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Skills & Mods

Skills

Mods
Catalysts
Game Sequence

Planning Phase

Resolution Phase
1 Defensive Prep
2 Offensive Prep
3 Dash
4 Blast
5 Knockback

6 Movement
Catalysts
CRITICAL SHOT
TURTLE TECH
ADRENALINE
FADE
SHIFT
FETTER
SECOND WIND
BRAIN JUICE
Buffs
HASTE
ENERGIZE

HEALING
INVISIBLE
INVIGORATE
MIGHT
TOUGHNESS
UNSTOPPABLE
Debuffs
KNOCKBACK
REVEAL
ROOT
SCRAMBLE
SLOW
TRACK
WEAKEN
Movement
MOVE
SPRINT
CHASE
DASH
BLINK
AoE Shapes
#x# Square/Rectangle
#x# Circle/Octagon
#x1 Line
# Square Line
#x#deg Cone
# Wall
Other Keywoards
AFTERIMAGE
BOUNCE
PIERCE
POTENCY
TRAP

Explanation

Every Freelancer has five skills. One basic attack that can always be used, three other skills which ma
measured in turns, and one ultimate ability that requires full energy to execute.

For each skill there exist one or more Mods which can be changed between games. Each of these m
manner and has a cost of 1 to 3 'mod points'. A Freelancer may only spend up to 10 mod poin

In addition to their Freelancer's Mods, players choose three different catalysts, one for each phase. C
can each be used only once per game.
Explanation

During the Planning Phase, all players have 20 seconds to plan out their turns. Each Freelancer can ei
MOVE. Skills labelled as FREE do not count - they can be used in addition to another skill and do not p

During the Resolution Phase, all actions are performed. This phase is divided into the five steps listed
within one of these steps happen simultaneously, using the state of the Freelancers at the start of the
During this step, any abilities that target allies and/or are harmless to enemies are resolved.

During this step, TRAPs are placed, debuffs are applied, and buffs that have secondary harmful effects
allies.
During this step, all dashes are resolved. If multiple Freelancers all dash, their dashes cannot harm or

During this step, attacks that do NOT displace their target are resolved, applying their damage and se
positions.

During this step, any attacks that forcefully displace their target are resolved. If a target is affected by
their vectors are added together and applied as one knockback.

During this step, all Freelancers that were not Rooted or Knocked Back move. Those with their own mo
the once with chase orders do so. No attacks take place during this step, but Freelancers can still take
(NOTE: If two Freelancers both try to move to the same square, the one who is closer will reach it. If bo
Freelancer of which the player selected the square first will reach it. Locking in first does not matter, o

Explanation
(Prep) Grants MIGHT for the turn.
(Prep) Gain 40 Shields until the end of the turn.
(Prep) Grants HASTE and UNSTOPPABLE until the end of the next turn.
(Dash) Teleport [BLINK] a short distance (5x5 octagon centred on self) and become INVISIBLE until the
(Dash) Teleport [BLINK] a medium distance (9x9 octagon centred on self).
(Dash) Teleport [BLINK] a short distance (7x7 Octagon centred on self) and ROOT adjacent enemis at t
(Blast) Heals 45 health over 3 turns.
(Free Blast) Reduces ability cooldowns by 2 at the end of the turn.
Effect
Move 50% more (4->6 squares or 8->12 squares when sprinting.)
Gain 50% more energy from skills.

Regenerate 10-15 health during the blast phase. (10 from pickups, 15 from Catalyst).
Cannot be seen by enemies unless REVEALED, attacking, or taking damage.
Gain energy for every square moved. (Currently only used on Lockwood.)
Deal 25% more damage.
Take 50% less damage. (No longer used anywhere.)
Immune to KNOCKBACK, ROOT, and SLOW.
Effect
Forcibly moved by an effect, preventing any further movement.
Visible to all enemies, even if INVISIBLE or in a stealth square
Unable to move.
Only able to use Skill 1 or Catalysts. Skills 2 through 5 are locked.
Move 50% less (4->2 squares or 8->4 squares when sprinting.)
Take additional damage from Grey's abilities. (Currently only used by Grey.)
Deal 25% less damage.
Effect
Move up to 4 squares (diagonals count as 1).
Move up to 8 squares (diagonals count as 1). Cannot be used in combination with skills.
Follow the targeted Freelancer, moving after them and getting as close to them as possible.

Quickly go from one point to another, passing all squares in between. Cannot pass through walls, pick
activates TRAPS.

Quickly go from one point to another without passing the squares in between. Ignores walls and TRAP
at the final location.
Explanation
A # by # square or rectangle.
A circle or octagon that fits within a #x# square.
A line projecting from the Freelancer, one square wide, # units long.
A line projecting from the Freelancer, infinitismal width, # units long. (Nix Drone only.)
A cone with a radius of # and an arc of # degrees.
A # unit line of infinitismal width placed along the grid. (Helio and Rampart.)
Explanation
An invulnerable clone left behind by Oz after moving. Remains until Oz moves again.
An effect that bounces, reflects geometrically from whatever it strikes.
A piercing attack passes through its target and continues on behind it.
Potency affects damage, healing, or shielding, as appropriate for the context.
Any AoE effect that lingers on the battlefield and affects Freelancers that move into or through them.

Use the dropdown list B3 to select a Freelancer and see all of the informa
Then, play around with the Inputs K5, K11, K17, K23 and K29 to design a build for th
numbers from the 'Sample Loadouts' to the right to see some sugg
Freelancer

Playstyle

Strengths

Grey's primary power is her Haw

Grey

Class
Firepower

HP
120

Weaknesses

Compare

Synergies

Grey works well with Freelancers that can

Speed
4
Skill 1
Timing

Tracer Bolt
Blast

Cooldown

Range

AoE

None

Energy

Gain 12 energy if you hit an enemy.

Skill 2

Hawk Drone
Blast

Timing
Cooldown

Range

AoE

Gain 5 energy per enemy hit.

Skill 3

Tranquilizer Darts
Free Prep

Cooldown

Range

AoE

Gain 6 energy on hit.

Skill 4

Slip Away
Dash

Cooldown
Range
AoE

12
3x3 Square around drone (landing spot)
Gain 10 energy.

Skill 5

Voltaic Cage
Blast

Cooldown

Effect
Escape [BLINK] to target location adjacent to
your drone.

Energy
Timing

Effect
Launch a darts that WEAKENs and REVEALs an
enemy until the end of the turn. Enemies hit by
the darts are TRACKED for 2 turns.

