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[21:50:00.628] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:01.400] Debug: Found 7 results for mine_elixir12:
[21:50:01.455] Debug: found e2
[21:50:01.532] Debug: found e2
[21:50:01.565] Debug: found e2
[21:50:01.585] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[21:50:01.585] [Attack] #04 TH 10: Active, 353973 gold, 167138 elixir, 915 dark
elixir
[21:50:01.586] Debug: Four Sides Deploy has a score of 0
[21:50:01.586] Debug: no algorithm is suited to attack here
[21:50:02.569] Debug: Waiting for clouds to appear...
[21:50:02.569] Debug: Waiting for clouds to disappear...
[21:50:02.570] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0070021 sec
[21:50:03.177] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0034936 sec
[21:50:03.376] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:04.212] Debug: Found 7 results for mine_elixir12:
[21:50:04.232] Debug: found e2
[21:50:04.251] Debug: found e2
[21:50:04.279] Debug: found e2
[21:50:04.311] Debug: found e2
[21:50:04.328] Debug: found e2
[21:50:04.331] Debug: found e2
[21:50:04.383] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[21:50:04.383] [Attack] #05 TH 11: Active, 200164 gold, 381044 elixir, 2130 dark
elixir
[21:50:04.383] Debug: Four Sides Deploy has a score of 0
[21:50:04.383] Debug: no algorithm is suited to attack here
[21:50:05.316] Debug: Waiting for clouds to appear...
[21:50:05.316] Debug: Waiting for clouds to disappear...
[21:50:05.316] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0040103 sec
[21:50:05.850] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.005979 sec
[21:50:06.446] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0035185 sec
[21:50:06.988] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0085141 sec
[21:50:07.490] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0069883 sec
[21:50:07.990] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0055096 sec
[21:50:08.496] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0049905 sec
[21:50:09.003] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0050162 sec
[21:50:09.504] Debug: Still waiting for clouds to disappear, current state: Whit
eClouds age: 0.0074842 sec
[21:50:09.783] Debug: [Attack] clouds are gone / search over, now waiting for 'A
ttack in progress'
[21:50:10.582] Debug: Found 1 results for mine_elixir11:
[21:50:10.697] Debug: Found 7 results for mine_elixir12:
[21:50:10.734] [Attack] #06 TH 11: Active, 125973 gold, 394483 elixir, 2245 dark
elixir
[21:50:10.734] Debug: Four Sides Deploy has a score of 0
[21:50:10.734] Debug: no algorithm is suited to attack here
[21:50:11.650] Debug: Waiting for clouds to appear...
t`1[System.Drawing.Point]
[21:50:25.162] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.193] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.225] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.256] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.288] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.319] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.350] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.381] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.413] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.444] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.476] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.507] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.538] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.569] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.600] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.631] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.662] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.693] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.725] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.756] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.787] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.818] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.849] Debug: deploy
t`1[System.Drawing.Point]
[21:50:25.880] Debug: deploy
`1[System.Drawing.Point]
[21:50:25.911] Debug: deploy
`1[System.Drawing.Point]
[21:50:25.942] Debug: deploy
`1[System.Drawing.Point]
[21:50:25.974] Debug: deploy
`1[System.Drawing.Point]
[21:50:26.005] Debug: deploy
`1[System.Drawing.Point]
[21:50:26.037] Debug: deploy
`1[System.Drawing.Point]
[21:50:26.068] Debug: deploy
`1[System.Drawing.Point]
[21:50:26.100] Debug: deploy at point index 7 of System.Collections.Generic.List
`1[System.Drawing.Point]
[21:50:26.115] WaveLimit 60 reached. Wait 1.0 sec.
[21:50:27.212] Debug: deploy at point index 8 of System.Collections.Generic.List
`1[System.Drawing.Point]
[21:50:27.243] Debug: deploy at point index 9 of System.Collections.Generic.List
`1[System.Drawing.Point]
[21:50:27.274] Debug: deploy at point index 10 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.305] Debug: deploy at point index 11 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.336] Debug: deploy at point index 12 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.368] Debug: deploy at point index 13 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.399] Debug: deploy at point index 14 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.431] Debug: deploy at point index 15 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.461] Debug: deploy at point index 16 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.492] Debug: Deploy End
[21:50:27.492] Debug: RecountA
[21:50:27.522] Debug: RecountB
[21:50:27.522] Recount of 'unitdeploy_barbarian'. 129 >1
[21:50:27.522] Debug: Deploy Start
[21:50:27.522] Debug: deploy at point index 17 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:27.553] Debug: Deploy End
[21:50:27.553] Debug: RecountA
[21:50:27.573] Debug: RecountB
[21:50:27.573] Recount of 'unitdeploy_barbarian'. 1 > 1
[21:50:27.573] Unit 'unitdeploy_barbarian' depleted. Break.
