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Fantasy Battles

th
The 9
Age

Sylvan Elves
Army Rules
Version 0.11.1 Beta

Army Special Rules


Armoury
Kindreds
Aspects of Nature
Magical Items
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


The Forest Follows
After both players have selected their respective deployment zones but before any models are deployed, the player may
place a single Forest entirely within their half of the board. The terrain feature may not be larger than 27 cm in length
and 19 cm in width. All Forests on the table are considered Dangerous Terrain.

Forest Walker
Models with this special rule have the Strider (Forest) special rule. Close Combat Attacks from model parts with this
special rule have Armour Piercing (1), with the exception of models with the Otherworldly special rule. If a unit is
comprised entirely of models with this special rule and starts the Close Combat Phase with the majority of its models in
a Forest, all model parts with this special rule have Fight in Extra Rank and may reroll to-wound rolls of 1 in Close
Combat for the duration of that phase. Wizards may add an additional +1 to Channel attempts if the army has one or
more models with this rule channeling from within a Forest.

Master Archers
Models with this special rule count as being equipped with the following Fey Arrows (see Armoury): Truemark Arrow,
Starlight Shaft, Perforating Tip and Jewelweed Shot.

Tree Singing
Bound spell, Power Level 3, Range 24, Special, Instant. This spell may target a single Forest terrain feature and affects
any friendly unit completely inside of it and any enemy unit touching it in any manner. Enemy units suffer D6 Strength 4
hits with Armour Piercing (1). The target Forest and all eligible friendly units (but not enemy units) are moved D3+1 in
a single direction chosen by the caster, following the rules for Magical Movement. The Forest immediately stops just
before moving into contact with enemy units or other terrain feature. After the spell is resolved, Breath of Life (Path of
Nature) is automatically cast as Path Attribute.

Armoury
Fey Arrows:
There are 6 different types of Fey Arrows which provide different effects when fired with a bow. All models with Fey
Arrows in a unit, except for characters, must choose the same effect during a Shooting Phase. Whenever a model
equipped with Fey Arrows is shooting its Longbow, it may choose one of the following:
1) Use the Longbows normal rules
or
2) Ignore penalties for moving and shooting, lose Volley Fire, and apply the rules below
Black Arrow
Hawthorn Point
Truemark Arrow
Starlight Shaft

Strength 4 in Short Range, Armour Piercing (1) in Long Range


Poisoned Attacks,
Armour Piercing (1)
Ignore to-hit modifiers from Cover, Skirmishers and Long Range
Magical Attacks, Flaming Attacks,
Divine Attacks

Perforating Tip

Armour Piercing (3)

Jewelweed Shot

Multiple Shots (2)

Impaling Roots:
This is a Shooting Attack with the following profile: Range 12", Multiple Shots (D6+2), Strength 4 (Strength 5 if its target
touches a Forest), Quick to Fire, can march and fire, ignores to-hit modifiers for Cover and Long Range.

Kindreds

Aspects of Nature

Kindreds may be duplicated within an army.

Aspect of Nature cannot be duplicated within an army.

Blade Dancer
(50 / 35 pts)
Models on foot only.The model gains +2 Weapon Skill, +1
Strength, +1 Initiative, +1 Attack, Ward Save (4+),
Immune to Psychology and Dances of Cenyrn (see Blade
Dancers unit). The model may only join units of Blade
Dancers. It can't take any other Close Combat or Shooting
Weapon or Armour (magical or mundane).

Entangling Vines
(25 pts)
In a Challenge, opponents must reroll successful rolls to
hit.
Entwined Roots
(
5
pts)
During Army creation, upgrade one unit of Dryads for +4
points/model or one unit of Thicket Beasts for +10
points/model to +1 Strength. This bonus applies only as
long as the wearer is alive.

Forest Guardian
(40 / 30 pts)
Models on foot only. The model gains Innate Defence
(5+) and +1 Attack. Can only be armed with a Spear or
Great Weapon but may still use a Longbow.

Toxic Spores
(30 pts)
Every model in the bearers unit gains a Shooting Attack
with the following profile: Range 18, Strength 3, Lethal
Strike.

