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Health
Psi-Tank
Will
Run N Gun
Perk Aim
00-Assault
Will
Mob
Perk Aim
Mob
Shred N Run
Mob
25
Will
Glass Cannon
18
Aim
Will
Perk Aim
Steadfast
Flush
Steadfast
Will To Survive
Aggression
Aggression
Ranger
Close Encounters
Rapid Fire
Killer Instinct
Resilience
Resilience
Resilience
4
Bring Em On
Sprinter
Extra Conditioning
Sprinter
4
Lightning Reflexes
Stat Totals:
15
Stat Totals:
Stat Totals:
Max Aim
Will
Mob
Perk Aim
Will
Stat Totals:
Mob
Perk Aim
Will
Mob
Perk Aim
Steadfast
Steadfast
Any
Will To Survive
Will To Survive
Aggression
Any
Close Encounters
Any
Rapid Fire
Resilience
Killer Instinct
Extra Conditioning
Extra Conditioning
Extra Conditioning
Stat Totals:
Stat Totals:
17
Stat Totals:
12
Stat Totals:
Any
Will
Mob
Any
Bring Em On
0
Infantry
Health
Overwatch Vanguard
Officers. Aggressively Overwatch in order to
provide shot-multiplication and zone control.
Assault Rifles.
Aim
21
Crit-Stack Lineman
Illuminator Gunsight. Stay static and shoot
twice to land huge individual hits. Highly
reliant on cover destruction and
holo-targeting.
Kill Focus
Any
Even more potent than before - Titan is 12HP, Just as dangerous as before. Literally no
and EC no longer conflicts with Sprinter
change.
Any
Executioner
Sprinter
Executioner
Mob
Lightning Reflexes
Perk Aim
Will
Will
25
Suppression-Tank
Shoot, then suppress to draw fire on someone
who can weather it. Good Psi trooper.
Mob
Perk Aim
Will
Mob
Light Em Up
Perk Aim
Will
Mob
Light Em Up
Covering Fire
Steadfast
Opportunist
Aggression
Ranger
Ranger
Lock N Load
Sharpshooter
Perk Aim
Will
Mob
Steadfast
Will To Survive
Bring Em On
Resilience
Extra Conditioning
Stat Totals:
12
Max Aim
Also sucks. But now on a class that NEEDS
aim
Perk Aim
Stat Totals:
Will
Mob
Light Em Up
Perk Aim
Will
Perk Aim
Will
Mob
Perk Aim
Light Em Up
Light Em Up
Steadfast
Covering Fire
Executioner
Will To Survive
Opportunist
Aggression
Any
Any
Any
Any
Any
Any
Any
Any
Sharpshooter
Any
Sentinel
Bring Em On
Extra Conditioning
Extra Conditioning
Any
Stat Totals:
Stat Totals:
12
Stat Totals:
Critical Focus
Mob
Light Em Up
Stat Totals:
Any
Sharpshooter
Mob
Lock N Load
Sentinel
0
Will
Suppression
2
Perk Aim
Light Em Up
Will
Mob
Any
0
Stat Totals:
Rocketeer
3
Health
21
Aim
Knife Rocket
Sniper Rocket
Will
Mob
Perk Aim
Will
-1
Mob
Overwatch Hybrid
Quasi-frontline rocket spammer. Very weak at For leveling up Archer candidates or for very
start, but will level up into godhood with
short, tough missions.
Mayhem and Tandem Warheads. Secondary
Psi
Perk Aim
25
Will
Mob
Perk Aim
Fire Rocket
Fire Rocket
HEAT Warheads
HEAT Warheads
Ranger
Snapshot
Rapid Reaction
Shredder Rocket
Platform Stability
Shredder Rocket
Will
Mob
Fire Rocket
Mayhem
Mayhem
Opportunist
Extra Conditioning
Tandem Warheads
Javelin Rockets
Tandem Warheads
Perk Aim
Will
Mob
Stat Totals:
Stat Totals:
Max Aim
Better aim than the Infantry. Huh.
Perk Aim
Stat Totals:
Stat Totals:
Will
Mob
Perk Aim
Fire Rocket
Any
Will To Survive
Will
Mob
Perk Aim
Will
Mob
Fire Rocket
Ranger
Rapid Reaction
Any
Any
Shredder Rocket
Suppression
Any
Any
Mayhem
Opportunist
Extra Conditioning
Any
Danger Zone
Extra Conditioning
Stat Totals:
Any
5
Stat Totals:
Stat Totals:
Will
Mob
Fire Rocket
Any
Perk Aim
Any
Rifle Focus
HEAT Warheads
Extra Conditioning
Not bad, but not stellar either. Good back-up Fairly vanilla. Mayhem no longer conflicts with Well now, that's a fairly... defined build. Very
Psi unit and / or Mind Merger. Could be a good another rocket choice.
ammo-intensive, and Opportunist conflicts
Officer if you like Rocketeers.
with Mayhem for the Bullet Wizard lovers out
there.
