Professional Documents
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AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Course Title:
Introduction to Programming
Content Area: Technology
Grade Level(s): 10-12
Course Description:
This course is designed to introduce students to the concepts of computers and
computing with a focus on programming and problem solving.
Date Created: May 2014
Date Approved by Plumsted Township Board of Education: August 2014
Pacing Guide
Unit 1 Human Computer Interaction
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PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
with Internet search techniques, explore a variety of websites and web applications, and discuss issues of privacy and
security. Fundamental notions of Human Computer Interaction (HCI) and ergonomics are introduced. Students will learn
that intelligent machine behavior is not magic but is based on algorithms applied to useful representations of
information, including large data sets. Students will learn the characteristics that make certain tasks easy or difficult for
computers, and how these differ from those that humans characteristically find easy or difficult. Students will gain an
appreciation for the many ways in which computing-
-enabled innovation have had an impact on society, as well as for the
many different fields in which they are used. Connections among social, economical, and cultural contexts will be
discussed.
NJCCCS
8.1.12.D.1 Technology
Operations and Concepts
Evaluate policies on unauthorized electronic access (e.g., hacking) and disclosure and on
dissemination of personal information.
8.1.12.D.2 Technology
Operations and Concepts
Demonstrate appropriate use of copyrights as well as fair use and Creative Commons
guidelines.
8.1.12.D.3 Technology
Operations and Concepts
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
What are the components of a computer? Describe the uses of the computer hardware components. Differentiate
between hardware components for various types of users.
Differentiate between ranking based search engines and social bookmarking (collaborative) search engines.
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
What role do computers play in communication in todays society? How have they changed?
Formative Assessments:
Journal entries
Completion of daily assignments
Informal checks for Understanding
Student handouts
Class discussions and Feedback
http://www.exploringcs.org/
Wikipedia: http://www.wikipedia.org
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Mapquest:
Switchboard: http://www.switchboard.com
YouTube: http://www.youtube.com
Howcast: http://howcast.com
http://www.delicious.com
http://www.stumbleupon.com
http://www.wordle.net
http://www.tadalist.com
Culturally Situated Design Toolshttp://www.csdt.rpi.edu (site and adaptations of tutorials courtesy Ron Eglash)
http://www.photoshop.com
http://www.mapquest.com
http://www.justriddlesandmore.com/direct.html
The basis for the following directions quiz (the quiz was modified slightly)
Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test
(http://www.csunplugged.com), pp. 213-
-226
Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test, p. 225
questions (one copy for each pair of students)
Computer Science Unplugged Activity 20: Conversations with ComputersThe Turing Test, p. 226 answers
(one copy to post or display)
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
NJCCCS
8.1.12.B.01 Creativity and
Innovation (Tech Ed)
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
What is intelligence?
How do you determine if you are going to develop a short or long term solutions?
What is an ill-structured problem? To what extent does every problem have a solution?
How do you know if your solutions are options for solving a problem?
Instructional Outcomes:
What will the students learn? The students will be able to:
Name and explain the steps they use in solving a problem.
Solve a problem by applying appropriate problem-solving techniques.
Express a solution using standard design tools.
Determine if a given algorithm successfully solves a stated problem.
Create algorithms that meet specified objectives.
Explain the connections between binary numbers and computers.
Summarize the behavior of an algorithm.
Compare the tradeoffs between different algorithms for solving the same problem.
Explain the characteristics of problems that cannot be solved by an algorithm.
FormativeAssessments:
Journalentries
Completionofdailyassignments
Informalchecksforunderstanding
Studenthandouts
Classdiscussionsandfeedback
Studentswillbegradedusingarubricsystem
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
They will be graded on their performance and participation
Summative Assessments:
Unit project (or test)
Final Project (This project is adapted from MathmaniaCS Lesson 13 (
http://www.mathmaniacs.org/lessons
)
Final Project Sample Rubric
http://www.exploringcs.org/
Polya, G. How to Solve It. 2nd. Princeton, NJ: Princeton University Press, 2004. Candy bar problem suggested by Dr.
Manuel Blum, Carnegie Mellon University
Candy bars for student groups to use
Number of Pieces/Number of Breaks Chart
Polya, G. How to Solve It. 2nd. Princeton, NJ: Princeton University Press, 2004
Culturally Situated Design Tools Cornrow Curvescsdt.rpi.edu (courtesy Ron Eglash)
Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged. Canterbury, New Zealand: 2002
Binary number cards for each student
Large binary number cards for the demonstrations
Shasha, Dennis. The Puzzling Adventures of Doctor Ecco. Mineola, New York: Dover Publications, Inc., 1998
Sample Solutions for Tower Building Activity
Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged., New Zealand: 2002
Containers of the same size with different weights
Balance scales
Bell, Tim, Ian Witten and Mike Fellows. Computer Science Unplugged. Canterbury, New Zealand: 2002
NJCCCS
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
8.1.12.B.01 Creativity and
Innovation (Tech Ed)
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
How similar is the language of computer programming to that of the English language? (features, patterns, symbols,
syntax)
What is programming?
Who/what is Karel?
What is a command?
What is a function?
What is a bug?
What is top down design? How would you apply top down design to everyday activities? Eating lunch, Waking up,
Playing a sport?
What is a loop?
What are examples of situations when you use if statements or if/else statements in your life? What is a while loop?
How do we decide if we should use a while loop or a for loop?
