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ANOMANDER

Character Name
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Score
16

Mod
3

Save
6

10

14

13

11

14

Proficiency Bonus:

Passive Perception:

13

Fighter (EK) 5
Class & Level

Noble
Background

Fausto
Player Name

Tiste-Andii (dark elf)


Race

Lawful Neutral
Alignment

/
Experience Points

Init

AC

HP

Spd

18

44

30 ft

Hit Dice
d10+ 2

Skills
Perception (W)

Athletics (S)

History (I)

Insight (W)

Persuasion (Ch)

Portrait

Death Saves
Successes:

OOOOO

Failures:

Attacks (x2)
Weapon/Spell
Greatsword

Atk Bonus
6

GWF

Damage/Type
2d6+3 slash

2d6+13

Other Proficiencies

Handaxe (20/60)

1d6+3 slash

Character Details

Armor: All armor and shields.

Longbow (150/600)

1d8 pierce

Height:

6'4"

Eyes:

Blue/Green

Weapons: Simple and martial.

Weight:

200 lbs

Hair:

White

Tools: Deck of Dragons.

Birthday:

Age:

Equipment & Treasure


Languages
Common, Elvish, Undercommon.

A set of fine clothes, a signet ring, a scroll of


pedigree.
Plate mail, longbow, 19 arrows, silvered
greatsword, dagger, two handaxes

Background Feature
Position of Privilege. Welcome in high society,
poeple assume I have the right to be wherever I
am. Common folk makes every effort to
accomodate me. Secure audience with nobles.

Superior Darkvision . 120 ft.

Explorer's pack. Backpack, bedroll, mess kit,


tinderbox, 10 torches, 19 days of rations,
waterskin, 50 feet of hempen rope.

Keen Senses. Proficiency in Perception.

Healing Potion 2d4+2 (x2)

Personality Traits

Fey Ancestry. Adv. on saves vs being charmed;


magic can't put me to sleep.

Death House. Iron key, deed of the windmill,


signed will

I see the irony in most things, though my smile is


always tainted by sadness.

Sulnight Sensitivity. Disadv. on Perception and


attacks in direct sunlight.

Holy Water

Drow Magic. I know the dancing lights cantrip;


faerie fire 1/day; (at 5th lvl) darkness 1/day.
Based on Charisma.

"Crone" the raven. AC 12; hp 1; Spd 10 ft., fly 50


ft.; Abilities Str -4, Dex +2, Con -1, Int -4, Wis +1,
Cha -2; Skills Perception +3; Special Mimicry;
Attack Beak +4 (1 dmg).

Racial Traits

Drow Wpn Training. Rapier, shortsword, hand


crossbow.
Trance. Meditate for 4 hrs for a long rest.

Class Features
1. Fighting Style. Great Weapon Fighting, re-roll
1-2 on damage die.
1. Second Wind (1/short) . Bonus, regain
1d10+lvl hit points.

Ideals

chain shirt, mess kit, alchemist fire, bullseye


lantern, thieves' tools, spellbook with yellow
leather cover (1st level: disguise self, identify,
mage armor, magic missile, protection from evil
and good; 2nd level: darkvision, hold person,
invisibility, magic weapon), 3 x wooden stakes,
Dire wolf pelt cloak

Honor. A man is only as worthy as his word.

Bonds
My country. I'll whatever it takes to protect my
people.

Flaws
I'm inflexible in my decisions, and almost never
change my mind.

Eldritch Knight Spells, DC 12, Atk +4


Cantrips

2. Action Surge (1/short)


3. Spellcasting. Intelligence.

TREASURE

3. Weapon Bond. Bonus, summon your weapon.

3 x black books 25 gp each

53 gp, 60 sp

4. Feat. Great Weapon Master; When I crit or


reduce a creature to 0 hp, make one attack as a
bonus action; Atk -5, dmg +10.

2 x moss agates 10 gp each

5. Extra Attack

mage hand
minor illusion
1st-level Spells O O O

3 x pelts from werewolf

absorb elements (abj)

crystal orb 25 gp (arcane focus)

protection from evil and good (abj)

ivory brush with a silver bristle 25 gp

find familiar (con)


shield (abj)