Professional Documents
Culture Documents
12 de Abril de 2005
Index
Abstract ............................................................................................................................... 3
Resumo ............................................................................................................................... 4
Acknowledgments............................................................................................................... 5
Chapter I – Introduction...................................................................................................... 6
Alentejo Digital............................................................................................................. 55
Trás-os-montes Digital.................................................................................................. 66
Mobilizing the information society with digital cities and regions .............................. 72
Conceptual framework.................................................................................................. 82
Public policies and the social and cultural shaping of ICTs ......................................... 86
References....................................................................................................................... 102
2
Abstract
The development of case studies in selected Portuguese cities and regions which have
been engaged in “digital city and region” projects is considered in this dissertation in
a way to discuss main challenges, and opportunities, for mobilizing the information
society in Portugal. This dissertation grew out of the interest of understanding the
knowledge networks have the potential to attract people, energize communities and
make both public administration and markets more effective, but they require
technologies (ICTs). It is argued that the territory is a basic infrastructure that justifies
and invites for the construction of several layers of information, but above all for
communication infrastructures and digital contents well arranged with local contexts.
3
Resumo
4
Acknowledgments
This dissertation would never been completed without the help of many people. My
first acknowledgement goes to my family. All along this study, they shared my
enthusiasm for studying and trying to better understand the world where we live. I’m
also grateful to all the teachers of the Master program for providing information and
sharing their knowledge with me, in particular I would like to express my appreciation
to Rui Santos for his extraordinarily useful comments and criticisms. One very special
word of gratitude goes to Manuel Heitor. Without his deep involvement in this project
and continuous support during the last two years it would be literally impossible to
finish both my Master program and this dissertation. I’m also deeply indebted to a
large number of people directly involved in the Portuguese Digital Cities projects,
namely, Lusitana Fonseca (Aveiro Digital), Armando Marques (Alentejo Digital), Rui
Tocha (Centimfe – Marinha Grande), José Bulas Cruz, Arsénio Reis (Trás-os-montes
Digital), José Adriano and João Paulo (Bragança Digital). They provided me with raw
materials and insightful suggestions upon which I have build this dissertation. I also
would like to thank Jaime Quesado and Pedro Martins from POSI for introducing me
to the details of public funding and letting me work closely with the next generation
of Portuguese Digital Cities. One last word is reserved for my extraordinary friends
from the Master program: not only they helped me to survive the classes, but they
5
Chapter I – Introduction
When I searched for “digital city” at www.yahoo.com on February 25th, 2004, the
result was a list of about 805,000 links. I could add another 160,000 links for “virtual
city” or 517,000 for “virtual community”. The ever growing number of information
Browsing through the results list, right on the top, I’m invited to visit AOL Digital
visitors in many cities across the USA”. More than 300 regions and metropolitan
public / private sector partnership led by Bristol City Council. It aims to “stimulate the
the community that makes up the City of Bristol”, including local information,
vehicles for investigation and removal, reporting damaged or faulty street lighting for
repair, paying council bills on-line through a secure service, searching catalogues of
many records held by Bristol Record Office, filling application forms for council
6
taxes, housing registering, planning applications, searching the city wide library
Third on the results list, I find the link to the Digital City Kyoto Prototype
experiences of digital city projects, that includes, among other ideas, 2D scalable
and 3D VRML based models (FreeWalk) of the real city (Koda, 2003; Ishida, 2003). I
will have the opportunity discuss that particular project further on in this dissertation.
If I jump over a few redundant links to AOL’s Digital Cities (New York and Chicago),
information about the island of Aruba”. Although the last updated information seems
to be the carnival of 1999 and the election of Miss Aruba 1999, it gives a warm
your thoughts, and make a friend”. Promoted by a local cybercafé, Café Internet NV,
supplied by third parties and subscribers. [It] exercises no control over, and accepts no
responsibility for the content of the information passing through Café Internet NV’s
Further down the list, number five on our counting, as long as I skip more redundant
links to AOL’s city guides (Travel & Booking and MapQuest Maps), I can visit
e-government initiative that is “rapidly transforming [Hull] into a World Class Digital
City. The City has its own telecommunications company, Kingston Communications,
7
private and public sectors to take maximum advantage of our unique position. [Their]
vision is to become a world top ten information age city by 2005”. Hull is proud to be
million pounds in Kingston upon Hull to develop its new local digital service Vision".
Not surprisingly, the first five results (Figures 1-6) correspond exactly to the most
bottom-up five basic design patterns can be identified: (a) digital city as a highly
wired territory (Hull Digital City); (b) community network (Aruba Digital City); (c)
portal (Digital Bristol); and (e) commercial city guides (Digitalcity.com). While the
first example concentrates on digital infrastructure, the other four are manifestations
whole new patterns that emulate the vast diversity of real cities are also emerging.
Building on case studies of selected Portuguese cities and regions which have been
engaged “digital cities and regions” projects, this dissertation will go beyond the
patterns above mentioned and it will discuss the main challenges and opportunities for
mobilizing the information society in Europe, with emphasis for the conditions
telecommunications and computers networks within the urban context as a new city
8
Figure 1 – digitalcity.com Figure 2 – Digital Bristol
Figure 3 – Kyoto Digital City Prototype List Figure 4 - 3D Kyoto (Shijo Area)
Figure 5 - Aruba Digital City Figure 6 – Kingston upon Hull Digital City
In the remaining of this chapter, I will first introduce the present the scope of the work.
Then, I will quickly present the examples of Amsterdam Digital City and Kyoto
Digital City. Probably, expressions like “digital city” will disappear over time, as it
has happened with “industrial city” and “garden city”, but presently, it is important to
9
link these terms, considered here collectively as geography based knowledge
networks, with possible scenarios for the future of our cities and countryside.
The text follows with the discussion of some of the currents concepts of information
society, namely in Europe, and provide a brief comparison between the different
European member states early action plans and agendas for the development of the
policies in the discussion of digital cities from the very beginning: the mix of the first
projects and initiatives in Portugal was somehow designed and entirely funded by the
Portuguese Government following European policies with the help from European
structural funds. With the benefit of hindsight, it is clear that to understand the context
and the conditions for the development of the first Portuguese digital cities and
regions it is necessary to frame in time and space the beliefs and constraints
surrounding the Internet boom and its expected effects on economy, social behaviors
and politics.
I will close the introductory chapter presenting the research question and developing
some hypothesis to frame the discussion of the research findings and results.
In the second chapter, after introducing the methodology, called C3ITIES, I will
present 4 selected case studies of Portuguese digital cities and regions: Alentejo
Digital, Aveiro Digital, Bragança Digital and Trás-os-montes Digital. Three other
cities (Marinha Grande, Guarda and Castelo Branco) were involved in the first phase
of the Portuguese Digital Cities Program, but except for some very specific initiatives
(e.g. the broadband connection for swapping CAD files among firms in the moulding-
forming industry at Marinha Grande), empirical data wasn’t reliable and/or could not
be obtained.
10
In the last chapter I will discuss the findings and present my conclusions. First, I will
summarize and bring together the main areas covered in the dissertation and then
present the final comments. They will include recommendations for future public
This dissertation grew out of the interest of understanding the processes of innovation
throughout the history of mankind, society and technologies co-evolve shaping, and
being shaped by, the places and spaces where we live. The variety and intricacy of
technologies (ICTs) afford new scenarios for territorial development and provide a
new kind of networked infrastructure that will have a profound and lasting effect on
The analysis builds on the development of human and social contexts at a regional
knowledge networks. The first generation digital cities have shown the need to build
flexible and interoperable technological infrastructures, yet robust and user friendly,
In previous work (Heitor and Moutinho, 2004), digital cities were presented in terms
11
metropolitan systems of innovation (Fischer, Diez and Snickars, 2001), and
and urban development were also addressed in previous work (Conceição et. al, 2005)
building on the work about mobile regions (Mc Knight et al., 2002). This dissertation
mainly addresses public policies promoting digital cities as a mobilizer for the
basic infrastructure that justifies and invites for the construction of several layers of
information about cities and regions were people live, visit or do business. Digital
cities schemes may encourage the global legibility of the information architecture of
the territory and promote broad and informed participation in the decision-making
process of the future of its entire influence area and not only within city limits.
Furthermore, Portuguese digital cities projects may become one of the basic building
with the ultimate goal of attracting new communities of users and building the
for digital services are two of the most important the critical factor for implementing
digital cities, requiring proper incentives and institutional settings (Moutinho and
Heitor, 2004).
Although we are still in a very early and limited stage of what Mitchell (1995) called
‘cities of bits’, it is clear that it has become a “commonplace” to discuss the diffusion
of knowledge, and the information society in general, in close association with the
Steinmueller, 2000; Castells, 2001). In this context, the European agenda for the
Information Society aimed to achieve three broad objectives: (a) bringing every
citizen, home and school, every business and administration, into the digital age and
12
online; (b) creating a digitally literate Europe, supported by an entrepreneurial culture
ready to finance and develop new ideas; (c) ensuring the whole process is socially
Commission, 2000). The evidence calls for our attention for the critical role of public
funding and the dynamic adaptation and development of the context necessary to
The scope of this work focus on a specific set of projects developed in Portugal
between 1998 and 2000. Seven projects for the development of digital cities and
regions were submitted to and approved by the Ministry of Science and Technology.
Each one of the 7 projects included a broad range of loosely coupled initiatives
local economy (telework and e-commerce), and accessibility for citizens with special
As we could hint from the examples mentioned in the first section, there is not a
unified understanding about digital cities. The first Portuguese digital cities projects
were also much diversified. Perhaps, their diverse interpretations reflect the relative
infancy of this concept. Innovations are often fuzzy at the beginning, and it takes a
while before they establish their own evolutionary paths from preexisting ones or
simply fade out. Maybe instead, these varied readings about digital cities simply
mirror the different views about real cities and they will still coexist for a long time.
different perspective, sometimes conflicting with others, about the urban phenomenon.
