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The 9
Age
Sylvan Elves
Army Rules
Version 0.11.1 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Forest Walker
Models with this special rule have the Strider (Forest) special rule. Close Combat Attacks from model parts with this
special rule have Armour Piercing (1), with the exception of models with the Otherworldly special rule. If a unit is
comprised entirely of models with this special rule and starts the Close Combat Phase with the majority of its models in
a Forest, all model parts with this special rule have Fight in Extra Rank and may reroll to-wound rolls of 1 in Close
Combat for the duration of that phase. Wizards may add an additional +1 to Channel attempts if the army has one or
more models with this rule channeling from within a Forest.
Master Archers
Models with this special rule count as being equipped with the following Fey Arrows (see Armoury): Truemark Arrow,
Starlight Shaft, Perforating Tip and Jewelweed Shot.
Tree Singing
Bound spell, Power Level 3, Range 24, Special, Instant. This spell may target a single Forest terrain feature and affects
any friendly unit completely inside of it and any enemy unit touching it in any manner. Enemy units suffer D6 Strength 4
hits with Armour Piercing (1). The target Forest and all eligible friendly units (but not enemy units) are moved D3+1 in
a single direction chosen by the caster, following the rules for Magical Movement. The Forest immediately stops just
before moving into contact with enemy units or other terrain feature. After the spell is resolved, Breath of Life (Path of
Nature) is automatically cast as Path Attribute.
Armoury
Fey Arrows:
There are 6 different types of Fey Arrows which provide different effects when fired with a bow. All models with Fey
Arrows in a unit, except for characters, must choose the same effect during a Shooting Phase. Whenever a model
equipped with Fey Arrows is shooting its Longbow, it may choose one of the following:
1) Use the Longbows normal rules
or
2) Ignore penalties for moving and shooting, lose Volley Fire, and apply the rules below
Black Arrow
Hawthorn Point
Truemark Arrow
Starlight Shaft
Perforating Tip
Jewelweed Shot
Impaling Roots:
This is a Shooting Attack with the following profile: Range 12", Multiple Shots (D6+2), Strength 4 (Strength 5 if its target
touches a Forest), Quick to Fire, can march and fire, ignores to-hit modifiers for Cover and Long Range.
Kindreds
Aspects of Nature
Blade Dancer
(50 / 35 pts)
Models on foot only.The model gains +2 Weapon Skill, +1
Strength, +1 Initiative, +1 Attack, Ward Save (4+),
Immune to Psychology and Dances of Cenyrn (see Blade
Dancers unit). The model may only join units of Blade
Dancers. It can't take any other Close Combat or Shooting
Weapon or Armour (magical or mundane).
Entangling Vines
(25 pts)
In a Challenge, opponents must reroll successful rolls to
hit.
Entwined Roots
(
5
pts)
During Army creation, upgrade one unit of Dryads for +4
points/model or one unit of Thicket Beasts for +10
points/model to +1 Strength. This bonus applies only as
long as the wearer is alive.
Forest Guardian
(40 / 30 pts)
Models on foot only. The model gains Innate Defence
(5+) and +1 Attack. Can only be armed with a Spear or
Great Weapon but may still use a Longbow.
Toxic Spores
(30 pts)
Every model in the bearers unit gains a Shooting Attack
with the following profile: Range 18, Strength 3, Lethal
Strike.
Pathfinder
(
30 / 25 pts
)
Models on foot only. The model gains +1 Ballistic Skill.
The model must be equipped with a Shooting Weapon
and gains the special rules Scout, Master Archer and
Multiple Shots (Attacks on profile).
Oaken Crown
(25 pts) - General only
If the General of the army bears the Oaken Crown, every
unit of Dryads and Thicket Beasts in the army may
upgrade one model to a Standard Bearer and one model
to a Musician for 10 pts each.
Wild Hunter
(20 / 15 pts)
Models mounted on Elven Horse or Great Elk only. The
model gains Frenzy and Devastating Charge. The model
gains Fear for the duration of any Player Turn in which it
charged.
Fertile Seeds
(15 pts)
Whenever a Wizard within 12 of the bearer resolves the
Path Attribute of the Path of Nature, the player may Raise
Wounds instead of Recover Wounds. This effect may only
be used on Otherworldly units.
Shapeshifter
(45 / 35 pts)
Models on foot only. The model gains +4 Movement, +2
Initiative, +1 Attack, Ward Save (4+). The model gains
Not A Leader and may never join any unit.
Magical Items
Magical Weapons
Bow of Wyscan
35 pts
Type: Longbow. The bearer
may elect to replace its
normal shooting attack with Multiple Attacks (2D6), S1,
Poisoned Attacks. This special shooting attack cannot be
combined with Fey Arrows.
Enchanted Items
Drums of Cenyrn
55
pts
Blade Dancer kindred only.
Enemy units can only declare
a Hold reaction when charged by the bearer's unit unless
already fleeing. The enemy unit may still declare a Flee
reaction if it is subsequently charged by another unit.
