Professional Documents
Culture Documents
An overview
Contents
1
Introduction
1.1
Final Fantasy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.1
Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.2
Common elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.3
1.1.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.6
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.7
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.1.8
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
16
1.2.1
16
1.2.2
Physical classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
1.2.3
Magical classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
1.2.4
Mixed classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
1.2.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
1.2.6
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
34
1.3.1
34
1.3.2
Recurring characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
1.3.3
38
1.3.4
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
1.3.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
1.3.6
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
41
1.4.1
41
1.4.2
Minigames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
1.4.3
43
1.4.4
Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
1.4.5
45
1.4.6
Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
1.4.7
47
1.2
1.3
1.4
ii
CONTENTS
1.4.8
1.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
49
1.5.1
Themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
1.5.2
History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
1.5.3
Merchandise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
1.5.4
Public performances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
1.5.5
Sales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
1.5.6
56
1.5.7
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
1.5.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
1.5.9
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
Main series
60
2.1
60
2.1.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
2.1.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61
2.1.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
2.1.4
62
2.1.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
2.1.6
Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
2.1.7
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
2.1.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
2.1.9
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
Final Fantasy II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
2.2.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
2.2.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
2.2.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
2.2.4
Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
2.2.5
69
2.2.6
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
2.2.7
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
2.2.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
2.2.9
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
72
2.3.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
2.3.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
2.3.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
2.3.4
Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
2.3.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
2.3.6
Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
2.3.7
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
2.3.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
2.2
2.3
CONTENTS
2.3.9
2.4
2.5
2.6
2.7
iii
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
Final Fantasy IV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
2.4.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
2.4.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
2.4.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
2.4.4
Re-releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
2.4.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
2.4.6
Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
2.4.7
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
2.4.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
2.4.9
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
88
2.5.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
2.5.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
2.5.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
2.5.4
Releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
2.5.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
2.5.6
See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
2.5.7
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
2.5.8
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
Final Fantasy V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
2.6.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
2.6.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
2.6.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
2.6.4
95
2.6.5
Sequel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
2.6.6
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
2.6.7
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
2.6.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
2.6.9
External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
Final Fantasy VI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
2.7.1
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
2.7.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
2.7.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
2.7.4
Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
2.7.5
Re-releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
2.7.6
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
2.7.7
Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
2.7.8
2.7.9
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
iv
CONTENTS
2.8
2.9
Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
2.8.2
Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
2.8.3
Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
2.8.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
2.8.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
2.9.2
2.9.3
Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
2.9.4
2.9.5
Tie-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
2.9.6
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
2.9.7
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
2.9.8
CONTENTS
vi
CONTENTS
2.17.8 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
2.17.9 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
2.18 Final Fantasy X-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
2.18.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
2.18.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
2.18.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
2.18.4 Versions and merchandise
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
CONTENTS
vii
viii
CONTENTS
2.27.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
2.27.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
2.27.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
2.27.4 Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
2.27.5 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
2.27.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
2.27.7 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
2.28 Final Fantasy XV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
2.28.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
2.28.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
2.28.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
2.28.4 Possible sequels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
2.28.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
2.28.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
3.2
3.3
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
3.1.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
3.1.3
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
3.1.4
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
3.1.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
3.1.6
3.1.7
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
3.1.8
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
3.2.2
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
3.2.3
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
3.2.4
3.2.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
3.2.6
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
3.3.2
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
3.3.3
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
3.3.4
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
3.3.5
Spinos
4.1
296
304
Chocobo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
4.1.1
CONTENTS
4.2
4.3
4.4
4.5
4.6
ix
4.1.2
Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
4.1.3
Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
4.1.4
4.1.5
4.1.6
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
4.1.7
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
4.2.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
4.2.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
4.2.4
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
4.2.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
4.2.6
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
4.2.7
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
4.3.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
4.3.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
4.3.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
4.3.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
4.3.6
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
4.4.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
4.4.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
4.4.4
Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
4.4.5
4.4.6
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
4.4.7
4.4.8
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
4.4.9
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
4.5.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
4.5.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
4.5.4
Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
4.5.5
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
4.5.6
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
4.5.7
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
CONTENTS
4.7
4.8
4.9
4.6.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
4.6.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
4.6.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
4.6.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
4.6.6
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
4.7.2
Characters
4.7.3
Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
4.7.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
4.7.5
4.7.6
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
4.8.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
4.8.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
4.8.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
4.8.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
4.8.6
Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
4.9.2
Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
4.9.3
Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
4.9.4
Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
4.9.5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
4.9.6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
CONTENTS
xi
Appendix
5.1
353
5.1.2
5.1.3
Spin-os . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
5.1.4
Compilations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
5.1.5
Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
5.1.6
5.1.7
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
358
6.1
Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.2
Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
6.3
Chapter 1
Introduction
1.1 Final Fantasy
Games
Main article: List of Final Fantasy video games
The rst installment of the series premiered in Japan on
December 18, 1987. Subsequent titles are numbered
and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been localized for
markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC),
and mobile phones. Future installments will appear on
seventh and eighth generation consoles; upcoming titles
include Final Fantasy XV. As of January 2014, the series includes the main installments from Final Fantasy to
Final Fantasy XIV, as well as direct sequels and spin-os,
both released and conrmed as being in development.
Most of the older titles have been remade or re-released
on multiple platforms.* [1]
Main series Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North
America in 1990.* [2]* [3] It introduced many concepts
to the console RPG genre, and has since been remade on
several platforms.* [3] Final Fantasy II, released in 1988
in Japan, has been bundled with Final Fantasy in several
re-releases.* [3]* [4]* [5] The last of the NES installments,
Final Fantasy III, was released in Japan in 1990;* [6] however, it was not released elsewhere until a Nintendo DS
remake in 2006.* [5]
The series has been commercially and critically successful; it is Square Enix's best selling video game franchise,
with more than 100 million units sold, and one of the bestselling video game franchises. It was awarded a star on
the Walk of Game in 2006, and holds seven Guinness
World Records in the Guinness World Records Gamer's
Edition 2008. The series is well known for its innovation, visuals, and music, such as the inclusion of full motion videos, photo-realistic character models, and orchestrated music by Nobuo Uematsu. Final Fantasy has been
a driving force in the video game industry, and the series
has aected Square Enix's business practices and its relationships with other video game developers. It has also
introduced many features now common in role-playing
video games and has been credited with helping to popu-
2
released as Final Fantasy II.* [7]* [8] It introduced the
"Active Time Battle" system.* [9] Final Fantasy V, released in 1992 in Japan, was the rst game in the series
to spawn a sequel: a short anime series titled Final Fantasy: Legend of the Crystals.* [3]* [10]* [11] Final Fantasy
VI was released in Japan in 1994, but it was titled Final
Fantasy III in North America.* [12]
The PlayStation console saw the release of three main
Final Fantasy games. The 1997 title Final Fantasy VII
moved away from the two-dimensional (2D) graphics
used in the rst six games to three-dimensional (3D) computer graphics; the game features polygonal characters
on pre-rendered backgrounds. It also introduced a more
modern setting, a style that was carried over to the next
game.* [3] It was also the rst in the series to be released
in Europe. Final Fantasy VIII was published in 1999,
and was the rst to consistently use realistically proportioned characters and feature a vocal piece as its theme
music.* [3]* [13] Final Fantasy IX, released in 2000, returned to the series' roots by revisiting a more traditional
Final Fantasy setting rather than the more modern worlds
of VII and VIII.* [3]* [14]
Three main installments, including one online game, were
published for the PlayStation 2 (PS2).* [15]* [16]* [17]
The 2001 title Final Fantasy X introduced full 3D areas
and voice acting to the series, and was the rst to spawn a
direct video game sequel (Final Fantasy X-2).* [18]* [19]
The rst massive multi-player online role-playing game
(MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox
360.* [20]* [21] It introduced real-time battles instead of
random encounters.* [21] The twelfth installment, published in 2006, also includes real-time battles in large,
interconnected playelds.* [22]* [23] The game is also the
rst in the main series to utilize a world used in a previous
game, namely the land of Ivalice, which had previously
featured in Final Fantasy Tactics and Vagrant Story.* [24]
CHAPTER 1. INTRODUCTION
Final Fantasy has spawned numerous spin-os and
metaseries. Several are in fact, not Final Fantasy games,
but were rebranded for North American release. Examples include the SaGa series, rebranded The Final
Fantasy Legend, and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III.* [34] Final Fantasy
Adventure is another rename, changed from its original
Japanese title, Seiken Densetsu (lit. Holy Sword Legend). Seiken Densetsu 2 was then re-branded as Secret
of Mana in the US Mana series.* [35] Final Fantasy Mystic Quest was specically developed for a United States
audience, and Final Fantasy Tactics is a tactical RPG
that features many references and themes found in the
series.* [35]* [36] The spin-o Chocobo series, Crystal
Chronicles series, and Kingdom Hearts series also include
multiple Final Fantasy elements.* [34]* [37] In 2003, the
Final Fantasy series' rst direct sequel, Final Fantasy X2, was released.* [38] Final Fantasy XIII was originally
intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting
in the development and release of two sequels in 2011
and 2013 respectively, creating the series' rst ocial trilogy.* [28] Dissidia Final Fantasy was released in 2009, a
ghting game that features heroes and villains from the
rst ten games of the main series.* [39] It was followed
by a prequel in 2011.* [40] Other spin-os have taken
the form of subseriesCompilation of Final Fantasy VII,
Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy.
Related media
Film and television Square Enix has expanded the Final Fantasy series into various media. Multiple anime
and computer-generated imagery (CGI) lms have been
produced that are based either on individual Final Fantasy games or on the series as a whole. The rst was
an original video animation (OVA) titled Final Fantasy:
Legend of the Crystals, a sequel to Final Fantasy V. The
story was set on the same world as the game, although
200 years in the future. It was released as four 30-minute
episodes, rst in Japan in 1994 and later in the United
States by Urban Vision in 1998. In 2001, Square Pictures
released its rst feature lm, Final Fantasy: The Spirits
Within. The lm is set on a future Earth invaded by alien
life forms.* [41] The Spirits Within was the rst animated
feature to seriously attempt to portray photorealistic CGI
humans, but was considered a box oce bomb and garnered mixed reviews.* [41]* [42]* [43]
Final Fantasy V is typical of the series in that the heroes must attempt to retrieve crystals to save the world from an ancient evil.
Shown is King Tycoon approaching the Wind Crystal, which controls wind currents and is one of four elemental crystals linked to
the world's creation.
Two titles, Final Fantasy Tactics Advance and Final Fanthe protagonists taking part in the rebellion. The heroes
tasy: Unlimited, have been adapted into radio dramas.
are often destined to defeat the evil, and occasionally
gather as a direct result of the antagonist's malicious actions.* [3]* [63] Another staple of the series is the exis1.1.2 Common elements
tence of two villains; the main villain is not always who it
appears to be, as the primary antagonist may actually be
Although most Final Fantasy installments are indepensubservient to another character or entity.* [3] The main
dent, many gameplay elements recur throughout the seantagonist introduced at the beginning of the game is not
ries.* [61]* [62] Most titles feature recycled names ofalways the nal enemy, and the characters must continue
ten inspired from various cultures' history, languages
their quest beyond what appears to be the nal ght.* [63]
and mythology, including Asian, European, and MiddleEastern.* [63] Examples include weapon names like Stories in the series frequently emphasize the interExcalibur and Masamunederived from Arthurian leg- nal struggles, passions, and tragedies of the characters,
end and the Japanese swordsmith Masamune respectively and the main plot often recedes into the background
*
*
as well as the spell names Holy, Meteor, and Ul- as the focus shifts to their personal lives. [23] [64]
tima.* [62]* [63] Beginning with Final Fantasy IV, the Games also explore relationships between characters,
*
main series adopted its current logo style that features the ranging from love to rivalry. [3] Other recurring situsame typeface and an emblem designed by Japanese artist ations that drive the plot include amnesia, a hero corYoshitaka Amano. The emblem relates to a title's respec- rupted by an evil force, mistaken identity, and self*
*
*
tive plot and typically portrays a character or object in the sacrice. [3] [65] [66] Magical orbs and crystals are restory. Subsequent remakes of the rst three games have curring in-game items that are frequently connected to
*
replaced the previous logos with ones similar to the rest the themes of the games' plots. [63] Crystals often play
a central role in the creation of the world, and a majorof the series.* [62]
ity of the Final Fantasy games link crystals and orbs to
the planet's life force. As such, control over these crysPlot and themes
tals drives the main conict.* [63]* [67] The classical elements are also a recurring theme in the series related
The central conict in many Final Fantasy games focuses to the heroes, villains, and items.* [63] Other common
on a group of characters battling an evil, and sometimes plot and setting themes include the Gaia hypothesis, an
ancient, antagonist that dominates the game's world. Sto- apocalypse, and conicts between advanced technology
ries frequently involve a sovereign state in rebellion, with and nature.* [63]* [65]* [68]
4
Characters
Further information: Character design of Final Fantasy
Character names are another recurring theme. Since the
release of Final Fantasy II, including subsequent remakes
of the original Final Fantasy, a character named Cid has
appeared in dierent capacities: as a non-playable ally,
a party member, and a villain. Though Cid's appearance
and personality dier between titles, the character is normally related to the in-game airships. Biggs and Wedge,
inspired by two Star Wars characters of the same name,
appear in numerous titles as minor characters, sometimes as comic relief.* [23]* [62] The later titles in the
series feature several males with eeminate characteristics.* [69]* [70] Recurring creatures include Chocobos
and Moogles.* [23] Chocobos are large, often ightless
birds that appear in several installments as a means of
long-distance travel for characters. Moogles, on the other
hand, are white, stout creatures resembling teddy bears
with wings and a single antenna. They serve dierent capacities in games including mail delivery, weaponsmiths,
party members, and saving the game. Chocobo and
Moogle appearances are often accompanied by specic
musical themes that have been arranged dierently for
separate titles.* [3]* [23]* [62]
CHAPTER 1. INTRODUCTION
who worked on X,* [75] was meant to have an actionoriented feel, emulating the cinematic battles in Final
Fantasy VII: Advent Children.* [76]
Like most RPGs, the Final Fantasy installments use
an experience level system for character advancement,
in which experience points are accumulated by killing
enemies.* [77]* [78]* [79]* [80] Character classes, specic
jobs that enable unique abilities for characters, are another recurring theme. Introduced in the rst game, character classes have been used dierently in each title.
Some restrict a character to a single job to integrate it
into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes
and switch throughout the game. Though used heavily in
many games, such systems have become less prevalent in
favor of characters that are more versatile; characters still
match an archetype, but are able to learn skills outside
their class.* [23]* [62]* [63]
5
For the original Final Fantasy, Sakaguchi required a
larger production team than Square's previous titles. He
began crafting the game's story while experimenting with
gameplay ideas. Once the gameplay system and game
world size was established, Sakaguchi integrated his story
ideas into the available resources. A dierent approach
has been taken for subsequent titles; the story is completed rst and the game built around it.* [88] Designers
have never been restricted by consistency, though most
feel each title should have a minimum number of common elements. The development teams strive to create
completely new worlds for each title, and avoid making
new games too similar to previous ones. Game locations
are conceptualized early in development and design details like building parts are eshed out as a base for entire
structures.* [61]
The rst ve games were directed by Sakaguchi, who
also provided the original concepts.* [63]* [89] He drew
inspiration for game elements from anime lms by Hayao
Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and
Nausicaa of the Valley of the Wind, respectively.* [90]
Sakaguchi served as a producer for subsequent games
until he left Square in 2001.* [63]* [89] Yoshinori Kitase took over directing the games until Final Fantasy
VIII,* [91]* [92]* [93] and has been followed by a new director for each new title. Hiroyuki Ito designed several
gameplay systems, including Final Fantasy V 's "Job System", Final Fantasy VIII 's "Junction System" and the
Active Time Battle concept, which was used from Final
Fantasy IV until Final Fantasy IX.* [63]* [91] In designing
the Active Time Battle system, Ito drew inspiration from
Formula One racing; he thought it would be interesting if
character types had dierent speeds after watching race
cars pass each other.* [94] Ito also co-directed Final Fantasy VI with Kitase.* [63]* [91] Kenji Terada was the scenario writer for the rst three games; Kitase took over as
scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary
scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote
the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked
as the scenario writer for the spin o series, Kingdom
Hearts.* [95] Daisuke Watanabe co-wrote the scenarios
for Final Fantasy X and XII, and was the main writer for
the XIII games.* [96]* [97]* [98]
CHAPTER 1. INTRODUCTION
includes non-player characters (NPCs) the player could
interact with, but they are mostly static in-game objects.
Beginning with the second title, Square used predetermined pathways for NPCs to create more dynamic scenes
that include comedy and drama.* [102]
Final Fantasy VIII, along with VII and IX, used pre-rendered
backgrounds
a whole new dimension of depth to the character's reac- fare, a theme that has become one of the most recognized
tions, emotions, and development.* [19]* [111]
pieces of music in the series. The basic theme that acTaking a temporary divergence, Final Fantasy XI companies Chocobo appearances has been rearranged in
used the PlayStation 2's online capabilities as an a dierent musical style for each installment. A piece
MMORPG.* [112] Initially released for the PlayStation called Prologue(and sometimes Final Fantasy),
2 with a PC port arriving six months later, Final Fantasy originally featured *in the rst game, is often played during
XI was also released on the Xbox 360 nearly four the ending credits. [62] Although leitmotifs are common
years after its original release in Japan.* [113] This in the more character-driven installments, theme music is
typically reserved for main characters and recurring plot
was the rst Final Fantasy game to use a free rotating
*
camera. Final Fantasy XII was released in 2006 for elements. [42]
the PlayStation 2 and uses only half as many polygons
as Final Fantasy X, in exchange for more advanced
textures and lighting.* [114]* [115] It also retains the
freely rotating camera from Final Fantasy XI. Final
Fantasy XIII and Final Fantasy XIV both make use of
Crystal Tools, a middleware engine developed by Square
Enix.* [116]* [117]
1.1.4 Reception
Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen dierent levels of success. The series
has seen a steady increase in total sales; it sold 45 million
units worldwide by August 2003, 63 million by December
2005, and 85 million by July 2008.* [183]* [184]* [185] In
June 2011, Square Enix announced that the series had
sold over 100 million units.* [186] Its high sales numbers have ranked it as one of the best-selling video game
franchises in the industry; in January 2007, the series
was listed as number three, and later in July as number
four.* [42]* [187]
Several games within the series have become best-selling
titles. At the end of 2007, the seventh, eighth, and ninth
best-selling RPGs were Final Fantasy VII, Final Fantasy
VIII, and Final Fantasy X respectively.* [188] Final Fantasy VII has sold more than 9.5 million copies worldwide, earning it the position of the best-selling Final Fan-
8
tasy title.* [189] Within two days of Final Fantasy VIII
's North American release on September 9, 1999, it became the top-selling video game in the United States, a
position it held for more than three weeks.* [190] Final
Fantasy X sold over 1.4 million Japanese units in preorders alone, which set a record for the fastest-selling console RPG.* [188]* [191] The MMORPG, Final Fantasy
XI, reached over 200,000 active daily players in March
2006* [192] and had reached over half a million subscribers by July 2007.* [42] Final Fantasy XII sold more
than 1.7 million copies in its rst week in Japan.* [193]
By November 6, 2006one week after its releaseFinal
Fantasy XII had shipped approximately 1.5 million copies
in North America.* [194] Final Fantasy XIII became the
fastest-selling game in the franchise,* [195] and sold one
million units on its rst day of sale in Japan.* [196] Final Fantasy XIV: A Realm Reborn, in comparison to its
predecessor, was an runaway success, originally suering from servers being overcrowded,* [197] and eventually gaining over one million unique subscribers within
two months of its launch.* [198]
CHAPTER 1. INTRODUCTION
The series has garnered some criticism however. IGN
has commented that the menu system used by the games
is a major detractor for many and is a signicant reason why they haven't touched the series.* [23] The site
has also heavily criticized the use of random encounters in the series' battle systems.* [212]* [213] IGN further stated the various attempts to bring the series into
lm and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the
games.* [11] In 2007, Edge criticized the series for a number of related titles that include the phrase "Final Fantasy" in their titles, which are considered inferior to previous titles. It also commented that with the departure
of Hironobu Sakaguchi, the series might be in danger of
growing stale.* [42]
Several individual Final Fantasy titles have garnered extra attention; some for their positive reception and others
for their negative reception. Final Fantasy VII topped
GamePro's 26 Best RPGs of All Timelist,* [214]
as well as GameFAQs Best Game Everaudience
polls in 2004 and 2005.* [215]* [216] Despite the success of Final Fantasy VII, it is sometimes criticized as
being overrated. In 2003, GameSpy listed it as the
Critical response
seventh most overrated game of all time, while IGN
presented views from both sides.* [217]* [218] Dirge of
The series has received critical acclaim for the qual- Cerberus: Final Fantasy VII shipped 392,000 units in
ity of its visuals and soundtracks.* [42] In 1996, Next its rst week of release, but received review scores
Generation ranked it as the 17th top game series of all that were much lower than that of other Final Fantime, speaking very highly of its graphics, music and sto- tasy games.* [219]* [220]* [221] A delayed, negative reries.* [199] It was awarded a star on the Walk of Game view after the Japanese release of Dirge of Cerberus
in 2006, making it the rst franchise to win a star on from Japanese gaming magazine Famitsu hinted at a conthe event (other winners were individual games, not fran- troversy between the magazine and Square Enix.* [222]
chises). WalkOfGame.com commented that the series Though Final Fantasy: The Spirits Within was praised for
has sought perfection as well as having been a risk taker its visuals, the plot was criticized and the lm was considin innovation.* [200] In 2006, GameFAQs held a contest ered a box oce bomb.* [41]* [42]* [43]* [223] Final Fanfor the best video game series ever, with Final Fantasy tasy Crystal Chronicles for the GameCube received overnishing as the runner-up to The Legend of Zelda.* [201] all positive review scores, but reviews stated that the use
In a 2008 public poll held by The Game Group plc, Final of Game Boy Advances as controllers was a big detracFantasy was voted the best game series, with ve titles ap- tor.* [104]* [224] The predominantly negative reception
pearing in theirGreatest Games of All Timelist.* [202] of the original version of Final Fantasy XIV caused thenMany Final Fantasy games have been included president Yoichi Wada to issue an ocial apology during
in various lists of top games.
Several games a Tokyo press conference, stating that the brand had been
*
have been listed on multiple IGN Top Gamesgreatly damagedby the game's reception. [225]
*
*
*
*
*
*
lists. [203] [204] [205] [206] [207] [208]
Eleven
games were listed on Famitsu's 2006 Top 100 Favorite
Games of All Time, four of which were in the top ten, 1.1.5 Impact and legacy
with Final Fantasy X and Final Fantasy VII coming rst
and second, respectively.* [209] The series holds seven The Final Fantasy series and several specic games
Guinness World Records in the Guinness World Records within it have been credited for introducing and popularGamer's Edition 2008, which include the Most Games izing many concepts that are today widely used in console
in an RPG Series(13 main titles, seven enhanced RPGs.* [3]* [104] The original title is often cited as one of
titles, and 32 spin-o titles), the Longest Development the most inuential early console RPGs, and played a maPeriod(the production of Final Fantasy XII took ve jor role in legitimizing and popularizing the genre. Many
years), and the Fastest-Selling Console RPG in a console RPGs featured one-on-one battles against monSingle Day(Final Fantasy X).* [188]* [210] The 2009 sters from a rst-person perspective. Final Fantasy introedition listed two titles from the series among the top duced a side view perspective with groups of monsters
50 consoles games: Final Fantasy XII at number 8 and against a group of characters that has been frequently
Final Fantasy VII at number 20.* [211]
used.* [3]* [83]* [104] It also introduced an early evolv-
9
ocial soundtracks have been released for sale as well.
Numerous companion books, which normally provide indepth game information, have been published. In Japan,
they are published by Square and are called Ultimania
books.* [242]* [243] In North America, they take the form
of standard strategy guides.
The series aected Square's business on several lev Final Fantasy series Wikipedia book
els. The commercial failure of Final Fantasy: The
Spirits Within resulted in hesitation and delays from
Enix during merger discussions with Square.* [43]* [83] 1.1.7 References
Square's decision to produce games exclusively for the
Sony PlayStationa move followed by Enix's decision [1] Jason Schreier (2012-07-08). What In The World Is
Final Fantasy? A Beginner's Guide To The Biggest RPG
with the Dragon Quest series severed their relationSeries On The Planet. Kotaku. Retrieved 2013-05-16.
*
*
ship with Nintendo. [3] [104] Final Fantasy games were
absent from Nintendo consoles, specically the Nin- [2] Final Fantasy - Release Summary. GameSpot.
Archived from the original on August 2, 2011. Retrieved
tendo 64, for seven years.* [88]* [105] Critics attribute
August 2, 2011.
the switch of strong third-party titles like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and [3] Vestal, Andrew.The Main Final Fantasies. The History
away from the Nintendo 64, as one of the reasons beof Final Fantasy. GameSpot. Archived from the original
hind PlayStation being the more successful of the two
on August 2, 2011. Retrieved August 2, 2011.
consoles.* [3]* [104]* [108] The release of the Nintendo
GameCube, which used optical disc media, in 2001 [4] Final Fantasy II - Release Summary. GameSpot.
Archived from the original on August 2, 2011. Retrieved
caught the attention of Square. To produce games for the
August 2, 2011.
system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chron- [5] Final Fantasy Retrospective Part II. GameTrailers.
July 23, 2007. Archived from the original on August 4,
icles, which spawned its own metaseries within the main
2011. Retrieved August 4, 2011.
franchise.* [34] Final Fantasy XI 's lack of an online
method of subscription cancellation prompted the cre- [6] Final Fantasy III - Release Summary. GameSpot.
ation of legislation in Illinois that requires internet gamArchived from the original on August 2, 2011. Retrieved
ing services to provide such a method to the state's resiAugust 2, 2011.
dents.* [235]
The series' popularity has resulted in its appearance and
reference in numerous facets of popular culture like
anime, TV series, and webcomics.* [236]* [237]* [238]
Music from the series has permeated into dierent areas of culture. Final Fantasy IV 's Theme of Love
was integrated into the curriculum of Japanese school
children and has been performed live by orchestras and
metal bands.* [239] In 2003, Uematsu became involved
with The Black Mages, a rock group independent of
Square that has released albums of arranged Final Fantasy tunes.* [240]* [241] Bronze medalists Alison Bartosik and Anna Kozlova performed their synchronized
swimming routine at the 2004 Summer Olympics to music from Final Fantasy VIII.* [188] Many of the titles'
10
CHAPTER 1. INTRODUCTION
XVFF
". Famitsu. 2013-09-20. Archived
from the original on 2014-01-28. Retrieved 28 January
2014.
[34] Final Fantasy Retrospective Part XI. GameTrailers.
October 10, 2007. Archived from the original on August
4, 2011. Retrieved August 4, 2011.
[35] Final Fantasy Retrospective Part X. GameTrailers.
September 25, 2007. Archived from the original on August 4, 2011. Retrieved August 4, 2011.
[36] Final Fantasy Retrospective Part IX. GameTrailers.
September 15, 2007. Archived from the original on August 4, 2011. Retrieved August 4, 2011.
[37]Tetsuya Nomura Interview. Edge (177) (Future Publishing). July 2007. pp. 8081.
[38] Final Fantasy X-2 - Release Summary. GameSpot.
Archived from the original on August 2, 2011. Retrieved
August 2, 2011.
[39] Clements, Ryan (August 14, 2009). Dissidia Final Fantasy Review. IGN. Archived from the original on August
2, 2011. Retrieved August 2, 2011.
[40] Clements, Ryan (February 22, 2011).Heroes of Dissidia
012 Final Fantasy. IGN. Archived from the original on
August 2, 2011. Retrieved August 2, 2011.
[41] Overview over Final Fantasy: The Spirits Within reviews. Metacritic. Archived from the original on August
3, 2011. Retrieved August 3, 2011.
[42] Final Frontiers. Edge (Future Publishing) (177): 72
79. June 25, 2007. Archived from the original on August
3, 2011. Retrieved August 3, 2011.
[44] Studio BentStu, ed. (2008). Final Fantasy 20th Anniversary Ultimania File 2: Scenario (in Japanese). Square
Enix. p. 226. ISBN 978-4-7575-2251-0.
11
[54] 2 . Yahoo!
Japan: Books (in Japanese). Yahoo!. Archived from the
original on August 3, 2011. Retrieved August 3, 2011.
[56] Final Fantasy: The Spirits Within (Mass Market Paperback)". Amazon.com. ISBN 0743424190. Archived
from the original on August 3, 2011.
[58] 11 . Yahoo!
Japan: Books (in Japanese). Yahoo!. Archived from the
original on August 3, 2011. Retrieved August 3, 2011.
[59] Final Fantasy XI T-1 (in French). Fleuve Noir.
Archived from the original on August 3, 2011. Retrieved
August 3, 2011.
[60] Final Fantasy: Unlimited To End at 26. Anime News
Network. March 20, 2002. Archived from the original on
August 3, 2011. Retrieved August 3, 2011.
[61] Morris, Dave (2004). Insider Secrets: Final Fantasy X2. The Art of Game Worlds. HarperCollins. pp. 98102.
ISBN 0-06-072430-7.
[62] Vestal, Andrew. Final Fantasy Series. The History of
Final Fantasy. GameSpot. Archived from the original on
August 4, 2011. Retrieved August 4, 2011.
[63] Final Fantasy Retrospective Part XIII. GameTrailers.
November 2, 2007. Retrieved August 4, 2011.
12
CHAPTER 1. INTRODUCTION
[97] Video interview with FINAL FANTASY XII Directors. FINAL FANTASY XII Collector's Edition Bonus
DVD. Square Enix Co., Ltd. 31 October 2006. Retrieved
8 April 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up
with many ideas but ultimately we had to abandon many
of them. I'd heard their original ideas and I wish we could
have included them all. Once we began development and
many of the systems were in place, the team had many
progressive ideas. It was the most enjoyable part of the
project. But as we approached the project's end, I had to
point out features we had to drop in order for the game to
be nished. Which is unfortunate, since I'm sure people
would have enjoyed the game that much more if we could
have left all our original ideas in.
" [Final Fantasy XIII: Reminiscence -tracer of memories: Interview with author Daisuke Watanabe]. Famitsu.
2014-07-11. Archived from the original on 2014-07-11.
Retrieved 2014-07-11.
[87] Yin-Poole, Wesley (November 21, 2011). SE wants to [100] The Hot 100 Game Developers of 2007. Edge. Next
release a Final Fantasy every year or two. Eurogamer.
Generation. March 3, 2007. Archived from the original
Retrieved November 22, 2011.
on August 4, 2011. Retrieved August 4, 2011.
[88] Kent, Steven (2001).The Mainstream and All Its Perils [101] Final Fantasy XI Tech Info. Archived from the original
. Ultimate History of Video Games. Three Rivers Press.
on August 4, 2011. Retrieved August 4, 2011.
pp. 541542. ISBN 0-7615-3643-4.
[102] Final Fantasy Retrospective Part IV. GameTrailers.
[89] Vestal, Andrew. Sta Spotlight. The History of Fi2007-08-05. Archived from the original on August 4,
nal Fantasy. GameSpot. Archived from the original on
2011. Retrieved August 4, 2011.
August 4, 2011. Retrieved August 4, 2011.
[103] Vestal, Andrew. Related Final Fantasies. The History
[90] Rogers, Tim (March 27, 2006). In Defense of Final
of Final Fantasy. GameSpot. Archived from the original
Fantasy XII. Edge. Next Generation. Archived from the
on August 4, 2011. Retrieved August 4, 2011.
original on August 4, 2011. Retrieved August 4, 2011.
[104] Casamassina, Matt (July 19, 2005). State of the RPG:
[91] Final Fantasy III (SNES) - Tech Info. GameSpot.
GameCube. IGN. Archived from the original on August
Archived from the original on August 4, 2011. Retrieved
4, 2011. Retrieved August 4, 2011.
August 4, 2011.
[105] Final Fantasy Retrospective Part V. GameTrailers.
[92] Final Fantasy VII - Tech Info. GameSpot. Archived
August 13, 2007. Archived from the original on August
from the original on August 4, 2011. Retrieved August 4,
6, 2011. Retrieved August 6, 2011.
2011.
[106]10 Years of PlayStation Through the Eyes of PSM.
[93] Final Fantasy VIII - Tech Info. GameSpot. Archived
PlayStation: The Ocial Magazine (Future Publishing)
from the original on August 4, 2011. Retrieved August 4,
(127): 3443. September 2007.
2011.
[107] Final Fantasy VII (PS1) - Review. 1UP.com. May
[94] Jeremy Parish. 30 Things You (Probably) Didn't Know
9, 2004. Archived from the original on August 4, 2011.
About Final Fantasy. 1UP.com. p. 6. Archived from
Retrieved August 4, 2011.
the original on August 4, 2011. Retrieved August 4, 2011.
[108] Buchanan, Levi (September 30, 2008). Nintendo 64
[95] McWhertor, Michael (January 25, 2008). Super Smash
Week: Day Two. IGN. Archived from the original on
Bros. Brawl Storyline Penned By Final Fantasy VII
August 4, 2011. Retrieved August 4, 2011.
Writer. Kotaku. Archived from the original on August
[109] Interview with Final Fantasy VIII developers (Trans4, 2011. Retrieved August 4, 2011.
lation by Coxon, Sachi) (in Japanese). Famitsu Weekly.
[96] Studio BentStu. Final Fantasy X Ultimania Omega (in
June 5, 1998. Archived from the original on August 4,
Japanese). Square Enix. pp. 191193, 476.
2011. Retrieved August 4, 2011.
13
[110] Final Fantasy Retrospective Part VI. GameTrailers. [128] "Final Fantasy II Reviews. GameRankings. Archived
August 20, 2007. Archived from the original on August
from the original on August 6, 2011. Retrieved August 6,
4, 2011. Retrieved August 4, 2011.
2011.
[111] Behind The Game The Creators. Square Enix. 2001. [129] "Final Fantasy II Reviews. Metacritic. Retrieved August
Archived from the original on August 4, 2011. Retrieved
6, 2011.
August 4, 2011.
[130] "Final Fantasy II Reviews. Metacritic. Archived from
[112] Final Fantasy XI Big Plans, Big Money. IGN. May
the original on August 6, 2011. Retrieved August 6, 2011.
10, 2002. Archived from the original on August 4, 2011.
[131] "Final Fantasy III Reviews. GameRankings. Retrieved
Retrieved August 4, 2011.
August 6, 2011.
[113] Thorsen, Tor (April 17, 2006). Shippin' Out 4/174/21: Final Fantasy XI Online, Brain Age. GameSpot. [132] "Final Fantasy III Reviews. GameRankings. Archived
Archived from the original on August 4, 2011. Retrieved
from the original on August 6, 2011. Retrieved August 6,
August 4, 2011.
2011.
[114] Final Fantasy XII (PS2) Previews. 1UP.com. Novem- [133] "Final Fantasy III Reviews. GameRankings. Retrieved
ber 9, 2003. Archived from the original on August 4,
August 6, 2011.
2011. Retrieved August 4, 2011.
[134] "Final Fantasy III Reviews. Metacritic. Retrieved Au[115] Winkler, Chris (December 4, 2003). Final Fantasy XII
gust 6, 2011.
- Preview First Look. RPGFan. Archived from the original on August 4, 2011. Retrieved August 4, 2011.
[135] "Final Fantasy III Reviews. Metacritic. Archived from
the original on August 6, 2011. Retrieved August 6, 2011.
[116] Shoemaker, Brad; Tochen, Dan (May 8, 2006). E3 06:
Square Enix announces trio of Final Fantasy XIII games [136] "Final Fantasy III Reviews. Metacritic. Retrieved Au. GameSpot. Archived from the original on August 4,
gust 6, 2011.
2011. Retrieved August 4, 2011.
[137] "Final Fantasy II Reviews. GameRankings. Archived
[117] Yoon, Andrew (February 22, 2008). GDC08: Square
from the original on August 6, 2011. Retrieved August 6,
Enix unveils Crystal Tools engine. Joystiq. Archived
2011.
from the original on August 4, 2011. Retrieved August 4,
2011.
[138] "Final Fantasy IV Reviews. GameRankings. Retrieved
August 6, 2011.
[118] Artist: ". MusicBrainz. Archived from the
original on August 4, 2011. Retrieved August 4, 2011.
[139] "Final Fantasy IV Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6,
[119] Artist: ". MusicBrainz. Archived from the orig2011.
inal on August 4, 2011. Retrieved August 4, 2011.
[140]
[120] Mielke, James (February 15, 2008). A Day in the Life
of Final Fantasy's Nobuo Uematsu. 1UP.com. Archived
from the original on August 4, 2011. Retrieved August 4,
2011.
[141]
14
CHAPTER 1. INTRODUCTION
[149] "Final Fantasy VI Reviews. GameRankings. Retrieved [169] "Final Fantasy XII Reviews. GameRankings. Archived
August 6, 2011.
from the original on August 6, 2011. Retrieved August 6,
2011.
[150] "Final Fantasy VI Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6, [170] "Final Fantasy XII Reviews. Metacritic. Archived from
2011.
the original on August 6, 2011. Retrieved August 6, 2011.
[151] "Final Fantasy VI Reviews. Metacritic. Archived from [171] "Final Fantasy XIII Reviews. GameRankings. Retrieved
the original on August 6, 2011. Retrieved August 6, 2011.
August 6, 2011.
[152] "Final Fantasy VI Reviews. Metacritic. Archived from [172] "Final Fantasy XIII Reviews. GameRankings. Retrieved
the original on August 6, 2011. Retrieved August 6, 2011.
August 6, 2011.
[153] "Final Fantasy VII Reviews. GameRankings. Archived [173] "Final Fantasy XIII Reviews. GameRankings. Retrieved
from the original on August 6, 2011. Retrieved August 6,
August 6, 2011.
2011.
[174] "Final Fantasy XIII Reviews. Metacritic. Archived from
[154] "Final Fantasy VII Reviews. GameRankings. Archived
the original on August 6, 2011. Retrieved August 6, 2011.
from the original on August 6, 2011. Retrieved August 6,
2011.
[175] "Final Fantasy XIII Reviews. Metacritic. Archived from
the original on August 6, 2011. Retrieved August 6, 2011.
[155] "Final Fantasy VII Reviews. Metacritic. Archived from
the original on August 6, 2011. Retrieved August 6, 2011. [176] "Final Fantasy XIII Reviews. Metacritic. Retrieved August 6, 2011.
[156] "Final Fantasy VIII Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6,
[177] "Final Fantasy XIV Reviews. GameRankings. Archived
2011.
from the original on August 6, 2011. Retrieved August 6,
2011.
[157] "Final Fantasy VIII Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6,
[178] "Final Fantasy XIV Reviews. Metacritic. Archived from
2011.
the original on August 6, 2011. Retrieved August 6, 2011.
[158] "Final Fantasy VIII Reviews. Metacritic. Archived from
the original on August 6, 2011. Retrieved August 6, 2011. [179] "Final Fantasy XV Reviews. GameRankings. Retrieved
August 6, 2011.
[159] "Final Fantasy IX Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6, [180] "Final Fantasy XV Reviews. GameRankings. Retrieved
August 6, 2011.
2011.
[160] "Final Fantasy IX Reviews. Metacritic. Archived from [181] "Final Fantasy XV Reviews. Metacritic. Retrieved August 6, 2011.
the original on August 6, 2011. Retrieved August 6, 2011.
[161] "Final Fantasy X Reviews. GameRankings. Archived [182] "Final Fantasy XV Reviews. Metacritic. Retrieved August 6, 2011.
from the original on August 6, 2011. Retrieved August 6,
2011.
[183] Square Enix announces Song Summoner: The Unsung
[162] "Final Fantasy X Reviews. Metacritic. Archived from
Heroes (Press release). Square Enix. July 7, 2008.
the original on August 6, 2011. Retrieved August 6, 2011.
Archived from the original on August 2, 2011. Retrieved
August 2, 2011.
[163] "Final Fantasy XI Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6, [184] Square Enix U.S.A. announces details for Final Fantasy
2011.
XI. Square Enix. August 11, 2003. Archived from the
original on August 2, 2011. Retrieved August 2, 2011.
[164] "Final Fantasy XI Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6, [185] "(Ocial Xbox Magazine press release) Playable Beta
2011.
Disc for Xbox 360 Console to be included with February
[165] "Final Fantasy XI Reviews. GameRankings. Archived
from the original on August 6, 2011. Retrieved August 6,
2011.
[166] "Final Fantasy XI Reviews. Metacritic. Archived from [186] Rose, Mike (June 7, 2011). Final Fantasy Series Hits
100M Units Shipped. Gamasutra. Archived from the
the original on August 6, 2011. Retrieved August 6, 2011.
original on August 2, 2011. Retrieved August 2, 2011.
[167] "Final Fantasy XI Reviews. Metacritic. Archived from
the original on August 6, 2011. Retrieved August 6, 2011. [187] Ransom-Wiley, James (January 10, 2007). Nintendo
holds key to franchise longevity, protability. Joystiq.
[168] "Final Fantasy XI Reviews. Metacritic. Archived from
Archived from the original on August 2, 2011. Retrieved
the original on August 6, 2011. Retrieved August 6, 2011.
August 2, 2011.
15
[188] Craig Glenday, ed. (March 11, 2008).Record Breaking [204] IGN's Top 100 Games. IGN. 2005. Archived from
Games: Role-Playing Games. Guinness World Records
the original on August 6, 2011. Retrieved August 6, 2011.
Gamer's Edition 2008. Guinness World Records. Guin[205] Top 99 Games of All Time: Readers' Pick. IGN. 2005.
ness. pp. 156167. ISBN 978-1-904994-21-3.
Archived from the original on August 6, 2011. Retrieved
[189] Square Enix Announces Release Date of Final Fantasy
August 6, 2011.
VII Advent Children. Square Enix. May 15, 2005.
Archived from the original on August 2, 2011. Retrieved [206] IGN PlayStation Team (March 16, 2007). The Top 25
PS2 Games of All Time. IGN. Archived from the origAugust 2, 2011.
inal on August 6, 2011. Retrieved August 6, 2011.
[190] Final Fantasy VIII Tops Videogame Charts. IGN.
October 5, 1999. Archived from the original on August [207]Top 100 PlayStation 2 Games. IGN. Retrieved Novem2, 2011. Retrieved August 2, 2011.
ber 17, 2012.
[191] Final Fantasy X Sells Like Crazy; World Not Shocked. [208]Top 100 PlayStation 2 Games. IGN. Retrieved NovemIGN. July 19, 2001. Archived from the original on August
ber 17, 2012.
2, 2011. Retrieved August 2, 2011.
[209] Campbell, Colin (2006). Japan Votes on All Time Top
[192] Woodard, Christopher (March 24, 2006). GDC: Cre100. Edge. Archived from the original on August 6,
ating a Global MMO: Balancing Cultures and Platforms
2011. Retrieved August 6, 2011.
in Final Fantasy XI. Gamasutra. Archived from the
original on August 6, 2011. Retrieved August 6, 2011.
[210] Parsons, Doug (July 30, 2008). Record Breaking Final
Fantasy Series heads to The Record Breaking Nintendo
[193] Jenkins, David (March 24, 2006). Japanese Sales
DS. Guinness World Records. Archived from the origCharts, Week Ending March 19. Media Create.
inal on August 6, 2011. Retrieved August 6, 2011.
Gamasutra. Archived from the original on August 2,
2011. Retrieved August 2, 2011.
[211]Top 50 Console Games. Guinness World Records 2009
Gamer's Edition. Guinness World Records. Guinness.
[194] Square Enix Announces Record Shipment With Final
February 3, 2009. pp. 190191. ISBN 978-1-904994Fantasy XII. Square Enix. November 6, 2006. Archived
45-9.
from the original on August 2, 2011. Retrieved August 2,
2011.
[212] Lundigran, Je (September 10, 1999). IGN: Final Fantasy VIII Review. IGN. Archived from the original on
[195] Sharkey, Mike (2010-03-19). Final Fantasy XIII:
August 6, 2011. Retrieved August 6, 2011.
Biggest First Week in Franchise History. GameSpy.
Archived from the original on 2011-05-07. Retrieved [213] Smith, David (November 22, 2000).IGN: Final Fantasy
2010-03-19.
IX Review. IGN. Archived from the original on August
6, 2011. Retrieved August 6, 2011.
[196] Alexander, Leigh (2009-12-18).FFXIII Tops 1 Million
Units Day One. Gamasutra. Archived from the original [214] The 26 Best RPGs of the All Time. GamePro. Novemon 2010-05-10. Retrieved 2009-12-18.
ber 5, 2008. Archived from the original on August 6,
2011. Retrieved August 6, 2011.
[197] Plunkett, Luke (25 August 2013). Early Final Fantasy
XIV Launch Goes (Surprise!) Badly. Kotaku. Retrieved [215] Spring 2004: Best. Game. Ever. GameFAQs.
25 August 2013.
Archived from the original on August 6, 2011. Retrieved
August 6, 2011.
[198] Ligman, Kris (30 October 2013). Final Fantasy XIV
hits 1.5M registrations after relaunch woes. Gamasutra.
[216] Fall 2005: 10-Year Anniversary ContestThe 10 Best
Think Services. Retrieved 31 October 2013.
Games Ever. GameFAQs. Archived from the original
on August 6, 2011. Retrieved August 6, 2011.
[199] Next Generation (21). United States: Imagine Media.
September 1996. p. 68.
[200] 2006 Walk of Game Inductees. Walk of Game.
Archived from the original on July 2, 2008. Retrieved
August 2, 2011.
[201] Summer 2006: Best. Series. Ever. GameFAQs.
Archived from the original on August 6, 2011. Retrieved
August 6, 2011.
[202] Greatest Games Results. The Game Group plc. 2008.
Archived from the original on August 6, 2011. Retrieved
August 6, 2011.
[203] IGN's Top 100 Games. IGN. 2003. Archived from
the original on August 6, 2011. Retrieved August 6, 2011.
16
CHAPTER 1. INTRODUCTION
[221] Dirge of Cerberus: Final Fantasy VII Reviews. [238] Adventure Log. VG Cats. Archived from the original
Metacritic. Archived from the original on August 6, 2011.
on August 6, 2011. Retrieved August 6, 2011.
Retrieved August 6, 2011.
[239] Final Fantasy Retrospective Part III. GameTrailers.
[222] Dormer, Dan (2006-02-08). Famitsu Digs Into Dirge
July 30, 2007. Archived from the original on August 6,
of Cerberus. 1UP.com. Archived from the original on
2011. Retrieved August 6, 2011.
August 6, 2011. Retrieved August 6, 2011.
[240] Nobuo Uematsu's Prole. Square Enix. Archived from
[223] Ebert, Roger (July 11, 2001).Final Fantasy: The Spirits
the original on August 6, 2011. Retrieved August 6, 2011.
Within. RogerEbert.com. Archived from the original
on August 6, 2011. Retrieved August 6, 2011.
[241] The Black Mages-Darkness and Starlight(in Japanese).
Dog Ear Records. Archived from the original on August
[224] Reviews: FF: Crystal Chronicles. 1UP.com. January
6, 2011. Retrieved August 6, 2011.
1, 2000. Archived from the original on August 6, 2011.
Retrieved August 6, 2011.
[242] Final Fantasy X Ultimania Guide. IGN. August 20,
2001. Archived from the original on August 6, 2011. Re[225] Gantayat, Anoop (27 September 2011). Square Enix
trieved August 6, 2011.
CEO: Final Fantasy XIV Damaged FF Brand. Andriasang.com. Archived from the original on 25 December
[243] Square Enix Game Books Online(in Japanese). Square
2012. Retrieved 1 December 2013.
Enix. Archived from the original on August 6, 2011. Retrieved August 6, 2011.
[226] Ranking the Final Fantasy Series. IGN. December
29, 2009. Archived from the original on August 6, 2011.
Retrieved August 6, 2011.
[227] Final Fantasy Explorer's Handbook (instruction manual).
Square. 1989. p. 75.
[228] Vestal, Andrew (November 2, 1998). The History of
Console RPGs. GameSpot. Archived from the original
on August 6, 2011. Retrieved August 6, 2011.
[229] Jeremy Dunham (July 26, 2007). Final Fantasy II Review. IGN. Archived from the original on August 6,
2011. Retrieved August 6, 2011.
[230] Patrick Gann. Romancing SaGa. RPGFan. Archived
from the original on August 6, 2011. Retrieved August 6,
2011.
[231] Francesca Reyes (November 4, 1999).Grandia. IGN.
Archived from the original on August 6, 2011. Retrieved
August 6, 2011.
[232] Final Fantasy III. Na.square-enix.com. Archived from
the original on August 6, 2011. Retrieved August 6, 2011.
[233] Kasavin, Greg (December 12, 2005). Final Fantasy IV
Advance Review. GameSpot. Archived from the original on August 6, 2011. Retrieved August 6, 2011.
[234] Kraus, Alex (August 30, 2006). "'Dirge of Cerberus' dees expectations, for better and worse. USA Today.
Archived from the original on August 6, 2011. Retrieved
August 6, 2011.
[235]Record Breaking Games: Role-Playing Games. Guinness World Records 2009 Gamer's Edition. Guinness
World Records. Guinness. February 3, 2009. pp. 174
175. ISBN 978-1-904994-45-9.
[236] Craig, Timothy J. (2000). Japan Pop!: Inside the World
of Japanese Popular Culture. M.E. Sharpe. p. 140. ISBN
0-7656-0561-9.
[237] Kuchera, Ben (May 23, 2006). Robot Chicken pokes
fun at Final Fantasy. Ars Technica. Archived from the
original on August 6, 2011. Retrieved August 6, 2011.
17
8. Final Fantasy VIII adopted a similar system as Final Fantasy VII, Although here it is linked the
development of the game's Summoned Monsters
(called Guardian Forces), by choosing which abilities they learn through combat and boosting character stats, damage and resistances by equipping spells
to those abilities through a system called Junctioning.* [8]* [9]* [10]
9. In Final Fantasy IX, characters have predetermined
dormant abilitiessimilar to Final Fantasy IV; however, the characters in Final Fantasy IX learn abilities by wearing equipment instead of gaining levels.* [11]
10. Final Fantasy X introduced thesphere grid"; characters began at certain areas of the grid, which represent traditional character classes by their statistical bonuses and abilities. Character classes were reintroduced in Final Fantasy X-2 as dresspheres";
these classes are gradually acquired and can be
changed at any point, including battle mode.* [12]
11. The classes that appeared in Final Fantasy XI, the
rst MMORPG title in the series, have certain
unique implementations that more closely follow
MMORPG convention.* [13] Notably, in Final Fantasy XI a player can equip a secondary job, called a
subjob, and have half the abilities of that class.
Extensive backstories are often given to the games'
job classes to add to the setting's lore.
12. In Final Fantasy XII, abilities are unlocked through
theLicense Boardsystem, which allows the player
to mold characters into anything, without restriction of traditional classes.* [14]* [15] However, in
the game's international version and in Final Fantasy
XII: Revenant Wings, the growth system is modied
to have more clearly dened classes.
13. In Final Fantasy XIII, characters can switch class
mid-battle and in the eld, utilizing the Paradigm
system. Final Fantasy XIII-2, in addition to Serah
Farron and Noel Kreiss using a modied Paradigm
system from the prior game, players can recruit
monsters into their Paradigm Pack, where they ght
along the player characters in battle in one of the
Paradigm roles. Lightning Returns: Final Fantasy
XIII uses the Schema system, where the player assigns and customizes three Schemata to use in battle.
14. In Final Fantasy XIV, player classes vary by what
weapon they are wielding (i.e. wielding a sword
turns that player into a Gladiator, while wielding
knuckles turns the player into a Pugilist etc.). Additionally, abilities learned from other classes may
be junctioned onto the player's current class (i.e. a
Pugilist may use Red Lotus from the Gladiator class)
18
CHAPTER 1. INTRODUCTION
15. In Final Fantasy Tactics and Final Fantasy Tactics Advance, classes are chosen by the player
from one of several starting classes; however, characters must meet prerequisites before changing
classes.* [16]* [17]
16. In Final Fantasy: The 4 Heroes of Light all characters can use any piece of equipment or magic spell
available at one point in time. However, equipping
a dierent crown alters a character's battle performance to a certain extent, raising the power of some
weapons, spells and abilities and decreasing those of
others, as well as providing special abilities unique
to that crown, so the concept of classes can still be
used in this case.
Many Final Fantasy installments deviate from the class
system by allowing exibility in character growth, or featuring pre-determined jobs. In Final Fantasy VI, Final
Fantasy VII, and Final Fantasy VIII, for example, characters begin with equipment and attack prociencies similar to character classes, but the player can allocate magic
and statistical bonuses.* [7]* [8]* [9] Final Fantasy character classes have also made cameo appearances as hidden
players in Mario Hoops 3-on-3, Mario Sports Mix and as
enemies in Kingdom Hearts II.
the Warrior class,* [2]* [4] but later games in the series
began to use the two terms interchangeably.* [18] Recurring abilities shared by the Warrior/Fighter and Knight
classes include various special attacks, the most common
of which are the variousbreakorrendabilities, each
of which can either inict specic stat-lowering debus
or destroy a specic piece of enemy equipment. Recurring abilities of the Knight class include the ability to cast
some lower level white magic spells andCover, which
intercepts attacks against wounded allies. The Warrior
has appeared in Final Fantasy,* [2] Final Fantasy III,* [4]
Final Fantasy X-2, Final Fantasy Tactics Advance,* [17]
and Final Fantasy XI;* [13] the Knight has appeared in Final Fantasy,* [2] Final Fantasy III,* [4] Final Fantasy IV,
Final Fantasy V,* [18] Final Fantasy XII and Final Fantasy Tactics.* [16] Though she is not ocially categorized
as a Warrior, Final Fantasy XIII protagonist Lightning
ghts and attacks enemies with a sword-like gunblade
whenever she takes on the Commandorole. In Final Fantasy XIV: A Realm Reborn, the two-handed axe
wielding Marauder class can equip the Warrior job soul
crystal, becoming a powerful tank class with some selfhealing and increased mitigation granted through special
attacks. Many games in the series also feature specialized sword-wielding classes, such as Dark Knight, Paladin, Samurai, or Holy Knight.* [4]* [16]
Summary Table
The following table summarizes the names of the jobs in
the various Final Fantasy video games. The columns are
sorted from pure physical (Fighting) jobs on the left to
pure magical (Healing) classes to the right. Since jobs
names can vary slightly between dierent versions of the
same video game, the version where names are taken
from is written under the video game title in the rst column.
1.2.2
Physical classes
Physical classes are able to inict damage through a variety of weapons and job-specic techniques. In general, these jobs have access to heavier weapons and armor than magical or mixed classes, giving them superior
attack power and physical defense.
Warrior
See also: Warrior (character class)
The Warrior ( Senshi), formerly translated as the
Fighter, is portrayed as an expert of the sword and/or
axe who uses some of the most powerful armors and
weaponry.* [2]* [4] As such, it is a well-rounded physical
combatant with high attack and defense statistics.* [12]
Initially, the Knight was treated as an upgraded form of
Monk
See also: Monk (character class)
The Monk ( Monku) is a master of martial arts
who favors barehanded ghting,* [2]* [4]* [18] sometimes
supplemented with claws. In some games, they can
use meditative techniques, which improve their power or
heal their wounds.* [16]* [18] They can often counterattack against physical attacks as well.* [18] In early English localizations of the series, the Monk was known
as the Black Belt;* [19] in Final Fantasy III, the Black
Belt is an upgraded form of the Monk.* [4] The Monk
has appeared as a class in Final Fantasy,* [2] Final Fantasy III,* [4] Final Fantasy IV (Yang Fang Leiden),* [6]
Final Fantasy V,* [18] Final Fantasy VI (Sabin Rene Figaro),* [20] Final Fantasy IX (Amarant Coral), Final Fantasy XI,* [13] Final Fantasy XII International Zodiac Job
System, Final Fantasy Tactics,* [16] Final Fantasy Tactics
Advance,* [17] and Hataraku Chocobo. In addition, Josef
(Final Fantasy II), Tifa Lockhart (Final Fantasy VII), Zell
Dincht (Final Fantasy VIII) and Snow Villiers (Final Fantasy XIII) all ght hand-to-hand (Tifa can also use claws),
as well as having hand-to-hand limit breaks or special attack (Snow'sSovereign Fist), in-keeping with the tradition of the monk class. Final Fantasy: 4 Heroes of Light
also has the monk class, though it is called the Fighter
crown, granting increased barehanded attack prociency
and some traditional abilities.
19
Samurai
Samurai ( Samurai) are Japanese-styled ghters who
ght primarily with katana.* [16] Some abilities often associated with Samurai areCoin Toss(sometimesGil
Toss,GP Rain, orZeninage) which uses Gil to
damage enemies,Fast Draw(also referred asFdraw
,Iainuki,ZantetsuorOblivion"/"Cleave) which
is an attempt to defeat the enemy in a single attack, and
Blade Catch
( Shirahadori), a supplementary evasion
skill.* [21] In Final Fantasy Tactics and Final Fantasy XI,
they can hold their weapons with both hands for increased
damage. Samurai are featured as classes in Final Fantasy
V,* [21] Final Fantasy VI (Cyan Garamonde), Final Fantasy X-2, Final Fantasy XI,* [22] and Final Fantasy Tactics. In Final Fantasy Tactics, Samurai can unleash the
spirit
of certain katana with theirDraw Out
skill.* [16]
In Final Fantasy X, the character Auron uses the abilities
of both a samurai and a ghter. Also in Final Fantasy X,
Yuna can summon Yojimbo, a samurai who when given
the right amount of gil can attack withZanmato(an instant kill move). In Final Fantasy Tactics A2, the Paravir
class can be obtained for Humes. This Class very closely
resembles the Samurai class, and uses a katana, as well as
having many of the same support abilities as the Samurai class in the original Final Fantasy Tactics. Samurai is
also a type of enemy in Kingdom Hearts II, with similar Kain Highwind, a dragoon-class character from Final Fantasy
powers and appearance.
IV
Dragoon
The Dragoon ( Rykishi) (also known as Dragon
Knight or Lancer) uses spears and their Jumpability and usually wears heavy armour.* [4]* [18] Unlike
their armor, the design for the Dragoons' helmets remain
fairly constant from game to game. Jumptypically
does double damage when the user is wielding a spear,
and removes the Dragon Knight from combat for one
round.* [6]* [18] While jumping, Dragoons either thrust
downward with their spears to skewer enemies,* [6]* [16]
or toss the weapon at the foe from above. In Final Fantasy VI, theJumpskill is a special ability conferred by
the Dragoon Bootsrelic. The English localizations
of Final Fantasy IV, Final Fantasy XI and Final Fantasy Tactics Advance refer to Dragon Knights as Dragoons,* [22] and the English localization of Final Fantasy Tactics refers to them as Lancers.* [16] In addition,
the characters Ricard Highwind (Final Fantasy II), Kain
Highwind (Final Fantasy IV),* [6] Cid Highwind (Final
Fantasy VII),* [23] Freya Crescent (Final Fantasy IX),
and Llyud (Final Fantasy XII: Revenant Wings) are identied as Dragoons. Alexander Highwind Tycoon (Final
Fantasy V), though not specically stated to be a Dragoon, shares the common Highwind surname and wears
armor resembling the traditional Dragoon garb. Ward
Zabac (Final Fantasy VIII) is similar to a Dragoon because he ghts with harpoon-style weapons and features
an aerial limit break
( Jump"-like attacks).* [24] Kimahri
Ronso (Final Fantasy X) uses spears for weapons and features an overdrive calledJump.* [25] Final Fantasy XI
*
[26] features the Dragoon as a playable job class; players are able to utilize several signature jump techniques,
as well as summon a wyvern as support in combat. Oerba
Yun Fang from Final Fantasy XIII also possesses characteristics of a Dragoon, as she wields a spear and can
even perform a full ATB attack called Highwind, a
powerful Jump attack. In the Final Fantasy Tactics Advance series, only Bangaa characters can become Dragoons. During chapter 9 aboard The Palameciain
Final Fantasy XIII, a soldier-type enemy called PSICOM
Dragoons appears, wearing the characteristic PSICOM
armor with an additional hi-tech jetpack strapped to the
back of the suit. Lightning can equip Dragoon garb in
Lightning Returns: Final Fantasy XIII, giving her access
to the job's traditional Lancet ability. Dragoon is also a
type of enemy in Kingdom Hearts II, with similar powers
and appearance. In Final Fantasy XIV: A Realm Reborn,
this class is the epitome and upgraded Job of the Lancer
Class which specializes in devastating spear attacks which
include Jumpingwith and throwing their spear. This
is one of the most powerful single target DPS roles in the
game.
20
Thief
See also: Thief (character class)
CHAPTER 1. INTRODUCTION
dealing items like shuriken and weapons from the inventory at the enemy.* [16]* [18] In many games, Ninja possess the ability to hold a weapon in each hand, sometimes
known asDoublewieldorTwo Swords.* [16]* [18]
There are various "Ninjutsu" eects that, depending on
the game, appear as magic,* [6] throwable items, or commands. In the original Final Fantasy, the Ninja class is
a class change of the Thief. This association between
the Thief and Ninja classes is a constant trend in latter
Final Fantasy games. Edge in Final Fantasy IV has the
Stealskill as well asNinjutsuabilities; in Final Fantasy Tactics Advance, mastering skills in the Thief jobclass is a prerequisite to acquiring the Ninja class.* [2]
Ninja also appear in Final Fantasy III,* [4] Final Fantasy
V,* [18] Final Fantasy VI (Shadow),* [20] Final Fantasy
Tactics,* [16] and Final Fantasy XI.* [22] Specic to Final
Fantasy XI,Ninja shares more in common with a spellcaster than a physical job with the line of Ninjutsu spells.
Current trends in Final Fantasy XI, however, have seen
players emphasize both the Ninja's iconic dual-weapon
focused melee expertise as well as its Ninjutsu magic's
ability to debu and avoid damage; therefore, the game's
incarnation of the Ninja is more of a Tank than in any
previous game. In Final Fantasy XIV: A Realm Reborn,
the Ninja job takes the role of DPS, using dual daggers,
the ability to poison, and a line of Mantra abilities that
will have to be used in specic successful combinations
in order to provide additional eects. Yue from Final Fantasy VII has certain Ninja characteristics, although
she is primarily a Thief. Amarant Coral from Final Fantasy IX possesses the Ninja signature move,Throw, but
also possesses many characteristics of the Monk character class. Hope Estheim from Final Fantasy XIII has some
characteristics of a Ninja, as he ghts with boomerangs
that he throws to attack enemies whenever he takes on
the Commando role. The Ninja class is also available in
Final Fantasy: The 4 Heroes of Light. As standard, someone with the Ninja crown helps the party evade monster
encounters and can create copies of themselves. They can
also learn Counter, allowing them to use counterattacks if an attack misses and Lightning Fists, which
acts like a classic Hunter ability. This crown is therefore
hard to obtain. Ninja has also appeared in Mario Sports
Mix.
The Thief ( Shfu) is generally a swift and nimble ghter whose main weapon includes daggers or short
swords.* [2] They usually have very high speed, accuracy
& evasion but moderate strength, health & defense.* [12]
Stealis their trademark ability; it allows them to transfer an item or piece of equipment held by an enemy to the
player's inventory.* [12]* [16] Sometimes, they can attain
the skill Captureor Mug, which allows items to
be stolen during an attack. They can also disarm traps
and detect hidden passages.* [18] The Thief has appeared
as a class in Final Fantasy,* [2] Final Fantasy III,* [4] Final Fantasy V,* [18] FInal Fantasy VI, Final Fantasy X,
Final Fantasy X-2, Final Fantasy XI,* [13] Final Fantasy Tactics,* [16] Final Fantasy Tactics Advance,* [17]
and Hataraku Chocobo. The pirate Leila in Final Fantasy II joins the party attributes and weapon skills akin
to a Thief's, in addition to fair magical ability and the
Thunder spell. Locke Cole (Final Fantasy VI) and Zidane
Tribal (Final Fantasy IX) were stated to be Thieves in
their respective games, although Locke insists that he is a
treasure hunter.* [27]* [28] Yue Kisaragi (Final Fantasy VII) is identied as a "materia hunter,and she does
steal the party's materia at one point during the game, as
well as coming equipped with theStealmateria when
she joins the party. In Final Fantasy X, Rikku can learn
various theft-related moves, such as Steal, Pilfer
Giletc., whilst in Final Fantasy X-2, she starts o with
Thief as her default dressphere.* [12] In Final Fantasy XI,
the thief has a unique ability, Sneak Attack,that enables a single, enhanced strike when hitting the enemy
from behind; Trick Attackwill pin the attention of
the enemy on an ally, if the ally stands between the thief
and the enemy. Often, Sneak Attack and Trick Attack
are combined (called SATA), in order to focus the
enemy's attention on atank,such as a Paladin or Ninja.
This gives the Thief a unique role in the MMO environment of Final Fantasy XI, known ashate control.The
thief class also appears in Final Fantasy: the 4 Heroes of
Light as the Bandit crown. Party members with this can
learn several theft abilities and an assassination move in
Deadly Blow": which might cause attacks to inict instant death. Since they also possess strength and intellect Dark Knight
on par with the Hero crown, they are a more combat oriented class than they normally are.
Dark Knights ( Dku Naito, lit. Darkness
Knight) (also Ankoku Kishi) class tends to focus on dark magic which targets the health of an enemy.
Ninja
Their special attacks usually involve draining their own
health or, in some cases, sacricing themselves to inThe Ninja ( Ninja, lit. Assassin) is generally both ict extremely heavy damage.* [6] Dark Knights are usufast and powerful; however, to achieve this level of dex- ally among the most powerful damage dealers in their reterity, Ninja are unable to wear heavy armor. They can spective titles, but also typically suer from a notable lack
equip Ninja-specic weapons, such as katanas, knives, in defense, though this is often circumvented by their life
and boomerangs. Ninja usually possess the Throw absorbing abilities and heavy armor. Dark Knights are
ability, which allows them to throw powerful, damage- typically portrayed as either warriors of evil, or tortured
21
. Also, in Final Fanatsy VI Celes Chere learns many support spells as she levels up, and her Runic ability lets her
direct most magic attacks away from her allies, restoring
her own MP and resulting in her teammates not taking
any damage, though it will only work if she has a sword
equipped. Final Fantasy: The 4 Heroes of Light features
the Paladin crown, which grants the Cover ability and increased shield prociency as standard, as well as tremendous HP and strength. Party members with this crown
can also learn the Viking's Provokeability (though it
is called Bait) allowing them to direct damage away
from their teammates, Avenge, an ability that raises
the user's attack power the more the user is targeted for
enemy attack andLast Stand, which allows the paladin
to hang on for several rounds with 1 HP. While inFinal
Fantasy XIV: A Realm Rebornpaladins epitomize the
role by having thecoverability. They are found wearing heavy plate armor, wielding a sword and shield (granting them the ability to block partial damage on physical
attacks), and using some white magichaving access
to a few Conjuror spells (being far less eective than a
White Mage or Scholar), giving them formidable defensive power. Taking on the role of a tank, a paladin in
FFXIV:ARR focuses on mitigating damage while protecting allies.
