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Matt Blakeley (order #3533520)

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Matt Blakeley (order #3533520)

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Adventures of the Golden Oriflamme

Jassik, he was a nice kobold. Im not sure he really wanted to be

By Don Hupp

here. He had a pretty mate or so he said, not really my type, and


a clutch of koboldlings. He told me all their names but I forget them,

After defeating the kobolds standing watch in the ruins of the keep,
the party decides to press on. Ryu leads their careful descent down
the stairs. As he reaches the bottom he steps on a loose flagstone,

there were lots though. Shame you had to murder him. Im sure his
kids will be just fine, you know growing up without a dad and all.

which thumps back into place. The sound startles a lone goblin
warrior, who was walking away down a hall. Ashdown takes initiative
and attempts to shock the goblin with a clever limerick cataloging its
many inadequacies. Unfortunately the goblin fails to grasp the
subtlety of the message and shrugs off the harassment. Zelathoth
reacts and rushes to silence the goblin before it can shout for
help. His hasty advance is halted when the floor suddenly drops out
from below him. The hidden pit trap swallows Zelathoth, where he
lands flat on his back and surrounded by a swarm of hungry
rats. Ryu, now seeing the trap, uses his eldrich power to fly across
the room and engage the goblin.

Finally regaining its wits the goblin unleashes a shrill cry for help
Jigjo translates it roughly as Unholy depths of the nine hells! Guys,
get up here theres a whole bunch of asses to kick! Oh, and Nob,
you owe that Splug 5 gold his trap got one! He spits all this out in
seconds while swinging wildly at Ryu, to no effect. The team spends
several seconds moving into position or trying to fight off the
gnashing teeth of dozens of angry rats. They are quickly joined by 3
more goblins. Two sharpshooters plug away with hand crossbows,
while another warrior enters from an adjacent hallway. The fall and
the rats whittle away at Zelathoth until he can get a breath and kill or
scatter the rats.

That trap really is something isnt it? I know its clich but a well
designed pit trap is the mark of a master. I keep those rats down
there by tossing old meat into the pit. I think they like me. I kept one
in my room for a while, until Bob got mad at it for stealing some
coins. Hate that Bob! I made the covering for that trap myself. It
looked good but I talked my friend Jassik, hes a kobold they are
really good at traps. Though, not as good as me. Jassik is a
wyrmpriest, he made that old tarp look just like the floor. I really liked

Matt Blakeley (order #3533520)

Sucks about the rats, they were really nice. They make great pets
you know, really smart and super sneaky. I trained one to clean up
peoples rooms, you know. Hed pick up little items people left
cluttering their rooms and bring em to me. Bob stomped him though,
accused him of stealing. Bobs a jerk!

The fight drags on a bit as both sides seem to find new ways to miss

dragons. You know what, you could call it Dungeons and Dragons

one another. The party uses the time to improve their positions and

weve got plenty of dungeon. Hey look a rat

finally start to get the upper hand. The goblin warriors are the first to
fall. This allows Ryu and Jigjo the freedom to close on the

A Giant Dragon roars and charges into the hallway that houses our

sharpshooters. The sharpshooters make a go of it, shifting and

heroes. A small goblin (that isnt Jigjo) gets casually stomped on as

shooting their way around their barracks. Its only a matter of a few

the mighty beast lumbers into the room. Shocked at the foul squish

seconds though before the party is able to surround and take out one

on its terrifyingly taloned toe, the dragon takes flight up the stairs

of them. The last goblin, bloodied and scared takes off down a

picking the stain off its foot as it departs.

side hall.
Fine, FINE! no dragons!
That would be Nob, hes a real stooge. HEY! Nob owes me some
gold! oh, guess I wont be getting it now will I?

Ahem, where ah yes. Our heroes find themselves in a

Half the party runs around a corner and sets up to ambush the

barracks/guardroom. A quick search yields very little in the way of

fleeing goblin. Ryu and Jigjo give chase, harrying the goblin as he

loot. Tossing the two cots reveals nothing more than a couple

runs head on into the ambush. The party straight up murders

bedbug infested goblin mattresses and nasty many-stained

Nob, his name was Nob! -Nob- ending the fight and establishing a

sheets. Having explored the rooms, the party turns its attention to

foothold under the old keep.

their next course. Jigjo quiets the party and listens to the sounds of

You know if you are going to write this story you need to make it

the keep. From one hallway goblin voices can be heard, from

more interesting. Im trying to help but this reads like instructions for
darning socks. I hate darning socks, you know thats kinda
hard. We should write a book to help all those poor goblins -erm-

another the sharp ring of metal. After a short deliberation the party
decides to head towards the goblin voices.

folks that get stuck darning socks for a whole gang just because

Zelathoth, clearly drawing on tactical experience gained in the Last

they forget to give socks back when they borrow them. Oh, yeah

War, determines that the situation is ripe for an ambush of their

writing your story needs some dragons. You should add some

own. He directs the party to take positions behind the walls and
pillars of the room at the bottom of the stairs from the outside. Jigjo

Matt Blakeley (order #3533520)

is tasked with drawing the other goblins out, and down the hall into

trap. You guys are really smart. I sure am glad I decided to join up

the the ambush. A quick scouting reveals that the voices are coming

with you guys.

