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Fantasy Battles

th
The 9
Age

Dwarven Holds
Army Rules
Version 0.11.0 Beta

Army Wide Rules


Special Rules
Armoury
Dwarven Runes
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Wide Rules


Hewn out of Mountains
Dwarven Hold armies
always count as having a Wizards Apprentice for the purpose of dispelling
.

Ancient Grudge
Dwarven Hold armies have a number of Ancient Grudges which confers certain bonuses when attacking specific
enemies. The total amount of Grudges held by a Dwarven Hold army is calculated in the following manner:
- One Grudge
for each Dwarf King in the army;
- Additional D3 Grudges
for each Dwarf King mounted on the Throne of War;
- One Additional Grudge
when facing opponents who field units from the army books

Orcs and Goblins


or
The Vermin
Swarm.
For each Grudge held by a Dwarven Hold army, the Player may choose one enemy model or unit to be the target of the
Grudge. This choice is made
after the Deployment Phase
. All models in the Dwarven Hold army have Hatred against a
begrudged enemy. If a Dwarven Hold unit already had Hatred it may also reroll failed to-wound rolls against the enemy
in every first Round of combat.
When an enemy unit is begrudged, any model which joins that unit also become subject to the Grudge for as long as it
remains a part of the unit. However if a single model is begrudged and it joins a unit, the entire unit does not become
subject to the grudge. No enemy unit may be targeted more than once by this rule.

Special Rules
Relentless
A model with this rule may march as normal even when within 8 of enemy units. Infantry models may march triple
their Movement if they are farther than 8 away from enemy units at the start of their Movement Phase. A unit may only
perform these moves if it consists entirely of models with this rule.

Sturdy
A model with this rule gains Thunderous Charge. The model does not suffer -1 to hit when taking a Stand and Shoot
charge reaction.

Shield Wall
A model with this rule adds an additional+1 to its Armour Save in Close Combat when using a shield against non-special
Close Combat Attacks from enemies to the model's front.

Entrench
Once deployment has finished but before moving Vanguards and Scouts, a model with this rule may entrench one War
Machine. The War Machine counts as if in Hard Cover (but loses this rule permanently if it moves).

Holdstone
At the start of any Round of Combat, a model carrying the Holdstone may declare that it is using it. Once it does, the
models unit treat flanks and rear as front for the purposes of Parry, Shieldwall and Supporting Attacks (to their
flanks/rear). The unit may still be Disrupted as normal. While the Holdstone is active, the bearer must always issue and
accept challenges. The unit cannot pursue any enemies in the same combat that the Holdstone was used.
Once the combat is over or the bearer slain, the beneficial effects of the Holdstone immediately end.

Yer comin with me!

Close Combat Attacks from models with this rule always successfully wound on to-wound rolls of 4+ (or better if the
models Strength would allow it). Any model with this rule that is removed as a casualty in Close Combat may
immediately make a Close Combat Attack with the weapon choice for this Combat Round. This attack must be allocated
either towards the model that caused the casualty, or its unit (in that case, distributing the hits as shooting) applying all
special rules and bonuses. It may however never exceed one attack.

Armoury
Wyrm-Slayer Rocket:
Shooting Weapon. Range 24, Strength 8, Multiple Wounds (D3), Flaming Attacks,
Cumbersome
Forge Repeater:
Shooting Weapon. Range 18, Strength 5, Armour Piercing (1), Flaming Attacks, Quick to Fire, Multiple Shots(2D3)

Battle Runes
Runic Master, Runic Smiths and Anvils of Power may take these, under the rules detailed in the each Unit entry, and cast
them as Bound Spells:
Rune of Metal
Type: Augment
Duration: Lasts One Turn
Target may reroll failed Armour
Saves.

Rune of Resolve
Rune of Reckoning
Type: Augment
Type: Augment
Duration: Instant
Duration: Lasts One Turn
Target friendly unit may perform a 6" Target friendly unit may reroll failed
Magical Move.
to-hit rolls in Close Combat.

Rune of Oaths
Type: Augment
Duration: Lasts One Turn
Target friendly unit gains Stubborn
and Immune to Psychology.

Rune of Gleaming
Rune of Resilience
Type: Augment
Type: Augment
Duration: Lasts One Turn
Duration: Lasts One Turn
Target friendly unit gains
Hard Target All to-wound rolls against target
and Distracting.
friendly unit receive a -1 penalty
(multiple instances cast on the same
unit are not stackable).