Paladin
Hunter
See also: Paladin (character class)
See also: Ranger (character class)
Paladins ( Paradin), the opposites of Dark
Knights, are virtuous knights devoted to the good of the The Hunter ( Kariudo, lit. Hunter) (sometimes
people; these knights in shining armortend to wield called Archer,* [16] Ranger,* [22] or Gunner* [12]) is a
low-level white magic. The Paladin can use Coverto physical class specializing in long-ranged weaponssuch
temporarily redirect damage from an ally to itself. No- as bows, crossbows and occasionally guns.* [16] The class
table Paladins in the series include Cecil Harvey (Final frequently possesses the Aimcommand, which perFantasy IV), General Beatrix (Final Fantasy IX), Agrias forms an attack with greatly increased accuracy,* [21] and
Oakes, and Delita Hyral (both of whom are referred to as a command localized as Barrage, Rapid Fireor
Holy Knights in Final Fantasy Tactics). In Final Fantasy X-Fight, which makes several attacks for reduced damIII they are simply referred to as Knights, but they do still age, generally against random targets. Aside from their
possess the Coverskill and have access to low rank bow attacks, some Hunters have personal bu abilities,
white magic. In Final Fantasy XI, they rely on curative such as Charge, which increases the damage that armagic and high defense bonuses to aid their parties in bat- rows inict.* [16] They can cause status eects with spetle, they also have the highest sword and shield skills.* [22] cialized arrows, and sometimes can detect, capture, or
Sentinels in Final Fantasy XIII fulll a role of protecting hide from enemies. They have appeared as a class in Fiallies from enemy attacks; Snow Villiers, the character nal Fantasy III,* [4] Final Fantasy V,* [21] Final Fantasy
who is most procient in the Sentinel Role, has a coat XI,* [22] Final Fantasy XII International Zodiac Job SysnamedPaladinwhich improves his Sentinel guard abil- tem, Final Fantasy Tactics,* [16] and Final Fantasy Tactics
ities. Final Fantasy XIII-2 has the Paladin role exclusive Advance.* [17] There are many variations on this class.
to Lightning in theRequiem of the GoddessDLC as an Some White Mages and Warriors throughout the series
enhanced version of the Commando role. Paladins also can also use bows. Rosa from Final Fantasy IV, for exappear in Final Fantasy Tactics Advance in which they ample, is a White Mage with theAimability.* [6] The
can master the powerful Holy Bladeability, which Hunter class is not present in Final Fantasy VI, however
deals extreme Holy-based damage to a single target, of- theirX-Fightcommand can be learned. In Final Fanten resulting to an instant kill. The Coverability is tasy Tactics, the Engineer, Mediator, and Chemist classes
also available in two games which don't feature Paladins; have the ability to shoot long-range guns. The Sniper is
in Final Fantasy VI through a Relic calledTrue Knight an upgraded class of the Archer in Final Fantasy Tactics
, and in Final Fantasy VII through the Covermateria Advance, and can use more advanced moves like Dou-
22
bleshot. Barret Wallace and Vincent Valentine from
Final Fantasy VII ght with a gun-arm and a gun, respectively, like Hunters, and theDouble Cutmateria can be
used to gain theBarrage"/"Rapid Fire"/"X-Fightcommand, which is localized as 4x Cut. Irvine Kinneas
from Final Fantasy VIII wields a variety of ries, and his
Limit Break,Shot, allows him to re a volley of a variety of bullets with various eects. Laguna Loire, also
from Final Fantasy VIII, wields a machine gun and his
Limit Break, Desperado, has him swing from a rope
and unleash a barrage of gunre, followed by an explosion
from a hand grenade, which deals damage to all enemies.
In Final Fantasy X-2, Yuna starts o with the Gunner as
her default dressphere. Wakka from Final Fantasy X is
another variation on the class, as he ghts with a blitzball
he can throw to attack enemies from long distances rather
than the usual bow, crossbow, or gun, and he, too, can use
the Aimability. The playable race known as Gria in
Final Fantasy Tactics A2: Grimoire of the Rift are able to
become Hunters, whilst the Seeq have the Ranger class
available to them. Sazh Katzroy from Final Fantasy XIII
has some characteristics of the Hunter, as he uses guns
to attack enemies from long distances whenever he takes
on the Commandorole, in which he majors. Ranger
is also a character class in Final Fantasy: The 4 Heroes
of Light but without multi-attack capabilities. However,
they do possess the Targetcommand, a Covering
Fireability that damages all opponents in the following
round and even an assassination ability called Smashing
Blow which deals heavy damage to one target and may
kill minor enemies, with lower accuracy and a high cost
of 4 Action Points. In Final Fantasy XIV, the Archer is a
starting class and can be turned into the Bard job. Both
use a bow to deal damage, that is also a harp used to play
songs to benet team members.
Viking
The Viking ( Vaikingu) class is a very rare
class that has only appeared in Final Fantasy III (both the
original Famicom version and the Nintendo DS remake)
and Final Fantasy Tactics A2: Grimoire of the Rift. It consists of characters who wield axes and hammers as their
weapons, which they can swing with great ease. Vikings
possess great physical strength and typically have a large
amount of health. In the DS version of Final Fantasy
III, the class comes with the special ability Provoke,
which increases the chance of a targeted enemy attacking the Viking. All characters may take on the Viking
job class in both versions of Final Fantasy III, while only
Seeq can be Vikings in Final Fantasy Tactics A2. In addition, while there are no ocial Vikings in Final Fantasy
X, Tidus may learnProvokeon the Sphere Grid. In Final Fantasy XI, the Warrior class learnsProvokeat level
5. Characters who take on the Sentinelrole in Final
Fantasy XIII (such as Snow Villiers and Oerba Yun Fang,
who initially major in the role) can also learn powerful
defensive moves like the Provokeability to take the
CHAPTER 1. INTRODUCTION
focus o their allies, who then heal them as Medics, and
they can even immediately counterattack their enemies
after defending against their attacks. In Final Fantasy
Tactics A2: Grimoire of the Rift, Vikings also have access
to a few stealing abilities, and some Thunder and Waterelemental magic as well. In Final Fantasy XIV: A Realm
Reborn, the Provoke ability is learned by the Gladiator
class, but the Marauder class is this roles current incarnation. Able to wield heavy axes with deadly force as their
Pirate/Viking fore-bearers, Marauders provide the second tanking class. They have no access to magic without
using spells from other classes (which becomes impossible once upgraded to Warrior) and their defense is less
than a Gladiator/Paladin. However, a Marauders damage
output is far better and they have a greater ability tokeep
aggrothrough their increased damage and multi-target
attack Overpower. Warriors later train in abilities to
use the damage they do to their opponents to heal them
slightly while they ght.
Berserker
See also: Berserker (character class)
The Berserker ( Bsk) is a pure physical
class focusing on high strength to defeat their opponents.
Typically, Berserkers, like the Vikings of Final Fantasy
III, use axes and hammers, though some use their bare
hands. In most appearances, the Berserker, unlike the
Viking, is in a permanent Berserkstatus, and as such
not able to use commands other thanAttack. They rst
appeared in Final Fantasy V, as a job class which became
available after acquiring the pieces of the Water Crystal. Umaro from Final Fantasy VI is a Berserker. In Final Fantasy VII 's Vincent Valentine's Limit Breaks place
him into a Berserker state, as he morph him into a powerful, yet uncontrollable creature. Final Fantasy VIII 's
Rinoa Heartily attains a limit break that also places her in
a similar state, but here she will only cast spells with their
eects amplied. In Final Fantasy X-2 the Berserker is
represented by the Berserker dressphere. Berserkers are
controllable this time, but can use the Berserkcommand to increase their power in exchange for less control.
The Berserker class is also available as a job for the Seeq
race in Final Fantasy Tactics A2: Grimoire of the Rift.
Berserker is also a type of enemy in Kingdom Hearts II,
with similar powers and appearance.
Mystic Knight
Mystic Knights ( Mahkenshi, lit. Magic
Fencer) are warriors that can cast magic on their swords
to perform attacks with the power of the spell for several rounds. They have also been called Magic Knights,
Mageknights, Biskmatars, and Sorcerers.* [21] Although
their magic power is weaker than that of Mages, Mystic Knights tend to use less magic points (and generally
Onion Knight
The Onion Knights ( Onion Naito) are
warriors with distinctive, onion-like helmets. In Final
Fantasy III, they have an initially low stat growth rate
which steeply increases as they approach the maximum
level of 99. In the original version of Final Fantasy III,
they are the starting class, can use all equipment, and
cannot cast spells or use other special abilities. In the
Nintendo DS remake, they are an optional class obtainable through a sidequest and have gained the ability to use
black and white magic of all levels. However, they cannot
use other classes' new, class-specic equipment. In Final
Fantasy Tactics: The War of the Lions, the Onion Knight
can use any weapon, its stats are initially low, but increase
based on the number of other jobs a character has mastered. In Dissidia Final Fantasy, the Onion Knight character can use sword-based attacks and black magic spells.
23
Machinist
The Machinist ( Karakurishi), Gadgeteer,
Tinker or Engineer job is focused on using mechanical
devices. In Final Fantasy IV, Cid carries tools and can
use the Peepcommand. In Final Fantasy VI, Edgar
Figaro, has theToolcommand, which allows him to use
tools to damage and/or debu enemies. In Final Fantasy
XII International Zodiac Job System, the Machinist job
can wield guns and measures, wear light armor and cast
some high level time spells and low level green spells. In
Final Fantasy Tactics, Engineers can wield guns and have
theAimed Shotcommand, which includes three attack
abilities:Arm Shot, which prevents attacks and spells,
Leg Shot, which prevents movement, andSeal Evil
, which can petrify undead targets. The Engineer job is
exclusive to the recruitable character Mustadio Bunansa
and the NPC Barich Fendsor. Final Fantasy Tactics Advance includes a Gadgeteer job and Final Fantasy Tactics A2: Grimoire of the Rift includes a Tinker job; Gadgeteers have thePandoracommand and Tinkers have
the similar Clockworkcommand. Each Pandora
or Clockworkability performs a specic eect, such
as healing, applying a specic bu or bus or applying
a specic debu, and randomly targets either all members of the enemy team or all members of the Engineer's
own team. Both jobs use st and claw weapons and are
exclusive to the Moogle race.
Freelancer
The Freelancer ( Suppin, roughly translates as
face without makeup), also localized as Bare or Natural, is usually the default job in the games in which it
appears. In Final Fantasy V, the Freelancer can use any
piece of equipment, and starts out with no stat bonuses
or penalties and no special abilities. However it inherits
the highest stat bonuses and most passive abilities from
other jobs a character masters, and, unlike other jobs, it
has two slots for commands or special abilities. Lightning, Snow Villiers, Oerba Dia Vanille (Vanille acts as a
freelancer at the beginning despite already being a l'Cie),
Sazh Katzroy, and Hope Estheim from Final Fantasy XIII
take on the Freelancer job until they are made into l'Cie.
In the Nintendo DS remake of Final Fantasy III, the Freelancer has replaced the Onion Knight as the default job.
Freelancers have average stats, can use most equipment
and can cast rst level black and white magic spells. In
Final Fantasy X-2 International + Last Mission, characters change to the Bare job if all available Dresspheres
have been disabled in the Yadonoki Tower bonus dungeon. Bare characters have low stats and no special abilities. In Final Fantasy Fables: Chocobo's Dungeon, the
Natural job has average stats and learns mostly oenseoriented, chocobo-themed abilities. In Final Fantasy III
and Final Fantasy V, characters with the Freelancer job
wear their default outts. In Final Fantasy X-2 International + Last Mission, characters with the Bare job are un-
24
CHAPTER 1. INTRODUCTION
Black Wizard lacked the hat and obscured face that became the dening features of the Black Mage in later
games. However, in the WonderSwan remake and Final
Fantasy Origins his appearance was altered so that he
looked like a traditional Black Mage.* [2] In Final Fantasy
IX, the Black Mage Village is a forested hamlet where
many mass-produced Black Mages have become selfaware. Final Fantasy IX is the only game that features
Black Mages as a distinct race, although the Yukes of
Gunner
Final Fantasy Crystal Chronicles are very similar in their
inhuman appearance and magical ability. In the English
The Gunner ( Jyuutsukai), sometimes localized as localization of Final Fantasy Tactics, Black Mages were
Fusilier, is a class focused on the use of rearms. Each called Wizards.* [16]
version of the class includes a command for performing
special attacks with a gun. The class was rst introduced The Black Mage is available as a class in:
to the series in Final Fantasy Tactics Advance, and has
Final Fantasy* [2]
also been featured in Final Fantasy VII (Barret Wallace
and Vincent Valentine), Final Fantasy VIII (Laguna Loire
Final Fantasy III * [4]
and Irvine Kinneas), Final Fantasy X-2, Final Fantasy
XIII (Sazh Katzroy) and Final Fantasy Tactics A2: Gri Final Fantasy IV (Rydia, who is also a Summoner
moire of the Rift. In Final Fantasy Tactics Advance and
and loses the ability to cast White Magic halfway
Final Fantasy Tactics A2: Grimoire of the Rift, the special
through the game, and Palom)* [6]
command is Gunmanship, and the attacks deal ele Final Fantasy V * [21]
mental damage, or have a chance of inicting a specic
debu on the target. In Final Fantasy X-2, the class's
Final Fantasy IX (Vivi Orunitia)* [30]
signature command is called Gunplay, and most of
the special attacks deal physical damage to a single tar Final Fantasy X (Lulu);* [25]
get, with bonuses such as debus or extra damage against
certain monster types. In Final Fantasy Tactics Advance
Final Fantasy X-2 (Lulu)* [12]
and Final Fantasy Tactics A2: Grimoire of the Rift, the
Final Fantasy XI * [13]
class is exclusive to the Moogle race.
Final Fantasy XII
1.2.3
Magical classes
Magical classes specialize in casting magic, including traditional white and black magic, as well as more esoteric
forms of magic, such as geomancy. Magical classes are
generally restricted to lighter equipment, such as rods,
staves and robes, giving them weak attack power and
physical defense, however their armor often provides
high magical defense, and their equipment often provides
bonuses to magic-related stats.
Black Mage
One of the most iconic classes of the Final Fantasy series,
the Black Mage ( Kuromadshi) is a magic user
specializing in attack magic, or Black Magic,* [2]* [21]
generally focusing on re, ice and lightning. Their
weapons are generally restricted to rods and daggers.
They are usually depicted wearing distinctive costumes
consisting of a blue or black robe and a large conical,
wide-brimmed hat which obscures their face, with two
yellow eyes shining from within the shadow.* [2]* [21] The
outt of the Black Mages is similar to the generic appearance of a wizard (female characters sometimes have
bows on their hats). In the original Final Fantasy, the
25
White Mage
Devout
Final Fantasy IV (Rosa Farrell and Porom are referred to as 'White Mage' in the original English A Devout or Seer ( Shisai) is the natural evolution
of a White Mage as they gain higher levels of healing and
translation)* [6]
white magic likeSealandHoly. Like White Mages,
Devouts typically wield weapons such as staves, maces,
Final Fantasy V * [21]
hammers and ails, typically wear light armour such as
Final Fantasy VII (Aerith Gainsborough's defensive robes and hats, and generally cannot use shields. Devouts
and restoring limit breaks, and her sta place her in have appeared in Final Fantasy III, Final Fantasy Dimensions and Bravely Default: Flying Fairy.
the White Mage tradition)
26
CHAPTER 1. INTRODUCTION
Final Fantasy VII (any character can become a Summoner by equipping materia)* [24]
Magus
A Magus or Warlock is a black magic based version of
the Devout which uses higher levels of black magic with
FlareandDeathbeing good examples. They virtually have the same armor choices as Devouts, but tend to
have lower maximum HP: they also use rods and daggers
just like a Black Mage. Magi have appeared along with
Devouts in Final Fantasy III, Final Fantasy Dimensions
and Bravely Default: Flying Fairy.
Summoner
Summoners ( Shkanshi), also localized as Caller,
use Summoning Magic, which calls on powerful entities
known as Call Beasts(Final Fantasy IV), Espers
(Final Fantasy VI and Final Fantasy XII), Guardian
Force(Final Fantasy VIII),Eidolons(Final Fantasy
IX, Final Fantasy XIII, and the DS version of Final Fantasy IV), Aeons(Final Fantasy X), Avatars(Final Fantasy XI),Primals(Final Fantasy XIV), or
simply Summon Monsters(most other games in the
series). These entities attack enemies, protect the party,
or render other forms of aid. Summoners often use commands such asSummon,but in the original translation
of Final Fantasy IV, the command was instead known as
Call. As a magic-using class, summoners are typically shown to be physically frail as a trade-o for high
magical potency, and can traditionally equip only light
armaments such as clothing and robes. Summoners often use staves or rods as weapons,* [16] although in some
games they can also use whips; their potential in the use
of melee weaponry is downplayed signicantly in favor
of their ability to use magic. Many summoners feature
a horn on the forehead and green robes.* [22]* [31] Rydia of Final Fantasy IV, Garnet Til Alexandros XVII and
Eiko Carol of Final Fantasy IX, and Yuna of Final Fantasy X are identied as Summoners,* [25] though there is
usually also a strong White Mage element to the character. In some games that lacked Summoners, various
means of equipping the summon ability are provided. In
Final Fantasy III, the lower-class name for a Summoner
is Evoker.* [4] Notable recurring Summonsinclude
Ifrit, Shiva, Ramuh, Bahamut, and Odin. It should be
noted that Bravely Default's summoned beasts are an entirely new set with none of the recurring ones appearing
in this case.
Summoners have appeared in:
Final Fantasy VI (any character can become a Summoner by equipping Espers)* [20]
Hataraku Chocobo
Bravely Default: Flying Fairy
Time magic has also appeared in:
27
Scholar ( Gakusha) is a magic-based class introduced in Final Fantasy III, which use 'books', physical weapons with element-based damage and which are
equally powerful from the front or back rows. In the original version of Final Fantasy III, Scholars can check an enemy's hit points or weakness. In the Nintendo DS remake,
they can cast low level Black and White Magic spells, the
eects of any items they use in battle are doubled, and
their Studyability allows them to check an enemy's
hit points and weakness, as well as removing the target's
bus. In Final Fantasy XI, Scholars have access to both
the curative White Mage spells and the elementally powerful Black Mage spells, but do not have access to most of
the enfeebling or enhancing spells from either job's spell
line (although many of these can be acquired depending
on the sub-job selected). They have spells that inuence
the weather eect that a character is under, and can cast Green Mages or Green Magic appear in:
powerful elementalDamage Over Time(DOT) spells
Final Fantasy Tactics A2: Grimoire of the Rift (exthat inict small amounts of damage over regular interclusive to the Viera race)
vals for a period of time. They also build up charges
which are used to power eects that cause spells to be
Final Fantasy XII (Although not technically a class,
cast more eciently or more powerfully. While books
Green Magick can be acquired through the licence
cannot be equipped in Final Fantasy XI, the book theme
board)
from Final Fantasy III is retained, as a book appears oating before the Scholar whenever a charge is used.
Additionally, similar classes and / or abilities are present
In Final Fantasy Tactics A2: Grimoire of the Rift, the in other games in the series:
Scholar class is exclusive to the Nu Mou race and func In Final Fantasy XIII, the Saboteur role focuses on
tions substantially dierently from previous implementaweakening enemies by applying harmful status eftions. Scholars have theLoreability, which allows them
fects, while the Synergist role focuses on strengthento cast a number of spells. Many Lorespells inict a
ing allies by applying benecial status eects.
specic type of damage, such as Iceor Thunder,
28
Final Fantasy Tactics and its remake, Final Fantasy
Tactics: The War of the Lions, include the Oracle or
Mystic class, which specializes in casting negative
status eects and dispelling positive ones.
Final Fantasy: The 4 Heroes of Light allows characters to change to the Shaman job by wearing the
Shaman crown. In this game, spells that inict status
ailments such as poison or sleep are classed as 'dark
magic', which is the Shaman's specialty. Party members with the Shaman crown can use these spells for
one less Action Point and can learn special abilities such as Ritual, which expends an action point
to make the next Dark spell target all enemies, Hex,
which expends two action points to make the next
Dark spell target all enemies at increased power, and
Spellbound, which prevents anyone, friend or foe,
from taking actions for several turns.
Sage
The Sage ( or Kenja or Sji) is a combination
mage who can cast both black and white magic spells, like
Red Mages (and often share their drawbacks of smaller
magic point pools and / or lower magical stats than black
or white mages). Unlike Red Mages, however, Sages eschew physical combat in favor of increased spellcasting
prociency, and while they tend to have better magic stats
and maximum MP than Red Mages, they are also usually
restricted to light armor and weak weapons such as staves,
wands and occasionally maces.
Sages appear in:
Final Fantasy III, in which they can cast any black,
white or summon spell. In the original Famicon
version, they have the highest MP growth of any
class, and their stat growth rates match the higher
of the two rates for the Devout and Magus jobs,
and they cast the same version of Summon spells as
the Summoner job. In the DS and iOS remakes,
their stats and MP growth rates are lower, particularly for higher level spells (however they still have
more mid to high level MP than the Black or White
Mage jobs, and more low level MP than the Devout
or Magus jobs), and they cast the (random and generally weaker) Conjurer versions of Summon spells
instead of the Summoner versions (which produce
xed, and generally more powerful, eects).
Final Fantasy IV (Tellah the Sage can learn and use
most white and black magic spells, and can even use
some rather potent spells of his own in the DS version if he uses Recall, and Fusoya the Lunarian
shares a lot of the characteristics of a Sage, eschewing heavy weapons and armor and casting all white
and black magic spells. Both have low stats and MP
compared to mages and summoners of similar levels.)
CHAPTER 1. INTRODUCTION
Final Fantasy VIII (Selphie Tilmitt's Limit Break
Slot allows the player to cast any random spell from
the game, excluding Blue Magic, numerous times
as well as certain magic used exclusively in her limit
break. Selphie's stats also reect those typical of a
sage, versus more focused Mage like a Sorceress.)
Final Fantasy Tactics Advance: Sages are exclusive
to Nu Mou. They wield maces, and can cast the following spells with the Sagacity skill: Drain, Blind,
Water, Aero, Raise, Giga Flare, Bio (a powerful poison spell) and Ultima Blow (a powerful mace attack).
Final Fantasy Tactics A2: Grimoire of the Rift (Sages
wield maces and share some spells with the Green
Mage, White Mage and White Monk classes, as well
as having some exclusive spells; the class is exclusive
to the Nu Mou race. They have lower MP and magic
stat growth rates than black or white mages.)
Final Fantasy: the 4 Heroes of Light.: Sages have intellect stats and oensive magic skill ratings nearly
as high as those of black mages, and spirit stats and
recovery magic skill ratings nearly as high as those
of white mages. Sages have four exclusive special
abilities: Spell Again, which allows the Sage to expend all AP (action points) to cast several spells
in quick succession (similar to Dualcast), Diligence
and Betterment, bus which reduce the AP cost of
Black Magic and White Magic spells respectively,
and Good and Evil, which summons beams of light
to simultaneously heal the party and inict heavy
holy-elemental damage upon foes. The temporary
party member Torte is also a Sage, however, unlike
the four permanent party members, his job cannot
be changed.
Alchemist
The Alchemist ( ( ) Renkinjyutsushi (Seirenjyutsushi)), or Chemist (/
Yakushi/Aitemushi, lit. Dispenser/Item User) class
is generally focused on consumable restorative items. In
Final Fantasy V, Chemists possess the passivePharmacologyability, which doubles the potency of consumable restorative items such as Potions and Ethers, and the
Drinkcommand, which allows a Chemist to use special
drinks for personal bus. Chemists can gain three more
commands during the game:Mix, which combines two
items to generate various eects depending on the items
used,Recover, which removes debus from the party,
andRevive, which revives the party with a small number of health points. Final Fantasy X has Rikku's Overdrive use the Mixcommand, which mixes two items
to produce a great number of oensive, defensive and
restorative eects. In Final Fantasy X-2, Alchemists also
possess theMixcommand, which functions much like
it does in Final Fantasy V. Alchemists can also learn abilities used through the Stashcommand, which mimic
1.2.4
Mixed classes
29
trait, signicantly shortening the period of time required
to cast any magic spell. They are also able to access the
special ability Chainspell,which allows the player to
both cast and recast spells instantly for a short period of
time. In dress, Red Mages are usually recognizable by a
distinctive red hat tipped with a white feather.* [22]
Red Mages have appeared in:
Final Fantasy* [2]
Final Fantasy II (Scott wears a red outt and joins
with high sword skill and white and black magic
spells)
Final Fantasy III * [4]
Final Fantasy V * [31]
Final Fantasy VII: Crisis Core (Genesis is often considered as a Red Mage. He wields a Rapier, can cast
low-mid tier magic and employ swordplay. He also
wears a red coat, and his sword has the red color)
Final Fantasy IX (Vivi Orunitia and Eiko Carol's
trance abilities allow them to double cast black and
white magic respectively, and Freya Crescent, although actually a Dragoon, wears a red hat tipped
with a white feather. Non playable characters called
Red Mages, donning the traditional red outt with a
hat, appear throughout the game.)
Final Fantasy XI;* [13]
Final Fantasy XII;
Final Fantasy Tactics Advance (as a Viera job class)
Hataraku Chocobo
Final Fantasy Tactics A2: Grimoire of the Rift (as a
Viera job class)
Blue Mage
The Blue Mage ( Aomadshi) is a mage who
is able to replicate the special attacks of his/her opponents.* [31] The precise extent of and mechanism for this
capacity diers from game to game. Most Final Fantasy games require that an enemy use the ability at least
once during combat before the Blue Mage is able to use
it. For example, Blue Mages in Final Fantasy V must
be targeted by the ability to learn it; once the ability has
been learned, however, any Blue Mage in the party may
30
use it.* [34] Strago in Final Fantasy VI does not have to
be targeted by the spell, but he does have to see it in action in order to learn the spell. Players who adopt the
Blue Mage job in Final Fantasy XI have a random chance
to learn abilities executed during combat, by absorbing
the essence of felled opponents. Typically, Blue Mages
learn a variety of abilities, making them very versatile.
The Final Fantasy XI incarnation is also highly skilled in
swords, making them a potentially deadly melee ghter,
while having an arsenal of powerful spells at their disposal which can either be damaging, enfeebling, enhancing, or healing, making the Blue Mage potentially one of
the most powerful and well rounded classes in the game.
Some games in the series which do not explicitly oer the
Blue Mage as a job class feature abilities or characteristics generally associated with Blue Mages.
Blue Mages have appeared in:
CHAPTER 1. INTRODUCTION
refers to Chinese geomancy or feng shui. The signature
attack of a Geomancer has been called Terrain(Final Fantasy III),* [4] Gaiaor Earth(Final Fantasy V),* [36] Elemental(Final Fantasy Tactics) and
Geomancy(Final Fantasy Tactics A2).* [16] In the two
rst games, the Geomancers are depicted wearing green
or blue fur-lined clothes and a fur-lined cap.* [21]
They appear in:
Final Fantasy III * [4]
Final Fantasy V
Final Fantasy VI (the moogle Mog can use dances
that have similar eects to the Geomancer)
Final Fantasy XI (Seekers of Adoulin expansion)
Final Fantasy Tactics A2: Grimoire of the Rift (Geomancer is a job class for the Gria race)
Bard
31
Final Fantasy Tactics Advance (restricted to the Nu
Mou race)* [17]
Final Fantasy Tactics A2: Grimoire of the Rift (see
above)
32
CHAPTER 1. INTRODUCTION
Gambler
The Gambler ( Gyanbur) uses a Slots
system in battle. When the player selects the Slots
command, three slots like those of a slot machine are presented on screen. Each slot is then stopped by the press
of a button. Certain combinations produce benecial effects such as healing the party or dealing great damage, or
even death, to the enemies. However, this is usually balanced with combinations that have disadvantageous effects, such as reducing the party's health, or instant game
over.
The Gambler class has appeared in:
(Wakka's
Overdrive
uses
Mime
Puppet Masters employ a toy puppet in combat. The puppet itself can have various skills, usually from other jobs,
Mimes ( Monomaneshi, lit. Mimic) can repli- such as Paladin, Black Mage, White Mage and Ranger.
cate the previous action of another party member with Usually these skills are modied to t with the Puppet
the Mimic command.* [36]
Theme. Puppet Master was not a specic class in any
They appear in many dierent versions throughout the games previous to Final Fantasy XI, although some abilseries:
ities and characters do t under the basic description of
33
The Memorist job was introduced in Final Fantasy Di- [11] Square Electronic Arts, ed. (2000). Final Fantasy IX
North American instruction manual. Square Electronic
mensions. Memorists are somewhat similar to FreeArts. pp. 1619. SLUS-01251.
lancers and Mimes. Memorists have two special abilities: The Memorandom command temporarily allows the [12] Square Enix Co., ed. (2003). Final Fantasy X-2 North
Memorist to choose from a randomly selected set of four
American instruction manual. Square Enix Co. p. 13.
commands which the character has already unlocked by
gaining levels in other jobs, and Recollect is a passive abil- [13] Final Fantasy XI Ocial Site. Playonline.com. Retrieved
February 9, 2007.
ity which allows the player to assign and distribute the
Memorist's attribute points.
1.2.5
Reception
1.2.6
References
[1] Square Electronic Arts, ed. (1997). Final Fantasy Tactics North American instruction manual. Square Electronic
Arts. pp. 13, 24. SCUS-94221.
[2] Square Enix Co., ed. (2003). Final Fantasy Origins North
American instruction manual. Square Enix Co. p. 5.
SLUS-01541.
[3] Square Enix Co., ed. (2003). Final Fantasy Origins North
American instruction manual. Square Enix Co. p. 23.
SLUS-01541.
34
CHAPTER 1. INTRODUCTION
characters while Toshiyuki Itahana was the nal character designer for Final Fantasy IX, and Akihiko Yoshida
was the character designer for Final Fantasy XII.
35
attack on Narshe to claim an Esper. They are playable for hart. This chicobo possesses its own minigame; Chocobo
a short period, but are soon killed by the Esper.
World. A chocobo named Bobby Corwen appears in FiFollowing their rst appearance, Biggs and Wedge have nal Fantasy IX in the Black Mage Village; his initials in
appeared in several games. In Final Fantasy VII, they Japanese katakana characters form the wordBoko, and
are members of AVALANCHE, an eco-warrior organi- there is a Tetra Master card also named Bokowhich
zation. They are killed after a failed attempt to stop one features a depiction of an eight-bit chocobo. In Final Fanof Midgar city's support pillars from being destroyed by tasy XI, Boko appears as a black chocobo in various races.
Shinra. In Final Fantasy VIII, Biggs and Wedge are Galbadian soldiers who engage in battle with the protagonists
twice, (once in Dollet, and again in D-District Prison).
They eventually retire from the Galbadian forces. In Final Fantasy X and Final Fantasy X-2, they are guards at
the Luca Blitzball stadium, and can be scouted by the
player to participate in Blitzball. In Final Fantasy XII,
two Archadian guards named Gibbs and Deweg (variation of Biggs, anagram of Wedge) stand at Nalbina Town,
and provide comic relief in several optional scenes. Biggs
and Wedge are also featured in Final Fantasy XIII, as the
name of a shop; B&W Outtters.
Biggs and Wedge have also appeared in several Final Fantasy spin o games. Final Fantasy Tactics features a form
of the names (ViggsandWezale), where they are
members of a raiding party, without speaking roles and
who die while descending Orbonne Monaster. In Final
Fantasy Tactics Advance, Biggs is a former business subordinate of Cid. In Final Fantasy IV: The After Years,
they appear as Red Wings soldiers who die protecting Cecil's son, Prince Ceodore, from an attack led by the Mysterious Woman. The game reveals that Biggs and Wedge
were actually the two soldiers who questioned Cecil about
stealing the Water Crystal of Mysidia at the beginning of
Final Fantasy IV. In Crisis Core: Final Fantasy VII, Biggs
and Wedge are enemies in a sniping minigame.
Biggs and Wedge are also common names in other video
games by Square and Square Enix. In Chrono Trigger,
Vicks and Wedge, along with a third character named
Piett (who likewise shares a name with a Star Wars character), are sideshow attractions at Norstein Bekkler's Lab
at the Millennial Fair. Biggs retains his original name
in the Nintendo DS re-release of Chrono Trigger. In
Kingdom Hearts II, Biggs and Wedge are storekeepers
who own armor shops. Chocobo's Dungeon 2 features
them as two Black Mages who may assist the player.
Chaos
Chaos ( Kaosu) is the nal boss in the original Final Fantasy game. He is a relatively large, winged
demonic gure who uses his hatred to create the Four Elemental Fiends, the antagonists of the game.* [8] Originally, he was Garland ( Grando) an evil
knight who kidnaps the princess of Cornelia. His plot
is foiled by the Warriors of Light. However, seemingly
killed, Garland was actually sent back through time into
the distant past by the four Crystals, siphoned by the
Four Elemental Fiends, becoming Chaos and sending the
Fiends into the present to cause mass destruction in World
A. This in turn creates a time-loop and allows Garland to
live forever. The Warriors of Light return to the Chaos
Shrine ruins to travel two thousand years into the past,
where they meet Garland as he assumes his demon form.
After the Warriors of Light defeat Chaos, they return to
their own time with the Garland of a new reality waiting
for them.* [8]
The nameChaosalso appears in other Final Fantasy titles. In Final Fantasy VII, Vincent's fourth and nal Limit
Break causes him to take the form of a black, winged
demon called Chaos; this concept is explored further in
the sequel, Dirge of Cerberus: Final Fantasy VII. In Final
Fantasy XII, Chaos appears as an Esper, bearing the title
36
Walker of the Wheel.Also, the agship of the antiImperial Resistance eet bears the name Garland. The
main antagonist and nal boss of Final Fantasy: The 4
Heroes of Light is also named Chaos.
CHAPTER 1. INTRODUCTION
Cid of the Lufaine) becomes more involved in Dissidia
Final Fantasy, serving as the game's non-physical narrator and the one who began the conict itself after arriving
in the mirror dimension of World B.* [13] Furthermore,
Cid also created the Manikins, with only three being perfect: Cosmos (modeled after his wife), Chaos (an earlier
creation he took in as a son), and the Warrior of Light (a
clone of himself).* [14]
In Final Fantasy V, Cid Previa is a non-playable character and elderly inventor. In the OVA sequel to Final
Fantasy V, Final Fantasy: Legend of the Crystals, the late
Cid's brain has been stolen by Ra Devil to be used in the
villain's plans.
In Final Fantasy VI, Cid del Norte Marguez is a nonplayer character who is a researcher for the Empire and
the adoptive grandfather of Celes Chere.
37
38
CHAPTER 1. INTRODUCTION
39
lock, Chocobo Knight, and Moogle Knight.
Moogles also appear as summoned creatures in Final
Fantasy VII, where a Moogle appears riding a Chocobo,
and Final Fantasy VIII, where the player can summon a
young Moogle called MiniMog.
Summoned monsters, such as Bahamut and the elemental monsters Shiva (ice) and Ifrit (re), have appeared in
almost every title in the series. The lightning elemental
has been represented by a variety of creatures, principally
Ramuh, but also Quetzalcoatl and Ixion. Odin is another
re-occurring character, rst appearing as an optional summon in Final Fantasy III. Odin then makes an appearance
as a summon in Final Fantasy IV, Final Fantasy V, Final Fantasy VI, Final Fantasy VII and Final Fantasy VIII,
40
CHAPTER 1. INTRODUCTION
1.3.4
Notes
[21] Lulu: The dead need guidance. Filled with grief over
their own death, they refuse to face their fate. They yearn
to live on, and resent those still alive. You see, they envy
the living. And in time, that envy turns to anger, even
hate. Should these souls remain in Spira, they become
ends that prey on the living. Sad, isn't it? The sending
takes them to the Farplane, where they may rest in peace.
(Final Fantasy X)
41
1.3.5
References
42
cure them in order to continue ghting, such as petrication). In some, but not all battles, the player may attempt
to ee. While Final Fantasy VI introduced Desperation Attacks,where characters very low on hit points
had the chance to use a much stronger attack than usual,
with each Desperation Attack unique to each character,
Yoshinori Kitase created an improved system in Final
Fantasy VII called Limit Breaks. These were powerful attacks that gained strength as the player took damage,
and were accompanied by a sophisticated animation.* [5]
Since then, games in the series allow characters to perform special moves when they ll up a power meter,* [4]
and this gameplay component has become synonymous
with the series.* [6]
As the series has gone on, the battle system has evolved
from the basic turn-based combat system used in the
original Final Fantasy to incorporate more real-time elements. The original turn-based system, with the player
characters on the right and the enemies on the left, has
been imitated by numerous RPGs.* [1] A major departure from this system came in Final Fantasy IV, when
Hiroyuki Ito introduced theActive Time Battle(ATB)
system,* [7] where the time-keeping mechanism does not
stop whilst the player selects commands.* [8] Square led
a Japanese patent application related to the ATB system
on July 16, 1991 and a corresponding US application
on March 16, 1992. One Japanese patent (JP2794230)
and two US patents (US5390937 and US5649862) were
granted based on these applications.* [9]* [10]* [11] On
the battle screen, each character has an ATB meter that
gradually lls, and the player is allowed to issue a command to that character once the meter is full.* [12] Because enemies can attack at any time, and the player can
lose his turn if he doesn't attack quick enough, urgency
and excitement are injected into the combat system.* [8]
When designing the ATB system, Ito was inspired by
Formula One racing. According to Final Fantasy IV's
lead designer, Takashi Tokita, the planner, Hiroyuki
Ito, was watching a Formula One race. Seeing all the
cars pass each other, we thought of an interesting idea
where character speed would dier depending on, I suppose, the type of character it is. So, that's where the initial
idea came from.* [13]
CHAPTER 1. INTRODUCTION
divided into segments and commands can take up from
one segment to the entire bar, so dierent commands can
be mixed and matched as the player sees t. The ATB
bar can also be upgraded to have more segments via the
game's Crystarium leveling system. This version of the
ATB system returns in Final Fantasy XIII's sequel, Final
Fantasy XIII-2.
1.4.2 Minigames
43
games in that it uses a level-up system,* [28] where players gain experience points and raise their character's experience level by killing enemies.* [29]* [30]* [31] Players
may have diculty defeating an enemy until they reach
a higher experience level, although Final Fantasy VIII reduces the need to level-up by making the enemy's experience level always match that of the player's.* [32]
Each character class in a Final Fantasy game has unique
abilities which develop as the player's level increases. In
some titles, the player can assign a character with a specic class at the start of the game, while others allow
characters to combine and learn abilities from a number
of classes.* [7] In addition to other abilities, a character's
class usually determines the types of weapons and armor
that they can use.* [7] Some of the more traditional classes
include the Warrior/Fighter, the Dragoon, the Thief and
the dierent Mages/Wizards.* [3]* [33] Mage classes have
included Black Mages (who use oensive spells), White
Mages (who cast healing magic), Red Mages (who use
both), Blue Mages (who use enemy spells and attacks cast
against them), and Time Mages (who cast spells which
44
speed up or slow down time). More original classes have
appeared throughout the series, such as Bards, Scholars,
and Summoners. Due to the series' popularity, they have
become staples of RPGs since they debuted in Final Fantasy III.* [33]
The complexity of the class system varies from game to
game.* [3] In the original Final Fantasy, the player allocates permanent class selections to the four playable characters at the beginning of the game, and each of the six
starting classes can be upgraded to a corresponding advanced class midway through the game.* [34]
Characters in Final Fantasy II are molded according
to their performance in battle.* [35] Final Fantasy III
changed the formula by allowing the player to change a
character's class, as well as acquire new and advanced
classes and combine class abilities.* [36]* [37]
In Final Fantasy IV, the characters are assigned a job class
that reects their personality in the storyline,* [3]* [8] and
in some cases the character's classes are not explicitly
stated;* [3] abilities related to the character's class are
learned as the character gains experience points.* [38] Final Fantasy IV also introduced the concept of characters joining or leaving the party throughout the storyline,
which requires players to adjust their battle plans constantly.* [8]
In Final Fantasy V, each character can be assigned and
reassigned one of 22 'jobs', gaining attributes in that job
as they win battles. Many praised the game for the freedom this system aorded, although some considered the
system highly complex, and it has been speculated that
this may have been one of the reasons the game was not
initially released in North America.* [33]
In Final Fantasy VI, characters are locked into specic
classes from the start of the game, and each has a signature command, such asDance,LoreorMimic.
*
[39] In Final Fantasy VII and Final Fantasy VIII, characters lack classes, and they all play the same in battle;
nevertheless, each character has one or more unique limit
breaks, and particular characters statistically support the
informal adoption of class roles.* [39]* [40]* [41]
CHAPTER 1. INTRODUCTION
equip a secondary job, called asubjob, and have half
the abilities of that class. Extensive backstories are often given to Final Fantasy XI 's job classes to add to the
setting's lore.
In Final Fantasy XII, the player can mold characters into anything, without restriction of traditional
classes.* [45]* [46] However, in the game's international
version and in Final Fantasy XII: Revenant Wings, the
growth system is modied to have more clearly dened
classes. In Final Fantasy XIII, characters can switch class
mid-battle and in the eld, utilizing the Paradigm system.
In Final Fantasy XIV, player classes vary by what weapon
they are wielding (i.e. wielding a sword turns that player
into a Gladiator, while wielding knuckles turns the player
into a Pugilist etc.). Additionally, abilities learned from
other classes may be junctioned onto the player's current
class (i.e. a Pugilist may use Red Lotus from the Gladiator class)
In Final Fantasy Tactics and Final Fantasy Tactics Advance, classes are once again chosen by the player from
one of the starting jobs; however, characters must meet
prerequisites before changing classes.* [47]* [48]
1.4.4 Magic
Like many role-playing games, the titles in the Final Fantasy series feature a system of magic. While the rst
game in the series had eight levels of spells with one to
eight uses per level, later games jettisoned this concept
for a common pool of magic points that all spells consume.* [1] Magic in the series is generally divided into
classes, which are usually organized by color.* [4] The
actual magic classes vary from game to game, but most
games includeWhite Magic, which is focused primarily on spells that help teammates, and Black Magic,
which is focused on harming enemies.* [1] A character
who is procient in White or Black magic is often known
as a White Mage or Black Mage, respectively.* [1]* [49]
Other games include other types of mages and spells, such
as Geomancers, who can cast spells based on the terrain,
Blue Mages who can cast spells that are learned from enemies in battle, and Red Mages who can cast both white
and black magic.* [49] In most games, the most powerful
oensive White Magic spell is Holy, while the most
powerful black magic spell is often Ultima(a White
Magic in Final Fantasy II), Meteor, or Meltdown
.
In Final Fantasy IX, characters have predetermineddormant abilitiessimilar to Final Fantasy IV; however, the
characters in Final Fantasy IX learn abilities by wearing
equipment instead of gaining levels.* [42] Final Fantasy
X introduced the sphere grid"; characters began at certain areas of the grid, which represent traditional character classes by their statistical bonuses and abilities. Character classes were re-introduced in Final Fantasy X-2 as How magic is acquired in the series tends to dier radidresspheres"; these classes are gradually acquired and cally from game to game. For example, in Final Fantasy
can be changed at any point, including battle mode.* [43] VI, magic spells are obtained from a magiciteremThe classes that appear in Final Fantasy XI, the nant of a god-like creature called an Esperwho had
rst massively multiplayer online role-playing game died; this also allows for the ability to summon the Esper
(MMORPG) title in the series, have certain unique im- during battle when the magicite is equipped by a charplementations that more closely follow MMORPG con- acter. In Final Fantasy VII, materia works similarly to
vention.* [44] Notably, in Final Fantasy XI a player can Final Fantasy VI 's magicite, but unlike in Final Fantasy
VI where magic learned by a character is permanently at
Summoning Magic
Another recurring class of magic is Summoning Magic,
which calls forth magical creatures to attack enemies
and/or heal or protect party members.* [3]* [7] These entities have been known by dierent names throughout the
series;Call Beasts(Final Fantasy IV),Espers(Final Fantasy VI and Final Fantasy XII),Guardian Force
(Final Fantasy VIII), Eidolons(Final Fantasy IX, Final Fantasy XIII, and the DS version of Final Fantasy IV),
Aeons(Final Fantasy X),Avatars(Final Fantasy XI),
or simply Summon Monsters.They were rst introduced in Final Fantasy III, with eight dierent summons,
and hit a peak of 51 dierent summons in Final Fantasy
XII: Revenant Wings.* [7] These summoned creatures often draw their names from classic mythology, or derivations thereof. For example, Ifrit and Bahamut come from
Arabian mythology, though Bahamut is more akin to the
draconic deity from Dungeons & Dragons. Carbuncle
and Quetzalcoatl come from The Mesoamerican mythology. Shiva, Garuda, and Lakshmi come from Hindu
mythology. Ramuh is also a Hindu-inspired summon,
drawn from Indra and Rama.* [7] Meanwhile, the serpent
Leviathan is inspired by the Old Testament, and Phoenix
is drawn from Egyptian mythology.* [7] Greek mythology
inspired Titan, Hecatonchires, Hades, Typhon, Cerberus,
and Siren, while Norse mythology was the source for
Odin the warrior, Fenrir the wolf, and Midgardsormr
the serpent.* [7] Doomtrain's Japanese name, GlasyaLabolas, is taken from the grimoire of demons, The
Lesser Key of Solomon. Cait Sith is derived from the
Celtic Cat Sth or Cat Sidhe (pronounced cat shee), a
black cat with a white patch on its chest.
45
However, in Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII, ight is abstracted with a short cutscene,
and essentially allows the player to teleport between locations. The impossibly fast 'Nautilus' in Final Fantasy III
was dubbed the fastest airship in the whole series, travelling across the world map in less than 10 seconds.* [7]
1.4.6 Inventory
Crystals
Elemental orbs or crystals have appeared in more than ten
of the fourteen main titles in the series. They usually drive
the plot as an essential link to the planet's life force, and
thus the player must often nd or collect these crystals to
advance the plot.* [7]
Currency
All Final Fantasy games allow players to purchase various
items and equipment from shops,* [50] using a currency
known as Gil ( giru).* [51]* [52] Final Fantasy IV is
the only game to explain the origin of the word; in that
game, the word Gil is derived from Gilbart, a common
name for members of the royal family of Damcyan, and
was originally used as the currency of Damcyan.* [53] The
most common way to earn gil in the series is from random
battles, although Final Fantasy VIII is a notable exception
where gil is earned as a regular stipend from an academy
for mercenaries,* [32] and in Final Fantasy XI, where it is
dropped less from monsters (only Beastmen drop gil, and
it's a very small amount), and more from the in-game auction house in which players can sell goods to other players
for a more substantial amount of gil.
Weapons
1.4.5
Numerous weapons have seen recurring use throughout the series; others have been inuenced by a variety of mythological and fantasy concepts. For example, the Excalibur, named after the King Arthur legend, and Masamune, named after the Japanese swordsmith, have been top-tier blade weapons since the rst
Final Fantasy.* [7] As the series has progressed, other
weapons, such as the Ultima Weapon, the Blood Sword,
Sasuke's Katana and the Ragnarok, have been introduced.* [7]* [49] Interspersed between unique weapons
are a graded scale of other, more common weapons, usually sold in shops. They are typically labeled according
to the following progression, from weakest to strongest:
Bronze, Iron, Steel, Mythril/Silver, Gold, Platinum, Diamond, Crystal, Adamantite (found in Final Fantasy), and
Adamantine.Woodenweapons andLeatherarmor
are also often seen throughout the series.
46
a certain element, such as re or wind, are seen in almost every installment in the series. Some elemental
swords launch an additional magical attack during battle,
such as the Lightbringer in Final Fantasy VI. Elemental swords have had many names, re-elemental swords
are usually named 'Flame Saber' or 'Flametongue', iceelemental swords are named 'Blizzard' or 'Ice Brand', and
thunder-elemental swords are named 'Thunderblade' or
'Coral Sword'. A water-elemental sword hasn't been used
often, but in Final Fantasy X the main character obtains
one called 'Brotherhood', and in Final Fantasy X-2, the
Warrior dresssphere has a water-elemental sword attack
called 'Liquid Steel'.
There are also various stas/rods featured in many of the
games, which often use special actions, many of do not
directly damage (or deal very low damage) and are often
benecial, such as theHealing Stafound in Final Fantasy IV and Final Fantasy V. Additionally, some weapons
can be used from the items menu, and can produce a variety of eects, such as dealing damage to an enemy, placing a negative status eect on an enemy, healing the user
or an ally, or placing a positive status eect on the user
or an ally.
The Final Fantasy installments also feature several types
of projectile weapons, including bows, balls, guns,
boomerangs, and launchers. Gunblades have a gun-like
handle which contains a ring mechanism, but are not
considered projectile as the ring mechanism only makes
the blade vibrate causing extra damage, and does not
re any actual shells, with the exception of Yazoo's gunblades from Final Fantasy VII: Advent Children, Weiss's
twin gunblades from Dirge of Cerberus: Final Fantasy
VII, and Lightning's gunblades from Final Fantasy XIII.
In some installments, such as Final Fantasy III and Final Fantasy IV, ammunition (bullets and arrows) is limited; others, like Final Fantasy XII, require the player to
carry a stock of ammunition that can never be depleted.
Other installments, like Final Fantasy VII, omit ammunition completely. Some of the common recurring projectile weapons include Yoichi's Bow, and the Full Moon
boomerang.
CHAPTER 1. INTRODUCTION
mor and accessories used in the series consist of bracers,
shields, rings, bangles, shoes, helmets, body armor, robes,
and dresses. However, not all games in the series have
an armor system; for example, Final Fantasy X-2 uses
the equipping of dressspheres instead of armor. Final
Fantasy VIII uses stat increases from equipping Guardian
Forces, a form of summoning in the game, rather than the
use of armor.
Several individual pieces of armor and accessories recur
throughout the series. Two of the most common are the
Aegis shield and the Protect Ring, which provide various
eects for the character, depending on the game. The
Golden Hairpin almost always benets the spellcasters in
the party. For example, in Final Fantasy V and Final
Fantasy VI, it was an accessory that reduced spell costs
by half; in Final Fantasy Tactics, it was head armor that
gave a signicant boost to the maximum MP value and
nullied the silence status eect. The Ribbon is also an
accessory in most Final Fantasy games, which allows the
equipped user to become immune to most or all status
ailments.
Items
Phoenix Downredirects here. For The Unguided song,
see Hell Frost.
Itemsare collected objects that may aect the status or
health of a character or enemy. Many objects are one-use
and include a limit to how many are stocked in the party's
inventory. In every installment, the basic HP-recovering
item is some form of potion. The items' names varies in
earlier games, such as being calledHeal Potionsin the
rst game, Cure Potionsin the English translation of
Final Fantasy IV, andTonicsin the English translation
of Final Fantasy VI. Other variants, which heal more HP,
include the mid-level Hi-Potion, the high-level XPotion, and the multi-target Mega Potion.
47
the down feathers of a bird, the undercoat of feathers beneath the visible layer on top. Other representations of
Phoenix Down include theBottled Tearsof a Phoenix,
Bolted QuiversandBead Necklaces.Variants of this
item include thePhoenix PinionandMega Phoenix
, which revive all party members. Final Fantasy XI is
the exception to this, using instead theRegain Feather
(grants 100% HP, 100% MP and 300% TP), Rebirth
Feather(Reraise III),Revive Feather(Reraise I),Fire
Feather(Enre), and Blaze Feather(Blaze Spikes).
There are other basic items seen throughout the Final
Fantasy series, including Gysahl Greens, which can
be used for a variety of eects; to summon Fat Chocobo,
an item storage service, at specic locations in Final Fantasy IV; to catch, feed and race chocobos in Final Fantasy
VII; to summon a pet chocobo in Final Fantasy VIII; to
ride a chocobo in Final Fantasy IX, Final Fantasy X and
Final Fantasy XII. TheRename Cardrenames characters that have already been named. This rst appeared in
Final Fantasy VI, though the character Namingway had
a similar function in Final Fantasy IV. In Final Fantasy
VIII, a Rename Card renames Guardian Forces, and Pet's
Nametag renames Rinoa's dog's name. In Final Fantasy
IX, the Namingway Card had the eect of renaming the
characters in Daguerreo, and in Final Fantasy X, it was
used to rename Aeons.
1.4.8 References
[1] Andrew Vestal (1998-11-02).The History of Final Fantasy - Final Fantasy. Gamespot. Retrieved 2008-12-31.
[2] Greg Kasavin (2007-11-12). Final Fantasy XII.
CNET. Retrieved 2009-04-02.
[3] Patrick Kolan (2007-01-18). The Evolution of Final
Fantasy. IGN. Retrieved 2009-04-01.
[4] David Jenkins (2007-02-28). "(Never the) Final Fantasy
. Virgin Media. Retrieved 2009-04-02.
48
CHAPTER 1. INTRODUCTION
[25] Vestal, Andrew (July 19, 2000). Final Fantasy IX Review. GameSpot. Retrieved 2007-06-13.
[27] Shoemaker, Brad (2003).Final Fantasy X-2 for PlayStation 2 Review. GameSpot. Retrieved July 30, 2006.
[8] Andrew Vestal (1998-11-02).The History of Final Fantasy - Final Fantasy IV. Gamespot. Retrieved 2008-1231.
[28] Bill Loguidice, Matt Barton (2009). Vintage Games. Focal Press/Elsevier. ISBN 978-0-240-81146-8.
Studio
[43] Square Enix Co., ed. (2003). Final Fantasy X-2 North
American instruction manual. Square Enix Co. p. 13.
[24] IGN Sta (2000-01-28). IGN: Final Fantasy VIII Review. IGN. Retrieved 2008-03-31.
49
Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto, and Kumi
Tanioka.
The majority of Final Fantasy games, including all of the
main series games, have received a soundtrack album release. Many have also inspired orchestral, vocal, or piano
arrangement albums. In addition to the regular albums,
a number of compilation albums of tracks from multiple games have been produced both by Square Enix and
outside groups. Music from the original soundtracks of
the games has been arranged as sheet music for the piano and published by DOREMI Music Publishing, while
sheet music from the piano albums have been published
by Yamaha Music Media. The franchise's music has been
performed numerous times in concert tours and other live
performances such as the Orchestral Game Music Concerts, Symphonic Game Music Concerts, and the Play! A
Video Game Symphony and Video Games Live concert
tours, as well as forming the basis of specic Final Fantasy concerts such as the Dear Friends and Distant Worlds
concert tours.
1.5.1 Themes
Although each game in the Final Fantasy series oers
a variety of music, there are some frequently reused
themes. Most of the games open with a piece calledPrelude, which is based on a short piece by Bach that has
evolved from a simple, two-voice, arpeggiated theme in
the early games to a complex melodic arrangement in recent installments.* [3]* [4]* [5] It has been described as beingas recognizable in gaming circles as the Super Mario
Bros. theme or Sonic the Hedgehog 's title screen pop
.* [4] Battle victories in the rst 10 installments of the series were accompanied by a victory fanfare; this theme
has become one of the most recognized pieces of music
in the series.* [6]* [7] Chocobos and moogles, two mascots for the series, each have their own themes. The basic
theme for chocobos is rearranged in a dierent musical
style for each installment, and usually has a title ending
in de Chocobo, while moogles have a theme entitled
Moogle's Theme, which rst appeared in Final Fantasy V.* [3] The chocobo inspired the spin-o Chocobo
series, and many of the pieces from the soundtracks of
that series are stylistically based on the main chocobo
theme.* [8] A piece called Prologueor Final Fantasy, originally featured in the rst game, has appeared
in some form in every game in the main series, with the
exceptions of Final Fantasy II, Final Fantasy X, and Final
Fantasy XIII; originally appearing in the prologue of the
games. It sometimes appears as a full arrangement and
surfaces other times as a theme played during the nale
track.* [3]* [9] Although leitmotifs are often used in the
more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.* [1]
50
1.5.2
CHAPTER 1. INTRODUCTION
History
Main series
19871994: Famicom era When Nobuo Uematsu was
working at a music rental shop in Tokyo, a woman working in the art department for Square, which would later
become Square Enix, approached him about creating music for some of their titles in development, and he agreed.
Uematsu considered it a side job and was skeptical it
would become any sort of full-time position. He said it
was a way to make some money on the side, while also
keeping his part-time job at the music rental shop.* [10]
Before joining Square, he composed music for television
commercials.* [11] The rst score he produced for Square
was the soundtrack for the role-playing video game Cruise
Chaser Blassty. While working at Square, he met Final Fantasy creator Hironobu Sakaguchi, who asked him
if he wanted to compose music for some of his games,
which Uematsu agreed to.* [10] Sakaguchi gave him a
few instructions for the soundtrack of Final Fantasy, UeRegular series composer Nobuo Uematsu
matsu's 16th score,* [5] such as the need forbattleand
townmusic, but left the remainder of the composing to
Uematsu, aside from informing him of the specic tech- bum.* [14]
nical limitations of the Famicom system. The game was
In 1994, Square released Final Fantasy VI (1994), the last
released in 1987.* [12]
for the Super Famicom, and the accompanying soundAfter the success of Final Fantasy I, Uematsu remained track has been considered one of the greatest video game
with the series to compose the soundtrack to Final Fan- soundtracks ever composed.* [18] The game's discogratasy II (1988). Although I and II were composed sepa- phy also includes orchestral and piano arrangement CDs,
rately, music from the two games have only been released as well as EPs of unreleased tracks and character themes.
on albums together. These albums include a sound- The soundtrack included the rst attempt in the Final
track album and two arranged albums. Final Fantasy III Fantasy series to include a vocal track, Aria di Mezzo
(1990) was released two years later and featured a sound- Carattere, which has been described as one of Uetrack from Uematsu that has been lauded as one of the matsu's greatest achievements.* [9] This track features
best soundtracks of any NES game.* [13] The soundtrack an unintelligible synthesized voicethat harmonizes
spawned two soundtrack albums, as well as a disc of vocal with the melody, as technical limitations for the SPC700
and orchestral arrangements.* [14]
sound format chip prevented the use of an actual vocal
track.
The rst actual vocals in a piece appeared in Final
Final Fantasy IV (1991) was the rst game in the series
Fantasy
VII.* [14]
to be released for the Super Famicom, and the resultant
changes in the sound technology resulted in a composition
process that Uematsu noted was excruciating.* [15]
Uematsu has stated that, beginning with this soundtrack,
he started to move away from the idea that the soundtrack
had to be solely an orchestral score.* [16] In addition to
the soundtrack album, the music of IV was arranged and
released in the style of Celtic music, performed by Mire
Breatnach. It also sparked the release of an album of piano arrangements, something which would be repeated
for every subsequent main-series game to date.* [14]
Having now gained experience with the Super Famicom
sound chip, Uematsu felt that the sound quality of the
soundtrack for the next game in the series, Final Fantasy
V (1992), was much better than that of IV. He named
this as the primary reason that the soundtrack album was
two CDs long, a rst for the series.* [17] Like IV, the
discography of Final Fantasy V included an arranged
and a piano album in addition to the main soundtrack al-
51
52
CHAPTER 1. INTRODUCTION
XIII the rst game in the main series to not have any work
by Uematsu.* [40] The game has sparked the release of a
soundtrack album, an arranged album, two gramophone
record albums of music from the soundtrack, a piano album, and a single of the game's theme song Because
You're Here( Kimi ga Iru Kara), sung by
Sayuri Sugawara.* [14]* [41] The international versions of
XIII feature the songMy Handssung by British singer
Leona Lewis from her second album Echo.
The latest game in the series, Final Fantasy XIV (2010)
was composed by Uematsu through his Smile Please
studio, and is the rst Final Fantasy since IX to have
a score completely composed by him at release.* [42]
The theme song Answers was sung by Susan Calloway.
Since original launch, and for the A Realm Reborn relaunch, additional in-game music has been composed
by Naoshi Mizuta, Ryo Yamazaki, Tsuyoshi Sekito, and
Masayoshi Soken.* [43] The full ocial soundtrack with
all 104 tracks from the original version of Final Fantasy
XIV was released on August 14, 2013 in a single Bluray disc compilation.* [44] Titled Before Meteor: FINAL
FANTASY XIV Original Soundtrack, the disc contains all
of the music composed by Nobuo Uematsu for the initial
release, as well as music added on subsequent patches by
Uematsu, Mizuta, Yamazaki, Sekito and Soken.
Spin-os
Masashi Hamauzu was the main composer of Final Fantasy XIII.
Main article:
Main article:
Music of Final
Final Fantasy X-2 (2003), was the rst direct video game
sequel to any Final Fantasy game. Despite having composed the majority of the soundtrack for Final Fantasy
X, Nobuo Uematsu did not contribute any music to the
project. No tracks from X or other games in the series
were used in the game. In an attempt to make a dierent
style of music for the game than previous franchise titles,
Square brought Noriko Matsueda and Takahito Eguchi on
board to compose the music for X-2, as the developers felt
they were theperfect tto incorporate apopstyle
into the music.* [50] The game includes two songs with
vocalized elements, one of which, the J-Pop song real
Emotion, was written by Ken Kato and composed by
Kazuhiro Hara. The other, J-Pop ballad 1000 Words
, was written by scenario writers Kazushige Nojima and
Daisuke Watanabe. Matsueda and Eguchi composed and
arranged the track. Both songs were sung by Jade Villalon from Sweetbox in the English version of the game,
and are available as bonus tracks on the Japanese release
of her album Adagio.* [51] In the Japanese version of the
game both the songs were sung by Kumi Koda and were
released as a single entitled real Emotion/1000 no Kotoba.
Koda also released her own English versions of the songs
on her CD single Come with Me, with slightly dierent
versions of the lyrics than Jade. In addition to Come with
Me, the collection of music for Final Fantasy X-2 includes
the two-disc soundtrack album, a piano album, a soundtrack album for the Final Fantasy X-2 International +
Last Mission version of the game, a single for the song
Eternity ~ Memory of Lightwaves, and a set of three
singles themed around the three main characters of the
game.* [14]
53
tasy XII: Revenant Wings (2007), Final Fantasy Tactics:
The War of the Lions (2007), Final Fantasy Tactics A2:
Grimoire of the Rift (2007), and Final Fantasy XII International Zodiac Job System (2007).* [52]
The music of these games has been primarily composed
by Hitoshi Sakimoto, who also composed the main-series
game set in Ivalice, Final Fantasy XII. Masaharu Iwata
shared compositional duties with him for Tactics; Sakimoto composed 47 tracks for the game while Iwata composed the other 24.* [53] Sakimoto composed almost all
of the music for Tactics Advance, while Uematsu contributed the main theme and Kaori Ohkoshi and Ayako
Saso composed additional battle tracks.* [54] Both games
have a soundtrack album, while Tactics Advance inspired
an arranged album. Sakimoto again was the composer for
Tactics A2: Grimoire of the Rift, though this time he was
supported by composers from his studio Basiscape, and it
too sparked a soundtrack album release. He also scored
Revenant Wings, though it primarily consisted of arrangements of his previous work and has not been released as
a separate album, and his work on Tactics was used as the
score for the spino series Crystal Defenders.* [55]
54
CHAPTER 1. INTRODUCTION
spired an orchestral arrangement album also composed
by Hamauzu.* [64] The soundtrack of Chocobo's Dungeon
2 was composed by Kumi Tanioka, Yasuhiro Kawakami,
Tsuyoshi Sekito, Kenji Ito, and Nobuo Uematsu.* [65]
The games whose soundtracks were primarily composed
of previous Final Fantasy and Chocobo tracks were Final
Fantasy Fables: Chocobo's Dungeon, which was arranged
by Yuzo Takahashi of Joe Down Studio, Chocobo Racing, whose original tracks were composed by Kenji Ito,
and Final Fantasy Fables: Chocobo Tales. The sequel to
Chocobo Tales, Chocobo and the Magic Picture Book: The
Witch, The Maiden, and the Five Heroes, contains mainly
original works, and the two games were scored by Yuzo
Takahashi. Unlike the other Chocobo games, they had a
joint soundtrack album release, while Chocobo Tales had
a previous download-only best ofalbum.* [66]
Others Other spin-os of the main Final Fantasy series include Final Fantasy Adventure (1991), a spin-o
game later also considered as the rst game in the Mana
series, which had references to Final Fantasy removed in
its remake, Sword of Mana.* [67] It was scored by Kenji
Ito, with one track by Uematsu. Final Fantasy Mystic
Quest (1992) is an SNES game scored by Ryuji Sasai
and Yasuhiro Kawakami.* [68] Final Fantasy: Legend of
the Crystals (1994) is an animated sequel to Final Fantasy V, and was scored by Masahiko Sato. Final Fantasy:
The Spirits Within (2001), a computer animated science
*
Kumi Tanioka was the main composer of the Crystal Chronicles ction lm, was scored by Elliot Goldenthal, [69] and
Final Fantasy: Unlimited (2001), a 25-episode anime seseries.
ries, was scored by Nobuo Uematsu, Shiro Hamaguchi,
and Akifumi Tada.* [70] The soundtracks to The SpirStars( Hoshi no Nai Sekai), written and its Within and Mystic Quest were released as separate
performed by Aiko.* [62] Echoes of Time did not have a albums, while Unlimited had two soundtrack album retheme song.* [60]
leases.* [68]* [69]* [70] Final Fantasy Adventure saw the
release of a soundtrack album, an arranged album, a release which compiled both previous albums together, and
a soundtrack album for its remake.* [67]
Chocobo Main article: Music of the Chocobo series
The Chocobo series is a spin-o series of games rst
developed by Square and later by Square Enix, featuring a super deformed version of the Final Fantasy series mascot the chocobo as the protagonist. These
games include Mystery Dungeon installments and a variety of minigame collections over a wide variety of video
game consoles. The series includes over a dozen games,
most of which have been released only in Japan.* [63]
The soundtracks to the games have been composed by a
wide variety of composers, and many of the soundtracks
are composed primarily of arranged versions of tracks
from previous Final Fantasy soundtracks, especially the
chocobotheme.* [8]
Only some of the games have led to separate soundtrack
releases. The rst of these was Chocobo's Mystery Dungeon (
Chocobo no Fushigina Dungeon), which was scored by Masashi Hamauzu and in-
1.5.3 Merchandise
The majority of games in the franchise, including all of
the main series games, have led to a soundtrack album
release. Many have also inspired orchestral, vocal, or piano arrangement albums as well. These albums have been
produced and reprinted by a number of dierent companies, including DigiCube, NTT Publishing, Square Enix
itself, and many others. Additionally, many albums have
been made available at the iTunes Music Store.* [71] In
addition to the regular albums, a number of compilation
albums of pieces from several Final Fantasy games have
been produced both by Square Enix and outside groups,
both ocially and unocially. These albums include
music directly from the games, as well as arrangements
covering a variety of styles. Square Enix produced the
rst album, Final Fantasy 19871994 (1994) and has
since produced 13 albums, leading up to Final Fantasy
55
date as well as the Play! A Video Game Symphony world
tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.* [77]* [78] Final Fantasy music was played at the
Symphonic Game Music Concert series, a series of annual German video game music concerts notable for being the rst of their kind outside of Japan, from 2003 to
2007.* [79]* [80] The music made up one fourth of the
Symphonic Fantasies concerts in September 2009 which
were produced by the creators of the Symphonic Game
Music Concert series.* [81] It has also been played by the
Australian Eminence Symphony Orchestra, an independent symphony orchestra specializing in classical music
from video games.
1.5.5 Sales
Rinoa Heartilly shown at the Los Angeles Dear Friends concert
Albums
ous times in concert tours and other live performances.
