Professional Documents
Culture Documents
Skills
Mods
Catalysts
Game Sequence
Planning Phase
Resolution Phase
1 Defensive Prep
2 Offensive Prep
3 Dash
4 Blast
5 Knockback
6 Movement
Catalysts
CRITICAL SHOT
TURTLE TECH
ADRENALINE
FADE
SHIFT
FETTER
SECOND WIND
BRAIN JUICE
Buffs
HASTE
ENERGIZE
HEALING
INVISIBLE
INVIGORATE
MIGHT
TOUGHNESS
UNSTOPPABLE
Debuffs
KNOCKBACK
REVEAL
ROOT
SCRAMBLE
SLOW
TRACK
WEAKEN
Movement
MOVE
SPRINT
CHASE
DASH
BLINK
AoE Shapes
#x# Square/Rectangle
#x# Circle/Octagon
#x1 Line
# Square Line
#x#deg Cone
# Wall
Other Keywoards
AFTERIMAGE
BOUNCE
PIERCE
POTENCY
TRAP
Explanation
Every Freelancer has five skills. One basic attack that can always be used, three other skills which ma
measured in turns, and one ultimate ability that requires full energy to execute.
For each skill there exist one or more Mods which can be changed between games. Each of these m
manner and has a cost of 1 to 3 'mod points'. A Freelancer may only spend up to 10 mod poin
In addition to their Freelancer's Mods, players choose three different catalysts, one for each phase. C
can each be used only once per game.
Explanation
During the Planning Phase, all players have 20 seconds to plan out their turns. Each Freelancer can ei
MOVE. Skills labelled as FREE do not count - they can be used in addition to another skill and do not p
During the Resolution Phase, all actions are performed. This phase is divided into the five steps listed
within one of these steps happen simultaneously, using the state of the Freelancers at the start of the
During this step, any abilities that target allies and/or are harmless to enemies are resolved.
During this step, TRAPs are placed, debuffs are applied, and buffs that have secondary harmful effects
allies.
During this step, all dashes are resolved. If multiple Freelancers all dash, their dashes cannot harm or
During this step, attacks that do NOT displace their target are resolved, applying their damage and se
positions.
During this step, any attacks that forcefully displace their target are resolved. If a target is affected by
their vectors are added together and applied as one knockback.
During this step, all Freelancers that were not Rooted or Knocked Back move. Those with their own mo
the once with chase orders do so. No attacks take place during this step, but Freelancers can still take
(NOTE: If two Freelancers both try to move to the same square, the one who is closer will reach it. If bo
Freelancer of which the player selected the square first will reach it. Locking in first does not matter, o
Explanation
(Prep) Grants MIGHT for the turn.
(Prep) Gain 40 Shields until the end of the turn.
(Prep) Grants HASTE and UNSTOPPABLE until the end of the next turn.
(Dash) Teleport [BLINK] a short distance (5x5 octagon centred on self) and become INVISIBLE until the
(Dash) Teleport [BLINK] a medium distance (9x9 octagon centred on self).
(Dash) Teleport [BLINK] a short distance (7x7 Octagon centred on self) and ROOT adjacent enemis at t
(Blast) Heals 45 health over 3 turns.
(Free Blast) Reduces ability cooldowns by 2 at the end of the turn.
Effect
Move 50% more (4->6 squares or 8->12 squares when sprinting.)
Gain 50% more energy from skills.
Regenerate 10-15 health during the blast phase. (10 from pickups, 15 from Catalyst).
Cannot be seen by enemies unless REVEALED, attacking, or taking damage.
Gain energy for every square moved. (Currently only used on Lockwood.)
Deal 25% more damage.
Take 50% less damage. (No longer used anywhere.)
Immune to KNOCKBACK, ROOT, and SLOW.
Effect
Forcibly moved by an effect, preventing any further movement.
Visible to all enemies, even if INVISIBLE or in a stealth square
Unable to move.
Only able to use Skill 1 or Catalysts. Skills 2 through 5 are locked.
Move 50% less (4->2 squares or 8->4 squares when sprinting.)
Take additional damage from Grey's abilities. (Currently only used by Grey.)
Deal 25% less damage.
Effect
Move up to 4 squares (diagonals count as 1).
Move up to 8 squares (diagonals count as 1). Cannot be used in combination with skills.
Follow the targeted Freelancer, moving after them and getting as close to them as possible.
Quickly go from one point to another, passing all squares in between. Cannot pass through walls, pick
activates TRAPS.
Quickly go from one point to another without passing the squares in between. Ignores walls and TRAP
at the final location.
Explanation
A # by # square or rectangle.
A circle or octagon that fits within a #x# square.
A line projecting from the Freelancer, one square wide, # units long.
A line projecting from the Freelancer, infinitismal width, # units long. (Nix Drone only.)
A cone with a radius of # and an arc of # degrees.
A # unit line of infinitismal width placed along the grid. (Helio and Rampart.)
Explanation
An invulnerable clone left behind by Oz after moving. Remains until Oz moves again.
An effect that bounces, reflects geometrically from whatever it strikes.
A piercing attack passes through its target and continues on behind it.
Potency affects damage, healing, or shielding, as appropriate for the context.
Any AoE effect that lingers on the battlefield and affects Freelancers that move into or through them.
Use the dropdown list B3 to select a Freelancer and see all of the informa
Then, play around with the Inputs K5, K11, K17, K23 and K29 to design a build for th
numbers from the 'Sample Loadouts' to the right to see some sugg
Freelancer
Playstyle
Strengths
Grey
Class
Firepower
HP
120
Weaknesses
Compare
Synergies
Speed
4
Skill 1
Timing
Tracer Bolt
Blast
Cooldown
Range
AoE
None
Energy
Skill 2
Hawk Drone
Blast
Timing
Cooldown
Range
AoE
Skill 3
Tranquilizer Darts
Free Prep
Cooldown
Range
AoE
Skill 4
Slip Away
Dash
Cooldown
Range
AoE
12
3x3 Square around drone (landing spot)
Gain 10 energy.
