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th
The 9
Age
Saurian Ancients
Army Rules
Version 0.11.0 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Born Predator
Part of Models with this special rule may reroll to hit rolls of '1' in close combat.
Palanquin
When a model with this special rule is in a unit with 5 or more models with the Bodyguard special rule, it loses the
Front Rank
rule. A model with this special rule can be the General even if it is also the Battle Standard Bearer and
ignores all penalties when refusing a challenge.
Telepathic Link
A Cuatl Lord may cast spells of type Damage through a model with this special rule within 24. When casting through
the vassal, measure range from the Telepathic Link and use its forward arc and Line of sight. The Cuatl Lord may cast
spells of type missile even if it is engaged in combat as long as the Telepathic Link isnt. If the spell is miscast, the Cuatl
Lord rolls on the miscast table as normal and the Telepathic Link suffers a Strength PDU+1 hit. If you cast a spell
through a Telepathic Link, the attribute gets cast through it as well.
Armoury
Blowpipe:
Shooting Weapon. Range 12, Strength 3, Multiple Shot (2), Poisoned Attacks, +1 to hit against Large Targets.
Javelin:
Shooting Weapon. Range 12, Strength As User, Poisoned Attacks, Quick to Fire.
Giant Blowpipe
This is a is
Volley Gun Artillery Weapon
with the following profile:
Range 18, Strength 3, Quick to Fire, Poisoned Attacks, Multiple shots (2D6).
Great
Bow:
This is a is
Bolt Thrower Artillery Weapon
with the following profile:
Range 36, Strength 6, Multiple Wounds (D3), Armour Piercing (6), Quick to fire
Magical items
Magical Weapons
Sword of the Dawn Ages(45 / 35 pts)
Type: Hand Weapon. Attacks made with this weapon
have Armour Piercing (1) and
Multiple Wounds (2).
Arcane Items
Black Cube
(50 pts)
The player may remove 1 Power Dice from the
opponents pool of Power Dice at the start of each of the
opponents magic phases.
Magical Standards
Totem of Mixoatl
(
35
pts)
All non-character models in bearers unit with the Born
Predator special rule may also reroll to-hit-rolls of 2 in
close combat.
Magical Armour
Taurosaur Helm
(35 pts)
Type: None (6+ armour save). Grants wearer +1
Toughness and Impact Hits (1).
Talismans
Starfall Shard
(45 / 30 pts)
Bearers model gains Fireborn. All attacks made against
the bearers model
suffer -1 to hit.
Enchanted Items
Jade Staff(20 pts)
The bearer of the Jade Staff may cast
The Phoenix Rises
from the
path of White Magic as a bound spell (Power
level 3).
Egg of the Quetzal(35 pts)
The bearer gains a
Breath Weapon (Strength D3+2,
Magical Attacks).
Army List
LORDS
Saurian Warlord
145
pts
single model
WS
BS
Ld
Armour
:
Options:
pts
up to 100
5
20
30
10
20
15
20
50
230
WS
BS
Ld
Armour
:
Telepathic Link
Options:
pts
35
up to 100
Magic:
Level 3 Wizard
Master
. Generate spells from Path
of Wilderness, Heavens, Light or Nature.
30
35
160
Cuatl Lord
270 pts
single model
WS
BS
Ld
Cold-blooded
Special Rules
:
Options:
pts
50
up to 100
up to 150
Level 4 Wizard
Master
. Generate spells from the
Path of White Magic or any of the Battle Magic
Paths
Wellspring of Power
(
60
pts)
Choose one combination at the start of the game: The
Cuatl Lord gives you an additional +4 bonus when
rolling to channel in your magic phase and +1 to cast,
OR a +4 bonus when rolling to channel in your
opponents magic phase and +1 to dispel.
Shielded Soul
(30 pts )
When the Cuatl Lord rolls on the
miscast table, you
may add or subtract one from the result.
Higher State of Mind
(30 pts)
The Cuatl Lord gains Ethereal but cannot be the
armys General nor the Battle Standard Bearer.