Two shots.

Energy
Timing

Effect
Send out your drone, dealing 12 damage. The
drone stays at the location, shooting enemies
during the Blast Phase until an ability moves it.
These attacks ignore cover.

On use: 5x5 circle around drone's path.


Permanent: 5x5 Circle around drone.

Energy
Timing

Effect
Deals 34 damage and TRACKS the target for 2
turns. Tracked targets are REVEALED.

Ult

Effect
Command your drone to target location, where it
creates a cage [TRAP] for 2 turns. Enemies that
cross a barrier are ROOTED and take 25 damage,
but the wall segment is destroyed.

1
AoE
Energy

Command your drone to target location, where it


creates a cage [TRAP] for 2 turns. Enemies that
cross a barrier are ROOTED and take 25 damage,
but the wall segment is destroyed.

8
Outer walls of 3x3 Square around drone.
Requires 100 energy.

3
4
5
6
7
8
10
11
12
13
14

0
1
2
3
4
5
6
7
8

all of the information about it.


ign a build for the Freelancer, or enter the
o see some suggestions.

Firepower. Grey attempts to keep enemies Tracked and within Hawk Drone's area to make the

ary power is her Hawk Drone, which is able to deal damage continuously without input or actions on Grey's end,

Compared to other Firepowers, Grey's damage is on the low end, requiring consistent applications of

reelancers that can force enemies to move into or stay inside of her Hawk Drone area as this allows Grey to use
MODS
Name

Mod 1
High-Powered Bolts

Cost
Effect

1
PIERCE enemies but only deal damage to
the initial target. Subsequent enemies are
TRACKED.

2
Deal 4 additional damage if the target is
tracked.

MODS
Name

Mod 1
Infrared Enhancement

Mod 2

Cost
Effect

1
Attacks invisible enemies.

2
Increase the maximum range of the drone
targeting by 2.

MODS
Name

Mod 1
Energy Feed

Mod 2

Cost
Effect

1
Gain 3 extra energy on hit.

2
Adds an additional dart. Reduces energy
gain by 3 per dart.

MODS
Name

Mod 1
Thrilling Escape.

Mod 2

Cost
Effect

1
Gain 5 additional energy when used.

2
Increase the size of the landing area (5x5
Square).

MODS
Name

Mod 1
Zapper

Mod 2

Prison Roster

Cost

Mod 2

Hunt Them Down

Composite Materials

Double Dart

Agile Escape

Effect

Increases damage by 5.

Enemies inside the cage are REVEALED


until the end of next turn.

The table in the bottom right displays how often each of the listed keywords is
present in the skills of the chosen Freelancer and in the chosen mods.

n Hawk Drone's area to make the most of her damage.

t input or actions on Grey's end, allowing her to act freely whilst still dealing damage.

uiring consistent applications of Tracked to remain worthwhile.

e area as this allows Grey to use her own actions for things other than moving the Hawk Drone.
Mod 3

Mod 4

Mod 5

x
x

x
x

x
x

Mod 3

Mod 4

Mod 5

Vicious

3
Increases damage to tracked targets by 8.

x
x

x
x

Mod 3

Mod 4

Mod 5

Overdose

Adrenal Overload

2
The enemy is also SLOWED.

3
Can now hit allies, granting
MIGHT and UNSTOPPABLE until
the end of the turn.

x
x

Mod 3

Mod 4

Mod 5

Unseen Huntres

Shelter

2
Become INVISIBLE until the beginning of
the next Resolution Mode.

3
Gain 20 shields until end of next
turn.

x
x

Mod 3

Mod 4

Mod 5

Relentless

On cast, resets the cooldown of Hawk


Drone.

Note: Due to a lack of experience with them, the author does not feel
qualified to provide playstyle information regarding all Freelancers.
For the same reason, no mod suggestions are given for some of them.
Cost
10
Choice

2
2

Freelancer
Asana
Aurora
Garrison
Gremolitions Inc.

3
3

2
2

Sample Loadouts
Mods Goal
Mods Goal
13432 Shield Support
24402 Damage-Dealer
34021 Healer
12342 CC Tank
33331 Damage-Dealer
42231 Minelayer

Grey
Helio
Lockwood
Nix
Oz
PuP

23231 Tracking Damage


33023 Offensive Support
34313 High Energy
03233 Sneaky

Quark
Rampart
Rask
Titus
Zuki

15512 Support
05341 CC Tank

12242 Safe Spam

21333 Direct Damage

13252 Defensive Support


42331 High Damage
32302 High Damage

34413 Leech Tank

32412 High Damage

Keyword Count

3
2

1
1

Buffs
HASTE
ENERGIZE
INVISIBLE
MIGHT
UNSTOPPABLE
Debuffs
REVEAL
SLOW
WEAKEN

#1

Other

#1

0 BLINK
0 CHASE
1 DASH
0 TRAP

1
0
0
1

0
#1

CC
2 KNOCKBACK
0 ROOT
1 SCRAMBLE

#1
0
1
0

Playstyle Strengths
WeaknesseSynergies
Guardian. AThe combination of a
Asana depen
?
.
Healer. AurAurora's healing fla Whilst her ?
.
Brawler. GaGarrison is a powerfA large parGarrison pr.
Artillery.

Gremolitions can putOther thanMore than m


.

Firepower. Grey's primary power


Compared Grey
to
works.
Support. HeHelio's shields give Whilst Heli Possessing .
Firepower. The bouncing aspectLockwood
o
ha
Due to his .
Sniper. NixWith his long range Outside of To maximize
.
Firepower Being able to attackOz' dash ca?
.
Assassin. PProwl Protocol givesWhilst all To maximize
.
Healer. QuaDue to the way his bOutside of Quark goes.
Guardian. RRampart's Wall is the
Rampart's o
Rampart goe
.
Brawler. RaRask is one of the taRask is shoHaving a de
.
Brawler. ?
?
?
.
Firepower. Every single one of Two of ZukiZuki's powe.