Music from the series was played in the rst four con- The sales gures for the various Final Fantasy music alcerts of the Tokyo Philharmonic Orchestra's Orchestral bums in Japan are as follows:* [87]
Game Music Concerts series from 1991 to 1994, and each
Final Fantasy VI Original Sound Version (1994) concert has been released on an album. It has also been
175,000* [88]
played in the Video Games Live concert tour from 2005 to
56
CHAPTER 1. INTRODUCTION
"Redemption" (vocals by Gackt, for Dirge of Cerberus: Final Fantasy VII, 2006) - 125,000
"Why" (vocals by Ayaka, for Crisis Core: Final Fantasy VII, 2007) - 60,000
20020220 Music from Final Fantasy (2002) - 7,610 My Hands, the Leona Lewis theme song for the North
American and European versions of Final Fantasy XIII,
The Black Mages (2003) - 23,526
was never released as a single, though the album it was
taken from, Echo (2009), sold over 1 million copies in
The Black Mages II: The Skies Above (2004) - Europe,* [90] including over 600,000 in the United King11,890
dom.* [91]
Final Fantasy III Original Soundtrack (2006) 17,843
Owen Pallett
Piano Squall
1.5.7
See also
1.5.8
References
57
[20] Interview with a Black Mage. Eurogamer. 2005-0225. Archived from the original on 2012-12-16. Retrieved
2009-01-14.
[34] Van, Tim (2007-01-01).Final Fantasy XI OST. RPGFan. Archived from the original on 2013-01-16. Retrieved 2006-02-24.
[17] Eng, Kei (1992). Final Fantasy V: Original Sound Version Liner Notes. Final Fantasy Music Online. Archived
from the original on 2012-02-10. Retrieved 2008-03-26.
[35] Niizumi, Hirohiko (2004-11-01).Nobuo Uematsu leaving Square Enix. GameSpot. Archived from the original
on 2012-10-25. Retrieved 2007-03-10.
58
CHAPTER 1. INTRODUCTION
[55] 01 Feb 2009 - Sakimoto Leads FFTA Spino Crystal Defenders. Square Enix Music Online. 2009-0201. Archived from the original on 2013-02-07. Retrieved
2009-05-04. |rst1= missing |last1= in Authors list (help)
[45] Kohler, Chris (2004). More Compilation of Final Fantasy VII details. GameSpot. Archived from the original
on 2012-10-22. Retrieved 2006-08-10.
[46] GameSpot site sta (2003). Kingdom Hearts II's Tetsuya Nomura Q & As. GameSpot. Retrieved 2006-0810
[61] Gann, Patrick. Final Fantasy Crystal Chronicles Opening Theme Sound of the Wind. RPGFan. Archived
from the original on 2013-01-16. Retrieved 2009-01-14.
[62] Chandran, Neal.aiko A World Without Stars / Prole
. RPGFan. Archived from the original on 2013-01-16.
Retrieved 2009-01-16.
[49] Winkler, Chris (2006-03-26). Dirge of Cerberus Final Fantasy VII OST. RPGFan. Archived from the
original on 2013-01-16. Retrieved 2008-07-28.
[66] Chris. Chocobo and the Magic Books Original Soundtrack: Review by Chris. Square Enix Music Online.
Archived from the original on 2012-03-23. Retrieved
2009-02-26.
[67] Seiken Densetsu Sound Collections. RPGFan. 200111-16. Archived from the original on 2012-09-21. Retrieved 2009-05-04.
[68] Gann, Patrick (2001-03-23).Final Fantasy USA Mystic
Quest Sound Collections. RPGFan. Archived from the
original on 2013-01-16. Retrieved 2009-05-04.
59
[75]
(in Japanese). Yamaha Music Media. Archived
from the original on 2013-01-25. Retrieved 2008-09-14.
Chapter 2
Main series
2.1 Final Fantasy (video game)
FF1redirects here. For other uses, see FF1 (disambiguation).
Final Fantasy ( Fainaru
Fantaj ) is a fantasy role-playing video game created by
Hironobu Sakaguchi, developed and rst published in
Japan by Square (now Square Enix) in 1987. It is the
rst game in Square's Final Fantasy series. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with
Final Fantasy II in video game collections.
The story follows four youths called the Light Warriors,
who each carry one of their world's four elemental orbs
which have been darkened by the four Elemental Fiends.
Together, they quest to defeat these evil forces, restore
light to the orbs, and save their world.
The game received generally positive reviews, and it is regarded as one of the most inuential and successful roleplaying games on the Nintendo Entertainment System,
playing a major role in popularizing the genre. Critical
praise focused on the game's graphics, while criticism
targeted the time spent wandering in search of random
battle encounters to raise the player's experience level.
By March 2003, all versions of Final Fantasy have sold a
combined total of two million copies worldwide.
2.1.1
Gameplay
Combat in Final Fantasy is menu-based: the player selects an action from a list of options such as Fight, Magic,
and Item. Battles are turn-based and continue until either side ees or is defeated. If the player's party wins,
each character gains experience and gold; if it ees, it
is returned to the map screen; and if every character in
the party dies, the game is over.* [3] Final Fantasy was
the rst game to show the player's characters on the right
The game's plot develops as the player progresses through side of the screen and the enemies on the left side of the
towns and dungeons. Some town citizens oer help- screen, as opposed to a rst-person view.* [4]
60
2.1.2
Plot
Setting
Final Fantasy takes place in a fantasy world with three
large continents. The elemental powers on this world
are determined by the state of four orbs, each governing
one of the four classical elements: earth, re, water, and
wind. The world of Final Fantasy is inhabited by numerous races, including Humans, Elves, Dwarves, Mermaids,
Dragons, and Robots. Most non-Human races have only
onetownin the game, although individuals are sometimes found in Human towns or other areas as well. Four
hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships
and a giant space station (called the Floating Castle in the
game), watched their country decline as the Wind Orb
went dark. Two hundred years later, violent storms sank a
61
massive shrine that served as the center of an ocean-based
civilization, and the Water Orb went dark. The Earth Orb
and the Fire Orb followed, plaguing the earth with raging
wildres, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time
later, the sage Lukahn tells of a prophecy that four Light
Warriors will come to save the world in a time of darkness.
Story
The game begins with the appearance of the four youthful
Light Warriors, the heroes of the story, who each carry
one of the darkened Orbs. Initially, the Light Warriors
have access to the Kingdom of Coneria and the ruined
Temple of Fiends. After the Warriors rescue Princess
Sara from the evil knight Garland, the King of Coneria
builds a bridge that enables the Light Warriors' passage
east to the town of Pravoka. There the Light Warriors
liberate the town from Bikke and his band of pirates, and
acquire the pirates' ship for their own use. The Warriors
now embark on a chain of delivery quests on the shores
of the Aldi Sea. First they retrieve a stolen crown from
the Marsh Cave for a king in a ruined castle, who turns
out to be the dark elf Astos. Defeating him gains them
the Crystal, which they return to the blind witch Matoya
in exchange for a herb needed to awaken the Elf Prince
cursed by Astos. The Elf Prince gives the Light Warriors
the Mystic Key, which is capable of unlocking any door.
The key unlocks a storage room in Coneria Castle which
holds TNT. Nerrick, one of the Dwarves of the Cave of
Dwarf/Dwarf Village, destroys a small isthmus using the
TNT, connecting the Aldi Sea to the outside world.* [4]
After visiting the near-ruined town of Melmond, the
Light Warriors go to the Earth Cave to defeat a vampire
and retrieve the Star Ruby, which gains passage to Sage
Sarda's cave. With Sarda's Rod, the Warriors venture
deeper into the Earth Cave and destroy the Earth Fiend,
Lich. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary. The
Floater from the nearby Ice Cave allows them to raise an
airship to reach the northern continents. After they prove
their courage by retrieving the Rat's Tail from the Castle
of Ordeal, the King of the Dragons, Bahamut, promotes
each Light Warrior. A kind gesture is repaid by a fairy,
receiving special liquid that produces oxygen, and the
Warriors use it to help defeat the Water Fiend, Kraken,
in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that Tiamat, the Wind Fiend,
has taken over.* [4] With the Four Fiends defeated and
the Orbs restored, a portal opens in the Temple of Fiends
which takes them 2000 years into the past. There the
Warriors discover that the Four Fiends sent Garland (now
the archdemon Chaos) back in time and he sent the Fiends
to the future to do so, creating a time loop by which he
62
63
Japan and North America in 2007,* [32] and in PAL territories in 2008.* [33] The PSP version features higherresolution 2D graphics, full motion video sequences, a
remixed soundtrack, and a new dungeon as well as the
The WonderSwan Color remake was released in Japan on bonus dungeons from Dawn of Souls. The script is the
December 9, 2000,* [19] and featured many new graphi- same as in* the Dawn of Souls version, aside from the new
cal changes. The 8-bit graphics of the original Famicom dungeon. [34]
game were updated, battle scenes incorporated full back- Square Enix released the original NES version of the
ground images, and character and enemy sprites were re- game on the Wii's Virtual Console service in Japan on
drawn to look more like the ones from the Super Fami- May 26, 2009,* [35] in North America on October 5,
com Final Fantasy games.* [21]
2009* [36] and in the PAL region as an import on May
*
In Japan, Final Fantasy and Final Fantasy II were re- 7, 2010. [37]
In 1994, Final Fantasy III, a compilation of Final Fantasy and Final Fantasy II, was launched for the Famicom.* [20] This version was only released in Japan and
had very few graphical updates.
On February 25, 2010, Square Enix released the iOS version of Final Fantasy, based on the PSP port with touch
controls, worldwide.* [38] On June 13, 2012, Square Enix
released the Windows Phone version, which is based on
the iOS version.* [39]* [40] On July 27, 2012, Square Enix
released an Android port, largely based on the iOS version though lacking the new dungeons of the 20th anniversary edition.* [41]
2.1.5 Reception
Final Fantasy I & II: Dawn of Souls is, like Final Fantasy
Origins, a port of the rst two games in the series and
was released for the Game Boy Advance in 2004. The
Dawn of Souls version incorporates various new elements,
including four additional dungeons, an updated bestiary,
and a few tweaks.* [25]
Final Fantasy has been well received by critics and commercially successful; the original release sold 400,000
copies.* [10] As of March 31, 2003, the game, including all re-releases at the time, had shipped 1.99 million
copies worldwide, with 1.21 million of those copies being shipped in Japan and 780,000 abroad.* [48] As of
Square Enix released a version of Final Fantasy for November 19, 2007, the PlayStation Portable version has
two Japanese mobile phone networks in 2004; a version shipped 140,000 copies.* [49]
for NTT DoCoMo FOMA 900i series was launched in
Editors at IGN ranked Final Fantasy the 11th best game
March under the title Final Fantasy i* [26] and a subon the NES, calling the game's class system diverse, and
sequent release for CDMA 1X WIN-compatible phones
praising its convenient use of vehicles as a means of travwas launched in August.* [27] Another titular version was
eling across the world map.* [50] GamesRadar ranked it
released for SoftBank Yahoo! Keitai phones on July 3,
the eighth best NES game ever made. The sta felt that
2006.* [28] Graphically, the games are superior to the
while Dragon Warrior introduced gamers to the genre, Fioriginal 8-bit game, but not as advanced as many of the
nal Fantasy popularized it.* [51] In 2004, readers of Retro
more recent console and handheld ports.
Gamer voted Final Fantasy 93rd top retro game, with the
Square Enix planned to release this version for North sta noting that despite poor visuals and a relatively
American mobile phones in 2006,* [29] however, it was simple quest, many still consider the original to be the
2010 before it was released, in collaboration with Namco. best (with the exception of FFVII).* [52] In 2006, FiIt retains the game diculty and MP System from the nal Fantasy appeared in the Japanese magazine Famitsu 's
original Famicom version. Other elements such as up- Top 100 games list, where readers voted it the 63rd best
dated graphics, spell names, monster names, bosses, game of all time.* [53] GameFAQs users made a similar
items and areas are borrowed from the Game Boy Ad- list in 2005, which ranked Final Fantasy at 76th.* [54] It
vance / Wonderswan Color versions (however this version was rated the 49th best game made on a Nintendo system
does not feature additional areas and monsters present in in Nintendo Power 's Top 200 Games list.* [55] In 2008,
the GBA version). Game data is saved as in the origi- Nintendo Power ranked it the 19th best Nintendo Enternal Famicom version (by using Tent, Sleeping Bag and tainment System video game, praising it for setting up the
Cottage or by going into an inn). However there are now basics of console role-playing games, along with Dragon
three save game slots and a Temporary Saveoption Warrior, and citing examples such as epic stories, leveling
available in the game.* [30]
up, random battles, and character classes.* [56]
For the 20th anniversary of Final Fantasy, Square Enix Final Fantasy was one of the most inuential early conremade Final Fantasy and Final Fantasy II for the sole role-playing games, and played a major role in lePlayStation Portable.* [31] The games were released in gitimizing and popularizing the genre.* [57] According
64
2.1.6
Legacy
[6] Square (1990-07-12).Final Fantasy. Nintendo Entertainment System. Nintendo. Garland: Remember me,
Garland? Your puny lot thought it had defeated me. But,
the Four FIENDS sent me back 2000 years into the past.
/ From here I sent the Four FIENDS to the future. The
FIENDS will send me back to here, and the Time-Loop
will go on. / After 2000 years, I will be forgotten, and the
Time-Loop will close. I will live forever, and you shall
meet doom!!
[11] Square (1990-07-12).Final Fantasy. Nintendo Entertainment System. Nintendo. Scene: opening sta credits.
65
[36] Discover New Worlds, Hidden Words and the First Final
Fantasy". Nintendo of America. 2009-10-05. Retrieved
2009-10-05.
[15] Bozon, Mark (2009-01-13). Interview With a Legend
. IGN. IGN Entertainment, Inc. Retrieved 2011-02-06.
[37] Final Fantasy on Virtual Console
[16] Studio BentStu.
Final Fantasy IX Ultimania (in
Japanese). Square Enix. pp. 578582.
[39] Acevedo, Paul (2012-06-13). At last, Final Fantasy appears on the Windows Phone Marketplace. WPCentral.
Retrieved 2012-06-13.
[18] http://www.siliconera.com/2014/09/17/
final-fantasy-1-coming-nintendo-3ds-eshop-3d-support/ [40] Final Fantasy xBox Live Windows Phone Game.
BestWP7Games. 13 June 2012.
[19] Final Fantasy Tech Info. GameSpot. Retrieved 200812-23.
[41] Gray, Nick (2012-07-27). Final Fantasy for Android now Available on Google Play for $6.99. An[20] Final Fantasy I & II [pre-owned]". Play-Asia. Retrieved
droidandMe. Retrieved 2012-08-01.
2008-12-22.
[42] http://www.gamerankings.com/nes/
[21] Schneider, Peer (2001-02-12).Final Fantasy (Import)".
522595-final-fantasy/index.html
IGN. Retrieved 2008-10-16.
[43] Final Fantasy. GameRankings. CBS Interactive. Re[22] Shoemaker, Brad (2003-04-08). Final Fantasy Origins
trieved 27 November 2012.
Review. GameSpot. Retrieved 2008-12-23.
[44] Final Fantasy. Metacritic. CBS Interactive. Retrieved
[23] Dunham, Jeremy (2003-04-15). Final Fantasy Origins
28 November 2012.
Review. IGN. Retrieved 2008-10-16.
[45] Final Fantasy. Allgame. Rovi Corporation. Retrieved
[24] Gantayat, Anoop (August 31, 2012). Full Final Fantasy
28 November 2012.
25th Anniversary Ultimate Box Game List. Andriasang.
[46] Final Fantasy. Allgame. Rovi Corporation. Retrieved
Retrieved September 2, 2012.
28 November 2012.
[25] Final Fantasy I & II: Dawn of Souls Developer Interview. GameSpot. 2004-11-29. Retrieved 2008-12-22. [47] Final Fantasy. IGN. IGN Entertainment Games. Retrieved 28 November 2012.
[26] Tsukioka, Aki (2004-02-24). Square Enix to Launch
DoCoMo Sites for World-Famous Game Titles. Japan [48] Titles of game software with worldwide shipments exceeding 1 million copies. Square Enix. p. 27. Retrieved
Corporate News Network. Retrieved 2008-10-16.
2008-10-16.
[27] KDDI Announces Three New CDMA 1X WIN Models
[49] FY2007 First-Half Period Results Brieng Session.
. KDDI. Retrieved 2008-12-23.
Square Enix. 2007-11-19. Retrieved 2009-01-13.
[28] " for MOBILE (in
[50] 11. Final Fantasy Top 100 NES Games. IGN. ReJapanese). Square Enix. Retrieved 2008-10-16.
trieved 2010-03-22.
[29] Square Enix to Showcase All Encompassing Line-up at
[51] Best NES Games of all time. GamesRadar. 2012-04E3 2006. Square Enix. 2006-04-24. Retrieved 200816. Retrieved 2013-12-05.
10-16.
[52] Retro Gamer 8, page 60.
[30] Namco Games - Final Fantasy mobile. Namco. Retrieved 2010-08-15.
[53] Edge Sta (2006-03-03). Japan Votes on All Time Top
100. Edge. Retrieved 2008-10-16.
[31] Lumb, Jonathan (2007-01-17). Final Fantasy Remakes
Coming to PSP. 1UP.com. Retrieved 2008-12-23.
[54] Fall 2005: 10-Year Anniversary Contest - The 10 Best
Games Ever. GameFAQs. Retrieved 2008-10-16.
[32] Square Enix ships remastered edition of Final Fantasy
to retail. Square Enix. 2007-06-26. Retrieved 2008- [55] Michaud, Pete (January 2006).NP Top 200. Nintendo
10-16.
Power 199: 4243.
66
[56]Nintendo Power - The 20th Anniversary Issue!" (Magazine). Nintendo Power 231 (231). San Francisco: Future
US. August 2008. p. 71.
[57] Final Fantasy (Final Fantasy I)". IGN. Retrieved 200812-22.
[58] Casamassina, Matt (2005-07-19). State of the RPG:
GameCube. IGN. Retrieved 2008-10-16.
[59] Fujii, Daiji (2003). Entrepreneurial Choices of Strategic Options in Japan's RPG Development (PDF). p.
14. Archived from the original on 2008-12-30. Retrieved
2006-08-12.
[60] - . Weekly
Famitsu. No.915 Pt.2. Pg.112. 30 June 2006.
[61]
[62]
[63]
[64]
2.2.1 Gameplay
Final Fantasy II features gameplay similar to that of its
predecessor, Final Fantasy. The player can freely roam
an overworld containing several towns and dungeons. A
menu-based system allows the player to outt each character with equipment and up to twooften disposable
items for battle. Magic spells are assigned to the character
from the item menu, and certain spells, such as Cure
67
points (MP) increase with their use; a character who
takes a heavy amount of damage in a battle might earn
an increase in maximum HP, while a character who
uses a lot of MP during battle might increase their
maximum MP.* [6] This experience system had several
unintended consequences that allowed characters to gain
much more experience than intended, such as players
having their characters attack each other and repeatedly
cast spells, thus causing their HP and abilities to grow
extensively.* [5] Final Fantasy II uses the same turnbased battle system seen in the original Final Fantasy,
with battle parties consisting of up to four characters at
a time. The game introduces a back rowin battle,
within which characters or enemies are immune to most
physical attacks, but can be harmed with bows and
magical attacks.* [3]
2.2.2 Plot
Characters
On the overworld and within dungeons, random encounters with enemies can be fought to improve each
character's attributes.* [6] Unlike the original Final
Fantasy, players could not upgrade their characters'
classes. The game is also one of the few games in the
series to not use experience-based levels. Instead, each
character participating in battle develops depending
on what actions they take. For instance, characters
who frequently use a particular type of weapon will
become more adept at wielding a weapon of that type,
and will also increase in physical strength and accuracy.
Attributes include hit points, magic points, magic power,
stamina, strength, spirit, agility, intelligence, and evasion.
Players can also increase their ability to wield certain
types of weapon, and repeated use in combat causes the
ability to level up.* [5]* [6] Hit points (HP) and magic
68
Garethin the PlayStation remake and Richardin Hilda on board is captured by the Dreadnought. When
the Japanese release), who is the rst dragoon to appear the Dreadnought lands to stock up on supplies, the party
in the series.* [5]
rescues Hilda and throws the Sunre into the airship's enWhile Final Fantasy was mostly focused on gameplay, gine. Before escaping from the explosion, the party enHironobu Sakaguchi decided for the second installment counters a dark knight whom Maria thinks she recognizes
to put more emphasis on character development. Care as Leon.
was taken to make the characters feel like real human beings, able to experience various emotions that the player
could similarly feel, such as sadness or happiness.* [8] Final Fantasy II also had playable characters die as part of
the normal storyline. Music composer Nobuo Uematsu
was initially opposed to the creation of these death scenes,
but eventually agreed with Sakaguchi's ideas. In terms of
gameplay, once a guest character would die in a scripted
event, the player would have no means to revive them or
recover their equipment and weapons.* [8]
Firion and the Emperor of Palamecia (
Paramekia Ktei) (named Mateus ( Matiusu)
in Kenji Terada's novelization of the game) are the respective hero and villain representing Final Fantasy II in
Dissidia Final Fantasy, a ghting game featuring characters from across the series. Firion is voiced by Hikaru
Midorikawa in the Japanese version and by Johnny Yong
Bosch in the English version; Mateus is voiced by Kenyu
Horiuchi in the Japanese version and Christopher Corey
Smith in the English version. In the PlayStation's opening FMV of Final Fantasy II, Firion is also voiced by
Yukimasa Obi, while Maria is played by Noriko Shitaya, Guy by Kenta Miyake, and Leon by Takayuki Yamaguchi.
or locations.* [5]* [9] Hironobu Sakaguchi, who had previously served as the main planner for Final Fantasy, assumed the role of director to accommodate for the larger
development team.* [1] Using the experience gained from
the rst installment, which focused more on tting story
2.2.4
Music
2.2.5
69
Unreleased English version
Following the successful North American release of the
original Final Fantasy by Nintendo in 1990, Square Soft,
Square's North American subsidiary, began work on an
English language localization of Final Fantasy II, to be
called Final Fantasy II: Dark Shadow Over Palakia. Assigned to the project was Kaoru Moriyama, whose later
work included script translations for Final Fantasy IV and
Secret of Mana (known as Seiken Densetsu 2 in Japan).
Although a beta version was produced, and the game was
advertised in several Square Soft trade publications, the
long development time, the age of the original Japanese
game and the arrival of the Super Nintendo Entertainment System, the NES's successor console, led Square
Soft to cancel work on the Final Fantasy II localization
in favor of the recently released Final Fantasy IV (which,
to avoid confusing North American players, was retitled
Final Fantasy II to reect the jump in releases).* [5]* [21]
Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow over
Palakia), the project was, by Moriyama's own admission,
still far from complete;We had so very limited memory
capacity we could use for each game, and it was never really translatingbut chopping up the information and
cramming them back in... [Additionally] our boss had
no understanding in putting in extra work for the English
version at that time.* [21] In 2003, when the game was
nally released to English-speaking audiences as part of
Final Fantasy Origins, it was released with a brand new
translation under the supervision of Akira Kashiwagi. A
fan translation of the game was also created prior to the
release of Origins, and makes use of an original translation as the existence of the prototype cartridge was not
common knowledge at the time.* [21]
Re-releases
In addition to its original Famicom release, Final Fantasy
II was re-released on the WonderSwan Color in 2001,
and both singularly and as part of a collection with Final Fantasy I for the PlayStation in 2002. It was released
on the Game Boy Advance in 2004 as part of Final Fantasy I & II: Dawn of Souls, on the PlayStation Portable in
2007, and for the Japanese Wii Virtual Console on June
16, 2009.* [22]
The Final Fantasy III collection included the original
game with only minor changes. The WonderSwan Color
remake of the game was rst released on May 3, 2001,
and later included as a bundle with a special Final Fantasy II edition of the console.* [23] It included completely
redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites,
remixed music by Tsuyoshi Sekito, and full graphical
backgrounds in battle mode.* [24] The PlayStation version featured even more graphical updates over the WonderSwan version, and the soundtrack was again remixed
70
A typical battle scene from the Final Fantasy I & II: Dawn of
Souls remake
and 200,000 abroad.* [33] Despite having only been released in June of that year, as of September 2007 the
PlayStation Portable version had shipped 90,000 copies in
Japan and 70,000 in North America.* [34] Despite these
high sales, the game had sold the least copies of any of
the rst ten main Final Fantasy series.* [33]
The game's re-releases have been more heavily reviewed.
Famitsu magazine scored the WonderSwan version of the
game a 30 out of 40,* [35] and GameSpot noted the Dawn
of Souls ' mostly outdated graphics but praised its length
and bonus content.* [36] IGN noted the great improvement in the translation of the story over Final Fantasy I
and the addition of later Final Fantasy features, such as
being able to save anywhere in the overworld map without a tent or cabin.* [37] The Dawn of Souls release was
named the IGN Game Boy Game of the Monthfor
March 2004, and the package was rated 76th in Nintendo
Power 's Top 200 Games list.* [38]* [39] The dialogue system was thought to be time consuming and stilted, but was
still a milestone for interactivity. The story was considered to be much more involved and deep than the rst
Final Fantasy, as it involved romance and the death of
characters. The game's plot was thought by some reviewers to mirror elements of Star Wars: A New Hope in its
use of an orphan joining a rebellion against an empire
that was building a massive ship, with a captive princess
inside.* [5] GameSpy praised the addition of the ability
to save the game at any time, calling the feature crucial
for a game on a handheld game console, and in contrast
to GameSpot, praised the graphics, saying that while they
were primitive, they werewell-suitedto the Game Boy
Advance.* [40]
The PSP version was met with average reviews.
GameSpot called the level up systemchaoticand noted
that unlike previous versions, this was shipped without a
version of Final Fantasy I. IGN also complained about
the gameplay, saying, If you're the type of player who
puts a higher emphasis on more satisfying gameplay experiences [...] then FF2 denitely isn't the upgrade it
appears to be.Both sources praised the graphics, however.* [41]* [42] GameSpy, however, while echoing similar complaints about thequirky and sometimes confusingleveling system and praises for the graphics, also applauded the supposed decrease in diculty of the game,
which in the reviewers' opinion eliminated the necessity
to abuse the leveling system in order to progress in the
game as the player had to do in the original game.* [43]
2.2.6
Reception
2010-08-26.
[3] Final Fantasy Origins instruction manual. Square Enix.
2003. p. 17. SLUS-05141.
[4] Final Fantasy Origins instruction manual. Square Enix.
2003. pp. 15, 22. SLUS-05141.
[5] Final Fantasy Retrospective: Part II. GameTrailers.
2007-07-23. Retrieved 2012-08-30.
[6] Final Fantasy Origins instruction manual. Square Enix.
2003. p. 22. SLUS-05141.
71
[8] DeWoody, Lucas (2005-08-12). The Fantasy BeginsHistory of Square Vol. 2. Advanced Media Network.
Advanced Media. p. 2. Retrieved 2007-07-07.
[9] Fear, Ed (2007-12-13). Sakaguchi discusses the development of Final Fantasy. Develop. Intent Media.
Retrieved 2008-10-16.
[33] Titles of game software with worldwide shipments exceeding 1 million copies. Square Enix. 2004-02-09. p.
27. Retrieved 2008-03-01.
[35] - II.
Weekly Famitsu. No.915 Pt.2. Pg.112. 30 June 2006.
72
2.2.9
External links
2.3.1
Gameplay
earlier games in the series, Final Fantasy III displays battle messages in text windows, such as theMissdisplayed in the central
box. Like later games in the series, animated messages or symbols
are also shown on the character in question.
73
skill.* [16]
2.3.2
Story
Plot
Setting
One thousand years before the events in the game, on a
oating continent hovering high above the surface of an
unnamed planet, a technologically advanced civilization
sought to harness the power of the four elemental crystals
of light. They did not realize that they could not control such fundamental forces of nature. This power of
light would have consumed the world itself had the light
crystals not had their natural counterparts: the four dark
elemental crystals. Disturbed by the sudden interruption
of the careful balance between light and dark, four warriors were granted the power of the dark crystals to recapture the power of the light crystals. These so-called Dark
Warriors succeeded in their quest, and restored harmony
to the world. But their victory came too late to save the
doomed civilization, whose culture was reduced to ruin,
though their oating continent remained. On that continent, the circle of Gulgans, a race of blind soothsayers
and fortune-tellers, predicted that these events will ultimately repeat.* [18]
Characters
An earthquake opens up a previously hidden cavern in Altar Cave near the village of Ur on the oating continent.
Four young orphans under the care of Topapa, the village
elder, explore the earthquake's impact and come across a
crystal of light. The crystal grants them a portion of its
power, and instructs them to go forth and restore balance
to the world. Not knowing what to make of the crystal's
pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive family
of their mission and set out to explore an overworld outside the area in which they were brought up, in order to
bring balance back to the world.* [18]
Their adventures lead them to discover that there lies a
whole world beyond the boundaries of the oating continent upon which they were living. In the world below,
they discover a warlock named Xande, one of three apprentices to the legendary Archmage Noah, is trying to
possess the crystals of light, so as to bring forth chaos and
disorder. The four warriors eventually arrive at the Crystal Tower where they discover that the Cloud of Darkness
is the source of the recent events. The Cloud attempts to
create a similar situation to the Flood of Light a millennia
earlier so that the world is pulled into the void. The Light
Warriors traverse into the domain of the dark crystals to
free the imprisoned Dark Warriors and defeat the Cloud
of Darkness, thereby restoring the crystals and balance to
the world. In the DS remake, there are also severalside
queststhat can also be completed.* [18]
Final Fantasy III focuses around four orphans from the remote village of Ur, each starting o as an Onion Knight in
the original game, but as Freelancers in the Nintendo DS
remake, which also individualized the party members,
giving them unique appearances (designed by Akihiko The story is virtually the same in the DS version, but with
Yoshida), backstories, personalities and names:
some major dierences in the introductory sequence:
Luneth ( Rnesu) who symbolizes courage, an Luneth goes to the Altar Cave alone, but while exploring
adventurous orphan boy raised in the village of Ur; Arc he trips and falls into a hole created by the earthquake. He
( Aruk) who symbolizes kindness, Luneth's is then beset by goblins, and while he is frantically searchchildhood best friend and a timid yet intelligent young ing for a way out, he comes upon the wind crystal. It tells
man; Rea () who symbolizes aection, a girl him that he has been chosen as a Warrior of Light, desraised in the village of Kazus who tires of her father's tined to restore balance to the world, and there are three
blacksmith training and often runs away from home; and others like him, but before Luneth can ask it to elaborate,
Ingus ( Ingusu) who symbolizes determination, he is teleported to the surface. He returns to Ur, but Elder
a loyal soldier serving the King of Sasune, with a (mutual) Topapa does not elucidate much on the matter. Going to
a corner of town, Luneth nds his friend Arc being bulsoft spot for the princess Sara.* [19]
Xande ( Zande) is the antagonist the party seeks lied by some of the kids. When Luneth intervenes, Arc
to stop for most of the game, though he is eventually re- runs away, heading for the village of Kazus.
vealed to merely be a pawn of the Cloud of Darkness (
Kurayami no Kumo): a malevolent and vicious
deity who wishes to push the world into a state of chaos
and destruction by upsetting the balance between light
and darkness, allowing the Void to consume the world.
Appearing in a female-like form, the Cloud of Darkness
refers to herself in rst-person plural because her two tentacles have minds of their own. Although she initially defeats the Light Warriors, they are resurrected with Unei
and Doga's help, and, with help from the Dark Warriors,
74
2.3.3
Development
Director and story writer Hironobu Sakaguchi, designer Hiromichi Tanaka, character designer Yoshitaka
Amano, scenario writer Kenji Terada, and music composer Nobuo Uematsu returned from the two previous Final Fantasy games to contribute to the development of Final Fantasy III.* [2]* [20] As with the previous two installments of the series, Final Fantasy III was programmed
for the Famicom by Nasir Gebelli. It was the last original
Final Fantasy title on which Gebelli worked.* [21] Midway through the development of the game, Gebelli was
forced to return to Sacramento, California from Japan
due to an expired work visa. The rest of the development sta followed him to Sacramento with necessary
materials and equipment and nished production of the
game there.* [22] At 512k, the completed game was one
of the largest ever released for the Famicom/NES.* [23]
Like many console role-playing games of the era, Final
Fantasy III is noted for its diculty.* [23]
Square developed and released Final Fantasy III during
the same period that Nintendo released its 16-bit Super
Famicom console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that
the original game was never released outside of Japan because Square was focused on developing for Nintendo's
new console.
Square planned to localize and release the game outside Japan, but the game's localization's plans were
scrapped.* [24]
Cancelled WonderSwan Color remake
Bandai unveiled their WonderSwan Color handheld system in 2000 and had immediately headed up a deal with
75
released on September 20, 2012 although it was to be a
downloadable only version outside of Japan where it was
released later that month. In April 2013, Square Enix
released a high-denition port of the remake for the Ouya
console, as a launch title.* [37] A Windows Phone version
was also released on December 27, 2013. Square Enix
also announced an HD release based on the Nintendo DS
version for Steam, which released on May 27, 2014.* [38]
2.3.4 Music
Main article: Music of Final Fantasy III
Hiromichi Tanaka and Tomoya Asano
The music of the Final Fantasy III was composed by regular series composer Nobuo Uematsu. Final Fantasy III
Original Sound Version, a compilation album of almost
all of the music in the game, was released by Square/NTT
Publishing in 1991, and subsequently re-released by NTT
Publishing in 1994 and 2004.* [39] A vocal arrangement
album entitled Final Fantasy III Yky no Kaze Densetsu,
or literally Final Fantasy III Legend of the Eternal Wind,
contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of
Michiaki Kato and Shizuru Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994.* [40]
Selected tracks the game were featured in various Final
Fantasy arranged music compilation albums, including Final Fantasy: Pray and Final Fantasy: Love
Will Grow (with lyrical renditions performed by singer
Risa Ohki),* [41]* [42] and the second and third albums
from Uematsu's progressive metal group, The Black
Mages.* [43]* [44] Several tracks from the game were subsequently remixed and featured in later Square or Square
Enix titles, including Chocobo Racing* [45] and Final
Fantasy Fables: Chocobo's Dungeon.* [46] Several pieces
from the soundtrack remain popular today, and have been
performed numerous times in Final Fantasy orchestral
concert series such as the Tour de Japon: Music from Final Fantasy concert series and the Distant Worlds - Music
from Final Fantasy series.* [47]* [48]
The score was arranged for the Nintendo DS remake by
Tsuyoshi Sekito and Keiji Kawamori, working under Uematsu's supervision.* [49] The soundtrack was released as
an album by NTT Publishing in 2006 as Final Fantasy
III Original Soundtrack, with revamped versions of the
tracks plus some additional tracks.* [50]
2.3.5 Reception
76
2.3.6
Legacy
Fantasy III (
III Yky no Kaze Densetsu Fainaru Fantaj Suryori), a manga serialization of Final Fantasy III illustrated
by Yu Kinutani. Based on the original story by Kenji
Terada, the manga chronicles the events that take place
throughout the course of the game. It was subsequently
collected into three tankbon under Kadokawa Shoten's
Dragon Comics imprint: Legend of the Eternal Wind 1,
2, and 3.* [68]
The Onion Knight and the Cloud of Darkness are the respective hero and villainess representing Final Fantasy
III in Dissidia Final Fantasy, where they are voiced by
Jun Fukuyama and Masako Ikeda, respectively, in the
Japanese version, and by Aaron Spann and Laura Bailey,
respectively, in English.* [69] The characters reprise their
roles in the sequel, Dissidia 012 Final Fantasy.* [70]
From 1991 to 1992, Kadokawa Shoten's Famicom gaming magazine, Maru Katsu Famicom ( [14] Gantayat, Anoop (2004-10-07). Miyamoto Speaks to
Final Fantasy Producer. IGN. Retrieved 2006-09-03.
) published Legend of the Eternal Wind, from Final
77
[36] "IIIiPhone
". Famitsu (in Japanese). Enterbrain. 201102-24. Retrieved 2011-02-27.
[37] Karmali, Luke (2012-07-31).Final Fantasy III Launching on Ouya - IGN. IGN. Retrieved 2012-10-22.
[38] http://www.destructoid.com/
final-fantasy-iii-coming-to-steam-with-achievements-and-enhanced-graphic
phtml
[39] Gann, Patrick; Schweitzer, Ben (2006-06-17). Final
Fantasy III OSV. RPGFan. Retrieved 2008-03-27.
[40] Gann, Patrick (2000-05-06). Final Fantasy III Yky
no Kaze Densetsu. RPGFan. Retrieved 2008-03-27.
[41] Gann, Patrick.Final Fantasy Vocal Collections II [Love
Will Grow]". RPGFan. Retrieved 2008-07-24.
[42] Gann, Patrick. Final Fantasy Vocal Collections I -Pray". RPGFan. Retrieved 2008-07-24.
[43] Jones, Jesse. Final Fantasy ~ The Black Mages II: The
Skies Above. RPGFan. Retrieved 2008-07-14.
[30] Square Enix; Matrix Software (2006-11-14).Final Fantasy III. Nintendo DS. Square Enix Co., Ltd. Scene:
sta credits.
[53] Parish, Jeremy (2006-11-10). Final Fantasy III (Nintendo DS)". 1UP.com. Retrieved 2008-07-16.
[34] Shoemaker, Brad (2006-07-20). Final Fantasy III Update. GameSpot. Retrieved 2006-08-31.
[35] Final Fantasy III. Computer and Video Games. Retrieved 2008-07-16.
78
since been rereleased for many other platforms with varying modications. The game was re-titled Final Fantasy
II during its initial release outside of Japan as the original Final Fantasy II and Final Fantasy III had not been
released outside of Japan at the time. However, later localizations used the original title.
2.4.1 Gameplay
2.3.9
External links
79
visuals and to make airship travel more dramatic by scaling and tilting the ground for a bird's eye view.* [7]
2.4.2 Plot
Setting
Most of Final Fantasy IV takes place on Earth, also
known as the Blue Planet,* [8] which consists of a surface world (or Overworld), inhabited by humans, and
an underground world (or Underworld), inhabited by the
Dwarves. An articial moon orbits the planet, upon
which the Lunarians live. The Lunarians are a race of
beings originally from a world which was destroyed, becoming the asteroid belt surrounding the Blue Planet, and
are identied by a moon-shape crest on their foreheads.
They created the articial moon, resting until a time when
they believe their kind can co-exist with humans.* [3] A
second, natural moon orbits the Blue Planet as well, although it is never visited in the game.
Characters
Main article: Characters of the Final Fantasy IV series
Final Fantasy IV oers twelve playable characters, each
with a unique, unchangeable character class. During the
game, the player can have a total of ve, or fewer, characters in the party at any given time. The main character,
Cecil Harvey, is a dark knight and the captain of the Red
Wings, an elite air force unit of the kingdom of Baron.
He serves the king alongside his childhood friend Kain
Highwind, the commander of the Dragoons. Rosa Farrell is a white mage and archer, as well as Cecil's love
interest. The Red Wings' airships were constructed by
Cecil's friend, the engineer Cid Pollendina.* [3]
During his quest, Cecil is joined by others, including
Rydia, a young summoner from the village of Mist;
Tellah, a legendary sage; Edward Chris von Muir, the
prince of Damcyan and a bard; Yang Fang Leiden, the
head of the monks of Fabul; Palom and Porom, a white
mage and a black mage, twin apprentices from the magical village of Mysidia; Edward EdgeGeraldine, the
ninja prince of Eblan; and Fusoya, the guardian of the
Lunarians during their long sleep.
Zemus is the main antagonist of the game. He wishes to
destroy the human race so that his people can populate
the earth. He uses Golbez to do this by controlling him
and Kain with his psychic powers to activate the Giant of
Babil, a huge machine created to carry out the genocide.
Story
Final Fantasy IV begins as the Red Wings are attacking
the city of Mysidia to steal their Water Crystal. When Ce-
80
cil, Captain of the Red Wings, afterwards questions the
king's motives, he is stripped of his rank and sent with
Kain, his friend and Captain of the Dragoons, to deliver
a package to the Village of Mist.* [9] There, Kain and
Cecil watch in horror as monsters from inside the package destroy the village. A young girl, Rydia, is the only
survivor and summons an earthquake in anger, separating
Cecil and Kain.* [10] Cecil awakens afterward and takes
the wounded Rydia to a nearby inn. Baron soldiers come
for Rydia but Cecil defends her,* [11] and she joins him
on his journey.
It is revealed that Rosa, Cecil's love interest, had followed
him and is extremely ill with a fever. Soon after this, Cecil and Rydia meet Tellah, who is going to Damcyan Castle to retrieve his eloping daughter, Anna.* [12] However,
Anna is killed when the Red Wings bomb the castle. Edward, Anna's lover and the prince of Damcyan, explains
that the Red Wings' new commander, Golbez, did this to
steal the Fire Crystal for Baron as they had stolen the Water Crystal from Mysidia.* [13] Tellah leaves the party to
seek vengeance on Golbez for Anna's death.* [14] After
nding a cure for Rosa, the party decides to go to Fabul to
protect the Wind Crystal. Here they meet Master Yang, a
warrior monk serviced to the kingdom and the protection
of the crystal. The Red Wings attack, and Kain reappears
as one of Golbez's servants. He attacks and defeats Cecil;
when Rosa intervenes, Golbez kidnaps her and Kain takes
the crystal.* [15] On the way back to Baron, the party is
attacked by Leviathan and separated.
Cecil awakes alone near Mysidia. When he enters the
town, he nds that its residents hold him in utter contempt
for the prior attack on their town. Through the Elder of
Mysidia, he learns that to defeat Golbez, he must climb
Mt. Ordeals and become a Paladin.* [16] Before embarking on his journey, he is joined by the twin mages, Palom
and Porom. On the mountain he encounters Tellah, who
is searching for the forbidden spell Meteor to defeat Golbez.* [17] Casting aside the darkness within himself, Cecil becomes a Paladin, while Tellah learns the secret of
Meteor. Upon reaching Baron, the party discovers an
amnesiac Yang and restores his memory. The party then
confronts the King, only to discover that he had been replaced by one of Golbez's minions.* [18] After defeating
him, Cid arrives and takes them to one of his airships, the
Enterprise. On the way, the party enters a room boobytrapped by Cagnazzo, where Palom and Porom sacrice
themselves to save Cecil, Tellah, Cid, and Yang.
On the moon, the party meets the sage Fusoya, who explains that Cecil's father was a Lunarian.* [25] Fusoya
also explains that a Lunarian named Zemus plans to destroy life on the Blue Planet so that the Lunarians can
take over, using Golbez to summon the Giant of Babil, a colossal robot.* [26] The party returns to Earth and
the forces of the two worlds attack the Giant, including
Palom and Porom, who have been revived. After the
party breaks the robot, Golbez and Kain confront them,
only to have Fusoya break Zemus' control over Golbez,
in turn releasing Kain. Cecil learns that Golbez is his
older brother.* [27] Golbez and Fusoya head to the core
of the moon to defeat Zemus, and Cecil's party follows.
In the moon's core, the party witnesses Golbez and Fusoya kill Zemus, but then quickly fall to his resurrected
form, the spirit Zeromus.* [28] Cecil and his allies defeat
Fusoya and Golbez opt to
On the airship, Kain appears and demands Cecil retrieve Zeromus. Following the battle,
*
leave
Earth
with
the
moon.
[29]
*
the nal crystal in exchange for Rosa's life, [19] which
the party obtains with assistance from a bedridden Ed- During the epilogue, the majority of the cast reunites to
ward. Kain then leads the party to the Tower of Zot, celebrate Cecil and Rosa's wedding and their coronation
where Rosa is imprisoned. At the tower's summit, Gol- as Baron's new king and queen, while Kain is seen atop
bez takes the crystal and attempts to ee. Tellah casts Mt. Ordeals, having vowed to atone for his sins.
Meteor to stop Golbez, sacricing his own life in the process. However, the spell only weakens Golbez, ending
his mind control of Kain.* [20] Kain helps Cecil rescue
Rosa, who teleports the party out of the collapsing tower
2.4.3
Development
81
The game's script had to be reduced to one fourth of its
original length due to cartridge storage limits, but Tokita
made sure only unnecessary dialoguewas cut, rather
than actual story elements. As the graphical capacities of
the Super Famicom allowed Yoshitaka Amano to make
more elaborate character designs than in the previous installments, with the characters' personalities already evident from the images, Tokita felt the reduced script length
improved the pacing of the game.* [34]* [42] Still, he acknowledges that some parts of the story were unclear
or were not looked at in depthuntil later ports and
remakes. One of the ideas not included, due to time and
space constraints, was a dungeon near the end of the game
where each character would have to progress on their own
this dungeon would only be included in the Game Boy
Advance version of the game, as the Lunar Ruins.* [34]
Music
Main article: Music of Final Fantasy IV
The score of Final Fantasy IV was written by longtime
series composer Nobuo Uematsu. Uematsu has noted
that the process of composing was excruciating, involving trial and error and requiring the sound sta to spend
several nights in sleeping bags at Square's headquarters.
His liner notes were humorously signed as being written at
1:30 AM in the oce, naturally.* [43] The score was
well received; reviewers have praised the quality of the
composition despite the limited medium.* [4]* [44] The
trackTheme of Lovehas even been taught to Japanese
school children as part of the music curriculum.* [45] Uematsu continues to perform certain pieces in his Final
Fantasy concert series.* [46]
Three albums of music from Final Fantasy IV have been
released in Japan. The rst album, Final Fantasy IV:
Original Sound Version, was released on June 14, 1991
and contains 44 tracks from the game. The second album, Final Fantasy IV: Celtic Moon, was released on October 24, 1991, and contains a selection of tracks from
the game, arranged and performed by Celtic musician
Mire Breatnach. Lastly, Final Fantasy IV Piano Collections, an arrangement of tracks for solo piano performed
by Toshiyuki Mori, was released on April 21, 1992 and
began the Piano Collections trend for each successive Final Fantasy game. Several tracks have appeared on Final
Fantasy compilation albums produced by Square, including The Black Mages and Final Fantasy: Pray. Independent but ocially licensed releases of Final Fantasy IV
music have been orchestrated by such groups as Project
Majestic Mix, which focuses on arranging video game
music.* [47] Selections also appear on Japanese remix albums, called djin music, and on English remixing websites such as OverClocked ReMix.* [48]
82
2.4.4
Re-releases
2.4.5
Reception
83
and battles.On the other hand, Martin Alessi, who disliked role-playing games, gave it a 7. They gave the game
an award for 1991's Best RPG Video Game, stating that
theMode 7 is great here and Square does a spectacular
job in using it to zoom in and away from the planetand
that the quest is huge and also one of the most dicult
ever attempted in a video game.* [81]
GamePro rated it a perfect 5 out of 5 score in its March
1992 issue.* [69] The reviewer Monty Haul stated that
it truly redenes the standards for fantasy adventure
games,proclaiming that one-dimensional characters,
needless hack 'em combat, and linear gameplay will be
things of the past if other RPGs learn a lesson or two from
this cart,concluding that itis one small step for Square
Soft, and one giant leap for SNES role-playing games.
*
[81] In the November 1993 issue of Dragon, Sandy Petersen gave it an Excellentrating. He criticized the
stylizedcombat system and the graphics asinferiorto
Zelda, but praised how every spell has a dierent onscreen eectand the diculty for being just about
rightwhere bossesnearly beat you every timeunlike
other RPG's such as Ultima where enoughadventuring
makes it possible to trashenemies with ease.He
praised thegreatmusic, preferring it over Zelda, stating what itlacks in graphics, it more than makes up for
in sound.He praised the story in particular, noting that,
in a departure from other RPGs where the party always
sticks together through thick and thin,the characters
have their own motives for joining and leaving the group,
with one that even betraysthem. He stated that it is
likefollowing the storyline of a fantasy novel,comparing it to The Lord of the Rings and Man in the Iron Mask,
concluding that, because the characters often spoke up
for themselves,he got much more attachedto the
party than in any other computer game.* [73]
Retrospectively, major reviewers have called Final Fantasy IV one of the greatest video games of all time, noting that it pioneered many now common console roleplaying game features, including the whole concept of
dramatic storytelling in an RPG.* [86]* [87] Reviewers have praised the game for its graphics, gameplay and
score,* [50]* [86] and have noted that Final Fantasy IV
was one of the rst role-playing games to feature a complex, involving plot.* [6]* [44] However, retrospective reviews have heavily criticized the game's original SNES
release for the poor quality of its English-language translation.* [44]* [50]
It has been included in various lists of the best games of
all time. Nintendo Power included it in the 100 Greatest Nintendo Gameslists, placing it ninth in 1997's issue 100,* [88] and twenty-eighth in 2005's issue 200.* [89]
IGN included it in its top 100 lists of the greatest games
of all time, ranking it #9 in 2003, as the highest-ranking
RPG,* [90] and at #26 in 2005, as the highest rated Final Fantasy title on the list.* [91] In 2007, it was ranked
at #55, behind Final Fantasy VI and Final Fantasy Tactics.* [92] Famitsu released a reader poll in 2006 ranking
84
it as the sixth best game ever made.* [93] It was also list 2.4.7 See also
among the best games of all time by Electronic Gaming
Monthly in 2001* [94] and 2006,* [95] Game Informer in 2.4.8 References
2001* [96] and 2009,* [97] GameSpot in 2005,* [98] and
[1] Interview with Hironobu Sakaguchi. Shkan Famitsu.
GameFAQs in 2005,* [99] 2009* [100] and 2014.* [101]
Final Fantasy Collection sold over 400,000 copies in
1999, making it the 31st best selling release of that year
in Japan.* [102] Weekly Famitsu gave it a 54 out of 60
points, scored by a panel of six reviewers.* [56] The Game
Boy Advance version, Final Fantasy IV Advance, was met
with praise from reviewers,* [70] although a few noted the
game's graphics do not hold up well to current games, especially when compared to Final Fantasy VI.* [50]* [103]
Reviewers noted that some fans may still nitpick certain
errors in the new translation.* [86] The Nintendo DS version of the game was praised for its visuals, gameplay
changes and new cutscenes.* [104]* [105]* [106] It was a
nominee for Best RPG on the Nintendo DS in IGN's 2008
video game awards.* [107]
ASCII Corporation. 1998-06-05. Archived from the original on 2011-02-06. Retrieved 2011-02-06.
[2] Square Co., ed. (1991). Final Fantasy II instruction manual. Square Co. p. 74. SFS-F4-USA-1.
[3] Final Fantasy Retrospective: Part III. GameTrailers.
2007-07-30. Retrieved 2008-04-16.
[4] Review of Final Fantasy IV. AllRPG. 2003-06-14.
Archived from the original on 2007-07-06. Retrieved
2006-09-12.
[5] Final Fantasy Advance instruction manual. Square Enix.
2005. p. 22. AGB-BZ4E-USA.
[6] Alley, Jake (2001-10-29).Birth of the plot-driven RPG
. RPGamer. Retrieved 2006-09-10.
[7] Palley, Steve (2005-09-09). Sail to the Moon: Final
Fantasy II. GameSpot. Retrieved 2006-03-07.
2.4.6
Legacy
[8] Fusoya: Long ago, the world that lay between the Red
Planet and the Great Behemoth stood at the verge of destruction, both terrible and complete. The last survivors
of that devastation boarded a ship and escaped to the Blue
Planet. / Cecil: Blue Planet? / Fusoya: The one that you
call home. But your planet was still in the midst of its evolution, you see. And so those travelers created a second
moon for the planet, and there they settled into a long and
quiet slumber. Square Enix (2008-07-22).Final Fantasy
IV DS. Nintendo DS. Square Enix.
[9] King of Baron: This is most unfortunate, but I can place
no trust on one who oers none in return. I hereby relieve
you of command of the Red Wings. / Cecil: My liege!
/ King: You will go now to the Valley of Mist instead.
There is a task I would have you do. A phantom creature haunts the borders of that land-the Eidolon of Mist.
You will slay it and deliver this ring to the village that lies
beyond they will know its meaning. Be gone by rst
light in the morning! Square Enix (2008-07-22). Final
Fantasy IV DS. Nintendo DS. Square Enix.
[13] Edward: The Red Wings laid siege to us, led by a man
named Golbez. Square Enix (2008-07-22). Final Fantasy IV DS. Nintendo DS. Square Enix.
[14] Tellah: Tears do not bring back the dead, boy! Anna's
death must be avenged. I'll nd this Golbez! Square Enix
(2008-07-22). Final Fantasy IV DS. Nintendo DS.
Square Enix.
85
was hoping I'd get to see your kids someday, but, well-someone's got to keep Yang company! You get yourselves
back to Baron. Talk to my boys there! / Rydia: But Cid!
You'll die! / Cid: And so young, too! Square Enix (200807-22). Final Fantasy IV DS. Nintendo DS. Square
Enix.
[15] Kain: It's been some time, Cecil. / Cecil: Kain! You're
alive! / Kain: I am. / Cecil: You'll ght, then? / Kain: Of
course. That's the very reason I've come. But, Cecil...The [23] Golbez: Kain...Return to me, my pawn...Deliver to me
the Crystal... / Cecil: Golbez! / Cecil: Kain! / Rosa:
one I'll ght is you! / Cecil: Kain!? / Kain: A duel,
Don't listen! Resist him! / Kain: It's alright. I...I'm back
Cecil! / Cecil: What do you mean? / Kain: Draw your
in control of myself. / Edge: You lthy double-crosser! /
blade! Square Enix (2008-07-22).Final Fantasy IV DS
Rosa: Kain. What are you doing!? /Golbez: You under. Nintendo DS. Square Enix.
estimate the strength of my abilities. I had but slackened
[16] Elder: First you must ascend the mountain and trade your
your friend's leash, waiting for the proper moment to pull
dark sword for one of light. Should the hallowed light
it taut. With this nal Crystal, the Tower of Babil will be
deem you worthy, you will be made a paladin--a warrior
made complete. Come, Kain. / Cecil: Kain! Don't listen
of virtue. But know it will be no easy trail. Many are the
to him! Kain! / Kain: The Crystals are all assembled.
man who have scaled the mountain, but not one has reWe can open the way to the moon at last! Square Enix
turned. Will you try where all others have failed? / Cecil:
(2008-07-22). Final Fantasy IV DS. Nintendo DS.
I will! Square Enix (2008-07-22).Final Fantasy IV DS
Square Enix.
. Nintendo DS. Square Enix.
[24] Elder: She is risen! The promised Ship of Light... The
[17] Cecil: Weren't you planning to go after Golbez?. /Tellah:
Lunar Whale! Square Enix (2008-07-22).Final Fantasy
Yes, but my magic is no match for a man of his strength.
IV DS. Nintendo DS. Square Enix.
I've been searching for the legendary magic of Meteor. It
has been long sealed away, and I know not where. But [25] 'Cecil: And the Lunar Whale, where did it come from?
/ Fusoya: Ah, the ship...My younger brother Kluya built
I feel a powerful aura radiating from this place. I believe
that vessel long ago, and ew it to the Blue Planet. He took
the spell I seek may well rest within this mountain. Square
with him several of our secrets, such as the ones employed
Enix (2008-07-22). Final Fantasy IV DS. Nintendo
in your Devil's Road and in airships--a gift to your people.
DS. Square Enix.
Kluya was fascinated by your planet and wished to know
[18] Cecil: What have you done with the king!? / King of
more about it. And while he was there, he fell in love
Baron: Would you like to go and see him, that king of
with a woman of your planet. Square Enix (2008-07-22).
yours? You best not mistake me for another Scarmiglione.
Final Fantasy IV DS. Nintendo DS. Square Enix.
How one as weak as he came to be crowned an archend
is something I will never know. Mwa ha ha! / Cecil: Then [26] Fusoya: He thought it t that we should simply raze all
existing life on the Blue Planet and claim it as our own. /
you're one of them! / King of Baron: Behold! I am the
Rydia: That's horrible... / Fusoya: Yes. And so I used
Drowned King, Cagnazzo--archend of water and sworn
my powers to force him into hibernation with the others.
servant of Golbez! Square Enix (2008-07-22). Final
But as he slept, his will grew stronger and took on a conFantasy IV DS. Nintendo DS. Square Enix.
sciousness all its own. It reached out to men with tainted
[19] Cecil: Where's Rosa? She's safe, I trust. / Kain: Heh.
hearts on your planet, twisting them into beings yet darker
Worried about her, are you? If you wish to see Rosa alive,
still. And through them, he began to gather the Crystals.
fetch me the Earth Crystal from the land of Troia.Square
/ Cecil: So he was manipulating Golbez! / Edge: Does
Enix (2008-07-22). Final Fantasy IV DS. Nintendo
this guy have a name? / Fusoya: His name is Zemus. The
DS. Square Enix.
Crystals function as a source of energy you see. I fear he
has gathered them in order to activate the interdimenional
[20] Golbez: So, the old man's interference severed my hold
elevator within the Tower of Babil. With it, he will be able
over you. No matter. Your purpose is served. Do not
to transport the Giant of Babil to your planet and use it to
think this aront will be forgiven. / Cecil: Why...why now
extinguish all life there.Square Enix (2008-07-22).Final
stay your hand?/Golbez: You're--You..But--how?...? We
Fantasy IV DS. Nintendo DS. Square Enix.
will nish this another time. Square Enix (2008-07-22).
Final Fantasy IV DS. Nintendo DS. Square Enix.
[27] Golbez: My father... His name was Kluya. / Rosa: That
you're Cecil's own... / Edge: Brother!? Square Enix
[21] Cecil: Kain, we've lost the Earth Crystal. Golbez holds
(2008-07-22). Final Fantasy IV DS. Nintendo DS.
all them now. / Kain: No. he holds four. / Rosa: You
Square Enix.
mean to say there are more? / Cid: Come to think it, I've
heard tales of others! You speak of the Dark Crystals? / [28] Zeromus: I am the wellspring of darkness, fed by ZeKain: I do. / Kain: There is more. He said when all of
mus's unbridled hate. I am He who is called Zeromus...
the Crystals were gathered, the way to the moon would be
I am He who know naught but hate! Square Enix (2008opened. Square Enix (2008-07-22). Final Fantasy IV
07-22). Final Fantasy IV DS. Nintendo DS. Square
DS. Nintendo DS. Square Enix.
Enix.
[22] Cid: Once you breach surface, I'll seal o that hold for
good--with this! / Rosa: No! Not you too! / Cid: I
86
[38] Square Enix; Matrix Software (2008-07-22). "Final Fantasy IV". Nintendo DS. Square Enix, Inc. Scene: sta
credits.
[64] Chris Greening. Masashi Hamauzu Arranges PSP's Final Fantasy IV Collection. SquareSound. Retrieved
2013-02-13.
[48] Game: Final Fantasy IV (1991, Square, SNES) - OverClocked ReMix. OverClocked ReMix. Retrieved 200809-26.
87
[97] Game Informer's Top 200 Games of All Time, Game Informer, 2009
[92] IGN's Top 100 2007 | 55 Final Fantasy II. IGN. 2007. [114] 1UP Sta (2009-03-25). GDC 2009: Nintendo's Iwata
Retrieved 2009-12-09.
Keynote Liveblog!". 1UP.com. Retrieved 2009-08-10.
88
tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the Blue
Planet.* [3] Largely utilizing assets, locations, and mechanics from its predecessor, the title nevertheless incorporates higher quality character graphics and several new
gameplay systems.* [7]* [8]
2.5.1 Gameplay
2.4.9
External links
Nintendo Final Fantasy IV Advance Ocial Website. Archived from the original on 2008-01-29.
Square Enix Final Fantasy IV Advance Ocial
Website (Japanese)
Square Enix Final Fantasy IV for Mobile Ocial
Website (Japanese)
Final Fantasy IV: The After Years uses most of the gameplay features of Final Fantasy IV, including random encounters and the Active Time Battle (ATB) system, which
originated with Final Fantasy IV. It also retains a number of the graphical enhancements from the WonderSwan
Color and Game Boy Advance versions of Final Fantasy IV, while further improving the quality of character
sprites to a level comparable with those of Final Fantasy
VI.* [7]
The battle system uses a new feature called the Age of
the Moon, reecting the game's lunar phases changing
with each rest at an inn, or over a set period of in-game
time. The altering phases change physical and magical attack powers for both player characters and enemies. Certain rare monsters also only appear during certain lunar
phases.* [8] The game also introduces a new type of combination attack known as a Bandability. Similar to
the Double and Triple Techs of Chrono Trigger, these allow two or more characters to coordinate separate commands into a single new attack at the cost of MP from
all involved. Band abilities are extremely powerful, and
there are over 70 dierent combinations in all.* [8]
Set 17 years after Final Fantasy IV, The After Years fol- 2.5.2
lows the original cast and their descendants in episodic
Plot
89
tacked by a group of monsters, and is about to be killed
when he is rescued by a Hooded Man. As the two head towards Mysidia, the game intercuts to Mt. Ordeals, where
Kain is heading out towards Baron. Along the way, he
gathers the Crystals of Air, Earth, Fire and Water at the
request of the Mysterious Woman. Eventually, he kidnaps Rosa as well, stating that he is planning to kill Cecil
so he can have Rosa for himself. Meanwhile, Ceodore,
the Hooded Man, and Edward intercept Kain in front of
Cecil's throneroom. At this point, it is revealed that the
Hooded Man is in fact the real Kain, and the Kain that
has taken the crystals and Rosa is Kain's dark half.
After their duel, the true Kain wins and becomes a Holy
Dragoon. Kain, Ceodore, Rosa and Edward continue on
their way to meet Cecil as the rst episode ends.
90
resume their lives. Cecil informs Ceodore that he shall male characters in order to make their clothing less reserve in the Red Wings under the command of Kain. Ce- vealing.
cil also orders all of Baron's airships to be disarmed and
instead be used to help the other kingdoms rebuild after
2.5.4 Releases
the devastation caused by the second moon.
2.5.3
Development
Originally released to the Japanese mobile phone market as Final Fantasy IV the After: Tsuki no Kikan, the
rst two installments of the episodic game, Prologue
and Ceodore's Tale, were published simultaneously
for each individual platform. A series of eight supplemental tales were then released in intervals of about four
weeks. These were followed by a seminal installment,
Shketsu Hen 'Tsuki no Inryoku'" (lit.Gathering Tale:
Gravitation of the Moon), which required that the player
has completed the supplemental Kain's Tale. The
game's nale was released in two parts as Shsh Zenpen 'Shingetsu'" (lit. Last Chapter Part One 'The True
Moon'") and Shsh Khen 'Hoshikui'" (lit. Last
Chapter Part Two 'The Planet Eater'").
An enhanced port of the game was published through
the WiiWare service in 2009. Although it retained the
episodic format used in the mobile version, the release
structure was modied. The player purchases the main
story consisting of the Prologue, Ceodore's Tale
and Kain's Tale, while the additional supplemental
installments were subsequently released as add-ons. The
penultimate episode and the two-part nale were combined into a single nal installment called The Crystals: The Planet Eater. In both versions, the player is
able to save their settings as well as their characters' status and equipment at the end of gameplay, and can also
further explore each tale to discover new items and complete special tasks. The complete game was bundled with
Final Fantasy IV and a new scenario (Final Fantasy IV:
Interlude) as the PlayStation Portable compilation Final
Fantasy IV: The Complete Collection, released in 2011. A
3D remake in the same vein as the 3D remake of Final
Fantasy IV was released for iOS and Android on November 24, 2013.
2.5.5 Reception
91
saying that it had a disjointed, poorly constructed nar- [17] Jeremy Dunham (2009-06-17). Final Fantasy IV: The
After Years Review. IGN. Retrieved 2009-06-21.
rativeand an excessively high encounter rate, and criticized recycledcontent such as the music, graphics,
environments, and story.* [18] Jason Schreier of Kotaku [18] Lark Anderson (2009-06-17). Final Fantasy IV: The
After Years Review for Wii. GameSpot. Retrieved
also gave the game an extremely negative review, calling
2009-06-21.
*
itthe worst Final Fantasy game. [19] The After Years
was nominated for Game of the Year by Nintendo Power, [19] http://kotaku.com/5924569/
as well as WiiWare Game of the Year.* [20]
forget-mystic-quest-this-is-the-worst-final-fantasy-game
2.5.6
See also
2.5.7
References
[20] Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 73.
[1] http://dlgames.square-enix.com/ff/ff4tay/en/
[2] Yin-Poole, Wesley (26 September 2013). FF4: The
After Years iOS and Android port out this winter.
Eurogamer. Gamer Network. Retrieved 29 September
2013.
[3] A new tale about the moon is spun on mobile phones
Final Fantasy IV the After: Tsuki no Kikan[Interview
and Pictures]". 2007-12-21. Retrieved 2007-12-21.
[4] Square Enix Announces New Downloadble Titles for
Nintendo's Wii (Press release). Square Enix. 2009-0325. Retrieved 2009-03-25.
[10]
[11]
[12]
IV
5 100
" (in Japanese). Retrieved 2008-08-03.
92
2.6.1
Gameplay
Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Players navigate from a topdown perspective; a traversable overworld connects the
various towns, dungeons, and other points of interest.
The player can traverse the overworld by foot, Chocobo,
hydra-guided ship, wind drake, or airship, depending on
the situation. Most towns contain scattered inns for resting, shops for purchasing equipment, and people from
whom the player can gain information. The player may
also embark on several side quests that become available
as the story progresses.* [6] Characters grow in strength
by gaining experience points from random encounters
with monsters on the overworld or in a dungeon. Experience culminates in a level up, in which character The Job System is a dening feature of Final Fantasy V
attributes, such as hit points or magic power, increase.
A menu-based management system allows the player to
equip, heal, and change each character's selected job out- points.* [7] Characters gain job levels after accumulating
side of battle as well as to save the game's progress.* [7] AP; as with regular levels, the required amount of expeFinal Fantasy V is the second Final Fantasy game to use rience increases after each job level. AP and job levels
the Active Time Battle (ATB) system, in which time ows do not transfer from class to class. As job levels increase,
continuously for both the player and enemies during com- new skills become available for the character to use in a
bat.* [7] This system was rst established in Final Fantasy new form of customization; characters learn job-specic
IV, but in that game there was no way to visibly anticipate abilities that may be transferred to a new job. For examwhich character's turn would come up next.* [8] In Final ple, a character with the Knight job who has also earned
Fantasy V, the player can see which playable character's job levels as a Black Mage may set Black Magic as a secturn is next in battle, in the form of a time gaugeor ondary command, enabling both Black Mage and Knight
ATB Barwhich lls according to a character's speed. abilities in battle. The nature of these abilities varies;
When the selected character's turn arrives, the player can while some serve as special commands in battle, others
execute one of several commands, such as attacking the may be innate to the class or activated automatically when
enemy with an equipped weapon, using a special ability conditions are met, such as the Thief's Cautionskill,
*
sysor item, or changing the character's row position.* [9] The which prevents rear attacks from enemies. [11] This
*
tem
allows
for
deeper
customization
of
characters.
[12]
ATB mechanic with a gauge, as seen in Final Fantasy V,
is used in four of the following titles in the series.* [1]
2.6.2 Plot
Job System
Setting
See also: Final Fantasy character classes
The main feature of the gameplay of Final Fantasy V
is the Job System. Players can freely select jobs (also
called classes) for their characters to master, allowing each character to gain special abilities and potentially
master all 22 jobs (26 in the Game Boy Advance version).