from behind a door at the end of a long hall around a corner. After
returning for a quick costume change with the help of Ashdown, Jigjo

The party trades blows with the goblins as they move down the

moves back into position. He shouts a warning in goblin, beseeching

hall. Ryu blocks their advance but takes a beating and briefly goes

the goblins beyond the door to help in an attack. Help, enemies in

down before being healed back up. The Hobgoblin wields a red hot

the keep! They are in the barracks, quickly you must help. This has

poker, a bad attitude, and some very special armor. His armor is

the desired affect of getting the attention of a surly hobgoblin and his

able to delay his inevitable demise, shrugging off a volley of Marcs

retinue. After berating Jigjo for disturbing him yet again, the

arrows. However, eventually he is brought down by the combined

hobgoblin orders his squad to follow Jigjo. Hastily, Jigjo beats a

efforts of the party. With the hobgoblin down, the warrior and two

retreat to the ambush room leading the goblin squad into the

sharpshooters soon follow. One lone goblin sharpshooter, clearly

trap. One of the goblin warriors charges ahead after he catches a

brighter than the rest has been peppering Ryu with shots and

glimpse of Ashdown in the room. Unfortunately for him, Zelathoth is

ducking back around a corner. With the hallway cleared, Jigjo is able

waiting around the first corner and slices him as he runs by.

to rush down and engage the goblin. This last goblin doesnt last

I sure wish I couldve seen the look on Bobs face Bobs the

long once the rest of the party is able to join. He goes down putting

hobgoblin. I dont really think his name is Bob. I just call him that

and end to this fight.

because he wont tell me his real name. Bob is terrible at cards, but

See right here, you should describe Bobs fangs. Hes got these

hes good at making things squirm and tell their secrets. I really hate

disgusting yellow fangs and horrible breath. He breathes through his

that guy. He killed a rat that I had as a pet. Got me locked up by

mouth and his breath is fetid even for a dungeon. What about Bobs

accusing me of cheating at cards and taking all the ale

armor, he had this magic armor he was always bragging about

rations. Imagine that! Me Cheating! I dont cheat, its not my fault

though I guess it didnt help him out in the end. You didnt even

people keep dealing me 5 towers! Hes a sore looser and a jerk

mention that the Ryu guy was lit on fire by Bobs poker. You should

too! Hate that guy! Where was I oh yeah, that was a great

always mention when people get lit on fire. Stories with heroes on
fire are always better than those without. What kinda thing is that

Matt Blakeley (order #3533520)

Ryu anyway? Ill have to ask him. Hes always so quiet but he didnt

consciousness. Awakened but confused, the kobold mumbles

suggest killing me so I guess hes my friend. This next part is my

incoherently for a bit before regaining his wits. Under Zelathoths

favorite part.

skeptical questioning the kobold reveals that his name is Issithik and
he was the leader of the kobolds south of Winterhaven until

Horrible whining and cries for help can be heard from the room the
hobgoblin had occupied. Investigating the sounds the party locates a
sniveling husk of a goblin who introduces himself as Splug. Splug
explains that hes been incarcerated unjustly, accused of cheating at
cards and various other infractions against his fellow goblins. Splug
makes his case to the party, pleading for freedom. He explains that
he knows the secrets of traps throughout the keep, and knows
passwords. His barrage of information overwhelms even the just
Zelathoth and executing Splug is briefly considered. In the end, the

recently. Kalathel ordered him replaced when he wouldnt agree to


use his tribe in more direct attacks against the settlements in the
area. Issithik new that his people would never survive the task
regardless of Kalathels promises. Ultimately he was unable to
convince the party that they needed to immediately help him regain
control of his clan. His commitment to end the attacks on
Winterhaven fell on deaf ears. The party didnt feel he was
trustworthy and decided to stay focused on finding and stopping the
ritual Kalathel is purported to be conducting.

party decides to keep Splug close, figuring he may be able to prove

Jassik didnt want to talk about this Issithik guy. He seemed

valuable somehow.

surprised when I told him about him and asked if he was still

Come on now, they knew how helpful Id be right from the

alive. He got uncomfortable when I mentioned he was. I forget what

start. Thats why they asked me to join up with them. They even

else he said, I was talking to him about this cool idea I had for a pit

gave me Bobs poker and let me grab some armor. We are going to

trap. Im glad we decided to continue after Balgron and not run off

take out that fat bastard Balgron. Thatll teach him to lock Splug in a

after the kobolds. Winterhaven is a crappy little town anyway. Only

cage!

one tavern and it has a horrible selection of ale. Wont be missed


when its burnt down.

Splugs fate determined, the party turns their attention to another of


the goblins prisoners. One of the cages contains an unconscious
kobold. Marc bandages the kobold, restoring it to

Matt Blakeley (order #3533520)

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Open Heart Surgery! A skill challenge

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Matt Blakeley (order #3533520)

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Matt Blakeley (order #3533520)

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Reservoir Orcs
Heres an entry were calling Reservoir Orcs because of the
language and general candor throughout. The mix of dialogue
and metagame discussion lends an air of playful controversy
to this excerpt. You have been warned. Ed.
By Oneinchsquare.net
Outside the sky is dark and gray, and thunderclouds loom as if
portends of doom, lightning momentarily illuminating the eerie
landscape. But no one can tell here in the dark, foreboding
dungeon. Only the flickering of torchlight and the wizards light
spell dares pierce the inky blackness; only the occasional drip
of water and the partys heartbeats pounding in their ears can
penetrate the silence. The brave adventurers battled their way
through the Crypt of Blood and stand now before the tomb of
the powerful Under Lich. The Heroes of Nerrath assemble: the
brave dwarf fighter Stonebrow, master of the axe; the powerful
elven wizard Varis, skilled in the arcane arts; the wily halfling
rogue Finian Underfoot, pickpocket extraordinaire; and the
pious human cleric Redgar, servant of Bahamut.