Skill 5
Voltaic Cage
Blast
Cooldown
Effect
Escape [BLINK] to target location adjacent to
your drone.
Energy
Timing
Effect
Launch a darts that WEAKENs and REVEALs an
enemy until the end of the turn. Enemies hit by
the darts are TRACKED for 2 turns.
Two shots.
Energy
Timing
Effect
Send out your drone, dealing 12 damage. The
drone stays at the location, shooting enemies
during the Blast Phase until an ability moves it.
These attacks ignore cover.
Energy
Timing
Effect
Deals 34 damage and TRACKS the target for 2
turns. Tracked targets are REVEALED.
Ult
Effect
Command your drone to target location, where it
creates a cage [TRAP] for 2 turns. Enemies that
cross a barrier are ROOTED and take 25 damage,
but the wall segment is destroyed.
1
AoE
Energy
8
Outer walls of 3x3 Square around drone.
Requires 100 energy.
3
4
5
6
7
8
10
11
12
13
14
0
1
2
3
4
5
6
7
8
Firepower. Grey attempts to keep enemies Tracked and within Hawk Drone's area to make the
ary power is her Hawk Drone, which is able to deal damage continuously without input or actions on Grey's end,
Compared to other Firepowers, Grey's damage is on the low end, requiring consistent applications of
reelancers that can force enemies to move into or stay inside of her Hawk Drone area as this allows Grey to use
MODS
Name
Mod 1
High-Powered Bolts
Cost
Effect
1
PIERCE enemies but only deal damage to
the initial target. Subsequent enemies are
TRACKED.
2
Deal 4 additional damage if the target is
tracked.
MODS
Name
Mod 1
Infrared Enhancement
Mod 2
Cost
Effect
1
Attacks invisible enemies.
2
Increase the maximum range of the drone
targeting by 2.
MODS
Name
Mod 1
Energy Feed
Mod 2
Cost
Effect
1
Gain 3 extra energy on hit.
2
Adds an additional dart. Reduces energy
gain by 3 per dart.
MODS
Name
Mod 1
Thrilling Escape.
Mod 2
Cost
Effect
1
Gain 5 additional energy when used.
2
Increase the size of the landing area (5x5
Square).
MODS
Name
Mod 1
Zapper
Mod 2
Prison Roster
Cost
Mod 2
Composite Materials
Double Dart
Agile Escape
Effect
Increases damage by 5.
The table in the bottom right displays how often each of the listed keywords is
present in the skills of the chosen Freelancer and in the chosen mods.
t input or actions on Grey's end, allowing her to act freely whilst still dealing damage.
e area as this allows Grey to use her own actions for things other than moving the Hawk Drone.
Mod 3
Mod 4
Mod 5
x
x
x
x
x
x
Mod 3
Mod 4
Mod 5
Vicious
3
Increases damage to tracked targets by 8.
x
x
x
x
Mod 3
Mod 4
Mod 5
Overdose
Adrenal Overload
2
The enemy is also SLOWED.
3
Can now hit allies, granting
MIGHT and UNSTOPPABLE until
the end of the turn.
x
x
Mod 3
Mod 4
Mod 5
Unseen Huntres
Shelter
2
Become INVISIBLE until the beginning of
the next Resolution Mode.
3
Gain 20 shields until end of next
turn.
x
x
Mod 3
Mod 4
Mod 5
Relentless
Note: Due to a lack of experience with them, the author does not feel
qualified to provide playstyle information regarding all Freelancers.
For the same reason, no mod suggestions are given for some of them.
Cost
10
Choice
2
2
Freelancer
Asana
Aurora
Garrison
Gremolitions Inc.
3
3
2
2
Sample Loadouts
Mods Goal
Mods Goal
13432 Shield Support
24402 Damage-Dealer
34021 Healer
12342 CC Tank
33331 Damage-Dealer
42231 Minelayer
Grey
Helio
Lockwood
Nix
Oz
PuP
Quark
Rampart
Rask
Titus
Zuki
15512 Support
05341 CC Tank
Keyword Count
3
2
1
1
Buffs
HASTE
ENERGIZE
INVISIBLE
MIGHT
UNSTOPPABLE
Debuffs
REVEAL
SLOW
WEAKEN
#1
Other
#1
0 BLINK
0 CHASE
1 DASH
0 TRAP
1
0
0
1
0
#1
CC
2 KNOCKBACK
0 ROOT
1 SCRAMBLE
#1
0
1
0
Playstyle Strengths
WeaknesseSynergies
Guardian. AThe combination of a
Asana depen
?
.
Healer. AurAurora's healing fla Whilst her ?
.
Brawler. GaGarrison is a powerfA large parGarrison pr.
Artillery.