But I assume that most of them would agree that technology has always transformed
13
somehow urban forms and meanings through history. Sewage systems, motorways,
networks have shaped and have been concurrently shaped by urban processes. My
point of view is that the rapid co-evolution of cities and technologies blur all
life, occasionally even invisible to city dweller, concepts like “digital cities”, as
oblivion.
society. Cities, and in our case digital cities, are places of dense and energized
crowding, using Kostof’s (1991) image about the urban processes, that can provide an
Cities are complex structures that come in all sizes, shapes and configurations. Their
varied forms and functions are the outcome of several urban processes – physical,
social, institutional and economical – that dynamically contribute across time and
particular places. Consequently, there are different perspectives to read the making or
Architects and urban planners usually concentrate on form, patterns, structure and
relationships among the various components, living and non-living, of a city (Kostof ,
1991). Engineers mostly give attention to infrastructures, utilities and artefacts that
make cities work. Urban economists prefer to analyze the spatial aspects of decision
making of firms and households (O’Sullivan, 2003). Sociologists and geographers are
14
inclined towards studying interactions among people and communities within the
urban environment and their effect in the production of the urban spaces and places
(Castells, 1898; Valentine, 2001). Most of these perspectives tend to enhance one or
another aspect of urban life to explain or to predict, at least partially, the outcome of
perspectives converge: cities are currently the foci of creativity and innovation that
continuously co-evolve with the economic, social, cultural and political society,
Figure 7 – Evolution of world’s urban and rural populations; Source: United Nations, 2002.
For the first time in human history, the urban population is matching the rural
population (Figure 7). While in 1950, 29.76% of the world population lived in urban
areas, this value rose noticeably to 37.95% in 1975, 47.28% in 2000, and is expected
to reach 60.22% in 2030. The total urban population will actually grow more than six
fold from 0.74 billion in 1950 to 4.98 billion in 2030, when about four fifths of city
dwellers will reside in less developed regions. In fact, most of the expected world
15
population increase from 2000 to 2030, which is expected to amount 2.21 billion new
where it will exceed 2 billion new residents. For the same period, the average annual
growth rate of 1.85% for population in urban areas will almost double the annual rate
for the total population of the world (1.04%). Also, seventeen megacities, exceeding
10 million inhabitants each, can be found in the world today (United Nations,
2002).The image of the city has evolved accordingly, from socially coherent and
(Amin, 2002). In his seminal book, Peter Hall (2002) renders some theoretical visions
of the urban phenomenon starting with the influential ideas of Ebenezer Howard
(Garden Cities) and Patrick Guedes (Regional City) at the turn of the nineteenth
and its counterpart; and the city as a machine of wealth creation. But at the end of the
twentieth century, a new paradigm has emerged with Castells’ “Informational City”
first the concentration of knowledge as the source of profit and, secondly, the export
horizontal, loosely connected networks directed by elite experts at the centre replaced
While these visions enhance one or another aspect of the urban daily life, most agree
that cities are characterized by dense and heterogeneous singularities of people and
buildings in a specific place, or as proposed by Spiro Kostof (1991), “cities are places
where a certain energized crowding of people takes place”. And he adds that a city
16
has “nothing to do with absolute size or absolute numbers: it has to do with settlement
density”. This density, among other possibilities, increases the opportunities for social
networking (Breheny, 2001), one of the main enablers of localized innovation and
ability of Internet technology, […] the commercial Internet clustered in a few regions
within the United States during the period from 1994 to 2000. The existence of these
agglomerations runs counter to expectations that the Internet would bring the “end of
geography”.
Figure 8 – Percentage of population living in urban areas for Europe and Portugal for the period
between 1950-2030 (estimates since 1991); Source: (United Nations, 2002).
overall reduction of population density in urban areas has a significant effect on the
17
requiring considerable capital investments. Therefore, competitive access to
use of unbundled network elements of the incumbent carrier(s). New business models
can play a disruptive role in pricing and may accelerate the diffusion of new products
and services in the telecommunication market (McKnight, Vaaler and Katz 2002).
The convergence of fresh interpretations of the urban processes and the new promises
of ICTs, particularly those related with virtual communities and virtual reality, created
contemporary city: the “digital city”. This original concept proposes “to build an
arena in which people in regional communities can interact and share knowledge,
experiences, and mutual interests. Digital cities integrate urban information (both
achievable and real time) and create public spaces on the Internet for people
living/visiting the cities” (Ishida, 2002). In this dissertation I will extend this
The first known “digital city” was based on Amsterdam’s well studied community
network experiment in 1994 (DDS – De Digitale Stad), based on the FreeNets and
Community Networks in the USA and in Canada (see Figure 9). The goal was to
provide an electronic space for political discussion and participation in the ten weeks
that preceded local elections. The initial success (10,000 registered users in the first
weeks) quickly transformed a “grassroots and subsidized initiative [...] into a non-
and employing (in 1998) more than 25 persons (all together filling 17 full time
18
positions)”. The revenues, at that period, came mainly from services like consulting,
users (150,000 by January 2001), the demand for these services declined steadily due
to, among other factors, the ever growing competition, and, consequently, the
sustainability was threatened. The lack of funding prevented some strategic functional
or technological upgrades and contributed decisively for the downward spiral that
production) or sold (school portal, Internet access and Web hosting services) until the
initiatives were undertaken in the Netherlands. Some of these failed, while others
remained much smaller, less developed, and less visible. This indicates that the
success of the DDS was highly contextual, based on timing, and on the local
19
Another very well known early experience was based in the “Kyoto Digital City”
project, as launched by NTT and Kyoto University in 1998 aiming to “create next-
generation systems for digital communities and to explore basic research issues”
(Ishida, 2004). A three-layered model, strongly connected with the real city, was
proposed and consisted of three layers, namely: (a) information layer (real-time data
acquisition and databases); (b) interface layer (2D maps and 3D virtual reality); and
(c) interaction layer (community building and communication). The first phase of the
Kyoto Digital City was developed and housed in the NTT Open Laboratory, aiming to
“promote research without restraint”, and where the subjects “were discovered while
doing it, the research papers were published afterwards” and the “norm was “move
then think”.
Nevertheless, as clearly noted by Ishida (2004), this open environment failed to solve
terminated the project, which was initially supposed to run for three years, after one
and a half years” (see Figure 10). Then, the Digital City Kyoto Experimentation
e.html), the “Digital City Kyoto Prototype”, provided 34 services divided in four
websites, a georeferenced city guide (i.e., GeoLink, with more than 5,000 links) and a
virtual representation of shopping streets (i.e., 3D Kyoto). After two years and only
150,000 accesses, this second phase ended in September 2001 (see also Ishida, Aurigi
20
Figure 10 - Example of an interface of Kyoto Digital City. Source: (Ishida, 2002)
The two projects mentioned above has influenced over the last decade many city
developments and still guide “digital city” projects over the world. However, context
cities (Moutinho and Heitor, 2004, 2005) and have raised the process of looking for
best practices. The question is that analysis has shown us to reject the notion of the
“one best way” and that networked places need to be designed holistically, coping
To understand the circumstances that gave birth to the Portuguese Digital Cities
Program in 1998, it is necessary to follow a series of events and ideas that include a
21
variety of socio-technical aspects included in several political strategies, agendas and
action plans.
the improvement of research productivity; with the need to patent and protect
prospects of e-commerce and electronic democracy; and with the need for lifelong
There are several interpretations and connotations for the term “Information Society”
since it was coined by Yoneji Masuda in a futurology study published in 1972 entitled
"The Plan for Information Society: A national goal toward the year 2000” (Finneman,
1999). Therefore, it is important to present at this point the exact meaning used in this
dissertation. But first, some of the most common definitions will be discussed.
technological, economic, occupational, spatial and cultural. About the first category,
he points out that “is not that this is unavoidably technologically determinist – in that
is that it relegates into an entirely separate division social, economic and political
22
activities and in a certain point of time “we may speak of an information society.
[Nonetheless,] behind the weighty statistical tables that are resonant of objective
construct categories and what to include and exclude from the information sector”.
employment and the rise of the service sector employment […] interpreted as the loss
of manual jobs and its replacement with white-collar work. The spatial definition
derives from the “emphasis on information networks which connect locations and in
consequence can have profound effects on the organization of time and space”. This
perspective is implicit in most of the digital cities projects. The dialects of “space of
places” and “space of flows” (Castells, 2000), where the constraints of time and space
were challenged, would open up the path for the global networked society. About the
last category, Webster argues, that “from the pattern of our everyday lives, that there
(Mattelart, 2001), sociological (Katz and Rice, 2002; Wellman and Haythornthwaite,
2002) or even skeptical views about the information age (May, 2002).
I will consider the definition of information society an open issue in this dissertation
and use a very broad approach to accept as useful most of the meanings and
23
European Perspectives on the Information Society
The development of the information society in Europe follows a dual strategy. While
member states are stimulated to address national challenges and opportunities with
plays an important role defining top-down strategies, policies and standards for the
European Union as a whole (Dearnley and Feather, 2001). Therefore, to fully realize
the varied aspects of the information society in Europe, it is important to follow both
national and European paths, namely by revising the strategic documents that
At the Lisbon Summit in March 2000, European governments agreed that Europe
should become “the most competitive knowledge-based society in the world by 2010”
(European Commission, 2002). The push towards the institutional development of the
Information Society in Europe started nonetheless much earlier, in 1993, when the
employment: The challenges and ways forward into the 21st century”.
It considered that:
and consumption patterns are undergoing changes which will have long-
term effects comparable with the first industrial revolution. This is the
24
production structures and methods. It will spell changes in the way
with workers. Small businesses will benefit most: the new communication
turnover; they will also be very much in evidence on the major markets
flexibility possible with regard to working hours, the place of work itself
scale never possible before. The need for physical mobility will be
The white paper reflected the belief that ICTs, when stimulated by political initiatives,
unemployment and the social divide. It was followed by another important document,
the “Bangemann Report”, prepared in 1994 for the European Council by Members of
power to carry us into the Information Age, that actions must be taken at
The Report reckoned that “throughout the world, information and communications
technologies are generating a new industrial revolution already as significant and far-
store, retrieve and communicate information in whatever form it may take - oral,
written or visual - unconstrained by distance, time and volume. This revolution adds
huge new capacities to human intelligence and constitutes a resource which changes
way we work together and the way we live together”. It focused on strengthening
industries. However, that would “NOT mean more public money, financial assistance,
partnership between the private and public sectors to carry Europe forward into the
information society”.