While exploring the dangerous crypt, the adventurers rescued


a half-orc barbarian who had been taken prisoner by the
priests of the great Lich
Taken prisoner? asks the half-orc, incredulously. More like
kicked-their-asses. He flexes a bit in a display of irrelevant
machismo. I probably let them think I was their prisoner so I
could get all up behind them and be like pap pap pap! no
more evil cult dudes! The last bit he punctuates with an
anachronistic two-fingered gesture.
Whatever. Fine. The adventurers were joined by a half-orc
barbarian from the Stolian Wastes, a loner with a troubled past,
who calls himself Skullcrusher.
Thats not my name, insists the half-orc.
Ugh. Fine. Skullfucker.
Heh, yea! he chuckles, looking around at his companions
who stare back at him with a mixture of disdain and unease.

Oh my god, you guys are SO GAY, interrupts the uncouth


half-orc.

The heroes find themselves at the entrance to the tomb of the


powerful Under Lich.

Shut up, Eric, the Dungeon Master is setting up the


adventure! shoots back Redgar in hushed tones.

I sense eldritch magic and powerful evil! exclaims Varis,


excitedly.

Matt Blakeley (order #3533520)

Fag, coughs the half-orc.


Why did we invite him again? asks Varis, impatiently.
Cause hes my brother, and none of his buddies are online so
he was bored, explains Redgar, embarrassed. Cmon, Eric,
dont be a dick.
Ahem. The Tomb of the Lich awaits the adventurers.

And thats not a pillow, thats supposed to be the Lichs


sarcophagus, but the ink smeared a bit, adds Finian, with a
hint of disappointment.
Okay, whatever, says the half-orc impatiently. Im gonna go
fuck this guy up.
Wait, dont! exclaims Varis the elf, reaching out to stop the
burly barbarian.

Ill say a prayer to Bahamut, asking for his blessings in battle,


responds Redgar, placing his hands together in the universal
symbol of prayer.

The half-orc raises his fearsome double axe (Of


awesomeness!) and rushes across the doorway.
Unfortunately, he is oblivious to the Glyph of Warding trap just
beyond the threshold.

Ill sneak up to the door to have a look, says Finian Underfoot,


inching along the wall.

Gods dammit, sighs Redgar, hanging his head.

I will cast silence so that he cant hear our approach, says


Varis, waving his arms about, and punctuating the word
silence while staring daggers at the half-orc.
This is a crypt? asks the half-orc, gesturing about. Its just a
bunch of squares. Why are the walls blue? And whats that
supposed to be, a pillow?
The black pen stains the battlemat, so we have to use blue,
explains Stonebrow, readying his axe.

Matt Blakeley (order #3533520)

The trap is sprung and magical flames issue forth from the
mystical runes on the floor. The fireball engulfs the half-orc,
and he is badly hurtbloodied, in fact. The Under Lich is
distracted from its evil ritual and howls at the adventurers. The
heroes hope to gain initiative
Im quick! says Finian the halfling. Yes! I got an 18! I think Ill
be first!
Ill probably be last, a disappointed Stonebrow adds. I got a
6.

15, 13, the others chime in.

The barbarian swings his mighty axe but is unable to hit the
wicked undead lord before him.

Whatever, Ive got like a 40, the half-orc declares.


You cant have a 40, youre just a stupid barbarian, whines
Varis. Finian Underfoot is clearly first.
No way, Im way faster than that stupid Hobbit, says the halforc, beginning to stand.
Whatever. He can go first. Hes new. Its fine. The barbarian
charges through the doorway, emerging from the other side of
a wall of magical fire. And?
Like I said, Im all up in his business, the half-orc answers,
impatiently.
He swings his mighty double axe and
What are you looking at me for? Am I supposed to roll
something? Like all these dice? He looks confused. Okay
Im awesome. Somewhere the sound of many small
polyhedrons dancing across a table is heard. I got like 30. I
wasted him.
No, just the 20-sider, Eric, says Redgar, impatiently.

Matt Blakeley (order #3533520)

What? No way, I totally fucked him up! The half-orc pretends


to stand over the Uber Lich, repeatedly crouching and standing.
The Lichs dead eyes glow with an unholy light. He levels his
bony hands at Skullcrusher (Skullfucker!) and a blast of
necrotic energy hits him squarely in the chest. The half-orc
yells in pain and falls to the ground dead!
Oh my gods, exclaims Finian, a look of horror on his face.
The Under Lich has felled the barbarian! adds Varis. Hes
too powerful!
Whatever, whats my respawn, like ten seconds? asks the
dead half-orc.
Whats a respawn? asks Stonebrow, genuinely confused.
No, Eric, youre dead, says Redgar flatly. Thats it.
What? Thats queer! scoffs the dead barbarian, still hissing
with necrotic energy. Whatever, Im getting something to
drink. He stands and walks away, the scent of burnt half-orc
hanging in the air.