After figuring out what mods you want to uss with the previous page, you can use t
Freelancer #1
Class
Freelancer
HP
Class
Skill 1
Skill1
Timing
Timing
Cooldown
HP
Effect
Effect
Cooldown
Range
Range
AoE
AoE
Energy
Energy
Skill 2
Skill2
Timing
Timing
Cooldown
Effect
Effect
Cooldown
Range
Range
AoE
AoE
Energy
Energy
Skill 3
Skill3
Timing
Timing
Cooldown
Effect
Effect
Cooldown
Range
Range
AoE
AoE
Energy
Energy
Skill 4
Skill4
Timing
Timing
Cooldown
Effect
Effect
Cooldown
Range
Range
AoE
AoE
Energy
Energy
Skill 5
Skill5
Timing
Timing
Cooldown
Effect
Effect
Cooldown
Range
Range
AoE
AoE
Energy
Freelancer #3
Freelancer
Skill 1
Energy
Class
HP
Class
Skill1
HP
Effect
Timing
Cooldown
Range
AoE
Cooldown
Range
AoE
Energy
Energy
Skill 2
Skill2
Timing
Timing
Cooldown
Range
AoE
AoE
Skill 3
Skill3
Timing
Timing
AoE
AoE
Skill 4
Skill4
Timing
Timing
AoE
AoE
Skill 5
Skill5
Timing
Timing
AoE
Energy
Effect
Range
Energy
Range
Effect
Cooldown
Energy
Cooldown
Effect
Range
Energy
Range
Effect
Cooldown
Energy
Cooldown
Effect
Range
Energy
Range
Effect
Cooldown
Energy
Cooldown
Effect
Timing
Cooldown
Range
AoE
Energy
Effect
Effect
0
1
2
3
4
5
6
7
8
page, you can use this page to enter the freelancers that make up the team and their mods. The table on the ri
Loadout Cost
#VALUE!
0
MOD
Name
None
Speed
Freelancer #2
Speed
Cost
0
None
Effect
Freelancer
Skill 1
Timing
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 2
Timing
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 3
Timing
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 4
Timing
Cooldown
Range
AoE
Energy
MOD
Name
3
Mod 3
Skill 5
Cost
Cost 3
Effect 3
Cooldown
Effect
Timing
Range
AoE
Energy
Speed
Speed
MOD
Loadout Cost
Freelancer #4
0
0
Freelancer
Skill 1
Name
None
Cost
0
None
Effect
Timing
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 2
Timing
Cooldown
Range
AoE
Energy
MOD
Name
Cost
Effect
Skill 3
None
Timing
0
None
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 4
Timing
Cooldown
Range
AoE
Energy
MOD
Name
0
None
Cost
0
None
Effect
Skill 5
Timing
Cooldown
Range
AoE
Energy
up the team and their mods. The table on the right will then show what keywords it does or does not have.
Class
HP
Class
Skill1
Speed
HP
Speed
Effect
MOD
Name
Effect
Timing
Cooldown
Cost
Range
Effect
AoE
Energy
Skill2
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill3
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill4
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill5
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Class
HP
Class
Skill1
Speed
HP
Effect
Speed
MOD
Effect
Timing
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill2
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill3
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill4
Effect
Effect
Timing
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Skill5
Timing
Effect
Effect
MOD
Name
Cooldown
Cost
Range
Effect
AoE
Energy
Loadout Cost
0
None
TEAM KEYWORDS
Buffs
#1 #2 #3 #4
HASTE
0 0 0 0
ENERGIZE
0 0 0 0
INVISIBLE
0 0 0 0
MIGHT
0 0 0 0
0
None
UNSTOPPABLE
0 0 0 0
Debuffs
#1 #2 #3 #4
REVEAL
0 0 0 0
SLOW
0 0 0 0
0
0
None
0
None
0
None
0
None
WEAKEN
CC
0 0 0 0
#1 #2 #3 #4
KNOCKBACK
ROOT
SCRAMBLE
Other
BLINK
CHASE
0 0 0 0
0 0 0 0
0 0 0 0
#1 #2 #3 #4
0 0 0 0
0 0 0 0
DASH
TRAP
0
None
0
None
0
None
0
None
Loadout Cost
0
0
0
0
0
0
0
0
0
0
None
0
None
0
None
0
None
0
None
0
None
0
None
0
None
0
None
0
None
Freelancer Asana
#
Skill
1 Whirling Blade
2 Rebounding Charge
3 Stand and Fight!
4 Retribution
5 Guardian Angel
HP
160 Speed
4
Timing
Cooldown Range
AoE
Blast
0
0 2x270deg
Dash
4 6 (9 if bou None
Blast
4
6 None
Free Prep
3
0 None
Prep
Ult
7 3x3 Octago
Freelancer Aurora
#
Skill
1 Shock Therapy
2 Ion Cloud
3 Healing Flare
4 Paralazer
5 Heart Of The Storm
HP
Timing
Blast
Blast
Prep
Prep
Blast
150 Speed
Cooldown Range
0
3
3
5
Ult
Freelancer Elle
#
Skill
1
2
3
4
5
HP
Timing
130 Speed
Cooldown Range
Freelancer Garrison
#
Skill
1 Piston Punch
2 Hand Cannon
3 Missile Barrage
4 Heavy Metal
5 Shockpod
HP
190 Speed
Timing
Cooldown Range
Blast
0
Blast
1
Free Prep
4
Dash
4 4 to 6
Blast
Ult
Global
4
AoE
0 7x1 Line
7 3x3 Square
8 3x3 Square
0 5x3 Line
0 7x3 in four
4
AoE
4
AoE
0 2x2 Square
5 2x45deg Con
0 11x11 circl
3x3 Square
4x4 Plus
1
Freelancer Gremolitions Inc.