After figuring out what mods you want to uss with the previous page, you can use t

Freelancer #1

Class

Freelancer

HP
Class

Skill 1

Skill1

Timing

Timing

Cooldown

HP
Effect
Effect

Cooldown

Range

Range

AoE

AoE

Energy

Energy

Skill 2

Skill2

Timing

Timing

Cooldown

Effect
Effect

Cooldown

Range

Range

AoE

AoE

Energy

Energy

Skill 3

Skill3

Timing

Timing

Cooldown

Effect
Effect

Cooldown

Range

Range

AoE

AoE

Energy

Energy

Skill 4

Skill4

Timing

Timing

Cooldown

Effect
Effect

Cooldown

Range

Range

AoE

AoE

Energy

Energy

Skill 5

Skill5

Timing

Timing

Cooldown

Effect
Effect

Cooldown

Range

Range

AoE

AoE

Energy

Freelancer #3
Freelancer
Skill 1

Energy

Class

HP
Class

Skill1

HP
Effect

Timing
Cooldown
Range
AoE

Cooldown
Range
AoE

Energy

Energy

Skill 2

Skill2

Timing

Timing

Cooldown
Range
AoE

AoE

Skill 3

Skill3

Timing

Timing

AoE

AoE

Skill 4

Skill4

Timing

Timing

AoE

AoE

Skill 5

Skill5

Timing

Timing

AoE
Energy

Effect

Range

Energy

Range

Effect

Cooldown

Energy

Cooldown

Effect

Range

Energy

Range

Effect

Cooldown

Energy

Cooldown

Effect

Range

Energy

Range

Effect

Cooldown

Energy

Cooldown

Effect

Timing

Cooldown
Range
AoE
Energy

Effect
Effect

0
1
2
3
4
5
6
7
8

page, you can use this page to enter the freelancers that make up the team and their mods. The table on the ri

Loadout Cost
#VALUE!
0
MOD
Name
None
Speed

Freelancer #2

Speed

Cost

0
None

Effect

Freelancer
Skill 1
Timing
Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 2
Timing
Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 3
Timing
Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 4
Timing
Cooldown
Range
AoE
Energy

MOD
Name

3
Mod 3

Skill 5

Cost

Cost 3
Effect 3

Cooldown

Effect

Timing

Range
AoE
Energy

Speed
Speed
MOD

Loadout Cost

Freelancer #4
0
0

Freelancer
Skill 1

Name

None

Cost

0
None

Effect

Timing
Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 2
Timing
Cooldown
Range
AoE
Energy

MOD
Name
Cost
Effect

Skill 3

None

Timing

0
None

Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 4
Timing
Cooldown
Range
AoE
Energy

MOD
Name

0
None

Cost

0
None

Effect

Skill 5
Timing
Cooldown
Range
AoE
Energy

up the team and their mods. The table on the right will then show what keywords it does or does not have.

Class

HP
Class

Skill1

Speed
HP

Speed

Effect

MOD
Name

Effect

Timing
Cooldown

Cost

Range

Effect

AoE
Energy

Skill2

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill3

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill4

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill5

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Class

HP
Class

Skill1

Speed
HP

Effect

Speed
MOD

Effect

Timing

Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill2

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill3

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill4

Effect
Effect

Timing

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

Skill5
Timing

Effect
Effect

MOD
Name

Cooldown

Cost

Range

Effect

AoE
Energy

rds it does or does not have.

Loadout Cost

0
None

TEAM KEYWORDS
Buffs
#1 #2 #3 #4
HASTE
0 0 0 0
ENERGIZE
0 0 0 0
INVISIBLE
0 0 0 0
MIGHT
0 0 0 0

0
None

UNSTOPPABLE
0 0 0 0
Debuffs
#1 #2 #3 #4
REVEAL
0 0 0 0
SLOW
0 0 0 0

0
0
None

0
None

0
None
0
None

WEAKEN
CC

0 0 0 0
#1 #2 #3 #4

KNOCKBACK
ROOT
SCRAMBLE
Other
BLINK
CHASE

0 0 0 0
0 0 0 0
0 0 0 0
#1 #2 #3 #4
0 0 0 0
0 0 0 0

DASH
TRAP
0
None
0
None

0
None
0
None

Loadout Cost
0
0

0
0

0
0

0
0

0
0

None
0
None

0
None
0
None

0
None
0
None

0
None
0
None

0
None
0
None

Freelancer Asana
#
Skill
1 Whirling Blade
2 Rebounding Charge
3 Stand and Fight!
4 Retribution
5 Guardian Angel

HP
160 Speed
4
Timing
Cooldown Range
AoE
Blast
0
0 2x270deg
Dash
4 6 (9 if bou None
Blast
4
6 None
Free Prep
3
0 None
Prep
Ult
7 3x3 Octago

Freelancer Aurora
#
Skill
1 Shock Therapy
2 Ion Cloud
3 Healing Flare
4 Paralazer
5 Heart Of The Storm

HP
Timing
Blast
Blast
Prep
Prep
Blast

150 Speed
Cooldown Range
0
3
3
5
Ult

Freelancer Elle
#
Skill
1
2
3
4
5

HP
Timing

130 Speed
Cooldown Range

Freelancer Garrison
#
Skill
1 Piston Punch
2 Hand Cannon
3 Missile Barrage
4 Heavy Metal
5 Shockpod

HP
190 Speed
Timing
Cooldown Range
Blast
0
Blast
1
Free Prep
4
Dash
4 4 to 6
Blast
Ult
Global

4
AoE
0 7x1 Line
7 3x3 Square
8 3x3 Square
0 5x3 Line
0 7x3 in four

4
AoE

4
AoE
0 2x2 Square
5 2x45deg Con
0 11x11 circl
3x3 Square
4x4 Plus

1
Freelancer Gremolitions Inc.
#
Skill
1 Boom Boom
2 Splort!
3 Big Bang
4 Bombing Run
5 Maniacal Mayhem

HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0 3 to 8
1x1 Square,
Free Blast
4
0 All adjacen
Blast
5 4 to 7
3x3 Square
Dash
7 3 per jump3x3 Square
Blast
Ult
3 to 8
3x3 Square

Freelancer Grey
#
Skill
1 Tracer Bolt
2 Hawk Drone
3 Tranquilizer Darts
4 Slip Away
5 Voltaic Cage

HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0
7 None
Blast
2
9 On use: 5x5
Free Prep
3
7 Two shots.
Dash
6
12 3x3 Square
Blast
Ult
8 Outer walls

Freelancer Helio
#
Skill
1 Echo Hammer
2 Blast Shield
3 Black Hole Generator
4 Disruption Matrix
5 Battleforged

HP
160 Speed
Timing
Cooldown Range
Blast
0
Free Prep 3 (2 Charge
Prep
4
Prep
4
Prep
Ult