The evil undead lord turns his gaze now upon the remaining
companions, who stand in awe, having just watched their
comrade smote by his powerful magic. What will they do now?
Im going to Do The Dew, says a disembodied voice.
Taking one from the fridge, brah.
I never run away from a fight, but this undead abomination
may be too much for us lads, admits Stonebrow the dwarf, in
an unconvincing and muddled Scottish/Irish accent.
I concur, we should flee with great haste, agrees Varis the elf
quickly, turning to leave.
Redgar the cleric looks around at his companions and sighs,
pleading with them, Guys, we gotta go grab Skull effer. We
need to take him to town and see if someone can resurrect
him.
The Under Lich utters words of unholy power and skeletons
begin to claw their way up from under the crypt floor.
And I heard something about Cool Ranch Doritos, calls the
disembodied voice again, amidst the a strange cacophony of
sound, not unlike cabinets roughly opening and closing and
pots and pans rattling. I wanna crush a bag, where they at?
If the half-orc had been paying attention earlier, he would have

Matt Blakeley (order #3533520)

heard that rations are available on the table in the kitchen. Not
that he put any gold toward their purchase or anything.
But, weve got all this treasure, interjects Finian the rogue.
We cant carry him and the loot!
I know guys, Im sorry. Redgar braces himself and wades
into the sea of skeletons to grab the body of his fallen comrade.
Maybe we can come back for it.
But the door to Temple of Blood only opens during the Blood
Moon, once every three fortnights! complains Varis the elf,
watching as his companions quickly shed the various
treasures they had fought so hard for and follow Redgar into
the crypt.
God, youre such a pussy, calls the disembodied voice again,
between crunching sounds. You should have been called
Vulva!
Youre a vulva, mutters the wizard, reluctantly joining the fray
and aiding his comrades in rescuing the body of the fallen halforc, for reasons he cant quite comprehend. The battle is
pitched and the heroes themselves barely make it out alive,
expending the last of their resources to escape in one piece,
chased through the catacombs of the Temple of Blood by an
army of skeletal warriors. But they do escape, managing to
seal the doors behind them, collapsing in a heap.

You guys still dorking around with that Udder Lick that I
fucked up? The crunching had stopped and the disembodied
voice was now coming from the half-orcs corpse.
Cmon, lets get this over with, sighs Redgar the cleric, saying
a few prayers to keep the body of his comrade from stinking
too much as they drag him back to town many miles away.
The road is long, arduous, and slow going. The scenery slowly
crawls by and the effort of dragging a couple hundred pounds
of dead weight exhausts the companions. Finally, the town of
Glennhallow appears over a rise like a shining beacon to the
downtrodden adventurers. The guards at the gate see their
predicament and usher them in without hassle, knowing that if
they tarry long it could be too late. The four companions make
their way to the temple of Avandra, hoping that the acolytes
there will know a ritual that might bring the fallen barbarian
back from the realm of the Raven Queen. As they approach, a
sister of the order of Avandra rushes out to meet them. My
dear heroes, she exclaims. What evil hast befallen you?
Come inside, we must
Oh. My. God. says the half-orcs slowly bloating corpse. I
hate cutscenes. Skip please. SKIP!
Redgar sighs yet again. We can move this along, I guess.
The party meets with the woman and she says she can
resurrect him. They perform a ritual. He springs to life.

Matt Blakeley (order #3533520)

From somewhere, a strange ringing is heard.


Hello? says the formerly dead barbarian. Yo, this is Eric.
The ritual was a lengthy one, and used most of what little
resources our order has, says the sister, ignoring the
annoying ringing that, again, had someone been paying
attention, would have been set to vibrate. I must ask for
compensation in exchange.
Of course, Redgar says, How much must we donate to
repay this boon?
We brought your friend back from the brink. Wed need at
least 1,000 gold pieces as payment for our services.
The adventurers look around the table at each other.
The dwarf shrugs. Im wearing most of my loot.
The rogue nods, Yea, and I bought the last round of healing
potions and this cloak Im wearing.
They both turn to the cleric. Look, I know hes my brother
but I spent most of my gold on rituals and components. Im
tapped. The three look to the wizard who has been strangely
silent. You know, Varis, I havent seen you buy any gear in a

while. You must have a few gold tucked away.


Varis the Elf feigns ignorance, looking at his nails, before
snapping at his companions. Cmon guys, I was going to buy
a +1 Staff of Storms and rain down thunder and lightning. It
was going to be so cool!
Redgar slaps his wizard friend on the shoulder, Cmon, man,
youre the only one with the coin.
Fine! shoots Varis. This sucks. Here, take it, take all of it.
He throws a sack of coins at the Sister of Avandras feet.
The half-orc stands up. My clans online, he says, furnishing
a coat from seemingly nowhere and slipping it on. Im outta
here, gotta go do some real gaming. Modern Warfare 2, baby!
Peace! And with that the half-orc barbarian, known to his
friends as Skullfucker, strode from the Temple of Avandra in
the town of Glennhallow and disappeared, perhaps forever.
Modern Warfare, psh, dismisses Stonebrow the dwarf, as the
wizard Varis walks away mumbling about his precious staff.
Id rather a sharp axe, a strong shield, and a party of true
adventurers any day, right laddies? His accent is somehow
less muddled, and almost convincing.

