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Fey Chess

Cromlyn Games
February 23, 2015
The Fey Kingdoms ritual dance to elect a new king and queen is about
to begin. Two players compete with their teams of nobles drawn from
different Fey races.

Objective
Take the crown by the other heirs in a ritual dance before they take
you!

Figure 1:

Setup
Start: You need a chess board, and some playing pieces for both
colours. A good set might be two pawns, rooks, bishops and knights
per player. You also need 4 tokens numbered 1-4 on one side. Pennies and a little paint would work well.
By the end of setup, both players will have 8 pieces in 4 unique
pairs (similar to how there are two rooks, two bishops ect in chess).
Each player chooses two of the nine fey races to join the ritual.
This gives four races in total, to be assigned to the four Court Positions. Players have to use the same four races, but do not have
to assign them to the same positions. They will place each race card
they have underneath each Court Position Image to show what race
is taking which position.
Figure 2: The Court Position cards

The four Court Positions have different base movement styles.


Lord and Lady of the Mountain can move up to 2 spaces in a
orthogonal line (similar to a rook in chess)
Lord and Lady of the Wind can move up to 2 spaces in a diagonal
line (similar to a bishop in chess)

fey chess

Lord and Lady of the River move 1 space in a orthogonal line and
then 1 move in a diagonal line (with a similar result to a knight in
chess, but harder to block than an L shape move.)
Lord and Lady of the Forest can move 1 space in any direction
(similar to a king in chess)
One of these positions is additionally chosen to be the Heir. Like
the Fey Races, each player can assign a different Court Position as the
Heir. You win the game by taking the opponents two heirs before
she takes yours.
An example of what a finished setup for one player looks like is in
Figure 3.
Figure 3: The Court Position cards with
Races and Heir assigned

The nine Fey Races each have a special rule


Blinks teleport from one square to another. Like knights in chess,
they cannot be blocked. These tiny white fey vanish when looked
at directly, but dance eerily in the falling snow.
Sparra can move an unlimited amount in one direction (example:
a Mountain Sparra moves exactly like a rook in chess). Rude and
dangerous, nobody risks offending a Sparra.
Mares Tail cannot be taken. The oldest of all the races, by tradition these graceful ancients cannot be taken in the ritual, but may
not take the throne themselves. They cannot be the Heir.
Hedgeweed bind neighboring opposing pieces in place. Two opposed Hedgeweeds will tie each other down until the game ends
or one is taken. Coarse and cheerful, they love a good joke.

fey chess

Gnarltoads cannot take pieces by moving into the square, but can
take pieces by jumping over them (like checkers). They hone their
skills on slippery river stones.
Pugglings can take pieces, or choose to knock them back a square.
Any second piece knocked into by the first one is taken instead.
These fairies chew gravel for fun.
Skiradee can move off the edge of the board and move back on
at the corresponding spot on the opposite side. Slightly crazy
climbing experts, they mostly live in the tops of the trees, rarely
coming down to the ground.
Berry Born can intervene when another piece is taken. If a Berry
Born uses its ability, remove the Berry Born instead, and place
the saved piece where the Berry Born was. Of all the Fey, they are
most in touch with the cycles of nature.
Dappled can switch places with another piece they are touching.
With one wing peppered black and the other peppered white, they
delight in mischief and misdirection.
After creating their Fey Chess pieces, the two players take turns
placing them on the board, in a setup position shown (Figure 4).

Play
At the start of the game, and each subsequent round, the players
secretly place their Order Tokens on the four Court Position
cards. When both players are ready, these are flipped over. Pieces
have to be moved following the order of the tokens. In the example
in Figure ?? one of the two Mountain Dappled must move first, then
the opponents first piece moves, then one of the two River Mares
Tail moves and so on. If you have lost both pieces of a Court Position,
you do not get to move anything when it is time to activate. You still
place tokens on all four cards as normal. After all four tokens have
been activated, each player collects them in in order to secretly place
them for the next round.

fey chess

Figure 4: Each player can only place


pieces into the safe area

Figure 5: Setting the order of piece


activation

fey chess

Figure 6: Race cards for Printing

fey chess

Figure 7: Race cards for Printing

fey chess

Figure 8: Court Positions for Both


Players

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