Unconquerable Will
(60 pts )
The Cuatl Lord may reroll the first failed dispel
attempt in each
magic phase. At the end of the
opponents
magic phase, the player may store a single
unused dispel dice and add this dice to the power pool
of the next
magic phase.
Master of Magic
(85 pts)
When rolling for
Magic Flux in your own
magic phase,
roll an additional D6 and discard the lowest D6 rolled.
Cannot be combined with Wellspring of Power or
Unconquerable Will in the same army.
Contemplations
(
55
pts)
The Cuatl Lord knows one additional spell
and has
to generate all his spells from Path of White Magic.
When he successfully casts a White Magic spell, he
may choose to forget that spell and generate a new
spell from a lore that he has access to at the end of
the magic phase. If the model has Path Master, it
cannot use this to choose its new spells, but must
randomize as normal.
Telepathic Control
(40 pts)
The Cuatl Lord may cast any kind of spell through a
Telepathic Link (and is not limited to just "Damage"
spells). If the Cuatl Lord is the General and alive, all
Telepathic Links in the army gain Inspiring Presence
and Leadership 7.
However, the range of the
Telepathic Links
Inspiring Presence is limited to 6".
HEROES
Skink Priest
6
5
pts
single model
WS
BS
Ld
Armour
:
Options:
pts
25
up to 50
30
160
Telepathic Link
Magic:
Level 1 Wizard
Apprentice
. Generate spells from
Path of Wilderness or Heavens.
Skink Captain
40 pts
single model
WS
BS
Ld
Armour
:
Options:
pts
25
up to 50
2
2
3
6
4
4
40
45
160
Saurian Veteran
90 pts
single model
WS
BS
Ld
Armour
:
Options:
pts
25
up to 50
5
15
25
10
5
15
15
40
140
Caiman Ancient
130 pts
single model
WS
BS
Ld
Weapons
:
Great Weapon
Armour
:
Options:
pts
25
up to 50
free
Fear
Pack Leader:
Any Caiman in the same unit as a Caiman Ancient may use his Weapon Skill (before any modifications
from e.g. Magical Items or the Sun Engine) instead of their own.
CORE
Saurian Warriors
100 pts
10
models, may add up to
25
models 11 pts/model
M
WS
BS
Ld
Armour
:
Innate Defence (
5+
), Shield
Predator Special Rules
:
Options:
pts
2 / model
10
10
10
see below
Skink Braves
125
pts
25
Skink Braves, may add up to
15
Skink Brave
WS
BS
Ld
Weapons
:
Javelins
Armour
:
Options:
pts
50 / model
1 / model
free
free
10
10
10
Caiman
This model is a part of Skink Braves unit
M
WS
BS
Ld
Weapons
:
Great Weapon
Armour
:
Skink Hunters
50
pts
10
models, may add up to
10
models
5
pts/model
M
WS
BS
Ld
Weapons
:
Javelins
Armour
:
Options:
pts
May exchange
Javelins for Blowpipe
May exchange Shield for
Skirmish
May upgrade one model to each of the following:
Champion
Musician
free
3
/ model
10
10
Skirmishers
Snake Swarms
55
pts
2
models, may add up to
4
models 2
0
pts/model
M
WS
BS
Ld
10
Cold-blooded
Options:
pts
5 / model
Special Rules
:
Venomous Tide:
If an enemy unit is in base
contact with a model with this rule, all attacks
made against that unit are Poisoned Attacks.
10
SPECIAL
Temple Guard
130 pts
10
models, may add up to
20
models 13 pts/model
M
WS
BS
Ld
Weapons
:
Halberd
Armour
:
Options:
pts
1 / model
10
10
10
up to 50
Special Rules
:
Raptor Riders
160 pts
5
models, may add up to
7
models 3
4
pts/model
M
WS
BS
Ld
Rider
Raptor
Weapons
:
Lance
Armour Rules
:
Mounts Protection (5
+
),
Innate Defence (5+),
Shields
Options:
pts
10
10
10
up to 50
Stupidity
11
Chameleons
60 pts
5
models, may add up to
10
models 10 pts/model
M
WS
BS
Ld
Weapons
:
Blowpipe
Options:
pts
10
Armour
:
Skirmishers,
Hard Target
, Scouts
Caimans
120 pts
3
models, may add up to
7
models 40 pts/model
M
WS
BS
Ld
Weapons
:
Great Weapon
Armour
:
Options:
pts
10
10
10
10 / model
Hardened Scales:
A model with Hardened Scales gains +1
Toughness.