God dammit, cries the voice of Varis, a beacon of sorrow.


He ate all the Doritos!

Matt Blakeley (order #3533520)

Excerpts From The Personal Journal


of Speaks With Wind
By Matt Harris $
Grass Moon - 3rd day
Before he left, Hssht requested that I keep a journal of my travels,
so that upon such time as it and I would be reunited, it would have a
reliable record of my journey. This is the first such entry.
After the leaving ceremony, Three Feathers called me to his lodge.

introduction to Senator Belarius. After ascertaining that I was willing


to go on this mission, he took my right thumb and dipped it into a dye
made of the Black Bark Beetle and the Chestnut Oak and affixed it
to the scroll.
Three Feathers did not have direct directions to the lands of the
Great Tribe. He said that I should travel east for 8 days to the trade
road there and then follow the trade road south until I reached the
Empire.
Grass Moon - 4th day

He had received a message from an old friend, an elder of the Great

As I prepared to leave this morning, I was accosted by Dawn Flower

Tribe to the far south who had visited when I was nine summers old.

and Big Hill, who were also dressed for travel. There was an

Senator Belarius (the old friend) requested that Three Feathers

argument over whether or not they would accompany me. I thought I

look for certain individuals with unusual abilities for an equally

won, but I apparently lost as I now have two traveling companions.

unusual mission. Three Feathers did not know the specifics of the

Dawn Flower revealed to me that the Spirits of the Mountain have

mission, but he said that he thought that I, of all the tribe, best fit the

blessed her with Healing Magics out of the old tales.

requirements of his friend.


Three Feathers provided me a scroll, written in Seperan (called
Common by lowlanders) that would provide the bearer with safe
conduct through the Empire to the city of Palnu and provide an

Matt Blakeley (order #3533520)

Grass Moon - 11th day


Met Morlen Quickhands in the village of Questra. An old
acquaintance of mine, he has joined us on our trip south.
Grass Moon - 13th day

Reached a road marked with stone distance markers that goes north

Big Hill was nearly killed today by a Fanged Swamp Lizard1. It was

and south. According to what various people we have encountered

twice the length of a man and by my estimate weighed as much as a

this should be the trade road south to the Empire.

horse. The Frenzy gripped Big Hill and he nearly killed it when it

Flower Moon - 4th Day


We have reached the Great Salt Lake. According to my reckoning we
are 480 or so miles the south and east of the Thunder Mountain. We
are proceeding south.
Flower Moon - 5th Day
The road has come to an abrupt end in a swampy marsh. The rock
and sand here has a blood-red hue to it it looks like it contains a
lot of rusty metal. After some consultation with my companions, we
have decided to head south into the swamp.
Flower Moon - 7th day
Second day in the Blood Swamp. A red-speckled snake snuck into
my bedroll last night. I used my spells to Shock it and Dawn Flower
whacked it twice with her morningstar. When it was unconscious,
Dawn Flower used her magics to save its life and I tossed it into the
swamp. I have no quarrel with snakes.

Matt Blakeley (order #3533520)

knocked him into insensibility with its tail. I managed to kill it with a
touch filled with lightning.
Dawn Flower then used the powers granted her by the spirits to heal
Big Hill.
I took its teeth as a trophy and skinned it. We also kept the hide it
will make excellent moccasins.
Note: Fanged Swamp Lizard is good eating.
Flower Moon - 8th day
This swamp is unnatural. We
attacked again this morning, this
time by two winged creatures that
looked like a cross between a bats
and blood-drinking insects2.
They were nearly a foot long

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each. Fortunately, they were easy to dispatch.


About noon, we came across four bodies in the swamp, clad in rusty

I have no quarrel with snakes, especially those that are the size of a
man. We let the lodge be and went around it6.

chain-mail and shields. Considering the tails I had heard about dead

Around noon, we came across another such lodge. Its door was ajar

warriors fighting, I called upon the powers of the Life World3 and cast

and when Morlen investigated it, he noticed a large glowing-green

a bolt of energy4 that would only harm those animated by the power

gem in the back. I approached it and cast a spell to reveal

of the Death World . I was wise to do so for the four skeletal

enchantments. The gem was indeed magical, but appeared to be

warriors rose and did battle. Still, they were easy to dispatch and we

guard by two more creatures of the Death World. While man-like,

took their curved swords and shields as spoils of battle. While too

they had shadowy wraith-like and flickering pits of yellow flame for

rusty for real use, we will keep them as trophies.

eyes7.

Flower Moon - 9th day

I knew these foes were beyond our abilities. Also, we had not come

For once, nothing eventful happened during the night. Early in the
morning, we came across a stone lodge. Dawn Flower said it looked
like a hut where low-landers interred their dead, instead of burning
their bodies and sending their souls to the Great Mountain Spirit as
is proper. Morlen, who is by far the stealthiest of us, investigated
the outside of the lodge. He heard a hissing noise and noticed the
trail of a great snake leading into the lodge (Dawn Flower called it a
tomb).