26
It was particularly significant for digital cities projects in Portugal the areas of
application considered in the report as the building blocks of the information society:
teleworking (more jobs, new jobs, for a mobile society), distance learning (life long
learning for a changing society), network for Universities and research centres
(networking Europe's brain power), telematic services for SMEs (relaunching a main
engine for growth and employment in Europe), road traffic management (electronic
roads for better quality of life), air traffic control (an electronic airway for Europe),
health care networks (less costly and more effective healthcare systems for Europe's
After the report, the European Council, during its meeting at Corfu in 1994,
acknowledge the need for “permanent co-ordination instrument to ensure that the
various parties involved - public and private - are working along the same lines. This
appointment in each Member State of a person responsible at ministerial level for co-
ordinating all aspects of the subject (political, financial and regulatory) with a view
Gibbs et al. (2000) pointed out that “these themes were elaborated upon in the action
plan from the European Commission, “Europe’s Way to the Information Society”,
while problems of regional cohesion and balance were only treated in brief. […] The
Commission launched a study of the impacts and benefits of the information society
27
for regional, economic and social cohesion. Besides this, only pilot projects and
specific networks were envisaged in cooperation with cities and regions”. The action
1. “the regulatory and legal framework, for which new proposals will
be made, in particular regarding telecommunications infrastructure
and services, on the protection of intellectual property rights and of
privacy, on media concentration, as well as the updating of the "rules
of the game" for the free movement of TV broadcast in the
Community;
Several other documents were released by the European Commission between 1994
and 1997, e.g. “The information society: from Corfu to Dublin”, “The implications of
the information society for European Union policies - Preparing the next steps” and
“Europe at the forefront of the global information society: rolling action plan”, but the
most influent one was the “Building the European Information Society for us all: final
policy report of the high-level expert group” (European Commission, 1997). It gave a
28
long list of recommendations, including “the death of distance”, meaning pushing
Gibbs et al. (2000) interpreted that “overall, it can be argued that European
Commission and Council documents on the Information Society pay only limited
attention to the impact of telematics upon the EU’s regions and, while they are
optimistic about the impact, they do not adopt a critical approach to verify this,
although the inauguration of the High Level Group of Experts indicated that an
Table 1 summarizes several strategies and action plans of selected European countries.
They provide a clear view of the European conceptual trends through time and space.
29
2003 Modernizing Government
Modern government could be characterized by the
following:
1. A new vision of control;
2. Better embedding of policy implementation in the
policy process;
3. Modernization of accountability, supervision, and
scrutiny;
4. Citizen involvement in policy formation;
5. Better service provision;
6. Modern inter-administration relationships;
7. Impact on the back-office structural organization
of government.
Norway 2000 eNorway
Three basic pre-requisites: access – knowledge –
confidence
1. The Government will contribute to greater
accessibility so that everyone has access to the
new technology.
2. The Government will increase the population's
knowledge in and understanding of the use of
ICT, so that individuals will be able to use ICT as
a tool based on their own needs and desires.
3. The Government will implement measures, laws
and regulations that increase people's confidence
in the technology. The Internet must be secure
and available to everyone – irrespective of his or
her level of expertise.
2000 eNorway 2.0
New challenges in ICT policy:
1. Removal of obstacles to electronic
communication
2. ICT vulnerability
3. Broadband
4. 24-hour access to administrative services
5. VAT Reform
6. ICT-statistics and benchmarking
7. eEurope 2002
2004 eNorway 3.0
Main challenges in respect of IT policy:
1. Online Government
2. Electronic commerce and communications
3. IT, telecommunications and media convergence
4. Norwegian content
5. The ICT industry: A dynamo for growth
6. The disabled
7. Health and social welfare
8. A sustainable information society
9. ICT statistics and benchmarking
10. Individuals, culture and the environment
30
Finland 1994 “National Information Society Strategy”
Five key targets for the strategy:
1. Renewal of business and the public sector through
information technology and information networks
2. Transform information industry into one of
Finland’s most important future businesses
3. Improve competitiveness in information and
communication technology skills
4. Universal access to information society services
and basic skills in their utilization
5. Competitiveness and service capability
1995 “Education, Training and Research in the Information
Society: a national strategy”
The main strategic principles:
1. From instant training towards continuous learning
2. Information society skills for all
3. Professional skills in ICT
4. Teachers have a central role
5. Knowledge products and services must be
developed
6. Research into the information society
7. Information networks of education and research
8. Supportive conditions, such as legal aspects and
standardization
1998 “Quality of Life, Knowledge and Competitiveness:
Premises and objectives for strategic development of the
Finnish information society”
Main objectives for strategic development:
1. Increase welfare and offer jobs and income
2. Provide equal opportunities for the acquisition
and management of information and for the
development of knowledge
3. Improve conditions for entrepreneurship and the
quality of working life and promote
competitiveness
4. Increase opportunities for human interaction and
cooperation
5. Strengthen democracy and opportunities for
social influence
6. Improve security and the individual's data
protection and status as a consumer
7. Develop services and cultural provision and
increase international interaction
8. Boost Finland's attractiveness as a location for
innovative enterprises
9. Alleviate inequality between regions
10. Support the objectives of sustainable
development.
31
Italy 2000 An Action Plan for the Information Society
The Government’s plan will be completed with measures
to stimulate innovation in government services (e-
government), to develop e-commerce and to define rules
and rights with regard to competition, network access and
infrastructure.
Objectives for 2001
1. 15 laboratories and university courses in
economics and information and communication
technology;
2. 5 university-based centres of excellence devoted
to ICT;
3. 40 public multimedia centres for training and
access to ICT. They will remain open during
evening hours;
4. 1 computer for every 25 students at the primary
school level;
5. 1 computer for every 10 students at the secondary
school level;
6. 900,000 hours of training for teachers, organised
at the regional level;
7. Professional ICT training for 150,000 workers,
with 1000 new trainers;
8. Free training courses for the unemployed in
southern Italy;
2000 eGovernment Action Plan
1. Networking infrastructure
2. Extranet of local administrations
3. Information and Service portals
4. Computerization of local government
5. Integration of civic registers
6. Notification of changes in personal data
7. System for interchange between Property
Registers and municipalities
8. Electronic I.D. card
9. Promotion of digital signatures
10. Computerized management of documents
11. eProcurement
12. Training actions
2002 Government's guidelines for the development of the
Information Society
1. Transforming the public administration:
e-government
2. Human capital (Digital literacy and eLearning)
3. Infrastructure (Broadband and digital signatures)
4. Industrial policy (electronic commerce, SMEs,
Teleworking, Telemedicine and Tourism)
United 1995 “Information Society Initiative (ISI)”
Kingdom The ISI was an umbrella for a large number of ICT
activities and programmes. Between 1996 and 2000 there
32
were 26 component activities / programmes, including:
1. Marketing, Awareness and Delivery Programme
2. Local Support Centres (LSCs)
3. Multimedia Demonstrator Programme
4. The Information Society Creativity Awards
France 1998 “Action Programme for the Information Society
(PAGSI)”
6 priority axes:
1. Computers and Internet access in schools
2. Multimedia contents
3. Modernization of public services
4. Electronic commerce
5. Technological innovation
6. Market regulation
2002 Plan RE/SO 2007
1. Electronic commerce
2. Diffusion and appropriation of new technologies
(ex.video games industry)
3. Telecommunications
Spain 1999 “INFO XXI: an information Society for all”
Three main guidelines
1. providing ICT sector with fresh momentum by
completing the regulation and competition
promotion process
2. improving e-government
3. improving access to information society for both
citizens ad companies
2001 Action Plan INFO XXI 2001-2003
More than 250 actions in 7 axis of development
1. Education
2. Employment
3. Innovation
4. Effectiveness
5. Social cohesion
6. Quality of life
7. Promotion of Spain abroad
2003 España.es
1. Public administration (administacion.es)
2. Education (educaion.es)
3. SMEs (pymes.es)
4. Internet access (navega.es)
5. Contents (contenidos.es)
6. Mobilization (Comunicacion.es)
7. New action plan for R&D
Ireland 2002 Building the knowledge society
Key Messages for Government
1. The Broadband Challenge
2. The Innovation Challenge
3. The Skills Challenge
33
2003 Ireland’s Broadband Future
These include the commitment to extending open access
MAN (Metropolitan Area Network) infrastructure to all
population centres of greater that 1,500 people, the Group
Broadband Scheme to promote rollout to smaller towns
and rural areas, and the appointment of e-Net as the
Managed Services Entity (MSE) to manage the open
access MAN infrastructure on behalf of government.
2003 eGovernment Report
There is more to e-government than simply putting
services
online. ICT is essentially a tool for better government –
better public services, better information management,
better collaboration across agencies.
Advice to step back from the commitment of putting all
services online by 2005 as an end in itself, and to
prioritize those services that will have greatest impact.
Greece 1999 Greece in the Information Society: Strategy and Actions
1. Open and effective public administration
2. New technologies in education and scientific
research
3. Economic development and competitiveness
4. Employment in the Information Society
5. Quality of life: Health, transport, the environment
2000-06 Operational Programme “Information Society
Action lines:
1. Education and culture
measure 1.1. equipping and networking schools
measure 1.2. new technologies in education
measure 1.3. documentation, management,
promotion of greek cultural heritage
2. Citizens and quality of life
measure 2.1. government on line: business plans,
studies and pilot projects
measure 2.2. government on line
measure 2.3. administration of the structural funds
and transition to the euro
measure 2.4. regional geographic information
systems and innovative actions
measure 2.5. training and modernization in the
public administration
measure 2.6. ICT applications in health and welfare
measure 2.7. training and organizational reform in
health and welfare
measure 2.8. ”intelligent transport”
3. development and employment in the digital economy
measure 3.1. a “digital” environment for the new
economy
measure 3.2. business in the digital economy
measure 3.3. research and technological
34
development for the IS
measure 3.4. skills upgrading
measure 3.5. employment promotion for the is
4. communications
Table 1 - Information Society strategic and/or action plans in selected European Countries
between 1990 and 2000. Sources: (Chatrie, I. and Wraight, P., 2000; European Institute of Public
Administration, 2003; Kenniscentrum ELO, 2005; Kasvio, 1997; Niemi, 2003; Finnish National
Fund for Research and Development, 1998; UK’s Department of Trade and Industry (DTI),
2003; France’s Comité interministériel pour la société de l'information (CISI), 1999; Greece’s
http://en.infosoc.gr/; Ireland’s http://www.isc.ie/.