Pathfinder
(
30 / 25 pts
)
Models on foot only. The model gains +1 Ballistic Skill.
The model must be equipped with a Shooting Weapon
and gains the special rules Scout, Master Archer and
Multiple Shots (Attacks on profile).

Oaken Crown
(25 pts) - General only
If the General of the army bears the Oaken Crown, every
unit of Dryads and Thicket Beasts in the army may
upgrade one model to a Standard Bearer and one model
to a Musician for 10 pts each.

Wild Hunter
(20 / 15 pts)
Models mounted on Elven Horse or Great Elk only. The
model gains Frenzy and Devastating Charge. The model
gains Fear for the duration of any Player Turn in which it
charged.

Fertile Seeds
(15 pts)
Whenever a Wizard within 12 of the bearer resolves the
Path Attribute of the Path of Nature, the player may Raise
Wounds instead of Recover Wounds. This effect may only
be used on Otherworldly units.

Shapeshifter
(45 / 35 pts)
Models on foot only. The model gains +4 Movement, +2
Initiative, +1 Attack, Ward Save (4+). The model gains
Not A Leader and may never join any unit.

Magical Items
Magical Weapons
Bow of Wyscan
35 pts
Type: Longbow. The bearer
may elect to replace its
normal shooting attack with Multiple Attacks (2D6), S1,
Poisoned Attacks. This special shooting attack cannot be
combined with Fey Arrows.

Enchanted Items
Drums of Cenyrn
55
pts
Blade Dancer kindred only.
Enemy units can only declare
a Hold reaction when charged by the bearer's unit unless
already fleeing. The enemy unit may still declare a Flee
reaction if it is subsequently charged by another unit.

Sacred Spear of Cadaron 30 pts


Type: Spear.
Attacks made with this weapon has
Multiple
Wounds (2). If the bearer causes at least one unsaved
wound
with this weapon
, all models in the bearer's unit
gain Distracting until the end of the Close Combat Phase.

Sacred Seeds 50 pts


One use only. The player may activate the item at the
start of any friendly Player Turn and place a Forest
terrain feature within 12" of the bearer and more than 1
away from enemy units. The Forest may not be larger
than 6" in diameter.

Whirlwind Blade
50

/40 pts
Type: Great Weapon. Models on foot only. The bearer
gains +1 to Armour Save
in Close Combat up to a
maximum of 2+
, +1 Weapon Skill
and all attacks made
with this weapon has
Multiple Wounds (2).

Hail Shot 30 pts


One use only. This item is used as a Shooting Weapon
with the following Profile: Range 30. Strength 4, Armour
Piercing (1), Multiple Shots (3D6). Fey Arrows cannot be
used in conjunction with Hail Shot.

Magical Armour
Helm of the Wild Hunt 20 pts
Type: None (6+ Armour Save). When the bearer charges,
it has +1 Weapon Skill and +1 Attack until the end of the
Turn.

Mist Walkers Mirror 35 pts


Models on foot only. If the bearers unit is unengaged,
consists entirely of Infantry models and is entirely
within a
Forest Terrain Feature
, the unit may teleport to
any other
Forest Terrain Feature on the game board.
This special movement is resolved at the end of the
Players Movement Phase. When teleporting, the unit is
placed entirely within the target Forest in any formation
and following the 1 unit spacing rule. When teleporting,
the unit must be placed entirely within the target Forest.
The unit counts as having performed a March Move.

Talismans
Ancient Brooch 35 pts
The bearer has Ward Save (3+), which cannot be used
against Magical Attacks.

Magical Standards
Amryls Banner 25 pts
The bearers unit gains Fight in Extra Rank.