Each character begins with only the Freelancerclass;
to gain access to new jobs, players must acquire crystal
shards.* [7] This system is basically an improved version
of the one in Final Fantasy III; several older jobs were either reused or revamped for Final Fantasy V, such as the
Black Mage and Thief. The game also introduces several classes to the series, including the Blue Mage, Time
Mage, and Mime.* [10] Each of these classes has been
featured in numerous Final Fantasy installments since.
93
Story
Final Fantasy V begins on a day when the world's wind
currents begin to slow and stale. Deeply troubled by this
occurrence, the king of Tycoon makes ready to travel to
the Wind Shrine on the back of his drake, quelling the
worries of his daughter, Princess Lenna. Upon arriving
at the Shrine, the king bears witness to the Wind Crystal
shattering before his eyes.
a recurring mini-boss in the second half of the game. Gilgamesh has also appeared in newer Final Fantasy titles,
such as Final Fantasy VIII, Final Fantasy XII,* [16]* [17]
Final Fantasy XIII-2 as downloadable content, and Final
Fantasy XIV: A Realm Reborn. Concept art for the characters was designed by Yoshitaka Amano; he has oered
such artwork for every main Final Fantasy installment
since the original.
94
warlock's powers. At the sight of his granddaughter's capture, Galuf frees himself and battles Exdeath to the point
of death, refusing to fall until the creature ees. Collapsing from his wounds, Galuf dies despite the party's efforts to save him, imparting his abilities to Krile.* [21]
The party pursues Exdeath to his tower and defeats him,
but the remaining Crystals shatter and the worlds are reunited.
2.6.3
Development
The ocial English translation of Final Fantasy V began shortly after the release of the Japanese version. The
game was to be titled "Final Fantasy III" in North America, but the project fell through.* [31] Square then announced that due to its diering tone and much higher
diculty from the rest of the series, they would be releasing it in North America as a standalone game with
a yet-to-be-determined title, rather than part of the Final Fantasy series.* [32] This plan was quickly aborted.
Translator Ted Woolsey explained in a 1994 interview,
"[Final Fantasy V is] just not accessible enough to the
average gamer.* [33] Rumors circulated that a second
attempt at localization would be made and that the game
would be titled Final Fantasy Extreme, but this attempt
was also canceled. A third attempt was made to port the
game to Microsoft Windows-based personal computers
for North American release by developer Top Dog Software, but this was canceled.* [31] Another attempt to port
the game to Windows for North America was handled
by Eidos Interactive" circa 1998 (but it is unclear whether
this is the same version Top Dog Software was working
on or an actual fourth attempt).* [34] The continual canceling of the localization angered fans and led to Final
Fantasy V becoming one of the rst games to receive a
complete fan translation.* [31]
2.6.4
95
to save their games, a graphical error would occur.* [51]
Square then released a statement that only the look of the
save screen was corrupted, and saving was still possible,
and if players wished, repeatedly going into and out of
the save screen would make a normal screen eventually
appear.* [51] This incompatibility was xed for the PAL
and Greatest Hits releases of Final Fantasy Anthology.
Final Fantasy V was ported a second time by Tose to
the Nintendo Game Boy Advance as Final Fantasy V
Advance, which was released on October 12, 2006, in
Japan, November 6, 2006, in North America, and April
20, 2007, in Europe.* [52] Similar to the Game Boy Advance re-releases of its predecessors, this version features updated graphics, though the changes are very subtle.* [53] Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new dungeon called The Sealed Temple, and a new optional
boss from the back story of Final Fantasy V, Enuo, which
was designed by Tetsuya Nomura, the monster designer
of the original game.* [53]* [54] In addition, the game included a bestiary, a quick save function, music player, and
additional equipment in the style of previous Game Boy
Advance re-releases.* [55] Like the remakes of its predecessors, Final Fantasy V Advance featured a new English
translation.* [53]
The original version of the game was released on the
Virtual Console in Japan in January 2011 for the Wii and
in March 2014 for the Wii U, and the PlayStation version
of the game was re-released on the PlayStation Network
as a PSone Classic in Japan on April 6, 2011, in Europe
on April 13, 2011 and in North America on November
22, 2011.
On April 27, 2010, Square Enix producer Shinji
Hashimoto stated that the development of a remake of
Final Fantasy V for the Nintendo DS is at present undecideddue to technical issues.* [56] However, on
June 24, 2010, he added that a remake for the Nintendo
3DS is being considered, but he would rst have tolook
and see how 3DS does, how it evolves, and then make a
decision. In December 2012 Square Enix announced
that an updated version of the game will be released on
the IOS AppStore.* [57] The enhanced port, which was
developed by Matrix Software, was released on March
28, 2013 on iOS devices, with an Android release on 26
September.* [58] The game features new high resolution
graphics with sprites designed by Kazuko Shibuya, who
did the original game's artwork, new gameplay features
such as movement in eight directions and auto-battle, and
contains the Sealed Temple and super-boss Enuo from the
Game Boy Advance release.* [58]
2.6.5 Sequel
96
quel to Final Fantasy V, simply titled Final Fantasy. Produced by animation studio Madhouse, the anime was released in four 30-minute VHS tapes in Japan and was set
two hundred years after the game.* [59]* [60] The story
focuses on four warriors, one of them the descendant of
Bartz,* [61] protecting the Wind Crystal from the villain
Deathgyunos, who pursues it to achieve godhood.* [62] It
was localized by Urban Vision in 1998 and released in
two VHS volumes for North America under the title Final Fantasy: Legend of the Crystals.* [63]
2.6.6
Reception
features. They further stated that while the game's characters seemed unlikable and that the plot feltpredictable
or trite, they felt the game was still more sophisticated
than most games at the time, giving the game a score of
8.5.* [70] Nintendo Power stated thatwhile playing Final
Fantasy V is a chore on the PlayStation, it's good fun on
the GBA because of the vastly improved translation and
new features, further calling it thedenitiveversion
of one of the series' best titles.* [80] IGN gave the game a
score of 8.5, calling it amust-ownfor the portable system and describing it further as always an entertaining
and surprisingly deep role-playing game.* [81] 1UP.com
stated the port of the game from the Super Famicom to
the Game Boy Advance was rock solid, and added
that while the game's story started o at a slow pace, it
gradually improved. The review further praised the addition of features and removal of questionable ones that had
been added to the Anthology version of the game.* [66]
GameDaily gave the game a score of 7/10, noting that
while enjoyable, the high encounter rate, the necessity to
constantly engage in battle to gain abilities through the job
system, and other aspects made the game feel repetitive
at times.* [71]
[10] Meyers, Andy (2006). Final Fantasy V Advance: The Ofcial Nintendo Player's Guide. Nintendo. pp. 102107.
ISBN 1-59812-017-4.
[11] Meyers, Andy (2006). Final Fantasy V Advance: The Ofcial Nintendo Player's Guide. Nintendo. pp. 17, 20.
ISBN 1-59812-017-4.
[12] Vestal, Andrew (1999-09-30). GameSpot Review.
GameSpot. Retrieved June 27, 2006.
[13] Square Co (1999-09-30).Final Fantasy V. PlayStation.
Square Electronic Arts. Gill: A thousand years ago the
evil presence Enuo held the power of the Void. A long
battle ensued, and nally the people defeated Enuo with
the twelve legendary weaponsbut the Void could not be
destroyed. As a last resort they split the crystals, which in
turn split the two worlds. They then sealed the Void in the
N-zone between the two worlds.
[14] Square Co (1999-09-30).Final Fantasy V. PlayStation.
Square Electronic Arts. Galuf: I am not from this earth! I
came by meteorite from another planetTo stop the evil
spirit wed sealed up 30 years earlierFrom reviving
itself
[15] Meyers, Andy (2006). Final Fantasy V Advance: The
Ocial Nintendo Player's Guide. Nintendo. pp. 610.
ISBN 1-59812-017-4.
[16] Cassady, David (1999). Final Fantasy VIII Ocial Strategy Guide. Brady Publishing. p. 108. ISBN 1-56686903-X.
[17] Barba, Rick; David Cassady; Joe Epstein; Wes Ehrlichman (2006). Final Fantasy XII. Brady Publishing. p. 229.
ISBN 0-7440-0837-9.
[18] Square Co (1999-09-30).Final Fantasy V. PlayStation.
Square Electronic Arts. King Tycoon: The wind crystal
is shattered, and the other three are at great risk. Go and
protect them. The very essence of evil is trying to return
If it does, it will turn all to darkness
97
FF FINAL
FANTASY TRIBUTE THANKS
[19] Square Co (1999-09-30). Final Fantasy V. PlayStation. Square Electronic Arts. Lenna: For a while, nothing would changebut gradually, the earth would decay
and the waters would stagnate. Fire would grow cold, and
the earth would become uninhabitable.
[34] Davison, John (July 1998). It's Hip to be Square. Electronic Gaming Monthly. p. 128.
[21] Square Co (1999-09-30). Final Fantasy V. PlayStation. Square Electronic Arts. Galuf: Ive borrowed the
power of Elder's Tree, which protected the crystals for
1000 years. Now I give that power to you
[36] Gann, Patrick; Schweitzer, Ben. Final Fantasy V Original Sound Version. RPGFan. Retrieved 2008-03-24.
98
[39] Cunningham, Michael.Final Fantasy XII OSTSoundtrack Review. RPGamer. Retrieved 2007-08-18.
[40] Final Fantasy 5+1. music.info. Retrieved 2008-0325.
[41] Final Fantasy Manbo de Chocobo. music.info. Retrieved 2008-04-05.
[42] Gann, Patrick. Music From FFV and FFVI Video
Games. RPGFan. Retrieved 2008-07-29.
[44] IGN sta (1999-01-07).Final Fantasy Collection Coming. IGN. IGN Entertainment. Retrieved 2006-08-17.
[62] Ross, Carlos, Raphael See, Sam Yu.Final Fantasy: Legend of the Crystals. T.H.E.M. Anime Reviews. Retrieved 2009-07-02.
[63] Legend of the Crystals (Based on Final Fantasy) Complete Box Set: Volumes 1 & 2. Amazon.com. Retrieved
2009-07-02.
[49] Simpson, Julia (1999-01-01).RPGamer EditorialsFinal Fantasy AnthologyThe TRUTH. RPGamer. Retrieved 2007-08-18.
[50] Gantayat, Anoop (August 31, 2012). Full Final Fantasy 25th Anniversary Ultimate Box Game List. Andriasang. Archived from the original on September 2, 2012.
Retrieved September 2, 2012.
[51] Wanlin, Matthew. Square Responds to PlayStation 2
Incompatibilities. RPGamer. Retrieved 2007-08-17.
[52] Alfonso, Andrew (2006-10-16). Final Fantasy V Advance Hands-On. IGN. IGN Entertainment. Retrieved
2008-07-29.
[53] Dunham, Jeremy (January 8, 2007). Final Fantasy V
Advance Review. IGN. IGN Entertainment. Retrieved
July 29, 2008.
[54] Gann, Patrick (December 4, 2006). Final Fantasy V
Advance. RPGFan. Retrieved November 7, 2010.
[55] Nintendo Power sta (2006-11-06). One of the forgottenFINAL FANTASY games is nally being brought
back to life for Game Boy Advance. Nintendo Power, Issue 208. Archived from the original on 2006-11-16. Retrieved 2007-07-27.
[73] Japan Platinum Game Chart. The Magic Box. Retrieved 2009-07-02.
99
instance, it was ranked as the number one RPG of all time
by IGN.* [7] Its Super Nintendo and PlayStation versions
have sold over 3.48 million copies worldwide to date as a
stand-alone game, as well as over 750,000 copies as part
of the Japanese Final Fantasy Collection and the North
American Final Fantasy Anthology. Final Fantasy VI has
won numerous awards since its release.
2.7.1 Gameplay
[81] Dunham, Jeremy (2007-01-08). Final Fantasy V Advance. IGN. IGN Entertainment. Retrieved 2009-07-03.
Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of gameplay: an
overworld map, town and dungeon eld maps, a battle
screen, and a menu screen. The overworld map is a
2.6.9 External links
scaled-down version of the game's ctional world, which
the player uses to direct characters to various locations.
Ocial Final Fantasy V website (US Anthology ver- As with most games in the series, the three primary means
sion)
of travel across the overworld are by foot, chocobo, and
Nintendo's Ocial Final Fantasy V Advance website airship. With a few plot-driven exceptions, enemies are
randomly encountered on eld maps and on the overworld
Ocial Final Fantasy V Advance website (Japanese) when traveling by foot. The menu screen is where the
player makes such decisions as which characters will be
in the traveling party, which equipment they wield, the
magic they learn, and the conguration of the gameplay.
2.7 Final Fantasy VI
It is also used to track experience points and levels.* [8]
Final Fantasy VI ( VI
Fainaru Fantaj Shikkusu, also known as Final Fantasy
III for the SNES version) is a role-playing video game developed and published by Square (now Square Enix) for
the Super Nintendo Entertainment System (SNES) platform. Released in 1994, it is the sixth title in the mainline Final Fantasy series. Set in a fantasy world with a
technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of
rebels as they seek to overthrow an imperial dictatorship.
The game features fourteen permanent playable characters, the most of any game in the main series.
It was ported by Tose with minor dierences to Sony's
PlayStation in 1999 and Nintendo's Game Boy Advance
in 2006, and it was released for the Wii's Virtual Console
in Japan in March 15, 2011, followed by the PAL region
on March 18, 2011 and North America on June 30, 2011.
The game was known as Final Fantasy III when it was rst
released in North America, as the original Final Fantasy
III had not been released outside of Japan at the time.
However, most later localizations used the original title.
Final Fantasy VI was the rst game in the series to be
directed by someone other than producer and series creator Hironobu Sakaguchi; the role was lled instead by
Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano,
a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular
composer Nobuo Uematsu wrote the game's score, which
has been released on several soundtrack albums.
Combat
100
Customization
Characters in Final Fantasy VI can be equipped with a
wide variety of weapons, armor and accessories (known
asRelics) to increase their statistics and obtain special
abilities. Most of this equipment can be used by several
dierent characters, and each character may equip up to
two Relics. Relics have a variety of uses and eects, some
of which alter basic battle commands, allow characters to
use multiple weapons, provide permanent status changes
during battle or use protective magical spells in response
to being near death.* [11]
Although only two characters start the game with the ability to use magic, almost every character can learn to do
so. Characters may equip magicite, which enables the
summoning of espers, this game's incarnation of summoned monsters (including several recurring summons
such as Ifrit, Shiva, Bahamut and Odin, along with many
new summons exclusive to Final Fantasy VI), as well as
that of specic magic spells. If a character has a piece of
magicite equipped, he or she will gain Magic Acquisition Pointsafter most battles. As a character gains magic
AP, he or she gradually learns spells from the magicite
equipped and will gain additional statistic bonuses when
leveling up, depending on the magicite.* [12]
2.7.2
Plot
Setting
Final Fantasy VI takes place on a large, unnamed world.
During the course of the game, its geography and landscape change due to various developments in the game's
plot. During the rst half of the game, the world is divided into three major continents and referred to as the
World of Balance. The northern continent is punctuated
by a series of mountain ranges and contains many of the
locations accessible to the player. Most of the southern
continent has been taken over by the Empire, while the
eastern continent is home to a large patch of land called
the Veldt where monsters from all over the world can be
found. Halfway through the game, the world's geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated
around a larger continent at their center. This altered layout of the game's locations is referred to as the World of
Ruin.
In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a
steampunk environment. The structure of society parallels that of the latter half of the 19th century, with opera
and the ne arts serving as recurring motifs throughout
the game,* [13] and a level of technology comparable to
that of the Second Industrial Revolution. Railroads and
steamships are in use, and a coal mining operation is run
in the northern town of Narshe.* [14] Additionally, several examples of modern engineering and weaponry (such
as a chainsaw, drill and automatic crossbow) have been
developed in the Kingdom of Figaro. However, communication systems have not reached signicant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long-distance communication.
A thousand years before the events of the game, three
entities known as the Warring Triad initiated a conict
that would come to be called the War of the Magi. This
quarrel grew to catastrophic proportions, unleashing magical energy into the world which transformed aicted humans into espersmagical beings who themselves were
used as soldiers in the war. Eventually realizing the horric calamity wrought by their hands, the Triad returned
free will to the espers and sealed their own powers, becoming stone statues. Their only request was that the espers ensure their power remain locked away so it might
never be used again.* [15] The espers carried their stone
gods to a hidden land, sealing both the statues and themselves o from the realm of humans. The concept of
magic gradually faded to legend and myth as mankind
built a society extolling science and technology.* [14] At
the game's opening, the most advanced nation is the Empire, a cruel and expanding dictatorship led by Emperor
Gestahl and his clownish general Kefka. Approximately
eighteen years before the events of the game begin, the
barrier between the espers' land and the rest of the world
weakened. Soon after, Gestahl takes advantage of this
Characters
Main article: Characters of Final Fantasy VI
Final Fantasy VI features fourteen permanent playable
characters, the most of any game in the main series,
as well as several secondary characters who are only
briey controlled by the player. The starting character, Terra Branford, is a reserved half-human, half-esper
girl who spent most of her life as a slave to the Empire, thanks to a mind-controlling device, and is unfamiliar with love.* [18] Other primary characters include
Locke Cole, a treasure hunter and rebel sympathizer with
a powerful impulse to protect women; Celes Chere, a former general of the Empire, who joined the Returners after being jailed for questioning imperial practices; Edgar
Figaro, a consummate womanizer and the king of Figaro, who claims allegiance to the Empire while secretly
supplying aid to the Returners;* [19] Sabin Rene Figaro,
Edgar's brother, who ed the royal court in order to pursue his own path and hone his martial arts skills; Cyan
Garamonde, a loyal knight to the kingdom of Doma who
lost his family and friends as a result of Kefka poisoning the kingdom's water supply; Setzer Gabbiani, a habitual gambler and thrill seeker and owner of the world's
only airship; Shadow, a ninja mercenary, who oers his
services to both the Empire and the Returners at various stages throughout the game; Relm Arrowny, a young
but tough artistic girl with magical powers; Strago Magus, Relm's elderly grandfather and a Blue Mage; Gau, a
feral child surviving since infancy in the harsh wilderness
known as the Veldt; Mog, a Moogle from the mines of
Narshe; Umaro, a savage but loyal sasquatch also from
Narshe, talked into joining the Returners through Mog's
persuasion; and Gogo, a mysterious, fully shrouded master of the art of mimicry.
101
with Emperor Gestahl. The supporting character Ultros
serves as a recurring villain and comic relief throughout
the game. A handful of Final Fantasy VI characters have
reappeared in later games, such as Secret of Evermore.
Additionally, Final Fantasy SGI, a short tech demo produced for the Silicon Graphics Onyx workstation, featured polygon-based 3D renderings of Locke, Terra, and
Shadow.* [20]
Story
Final Fantasy VI begins with Terra Branford participating in an Imperial raid on Narshe in search of a recently
unearthed frozen esper (later identied as Tritoch; Valigarmanda in the GBA retranslation) found in the city's
mines. The esper kills her controllers and the Imperial
control over her is broken, but she is unable to remember anything about her past.* [21] Locke Cole, a treasure hunter, promises to protect her until she can regain her memories and helps her escape to the hideout
of the Returners, a group of militants opposing the Empire. Along the way, they pass through the Kingdom of
Figaro and meet Edgar Roni Figaro, the king, and his
estranged brother, Sabin Rene Figaro, who join them.
Banon, the leader of the Returners, asks for Terra's help
in their struggle against the Empire, and she agrees.* [22]
Just as the resistance is preparing to return to Narshe to
investigate the frozen esper, the Empire attacks South Figaro. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their
way via rafting down the nearby Lethe River. However,
Sabin is separated from the group after a battle with Ultros, self-proclaimed octopus royaltyand a recurring
antagonist, forcing the various members of the Returners
to nd their own ways to Narshe in three dierent scenarios controlled by the player. In Locke's scenario, he
must escape the imperial occupied town of South Figaro
without detection. Sabin has been swept to a distant continent and must nd a way back while Terra, Edgar, and
Banon will continue to oat down the Lethe River back
to Narshe.
Eventually, the original party reunites in Narshe. Locke
brings with him Celes Chere, one of the Empire's own
generals, whom he saved from execution for defying the
Empire's ruthless practices. Sabin brings with him Cyan
Garamonde, whose family was killed during the Empire's
siege of Doma Castle when Kefka ordered the water supply poisoned, and Gau, a feral child he befriended on the
Veldt. In Narshe, the Returners prepare to defend the
frozen esper from the Empire. After the player successfully thwarts the Imperial invasion, Terra approaches the
frozen esper, prompting her to transform into an esperlike form herself. She ies away, confused and horried
by her own transformation.* [23]
Most of the main characters in the game hold a signi- The Returners set out to search for Terra and eventually
cant grudge against the Empire and, in particular, Kefka, trace her to the city of Zozo, though they are still shocked
who serves as one of the game's main antagonists along by her apparent existence as an esper. There, they also
102
meet the esper Ramuh, who tells them that if they free
various other espers from the Magitek Research Facility
in the Empire's capital, Vector, they may nd one who can
help Terra.* [24] Vector is on the southern continent, to
which the Empire does not allow maritime access, so the
Returners go to the Opera House and recruit Setzer Gabbiani, who is believed to be the owner of the Blackjack,
the only airship in the world. They then travel to Vector
and attempt to rescue several espers, including Maduin,
who is revealed to be Terra's father. However, the espers are already dying from the experiments at Vector,
and choose instead to give their lives to transform into
magicitethe crystallized remains of the espers' essences
that form when they die and allow others to use their powers.* [25] The dying espers bestow their magicite upon the
Returners.* [26] Before the group can then escape, Kefka arrives and causes the Returners, including Locke, to
momentarily doubt Celes' loyalty, much to her anguish.
However, she provides proof to them of her support by
covering for the group while the rest escape.* [27] The rest
of the group then returns to Zozo, where Terra reacts to
the magicite of her father, prompting her to gain knowledge of her past and accept herself as the half-human,
half-esper child of Maduin and a human woman.* [28]
103
character is the protagonist. All members of the development team contributed ideas for characters and their
episodesfor the overall plot in what Kitase described
as a hybrid process.* [1] Consequently, Terra and
Locke were conceived by Sakaguchi; Celes and Gau by
Kitase; Shadow and Setzer by graphic director Tetsuya
Nomura; and Edgar and Sabin by eld graphic designer
Kaori Tanaka.* [1]* [38] Then it was Kitase's task to unite
the story premise provided by Sakaguchi with all the individual ideas for character episodes to create a cohesive
narrative.* [1]* [39] The scenario of Final Fantasy VI was
written by a group of four or ve people, among them Kitase who provided key elements of the story, such as the
opera scene and Celes' suicide attempt, as well as all of
Kefka's appearances.* [36]* [40]* [41]
104
others, and it cleared up certain points of confusion in the has been performed at Play! A Video Game Symphony
original translation.* [51] The Wii Virtual Console release in Stockholm, Sweden on June 2, 2007, by the group
used the Final Fantasy III name of the SNES game.
Machinae Supremacy.* [59]
Nobuo Uematsu's rock band, The Black Mages, released
a progressive metal version of Dancing Mad on their
2.7.4 Music
eponymous rst album in 2003. Their 2008 album, subtitled Darkness and Starlight, is so named after its
Main article: Music of Final Fantasy VI
premiere track: a rock opera version of the entire opera
from FFVI, including the Aria di Mezzo Carattere perThe soundtrack for Final Fantasy VI was composed by formed by Etsuyo Ota.
long-time series contributor Nobuo Uematsu. The score
consists of themes for each major character and loca- In 2012 a Kickstarter for OCRemix.org with an original
tion, as well as music for standard battles, ghts with goal of $30,000 was funded at $153,633 for the creation
boss enemies and for special cutscenes. The extensive of a multiple CD album of remixes of the music from
use of leitmotif is one of the dening points of the au- FFVI. Andrew Aversa directed the creation of the album
dio tracks. The "Aria di Mezzo Carattere" is one of which contains 74 tracks from 74 artists, each with its
the latter tracks, played during a cutscene involving an own unique*style. The album is free and available at its
opera performance. This track features an unintelligible homepage. [60]
synthesized voicethat harmonizes with the melody,
as technical limitations for the SPC700 sound format
2.7.5 Re-releases
chip prevented the use of an actual vocal track (although
some developers eventually gured out how to overcome
PlayStation
the limitation a few years later). The orchestral album
Final Fantasy VI Grand Finale features an arranged verFinal Fantasy VI was ported to the Sony PlayStation by
sion of the aria, using Italian lyrics performed by Svetla
Tose and re-released by Square in Japan and North AmerKrasteva with an orchestral accompaniment. This verica in 1999. In Japan, it was available both by itself
sion is also found in the ending full motion video of the
and as part of Final Fantasy Collection, while in North
game's Sony PlayStation re-release, with the same lyrics
America it was available only as part of Final Fantasy Anbut a dierent musical arrangement. In addition, the
thology. In Europe it was sold by itself. Fifty thousand
album Orchestral Game Concert 4 includes an extended
limited-edition copies of the Japanese version were also
version of the opera arranged and conducted by Ksuke
released in Japan and included a Final Fantasy-themed
Onozaki and performed by the Tokyo Symphony Orchesalarm clock.* [61]
tra, featuring Wakako Aokimi, Tetsuya no, and Hiroshi Kuroda on vocals.* [52] It was also performed at the Final Fantasy VI 's PlayStation re-release is very simiMore Friendsconcert* [53] at the Gibson Amphitheatre lar to the original Japanese release as seen on the Super
in 2005 using a new English translation of the lyrics, an Famicom. With the exception of the addition of two full
album of which is now available.* [54] "Dancing Mad", motion video opening and ending sequences and new efaccompanying the game's nal battle with Kefka, is 17 fects used for the start and end of battles, the graphics,
minutes long and contains an organ cadenza, with varia- music and sound are left unchanged from the original
tions on Kefka's theme. TheEnding Themecombines version. The only notable changes to gameplay (in adevery playable character theme into one composition last- dition to loading times not present in the cartridge versions) involve the correction of a few software bugs from
ing over 21 minutes.* [55]
the original and the addition of a new memo save
The original score was released on three Compact Discs
feature, allowing players to quickly save their progress
in Japan as Final Fantasy VI: Original Sound Verto the PlayStation's RAM.* [62] The re-release included
sion.* [55] A version of this album was later released in
other special features, such as a bestiary and an artwork
North America as Final Fantasy III: Kefka's Domain, this
gallery.* [63] On December 18, 2012 the port was reversion of the album is the same as its Japanese counterreleased as part of the Final Fantasy 25th Anniversary
part, except for dierent packaging and small dierences
Ultimate Box Japanese package.* [64]
in the translation of some track names between the album
and newer releases.* [56] Additionally, Final Fantasy VI:
Grand Finale features eleven tracks from the game, ar- Game Boy Advance
ranged by Shir Sagisu and Tsuneyoshi Saito and performed by the Ensemble Archi Della Scala and Orchestra Final Fantasy VI was ported a second time by Tose and
Sinfonica di Milano (Milan Symphony Orchestra).* [57] re-released as Final Fantasy VI Advance by Square Enix
Piano Collections: Final Fantasy VI, a second arranged al- in Japan on November 30, 2006, by Nintendo in North
bum, features thirteen tracks from the game, performed America on February 5, 2007, and in Europe on July 6,
for piano by Reiko Nomura.* [58] More recently,Danc- 2007,* [65] for the Game Boy Advance. This was the last
ing Mad, the nal boss theme from Final Fantasy VI, Game Boy Advance game released in Asia. It includes
2.7.6
Reception
Final Fantasy VI received critical acclaim and was commercially successful upon releaseit is now considered
to be one of the greatest video games of all time, and on
many major gaming sites such as IGN, the best in the Final Fantasy series. As of March 31, 2003, the game had
shipped 3.48 million copies worldwide, with 2.62 million of those copies being shipped in Japan and 860,000
105
abroad.* [93] Final Fantasy Collection sold over 400,000
copies in 1999, making it the 31st-best-selling release of
that year in Japan.* [94] Final Fantasy Anthology has sold
approximately 364,000 copies in North America.* [95]
The game garnered rave reviews upon its original release. GamePro rated it as 5 out of 5, stating that characters, plotlines, and multiple-choice scenarios all combine to form one fantastic game!"* [90] Electronic Gaming
Monthly granted it an overall score of 36 out of 40,* [84]
or 9 out of 10 average, and named it game of the month,
commenting that RPGs with this much depth and realism come once in a blue moon.* [96] It won several
awards from Electronic Gaming Monthly in their 1994
video game awards, including Best Role-Playing Game,
Best Japanese Role-Playing Game, and Best Music for
a Cartridge-Based Game.* [92] Additionally, they later
ranked the game ninth in their 1997 list of the 100 greatest console games of all time.* [97] Famitsu scored it
37 out of 40, making it one of their two highest-rated
games of 1994 (along with Ridge Racer).* [87] For their
part, Nintendo Power declared the game the RPG hit
of the decade, noting its improved sound and graphics over its predecessors, and the game's broadened thematic scope.* [98] Moreover, they suggested that with
so much story and variation of play ... fans may become
lost in the world for months at a time.* [99] In 1997,
they ranked it as the eighth greatest Nintendo game, saying it had everything you could wantheroes, worldshattering events, magic, mindless evil plus Interceptor the wonder dog!"* [100] In 2010, Nintendo Power
listed the ending to Final Fantasy VI as one of the best
nales, citing the great character moments that cement
them as some of the most memorable Final Fantasy protagonists ever; they also listed the opera scene as being a demonstration of how touching and emotional roleplaying games can be.* [101]
The game was still earning rave reviews after the release
of its PlayStation version, with GamePro and Electronic
Gaming Monthly rating it 4 out of 5 and 9.5 out of 10, respectively.* [97] Final Fantasy Collection received 54 out
of 60 points from Weekly Famitsu, scored by a panel of
six reviewers.* [61] In 1999, IGN described the graphics
of the PlayStation re-release asbeautiful and stunning
, reecting that, at the time of its release, "Final Fantasy III... represented everything an RPG should be,
inspiring statistic growth systems that would later inuence titles like Wild Arms and Suikoden. Moreover, they
praised its gameplay and storyline, claiming that these aspects took all ... preceding RPG concepts and either
came up with something completely new or rened them
enough to make them its own, creating an atmosphere
in which "[players] won't nd it dicult to get past the
simplistic graphics or seemingly out-dated gameplay conventions and become involved ....* [102] RPGamer gave
a perfect rating to both the original game and its PlayStation re-release, citing its gameplay as self-explanatory
enough that most any player could pick up the game and
106
customize their characters' equipment, while praising
its music asa 16-bit masterpiece. Alternatively, they
describe the game's sound eects as limited and the game
itself as lacking in replay value due to havingone ending,
one [fundamental] path through the plot, and ... [mandatory] sidequests. Additionally, they regarded the game's
English translation as unremarkable, being better
than some but worse than others, and oered similar
comments for its gameplay diculty. However, they referred to the game's storyline as its "... most unique aspect, citing its large cast of characters, nearly all of
whom receive a great deal of development, and thesurprisingly large number of real world issues, the vast majority of which have not been addressed by any RPG before or since, ranging from teen pregnancy to suicide.
Overall, RPGamer regarded the game as anepic masterpieceandtruly one of the greatest games ever created
.* [103]* [104]
The game's release for the Game Boy Advance also garnered praise. In 2007, the Game Boy Advance re-release
was named eighth best Game Boy Advance game of all
time in IGN's feature reecting on the Game Boy Advance's long lifespan.* [105]
Final Fantasy VI is often regarded as one of the best titles in the series and one of the best role-playing video
games ever created. In 2005, IGN placed Final Fantasy VI 56th on their list of the 100 greatest games, as
the second highest ranked Final Fantasy title on the list
after Final Fantasy IV.* [106] In 2006, Nintendo Power
ranked it as the 13th top 200 game on any Nintendo platform, suggesting that it might be the bestFinal Fantasy ever.* [107] That same year, readers of the Japanese
magazine Famitsu voted it as the 25th best game of all
time.* [108] In 2008, Final Fantasy VI took the #1 spot
on G4 TV'sTop Must Own RPGslist.* [109] That same
year, ScrewAttack named Final Fantasy VI the third best
SNES game, beaten only by The Legend of Zelda: A Link
to the Past and Super Metroid.* [110] In 2009, Final Fantasy VI was inducted into the IGN Videogame Hall of
Fame, becoming the second Final Fantasy game to do so
(the only other Final Fantasy to do so was the original
Final Fantasy).* [111] In 2012, also IGN put Final Fantasy VI as number one on their list of the top role-playing
video games, stating: There are too many moments in
Final Fantasy VI worthy of celebration to name them all.
Biggs and Wedge leading Terra through the snow. The
poisoning of Doma. Sandy boots. The destruction of the
world. A tragic opera. Ultros! We hold these close to
our hearts, and that's not even including Espers and the
most poignant character themes in the series to date. So
cheers, Final Fantasy VI. May your name follow us as we
all tumble towards the future of art, entertainment, narrative, and everything that keeps us gaming.* [7] In an updated version of theTop 100list in 2007, IGN ranked
Final Fantasy VI as the ninth top game of all time, above
all other Final Fantasy games in the series. They continued to cite the game's character development, and espe-
2.7.7 Legacy
Final Fantasy VI: The Interactive CG Game (also known
as the Final Fantasy SGI demo, or Final Fantasy x, not
related to the actual 10th game in the Final Fantasy series, Final Fantasy X) was a short game demo produced
by Square using characters and settings from Final Fantasy VI. Produced using new Silicon Graphics, Inc. (SGI)
Onyx workstations acquired by Square, the demo was
Square's rst foray into 3D graphics, and many assumed
that it was a precursor to a new Final Fantasy title for
the Nintendo 64 video game console, which also used
SGI hardware.* [20] Square, however, had not yet committed to Nintendo's console at the time of the demo's
production, and much of the technology demonstrated in
the demo was later put to use in the rendering of FMV
sequences for Final Fantasy VII and subsequent games
for the PlayStation. The demo itself featured Terra Branford, Locke Cole, and Shadow in a series of battles. The
game was controlled largely through mouse gestures: for
example, moving the cursor in the shape of a star would
summon a dragon to attack.* [20]
On April 27, 2010, Square Enix producer Shinji
Hashimoto stated that the development of a remake of
Final Fantasy VI for the Nintendo DS was undecided
due totechnical issues.* [116] Later, however, Square
discussed remaking VI as well as V for the Nintendo
3DS.* [117]
107
108
[28]
[29]
[30]
[31]
[32]
Please believe me... / Locke: I... ... ... / Kefka: NOW!! [34] Celes: Terra! What's wrong? The Magicite... Magic is
/ Kefka: Exterminate all of them! / Celes: Locke... Let
disappearing from this world... / Edgar: The Espers...
me protect you for once... Maybe now... Now you'll beThey no longer exist... / Celes: You mean Terra, too? /
lieve me... / Kefka: Celes! W... What are you doing?
Terra: Come with me. I can lead you out with my last
Stop it!!! Square Co (1994-10-11). Final Fantasy III
ounce of strength. Square Co (1994-10-11). Final Fan. Super Nintendo Entertainment System. Square Soft.
tasy III. Super Nintendo Entertainment System. Square
Soft.
Terra: Father...? I remember it all... I was raised in the
Esper's world. ... / Terra: I'm the product of an Esper [35] Ishaan (2013-08-06). Final Fantasy VI Took Just One
and a human... That's where I got my powers... Now I
Year To Make Says Director Yoshinori Kitase. siliconunderstand... I nally feel I can begin to control this power
era.com. Retrieved 2014-04-28.
of mine... Square Co (1994-10-11). Final Fantasy III
[36] Parish, Jeremy (2010-02-24). Final Fantasy: Kitase's
. Super Nintendo Entertainment System. Square Soft.
Inside Story. 1UP.com. UGO Networks. Retrieved
Arvis: I see... Your plan would combine Narshe's money
2010-09-11.
with Figaro's machinery to storm the Empire... not
enough manpower, though... / Banon: We have to open [37] Hironobu Sakaguchi/Chairman and CEO. Square
USA. Archived from the original on 2000-05-11.
the sealed gate... Terra!? / Terra: To the Esper World...?
/ Arvis: We'll never beat the Empire without them. /
Banon: When the gate has been opened, the Espers can [38] Square Co., Ltd. (1994-04-02). Final Fantasy VI(in
Japanese). Super Famicom. Square Co., Ltd. Scene: sta
attack from the east. We'll storm in at the same time, from
credits.
the north. No way around it. We MUST get the Espers
to understand. We have to establish a bond of trust be[39] Interview with Hironobu Sakaguchi. Shkan Famitsu
tween humans and Espers. Only one person can do this...
(ASCII Corporation). 1998-06-05.
Terra... / Terra: Half human, half Esper... My existence
is proof that such a bond CAN exist... I'll do it. I'm the [40] Dissidia: Final Fantasy Interview. Eurogamer. 2009only one who can! Square Co (1994-10-11). Final Fan05-07. Retrieved 2013-04-13.
tasy III. Super Nintendo Entertainment System. Square
Soft.
[41] Kitase, Yoshinori (2009-08-27). The Making of Dissidia Final FantasyFinal Words from the Producer.
Gestahl: I've lost my will to ght... ... / Gestahl:
1UP. Retrieved 2013-04-13.
I've ordered this war to be over! Now I must ask for a
favour... After they devastated my Empire, the Espers [42] Musashi.RPGFan Reviews Final Fantasy Anthology
headed northward, towards Crescent Island. They must
. RPGFan. Retrieved 2009-10-22.
be found...! We must tell them we're no longer their enemy. After all that I have put them through, it is up to me [43] Iwata Asks: In Conversation with Takahashi & Sakaguchi. Nintendo. 2011-11-11. Retrieved 2013-04-13.
to set things right. That is why... I need to borrow Terra's
power. Only Terra can bridge the gap between Esper and
human. We must make for Crescent Island aboard the [44] Ogura, Masaya (2013-03-16). "
FF
freighter from Albrook. Will you accompany me? Square
FINAL
FANTASY
TRIBUTE
Co (1994-10-11). Final Fantasy III. Super Nintendo
THANKS
109
[59] Play! A Video Game Symphony Upcoming Concerts [79] Final Fantasy VI Advance for Game Boy Advance Re. Play! A Video Game Symphony. Archived from the
views. Metacritic. Retrieved 2014-05-15.
original on 2009-12-09. Retrieved 2007-06-20.
[80] Final Fantasy VI for iOS Reviews. Metacritic. Re[60] Aversa, Andrew. Final Fantasy VI: Balance and Ruin
trieved 2014-05-15.
OC Remix. OCRemix. Retrieved 2014-09-17.
[81] Final Fantasy VI Advance, 1UP
[61] Final Fantasy Collection Coming. IGN.com. Retrieved
27 July 2007.
[82] Final Fantasy III at Allgame
[62] Square Enix sta, ed. (1999). Final Fantasy Anthology instruction manual. Square Enix. p. 30. SLUS00900GH.
[63] Square Enix, ed. (1999). Final Fantasy Anthology instruction manual. Square Enix. pp. 5053. SLUS-00900GH.
[67] Villoria, Gerald (2007-02-14). Final Fantasy VI Advance. GameSpy. Archived from the original on 201307-13. Retrieved 2014-04-28.
[89] VI.
Weekly Famitsu. No.915 Pt.2. Pg.19. 30 June 2006.
110
[95] US Platinum Videogame Chart. The Magic Box. Re- [116] Final Fantasy V and VI Have Technical Issueson
trieved 2005-08-13.
DS. Wayback.archive.org. Retrieved 2013-03-07.
[96]The EGM Hot 50. Electronic Gaming Monthly (Sendai [117] Tom Goldman. Square Considering Final Fantasy V &
VI Remakes On 3DS. Escapistmagazine.com. Retrieved
Publishing) 69 (4): 46. April 1995.
2013-03-07.
[97] Vestal, Andrew (1999-10-14).Final Fantasy Anthology
for PlayStation ReviewsPlayStation Final Fantasy Anthology Reviews. GameSpot. Retrieved 2006-07-16.
2.7.10 External links
[98] Final Fantasy III. Nintendo Power 65, page 27. October
1994.
[99] Now Playing. Nintendo Power 65, page 103. October
1994.
[100] 100 Best games of all time. Nintendo Power 100, page 89.
September 1997.
[101] Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 49.
[102] Reyes, Francesca. Final Fantasy Anthology. IGN.
Retrieved 2006-06-19.
[103] Alley, Jake. Final Fantasy VIReview. RPGamer.
Retrieved 2006-07-01.
[111] The Video Game Hall of Fame Final Fantasy III (US)".
IGN. Archived from the original on 2013-11-04. Retrieved 2014-04-28.
The series was conceived by Yoshinori Kitase, the original game's director, and Tetsuya Nomura, the main character designer. Nomura would become the main designer
[112] IGN's Top 100 Games of All Time. IGN. 2007. for each entry in the Compilation. Other returning sta
Archived from the original on 2013-11-12. Retrieved include writer Kazushige Nojima, art director Yusuke
2014-04-28.
Naora, composer Nobuo Uematsu. The video games belong to dierent genres, with none of them being tradi[113] The Game Informer sta (December 2009). The Top
tional role-playing games due to production pressures re200 Games of All Time. Game Informer (200): 4479.
lated to the genre. While the rst title revealed was AdISSN 1067-6392. OCLC 27315596.
vent Children, it ran into delays during post-production,
[114] Cork, Je (2009-11-16). Game Informer's Top 100 so the rst Compilation title to be released was the moGames of All Time (Circa Issue 100)". Game Informer. bile game Before Crisis.
Retrieved 2013-12-10.
[115] Best SNES games. GamesRadar. 2014-05-09. Retrieved 2014-05-13.
Of the core titles, Before Crisis is the only one still unreleased in the west due to issues with overseas platform
compatibility and sta changes. Reception of titles in the
2.8.1
Titles
Video games
Before Crisis: Final Fantasy VII is an action
role-playing video game split into 24 episodes,
with episode delivery working via a monthly
subscription-based distribution system.* [1]* [2] After going through beta testing in 2004, it was released on September 24, 2004 for NTT DoCoMo's
FOMA iMode, and on January 30 and April 5,
2007 for SoftBank Mobile and EZweb respectively.* [2]* [3] While planned for a western release,
this never came to pass.* [1]
Dirge of Cerberus: Final Fantasy VII is an action
game featuring both rst and third-person shooter
elements. There was originally a multiplayer mode,
but this was removed in the western version.* [4]* [5]
It was released on January 26, August 15, and
November 17, 2006 in Japan, North America and
Europe respectively. The localized version received
an overhaul before release, as developers were not
pleased with the game as it has been released in
Japan.* [5] An International version, featuring the
improvements made to the localized version, was released in Japan on September 11, 2008 as part of
Square Enix's Ultimate Hits lineup.* [6] A mobile
spin-o taking place during the events of the game,
Dirge of Cerberus Lost Episode: Final Fantasy VII,
was released on August 22, 2006 in North America
and July 26, 2007 in Japan.* [7]* [8]
111
April 24 and 25, 2006 for Europe and North America respectively.* [12]* [13]* [14] It received a single special western cinema screening on April 3,
2006, at the Arclight Theatre in Los Angeles.* [15]
A director's cut of the lm, Advent Children Complete, was also produced, featuring graphical retouches, extra footage and rerecorded voice work
for the English and Japanese versions.* [16]* [17] A
Blu-ray exclusive, Advent Children Complete was released on June 2, 2009 in North America, on July
27, 2009 in Europe, and on October 7, 2009 in Australia.* [18]* [19] A demo for Final Fantasy XIII was
included in the package.* [20]
Last Order: Final Fantasy VII, an original video
animation detailing the destruction of the town of
Nibelheim, a key event in VII. Last Order was packaged with a limited edition of Advent Children called
Advent Pieces, released on September 14, 2005
in Japan and February 6, 2007 in North America.* [13]* [21] Advent Pieces was limited to a quantity of 77,777 copies. The OAV is no longer available to purchase.* [22]
Related media
Multiple pieces of tie-in media have been created for the
Compilation, nearly all relating to Advent Children. To
promote Advent Children Complete, a series of short stories were written by Kazushige Nojima under the umbrella title On a Way to Smile.* [18]* [23] The stories were
later collected into a single paperback volume and released on April 16, 2009.* [24] An animated adaptation
of one story,Case of Denzel, was included in all copies
of Advent Children Complete.* [16] Nojima also wrote Final Fantasy VII Lateral Biography: Turks ~The Kids Are
Alright~, a novel set a short time before Advent Children.
The novel was illustrated by Shou Tojima.* [25]
A mobile racing game based on a mini game from VII,
Final Fantasy VII: G-Bike, was released on October 30,
2014 for iOS and Android. A western release for the title is planned.* [26] It was developed by Japan-based developer CyberConnect2 as part of a planned subseries of
mobile games based on VII 's mini games.* [27] While related to VII and the Compilation due to its nature, the developers conrmed that it was not related to nor aected
the Compilation itself.* [28]
Crisis Core: Final Fantasy VII is an action roleplaying game. Crisis Core has the player controlling Zack Fair in a real-time combat system enabling
the player to move Zack around, activate abilities
and attack or block attacks from enemies.* [9] It was
released on September 13, 2007 in Japan, and on
March 24 and June 20, 2008 in North America and
Europe respectively.* [10]* [11]
2.8.2
Films
Setting
112
2.8.3
Production
Creation
The Compilation of Final Fantasy VII was created by
Yoshinori Kitase and Tetsuya Nomura, the respective director and character designer for Final Fantasy VII. It was
at one point dened by Square Enix as their rst step towards polymorphic content, a marketing and sales
strategy to "[provide] well-known properties on several
platforms, allowing exposure of the products to as wide
an audience as possible.* [44] Speaking on why VII had
been chosen for such a project, Kitase explained that the
ending left far more development opportunities open for
characters and setting than other games in the series.* [45]
The rst title to be conceived was Advent Children, original envisioned as a short lm presentation created by Visual Works, the animation studio behind CGI cutscenes
for the company's games. Early in pre-production, plans
to make Advent Children a video game rather than a lm
were considered, but due to several factors including Visual Works' lack of experience with actual game production, it remained a lm.* [46]* [47] One of the main conditions for the project's launch was to reunite the original
sta members of Final Fantasy VII; Nojima, art director
Yusuke Naora, composer Nobuo Uematsu. After Advent
Children began development, it was decided by the team
that one title was not enough to fully explore the VII universe. In response, Before Crisis, Dirge of Cerberus and
Crisis Core were conceived so as to embrace more aspects
of the world and characters.* [46] Nomura himself was
surprised at the creation of the games, having originally
assumed that the lm would be the sole product of the
project.* [48]
Development
Each title had a dierent impetus fueling its creation and
development: Before Crisis was thought up by Hajime
Tabata, a new employee at Square Enix's mobile division, when asked by Nomura to create a video game featuring the Turks.* [49] Dirge of Cerberus was inspired by
Vincent's choice of weapon, Kitase's love of rst-person
shooters, and the challenge it would provide developers.* [50]* [51] Prior to the series solidication and the
release of Advent Children and Before Crisis, the team
had considered other gun-wielding Final Fantasy protagonists for such a game.* [52] Crisis Core originated
simply as a Final Fantasy spin-o for the PlayStation
Portable, and after talks with Kitase and Nomura, it was
decided to make it another title in the Compilation, although it was originally going to be a remake of Before
Crisis.* [53]* [54] The creation of Before Crisis after Advent Children began a lettering formula for the series later
used by the sta as common abbreviations: 'AC' stood
for Advent Children, 'BC' for Before Crisis, 'CC' for Crisis
Core and 'DC' for Dirge of Cerberus. The sequence was
nearly disrupted when Crisis Core 's title was considered
as Before Crisis Core, but the "Before" part of the title was
soon dropped, coincidentally creating the sequence.* [55]
2.8.4
Reception
Compared to the original VII, which received nearuniversal critical acclaim and later cult status as a classic
game, the entries in the Compilation have often garnered a
mixed reception, and the Compilation as a whole has been
critiqued by some. In July 2007, Edge magazine stated
that the titles could be of a high quality, but there is
also a perversion of the original.* [68] RPG Site's Alex
Donaldson, during a review for Crisis Core, said that the
Compilation was too far detached from the lore of Final Fantasy VII.While critiquing Advent Children and
Dirge of Cerberus, and faulting Before Crisis 's lack of the
original game's characters, he felt that Crisis Core was the
Compilation 's rst classic FF7 spino.* [69] RPGFan 's Stephen Meyerink said that the Compilation titles
prior to Crisis Core had expanded, extended, and retconned [the story] into what some would call an unrecognizable mess.* [70] Alexa Ray Corriea, writing for
Polygon, was highly critical, saying that few of the Compilation titles were good, and only served tocheapen the
113
1997 [PlayStation] original.* [71]
Reviews for Advent Children have been mixed to positive: while critics have praised the presentation, graphics
and fan appeal, all reviews agree that the story's context
and delivery were confusing for people new to the series.* [72]* [73]* [74] While western critics were positive
about Last Order, the OAV received heavy fan criticism in
Japan due to its retconning of key events, which prompted
the team to ensure that the event was faithfully recreated
in Crisis Core.* [54]* [75]* [76] Before Crisis, due to remaining in Japan, has received limited attention in the
west, but previews have been highly positive, with many
praising the gameplay and graphics as being impressive
for a mobile game.* [22]* [77]* [78] Opinions for Dirge of
Cerberus were decidedly mixed. While many praised the
story and characters, with many praising the focus on
Vincent's character and development, were mixed to negative about the graphics and gameplay. Japanese magazine Famitsu notably gave the game a delayed a highly
critical review.* [79]* [80]* [4]* [81]* [82] Crisis Core was
generally praised, with many enjoying the story's intimate presentation of the characters and action-oriented
gameplay, despite some criticism for it being aimed at
fans of VII.* [83]* [84]* [85]* [86] Critics of the Compilation have generally cited Crisis Core as the best title of the
series.* [69]* [70]* [71]
Sales
Many of the titles have received strong sales. Through
2006, Advent Children met with high sales, with 1 million units sold in Japan, 1.3 million in North America, and
100,000 in Europe, making a total of 2.4 million copies
sold worldwide.* [87] The original version went on to sell
four million copies worldwide by 2009.* [18] Advent Children Complete also met with strong sales, selling 100,000
copies on its rst day of release in Japan,* [88] Advent
Children Complete was cited as a reason for the increase
in sales of the PlayStation 3 console.* [89]* [90] Before
Crisis registered 200,000 users on launch day, making it
the best-selling mobile game up until that time, and was
accessed 1.6 million times by June 2006.* [1]* [91] Dirge
of Cerberus shipped 392,000 units in its rst week, and
went on to sell 460,000 units were sold in North America and 270,000 units in Europe.* [92]* [93] Crisis Core
sold 350,000 copies in Japan on its release date, while it
sold 301,600 copies in its rst month of release in the
United States.* [94]* [95] It went on to sell 3.1 million
units worldwide.* [96]
Legacy
The process of thought behind the Compilation would
later inspire the creation of Fabula Nova Crystallis Final
Fantasy, a subseries of games linked by a common
mythos, and would use lessons learned from the Compilation production process.* [97] On an individual level,
114
Before Crisis 's popularity would inspire the creation of [17] Final Fantasy VII Advent Children Complete Dated For
America. Kotaku. 2006-05-12. Retrieved 2010-08-04.
another mobile title within the Fabula Nova Crystallis
subseries: originally titled Final Fantasy Agito XIII, it
[18] Advent Children Complete North American Release
would later change platforms and be renamed Final
June. Square Enix. 2009-05-12. Archived from the
Fantasy Type-0.* [98]* [99]* [100]
original on 2012-02-12. Retrieved 2009-05-29.
2.8.5
References
[2] Chris Pereira (2012-09-20). Japanese Cell Phone Treasures: 5 Mobile Games We Won't Be Seeing. 1UP.com.
Archived from the original on 2013-10-04. Retrieved
2013-03-31.
[23] Gantayat, Anoop (March 4, 2009). Square Enix details FFVII Advent Children bonus content. Andriasang.
Archived from the original on 2012-08-21. Retrieved August 1, 2010.
[5] Shoemaker, Justin (2006-05-11). E3 06: Dirge of Cerberus Localization Update. GameSpot. Retrieved 201007-20.
[6] Winkler, Chris (2008-07-11).Dirge of Cerberus, Drakengard Become Ultimate Hits. RPGFan. Retrieved
2013-09-30.
[7] Dirge of Cerberus Lost Episode -Final Fantasy VIIbreaks down mobile gaming boundaries(Press release).
Square Enix. 2006-08-22. Retrieved 2008-04-22.
[8] What's New (in Japanese). Square Enix. Retrieved
2008-04-22.
[9] Gantayat, Anoop (2006-12-17). Hands On: Final Fantasy VII Crisis Core. IGN. Retrieved 2007-03-09.
[10] Cordeira, Jim (2007-12-17). Square Enix announces
2008 North American line-up. Gaming Age. Archived
from the original on 2011-10-21. Retrieved 2007-12-17.
[11] Gibson, Ellie (2008-11-06).Europe getting Crisis Core
PSP bundle. Eurogamer. Retrieved 2014-12-15.
[12] Advent Children Release Announced. Anime News
Network. 2005-05-11. Retrieved 2010-08-01.
[13] McCutcheon, David (2006-12-15). Further Final Fantasy VII DVDs Due. IGN. Retrieved 2007-06-06.
[14] Gibson, Ellie (2006-02-08). FFVII: Advent Children
dated. Eurogamer. Retrieved 2014-12-13.
[15] Final Fantasy VII Advent Children Special Screening.
Anime News Network. 2006-03-26. Retrieved 2010-0801.
[16] Famitsu Sta (March 2009). Final Fantasy VII Advent
Children Complete. Famitsu (in Japanese) (Enterbrain
and Tokuma Shoten): 2930.
115
[53] Mielke, James (2008-03-19). Final Fantasy VII: Crisis Core (PSP) Preview. 1UP.com. Archived from the
original on 2012-11-07. Retrieved 2010-07-22.
[54] McCarthy, Dave (2008-04-28). Crisis Core: Final Fantasy VII UK Interview. IGN. Retrieved 2014-12-09.
[55] Studio BentStu, ed. (September 13, 2007). Final Fantasy VII 10th Anniversary (in Japanese). Square Enix.
pp. 813. ISBN 978-4-7575-2560-3.
[56] Watanabe, Yukari, ed. (2006). Final Fantasy VII Advent
Children Reunion Files (in Japanese). SoftBank. p.
74. ISBN 4-7973-3498-3.
[57] IGNPS2 (2003-09-25). TGS 2003: Final Fantasy VII:
The Movie?". IGN. Archived from the original on 200608-22. Retrieved 2006-08-11.
[58] Spencer, Yip (2010-04-04). After Square Enix Announced It, What Ever Happened To Before Crisis: Final
Fantasy VII?". Siliconera. Retrieved 2013-04-04.
[59] SoftBank, ed. (2006). Final Fantasy VII Advent Children:
Reunion Files (in Japanese/English). Square Enix. pp.
9495. ISBN 4-7973-3498-3.
[60] Winkler, Chris (2006-05-26). Square Enix Conference
Report. RPGFan. Retrieved 2006-08-26.
[61] Yoon, Andrew (2009-03-25). Advent Children may be
done, but Final Fantasy VII isn't. Joystiq. Retrieved
2010-08-22.
[62] Crisis Core: Final Fantasy VII. GameRankings. Retrieved 2014-12-13.
[63] Final Fantasy VII: Advent Children. Metacritic. Retrieved 2014-12-13.
[64] Game Rankings: Dirge of Cerberus: Final Fantasy VII
. GameRankings. Retrieved 2010-07-16.
[65] Dirge of Cerberus: Final Fantasy VII. Metacritic.
Retrieved 2010-07-16.
[66] Crisis Core: Final Fantasy VII. GameRankings. Retrieved 2009-02-14.
[67] Crisis Core: Final Fantasy VII. Metacritic. Retrieved
2009-02-14.
[68]Final Frontiers. Edge (177) (Future plc). July 2007.
pp. 7279.
[69] Donaldson, Alex (2009-08-23).Crisis Core: Final Fantasy VII Review. RPG Site. Retrieved 2014-12-14.
[70] Meyerink, Stephen (2011-04-08). RPGFan Feature The Best (and Worst) Final Fantasy Games: Best SubSeries & Sequels. RPGFan. Retrieved 2014-12-14.
116
[91] Winkler, Chris (2004-09-14).Before Crisis: Final Fantasy VII Registers 200,000 Users on Day One. RPGFan.
Retrieved 2012-07-21.
[79] Dunham, Jeremy (2006-08-11).Dirge of Cerberus: Final Fantasy VII review. IGN. Retrieved 2010-07-10.
2.9.1
Plot
Setting
Advent Children takes place two years following the
events of the 1997 role-playing video game Final Fantasy VII, during which the antagonist Sephiroth attempted
to absorb the Lifestream (the lifeblood and soul of the
planet) and be reborn as a god.* [1] He was defeated by
Cloud Strife and his companion but his nal spell, Meteor
destroyed the city of Midgar.
117
rives to rescue them, he is overpowered by Kadaj's gang,
but is rescued by his old comrade Vincent Valentine. Demoralized by his failure, Cloud asks if sin can ever be
truly forgiven, to which Vincent nonchalantly replies that
he has never tried to forgive. Cloud decides to keep
ghting and returns to the city, where Kadaj has summoned Bahamut SIN* [4] and other monsters to terrorize
the population. With the help of his companions from Final Fantasy VII, Cloud engages and defeats the monsters.
Kadaj confronts Rufus Shinra, who reveals he possesses
the box containing Jenova's remains. He attempts to destroy it, but Kadaj manages to save it and ees the city
with his companions. Yazoo and Loz are apparently destroyed along the way by an explosive planted by Shinra's
agents. Cloud chases Kadaj down and engages him in battle, ultimately subduing him. Outmatched, Kadaj opens
Jenova's box and fuses with its contents, transforming into
Sephiroth who then tells Cloud that he will be able to
use the life essences of Geostigma suerers to achieve
complete domination over the planet.* [5] He and Cloud
then ght, and throughout the whole encounter Sephiroth appears to have the upper hand, inging Cloud repeatedly into walls and nally impaling him through the
shoulder. He asks Cloud to tell him what he most cherishes, so that he can have the pleasure of taking it away.
To this, Cloud replies that he cherishes everything, then
pulls out Sephiroth's sword and deals him a hail of devastating blows. Sephiroth's spirit departs, leaving behind
the mortally wounded Kadaj. As he lies dying in Cloud's
arms, a healing rain starts falling across the land, curing
the people of their Geostigma. However, Yazoo and Loz
confront Cloud. Cloud charges at the two, who sets o a
massive explosion engulng the three.
118
2.9.3
Production
119
Nomura said that the lm was 10% complete, stating that and Sound, by Kyosuke Himuro and My Chemical Rowhile the script was written, not all the characters were mance singer Gerard Way.* [21] Waterwas replaced
designed.* [16]
with a new song,Anxious Heart.* [20] Tracks on the alNomura felt that Advent Children diered from bum included new versions of The Chase of Highway
Hollywood lms where the meaning of most scenes tends , Those Who Fight Further, Sign, Advent:
Angel, and On the Way to a Smile
to be explained. With Advent Children, however, the sta One-Winged
*
.
[22]
A
larger
album, Final Fantasy VII Advent Chilwanted viewers to be able to interpret scenes themselves,
dren
Complete:
Reunion Tracks, was released with 21
*
allowing them to come to dierent conclusions. [14]
tracks on September 16, 2009. This album contains the
Nojima described the theme of the lm as survival
.* [16] Other themes with which Nomura and Nojima tracks from the mini-album, as well as several pieces that
were lengthened for the Complete lm version but not rewere concerned include Cloud's feelings of guilt and
*
regret for not being able to save his friends Zack and arranged. [23] Reunion Tracks appeared* on the Oricon
charts for a single week at position #108. [24]
Aerith. These feelings are symbolized by a grey wolf
that appears whenever Cloud thinks about them. The
wolf disappears at the end of the lm as Cloud comes to
terms with his feelings.* [7]* :86 The word children 2.9.4 Promotion and release
was used in the title to refer to the lm's children, as they
Advent Children was the rst title announced in the Comrepresent the next generation.* [15]
pilation of Final Fantasy VII series, having been unveiled
at the 2003 Tokyo Game Show.* [7]* :74* [25] Its rst
trailer was featured in an updated version of the video
Music
game Final Fantasy X-2.* [26] However, the trailer used
*
Main article: Music of the Final Fantasy VII series a motion capture that was altered in the nal lm. [16]
Originally scheduled for a September 13, 2005 release
Advent Children
in North America and a September 14, 2005 release in
Japan,* [27]* [28] Square Enix changed the US release
The music of Final Fantasy VII Advent Children was com- date to a tentative November 2005 date, a move many felt
posed by Nobuo Uematsu, Keiji Kawamori, Kenichiro was an attempt on the part of the company to capitalise
Fukui, and Tsuyoshi Sekito, and arranged by Fukui, on the lucrative holiday market,* [29]* [30] although the
Sekito, Kawamori, Shir Hamaguchi, and Kazuhiko website The Digital Bits stated that the delays were due
Toyama. Upon hearing each track, Nomura would make to the extra time required to complete the bonus supplesome changes, and have the composers re-record the ments on the special edition DVD. The North American
piece.* [7]* :8890 The end theme,Calling, was writ- release date was again changed in early November, this
ten and performed by former Bowy vocalist Kyosuke time to January 2006. When fans noted that the 2005
Himuro. The soundtrack includes both pieces original E3 trailer had conrmed the simultaneous September reto the lm and arrangements of works from Final Fan- leases, Square Enix stated that the trailer was not the real
tasy VII, originally composed by Uematsu. Some of E3 trailer and was possibly a fake.* [31]
the arrangements, includingAdvent: One-Winged Angel, are performed by The Black Mages, a rock band An IGN article on February 13, 2006, revealed that April
25, 2006 was the new ocial North American release
formed by Uematsu, Fukui, and Sekito.* [17] Both the
*
pieces original to the lm and the lm arrangements date. [32] Later the same day, an article on 1UP.com
conrmed this date and the entire English voice cast.* [8]
cover a variety of musical styles, including orchestral,
then conrmed the information on their US
choral, classical piano, and rock music; Variety noted that Square Enix
website.* [33]
the styles vary between sparse piano noodlings, pop
metal thrashings and cloying power ballads.* [18] The Prior to the lm's release in Japan, Panasonic produced a
2005 soundtrack album Final Fantasy VII Advent Chil- cell phone identical to the one Cloud uses in the lm; the
dren Original Soundtrack collects 26 tracks of music from phone contained several features related to Advent Chilthe lm on two discs. It was published by Square Enix on dren such as wallpapers and ringtones.* [26] On the same
September 28, 2005. In addition to the regular release, a date the lm was released, Shueisha published a 118-page
limited edition was produced containing alternative cover guidebook titled Final Fantasy VII Advent Children Proart and a booklet of credits and lyrics.* [17] The sound- logue Book.* [34] In 2006, SoftBank Creative published a
track album reached position #15 on the Japanese Oricon guidebook entitled Final Fantasy VII Advent Children Remusic charts, and stayed on the charts for 10 weeks.* [19] union Files, which contains interviews with the lm's sta
*
A mini-album entitled Final Fantasy VII Advent Children and information regarding development of the lm. [35]
Complete Mini Album was released on April 10, 2009,
to coincide with the release of the Final Fantasy VII Advent Children Complete version of the lm.* [20] This version of the lm included a new ending theme, Safe
120
of the script, the original Final Fantasy VII game, and
a strategy guidebook for the game. Another disc was
included in Advent Pieces containing the original video
animation Last Order: Final Fantasy VII.* [26] Nomura
stated that the reason for the name Advent Pieces was becauseadventmeansthe recognition and commemoration of something,whilepieceswas added in order
to bring special meaning to the release.* [7]* :101
A special one-time-only theatrical screening of the English version of the lm took place on April 3, 2006, at
the Arclight Theatre in Los Angeles. The event was promoted via email to those who subscribed to the Square
Enix mailing list.* [36] The screening included trailers
of Kingdom Hearts II and Dirge of Cerberus, and featured appearances from the English language cast and the
Japanese developers.
The European, Australian, and North American DVD release of the lm is a 2-disc set that contains several bonus
features, including Last Order. Sony later announced Final Fantasy VII Advent Children (Limited Edition Collector's Set) for release in North America on February 20,
2007.* [37] The set included more bonus material than
the previous DVD releases, including a copy of the script,
several postcards with imagery from the lm, and the rst
three stories from the On the Way to a Smile series.* [38]
Final Fantasy VII: Advent Children Complete
Advent Children Complete was released in North America on June 2, 2009,* [44] in Europe on July 27, 2009,
and in Australia on October 7, 2009. The North American and European versions do not come with the playable
demo of Final Fantasy XIII. Instead, they come with a
new trailer for the game.* [45] All Blu-ray disc also feature an animated piece entitledOn the Way to a Smile Episode: Denzel, as well as the story digestsReminiscence of Final Fantasy VII" andReminiscence of Final
Fantasy VII Compilation". The actors had to return for
additional dialogue recording. Nomura stated there were
no major problems with this process, noting that Sakurai
and Morikawa were already used to their characters from
voicing them in other media. However, some of the child
characters, most notably Denzel and Marlene, had to be
recast, as the original performers' voices now sounded too
old.* [43] For the English, the performers also returned to
In addition to new scenes, the director's cut added new details. In record the English release of Advent Children Complete,
this example, director's cut (above) adds a wound across Cloud's with the exception of the voice actors for some of the chilleft cheek and blood smears on his right arm.
dren (most notably Denzel and Marlene), who needed to
be recast because (like the original Japanese version) the
At the 2006 Tokyo Game Show, Square Enix showed a original performers' voices now sounded too old.* [46]
trailer of a director's cut of the lm, entitled Final Fantasy VII Advent Children Complete, for release on the Blu- Although Nomura stated that Advent Children Complete
ray format. Initially, the cut was expected for release did not represent the end of Compilation of Final Fantasy
121
VII, as the sta still had more ideas, he said it marked 2.9.6
the end of the Advent Children sagaas there would be
no more re-releases or extended versions.* [47]
Sales
2.9.5
Tie-ins
Reception
Critical response
Advent Children has received mixed to positive reviews.