#
Skill
1 Boom Boom
2 Splort!
3 Big Bang
4 Bombing Run
5 Maniacal Mayhem
HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0 3 to 8
1x1 Square,
Free Blast
4
0 All adjacen
Blast
5 4 to 7
3x3 Square
Dash
7 3 per jump3x3 Square
Blast
Ult
3 to 8
3x3 Square
Freelancer Grey
#
Skill
1 Tracer Bolt
2 Hawk Drone
3 Tranquilizer Darts
4 Slip Away
5 Voltaic Cage
HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0
7 None
Blast
2
9 On use: 5x5
Free Prep
3
7 Two shots.
Dash
6
12 3x3 Square
Blast
Ult
8 Outer walls
Freelancer Helio
#
Skill
1 Echo Hammer
2 Blast Shield
3 Black Hole Generator
4 Disruption Matrix
5 Battleforged
HP
160 Speed
Timing
Cooldown Range
Blast
0
Free Prep 3 (2 Charge
Prep
4
Prep
4
Prep
Ult
Freelancer Lockwood
#
Skill
1 Trick Shot
2 Light 'Em Up!
3 Trapwire
4 Backup Plan
5 Run and Gun
HP
Timing
Blast
Blast
Prep
Dash
Dash
Freelancer Nix
#
Skill
1 Headshot
2 Stalker Suit
3 Overwatch Drone
4 Vortex Round
5 Fusion Pulse
HP
120 Speed
Timing
Cooldown Range
Blast
0
Free Prep
5
Prep
2
Blast
5
Blast
Ult
Freelancer Oz
#
Skill
1 Phaser Laser
2 Photon Spray
3 Zap Trap
4 Made You Look
5 Catch Me If You Can
HP
120 Speed
4
Timing
Cooldown Range
AoE
Blast
0
7 Fired from
Blast
3
0 7*45deg Co
Blast
4
0 3x3 Square
Free Dash
5
12 None
Dash
Ult
6 1.6x1.6 Cir
4
AoE
5 2 additiona
8 None
7 7x7 Octago
6 5x1 Wall
7 5x5 Octago
120 Speed
4
Cooldown Range
AoE
0 7(+2 per bNone
3
7 7*60deg C
4
6 2x2 Plus (l
6
5 None
Ult
6 5x5 Circle
4
AoE
9 None
0 None
0 9 Square L
9 5x5 Circle
9 9x1 Line
Freelancer PuP
#
Skill
1 Megabite
2 Pounce
3 Walkies
4 Prowl Protocol
5 Subwoof
HP
Timing
Blast
Dash
Blast
Prep
Blast
160 Speed
Cooldown Range
0
2
4
5
Ult
4
AoE
0 2x2 Square
7 None
4 None
0 None
0 5x5 Square
Freelancer Quark
#
Skill
1 Gamma Ray
2 Atomic Bond
3 Radiate
4 Quantum Collision
5 Positronic Surge
HP
Timing
Blast
Prep
Prep
Dash
Prep
160 Speed
Cooldown Range
0
0
0
6
Ult
None
4
AoE
5 None
5 None
5 None
6 3x3 Square
11x11 Circl
Freelancer Rampart
#
Skill
1 Adamantium Flurry
2 Bulwark
3 Fusion Lance
4 Unstoppable Force
5 Aegis Protocol
HP
200 Speed
Timing
Cooldown Range
Blast
0
Prep
3
Blast
3
Free Prep
3
Dash
Ult
Freelancer Rask
#
Skill
1 Maul
2 Upheaval
3 Pain Train
4 Augmented Regeneration
5 Uncontrollable Fury
HP
185 Speed
Timing
Cooldown Range
Blast
0
Blast
4
Dash
4
Free Blast
8
Free Blast Ult
Freelancer Titus
#
Skill
1 Overhead Slam
2 Berserker Charge
3 Thundering Roar
4 Dirty Fighting
5 Deathblow
HP
200 Speed
4
Timing
Cooldown Range
AoE
Blast
0
0 3x3 Square
Dash
4
10 5x5 Octagon
Free Prep
5
0 7x7 Octago
Prep
4
7 None
Blast
Ult
0 Radius 2/4
4
AoE
0 3x1 Line an
0 3 Wall (ad
6 None
0 None
7 3x3 Circle
4
AoE
0 1/3x170de
0 5x2 Rectan
5 3x3 Circle
0 None
0 5x5 Octago
Freelancer Zuki
#
Skill
1 Bombard
2 Sticky Bomb
3 The Big One
4 Rocket Jump
5 Missile Storm
HP
Timing
Blast
Blast
Prep
Dash
Prep
120 Speed
4
Cooldown Range
AoE
0
6.5 3x3 Circle
3
0 7x45deg C
4 4 to 9
5x5 Square
6 4 to 5
5x5 Octagon
Ult
0 7x135deg C
Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerUnleash a sDancing Bl
Gain 10 ene
DASH in a dCharge Cap
Gain 10 ene
Lash out wShining Bl
Gain 8 enerCreate a naWatchful D
Requires 10Must targetLasting Pro
Effect 1
Mod 2
Cost 2
1 Gain 2 addiSwordmast
1 Gain 5 extrFleet Foote
1 Increases eAtomic Edg
1 Enemies daIron Will
1 Increases tSaviour
Effect 2
2 Increase da
2 Increase th
2 Increases
2 Increases s
2 Can leap to
Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 5/3 enProject a s Altruism
Gain 8 enerCreate an eRadiant Mis
Gain 10 ene
Restore 30 Polarity
Gain 5/3 enUnleash a sLaser Desi
Requires 10Project powFocused Ra
Effect 1
Mod 2
Cost 2
1 Allies now Vain
1 REVEALS en
Stable Ions
1 Knockback Seeking Fla
1 Enemies hitGravity Wel
2 Each beamSudden
t
Jolt
Effect 2
2 Heal yoursel
1 Increases d
2 Can be targ
2 Enemies hit
3 On use, red
Class
Energy
Firepower
Effect
Mod 1
Cost 1
Effect 1
Mod 2
Cost 2
Effect 2
Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerPunch the Power Glov
Gain 8 enerBlast an enTracker Ro
Gain 5 enerAfter a 1 t Eye In The