Fire Rocket
Rapid Reaction
Stat Totals:
Gunner
4
Health
BuzzSAW Tank
Will
Mob
Will
Mob
Perk Aim
Suppression
Suppression
Flush
Holo-Targeting
Covering Fire
HEAT Ammo
HEAT Ammo
Opportunist
Rapid Fire
Resilience
Ranger
Ranger
Double Tap
Platform Stability
Platform Stability
Extra Conditioning
Mayhem
Sentinel
Stat Totals:
Stat Totals:
Stat Totals:
Will
Mob
Max Aim
Will
Mob
Perk Aim
Will
Mob
Perk Aim
Will
Mob
Suppression
2
Holo-Targeting
Shredder Ammo
Will To Survive
Double Tap
Danger Zone
Mayhem
Much better
Perk Aim
Bullet Wizard
Suppression
Will To Survive
Mob
Overwatch Sentry
25
Will
Bullet Lizard
18
Aim
Will
Damage Focus
Perk Aim
Stat Totals:
Mob
Perk Aim
Will
Mob
Suppression
Suppression
Suppression
Any
Covering Fire
Any
Any
Opportunist
Any
Will To Survive
Any
Ranger
Covering Fire
Any
Suppression
2
Any
Any
Any
Any
Any
Mayhem
Extra Conditioning
Extra Conditioning
Sentinel
Stat Totals:
Stat Totals:
Stat Totals:
Any
Stat Totals:
Scout
2
Health
The Intern
Will
Mob
24
Will
Skirmisher
25
Aim
Mob
00-Scout
Quicksilver
Use Hit And Run plus most crit-boosting skills A very intriguing Covert Operative build. Has Put an SMG in their hands, stack defense with
to do terrible terrible damage from a wide
virtually no use after EXALT HQ.
Banshee Armor, a Chameleon Suit and extra
flank, or put an SMG on them and sow chaos.
ammo, then send them eternally to the flanks.
Support Psi.
Perk Aim
Will
Mob
Perk Aim
Will
Mob
Perk Aim
Lightning Reflexes
Lightning Reflexes
Lightning Reflexes
Lightning Reflexes
Holo-Targeting
Lone Wolf
Lone Wolf
Low Profile
Low Profile
Deadeye
Ranger
Battle Scanner
Aggression
Battle Scanner
Flush
In The Zone
Concealment
Sprinter
Will
Mob
Sprinter
Sprinter
Tactical Sense
Extra Conditioning
Extra Conditioning
Extra Conditioning
Extra Conditioning
Stat Totals:
Stat Totals:
Stat Totals:
Stat Totals:
Max Aim
Will
Mob
Lightning Reflexes
Perk Aim
Will
Mob
Utility Pointman
Best pure ITZ trooper. Impossibly fragile stay at range in Seraphim. Strike Rifle +
Marksman Scope
Perk Aim
Will
Mob
Perk Aim
Will
Mob
Lightning Reflexes
Lightning Reflexes
Any
Lone Wolf
Any
Ranger
Any
Any
Aggression
Battle Scanner
Any
Any
In The Zone
Concealment
Any
Any
Bring Em On
Sprinter
Extra Conditioning
Stat Totals:
Any
Not Low Profile
Extra Conditioning
Extra Conditioning
Stat Totals:
Stat Totals:
Stat Totals:
Lightning Reflexes
Holo-Targeting
1
Any
Sniper
2
Health
28
Aim
21
Will
Designated Marksman
Zooper Trooper
Rule #2
Flight focused. 1/3 turns features an almost High enough defense they can probably not
Classic In The Zone monster build, with
100% CTH / 100% CTC ridiculous damage
get shot at despite squishiness. Goes for little Ranger, VPT and +1 Damage items to keep
shot. All other times feature steady input from ITZ runs where possible. Marksman Rifle
the chain rolling.
afar. Support Psi.
(obv). Support Psi.
Perk Aim
Will
Mob
Perk Aim
Squadsight
Will
Mob
Perk Aim
Squadsight
Will
Mob
Per Faleg's video, merely for build
comparisons.
Mob
Squadsight
Perk Aim
Lone Wolf
Low Profile
Lone Wolf
Lone Wolf
Precision Shot
Disabling Shot
Snap Shot
Precision Shot
Ranger
Ranger
Sharpshooter
Platform Stability
Bring Em On
Tactical Sense
Lock N Load
Bring Em On
In The Zone
In The Zone
Mayhem
Stat Totals:
Stat Totals:
Max Aim
Nuh-uh.
Will
Perk Aim
Will
Mob
Perk Aim
Will
Stat Totals:
Mob
Any
Any
Any
Lone Wolf
Any
Any
Precision Shot
Precision Shot
Any
Ranger
Sharpshooter
Any
Any
Any
Any
Any
Bring Em On
Bring Em On
Mayhem
2
2
Squadsight
Perk Aim
Squadsight
Stat Totals:
Any
0
Stat Totals:
Stat Totals:
Will
Mob
Squadsight
Mayhem
0
Squadsight
Crit Focus
Mob
Mob
Double Tap
0
nope.avi
Perk Aim
Stat Totals:
Will
Squadsight
Stat Totals:
Medic
Health
Combat Lifesaver
Early Game Support Grenadier / Suppressor.