1UP.com's James Mielke, who scored it an A-", said
the quality and clarity of the CG visuals was genuinely
amazing.Mielke called itthe real Final Fantasy movie,
nding it more appealing than the rst CGI lm Final
122
Fantasy: The Spirits Within. However, he criticized the battle against Sephiroth. He still called the bonus fealm's music, calling ita bit sappy.* [73] While Anime tures disappointing however, claiming the label ComNews Network writer Carlo Santos praised the animation, pletewas misleading. However, he found the new OVA
calling itoutstanding, he criticized the lm's plot, ar- (On the Way to a Smile - Episode: Denzel) and the trailer
guing that people who had not played Final Fantasy VII of Final Fantasy XIII to be welcome additions.* [84]
would not understand the story. Santos also found the Kotaku writer AJ Glasser spoofed the director's cut verstory digest Reminiscence of Final Fantasy VII" to be sion in an article called "Final Fantasy VII Advent Chiljust as confusing as the movie and is more of a refresher dren Complete in 15 Minutes, claiming that the direcfor those who have played Final Fantasy VII.* [74] Ma- tor's cut failed to explain aspects of the lm that were not
nia Entertainment's John Eriani agreed, commenting that explained in the original version.* [85]
anybody who had not played Final Fantasy VII should
search for information about the game to understand the
lm's storyline.* [75] Fellow writer Dani Moure agreed Legacy
with Eriani, although he added that he liked how the
characters were further explored in the lm.* [76] Chris Advent Children received the Honorary Maria Award
Carle from IGN shared similar opinions, giving the sec- at the Festival Internacional de Cinema de Catalunya
tionThe Moviea seven, the lowest number he gave. He on October 15, 2005.* [86] The lm was also awarded
praised the sound and the English voice acting, but crit- best anime featureat the 2007 American Anime
icized the lack of commentary in the DVDs extras.* [77] Awards.* [87] IGN placed it second in the Top 10
He gave the lm an overallOutstandingscore of nine Straight-to-DVD Animated Movies.* [88] In 2007, the
" (Sonata of
out of ten.* [78] Todd Douglass Jr. from DVD Talk com- music video for the song "
mented that Advent Childrenis pretty much the lm that Temptation) by Korean singer Ivy recreated the ght
fans all over the world have been waiting for.Besides between Tifa and Loz. The director of the video stated
praising the animation and the appearances from vari- that it was just a parody of the lm but could not get in
ous Final Fantasy VII characters, Douglass felt Cloud's contact with Square Enix to get ocial permission.* [89]
character development was a highlight.* [79] RPGamer's The video was subsequently banned from airing on
Michael Beckett gave the lm a 4 out of 5, praising the Korean television after a copyright lawsuit by Square Enix
plot's tone, the characters' redesigns, and the setting. He cited plagiarism.* [90] OverClocked ReMix's four disc
also lauded the lm's ghting scenes, stating that the Final Fantasy VII unocial tribute album, Voices of the
lm feels very much like a love letter to the fans of Final Lifestream, has a disc entitled Advent, a name chosen
Fantasy VII.* [80] Conversely, Leslie Felperin of Variety to coincide with the release of the lm, with the music
had a negative opinion of the narrative, called some battle themed after the movie.* [91] Final Fantasy XIII director
sequencesirritating, and noted that the last battles have Motomu Toriyama stated that the lm showed battles
more ferocious antagonists.* [18] About.com's Roger Al- that have not been achievable in FF so far,and as such,
tizer also gave a more negative review, giving it 2 and a he created battles for Final Fantasy XIII that were similar
half stars out of 5, citing its plot and dialogue asweak to the ones in the lm.* [92]
and citing the visuals as one of its few pros.* [81]
The director's cut, Advent Children Complete, received an
overall 4.5 out of 5 by Blu-ray.com's Dustin Somner, who 2.9.7 References
argued that the plot is emotionally dense, the action is
explosively over-the-top, and the world in which the story [1] Square Co (September 7, 1997). Final Fantasy VII.
PlayStation. SCE America. Aeris: How do you intend
enfolds is rich with creativity.Somner highly recomto become one with the Planet? / Sephiroth: It's simple.
mended the Blu-ray to people who had already seen the
Once the Planet is hurt, it gathers Spirit Energy to heal
lm and fans of Final Fantasy VII, while non-fans would
the injury. The amount of energy gathered depends on
do best to rent it rst; I'd remind you to consider the
the size of the injury. ...What would happen if there was
near-perfect audio/video quality and perhaps take a leap
an injury that threatened the very life of the Planet? Think
of faith in adding the disc to your collection.* [82] In
how much energy would be gathered! Ha ha ha. And at
contrast to the original release, Joystiq's Andrew Yoon
the center of that injury, will be me. All that boundless
energy will be mine. By merging with all the energy of
found Advent Children Complete a better lm, feeling it
the Planet, I will become a new life form, a new existence.
was more accessible to people who had not played Final
Melding with the Planet... I will cease to exist as I am
Fantasy VII. Yoon also felt that the new scenes helped give
now. Only to be reborn as a 'God' to rule over every soul.
more depth to Cloud's development, to the point ofhu/ Aeris: An injury powerful enough to destroy the Planet?
manizing [him].Nevertheless, he found that Complete
Injure... the Planet? / Sephiroth: Behold that mural. The
contained some aws not present in the original version,
Ultimate Destructive Magic... Meteor.
such as the pacing of scenes that made the plot dicult
to follow.* [83] DVD Talk's Todd Douglass Jr. stated that [2] Square (June 24, 1998). "Final Fantasy VII". Microsoft
Complete wasthe best version of the lmdue to its auWindows (v1.0). Eidos Interactive. Scene: Diamond
dio quality, the new scenes, and the expansion of Cloud's
Weapon attack. Level/area: Disc 3.
123
[20] Final Fantasy VII Advent Children Complete Mini Album. Square Enix Music Online. Retrieved April 21,
2009.
[21] Gerard Way co-produced ending theme to Final Fantasy: Advent Children Complete. Destructoid. ModernMethod. 2009-03-27. Retrieved 2014-12-17.
[23] Gann, Patrick (2009-09-30). Final Fantasy VII: Advent Children Complete Reunion Tracks. RPGFan. Retrieved 2014-12-17.
[24] Reunion Tracks/Final Fantasy VII Advent Children
Complete(in Japanese). Oricon. Retrieved 2014-12-17.
[25] TGS 2003: Final Fantasy VII: The Movie?". IGN. IGN
Entertainment. 2003. Retrieved August 11, 2006.
[35] VII
~Reunion Files~ ( BOOKS) (in Japanese).
Amazon.com. ISBN 4797334983.
[19]
[37] McCutcheon, David (December 15, 2006). Further Final Fantasy VII DVDs Due. IGN. IGN Entertainment.
Retrieved June 6, 2007.
124
[57] Advent Children #2 on VideoScan. Anime News Network. May 4, 2006. Retrieved August 4, 2009.
[58] Top Selling Anime Releases of 2006. Anime News
Network. June 14, 2006. Retrieved August 4, 2009.
[40] Ashcraft, Brian (March 9, 2009).Final Fantasy VII Advent Children Complete Special Screening For 800 People. Kotaku. Retrieved August 6, 2010.
[42] Yoon, Andew (March 9, 2009). TGS07: Advent Children gets dirty on Blu-ray. Joystiq. Retrieved August
22, 2010.
[43]Final Fantasy VII Advent Children Complete. Famitsu
(in Japanese) (Enterbrain and Tokuma Shoten): 2930.
March 2009.
[44] Advent Children Complete North American Release
June. Square Enix. Retrieved May 29, 2009.
[45] Yin-Poole, Wesley (May 5, 2009). Kitase: No plans for
Blu-ray FFXIII demo outside Japan. VideoGamer.com.
Retrieved August 4, 2010.
[46] Final Fantasy VII Advent Children Complete Dated For
America. Kotaku. May 12, 2006. Retrieved August 4,
2010.
[47] Yoon, Andew (March 25, 2009). Advent Children may
be done, but Final Fantasy VII isn't. Joystiq. Retrieved
August 22, 2010.
[48] Otakon Hosts Nana, Chobits Director Morio Asaka.
Anime News Network. Retrieved August 24, 2008.
[49] Calling FF Fans: Pieces of Advent Children. 1UP.com.
August 9, 2005. Retrieved August 12, 2010.
[62] Flash: Advent Children is Popular. Anime News Network. June 6, 2006. Retrieved August 4, 2009.
[63] Gantayat, Anoop (January 15, 2006). Final Fantasy VII
Reaches Platinum in Japan. IGN. IGN Entertainment.
Retrieved August 24, 2009.
[64] Final Fantasy VII Advent Children Complete. Square
Enix. May 12, 2009. Retrieved February 19, 2011.
[65] ICv2's Ten Most Powerful. ICv2. July 12, 2006. Retrieved August 6, 2009.
[66] ICv2: North American Anime DVDs Were Down 20%+
in 2007. Anime News Network. February 13, 2008.
Retrieved August 4, 2009.
[67] Report: Final Fantasy VII ACC Sells 100K+ BDs on 1st
Day. Anime News Network. April 20, 2009. Retrieved
August 4, 2009.
[68] Final Fantasy VII ACC Was #2 U.S. BD in First Week
. Anime News Network. June 18, 2009. Retrieved August
4, 2009.
[69] Jenkins, David (April 24, 2009). Japanese Hardware:
Advent Children Pushes PS3 To Top. Gamasutra. Retrieved August 23, 2010.
[50] Final Fantasy VII Advent Children Advent Pieces: Limited. Play-Asia. Retrieved March 4, 2009.
[53] Square Enix details FFVII Advent Children bonus content. Andriasang. March 4, 2009. Retrieved August 1,
2010.
[76] Moure, Dani (June 2, 2006). Mania Entertainment: Final Fantasy VII Advent Children review (2)". Mania Entertainment. Retrieved August 4, 2009.
[77] Carle, Chris (April 17, 2006).Final Fantasy VII Advent
Children review. IGN. IGN Entertainment. Retrieved
January 17, 2008.
[78] Final Fantasy VII Advent Children DVD. IGN. IGN
Entertainment. Retrieved January 17, 2008.
[79] Douglass Jr., Todd (April 21, 2006). DVD talk: Final
Fantasy VII Advent Children review. DVD Talk. Retrieved August 3, 2009.
[80] Beckett, Michael. Final Fantasy VII Advent Children
Sta Review. RPGamer. Retrieved August 3, 2010.
[81] Altizer, Roger. Final Fantasy VII Advent Children
Sta Review. About.com. Retrieved August 8, 2010.
[82] Sommer, Dustin (May 27, 2009).Final Fantasy VII Advent Children Blu-ray Review. Blu-ray.com. Retrieved
August 3, 2010.
[83] Yoon, Andrew (May 29, 2009). Review: Final Fantasy VII Advent Children Complete. Joystiq. Retrieved
August 4, 2010.
[84] Douglass Jr., Todd (June 12, 2009). DVD talk: Final
Fantasy VII Advent Children Complete (Blu-ray)". DVD
Talk. Retrieved August 4, 2010.
[85] Glasser, AJ (May 25, 2009). Final Fantasy VII Advent
Children Complete in 15 Minutes. Kotaku. Retrieved
August 3, 2010.
[86] Festival Ocial Presentation. Sitges Film Festival.
April 10, 2005. Retrieved January 29, 2008.
[87] Carle, Chris (February 24, 2007).NYCC 07: American
Anime Award Winners Revealed. IGN. IGN Entertainment. Retrieved March 7, 2008.
[88] Top 10 Straight-to-DVD Animated Movies. IGN. IGN
Entertainment. Retrieved August 1, 2010.
[89] Ashcraft, Brian (March 3, 2007). Clip: Korean Video
Rips-O FF VII. Kotaku. Retrieved August 4, 2009.
[90] Ashcraft, Brian (April 10, 2007). Clip: Square Cracks
Down On Korean Video. Kotaku. Retrieved June 5,
2009.
[91] Tracks: Voices of the Lifesteam. OverClocked ReMix.
Retrieved March 10, 2009.
125
Final Fantasy VII: Advent Children at the Internet
Movie Database
Final Fantasy VII: Advent Children at AllMovie
Final Fantasy VII: Advent Children (anime) at
Anime News Network's encyclopedia
2.10.1 Gameplay
126
2.10.2 Plot
Setting and characters
Main article: Characters of the Final Fantasy VII series
A screenshot of Before Crisis showing one of the playable characters (left) and the on-screen display.
.* [1] Characters have hit points and magic points, and can
level up upon acquisition of experience, at which point
they can equip new weapons and armor.* [1] Players can
choose to manually attack an enemy during combat or
press the action key to automatically attack the nearest
enemy.* [3]
The playable characters and main protagonists are the
The Materia Generation Systemallows players to ac- Turks, a group of covert operatives working for Shinra.
quire Materia, objects tied to the game's magic system, The playable characters in-game are eleven new Turks:
by taking a picture with their camera phone. The game ten of them are designated by their weapon or ghting
synthesizes the picture down to its base color. Depending style and their gender, while the eleventh is known as
upon the dominant color, lighting, and other factors, the Legend (Male). Their true name can be selected by
game produces a Materia of a certain type. For exam- the player. One of the characters, Shuriken (Female),
ple, a dark green picture results in a Bio Materia, a blue later turns up in Crisis Core under the name Cissnei
picture results in a Cure Materia, etc. Once acquired, . The Turks are led by Veld, a veteran of the group, and
Materia can be leveled up as in Final Fantasy VII.* [1] later Tseng, a character who plays an important role in
Under certain circumstances, assistance in the form of other VII stories. Their primary antagonists all belong
summoned monsters, recurring gures in the Final Fan- to AVALANCHE. The three important AVALANCHE
tasy series, can be called in via the Materia system to deal characters are Elf, the leader of AVALANCHE and
damage to multiple enemies.* [4] Rank Points (RP) are Veld's daughter; Fuhito, a scientist who acts as the planawarded during the completion of objectives in all three ner for the group; and Shears, AVALANCHE's secondmodes of play. After a certain amount of RP has been in-command. Multiple characters from VII make appearacquired, special bonuses are unlocked, such as stronger ances either as cameos or supporting characters, such as
armor and weapons, and extra Materia slots. The player protagonists Cloud Strife, Tifa Lockhart, Aerith Gainsis also given a rank, based upon how long they have been borough, and Zack Fair; and originals antagonists Rufus
playing the game. The higher their rank, the better the Shinra, son of the company president; and Sephiroth, a
SOLDIER who would go rogue.
bonuses the player gets.
The game oers several online features between characters. Players can trade Materia with other players via
email.* [1] Players can summon a friend to cast magic by
lling the Materia aidmeter.* [5] Players can battle
each other 1-on-1 in Battle Squarearena located in
the Gold Saucer location. Players can collect battle points
(BP) in order to battle higher ranked players. In Battle
Tournamentmode, players can choose to use a handicap,
however the handicap will be determined randomly by a
Story
Before Crisis opens with the trainee Turks on a mission
in the city of Midgar to investigate AVALANCHE activities. With help from Reno, AVALANCHE retreat.
However, the attack proves to be a diversion for a greater
strike at the town of Junon, where President Shinra is
set to give a speech. President Shinra is shot, but sur-
127
Tseng reinstated as their immediate leader, but they are
now sworn to loyalty to Shinra as part of the bargain for
their survival. The original Turks nd new lives for themselves in hiding, and are later seen helping in the evacuation of Midgar during the events of VII.
2.10.3 Development
Before Crisis was created as part of the Compilation of Final Fantasy VII, a multimedia series based in and on the
world and characters of VII. While the lm Final Fantasy
VII: Advent Children was originally to be the only product of the Compilation, the production team agreed that
one title was not enough to explore the world of VII in
full, so more titles were decided upon, including Dirge of
Cerberus: Final Fantasy VII and Crisis Core.* [9] Before
Crisis was originally conceived by Tetsuya Nomura, one
of the creative minds behind Final Fantasy VII and the
Compilation. His initial idea was for a game focused on
the Turks. He approached Hajime Tabata, who had only
recently joined the company's mobile games division, and
asked if the division could create a mobile game with
that premise. Nomura would end of designing the game's
characters.* [8]* [10] Production began in 2002.* [8] The
game's title was thought up by Tabata, and would go on
to establish a system of letter-based abbreviations used
by sta for titles in the Compilation.* [11] To help solidify their goal, the sta created a timeline for the world of
VII. Since there was little denite information concerning events prior to VII, they had a relative amount of creative freedom, including creating an early, more violent
incarnation of rebel group AVALANCHE.* [8] While the
second title created for the series, it was the rst to be
released when Advent Children was delayed during postproduction.* [12]
Before Crisis was the rst original video game developed by Square Enix exclusively for mobile phones, originally released on NTT DoCoMo's FOMA mobile devices.* [13]* [14] Their rst major mobile title, also in collaboration with NTT DoCoMo, was a remake of the original Final Fantasy. Using lessons learned from the development of the Final Fantasy port, the team worked hard
to make Before Crisis a uniquely mobile experience, with
gameplay features built to exploit mobile functions such
as the camera and network capacity.* [14] The camera
function used to generate Materia was based on a simple image recognition that species the Materia generated based on the picture's general color.* [14] One of the
challenges during development was to keep the framerate smooth during moments of high action, especially as
no two mobiles would have identical components.* [8] To
promote the game, Madhouse created a promotional animation featuring the various main characters.* [15] The
original version's beta test started in August 2004.* [1]
Following an announcement at the Tokyo Game Show in
2006, the game was released for two additional Japanese
mobile carriers: SoftBank Mobile in January 2007, and
128
EZweb in April 2007.* [16] In 2010, Tabata voiced an
interest in fully remaking Before Crisis for the Nintendo
3DS, revamping the narrative delivery and incoporating
the ability for a substantial number of players to enter
missions. This suggestion was positively received by Nomura and Yoshinori Kitase, but at the time Tabata was
busy developing Final Fantasy Type-0 (then Agito XIII)
and The 3rd Birthday.* [17]
Music
Main article: Music of the Final Fantasy VII series
The composer for Before Crisis was Takeharu Ishimoto,
who would go on to compose music for Crisis Core. Originally joining the company as a music arranger, he was
one of many sta who participated in a competition set
up by the game developers to nd a composer for Before
Crisis. His task was to create a piece of music that was
related to the world of VII, but still distinctive. It was
one of Ishimoto's rst jobs as the main composer for a
title.* [18] The music of Before Crisis was commercially
released along with the music from the original video animation Last Order: Final Fantasy VII in an album titled
Before Crisis: Final Fantasy VII & Last Order: Final Fantasy VII Original Soundtrack. The majority of the tracks
of the album were composed by Ishimoto, apart from a
few reorchastrated themes from VII, the music of which
was written by regular Final Fantasy composer Nobuo
Uematsu.* [19]
2.10.4 Reception
Despite not being reviewed, Before Crisis has garnered
generally positive feedback from critics in previews and
features. AnimeFringe commented that the visuals
seemed remarkable goodand praised the game for
choosing to reverse the good and bad guy roles,by
making the Turks protagonists, and AVALANCHE antagonists.* [24] Cara Lee Haslam of RPGamer previewed
the game at E3 2006 and stated that the graphics are
really great, especially for a cell phone game,although
she also noted that the animation isn't the best.* [25]
GameSpot's Bethany Massimilla also previewed the game
at E3, calling itperfectly digestible in delivery,with its
use of episodic storytelling that comes in small bursts
in between action periods.She also stated that the game
had well-dened and detailed character portraits and
lean, lanky character models running around the city and
mako reactor, which had a simple layout but still looked
nice.Massimilla praised the animation assmoothand
felt thatthe controls were easy to learn and were responsive.Additionally, she thought the demo phone's vibrating function, set o when the player receives a call from
Tseng,was a really nice touch.* [5] Levi Buchanan of
IGN was generally positive, praising the dark art style,
and nding the short mission-based structure ideal for
mobile gameplay.* [3]
The game registered 200,000 users, making it the bestselling mobile game up until that time, and was accessed
1.6 million times.* [22]* [26] 1UP.com listed the game
as one of ve classic Japanese mobile games unlikely
to come to North America.* [13] Outside its immediate
reception, Before Crisis had an eect on other projects
within the Final Fantasy series. After the positive reception of Madhouse's animated commercial, they were choLocalization
sen by Square Enix to animate Last Order.* [15] The high
The game's release in the west was announced at the 2006 popularity of Before Crisis in Japan led Tabata to direct
Electronic Entertainment Expo, two years after its release Type-0, part of the Fabula Nova Crystallis Final Fantasy
*
*
*
in Japan. At the announcement, the localization was said subseries and then a title for mobiles. [27] [28] [29]
*
to be coming along nicely. [20] The stated reason
for the delay between the original and projected western
release was that mobile phones in the west were not yet 2.10.5 References
advanced enough for the game.* [21] One of the things
[1] Gantayat, Anoop (31 August 2004). Hands On: Before
planned for the western release was to bring the entire exCrisis Final Fantasy VII. IGN. Retrieved 16 December
perience over as quickly as possible, with plans for one to
2014.
three chapters released each month, and ne-tuning to be
done using the planned two-year gap between the original [2] "BC -FFVII- 2 10 16 !" (in
Japanese). ITmedia. 15 October 2004. Archived from the
and western releases. It formed part of a push by the comoriginal on 16 December 2014. Retrieved 16 December
*
pany into the western mobile game market. [22] Despite
2014.
these announcements, no further progress has been made
and Before Crisis was never released in the west. The o- [3] Buchanan, Levi (9 May 2006). E3 2006: Before Crisis
cial reason for this, as stated by head of mobile operations
Hands-On. IGN. Retrieved 16 December 2014.
Keiji Fujita, was that mobile phones in the west were too
low-spec for Before Crisis, which could only run on high- [4] BEFORE CRISIS -FINAL FANTASY VII- Index(in
Japanese). ITmedia. Archived from the original on 14
end phones in Japan, making a port impossible. Another
May 2007. Retrieved 16 December 2014.
possible reason suggested by Fujita was Ito's move from
Square Enix to Capcom in 2008, leaving no-one to man- [5] Masimilla, Bethany (10 May 2006). E3 06: Beage any future localization and porting eorts.* [23]
fore Crisis: Final Fantasy VII Hands-On Impressions.
129
[6]
[7]
[8]
[9]
[10]
[11]
130
planet for use as an energy source. As the story progresses, Cloud and his allies become involved in a larger
world-threatening conict, facing o against Sephiroth,
the game's main antagonist.
2.11.1
Gameplay
2.11.2
Plot
Setting
The game's setting is similar to that of Final Fantasy VI
insofar as it is a world with considerably more advanced
technology than the rst ve games in the series. Overall,
the game's technology and society approximates that of
an industrial or post-industrial science ction milieu.* [11]
The world of Final Fantasy VII, referred to in the game as
The Planet, but retroactively namedGaia, is composed of three main land masses. The eastern continent is
home to the city of Midgar, an industrial metropolis that
serves as the capital city and hosts the headquarters of the
Shinra Electric Power Company, which operates as the
planet's de facto world government. Other locations on
the eastern continent are Junon (Shinra's major military
base), Fort Condor (a fort with a huge condor covering up
a Mako reactor on top of it), a chocobo ranch, and Kalm
(a small town inspired by medieval Europe).
The western continent features the Gold Saucer (an
amusement park with Corel Prison below), Costa Del Sol
(a seaside resort), Gongaga (a small town containing the
remains of a destroyed Mako reactor), Nibelheim (a town
residing at the base of Mt. Nibel), Rocket Town (the location of Shinra's failed space rocket launch), and Cosmo
Canyon. The tribe inhabiting Cosmo Canyon emphasize
living in harmony with nature and dedicating themselves
to the planet's well-being.* [12] Their settlement features
an observatory and serves as a research facility for those
who wish to participate in a philosophy known as the
Study of Planet Life, a lifestyle that encourages deference for nature and teaches that the planet has a life and
energy of its own.* [12]
Wutai, a village inspired by pre-modern Japan and China,
is located on a large island o the western continent.
The northernmost continent is a heavily glaciated landmass, and its few settlements include Bone Village (an
excavation site), Icicle Inn (a ski resort town), the mythical City of the Ancients, and the Northern Crater,
where the game's climax takes place. There are also underwater locations accessible only by submarine; for example, a sunken Shinra plane transporter.
Characters
Main article: Characters of the Final Fantasy VII series
The nine main playable characters in Final Fantasy VII
131
are Cloud Strife, an unsociable mercenary who claims
to be a former 1st Class member of Shinra's SOLDIER
unit;* [13] Barret Wallace, the leader of the anti-Shinra
rebel group AVALANCHE; Tifa Lockhart, a martial
artist and a member of AVALANCHE, also a childhood
friend of Cloud's; Aerith Gainsborough,* [14] a ower
merchant who has been pursued by Shinra's special operations unit, the Turks, since childhood;* [15] Red XIII,
a wise lion-like creature who was experimented on by
Shinra scientists; Cait Sith, a fortune-telling robotic cat
who rides an animated moogle doll;* [16] Cid Highwind,
a pilot whose dreams of being the rst man in outer space
were not realized;* [17] Yue Kisaragi, a young ninja and
a skillful thief; and Vincent Valentine, a former member of Shinra's Turks unit, who was experimented on
30 years prior to the start of the game.* [18] The game's
main antagonist is Sephiroth, a former member of SOLDIER who reappears several years after he was thought
dead.* [19]
Story
The game begins with Cloud Strife, working as a
mercenary for hire, helping the eco terrorist group
AVALANCHE in a raid against the Mako reactors surrounding the Shinra-governed city of Midgar. Barret, the
group's leader, believes the Mako energy the reactors consume to be the planet's lifeblood, and Shinra's reactors
are killing the planet. Cloud's childhood friend, Tifa, is
also in the group. Although the rst mission is successful,
AVALANCHE is ambushed at the next reactor during a
subsequent raid. When the reactor explodes, Cloud drops
down into Midgar's slums. He is found by Aerith (aka
Aeris), a girl he briey met selling owers after his rst
mission with AVALANCHE.* [20] Prompted by the arrival of the Turks, who have been sent to capture Aerith,
Cloud agrees to act as her bodyguard and defends her
from their assault.* [21] Meanwhile, Shinra learns the location of AVALANCHE's hideout in Sector 7, and subsequently destroys it by dropping the upper plate of Sector
7 onto the slums, killing its population.* [22] The Turks
also capture Aerith, who is revealed to be the last surviving Cetra, an ancient near-dead tribe closely attuned
with the planet.* [23] President Shinra and Professor Hojo
believe Aerith is the key to nding thePromised Land,
a mythical land of fertility they see as an abundant source
of Mako.* [24] The remaining AVALANCHE members Cloud, Barret and Tifa - inltrate Shinra to rescue Aerith,
in the process encountering a specimen simply labeled
Jenova. Joined by Red XIII, a sentient tiger-like creature on whom Hojo had been conducting experiments, the
party rescues Aerith, but is captured by the Turks while
trying to escape and detained within the building. In the
morning, they nd their cells open and most of the personnel, including President Shinra, killed: the perpetrator appears to be Sephiroth, a legendary SOLDIER leader
who was presumed dead several years ago.The group discovers that the Jenova specimen is also missing,* [25] pre-
132
sumed stolen by Sephiroth.
While the president's son, Rufus Shinra, assumes control of the company, the party leaves Midgar and pursues
Sephiroth across the planet. They are joined by Cait Sith,
a cat-robot secretly controlled by repentant Turk Reeve
Tuesti;* [27] Yue Kisaragi, a teenage ninja from Wutai;
Vincent Valentine, a former Turk; and Cid Highwind, a
chain-smoking pilot. At a Cetra temple, the party encounters Sephiroth, who reveals his plan: if the world
is signicantly damaged, the Lifestream, made of pure
Mako energy, will gather in an attempt to heal the wound.
Sephiroth intends to use the legendary Black Materia to
cast a spell called Meteorto cause a massive injury,
enabling him to merge with the planet's Mako energy and
be reborn as a god.* [28] The party drives o Sephiroth,
acquiring the Black Materia, but Sephiroth manipulates
Cloud into giving him the Materia. While the party recovers from the encounter, Aerith sets o to stop Sephiroth on her own, following him to an ancient Cetra city.
The party follows, and nds Aerith praying to the planet
for aid. Just as they reach her, Sephiroth kills her. Cloud
and his allies track Sephiroth to the North Crater. During their journey, they nd out that Jenova is an interstellar creature who crashed on the planet roughly two thousand years ago, intent on taking over completely.* [29] Attempting to defend itself, the planet created giant monsters called Weapons. While most humans ed, the Cetra
managed to defeat Jenova and entomb its remains.* [30]
A few decades before the present, the remains of Jenova were unearthed by Professor Gast, a researcher for
Shinra. Mistaking Jenova for a Cetra, Gast attempted
to clone Jenova, assisted by Hojo. Even though Gast
abandoned the project, Hojo successfully managed to use
his assistant's unborn child for the experiment: the baby
was Sephiroth.* [31] Approximately ve years before the
present day, while on a Shinra mission with Cloud to
Cloud's and Tifa's hometown of Nibelheim, Sephiroth
encountered Hojo's failed test subjects and learned of his
origins. Mistakenly believing that Jenova and he were
Cetra, he was driven insane and destroyed Nibelheim as
an act of vengeance on the normal human population.
133
the CD-ROM format would suit the project's needs.* [41]
Nintendo, for whom Square had developed previous titles in the Final Fantasy series, had decided to continue
to use cartridges for its upcoming Nintendo 64 console.
This eventually led to a dispute that resulted in Square
ending its relationship with Nintendo. Instead, they announced on January 12, 1996 that they would be developing Final Fantasy VII exclusively for Sony's PlayStation
console.* [47]
Design
2.11.3
Development
134
game in the series to include a track with digitized vo- of the game was downloaded 100,000 times during its
cals; specically in One-Winged Angel, which has rst two weeks of release, making it the fastest-selling
been described as Uematsu's most recognizable con- PlayStation game on the PlayStation Network.* [59]
tributionto the music of the Final Fantasy series.* [49]
Uematsu has said the soundtrack has a feel ofrealism,
which prevented him from using exorbitant, crazy music.* [50]
In early August 1996, a demonstration disc called
"Square's Preview" was released in Japan as a bonus packin with the PlayStation game Tobal No. 1.* [51] The
disc contained the earliest playable demo of Final Fantasy VII and previews of other upcoming games such as
Bushido Blade and SaGa Frontier. The demo allowed
players to play through the rst part of Midgar. However, there were some noticeable dierences from the nal version, namely that Aerith was featured in the initial
party and the ability to use Summons had not yet been
implemented.* [52]
Video Games Live rendition of the game's One Winged Angel
in 2009
2.11.4
Release
On July 4, 2012, Square Enix revealed that a PC rerelease was forthcoming. It was subsequently released on
August 14. The game features 36 new achievements to be
unlocked, Cloud Saves, and a Character Booster
feature. This remasterization for modern PCs was developed by DotEmu* [60]* [61] and is available exclusively
via the Square Enix store. The game can be played at
Full HD (1920x1080) resolution with upscaled original
graphics.* [62] The release is primarily aimed to port the
classic game into a downloadable game to be run on modern Windows OSs (XP/Vista/7) and DirectX 9.0c.* [63]
135
Final Fantasy VII was both a critical and commercial success, and set several sales records. Within three days
of its release in Japan, the game had sold 2.3 million
copies.* [6] This popularity inspired thousands of retailers
in North America to break street dates in September to
meet public demand for the title.* [91] In the game's debut
weekend in North America, it sold 330,000 copies,* [92]
and had reached sales of 500,000 units in less than three
weeks.* [93] The momentum established in the game's
opening weeks continued for several months; Sony announced the game had sold one million copies in North
America by early December,* [94] prompting business
analyst Edward Williams from Monness, Crespi, Hardt
& Co. to comment, Sony redened the role-playing
game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII.* [94] As
of December 25, 2005, the game had sold over 9.8 million copies worldwide,* [95] making it the highest-selling
game in the Final Fantasy series.* [96] Final Fantasy VII
is credited asthe game that sold the PlayStation,as well
as allowing role-playing games to nd a place in markets
outside Japan. As of May 2010, it had sold 10 million
copies worldwide,* [97] making it the most popular title in
the series in terms of units sold.* [98]* [99]* [100]* [101]
136
Since 1997, it has been selected by many game magazines as one of the top video games of all time, including
as 91st in EGM 's 2001 100 Best Games of All Time
,* [111] and as fourth in Retro Gamer 'sTop 100 Games
in 2004.* [112] In 2005, it was ranked as 88th in IGN's
Top 100 Games of All Time* [113] and as third in
PALGN's The Greatest 100 Games Ever.* [114] Final Fantasy VII was included in theThe Greatest Games
of All Timelist by GameSpot in 2006,* [26] and ranked
as second in Empire's 2006100 Greatest Games of All
Time,* [115] as third in Stu 's100 Greatest Gamesin
2008* [116] and as 15th in Game Informer 's 2009 Top
200 Games of All Time(down ve places from its previous best games of all time list* [117]).* [118] GameSpot
placed it at the top of its list of the most inuential games
ever made in 2001, and as second in 2002;* [119]* [120]
in 2007, GamePro ranked it 14th on the list of the most
important games of all time, and in 2009 it nished in
the same place on their list of the most innovative games
of all time.* [121]* [122] In 2012, Time named it one of
All-TIME 100 Video Games.* [123]
2.11.6
Legacy
137
As for a VII remake, all I can advise right now is to play
the PSN release that has come out for the time being.
Maybe we'll have some news for you at a later time. I'm
actually working on multiple projects right now, I don't
know exactly what new projects I'll be taking on after
XIII, but I am working on Final Fantasy Agito XIII, too.
Maybe I'll be able to focus a little more on that project
once XIII is complete.* [165] In January 2010, Tetsuya
Nomura said, Fans are looking forward to an oft rumored remake of FFVII, but I dont believe this will
happen for the time being.* [166] In February 2010, Kitase said that in order to give a PS3 port of Final Fantasy
VII a similar quality to Final Fantasy XIII, itwould take
as much as three or four times longer than the three and a
half years it has taken to put this Final Fantasy together!
So it's looking pretty unrealistic to happen!" Kitase also
commented that making games with the same style as Final Fantasy VII for the PS3 is very dicult, as it would
take the sta too much time to create the graphics; because of this, Final Fantasy XIII ismore linearthan previous titles.* [167] In a March 2010 interview, however,
Final Fantasy XIII director Motomu Toriyama stated,If
we had the manpower and the time to work on a project,
if we were to remake Final Fantasy VII with the quality of
Final Fantasy XIII it would become a tremendous project.
If we can get the number of people we need by all means
that would be the one I would really want to remake.
*
[168] In March 2010, CEO Yoichi Wada revealed they
were exploring the possibility of a remake, following the
high demand.* [169] However, in June 2012, the company announced that "[we] will only consider this once
a brand new game in the franchise exceeds the quality of
that found in FF7.* [170]
138
[2] Moser, Cassidee (December 6, 2014). PSX 2014: FINAL FANTASY 7 TO RELEASE ON PLAYSTATION
4. IGN. Retrieved December 6, 2014.
139
[53] PlayStation's Final Fantasy VII Marketing Blitz Continues. The Free Library; originally published in Business
Wire. August 1997. Retrieved July 16, 2008.
[34] Square Co (September 7, 1997). Final Fantasy VII
. PlayStation. SCE America. Barret: Execution!?
[54] Final Fantasy VII - International Version. RPGamer.
What're ya gonna get by executin' us? / Rufus: You are to
Retrieved September 14, 2008.
be executed for causing this situation. People are ignorant.
They'll feel better as long as someone is punished. / Bar- [55] Gantayat, Anoop (August 31, 2012). Full Final Fantasy
ret: I take back what little praise I had for this damn jack25th Anniversary Ultimate Box Game List. Andriasang.
ass! / Rufus: Well, enjoy your last moments together.
Retrieved September 2, 2012.
[35] Studio BentStu, ed. (2005). Final Fantasy VII Ultimania
(in Japanese). Square Enix. p. 591. ISBN 4-75751520-0.
140
[59] Burt, Andy (June 23, 2009). Final Fantasy VII downloaded 100,000 times in two weeks
. GamePro. Archived
from the original on June 28, 2009. Retrieved September
5, 2010.
[60] DotEmu's facebook post about the development of the Final Fantasy VII PC remasterization
Impressions,
[68] Castro, Juan (October 6, 2005). Final Fantasy VII Advent Children. IGN. Retrieved July 16, 2008.
141
[96] McCarthy, Dave (April 28, 2008). Crisis Core: Final [118] The Game Informer sta (December 2009). The Top
Fantasy VII UK Interview. IGN. Retrieved December
200 Games of All Time. Game Informer (200): 4479.
3, 2008.
ISSN 1067-6392. OCLC 27315596.
[97] Webster, Andrew (May 2010).Masterpiece: Final Fan- [119]
tasy VII. Ars Technica. Retrieved 2012-02-08.
[120]
[98] Final Fantasy Retrospective Part V (GameTrailers.com
feature). GameTrailers. August 13, 2007. Retrieved July [121]
16, 2008.
[99] Final Fantasy VII Advent Children. Find Articles; originally published in 1UP.com. October 2003. Archived
from the original on August 19, 2007. Retrieved August [122] GamePro Sta, GamePro, 20 Games That Changed Gaming Forever, PC World, Jun 24, 2009
10, 2006.
[100] Kraus, Alex (August 29, 2006). "'Dirge of Cerberus' de- [123] All-TIME 100 Video Games. Time (Time Inc.).
November 15, 2012. Archived from the original on
es expectations, for better and worse. USA Today. ReNovember 15, 2012. Retrieved November 15, 2012.
trieved July 16, 2008.
[101] GameSpot Editorial Team. The Greatest Games of All [124] Gantayat, Anoop (November 22, 2007). Nomura Talks
FFXIII. IGN. Retrieved July 16, 2008.
Time. GameSpot. Archived from the original on December 19, 2008. Retrieved July 16, 2008.
[125] GamePro Sta (November 5, 2008).The 26 Best RPGs
of All Time. GamePro. Archived from the original on
[102] GameFan Magazine; Volume 5 Issue 9. September 1997.
2011-11-30. Retrieved February 14, 2011.
[103] Final Fantasy VII Review, Edge, issue 51, November 1997
[126] Noble, McKinley (May 18, 2010). The 30 Best PSN
Games. GamePro. Archived from the original on 2010[104] Castomel. Final Fantasy VIIReview. RPGamer.
09-24. Retrieved September 5, 2010.
Retrieved July 16, 2008.
[105] Final Fantasy VII. Next Generation Magazine. June 24, [127] Hollander Cooper, The Top 7Saddest video games that
will make you cry, GamesRadar, March 12, 2012
1998. Archived from the original on December 5, 1998.
Retrieved April 14, 2010.
[128] GameSpy Sta. Top 25 Most Overrated Games.
GameSpy. Retrieved July 16, 2008.
[106] Long, Andrew.
Final Fantasy VII Review.
RPGamer. Retrieved July 16, 2008.
[129] Jim Sterling, Final Fantasy VII is not overrated, Destructoid, 07.03.2011
[107] 1998 1st Interactive Achievement Awards. Academy
of Interactive Arts & Sciences. 1998. Retrieved 29 De[130] Reader's Choice Game of the Century. IGN. January
cember 2011.
12, 2000. Retrieved 30 December 2011.
[108] Origins Awards winners. Origins Awards, RPGnet. 6
[131] Edge Sta (March 3, 2006). Japan Votes on All Time
July 1998. Retrieved 29 December 2011.
Top 100. Edge. Retrieved July 16, 2008.
[109] Readers' Choice Awards. Electronic Gaming Monthly
[132] Romano, Sal (December 29, 2011).Famitsu's top 20 list
(104): 100. March 1998. Retrieved 8 February 2012.
of tear-inducing games. Retrieved February 24, 2012.
[110] Electronic Gaming Monthly, 1998 Video Game Buyer's
[133] Spring 2004: Best. Game. Ever.. GameFAQs. ReGuide, pp. 16-36
trieved July 16, 2008.
[111] EGM sta (2001). Electronic Gaming Monthly's 100
[134] Fall 2005: 10-Year Anniversary ContestThe 10 Best
Best Games of All Time. Archived from the original on
Games Ever. GameFAQs. Retrieved July 16, 2008.
June 20, 2003. Retrieved February 14, 2011.
[135] Spring 2009: Best. Game. Ever.. GameFAQs. Re[112] Retro Gamer issue 9, page 61
trieved June 10, 2009.
[113] IGN's Top 100 Games of All Time. IGN. 2005. Re[136] Ashcraft, Brian (March 6, 2008). Dengeki Readers Say
trieved April 15, 2010.
Fav 2007 Game, Fav of All Time. Kotaku. Retrieved
March
29, 2008.
[114] Chris Leigh, The Greatest 100 Games Ever: 5-1, PALGN,
November 14, 2005
[115] 2: Final Fantasy VII, Empire, accessed 2011-02-25
[116] Stu, September 2008, page 125
[137]
?[(Survey results) Are There Emotional Games That Made You Cry?] (in Japanese). ASCII
Media Works. October 15, 2008. Retrieved May 7, 2012.
[117] Cork, Je (2009-11-16). Game Informer's Top 100 [138] Orland, Kyle (February 22, 2008). Final Fantasy VII
Games of All Time (Circa Issue 100)". Game Informer.
ported to the Famicom. Finally!". Joystiq. Retrieved
Retrieved 2013-12-10.
February 22, 2008.
142
[139] Studio BentStu, ed. (2001). Final Fantasy X Ultimania [158] Buchanan, Levi (March 10, 2005). Final Fantasy VII
(in Japanese). DigiCube/Square Enix. p. 191. ISBN
Snowboarding. IGN. News Corporation accessdate=July
4-88787-021-3.
16, 2008.
[140] Kennedy, Sam & Steinman, Gary, ed. (2001). Ocial [159] Palley, Steve (April 5, 2005). Final Fantasy VII Snowboarding Review. GameSpot. CBS Interactive. ReU.S. PlayStation Magazine August 2001; issue 47. Zi
trieved September 17, 2008.
Davis. p. 90.
[141] Behind The Game The Creators. Square Enix North [160] Square Enix Brings Final Fantasy VII Snowboarding and
Musashi Mobile Samurai 3D Titles to V CAST from VerAmerica. Archived from the original on April 16, 2008.
izon Wireless. Square Enix. March 14, 2005. Retrieved
Retrieved July 16, 2008.
September 17, 2008.
[142] Oliver, Glen (July 11, 2001). Review of Final Fantasy:
[161] Allen, Jason (May 16, 2005). E3 2005: Eyes-on the
The Spirits Within. IGN. Retrieved July 16, 2008.
Final Fantasy VII Tech Demo. IGN. Retrieved July 16,
2008.
[143] Witham, Joseph. Final Fantasy X International Europe
Bound. RPGamer. Retrieved July 16, 2008.
[162] Dunham, Jeremy (May 23, 2006). Square Enix Responds to PS3 FF7 Rumors. IGN. Retrieved July 16,
[144] Dunham, Jeremy (November 24, 2003). Final Fantasy
2008.
X-2 Developer Interview. IGN. News Corporation. Retrieved July 16, 2008.
[176] Top 10 Games to revive for the PlayStation 3. PlayStation Universe. July 5, 2008. Retrieved September 4,
2012.
[177] Harradence, Mike (December 10, 2011). 10 PSOne
classics we want remade for PS3: 5-1. PlayStation Universe. Retrieved September 4, 2012.
[178] White, Brian (December 8, 2014). Stop Waiting For
a Final Fantasy VII Remake. kotaku.com. Retrieved
December 10, 2014.
143
on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII. Crisis Core enjoyed strong sales,
selling over three million units worldwide.* [4] Critical reception was generally positive.
2.12.1 Gameplay
Zack in battle.
144
2.12.2
Plot
Characters
class SOLDIER* [9] who is also friends with fellow SOLDIER members Sephiroth and Genesis, who ultimately
becomes the game's primary antagonist.* [10]* [11] The
SOLDIER operatives work under Director Lazard, the
illegitimate son of President Shinra. Zack is also friends
with the Turks, particularly their leader Tseng, and one
of their female operatives, Cissnei. During the course
of the game, Zack encounters and befriends Aerith, a
young woman tending owers from a ruined church in
the Midgar slums. He also befriends Cloud, a Shinra infantryman.* [12]* [13]
Story
SOLDIERs Zack Fair and Angeal Hewley are dispatched
to Wutai to support the Shinra war eort.* [14] However, during the ghting, Angeal disappears,* [15] and
Zack is appointed to nd both him and an already missing
SOLDIER, Genesis.* [16] Zack, accompanied by Tseng,
nds that Genesis and Angeal have betrayed Shinra,* [17]
and, as such, Zack and Sephiroth are assigned to kill
them.* [18] With help from Dr. Hollander, a scientist
with a vendetta against Shinra, Genesis creates an army
of clones to attack Shinra headquarters.* [19] After the
forces are defeated, Zack and Sephiroth track down Hollander's secret laboratory,* [20] and learn that Hollander
had used both Genesis and Angeal as part of Project G, an
attempt to create soldiers infused with Jenova cells.* [21]
Sephiroth faces o against Genesis, whilst Zack pursues
Hollander.* [22] However, Angeal is intent on keeping
Hollander alive as he wants to nd a way to return to normal, and so he prevents Zack from killing the doctor by
knocking Zack into the slums of Midgar.* [23]
Zack recovers to nd Aerith tending to him.* [24] After they spend some time together, Zack returns to
SOLDIER headquarters which is under attack by Genesis.* [25] On his way, Zack allies with Angeal, who has
developed doubts about his and Genesis' actions.* [26]
As Angeal, Zack and Sephiroth protect the headquarters,
Angeal confronts Genesis, but both disappear. Zack is
subsequently ordered to investigate Modeoheim, where
Genesis has been spotted.* [27] En route, Zack meets
Shinra infantryman Cloud, and they become friends.* [28]
Near Modeoheim, Zack encounters and defeats Genesis,
who appears to commit suicide by throwing himself into
the depths of a reactor. Zack travels on to Modeoheim
and nds both Angeal and Hollander. Angeal summons
Left to right, Genesis, Angeal, Zack, Sephiroth, Tseng, and Cloud. and fuses with his own clones, and mutates into a monster, forcing Zack to kill him. Before he dies, Angeal
Crisis Core begins seven years before the events of Fi- gives Zack his Buster Sword, telling him to protect his
nal Fantasy VII, and many characters from that game and honor.* [29]
other related works appear. However, the primary char- Whilst Shinra continues the pursuit of Hollander, it
acters in the game are from either SOLDIER (the private emerges that Genesis is still alive and still producing
army of Shinra), or from their elite branch of operatives, clones, some of which have appeared in Midgar, forcthe Turks.
ing Zack to return so as to protect Aerith.* [30] He leaves
The main protagonist is Zack Fair, a young and friendly her with an Angeal clone that seems to be protecting
SOLDIER. His mentor and friend is Angeal Hewley, a 1st her, and then travels with Sephiroth and Cloud to investi-
145
the idea of a Before Crisis port was cancelled.* [43]
Kitase wanted to make sure the game exceeded fans' expectations, so he made sure that rather than making it
as a tributeto Final Fantasy VII, it shared important
links with other titles from Compilation of Final Fantasy VII.* [43] Similarly, Tabata explained that he and
the sta were very wary throughout production of altering the fans' perception of Final Fantasy VII's iconic
characters.For example, one of the main background
events from Final Fantasy VII, Nibelheim's destruction,
had been changed somewhat in the OVA Last Order: Final Fantasy VII, and due to negative fan reaction to these
change, the game sta decided not to make any major
changes in Crisis Core.* [43] However, they also operated
on the principal that this game dealt with those characters'younger days,so that new elements could be added
without changing the characters too much.* [42]
One of the primary reasons Zack was chosen as protagonist was because his fate was predetermined.* [42] Kitase stated that Zack's story had been cooking for 10
yearsas, despite being a minor character in Final Fantasy VII, Nomura had already developed conceptual artwork, and Kazushige Nojima had already worked out
a story. The game was originally meant to have more
scenes depicting Zack and Cloud's ight to Midgar, so
as to expand on their friendship and unrealized plans,
but these scenes were removed due to UMD limitations,
and so the sta focused more on Zack's background as
a formidable warrior.* [44] The addition of the character of Genesis to the story came about after discussions
between producer Hideki Imaizumi and the character's
Japanese voice actor, Gackt, as Imaizumi had been impressed with the characters' brief appearance in the secret
ending to Dirge of Cerberus: Final Fantasy VII, and felt
there was great room to expand the character.* [45] Sephiroth's role was specically written to give him a much
more human side.* [45] The game's logo represents various main characters; the blue sky symbolizes Zack; the
white feather symbolizes Angeal; and the water symbolizes Aerith.* [46]
146
2.12.4
Audio
2.12.5
Release
2.12.6 Reception
Crisis Core sold 350,000 copies in Japan on its release
date, including the 77,777 Limited Edition PSP/Crisis
Core bundles.* [74] In November 2007, Square Enix announced that Crisis Core was its best-selling game across
all regions from April through September, with 710,000
copies sold in Japan.* [75] Selling 790,705 units as of
August 2008, it became the third best-selling game for
the PSP in Japan.* [76] In March 2008, Crisis Core sold
301,600 copies in its rst month of release in the United
States,* [77] behind the sales of God of War: Chains
of Olympus, which sold 340,500 copies, making Crisis
Core the second best-selling game for the PSP during the
month of March and the sixth best-selling game overall.* [77] As of March 31, 2009, Square Enix announced
that Crisis Core had sold 3.1 million units worldwide, with
830,000 of those sales coming from Japan.* [78] About
840,000 units of the game, including 550,000 in Europe,
were sold during Square Enix's 2009 scal year.* [79] In
response to the game's sales, Square Enix labeled Crisis
Core their best PSP game of the year,* [80] calling itan
incredible success.Doug Bone, Square Enix's UK sales
director, called it the must-have PSP game of 2008.
*
[81]
Crisis Core has received generally positive reviews. At
GameRankings, the combined reviews for the game are
currently 82%,* [60] while the score at Metacritic is
83.* [61] With individual scores of 9/9/8/9, the game received an overall rating of 35 out of 40 from Japanese
gaming magazine Famitsu.* [65] GameSpot awarded it an
Editor's Choicelabel, praising its storyline, the combat
system and its presentation, and also stating that Crisis
Core is an exciting and poignant journey that every fan
of role-playing games should take.* [68] IGN's Ryan
Clements praised its dierences from other RPGs, due
to its focus on Zack's growth and his relationship with
the SOLDIERs. He stated Crisis Core is a great game
and, barring a few minor issues here and there, will not
disappoint.It also received a place amongst the Editor's Choicegallery of recommended games for the PSP
platform.* [7] GameSpy also gave it a good review, stating itis equal parts tribute and original, marrying classic
design choices with refreshingly new techniques, harmoniously bringing together something old with something
new.Gamespy also commented that although some players may dislike Zack, you'll have to be pretty jaded for
147
[3] GAME UK: Final Fantasy VII Crisis Core Special Edition. GAME UK. Retrieved March 27, 2008.
[8] Game Grep - Crisis Core Review. Gamegrep. September 5, 2007. Retrieved January 6, 2007.
2.12.7 References
[1] Crisis Core Conrmed for September. SquareInsider.
Retrieved September 7, 2007.
[2] Square Enix announces 2008 North American line-up
. Gaming Age. Archived from the original on October 21,
2011. Retrieved December 17, 2007.
148
[17] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Tseng: There's no time.
We have to leave now /.../ Tseng: All evidence of misconduct must be erased. The company rules. An airstrike
will neutralize this town.
[18] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Lazard: The company
has decided eliminate Genesis and his cohorts. This includes Angeal as well. /.../ Sephiroth: They believe your
emotions will hamper your judgement. / Zack: Well, of
course! / Sephiroth: That's why I'm going too.
[19] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Zack: The intruders are
Genesis copies. / Sephiroth: Hollander must be behind
this. /.../ Sephiroth: Hollander lost his bid for the leadership of the Science Department. He has born a grudge
against Shinra ever since. Revenge is most likely his objective.
[20] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Sephiroth: Hollander's
secret laboratory is down this way, apparently.
[21] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Sephiroth: Project G
gave birth to the man we know as Genesis.
[30] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Sephiroth: They've
been sighted in Midgar as well / Zack: I see. / Sephiroth: The slums too. Permission to return... granted.
[31] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Zack: By the way, where
are we going? / Sephiroth: To Nibelheim.
[32] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Genesis: The Jenova
Project was the term used for all experiments relating to
the use of Jenova's cells. / Sephiroth: My mother's...
cells? /.../ Genesis: Jenova was excavated from a 2000year-old rock layer. She's a monster.
[33] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Genesis: Sephiroth...
I need your help. My body is continuing to degrade. /.../
Genesis: Therefore, your body cannot degrade. Share
your cells with me.
[34] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Cissnei: He... he's
the other example they collected at Nibelheim. /.../Zack:
Mako addiction. Severe case. / Cissnei: The experiment,
isn't it?
[22] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Genesis: You won't take
Hollander / Sephiroth: Zack! Go after Hollander!
[35] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Genesis: The gift of the
goddess... A pure S cell sample will stop the degradation
process.
[23] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Zack: Working for Hollander now? / ... / Angeal: I've become a monster. /.../
Angeal: Angels dream of one thing. / Zack: Please tell
me. / Angeal: To be human. /.../ Angeal: Defend yourself!
[36] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Hollander: That infantryman carries within his body the last pure S-cells in
the world.
[24] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Aerith: You fell from
the sky. Scared me. / Zack: So you saved me, huh?
[25] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Sephiroth: Zack, return to the Shinra building now. Genesis has attacked us.
/ Zack: On my way. I'm sorry but duty calls.
[26] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Angeal: Zack, join my
battle. Our enemy is all that creates suering. / Zack:
All right... I'll help you.
[27] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Angeal: Genesis and
Hollander are in Modeoheim. /.../ Tseng: Zack, I need
you in Modeoheim.
[28] Square Enix (August 24, 2008). Crisis Core: Final
Fantasy VII. PlayStation Portable. Zack: Good news,
Tseng! Me and... / Cloud: Cloud / Zack: Me and Cloud
here are both backwater experts. Oh yeah!
[29] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Angeal: Zack. You
have my thanks. This... is for you. Protect your honor,
always...
[37] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Lazard: I'm just and
Angeal copy... It's Lazard.
[38] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Lazard: Shinra attacked
us / Zack: Save your strength / Lazard: I got some help
from him... over there./.../ Zack: Director! Thank you.
[39] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Aerith's letter: I wish
I knew where were you. It's already been four years now.
/.../ Zack: Aerith, wait for me.
[40] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Zack: Continue living.
You are proof that I existed. My dreams and pride, I give
it all to you. / Cloud: I am proof that you existed.
[41] Square Enix (August 24, 2008).Crisis Core: Final Fantasy VII. PlayStation Portable. Cloud: My name is
Cloud. SOLDIER 1st Class.
[42] Mielke, James (March 19, 2008).Final Fantasy VII: Crisis Core (PSP) Preview. 1UP.com. Archived from the
original on November 7, 2012. Retrieved July 22, 2010.
[43] McCarthy, Dave. Crisis Core: Final Fantasy VII UK
Interview. IGN. p. 1. Retrieved March 8, 2009.
149
[64] Simon, Parkin (June 23, 2008).Crisis Core - Final Fantasy VII Review (PSP), page 2. Eurogamer. Retrieved
August 17, 2009.
[48] Crisis Core: Final Fantasy VII playable demo by the end
of 2006. PSP Updates. 2006. Retrieved November 30,
2006.
[50] Marrow, Mark (May 30, 2006).Crisis Core: Final Fantasy VII to be 100 hours long. PALGN. Retrieved July
25, 2010.
[51] Gann, Patrick (April 5, 2006). Crisis Core -Final Fantasy VII- OST. RPGFan. Retrieved July 29, 2008.
[52] Crisis Core Gets a Star. IGN. May 18, 2007. Retrieved
July 24, 2010.
[76] Snow, Jean (August 27, 2008). PSP Sales Top 10 Million in Japan. Wired.com. Retrieved August 30, 2008.
[77] Sinclair, Brendan (April 17, 2008). NPD: March game
sales skyrocket 57 percent. GameSpot. Retrieved May
22, 2008.
[78] Results Brieng: Fiscal Year ended May 31, 2009
. Square-Enix.com. May 19, 2009. Retrieved July 21,
2009.
[79] Spenser (May 21, 2009).What Square Enix Games Sold
Well Last Year?". Siliconera. Retrieved May 21, 2009.
[80] Ingh.am, Tim (June 13, 2008). Crisis Core 'biggest
PSP release of 2008'". Market for Home Computing and
Video Games. Retrieved August 25, 2010.
[81] Harker, Jonathon (August 29, 2008).Square Enix's Crisis Core reigns supreme over PSP chart. Market for
Home Computing and Video Games. Retrieved August
25, 2010.
[82] Roberts, Samuel. Crisis Core: Final Fantasy VII my
game of the year. Play. Retrieved September 11, 2010.
150
2.13.1 Gameplay
2.12.8
External links
151
destroy all life on the Planet. Their highest-ranking members are known as the Tsviets ( Tsuvito),
and their leader is Weiss the Immaculate (
Junpaku no Tei Vaisu, lit. Weiss the Immaculate White Emperor). The second highest-ranking
member is Weiss' brother, Nero the Sable (
Shikkoku no Yami Nero, lit.Nero the Jet-black Darkness), who leads Deepground in the eld. Other members of the Tsviets include Rosso the Crimson (
Aka no Rosso), Shelke the Transparent (
Mushoku no Sheruku) and Azul the Cerulean (
Aoki Asru).* [6]
2.13.2
Plot
Background
Story
The game begins during the climax of Final Fantasy VII.
As Vincent and Yue Kisaragi help to evacuate Midgar,
which is about to be destroyed by Sephiroth's Meteor
spell, Vincent nds the body of Professor Hojo slumped
at the controls of the Sister Ray cannon. After a ash
of lightning, Hojo's body seems to disappear, and before Vincent can investigate, the cannon explodes, forcing
Vincent to escape with Yue.
Three years later, Vincent is in the city of Kalm when it
is attacked by a group of mysterious soldiers. Vincent,
with the help of his former comrade, Reeve Tuesti of the
World Regenesis Organization (WRO), an organization
dedicated to helping the planet recover from the events of
Final Fantasy VII,* [7] ghts the soldiers and forces them
to retreat, but not before many of the citizens of the town
have been captured, and many more killed.* [8]
Reeve explains to Vincent that the soldiers were members of Deepground, a military organization created as
part of a covert Shinra operation to create genetically enhanced super soldiers.* [9] Vincent soon learns that he is
one of Deepground's primary targets, as he is unknowingly in possession ofProtomateria, a substance which
he uses to control the Chaosgene hidden inside him.
Deepground claims they need the Protomateria to control
Omega.* [10] According to ancient tablets discovered
some years previously, Chaos and Omega have an unknown but important relationship, with Chaos described
asOmega's squire to the lofty heavens.The Chaos gene
was injected into Vincent over thirty years previously by
the scientist Lucrecia Crescent, Hojo's research assistant,
152
with whom Vincent was in love.* [11]* [12]
In an eort to nd answers, Vincent goes to the
town of Nibelheim where Lucrecia studied Omega and
Chaos.* [13] Whilst at Lucrecia's research lab, Vincent is
ambushed by Rosso the Crimson, who steals the Protomateria* [14] but is prevented from killing Vincent by the
arrival of Yue.* [15] As they return to the WRO headquarters, they nd that Deepground has launched an assault on the base. However, Deepground member Shelke
the Transparent has been captured by the WRO, and reveals that she is synaptically interconnected to Lucrecia's
memories, thus allowing the WRO to complete Lucrecia's research on Omega.* [16] Shelke's sister, Shalua Rui,
a high ranking scientist in the WRO, soon discovers that
Omega is a WEAPON, which activates when the Planet
senses that it is in mortal danger (like the WEAPONs
it activated in the original Final Fantasy VII). Omega's
function is to absorb the Lifestream from the Planet and
then move to another planet, leaving the inhabitants behind to die. Deepground plans to slaughter a huge number
of people at once so as to 'trick' the planet into activating
Omega prematurely.* [17]
Vincent and the WRO launch a full-scale assault on Deepground's headquarters in Midgar.* [18] While Reeve's
team battles the Deepground soldiers and attempt to destroy the Mako reactors which serve as a means to revive
Omega, Vincent heads to Deepground's centre of operations to confront Weiss.* [19] He is surprised to nd Weiss
slumped in his chair, dead.* [20] However, as Omega begins to manifest itself, Weiss seems to revive, and confronts Vincent.* [21] It is revealed that Weiss is possessed
by Hojo; before Hojo was killed in the Mako Cannon
three years earlier, he uploaded his consciousness into
the Worldwide Network, then took possession of Weiss's
body while he was online attempting to nd a cure for the
virus with which the Restrictors had infected him.* [22]
Hojo/Weiss and Vincent battle to a standstill. However,
Nero who had been defeated earlier by Vincent, emerges
from the Lifestream and destroys Hojo. Nero then merges
with Weiss in order to help him fuse with Omega, just as
Vincent is fused with Chaos.* [23]
2.13.3 Development
When Final Fantasy VII: Advent Children began development, the Square Enix sta agreed that one title from
Compilation of Final Fantasy VII was not enough to cover
the entire world, and so Before Crisis: Final Fantasy
VII, Dirge of Cerberus and Crisis Core: Final Fantasy
VII were conceived so as to embrace more aspects.* [30]
With no ocial word from Square on the genre of the
game, many publications and gamers speculated that it
would be an action game similar to the Devil May Cry
series. In 2004, however, character designer Tetsuya Nomura denied this, and stated that the genre would surprise
gamers.* [31] Producer Yoshinori Kitase decided the title to be a shooting game based on his love for rstperson shooters and the challenge provided for the developers that would eventually improve their skills. He
said that role-playing elements were added as the design
work on pure action games was less appealing to developers.* [3]* [32]
153
Cerberus: Final Fantasy VII Original Soundtrack, was released on February 15, 2006 in Japan. Consisting of two
CDs, the soundtrack spanned 53 tracks. A limited edition
of the soundtrack includes aCerberus Complete Case
deluxe box designed to hold the soundtrack along with the
Dirge of Cerberus: Final Fantasy VII PS2 game and the
limited edition of Gackt's single for the game,Redemption.* [41] This single was released on January 25, 2006.
A limited edition was also released featuring two Redemption
video clips; Gackt's promotional music video,
Dirge of Cerberus was rst announced in Septemand an alternate video using clips from the game.* [42]
ber 2004, and was scheduled for release in Japan in
2005.* [35] The game's ocial site went online in April A supplemental soundtrack was released through the
2005.* [36] In May, Nomura stated that several snip- Japanese iTunes service and the Square-Enix Music
pets from the game would be revealed during that year's Download page on August 22, 2006. Titled Dirge of
E3.* [37] However, no demo was shown at E3, as the sta Cerberus: Final Fantasy VII Multiplayer Mode Original
were still trying to x some issues with the controls in the Sound Collections, this album consists of 27 tracks, ingame.* [3] In September, the beta test program was post- cluding several songs from the single player game which
poned indenitely. Listed as 60% complete, the com- were not included in the ocial soundtrack, as well as all
pany stated if the beta test started with the game's cur- of the original music composed for the multiplayer mode,
rent state, they would not be able to fully utilize the beta and two new songs composed by Ryo Yamazaki for the
testers.* [38]
North American release of the game.* [43]
The North American and European releases of Dirge of
Cerberus received a major overhaul as the developers
were not completely satised with the nal Japanese version of the game. They also wanted to make the game
more single-player oriented, and as such, they removed
Online Multiplayer support, primarily due to the lack
of popularity of PlayOnline outside Japan, and lack of
PS2 HDD support in the U.S. Missions from the Multiplayer Mode were reworked into unlockable secret missions in the English-language versions of the game, although none of the additional storyline presented in the
Japanese Multiplayer Mode featured in the English versions.* [39] The Easy Mode, which was originally featured
in the Japanese version to assist gamers not overly familiar with shooter games, was also removed.* [33]* [39] On
September 11, 2008, the English-language version was
released in Japan as Dirge of Cerberus: Final Fantasy VII
International ( -
VII- Dju obu
Keruberosu -Fainaru Fantaj Sebun- Intnashonaru), as
part of Square's Ultimate Hits lineup.* [40]
2.13.4
Audio
2.13.5 Reception
Dirge of Cerberus: Final Fantasy VII shipped 392,000
units in its rst week.* [54] On August 31, 2008, Square
Enix announced that 460,000 units were sold in North
America and 270,000 units in Europe.* [55] As of
November 2008, over 513,000 copies of the game have
been sold in Japan alone.* [56] In July 2006, Dirge of Cerberus was in Sony's Gold category of top selling video
games (the Gold category includes games which have sold
anything from 500,000 units to 1 million).* [57]
Upon its release in Japan, the game received mixed reviews. Gaming magazine Dengeki PS2 rewarded the
game with a 313/400,* [58] while Famitsu scored it a
lower 28/40.* [49] Famitsu 's review of the title hinted at a
controversy between the magazine and Square Enix.* [59]
Dirge of Cerberus received similarly mixed reviews from
English critics. GameSpot stated that Dirge of Cerberus
does have a few interesting and even entertaining moments, but will ultimately leave action game fans and Final Fantasy fans feeling unfullled.* [5] Despite stating
Dirge of Cerberus is not the best use of the Final Fantasy VII universe,IGN called it a decent game with
a strong story and occasionally-engaging rie blasting.
*
[60] 1UP.com gave the game a D+, criticizing the enemies' intelligence and weak scenarios, and labeling the
storyboring.* [46] Reviewers from Electronic Gaming
Monthly gave it a C, with Shane Bettenhausen stating that
he found all of the titles in the Compilation of Final Fantasy VII to be unappealing.* [47] Eurogamer found that
Dirge of Cerberus was arisky gambleby Square Enix,
as their rst shooter, and he criticized the fact that most
of the main characters in the game were either optional in
Final Fantasy VII or had only small roles.* [48] GameSpy
154
2.13.6
2.13.7
References
[12] Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Shalua: Soul wrought
of terra corrupt, quelling impurity, purging the stream
to beckon forth an ultimate fate. Behold mighty Chaos,
Omega's squire to the lofty heavens. / Reeve: Where did
you...? / Shalua: A passage from Dr. Crescent's thesis.
But that's all I know. Unfortunately, I only saw a fragment
of the document. However, Chaos... Omega... And...
[13] Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Reeve: Where are you...
/ Vincent: Nibelheim. / Reeve: Wait. Shinra Manor?
But that is where... Understood.
[14] Square Enix (August 15, 2006). Dirge of Cerberus: Final Fantasy VII. PlayStation 2. Rosso: I'm sorry. Were
you not expecting that? So, you cannot control the beast
without this. Well, there will be no need for it when I'm
done with you.
155
156
[38] Gantayat, Anoop (August 31, 2005). E3 2005: Yoshinori Kitase Interview. IGN. Retrieved July 20, 2010.
[39] Shoemaker, Justin (May 11, 2006). E3 06: Dirge of
Cerberus Localization Update. GameSpot. Retrieved
July 20, 2010.
[50]
[51]
[52]
[53]
Final Fantasy
157
ter discovering his origins, sets re to the village of Nibelheim. After killing many villagers, he proceeds to the
Nibelheim reactor where Jenova has been encased. Tifa,
a resident of Nibelheim, attacks him soon after he arrives. Sephiroth knocks her aside and continues to Jenova's body, preserved in a large glass tank lled with liquid. Zack follows Sephiroth into the reactor and they engage in combat, but Sephiroth is able to disarm and incapacitate him. Sephiroth returns to Jenova's body, but
does not notice Cloud approaching.
2.14.1
Background
2.14.2
Plot
158
2.14.3
Cast
Crisis.