Runic Standards
Dwarfs may use Magical Standards from the Common Magical Items list as well as the Runic Standards listed below. A
Battle Standard Bearer can take a Runic Standard as part of its Runic Item allowance.
Runic Standard of Shielding
(45 pts)
All units within 6 have a Ward Save
(5+) against Shooting Attacks.

Runic Standard of Swiftness


(25 pts)
The unit gains Vanguard.

Runic Standard of Dismay


(30 pts)
Units charging this unit reduce their
charge distance by D6. This can
cause a failed charge.

Dwarven Runes
Dwarven Holds armies cannot pick from the pool of common Magical Items and instead create their own, using a
combination of Dwarven Relics and Dwarven Runes. The resulting objects, called Runic Items, follow all the normal
rules for Magical Items (i.e. Runic Weapon is Magical Weapon, Runic Armour is Magical Armour, Runic Talisman is
Talisman and Runic Arcane Item is Arcane Item). Each rune combination forms a unique Magical Item which cannot be
duplicated.

Weapon Runes
Any Hand Weapon or Additional Hand Weapons can be engraved with up to 3 Runes from this set.
Rune of Fury
(15 pts each)
For each Rune of Fury engraved on a
weapon the bearer gains +1 Attack.

Rune of Might
Rune of Precision
(20 pts each)
(20 pts each)
For each Rune of Might engraved on a For each Rune of Precision engraved
weapon the bearer gains +1 Strength. on a weapon the bearer gains +1 to
hit.

Rune of Quickening
(20 pts each)
For each Rune of Quickening
engraved on a weapon the bearer
gains +2 Initiative.

Rune of Craftsmanship
(25 pts)
A weapon engraved with this Rune
changes to a Great Weapon.

Rune of Penetrating
(40 pts)
A weapon engraved with this Rune
gains Armour Piercing (6).

Rune of Smashing
(40 pts)
A Weapon engraved with a this Rune
inflicts attacks at Strength 10 against
targets with a Toughness of 5 or
greater.

Rune of Destruction
(40 pts)
A weapon engraved with this Rune
gains Multiple Wounds (D3).

Rune of Fire
(5 pts)
A weapon engraved with this Rune
gains the Flaming Attacks special
rule.

Armour Runes
Any suit of Armour can be engraved with up to 3 runes from this set.
Rune of Crushing
(10 pts each)
An armour engraved with a Rune of
Crushing grants the wearer Impact
Hits (1). Each additional rune adds +1
to the number of Impact Hits.

Rune of Aegis
(15 pts each)
An armour engraved with a Rune of
Aegis grants Magic Resistance (1) or
increases this effect by +1 per rune,
up to Magic Resistance (4).

Rune of Iron
(10 pts each)
An armour engraved with a Rune of
Iron grants Innate Defence (6+). One
additional rune may be used to
increase this effect to (5+).

Rune of Steel
(30 pts)
An armour engraved with this Rune
allows the wearer to reroll failed
Armour Saves .

Rune of Mountains
(30 pts)
An armour engraved with this Rune
grants the wearer +1 Toughness, up
to a maximum of Toughness 6.

Rune of Bronze
(30 pts)
An armour engraved with this Rune
grants the wearer +1 additional
Wound.

Rune of Resistance
(45 pts)
An armour engraved with this Rune
forces enemies to reroll successful
to-wound rolls against the wearer.

Talismanic Runes
Up to 3 runes from this set may be taken as a single Talisman.
Rune of the Forge
(5 pts)
The bearer gains Fireborn.

Rune of Kinship
(10 pts)
The bearer gains Scout and Ambush
but may not ride a Throne of War.

Rune of Infamy
(20 pts)
The bearer gains Fear.

Rune of Shielding
(15 pts each)
An armour engraved with a Rune of
Shielding grants the wearer a Ward
Save (6+) or increases this effect by
+1 per rune.

Rune of Retribution
(
35 pts) - One per army
One Use Only. This is used at the
beginning of the Movement Phase.
Friendly units within 6 gain
Devastating Charge for one Turn.

Rune of Courage
(30 pts)
One use only. May be activated at the

start of any Round of Combat. For the


duration of the Phase, the wearer has
Stubborn.

