Professional Documents
Culture Documents
Version 1.0
Written by disturbly
Copyright 2008-2010 by disturbly
****************
1. Version History
****************
*****************
2. Introduction
*****************
*****************
Table of Contents
*****************
1. Version History
2. Introduction
3. Materia Mechanics
4. Combinations
5. Setups
6. Gameshark Codes
7. Legal
8. Credits
*****************
3. Materia Mechanics
*****************
===Useful
Materia/Combinations===
NOTE: Dashes indicate paired
slots.
Magic Plus
Type: Independant
Effect: Increases "Magic"
Statistic
Sneak Attack
Type: Support
Effect: Has a chance of
casting attached orb at the
beginning of battle; chance
increases with Materia level,
but will never be a sure
thing.
1. Unpredictable priority- If
multiple Sneak Attack combos are
equipped on multiple party
members, it's more or less
impossible to determine the
sequence they'll go into effect
in. It might be dictated by the
level and types of Materia
paired with Sneak Attack, the
characters' Speed stat, or even
the characters' order in the
party. Or any combination of the
three, or anything else. Besides
that, it isn't consistant. Say
for example you have Cloud
equipped with Sneak Attack-
Ultima, and Tifa and Barret
equipped with Sneak Attack-Mime.
Ideally, Cloud will begin with
Ultima, and the other two will
then Mime it. However, it's
possible that Tifa and Barret
will both Mime before Cloud
casts Ultima, a wasted action.
Or Tifa might Mime first, before
Cloud uses Ultima and Barret
successfully Mimes it. Or vice
versa. I have seen all of these
possibilities occur, with what
seems to me to be no rhyme or
reason. As far as I can tell
it's completely random.
Quad Magic:
Type: Support
Effects: Casts paired magic
or summon four times, at the
cost of a single cast.
MP Absorb
Type: Support
Effect: Returns a portion
of damage dealt to all targets
in MP.
NOTE: The same rules that
govern MP Absorb apply to HP
Absorb; however, MP Absorb has
much, much more potential for
abuse, as I plan to
demonstrate.
===Useless Cominations===
Restore-Added Cut/Steal As
Well/HP Absorb/MP Absorb
Elemental-Contain/Kjata
Added Effect-Cure
*****************
4. Combinations
*****************
I've covered why certain Materia
combos don't work, and which
ones they are. Now onto the ones
that do. As promised,
instuctions to create the
Legendary "Healing Shiv" await!
Elemental
WEAPON:Elemental-(Any
Materia with an element; Fire/
Lightning/ Earth/ Ice)
ARMOR:Elemental-(Any
Materia with the same element as
in your weapon)
*****************
5. Setups
*****************
The Invincible
Dragon Knight
Weapon/Armor:Hades, Knights of
the Round-MP Absorb, Sneak
Attack-Cure (Level 3), Sneak
Attack-Barrier, Sneak Attack-
Time (Level 1), Master Summon-HP
Absorb, HP Plus, Magic Plus, W
Summon (All should be mastered,
except where specified)
God
HellBilly Deluxe
WEAPON: Elemental-Ifrit
ARMOR: Elemental-Fire
Weapon/Armor: Quad-Magic-Fire,
MP Turbo-Fire, MP Absorb-Fire,
HP Absorb-Fire, Magic Counter-
Fire, W-Magic, Magic Plus
Sub-Zero
Lightning Emperor
The Paladin
*****************
6. Gameshark Codes
*****************
*****************
7. Legal
*****************
***********
Final Note
***********