Freelancer Lockwood
#
Skill
1 Trick Shot
2 Light 'Em Up!
3 Trapwire
4 Backup Plan
5 Run and Gun

HP
Timing
Blast
Blast
Prep
Dash
Dash

Freelancer Nix
#
Skill
1 Headshot
2 Stalker Suit
3 Overwatch Drone
4 Vortex Round
5 Fusion Pulse

HP
120 Speed
Timing
Cooldown Range
Blast
0
Free Prep
5
Prep
2
Blast
5
Blast
Ult

Freelancer Oz
#
Skill
1 Phaser Laser
2 Photon Spray
3 Zap Trap
4 Made You Look
5 Catch Me If You Can

HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0
7 Fired from
Blast
3
0 7*45deg Co
Blast
4
0 3x3 Square
Free Dash
5
12 None
Dash
Ult
6 1.6x1.6 Cir

4
AoE
5 2 additiona
8 None
7 7x7 Octago
6 5x1 Wall
7 5x5 Octago

120 Speed
4
Cooldown Range
AoE
0 7(+2 per bNone
3
7 7*60deg C
4
6 2x2 Plus (l
6
5 None
Ult
6 5x5 Circle

4
AoE
9 None
0 None
0 9 Square L
9 5x5 Circle
9 9x1 Line

Freelancer PuP
#
Skill
1 Megabite
2 Pounce
3 Walkies
4 Prowl Protocol
5 Subwoof

HP
Timing
Blast
Dash
Blast
Prep
Blast

160 Speed
Cooldown Range
0
2
4
5
Ult

4
AoE
0 2x2 Square
7 None
4 None
0 None
0 5x5 Square

Freelancer Quark
#
Skill
1 Gamma Ray
2 Atomic Bond
3 Radiate
4 Quantum Collision
5 Positronic Surge

HP
Timing
Blast
Prep
Prep
Dash
Prep

160 Speed
Cooldown Range
0
0
0
6
Ult
None

4
AoE
5 None
5 None
5 None
6 3x3 Square
11x11 Circl

Freelancer Rampart
#
Skill
1 Adamantium Flurry
2 Bulwark
3 Fusion Lance
4 Unstoppable Force
5 Aegis Protocol

HP
200 Speed
Timing
Cooldown Range
Blast
0
Prep
3
Blast
3
Free Prep
3
Dash
Ult

Freelancer Rask
#
Skill
1 Maul
2 Upheaval
3 Pain Train
4 Augmented Regeneration
5 Uncontrollable Fury

HP
185 Speed
Timing
Cooldown Range
Blast
0
Blast
4
Dash
4
Free Blast
8
Free Blast Ult

Freelancer Titus
#
Skill
1 Overhead Slam
2 Berserker Charge
3 Thundering Roar
4 Dirty Fighting
5 Deathblow

HP
200 Speed
4
Timing
Cooldown Range
AoE
Blast
0
0 3x3 Square
Dash
4
10 5x5 Octagon
Free Prep
5
0 7x7 Octago
Prep
4
7 None
Blast
Ult
0 Radius 2/4

4
AoE
0 3x1 Line an
0 3 Wall (ad
6 None
0 None
7 3x3 Circle

4
AoE
0 1/3x170de
0 5x2 Rectan
5 3x3 Circle
0 None
0 5x5 Octago

Freelancer Zuki
#
Skill
1 Bombard
2 Sticky Bomb
3 The Big One
4 Rocket Jump
5 Missile Storm

HP
Timing
Blast
Blast
Prep
Dash
Prep

120 Speed
4
Cooldown Range
AoE
0
6.5 3x3 Circle
3
0 7x45deg C
4 4 to 9
5x5 Square
6 4 to 5
5x5 Octagon
Ult
0 7x135deg C

Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerUnleash a sDancing Bl
Gain 10 ene
DASH in a dCharge Cap
Gain 10 ene
Lash out wShining Bl
Gain 8 enerCreate a naWatchful D
Requires 10Must targetLasting Pro

Effect 1
Mod 2
Cost 2
1 Gain 2 addiSwordmast
1 Gain 5 extrFleet Foote
1 Increases eAtomic Edg
1 Enemies daIron Will
1 Increases tSaviour

Effect 2
2 Increase da
2 Increase th
2 Increases
2 Increases s
2 Can leap to

Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 5/3 enProject a s Altruism
Gain 8 enerCreate an eRadiant Mis
Gain 10 ene
Restore 30 Polarity
Gain 5/3 enUnleash a sLaser Desi
Requires 10Project powFocused Ra

Effect 1
Mod 2
Cost 2
1 Allies now Vain
1 REVEALS en
Stable Ions
1 Knockback Seeking Fla
1 Enemies hitGravity Wel
2 Each beamSudden
t
Jolt

Effect 2
2 Heal yoursel
1 Increases d
2 Can be targ
2 Enemies hit
3 On use, red

Class
Energy

Firepower
Effect
Mod 1

Cost 1

Effect 1

Mod 2

Cost 2

Effect 2

Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerPunch the Power Glov
Gain 8 enerBlast an enTracker Ro
Gain 5 enerAfter a 1 t Eye In The
Gain 8 enerJump [BLINK
In Pursuit
Requires 10Call down aFlatten

Effect 1
Mod 2
Cost 2
1 Gain an add
Haymaker
1 Enemies hitConcussion
1 Enemies hitFirst One In
1 On use, gaiFrontline
1 Increase d Bone Shatt

Effect 2
2 All enemies
2 SLOWS the f
2 Gain 10 shi
2 Gain 15 shi
2 SLOWS all e

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerLaunch twoNo Downsi
Gain 8 enerDrop minesBomb and
Gain 8 enerLobs a con Bigger Ban
Gain 5 enerJump [DASH]
Extra Fuel
Requires 10Launches 4Minefield

Effect 1
Mod 2
Cost 2
1 No longer BOOM BOO
1 Gain HASTEEnergy Ban
1 Increases tBlast Force
1 Increase t Left You A
1 Leaves mine
Artillery B

Effect 2
2 The first b
2 Mine damage
2 Knockback d
2 Leave a min
2 Increase ra

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Deals 34 d High-Power
Gain 5 enerSend out yo
Infrared E
Gain 6 enerLaunch a da
Energy Fee
Gain 10 ene
Escape [BLIThrilling E
Requires 10Command you
Zapper

