Professional Documents
Culture Documents
Once youve launched a missile, the M-pole or F-pole of the missile in-flight
(depending if the missile is already MPRF active or not) as well as the Time to
HPRF active or Time to MPRF active or Time to Impact will appear below the
DLZ. This is a dynamic countdown that will be updated if the target or your
aircraft maneuvers. Consider a shot taken at Ropt then you fly straight ahead
to the (maneuvering) target.
from outside Raero to Ropt, the ASEC is its smallest size, 11mr radius. At
Ropt, the ASEC begins to grow in size until target range reaches Rpi where it
reaches its maximum size (the ASEC represents 45 degrees of allowable
steering error at Rpi). From Rpi to midpoint Rtr, the ASEC remains its largest
size, at which point it begins to shrink again until it reaches minimum size at
Rmin. The ASEC flashes when the target range is within the maneuver zone.
The ASECs variable radius varies from 11mr to 56mr with a slaved target. For
a bore shot, the radius is static at 131mr (262mr diameter). The ASEC on the
MFD is identical in function.
Attack Steering Cue (ASC) The ASC (8 mr diameter circle in the HUD, 10
pixel radius circle on the MFD) provides several types of steering: horizontal
aircraft steering, a blend of aircraft and missile steering, optimal missile
steering (with horizontal and vertical missile steering), or Rmin steering
(shortest LOS to the target). The type of steering provided is a function of
range to the target. Horizontal aircraft steering is provided against targets
beyond 1.2 X Raero (where Raero is the maximum kinematic range of the
missile) and is based on the limits of the ASEC and a 45 degress LOS to target
limit. Blended aircraft and missile steering is provided for target ranges
between 1.2 Raero and Raero. Inside Raero, the steering provides optimal
horizontal and vertical missile steering. Once inside mid-point Rtr (half-way in
the maneuver zone), the ASC provides Rmin steering. The pilot follows the
ASC cue by rolling until the cue is on the HUD centerline above the center
position of the ASEC and then pulls the aircraft (if commanded) to put the
ASC in the center of the ASEC. When the target range is greater than Raero, a
limit cross (X) is displayed inside the ASC to indicate that an AIM-120 shot
does not exist even if the pilot performed a loft maneuver. The limit cross will
also be displayed when the required lead angle exceeds 60 degrees, even if
the target is nominally in range. Neither the ASEC nor ASC are displayed on
the HUD in DGFT mode.
The following diagram sums ASC/ASEC relationship to the DLZ and the type of
steering provided.
The pilot can now select the RCS size on the AMRAAM's SMS page. Options
are small, medium, large or unknown. Note: you can select SMALL in the SMS
page but doing so doesn't make a lot of sense in Falcon 4 since this is
apparently intended for targeting small RCS targets although it might be
useful against helicopters. If you do choose small, MPRF ranges are reduced
by around a third compared to MED.
HUD A/F pole cues are provided for pre-launch and post-launch. Post-launch
cues are relative to winning Missile-Of-Interest (MOI) for the current bugged
target. Changing the bug in TTS or TWS will provide A/F pole cues for the
MOI for each if missiles are in flight to both. Time remaining cues are
provided for the MOI for the current bugged target. This can show "A" (time
to HPRF), "M" (time to MPRF), "T" (time to intercept) or "L" (time to
termination; basically missile time of flight remaining). Note that this timer is
more persistent than before. Its dynamic for bugged target and a winning
MOI. For a winning missile where you lost track or snipped, the count
becomes a simple stop watch. One note of caution: its not a bug that the
timer doesn't count down in linear fashion for a bugged target with an active
DL missile. The time to intercept is calculated dynamically and takes target
maneuver into account so its perfectly reasonable for that count to increase
even in some cases.
Missile datalink has been fixed to allow you to support up to six missiles in
flight. AMRAAMs may be fired on up to two targets (TTS) or up to six targets
(TWS). You can get A/F pole and time remaining data for all six missiles if you
have six in flight and provided that their intended targets are still present on
the FCR as track files.
There is also a bug fix for bogus clearing of target when you flip between
override modes or SMS changes from one missile type to another while you
have a bugged target now the lock is maintained. There is also a fix for
datalink previously last slammer was never provided with any datalink
guidance making it significantly worse in performance compared to a missile
fired with more of the same (slammer) type left on the rail.
5. Tactics - Some Basics
This section is not intended to go into a full BVR employment discussion, but
at least provide you with some very basics on how to tactically apply the tools
you learned above. Lets see what you can do to maximize the probability of kill
while staying alive! Lets play it safe by learning first how to survive the threat. For
this purpose well take as example a Mig-29A playing the threat equipped with AA10A missiles. Let's assume the maximum kinematic range of this missile while
launched around 25,000 ft and subsonic is around 18 NM against a head-on fighter.
Less aspect angle will subsequently decrease the first launch opportunity (FLO). To
survive this missile launch, the simplest solution is simply to avoid this max
kinematic range by turning away from the MiG.
Does it mean that you have to turn @ 18 nm from the MiG? No! The kinematic
range takes into account that the fighter will continue straight ahead until missile
impact. So the distance the missile will have to fly will be less than 18 nm. Actually,
if you turn away from the MiG at or beyond 13 NM, the missile will never catch you
and will fall behind you. This distance at which you have to turn cold (13 NM in this
example) is called MAR - Minimum Abort Range.
The way you have to abort is simple: you obviously want to avoid being hit by the
missile so put your nose down and try to keep the maximum speed you can while
turning away from the threat as fast as you can. A split-S maneuver can also work,
but there could be consequences for trading too much altitude for airspeed (for
example you may not want to do this if there is a MANPAD threat at lower altitudes).
Anyway, watch your Gs and dont over-g your aircraft! Gs should be around 5 to 6.
This will give you a good turn rate while preserving some speed.
Still alive? OK then we continue! From the theory we learned, we know that the
maximum probability of kill of the AMRAAM happens when its launched as close as
possible from RTR (or even within RTR) and when the missile is MPRF active. The
goal will then be to have an AMRAAM in flight MPRF active before 13 NM as we will
abort at that range if we are spiked or shot at. How do we do that? We will look to
the Pre-launch M-pole displayed on the left of the DLZ when inside Ropt and shoot
not later than 13M! When approaching 13 NM from the MiG, the Time to MPRF
Active should read M00 meaning the missile is MPRF active. So you can snip the
target (break radar lock) and perform the abort.
Happy Chucking!
Categories:
Articles