159
entitled Last Order.* [15] The music was combined
with the music from Before Crisis on a single soundtrack
and released in Japan on December 19, 2007.* [28] The
soundtrack was later made available in North America by
Square Enix.* [29] Tracks 13 through 27 on the disc contain the score from Last Order, while tracks 1 through 12
contain music from Before Crisis.* [28] Select tracks on
the soundtrack of Crisis Core contain music and remixes
of music from the OVA.* [30]
OverClocked ReMix's four-disc tribute album, Voices of
the Lifestream, has a disc entitled Order. The name was
chosen to coincide with Last Order, and the music is
themed after it.* [31]
Music
Main article: Before Crisis & Last Order Soundtrack
Last Order's score was composed, arranged, and produced by Takeharu Ishimoto, including the ending theme
[3] Cloud: If the Spirit energy is lost, our Planet is destroyed..."(Final Fantasy VII)
[4] Bugenhagen: Ho Ho Hoooo. Spirit energy is ecient
BECAUSE it exists within nature. When Spirit energy
is forcefully extracted, and manufactured, it can't accomplish its true purpose."/Cloud: You're talking about
160
Mako energy, right?"/Bugenhagen:Every day Mako reactors suck up Spirit energy, diminishing it. Spirit energy
gets compressed in the reactors and processed into Mako
energy. All living things are being used up and thrown
away. In other words, Mako energy will only destroy the
Planet..."(Final Fantasy VII)
[5] Marlene: The Shinra Electric Power Company discovered a way to use the Lifestream as an energy
source."(Advent Children)
[6] Sephiroth:Normal members of SOLDIER are humans
that have been showered with Mako. You're dierent from
the others, but still human."(Final Fantasy VII)
[7] Sephiroth: Our mission is to investigate an old Mako
reactor. There have been reports of it malfunctioning, and
producing brutal creatures. First, we will dispose of those
creatures. Then, we'll locate the problem and neutralize
it."/Cloud: Brutal creatures... Where?" /Sephiroth:
The Mako Reactor at Nibelheim."(Final Fantasy VII)
[8] Marlene: Anyway, there was one SOLDIER named
Sephiroth, who was better than the rest."(Advent Children)
[9] Ifalna:That's when the one who injured the Planet... or
the 'crisis from the sky', as we call him, came. He rst approached as a friend, deceived them, and nally...... gave
them the virus. The Cetra were attacked by the virus and
went mad... transforming into monsters. Then, just as
he had at the Knowlespole. He approached other Cetra
clans...... infecting them with... the virus..."(Final Fantasy VII)
[10] Sephiroth: "...an organism that was apparently dead, was
found in a 2000 year old geological stratum. Professor
Gast named that organism, Jenova...X Year, X Month,
X Day. Jenova conrmed to be an Ancient...X Year, X
Month, X Day. Jenova Project approved. The use of
Mako Reactor 1 approved for use..."(Final Fantasy VII)
[11] Sephiroth: You ignorant traitor. I'll tell you. This
Planet originally belonged to the Cetra. Cetra was a itinerant race. They would migrate in, settle the Planet, then
move on...At the end of their harsh, hard journey, they
would nd the Promised Land and supreme happiness.
But, those that disliked the journey appeared. Those
who stopped their migrations built shelters and elected to
lead an easier life. They took that which the Cetra and
the planet had made without giving back one whit in return! Those are your ancestors."/Cloud: Sephiroth...
/Sephiroth:Long ago, disaster struck this planet. Your
ancestors escaped... They survived because they hid. The
Planet was saved by sacricing the Cetra. After that, your
ancestors continued to increase. Now all that's left of the
Cetra is in these reports./Cloud: What does that have
to do with you?" / Sephiroth: Don't you get it? An
Ancient named Jenova was found in the geological stratum of 2000 years ago. The Jenova Project. The Jenova
Project wanted to produce people with the powers of the
Ancients...... no, the Cetra....I am the one that was produced."(Final Fantasy VII)
[12] Square Enix (March 25, 2008). "Crisis Core: Final Fantasy VII". PlayStation Portable.
161
Last Order: Final Fantasy VII at the Internet Movie Junction system
Database
Last Order: Final Fantasy VII (anime) at Anime
News Network's encyclopedia
162
tem also acts as a substitute for armor and accessories
used in previous titles to enhance the characters' statistics. Moreover, where earlier titles required weapons to
be equipped and tailored to the character, each major
character in Final Fantasy VIII features a unique weapon
which can be upgraded, aecting its appearance, power,
and Limit Break.* [4]
Limit Breaks
Characters in Final Fantasy VIII have unique special attacks called Limit Breaks, as in Final Fantasy VII.
While the Limit Breaks in Final Fantasy VII are triggered
after sucient damage has been received, in Final Fantasy VIII, the availability of Limit Breaks depends on a
character's current healtha Limit Break is more likely
to be available to a character with low health. The magic
spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points,
while various status aictions can prevent Limit Breaks.
They are similar to the Desperation Attacks of Final Fantasy VI, as they are randomly triggered when a character's
health falls below a certain level and his or her Hit Points
are in yellow instead of white.* [5]
In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn.
When a Guardian Force has learned an ability, that ability becomes available for any character that junctions the
GF or the character party, as is the case with eld abilities.
These abilities allow characters to attack more eciently,
rene magic spells from items, receive stat bonuses upon
leveling up, access shops remotely and use additional batFinal Fantasy VIII also introduced interactive elements to tle commands.* [3]* [4]
complement Limit Break animations. These interactive
sequences, which vary between character, weapon, and
Limit Break range from randomly selected magic spells
2.15.2 Story
to precisely timed button inputs. Successfully completing an interactive sequence increases the resulting attack's
Setting and characters
potency.* [6]
Main article: Characters of Final Fantasy VIII
Experience levels
Most of Final Fantasy VIII is set on an unnamed fantasy
world with one moon. The game primarily consists of
modern elements, but does contain some futuristic elements. The planet comprises ve major landmasses, with
Esthar, the largest, covering most of the eastern portion
of the map.* [7] Galbadia, the second-largest continent,
lies to the west,* [7] and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world
map lies Balamb, the smallest continent,* [7] the island
on which the game begins. The remaining landmass is
small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a Lunar Cry, an event
where monsters from the moon fall to the planet.* [8]* [9]
The southernmost landmass includes an archipelago of
An example of navigation on the eld map, displaying use of
broken sections of land that have drifted apart. Islands
pre-rendered backgrounds
and marine structures esh out the rest of the game world,
Final Fantasy VIII used an experience point and level and a handful of o-world locations round out the game's
system quite dierent from previous games in the se- playable areas.
ries. While EXP is awarded after battling and defeat- The six primary protagonists of Final Fantasy VIII are:
ing enemies, who are predominantly encountered ran- Squall Leonhart, a loner who keeps his focus on his duty
domly, and contribute to the continued strengthening and to avoid vulnerability; Rinoa Heartilly, an outspoken and
level-gaining of the characters, here the similarity ends. passionate young woman who follows her heart in all situ-
Plot
When the game begins, Squall and Seifer duel in a training session outside the Balamb Garden military academy,
scarring each other in the process. Meanwhile, Galbadia
invades the Dollet Dukedom, forcing Dollet to hire assistance from the Balamb Garden branch of SeeD,
Garden's elite mercenary force. SeeD uses the mission
as a nal exam for its cadets;* [12] with the help of his
instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Seifer disobeys
orders and abandons his team, forcing Selphie to accompany Squall and Zell for the duration of the mission.
After the mission, SeeD halts the Galbadian advance;
Squall, Zell, and Selphie graduate to SeeD status, while
Seifer is disciplined for his disobedience.* [13] During the
graduation party, Squall meets Rinoa, whose personality is apparently the opposite of his.* [14] When assigned
with Zell and Selphie to help Rinoa's resistance faction
in Galbadian-occupied Timber, Squall learns that a sorceress named Edea is behind Galbadia's recent hostilities.* [15] Under orders from Balamb and Galbadia Gardens, Squall and his comradesjoined by Rinoa, Quistis, and Irvineattempt to assassinate Edea.* [16] However, the sorceress thwarts the attempt, stabbing Squall
in the shoulder with an ice shard, and the party is detained.* [15] During the attempt, Squall's party also learns
that Seifer has left Garden to become Edea's second-incommand.* [17]
After the team escapes along with a conscious Squall,
Edea launches a missile attack on Trabia Garden.* [15]
Fearing that Balamb Garden is the next target of Edea's
plan, the team splits into two units. Squall's group returns to Balamb to warn of the attack, but must rst stop
an internal Garden conict incited by NORG, SeeD's nancier.* [18] Selphie's team travels to the Missile Base
to stop the launch, but fails.* [15] Squall inadvertently activates Balamb Garden's mobile fortressform, allowing the facility to evade the missiles; however, unable to
control the Garden, it collides with the docks at Fishermans' Horizon.* [19] While local technicians repair the
Garden, the Galbadian Army invade in search of a girl
named Ellone,* [20] who had been staying at Balamb Garden until recently. Ellone eventually escapes to Esthar,
the world's technological superpower. During Squall's
meeting with Ellone, he learns that she had been sendinghim and his allies into ashbacks set 17 years in the
163
past in a vain eort to alter the present.* [21] The scenes
center on Laguna and his two friends, Kiros and Ward.
During the ashbacks, Laguna changes from a Galbadian
soldier to the defender of a country village,* [15] then
moves from being the leader of a resistance movement
against Sorceress Adel to the President of Esthar.* [22]
Meanwhile, Squall confronts his personal anxieties fueled
by ongoing developments,* [23] such as Headmaster Cid
appointing him as SeeD's new leader,* [24] and his increasing attraction to Rinoa. While investigating Trabia
Garden's wreckage, Squall and his comrades learn that
they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea;* [15] after
eventual separation, they later developed amnesia due to
their use of Guardian Forces.* [25] It is also revealed that
Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses.* [26] After these revelations, the forces of Balamb Garden and the Galbadian
Army, led by Squall and Seifer respectively, engage in
battle above the orphanage. After Balamb defeats Galbadia, the player learns that Edea is merely an unwilling
tool for "Ultimecia",* [27] a powerful sorceress from the
future who wishes to compress time into a single moment;
it is for this reason she has sought Ellone.* [28] Edea loses
a decisive battle against the SeeD, forcing Ultimecia to
transfer her powers to Rinoa; Edea survives, but Rinoa
enters a coma. Squall becomes obsessed with waking her
and goes to Esthar to nd Ellone, as he believes that she
can help save Rinoa.* [29]
While Rinoa is being treated on Esthar's space station,
Ultimecia uses her to free Sorceress Adel from her orbital prison. Ultimecia then orders Seifer to activate the
Lunatic Pandora facility, inciting a rain of creatures from
the moon that sends Adel's containment device to the
planet.* [30]* [31] Having selected Adel as her next host,
Ultimecia abandons Rinoa in outer space. Squall rescues
her, and they return to the planet on a derelict starship.
Upon their landing, delegates from Esthar isolate Rinoa
for fear of her sorceress abilities,* [32] forcing Squall to
rescue her. President Laguna apologizes for the incident
and announces Dr. Odine's plan to let Ultimecia possess
Rinoa, have Ellone send Rinoa (and thus Ultimecia as
well) to the past and then retrieve only Rinoa back to the
present, enabling Ultimecia to achieve Time Compression, as it would allow Squall's group to confront Ultimecia in her time.* [33] To do this, Squall's team inltrates
Lunatic Pandora, defeats Seifer and Adel, and has Rinoa
inherit Adel's sorceress powers.* [34] Time Compression
is thus initiated; Squall and his allies travel to Ultimecia's
era and defeat her.
With Ultimecia defeated, the universe begins returning to
normal; however, Squall is nearly lost in the ow of time
as he witnesses the origins of the game's story, ghostly,
sporadic apparitions of Rinoa, and a faceless portrait of
himself. When a dying Ultimecia travels back in time
to pass her powers to Edea, Squall informs Edea of the
concepts of Garden and SeeD that she will create.* [35]
164
2.15.3
Development
Visual design
From the beginning, Kitase knew he wanted a thematic
combination of fantasy and realism. To this end, he
aimed to include a cast of characters who appeared to
be ordinary people. Character designer and battle visual
director Tetsuya Nomura and art director Yusuke Naora
strove to achieve this impression through the inclusion of
realistically proportioned characters a departure from
the super deformed designs used in the previous title.
Additionally, Naora attempted to enhance the realism of
the world through predominantly bright lighting eects
with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel
in-game,* [1] and the use of motion capture technology
to give the game's characters lifelike movements in the
game's full motion video sequences.* [38]
In an interview with Famitsu, Naora described that the
game was generally designed to be a bright, fresh Final Fantasy.* [1] The designers felt a need to invert the
atmosphere of previous games in the series, which had
feelings of light emerging from darkness.* [1] This
decision was easy for the developers to make, because
most of them had worked on Final Fantasy VII and felt
that a new direction was acceptable.* [38] The world designs were also developed with the knowledge that most
of the sta were now used to computer graphics, which
was not the case with Final Fantasy VII.* [1] The developers also noted that with Final Fantasy VIII, they attempted to mix future, real life and fantasy.* [1] As
part of a theme desired by Kitase to give the game a
foreign atmosphere, various designs were given to its locations using the style of internationally familiar places,
Story development
The plot of Final Fantasy VIII was conceived by Kitase, with the stories for the characters provided by Nomura and the actual scenario written by Nojima.* [1]* [37]
During the game's pre-production, Nomura suggested the
game be given aschool daysfeel. Nojima already had
a story in mind in which the main characters were the
same age; their ideas meshed, taking form as the Gardenmilitary academies. Nojima planned that the two
playable parties featured in the game (Squall's present day
group and Laguna's group from the past) would be highly
contrasted with one another. This idea was conveyed
through the age and experience of Laguna's group, versus
the youth and navet of Squall's group.* [39] Nojima has
165
166
ous ocial Final Fantasy concerts. These include 2002's and something that RPG fanatics love to obsess over
20020220 Music from FINAL FANTASY, in which the .* [81] Ocial U.S. PlayStation Magazine claims that the
Tokyo Philharmonic Orchestra played Liberi Fatali, game's Junction system is a major aw due to repetitive
Don't Be Afraid,Love Grows, andThe Man with stocking of spells,* [103] while the video game magazine
the Machine Gun, the 2004 Tour de Japon series, which Edge commented that the battle system consists of abefeaturedThe Oath, the Dear Friends series that began wilderingnumber of intricate options and techniques
that same year and includedLiberi FataliandLove that most gamers will [...] relish.* [74] GameSpot
Grows, and the 2005 More Friends concert, which in- praised the game's battle system, commenting that the
cludedMaybe I'm a Lion.* [63]* [64]* [65]* [66] More possibilities for customization [with the Junction sysrecent concerts include the Voices Music from Final tem] are immense.* [78]
Fantasy 2006 concert showcasingLiberi Fatali,FishIn general, Final Fantasy VIII has been compared favorerman's Horizon, and Eyes on Meand the interna- ably to its predecessors. Though questioning the game's
tional Distant Worlds concert tour that continues to date,
lack of voice overs for its characters, Game Revolution
which includesLiberi Fatali,Fisherman's Horizon praised its storyline and ending.* [104] For their part,
, Man with the Machine Gun, and Love Grows
Edge labeled Final Fantasy VIIIa far more accomplished
.* [67]* [68] Several of these concerts have produced live game than FFVII". On the other hand, the magazine also
albums as well.* [69] Music from the game has also been felt that the game's length left its story unable to ofplayed in non Final Fantasy-specic concerts such as the fer consistently strong dialogue and sub-plots. AddiPlay! A Video Game Symphony world tour from 2006 on- tionally, it found some of the story's plot twists not...
wards, for which Nobuo Uematsu composed the opening suitably manipulated and prepared, leaving it hard
fanfare that accompanies each performance.* [70]
not to greet such... moments with anything but indier-
2.15.4
Reception
Final Fantasy VIII received positive reviews from critics and was commercially successful. Within two days
of its North American release on September 9, 1999, Final Fantasy VIII became the top-selling video game in
the United States, a position it held for more than three
weeks.* [89] It was also a bestseller in Japan* [90] and the
UK.* [91] It grossed a total of more than $50 million in
the 13 weeks to follow,* [92]* [93] making it the fastestselling Final Fantasy title.* [94] In Japan, it sold roughly
2.5 million units within the rst four days of release.* [95]
More than 6 million units were sold in total by the end of
1999.* [96] As of March 31, 2003, the game had shipped
8.15 million copies worldwide: 3.7 million in Japan and
4.45 million abroad.* [97] The opening cut scene in Final
Fantasy VIII was ranked second on Game Informer 's list
of Top 10 Video Game Openings,* [98] and rst by
IGN.* [88] GameSpy listed it as the 15th best cinematic
moment in video games.* [99] IGN additionally named
the game's ending the third best of any game for the
PlayStation,* [88] while UGO.com named it one of the
series' best and most memorable moments.* [100] Final
Fantasy VIII was voted by readers of Japanese magazine
Famitsu as the 22nd best game of all time in 2006,* [101]
and named one of the 20 essential Japanese role-playing
games by Gamasutra, stating "[t]here's a lot that Final
Fantasy VIII does wrong, but there's even more that it
does right.* [102]
Reviews of the gameplay have been mixed. IGN felt
that it was the weakest aspect of the game, citing its
Guardian Force attack sequences as incredibly cinematicbut tedious,* [81] sentiments echoed by Electronic
Gaming Monthly.* [75] They also regarded the battle system as intensely complicated, yet refreshingly innovative
167
made to the game in light of previous titles and the in- [13] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Headmaster Cid: Seifer. You will be
clusion of the Triple Triad sub-game, though heavily critdisciplined for your irresponsible behavior. You must folicized the port aslazyanddisappointing, stating that
low orders exactly during combat. But I'm not entirely
it only served to emphasize the original game's aws.* [85]
without sympathy for you. I don't want you all to become
Despite their complaints however, they named it the
machines[;] I want you all to be able to think and act for
*
twentieth best game of 2000. [87]
yourselves.
2.15.5
References
[2] Final Fantasy VIII Coming February 4th | TheSixthAxis PlayStation PS3, PS Vita, Xbox 360 And Nintendo News,
Reviews, Previews And Opinion
[16] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: Our next mission... This is no
ordinary mission. It's a direct order from both Balamb and
Galbadia Garden. We're to [...] assassinate the sorceress.
[17] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: So, you've become the sorceress' lap dog? / Seifer: I preferred to be called her knight.
This has always been my dream.
[18] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Raijin: I dunno. At rst, they were
sayin' somethin' 'bout roundin' up the SeeDs, ya know!?
Now, everyone's either sidin' with the Garden Master
[NORG] or the headmaster and ghtin' everywhere, ya
know!?
[19] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Level/area: Fishermans' Horizon.
Squall: I'm terribly sorry. It was inevitable... We lost
control of the Garden.
[20] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: Oh, and one more thing... It
appeared that the Galbadians were searching for Ellone.
That seemed to be their main objective in [Fisherman's
Horizon].
[21] Square Co. (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Ellone: People say you can't change the
past. But even still, if there's a possibility, it's worth a try,
right?
[22] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Laguna: A erce debate ensued about
who should govern this country after [Sorceress Adel] was
gone. I wasn't paying close attention while they made me
up to be this hero of the revolution, and I ended up being
president.
[23] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: (I hate having nothing to do. It
gets me thinking too much.) (I hope Selphie and the others are all right. Was it wrong for me to let them go? I
wonder how Quistis and Irvine felt about it.) (That sorceress... Who is she? Why re missiles at the Garden?
Is Seifer ever coming back? I'll get even with him next
time.)
[24] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Cid: This journey will involve many
168
battles. A well-qualied leader is needed for this. Therefore, I am appointing Squall as your new leader. [...] He
will decide our destination and battle plan.
[25] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: ...Why is it that we forgot?
We grew up together as kids... How's that possible...? /
Irvine: How about this? The price we pay for using the
GF. The GF provides us its power. But the GF makes its
own place inside our brain... / Quistis: So you're saying
that the area is where our memories are stored? No...!
That's just a rumor the GF critics are spreading. / Zell:
[You mean,] if we keep relying on the GF, we won't be
able to remember a lot of things?
[26] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Cid: [Edea] had been a sorceress since
childhood. I married her, knowing that. We were happy.
We worked together, the two of us. We were very happy.
One day, Edea began talking about building the Garden
and training SeeD. I became obsessed with that plan. But
I was very concerned with SeeD's goal, that one day SeeD
might ght Edea...
[27] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Edea: ...I have been possessed all this
time. I was at the mercy of Sorceress Ultimecia. Ultimecia is a sorceress from the future. A sorceress many generations ahead of our time. Ultimecia's objective is to nd
Ellone.
[28] Square Co. (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Rinoa: There was a sorceress inside
me. Ultimecia, a sorceress from the future. She's trying
to achieve Time Compression.
[29] Square Co. (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: Let's go, Rinoa. Let's go meet
Ellone. Ellone will bring us together.
[30] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Controller: The lunar world is a world
of monsters. Didn't you learn that in school? As you can
see, the monsters are gathering at one point. History's
starting to repeat itself. The Lunar Cry is starting.
[31] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Rinoa: But Edea's still...I can't guarantee anything, either, if Ultimecia possesses me again...
You saw me. She controlled me in outer space and made
me break Adel's seal.
[32] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Descendant 1: Sorceress Rinoa.
Hyne's descendant. / Descendant 2: Come with us. We
must seal your power for the sake of the world.
[33] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Doc Odine: There iz only one way to
defeat Ultimecia. You must kill her in ze future. [...]
Ultimecia probably needs to go back further in time to
achieve time compression. Only Ellone can take her back
further into ze past. [...] You will keep moving through
ze time compression toward ze future. Once you're out of
ze time compression, zat will be Ultimecia's world. It's all
up to you after zat.
[34] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Laguna: Adel will need to pass on her
powers before being defeated. Rinoa, will you be willing
to accept them?
[35] Square Co (1999-09-09).Final Fantasy VIII. PlayStation. Square EA. Squall: Both Garden and SeeD were
your ideas. Garden trains SeeDs[;] SeeDs are trained to
defeat the sorceress.
[36] Sta (5 June 1998). Coxon, Sachi (translator).
[Interview with Hironobu Sakaguchi].
Famitsu Weekly (in Japanese). Retrieved 2006-07-15.
[37] Square Co., Ltd. (1999-09-09). Final Fantasy VIII.
Square Electronic Arts L.L.C. Scene: sta credits.
[38] Sta (February 2001). Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview. Ocial UK PlayStation Magazine (71). Retrieved 2009-11-15.
[39] Studio BentStu, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. pp. 354355.
ISBN 4-925075-49-7.
[40] Studio BentStu, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/SquareEnix. p. 43. ISBN
4-925075-49-7.
[41] Samoon, Evan (July 2008). Gun Show: A real military expert takes aim at videogame weaponry to reveal the
good, the bad, and the just plain silly. Electronic Gaming
Monthly (230): 49.
[42] Behind The Game The Creators. Square Enix North
America. 2001. Retrieved 2006-04-12.
[43] Studio BentStu, ed. (1999). Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. ISBN 4925075-49-7.
[44] Square, ed. (1999). Final Fantasy VIII Origami Book (in
Japanese). DigiCube. ISBN 4-925075-59-4.
[45] Sato, Yukiyoshi Ike (1999-09-01). New FFVIII CDROM Announced. GameSpot. Retrieved 2007-01-08.
[46] Nelson, Randy (1999-03-02). PS2: Demos to Die For
. IGN. IGN Entertainment. Retrieved 2007-09-15.
[47] Square Electronic Arts, ed. (1999). Final Fantasy VIII
North American instruction manual. Square Electronic
Arts. pp. 3840. SLUS-00892GH.
[48] Calderman, Dan (2000). Chocobo World Playable on
PC. RPGamer. Retrieved 2006-08-10.
[49] Sta (2009-09-23). FFVIII PocketStation Opens Up
Chocobo World. IGN. IGN Entertainment. Retrieved
2006-08-10.
[50] Clements, Ryan. TGS 09: Final Fantasy XIII PS3 Bundle. IGN. IGN Entertainment. Retrieved 2009-11-24.
[51] Gantayat, Anoop (August 31, 2012). Full Final Fantasy
25th Anniversary Ultimate Box Game List. Andriasang.
Retrieved September 2, 2012.
169
[76] -
VIII. Weekly Famitsu. No.915 Pt.2. Pg.6. 30 June 2006.
[56] Final Fantasy VIII Music Collection. RPGFan. 200006-23. Retrieved 2007-03-27.
[68] Concert Events- Music from Final Fantasy. Dallas Symphony Orchestra. Archived from the original on
2009-06-27. Retrieved 2009-06-07.
[92] Sato, Yukiyoshi Ike (1999-12-14).FFVIII Sells Six Million Copies Worldwide. GameSpot. Retrieved 2006-0316.
170
[97]
[98]
2.16.1 Gameplay
2.15.6
External links
Ocial website
171
tle. However, two controllers must be plugged into the
PlayStation.* [6]
A character's performance in battle is determined by numerical values (statistics) for categories like speed,
strength and magical power. Character statistics are
driven by experience; when players win battles, they
are awarded "experience points", which accumulate until characters gain experience levels. When characters level up, the statistics for their attributes permanently increase, which may also be amplied by the types
of equipment the character is wearing. Winning battles
also awards the player money (Gil), Tetra Master playing
cards, items and ability points (AP).* [2]
Combat
Abilities and equipment
Final Fantasy IX deviates from the style of customisable
characters featured in the last two titles by reviving the
character class concept, which designates a character to a
certain role in battle.* [7]* [8] For example, Vivi is designated as a black mage and is the only character who can
use black magic, and Steiner is a knight and is the only
character who can use sword skills.* [2]* [6]
In this early boss battle, Steiner attacks the enemy while Zidane
awaits the player's input.
172
2.16.2
Plot
Setting
in the Outer Continent, as well. The Genomes, an articial race of soulless vessels inhabit Terra; they will house
the once-dormant Terran souls when Terra assimilates
Gaia. Summoners are similar to other humans, but with
a horn on their forehead. In the story, only two summoners remain (Garnet and Eiko); the others were exterminated when the Terran warship Invincible destroyed their
homeland of Madain Sari. Lastly, the Qu are large, seemingly androgynous humanoids,* [10] who are recognised
as ne gourmands. They inhabit marshlands throughout
the world where they catch their main source of nutrition:
frogs.
Characters
Main article: Characters of Final Fantasy IX
The eight main playable characters in Final Fantasy IX
are Zidane Tribal, a member of a group of bandits called
Tantalus masquerading as a theatre troupe; Garnet Til
Alexandros XVII (alias Dagger), the Princess of Alexandria who has a strange connection to Eidolons, Vivi
Orunitia, a young, timid, and kind black mage trying
to nd the meaning of his existence; Adelbert Steiner,
the Captain of the Knights of Pluto and loyal servant
of Alexandria and Princess Garnet; Freya Crescent, a
dragon knight from the city of Burmecia looking for her
lost love; Quina Quen, a Qu whose master wants him/her
to travel the world so that s/he will learn about cuisine;
Eiko Carol, a six-year-old girl living in Madain Sari, the
lost village of the eidolon summoners, and along with
Garnet, one of the last two remaining summoners; and
Amarant Coral, a bounty hunter hired to return Garnet to
Alexandria.* [10] Other main characters include Regent
Cid Fabool, the charismatic leader of Lindblum; Queen
Brahne, Garnet's mother and the power-hungry Queen
of Alexandria; General Beatrix, the powerful leader of
the female knights of Alexandria; and antagonist Kuja,
an arms dealer and enemy of Gaia. Other minor characters and groups also appear, such as Blank, Zidane's
good friend and band partner, but their signicance and
back-stories are revealed as the game progresses.
Final Fantasy IX takes place primarily on the four continents of a world named Gaia (homonymous with Final
Fantasy VII 's Gaia, but not the same world). Most of
Gaia's population reside on the Mist Continent, named so
because the entire continent is blanketed in thick Mist.
Lands outside the Mist Continentthe Outer, Lost and
Forgotten continents are uncharted territories not explored until midway through the game. Several locations
on the parallel world of Terra and the dream land of
Memoria round out the game's areas. The Mist Continent
features four nations: Alexandria, Lindblum, Burmecia,
and Cleyra. Alexandria is a kingdom to the northeast
of the Mist Continent ruled by a monarchy located in
Alexandria Castle. The technologically advanced Lindblum, ruled by a regent, is nestled on a plateau to the
southwest where airships regularly y by. The Kingdom
of Burmecia, whose capital is showered by eternal rain is
to the northwest and nearby to the isolated Cleyran civilisation, which is nestled in a giant tree in the desert, protected by a powerful sandstorm. Treno, a large, perpetually dark city, heavily populated by both aristocrats and
paupers, is located on the southeast part of the continent.
The Mist Continent is extremely mountainous resulting Story
in a natural barrier between many of the ruling nations.
Gaia is inhabited by humans and various non-human
races. Alexandria and Lindblum are both populated by
a mix of humans and anthropomorphic animals. The
Burmecians are anthropomorphic rats who value dance,
thus accounting for their general aversion to footwear,
and live in both Burmecia and Cleyra. The Cleyrans split
from the Burmecians when the latter started to appreciate
the art of war. The dwarves are short humanoid creatures who appear as inhabitants of the village of Conde
Petie on the Outer Continent. There is also a village of
black mages that have gained sentient thought, who reside
173
ever, on the very evening of her coronation Kuja assaults
Alexandria with Bahamut.* [q 16] Eiko and Garnet summon the legendary eidolon Alexander, who overpowers
Bahamut. Kuja attempts to control Alexander using the
Invincible, but is foiled by the mysterious old man whose
name is revealed to be Garland. Garland use the Invincible to destroy Alexander and parts of Alexandria.* [q 17]
Kuja, still intent on mastering a powerful eidolon to defeat Garland,* [q 18] shifts his attention to Eiko.* [q 19]
The party learns of Kuja's Desert Palace and attempts an
assault. However, Kuja imprisons the party and escapes
with Eiko to extract her eidolons. During the extraction attempt, Eiko's guardian moogle Mog uses Trance to
transform into her true form, the eidolon Madeen, disrupting the process.* [q 20] Learning of the powers of
Trance,* [q 21] Kuja escapes to further his aim of defeating Garland. The party rescues Eiko and also nds Hilda,
who turns Cid back into a human.* [q 22] He is now able
to design an airship for the party that does not need Mist
for power.
With Hilda's aid,* [q 23] the party pursues Kuja to a hidden place called Terra by opening a portal. In the Terran
town of Bran Bal, it is revealed that Terra is a parallel
world. The people of Terra had created Garland to orchestrate the process of assimilating Terra into Gaia, as
the Terran world was dying. Garland created Genomes
intelligent, sentient beings who lack soulsto become
future vessels for the souls of the Terrans.* [q 24] The Iifa
Tree's existence,* [q 25] the phenomenon of Mist,* [q 26]
the eidolon's destruction,* [q 27] and even Kuja and Zidane's true purpose of existence,* [q 28] were part of the
process. Angered by Garland's motives, the party confronts him. However, Kuja has now obtained enough
souls to achieve Trance.* [q 29] Trance Kuja ends Garland's life, but not before Garland warns him of his limited lifespan, and that Zidane was the ultimate 'Angel of
Death', designed to replace him.* [q 30] Enraged by this
revelation, Kuja destroys Terra while the party rescues
the Genomes and returns to Gaia on the Invincible.
The party discovers that Mist has returned and now envelops all of Gaia. Assisted by the combined forces of
Lindblum and Alexandria, they travel to the Iifa Tree,
where they are teleported to a mysterious location called
Memoria. The spirit of Garland guides the party to Kuja
as they aim to prevent his destruction of Gaia. When Kuja
is defeated, he uses his Trance abilities to target the Crystal, the source of life,* [q 31] prompting the appearance
of Necron, the Eternal Darknessbent on destroying
life.* [q 32] After Necron is defeated, Gaia is saved and
Memoria and the Iifa Tree dramatically collapse. Although Kuja teleports the party to safety, Zidane returns
to save him, and is later assumed to have died with Kuja
in the collapse.* [q 33]
Some time later, Alexandria has been rebuilt, and Tantalus arrives in Alexandria to perform I Want To Be Your
The party returns to Alexandria, and the city makes Canary for Queen Garnet. * [q 34] Early scenes reveal
preparations for Garnet to be crowned Queen. How- what has happened to many of the main characters.
174
2.16.3
Development
Release
Final Fantasy IX 's release was delayed to avoid a concurrent release with then rival Enix's Dragon Quest VII.
On October 7, 2000, a demo day for the North American version of Final Fantasy IX was held at the Metreon
in San Francisco, California.* [17] The rst American
release of the game was also at the Metreon; limited
edition merchandise was included with the game, and
fans cosplayed as Final Fantasy characters in celebration of the release.* [18] In Canada, a production error
left copies of Final Fantasy IX without an English version of the instruction manual, prompting Square to ship
copies of the English manual to Canadian stores several
days later.* [19]
175
beginning of the game.
Uematsu was twice reported claiming without hesitation
that Final Fantasy IX was his favorite score.* [26]* [27]
The original soundtrack for the game has 110 tracks; an
additional soundtrack, Final Fantasy IX Original Soundtrack PLUS, was released with 42 more new tracks. Like
Final Fantasy VIII and Final Fantasy X, Final Fantasy IX
features a J-pop ballad, Melodies of Life. The song
was composed by Uematsu, written by Hiroyuki Ito (as
Shiomi) in Japanese and Alexander O. Smith in English,
and performed by Emiko Shiratori. The song itself was
sung in Japanese for the Japanese release of the game,
and in English for the North American and European releases.
Final Fantasy IX was also the benchmark of Square's interactive PlayOnline service. PlayOnline was originally
developed to interact with Final Fantasy X, but when
those plans fell through it became a strategy site for Final Fantasy IX. The site was designed to complement
BradyGames' and Piggyback Interactive's ocial strategy guides for the game, where players who bought the
print guide had access to keywordsthat could be
searched for on PlayOnline's site for extra tips and information. This caused fury among buyers of the guide,
as they felt cheated for the expensive print guide. The
blunder made GameSpy's Top 5 Dumbest Moments in
Gaminglist,* [22] and Square dropped the idea for Final 2.16.6 Reception
Fantasy X, which was under development at the time.
Although at the time it was a top-seller in Japan.* [28] and
On December 18, 2012 the game was re-released as America,* [29] Final Fantasy IX did not sell as well as
part of the Final Fantasy 25th Anniversary Ultimate Box Final Fantasy VII or Final Fantasy VIII in either Japan or
Japanese package.* [23]
the United States.* [30]* [31] As of March 31, 2003, the
game had sold 5.30 million copies worldwide.* [32] The
game was voted the 24th-best game of all time by readers
2.16.5 Music
of the Japanese magazine Famitsu* [33] and 42nd by the
users of the website GameFAQs.* [34]
Main article: Music of Final Fantasy IX
The music of Final Fantasy IX was created by Nobuo Uematsu, his last exclusive Final Fantasy score until Final
Fantasy XIV, released a decade later. In discussions with
Ito, Uematsu was toldIt'd be ne if you compose tracks
for the eight characters, an exciting battle track, a gloomy,
danger-evoking piece, and around ten other tracks.However, Uematsu spent an estimated year composing and
producing around 160pieces for Final Fantasy IX,
with 140 appearing in the game.* [24]* [25]
Nobuo Uematsu composed with a piano and used two
contrasting methods: I create music that ts the events
in the game, but sometimes, the event designer will adjust a game event to t the music I've already written.
*
[25] Uematsu felt Final Fantasy VII and Final Fantasy
VIII had a mood of realism, but Final Fantasy IX was fantasy, soa serious piece with silly, fun pieces could t in.
He felt the theme was medieval music, and was given a
break to travel in Europe for inspiration"looking at old
castles in Germany and so on. The music was not entirely composed in the medieval mode; Uematsu claims
it would be unbalancedand a little boring. He
aimed for a simple, warmstyle and included uncommon instruments like the kazoo and dulcimer. Uematsu
also included motifs from older Final Fantasy gamesbecause Final Fantasy IX was returning to the roots, so to
speakand incorporated ideas likethe old intro for battle musicand arranged the Volcano theme from Final
Fantasy and the Pandemonium theme from Final Fantasy
II.* [24]* [25] Tantalus' band is also heard playingRufus'
Welcoming Ceremonyfrom Final Fantasy VII near the
Critical response
Final Fantasy IX was released to critical acclaim both in
Japan and the US. On the review aggregator Metacritic it
has achieved a score of 94%, the highest score for a Final
Fantasy game on the site.* [36] On GameRankings it has
received a score of 93%, the second highest of any Final Fantasy title, behind Final Fantasy VI for Super Nintendo.* [43]
Across the reviews, praise was given to the graphics and
nostalgic elements. Critics pointed out the strength of the
game within its gameplay, character development, and
visual representation. GameSpot noted that the learning curve is easily grasped, and that the ability system is
not as complex as in Final Fantasy VII or Final Fantasy
VIII.* [6] Each player character possesses unique abilities,
which hinders the development of an over-powered character. GameSpot describes the battle system as having a
tactical nature and notes that the expanded party allows
for more interaction between players and between enemies.* [6] Nevertheless, IGN disliked the lengthy combat
pace and the repeated battles, describing it asaggravating, and RPGFan felt the Trance system to be ineective
as the meter buildup is slow and unpredictable, with characters Trancing just before the enemy is killed.* [5]* [44]
The characters and graphics received positive reviews.
Although IGN felt that the in-depth character traits in
Final Fantasy IX could be generally found in other Final Fantasy games, it still found the characters to be engaging and sympathetic.* [5] GameSpot found the char-
176
2.16.7
See also
2.16.8
References
[20] IGN Sta (2000-03-31). TGS: Final Fantasy IX Characters Do Coke. IGN. Retrieved 2007-06-15.
[1] Interview: FFCC The Crystal Bearers(in French). Final Fantasy World. 2009-11-28. Archived from the original on 2011-01-25. Retrieved 2011-01-25. Toshiyuki
Itahana: Je ne suis pas sr, car le scnario a t crit par
Hironobu Sakaguchi / I am not sure because the scenario
was written by Hironobu Sakaguchi
[2] Square Enix sta, ed. (2000). Final Fantasy IX instruction
manual. Square Co. p. 29. SLUS-01251.
[3] Square Nation. INFORMATION & REVIEWS.
Square Nation. Archived from the original on 2006-1212. Retrieved 2006-08-19.
177
Game quotes
Square (2000-11-14). Final Fantasy IX. PlayStation.
Square.
[1] Garnet: I am actually... Princess Garnet til Alexandros,
heir to the throne of Alexandria. I have a favour I wish to
ask of you... I wish to be kidnapped...right away.
[2] Baku: So, you're leaving, eh?
promised Garnet I'd kidnap her.
/ Zidane: Yeah...I
[5] Regent Cid: When Hilda found out about my little aair,
she used her magic and turned me into an oglop.
[32] Titles of game software with worldwide shipments exceeding 1 million copies. Square Enix. 2004-02-09. p.
27. Retrieved 2008-03-01.
[7] Dagger: I have to help Mother... I don't want to see anything happen to her... / Steiner: Very well. Princess, I
will follow you wherever you choose.
[8] Queen Brahne: Zorn, Thorn! Prepare to extract the eidolons from Garnet.
178
[19] Kuja: I sense power from within her. Continue the extraction!
[20] Eiko: Mog saved me... I never knew that Mog was
an eidolon. She always looked after me...disguised as a
moogle.
[21] Kuja: How can that--that moogle went into a Trance!?
So...an eruption of anger against one's surroundings induces a complete Trance! It's not the will to live, nor is it
the desire to protect another!
[22] Hilda: Alright. I'll turn you back. But it's going to be
much worse if you ever cheat on me again! / Regent Cid:
I...I understand. Now turn me back!
[23] Hilda: You may nd a clue if you go to Ipsen's Castle. /
Eiko: Did you ask Kuja about all of this? / Hilda: These
are things he discussed voluntarily.
[26] Garland: The role of the Iifa Tree is that of Soul Divider.
The Mist you see comprises the stagnant souls of Gaia...
[27] Garland: I feared Gaia's eidolons more than anything...
However, I decided to deal with them before they became
a major problem.
[28] Zidane: So...Kuja is just an angel of death who sends
souls to the Tree of Iifa. / Garland: Yes, my angel of
death. But only until you came of age.
[29] Kuja: The Invincible is mine! Now, I have the power to
control all souls! Garland gave me everything without a
ght. The old fool was too busy dealing with him.
[30] Garland's voice: Do you think a defect like you could
last forever...? / Kuja: ...What? What do you mean!? /
Garland's voice: I built you to last only until the worthy
Genome, Zidane, grew. It was too dangerous to let you
last any longer than that.
[31] Kuja: It's the original crystal... This is where it all began...
The birthplace of all things... Once I destroy it, everything
will be gone. Gaia, Terra, the universe, everything...
[32] Necron: I exist for one purpose... To return everything
back to the zero world, where there is no life and no crystal
to give life.
[33] Zidane: ...Kuja's still alive. I can't just leave him.
[34] Baku: Alright, you scumbags! We're almost there! Been
a long time since we saw Alexandria. Let's give 'em a show
they won't forget!
2.17.1
Gameplay
179
graphical timeline along the upper-right side of the screen
details who will be receiving turns next, and how various
actions taken will aect the subsequent order of turns.
The player can control up to three characters in battle,
though a swapping system allows the player to replace
them with a character outside the active party at any time.
"Limit Breaks", highly-damaging special attacks, reappear in Final Fantasy X as Overdrives. In this new
incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their eectiveness.* [10] While initially the Overdrives can be used
when the character receives a signicant amount of damage, the player is able to modify the requirements to unlock them.* [11]
As with previous titles in the series, players have the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called theSphere Grid. Instead of characters gaining pre-determined statistic bonuses for their attributes
after leveling up, each character gains Sphere Levels
A boss battle late in the game, using a heads-up display to illusafter
collecting enough Ability Points (AP). Sphere Levtrate battle information
els allow players to move around the Sphere Grid, a preFinal Fantasy X introduces the Conditional Turn-Based determined grid of interconnected nodes consisting of
Battle system in place of the series' traditional Active Time various statistic and ability bonuses. Spheresare apunlocking its function for the seBattle system rst used in Final Fantasy IV. Whereas the plied to these nodes,
*
[12]
lected
character.
ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during The Sphere Grid system also allows players to fully
each of the player's turns. Thus, the CTB design allows customize characters in contrast to their intended battle
the player to select an action without time pressure. A roles, such as turning the White Mage-roled Yuna into
180
2.17.2
Plot
181
team to try new things.* [17] Producer Yoshinori Kitase
was also the chief director of Final Fantasy X, while
the direction of events, maps and battles was split up
between Motomu Toriyama, Takayoshi Nakazato and
Toshiro Tsuchida, respectively.* [61]* [62]* [63]* [64] The
development of the script for the game took three to four
months, with the same amount of time dedicated to the
voice recording afterwards.* [65] Kazushige Nojima collaborated with Daisuke Watanabe, Toriyama and Kitase
on writing the scenario for Final Fantasy X.* [63]* [65]
Nojima was particularly concerned with establishing a
connection in the relationship between player and main
character. Thus, he penned the story such that the player's
progress through the world and growing knowledge about
it is reected in Tidus' own understanding and narration.* [66]
On the way there, Tidus learns that he, Jecht, and the
Zanarkand they hail from are summoned entities akin
to aeons based on the original Zanarkand and its people.* [45] Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated.* [46] Zanarkand's survivors became "fayth" so
that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.* [46]* [47] One thousand years after its creation, the fayth have become exhausted fromdreaming
their Zanarkand, but are unable to stop due to Sin's inuence.* [45]* [48]
Inuences
Once they reach Zanarkand, Yunalescathe rst summoner to defeat Sin and has been unsent ever since* [49] Character designer Tetsuya Nomura has identied the
tells the group that the Final Aeon is created from the South Pacic, Thailand and Japan as major inuences on
fayth of one close to the summoner. After defeating Sin, the cultural and geographic design of Spira, particularly
the Final Aeon kills the summoner and transforms into concerning the geographic location of the southern Bea new Sin, which has caused its cycle of rebirth to con- said and Kilika islands. He has also said that Spira devitinue.* [50] Yuna decides against using the Final Aeon, ates from the worlds of past Final Fantasy games in the
due to the futile sacrices it carries and the fact that Sin level of detail incorporated, something he has expressed
would still be reborn.* [51] Disappointed by their resolu- to have made a conscious eort to maintain during the detion, Yunalesca tries to kill Tidus' group, but she is de- sign process.* [67] Kitase felt that if the setting went back
feated and vanishes, ending hope of ever attaining the Fi- to a medieval European fantasy, it would not seem to help
nal Aeon.* [52] After the ght, the group learns that Yu the development team advance. While he was thinking of
Yevon, a summoner who lost his humanity and mind, is dierent world environments, Nojima suggested a fanbehind Sin's cycle of rebirth.* [48] This leads the group to tasy world that incorporated Asian elements.* [17] Subinltrate Sin's body to battle Seymour and Jecht's impris- character chief designer Fumi Nakashima's focus was to
oned spirits.* [53]* [54] With Sin's hosts defeated, Tidus' ensure that characters from dierent regions and cultures
group battles and defeats Yu Yevon.* [55] Sin's cycle of bore distinctive characteristics in their clothing styles, so
rebirth ends, and the spirits of Spira's fayth are freed from that they could be quickly and easily identied as memtheir imprisonment. Auron, revealed to be unsent, goes bers of their respective sub-groups. For example, she has
to the Farplane, having died years ago after confronting said that the masks and goggles of the Al Bhed give the
Yunalesca.* [56]* [57] Just then, Dream Zanarkand and group astrange and eccentricappearance, while the atTidus disappear, now that the freed fayth stopped the tire of the Ronso lend to them being able to easily engage
summoning.* [58] Afterward, in a speech to the citizens in battle.* [17]
of Spira, Yuna resolves to help rebuild their world now
that it is free of Sin.* [59] In a post-credits scene, Tidus
awakens under water. He then swims towards the ocean Design
surface, and the screen fades to white.
Final Fantasy X features innovations in the rendering of
characters' facial expressions, achieved through motion
capture and skeletal animation technology.* [66]* [67]
2.17.3 Development
This technology allowed animators to create realistic lip
Final Fantasy X 's development began in 1999, costing movements, which were then programmed to match the
approximately 4 billion (approximately US$32.3 mil- speech of the game's voice actors. Nojima has revealed
lion)* [60] with a crew of over 100 people, most of whom that the inclusion of voice acting enabled him to express
worked on previous games in the series. Executive pro- emotion more powerfully than before, and he was thereducer Hironobu Sakaguchi has stated that although he fore able to keep the storyline simple. He also said that
had concerns about the transition from 2D to 3D back- the presence of voice actors led him to make various
grounds, the voice acting, and the transition to real-time changes to the script, in order to match the voice acstory-telling, the success of the Final Fantasy series can tors' personalities with the characters they were portraybe attributed to constantly challenging the development ing.* [68] The inclusion of voice, however, led to di-
182
2.17.4
Music
183
on arranging video game music.* [90] Selections also ap- cember 18, 2012 the game will be re-released as part
pear on Japanese remix albums, called dojin music, and of the Final Fantasy 25th Anniversary Ultimate Box reon English remixing websites.* [91]
lease.* [99]
2.17.5
HD Remaster
Main article: Final Fantasy X/X-2 HD Remaster
On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in high-denition for
the PlayStation 3 and PlayStation Vita, in celebration of
the game's 10 year anniversary.* [5] In January 2012, production of the game had started. Producer Yoshinori Kitase will once again be involved in the production of the
game, wishing to work on its quality.* [100] On February 18, 2013 the rst footage of the PlayStation Vita version of Final Fantasy X HD was released, showing o HD
models of Tidus, Yuna, Bahamut and Yojimbo.* [6] On
19 March, it was conrmed that the PS3 version of the
game would also include its sequel X-2, and that it would
be remastered in HD. The two HD remastered games for
the PS3 were released under the title Final Fantasy X |
X-2 HD Remaster on a single Blu-ray disc game,* [101]
and was sold separately on game cartridges on Vita in
Japan and sold together in North America as a set, with
FFX being on a cartridge and FFX-2 being included as a
download voucher.* [7] Downloadable versions are available for both systems. Square Enix launched an ocial website for the two HD remastered titles in March
2013.* [102] The games contain all the content found
in the International version, including Last Mission.* [3]
During the PlayStation China press conference that took
place in Shanghai on December 11, 2014, Square Enix
has conrmed Final Fantasy X/X-2 HD Remaster will be
available for the PlayStation 4 in Spring 2015.* [4]
2.17.6 Reception
Sales
Final Fantasy X received critical acclaim by the media,
and enjoyed high sales gures. Square expected the game
to sell at least two million copies worldwide owing to the
reduced PlayStation 2's fanbase, making it smaller than
the last three released titles.* [115] However, within four
days of its release in Japan, the game had sold over 1.4
million copies in pre-orders, which set a record for the
fastest-selling console RPG.* [116]* [117] These gures
exceeded the performances of Final Fantasy VII and IX
in a comparable period,* [118] and Final Fantasy X became the rst PlayStation 2 game to reach two million and
four million sold copies.* [119]* [120] In October 2007,
the game was listed as the 8th best-selling game for the
PlayStation 2.* [121] The game has sold 6.6 million copies
as of January 2004.* [122]
184
Critical reception
IGN's David Smith oered praise for the voice actors and
the innovations in gameplay, particularly with the revised
battle and summon systems, the option to change party
members during battle, and the character development
and inventory management systems. They also felt that
the game's graphics had improved on its predecessors in
every way possible, and that the game as a whole was
the best-looking game of the series [and] arguably the
best-playing as well.* [75] Greg Kasavin of GameSpot
praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of roleplaying game clichs commendable with Tidus viewed as
an appealing protagonist. He also lauded the music, feeling it wasdiverse and well suited to the various scenes in
the game.* [112] Similarly, GamePro described its character building system and battle system as two of the
best innovations in the series.* [110] The visuals of the
game were commended by GameSpy's Raymond Padilla,
who referred to them as top-notch, as well as giving
praise to the character models, backgrounds, cutscenes,
and animations.* [113] The voice casting was praised by
Game Revolution who noted most of them were above 2.17.7 Legacy
averageand called the music rich.* [111]
Edge rated the game considerably lower, criticizing many Due to its commercial and critical success, Square Enix
to Final Fantasy X in 2003, titled
aspects of the game for being tedious and uninnovative released a direct sequel
*
Final
Fantasy
X-2.
[93]
The sequel is set two years after
and describing the dialogue asnauseating, particularly
the
conclusion
of
Final
Fantasy
X, establishing new con*
panning Tidus. [105] Andrew Reiner of Game Informer
icts
and
dilemmas
and
resolving
loose ends left by the
criticized the game's linearity and that players were no
original
game.
Although
the
sequel
did not sell as well as
longer able to travel the world by chocobo or control the
the
original,
3.96
million
units
versus
6.6 million units, it
*
airship. [109] Eurogamer's Tom Bramwell noted that the
can
still
be
considered
a
commercial
success.
As a result
game's puzzle segments were depressingand suYoshinori
Kitase
and
Kazushige
of
the
title's
popularity,
peruous, and that although the Sphere Grid was a
Nojima
decided
to
establish
a
plot-related
connection
be*
nice touch, it took up too much of the game. [8] The
Final
Fantasy
VII,
another
tween
Final
Fantasy
X
and
linearity of the game was positively commented on by
*
GamePro who stated that a player would not be required well-received Final Fantasy game. [146] In 2013, after
to participate in side-quests or the mini-game to reach the release of the HD Remaster, Nojima stated that he
to X, and if there were
the game's conclusion, nding some of them unappeal- would like to see a second sequel
*
[147]
demand
for
it,
it
could
happen.
*
ing. [110] Game Revolution complained that cutscenes
could not be skipped, some even being too long.* [111]
185
achieved with Final Fantasy X through voice-overs and [14] Square Co (December 20, 2001). Final Fantasy X.
PlayStation 2. Square EA. Rikku: We're Al Bhed. Can't
detailed facial expressions have since become a staple of
you tell? Wait, you're not an Al Bhed-hater, are you? /
the series, with Final Fantasy X-2 and other subsequent
Tidus: I don't even know what an Al Bhed is. / Rikku:
titles (such as Dirge of Cerberus: Final Fantasy VII, Final
Where are you from? / Tidus: Zanarkand. I'm a blitzball
Fantasy XII, XIII and its sequels, and XV) also featuring
player. Star player of the Zanarkand Abes! / Rikku: Did
this development. Traversing real-time 3D environments
you...hit your head or something? / Tidus: Um, you guys
instead of an overworld map has also become a standard
hit me. / Rikku: Oh, right... Do you remember anything
of the series, as demonstrated in Final Fantasy XI, XII,
before that? / Tidus [voiceover]: So I told her everyXIII and its sequels, XIV and XV. Final Fantasy X can be
thing there was to tell about Zanarkand; about life there,
considered a pioneer in 3-D RPG maps.* [148]
blitzball, and Sin's attack...and about how Auron and I
were engulfed in this light.
2.17.8
References
[1] Spencer (2013-11-18). Final Fantasy X/X-2 HD Remaster Comes To North America In March. Siliconera.
Retrieved 2013-11-18.
[2] Sam (2013-11-19). Namco Bandai Games Australia
Conrm Release Date of Final Fantasy X/X-2 HD Remaster in Australia, New Zealand and Other PAL Territories. Otaku Study. Retrieved 2013-11-19.
[3] Kubba, Sinan (2013-11-18). Final Fantasy X/X-2 HD
Remaster pushed back to March 2014. Joystiq. Retrieved 2013-11-18.
[4] Luke Karmali (11 December 2014). Yes, Final Fantasy X / X-2 HD coming to PlayStation 4,. IGN.com.
Retrieved 2014-12-11.
[5] Final Fantasy X HD Remake Coming to Vita and PS3.
IGN. News Corporation. September 13, 2011. Retrieved
September 13, 2011.
186
[24]
[25]
[26]
187
[39]
[40]
[41]
[42]
[43]
188
[73]
[57] Square Co (December 20, 2001). Final Fantasy X
. PlayStation 2. Square EA. Level/area: Sin. Auron:
Don't stop. / Yuna: But I... / Auron: It's all right. It's
[74]
been...long enough. This...is your world now.
Square (December 20, 2001). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond
Final Fantasy: Battle.
Birlew, Dan (2001). Final Fantasy X Ocial Strategy
Guide. BradyGames. p. 266. ISBN 0-7440-0140-4.
[60] Long, Andrew. Financial Fantasy X. RPGamer. Retrieved November 21, 2008.
[62] Interview with Final Fantasy X Developers. The Madman's Cafe. January 19, 2001. Retrieved April 14, 2013.
189
DigiCube. [105] Edge February 2002; issue 107. Future plc. 2002. pp.
7677.
[85] (December 22, 2004). The Black Mages II: The Skies [106] SquareSoft. Edge Reviews Database. Edge. Retrieved
Above. Universal Music. UPCH-1377
August 14, 2011.
[86] Schnieder, Peer (May 11, 2005). Dear Friends: Music [107] 2 -
from Final Fantasy. IGN. Retrieved March 1, 2006.
X. Weekly Famitsu. No.915 Pt.2. Pg.63. 30 June 2006.
[87]20020220 Music from FINAL FANTASY. RPGFan. [108]Final Fantasy famitsu Scores Archive. Famitsu Scores
Retrieved April 1, 2007.
Archive. Archived from the original on July 14, 2008.
Retrieved July 16, 2008.
[88] Distant Worlds Music from Final Fantasy Album Information. Square Enix Music Online. Retrieved Febru- [109] Leeper, Justin. Final Fantasy X. Game Informer.
ary 22, 2008.
Archived from the original on February 22, 2005. Retrieved November 23, 2008.
[89] Album Information Tour de Japon: Music from Final
Fantasy DVD. Square Enix Music Online. Retrieved [110] Weigand, Mike (December 14, 2001). GamePro: Final
February 22, 2008.
Fantasy X. GamePro. Archived from the original on
2010-09-27.
Retrieved July 13, 2010.
[90] Rzeminski, Lucy (July 2, 2002). Project Majestic Mix:
A Tribute to Nobuo Uematsu Gold Edition. RPGFan. [111] Liu, Johnny (December 1, 2001).GameRevolution: FiRetrieved August 13, 2008.
nal Fantasy X. Game Revolution. Atomic Online. Retrieved July 13, 2010.
[91] Game: Final Fantasy X (PlayStation 2)". OverClocked
ReMix. Retrieved March 4, 2008.
[112] Kasavin, Greg (December 14, 2001). Final Fantasy X
Review. GameSpot. CBS Interactive. Retrieved Novem[92] Chronologist (July 19, 2001). Final Fantasy X Ships,
ber 23, 2008.
Includes FFXI Trailer. RPGFan. Retrieved November
23, 2008.
[102] Final Fantasy X | X-2 HD Remaster. Finalfanta- [121] Androvich, Mark (October 26, 2007). PS2 celebrates
7th anniversary. Gamesindustry.biz. Archived from the
syxhd.com. Retrieved 2013-07-16.
original on February 5, 2009. Retrieved November 24,
2008.
[103] Final Fantasy X Reviews. Game Rankings. CBS Interactive. Retrieved November 24, 2008.
[122] Calvert, Justin (January 20, 2004). Final Fantasy X-2
[104] Final Fantasy X (ps2: 2001): Reviews. Metacritic.
sells a million. GameSpot. CBS Interactive. Retrieved
CBS Interactive. Retrieved November 23, 2008.
November 24, 2008.
190
[123] IGN Sta (July 13, 2001). Final Fantasy X Gets Rated [143] Hooker, Heath. Top 10 Final Fantasy Characters.
in Japan. IGN. News Corporation. Retrieved November
GameZone. Retrieved June 14, 2012.
24, 2008.
[144] Great Loves - Features at GameSpot. GameSpot.
[124] The Best and Worst of 2001. GameSpot. CBS InterCBS Interactive. February 14, 2006. Retrieved March
active. Retrieved July 6, 2010.
13, 2008.
[125] Edge Sta (March 3, 2006). Japan Votes on All Time [145] The 14 Best Videogame Couples. GamesRadar.
Top 100. Edge. Retrieved November 24, 2008.
February 14, 2006. Retrieved February 14, 2010.
[126] IGN PlayStation Team (March 16, 2007). The Top 25 [146] Studio BentStu, ed. (2001). Final Fantasy X Ultimania
PS2 Games of All Time. IGN. News Corporation. Re (in Japanese). DigiCube. p. 191. ISBN 4-88787-021trieved November 24, 2008.
3.
[127] The Top 10 Best Looking PS2 Games of All Time.
[147] Sato (2013-12-26). Final Fantasy X Scenario Writer
IGN. May 7, 2010. Retrieved June 29, 2010.
On The Possibility Of Final Fantasy X-3. Siliconera.
Retrieved 2013-12-26.
[128] Top 25 PS2 Games. GameSpy. March 16, 2007. p.
6. Retrieved July 5, 2010.
[148] Final Fantasy Retrospective Part VII. GameTrailers.
[129] Sharkey, Scott; Betenhausen, Shane; Nelson, Michael.
August 28, 2007. Retrieved April 6, 2009.
Top 5 Videogame Spoilers. 1UP.com. Retrieved June
2, 2010.
[130] The Top 10 Tuesday: Best Pre-Rendered Cutscenes.
IGN. News Corporation. June 20, 2006. Retrieved June
29, 2010.
[131] Readers' Picks Top 100 Games. IGN. News Corporation. June 20, 2006. Retrieved June 29, 2010.
[132] Kalata, Kurt (March 19, 2008).A Japanese RPG Primer
Final Fantasy X. Gamasutra. p. 15. Retrieved November 25, 2009.
[133] Game Informer sta (December 2009). The Top 200
Games of All Time. Game Informer (200): 4479.
[134] Spring 2004: Best. Game. Ever. GameFAQs. Retrieved July 16, 2008.
[135] Fall 2005: 10-Year Anniversary ContestThe 10 Best
Games Ever. GameFAQs. Retrieved July 16, 2008.
Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the rst direct sequel in video
game form and the second sequel in the franchise, after
Ranking the Final Fantasy Series. IGN. News Corpo- the anime Final Fantasy: Legend of the Crystals. It was
ration. December 9, 2009. p. 1. Retrieved July 5, 2010. the rst game in the series to feature only three player
AIAS ANNUAL AWARDS > 6TH ANNUAL characters, an all-female main cast, and early access to
AWARDS. Academy of Interactive Arts & Sciences. most of the game's locations. Additionally, it featured
a variation of the character classes systemone of the
Retrieved November 19, 2008.
series' classic gameplay conceptsand is one of the few
BEST OF 2001: Overall Game of the Year. Gamegames in the series to feature multiple endings. Finally, it
Faqs. Retrieved January 6, 2012.
was the rst Final Fantasy game in the series that did not
Ashcraft, Brian (March 6, 2008). Dengeki Readers Say have musical contributions in it from longtime composer
Fav 2007 Game, Fav of All Time. Kotaku. Archived Nobuo Uematsu.
[139]
[140]
The game was positively received by critics and was commercially successful. After nine months of being released
[141] Romano, Sal (December 29, 2011).Famitsu's top 20 list in Japan, it sold a million copies in North America, and
of tear-inducing games. Gematsu. Retrieved February approximately four million copies worldwide. Final Fan24, 2012.
tasy X-2 was voted as the 32nd best game of all time by
[142] the readers of Famitsu. The English version of the game
?[(Survey results) Are There Emo- won an award for Outstanding Achievement in Chartional Games That Made You Cry?] (in Japanese). ASCII acter Performanceat the Academy of Interactive Arts
Media Works. October 15, 2008. Retrieved May 7, 2012. & Sciences in 2004. The game has attained a rating of
2.18.1
Gameplay
Though a direct sequel to Final Fantasy X, Final Fantasy X-2 does not duplicate its predecessor's gameplay;
instead, it innovates on traditional elements. Like preFinal Fantasy X installments, characterslevel upafter
a certain number of battles, by gaining pre-determined
stat bonuses. The conditional turn-based battle system in
Final Fantasy X has been replaced by a faster-paced variation of the Final Fantasy series' traditional active time
battle (ATB) system, which was originally designed by
Hiroyuki Ito and rst featured in Final Fantasy IV. Whenever a random enemy is encountered, the ATB system is
used. Under this enhanced version of the ATB, playable
characters may interrupt an enemy while they are preparing to take action, in lieu of waiting for an enemy's turn
to nish before attacking. Furthermore, it is possible for
both characters and enemies to chain attacks together for
greater damage.
191
game consists of ve chapters, with each location featuring one scenario per chapter. Put together, the ve scenarios in one locale form a subplot of the game, called an
Episode. Only a few scenarios per chapter are integral
to the game's central plot, and are marked on the world
navigation system as Hotspots(Active Linksin
the Japanese version).* [12] By accessing only Hotspots, a
player can quickly proceed through the game's story without participating in sidequests.
The game keeps track of the player's completed percentage of the storyline, increased by viewing the scenarios
comprising each Episode. If 100% of the game is completed, an additional ending will be unlocked. The game
features a fork in its plot, allowing the player to make a
choice that changes what scenes they see and the number of percentage points they acquire afterward. It is
impossible to see all of the game's content on a single
playthrough, due to this fork in the storyline, although
it is possible to achieve 100% storyline completion in a
single playthrough. However, a 100% storyline completion can only be achieved through one of the two possible storylines. When the game is completed for the rst
time, it unlocks a New Game Plus option that allows the
player to restart the game with all of the items, Garment
Grids, dresspheres and storyline completion percentage
achieved previously. However, all character levels are set
back to one.
192
tle is unnecessary. Instead, the player can switch character classes, providing access to dierent abilities. The
playable characters are allowed to equip one dressphere at
a time, each providing dierent battle functions and abilities. Characters can learn new skills for each dressphere
with the use of Ability Points (AP). AP is obtained by
defeating enemies and by the use of items and abilities
for that sphere. Abilities to be learned are chosen in the
main menu. During battle, AP is given to that ability until it is learned. Each character can access as many as
six dresspheres at a time, depending on the specic properties of the Garment Grid they are wearing. The Garment Grid is a placard featuring a geometric shape connected by nodes. These nodes are slots that can be lled
with dresspheres, allowing characters to change character
classes during their turn in battle. Most Garment Grids
possess Gates that when passed through grant the user a
complimentary bu.
2.18.2
Plot
Setting
Main article: Spira (Final Fantasy)
The three faction leaders: Nooj (left), Gippal (front), and Baralai
(back)
While the setting of the original Final Fantasy X was decidedly somber, in Final Fantasy X-2, the main characters
were tted with a jovial Charlie's Angels-like motif. Aesthetically, the world of Spira is essentially unchanged in
193
are Yuna, Rikku, and Paine, whose team is abbreviated
in-game asYRP(YuRiPain the original Japanese
version). Yuna and Rikku reprise their roles from Final
Fantasy X, and, though their personalities are much the
same as before, Square decided that their appearances
would be heavily altered to give a greater impression of
activity. Furthermore, it was decided that the pervading
cultural changes occurring in Final Fantasy X 's world
as they and others began trying to live positively would
be reected in the new clothing of these two characters.
The character of Paine is a new creation designed for inclusion in Final Fantasy X-2, to accommodate the game's
intended action-adventure style revolving around a trio of
female characters.* [13] Her personality is far more cynical and emotionally distant than that of her teammates,
and she keeps her past a secret from them for much of
the game.
Several other major and supporting characters from Final Fantasy X appear in the game. Additionally, other
new characters are introduced in Final Fantasy X-2, such
as the Leblanc Syndicate, a group of sphere hunters who
As time passed, tensions between the Youth League and serve as the Gullwings' rivals for much of the game. The
New Yevon began to escalate towards violence. Mean- game's main antagonist is Shuyin, another new character.
while, Yuna sought spheres that she hoped would lead
her to Tidus, her lost love who vanished during the end- Story
ing of Final Fantasy X. After defeating Sin, Yuna initially retired to a quiet life on the island of Besaid, arrang- The story begins as Yuna, Rikku and Paine recover
ing appointments daily with the citizens of Spira. How- Yuna's stolen Garment Grid from the Leblanc Syndicate
ever, Rikku brought Yuna a video sphere discovered on in the rst of several encounters in which they vie for
Mt. Gagazet by her childhood guardian, Kimahri, now spheres. The game is punctuated by a narration of Yuna
the elder of the Ronso Tribe. The sphere displayed a addressing Tidus, as though she is recounting the events
young man with a strong resemblance to Tidus, appar- of the game to him as they occur.* [18] Although Yuna's
ently locked inside a prison cell. Despite misgivings from quest is to nd clues that may lead her to Tidus, much
Wakka now married to his childhood friend, Lulu of the storyline of the game follows the clash of the facRikku convinced Yuna that she had fullled her duty to tions that have established themselves in the time since
Spira and deserved to follow her heart.* [16] Yuna then the coming of the Eternal Calm in Final Fantasy X, and
left Besaid to join the Gullwings and hunt for more clues the uncovering of hidden legacies from Spira's ancient
about the identity of the man shown in the sphere in the history. A signicant portion of the game's events are
hope that it might be Tidus.
unnecessary for the completion of the main storyline, but
Whereas Final Fantasy X drew heavily on ancient
Japanese culture and Asian settings,* [17] Final Fantasy
X-2 incorporated a number of elements from modern
Japanese pop culture.* [13] An exception, however, is the
Trainer dressphere, featuring the game's main characters
ghting alongside a dog, monkey and bird, the three
animals befriended by the Japanese folk hero Momotar
in a traditional story. Another exception is the Samurai
dressphere, which features each character ghting in
traditional Japanese samurai armor.
much of the depth of the storyincluding characterization and background detailsare featured in the optional
content,* [12] which generally follows how Spira is healing in the time since the defeat of Sin.
194
the Farplane, located at Spira's core.