Effect 1
Mod 2
Cost 2
1 PIERCE eneHunt Them
1 Attacks invComposite
1 Gain 3 extrDouble Dar
1 Gain 5 addiAgile Esca
1 Increases Prison Rost

Effect 2
2 Deal 4 addi
2 Increase th
2 Adds an add
2 Increase th
2 Enemies ins

Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 6 enerStrikes the Energy Con
Gain 8 enerTarget ally Nano Rush
Gain 8 enerFabricate aGalvanic C
Gain 8 enerPlace a dis Completed
Requires 10Harness the
Adaptive Sh

Effect 1
Mod 2
Cost 2
2 Each chainReverberat
1 Shielded taFortress
1 Gain 5 enerEvent Hori
1 Gain an add
Electric Fe
2 The targeteCombat Cas

Effect 2
2 Increase di
2 Shields for
2 Target is sh
2 Enemies pas
2 Enemies hi

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Fire a tric Pinball
Gain 8 enerFire a barr Phosphorou
Gain 12 enToss a lase Consolation
Gain 10 ene
DASH to tarKinetic Das
Requires 10DASH to tarErrant Assa

Effect 1
Mod 2
Cost 2
1 Adds an add
Extra Trick
1 REVEALS ene
Focused Fir
1 If nobody tThrowing A
1 Gain 1 eneSlippery
1 Gain 50 ene
Armour Pie

Effect 2
2 Gains 2 ad
2 Deal 35 dam
2 Can be thro
2 Increases r
2 Ignores Cov

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Snipe an e Zero In
Gain 10 ene
Become INVI
Field Triage
Gain 10 ene
Place a droWatchful E
Gain 8 enerFire an expNova
Requires 10Unleash anPhosphores

Effect 1
Mod 2
Cost 2
1 Increase raSpotter
1 Restore 10Electromag
1 Increase drHigh Veloc
1 Increases Riot Round
1 Enemies hitFocused B

Effect 2
2 If the targ
2 Become ENE
2 Increases
2 Targets ar
2 Increases r

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 6 enerOz and his Potent Pha
Gain 8 enerOz and his Light Paint
Gain 8 enerCreate a daDazzling L
Gain 5 enerOz switchesTr-Tr-Tr-Trick
Requires 10DASH to a tFollow The

Effect 1
Mod 2
Cost 2
1 If multiple Laser Focu
1 If multiple Tagged
1 SLOWS all Overwhelmi
1 Gain HASTEMighty Me
1 Travelling Faster Than

Effect 2
2 Targets tak
2 Increase en
2 Enemies hit
2 Gain MIGHT
2 Increases t

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerChomp on e
Tasty Targe
Gain 12 ene
Charge [DAPlay Time
Gain 12 ene
Leash an eTracking Ch
Gain 10 ene
Become INVI
Amped Up
Requires 10Unleash a Supersonic

Effect 1
Mod 2
Cost 2
1 Enemies hitBite And R
1 Increases tFeast
1 Target is R Retractabl
1 Gain ENERGI
Single Min
1 Enemies are
To Eleven

Effect 2
2 Reduces th
2 If enemy hi
2 Increases r
1 Gain UNSTO
2 Adjacent e

Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 4 enerAttaches a Compoundin
Gain 4 enerAttaches a Atomic Fre
Gain 5 enerIncrease thEnergy Un
Gain 10 ene
DASH to a lAttraction
Requires 1 Unleash a bPositronic

Effect 1
Mod 2
Cost 2
1 Energy gain
Compoundin
1 Allows full Evolving Ba
1 Gain UNSTO
Gene Ther
1 Automatical
Excited
1 Increases tLuminosity

Effect 2
2 Damage incr
1 If the bond
2 Gain 2 heal
2 Any allies
2 Allies gain

Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerStab in a l Battle Rush
Gain 10 enPlace your Kinetic Abs
Gain 10 ene
Impale an ePlasma Lan
Gain 5 enerGain UNSTO
Special For
Requires 1 DASH to tarProtective

Effect 1
Mod 2
Cost 2
1 Increase enArea Suppr
1 Gain 2 enerRegenerati
1 Damage is Rocket Lan
1 Nearby alliInvincible
1 Allies cros Live to Figh

Effect 2
2 Increase d
1 Gain 5 heal
2 Range incr
2 On use, gai
2 Passively r

Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerClaw your Primal Fury
Gain 10 ene
KNOCKBACK
Power Ripp
Gain 8 enerTrample [DMad Dash
Gain 5 enerGain 10 hea
Unrelentin
Requires 10Passive: GaControlled

Effect 1
Mod 2
Cost 2
1 Generate an
Crippling S
1 Gain 3 addiFling
1 Increase daSurge
1 Gain UNSTO
Pain Tolera
2 No longer tDriving Ra

Effect 2
2 Adjacent en
2 Increases
2 Increases r
2 Increases t
2 Grants UNS

Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerChop at yoCascade
Gain 8 enerRush [DASH]
Pursuit
Gain 3 enerUnleash a tTerrifying C
Gain 10 ene
Fling a dagRapid Foll
Requires 1 Ravage theSubduction

Effect 1
Mod 2
Cost 2
1 For each enBattlefield
1 CHASE the Hamstring
f
1 Enemies hitEchoing Ro
1 Gain HASTECheap Shot
1 Increases tBattle Rag

Effect 2
2 Gain 5 heal
2 All targets
2 Reduces the
2 Target is a
2 Deals 1 add

Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerFires a mis Rocket Fuel
Gain 8 enerAttaches stPhosphorou
Gain 10 enShoots a miLong Range
Gain 10 ene
Jump [BLINK
Extra Big
Requires 10Locks on toReplicating

Effect 1
Mod 2
Cost 2
1 Gain an add
Mr Punch
1 Targets arePyrotechni
1 Gain an add
Regenerat
1 Increases Booster Jet
1 Each targetConcentrate

Effect 2
2 Increases d
2 The cooldow
2 If no enemi
2 Gain 5 extr
2 Increases d

Mod 3
Cost 3
Leech Blad
Nimble Prot
Walk and Fi
Safeguard
Archangel

Effect 3
Mod 4
Cost 4
3 Each enemy
x
x
2 Gain 15 shiVault
2 Reduce cool
Skewer
2 When activa
Immolation
3 Increases sx
x