Gain 8 enerJump [BLINK
In Pursuit
Requires 10Call down aFlatten
Effect 1
Mod 2
Cost 2
1 Gain an add
Haymaker
1 Enemies hitConcussion
1 Enemies hitFirst One In
1 On use, gaiFrontline
1 Increase d Bone Shatt
Effect 2
2 All enemies
2 SLOWS the f
2 Gain 10 shi
2 Gain 15 shi
2 SLOWS all e
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerLaunch twoNo Downsi
Gain 8 enerDrop minesBomb and
Gain 8 enerLobs a con Bigger Ban
Gain 5 enerJump [DASH]
Extra Fuel
Requires 10Launches 4Minefield
Effect 1
Mod 2
Cost 2
1 No longer BOOM BOO
1 Gain HASTEEnergy Ban
1 Increases tBlast Force
1 Increase t Left You A
1 Leaves mine
Artillery B
Effect 2
2 The first b
2 Mine damage
2 Knockback d
2 Leave a min
2 Increase ra
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Deals 34 d High-Power
Gain 5 enerSend out yo
Infrared E
Gain 6 enerLaunch a da
Energy Fee
Gain 10 ene
Escape [BLIThrilling E
Requires 10Command you
Zapper
Effect 1
Mod 2
Cost 2
1 PIERCE eneHunt Them
1 Attacks invComposite
1 Gain 3 extrDouble Dar
1 Gain 5 addiAgile Esca
1 Increases Prison Rost
Effect 2
2 Deal 4 addi
2 Increase th
2 Adds an add
2 Increase th
2 Enemies ins
Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 6 enerStrikes the Energy Con
Gain 8 enerTarget ally Nano Rush
Gain 8 enerFabricate aGalvanic C
Gain 8 enerPlace a dis Completed
Requires 10Harness the
Adaptive Sh
Effect 1
Mod 2
Cost 2
2 Each chainReverberat
1 Shielded taFortress
1 Gain 5 enerEvent Hori
1 Gain an add
Electric Fe
2 The targeteCombat Cas
Effect 2
2 Increase di
2 Shields for
2 Target is sh
2 Enemies pas
2 Enemies hi
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Fire a tric Pinball
Gain 8 enerFire a barr Phosphorou
Gain 12 enToss a lase Consolation
Gain 10 ene
DASH to tarKinetic Das
Requires 10DASH to tarErrant Assa
Effect 1
Mod 2
Cost 2
1 Adds an add
Extra Trick
1 REVEALS ene
Focused Fir
1 If nobody tThrowing A
1 Gain 1 eneSlippery
1 Gain 50 ene
Armour Pie
Effect 2
2 Gains 2 ad
2 Deal 35 dam
2 Can be thro
2 Increases r
2 Ignores Cov
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 12 ene
Snipe an e Zero In
Gain 10 ene
Become INVI
Field Triage
Gain 10 ene
Place a droWatchful E
Gain 8 enerFire an expNova
Requires 10Unleash anPhosphores
Effect 1
Mod 2
Cost 2
1 Increase raSpotter
1 Restore 10Electromag
1 Increase drHigh Veloc
1 Increases Riot Round
1 Enemies hitFocused B
Effect 2
2 If the targ
2 Become ENE
2 Increases
2 Targets ar
2 Increases r
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 6 enerOz and his Potent Pha
Gain 8 enerOz and his Light Paint
Gain 8 enerCreate a daDazzling L
Gain 5 enerOz switchesTr-Tr-Tr-Trick
Requires 10DASH to a tFollow The
Effect 1
Mod 2
Cost 2
1 If multiple Laser Focu
1 If multiple Tagged
1 SLOWS all Overwhelmi
1 Gain HASTEMighty Me
1 Travelling Faster Than
Effect 2
2 Targets tak
2 Increase en
2 Enemies hit
2 Gain MIGHT
2 Increases t
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerChomp on e
Tasty Targe
Gain 12 ene
Charge [DAPlay Time
Gain 12 ene
Leash an eTracking Ch
Gain 10 ene
Become INVI
Amped Up
Requires 10Unleash a Supersonic
Effect 1
Mod 2
Cost 2
1 Enemies hitBite And R
1 Increases tFeast
1 Target is R Retractabl
1 Gain ENERGI
Single Min
1 Enemies are
To Eleven
Effect 2
2 Reduces th
2 If enemy hi
2 Increases r
1 Gain UNSTO
2 Adjacent e
Class
Support
Energy
Effect
Mod 1
Cost 1
Gain 4 enerAttaches a Compoundin
Gain 4 enerAttaches a Atomic Fre
Gain 5 enerIncrease thEnergy Un
Gain 10 ene
DASH to a lAttraction
Requires 1 Unleash a bPositronic
Effect 1
Mod 2
Cost 2
1 Energy gain
Compoundin
1 Allows full Evolving Ba
1 Gain UNSTO
Gene Ther
1 Automatical
Excited
1 Increases tLuminosity
Effect 2
2 Damage incr
1 If the bond
2 Gain 2 heal
2 Any allies
2 Allies gain
Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerStab in a l Battle Rush
Gain 10 enPlace your Kinetic Abs
Gain 10 ene
Impale an ePlasma Lan
Gain 5 enerGain UNSTO
Special For
Requires 1 DASH to tarProtective
Effect 1
Mod 2
Cost 2
1 Increase enArea Suppr
1 Gain 2 enerRegenerati