Army List
LORDS
Forest Prince
130 pts
single model

WS

BS

Ld

10

Elves Special Rules


:

Forest Walker, Lightning Reflexes

Infantry 20x20mm base

Options:

pts

May take Magical Items


May join a Kindred
May take any of the following:
Light Armour
Shield
Innate Defence (6+)
May take a Longbow
May take
Fey Arrows (one choice only)
May take a weapon (one choice only)
Spear
Additional Hand Weapon
Great Weapon
Lance
May take a mount (one choice only)
Elven Horse
Great Elk
Forest Eagle
Dragon

up to 100
no pts limit
free
5
8
3
3
5
5
10
15
20
50
60
250

High Druid
190
pts
single model

WS

BS

Ld

Infantry 20x20mm base

Elves Special Rules:

Options:

pts

Forest Walker, Lightning Reflexes

May become a Level 4 Wizard


May take the bound spell Tree Singing
May take Magical Items
May take a mount (one choice only)
Elven Horse
Forest Eagle
Unicorn
Dragon

35
25
up to 100

Magic:

Level 3 Wizard
Master
.
Generate spells from Path
of Black Magic, Path of White Magical or any of the
Paths of Battle Magic.

20
50
60
300

Treefather Ancient
225 pts
single model

WS

BS

Ld

Treefather Ancient

Monster 75x50mm base

Avatar of Nature

Monster 75x50mm base

Armour:

Innate Defence (3+)


Sylvan Special Rules:

Forest Walker, Otherworldly, Flammable


Special Rules
:

Crush Attack, Stubborn, Impaling Roots


Must become one of the following:

Options:

Treefather Ancient
(free)

pts

Options:

May take a single Aspect of Nature no pt limit


May take bound spell Tree Singing
25
May become (one choice only)
Level 1 Wizard
Apprentice
40
Level 2 Wizard
Apprentice
65
Level 3 Wizard
Master
135
Level 4 Wizard
Master
170
If upgraded to a wizard
may take an Arcane Item
up to 50

Avatar of Nature
(
one of a kind,
70 pts)

May take a single Aspect of Nature


May take the bound spell Tree Singing

Magic:

If a Wizard, generate spells from Path of Nature or


Wilderness

pts

no pts limit
25

HEROES
Chieftain
70 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Elves Special Rules:

Options:

pts

Forest Walker, Lightning Reflexes

May be the BSB


May take Magical Items
May join Kindred
May take any of the following:
Light Armour
Shield
Innate Defence (6+)
May take a Longbow
May take
Fey Arrows (one choice only)
May take a weapon (one choice only)
Spear
Additional Hand Weapon
Great Weapon
Lance
May take a mount (one choice only)
Elven Horse
Great Elk
Forest Eagle

25
up to 50
no pts limit
free
3
5
2
3
5
5
8
10
15
50
60

Druid
70
pts
single model

WS

BS

Ld

Infantry 20x20mm base

Elves Special Rules:

Options:

pts

Forest Walker, Lightning Reflexes

May take Magical Items


May become a Level 2 Wizard
May take the bound spell Tree Singing
May take a mount (one choice only)
Elven Horse
Forest Eagle
Unicorn

up to 50
25
25

Magic:

Level 1 Wizard
Apprentice
.
Generate spells from
the Path of Black Magic, the Path of White Magic or
any of the Paths of Battle Magic.

15
50
60

Dryad Matriarch
80
pts
single model

WS

BS

Ld

Infantry 25x25mm base

Sylvan Special Rules:

Options:

pts

Forest Walker, Otherworldly

May take a single Aspect of Nature


May become a Level 2 Wizard
May take the bound spell Tree Singing

up to 50
25
25

Special Rules
:

Hatred
Magic:

Level 1 Wizard
Apprentice
.
Generate spells from
the Path of Nature or Wilderness.

Thicket Shepherd
130 pts
single model

WS

BS

Ld

Monstrous Infantry 40x40mm base

Armour:

Options:

pts

Innate Defence (4+)

May take a single Aspect of Nature


May be the Battle Standard Bearer
- May take a Magical Standard

up to 50
25
*

Sylvan Special Rules:

Forest Walker, Otherworldly, Flammable, Armour


Piercing (1), Stubborn when within Forests

*
If this model takes an Aspect of Nature, the total cost of that
Aspect and this Magical Standard must not exceed 50 points. If
this model does not take an Aspect of Nature, its Magical
Standard has no points limit.