12
Skink Sky-Riders
100
pts
3
models, may add up to
2
models 35 pts/model
M
WS
BS
Ld
Rider
Pteradon
Rhamphodon
Armour Rules
:
Options:
pts
5 / model
10
1 / model
Fire Bola:
Range 8, Strength 4, Flaming Attacks, Quick to
fire.
Cold-blooded
Pteradon
(free)
Armour
:
Rhamphodon
(5 pts / model)
Special Rules
:
Release Rocks:
During the Remaining Moves sub-phase
you can once per game Release Rocks on an unengaged
enemy unit. Nominate one enemy unit which the unit
moved over this turn. This unit suffers D3 Strength 4 hits
per Pteranodon in the unit. This is a Special Shooting
Attack.
Prey Scent:
After Deployment, if you have a unit of
Rhamphodon Riders or a Skink Captain on a Alpha
Rhamphodon, you may mark 2 of the enemies units with
a counter. Against a marked unit the Rhamphodons (not
their riders) may re-roll to hit and gain an additional D3
attacks/model.
13
Thyroscutus
single model
WS
BS
Ld
Thyroscutus
Weapons
:
Cold-blooded
Special Rules
:
Sun Engine
(130 pts)
All friendly units within 6 of one or more models with
this Special Rule have +1 Weapon Skill. The Sun Engine
contains the bound spell Burning Brightness from Path
of Light (Power level 3).
14
Spearback
58 pts
1
model, may add up to
2
models 58 pts/model
M
WS
BS
Ld
Weapons
:
Options:
Shoot Spikes:
Shooting Weapon with the following May upgrade to (one choice only):
profile:
Pteradon Hunter Spikes
Range 18, Strength 4, Quick to Fire, Armour
Razor Sharp Spikes
Piercing (1) Multiple shots (2D6).
Armour
:
Innate Defence (4
+
)
Reptilian Special Rules
:
Cold-blooded
pts
5 / model
7 / model
Special Rules
:
15
RARE
Salamander
70 pts
1
model, may add up to
1
model 70 pts/model
M
WS
BS
Ld
Monstrous
Beast 40x40mm base
Armour
:
Cold-blooded
Special Rules
:
Spout Venom
(free)
This is a
Catapult (3) Artillery weapon
with
Range 18, Strength 1, +1 to wound, Armour Piercing (6).
16
Taurosaur
175
pts
single model
WS
BS
Ld
Taurosaur
Weapons
:
Cold-blooded
Special Rules
:
Options:
pts
25
40
10
40
Sharp Horns:
The model's Impact Hits have Multiple Wounds (D3).
Ancient Taurosaur:
An Ancient Taurosaur has +1 Strength and +1 Wound on its characteristic profile.
Engine of the Ancients:
Telepathic Link. At the beginning of each Game Turn the owner chooses one of the 3
following effects to apply for the remainder of the game turn. The player may choose the same configuration
repeatedly, but only one configuration may be active at the same time.
Power of Tezqatl
Flames of Xiteqli
Shield of Tlaloq
17
Stygiosaur
1
1
0 pts
single model
WS
BS
Ld
Stygiosaur
Weapons:
Options:
pts
35
60
Armour
Innate Defence (
4
+)
, Mounts Protection (6+)
Magic:
Predatory Roar:
One Use only. At the start of any close
combat phase pick an enemy unit within 18. That unit has to
reroll successful to hit rolls for the remainder of the phase.