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Matt Blakeley (order #3533520)

here to loot the remains of the dead, although I have no quarrel with
that if their riches belong to us, but to merely go to the lands of the
Great Tribe to the south. We bypassed the stone lodge and moved
as far away to the south as possible before camping for the night. I
have instructed my companions to be especially watchful tonight.
Flower Moon 10th day
This swamp is accursed. The wraiths-like creatures did not attack us
during the night, but two other creatures of the Death World did.

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While on watch last night, Big Hill was attacked by two humanoid
creatures that looked vaguely like pale grey men8. They had long,
sharp teeth and their hands had yellowish fingernails at least 3 inches
long and sharpened to a point. The Frenzy overtook Big Hill and he
slew one and I the other, but not until after their touch removed all
power of motion from Big Hills limbs. Fortunately, the paralysis
passed after 20 or so heart-beats.
One of the ghouls had a copper bracelet on its wrist, with a couple of
purplish stones. According to Morlen, this should be worth about
300 gold aurei.
Flower Moon 11th day
We left the swamp early in the morning and found the trade road. We
followed it south. Around noon we encountered a tinker who
confirmed that we were in the outskirts of the lands of the Big Tribe,
the Sempran Empire.
Strangely, he had never heard of the Blood Swamp to the north.
Several of the other people we encountered today had never heard
of it either.

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Matt Blakeley (order #3533520)

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Matt Blakeley (order #3533520)

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Matt Blakeley (order #3533520)

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Three Views of the Watchers


A collection of three perspectives on first encounters with
biomechanical floating eyes with metallic components protruding
from their borrowed flesh. Eewwww.

1. Delacroixs Unholy Crux


By S.D. Hilderbrand
What unnerved me most was not the putrid, guano-infused stench, not the
unnatural silence with which it glided upon telekinetic winds, but its
unblinking eye that stared me down as I watched it devour my colleagues.
Dr. Levi Delacroix, xenoarchaologist
I await judgment as I sit hunched in my vessel on this day of
reckoning, the 18 of December 3022.
Let me waste no time is stating that all is lost.
Those of us who survived the landing, down the metallic shaft
with its hundreds of neon ribs marking ten-foot increments, have
ventured out to seek help. Even I, your intrepid narrator, about
to fall short of entering my eighth decade, have wandered out
beyond the wreckages of some thirty space-worthy vessels in the
increasingly-improbable hope of help. Alas, it has been in vain; I
have witnessed the deaths of nearly my entire crew. From poor
Avalon students of xenarch, to seasoned military veterans who
had found a more peaceful application of their talents, each has
succumbed to the sardonic will of the watchers.
Sussman, my dearest intellectual companion and, with my death
impending I am no longer afraid to admit, occasional lover was
devoured by the beasts that run this dark star. My memory of the
event is this: What unnerved me most was not the putrid,
guano-infused stench, not the unnatural silence with which it
glided upon telekinetic winds, but its unblinking eye that stared

Matt Blakeley (order #3533520)

me down as I watched it devour my colleagues. Since


witnessing this horror, I have not left the cargo bay of the
Ottoman. Ho, Simpson, Karnassky all have braved the neon
darkness.
It has been two months since our landing, and those of us who
have remained on board have exhausted our rations. Not a single
expedition out into the darkness has returned, with the exception
of my cowardly venture, which left me with a broken ankle, as I
tripped in the darkness and crawled back to the Ottoman.
Any attempt to send a distress signal has failed; the ships
communication devices were damaged in the landing, and there is
an incredible amount of interference emanating from the metallic
mesh that encases our unchosen mausoleum. I have devoted
entire days to screaming until Ive blacked out, which in the
heavily oxygenated atmosphere provided by our prison, must
have taken hours. It brings me great discomfort and displeasure
to report that I am not alone in these ululations; at least five of
our crew have I heard bellowing at what I presume is their
demise.
Given the mobility and abject malignance of this dark star, I have
resigned myself to the unspeakable horror that these words may
never reach my brethren at The Institute, nor my investors
throughout the Inner Sphere. The watchers will one day devour
them as they have us.
It is the future of our emerging field of study that I fear for the
most; we have discovered and uncovered intense mysteries of the
creatures of deepest space. Our knowledge of the Zambions, the
Sdrazzi, the Zielli, and now these watchers as they call

Matt Blakeley (order #3533520)

themselves. I have found this evidence in their halls. We should


have abided by the warnings the Sdrazzi presented as we
departed their humid world. It seems they have a story in their
mythology involving the complicated interactions between the
watchers and a race of cyclopean giants feared for their intense
focus and belligerence. I only achieved a surface-level
understanding of this narrative, but it is enough to know that they
do not act alone.

2. Hos Last Stand


By Tom Walton
Here it is, then. I peeked around the corner, and sure enough, its
still there.
There is a peculiar nature to terror. This seems like as good a
time as any to dissect it.
First, the id responds, the limbic system takes over, and in cases
like these, you immediately know you are the prey rather than the
predator. If it were a smaller terror, perhaps id would fight, but in
this case it is most distinctly a case of flight. Some consider the
voiding of the waste system to be a sign of surrender to death. I,
on the other hand, consider it a secondary aspect of the
Paleomammalian nervous system reducing your weight for
running, and, if possible, offending your predator with stench and
discomfort. Why would it want to consume prey that so clearly
smells of shit?