addressed a broad range of issues related with electronic democracy, digital divide,
The following year, 1998, the Portuguese Digital Cities Program was launched (Veiga,
2000). It proposed four action lines: (a) improve quality of life in cities, mainly
through the provision of electronic local administration services and telemedicine; (b)
employment, including access to new markets, teleworking and ecommerce; and (d)
contribute to fight info-exclusion and help citizens with special needs. 7 cities or
35
regions were invited to participate in the program through a diverse mix of
previous beliefs and only occasionally, notably in the case of Aveiro, local needs and
But to better understand the positioning of Portugal among other European countries
it necessary to focus our attention to the diffusion of ICTs. Figure 11 presents the
intensity of ICT expenditure in 1997 against the growth rate of this intensity from
and Heitor, 2003), the results show that Portugal was the leading OECD country in
the growth rate of ICT expenditure from 1992 to 1997, with a growth rate of more
36
than 10%, and mainly accounted for by increases in expenditures in
particularly low, below 1%, and only Turkey, Greece and Poland have shares of
expenditure on IT software and services below the Portuguese value. The growth in
In terms of my analysis, I would like to argue that the figure shows large variations
engaged in the new techno economic paradigm (Freeman and Louçã, 2002). Most
countries are clustered in the bottom of the figure, with growth rates below 4%. The
Table 2 - Expected ICT Expenditure per capita for selected European Regions, 2000-06; Source:
Tsipouris, 2000
37
The evidence of still low absolute investments on ICT in Portugal is clearly illustrated
in Table 2, which shows values per capita for sample European regions in the census
whose programming documents indicate information society actions and that provide
the necessary financial information (Tsipouris, 2002),. It is clear that the table refers,
above all, to regions that have attracted European structural funds and, on this basis, it
is important to mention the wide diversity of situations and framework conditions for
attracting these funds, which clearly influence any analysis to be considered. But for
the performance of digital networks and cities would depend exclusively on the
Besides large growth rates in ICT investments, the extent to which the Portuguese
analysed making use of the recently established systematic assessment by the World
Economic Forum in collaboration with INSEAD and the World Bank’s infoDev
participate in and benefit from ICT developments” and illustrates the still weak
position of Portugal in the European context, only above Greece. The main point to
note is that the results for Portugal and for most of the OECD countries appears to be
dependent from other than the country’s overall wealth (as measured in terms of GDP
per capita). Considering the partial log regression plot included in the figure, Portugal
is in fact entering the cluster of countries where the effect of increasing GDP on
network readiness is less pronounced and other factors, namely at institutional and
38
contextual level, have been shown to particularly influence country’s competitiveness
Figure 12 - Network Readiness Index versus GDP (PPP) per capita, for 2002, with partial Log
regression. Source: Dutta, S. and Jain,A. (2003)
the relative positioning of Portugal in the international scenario at the outset of the
21st century can be further analyzed from the sample results of Table 3: it shows
Portugal ranking among the first 25-30 positions but the least performing country in
Europe.
The pattern of small absolute values regarding the mobilization of information society,
but large variations, can be further analyzed making use of a number of typical
Figure 13 shows values for internet penetration rates, with Portugal getting the highest
position in southern Europe for 2002 (Portugal 42%, while Spain 42%, Italy 40%,
39
Greece 18%, with an EU average of 51%), although far away from typical north
European penetration rates (Eurobarometer, 2003). The relative gap persists in 2004
(UMIC, 2004).
DANMARK
SWEDEN
NEDERLAND
FINLAND
LUXEMBOURG
ÖSTERREICH
UNITED KINGDOM
IRELAND 2000
DEUTSCHLAND 2002
UE 15
BELGIQUE
FRANCE
ESPANA
PORTUGAL
ITALIA
ELLAS
Figure 13 - Internet Penetration Rates in Europe (2000-2002). Source: EOS Gallup Europe, 2002
40
0% 20% 40% 60% 80% 100%
UE 15
BELGIQUE
DANMARK
DEUTSCHLAND
ELLAS
ESPANA
FRANCE
IRELAND
ITALIA
LUXEMBOURG
NEDERLAND
ÖSTERREICH
PORTUGAL
FINLAND
SWEDEN
UNITED KINGDOM
Figure 14 - Internet Access type (2000-2002). Source: EOS Gallup Europe, 2002.
A similar picture could be obtained making use of Internet access in the household in
2000-2002, with Portuguese rates of 31%, as compared with 29% for Spain and 9%
for Greece, while 40% for the EU average and 74% for the USA, although Portugal
exhibits growth rates between 2000 and 2002 considerably larger than the European
average (namely 72% for Portugal, with 81% for Spain and 89% for France, as
compared with 43% for EU average) (EOS Gallup Europe, 2002),. Turning to the type
of telecom infrastructure, the country followed the typical average EU trends, with
standard telephone lines as the most frequent connection to the Internet access at
home (Portugal 74%, EU average 72%), followed by cable modem (Portugal 12%,
EU average 7%). ISDN, ADSL and Wireless connections were still relatively low in
2000 – 2002 (see Figure 14). As we shall see later, the relative gap between narrow
and broadband closed dramatically between 2002 and 2004, being practically even
( UMIC, 2004).
41
For this brief analysis of main figures characterizing the Portuguese context for the
mentioned that the country has one of the lowest European usage rates of Internet for
on-line purchases of products or services (9%, but only 1% frequently) and the third
lowest percentage of Internet users that have already contacted the public
administration (EOS Gallup Europe, 2002). These figures are important to set the
context of information networks and clearly call our attention for the need to consider
But the figures presented above should be further explored in terms of the main point
of this dissertation, improving our understating of the conditions necessary for digital
(Mansell and Steinmueller, 2000) it can be said that, fundamentally, the performance
depend on the quality of human resources (their skills, competencies, education level,
learning capability) and on the activities and incentives that are oriented towards the
generation and diffusion of knowledge. But beyond human capital, which corresponds
a collective capacity for learning is as, if not more important, than individual learning.
for learning seems to be social capital, as analyzed by Conceição et al. (2000), among
others.
Before going any further exploring social capabilities and related issues associated
with the development of knowledge networks, I will present in the next chapter some
42
empirical evidence from Portuguese Digital Cities Projects and discuss a conceptual
innovations as the main, if not the only driver of social transformation. As the new
mobilization and the capacity of absorption and diffusion of those technologies seems
to be critical to the development of the information society. Within this context, what
sort of public policies must be considered to promote these factors? These broad
work (Heitor and Moutinho, 2004; Moutinho and Heitor, 2004) and on the need to
continuously adapt European and national policies aiming to foster innovation and
hypothesis that current broadly target public policies to bridge the digital divide may
communities of practice, interest or proximity might give better results in medium and
long term.
I will argue that, although geography based knowledge networks may have the
potential to attract people and mobilize the information society and make public
incentives and adequate institutional frameworks across time and space (Conceição,
proximity may play a critical role for mobilization. Therefore, knowledge networks
43
need to be designed holistically, coping with change and being continuously assessed
44
Chapter II – Selected Case Studies in Portugal
The selected case studies included in this dissertation where chosen among a set of
projects that were part of an integrated initiative, called the Digital Cities Program, set
1998 and jointly funded by the Portuguese Science and Technology Foundation (25%)
and the European Union (75%). Although there were several simultaneous initiatives
related to the diffusion of ICTs at a national level, e.g. Internet access in schools
very successful electronic government one stop shop (Infocid), the projects were
chosen not because they were presented as “Digital Cities” but, most important, they
were integrated projects, strongly related to the territory and specifically designed for
the diffusion of ICTs at local level, covering several aspects of society, collective or
To help explain the choices made by each region regarding the communities and
content included in each one of Portuguese digital cities and regions, it is critical to
understand the different perspectives that contributed for the overall context and
respective results (Figure 15). I have already discussed some definitions for the
information society and the ideas underlying current urban renewal theories.
In this chapter I will start by explaining the methodology of analysis, called C3ITIES.
Next, two digital city paradigms, Amsterdam Digital City and Kyoto Digital City, will
45
Figure 15 - Overall Context for the Development of Portuguese Digital Cities and Regions
C3ities Methodology
Digital cities and regions projects, in terms of the co-evolution of ICTs and regional
urban renewal through the use of new technologies (Downey and McGuigan, 1999),
systems of innovation (Mothe and Paquet, 1998; Kominos, 2002), geography of the
Digital cities and regions can also be considered as complex, large-scale Engineering
46
uncertainty (Neufville, 2004), flexibility (Moses, 2004), safety (Levenson et al.,
information systems (Laudon and Laudon, 2002), where the dynamic mutual
adjustment of both technology and users determines its final performance, function,
and cost. It considers a holistic approach for designing and implementing regional or
urban information systems as a whole. The context, namely when related to the
territory, provides to both content (existing, needed or planned) and communities their
mapped to the technological roadmap to determine the amount and the direction of
knowledge creation, accumulation and diffusion play a critical role in this process.
The framework identified in Figure 16 considers the relative importance of the several
together with the increasingly important role of creating incentives for mobilizing
(Conceição et al., 2003). Under this conceptual approach, I refer to three main levels
growing body of opinion that balanced information society depends on five mains
47
aspects, namely: infrastructure, access, application and services, digital content
development, and ICT skills development (Tsipouris, 2002). It is argued access and
infrastructure could be joined in a single layer, as well as application and services and
digital content developments into a second layer. In addition, the scope of the so-
called ICT skills development is broadened to include other contextual issues and
Figure 16 - Framework for the analysis of digital cities, C3ITIES, including the consideration of
the overall context, contents and communities of practice, with a diversified network of
infrastructures and the processes of their implementation. Source: Heitor and Moutinho, 2004
48
The Digital Cities Program
The evidence presented in this section is built on the analysis of sample projects for
digital cities and regions in Portugal, which have been structured around the electronic
Figure 5. Identification of main projects for the specific development of digital cities and regions,
established over the period 1998-2001, making use of European structural funds.
The first experiences in Portugal with digital cities started in 1998 through a program
funded by the Portuguese Government and the European Union and involving 5 small
and mid-sized cities (Aveiro, Bragança, Guarda, Marinha Grande, Castelo Branco)
and 2 rural regions (Trás-os-montes and Alentejo), as identified in Figure 5. The main
objectives of the program were to (a) improve the quality of life in cities; (b)
49
contribute to development of peripheral areas; (c) improve local economy and
employment; and (d) fight info-exclusion and help citizens with special needs (MCT,
1997).
The project sites were chosen for reasons which are out of the scope of this
regions, among the least developed in Portugal and Europe, sparsely inhabited by an
aging population. Both projects were designed to create new opportunities for the
local population, mitigate social and economic disparities and promote regional
particular connection with the local university and the local branch of Portugal
Telecom, which includes important research and development activities. On the other
industries and the digital city project has been particularly promoted through the
industrial network associated with the local moulds industry. Both these two projects
and Castelo Branco are peripheral cities with relative regional significance. Their
organizations.
In terms of regional penetration, Table 3 shows that the projects listed above covered
about 11,30 % of the total Portuguese population (10,44% of the population under 15
years of age) and about 42% of the total surface of Portugal. All projects involved a
broad range of relevant actors and change agents within each one of the territories
50
being nonetheless always led by local municipalities. Local higher education
Bragança, Trás-os-Montes).