CORE
Forest Guard
80 pts

10
models, may add up to
30
models 8 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Spear

May take:
Innate Defence (6+)
1 / model
Shield
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer*

Armour:

Light Armour
Elves Special Rules:

Forest Walker, Lightning Reflexes


Special Rules
:

pts

Bodyguard (Forest Prince, Chieftain)


*A Veteran Standard Bearer is One of a Kind and may take a
Magical Standard worth up to 25 pts.

Sylvan Archers
90 pts

10
models, may add up to
20
models 9 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Longbow

May take Black Arrows


3
/ model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer

Elves Special Rules:

Forest Walker, Lightning Reflexes

pts

Black Arrows:
Fey Arrows with
Strength 4 in Short Range,

Armour Piercing (1) in Long Range.

10

Heath Riders
90 pts

5
models, may add up to
10
models 18 pts/model
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Weapons:

Options:

Longbow, Light Lance

May exchange Longbow for Shield


free
May exchange Fast Cavalry and Ambush
for Mounts Protection (5+)
free
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- May become the Veteran Standard Bearer*

Armour:

Mounts Protection (6+), Light Armour

Elves Special Rules:

Forest Walker (Rider only), Lightning Reflexes


(Rider only)

pts

*unit without Fast Cavalry only

Special Rules
:

Fast Cavalry, Ambush

Dryads
90 pts

8
models, may add up to
30
models 11 pts/model

WS

BS

Ld

Infantry 25x25mm base

Sylvan Special Rules:

Options:

pts

Forest Walker, Otherworldly

May Skirmish (units of 15 models or less)


May upgrade one model to a Champion

10
10

Special Rules
:

Hatred (if joined by a Dryad Matriarch)

11

SPECIAL
Blade Dancers
75
pts

5
models, may add up to
10
models
15
pts/model
M

WS

BS

Ld

Elves Special Rules


:

Infantry 20x20mm base

Options:

pts

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- Magical Standard

10
10
10
up to 50

Forest Walker, Lightning Reflexes


Special Rules
:

Skirmishers, Immune to Psychology, Ward Save


(6+), Magic Resistance (1)

Dances of Cenyrn: At the start of each Round of Combat, models with this special rule may choose one of the following
effects. No model may use the same effect in two player turns in a row. All models in the same unit must choose the
same effect. The effects last until the end of the Round of Combat.
Dance of Whirling Blades
Dance of the Parting Mists

+1 Attack
Ward Save (3+), -1 Strength

Dance of Bedevilments

The unit causes Fear and enemy units in base contact with it do not receive any
Rank Bonus to their Combat Score.

Dance of a Thousand Cuts

Each Blade Dancer model in the unit that is eligible to attack (including
supporting attacks) may instead choose to attack an enemy character in base
contact with at least one of them, with all their attacks
. For this purpose, every
Blade Dancer model counts as being in base contact with the enemy character.
Enemy characters in a Challenge cannot be chosen as a target for this dance.
Blade Dancer characters in a Challenge do not benefit from the effects of this
dance.

12

Sylvan Sentinels
55 pts

5
models, may add up to
10
models
11
pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Longbow

May take Additional Hand Weapon


A single unit may take Scout special rule
May take Hawthorn Points
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- Magical Standard on one unit

1 / model
2 / model
4 / model

Elves Special Rules:

Forest Walker, Lightning Reflexes


Special Rules
:

Skirmishers

10
10
10
up to 25

Hawthorn Points:
Fey Arrows with Poisoned Attacks
and
Armour Piercing (1)
.