This id response, which Ive just enjoyed, leaves you exhausted,


because the id does not think ahead, it does not consider strategy
or tactics. In action, it seems a bit like a single celled organism, it
just does one thing in an uncontrolled state until the stimulus
changes. In this case, I flagellated around the corner, and the id
surrendered control back to me.
But its not really me at this point. I think the ego as it is
hypothesized has been largely scared out of its wits and has
relinquished command. As a result, once the id has saved us in
the immediate, the largely useless superego takes over, as
illustrated by this log entry.
The superego, the smug bastard, attempts to justify the cowardly
behavior, perhaps to mollify the ego back into existence from its
shame. It now works, even as I consider its parsing, to analyze
and rationalize why allowing the id to take over was the right
thing to do. It refuses to acknowledge the idea that, for the past
235 seconds, all the elements that delineate a human were
regressed out of existence by a complete and bottomless terror.
Slowly, the ego comes back. I can remember proper nouns again,
and I think Ive got some water in my hip pouch. Im parched.
Wait, what was that? These things dont make noises when they
move... Could it be Ho has come, instead of marching on? Or is
one of those things feeding on someone? Despite their teeth, its
hard to consider how precisely they would feed. Id like to see,
but I dont think I could watch.
Why did I come on this expedition? Delacroix can be a
persuasive idiot, but I should have known better.

Matt Blakeley (order #3533520)

Why am I out here this far into the darkness? I can feel the
distance between myself and home. Its not quite infinite, but
theres not enough thread to tie myself back there. Its almost like
it doesnt exist any more, its like it has been destroyed. My link
has been severed.
Whatever the noise is, it stopped. If its my compatriots, Im
going to have to delete this entry. I cant have that ferret-like
librarian looking over the fact that I peed myself.
Oh, god. My parents had a farm. There was sunlight, and a dog.
Green fiel-- [EOT]

3. The Watchers Must Die!


By Frank J. Kim
The following is an excerpt from a debriefing given by Chili
Davis sometime in the mid 3020s. The debriefer is represented by
"IS", which stands for Iridinian Scientist. From what this
historian has been able to ascertain, the Iridinian Scientist in
question could be one of the Durden-Wolf adepts that Chili
encountered during the mid 3020s.
*****
IS: The Dark Star of the Watchers. Tell me about that.
CD: What do you want to know?
IS: Anything about the tech would be useful.

CD: (pauses) There was a time I didn't know shit about


technology, even though technology is the very fabric of my
existence. How did my first streetbike, an '85 Ziatsu Scagger,
work? How did it take fuel through the tank and convert it to a
screaming 9600 rpms in sixth gear just by me twisting the
throttle?
People and machines exist symbiotically, even if we don't
understand how the other ticks.
What I'm getting at, see, is that the Dark Star was a complete and
utter mystery to me. But it didn't matter if I understood the tech
or not. Because we still had to deal with all the crazy shit inside
there in order to survive.
IS: Did you have any inkling of what you were getting into when
you left the Tortoise?
CD: I figured we'd kill all the hostiles on it, then use it for
PROFIT. Lots and lots of profit to be had from that floating
discotheque--so I thought. [sighs]
Don't get me wrong, I never intended to quit searching for the
other Star League caches. It's just that having an artificial
planetoid with the most bumping dance party in this quadrant of
the galaxy would also happen to be a killer way to meet chicks.
But alas, it wasn't meant to be.
IS: Why not?

Matt Blakeley (order #3533520)

CD: Well first off, it's interior was patrolled by nasty mechanoid
creatures called "watchers". These things were big honking orbs
that floated about two feet off the ground. The center of the orb
split into a nasty mouth filled with sharp blades for teeth. And it
had eyes. Holy Mother Mary, did it have eyes! One big, central
one, and about a dozen smaller eyes that sprouted from the body
on long tendrils. Some of the eyes could SHOOT ENERGY
BEAMS.
Yeah.
How fucked up is that? And because it could point each eye in
any direction, you couldn't sneak up to, sneak past, or sneak
forward on the nasty motherfuckers.
IS: How many of them did you have to fight?
CD: Hard to say, man. The first three we fought split before we
could smoke them. We may have had to fight them later, or those
could've been different ones. We killed about two for sure.
And, let me say, killing them was a motherfucking Herculean
task. Some of the watchers had self-repairing functions built into
them. So if you didn't lay down prolonged and intense fire from
your weapon, the thing would heal itself and come after you. Or
jet from the place, repair itself fully, and then attack you again.
Hitting them with mini-rockets and incendiaries worked pretty
well.
IS: What else about the Dark Star discouraged you from your
business plans?

CD: The fact that it imploded.

*****

IS: It imploded?
CD: Yeah. When we shot the gem, it collapsed the superstructure
in some kind of linked reaction. We barely got out of there before
the whole thing turned into a debris field.
IS: How is that possible?
CD: Don't ask me. I wouldn't have believed it if I hadn't been
there. It was linked somehow to a gem in the eye socket of a
Cyclops. And when the gem broke, so did the star. How is that
fucking possible? I have no idea whatsoever man. But then, that's
the universe for ya.
IS: The star was controlled by this Cyclops, was it not?
CD: Mm-hmm...big strong son of a bitch. Delacroix thinks he's
an emissary--or, aspect as he likes to call it--of an even more
badass being that created the Dark Star and all the watchers in it.
Clearly this being needs a psychiatrist.
IS: Were you disappointed when you didn't find any Star League
tech on the Dark Star?
CD: At first I was. But then I remembered that that's just how
the universe rolls. Sometimes you toss the boxcars. And
sometimes, well, the boxcars turn into floating orbs with sharp
teeth and belligerent programming.