Effect 4
Mod 5
x
x
3 BOUNCES off
x
3 PIERCE throx
3 Increases tx
x
x

Cost 5
x
x
x
x
x

Mod 3
Cost 3
Group Ther
Overcast
Flareburst
Rapid Paral
Supernova

Effect 3
Mod 4
Cost 4
3 Increases ax
x
2 Reduce theInvigoratin
3 Enemies hitSurging Fla
2 This abilit Surge of Mi
3 Increases x
x

Effect 4
Mod 5
x
x
3 Restores 8 xh
3 Restores anx
2 Additionall x
x
x

Cost 5
x
x
x
x
x

Mod 3

Cost 3

Effect 3

Mod 4

Cost 4

Effect 4

Mod 5

Cost 5

Mod 3
Cost 3
One On On
Big Shot
Locked And
Heavier Me
x
x

Effect 3
Mod 4
Cost 4
2 The first t x
x
3 Increase raSingle Out
2 No longer aDouble Tro
2 Increases Quake Sla
x
x
x

Effect 4
Mod 5
x
x
3 Initial Damx
3 Launches mi
Focus Fire
3 ROOTS all ex
x
x

Cost 5
x
x

Mod 3
Cost 3
Cannoneer
Long Fuse
Party Crash
Splortagain
How Many?

Effect 3
Mod 4
Cost 4
2 Increase thMighty Min
2 Mines persis
Shock Mine
2 Deals 5 mor
Got Yer Nam
2 Reset the cx
x
3 Launch 2 mx
x

Effect 4
Mod 5
3 Increase dax
3 Enemies hitx
3 If only one x
x
x
x
x

Cost 5
x
x
x
x
x

3
x
x

Mod 3
Cost 3
x
x
Vicious
Overdose
Unseen Hun
Relentless

Effect 3
Mod 4
Cost 4
x
x
x
3 Increases dx
x
2 The enemyAdrenal Ov
2 Become INVI
Shelter
3 On cast, rex
x

Effect 4
Mod 5
x
x
x
x
3 Can now hitx
3 Gain 20 shix
x
x

Mod 3
Cost 3
Sledge
Omni-Barri
Supermassi
Master Cra
Ironclad

Effect 3
Mod 4
Cost 4
3 Increase POx
x
2 No longer re
Power Shar
2 Target gainGravity Wa
2 Increase raEnhanced M
3 Lasts for 3 Weapon Of

Effect 4
Mod 5
Cost 5
x
x
x
3 Shielded tax
x
3 Enemies hitx
x
3 Decrease cKinetic Barr
3 Target gainx
x

Mod 3
Cost 3
On the Mov
Spray and
Trapwall
Souvenir
Gunslinger

Effect 3
Mod 4
Cost 4
2 Backup Plan
Impaling S
2 Increase fi Quickfinger
2 Increase thInsta-Trap
2 Leaves a TrTough Cust
2 Gain 10 enBurst of Sp

Effect 4
Mod 5
3 Pierces thex
3 Gain 3 addix
3 Now a freex
3 Gain 20 shix
3 Increase rax

Mod 3
Cost 3
Hard-Core
Disengage
Ammo Repr
Taser Roun
Extraction

Effect 3
Mod 4
Cost 4
3 Pierces thex
x
3 On use, gaiSneak Atta
3 Hits all tar Drone Arm
2 All enemiesCrippling S
3 On use, becReaper Shel

Effect 4
Mod 5
Cost 5
x
x
x
3 Increase Stx
x
3 Reduces the
Drone Netw
3 Target is S x
x
3 Deals an a x
x

Mod 3
Cost 3
Divide and
Lucent Burs
Dance Floo
Afterglow
Welcome T

Effect 3
Mod 4
3 Tragets hit x
3 Damage done
x
3 Increase b x
3 Create a mx
3 Gain ENERGI
x

Cost 4
x
x
x
x
x

Effect 4
x
x
x
x
x

Mod 5
x
x
x
x
x

Cost 5
x
x
x
x
x

Cost 5
x
x
x
x
x

Cost 5
x
x
x
x
x

Mod 3
Cost 3
Bloodhoun
Here, Boy!
Wear Out
Go For The
Acoustic Di

Effect 3
Mod 4
Cost 4
2 Increases hRabid
2 Can now tar
Rush of Blo
3 Target is S x
x
2 Your first Dog Shelte
3 Become INVI
x
x

Effect 4
Mod 5
Cost 5
3 Using Megab
x
x
3 Gain 10 hea
x
x
x
x
x
3 Gain 20 shiHunting Do
x
x
x

Mod 3
Cost 3
Leeching R
Covalent
Rushing Ra
Orbit
Power Surg

Effect 3
Mod 4
Cost 4
2 Gain 5 healAnti-Matter
2 Can now beSharing Is
2 Your moveme
Atomic Pow
2 Increase thQuantum E
2 Grant allie Fusion

Effect 4
Mod 5
Cost 5
3 Deals an adx
x
2 Gain 5 healGrowing Att
3 Hits both t Rapid Muta
3 If you dashx
x
3 Gain 15 shie
x
x

Mod 3
Cost 3
Danger Zo
Defensive
Gone Fishin
Show of Fo
Rocket Boo

Effect 3
Mod 4
Cost 4
3 Deal 7 addiDeadly Sta
2 On use, gaiReflective
3 You can now
x
x
2 You also gaTerrifying
2 Increases x
x

Effect 4
Mod 5
3 Increase thx
2 Deal 6 damBullrush
x
x
3 Nearby enex
x
x

Cost 5
x

Mod 3
Cost 3
Shredding
Aftershock
Trample Un
Quick Men
Bloodrage

Effect 3
Mod 4
Cost 4
2 Deals full Bestial
3 Affects all Ravage
3 Enemies hitx
x
2 Gain all he Shielding F
3 Increases Fuelled by

Effect 4
Mod 5
3 Near enemix
3 Deals an a x
x
x
3 Gain 15 shix
3 Grants MIGH
x

Cost 5
x
x
x
x
x

Mod 3
Cost 3
Shieldbrea
Harvest
Rallying Cr
Flurry of D
Executione

Effect 3
Mod 4
Cost 4
2 Deals full Power Hitte
2 Gain 5 healMomentum
2 Gain 5 healDemoralize
2 If an ally Puncture
2 Deal an adWorld Shatt

Effect 4
Mod 5
3 Increase thx
2 Deal an add
Cleaver
3 Enemies hitx
3 PIERCE thexf
3 The first twx

Cost 5
x

3
3

3
x
x
x

3
x
x
x

Mod 3
Cost 3
Extra Shra
Stickiest
Shock and
Something
Enhanced T

Effect 3
Mod 4
Cost 4
3 Increases x
x
2 When a sticRestrictive
2 Enemies inThe Bigger
2 Gain MIGHTBlast Shiel
3 Targets en x
x

Effect 4
Mod 5
Cost 5
x
x
x
3 When a sticx
x
2 Targets in Peekaboo
3 Gain a shieEat My Dus
x
x
x

3
3

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
.
.
.
.
.
.