Whirlwind Blade
50
/40 pts
Type: Great Weapon. Models on foot only. The bearer
gains +1 to Armour Save
in Close Combat up to a
maximum of 2+
, +1 Weapon Skill
and all attacks made
with this weapon has
Multiple Wounds (2).
Magical Armour
Helm of the Wild Hunt 20 pts
Type: None (6+ Armour Save). When the bearer charges,
it has +1 Weapon Skill and +1 Attack until the end of the
Turn.
Talismans
Ancient Brooch 35 pts
The bearer has Ward Save (3+), which cannot be used
against Magical Attacks.
Magical Standards
Amryls Banner 25 pts
The bearers unit gains Fight in Extra Rank.
Army List
LORDS
Forest Prince
130 pts
single model
WS
BS
Ld
10
Options:
pts
up to 100
no pts limit
free
5
8
3
3
5
5
10
15
20
50
60
250
High Druid
190
pts
single model
WS
BS
Ld
Options:
pts
35
25
up to 100
Magic:
Level 3 Wizard
Master
.
Generate spells from Path
of Black Magic, Path of White Magical or any of the
Paths of Battle Magic.
20
50
60
300
Treefather Ancient
225 pts
single model
WS
BS
Ld
Treefather Ancient
Avatar of Nature
Armour:
Options:
Treefather Ancient
(free)
pts
Options:
Avatar of Nature
(
one of a kind,
70 pts)
Magic:
pts
no pts limit
25
HEROES
Chieftain
70 pts
single model
WS
BS
Ld
Options:
pts
25
up to 50
no pts limit
free
3
5
2
3
5
5
8
10
15
50
60
Druid
70
pts
single model
WS
BS
Ld
Options:
pts
up to 50
25
25
Magic:
Level 1 Wizard
Apprentice
.
Generate spells from
the Path of Black Magic, the Path of White Magic or
any of the Paths of Battle Magic.
15
50
60
Dryad Matriarch
80
pts
single model
WS
BS
Ld
Options:
pts
up to 50
25
25
Special Rules
:
Hatred
Magic:
Level 1 Wizard
Apprentice
.
Generate spells from
the Path of Nature or Wilderness.
Thicket Shepherd
130 pts
single model
WS
BS
Ld
Armour:
Options:
pts
up to 50
25
*
*
If this model takes an Aspect of Nature, the total cost of that
Aspect and this Magical Standard must not exceed 50 points. If
this model does not take an Aspect of Nature, its Magical
Standard has no points limit.
CORE
Forest Guard
80 pts
10
models, may add up to
30
models 8 pts/model
M
WS
BS
Ld
Weapons:
Options:
Spear
May take:
Innate Defence (6+)
1 / model
Shield
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer*
Armour:
Light Armour
Elves Special Rules:
pts
Sylvan Archers
90 pts
10
models, may add up to
20
models 9 pts/model
M
WS
BS
Ld
Weapons:
Options:
Longbow
pts
Black Arrows:
Fey Arrows with
Strength 4 in Short Range,
10
Heath Riders
90 pts
5
models, may add up to
10
models 18 pts/model
M
WS
BS
Ld
Rider
Elven Horse
Weapons:
Options:
Armour:
pts
Special Rules
:
Dryads
90 pts
8
models, may add up to
30
models 11 pts/model
WS
BS
Ld
Options:
pts
10
10
Special Rules
:
11
SPECIAL
Blade Dancers
75
pts
5
models, may add up to
10
models
15
pts/model
M
WS
BS
Ld
Options:
pts
10
10
10
up to 50
Dances of Cenyrn: At the start of each Round of Combat, models with this special rule may choose one of the following
effects. No model may use the same effect in two player turns in a row. All models in the same unit must choose the
same effect. The effects last until the end of the Round of Combat.
Dance of Whirling Blades
Dance of the Parting Mists
+1 Attack
Ward Save (3+), -1 Strength
Dance of Bedevilments
The unit causes Fear and enemy units in base contact with it do not receive any
Rank Bonus to their Combat Score.
Each Blade Dancer model in the unit that is eligible to attack (including
supporting attacks) may instead choose to attack an enemy character in base
contact with at least one of them, with all their attacks
. For this purpose, every
Blade Dancer model counts as being in base contact with the enemy character.
Enemy characters in a Challenge cannot be chosen as a target for this dance.
Blade Dancer characters in a Challenge do not benefit from the effects of this
dance.
12
Sylvan Sentinels
55 pts
5
models, may add up to
10
models
11
pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Longbow
1 / model
2 / model
4 / model
Skirmishers
10
10
10
up to 25
Hawthorn Points:
Fey Arrows with Poisoned Attacks
and
Armour Piercing (1)
.