Rune of Dragons Breath


(35 pts)
The bearer has a Breath Weapon with
the following profile: Strength 4,
Flaming Attacks, Magical Attacks.

Arcane Runes
Models with the Rune Craft or Rune Craft Mastery rules may take up to 3 of the following runes as a single Arcane Item.
Rune of Denial
(35 pts) - One per army
One use only. The player may
choose to use this rune instead of
making a dispel roll. The spell is
automatically dispelled.

Rune of Brilliance
(35 pts)
The bearer adds a +1 bonus to all
casting rolls when casting Bound
Spells .

Rune of Harnessing
(25 pts)
The Dwarven Hold player receives a
+1 bonus to Channel rolls and the
opponent receives a -1 penalty to
Channel rolls
.

Rune of Mastery
(40 pts)
Once per Magic Phase,
the bearer
may reroll one Power Dice when
casting a Bound Spell.

Rune of Devouring
(35 pts) - One per army
One use only. The player may choose
to use this rune instead of making a
dispel roll. The spell is cast as normal
but is afterward lost and cannot be
cast again for the rest of the game.
This rune cannot be combined with
the Rune of Denial on the same item.

Rune of Grounding

(50 pts) - One per army


The Dwarven player may remove a
Power Dice from his own Magic
Phase and add it as an additional
Dispel Dice in the opponent's Magic
Phase.

Army List
LORDS
King
125 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Holdstone


May take Runic Items
May take a Shield
May take a Shooting Weapon (one choice only)
Pistol
Handgun
Crossbow
May take a Great Weapon
May take a mount (one choice only)
Shield Bearers
War Throne

30
up to 125
10

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall

4
8
8
10
50
150

Daemon Seeker
130 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Weapons:

Options:

pts

Additional Hand Weapon, Great Weapon

May take Runic Items (Weapon only)


May take up to two of the following:
Magic Resistance (1)
Fear
Monster Seeker
Grim Resolve

up to 125

Dwarf Special Rules:

Relentless, Sturdy
Special Rules:

Hatred (Army Book:


Daemon Legion
),
Lethal Strike,

Not a Leader, Swiftstride, Unbreakable, Vanguard,


Ward Save (6+), Weaponmaster, Yer comin with
me!

15
20
30
40

Monster Seeker:
The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve:
The model gains one attack per enemy model
in Base Contact.

Runic Master
125 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Runic Items


May take a Shield
May take a Great Weapon
May take up to 3 Battle Runes

up to 125
3
8
5 / rune

Dwarf Special Rules:

Relentless, Sturdy, Shield Wall


Special Rules:

Channel, Magic Resistance (2)


Rune Craft Mastery:
A Runic Master has Armour Piercing (1) and confers this bonus to any unit it joins. The
character may dispel as if it were a Wizard
Master
,
including Aided Dispel,
and may cast Bound Spells from the Battle
Runes list as either:
- Power Level 4, spell type: Range: 6
- Power Level 5, spell type: Range 12

Master Engineer
120 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Runic Items


May take a Shield
May take a Shooting Weapon (one choice only)
Pistol
Brace of Pistols
Handgun
Crossbow
Forge Repeater
Wyrm-Slayer Rocket
May take a Great Weapon

up to 100
3

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall


Special Rules:

Engineer, Entrench

4
5
8
8
20
20
8

Master Marksman:
At the start of the Shooting Phase, a Master Engineer may grant one of the following bonus
effects to a friendly Infantry
unit
within 6":
- Target u
nit
gains +1 to hit for all Shooting Attacks.
- Target u
nit
may reroll rolls of 1' to wound for all Shooting Attacks.
- Target u
ni
t increases the range of its Shooting Weapons by 1d6+1.
The bonus effect lasts until the end of the Shooting Phase. Multiple instances of the same effect do not stack. A Master
Engineer who confers one of these bonus effects may not use the special rule Engineer during the same Shooting
Phase.