Matt Blakeley (order #3533520)

The Watchers in your campaign


The Watchers are a race of bio-mechanical floating orbs of flesh
and metal with camera lenses as their corneas, a large central eye
that is always turned toward to their prey. The center eye
provides levitation and other basic cognitive functions.
In addition to the large central eye, Watchers have 8 retractable
compartments containing foot-long extensions that appear long
enough to cause their effects before retracting back into the
metallic carapace of the Watcher. Four of these extensions are
standard to all Watchers, and 4 with special powers based on the
type of Watcher. Each power recharges 4 rounds after use, and
each Watcher can use 2 extensions each round (3 if they do not
move):

Telekinesis: objects up to 300 lbs.


Lightning Bolt: 3d6 to all in a line, bouncing off
conductive surfaces, DC 25 reflex for half damage
Stun Ray: stuns target for 1d4 rounds, +15, DC 25
fortitude to halve (min 1)
Fear: DC 25 will save negates, cower in fear for 1d4
rounds
4 specific to the type of Watcher

This eye is a gem (the types vary by Watcher) worth 10,000


credits. The eyes of Advanced Watchers (huge) are gems of true

seeing. Any damage dealt to the Watcher in 20 or more points


(after the DR/10) in a single strike disables one of the 8
extensions. Roll 1d8 to determine which, rerolling any results
that correspond with extensions that are already disabled.

Space / Reach: 10ft. / 5ft.


Base Attack: +8 Grapple: +12

In addition, a simplified humanoid brain is used to power the


Watcher. Some of these come directly from humans, while
others are synthesized via artificial means. These brains are
programmed like computers, allowing the Watchers to be
provided commands that govern their abilities, granting them
semi-sentience.

SA: spell like abilities: Blur


Feats: Alertness, Flyby Attack, Great Fortitude, Quicken SpellLike Ability (Blur)

Other stats of interest:


Init: +6 Senses: darkvision 60 Listen -2 Spot +25
Languages: Telepathy 60 and either common or none
AC: 26 (-1 size, +3 dex, +14 natural)
HP: 130 (12d12+44)
Defenses: SR 20, DR 10 / psychic
Saves: Fort: +9 Ref: +7 Will: +11
Speed: fly 30 ft.
Attack: Lightning Touch +9 ranged touch and bite +7 melee
(2d4), various extensions
Full Attack: Lightning Touch +9 ranged touch and bite +7
melee (2d4), various extensions
Attack Options: Lightning Touch, Spell-like effects

Matt Blakeley (order #3533520)

SQ: DR 10/psychic, SR 20, All-around vision, Flight

Abilities: Str 11 Dex 16 Con 18 Int 16 Wis 14 Cha 15


Skills: Hide +12, Knowledge (arcana) +14, Knowledge (planes)
+8, Search +18, Spot +25, Survival +6
Spell-like abilities: 1/day blur (caster level 13)
DR: 10/good
Spell Resistance: 20

There are several varieties of Watchers, four of which are detailed


here.

Striker Watcher

Reflect Watcher

Mirror Image: Reflects 50% of attacks back on attacker


Pass Through Glass: Can pass through reflective
surfaces
Force Shield: 20, similar to a wall of force. Impassable,
except via telekinesis and shadow dancing.
Laser Light: 1d6+1 and target must succeed on a DC 25
reflex save or be blinded for 1d4 rounds.

Defender Watchers (Minor)

Holo Watcher

Ghosting: All attackers have a 50% miss chance. Hits


occur against the inner hull, which is considerably smaller
than the appearance of the holo watcher.
Illusions: Projects illusions every round (disbelieve on
DC 25 will save). Favored illusions include doorways and
passageways that appear to open along the walls, pits that
lead the target to them, as well as spurious letters and
numbers and obscuring the actual letters on walls, doors,
etc.
Spotlight: Target must succeed on a DC 25 reflex save or
be blinded for 1d4 rounds.
Ghost Sound: Sounds of approaching enemies,
impending doom, creaking locks, levers, doors, etc.

Matt Blakeley (order #3533520)

True Strike: Deals 1d4 damage on an automatic hit each


round (recharges every round).
Force Push: Either a living or inanimate target 3
squares.
Dive: The Watcher can shift 1 square as a free action.
Laser Beam: 2d8+4 damage on a successful hit (+10
with a DC 25 reflex save for half).

These Watchers have the same base powers of the


Watchers, but only the 4 core extensions (lightning bolt
does 1d6+1 to all targets in a straight line).
60hp, AC 23.

Shadow Watcher

Invisibility: to those who see the visible spectrum, but


visible via infrared sensing.
Fireball: 3d6 to a 4!4 square area, DC 25 reflex for half
damage.
Darkness: as the spell, in a 20 radius.
True, Extra-sensory Sight: Can see all, never flatfooted.

Many more varieties exist; feel free to extend these Watchers to


fit your own campaign. More at http://clawclawbite.com

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