Effect 5
x
.
x
.
Damage is .i
x
.
x
.
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
.
x
.
x
.
Allies movi.
x
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
.
x
.
Gain a sec .
x
.
x
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
.
x
.
x
.
DASH a shor
.
x
.

Effect 5
x
.
The healing.
If an enemy
.
x
.
x
.

Effect 5
x
.
Enemies ar.
x
.
x
.
x
.

Effect 5
x
x
x
x
x

.
.
.
.
.

Effect 5
x
.
Nearby ene.
x
.
x
.
x
.

Effect 5
x
.
x
.
Now a free .
Enemies at.
x
.

Scaling 1
Breakpoint
Scaling 2
Damage
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39

Samples

10
10
7

Approximation
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3 #NAME?
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Ras
9
8
7
6
5

Energy Gained

4
3
2
1
0

10

20

40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56

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Rask Energy Formula

Samples
Approximation

10

20

30

Damage taken

40

50

60

Mod 5

Effect 4

Cost 4

Mod 4

Effect 3

Cost 3

Mod 3

Effect 2

Cost 2

Mod 2

Effect 1

Cost 1

Mod 1

Effect

H D F

Energy

AoE

ClaHP Spe
Fro
### 4 WhiBla
Sup
### 4 ShoBla
Fro
### 4 Pis Bla
Fir
### 4 BooBla
Fir
### 4 TraBla
Sup
### 4 EchBla
Fir
### 4 Tri Bla
Fir
### 4 HeaBla
Fir
### 4 PhaBla
Fir
### 4 Meg
Bla
Sup
### 4 Gam
Bla
Fro
### 4 AdaBla
Fro
### 4 Mau
Bla
Fro
### 4 OveBla
Fir
### 4 Bom
Bla

Range

Cooldown

Timing

Skill1

Freelancer
Asana
Aurora
Garrison
Gremolitions Inc.
Grey
Helio
Lockwood
Nix
Oz
PuP
Quark
Rampart
Rask
Titus
Zuki

0 0 2x2GaiUnlDan 1 GaiSwo 2 IncLee 3 Eacx x x x


0 0 7x1GaiProAlt 1 All Vai 2 HeaGro 3 Incx x x x
0 0 2x2GaiPunPow 1 GaiHay 2 All One 2 Thex x x x
0 3 t 1x1GaiLauNo 1 No BO 2 TheCan 2 IncMig 3 Incx
0 7 NonGaiDeaHig 1 PIEHun 2 Deax x x x x x x
0 5 2 aGaiStr Ene 2 EacRev 2 IncSle 3 Incx x x x
0 7(+NonGaiFir Pin 1 AddExt 2 GaiOn 2 BacImp 3 Piex
0 9 NonGaiSniZer 1 IncSpo 2 If Har 3 Piex x x x
0 7 Fir GaiOz Pot 1 If Las 2 TarDiv 3 Trax x x x
0 0 2x2GaiChoTas 1 EneBit 2 RedBlo 2 IncRab 3 Usix
0 5 NonGaiAttCom1 EneCom2 Dam
Lee 2 GaiAnt 3 Deax
0 0 3x1GaiStaBat 1 IncAre 2 IncDan 3 DeaDea 3 Incx
0 0 1/3GaiClaPri 1 GenCri 2 AdjShr 2 DeaBes 3 Neax
0 0 3x3GaiChoCas 1 ForBat 2 GaiShi 2 DeaPow 3 Incx
0 7 3x3GaiFir Roc 1 GaiMr 2 IncExt 3 Incx x x x

Energy

AoE

Range

Cooldown

Timing

Skill3

Effect 5

Cost 5

Mod 5

Effect 4

Cost 4

Mod 4

Effect 3

Cost 3

Mod 3

Effect 2

Cost 2

Mod 2

Effect 1

Cost 1

Mod 1

Effect

Energy

AoE

RebDas 4 6 ( NonGaiDAS
Cha 1 GaiFle 2 IncNim 2 GaiVau 3 BOU
x x x StaBla
IonBla 3 7 3x3GaiCreRad 1 REVSta 1 IncOve 2 RedInv 3 Resx x x HeaPre
HanBla 1 5 2x4GaiBlaTra 1 EneCon 2 SLOBig 3 IncSin 3 Ini x x x MisFre
SplFre 4 0 All GaiDroBom1 GaiEne 2 MinLon 2 MinSho 3 Enex x x BigBla
Haw
Bla 2 9 On GaiSenInf 1 AttCom2 IncVic 3 Incx x x x x x TraFre
BlaFre3 ( 8 NonGaiTarNan 1 ShiFor 2 ShiOmn2 No Pow 3 Shix x x BlaPre
LigBla 3 7 7*6GaiFir Pho 1 REVFoc 2 DeaSpr 2 IncQui 3 Gaix x x TraPre
StaFre 5 0 NonGaiBecFie 1 ResEle 2 BecDis 3 On Sne 3 Incx x x OvePre
PhoBla 3 0 7*4GaiOz Lig 1 If Tag 2 IncLuc 3 Dam
x x x x x x ZapBla
PouDas 2 7 NonGaiChaPla 1 IncFea 2 If Her 2 CanRus 3 Gaix x x WalBla
AtoPre 0 5 NonGaiAttAto 1 All Evo 1 If Cov 2 CanSha 2 GaiGro 3 TheRadPre
BulPre 3 0 3 WGaiPlaKin 1 GaiReg 1 GaiDef 2 On Ref 2 DeaBul 3 EneFusBla
UphBla 4 0 5x2GaiKNO
Pow 1 GaiFli 2 IncAft 3 Aff Rav 3 Deax x x Pai Das
BerDas 4 10 5x5GaiRusPur 1 CHA
Ham2 All Har 2 GaiMo 2 DeaCle 3 NeaThuFre
Sti Bla 3 0 7x4GaiAttPho 1 TarPyr 2 TheSti 2 Whe
Res 3 Whe
x x x ThePre