HEROES
Thane
85 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Holdstone


May be upgraded to Battle Standard Bearer
May take Runic Items
(If BSB, May take a Runic Standard)
May take a Shield
May take a Shooting Weapon (one choice only)
Pistol
Handgun
Crossbow
May take a Great Weapon

25
25
up to 75

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall

8
4
8
8
10

Engineer
65 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Runic Items


May take a Shield
May take a Great Weapon
May take a shooting weapon (one choice only)
Pistol
Brace of Pistols
Crossbow
Handgun
Forge Repeater
Wyrm-Slayer Rocket

Up to 50
2
6

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall


Dwarf Rules:

Engineer, Entrench

4
5
8
8
20
20

Runic Smith
65 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour

May take Runic Items


May take a Shield
May take a Great Weapon
May take up to 3 Battle Runes

up to 75
2
6
5 / rune

Dwarf Special Rules:

Relentless, Sturdy, Shieldwall


Special Rules:

Channel, Magic Resistance (1)


Rune Craft:
A Runic Smith has Armour Piercing (1) and confers this bonus to any unit he joins. The model may dispel
as if it were a Wizard
Apprentice
, including Aided Dispel
, and may cast Bound Spells from the Battle Runes list as
either:
Power Level 4, spell type: Casters Unit
Power Level 5, spell type: Range 6

Dragon Seeker
50 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Weapons:

Options:

pts

Additional Hand Weapon, Great Weapon

May take Weapon Runic Items


May take up to two of the following
Magic Resistance (1)
Fear
Monster Seeker
Grim Resolve

up to 75

Dwarf Special Rules:

Relentless, Sturdy
Special Rules:

Unbreakable, Lethal Strike, Vanguard, Not a Leader,


Swiftstride, Ward Save (6+), Weaponmaster, Yer
comin with me!

15
20
20
25

Monster Seeker:
The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve:
The model gains one attack per enemy model
in Base Contact.

10

CORE
Clan Warriors
70 pts

10
models, may add up to
30
models 7 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

Heavy Armour

A single Clan Warriors or Graybeards unit


may Vanguard (
max 30 models
)
May take Shield
if taken with Great Weapon
or Additional Hand Weapon
May take Throwing Weapons
May take a weapon (one choice only)
Additional Hand Weapon
Spear
Great Weapon
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may become Veteran Standard Bearer*

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall

pts

1 / model
2 / model
1 / model
1 / model
1 / model
1 / model
1 / model
3
/ model
10
10
10

*A Veteran Standard Bearer is One of a Kind and may take a


Magical Banner worth up to 25 pts.

Greybeards
120 pts

10
models, may add up to
20
models 11 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

Heavy Armour

A single Clan Warriors or Graybeards unit


may Vanguard (
max 20 models
)
May take Throwing Weapons
May take (one choice only)
Shield
Great Weapon
Great Weapons and Shield
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may become Veteran Standard Bearer

Dwarf Special Rules:

Relentless, Sturdy, Shieldwall


Special Rules:

Immune to Psychology
Seen It All:
Units within 6 of the Greybeards may
reroll failed Panic tests.

11

pts

1 / model
2 / model
2 / model
3
/ model
4 / model
10
10
10

Clan Marksmen
60 pts

5
models, may add up to
20
models 12 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Crossbow

May swap Crossbow for Handgun


May take Shield
May take Great Weapon
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

free
1 / model
3
/ model

Armour:

Heavy Armour
Dwarf Special Rules:

Relentless, Sturdy

12

10
10
10

SPECIAL
Iron Guard
130
pts

10
models, may add up to
20
models
14 pts
/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Plate Armour, Shields

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- may take Magical Standard

10
10
10
up to 50

Dwarf Special Rules:

Sturdy, Relentless, Shield Wall


Special Rules:

Bodyguard,

Kings Guard
150 pts

10
models, may add up to
20
models 15 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapons

May take Shield


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take Magical Standard

1 / model

Armour:

Plate Armour
Dwarf Special Rules:

Relentless, Sturdy
Special Rules:

Bodyguard (General, Dwarf King)

13

10
10
10
up to 50

Forge Wardens
150 pts

10
models, may add up to
15
models 15 pts/model
M

WS

BS

Ld

Weapons:

Infantry 20x20mm base

Options:

pts

Forge Gun:
Range 18, Strength 5, Armour Piercing May upgrade one model to each of the following:
(1), Flaming Attacks, Quick to Fire
Champion
- May take Wyrm-Slayer Rocket
Armour:
Musician
Plate Armour
Standard Bearer
- may take Magical Standard
Dwarf Special Rules:

10
20
10
10
up to 25

Relentless, Sturdy
Special Rules:

Ward Save (6+), Fireborn

Seekers
55
pts

5
models, may add up to
25
models
11
pts/model
M

WS

BS

Ld

10

Weapons:

Infantry 20x20mm base

Options:

Additional Hand Weapon, Great Weapon

May take Vanguard


May take Skirmisher (max 15 models)
Dwarf Special Rules:
May upgrade one model to each of the following:
Relentless, Sturdy
Champion
Musician
Special Rules:
Standard Bearer
Unbreakable, Ward Save (6+), Swiftstride, Weapon
- may take Magical Standard
Master, Yer comin with me!

14

pts

1 / model
1 / model
10
10
10
up to 25

Steam Copter
80 pts

1
model, may add up to
2
models 70 pts/model
M

WS

BS

Ld

Copter

Driver

Cavalry 40x40mm base

Weapons:

Options:

pts

Forge Repeater

May swap Forge Repeater for Flame Culverin


(Only units of 1 model)
May Skirmish (units of 2 or more models) free

free

Armour:

Heavy Armour,
Mounts Protection (6+)
Dwarf Special Rules:

Relentless
Special Rules:

Fly(8)

Flame Culverin:
This is a
Flame Thrower Artillery Weapon
with
Range 3", Strength 3, Flaming Attacks.
This weapon may not be used if the model performed a
March Move. Ignore the -1 modifier to rolls on the Misfire
Table.

15

Anvil of Power
150 pts
single model

WS

BS

Ld

Anvil

Anvil Guard (4)

War Machine 60mm round base

Armour:

Plate Armour
Special Rules:

Unbreakable, Ward Save (5+), Magic Resistance (2), Channel


Runic Anvil:
A model with this rule can make can make dispel attempts as if it were a
Wizard Apprentice
,
including
Aided Dispel
. An anvil comes with 3 Battle Runes and casts them with Power Level (5).
Rune of Storms
Type: Damage, Hex,
Range:48
Duration: Lasts One Turn.

Rune of Shattering
Type: Damage, Hex,
Range 48
Duration: Lasts One Turn.

Rune of Cleansing
Type: Universal,
Range 60
Duration: Instant.

The target suffers D6 Strength 6 hits


that are Magical Attacks and
Lightning Attacks. Target can not
use flying movement for the
duration of the spell.

The target suffers 2D6 Strength 4


hits that are Magical Attacks. Units
who suffer at least one wound from
this Runic Bound Spell suffer -1 to
hit in Close Combat and treat all
terrain as Dangerous Terrain.

The casting player may remove one


spell with Duration: Lasts One Turn
or Duration: Remains in Play from
the target unit. This bound spell
may target either a friendly unit or
an enemy unit.

An Anvil of Power may also swap one or more of these Battle Runes for one from the Battle Runes section. These
Bound Spells are cast with Power Level 4 and Range 60.

Ballista 55
pts
single model

WS

BS

Ld

Machine

Crew (3)

War Machine 60mm round base

Weapons:

Options:

Dwarf Ballista:
This is a
Bolt Thrower Artillery Weapon
:
Range 48", Strength 6, Multiple Wounds (D3),
Armour Piercing (6).

May take any of the following upgrades:

Armour:

Heavy Armour
Special Rules:

Stubborn

Flaming Shot
(5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.
Rune Crafted
(10 pts)
All hits caused by the War Machine have +1 to hit against
Flying units and Magical Attacks.

16

RARE
Field Artillerysingle model

WS

BS

Ld

Machine

Crew (3)

War Machine 60mm round base

Armour:

Options:

Heavy Armour

May take any of the following upgrades:

Special Rules
:

Flaming Shot
(5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.

Stubborn

Engineering Rune
(15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Crafted
(50 pt)
All hits caused by the War Machine have +1 Strength (up to a
maximum of 10). Dwarf Catapult gains Armour Piercing (1).
Must take one of the following:
Catapult

(90 pts)

Cannon
(100 pts)

This is a
Catapult (3) Artillery Weapon
with
Range 60", Strength 3(9) [Multiple wounds (Ordnance)].