Table 3. Characterization of digital city projects, in terms of population and area considered in
each city/region Source: INE, 2001
It should be noted that, at least for the initial projects analysed here, the institutional
framework established by the central government was quite flexible and fostering
local voluntary initiatives. It was based on the simple provision of guidelines focused
on providing content and services related to local public administration and to specific
activities with social implications (e.g., healthcare), economic impact (e.g, business-
cultural contents (Aveiro Digital City Coordination Team, 2001a, 2001b; Association
for the Development of Bragança Digital City, 2001). Initiatives to mobilize and
promote the adoption of the Information Society were part of various applications,
although not always considered at the required level, at least beyond that given to the
projects mentioned above, illustrating diversified situations, with levels of funds per
capita raging from low to moderate when compared with those considered within the
overall usage of European structural funds (Tsipouris, 2002). Within the broad range
of digital city projects considered at international level (Tanabe, Besselaar and Ishida,
2002), Aveiro Digital represents an interesting case study in that it has comprised
formed among the local government, the local University and the incumbent
preparation effort and provided the opportunity to evaluate concepts and dynamically
testing ideas, involving a limited but well informed group of people (Aveiro Digital
services to local citizens. Other initiatives included the provision of local products
Guarda Digital was promoted by and organization formed by the municipality, local
initiatives (http://www.ipg.pt/adsi/).
Castelo Branco Digital aimed to connect all public institutions (municipality, social
security and health institutions) and local associations (sports, culture and business) to
52
provide an integrated information network to citizens and tourists. For example, it has
(http://www.cm-castelobranco.pt/cb_digital/).
Table 4. Public Funds Expenditure Per Capita in the first phase of the Digital Cities Program,
1998-2000.
Sources: (a) INE, 2001; (b) PACD, Final Evaluation Report, 2001; (c) ; (d) Associação para o
Desenvolvimento de Bragança, Final Evaluation Report, February 2001; (e) personal communication
http://www.dpp.pt/pdf/info52.pdf; (f) http://www.freipedro.pt/tb/110698/guarda3.htm; (g) personal
communication; (h) http://home.telepac.pt/telepac/net/13/regionalismo_2.html.
Marinha Grande Digital, as managed by the local municipality and the Technological
Centre associated with the moulds and plastic injection industries, focused on creating
citizens and local firms through regional web-based contents. The main objective was
to enable local government teams to learn, use and promote new technologies, namely
Intranet was set up linking all municipalities and regional agencies to enable the
from local unemployment lists, to work on the project that lasted until July 2001
(http://www.alentejodigital.pt/).
In the next section I will describe in greater detail the cases of Alentejo Digital,
need to be considered. First, empirical data provided by the managing teams were
sometimes fragmented and mot of the time unequal among projects. None of the
information, from raw data (website data logs) to evaluations reports to fill the
information gaps whenever possible. I have also interviewed all managers, except
54
those from Castelo Branco, to check the available information and to get feedback
about my conclusions.
Second, digital cities projects were very dynamic and sometimes it was difficult to
freeze in time and space the scope of the projects. Aveiro Digital and Trás-os-montes
were especially hard to limit in terms of content since it was constantly updated. I had
to rely on interviews to agree on what data was significant within period of the study.
Third, from 1998 to 2000, the expectations about digital cities were very high.
However, data gathering and interviews took place much after the Internet bubble
burst in April 2000. Disbelief in the so called new economy and a profound
technology hangover made it difficult to capture the real feelings of the people
involved in the projects. Most of the system administrators, programmers and content
producers had also already left the projects and weren’t available to explain the reason
Alentejo Digital
Alentejo, literally “beyond the Tagus River”, is an agricultural region famous for its
cork plantations. The population density is very low, less than 1/5 of the national
average.Its territory, corresponding roughly to one third of the national area, lies in
the south of Portugal. It is limited to the north by the Tagus River, to the South by the
Monchique mountain ridge and the Algarve and to the east by the Spanish regions of
Alentejo Digital was a partnership set up between the public administration (Ministry
Delegation of the Institute of Employment and Professional Training, Agency for the
55
Development of the Alentejo Region and Ministry of Science and Technology,
through the Information Society Mission) and the private sector (Portugal Telecom).
managed in each one of the municipalities by a mediator who had the responsibility to
Most of the content was provided by the local administration, but some interesting
websites were also published by local communities. Examples of these websites were
56
social networking (Sopas e Descanso) (Figure 17), environmental associations (Figure
18), folk songs from Alentejo (Cante Alentejano, Figure 19), and games (Figure 20).
1. individuals and local communities, namely those related with local or regional
Region”;
57
2. Basic and secondary schools, universities and polytechnic institutes, or other
The mission of the Alentejo Digital project was to create the necessary conditions for
attracting and retaining people within the region. The use of communication and
implementation of a regional data center and a digital network over ISDN lines to
The coordination of the information fluxes by the different points of presence all over
the region was made through an “information, distribution and contribution network”,
58
called “Infopontos” (RCCA, 2001). The infopontos were managed by mediators
linked to the regional Intranet. They would collect, edit and publish content from both
The usage statistics (Table 5) shows interesting values: more than a million and a half
page views in less than 6 months, more than 50,000 visitor sessions, averaging about
Despite the growing number of visitors, the system analysis (Figure 23) of the project
would show that several factors contributed for the final shut down. The period for the
planning and implementation of the project, 2 years, was evidently short. There was
the project led by the 47 municipalities. Portugal Telecom was a strategic partner at
the inception of the project but swiftly became a provider. As an example, Portugal
telecom designed the topology of the ISDN network (Figure 21) and respective points
of access to minimize costs for the project, but they changed the prices for the
connections even before the network was completely laid down. As a result, the
connection costs almost doubled and added for the high burn-out rate.
59
Figure 23 - System analysis of the Alentejo Digital
The investments were technology oriented, basically the ISDN network and a content
management system. Even though the mediators were somehow capable of managing
content, the lack of advanced skills in systems management and the inconsistent
content production, together with the end of the funding period, caused the portal to
shut down.
Aveiro Digital
69,560. The city’s innovative and active character, although recent, draws from the
university and the local business environment, mainly driven by the national
telecommunication operator.
Following the launch of the first Digital Cities public funding program in Portugal
(1998-2000), the municipality, the university and the incumbent operator set up a
60
public-private partnership to develop the idea of Aveiro Digital City focusing on (a)
quality of life in the city; (b) democratic participation; (c) extensive access to public
and private digital information and services; (d) local public administration
modernization; (e) inclusive development and sustainable growth; and (f) job creation
and lifelong learning (Aveiro Digital City Coordination Team, 2001a,b; Municipality
of Aveiro, 1998). The complete funding life cycle was expected to be 8 years, with
the first phase of the project starting in February 1998 and lasting until December
planned to start in January 2001, has only begun on June 2003 and is planned to last
lengthy delays, mostly for over than one year, in both the formal approval procedures
and the technical implementation schedule – the first phase included 38 projects
e-Business; 24,54%
e-Government;
Education; 18,92%
20,38% d
Social Cohesion;
3,87%
Knowledge
e-Health; 4,78% e-Business; 16,22% Integrated
Education; 16,18% Communities; 2,70%
Knowledge
Integrated e-Health; 2,70%
Communities;
3,60% Social Cohesion;
10,81%
a) Budget allocation per intervention area b) Number of approved proposals per intervention
areas
Figure 25 - Sample indicators associated with the incentives attracted by Aveiro Digital. Adapted
from Aveiro Digital City Coordination Team, 2001a,b
E-business and education related activities accounted for 35.1% of the total number of
approved projects and 40.7% of the budget allocated. E-government used up to 20.4%
of the available funds. University-based and e-health projects included only two
projects and utilized less than 9% of the total budget. On the other hand,
entertainment, culture and arts accounted for about 30% of the total number of
approved projects, but only received about 8% of the total budget available. In general,
ICT infrastructure – computers, applications, Internet access and basic ICT training –
was the most important component of all projects, while investments in activities
oriented towards the mobilization of the population for the information society were
reduced levels of public participation, with some of the initiatives falling short from
government and other projects involving basic and secondary schools had more
permanent effects, while e-commerce and e-health performed poorly. Budget cuts
62
and uneven financing flows during the implementation phase posed extra difficulties
Nonetheless, during 1999-2000, Aveiro Digital City made available 446 personal
websites, supplied 73 interactive services, and trained 529 people, as listed in Table 6.
The number of Intranets and Extranets users exceeded 3.000 people in different public
and private organizations and the Aveiro Digital City Website (www.aveiro-digital.pt)
The main question raised by local people involved in the project has been consistently
associated with the structure of public financing and the conditions for long term
sustainability, mainly due to the fact that when the limited public funds dried up some
of the projects came to a close, while others kept their presence in the Internet
although rarely updated. Moreover, the funding concentrated mostly on the inputs of a
Aveiro Digital makes a very interesting case for the requirement of streamlining of
processes for the submission, approval and funding of projects (Figure 26). First, the
excessive bureaucracy postponed the start of the projects more than a year in most
cases. Then, the total public funding agreed with the Portuguese Government was
stretched thin to fund all the projects approved by the coordination team. In average,
the approved incentive was 50% of the amount requested. The reimbursements were
also often overdue. These three factors contributed for cash flow problems in most of
the projects and together with poor management in the first months they created
63
Intervention Areas Activity Related Websites
Digital Community Facilitate to all citizens Internet access and active digipraca.aveiro-digital.net
learning support in basic ICT: 14 centers in local digibairros.aveiro-digital.net
parishes, and 4 in disadvantaged neighborhoods.
www.aveiro-digital.pt
Local Government and Aveiro Municipality geographical and administrative www.cm-aveiro.pt
Public Services information systems
Water, sewage municipal services one-stop shop www.smaveiro.pt
Water quality sensing and monitoring system n.a.
Internet and Intranet services for the Aveiro Judicial n.a
Court;
Schools and School Construction of communities compromised with veraria.aveiro-digital.net
Community education, through training and easiness of the cspveracruz.aveiro-digital.net
communication between families, teachers and membros.aveiro-digital.net/esvir
students www.prof2000.pt/tic-tac
Pedagogical Games and Interactive learning Tictac.aveiro-digital.net
applications for children to play, learn and www.cpj.ua.pt
communicate www.cidadedamalta.pt
University and academic Online biology competence centre in the areas of www.biorede.pt
community vegetal and animal diversity, molecular biology,
local biodiversity and Aveiro estuary ecosystem
Health Services Intranet and Internet services for the D. Pedro V saudenet.aveiro-digital.net
District Hospital and the 20 health centres
functionally dependent of this Hospital,
complemented with ICT training of health
professionals
Social Solidarity Computers, Internet access, ICT training, focused Resea.aveiro-digital.net
online information and services and design and portal.ua.pt/projectos/meu
validation of telework models, for people with bancoalimentar.aveiro-digital.net
special needs portal.ua.pt/projectos/ist
Economic Sector Computers, Internet access and ICT training for 20 www.aida.pt/sicate
SMEs, including basic digital services provisioning
Sea harbour telecommunication infrastructure, www.portodeaveiro.pt
commercialisation and management information
systems. Integrated online services serving various
communities
eCommerce service centre (Internet and public n.a.
access Kiosks) for local shops
On-line shopping mall http://www.aveiromegastore.com
Cattle farming sector internet and intranet services www.anable.pt
for online management, involving 36 farms, with a
national expansion
ELearning and interactive professional training www.ipjc.pt
Culture and leisure Interactive Pay-Per-View Pilot Project n.a.