What are the different types of control structures, and how do we know when to use each one?
How do you approach breaking down a tough coding problem into smaller problems?
What are edge cases? What are some edge cases you have run into?
Instructional Outcomes:
What will the students learn?
SWBAT
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Formative Assessments:
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Unit Summary:
Students will be introduced to JavaScript programming basics. The use of graphics and
JavaScript code will the mastered and applied.
Interdisciplinary Connections/Content Area Integrations:
technology, mathematics, reading, writing
NJCCCS
8.1.12.B.01 Creativity and
Innovation (Tech Ed)
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
What are programming languages used for?
What is JavaScript? How are graphics
important to an applications design?
Instructional Outcomes:
What will the students learn? SWBAT
Define what a variable is
Read input from a user
List the different types of input they can get from a user
Decide what type of program they design based in the user input received
Define what a modulus operator is
List the process for writing this type of program
List the steeps for creating a graphics object on the screen
Understand the importance of constraints in a program
Define a magic number and the problem with using them in a program
Understand and utilize Boolean logic and logical operators in a program
Develop examples of a Boolean
Define what a comparison operator is and when to use them
Develop If/Else logic from examples in their day to day life
Compare the For loop in Karel to the For loop in JavaScript
Use debugging techniques learned in the previous unit to programs created with JavaScript
Identify the parts of the For loop
Explain how to write a For loop
9
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Use the Randomizer in program code to simulate a random coin flip and dice roll
Compare While loops in JavaScript to those in Karel
Define what a loop and a half is and when to use it
Define what a Parameter is and site three examples of day to day tasks that you can turn into a problem of functions
and parameters
Come up with three examples of day-to-day tasks that you can turn into a problem of functions and parameters and
return value
Define what a global variable is and use Return values, Local variables and Scope
Formative Assessments:
Grocery
Store, Basic Math in JavaScript, Simple Calculator, Dollars to Pounds, Dividing Up Groups, T-Shirt Shop, Running Speed,
Graphics, Graphics Hello World, Blue Circle, Red Rectangle, 8 Ball, French Flag, Snowman, Booleans, First Boolean,
Do You
Have a Dog?, Logical Operators, Light Switch, President, Wasting Time, Can You Graduate?, The Weekend, Comparison
Operators, Walk into a Bar, Grade Range, Rolling Dice, All Star, If Statements, Negative Numbers, Great Names,
Even
and Odd, Secret Password, Teenagers, Stop Light, Basic For Loop,
For Loop, Chalkboard, Caterpillar,
Unit 5
Animation and Games
10
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Unit Summary:
Students will expand on the knowledge acquired in the previous unit and develop more interactive
applications using graphics and animations. Concepts covered previously will be mastered and applied.
NJCCCS
8.1.12.B.01 Creativity and
Innovation (Tech Ed)
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
Define what a computer game is? What makes a computer game a good game? What is user
interactivity? Now that you have made your first game, what are some other games you think you can make?
Instructional Outcomes:
What will the students learn? SWBAT:
Use the Timer command
Differentiate between when to use the Timer command and the While loop
Identify what global variables are
Understand why to use a global variable on an object that you change in a time?
Mix local and global variables when using a timer
Recognize when to use local and global variables
Figure out a way to keep track of information when using a timer
Identify and define what a mouse event is
Design a program with user interaction
Define and identify what a keyboard event is
Design a program with a keyboard event
Define what a key code is
Write general functions
List the importance of using return values when coding
FormativeAssessments:
Completionofdailyassignments
Informalchecksforunderstanding
11
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Student handouts
Class discussions and feedback
Spinner, Growing Circle, Paint Splatter, Example: Random Ghosts, Random Ghosts, Random Fireworks, Circle Wall,
Example:
Bouncing Ball, Bouncing Ball, Hotspot Ball, Trail, Mouse Events: Mouse Clicked, Click for Circles, Click for Ghosts, Teleporting
Ball, Pause, Mouse Events: Mouse Moved, Simple Painting, Colorful Drag to Paint, Coordinates, Coordinates (finish up), Target,
Example: Drawing Lines, Drawing Lines, Leash, Key Events, Keyboard Square, Basic Snake, Crazy Ball Game 1, Crazy Ball Game 2,
Drag and Drop, Bricks, Ball and Paddle, Breakout, Catch up, and Finish up module
Unit 6
Capstone Project
Unit Summary:
Students will complete a capstone project based on the skills acquired during the course. They will utilize
programming syntax (code) and skills mastered throughout the semester.
NJCCCS
8.1.12.B.01 Creativity and
Innovation (Tech Ed)
Design and pilot a digital learning game to demonstrate knowledge and skills related to one or
more content areas or a real world situation.
8.1.12.A.03 Technology
Operations and Concepts
Participate in online courses learning communities social networks or virtual worlds and
recognize them as resources for lifelong learning.
8.1.12.F.2 Technology
Operations and Concepts
Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address educational, career, personal, and social needs.
Apply critical thinking and problem-solving strategies during structured learning experiences.
Essential Questions:
Define what a computer game is? What makes a computer game a good game? What is user
interactivity? Now that you have made your first game, what are some other games you think you can make?
12
PLUMSTEDTOWNSHIPSCHOOLDISTRICT
AlignedtoCommonCoreStateStandards
CourseTitle:IntroductiontoProgramming
Instructional Outcomes:
What will the students learn? SWBAT
Formative Assessments:
13