Disagreements between Spira's factions are soon punctuated further after the disappearance of Baralai, Nooj, and
Gippalthe leaders of New Yevon, the Youth League
and the Machine Faction respectively. Returning to the
underground areas of Bevelle, the Gullwings discover the
missing faction leaders discussing Vegnagun and learn
that the machine's AI allows it to detect hostility and to
respond by activating itself and eeing.* [22] Additionally, it is revealed that Nooj had come to Bevelle with the
intention of destroying Vegnagun previously, prompting
it to ee to the Farplane.* [23]
The player then learns that Paine had once been friends
with all three men, assigned to be their sphere recorder
while they were candidates for the Crimson Squad, an
elite group intended to be assigned leadership of Crusader
chapters across Spira.* [24] Two years earlier in a cave beneath Mushroom Rock Road called the Den of Woe,
just before the failed Operation Mi'ihen, the squad's nal exercise was conducted. Within the cave, the various
squad candidates were swarmed by pyreies and driven
to kill one another. The only survivors were Paine, Baralai, Gippal, and Nooj, who were themselves targeted by
the Order of Yevon afterward when they revealed having
seen images of Vegnagun while in the cave. Soon after,
Nooj shot his surviving comrades and left them to die,
severing the friendship the group had with one another.
However, at this time, it is revealed that he was not acting of his own accord when he shot them. The feelings
that drove the squad members to kill one another are revealed to have been the despair of the spirit Shuyin, who
died 1000 years earlier.* [25] Before the four survivors
could leave the cave, the spirit of Shuyinrequiring a
host in order to interact with the world physically* [26]
had possessed Nooj, and later forced him to shoot his
comrades.* [27]
Failing to control Nooj, Shuyin possesses Baralai's body,
pursuing Vegnagun to the Farplane. Nooj and Gippal follow in pursuit, asking Yuna to keep things under control on the surface. In doing so, the player must ght
and defeat each of Yuna's aeons from Final Fantasy X,
their spirits now corrupted by Shuyin's despair on the Farplane.* [28] During this mission, Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman
named "Lenne". Shuyin expresses his anger that Spira's
citizens have not yet come to understand the heartache
that war can cause, and reveals that he has developed a
plan to use the old (but still operational) Vegnagun to destroy all of Spira, ending the possibility of there ever being a war again. In so doing, he believes that he will be
making the world a better place.* [29]
2.18.3
Development
195
Audio
Main article: Music of Final Fantasy X-2
For Final Fantasy X-2, regular series composer Nobuo
Uematsu was replaced by Noriko Matsueda and Takahito
Eguchi of The Bouncer fame.* [13] Among the game's
more notable tracks are two vocalized songs: the J-popstyle "Real Emotion" and a more slowly-paced ballad,
"1000 Words". The Japanese versions of the songs are
sung by Kumi Koda, a Japanese music artist who also performed motion capture for theReal Emotionopening
full motion video* [41] and provided the voice of Lenne
in the Japanese version of the game. Koda also released
her own English versions of the songs on her CD single Come with Me. The English versions of the songs
are sung by Jade Villalon of Sweetbox. She released extended versions of the songs she sang as bonus tracks on
the Japanese release of her album, Adagio. While similar, the lyrics of Koda Kumi's versions dier from those
sung by Jade Villalon.
196
in Final Fantasy X-2. These controllers were released
only in Japan. They were re-released in a new silver box
to coincide with the release of Final Fantasy X-2: International+Last Mission.
On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in high-denition for
the PlayStation 3 and PlayStation Vita, in celebration of
the game's 10 year anniversary. Yet rumors spread that
it would also include its sequel Final Fantasy X-2 * [6] In
January 2012, production of the game had started. Producer Yoshinori Kitase will once again be involved in the
production of the game, wishing to work on its quality,
yet again no conrmation yet of the inclusion of the sequel.* [7] On February 18, 2013 the rst footage of the
PlayStation Vita version of Final Fantasy X HD was released, showing o HD models of Tidus, Yuna, Bahamut
and Yojimbo.* [8] On 19 March, it was conrmed that
the PS3 version of the game would also include its sequel X-2, and that it would also be remastered in HD and
would be based on the International version. Final Fantasy X-2 Last mission was announced to be also included
in HD as well. The HD remastered games for the PS3 was
released under the title Final Fantasy X/X-2 HD Remaster.* [9] The two games were sold separately on PlayStation Vita in Japan with Final Fantasy X International HD
to include Final Fantasy X and Final Fantasy X Eternal
Calm and Final Fantasy X-2 HD Remaster to include Final Fantasy X-2 International and Final Fantasy X-2 Last
Mission.* [10] They were sold together with a voucher to
download Final Fantasy X-2 + Last Mission for free in
regions outside of Japan as well as in Japan. Square Enix
launched an ocial website for the two HD remastered
titles in March 2013.* [11] During the PlayStation China
press conference that took place in Shanghai on December 11, 2014, Square Enix has conrmed Final Fantasy
X/X-2 HD Remaster will be available for the PlayStation
4 in Spring 2015.* [5]
197
capsulate the shallow nature of the game perfectly.* [68] [14] Studio BentStu, ed. (2004). Final Fantasy X-2: International+Last Mission Ultimania (in Japanese). DigMoreover, some reviewers felt that the outts worn by the
iCube/Square Enix. p. 583. ISBN 4-7575-1163-9.
main characters are too revealing and aimed at making
the game more appealing to Final Fantasy 's largely male
[15] Rikku: Hey, do I look like Yunie, you think? / Tidus:
audience.* [66]* [71]
(Huh?) / Rikku: Well, my dad's sister is Yunie's mother,
2.18.6
References
[1] EA to publish Final Fantasy X-2 in Europe. Gamershell.com. September 22, 2003. Retrieved 2012-05-22.
[2] Spencer (2013-11-18). Final Fantasy X/X-2 HD Remaster Comes To North America In March. Siliconera.
Retrieved 2013-11-18.
198
199
[48] Final Fantasy X-2 Review. GamesRadar (Edge Magazine). Retrieved 2009-03-08.
[70] Oda (2004). Final Fantasy X-2 J-pop Charlie's Angels! We like!". Gameplay. Archived from the original
on 2005-10-28. Retrieved 2006-04-12.
[50] Fahey, Rob (2004-02-27). Final Fantasy X-2 Review
. Eurogamer. Retrieved 2009-03-08.
[71] Aoibhell, Lassarina (2003). Final Fantasy X-2 Review
[51] Final Fantasy - Famitsu Scores. Famitsu Scores
. The RPG Place. Retrieved 2006-04-12.
Archive. Archived from the original on 2008-04-16. Retrieved 2009-03-08.
[52] Final Fantasy X-2. Game Informer. December 2003.
Archived from the original on May 16, 2008. Retrieved
2009-03-08.
[53] MAJORMIKE (2006-07-11). Review: Final Fantasy
X-2. GamePro. Archived from the original on 200809-22. Retrieved 2006-07-31.
[54] Final Fantasy X-2 video game review for the PS2.
Game Revolution. Retrieved 2009-03-08.
Final Fantasy XI ( XI
Fainaru Fantaj Irebun), also known as Final Fantasy
XI Online, is a massively multiplayer online role-playing
Knutson, Michael (2003-12-05).Final Fantasy X-2 Re- game (MMORPG), developed and published by Square
(later Square Enix) as part of the Final Fantasy series.
view. GameZone. Retrieved 2009-03-08.
Designed and produced by Hiromichi Tanaka, it was reDunham, Jeremy (2003-11-07). Final Fantasy X-2 Re- leased in Japan on May 16, 2002, for Sony's PlayStation
view. IGN. Retrieved 2006-07-31.
2, and for Microsoft's Windows-based personal computers in November of that year. The game was the
Final Fantasy X-2 PS2 Review. 1UP.com. 2004.
rst cross-platform MMORPG and the Xbox 360's rst
Retrieved 2007-08-26.
MMORPG.* [1] All versions of the game require a
Calvert, Justin (2004). Final Fantasy X-2 Sells a Mil- monthly subscription to play.* [2]
[64] FINAL FANTASY X-2 wins for Outstanding Achievement in Character Performance at Seventh Annual AIAS
awards. Square Enix North America. 2004. Retrieved
2006-03-12.
[65] Alley, Jake (2003). Final Fantasy X-2 - Review.
RPGamer. Retrieved 2006-07-31.
In 2006, between 200,000 and 300,000 active players logged in per day, and the game was the dominant
MMORPG in Japan.* [4]
In 2008 Square Enix noted that Final Fantasy XI had a
strong user base of around 500,000 subscribers.* [5]
In April 2009, Square Enix announced that the total number of active characters exceeded 2 million for the rst
[66] Przestrzelski, Steve (2004).Final Fantasy X-2 - Review time.* [6]
. RPGamer. Retrieved 2006-07-31.
[67] Daquila, John (2003). Final Fantasy X-2 - Review.
The Jaded Gamer. Retrieved 2006-03-16.
In June 2012, Square Enix president Yoichi Wada announced that Final Fantasy XI had become the most profitable title in the Final Fantasy series.* [7]
200
2.19.1
Gameplay
advance in rank, which grants access to new areas, several privileges, and various other storylines. At rst, a
player may only complete missions for his home nation,
though they are able to change allegiances later on, allowing access to other nations' storylines. Quests may be undertaken for their various rewards, or to acquirefame,
which allows a character to become well-known and respected by NPCs; a higher fame rating will open up new
interactions and quests with NPCs. At release, over one
hundred quests were available to play and each expansion
pack has added its own set of missions and quests.* [15]
Players obtain in-game money known as gil by completing missions, quests and defeating Beastmen, though unlike previous Final Fantasy games, these monsters drop
only small amounts. Gil can then be exchanged amongst
players for goods through the Auction House, or be used
to purchase items and rewards from NPCs.
Unlike some MMORPGs, there is very little focus on
player versus player (PvP) combat, instead the game revolves around player versus environment (PvE). There
are numerous PvE activities and events for players to partake in, including instanced activities and shared spaces
activities. Some instanced events include Dynamis, Salvage, Assault and Nyzul Isle, which involve anywhere between 6 and 64 players.* [16] These battle grounds give
players a series of objectives to overcome or complete
and enemies to defeat, generally within a certain time
frame. Popular shared spaces activities include hunting
Notorious Monsters, ends that rarely appear and drop
precious loot.
The only way to attack other players in PvP is to enter one
of two competition activities known asConict.* [17]
The rst form of competition, called Ballista, involves
players competing to score points by throwing petras into
a castle-like structure known as a Rook.* [18]* [19] The
second form is known asBrenner, and features a capture the ag type system.
From time to time special seasonal festivals and events
are held. They last only for a set period of time and offer a variety of fun or useful rewards. Many events have
changed over time, adding new features and eliminating
old ones. These events are geared towards any level, often
201
quests, nation or territory driven events, and defeating
Notorious Monsters. Much of end-game play consists of
alliance forces overcoming these higher level challenges
and can even allow several alliances to enter into specic
instances owned by a group of players (e.g. Dynamis instances entry is controlled by an hourglass item).
Final Fantasy XI's incarnation of Limit Breaks are
Weapon Skills. Physical damage given and received
lls a Tactical Points (TP) bar, to a maximum of 3000.
Any amount above 1000 is able to be used up by being
channelled into a weapon skill. These skills vary in effect depending on job class, what weapon is equipped,
how full the TP bar is, and how procient the player is
with the weapon. If partying with other players, one may
use these weapon skills in succession in order to create
a Skillchain. A skillchain creates additional damage
after a series of weapon skills are used. Building on this
even further, magic used on a skillchain at the right time
will receive a boost to its damage; this is called aMagic
Burst. In order to create the best possible skillchains
and magic bursts, players must work together, focusing
on each other's actions and timing.
Job system
See also: Final Fantasy character jobs
Final Fantasy XI uses the concept of changing Jobs in a
similar fashion to Final Fantasy III,* [20] and currently has
twenty-two Jobs as of the latest expansion pack in 2013.
There are sixstandard Jobsavailable to choose from at
the start of the game. After one standard Job has reached
Level 30, theextra Jobsare accessible upon completing
certain quests. Players are able to change their jobs any
time from inside their house or by speaking with a Nomad
Moogle. In June 2010, the long-standing level limit of 75
was incrementally increased to the higher level cap of 99,
nishing in the December 2011 version update.
Jobs have a combination of uniquejob traits
, job abilities, and magic spells, giving them a specic role within
group play due to their area of expertise. Job traits are
passive abilities that are always in eect, while job abilities must be activated by the player in order to come into
eect. They last a limited time and have a cooldown
period before they can be used again. Magic spells are
available to certain jobs, and in addition to a cooldown
period, they often consume MP or some form of item in
order to be cast, while at the same time requiring the user
to stand still. Additionally, each job has a special onehour ability that performs an extraordinary function.
202
traits, and spells up to that of a level 10 Ninja, while still
primarily being a Level 20 Warrior. The support job system allows for job-merges never before seen in the Final
Fantasy series. However, there are some exceptions to
the system. One-hour abilities and other abilities deemed
signature to a particular job (such as Call Wyvern for Dragoons) are restricted to being used only on the main job.
1
Game economy
Final Fantasy XI has a largely player-based economy,
with a heavy reliance on Auction Housesin each of
the major cities of Vana'diel. There are certain economic
controls in place mainly in the form of fees for putting
items up for auction. Transportation, auction house, item
storage, and fees do not go to players; these gil sinks
eectively remove money from the economy to prevent
ination. The city of Jeuno used to levy a tax on bazaar
purchases inside the city, but it was removed in a patch in
the December 2008 version update.* [28]
The raising, breeding, and racing of Chocobos was a much requested addition to the game
Square Enix has stated that the trade of items for real currency is ocially a violation of the Terms of Service for
Final Fantasy XI.* [29] In early 2006, Square Enix discovered that a group of players had found a way to generate
game currency and exchange it for real currency, which,
in turn, drove up prices for all items across the game.
In response, 700 accounts were permanently banned and
300 billion gil was removed from circulation.* [30] In July
2006, Square Enix banned or suspended over 8,000 other
accounts for similar manipulation and commerce.* [31]
Since 2006, Square Enix has regularly banned accounts
found to be in violation of the terms, some of them using
third-party tools, eectively removing billions of gil from
the in-game economy.
2.19.2 Synopsis
Setting
The setting of Final Fantasy XI is the world of Vana'diel,
a rich world with diverse climates, ranging from northern glaciers and southern deserts, to ethereal realms and
sky landmasses.* [32] Vana'diel is divided into a number of regions, which are subdivided into areas known
as zones. These zones are available for exploration
and consist of outdoor areas, dungeons, cities, and towns.
Players are able to explore a portion of Vana'diel, including the Middle Lands, Near East, and with the release
of Seekers of Adoulin, the near west.* [33] Six city states
exist in the available lands, The Republic of Bastok, The
203
In addition to the playable races, there are two other nonplayable Enlightened Races, known as the Zilart and the
Kuluu. These ancient races were thought extinct, and
are the focus of the rst two game expansions. There is
also a large supporting cast of NPCs involved in quests,
Hume Originating from the city of Bastok, Humes are missions and the game's storylines. The game features
the most common race in Vana'diel and are known several typical Final Fantasy ends, including Goblins,
204
Final Fantasy XI is represented in the Dissidia game series by Shantotto, a female Tarutaru Black Mage from
the Windurst storyline, voiced by famed voice actress
Megumi Hayashibara in the Japanese version and Candi
Milo in English version.* [35]* [36] The games prequel
adds Prishe, a female Elvaan from Tavnazia, who is the
main character in the Chains of Promathia expansion
pack.
Plot
2.19.3 Development
205
Final Fantasy XI was not brought to the Wii.* [53] In December 2006, the PlayStation 2 versions of PlayOnline
and Final Fantasy XI were able to install and run on the
PlayStation 3. The Vana'diel Collection 2008 discs for the
PlayStation 2 had installation issues on the PlayStation 3,
causing them to be unusable at rst since they weren't on
Sony's list of HDD compatible titles in the rmware the
PlayStation 3 had at the time. This problem was xed on
December 18, 2007 when Sony released rmware update
2.10 for the PlayStation 3. This allowed all backwards
compatible models 20GB model #CECHB01, 60GB
model #CECHA01 and 80GB model #CECHE01 to
play FFXI. After working with Microsoft to resolve Final
Fantasy XI 's incompatibility issues with Windows Vista,
Square Enix released a downloadable version of the PlayOnline client which is compatible with the operating system, although small bugs have appeared.* [54]
On September 1, 2010, Akihiko Matsui became the
director of Final Fantasy XI.* [55] Only three months
later, on December 10, 2010, Matsui left the Final
Fantasy XI team to work as Lead Combat System
Designeron Square Enix's new MMO, Final Fantasy
XIV. His replacement as director of Final Fantasy XI is
Mizuki Ito.* [56] On July 13, 2011, information from a
Famitsu interview with former Final Fantasy XI producer
Hiromichi Tanaka revealed that Square Enix is looking
into the possibility of porting Final Fantasy XI to Sony
PlayStation Vita.* [57] On June 24, 2012, at the end of
VanaFest 2012, a festival in Yokohama, Japan to celebrate 2012's tenth anniversary of the Japanese launch of
Final Fantasy XI, Hiromichi Tanaka announced that, due
to health reasons, he was stepping down as producer of
the game and leaving Square-Enix. Akihiko Matsui has
been selected to replace him.* [58]
2.19.5 Music
Main article: Music of Final Fantasy XI
The music of Final Fantasy XI was scored by Naoshi
Mizuta, Kumi Tanioka, and Nobuo Uematsu.* [80] Composer Yasunori Mitsuda was also asked to contribute, but
at the time he was unable to do so, as he was scoring the
music for the game Xenosaga.* [45] The expansion packs
were scored by Mizuta alone after Tanioka left to pur-
206
2.19.6 Reception
Critical reception
Final Fantasy XI received positive reviews from critics. Aggregating review websites GameRankings and
Metacritic gave the PlayStation 2 version 85.04% based
on 57 reviews and 85/100 based on 49 reviews,* [85]* [88]
the PC version 82.11% based on 44 reviews and 85/100
based on 25 reviews* [86]* [89] the Xbox 360 version
69.33% based on 32 reviews and 66/100 based on 25
reviews.* [87]* [90] Famitsu rated the game 38 out of
40.* [92] Computer and Video Games Magazine noted that
it was one of the most welcoming MMORPGs despite
the cumbersome initial registration and setup.* [96] IGN
called it a well done but unoriginal game and also noted
that North American players were forced to play with
already much more experienced Japanese players who
had already completed the game's various quests.* [15]
GameSpot criticized it at release for having an unconventional control system, a lengthy installation, and having no
player versus player (PvP) aspects.* [97] Other elements
receiving criticism include the EXP grind, which involves
constant battles to access dierent parts of the game, and
overcrowded camp sites.* [98] The expansions have been
mostly positively received, with praise for the amount of
content added, but increasing signs that the graphics of
the game are becoming outdated.* [99]* [100] IGN review
of the Xbox 360 release was similar, noting that it was a
large amount of game content, but had a protracted setup
process and elements of the game design that require a
large time investment.* [101] It has also been noted that
this game is the rst to move in a wildly dierent direction while remaining in the main numbering line, as opposed to the Tactics and Crystal Chronicles games which
became their own side series.
Sales and subscriptions
The user base for the PlayStation 2 version was truncated
initially because of limited sales of the PlayStation 2's
hard drive and network adapters that were needed for
the game.* [102] The Japanese release of Rise of the Zilart was the number one selling game when it debuted
with 90,000 copies sold in the rst week.* [102] The Final Fantasy XI All-in-One Pack was number 36 and Wings
of the Goddess was number 40 on the top 50 best-selling
Xbox 360 games in Japan as of December 2007.* [103]
207
208
[22] Komili, Onur (December 1, 2003). Final Fantasy XI [41] IGN Sta (May 10, 2002).Final Fantasy XIBig Plans,
. IGN. Retrieved February 21, 2008.
Big Money. IGN. Retrieved August 15, 2006.
[23] Perry, Douglass C. (June 1, 2006). It's Chocobo Breeding Time. IGN. Retrieved April 8, 2013.
[24] Cordeira, Jim (March 27, 2007). Final Fantasy XI:
Chocobo Racing to launch this week. Gaming Age.
Archived from the original on February 4, 2008. Retrieved February 24, 2008.
[25] Guisinger, Elliot (December 6, 2004). Final Fantasy
XI Economy to be Upgraded. RPGamer. Retrieved
February 24, 2008.
[42] Dunham, Jeremy (May 14, 2003). E3 2003: Final Fantasy XI Developer Interview. IGN. Retrieved August
15, 2006.
[43] Woodard, Christopher (March 24, 2006). GDC: Creating a Global MMO: Balancing Cultures and Platforms
in Final Fantasy XI. Gamasutra. Retrieved August 16,
2006.
[44] Zdyrko, Dave (February 8, 2000). Colossal Final Fantasy XI Revelation. IGN. Retrieved August 15, 2006.
[26] IGN Sta (July 8, 2002). Final Fantasy XI Cheats Exposed. IGN. Retrieved August 15, 2006.
[47] IGN Sta (July 31, 2001).Final Fantasy XI Due For Full
Test In December. IGN. Retrieved August 15, 2006.
[48] Perry, Douglass C., Dunham, Jeremy and Lewis, Ed (January 21, 2004). Our Most Anticipated Games of 2004
. IGN. Retrieved August 15, 2006.
[60] IGN Sta (November 20, 2002). Final Fantasy XI Expansion Disc?". IGN. Retrieved August 15, 2006.
[61] IGN Sta (October 10, 2003). Final Fantasy XI PC to
Ship on October 28th. IGN. Retrieved April 8, 2013.
[62] IGN Sta (June 8, 2005).Final Fantasy XI Team Works
on New Project. IGN. Retrieved August 15, 2006.
[63] Carless, Simon (May 16, 2005). Microsoft Reveals
Square Enix Support, 'Selected' Backward Compatibility
For Xbox 360. Gamasutra. Retrieved August 16, 2006.
[64] IGN Sta (March 27, 2003). Last Bits of FFXI Expansion Info. IGN. Retrieved March 11, 2008.
[65] Final Fantasy XI Chains of Promathia. GameFAQs.
January 1, 2005. Retrieved February 29, 2008.
[66] Hateld, Daemon (November 7, 2006). Final Fantasy
XI Collection Updated. IGN. Retrieved March 8, 2008.
[67] Jeremy Dunham (September 28, 2004). Final Fantasy
XI: Chains of Promathia. IGN. Retrieved March 11,
2008.
[68] Final Fantasy XI: Treasures of Aht Urhgan.
GameFAQs. January 1, 2007. Retrieved February 29,
2008.
[69] Allakhazam.com Sta (June 12, 2007). Editorial: E3:
Interview with FFXI Developers. Allakhazam. Retrieved March 11, 2008.
[70] benleslie5 (January 7, 2008). Tokyo Gameshow 07.
GameSpot. Retrieved February 29, 2008.
[71] Square Enix sta (May 12, 2007). Ocial Site for
Wings of the Goddess"!". PlayOnline. Retrieved May
12, 2007.
[72] Nov. 20, 2007 (JST) Update Details. PlayOnline.
November 20, 2007. Retrieved February 29, 2008.
[73] Cody Bye (March 2, 2008). Final Fantasy XI: Dancer
and Scholar Interview. Ten Ton Hammer. Retrieved
March 11, 2008.
[74] "'A Crystalline Prophecy' Site Updated and Advance Order Date Announced!". Square Enix. March 16, 2009.
Retrieved March 25, 2009.
[75] The Adventure Continues With Three All-New Final
Fantasy XI Expansion Chapters!". Square Enix. November 22, 2008. Retrieved November 22, 2008.
209
210
[101] Onyett, Charles (May 3, 2006). Final Fantasy XI. [121] Natalie Kipper (June 22, 2012). Rest a spell on these
IGN. Retrieved August 14, 2008.
Final Fantasy XI pillows. TomoPop. Retrieved April 8,
2013.
[102] Fahey, Rob (April 28, 2003). Japan Charts: Final Fantasy XI add-on goes in at number one. Gamesindus- [122] Rio McCarthy (April 27, 2010). TomoPop Review:
try.biz. Retrieved February 29, 2008.
Square Enix's Final Fantasy XI Tarutaru Trading Arts'
Mini Figures. TomoPop. Retrieved April 8, 2013.
[103] Lifetime sales of Top 50 Xbox 360 Software in Japan
. Famitsu. December 9, 2007. Retrieved February 29, [123] Final Fantasy XI Vana-Diel Clock. Home Visions.
2008.
January 1, 2008. Archived from the original on March 7,
2009. Retrieved February 24, 2008.
[104] Gantayat, Anoop (November 18, 2004). Square Enix
Strong on Online, Mobile Content. IGN. Retrieved August 15, 2006.
2.19.8 External links
[105] Dobson, Jason (August 18, 2006). Square Enix Revises Revenue, Prot Projections Down. Gamasutra.
Retrieved August 16, 2006.
[106] Graft, Kris (August 18, 2006). Squeenix Slashes Prot
Forecast by 43%". Next Generation Magazine. Retrieved
February 29, 2008.
[107] IGN Sta (December 11, 2003). Final Fantasy XI
Breaks Even. IGN. Retrieved August 15, 2006.
[108] Woodard, Christopher.GDC: Creating a Global MMO:
Balancing Cultures and Platforms in Final Fantasy XI.
Gamasutra. Retrieved March 24, 2006.
[109] Hryb, Larry (August 14, 2006). Halo 2, CoD 2 Remain
Most-Played Xbox Live Games. Gamasutra. Retrieved
August 16, 2006.
[110] IGNPS2 (October 30, 2003). CESA Announces Game
Awards. IGN. Retrieved August 15, 2006.
2.20.1
Gameplay
Throughout the game, the player directly controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Unlike previous
games in the series, the player can also control the camera with the right analog stick, allowing for a 360 view
of the surroundings.* [1] While in towns and cities, the
player may only see from the perspective of Vaan, but
any character may be controlled in the eld. The world
of Final Fantasy XII is rendered to scale relative to the
characters in it; instead of a caricature of the character
roaming around miniature terrain, as found in the earlier Final Fantasy games, every area is represented proportionally. The player navigates the overworld by foot,
Chocobo, or airship.* [2] Players may save their game to a
memory card using save crystals or gate crystals, and may
use the latter to teleport between gate crystals.* [3] An ingame bestiary provides incidental information about the
world of Final Fantasy XII.* [4]
Final Fantasy XII restructures the system of earning gil,
the currency of the Final Fantasy games; instead of gil,
most enemies droplootwhich can be sold at shops.* [5]
This ties into a new battle mechanic which rewards the
player with improved loot for slaying a particular type
of enemy multiple times in a row.* [6] Selling dierent
types of loot also unlocks a bazaar option in shops, which
provides items at a lower cost, or items exclusive to the
bazaar.* [5]
211
The elimination of "Random encounters", started in Final Fantasy XI continues in Final Fantasy XII; the previously common transition to a separate battle screen is
absent.* [7] Instead, enemies are visible in the overworld
area before an engagement and the player may choose to
ght or avoid them. Battles unfold in real time, using a
system calledActive Dimension Battle(ADB). A battle
begins when the party comes within range of an aggressive enemy, if the party attacks an enemy, or if a story
event initiates a confrontation.* [7] When a character or
enemy begins to perform an action, target lines connect
characters to other party members or enemies; dierent
colors represent the type of action.* [8] The player may
swap to and issue commands to any of the three characters in the battle party at will; however, guest characters are controlled by the game's articial intelligence.* [9]
Battle commands are initiated through a series of menus,
and include Attack, Magicks & Technicks, Mist, Gambits, and Items. The player may switch any active character with an inactive character at any time, unless the active
character is targeted by an attack or ability. Characters
who are knocked out may also be substituted.
A new feature in Final Fantasy XII is the gambitsystem, which allows the player to program each character to
perform certain commands in battle in response to specied conditions.* [10] Using gambits, the player may set
reactions to dierent stimuli for each character. Each
gambit consists of three parts: a target, an action, and a
priority. The target species which ally or foe to act on
and the condition for applying the action. For example,
the targetAlly: HP < 70%" causes the character to target any ally whose hit points have fallen below 70%. The
action is the command to be performed on the target. The
priority determines which gambit to perform when multiple gambits are triggered. These heuristics guide the characters when acting autonomously, though player-directed
commands are always given top priority.* [10]
212
Final Fantasy XII introduces Quickenings, a new
Limit Break system unique compared to those in previous games in the series.* [12] Characters learn Quickenings by progressing to specic panels on the License
Board.* [12] Each character can learn three Quickenings,
which are unique to that character.* [12] Characters may
string together Quickenings into large combo attacks,
called Mist Chains, via timed button presses.* [12] If a
Mist Chain reaches a certain length, a nal strike will be
initiated at the end of the Quickening cycle, called a Concurrence.* [12]
Growth system
As in many role-playing games, characters "level up" each
time they earn a set number of experience points from
defeating enemies; each level gained increases the character's statistics and consequently, improves performance
in battle.* [13] Statistics include hit points, the amount of
damage a character can receive; strength, the power of
the character's physical attacks; and magic, the potency
of the character's magical spells.* [13]
In addition to leveling up, players may improve their
characters via the License Board. The License Board
is an array of panels that contain licensespermits
which allow a character to perform certain actions.* [14]
The board is split into two parts; the upper part contains Magick, Technick, Accessory, and Augment (stat
increases and other permanent bus) licenses, and the
bottom part is lled mostly with Weapon and Armor
licenses.* [15] To use a Magick, Technick, or piece of
equipment, the character must obtain its corresponding
license by spending the required amount of LP (License
Points) to permit its use.* [14] LP are earned in battle
along with the experience points. Like the Sphere Grid
in Final Fantasy X, all characters may obtain all licenses
on the board; however, each Quickening and Esper
license may only be activated by a single character.* [16]
2.20.2 Plot
Setting
Main article: Ivalice
Final Fantasy XII is set within the land of Ivalice during an age when magic was commonplaceand airships plied the skies, crowding out the heavens. At this
time, magicite, a magic-rich mineral, is commonly used
in magic spells* [17] and in powering airshipsa popular
form of transportation in Ivalice.* [18] Ivalice is divided
into three continents:* [19] Ordalia, Valendia, and Kerwon.* [1] Ordalia is located in the western part of Ivalice. The Rozarrian Empire makes its home in the vast
inland plains of this continent as the eastern portion of it
is largely desert orjagdlawless regions so rich in Mist
(the ethereal manifestation of magicite) that airships cannot function.* [20] Valendia is the home of Imperial Archadia, where vast and lush plains dot the landscape.* [21]
Central to the story is Dalmasca, a small kingdom between the two continents and empires. Located in the
middle of the Galtean Peninsula of Ordalia, Dalmasca
is surrounded by an expanse of desert. The temperate
climate of Dalmasca diers from the cold environs of
Kerwon and the lush plains of Valendia and Ordalia.* [22]
During this time, Ivalice is beset by the pending war between the forces of Rozarria and Archadia. Caught between the two powerful Empires, Dalmasca and a number of smaller nations have already been subjugated by
Archadia two years before the game begins.
Characters
Main article: Characters of Final Fantasy XII
The six main playable characters in Final Fantasy XII
are Vaan, an energetic orphan of Rabanastre who dreams
of becoming a sky pirate; Ashe, a determined princess
of Dalmasca who lost her father and her husband in the
Archadian invasion; Basch, a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier,
a gentlemanly sky pirate who pilots his airship, the Strahl;
Fran, Balthier's partner and a Viera exile whose knowledge extends to legends and myths; and Penelo, Vaan's
childhood friend who accompanies him on journeys to
keep an eye on him.* [23]
The Archadian Empire is ruled by House Solidor, headed
by Emperor Gramis.* [24] The family also consists of two
siblings, Vayne and Larsa, the former a military genius
and the latter a charismatic seeker of peace. Judge Magisters, upholders of Archadian law,* [24] protect House
Solidor and execute every command issued by the ruling
family. The technological marvels of airships and synthetic nethicitea form of magicite that absorbs Mist
are thanks to Doctor Cid, a prominent researcher from
Archadia.* [24] The Resistance against Archadia includes
Dalmascan knight Vossler, an ally of Basch; Marquis
213
the Resistance leader, Amalia. Vaan, Balthier, and Fran
are captured by the Archadians and detained at the Nalbina Dungeons. In Nalbina, the three encounter Basch,
imprisoned but alive, and they escape with him; Basch
pleads that his twin brother, Gabranth, had posed as him
on the night of the treaty and was the true assassin. While
skeptical at rst, Vaan eventually believes him.* [26] With
the help of Balthier and Fran, the party then travels to
Bhujerba, where Penelo is kidnapped by Ba'Gamnan, a
bounty hunter trying to catch Balthier. While rescuing
Penelo, the party meets Lamont, a curious boy who is
Vayne's younger brother, Larsa, in disguise.* [27] Basch
is also able to confront the Marquis, who captures the
party and detains them on board the Archadian airship
Leviathan, headed by Judge Ghis.
214
Ashe is faced with the choice to heed the Occuria and tasy XII London HMV Launch Party in 2007
take pieces of the Sun-cryst for her revenge or to destroy
it and end the Occurian control over history. Still undecided, Ashe and the party travel to the Pharos at Ridorana
Cataract, where the Sun-cryst is located, accompanied
by the pirate Reddas. At the top of the tower they face
Gabranth,* [43] who admits to killing King Raminas in an
attempt to force Ashe to give in to her hate.* [44] After
they overpower him, Cid arrives and ghts the party; they
defeat him, but before he dies he uses Nethicite shards to
harness the full power of the Sun-cryst. Reddas sacrices
himself to destroy it.* [45]
Ashe learns from Al-Cid that a war between Archadia
and the Resistance group led by Marquis Ondore is about
to take place in Rabanastre. The Sky Fortress Bahamut,
an enormous, Nethicite-fueled airship armed with incredibly powerful weapons, had absorbed the incredible
amount of Mist released by the destruction of the Suncryst and now hovers above Rabanastre. Inltrating the
Bahamut with the aid of the Resistance, Basch confronts
Gabranth, who is impressed by Basch's loyalty.* [46] The
party encounters Vayne and Larsa in the midst of an argument over Vayne's plot for power, to which Larsa objects
strongly;* [47] Larsa and Gabranth ally with the party to
destroy Vayne and Venat. After Vayne's defeat, Ashe announces the end of the war,* [48] and Larsa takes over
the Imperial Army.* [49] The party escapes the Bahamut, Promotion at E3 2006
now out of fuel after the nal battle, with Gabranth's body
and Larsa. Balthier and Fran remain on board the Bahamut, steering it away from Rabanastre to prevent a col- 2.20.3 Development
lision, though contact with them is lost.
In the following year, Ashe becomes Queen of Dalmasca,
and Basch replaces Gabranth as Judge Magister, serving
as guardian to Larsa, now Emperor of Archadia. Vaan
acquires his own airship, which he operates with Penelo.
Balthier and Fran escape from Bahamut and survive to
recover the Strahl and go to Bervenia. The game ends
with Vaan and Penelo setting out to visit them, embarking
on another adventure.* [50]
215
dorama actor Kouhei Takeda for the voice acting and motion capture, Vaan became less feminine and more active, upbeat bright and positive.* [65]* [66] Comments
were made about the similarity between main character designer and background design supervisor Akihiko
Yoshida's creations and those of Tetsuya Nomura, another Square Enix character designer. Yoshida feels
this connection is sparked by the style of color used by
both artists, which involves a color consistency between
the characters and the environments.* [66] The designers stated that non-human characters and races feature
a prominent role in the game,* [64] which was inuenced
by an interest in history among the developers.* [62]
Miwa Shoda wrote a storyline for the game premised on
the basis of the cutscenes and world setting that had already been nished when she joined the team. Scenario
writer Daisuke Watanabe in turn eshed out Shoda's plot
into a script.* [67] During the English localization process, Alexander O. Smith, who had previously worked
on Vagrant Story and Final Fantasy X, acted as producer
and translator.* [68] While still preserving the meaning
behind the Japanese script, Smith made the decision to
use dierent dialects of English to reproduce the regional
dierences in pronunciation found in the Japanese version.* [69]* [70] He also tried to distance the game from
the at readsfound in other dubbed work by casting
voice actors who had experience in theatre work.* [70]
In terms of general changes, the localization team introduced widescreen 16:9 ratio support and reinserted
scenes that were left out of the original Japanese version
for political reasons and to preserve anAll AgesCERO
rating.* [71]* [72]
On November 15, 2005, a playable demo of the game
was shipped with the North American release of Dragon
Quest VIII.* [73] To commemorate the release of Final
Fantasy XII, playable demos of the English version were
available at DigitalLife's Gaming Pavilion in New York
on October 11, 2006, a day dubbed "Final Fantasy XII
Gamer's Day.* [74] Additionally, Square Enix gave fans
the chance to cosplay as characters from Final Fantasy
XII. Each person was asked to show Square Enix three
photos of his or her costume for a chance to win a trip
to New York and participate in the Final Fantasy XII
Gamer's Day event.* [75]
As of July 30, 2008, Final Fantasy XII holds the Guinness
World Record for longest development period in a video
game production. The record states it took a total of ve
years, spanning from 2001 until its release in 2006.* [76]
At a Final Fantasy XII postmortemat MIT in March
2009, Hiroshi Minagawa mentioned that several years of
production were devoted to the creation of custom tools
used for the development of the game.* [77] It was also
listed as 8th on the Guinness top 50 games of all time in
2009.* [78]
216
An international version of the game called Final Fantasy XII International Zodiac Job System was announced
on May 10, 2007.* [79] It would be released in Japan on 2.20.5
August 9, 2007 as part of both Final Fantasy 20th anniversary and Ivalice Alliance.* [80] The game includes
twelve License Boards available (instead of the original
one), each corresponding to a dierent Zodiac sign and
job. The battle system as a whole has been tweaked;
guest characters and summons are controllable by the
player, and holding the L1 button doubles the game's
running speed. Additionally, the game features the English voices and the widescreen 16:9 ratio support of the
North American version, along with a bonus disc based
on the one initially released with the North American
version. There is also a "New Game+" option, New
Game- (minus)" (where characters do not gain experience), and a Trial Modewhich allows the player to
hunt monsters in 100 dierent maps to gain items and
money.* [81]* [82]* [83]* [84]
Merchandise
2.20.4
Music
217
play guide,* [104] and a novella written by Benny Matsuyama, author of Hoshi wo Meguru Otome from the Final Fantasy VII Ultimania Guide.* [105] Another Ultimania edition, the Final Fantasy XII International Zodiac Job System Ultimania, was released on September
6, 2007, as a guide book for the international version of
the game.* [106] On December 18, 2012 the game was
re-released as part of the Final Fantasy 25th Anniversary
Ultimate Box Japanese package.* [107]
2.20.6
Reception
218
2.20.7
References
[1] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 12.
[2] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 14.
[3] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 15.
[4] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 19.
[5] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 288. ISBN 0-74400837-9.
[6] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. pp. 4142. ISBN 0-74400837-9.
[7] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. pp. 3536. ISBN 0-74400837-9.
[8] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. pp. 3839. ISBN 0-74400837-9.
[9] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 37. ISBN 0-74400837-9.
[10] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 29. ISBN 0-74400837-9.
[11] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 44. ISBN 0-74400837-9.
[12] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 58. ISBN 0-74400837-9.
[13] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 17.
[14] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 18. ISBN 0-74400837-9.
[15] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. p. 20. ISBN 0-74400837-9.
[18] Sage Knowledge 14 of 78 (Steeling Bestiary entry) Airships - Currently, they are one of the most popular forms
of transportation in Ivalice. Square Enix (2006-10-31).
Final Fantasy XII. PlayStation 2.
[19] Sage Knowledge 29 of 78 (Sleipnir Bestiary entry)
Ivalice - The region consisting of the three continents of
Valendia, Ordalia, and Kerwon, blessed throughout with
verdant natural landscapes and climatic conditions supporting a great variety of life. Square Enix (2006-10-31).
Final Fantasy XII. PlayStation 2.
[20] Sage Knowledge 30 of 78 (Urstrix Bestiary entry) Ordalia
- Continent on the western edge of Ivalice. The vast plains
in the interior are home to the great Rozarrian Empire.
To the east of Rozarria, the land is arid and largely desert.
Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2.
[21] Studio BentStu, ed. (2006). Final Fantasy XII Scenario
Ultimania (in Japanese). Square Enix. pp. 4445. ISBN
4-7575-1696-7.
[22] Studio BentStu, ed. (2006). Final Fantasy XII Scenario
Ultimania (in Japanese). Square Enix. pp. 4849. ISBN
4-7575-1696-7.
[23] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. pp. 69. ISBN 0-74400837-9.
[24] BradyGAMES, ed. (2006). Final Fantasy XII Ocial
Strategy Guide. DKPublishing. pp. 1015. ISBN 0-74400837-9.
[25] Square Enix (2006-10-31). Final Fantasy XII.
PlayStation 2. Ondore: Prayer, too, for the noble
Princess Ashe, who, wrought with Grief at her Kingdom's
Defeat, has taken her own Life. Know also that Capt.
Basch fon Ronsenburg, for Incitement of Sedition and the
Assassination of H.R.M. King Raminas, has been found
Guilty of High Treason and put to his Death.
[26] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Square Enix. Vaan: You don't have to keep apologizing. Really, it's all right. I know it wasn't your fault. I
see that now. You didn't kill my brother. It was the Empire. My brother trusted you. And he was right.
[27] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Square Enix. Larsa: Vayne Solidor, the Consul,
is my brother.
[28] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Ghis: Come now, come now. Have you forgotten
your manners? This is hardly the courtesy due... The late
Princess Ashelia B'nargin Dalmasca. / Vaan: Princess?!
[16] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 23.
[29] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Ondore: You may yet be a Princess, but without
proof of your identity, you are powerless. You will remain
with me. We do nothing till the time is right.
[30] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Ashe: I'm going to retrieve the Dawn Shard. It's
the proof that I need. I know where it's hidden. I'll return
his airship later.
[31] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Larsa: Lady Ashe, let us go to Bur-Omisace.
With the blessing of His Grace the Gran Kiltias Anastasis...you may rightly wear your crown, and declare the
restoration of the Kingdom of Dalmasca. As Queen, you
can call for peace between the Empire and Dalmasca...and
stop Marquis Ondore.
[32] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Anastasis: In Archadia, Larsa. In Rozarria, AlCid. They dream not of war. Should empire join with
empire, the way will open for a new Ivalice in our time.
[33] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Larsa: Dalmasca would be the battleeld! What
if Nethicite were used on Rabanastre? You know my
brother would do this!
[34] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Al-Cid: The Emperor Gramis is no more. His life
was taken.
[35] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Drace: A viper amongst our Senators!? / Vayne:
With Chairman Gregoroth as its head. He confessed and
passed his own sentence.
[36] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Cid: Am I right? I am, aren't I. A worthy daughter
of the Dynast-King! You would do well to go to Giruvegan. Who knows? You may receive a new Stone for your
trouble.
[37] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Gerun: Seek you the Sun-cryst, slumb'ring star.
In tower on distant shore it dreams. The mother of all
Nethicite, the source of its unending power.
[38] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Gerun: Now take this sword, this Treaty-Blade.
Occurian seal, mark of your worth. Cut deep the Cryst
and seize your Shards. Wield Dynast-King's power! Destroy Venat!
[39] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2Bergan: Hark! Ivalice hails her true Dynast-King,
Vayne Solidor! He shall defy the will of the gods, and see
the reins of History back in the hands of Man!. Square
Enix.
[40] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Square Enix. Venat: Indeed. What claim does
Gerun have on history's reins...seated on throne immortal, rent from time?
[41] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Square Enix. Balthier: He was obsessed with
Nethicite... He'd babble nonsense, blind to aught but the
Stone's power. He'd talk about someEynah, or was it
Venat"? [...] That's when he lost his heart to Nethicite,
lost himself. And I suppose that's when I lost my father.
[42] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Square Enix. Vayne: We conquered two kingdoms, that you might study thesebaubles. / Cid: Oh,
I am grateful for the sacrice. Without it, Manufacted
Nethicite would have eluded usan unrivaled weapon, I
warrant you.
219
[43] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Ashe: In all Dalmasca's history, not once did we
rely on the Dusk Shard. Our people resolved never to use
it, though their need might be dire. That was the Dalmasca
I wanted back... I will destroy the Sun-cryst! I will discard
the Stone!
[44] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Gabranth: Yes, it was I who wore Basch's face
- who cut down the Life of Dalmasca. Lady Ashe! Your
father's murderer is here!
[45] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Reddas: 2 years past, he took the Midlight
Shard and used it, not knowing what he did...and Nabudis
was blown away. Cid ordered this of him to learn the
Nethicite's true power. That man swore never to let such
terrible power be used again. He forsook his Judicer's
plate, and his name. / Gabranth: Judge Zecht!
[46] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Gabranth: You confound me, brother! You failed
Landis, you failed Dalmasca...all you were to protect. Yet
you still hold on to your honor. How? / Basch: I had
someone more important to defend. And defend her I
have. How is it that you have survived? Is it not because
you defend Lord Larsa?
[47] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Vayne: Observe well, Larsa. Watch and mark you
the suering of one who must rule, yet lacks the power. /
Larsa: No. No, brother. I will not. Though I lack your
power, I will still persist.
[48] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Ashe: This is Ashelia Dalmasca. I conrm what
Judge Magister Gabranth and Larsa Solidor have said
here. Please. Stand down your attack. The war is over.
Ivalice looks to the horizon. A new day has dawned. We
are free!
[49] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Larsa: Attention. This is Larsa Ferrinas Solidor.
My brother Vayne has died with honor in battle. The Imperial Fleet is now under my command!
[50] Square Enix (2006-10-31).Final Fantasy XII. PlayStation 2. Balthier's note: Something more valuable: the
Cache of Glabados. I await in Bervenia.
[51] Studio BentStu, ed. (2006). "FFXII
6. Final Fantasy XII Scenario Ultimania
(in Japanese). Square Enix. ISBN 4-7575-1696-7.
[52] Ricciardi, John (2006-03-15). Final Fantasy XII
Launches in Japan. 1UP.com. Retrieved 2007-07-24.
[53] Kawamura, Naruhiro (2001-01-22). FF11PC
FF12 ". Mainichi. Archived from
the original on 2001-04-13.
[54] Niizumi, Hirohiko (2005-08-01).FFXII producer steps
down. GameSpot. Retrieved 2007-03-10.
[55] Gantayat, Anoop (2005-08-01). Changes to Final Fantasy XII Sta. IGN. Retrieved 2006-09-01.
220
[56] Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 40.
[57] EGM sta (2007). Electronic Gaming Monthly 216, June
2007. Zi Davis Publishing Holdings Inc. p. 53.
[58] Interview with Hiroyuki Ito Final Fantasy XII Collector's
Edition Bonus DVD (DVD). Tokyo: Square Enix. 2006.
[59] Interview with Hiroshi Tomomatsu Final Fantasy XII Collector's Edition Bonus DVD (DVD). Tokyo: Square Enix.
2006.
[60] Nickel, Thomas (2006). Interview with Hiroshi Minagawa. g-wie-gorilla.de. Retrieved 2007-06-17.
[61] Niizumi, Hirohiko (2003-11-19).Final Fantasy XII gets
star treatment in Tokyo. GameSpot. Retrieved 200611-02.
[62] IGN Sta (2003-11-20). Final Fantasy XII Q&A (page
2 of 4)". IGN. Retrieved 2006-09-02.
[63] Final Fantasy XII Interview. Final Fantasy Shrine.
2003-11-19. Retrieved 2006-11-02.
[64] Sugawara, Aki (2003-11-20). Feature: A Final Fantasy
XII Interview (page 2)". GamePro. Archived from the
original on 2009-10-03. Retrieved 2006-12-14.
[85] Niizumi, Hirohiko (2004-11-01).Nobuo Uematsu leaving Square Enix. GameSpot. Retrieved 2007-03-10.
[86] Interview with Hitoshi Sakimoto Final Fantasy XII Collector's Edition Bonus DVD (DVD). Tokyo: Square Enix.
2006.
[71] Alfonso, Andrew (2006-09-23). TGS 2006: Final Fantasy XII Dev Team Interview. IGN. Retrieved 2006-1104.
[72] Parish, Jeremy (2007-03-11). GDC 2007: The SquareEnix Approach to Localization. 1up. Retrieved 201103-02.
[90] Niizumi, Hirohiko (2005-12-01). Japanese Final Fantasy XII gets premium price. GameSpot. Retrieved
2007-03-10.
[73] Gantayat, Anoop (2005-12-18). Hands On: Final Fantasy XII. IGN. Retrieved 2007-03-10.
[93] Sullivan, Meghan (2006-08-02).Hitoshi Sakimoto - Final Fantasy XII Original Soundtrack: Limited Edition.
IGN. Retrieved 2007-03-10.
221
[94] Gann, Patrick (2006-05-01). Angela Aki - Kiss Me [113] 1UP.com review. 1UP.com. 2006-10-27. Retrieved
Good-Bye. RPGFan. Retrieved 2007-03-10.
2009-02-09.
[95] Carle, Chris (2006-10-20). Twelve Days of Final Fan- [114]Review: Final Fantasy XII (page 74)". Edge Magazine
(Future plc). December 2006.
tasy XII: Tofu Records Visit. IGN. Retrieved 2007-0310.
[115]Final Fantasy XII. Electronic Gaming Monthly (EGM
Media): 126. November 2006.
[96] Gantayat, Anoop (2006-01-06). Final Fantasy XII PS2
Coming. IGN. Retrieved 2006-09-01.
[116] Fahey, Rob (2006-10-31). Final Fantasy XII.
Eurogamer. Retrieved 2007-12-07.
[97] SCEJ PS2 FF XII
"PlayStation 2"FINAL FANTASY XII Pack
" (in Japanese). 6 January 2006. Retrieved 4 February [117] Lumb, Jonathan (2006-03-08). FF XII Scores Perfect
In Famitsu. 1UP.com. Retrieved 2006-08-13.
2012.
[98] Winkler, Chris (2006-02-17).FFXII Memory Card An- [118] Juba, Joe (2006-10-30).Game Informer review. Game
Informer. Archived from the original on 2009-06-21. Renounced. RPGFan. Retrieved 2007-03-24.
trieved 2009-02-09.
[99] Winkler, Chris (2006-01-15). FFXII PS2 Controller
Announced in Japan. RPGFan. Retrieved 2007-03-24. [119] Kasavin, Greg (2006-10-31). Final Fantasy XII for
PlayStation 2 Review. GameSpot. Retrieved 2007-0304.
[100] Gantayat, Anoop (2006-01-19).Final Fantasy XII Drink
Dated. IGN. Retrieved 2006-09-01.
[120] Review: Final Fantasy XII. GameTrailers. 30 October
2006. Retrieved 20 March 2006.
[101] 12 1 (in Japanese). ISBN
4757518307.
[121] Dunham, Jeremy (27 October 2006). Final Fantasy XII
review. IGN. Retrieved 4 March 2007.
[102] 12 5 (in Japanese). ISBN
4757526504.
[122]Review: Final Fantasy XII (page 68)". PlayStation Ocial Magazine (UK) (Future plc). January 2007.
[103] Studio BentStu (2006-04-21). "
XII
[123] Final Fantasy XII is Edge's game of the year. Edge
XII
Online. 2006-12-19. Archived from the original on 20071100 ". Studio BentStu.
01-26. Retrieved 2007-03-10.
Retrieved 2007-03-25.
[124] 2006
[104] Studio BentStu (2006-10-31). "
(in Japanese). Famitsu.com.
XII
2007-04-20. Retrieved 2010-03-20.
". Studio
BentStu. Retrieved 2007-03-25.
[125] Awarded Games: Final Fantasy XII. Computer Entertainment Supplier's Association (CESA). Retrieved 2010[105] Team Animefringe (2005-12-01). The Legacy of Final
01-19.
Fantasy VII. animefringe.com. Retrieved 2007-03-24.
[126] GameSpot's Best Games and Worst Games of 2006.
[106] Studio BentStu (2007-08-06). "
GameSpot. 2006. Retrieved 2007-03-09.
XII
". Studio [127] IGN Sta (2006). IGN.com presents the Best of 2006
BentStu. Retrieved 2007-08-18.
. IGN. Retrieved 2007-03-09.
[107] Gantayat, Anoop (August 31, 2012). Full Final Fantasy [128] Jenkins, David (2006-03-24). Japanese Sales Charts,
25th Anniversary Ultimate Box Game List. Andriasang.
Week Ending March 19. Media Create. Retrieved 2006Retrieved September 2, 2012.
08-14.
[108] Sinclair, Brendan (2006-10-31).Final Fantasy XII lands [129] Square Enix Conference Report. RPGFan. 2006-05at retail. GameSpot. Retrieved 2007-03-10.
24. Retrieved 2006-09-01.
[109] Hateld, Daemon (2006-10-31). Final Fantasy Ships [130] Square Enix Announces Record Shipment With Final
for the XIIth Time. IGN. Retrieved 2007-03-10.
Fantasy XII
. Square Enix. 2006-11-06. Retrieved 200611-07.
[110] Final Fantasy XII Play Arts(in Japanese). Square Enix.
2007-01-26. Archived from the original on 2008-08-01. [131] 2007 prole (PDF). Square Enix. October 2007. p.
Retrieved 2007-03-28.
6. Retrieved 2008-04-28.
[111] Final Fantasy XII reviews on GameRankings. [132] PS2 2006 Year in Review. IGN. 2006. Retrieved
GameRankings. Retrieved 2010-06-10.
2006-03-06.
[112] Final Fantasy XII reviews on Metacritic. Metacritic. [133] Albiges, Luke (2006-04-18). Final Fantasy XII review
Retrieved 2007-12-07.
. Eurogamer. Retrieved 2006-08-14.
222
[134] IGN Sta (2006-07-18). Top 10 Tuesday: Best Art in [153] Dustin, Quillen (August 20, 2009).GRIN Was Working
Videogames. IGN. Retrieved 2006-08-14.
on an Unannounced Final Fantasy Project. 1UP.com.
Retrieved September 22, 2009.
[135] Joynt, Patrick (2006-11-01).Newtype USA / Reviews /
Final Fantasy XII. Newtype. Archived from the original [154] GRIN's Final Fantasy spin-o still in development
on 2007-05-21. Retrieved 2007-01-17.
. GamesIndustry.biz. September 21, 2009. Retrieved
September 22, 2009.
[136] Wales, Matt (2006-10-26).Square Talks Firsts for Final
Fantasy XII. IGN. Retrieved 2007-06-28.
[155] Final Fantasy XII spin-o Fortress 'suspended'".
VideoGamer. 2011-06-09. Retrieved 2011-07-04.
[137] Verlet, Nicolas (2006-10-24). Interview : Akitoshi
Kawazu (FF XII)" (in French). Gamekult.com. Retrieved [156] Totilo, Stephen (October 19, 2009). You Can Play
2007-07-17.
Dragon Age: Origins Sort Of Like Four Other Games
[138] GameSpy's Game of the Year 2006. GameSpy. Retrieved 2007-03-10.
[139] IGN Sta (2006). IGN.com presents the Best of 2006
. IGN. Retrieved 2007-03-09.
[140] SCEJ
PlayStation Awards 2006
PS2XII
" (in Japanese). GAME Watch. 200607-26. Retrieved 2010-03-20.
[141] "PlayStation Awards 2006"
(in Japanese). Sony Computer Entertainment Inc. 200607-25. Retrieved 2010-03-20.
[142] Corporate History. SQUARE ENIX. Retrieved 201001-19.
[143] Raison d'etre. Japanesque Modern Committee. 200601-19. Retrieved 2013-05-18.
[144] The 10th Annual Academy of Interactive Arts and Sciences Awards. Academy of Interactive Arts & Sciences.
Retrieved 2010-01-19.
One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his own airship.
[145] 7th Annual Game Developers Choice Awards. Game He is joined in a new quest by his friend and navigator
Developers Choice Awards. Retrieved 2010-01-19.
Penelo, other returning characters from the original title, along with new characters such as Llyud, a member
[146] Games Nominations 2007. British Academy of Film
and Television Arts. Archived from the original on 2010- of the Aegyl race who have wings protruding from their
backs.* [4] Their treasure-hunting adventures take them
01-31. Retrieved 2010-03-21.
to the purvama (oating continent) of Lemurs and the
[147] Surette, Tim (2006-12-09).Oblivion nabs Spike TV top ground below, where the story begins.
honors. GameSpot. Retrieved 2013-05-18.
[148] Nominees and Winners: 2006 11th Annual SATELLITE Awards.
International Press Academy.
Archived from the original on 2010-01-07. Retrieved
2010-03-21.
[149] IGN Sta (2006-09-21). TGS 2006: Final Fantasy XII
Update. IGN. Retrieved 2006-09-21.
[150] Winkler, Chris (2006-12-13). Square Enix announces
FF Tactics for the PSP and Another New FFT Game.
RPGFan. Retrieved 2007-01-10.
2.21.1 Gameplay
223
Battle system
Characters
See also: Characters of Final Fantasy XII
Revenant Wings added four additional main playable
characters to the six in Final Fantasy XII: Kytes and
Filo, two orphans from Rabanastre; Llyud, a resident
of Lemures; and Ba'Gamnan, a sinister bounty hunter
who has a grudge against Vaan and company for having involved themselves in his aairs during the rst
game. Kytes and Filo appeared as a NPCs in XII, while
Ba'Gamnan had been a recurring antagonist. All three
characters gain larger roles in this game.* [11]
Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boarlike to ensure the designs would come out well and disSynthesizing
tinguishable within the DS' graphical capabilities. Each
summon has three Ranks,* [10] and the designs of each
An element of alchemy and synthesizing is used in the Rank are so that there are relations between one Rank
game, where the player obtains recipes and materials nec- and another.* [11]
224
When the group nds the ship, they nd Fran, who says
Balthier is within a mountain on the island they are now
Story
on. Once inside, the group discovers an auralith, and the
group plus Fran must defeat Mydia and the esper Mateus
Revenant Wings begins a year after the events of Final
while protecting Balthier. Once defeated, Mydia ees
Fantasy XII, with Vaan ying his own airship with Penelo
without destroying the auralith, but Balthier then turns
after Balthier and Franstolethe Strahl. The foursome is
on the group and destroys the auralith, which sends the
revisited in Bervenia and decide to accompany each other
party into an illusion.
inside to obtain the Cache of Glabados.* [12]
While within the illusion, the team discovers the Aegyl
While obtaining a treasure, two strange crystals, the
are so emotionless because they are deprieved of anima,
building begins to collapse on itself. In the ensuing chaos,
which is harvested by their god, Feolthanos, and stored
Vaan loses his airship and are forced to ee the site on
in the auraliths. It is discovered this illusion is the world
Balthier's airship. Balthier soon drops Vaan and Penelo
of the espers, and they nd Velis, who makes everything
back in Rabanastre where they, along with Kytes and Filo,
clear: Mydia is a body, stripped of its anima, controlled
witness a strange object ying overhead: a derelict airby Feolthanos to reap anima for him, and if the auraliths
ship. After sneaking aboard the airship and defeating
are destroyed, the Aegyl's anima will return and as such,
the Bangaa headhunter Ba'Gamnan, Vaan and company
they must destroy the auraliths.
christen the airship whatever the player decides (default
Galbana) and nd themselves on the purvama Lemurs Once awoken from the illusion, Vaan confronts Balthby accident. While looking around the unknown ruins, ier, who already knew these newly discovered facts, and
they meet Llyud of the Aegyl race and learn his people Balthier and Fran join the team. The group then nds
are locked in battle with sky pirates who are raiding the is- the Leviathan, the ship of Queen Ashe and Judge Magland for treasure. Lemurs is said to possess summoning ister Basch, who join the team as they venture through
crystals called Auracite. Deciding to aid the Aegyl in de- Ivalice, Emperor Larsa also joining. Mydia, as it turns
fending Lemurs, Vaan's group learns the pirates were re- out, is a Feol Viera, more commonly known as an Excruited by the mysterious Judge of Wings, who seeks out iled, of which have white skin and shorter ears and hair
the three Auraliths, grand masses of Auracite that protect as compared to the normal Viera who are darker-skinned
and longer-haired. While in Roda Volcano, the team batLemurs from the outside world.
tles Mydia and the esper Chaos, and, as Mydia takes her
When the group confronts the Judge of Wings at the site
225
As of August 8, 2008, Revenant Wings has sold 1.04 million units worldwide, with 540,000 units sold in Japan,
220,000 units in North America, and 280,000 in Europe.* [20] It was the best-selling Japanese console game
in the week of its release, then the second best-selling in
the following week.* [21]
2.21.5 Reception
226
[2] Square Enix sta (2007-07-09). Square Enix brings [20] Annual Report 2008. Square-Enix.com. August 8,
together fresh new faces and timeless classics at E3 2007
2008. Retrieved 2008-12-20.
. Square Enix NA. Retrieved 2007-07-10.
[21] Top 30 Japanese Console Game Chart. The Magic
[3] Matt Berti (2007-12-05). A mlange of release dates
Box. 2007. Retrieved July 6, 2007.
for Europe. Square Haven. Retrieved 2007-12-05.
[22] Parkin, Simon (May 28, 2007).First Impressions - Final
[4] Gantayat, Anoop (October 30, 2006). Final Fantasy
Fantasy XII: Revenant Wings. Eurogamer. Eurogamer
XII Revenant Wings Update. IGN. News Corporation.
Network. p. 2. Retrieved July 6, 2007.
Retrieved October 31, 2006.
[23] Gantayat, Anoop (April 16, 2007). FFXII: Revenant
[5] Jeriaska (2007-07-14). Square Enix gesticulates in reWings Reviewed. IGN. News Corporation. Retrieved
gards to Revenant Wings bonus content. Retrieved
April 16, 2007.
2007-07-15.
[24] Parish, Jeremy (2007-11-16). Final Fantasy XII:
[6] soul (April 4, 2007). New Revenant Wings Scans
Revenant Wings. 1UP.com. Retrieved 2008-08-02.
. Forever Fantasy. Archived from the original on
2007-08-26.. Archived from the original on September [25] Electronic Gaming Monthly, Issue 223; HOL. 2007
27, 2007. Retrieved April 4, 2007.
[26] Harris, Craig (2007-11-30). Nintendo DS Game of the
Month: November 2007. IGN. News Corporation. Re[7] Sullivan, Meghan (May 1, 2007). Final Fantasy XII
trieved 2007-12-01.
Revenant Wings: Pre-Battle Jitters. IGN. News Corporation. pp. 12. Retrieved May 3, 2007.
[8] Xcomp (December 7, 2006). FFXII: Revenant Wings,
Battle System and the Egul Race. Xcomp's Yuuenchi. Archived from the original on 2006-12-13..
GameBrink.Com. Retrieved December 7, 2006.
[9] Final Fantasy XII Revenant Wings (in Japanese).
Square Enix. 2007. Retrieved March 28, 2007.
[10] Morcos, Antoine (March 2, 2007). FFXII : Revenant
Wings : les invocations. Jeux-France.com (in French).
Presslite. Retrieved March 15, 2007.
[11] Balistrieri, Emily (March 16, 2007). Previews: FFXII:
Revenant Wings. 1Up.com. Zi Davis. Retrieved
March 30, 2007.
[12] Balthier's note: Something more valuable: the Cache of
Glabados. I await in Bervenia.Square Enix (2006-10-31).
Final Fantasy XII. PlayStation 2. Square Enix.
[13] Freund, Josh (September 20, 2006). Final Fantasy
XII: Revenant Wings (DS) scan, details - Update #1.
GamesAreFun.com. Retrieved September 21, 2006.
[14] IGN Sta (September 21, 2006).TGS 2006: Final Fantasy XII Update. IGN. News Corporation. Retrieved
September 21, 2006.
[15] Harris, Craig (May 16, 2007). Interview: Final Fantasy XII Revenant Wings. IGN. News Corporation. Retrieved May 17, 2007.
[16] Shea, Cam (February 15, 2007). Hitoshi Sakimoto AU
Interview. IGN. News Corporation. Retrieved July 6,
2007.
2.22.1
Titles
227
towns, a nonlinear story structure, mini-games and
other similar features.* [15]
Lightning Returns: Final Fantasy XIII, a sequel
to XIII and XIII-2, was released on November 21,
2013 in Japan, February 11, 2014 in North America,
and February 14, 2014 in Europe.* [16] It concludes
both the story of the main character Lightning and
the Final Fantasy XIII story arc.* [17] Lightning Returns blends several traditional RPG features, such
as shops, quests and an explorable open world, with
an action-oriented combat system.* [18]
Final Fantasy Agito, a prequel to Type-0,* [19] was
released on May 14, 2014 in Japan on Android and
iOS smartphones, and a port for the PlayStation Vita
is in development.* [20]* [21] It is being localized for
a western release.* [22] It is an episodic game featuring single-player and multi-player modes and a social system where the player's standing with NPCs
advances their rank in-game.* [23]
Games
Upcoming titles
Final Fantasy XIII, the thirteenth core Final Fantasy game and the rst title in the series, was released
in Japan as a PlayStation 3 exclusive on December
17, 2009, while it was released on the PlayStation 3
and Xbox 360 on March 9, 2010 in North America
and Europe.* [3] A version of the game for the Xbox
360, Final Fantasy XIII Ultimate Hits International,
was released in Japan on December 16, 2010.* [4]
It was released as a digital download for Microsoft
Windows on October 9, 2014.* [5] The game was
designed to be a story-driven single-player RPG,* [6]
with a battle system designed to emulate the cinematic battles seen in the lm Final Fantasy VII: Advent Children.* [7]
Final Fantasy Type-0 (originally known as Final
Fantasy Agito XIII) was released on October 27,
2011 in Japan.* [8] An HD remaster, 'Type-0 HD,
is to be released worldwide across March 2015.* [9]
The original game features a real-time action RPG,
featuring combat similar to Crisis Core: Final Fantasy VII, and a multiplayer option where online
players can take control of characters during the
majority of the game.* [10]* [11] Type-0 HD features updated graphics and changes to the gameplay,
such as lower diculty and the removal of multiplayer.* [12]* [13]
Final Fantasy XIII-2, a direct sequel to XIII, was
released on December 15, 2011 in Japan, January
31, 2012 in North America and February 3, 2012 in
Europe.* [14] In response to criticism the company
received for XIII 's linear structure, XIII-2 was designed to be a more traditional RPG, with explorable
Final Fantasy XV (originally known as Final Fantasy Versus XIII), the fteenth core Final Fantasy
title and the third main title in the subseries, was announced in the same year as XIII and Type-0. The
game is an action RPG, with a battle system very
similar to the Kingdom Hearts series,* [24] while also
incorporating third-person shooter elements similar
to Dirge of Cerberus: Final Fantasy VII,* [25] and
enabling the player to commandeer and control enemy mechs.* [26] The game also uses an open world
design.* [27]
Related media
The stories told in the games have been expanded and
complemented in other media. Final Fantasy XIII had
a small book of short stories titled Final Fantasy XIII Episode Zero, telling of events prior to the game's start.