Online edition and publication of news and Internet www.netpaginas.pt
radio broadcast
Equipments, training for the production of digital art oadgv.aveiro-digital.net
Interactive and pedagogical learning of classical www.orquital.ua.pt
music for all ages
7 Public access information kiosks (City guides) n.a.
History, culture, art and nature from Aveiro aveirana.doc.ua.pt
camarinha.aveiro-digital.net
www.net-moliceiro.inovanet.pt
ciadanca.aveiro-digital.net
www.terravista.pt/copacabana/2800
raphits.netual.pt/
Table 6 - Main digital contents included in the first phase of the Aveiro Digital City Project.
Source: http://www.aveiro-digital.pt
64
Neither time nor money was left to mobilize people, communities and organizations
and the usage was very low. With the help of the university, the main portal was kept
barely alive until 2004 when a new influx of public funds, 22,000,000 Euros, secured
namely related to basic education, continued to operate and provided the necessary
The time frame of the project and the extent to which public funds were continuously
available at the early stage appear to be critical conditions, namely to guarantee the
form the Aveiro project and here I refer to competence as skills and capacities, both
individual and collective. It is important to stress that new skills are part of the
competence foundation, but I’m not necessarily arguing that technological change is
skill-biased. It often maybe, but there are also cases in which it is not. When
65
competences are considered, the focus is on generic skills, including higher levels of
education (who can ever be against more education?) but also on capacities that are
more generic, such as creativity, risk-taking, and initiative (Conceição et al., 2003)
Trainees Technical 28
Teachers 108
Students 47
IS promoters 51
Project Managers 38
Public servants 257
Total 529
Users Internal 3020
External To be estimated on the basis of
4,700 unique visitors/month of the
main website
Other indicators Institutions involved 76
Persons involved in the execution 422
of the 38 projects
Temporary Jobs Created 43
Definitive Jobs Created 3
Table 6. Number of trained people, users and other indicators in the first phase
of the Aveiro Digital City Project.
Adapted from [14]
Trás-os-montes Digital
largely rural and sparsely disseminated. Both agriculture and industry are still
66
Therefore, there are very few opportunities for employment in technology or
Digital/SCETAD”. The idea behind the project was to adapt and contextualize a
simultaneously provide access to and promote public awareness about the benefits of
Cooperative Extension Service (CES), created in 1914 by the Smith-Lever Act, was
“a collaborative effort between the U.S. Department of Agriculture (USDA) and the
information and make educational opportunities available to people not enrolled in the
colleges. The general structure of the system enlisted the land-grant colleges to
2000).
Agriculture Directorate, 3 hospitals and more than 80 basic schools. The program
focused on setting-up the technological infrastructure for the data center (hardware,
portal (http://www.espigueiro.pt) and preparing the next phase that would start in
67
The network of public access points distributed in, preferably remote, 20 local parish
GACs were equipped with a 64kbps ISDN dial-up connection, a multimedia computer,
an ink jet colour printer, a scanner and an electronic payment terminal. Every GAC
was managed by a Mediator, who provided technical assistance for users whenever
necessary. The GACs were articulated through the Extension Agents with the
Agents role was to “monitor, support and develop the mediators activities and act as
liaison between them and the Coordination Team at the University of Trás-os-Montes
e Alto Douro. All these elements, together, form[ed] the Operational Team”.
influencing the location and the operation of GACs (Morgado et al., 2003b).
Unlike the Mediators, who had to stay continuously at the GACs, the Extension
Agents were in close contact with local people and acted as campaigners for the
diffusion of ICTs in everyday life. On the other hand, they received constant feed-
back from users and often proposed new services or additional functional
68
requirements for the Coordination Team. They became the pivot on which revolved
users, GACs, Coordination Team and local authorities. Therefore, recruiting and
Bragança Digital
Bragança Digital City project, led by the local government and the local Technical
Institute, promoted several initiatives that included basic ICT infrastructure, local
very successful e-commerce website for local products (i.e., “RuralNet”). Several
supported the provisioning of digital services by the Internet. Other projects included
an agricultural information network for the local irrigation perimeter and activities to
69
a) RuralNet (source: http://www.ruralnet.pt/) b) Wireless MAN (source: http://rdc.bcd.pt//)
RuralNet was aimed to improve the competitiveness of rural SMEs by providing local
technologies; (b) knowledge sharing environments and (c) new opportunities and new
markets for their products and services. It mobilized several local manufacturers of
high quality traditional goods – wine, olive oil, sausages, cheese and handcraft among
others (totaling 46 firms) – to sell their products and services through the Internet
Institute in 1998 and were integrated in the Bragança Digital City project in 2000.
The period of incubation of the project can de derived from the statistical information
cutlery and cheese, had more than 50% of the total 1999 sales. Local clients
accounted for only 25,6% of total number of orders, while orders from Lisbon
(25.7%) and Porto (9.0%) together summed up almost the same number of orders as
those from the rest of Portugal (34.4%). International sales totaled 5.3%.
70
Usually, local traditional manufacturers are very focused on production and lack the
RuralNet makes available to local firms a new sales channel, but also a new marketing
tool to expand local markets. It also provides training for all the partners and follows-
140 7.000 €
120 6.000 €
100 5.000 €
Number of orders
Sales (Euros)
80 4.000 €
60 3.000 €
40 2.000 €
20 1.000 €
0 0€
J F M A M J J A S O N D
Month
N. of orders Sales
Figure 31 - Monthly evolution of orders and sales during the first year of operation of
“RuralNet”
71
Chapter III – Discussion and conclusions
I will now turn to the analysis of the empirical evidence provided above and start by
discussing necessary framework conditions for the success of digital cities. Then, I
will come again with the suggestion that knowledge networks are drivers of larger
communities of users and mobilizers of the information society. Under this context, I
conceptual framework for digital cities. I will conclude by presenting main policy
regions
But before continuing with the analysis, it should be mentioned that the emphasis will
favored regions (LFRs) in Europe, which have been shown to lag behind the adoption
of measures as rapidly or intensively as were the core regions of Europe. In fact the
type of structural funds used to support the projects discussed before derive from
three arguments, namely. (a) LFRs tend to get little new hardware and applications
economies); (b) most LFRs have no track record of intensive interaction leading to
innovation or new ways of learning and, therefore, most LFRs put their efforts into
catching up, as opposed to proactive capacity building for the information society; and
(c) although the deregulation process and much of the hardware infrastructure may be
72
national jurisdiction, applications and content are vital in regional terms (Tsipouris,
2002).
Looking first at infrastructures in general, in the neoclassical view, they are related
with the existing amount of labor, capital, and natural resources. The new growth
theories bring to stage other important factor inputs, in particular human capital, and
and Veloso, 2003; Conceição, Heitor and Lundvall, 2003). Thus, infrastructure will
that suits the present discussion: technostructure consists of science, engineering, and
my analysis, I consider these three types of infrastructures in two main terms, namely
which most of the sample projects considered in this dissertaion have concentrated
their investments. Table 7 provide the results of a brief analysis of main activities
considered in the various digital city projects discussed above and list typical
endogenous growth theories are based on the existence of dynamic externalities and
On the one hand, because of the nature of knowledge, investment of private agents
often fails to acknowledge spillover effects, or may not be able to anticipate the full
extent to which there is further learning potential in a new technology. On the other
hand, incentives to invest in new knowledge depend on the existence of some degree
73
of monopolistic rents. These rents may not exist in latecomer countries exposed to
Aveiro Local health institutions Local public City guide; e-business, Community
communication network; administration Entertainment, Arts & Agriculture; Job building based on
Internet access in public management culture initiatives; opportunities; city metaphores
schools; People with information systems; Local government Environment;
special needs Justice court website Teleworking
Intranet; GIS
Table 7 - Main initiatives developed within the Digital Cities Program in Portugal (1998-2000)
(a) Networking and connectivity includes communication networks and Internet access; (b)
Information Systems includes technological components that store and process data like data bases,
electronic mail, ERPs, management information systems, content management, application serves and
business intelligence software; (c) On-line presence or downloadable forms; (d) Electronic form
submission or interaction through the web; (e) Mobilization and context building initiatives
As a result, Conceição, Heitor and Veloso (2003) call our attention that private
investment levels (which result from the incentive structure provided by the market to
than the social optimum, and may even generate what is known in the literature as
74
mechanism call for some sort of government intervention. Governments are
concerned with making sure that societal costs and benefits are endogenized in the
and Hikino, 1996; Lundvall and Johnson, 1994. But government intervention must
balance the potential distortions on competition that may come from intervention with
the needs to “correct market failures”: artificial restraints on competition can also
Against the background of the conditions described above, it is clear that digital cities
connectivity and that in turn innovation determines and is determined by the market.
However, it is also clear that it will require an effective mix of public support
But still focusing on the issues of incentives and looking at their relation with the
32 shows that the most important web contents associated with the digital city projects
discussed before and summarized in were available to the public domain only for the
time public support was also available. Besides the notable exception of the Aveiro
Digital and Trás-os-montes Digital, this result may be obvious for the local promoters
of those projects, but should be acknowledge as a major issue for public policies
fostering the information society. I argue that early stage developments, as those
75
strength for their sustainable development. The evidence is that market mechanisms
do not necessarily work at the level of the issues associated with digital cities, namely
in less favorable zones, where incentives structures should de effectively designed and
Figure 32 - Timeline of public funding to the projects of Table 7 - Main initiatives developed
within the Digital Cities Program in Portugal (1998-2000), versus the availability of updated web-
contents
(a) 10 Municipalities; 20 “Juntas de Freguesia”; Regional Agricultural Agency; Hospitals of Vila Real,
Chaves e Macedo de Cavaleiros; 80 basic and secondary schools; Trás-os-Montes and Alto Douro
University (UTAD). The second phase started in January 2001 and it will end on October 2003 (source:
SCETAD, Trás-os-Montes Digital Presentaion, Vidago, November 20-21, .2002); (b) Only 8 out 47
municipalities were connected during the first half of 1999 (source: http://www.alentejodigtal.pt); (c) A
very limited pilot project of Telemedicine started in April 1999 (source: http://www.ipg.pt/adsi/); (d)
Most of the projects started in February 1999. RuralNet Started on January 2000 (source: Associação
para o Desenvolvimento de Bragança, Final Evaluation Report, February 2001); (g) Projects
submission and evaluation started in July 1998. The Projects were approved on October 1998, but only
started implementation in May 1999 (source: PACD, Final Evaluation Report, 2001).
development, they do not tell the whole story about the differences across the various
76
projects discussed before. This is because both incentives and infrastructure do not
operate in a vacuum, being shaped by and shaping the particular context where they
operate. In the scope of this analysis, the city or region must have embedded a set of
social capabilities that define the context under which digital cities evolve.
by Castells (2001), among others, and Table 7 shows that specific measures to
promote adequate contexts in the projects considered in this dissertaion have also
been scarce.