1 Damage is Rocket Lan
1 Nearby alliInvincible
1 Allies cros Live to Figh
Effect 2
2 Increase d
1 Gain 5 heal
2 Range incr
2 On use, gai
2 Passively r
Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerClaw your Primal Fury
Gain 10 ene
KNOCKBACK
Power Ripp
Gain 8 enerTrample [DMad Dash
Gain 5 enerGain 10 hea
Unrelentin
Requires 10Passive: GaControlled
Effect 1
Mod 2
Cost 2
1 Generate an
Crippling S
1 Gain 3 addiFling
1 Increase daSurge
1 Gain UNSTO
Pain Tolera
2 No longer tDriving Ra
Effect 2
2 Adjacent en
2 Increases
2 Increases r
2 Increases t
2 Grants UNS
Class
Frontline
Energy
Effect
Mod 1
Cost 1
Gain 8 enerChop at yoCascade
Gain 8 enerRush [DASH]
Pursuit
Gain 3 enerUnleash a tTerrifying C
Gain 10 ene
Fling a dagRapid Foll
Requires 1 Ravage theSubduction
Effect 1
Mod 2
Cost 2
1 For each enBattlefield
1 CHASE the Hamstring
f
1 Enemies hitEchoing Ro
1 Gain HASTECheap Shot
1 Increases tBattle Rag
Effect 2
2 Gain 5 heal
2 All targets
2 Reduces the
2 Target is a
2 Deals 1 add
Class
Firepower
Energy
Effect
Mod 1
Cost 1
Gain 8 enerFires a mis Rocket Fuel
Gain 8 enerAttaches stPhosphorou
Gain 10 enShoots a miLong Range
Gain 10 ene
Jump [BLINK
Extra Big
Requires 10Locks on toReplicating
Effect 1
Mod 2
Cost 2
1 Gain an add
Mr Punch
1 Targets arePyrotechni
1 Gain an add
Regenerat
1 Increases Booster Jet
1 Each targetConcentrate
Effect 2
2 Increases d
2 The cooldow
2 If no enemi
2 Gain 5 extr
2 Increases d
Mod 3
Cost 3
Leech Blad
Nimble Prot
Walk and Fi
Safeguard
Archangel
Effect 3
Mod 4
Cost 4
3 Each enemy
x
x
2 Gain 15 shiVault
2 Reduce cool
Skewer
2 When activa
Immolation
3 Increases sx
x
Effect 4
Mod 5
x
x
3 BOUNCES off
x
3 PIERCE throx
3 Increases tx
x
x
Cost 5
x
x
x
x
x
Mod 3
Cost 3
Group Ther
Overcast
Flareburst
Rapid Paral
Supernova
Effect 3
Mod 4
Cost 4
3 Increases ax
x
2 Reduce theInvigoratin
3 Enemies hitSurging Fla
2 This abilit Surge of Mi
3 Increases x
x
Effect 4
Mod 5
x
x
3 Restores 8 xh
3 Restores anx
2 Additionall x
x
x
Cost 5
x
x
x
x
x
Mod 3
Cost 3
Effect 3
Mod 4
Cost 4
Effect 4
Mod 5
Cost 5
Mod 3
Cost 3
One On On
Big Shot
Locked And
Heavier Me
x
x
Effect 3
Mod 4
Cost 4
2 The first t x
x
3 Increase raSingle Out
2 No longer aDouble Tro
2 Increases Quake Sla
x
x
x
Effect 4
Mod 5
x
x
3 Initial Damx
3 Launches mi
Focus Fire
3 ROOTS all ex
x
x
Cost 5
x
x
Mod 3
Cost 3
Cannoneer
Long Fuse
Party Crash
Splortagain
How Many?
Effect 3
Mod 4
Cost 4
2 Increase thMighty Min
2 Mines persis
Shock Mine
2 Deals 5 mor
Got Yer Nam
2 Reset the cx
x
3 Launch 2 mx
x
Effect 4
Mod 5
3 Increase dax
3 Enemies hitx
3 If only one x
x
x
x
x
Cost 5
x
x
x
x
x
3
x
x
Mod 3
Cost 3
x
x
Vicious
Overdose
Unseen Hun
Relentless
Effect 3
Mod 4
Cost 4
x
x
x
3 Increases dx
x
2 The enemyAdrenal Ov
2 Become INVI
Shelter
3 On cast, rex
x
Effect 4
Mod 5
x
x
x
x
3 Can now hitx
3 Gain 20 shix
x
x
Mod 3
Cost 3
Sledge
Omni-Barri
Supermassi
Master Cra
Ironclad
Effect 3
Mod 4
Cost 4
3 Increase POx
x
2 No longer re
Power Shar
2 Target gainGravity Wa
2 Increase raEnhanced M
3 Lasts for 3 Weapon Of
Effect 4
Mod 5
Cost 5
x
x
x
3 Shielded tax
x
3 Enemies hitx
x
3 Decrease cKinetic Barr
3 Target gainx
x
Mod 3
Cost 3
On the Mov
Spray and
Trapwall
Souvenir
Gunslinger
Effect 3
Mod 4
Cost 4
2 Backup Plan
Impaling S
2 Increase fi Quickfinger
2 Increase thInsta-Trap
2 Leaves a TrTough Cust
2 Gain 10 enBurst of Sp
Effect 4
Mod 5
3 Pierces thex
3 Gain 3 addix
3 Now a freex
3 Gain 20 shix
3 Increase rax
Mod 3
Cost 3
Hard-Core
Disengage
Ammo Repr
Taser Roun
Extraction
Effect 3
Mod 4
Cost 4
3 Pierces thex
x
3 On use, gaiSneak Atta
3 Hits all tar Drone Arm
2 All enemiesCrippling S
3 On use, becReaper Shel
Effect 4
Mod 5
Cost 5
x
x
x
3 Increase Stx
x
3 Reduces the
Drone Netw
3 Target is S x
x
3 Deals an a x
x
Mod 3
Cost 3
Divide and
Lucent Burs
Dance Floo
Afterglow
Welcome T
Effect 3
Mod 4
3 Tragets hit x
3 Damage done
x
3 Increase b x
3 Create a mx
3 Gain ENERGI
x
Cost 4
x
x
x
x
x
Effect 4
x
x
x
x
x
Mod 5
x
x
x
x
x
Cost 5
x
x
x
x
x
Cost 5
x
x
x
x
x
Cost 5
x
x
x
x
x
Mod 3
Cost 3
Bloodhoun
Here, Boy!