Spit Poison
(30 pts)
18
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Carnosaur
M
WS
BS
Ld
Alpha Carnosaur
M
WS
BS
Ld
Armour
:
Raptor
M
WS
BS
Ld
Armour Rules
:
Stupidity
19
Alpha Pteradon
M
WS
BS
Ld
Armour Rules
:
Cold-blooded
Special Rules
:
Alpha Rhamphodon
M
WS
BS
Ld
Armour Rules
:
Cold-blooded
Special Rules
:
Skink Palanquin
M
WS
BS
Ld
Armour Rules
:
Skink Palanquin
: A model with this special rule
loses the
Front Rank rule when it is in a unit of
Saurian Warriors or Skink Braves that dont have
any Caimans in them.
ptions:
O
May switch Base Size to 40x40mm
May takePlaque of the Snake God
pts
free
30
20
Taurosaur
M
WS
BS
Ld
Taurosaur
Weapons
:
Cold-blooded
Special Rules
:
Options:
pts
25
40
10
40
21
CHARACTERS
Cuatl Lord
Saurian Warlord
WS BS
WAR BEASTS
Raptor
Spearback
Salamander
Carnosaur
Alpha Pteradon
Alpha Rhamphodon
Raptor Rider
- Raptor
Ld
Skink Priest
Skink Captain
Saurian Veteran
Caiman Ancient
WS BS
Ld
MONSTROUS BEASTS
INFANTRY
C
Saurian Warrior
Skink Brave
Skink Hunter
Temple Guard
Chameleon
CAVALRY
S
MONSTROUS CAVALRY
S
Skink Palanquin
MONSTROUS INFANTRY
Caiman
- Pteradon
- Rhamphodon
Thyroscutus
- Crew (4)
Taurosaur
- Crew (5)[4]
RIDDEN MONSTERS
S
Snake Swarm
10
R
MONSTERS
M
SWARMS
S
Sky-Rider
Alpha Carnosaur
Range
Multiple Shots
Multiple Wounds
Armour Piercing
-common-
Blowpipe
12
-common-
Javelin
12
as
user
-common-
Giant Blowpipe
18
2D6
-common-
GreatBow
Bolt Thrower
36
D3
Skink Sky-Rider
Fire Bola
Spearback
Shoot Spikes
18
2D6
Salamander
Spout Flames
Flame Thrower
Spout Venom
Catapult (3)
18
+1 to wound
Ordnance
Stygiosaur
Spit Poison
22
Changelog
released version 0.9.0 beta
v0.9.1
Black Cube
Saurian Ancient and Saurian veteran, weapon cost
Croxisaurus Ancient, Leader of the Spawn
skink hunter points cost
Skink Sky-Riders, points
Maceosaurus, base points and upgrades
Spike Lizard, moved to special, reduced max unit size
Triceratops, godly engine ancient steg only
Protective Configuration
Alpha Pteranodon and Alpha Pterodactyl, blurry removed
Skink Palanquin
v0.9.2
Saurian Totem Warriors, innate defence (typo)
Alpha Pteranodon base size
v 0.10.0
Croxisaurus price inside Skink Braves increased to 50
Maceosaurus Altar version goes down to 110 points, Sune Engine stays at 130 pts (Upgrade = 20 pts)
Esoteric Egg useable out of combat
Saurus Ancient Raptor, Weapons and Shield price
Salamander = Monstrous Beast
Croxisaurus Ancient gets Fear, BSB, 3A, 4+ ID and option to buy magic armour
Salamander Stand & Shoot
Spawn kin clarification (raise wounds also gets distributed 1-4 vs 5-6)
Telepathic Control Change to LD7
Discipline limit changed to 150 points max per army
Skink Brave Poisoned Attacks upgrade to 1 pt/model
Skink Braves get Short Bow option, Hunters lose it
Spinosaurus Roar redesign
Javelins get Strength as User (was S3 before)
Shrine Guard Bodyguard rule changed to Bodyguard (General)
Maceosaurus Poisoned Attacks stacks now (close combat only)
Master of the Paths +10 pts
Spinosaurus price change
Unit Sizes: Skinks, Skyriders and Saurus
Spike Lizard several changes (no more Volley Gun, less wounds, 4+AS, , +1A, BS4, has to stand&shoot)
Salamnders, -1 wound, +1 save, +1A
Skink Hunter base unit size 12, base price 90
Standard of Reversed Realities, typo
v0.10.1
Names changes for a couple of forgotten units
Alpha Pteradon mount's protection (typo)
Carnosaur mount's protection (copy-paste error)
23
24