If one considers the broad social and economic context under which digital cities may
be facilitated, the conditions for integrated learning processes are a critical success
factor. This has led Conceição, Heitor and Lundvall (2003) to build on Lundvall and
Johnson’s (1994) learning economy and to discuss the learning society in terms of
innovation and competence building with social cohesion. They view innovation as
the key process that characterizes a knowledge economy understood from a dynamic
perspective, while competence is the foundation from which innovation emerges, and
the “generation” of innovations (on the supply side of the knowledge economy) and to
the “utilization” of innovations (on the consumptions side of the knowledge economy).
Conceptually, the foundations for the relationship between learning and economic
growth have been addressed in the recent literature (Conceição and Heitor, 2002),
with learning being reflected in improved skills in people and in the generation,
diffusion, and usage of new ideas (Lamoreaux, Raff, and Temin, 1999).
77
As it was emphasized earlier, learning can occur in many shapes and forms, some of
which are informal, some formal. The institutional framework that comprise the
critical to generate the learning processes for individuals, firms, and nations, that
organizations, their capabilities and related institutions, provides important lessons for
development. This is the reason for the need to combine adequate infrastructures and
incentives with institutions, to foster the necessary context for digital cities to succeed.
The evidence of the projects discussed above show the need to extend the analysis
from a technocratic paradigm of technical change and look at broader system design
developed in the cities of Marinha Grande and Aveiro clearly shows the important
of network societies, but also the fact that the implementation of digital cities may
paragraphs, I extend this evidence and argue that the success of digital cities rely on
and economic goals, that will benefit, and gain from, digital networks if particularly
particularly launch business networks, which still require long-term processes and
78
continuous funding, as well an adequate institutional setting. In this case, it should be
noted the role of the related industrial association and technology centre in promoting
the necessary links and networking facilities, which again support previous discussion
In a different scale, but also using relatively reduced level of incentives, namely at an
international scale, the evidence provided by the RuralNet Project developed in the
support and sustain digital cities. But of specific interest in our context, are some of
and sustain digital networks well beyond the period under which public incentives
The reason why knowledge-based activities are particularly prone to foster and sustain
Smith (2000) and Conceição et al (2003), among others. The relevance of considering
agents and institutions leads us to the concept of social capital. In the broadest sense,
social capital is associated with the “social capabilities” (Lamoreaux, Raff and Temin,
1999), that allow a country or region to move forward in the process of development.
variety of different entities, with two elements in common: they all consist of some
79
for the economic performance of nations was recognized by Olson (1982) and North
Referring again to the evidence provided by some of the projects discussed above,
knowledge-based communities. Following the analysis of Castells and Hall (1994), “it
takes a very special kind of university, and a very specific set of linkages to industrial
and commercial development, for a university to be able to play a role it often claims
that are pure teaching factories, or work under a bureaucratic structure, are unlikely to
act as generators of advanced technological milieu. Again, this recalls our attention to
the role of institutions in planning digital cities and promoting their impact.
Still in this context, Bill Mitchell (2003) argues that the most obvious advantage of
and advanced telecommunication capabilities”. But, he emphasizes that “it does little
about the problems of creating trust and confidence, and of building intellectual and
social capital for the long term”, requiring the development and maintenance over
complex target. Long term collaborations can provide a more permanent framework
of online resource-sharing, and examples of such an initiative shows the need to bring
scale and diversity, beyond time. Based on this example, Mitchell concludes that we
should look beyond the popular idea of learning communities and seek to produce
80
intellectual products such as architectural and engineering designs”, the so-called
“creative communities”.
A final remark associated with the form and role knowledge networks may play in the
provided by the Program “Ciência Viva” in Portugal, namely in association with some
networks formed among basic and secondary schools with university groups and
learning.
Table 8 - Typical experiences fostering knowledge networks as identified in the various digital
city projects analyzed and other sample initiatives
Beyond the critically important role of this type of activities, as explained by Ziman
(2000), among others, taking Pine and Gilmore’s contentions (1999) about what they
termed “the experience economy” and the role experiences play in building stronger
and more personal relationships in the corporate world, it is argued that schools, and
81
universities in particular, must deliver authentic experiences to build and encourage
sustainable and entrepreneurial growth. Pine and Gilmore explore the idea of
from goods, but one that has until now gone largely unrecognized.
While services may be considered as a set of intangible activities carried out on behalf
entrepreneurial processes at the school (and the university, in particular) thus sets the
innovative societies.
develop over different institutional, thematic and social frameworks and Table 8
Conceptual framework
The previous paragraphs provide empirical evidence on specific digital city projects
for their success, but now I turn to the discussion of a conceptual framework required
It is clear that focusing on digital cities, I must consider the conditions that foster
analysis of the microeconomic behavior of firms and built theories specialized in the
American and Anglo-Saxon systems and related market dynamics. Following the
82
analysis of Conceição et al (2003), it provides an excellent context to understand
incentive structures and outcomes, but ignores most of the remaining issues associated
and the role of institutions in economic development. Nevertheless, they have not
addressed the specific historical context of any region, namely those characterized by
(Nelson, 1993; Lundvall, 1992; Edquist, 1997), has led to numerous studies of
individual countries, but there is still a long way to go in order to assess the specificity
The importance of the learning dynamics of firms and regions has been increasingly
Nelson and Winter, 1982). In this respect, “firm competencies” affect the ability of
firms to innovate and shape their technology trajectories. Building on this idea,
Conceição, Heitor and Lundvall (2003) discuss the need to consider the systemic
At the same time, the spatial patterns of innovation and the related geographical
increasing interest in the literature (Cooke and Morgan, 1998; Storper, 1998), but
learning, local externalities, and networks among institutions (Swann, Prevezer and
Stout 1998). This focus on relational assets is part of the “institutional turn” in
83
which sought to privilege either “state-led” or “market-driven” processes, regardless
Figure 33 - Schematic representation of a possible framework for the development of digital cities
In conceptual terms, I would like to explore features in the seminal work of Nelson
and Winter (1982), for which organizations know how to do things through simple
rules and procedures (routines) which represent the knowledge memory of the
organization. Even firms in the same industry differ in the sense that they accumulate
and develop idiosyncratic routines, which form the basis of the firms’ distinctive
capabilities. Fundamental to the idea of skills and routines is that they are constituted
essentially by tacit knowledge and are thus not easily replicated. Replication of
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The dynamics in the theory is brought about by the processes of searching for new
routines and creating variety and mutations amongst firms, which are then subject to
selection processes. The combined interaction of search and selection processes form
the basis of the evolutionary approach and relate Nelson and Winter’s approach to the
are thus seen as the knowledge genes of the organization, being transformed by
organizational learning and innovation. Although Nelson and Winter’s work provided
Digital cities should be built from edge to core. The civil society is considered – not
but also including individuals and informal associations – as the origin and the fate.
In this context, a knowledge-based view of the territory assumes that individual, firms
are changing fast and in unpredictable ways, as discussed by Eisenhardt and Santos
for the open discussion of emerging theories of strategy (Santos and Eisenhardt, 2002).
It also assumes a highly competitive setting, with those agents operating within
sets and routines that are translated into distinctive activities. Dynamic capabilities are
85
those that enable individuals and firms to build, integrate and reconfigure internal and
and dynamic combination of tacit and explicit knowledge. Individuals operate within
knowledge. As a result, digital cities should consider communities of users and build a
Extending this concept for the collective dimension typical of the territory, the
absorptive capacity should be largely a function of the level of the regions’ prior
history or path dependent (which emphasizes the importance of earlier decisions). The
each actor (individuals and organizations) in the territory, but is different form the
sum of the parts. It not only depends on the interface with the environment but also
involves the internal transfer and communication of knowledge. This concept calls
The discussion is framed within three main levels of analysis, namely infrastructures,
contents and context, which are comparable with those schemes that consider five
content development, and ICT skills development (Tsupouris, 2002). In fact, the
the first two levels under infrastructure, as well as to join application and services and
digital content developments into a single level of analysis. In addition, the scope of
86
the so-called ICT skills development is broadened to include other contextual issues
In previous papers, the analysis was focused on the type of incentives and institutions
required to allow the mobilization of ICTs (Moutinho and Heitor, 2004; Heitor and
Moutinho, 2004; Moutinho and Heitor, 2005). In this dissertation the analysis focus
on the role of public policies and on the cultural and social shaping of these
technologies. This is because although incentives and infrastructure greatly inform our
understanding of economic development, they do not tell the whole story about the
differences across the various projects discussed above. Both incentives and
infrastructure do not operate in a vacuum, being shaped by and shaping the particular
context where they operate. In the scope of my analysis, the city or region must have
embedded a set of social capabilities that define the context under which digital cities
acknowledge by Castells (2000), among others, and evidence shows that specific
measures to promote adequate contexts and mobilize people in the projects considered
Following the seminal work of Mansell and Steinmuller (2000), the evidence supports
the critical need for adequately managing those uncertainties and shows the necessity
digital cities calls for a broader approach where social and cultural aspects are
87
flexibility and scalability. Moreover, digital cities may develop other unexpected
unbeknown to the system designer” (Moses, 2003). Being so, the stakeholders
involved in the co-evolution of urban areas and ICTs would be better off if, as
provide a powerful alternative philosophy for system design and a broader educational
and societal development”. He adds that “[this philosophy] regards the social and
Expanding this conceptual framework to the entire city or even whole regions in order
to consider the way millions of people interact with information and communication
technologies in their daily life, it is clear that the initial approach to design digital
potential late adopters are inclusively considered in future digital city projects. As
computer complexity only by throwing out last century’s model for computing and
adopting – indeed, demanding – a new computing philosophy, a new master plan, that
lets people interact naturally, easily, and purposefully with each other and the
surrounding physical world”. And he adds, “to put it in action requires three big steps:
changing the mind-set of users and designers; ensuring that our machines are easier to
use and make us more productive; and insisting that new technology reach many more
people”.