Forest Rangers
130 pts

10
models, may add up to
20
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapon

May take Innate Defence (6+)


May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- May take a Magical Standard

1 / model

Armour:

Light Armour
Elves Special Rules:

Forest Walker, Lightning Reflexes


Special Rules
:

Bodyguard (Forest Prince, Chieftain)

13

10
10
10
up to 50

Wild Huntsmen
150 pts

5
models, may add up to
7
models 30 pts/model
M

WS

BS

Ld

Rider

Elven Deer

Cavalry 25x50mm base

Weapons:

Options:

pts

Light Lance

May take Shield


May exchange Free Reform for
Mounts Protection (5+)
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- Magical Standard

3 / model

Armour:

Mounts Protection (6+), Light Armour


Elves Special Rules:

Forest Walker (Rider only), Lightning Reflexes


(Rider only)

2 / model
10
10
10
up to 50

Special Rules
:

Devastating Charge (Rider only), Frenzy, Ward


Save (6+), Free Reform

Forest Eagle
50 pts

1
model, may add up to
4
models 35 pts/model
M

WS

BS

Ld

Special Rules
:

Strider (Forest), Fly (9)

Monstrous Beast 50x50mm base

Options:

pts

May take Armour Piercing (1)

5 / model

Thicket Beasts
130 pts

3
models, may add up to
7
models 45 pts/model
M

WS

BS

Ld

Monstrous Infantry 40x40mm base

Armour:

Options:

pts

Innate Defence (4+)

May upgrade one model to a Champion

10

Sylvan Special Rules:

Forest Walker, Otherworldly, Flammable, Armour


Piercing (1), Stubborn when within Forests

14

RARE
Kestrel Knights
100
pts

2
models, may add up to
4
models

50
pts/model
M

WS

BS

Ld

Rider

Kestrel

Monstrous Cavalry 40x40mm base

Weapons:

Options:

pts

Longbow, Light Lance

May take Shield


May take Light Armour
May take Skirmishers (if 3 or less models)
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- May take a Magical Standard

5 / model
5 / model
5 / model

Armour:

Mounts Protection (6+)


Elves Special Rules:

Forest Walker (Rider only),


Lightning Reflexes (Rider only)

10
10
10
up to 25

Special Rules
:

Fast Cavalry
, Skirmisher
, Fly (9), Lethal Strike
(Kestrel only)

Briar Maidens
120 pts

5
models, may add up to
5
models 24 pts/model
M

WS

BS

Ld

Rider

Elven Deer

Cavalry 25x50mm base

Weapons:

Options:

pts

Poisoned Thorn:
This is a shooting weapon with
the following profile: Range 12, Strength 3, Quick
to Fire, Armour Piercing (1)

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
- May take a Magical Standard

70
10
10
up to 50

Armour:

Mounts Protection (6+)


Elves Special Rules:

Forest Walker (Rider only), Lightning Reflexes


(Rider only)

Magic
:

Wizard Conclave
(Luminous Bolts, Curse of the Wild Wood)

Special Rules
:

Poisoned Attacks (Rider only), Ward Save (4+),


Free Reform

15

Pathfinders
100 pts

5
models, may add up to
5
models 20 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Additional Hand Weapon, Longbow

May upgrade one model to a Champion

10

Elves Special Rules:

Forest Walker, Lightning Reflexes


Special Rules
:

Skirmishers, Scout, Master Archer

Treefather
220 pts
single model

WS

BS

Ld

Monster 75x50mm base

Armour:

Options:

pts

Innate Defence (3+)

May take the bound spell Tree Singing

25

Sylvan Special Rules:

Forest Walker, Otherworldly


Special Rules
:

Crush Attack, Stubborn, Flammable, Impaling Roots

16

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Elven Horse
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Mounts Protection (5+)

10

Special Rules
:

Strider (Forest)

Forest Eagle
M

WS

BS

Ld

Monstrous Beast 50x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May add Armour Piercing (1)

Special Rules
:

Strider (Forest), Fly (9)

Great Elk
M

WS

BS

Ld

WS

BS

Ld

10

War Beast 50x50mm base

Armour:

Mounts Protection (6+)


Special Rules
:

Strider (Forest)

Unicorn

Armour:

Mounts Protection (6+)


Special Rules
:

Strider (Forest), Magical Attacks, Magic Resistance


(2)

17

War Beast 50x50mm base

Dragon
(One of a Kind)
M

WS

BS

Ld

Armour:

Innate Defence (3+)


Special Rules
:

Strider (Forest), Fly (7), Breath Weapon (Strength


4, Flaming Attacks)