[21:50:28.142] Debug: [Deploy] Deploying 'unitdeploy_archer' (x111)
[21:50:28.289] Debug: Deploy Start
[21:50:28.289] Debug: deploy at point index 18 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.323] Debug: deploy at point index 19 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.363] Debug: deploy at point index 20 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.394] Debug: deploy at point index 21 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.425] Debug: deploy at point index 22 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.457] Debug: deploy at point index 23 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.488] Debug: deploy at point index 24 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.524] Debug: deploy at point index 25 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.555] Debug: deploy at point index 26 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.586] Debug: deploy at point index 27 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.617] Debug: deploy at point index 28 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:28.648] Debug: deploy at point index 29 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
t`1[System.Drawing.Point]
[21:50:31.608] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.640] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.671] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.702] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.733] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.764] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.795] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.826] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.857] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.888] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.920] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.951] Debug: deploy
t`1[System.Drawing.Point]
[21:50:31.998] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.029] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.060] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.091] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.123] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.154] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.186] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.216] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.248] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.278] Debug: deploy
t`1[System.Drawing.Point]
[21:50:32.309] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.340] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.373] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.413] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.458] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.493] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.524] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.555] Debug: deploy
`1[System.Drawing.Point]
[21:50:32.586] Debug: deploy at point index 8 of System.Collections.Generic.List
`1[System.Drawing.Point]
[21:50:32.618] Debug: deploy at point index 9 of System.Collections.Generic.List
`1[System.Drawing.Point]
[21:50:32.649] Debug: deploy at point index 10 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.681] Debug: deploy at point index 11 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.711] Debug: deploy at point index 12 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.753] Debug: deploy at point index 13 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.793] Debug: deploy at point index 14 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.824] Debug: deploy at point index 15 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.867] Debug: deploy at point index 16 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.899] Debug: Deploy End
[21:50:32.899] Debug: RecountA
[21:50:32.942] Debug: RecountB
[21:50:32.942] Recount of 'unitdeploy_archer'. 111 >1
[21:50:32.942] Debug: Deploy Start
[21:50:32.942] Debug: deploy at point index 17 of System.Collections.Generic.Lis
t`1[System.Drawing.Point]
[21:50:32.973] Debug: Deploy End
[21:50:32.973] Debug: RecountA
[21:50:32.994] Debug: RecountB
[21:50:32.994] Recount of 'unitdeploy_archer'. 1 > 1
[21:50:32.994] Unit 'unitdeploy_archer' depleted. Break.
[21:50:33.664] Debug: Scan Troops
[21:50:33.998] Going to deploy 2 heroes
[21:50:34.710] 2 Hero Units deployed. Waiting for hero hp to drop...
[21:50:47.101] Debug: FindObjects was called with noRectMerging
at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean )
at 8E.pf.Mf(FastImage )
at 8E.
(Object , Object )
at 8E.df(FastImage )
at 8E.Cf(Bitmap )
at TC.
(Bitmap )
at TC.kD()
at TC.
()
at TC.Nd()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[21:51:09.470] Activating unitdeploy_queen's power
[21:51:24.814] Activating unitdeploy_king's power
[21:51:25.096] [Deploy] Deploy done.
[21:51:25.434] [Attack] Waiting for end of battle...
[21:51:46.690] Loot results from attack: 283,832 gold, 246,926 elixir, 972 dark
elixir, 9 trophies
[21:51:46.755] Returning home..
[21:53:41.176] [Build] We can't attack yet 44 / 240 units, but settings say we n
eed at least 100%
[21:53:41.278] [Build] Waiting to let other modules work...
[21:53:47.186] Debug: FindObjects was called with noRectMerging
at qi.Si(FastImage , 6i , Rectangle , Boolean , Boolean )
at 8E.pf.Mf(FastImage )
at 8E.
(Object , Object )
at 8E.df(FastImage )
at 8E.Cf(Bitmap )
at TC.
(Bitmap )
at TC.kD()
at TC.
()
at TC.Nd()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionCo
ntext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[21:53:48.593] Debug: [AR] Compacting, Memory: 137 MB
[21:53:48.600] Debug: [AR] Compacting done, Memory: 137 MB
[21:53:51.456] Debug: Analyzing tab swords...
[21:53:51.464] Debug: Starting build task
[21:53:51.464] Debug: Analyzing tab swords...
[21:53:51.471] [BuildTask WithBoostedUnits] Starting to build 4 types of units
[21:53:52.570] [Build] Now in barracks tab #1
[21:53:53.747] [Build] Barrack #1 filled with unitbig_archer
[21:53:54.979] [Build] Now in barracks tab #2
[21:53:56.166] [Build] Barrack #2 filled with unitbig_archer
[21:53:57.365] [Build] Now in barracks tab #3
[21:53:57.654] [Build] Cannot build 'unitbig_barbarian' in barracks tab #3
[21:53:58.826] [Build] Now in barracks tab #4
[21:53:59.897] [Build] Barrack #4 filled with unitbig_barbarian
[21:54:00.090] Building rotation done
[21:54:00.090] [Build] Checking if we can attack now...
[21:54:01.440] Debug: Reading numbers in overview
[21:54:01.440] Debug: Overview numbers: 46 240
[21:54:01.440] [Build] We can't attack yet 46 / 240 units, but settings say we n
eed at least 100%
[21:54:01.666] [Build] Waiting to let other modules work...
[21:54:01.918] Debug: Ensuring the game is zoomed out
[21:54:01.918] Debug: Not Ingame, trying to close dialogs
[21:54:02.792] Debug: Zoomed out
[21:54:02.840] [BuildUpgrade] Trying to upgrade walls...
[21:54:02.840] Debug: [WallScan] Checking level 1 walls
[21:54:02.841] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
[21:54:03.412] Debug: [WallScan] Found 0 level 1 walls
[21:54:03.412] Debug: [WallScan] Checking level 2 walls
[21:54:03.412] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
[21:54:03.512] Debug: [WallScan] Found 1 level 2 walls
[21:54:03.512] Debug: [WallScan] Checking level 3 walls
[21:54:03.512] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
[21:54:04.563] Debug: [WallScan] Found 0 level 3 walls
[21:54:04.563] Debug: [WallScan] Checking level 4 walls
[21:54:04.563] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
[21:54:05.309] Debug: [WallScan] Found 1 level 4 walls
[21:54:05.309] Debug: [WallScan] Checking level 5 walls
say we
units
say we
units
say we
types of units
settings say we
types of units
settings say we