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Wei - Lun Tsai

660 Bush Street No.508 San Francisco, CA 94108


tsai.weilun@gmail.com 1.415. 806. 6709
Online Portfolio
http://onlinewlt.blogspot.com

OBJECTIVE

• Digital Modeler Position

EXPERIENCE

• Character Artist at Sony Computer Entertainment America (Mar- Present)


Visual Art Service Group

• Freelance character Artist Client: Disney Consumer Products (Jun- Feb 2010)
Tron2 (2010)
Modeling, pose, texturing and lighting

• Artist Internship at Sony Computer Entertainment America (July- Sep 2009)


July 2009 - Sep2009 (3 months) God Of War 3
During the internship, I learned really thing from art director and talented colleagues. I did
clean up
model, creating Hi-res models, creating textures and various pass, include hand paint and
photo real
texturing map.
Shipped Works in God of War3:
1.Krato's bonus model with different concept design.
Model hi-res in Zbrush and textured in Photoshop and final set up into game level in Maya.
2. Four Large statues in game. (will show description after game released )Model, clean up and
recreate texture (color,spec and normal)

• Publishing: " Clown, Mr Bocelli "


selected artist in Ballistic Publishing's Character Modeling 3

• 2009 Academy Of Art University Spring Show Hard Surface


"honorable mention"

• 2009 San Francisco WonderCon2009 exhibitor


Director choice students at school booth

• 2005 National Museum of Natural Science(Taiwan)


Digitalized old documentary into digital format
Made digital dinosaur models of film “Return into Jurassic”

• 2004 Computer Graphic,Digital Content Institute.(Taiwan)


Familiarized students with every function of 3D Studio Max software Trained students on
modeling and texturing skills to reach expected level Led animation each group’s final project

SKILLS

• Maya, Z-brush, Mudbox


Specializing in both organic and hard surface modeling. Also familiar with Normal map and
displacement
Good topology knowledge of organic and hard surface model
Ability for creating Texturing map, Uv map

• Renderman
Displacement/Lighting/Subsurface Scattering

• Photoshop, Illustrator, 3D Body paint


Familiar with painting/Texture/ image processing / color manipulating tools

• After Effect, Premiere


Composite video skill
• Plus
Fine Art background, sculpture, Good anatomy knowledge of human

EDUCATION

• 2007~2009 Academy of Art University, San Francisco, CA, Expected 2009 Fall MFA, 3D
Modeling
• 2001~2005 Bachelor of Arts, Department Of Digital Content Design(Taiwan)

Cover Letter
My name is WeiLun tsai, I have been using 3d programs more than 5 years. My abilities of 3d
program are creating realistic model include human and creature, and the model follows good
topology which are good for project and animation. I experienced sculpture class that really
helps me when I working in Zbrush. I familiar with uv map arrangement for texture, and use
Photoshop and 3d body paint to achieve different level of texturing. Furthermore, I do believe
lighting is important for the model presentation, so I have good knowledge of lighting field.

Observation helps me a lot, and it’s an effective way in modeling. For a instance, when I decide
to make a project, I start to observe everything in my environment as it is useful for modeling.
All things around my life will become my references and they show me many clues about
“Form,” References are very important and necessary for the artist; nobody can have good
concept without references. If I am doing model of realistic human, I stay somewhere and then
observe people laughing or doing actions. All things will be my motion references which are
better than a static image. Furthermore, I collect many various traditional images such as
drawings or photographs that can increase my artistic sense. I have been doing this effectively
for a long time; however, observation is a powerful tool to make modeling skills stronger.

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