18

Monster 50x100mm base

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Forest Prince

High Druid

Treefather Ancient

WS BS

WAR BEASTS

Elven Horse

Forest Eagle

Great Elk

Unicorn

Ld

10

Chieftain

Druid

Dryad Matriarch

Thicket Shepherd

Forest Guard

Sylvan Archer

Dryad

Blade Dancer

Sylvan Sentinel

Forest Ranger

Pathfinder

Thicket Beast

Ld

10

Heath Rider

- Elven Horse

Wild Huntsman

- Elven Deer

Briar Maiden

- Elven Deer

MONSTROUS CAVALRY
R

Kestrel Knight

- Kestrel

MONSTERS

MONSTROUS INFANTRY
S

CAVALRY

INFANTRY
C

WS BS

Treefather

Dragon

FEY ARROWS
Sylvan Archer

Black Arrow

Strength 4 in Short Range, Armour Piercing (1) in Long Range

Sylvan Sentinel

Hawthorn Point

Poisoned Attacks, Armour Piercing (1)

Master Archer

Truemark Arrow

Master Archer

Starlight Shaft

Master Archer

Perforating Tip

Armour Piercing (3)

Master Archer

Jewelweed Shot

Multiple Shots (2)

Ignore to-hit modifiers from Cover, Skirmishers and Long Range


Magical Attacks, Flaming Attacks,
Divine Attacks

19

Change Log
v0.9.1
Fey Arrows: changed
Bladedancer Kindred: changed
Ancient Treant: points adjustment
Avatar of Nature: Magic Weapons allowance removed
Treant: points adjustment
Thicket Beasts: points adjustment
Forest Guardian+King's Guard: points adjustment
Dryad Matriarch: Level 2 Wizard points adjustment
Banner of the Living Forest: changed
Wild Huntsmen: points, initiative, natural armour adjustments
Forest Eagle: points adjustment
Sentinels: Fey Arrows cost adjustment
v0.10.0
Names of units, rules and items updated.
Forest Walker: clarifications, removed AP(1) for Otherworldly units
Master Archers: clarifications
Fey Arrows: clarifications, 2 new Fey Arrows added, ignore penalties for moving and shooting
Avatar of Nature: BS reduced to 5
Dryad Matriarch: points adjustment
Blade Dancers: shield option removed, max. unit size, Fear added to Dance of Bedevilments
Forest Rangers: split from Forest Guard and moved to special
Forest Eagle: Innate Defence option removed
Kestrel Knights: unit size, equipment options/points adjustments
Briar Maidens: Multiple Shots removed, points adjustments
Tree Singing: clarifications
Dryads: max. unit size
Heath Riders: equipment, max. unit size
Thicket Shepherd and Thicket Beasts: Stubborn (in Forests) and Armour Piercing (1)
Max. 1 Magic Banner for Core units
Fey Bow replaced by Longbow
Sylvan Sentinels: equipment, points adjustment, BS reduced to 4
Pathfinders: equipment
Blade Dancer kindred: points adjustment, +1 Strength, removed access to other weapons
Pathfinder kindred: points adjustment
Shapeshifter kindred: points adjustment
Forest Guardian kindred: points adjustment
Aspects of Nature: cannot be duplicated within the army
v0.10.1
Forest guard armour upgrades
v0.11.0
Heath Riders: equipment
Wild Hunters: equipment
Bow of Wyscan and Wardancer Drums: effect changed
Sword of the Dance: points adjustment and limited to 2+ AS
20

Pathfinder Kindred: points adjustment


Thicket Shepherd Battle Standard Bearer: access to Magic Standard
Wizards, points cost due to new magic system
Master Archer: clarification
Forest Prince and Chieftain magical arrows
Avatar of Nature: one of a kind
Blade Dancers: points adjustment
Treefather: -1 wound
Kestrel Knights: Skirmishers optional
Entwined Roots: changed
Black Arrows: points adjustment
Magic items renamed to magical items
Holy Attacks renamed to Divine Attacks
v0.11.1
Entwined Roots
Whirlwind Blade
Sacred Spear of Cadaron
Dance of a thousand cuts

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