Savior Medikits as backup if they still come
along in mid-game / end-game. Support Psi.
Aim
18
Ubermedic
Good Psi Troopers, with Mind Shield and Psi
Armor. Secondary role as a ridiculously
effective healer. Offensive Psi.
Will
28
Support Grenadier
Mob
Overwatch Ambusher
Fairly boring build - good at chucking support Good Psi and Overwatch trooper - either
grenades and nothing else.
blue-move and Psi or stay still and Overwatch.
Reliant on cover-destruction or flush
Perk Aim
Will
Mob
Perk Aim
Will
Mob
Perk Aim
Will
Mob
Perk Aim
Suppression
Steadfast
Revive
Smoke Grenade
Paramedic
Combat Drugs
Opportunist
Lock N Load
Sprinter
Bombard
Lock N Load
Savior
Savior
Packmaster
Extra Conditioning
Stat Totals:
12
Max Aim
Field Surgeon
Steadfast
Rapid Reaction
Smoke Grenade
Dense Smoke
Opportunist
Will
Mob
Perk Aim
Field Medic
Field Medic
Any
Steadfast
Rapid Reaction
Stat Totals:
Stat Totals:
Field Medic
Mob
Field Medic
Stat Totals:
Field Medic
Will
Field Medic
Will
Perk Aim
Will
Mob
Perk Aim
Field Medic
Any
Any
Revive
Revive
Any
Smoke Grenade
Paramedic
Any
Any
Not Opportunist
Any
Any
Any
Bombard
Any
Savior
Extra Conditioning
Packmaster
Stat Totals:
Stat Totals:
14
Stat Totals:
Field Medic
Extra Conditioning
Ubermedic
Mob
Stat Totals:
Will
Mob
Engineer
4
Health
18
Aim
Demoman
Handyman
Perk Aim
Will
Mob
Perk Aim
Grenadier
Will
Mob
Support Grenadier
Will
Mob
Grenadier
1
Mob
Assaultman
Cover-destruction and AOE for tight maps and Turn-leader with Battle Scanner to get lay of
urban battles. Secondary Psi.
the land, Chem to debuff, or holo-shred to
debuff. Repair for utility. Carbine for aim.
Support Psi.
Grenadier
25
Will
Perk Aim
Grenadier
Sapper
Holo-Targeting
Holo-Targeting
Smoke Grenade
HEAT Warheads
Ranger
Repair
Repair
Will To Survive
Mayhem
Battle Scanner
Battle Scanner
Packmaster
Packmaster
Extra Conditioning
Repair
Dense Smoke
Packmaster
Will
Mob
Tandem Warheads
Stat Totals:
Bombard
0
Fire Rocket
1
Stat Totals:
Bombard
6
Max Aim
Hang on, why does a grenade-y class have
more aim than a shoot-y class?
Perk Aim
Stat Totals:
Will
Mob
Grenadier
Perk Aim
Will
Mob
Perk Aim
Grenadier
Will
Mob
Perk Aim
Any
Sapper
Smoke Grenade
Any
Any
Any
Any
Mayhem
Not Mayhem
Any
Packmaster
Any
Extra Conditioning
Any
3
Any
Stat Totals:
Extra Conditioning
Any
6
Stat Totals:
Tandem Warheads
3
Stat Totals:
Will
Mob
Grenadier
Ranger
Will To Survive
Holo Targeting
Any
Support Focus
Grenadier
Stat Totals:
Bombard
0
Stat Totals:
Psionics
Offensive Psi
Perk
Mindfray
Distortion Field
Psi Panic
Secondary Psi
Fatigue
24
Perk
Mindfray
Support Psi
Fatigue
24
Perk
Regen Biofield
Fatigue
Distortion Field
Psi Inspire
Mind Merge
Mind Merge
Psychokinetic Strike
12
Mind Control
12
Rift
12
Fatigue Total
72
Fatigue Total
36
Ubermedic, Bio-Tank
Fatigue Total
33
Fatigue
24
Fatigue
6
Perk
Neural Feedback
Fatigue
18
Perk
Regen Biofield
Perk
Distortion Field
Perk
Fatigue
18
Fatigue
18
Fatigue
3
Fatigue Total
Perk
Psi Panic
Perk
Psychokinetic Strike
Fatigue
Perk
9
Fatigue
12
Mind Merge
Perk
Pyrokinesis
Perk
Mind Control
Perk
Rift
Fatigue
12
Fatigue
Perk
Telekinetic Field
Fatigue
9
Fatigue
12
Holy crap, Mind Control!
12
Fatigue
12