This weapon can be fired in two ways;


- As a
Cannon (D6) Artillery Weapon
with
Range 60, Strength 10, Armour Piercing (2), Multiple
Wounds (Ordnance) .
- As a
Volley Gun Artillery Weapon
with
Range 12", Strength 4, Armour Piercing (3), Multiple
Shots (2D6).

17

Tunnel Artillerysingle model

WS

BS

Ld

Machine

Crew (3)

War Machine 60mm round base

Armour:

Options:

Heavy Armour

May take any of the following upgrades:


Flaming Shot
(5 pts)
All hits caused by the War Machine have Flaming and Magical
Attacks.

Special Rules
:

Stubborn

Engineering Rune
(15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Struck
(20 pts)
All hits caused by the War Machine have +3 range and
Magical Attacks.
Rune Crafted
(30 pts) -
Organ Gun only

All hits caused by the War Machine have +1 to wound and


Magical Attacks.

Must take one of the following:


Flame Cannon

(110 pts)

Organ Gun
(
125
pts)

This a
Flame Thrower Artillery Weapon
with
Range 12", Strength 5, Multiple Wounds (D3), Flaming
Attacks.

This is a
Volley Gun Artillery Weapon
with
Range 30", Strength 5, Armour Piercing (1), Multiple
Shots (2D6*2).

18

Steam Bomber
125 pts (One of a Kind)
single model

WS

BS

Ld

Copter

Driver

Cavalry 40x40mm base

Weapons:

Swivel Gun:
Range 24, Strength 4, Armour Piercing (1), Multiple Shots (4), Quick to Fire.
Armour:

Heavy Armour
Mounts Protection (6+)
Dwarf Special Rules:

Relentless
Special Rules:

Fly(8)
Bombing Run:
During the Remaining Moves sub-phase you can bomb an unengaged enemy unit. Nominate one
enemy unit which the unit moved or marched over this turn. This unit suffers 2D6 Strength 4 hits.

Hold Guardians
210 pts

3
models, may add up to
3
models 70 pts / model
M

WS

BS

Ld

10

Monstrous Infantry 40x40mm base

Armour:

Options:

pts

Plate Armour, Innate Defence (6+)

May gain Flaming Attacks and Fireborn


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

5 / model

Special Rules:

Immune to Psychology, Magical Attacks, Multiple


Wounds (D3)

10
10
10

Vengeance Seeker
60 pts
single model

WS

BS

Ld

10

10

Infantry 20x20mm base

Dwarf Special Rules:

Relentless
Special Rules:

Unbreakable, Ward Save (6+), Swiftstride,


Hard Target
, Distracting, Random Attacks (3D3), Yer comin with me!

19

Rangers
65 pts

5
models, may add up to
15
models 11 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Heavy Armour

May take Skirmisher (max 10 models)


May take Shield
May take Throwing Weapons
May take Crossbow
May take a weapon (one choice only)
Additional Hand Weapon
Great Weapon
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

1 / model
1 / model
1 / model
2 / model

Dwarf Special Rules:

Relentless, Sturdy
Special Rules:

Scout, Strider (Forest)

1 / model
3 / model
10
10
10

Miners
60 pts

5
models, may add up to
15
models 10 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Heavy Armour

May take Shield


May take any of the following
Throwing Weapon
Pistol
May take Great Weapon
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

1 / model

Dwarf Special Rules:

Relentless, Sturdy
Special Rules:

Ambush

20

2 / model
3 / model
3 / model
10
10
10

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Shield Bearers
M

WS

BS

Ld

10

WS

BS

Ld

10

Infantry 40x20mm base

Armour:

Mounts Protection (5+)


Dwarf Special Rules:

Sturdy, Relentless

War Throne
Infantry 40x60mm base

Armour:

Mounts Protection (5+)


Dwarf Special Rules:

Sturdy, Relentless
Special Rules:

Hatred
Majesty of High Kings:
A General mounted on a Throne of War increases the range of its Inspiring Presence to 18 (if
chosen as General). All friendly units within 6 of a Throne of War gain Swiftstride. If a character mounted on a
Throne of War joins a unit and is subsequently slain, the unit gains Frenzy.

21

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

King

Runic Master

Daemon Seeker

WS BS

Ld

10

10

10

Master Engineer

10

Thane

10

Runic Smith

Dragon Seeker

10

Engineer

Hold Guardian

CAVALRY

Steam Copter

1*

Ld

10

WS BS

Ld

1*

Anvil of Power

- -

- Driver
R

Steam Bomber
- Driver

WS BS
4

WARMACHINES
S

INFANTRY
C

MONSTROUS INF.