Wear Out
Go For The
Acoustic Di
Effect 3
Mod 4
Cost 4
2 Increases hRabid
2 Can now tar
Rush of Blo
3 Target is S x
x
2 Your first Dog Shelte
3 Become INVI
x
x
Effect 4
Mod 5
Cost 5
3 Using Megab
x
x
3 Gain 10 hea
x
x
x
x
x
3 Gain 20 shiHunting Do
x
x
x
Mod 3
Cost 3
Leeching R
Covalent
Rushing Ra
Orbit
Power Surg
Effect 3
Mod 4
Cost 4
2 Gain 5 healAnti-Matter
2 Can now beSharing Is
2 Your moveme
Atomic Pow
2 Increase thQuantum E
2 Grant allie Fusion
Effect 4
Mod 5
Cost 5
3 Deals an adx
x
2 Gain 5 healGrowing Att
3 Hits both t Rapid Muta
3 If you dashx
x
3 Gain 15 shie
x
x
Mod 3
Cost 3
Danger Zo
Defensive
Gone Fishin
Show of Fo
Rocket Boo
Effect 3
Mod 4
Cost 4
3 Deal 7 addiDeadly Sta
2 On use, gaiReflective
3 You can now
x
x
2 You also gaTerrifying
2 Increases x
x
Effect 4
Mod 5
3 Increase thx
2 Deal 6 damBullrush
x
x
3 Nearby enex
x
x
Cost 5
x
Mod 3
Cost 3
Shredding
Aftershock
Trample Un
Quick Men
Bloodrage
Effect 3
Mod 4
Cost 4
2 Deals full Bestial
3 Affects all Ravage
3 Enemies hitx
x
2 Gain all he Shielding F
3 Increases Fuelled by
Effect 4
Mod 5
3 Near enemix
3 Deals an a x
x
x
3 Gain 15 shix
3 Grants MIGH
x
Cost 5
x
x
x
x
x
Mod 3
Cost 3
Shieldbrea
Harvest
Rallying Cr
Flurry of D
Executione
Effect 3
Mod 4
Cost 4
2 Deals full Power Hitte
2 Gain 5 healMomentum
2 Gain 5 healDemoralize
2 If an ally Puncture
2 Deal an adWorld Shatt
Effect 4
Mod 5
3 Increase thx
2 Deal an add
Cleaver
3 Enemies hitx
3 PIERCE thexf
3 The first twx
Cost 5
x
3
3
3
x
x
x
3
x
x
x
Mod 3
Cost 3
Extra Shra
Stickiest
Shock and
Something
Enhanced T
Effect 3
Mod 4
Cost 4
3 Increases x
x
2 When a sticRestrictive
2 Enemies inThe Bigger
2 Gain MIGHTBlast Shiel
3 Targets en x
x
Effect 4
Mod 5
Cost 5
x
x
x
3 When a sticx
x
2 Targets in Peekaboo
3 Gain a shieEat My Dus
x
x
x
3
3
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
.
.
.
.
.
.
Effect 5
x
.
x
.
Damage is .i
x
.
x
.
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
.
x
.
x
.
Allies movi.
x
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
.
x
.
Gain a sec .
x
.
x
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
.
x
.
x
.
DASH a shor
.
x
.
Effect 5
x
.
The healing.
If an enemy
.
x
.
x
.
Effect 5
x
.
Enemies ar.
x
.
x
.
x
.
Effect 5
x
x
x
x
x
.
.
.
.
.
Effect 5
x
.
Nearby ene.
x
.
x
.
x
.
Effect 5
x
.
x
.
Now a free .
Enemies at.
x
.
Scaling 1
Breakpoint
Scaling 2
Damage
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
Samples
10
10
7
Approximation
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3 #NAME?
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4 #NAME?
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Ras
9
8
7
6
5
Energy Gained
4
3
2
1
0
10
20
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
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Samples
Approximation
10
20
30
Damage taken
40
50
60
Mod 5
Effect 4
Cost 4
Mod 4
Effect 3
Cost 3
Mod 3
Effect 2
Cost 2
Mod 2
Effect 1
Cost 1
Mod 1
Effect
H D F
Energy
AoE
ClaHP Spe
Fro
### 4 WhiBla
Sup
### 4 ShoBla
Fro
### 4 Pis Bla
Fir
### 4 BooBla
Fir
### 4 TraBla
Sup
### 4 EchBla
Fir
### 4 Tri Bla
Fir
### 4 HeaBla
Fir
### 4 PhaBla
Fir
### 4 Meg
Bla
Sup
### 4 Gam
Bla
Fro
### 4 AdaBla
Fro
### 4 Mau
Bla
Fro
### 4 OveBla
Fir
### 4 Bom
Bla
Range
Cooldown
Timing
Skill1
Freelancer
Asana
Aurora
Garrison
Gremolitions Inc.