88
Layer of Analysis From To Implications and requirements
Table 9 - Emerging trends in the mobilization of the information society, towards a new
generation of “Digital Cities”.
Norman (1998) noticed that, in fact, technological systems tend to increase internal
complexities exponentially to meet the continuous evolution of users needs, but its
broader base of users. The opportunities and possibilities of the co-evolution of urban
development and ICTs are so vast that this strategy, “edge to core”, would be more
appropriated to implement the next generation of digital cities. It starts by finding out
the critical interfaces between city dwellers and its supporting ICT infrastructure and
potential demand.
On the other hand, the number of potentially connected nodes within urban
environments has significantly increased in the last couple of years (see Figure 34),
and includes GSM/GPRS wired PDAs, Wi-Fi enabled laptops, 3G mobile phones,
89
ADSL connected game consoles and entertainment PCs, Bluetooth tablet PCs,
Videophones, Interactive TVs, real-time environment sensors (e.g. air and water
GPS oriented cars, and GPS traceable trucks and buses. On the other hand, new layers
of territory-related data and information are been created in a daily basis, like
municipal geographic information, Internet city guides, interactive maps and routes,
and 3D worlds. To cope with this increased complexity, a new technology must add
another layer of distributed computing and data management to the current Web based
ubiquitous and interlinked, they will turn out to be another invisible urban
infrastructure, like electric grids and sewage systems that will sustain daily life.
Grid computing, as described by Berman et al. (2003), can be the “computing and
data management and infrastructure that will provide the electronic underpinning for a
90
global society in business, government, research, science and entertainment. Grids,
virtual platform for computational and data management in the same way the Internet
integrates resources to form a virtual platform for information. [They] are intrinsically
distributed, heterogeneous and dynamic”. Grid computing was shaped by the same
early driver that has pushed the scientific communities of practice to build the Internet
and the World Wide Web: the construction of a virtual collaborative environment for
scientific research. The main objective still is, as it was before, to share networked
Figure 35 - Layered architecture of a semantic grid enabled Digital City; modified from Berman
et. al., 2003)
The current grid model has a 4-layered architecture that includes (Figure 35):
91
2. interoperable protocols, services and applications that virtualize and
and monitoring;
4. Grid applications.
The vertical layers represent new devices, and institutional arrangements to create
common policies, grid economy and a open global-area networking (Foster, 2003). It
(Lenci, Calzolari and Zampolli, 2002) and/or the semantic web capabilities for
“handling and support for knowledge processing” (Roure, Jennings and Shadbolt
2003).
If one considers the broad social and economic context under which digital cities may
This has led Conceição, Heitor and Lundvall (2003) to build on Lundvall and
Johnson’s learning economy (1994) and to discuss the learning society in terms of
innovation and competence building with social cohesion. They view innovation as
the key process that characterizes a knowledge economy understood from a dynamic
perspective, while competence is the foundation from which innovation emerges, and
the “generation” of innovations (on the supply side of the knowledge economy) and to
the “utilization” of innovations (on the consumptions side of the knowledge economy).
92
Conceptually, the foundations for the relationship between learning and economic
growth have been addressed in the recent literature (Bruton, 1998), with learning
being reflected in improved skills in people and in the generation, diffusion, and usage
Learning can occur in many shapes and forms, some of which are informal, some
formal. As described before, the institutional framework that comprise the national
to generate the learning processes for individuals, firms, and nations, that ultimately
The analysis above is broad in scope and considers network societies as wide social
and economic processes, which it is argued occur across time and space and require
calls our attention for the need to foster learning societies. However, the evidence of
the projects discussed in this presented in this dissertation shows that it is necessary
extend the analysis to other aspects of the information society. This is because the
experience of projects such as those developed in the cities of Marinha Grande and
Aveiro clearly shows the important mutual relationships that specific project-based
communities have on the facilitation of network societies, but also the fact that the
communities.
Within this perspective, my analysis calls for policies that consider long term
and evaluated. Specific incentives for infrastructures should continue, but articulated
93
with the need to foster knowledge-based adaptive human centered environments as
drivers of larger communities of users. This requires a continuous pubic effort, but
Conclusions
This study was set out to determine which critical factors enable a digital city to
information society in Europe and the nature of public policies that should be
Cities projects developed between 1998 and 2000. To frame the analysis of these
projects, I have presented a broad overview of other digital city projects – Amsterdam
and Kyoto – as well as a brief introduction to selected European and member states
strategic guidelines and/or action plans for the information society. The first
Portuguese digital cities and regions became the most important experiment of
integrated projects that could link European and central government policies to the
final users (individuals, communities and organizations, both public and private) and
The experience of Aveiro and Trás-os-montes set an example for the other projects
that followed under a new funding program. Today the Digital Cities Program in
Portugal includes 25 cities and regions and covers about 85% of all municipalities and
95% of the population. The current mix of infrastructures and content is broader –
community networks, regional data centers, regional portals, business portals and
94
related knowledge networks, broadband Internet access – including the necessary
organizations.
European and Portuguese action plans for the information society defined the content
and the mix of applications of services included in the 4 cases studied and European
and national funds were also the only source of investment. Therefore, the submission,
approval and evaluation of these projects would be necessarily coupled to top down
The most obvious finding to emerge from this study is that consistent public policies,
innovative regulatory systems and large investments are needed to create over time
the conditions to catch up with more developed societies and mitigate the uncertainty
associated with the adjustment process. The second major finding was that specific
incentives for infrastructures should continue, but articulated with the need to foster
individuals, communities and organizations for the information society. This requires
effectiveness of the mix public support mechanisms and private incentives necessary
for the development of digital cities. Market mechanisms do not necessarily work at
the level of the issues associated with digital cities, namely in less favourable zones.
Digital was the focus on specific communities related to agriculture, education and
also critical for building competences and mobilization for the information society.
They could also sustain the project volunteering in situations of uneven cash flow.
RuralNet can be considered another good example of mobilization for the information
95
society through business and knowledge exchange within a very particular community
of regional products.
In early stage developments, digital cities have demonstrated that they also call for
specific initiatives, together with monitoring and evaluation procedures, for the
Aveiro and Trás-os-montes, supported by the local universities, could build a large
base of competences for the development of applications and contents. Other cities or
regions, the case of Alentejo and Bragança, could not secure the necessary
endogenous competences and had to shut down their portals as soon as public funds
were discontinued.
Bridging the digital divide to promote social cohesion – both national and European –
was the main rationale to support these seven projects. Knowledge networks have the
potential to make both public administration and markets more effective, which helps
promoting learning trajectories for the inclusive development of society and bridging
the digital divide, but they require effective infrastructures, incentives and adequate
study, it is now possible to state that the main policy implication to draw from this
study is that incentives for Portuguese digital cities should be mainly concentrated in
[that] use words on screens to exchange pleasantries and argue, engage in intellectual
96
discourse, conduct commerce, exchange knowledge, share emotional support, make
plans, brainstorm, gossip, feud, fall in love, find friends and lose them, play games,
flirt, create a little high art and a lot if idle talk. People in virtual communities do just
about everything people do in real life, but we leave our bodies behind”. When
Public policies for the development of the information society in Portugal have often,
sometimes only, focused on providing universal Internet Access and delivering public
administration services. This strategy has fallen short to place Portugal among the
most developed countries in Europe. Portugal has consistently occupied the last
positions in the European rankings (IPSOS, 2004) for the penetration of personal
97
Household size Type of locality
% of households Total
1 2 3 4 +5 Metro Urban Rural
TOTAL EU 15 39 24 32 46 54 50 43 41 36
Belgium 40 13 20 51 66 63 36 40 46
Denmark 58 33 62 76 83 76 59 59 56
Deutschland 39 19 27 53 64 59 39 39 39
Greece 18 13 10 20 24 20 25 19 12
Spain 28 15 17 29 40 39 35 31 25
France 28 15 22 37 43 39 34 20 24
Ireland 37 21 29 43 45 41 42 35 36
Italia 36 16 21 42 51 44 36 38 35
Luxembourg 56 29 39 64 78 71 59 51 58
Nederland 65 65 52 85 81 55 64 64 68
Austria 39 22 29 58 58 58 42 39 37
Portugal 16 4 7 19 29 17 14 21 14
Finland 39 16 38 59 67 65 50 39 34
Sweden 73 52 71 87 89 91 77 71 69
United Kingdom 50 20 44 59 68 64 47 50 52
Table 11 - Internet access at home in Europe - 2004. Source: IPSOS, 2004
Broadband access, the most recent layer in public policy strategies (Table 12),
although critical for the development of more advanced applications and usage
behaviors, has shown a smaller impact than expected on the attraction of new users in
Portugal and may be mostly substituting narrow band users lately (UMIC, 2004).
98
Knowledge networks may also mitigate uncertainties related to (a) the level of
(c) and the unpredictability of demand, and therefore the risk associated with the
Several studies about Internet usage and behaviors (Katz and Rice, 2002; Wellman
and Haythornthwaite, 2002; Compaine, 2001) suggest that public policies focused on
deploying digital infrastructures and providing universal access to the Internet may,
on the one hand, ignore the usual asymmetric patterns of diffusion and adoption of
new technologies across time and space, and, on the other hand, increase costs for
innovators and early adopters slowing down market performance. Actually, the digital
divide seems to fade in time and the Internet usage and behaviors tend to replicate
Unless governments diversify public programs and incentives for the development of
the information society and also target the four-layered structure of the culture of the
communitarian culture and the entrepreneurial culture (Castells, 2001) – the full
benefits of the information society in LRFs will not be attained. As Castells (2001)
sharing, by making the Internet a medium of selective social interaction and social
belonging. The entrepreneurial culture works on top of the hacker culture, and on the
99
communitarian culture to, to diffuse Internet practices in all domains of society by
other alternative communes. Similarly, without the hacker culture, and communitarian
The analysis led me to suggest that while the role of public policies needs to be re-
examined, the cultural and social shaping of information technologies requires the
activities. I refer to “edge to core” strategies for the next generation of digital cities.
The reflections were based on the need to consider uncertainty in the mobilization of
environments, where markets and technology are changing fast and in unpredictable
ways. This calls for the need to combine flexible infrastructures and adequate
incentives with institutions, to foster the necessary context for digital cities to succeed.
The new paradigm of semantic grids can help ICT complexity to be alleviated and
This research has thrown up many questions in need of further investigation. First, the
more precise definition for the information society to frame strategies, action plans
urban utilities will need further research on business models and new public policies
Third, studies about the social consequences of the Internet are still rare in Europe and
100
non existent in Portugal. To build the information society is necessary to understand
how people behave and what sort of recombinations between territory, technology and
101
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