Range

Skill2

Cooldown

Effect 5
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

Timing

Cost 5
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

4 6 NonGai
3 8 3x3Gai
4 0 11xGai
5 4 t 3x3Gai
3 7 TwoGai
4 7 7x7Gai
4 6 2x2Gai
2 0 9 SGai
4 0 3x3Gai
4 4 NonGai
0 5 NonGai
3 6 NonGai
4 5 3x3Gai
5 0 7x7Gai
4 4 t 5x5Gai

3 0 NonGaiCreWat 1 EneIron
5 0 5x3GaiUnlLas 1 EneGra
4 4 t 3x3GaiJumIn 1 On Fro
7 3 p3x3GaiJumExt 1 IncLef
6 12 3x3GaiEscThr 1 GaiAgi
4 6 5x1GaiPlaCom1 GaiEle
6 5 NonGaiDAS
Kin 1 GaiSli
5 9 5x5GaiFir Nov 1 IncRio
5 12 NonGaiOz Tr-T 1 GaiMig
5 0 NonGaiBecAmp1 GaiSin
6 6 3x3GaiDAS
Att 1 AutExc
3 0 NonGaiGaiSpe 1 NeaInv
8 0 NonGaiGaiUnr 1 GaiPai
4 7 NonGaiFli Rap 1 GaiChe
6 4 t 5x5GaiJumExt 1 IncBoo

Mod 3

Effect 2

Cost 2

Mod 2

Effect 1

Cost 1

Mod 1

Effect

Energy

AoE

Range

Cooldown

Timing

Skill4

Effect 5

Cost 5

Mod 5

Effect 4

Cost 4

Mod 4

Effect 3

Cost 3

Mod 3

Effect 2

Cost 2

Mod 2

Effect 1

Cost 1

Mod 1

Effect

LasShi 1 IncAto 2 IncWal 2 RedSke 3 PIEx x x RetFre


ResPol 1 KnoSee 2 CanFla 3 EneSur 3 Resx x x ParPre
Aft Eye 1 EneFir 2 GaiLoc 2 No Dou 3 LauFoc 3 Dam
HeaDas
LobBig 1 IncBla 2 KnoPar 2 DeaGot 3 If x x x Bom
Das
LauEne 1 GaiDou 2 AddOve 2 TheAdr 3 Canx x x Sli Das
FabGal 1 GaiEve 2 TarSup 2 TarGra 3 Enex x x DisPre
TosCon 1 If Thr 2 CanTra 2 IncIns 3 Now
x x x BacDas
PlaWat 1 IncHig 2 IncAmm3 Hit Dro 3 RedDro 3 GaiVorBla
CreDaz 1 SLOOve 2 EneDan 3 Incx x x x x x Mad
Fre
LeaTra 1 TarRet 2 IncWea 3 Tarx x x x x x ProPre
IncEne 1 GaiGen 2 GaiRus 2 YouAto 3 Hit Rap 3 If Qua
Das
ImpPla 1 Dam
Roc 2 RanGon 3 Youx x x x x x UnsFre
TraMad 1 IncSur 2 IncTra 3 Enex x x x x x AugFre
UnlTer 1 EneEch 2 RedRal 2 GaiDem3 Enex x x DirPre
ShoLon 1 GaiReg 2 If Sho 2 EneThe 2 TarPee 3 Now
RocDas

2 IncSaf
2 EneRap
2 GaiHea
2 LeaSpl
2 IncUns
2 EneMas
2 IncSou
2 TarTas
2 GaiAft
1 GaiGo
2 AnyOrb
2 On Sho
2 IncQui
2 TarFlu
2 GaiSom

Effect 5

1 IncSav 2 CanArc 3 Incx x x x


2 EacSud 3 On Sup 3 Incx x x x
1 IncBon 2 SLOx x x x x x x
1 LeaArt 2 IncHow3 Laux x x x
1 IncPri 2 EneRel 3 On x x x x
2 TheCom2 EneIro 3 LasWea 3 Tarx
1 GaiArm 2 IgnGun 2 GaiBur 3 Incx
1 EneFoc 2 IncExt 3 On Rea 3 Deax
1 TraFas 2 IncWel 3 Gaix x x x
1 EneTo 2 AdjAco 3 Becx x x x
1 IncLum 2 All Pow 2 GraFus 3 Gaix
1 All Liv 2 PasRoc 2 Incx x x x
2 No Dri 2 GraBlo 3 IncFue 3 Grax
1 IncBat 2 DeaExe 2 DeaWor 3 Thex
1 EacCon 2 IncEnh 3 Tarx x x x

Cost 5

Mod 5

Effect 4

Cost 4

Mod 4

Effect 3

Cost 3

Mod 3

Effect 2

Cost 2

Mod 2

Effect 1

Cost 1

Mod 1

Effect

Energy

AoE

Range

Cooldown

Timing

Skill5

Effect 5

Cost 5

Mod 5

Effect 4

Cost 4

Mod 4

Effect 3

Cost 3

2 Whe
Imm3 Incx x x GuaPreUlt 7 3x3ReqMusLas
2 ThiSur 2 Addx x x HeaBlaUlt 0 7x3ReqProFoc
2 IncQua 3 ROO
x x x ShoBlaUlt Glo4x4ReqCalFla
2 Resx x x x x x Man
BlaUlt 3 t 3x3ReqLauMin
2 BecShe 3 Gaix x x VolBlaUlt 8 OutReqCom
Zap
2 IncEnh 3 DecKin 3 All BatPreUlt 7 5x5ReqHarAda
2 LeaTou 3 Gaix x x RunDasUlt 6 5x5ReqDAS
Err
2 All Cri 3 Tarx x x FusBlaUlt 9 9x1ReqUnlPho
3 Crex x x x x x CatDasUlt 6 1.6ReqDAS
Fol
2 YouDog 3 GaiHun 3 DAS
SubBlaUlt 0 5x5ReqUnlSup
2 IncQua 3 If x x x PosPreUlt Non11xReqUnlPos
2 YouTer 3 Neax x x AegDasUlt 7 3x3ReqDAS
Pro
2 GaiShi 3 Gaix x x UncFreUlt 0 5x5ReqPasCon
2 If Pun 3 PIEx x x DeaBlaUlt 0 RadReqRavSub
2 GaiBla 3 GaiEat 3 EneMisPreUlt 0 7x1ReqLocRep

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

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x
x
x
x
x
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x
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x
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x

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