Clan Warrior

- Guard(4)

2 1

Clan Marksman

Ballista

- -

Greybeard

- Crew (3)

2 1

Iron Guard

Field Artillery

- -

Kings Guard

- Crew (3)

2 1

Forge Warden

Tunnel Artillery

- -

Seeker

10

- Crew (3)

2 1

Vengeance Seeker

10

10

Ranger

Miner

Shield Bearer

10

War Throne

10

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

common

Wyrm-Slayer Rocket

24

D3

common

Forge Repeater

18

2D3

Steam Bomber

Swivel Gun

24

Steam Copter

Flame Culverin

Flame Thrower

Ballista

Ballista

Bolt Thrower

48

D3

Field Artillery

Catapult

Catapult (3)

60

3[9]

[Ordnance]

Cannon (1)

Cannon (D6)

60

10

Ordnance

Cannon (2)

Volley Gun

12

2D6

Flame Cannon

Flame Thrower

12

D3

Organ Gun

Volley Gun

30

2D6*2

Tunnel Artillery

22

CHANGE LOG
Released version 0.9.0 Beta
v0.9.1
Ancient Grudge, army-wide hatred removed, additional instance of Reckoner rule added instead
Rune of Kinship, added restriction for combining it with Throne of War mount
Reckoner rule, explicit clarification added to prevent multiple instances targeting the same unit
Daemonseeker/Dragonseeker, Removed access to Talisman Runes
Daemonseeker/Dragonseeker, added option for upgrading to Fear special rule
Gore Spilling rule, removed
Raging rule, changed and weakened. instead of multiplication of attacks, attacks add number of models, price corrected
on both Daemonseeker and Dragonseeker
Master Engineer, multiple instances of the same bonus not able to stack
Greybeards, maximum unit size reduced
Ironguard, removed Fight in Extra Ranks special rule
Forgeguard, maximum unit size reduced
Anvil of Power, changed wording of Rune of Cleansing
Close Quarter Machine, upgrade name
v.0.10.0
Yer Comin With Me! Rewritten for clarification
Rune of Precision cost increased
Rune of Illusion, cost increased
Rune of Shielding, moved to talisman section
Rune of Enfeeblement removed
Rune of Retribution Rewritten for clarification
Rune of Harnessing Reworked
Rune of Grounding Added
Dwarf King, Price of Shield streamlined
Daemon Seeker, Dragon Seeker, Price, Stats, Multiple Wounds (2) optional upgrade instead of Impact Hits
Guild Master, Price of model and equipment corrected
Core Troops, lost access to Scout/Ambush
Greybeards, BS reduced
Warriors, Shooters, Price for shields adjusted
Warriors, Greybeards, Magic Standards and Vanguard
Shooters, minimum Unit Size changed
Ironguard, Price changed
Steamcopter, Skirmishers Special Rule on units only, not on single models
Steamcopter, Flame Blaster, clarification
Anvil of Power, Shields removed, Range on damage Spells decressed
Steambomber, price, wounds, quantity
Rangers, Miners, new units
Palanquin, Added relentless to avoid confusion
Throne of War, removed War Platform, added Relentless
v.0.10.1
Warriors, Greybeards, omitted limits added for Vanguarding units
All Core, increased price for GW
Iron Guard, price reduced due to new Parry

23

Steamcopter, Spteambomber, Armor Save corrected to new way of marking it


Seekers, price increased
Organ Gun. price increased
Rangers, Skirmish option was omitted by mistake, but agreed by RT
v0.11.0
Magic Phase changes:
Hewn out of Mountains, changed
Master Rune Smith, Wizard Master for dispel purposes.
Rune Smith, Anvil of Power, Wizard Apprentice for dispel purposes
engineer and runic smith great weapon cost
clan warriors vanguard
core units great weapon cost
iron guard cost
seekers, cost
steam copter
organ gun
steam bomber
ragers
Magic Items, Weapons, Armour and Banners renamed to Magical Items, Weapons, Armour and Banner
Blurry renamed to Hard Target
Slow to Fire renamed to Cumbersome
shield cost for warriors with spears

24

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