Forest Rangers
130 pts
10
models, may add up to
20
models 13 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Great Weapon
1 / model
Armour:
Light Armour
Elves Special Rules:
13
10
10
10
up to 50
Wild Huntsmen
150 pts
5
models, may add up to
7
models 30 pts/model
M
WS
BS
Ld
Rider
Elven Deer
Weapons:
Options:
pts
Light Lance
3 / model
Armour:
2 / model
10
10
10
up to 50
Special Rules
:
Forest Eagle
50 pts
1
model, may add up to
4
models 35 pts/model
M
WS
BS
Ld
Special Rules
:
Options:
pts
5 / model
Thicket Beasts
130 pts
3
models, may add up to
7
models 45 pts/model
M
WS
BS
Ld
Armour:
Options:
pts
10
14
RARE
Kestrel Knights
100
pts
2
models, may add up to
4
models
50
pts/model
M
WS
BS
Ld
Rider
Kestrel
Weapons:
Options:
pts
5 / model
5 / model
5 / model
Armour:
10
10
10
up to 25
Special Rules
:
Fast Cavalry
, Skirmisher
, Fly (9), Lethal Strike
(Kestrel only)
Briar Maidens
120 pts
5
models, may add up to
5
models 24 pts/model
M
WS
BS
Ld
Rider
Elven Deer
Weapons:
Options:
pts
Poisoned Thorn:
This is a shooting weapon with
the following profile: Range 12, Strength 3, Quick
to Fire, Armour Piercing (1)
70
10
10
up to 50
Armour:
Magic
:
Wizard Conclave
(Luminous Bolts, Curse of the Wild Wood)
Special Rules
:
15
Pathfinders
100 pts
5
models, may add up to
5
models 20 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
10
Treefather
220 pts
single model
WS
BS
Ld
Armour:
Options:
pts
25
16
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Elven Horse
M
WS
BS
Ld
Armour:
Options:
pts
10
Special Rules
:
Strider (Forest)
Forest Eagle
M
WS
BS
Ld
Armour:
Options:
pts
Special Rules
:
Great Elk
M
WS
BS
Ld
WS
BS
Ld
10
Armour:
Strider (Forest)
Unicorn
Armour:
17
Dragon
(One of a Kind)
M
WS
BS
Ld
Armour:
18
CHARACTERS
Forest Prince
High Druid
Treefather Ancient
WS BS
WAR BEASTS
Elven Horse
Forest Eagle
Great Elk
Unicorn
Ld
10
Chieftain
Druid
Dryad Matriarch
Thicket Shepherd
Forest Guard
Sylvan Archer
Dryad
Blade Dancer
Sylvan Sentinel
Forest Ranger
Pathfinder
Thicket Beast
Ld
10
Heath Rider
- Elven Horse
Wild Huntsman
- Elven Deer
Briar Maiden
- Elven Deer
MONSTROUS CAVALRY
R
Kestrel Knight
- Kestrel
MONSTERS
MONSTROUS INFANTRY
S
CAVALRY
INFANTRY
C
WS BS
Treefather
Dragon
FEY ARROWS
Sylvan Archer
Black Arrow
Sylvan Sentinel
Hawthorn Point
Master Archer
Truemark Arrow
Master Archer
Starlight Shaft
Master Archer
Perforating Tip
Master Archer
Jewelweed Shot
19
Change Log
v0.9.1
Fey Arrows: changed
Bladedancer Kindred: changed
Ancient Treant: points adjustment
Avatar of Nature: Magic Weapons allowance removed
Treant: points adjustment
Thicket Beasts: points adjustment
Forest Guardian+King's Guard: points adjustment
Dryad Matriarch: Level 2 Wizard points adjustment
Banner of the Living Forest: changed
Wild Huntsmen: points, initiative, natural armour adjustments
Forest Eagle: points adjustment
Sentinels: Fey Arrows cost adjustment
v0.10.0
Names of units, rules and items updated.
Forest Walker: clarifications, removed AP(1) for Otherworldly units
Master Archers: clarifications
Fey Arrows: clarifications, 2 new Fey Arrows added, ignore penalties for moving and shooting
Avatar of Nature: BS reduced to 5
Dryad Matriarch: points adjustment
Blade Dancers: shield option removed, max. unit size, Fear added to Dance of Bedevilments
Forest Rangers: split from Forest Guard and moved to special
Forest Eagle: Innate Defence option removed
Kestrel Knights: unit size, equipment options/points adjustments
Briar Maidens: Multiple Shots removed, points adjustments
Tree Singing: clarifications
Dryads: max. unit size
Heath Riders: equipment, max. unit size
Thicket Shepherd and Thicket Beasts: Stubborn (in Forests) and Armour Piercing (1)
Max. 1 Magic Banner for Core units
Fey Bow replaced by Longbow
Sylvan Sentinels: equipment, points adjustment, BS reduced to 4
Pathfinders: equipment
Blade Dancer kindred: points adjustment, +1 Strength, removed access to other weapons
Pathfinder kindred: points adjustment
Shapeshifter kindred: points adjustment
Forest Guardian kindred: points adjustment
Aspects of Nature: cannot be duplicated within the army
v0.10.1
Forest guard armour upgrades
v0.11.0
Heath Riders: equipment
Wild Hunters: equipment
Bow of Wyscan and Wardancer Drums: effect changed
Sword of the Dance: points adjustment and limited to 2+ AS
20
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