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Day 2 of 2

Grade: 3

Kimberly Alessio
Minutes

Subject: Math

April 29, 2014


Time: 30

Objective:
Students will be able to
Learning: multiplication problems
Behavior: by reading a book called Too Many Kangaroo Things, playing Zap it, and reviewing
multiplication problems
Condition: after reading a multiplication book
Blooms Taxonomy: Application, Comprehension, and Knowledge
NJCCCS:
3.0A.A.1- Represent and solve problems involving multiplication and division.
3.0A.B.5- Understand properties of multiplication and the relationship between multiplication
and division.
RL.3.1 Ask and answer questions to demonstrate understanding of a text, referring explicitly to
the text the basis for the answer.
Opening:
1. Good morning (afternoon) third grade students. Today we are going to
read a book called Too Many Kangaroo Things to by Staurt Murphy.
Then play a fun and exciting multiplication game called Zap it.
(Anticipatory Set)
2.

First, we will refer back to yesterdays lesson and go over multiplication problems. Then
we will begin to read the story about an exciting birthday party and all the
preparations. (Review)
3. The teacher will read the story about some animals planning a birthday party for
kangaroo and using multiplication to figure out how many things they have to do to plan
for this surprise. After the teacher will ask the students questions about the story. The
students can make up several questions they would like to ask the class.
4. After the story, the teacher will use the SMART board and display multiplication
problems. The students will then go up and solve the multiplication problems. If a student

is having difficulties they can call a classmate to help. The students will then sit down
and the teacher will read the answers and have the students put their thumbs up or thumbs
down to the answers. (Assessment of Background Knowledge) The teacher will then ask
the students two additional problems. What does 2X2 equal? What does 2X6 equal? 4
12 (Anticipated responses)
5. If no student raises their hand the teacher will remind the students if the number is times
by 2, double it.
6. Then the students will have the opportunity to play a fun game called Zap it.
7. Popsicle sticks with a multiplication problem will be picked out of a jar by each student.
If a student draws out a zap it stick then the students place back all their sticks.
Whoever had the most sticks will win. (Purpose Setting)
Presentation:
8. The teacher will use the SMART board when students solve the problems. Once the
problems are all solved and reviewed, the game will then be played.
9. The teacher will then explain the importance of knowing multiplication problems. The
teacher will call each student up to pick a Popsicle stick from the jar. (Input)
10. The students will solve the multiplication problem and tell the teacher the problem and
answer so the teacher can write it on the board. (Checking for understanding)
11. The teacher will then ask the students questions like if 2X3= 6 does 3X2=6. (Checking
for understanding)
12. The teacher will leave all the problems on the SMART board so the students can play the
game and look back at the board for help.
13. The teacher will have her own Popsicle stick and put her problem/answer on the board as
well to help any of the students. (Modeling)
14. After the teacher will let the students go up and grab more Popsicle sticks until someone
gets Zap it or wins. (Checking for understanding)
Guided Practice:
15. The teacher will hand out a worksheet with multiplication problems on it. The students
will solve the problems as the teacher will walk around and monitor the students.
(Checking for understanding)
16. Then the teacher will call on a student to give her the answer so she can write it on the
SMART board. If a student does not raise their hands the teacher will pull out a Popsicle
stick and answer that problem.
17. If any student still is struggling the teacher will make a group on the rug in the classroom
where she can go over multiplication problems and play an easier game with them. The
teacher can also retrace the steps and see where the problem/problems occurred.
18. For advance students after the game they can pair off, make flashcards, and quiz each
other.
Closure:
19. The teacher will have the students put all their worksheets in their home folders.
20. The teacher will then ask the students what they had learned today. (Anticipated
responses) We learned how to multiply. We played a multiplication game called Zap
It. (Summary of major points)

21. If no one raises their hand the teacher will point to the SMART board and read over all
the problems they did.
22. The teacher will tell the students how important multiplication is because it will help
them with division. (Trying coherent parts to a whole)
23. The teacher will tell the students what they learned today will be useful for not only
tomorrow but for the future. Tomorrow they will review multiplication problems and then
jump into division problems. (Preview of future lesson)
Assessment
Formative:
Students are being assessed when they solve problems on the SMART board.
Students are being assessed when they answer the problem on the Popsicle stick.
Students will be assessed when making flash cards or working in a group with the
teacher.
Individual Measurability:
Students will have the opportunity to write on the SMART board.
Students will be able to play Zap It and solve the problem using mental math.
Students can work in a pair and make flash cards.
Summative:
When students have free time they can play Zap it with a friend or in a group.
There will also be a unit test at the end of the week.
Differentiation
Varying Content:
The teacher will help practice their skill in multiplication problems by playing
Zap it and using the SMART board (Skills)
For visual learners, reading the problems on the Popsicle stick and on the SMART
board will help.
For auditory learners they will be able to hear the students read and solve the
multiplication problem.
For kinesthetic learners they will work on a worksheet and be able to touch the
Popsicle stick, go up to the SMART board, and make flash cards, if they want to.
Varying Process:
For students who are struggling to understand multiplication, they will be able to
play Zap it in a smaller group with easier multiplication problems. (Varying Task)
For students who are struggling they can play Zap it during free time to help
improve their multiplication skills and help them for future tests. (Test)
Varying Product:
Struggling students will work on smaller problems and build up to the harder
problems.
Technology:

The SMART board will be used throughout the presentation.

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