Grey
Helio
Lockwood
Nix
Oz
PuP
Quark
Rampart
Rask
Titus
Zuki
Energy
AoE
Range
Cooldown
Timing
Skill3
Effect 5
Cost 5
Mod 5
Effect 4
Cost 4
Mod 4
Effect 3
Cost 3
Mod 3
Effect 2
Cost 2
Mod 2
Effect 1
Cost 1
Mod 1
Effect
Energy
AoE
RebDas 4 6 ( NonGaiDAS
Cha 1 GaiFle 2 IncNim 2 GaiVau 3 BOU
x x x StaBla
IonBla 3 7 3x3GaiCreRad 1 REVSta 1 IncOve 2 RedInv 3 Resx x x HeaPre
HanBla 1 5 2x4GaiBlaTra 1 EneCon 2 SLOBig 3 IncSin 3 Ini x x x MisFre
SplFre 4 0 All GaiDroBom1 GaiEne 2 MinLon 2 MinSho 3 Enex x x BigBla
Haw
Bla 2 9 On GaiSenInf 1 AttCom2 IncVic 3 Incx x x x x x TraFre
BlaFre3 ( 8 NonGaiTarNan 1 ShiFor 2 ShiOmn2 No Pow 3 Shix x x BlaPre
LigBla 3 7 7*6GaiFir Pho 1 REVFoc 2 DeaSpr 2 IncQui 3 Gaix x x TraPre
StaFre 5 0 NonGaiBecFie 1 ResEle 2 BecDis 3 On Sne 3 Incx x x OvePre
PhoBla 3 0 7*4GaiOz Lig 1 If Tag 2 IncLuc 3 Dam
x x x x x x ZapBla
PouDas 2 7 NonGaiChaPla 1 IncFea 2 If Her 2 CanRus 3 Gaix x x WalBla
AtoPre 0 5 NonGaiAttAto 1 All Evo 1 If Cov 2 CanSha 2 GaiGro 3 TheRadPre
BulPre 3 0 3 WGaiPlaKin 1 GaiReg 1 GaiDef 2 On Ref 2 DeaBul 3 EneFusBla
UphBla 4 0 5x2GaiKNO
Pow 1 GaiFli 2 IncAft 3 Aff Rav 3 Deax x x Pai Das
BerDas 4 10 5x5GaiRusPur 1 CHA
Ham2 All Har 2 GaiMo 2 DeaCle 3 NeaThuFre
Sti Bla 3 0 7x4GaiAttPho 1 TarPyr 2 TheSti 2 Whe
Res 3 Whe
x x x ThePre
Range
Skill2
Cooldown
Effect 5
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
Timing
Cost 5
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
4 6 NonGai
3 8 3x3Gai
4 0 11xGai
5 4 t 3x3Gai
3 7 TwoGai
4 7 7x7Gai
4 6 2x2Gai
2 0 9 SGai
4 0 3x3Gai
4 4 NonGai
0 5 NonGai
3 6 NonGai
4 5 3x3Gai
5 0 7x7Gai
4 4 t 5x5Gai
3 0 NonGaiCreWat 1 EneIron
5 0 5x3GaiUnlLas 1 EneGra
4 4 t 3x3GaiJumIn 1 On Fro
7 3 p3x3GaiJumExt 1 IncLef
6 12 3x3GaiEscThr 1 GaiAgi
4 6 5x1GaiPlaCom1 GaiEle
6 5 NonGaiDAS
Kin 1 GaiSli
5 9 5x5GaiFir Nov 1 IncRio
5 12 NonGaiOz Tr-T 1 GaiMig
5 0 NonGaiBecAmp1 GaiSin
6 6 3x3GaiDAS
Att 1 AutExc
3 0 NonGaiGaiSpe 1 NeaInv
8 0 NonGaiGaiUnr 1 GaiPai
4 7 NonGaiFli Rap 1 GaiChe
6 4 t 5x5GaiJumExt 1 IncBoo
Mod 3
Effect 2
Cost 2
Mod 2
Effect 1
Cost 1
Mod 1
Effect
Energy
AoE
Range
Cooldown
Timing
Skill4
Effect 5
Cost 5
Mod 5
Effect 4
Cost 4
Mod 4
Effect 3
Cost 3
Mod 3
Effect 2
Cost 2
Mod 2
Effect 1
Cost 1
Mod 1
Effect
2 IncSaf
2 EneRap
2 GaiHea
2 LeaSpl
2 IncUns
2 EneMas
2 IncSou
2 TarTas
2 GaiAft
1 GaiGo
2 AnyOrb
2 On Sho
2 IncQui
2 TarFlu
2 GaiSom
Effect 5
Cost 5
Mod 5
Effect 4
Cost 4
Mod 4
Effect 3
Cost 3
Mod 3
Effect 2
Cost 2
Mod 2
Effect 1
Cost 1
Mod 1
Effect
Energy
AoE
Range
Cooldown
Timing
Skill5
Effect 5
Cost 5
Mod 5
Effect 4
Cost 4
Mod 4
Effect 3
Cost 3
2 Whe
Imm3 Incx x x GuaPreUlt 7 3x3ReqMusLas
2 ThiSur 2 Addx x x HeaBlaUlt 0 7x3ReqProFoc
2 IncQua 3 ROO
x x x ShoBlaUlt Glo4x4ReqCalFla
2 Resx x x x x x Man
BlaUlt 3 t 3x3ReqLauMin
2 BecShe 3 Gaix x x VolBlaUlt 8 OutReqCom
Zap
2 IncEnh 3 DecKin 3 All BatPreUlt 7 5x5ReqHarAda
2 LeaTou 3 Gaix x x RunDasUlt 6 5x5ReqDAS
Err
2 All Cri 3 Tarx x x FusBlaUlt 9 9x1ReqUnlPho
3 Crex x x x x x CatDasUlt 6 1.6ReqDAS
Fol
2 YouDog 3 GaiHun 3 DAS
SubBlaUlt 0 5x5ReqUnlSup
2 IncQua 3 If x x x PosPreUlt Non11xReqUnlPos
2 YouTer 3 Neax x x AegDasUlt 7 3x3ReqDAS
Pro
2 GaiShi 3 Gaix x x UncFreUlt 0 5x5ReqPasCon
2 If Pun 3 PIEx x x DeaBlaUlt 0 RadReqRavSub
2 GaiBla 3 GaiEat 3 EneMisPreUlt 0 7x1ReqLocRep
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x