Originally released online through the game's Japanese
website from September 2009 onwards, it was released
in print on December 12 of the same year.* [28]* [29] A
second novella titled Episode i was published via XIII2 's ocial website, bridging the narrative gap between
XIII and XIII-2.* [30] After XIII-2 's Japanese release, two
books were released detailing events not shown or described in the game: Fragments Before, released on December 15, 2011:* [31] and Fragments After, released on
21 June 2012.* [32] Only Episode i has received an ocial
English translation and release as a pre-order bonus for
the game from American electronics store Best Buy.* [33]
Lightning Returns was also set to receive a prequel novel
by Benny Matsuyama alongside the game's Japanese release in November 2013,* [34] however this was later can-
228
celled due to the author falling ill.* [35] Later, a three-part
novella exclusive to Famitsu Weekly magazine titled Final Fantasy XIII Reminiscence: tracer of memories, was
released across June and July 2014, written by Daisuke
Watanabe and taking place immediately after the ending
of Lightning Returns.* [36] All the stories were later released online.* [37]
Once in the Unseen Realm, Etro nds Mwynn being consumed by a force called chaos, which threatens to destroy
reality: as Mwynn fades, she tells Etro to protect the balance between the worlds. Etro gives humans pieces of
chaos as their souls, maintaining the balance through their
death and reincarnation. Since then, humans have either
worshiped or feared Pulse and Lindzei, and refer to Etro
*
Final Fantasy Type-0 received a prequel manga adapta- as the goddess of death. [54] The deities, such as Etro,
hold similar roles in the various games, but are not the
tion drawn by Takatoshi Shiozawa. It became publica*
tion in the November 2011 of Young Gangan and was same characters in a narrative sense. [47]
collected into a single volume and released on April 21, A recurring race in the games are god-like beings created
2012.* [38]* [39] The manga was translated into English by Pulse and Lindzei to act as their servants in the morand released as part of the western collector's edition for tal world. In the original mythos and XIII, the demigods
Type-0 HD, available exclusively through Square Enix's are called fal'Cie /flsi/. They take the form of crystalonline store.* [40] A second manga following one of the powered mechanical beings in the XIII games.* [55] In
game's secondary characters began in May 2012. The the universe of Type-0, they are both semi-sentient cryslatter manga was created by Shiozawa under direct su- tals and humanoid beings living among the people.* [56]
pervision by Tetsuya Nomura.* [41] The manga ended in The fal'Cie have the ability to imbue chosen humans with
January 2014, with a bonus chapter released in February magical powers and assign them a task to complete eiof the same year.* [42]* [43] Two novels detailing an al- ther willingly or unwillingly. XIII and Type-0 refer to
ternate version of Type-0 were released on April 21 and these people as l'Cie /lsi/ and the task given to them
June 28, 2012.* [44]* [45] Ultimania guide and compan- as a Focus. In the XIII universe, there are two possible
ion books have been released for the majority of released outcomes for l'Cie: once their Focus is fullled, they can
games.* [46]
go into 'crystal stasis', transforming into a crystal statue,
and gain eternal life, but if they fail they become mindless
crystalline monsters called Cie'th.* [57] In Type-0, l'Cie
2.22.2 Themes
are branded by the crystal of their country, and given
great power to fulll their assigned Focus. Despite beWhile the settings, continuities and plots of the games ing given eternal youth, l'Cie can lose their memories and
are unrelated to each other and vary greatly, there are eventually forget their Focus.* [58] The crystals also erase
many common elements and themes which tie them the memories of the dead from the population to prevent
together.* [47] The rst is a common theme of harm- them being held back by regrets.* [59] In XV, they are
ful interference by the mythos deities in the aairs humans who have suered a near-death experience and
of humans, and those humans' choosing whether to received magical powers from the Unseen Realm.* [60]
accept or challenge the predetermined fates given to
them.* [48]* [49]* [50]* [51] Nomura dened the underly- A common element not related to the mythos, themes or
ing story theme as a battle of the gods that lies be- plots of the series is the use of Latin in the games' titles
hind each tale and gives it inspiration in a dierent way. or worlds, often as key words to describing themes and
*
series title translates as 'The New Tale
[52] The second unifying factor is the structure of the story points: the
*
of
the
Crystal',
[61]
'Agito' roughly translates as to put
Fabula Nova Crystallis universe, which is divided in two:
*
into
motion,
[62]
while
'Versus' translates as both to
the mortal world (the land of the living) and the Unseen
*
*
turn
aroundand
against.
[63] The 'Agito' title was
Realm. [49] The games share the same mythology, interkept
within
the
Type-0
universe
with both an in-universe
preted dierently and referred to in varying degrees for
*
*
concept
and
the
title
of
its
prequel.
[64]* [65] 'Versus' was
each of the game worlds. [53]
also preserved in the game, and early trailers for the game
In the mythology, the god Bhunivelze ( carried the tagline 'A World of the Versus Epic' at their
Bniberuze) seizes control of the mortal world by killing end.* [66] Commenting on the high use of Latin in XV
his mother, the creator goddess Mwynn ( Muin), prior to its public name change, Nomura stated that he
who vanishes into the Unseen Realm. Believing that the wanted something that the majority of people would note
mortality of the world is Mwynn's curse, Bhunivelze cre- and appreciate, as Latin was no longer a widely spoken
ates three new deities to search for the gate to the Un- language and had gained a sense of mystery.* [67]
seen Realm so he can control both worlds. The rst deity, Pulse ( Parusu), is tasked with terraforming
the world; the second deity, Etro ( Etoro), is dis- 2.22.3 Production
carded because of her resemblance to Mwynn; the third
deity, Lindzei ( Rinze), acts as his protector. Bhu- Creation
nivelze then enters a deep sleep, while Lindzei and Pulse
carry out their missions. Distraught at being abandoned, The concept for the Fabula Nova Crystallis series origiEtro kills herself, and humans are born from her blood. nated while Final Fantasy X-2 and the original Kingdom
229
Fantasy XIII, the three titles were announced at E3 2006,
with Agito XIII being a mobile phone title similar to Before Crisis and the other two being PS3 exclusives.* [79]
XIII was worked on by team members who had also
worked on Final Fantasy VII, VIII and X,* [80]* [81] Agito
XIII was handled by Tabata and Kosei Ito, the respective
director and producer of Before Crisis,* [82] while Versus
XIII 's development was headed by the team behind the
console Kingdom Hearts games.* [83] XIII and Versus XIII
were intended to form the core of the series, with each
supporting and future game being afacetof XIII.* [61]
Agito XIII and Versus XIII both began production in
2006,* [79] and all three titles went through extensive
changes and delays during production; by 2008, Agito
XIII had been moved onto the PlayStation Portable,* [84]
then later renamed Type-0 to distance it from Final Fantasy XIII while keeping it within the mythos.* [85] The
reason was that, in the view of Square Enix, the game
had little to do with the world and story of XIII: the title change also resulted in the XIIInumeral being
dropped from the series title due to lack of continued relevance.* [1] Late in its development, XIII also changed
from being an exclusive when an Xbox 360 version was
announced, signicantly delaying its release.* [86] A PC
port was considered, but not followed up due to platformspecic concerns and how the company saw the thencurrent video game market.* [87] Later, all three XIII
games would receive digital-only PC ports.* [5] As early
as 2007, Square Enix considered re-branding Versus XIII
as the next numbered entry in the franchise due to the
rapidly growing scale of the project.* [88] The game was
eventually re-branded in 2011, when the game entered
full production,* [89] though it, like Type-0, was kept
within the subseries' mythos.* [90]* [91] The game was
also moved fully onto next-gen consoles, with the PS3
version abandoned due to concerns about the console's
continued viability.* [91] Type-0 's western release was
delayed due to the agging PSP market in western territories, and was eventually announced for a western released
as a high-denition port to the same platforms as XV with
the idea of boosting sales prior to the latter's release.* [13]
Type-0 HD 's development was handled by independent
Japanese studio HexaDrive.* [92]
230
2.22.4
Reception
231
[17] Goldfarb, Andrew (2012-08-31). PAX: Lightning Returns -- Final Fantasy XIII Announced. IGN. Archived
from the original on 2014-10-27. Retrieved 2012-09-01.
[18] Yip, Spencer (2013-06-06). Lightning Returns: Final Fantasy XIII's Battle System Is All About Switching
Schema. Siliconera. Archived from the original on
2014-10-23. Retrieved 2013-06-08.
[34] Square Enix e-Store: Lightning Returns: Final Fantasy XIII Chronicle of Chaotic Era. Square Enix eStore. Archived from the original on 2013-11-06. Retrieved 2013-11-06.
[19] "
[22] Shimizu, Issei (2014-06-10). Final Fantasy Agito Announced. Square Enix Blog. Archived from the original
on 2014-10-27. Retrieved 2014-06-10.
232
[55] Tanaka, John (2009-06-10). Final Fantasy XIII Update. IGN. Archived from the original on 2014-10-27.
Retrieved 2013-06-27.
[56] [Final Fantasy Type-0 Ultimania] (in Japanese). Tokyo: Studio Bentstu. 2011-11-30. pp. 790793. ISBN 4-75753432-9.
[42] Final Fantasy Type-0 Spino Manga Ends in January [58] Gantayat, Anoop (2011-01-28). A Tour Around the
. Anime News Network. 2013-12-07. Archived from the
World of Final Fantasy Type-0. Andriasang.com.
original on 2013-12-08. Retrieved 2013-12-08.
Archived from the original on 2012-12-25. Retrieved
2014-01-28.
[43] Final Fantasy Type-0 Spino Manga Gets Bonus Chapter. Anime News Network. 2014-02-10. Archived from
the original on 2014-07-02. Retrieved 2014-10-30.
[44] " Change the World The Answer-" (in Japanese). Square Enix. Archived from
the original on 2013-06-06. Retrieved 2013-09-10.
[45] " Change the World 2
" (in Japanese). Square
Enix. Archived from the original on 2013-06-06. Retrieved 2013-12-08.
[59]
[Final Fantasy Type-0 Artwork Book: Secret Vermillion History] (in Japanese). Tokyo: SQUARE ENIX.
2010-02-01. pp. 250253. ISBN 978-4757535190.
[60] " XIII
". Famitsu. 2008-1025. Archived from the original on 2013-10-16. Retrieved
2013-05-09.
[61] SQUARE ENIX UNVEILS THE NEXT GENERATION OF FINAL FANTASY. Square Enix. 2006-0508. Archived from the original on 2013-12-03. Retrieved
2014-04-24.
[48] McElroy, Grin (2010-03-14). GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy.
Joystiq. Archived from the original on 2013-12-13. Retrieved 2013-05-13.
E3 2013
". Famitsu. 2013-06-12. Archived from
the original on 2014-08-03. Retrieved 2014-01-04.
[67] Romano, Sal (2010-08-06). Final Fantasy Versus XIII
all the details so far. Gematsu. Archived from the
original on 2013-08-01. Retrieved 2014-09-11.
[68] Smith, Luke (2006-06-07).FFXIII Interview: Nomura,
Kitase, Hashimoto and Toriyama: Compilation of games
puts new spin on FF series. 1UP.com. Archived from
the original on 2014-11-04. Retrieved 2014-08-25.
[69] Kamen, Matt (2014-11-13).Final Fantasy XV is a 'bromance'. We ask its director why. Wired. Archived from
the original on 2014-11-13. Retrieved 2014-11-13.
233
[87] Yin-Poole, Wesley (2014-02-19). Square Enix denitely interestedin bringing future Final Fantasy games
to PC. Eurogamer. Archived from the original on 201402-19. Retrieved 2014-02-19.
XVFF
". Famitsu. 2013-09-20. Archived
from the original on 2014-01-28. Retrieved 28 January
2014.
[90] Goldfarb, Andrew (2013-06-10). E3 2013: Final Fantasy Versus XIII is Now Final Fantasy XV. IGN.
Archived from the original on 2014-10-27. Retrieved
2013-06-11.
[92] Sahdev, Ishaan (2013-09-19). The 3rd Birthday Developer, Hexadrive, Are Working On Final Fantasy Type-0
HD. Siliconera. Archived from the original on 201309-19. Retrieved 2013-09-19.
[77] Gantayat, Anoop (2006-11-08).Final Fantasy XIII Update. IGN. Archived from the original on 2007-12-27.
Retrieved 2006-11-10.
[84] Gantayat, Anoop (2008-08-02). Final Fantasy Agito XIII and Parasite Eve sequel set for PSP. Andriasang.com. Archived from the original on 2014-06-29. [100] Hillier, Brenna (2011-05-16). Final Fantasy Haeresis
Retrieved 2013-05-11.
XIII trademark allowed to expire. VG247. Archived
from the original on 2013-10-29. Retrieved 2012-09-21.
[85] Gantayat, Anoop (2011-01-18). Square Enix 1st Production Dept. Premier Live Blog. Andriasang.com. [101] Karmali, Luke (2013-01-18). Lightning Returns Isn't
Archived from the original on 2014-06-29. Retrieved
The End of Fabula Nova Crystallis. IGN. Archived from
2011-01-17.
the original on 2013-10-29. Retrieved 2013-01-18.
234
235
[135] Parkin, Simon (2014-02-11). Lightning Returns: Fi- [150] Cook, Dave (2014-02-17). UK game chart: LEGO
nal Fantasy 13 review. Eurogamer. Archived from the
Movie enters at top, Lightning Returns in at third.
original on 2014-02-25. Retrieved 2014-02-11.
VG247. Archived from the original on 2014-02-25. Retrieved 2014-02-17.
[136] Lightning Returns: Final Fantasy XIII review. Edge
Online. Future PLC. 2014-02-20. Archived from the [151] Sahdev, Ishaan (2014-03-13). Both Lightning Returns
original on 2014-03-01. Retrieved 2014-03-25.
And Bravely Default Were Among Last Month's BestSellers. Siliconera. Archived from the original on 2014[137] North, Dale (2014-02-11). Review: Lightning Returns:
03-14. Retrieved 2014-03-14.
Final Fantasy - Third time's the charm. Destructoid.
Archived from the original on 2014-02-22. Retrieved [152] Leack, Jonathan (2014-09-18).Final Fantasy 13 Trilogy
2014-03-18.
Has Shipped Over 11 Million Copies, Coming to PC.
CraveOnline. Archived from the original on 2014-09-18.
[138] Sliva, Marty (2014-02-11). Lightning Returns: Final
Retrieved 2014-09-18.
Fantasy XIII Review. IGN. Archived from the original
on 2014-09-21. Retrieved 2014-02-11.
[153] FINAL FANTASY XIII SERIES ANNOUNCED FOR
WINDOWS PC. Gamasutra. 2014-09-18. Archived
[139] Juba, Joe (2014-02-11). Ending The World With A
from the original on 2014-09-18. Retrieved 2014-09-18.
Whimper - Lightning Returns: Final Fantasy XIII.
Game Informer. Archived from the original on 2014-02- [154] Gantayat, Anoop (2011-11-03). Final Fantasy Type-0
25. Retrieved 2014-02-11.
Sells Nearly 500,000. Andriasang.com. Archived from
the original on 2014-06-29. Retrieved 2011-11-03.
[140] Gantayat, Anoop (2012-10-19). Final Fantasy Type0's Slightly Odd Disc Swap Scheme. Andriasang.com. [155] Gantayat, Anoop (2012-01-16).2011 Game Sales Chart
Archived from the original on 2012-05-02. Retrieved
and Sales Trends. Andriasang.com. Archived from the
2012-02-13.
original on 2012-01-18. Retrieved 2014-02-21.
[141] Giord, Kevin (2011-10-19).Japan Review Check: Fi- [156] Yip, Spencer (2012-09-28). Final Fantasy Type-0 &
nal Fantasy Type-0. 1Up.com. Archived from the origKingdom Hearts: Birth By Sleep Final Mix Become Ulinal on 2012-02-03. Retrieved 2014-02-22.
timate Hits. Siliconera. Archived from the original on
2013-10-12. Retrieved 2013-12-08.
[142] Steve Watts (2010-03-19). Final Fantasy XIII Breaks
Franchise Sales Record. 1UP.com. Archived from the
original on 2011-05-07. Retrieved 2012-10-19.
236
2.23.1
Gameplay
Battle system
As in Final Fantasy XII, enemies are integrated into
the open eld and can be approached or avoided by the
player. When the player's character touches an enemy,
the screen transitions from the regular map to a separate
battle screen similar to those used in previous Final Fantasy titles.* [10] A maximum of three characters may be
used in battles, which use a variant on the series' tradi-
The Final Fantasy XIII battle system, with the Paradigm Shift
option, the Active Time Battle (ATB) bar lling beneath it with
ve slots and two actions queued, and the three active characters' health and roles displayed. The enemy's name and damage
percentage are shown in the upper right corner.
237
l'Cie are not explicitly told their Focus, but are instead
given visions that they must interpret.* [24]
Several hundred years before the events of the game, a
battle known as the War of Transgression took place between Pulse and Cocoon. During the battle, l'Cie from
Pulse attacked and ripped a large hole in Cocoon.* [25]
Eventually, the l'Cie completed their focus and were
turned to crystal. The hole was patched with material lifted from Pulse, and Cocoon's citizens have since
lived in fear of another invasion; this fear is used by the
Sanctum to remain in power.* [26] The Sanctum oversees two military branches: the Guardian Corps, responsible for keeping order on Cocoon, and PSICOM, the
special forces in charge of dealing with any threat related to Pulse.* [27] The fal'Cie have given the humans
advanced technology, including ying airships and mechanical creatures, and a form of magic also exists. This
magic is normally only accessible to l'Cie, fal'Cie, and
various monsters in Cocoon and Pulse, though distilled
chemical forms can be used by normal humans.* [28]
Crystarium
Characters
The Crystarium is a leveling system consisting of six crystals and resembles the Sphere Grid from Final Fantasy
X.* [17]* [18] Each crystal in the Crystarium represents
one of the six Paradigms, and is divided into ten levels.
Each level contains various nodes that supply bonuses to
health, strength, or magic, or provide new abilities and accessory slots. These nodes are connected by a semi-linear
path. The player may advance down the path by acquiring Crystarium Points, which are awarded after defeating
enemies.* [19] The full Crystarium is not available to the
player at the beginning of the game; at specic points in
the game's plot, the player gains access to new crystals or
levels.* [20]
2.23.2
Synopsis
Setting
Final Fantasy XIII is set on the world of Gran Pulse (often simply called Pulse). Central to the story is Cocoon, a
massive articial sphere that oats above Pulse's surface
and is ruled by the Sanctum, a theocratic government.
The two worlds are controlled by fal'Cie /flsi/, beings
with godlike power. The Cocoon fal'Cie are responsible
for keeping Cocoon oating, as well as providing light
and water to the people that live inside. Each fal'Cie handles a specic task.* [21] The fal'Cie have the capability of
marking the humans that live in Pulse and Cocoon as their
servants. These servants, called l'Cie /lsi/, are branded
with a symbol representing either Pulse or Cocoon and
are given aFocusa task to complete.* [22] If the l'Cie
complete their task in time, they are transformed to crystal and according to legend gain eternal life; otherwise
they become mindless monsters called Cie'th.* [23] The
238
keeps Cocoon aoat above Pulse. Slaying the fal'Cie Orphan will result in the destruction of Cocoon. The party
escapes and learns from Cid that the fal'Cie believe that
Cocoon's destruction will summon the Maker, the creator
of the worlds. The fal'Cie cannot harm Orphan themselves.* [43] Vanille and Fang reveal to the party that they
were involved in the War of Transgression centuries prior,
and that their Focus then had been the same: to transform
into Ragnarok and attempt to destroy Orphan.* [44] The
party ies away to Pulse and travels to Oerba, Vanille and
Fang's hometown, where they hope to learn how to remove their l'Cie marks. The town is deserted, and they
nd no living people on the surface. The group is unsuccessful in removing their marks, and Dysley confronts
them again. He tells them that he is forcing Cid, now
The playable cast of Final Fantasy XIII. From left to right: Sazh
the head of the Sanctum, to create chaos in Cocoon to
Katzroy, Snow Villiers, Hope Estheim, Lightning, Oerba Yun
force the Cavalry to attack Cid and Orphan in a coup
Fang, and Oerba Dia Vanille
d'tat.* [45]
As Snow heads to the fal'Cie Anima to save Serah, he is
joined by two of the exiles: Hope and Vanille. The two
groups meet at the fal'Cie, and nd Serah just as she turns
to crystal. Anima then brands them all as l'Cie and they
are cast out into a dierent part of Cocoon. During this
transformation, the newly crested l'Cie all have the same
vision: a monster called Ragnarok.* [37] The group, arguing over the ambiguous nature of the dreamed Focus,
nd Serah in her crystallized form; Snow remains with
her as the others leave.
Snow meets Cid and Fang after being captured and detained aboard the airship Lindblum. Meanwhile, the others escape from PSICOM, but are separated during an air
strike; Hope and Lightning travel to Palumpolum, while
Sazh and Vanille travel to Nautilus. In Lightning's scenario, she unintentionally supports Hope's goal of killing
Snow as revenge for his mother's death.* [38] In Vanille's
scenario, Sazh discusses how his son Dajh was turned into
a l'Cie by a Cocoon fal'Cie and was taken by PSICOM to
discover his Focus.* [39] At Palumpolum, Lightning tries
to persuade Hope not to go through with his revenge and
meets Snow and Fang. Fang reveals that she and Vanille
were l'Cie from Pulse who were turned into crystals; they
were turned back into humans 13 days prior to the start
of the game, sparking the Purge.* [40] Hope attempts to
murder Snow, but after Snow saves him from an airstrike,
he decides not to go through with it.* [41] The party then
escapes the city with Cid's aid. At Nautilus, Vanille reveals herself to Sazh as a l'Cie from Pulse, and indirectly
the reason that Dajh was turned into a l'Cie.* [32] PSICOM then captures Sazh and Vanille and detains them
on board the airship Palamecia.
The party inltrates Cocoon with the goal of preventing its destruction. They head towards Orphan only to
nd that the Cavalry have been turned into Cie'th. The
party encounters Dysley and overpowers him, but Orphan
awakens and merges with Dysley, then compels Fang to
nish her Focus as Ragnarok while the others are seemingly transformed into Cie'th. The group reappears in
human form, preventing Fang from transforming. The
party engage and defeat Orphan* [46] and escape Cocoon,
which is now falling towards Pulse. As the rest of the
party turns to crystal for completing their Focus, Vanille
and Fang remain on Cocoon and transform into Ragnarok
together. They prevent a collision between Cocoon and
Pulse by turning themselves into a crystal pillar between
the two worlds. The rest of the party awaken from their
crystallization on Pulse and nd their l'Cie brands gone.
The game ends with Lightning, Hope, Snow and Sazh reuniting with Serah and Dajh.
2.23.3 Development
Development of Final Fantasy XIII began in February
2004, shortly after the release of Final Fantasy X-2 International + Last Mission in Japan.* [47] Back then, the
project was internally referred to by the codenameColors World.* [48] Over the rst year, director Motomu
Toriyama and scenario conceptor Kazushige Nojima conceived ideas for the plot. Nojima thought up the crystal mythology that became the basis for the Fabula Nova
Crystallis series, including concepts such as the fal'Cie
and l'Cie. Toriyama then created a story premised on
this mythology. He wanted to portray characters at
the mercy of a predetermined, unjust fatewhobelong
together but collide heavily. In order to achieve this,
each of the story's thirteen chapters was made to focus
on dierent protagonists. Chapters seven and eight were
to mark a turning point in the interpersonal relationships
of the party.* [49]
239
240
the battle system in previous Final Fantasy titles, were
removed in the game's battle system as Tsuchida and the
other designers felt that it gave players an incentive to not
use their most powerful magic attacks due to the MP cost,
in turn making battles less interesting. The Paradigm system was designed early in the battle system's development, with the intent of making battles rely on quickly
changing strategies and feel fast-moving. Originally there
were only ve roles, but the Saboteur was later added
as the designers felt that its abilities were missing from
the game and did not t with the other roles. Together
with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the
player to switch Paradigms to keep them engaged in the
battles.* [65]
2.23.4
241
l'Cie decal and The World of Final Fantasy XIII, a hardback book featuring character artwork, CG-rendered artwork, and environments from across the game production.* [95] Square Enix published three Ultimania books:
the Final Fantasy XIII Scenario Ultimania and the Final
Fantasy XIII Battle Ultimania on January 28, 2010, and
the Final Fantasy XIII Ultimania on September 30,
2010.* [96] The Battle Ultimania provides a description
and analysis of the new battle system and its components,
and developer interviews.* [97] The Scenario Ultimania
describes the main scenarios in the game, proles on the
characters and areas in Cocoon and Gran Pulse, developer interviews, and details on each location.* [98] The
last guide, the Ultimania , includes voice actor and additional sta interviews, the complete story of Final Fantasy XIII including additional character proles, a collection of artworks and illustrations, and additional dissections of the story and background.* [99]
While the game was released on both PlayStation 3 and
Xbox 360 in western regions, the game was a PlayStation
3 exclusive in Asian territories.* [100] This was changed
in late 2010 when Square Enix announced that the Xbox
360 version would in fact release in Japan, despite many
statements to the opposite.* [1] It was later released digitally for PC via Square Enix's online store and Steam,
along with its two sequels.* [2] Final Fantasy XIII was the
rst game in the series to receive an ocial release in Chinese.* [101] This edition also allowed the rst time a Final
Fantasy game could be played using the original Japanese
audio with English subtitles and menus. An international
version of the game for the Xbox 360 called Final Fantasy
XIII Ultimate Hits International was released in Asia on
December 16, 2010.* [102] The game includes anEasy
mode option, and features the English voices. It comes
with a bonus booklet titled Final Fantasy XIII Corridor
of Memory that contains content that was previously left
out of the original version of the game and a short story
epilogue titled Final Fantasy XIII Episode I.* [9]
2.23.5 Reception
Final Fantasy XIII sold over one million units on its
rst day of sale in Japan,* [120] and had sold 1.7 million copies for the PlayStation 3 in Japan by the end
of 2009.* [121] Square Enix had anticipated high initial sales for the game and shipped close to two million
units for its launch.* [122] The game sold more than one
million copies in North America in its release month.
In March 2010, Square Enix stated that Final Fantasy
XIII was the fastest-selling title in the franchise's history.* [123] By April of the same year, American game
sales for the PlayStation 3 and Xbox 360 reached an estimated 800,000 and 500,000 units respectively.* [124]
As of January 2013, the game had shipped 6.6 million copies worldwide.* [3] According to Media Create,
female gamers accounted for nearly a third of the game's
Japanese fanbase.* [125] As of July 2012, a combined to-
242
tal of 9.7 million units has been sold for both Final Fan- negatively to the linear nature of the game, especially
tasy XIII and its sequel Final Fantasy XIII-2.* [3]
in the rst ten chapters on Cocoon,* [109]* [132] an isFinal Fantasy XIII received generally positive re- sue which many felt was compounded by the large reand interviews. Aggregating review websites GameRankings duction of towns, free-roaming capabilities,
*
action
with
non-player
characters.
[133]
GamePro
deand Metacritic gave the PlayStation 3 version 84.15%
scribed
the
gameplay
as
a
long
hallway
toward
an
orange
based on 62 reviews and 83/100 based on 83 reviews,* [103]* [106] the Xbox 360 version 81.68% target symbol on your *mini-map that triggers a cutscene,
based on 39 reviews and 82/100 based on 54 re- a boss ght, or both, [133] and 1UP.com criticized the
linear aspect as the game's biggest shortcoming, and
views* [104]* [107] and the Microsoft Windows version
felt
the rst section was supercial.* [109] Edge and
49.00% based on 2 reviews and 65/100 based on 5
others awarded the game especially lower scores as a rereviews.* [105]* [108] It was rated 39 out of 40 by
*
the Japanese gaming magazine Famitsu. [112] Dengeki sult of these aspects, with Edge in particular lowering the
score they awarded the game to a ve out of ten primarily
praised the game for the battle system, stating that the
*
battles are by far the most exciting in the series, and con- due to the game's linear nature. [111]
cluded Final Fantasy XIII deserved a score of 120, as 100
would not be enough.* [126] The game was voted as the
second best game of 2009 in Dengeki Online's reader
poll,* [127] and in January 2010, it was voted the best
game ever in Famitsu's reader poll.* [128] The game received a Best RPG of the year award nomination at the
Spike Video Game Awards.* [129]
Universal praise was given to the technical milestones
achieved by the game's graphics and presentation. Edge
felt that Cocoon in particular was an inspired setting [...] blessed with a vibrancy and vivid colour
that often leaves you open-mouthed.* [111] GameSpot
called the art design magnicent.* [114] Further
praise was given to the pre-rendered animation sequences* [110]* [130]* [131] and the almost seamless
transition of visual quality between these and the realtime gameplay.* [130] Many also appreciated the game's
soundtrack,* [110]* [114] with Masashi Hamauzu providinga score with catchy hooks and blood-pumping battle
melodies, according to Wired.* [131]
2.23.6
Sequels
2.23.7
References
243
[2] Shreier, Jason (2014-09-18).Final Fantasy XIII Is Coming To PC. Kotaku. Archived from the original on 201409-18. Retrieved 2014-09-18.
[20] Bramwell, Tom (2009-11-12).FFXIII's Crystarium system detailed. Eurogamer. Archived from the original
on 2011-05-07. Retrieved 2010-12-23.
244
ages past, and even now watch over the world's human inhabitants. Each is assigned a specic task that supports
the existence of Cocoon's grateful populace, such as generating energy or manufacturing food.
[23] Winkler, Chris (2009-07-16). New FFXIII Details Announced. RPGFan. Archived from the original on 201105-07. Retrieved 2009-09-08.
[24] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog Branded: [...] they must now complete their assigned Focus if they are to avoid becoming monstrous Cie'th, though
none can say for sure what their mission actually entails.
Their only clue is the vision [...]
[25] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - The
War of Transgression: Several hundred years ago, the
armies of Pulse attempted to invade Cocoon in a conict
known today as the War of Transgression. The Sanctum
fal'Cie were able to repel the lowerworld forces before
they breached Cocoon's interior, but not before they managed to seriously damage areas lying near the world's outer
rim.
[26] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Lowerworld Artifacts: In the aftermath of the War of Transgression, regions near Cocoon's outer rim were left uninhabitable due to the severe trauma they had sustained. To
undo the damage, the fal'Cie gathered materials from the
surface of Pulse and rebuilt Cocoon's wounded landscape
with them.
[27] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - PSICOM: The Sanctum military is composed of two main
branches: the Guardian Corps, responsible for maintaining security in various jurisdictions throughout Cocoon,
and PSICOM Public Security and Intelligence Command. PSICOM is an elite special operations unit charged
with protecting Cocoon from Pulsian incursion.
[28] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - AMP
Technology: Humans ordinarily lack the means to wield
magic, but through the use of manadrives[...] it is possible
to synthesize the eects.
[29] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Lightning: Lightning was formerly a sergeant in the Guardian
Corps, Bodhum Security Regiment.
[30] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Serah
Farron: Serah is Lightning's younger sister and Snow's
ancee. Also a Pulse l'Cie, she has gained eternal life
and slumbers in crystal stasis. [...] her task was simply
to gather the tools for Cocoon's destruction.
Pulse. The 'world below' you all hate so much. My partner and I'd turn to crystal and gone to sleep. But when we
came around, here we were. The reason Cocoon's in such
an uproar is the same reason that you're here now. Vanille
and I woke up.
[41] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Sustained by Hate: It is his hatred of Snow that has been
sustaining him through countless battles. In a strange way,
the man who made a promise to his mother has been protecting him all along. [...]Operation Nora is over.
[42] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Dysley: Oh child,
perish the thought. I am more than that! Barthandelus: I
am fal'Cie. My name is Barthandelus. Voice of the Sanctum, and Lord-Sovereign of the Cocoon fal'Cie.
[43] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Orphan: As Sanctum fal'Cie and l'Cie are incapable of
harming Orphan, Barthandelus requires the assistance of
Pulse l'Cie.
[44] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Helping Hands: The l'Cie who became Ragnarok and attacked
Cocoon during the war was[...] Fang herself.
[45] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Datalog - Start
Your Engines: The Cavalry[...] confronts the new Primarch[...] Raines calmly awaits his own demise. Revived
to serve as Barthandelus's pawn...
[46] Square Enix (2010-03-09). Final Fantasy XIII.
PlayStation 3, Xbox 360. Square Enix. Lightning:
Maybe Cocoon is past saving, but it's our home. And we'll
protect it, or die trying! We live to make the impossible
possible! That is our Focus!
245
[50] "XIII REMINISCENCE - [66] Bettenhausen, Shane (2009-07-16).E3 2008: One More
tracer of memories-
[52] Gantayat, Anoop (2006-11-08).Final Fantasy XIII Update. IGN (News Corporation). Archived from the original on 2007-12-27. Retrieved 2006-11-10.
246
[78] Greening, Chris (2009-09-30). Lots More Final Fantasy XIII Music Details. Square Enix Music Online.
Archived from the original on 2011-05-07. Retrieved
2009-11-08.
[82] Gann, Patrick (2010-02-12). Final Fantasy XIII OST [98] Final Fantasy XIII Scenario Ultimania (in Japanese).
Tokyo: Studio Bentstu. 2010-02-01. ISBN 4-7575. RPGFan. Archived from the original on 2011-05-07.
2775-6.
Retrieved 2010-05-31.
[83] "FF XIII Top3 "
(in Japanese). Oricon. 2010-01-28. Archived from the
original on 2011-05-07. Retrieved 2010-02-03.
[84] W/FMusic from Final Fantasy XIII. Square Enix. [100] Final Fantasy XIII here for PS3 only. AsiaOne. 201001-31. Retrieved 2011-01-04.
Archived from the original on 2011-05-07. Retrieved
2010-05-31.
[101] "PlayStation 3Final Fantasy XIII
2010 5 " (in Chinese). Sony Computer
[85] W/FMusic from Final Fantasy XIII -Gentle ReveriesEntertainment. 2010-02-05. Archived from the original
". Square Enix. Archived from the original on 2011-05on 2011-05-07. Retrieved 2010-02-06.
07. Retrieved 2010-05-31.
[86] Final Fantasy XIII Original Soundtrack Plus. Square [102] Gantayat, Anoop (2010-09-08). Final Fantasy XIII
Enix Music Online. Archived from the original on 2011Xbox 360 Conrmed For Japan. IGN. Archived from
05-07. Retrieved 2010-05-31.
the original on 2011-05-07. Retrieved 2010-09-11.
247
[103] Final Fantasy XIII for PlayStation 3. GameRankings. [121] Nintendo Dominates, Software Sales Rebound in Japan
Archived from the original on 2009-04-15. Retrieved
. 1UP.com. 2010-01-13. Archived from the original on
2011-01-27.
2011-05-07. Retrieved 2011-01-04.
[104] Final Fantasy XIII for Xbox 360. GameRankings. [122] Gantayat, Anoop (2009-12-17). Final Fantasy XIII
Nears 2 Million. IGN (News Corporation). Archived
Archived from the original on 2009-04-22. Retrieved
from the original on 2011-05-07. Retrieved 2011-01-04.
2010-06-30.
[123] Sharkey, Mike (2010-03-19). Final Fantasy XIII:
Biggest First Week in Franchise History. GameSpy.
Archived from the original on 2011-05-07. Retrieved
[106] Final Fantasy XIII (PlayStation 3) reviews at Metacritic
2010-03-19.
. Metacritic. CBS Interactive. Archived from the original
[124] Clements, Ryan (2010-04-15).Final Fantasy XIII Leads
on 2011-05-07. Retrieved 2010-02-09.
on PS3. IGN (News Corporation). Archived from the
[107] Final Fantasy XIII (Xbox 360) reviews at Metacritic
original on 2011-05-07. Retrieved 2010-04-20.
. Metacritic. CBS Interactive. Archived from the original
[125] Ishaan (2011-12-22). A Closer Look At Final Fantasy
on 2011-05-07. Retrieved 2010-02-09.
XIII-2s Performance In Japan. Siliconera. Archived
[108] http://www.metacritic.com/game/pc/final-fantasy-xiii
from the original on 2012-04-05. Retrieved 2012-04-05.
[105] http://www.gamerankings.com/pc/
846192-final-fantasy-xiii/index.html
[120] Alexander, Leigh (2009-12-18).FFXIII Tops 1 Million [137] Nutt, Christian (2010-07-12). Square Enix in 2010:
Units Day One. Gamasutra. Archived from the original
President Wada Speaks. Gamasutra. Archived from the
on 2010-05-10. Retrieved 2009-12-18.
original on 2010-11-09. Retrieved 2010-09-12.
248
FF " ["Final Fantasy XIII sold 3 million copies worldwide by January 2013. A seLightning ReturnsLightning series nal chapter will be quel, Lightning Returns: Final Fantasy XIII, was released
released in 2013! (FF Exhibition Report)] (in Japanese). in November 2013 in Japan and February 2014 in North
Famitsu. 2012-09-01. Archived from the original on America and Europe.
[138] Final Fantasy 13-2 release date. GameRant. Retrieved
June 16, 2012.
2.24.1 Gameplay
General navigation
2.23.8
External links
When accessing a previously visited region, the player appears in the location of their last visit. Upon acquiring
items called seals, the player can revert regions to their
previous statuses to play through them again; regions can
be unsealed again at any time. Unlike in the predecessor, the game is automatically saved when players enter
the Historia Crux, as well as at key moments in the plot.
The player may also manually save at any time. Instead
of accessing stores at save points like in XIII, the player
can purchase items from a character named Chocolina,
who is found throughout the game. An in-game data log
provides a bestiary and incidental information about the
Ocial website
Ocial website (Japanese)
249
cannot restart the ght during combat. When the battle begins, the screen transitions from the regular map to
a separate battle screen as in XIII. Three characters are
used in combatthe two main characters and a monster.
Monsters must be captured from battles before they can
be used, and there are around 150 dierent monster types
available to be collected.* [4] Captured monsters act just
like the main characters, but can also perform a feral
linkattack that increases the chance of capturing another
monster.* [3] Either of the two main characters can be selected as the one that the player has direct control over at
any point; the other character and the monster are then
controlled by the game's articial intelligence (AI).* [2]
Each enemy has a meter, called a Chain Gauge, consisting of a percentage that increases from a base level of 100
when the enemy is struck by attacks or spells. Dierent
attacks have dierent eects; some raise the chain by a
larger amount while others give the player longer before
the Chain Gauge resets to 100 percent. The amount of
damage performed by an attack is multiplied by the chain
percentage before it is applied to the enemy. When the
chain counter reaches a preset amount, dierent for each
enemy, the enemy becomes Staggered. In this mode, the
enemy has lowered defense and is easily interrupted, and
some may even be launched into the air, preventing them
from attacking and stopping their ATB gauges from replenishing.* [3]
The Paradigm system allows the player to program six
dierent roles, which the characters can assume to perform certain formations in battle in response to specic
conditions. The roles consist of Commando, which uses
non-elemental attacks to stabilize the Chain Gauge; Ravager, which uses elemental attacks to ll the Chain Gauge;
Medic, a White Mage-type role which can heal the party;
Saboteur, which can weaken enemies; Synergist, which
can strengthen allies; and Sentinel, which has protective abilities. The two main characters can initially assume three roles, but they can learn others at the player's
choosing as the game progresses. The player can select
which roles the controlled character and the AI characters use while outside or during battle, which is the only
way that the player can control the AI characters during
a ght. The player can only choose from specic sets of
paradigms that the player has set up before the battle.* [3]
Monsters only have one role; dierent ones are used when
the player switches paradigms.* [5] The player selects up
to three monsters they wish to use in paradigms outside
of battle.* [3] Unlike in Final Fantasy XIII, the player cannot summon the Eidolons, as the giant creatures were only
available to the protagonists of that game.* [6]
Crystarium
The Crystarium is a leveling and growth system, making a return from Final Fantasy XIII in an altered form.
The system consists of constellation-style representations
of the character's weapons and tamed monsters, made
250
up of small and large crystal nodes, which can be accessed from the start of the game. There is one Crystarium system available for each monster and Paradigm
role.* [7] Crystogen points gained in battle can be used
to expand the Crystarium, unlocking bonuses to health,
magic, or strength, or provide the characters with new
abilities and slots for battle accessories. For the monsters,
the bonuses are unlocked with items dropped by defeated
enemies.* [7]
2.24.2
Synopsis
Setting
The story of Final Fantasy XIII-2 follows on from that of
Final Fantasy XIII, but as is typical for the series, it is unrelated to all other previous Final Fantasy games.* [8] In
XIII, one of the fal'Ciea god-like racetransformed a
team of six people, the primary characters of the game,
into l'Cie (servants of the fal'Cie with magical powers and
a 'Focus'an assigned task to be completed within a time
limit), in the hope that they would initiate the end of the
world. The six were intended to cause the large, inhabited oating sphere named Cocoon to fall into the world
below, named Gran Pulse, killing all of the humans of
Cocoon. At the nale of the game, two of the l'Cie transformed into a crystal pillar to support Cocoon, preventing
the catastrophe.
XIII-2 begins three years after the end of XIII. Owing
to the fall of Cocoon at the end of XIII and the collapse of its government (the Sanctum), at the start of
XIII-2, most of Cocoon's inhabitants have moved down
onto Gran Pulse, and some have learned magical abilities.* [9] Over the course of the game, a scientic body
called the Academy becomes a new technocratic government. While the game starts o in the year 3 AF
('AF' being a new timescale set up after the fall of Cocoon),* [10] the story of XIII-2 jumps around several different time periods, and even parallel versions of dierent
places, accessed via the Historia Crux.* [11] While most
of the game takes place on Gran Pulse and inside Cocoon,
there are two other major locations. One is the Void Beyond, a limbo between time periods. The other location
is Valhalla, the capital of the goddess Etro. This place
is a realm at the end of time where the goddess keeps a
dark energy called chaos from escaping and destroying
the timeline.* [12]
2.24.3
Development
Production
251
Despite its strong sales, Final Fantasy XIII had been critDevelopment of Final Fantasy XIII-2 began around icized on several fronts. Complaints included that the
March and April 2010 and lasted about one and a half game had been too linear, had not allowed enough interyears.* [23] It was carried out by Square Enix's 1st Pro- action with non-player characters, and had not featured
252
enough minigames and puzzles. The developers intended
to address these criticisms with the sequel by adding the
Historia Crux system, numerous sidequests from nonplayer characters, and the casino minigame area.* [4] Environments were made more explorable and the artists
were given more freedom to include their own ideas in
the game's locations, in order to rectify the shortcomings
of the more articial seeming settings in Final Fantasy
XIII.* [28]* [29] Although the developers were explicitly
responding to the criticism, they saw the changes and
additions as making the sequel in line with what players had hoped Final Fantasy XIII would be, rather than
backing away from the changes that game had brought to
the series.* [4] For the structure of side quests and some
other aspects such as the abundance of chocobos and the
more open environment, the team drew inspiration from
Rockstar San Diego's Red Dead Redemption. The game
also included multiple endings, which Toriyama referred
to as a rst for the series.* [30]* [note 1]
Writing
Toriyama originally envisioned the plot not as a direct sequel to Final Fantasy XIII but instead as taking place 900
years after. However, while creating the backstory for the
events in between both eras, it was decided to have the
game revolve around time traveling.* [31] Toriyama expressed his wish tocreate a story where [Lightning] ends
up [truly] happy one dayas he considered her emotional
state at the end of Final Fantasy XIII doubtful. He also
wanted to see [Serah] take an active partbecause her
crystal stasis over the course of the predecessor's story did
not allow for such a role.* [32] Scenario writer Daisuke
Watanabe thought about how the narrative could be continued in a sequel.* [31] Emi Nagashima, also known by
her pen name Jun Eishima, had written novellas for Final Fantasy XIII and was consulted early on in development to help come up with the plot for Final Fantasy XIII2.* [33]
253
with the words She must not be forgotten.* [52] On
January 11, 2011, Square Enix registered the domain
name FinalFantasy13-2game.com via a proxy company
that it had used to register websites for several other
unannounced games.* [53] Final Fantasy XIII-2 was ofcially announced at the Square Enix 1st Production Department Premier in Tokyo on January 18, 2011.* [24]
The teaser trailer showed Lightning, outtted in armor,
drawing her weapon and engaging Caius, who was not
yet named.* [35] To promote the game's release in Japan,
Japanese singer Yuko Oshima was appointed the leader
of a group of thirteen ocial test players.* [54]
Downloadable content
2.24.4
Marketing
Final Fantasy XIII-2 was rst hinted at three months after the January 2010 release of Final Fantasy XIII. Kitase said in an interview If we could do a XIII-2,
we could direct all our attention to the story and rene what we have already built.* [51] Toriyama stated
in the October 2010 Ultimania Omega companion book
that he hoped to continue the story.* [32] Two months
later, Nomura released a drawing of Lightning along
2.24.5 Reception
Sales
During its rst week of release in Japan, Final Fantasy
XIII-2 sold 524,000 copies, and the PlayStation 3 version was the highest-selling game for the system. The
Xbox 360 version only reached 48th. Although high, initial sales were notably lower than what they were for the
game's predecessor, which sold 1.5 million units in its rst
week.* [61] By the end of the year, the game had sold over
697,000 units, and was the fth-best selling game of 2011
in Japan. It was just below four handheld video games,
making it the highest-selling home console game in Japan
that year.* [62] On Amazon Japan, the game was the bestselling console title for the rst half of 2012.* [63] In the
United States, the game placed as the second-best selling
game of February 2012, just below Call of Duty: Modern
Warfare 3.* [64] In the United Kingdom, Final Fantasy
254
XIII-2 was the best-selling game of February 2012.* [65]
By January 2013, Final Fantasy XIII-2 had shipped 3.1
million copies worldwide, almost half of the 6.6 million
copies its predecessor sold by the same date.* [66]
Reviews
255
256
[48] Fukui, Mai.Discography(in Japanese). Avex Marketing. Archived from the original on 2012-08-16. Retrieved
2013-02-04.
[49] Kotowski, Don. Final Fantasy XIII-2 Original Soundtrack Plus :: Review by Don. Square Enix Music Online. Archived from the original on 2013-02-05. Retrieved 2013-02-04.
257
[70] North, Dale (2012-01-28).Review: Final Fantasy XIII2. Destructoid. Archived from the original on 2013-0121. Retrieved 2013-02-05.
[57] Gilgamesh Breaks The Fourth Wall. Siliconera. 201204-10. Archived from the original on 2013-03-14. Retrieved 2013-02-10.
[72] Parkin, Simon (2012-01-28). Final Fantasy 13-2 Review. Eurogamer. Archived from the original on 201303-14. Retrieved 2013-02-10.
[58] Luke Reilly. Final DLC for Final Fantasy XIII-2 Announced. IGN. Archived from the original on 2013-0314. Retrieved 2013-02-11.
[59] James Orry. Final Fantasy XIII-2 Sazh DLC episode
now available. Videogamer.com. Archived from the
original on 2013-03-14. Retrieved 2013-02-11.
[60] "XIII-2DLC
3 " "
" ["Lieutenant Colonel Jill Nabato3rd Final Fantasy XIII-2DLC Colosseum Battle Delivery Decision]
(in Japanese). Famitsu. 2012-03-08. Archived from the
original on 2013-03-14. Retrieved 2012-08-17.
[61] Gantayat, Anoop (2011-12-22). Final Fantasy XIII-2
PS3 Sold 60% of Stock. Andriasang. Archived from
the original on 2012-06-26. Retrieved 2011-12-22.
[62] 2011 4543.8
[Enterbrain has announced
domestic game market in 2011 to be about 454.38 billion
yen] (in Japanese). Famitsu. 2012-01-05. Archived from
the original on 2013-01-29. Retrieved 2013-02-10.
[63] Giuseppe Nelva (Jul 20, 2013). Final Fantasy XIII-2 Is
the Best Selling Game on Amazon Japan for First Half of
2012. DualShockers. Retrieved 2013-07-20.
[64] Hillier, Brenna (2012-03-09). NPD February: Sales
down 20%, hardware recovering. VG247. Archived
from the original on 2012-05-11. Retrieved 2013-03-13.
[65] Dring, Christopher (2012-03-08). Final Fantasy XIII-2
on top in dreary February. Market for Home Computing
and Video Games. Archived from the original on 201204-14. Retrieved 2012-03-15.
[66] Prell, Sophie (2013-01-18). Lightning Returns: Final
Fantasy XIII's creators justify a third game in a series with
falling sales. The Penny Arcade Report. Archived from
the original on 2013-01-20. Retrieved 2013-01-18.
[67] Final Fantasy XIII-2 (Xbox 360)". Metacritic. Archived
from the original on 2012-11-14. Retrieved 2012-02-10.
[68] Final Fantasy XIII-2 (PlayStation3)". Metacritic.
Archived from the original on 2012-09-25. Retrieved
2012-02-10.
[69] Parish, Jeremy (2012-01-28). Final Fantasy XIII-2 Review: A Series in the Throes of Awkward Adolescence
. 1UP.com. Archived from the original on 2013-03-14.
Retrieved 2013-02-10.
258
Final
2.25.1
Gameplay
Battle system
The battle system, called the Style-Change Active Time
Battle system,* [9] uses elements from the Active Time
Battle (ATB)-based Paradigm system from the rst and
second XIII games and bears similarities to the dressphere
system featured in Final Fantasy X-2.* [18]* [19]* [20]
Lightning has access to several customizable outts
(garb) with dierent power sets (plural: Schemata; singular: Schema). Each garb has its own separate ATB
gauge, and actions for them are mapped onto the controller's face buttons, meaning that the usual menu-style
ATB battle system is no longer needed: this enables
Lightning to be moved around the battle eld to a limited degree.* [18] The majority of the garbs and their
259
Energy Point gauge.* [28] In Normal and Hard modes,
if Lightning ees from or dies in battle, one in-game
hour is lost.* [11]* [29] Unlike the last two games, the
player character does not automatically recover HP after
battles, instead needing to use remedies bought from
merchants and shops, and there is no auto-battle mode,
with Lightning needing to be controlled manually at all
times. In Easy Mode, Lightning regenerates health if she
stands idle.* [21]* [25]* [30]
2.25.2 Synopsis
Setting
Lightning Returns is set after the stories of Final Fantasy
XIII and Final Fantasy XIII-2. In XIII, Lightning is one of
six people who are turned by a fal'Cieone of a race created by the gods* [31]into l'Cie, servants of the fal'Cie
gifted with magical powers and a 'Focus'an assigned
task to be completed within a time limit; those that succeed in their Focus go into crystal stasis, while those that
fail turn into monsters called Cie'th.* [32] The six were intended to cause the large, oating sphere named Cocoon
to fall onto the world below, named Gran Pulse, killing all
of the humans of Cocoon. At the nale of the game, two
of the l'Cie transformed into a crystal pillar to support
Cocoon, preventing the catastrophe. The remaining l'Cie
were made human again by the Goddess Etro, the deity
responsible for maintaining the balance between the mortal world and the Unseen Realm. In XIII-2, it is revealed
that Etro's interference allowed Chaos, an energy trapped
in the Unseen Realm, to escape and distort the timeline as
written after the fall of Cocoon. Lightning was drawn to
Valhalla, Etro's citadel, and decided to stay and act as her
protector. Three years after Cocoon's fall, Lightning's
sister Serah sets out to correct the distortions and reunite
with Lightning, while the people of Gran Pulse construct
a new Cocoon, since the old one is destined to collapse.
The protagonists unwittingly end up instigating the death
of Etro, which allows Chaos to spill into the mortal world
and bring an end to time itself.* [33] Serah also dies, causing Lightning to nearly lose hope. Reassured by her sister's spirit, Lightning chooses to enter crystal stasis to preserve her sister's memory and keep hope alive.* [34]
Lightning Returns is set ve hundred years after the ending of XIII-2, during the nal thirteen days of the world's
existence. Because of the unleashing of Chaos, the world
of Gran Pulse has been consumed, leaving only a set
of islands called Nova Chrysalia.* [35] The new Cocoon,
called Bhunivelzeafter the key deity of the XIII universe, acts as the world's moon. The Chaos has halted
human aging and no new children are born due to Etro's
death, causing the human population to stagnate and
shrink.* [36]* [37] Over the intervening centuries, two opposing religions have formed and dominate the life of
Nova Chrysalia's people: the Order of Salvation, that
260
worships Bhunivelze,* [38] and the Children of Etro, a
rebel cult who worship the Goddess.* [39] The world itself
is divided into four regions, each dominated by a specic
mood and environment.* [40] The city of Luxerion is a
capital of worship whose people are loyal to the Order.
The pleasure capital of Yusnaan is a city of revelry where
people live in a constant state of celebration. The Dead
Dunes is a desert area dominated by ruins. The Wildlands
is an untamed area where the human city of Academia
used to stand; it also houses the remains of Valhalla, the
capital of Etro. Within the New Cocoon is the Ark, a
zone where time is frozen.* [8]* [41]* [42]
Characters
Main article: Characters of the Final Fantasy XIII series
Lightning, a central character from both XIII and XIII-2,
is the game's main protagonist, sole playable character,
and narrator. The other main characters from the previous games also make appearances: Hope Estheim aids
Lightning using a wireless communicator;* [43] Snow
Villiers, devastated by the death of Serah Farronhis ance and Lightning's sisterbecomes the leader of Yusnaan and the world's last l'Cie; Oerba Dia Vanille and
Oerba Yun Fang, released from crystal stasis, go separate ways, with Fang becoming the leader of Monoculus, a bandit gang in the Dead Dunes, and Vanille gaining the power to hear the voices of the dead, thus being deemed a saint and falling under the constant protection of the Order in Luxerion. Noel Kreiss, feeling
guilty over his role in the deaths of Etro and Serah and
the world's current state, becomes a vigilante in Luxerion.
Sazh Katzroy and his son Dajh, who fell into a comatose
state, reside in the Wildlands. The region also becomes
the home of Mog, Noel and Serah's former moogle companion from XIII-2; Caius Ballad, Lightning's old adversary and the one responsible for the unleashing of Chaos
into the mortal world; and Paddra Nsu-Yeul, a former
seeress and pivotal character in the previous game whose
cycle of early death and reincarnation was the motivation behind Caius's actions. The game also introduces
Lumina, a mysterious near-doppelganger of Serah who
both aids and taunts Lightning during her quest;* [44] and
Bhunivelze, the main deity of the Final Fantasy XIII universe who chooses Lightning as the world's savior.* [45]
Plot
Lightning Returns: Final Fantasy XIII begins with Lightning being woken from crystal stasis by the god Bhunivelze after 500 years. The world is set to end in 13 days,
and to this end Lightning is made the savior, a gure who
will free the souls of humanity from the burdens on their
hearts and guide them to a new world that Bhunivelze
will create once the 13 days are up.* [46] Lightning undertakes this task to rescue and ensure the rebirth of Serah's
261
Another reason was that the team wished to bring the XIII
series to a close before the release of the next generation
of gaming hardware.* [70]* [71] The title was also chosen
to be the last original Final Fantasy game on seventh generation consoles,* [72]* [73] and next-gen versions of the
game were not considered.* [74] One of the key story concepts behind the game was the rebirthof Lightning
as a character: this was cited as the main reason why the
game was called Lightning Returns and not XIII-3, alongside the team's desire to attract new players to the series.* [70]* [75] Lightning was also made into a darker and
more vulnerable character, partly because Kitase felt that
her previous stoic depictions might have alienated earlier
players.* [70]* [74]* [76] The main scenario and script was
written by Daisuke Watanabe, the main writer for the previous XIII games. During the concept process, Watanabe,
Toriyama and other members of sta brainstormed ideas
for important scenes and events leading up to them. The
process of writing the script was slow, causing diculties
for the rest of the team. In response to this, Watanabe
worked extra hard to create an appropriate nale for the
characters and story. He also wrote the script as more
hard-edged than those for the previous XIII games.* [2]
The game was designed as the nal entry in the XIII storyline (generally dubbed theLightning Sagaby the production team),* [77]* [78] but was also intended to stand
independent of the Final Fantasy series as a whole.* [75]
One example of the breakaway from series norms is the
game's logo, which was not designed by regular series
logo artist Yoshitaka Amano,* [79] and which was one
of several created during the early stages of development.* [80] The concept of the story's progression was
termed asworld-driven, a concept whereby the world
the player interacted with moved independently of their
actions: i.e. NPCs would appear in dierent locations depending on the time of day. That concept partially gave
rise to the game's time limit, which was suggested by the
game's battle designer Yuji Abe after having read of the
Doomsday Clock.* [70]* [75] Another inspiration behind
the story pacing and time limit was the 2011 movie In
Time.* [81] The open world aspect of the game was heavily inuenced by The Elder Scrolls V: Skyrim,* [69] and
2.25.3 Development
some of the hard-edged gameplay ideas were borrowed
*
The concept of Lightning Returns originated during devel- from Dark Souls. [82] The majority of the hardcoreopment of XIII-2, while the development team was brain- gaming elements were eventually trimmed out in order
*
storming ideas for possible continuations of the story and to make the game accessible to newcomers. [83]
universe of the games, though there was no solid deci- In terms of assets, the team reused very little from the
sion to make a second sequel to XIII at the time.* [69] previous two games, choosing instead to build a large proDevelopment of Lightning Returns started in May 2012, portion of the game from the ground up, especially when
soon after the release of Requiem of the Goddess, the - it came to the overworld design and NPC behaviors.* [74]
nal story-based DLC episode for XIII-2. According to The Crystal Tools engine, used in the last two XIII games,
Motomu Toriyama, he had wanted to tell more stories required a major overhaul as it was not designed for openabout Lightning, and the DLC had not provided a sat- world games.* [84] In contrast to the previous games, a lot
isfactory ending for her. The game was designed in a of the game's cutscenes were created while the game was
shorter time than the other games in the series; Yoshinori still being developed, meaning developers needed to use
Kitase explained that this was because the team did not many placeholder objects and models before returning to
want players to forget the story of the previous games, polish the scenes up. The team also had to thoroughly
and the team needed to work especially hard as a result.
262
check Lightning's various outts and weapons, to ensure
that there were no gas in cutscenes with the weapons and
that the character's underwear remained concealed during
active battles even for her more revealing outts.* [85] Because the team was mostly using new assets to create the
game, the various continents took longer to create than
the environments in XIII-2, and story scenes sometimes
needed to be redone as the game's overall plot had yet
to be nalized when development began. The voice actors, in contrast to the normal procedure doing their performances rst and those being used to create the game
characters' facial expressions, recorded their lines for the
characters well after the various cutscenes had been created.* [85] Developer tri-Ace, who had previously worked
with the team on Final Fantasy XIII-2, returned to help
with the graphics.* [86]
The concept of Lightning Returns ' battle system originated while ideas were being discussed for the battle system in Final Fantasy XIII, but technical limitations and
problems implementing it in a party-based battle system prevented it from being used in that game.* [20] It
reemerged when some of the development team wanted
Lightning to change her appearance during battle, and reducing to one playable character opened up the memory space necessary for such a system to be implemented.* [87] In making the system revolve around one
character, the developers ended up removing any opportunity for story scenes between party members, which
was cited by Abe as its main weakness.* [20] The time
limit sprang from the story concept of a world with a set
time to live. When the feature was rst announced, there
were some who felt it was too new a thing, as a time limit
was seen as a taboo in role-playing video games.* [88] The
mechanic originally received negative feedback from test
players who were unable to complete the game in time. In
response to this, the team made adjustments so that players were given a more comfortable amount of time.* [11]
Along with sharing design elements with the previous two
XIII games, the system also bears similarities to the battle
system of Final Fantasy XV, although the developers said
that they were not directly inspired by it.* [20]* [89]
Lightning's multiple outts were designed by Isamu
Kamikokuryo, the game's art director, Toshitaka Matsuda, the lead art designer, and Toshiyuki Itahana, a
designer who had worked on Final Fantasy IX and the
Crystal Chronicles series. The three drew inspiration
from character designs done by Amano and the atmospheres of game locations.* [90] Matsuda and Itahana
also respectively did the character designs for Bhunivelze
and Lumina.* [75]* [91] Tetsuya Nomura returned to design Lightning and Snow's new looks.* [92] Kamikokuryo
used the game's theme of a dying world to create Nova
Chrysalia, as well as incorporating cultural and architectural inuences from the Middle East, Asia, and London
during the Industrial Revolution.* [79] Nova Chrysalia
was originally conceived as a single island, but as the
game's development advanced, the world grew into its -
Music
Main article: Music of Lightning Returns: Final Fantasy
XIII
The music of Lightning Returns was composed by
Masashi Hamauzu, who composed the music for XIII,
Naoshi Mizuta and Mitsuto Suzuki, who co-composed
the music for XIII-2 with Hamauzu.* [3] Others involved
in recording the soundtrack were Japanese band Language and the Video Game Orchestra, founded by Shota
Nakama.* [98]* [99]* [100] Multiple tracks usedBlinded
by Light, a recurring theme in the XIII games, as a
leitmotif.* [93] Unlike the previous XIII games, a theme
song was not created, with the composers instead creating
a purely orchestral piece for the nale.* [101] The main
soundtrack album, Lightning Returns: Final Fantasy XIII
Original Soundtrack, was released on four compact discs
on November 21, 2013.* [102] A bonus album, Lightning
Returns: Final Fantasy XIII Soundtrack Plus, featuring
unreleased tracks and rearrangements of classic themes
used in the game, was released on March 26, 2014.* [103]
A promotional album, Lightning Returns: Final Fantasy
XIII Pre Soundtrack, was released in July 2013.* [104] The
game featured multiple musical Easter eggs, including
tunes from previous entries in the franchise.* [105] The
commercial albums respectively reached #29 and #211
on the Oricon charts.* [106]* [107]
2.25.4 Marketing
Rumors about a second sequel's existence started even
before XIII-2 's release, when a domain name was registered in the name of Final Fantasy XIII-3, however
it turned out that the domain was registered by the
company's western branch without the main company's
knowledge.* [108] After XIII-2 's clihanger ending became common knowledge, the game's creators released
a statement saying that the ending was meant to prepare
fans for coming DLC packets that would expand upon the
game's story.* [109] However, after the release of the last
piece of DLC, company ocials stated that they would
be releasing future content related to XIII.* [110] By Au-
263
the standard release, a special box set titled Lightning
Ultimate boxwas released. It included Final Fantasy
XIII, XIII-2 and Lightning Returns, a gurine of Lightning,
selected music from the games, a special stand from the
game and a book of artwork.* [121] A limited edition of
the PlayStation 3 version containing a specially-themed
Dualshock 3 controller was also released in Asia.* [122]
A Collector's Edition exclusive to North America was released through Square Enix's online store. It contained
a copy of the game, an artwork book, a pocket watch
embossed with the game's logo and codes for costume
DLC.* [123] The game is also being ported to Microsoft
Windows platforms via Steam for release in 2015.* [6]
As part of the game's promotion in Japan, Square Enix
teamed up with Japanese confectionery company Ezaki
Glico to market a range of Pocky snakes in packaging
promoting the game.* [124] A Play Arts Kai gurine of
Lightning as she appears in the game was also created
by Square Enix Merchandise.* [125] After the game's
release, an Ultimania guide to the game was also released, containing concept and character artwork, interviews with sta members, and guides to the game's enemies, continent layouts and times for events.* [126] A
book set between XIII-2 and Lightning Returns, Chonicle
of Chaotic Era, was originally scheduled to be released
alongside the game in Japan,* [127] but was eventually
cancelled due to the author falling ill.* [128] After the
game's release, a three-part novella set after Lightning Returns ' ending was released through Famitsu Weekly magazine, titled Final Fantasy XIII Reminiscence: tracer of
memories.* [129] Written by Watanabe based on and incorporating the material written for Chronicle of Chaotic
Era, the book takes the form of a series of interviews with
the main characters of the XIII series.* [2]
2.25.5 Reception
Sales
264
Reviews
tor.* [148]
Lightning Returns has received mixed reviews from critics. The game scored 37/40 in Famitsu magazine, with
the reviewers giving scores of 10, 10, 9 and 8 out of
10 for each console version of the game.* [142] Famitsu
later gave the game an Excellenceaward during the
2013 Famitsu Awards.* [147] Aggregating review websites GameRankings and Metacritic gave the Xbox 360
version 71.69% based on 16 reviews and 69/100 based
on 21 reviews.* [136]* [138] and the PlayStation 3 version
66.15% based on 40 reviews and 66/100 based on 62 reviews.* [137]* [139]
The game's story was poorly received by most reviewers. Sliva said the narrative was drenched in uninteresting pathos that failed to give me a reason to care
about these characters that I've spent well over 100 hours
with.* [145] Juba called the storya joke, saying that
there was little development for Lightning as a character, and that the narrative killed whatever lingering investment [he] had in the universe.* [143] VanOrd found
the large amount of character dialogue a distracting and
jarring feature, while Parkin said that the game's narrative could not x the issues present in the previous two
XIII games, although the side-quests and dialogue helped
lighten Lightning's character.* [29]* [144] Elliot spoke of
it as one of the reasons to play the game, terming it a
typically bonkers narrative.* [146]
Ocial response
Both Toriyama and Kitase have responded to the mixed
review scores the game received. Speaking to Siliconera about the Japanese reviews, Toriyama said that most
of the negativity stemmed from the time limit, and that
opinions on the game become more positive after some
time since Lightning Returns ' initial release [after players
get used to the nuances].* [68] Speaking with Joystiq,
Kitase said that he wasn't really shocked. There are
negative reviews and positive reviews, it's a real mixture.
When I started making this game I took on very new challenges, so in a way I had anticipated that there would be
mixed opinions, so this is more or less what we had anticipated.* [149]
265
[2] "XIII REMINISCENCE - [17] Ishaan (2013-07-23). Lightning Returns: Final Fantasy
tracer of memories-
266
267
268
Only she can be free. Caius has released her from the fate
of the seeress.
[67] Square Enix (2014-02-11). Lightning Returns: Final
Fantasy XIII. PlayStation 3, Xbox 360. Square Enix.
Lightning: This journey is over now. I wonder when the
next will begin. I only know ... that soon, we'll be together.
[82] Nakamura, Toshi (2013-06-20).Lightning Returns Producer Compares the Game to Dark Souls. Kotaku. Retrieved 2013-09-22.
[83] Karmali, Luke (2013-10-28). How Final Fantasy Plans
to Survive. IGN. Retrieved 2014-03-08.
[84]
[68] Kai, Cheng (2014-02-14). Lightning's Story Is Truly
Over, But She May Be A Guest In A Future Final Fantasy
. Siliconera. Archived from the original on 2014-02-15.
Retrieved 2014-02-15.
[85]
[69] Van Duine, Erren (2013-03-21).Lightning Returns: Final Fantasy XIII Interview with Motomu Toriyama and
Yoshinori Kitase. Nova Crystallis. Archived from the
original on 2013-06-28. Retrieved 2013-09-17.
[70] Lightning Returns: Final Fantasy XIII Ultimania (in
Japanese). Tokyo: Studio Bentstu. 2013-12-19. pp.
736737. ISBN 4-7575-4158-9.
[71] Cook, Dave (2013-02-23). Lightning Returns FFXIII:
closing the loop. VG247. Retrieved 2013-09-17.
[72] Ishaan (2013-06-11). Lightning Returns: Final Fantasy
XIII To Be Last FF On Current Gen Systems. Siliconera.
Retrieved 2013-09-24.
[73] Cook, Dave (2012-10-03). Final Fantasy anniversary
interview: Toriyama speaks. VG247. Retrieved 201210-03.
[74] Goldfarb, Andrew (2013-08-23). Gamescom: Saying
Goodbye to Lightning in Final Fantasy XIII. IGN. Retrieved 2013-09-17.
[86] Spencer (2013-11-13).NORA Won't Return For Lightning Returns: Final Fantasy XIII. Siliconera. Archived
from the original on 2013-12-06. Retrieved 2013-11-13.
[87] Spencer (2013-11-15). Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed
. Siliconera. Retrieved 2013-11-18.
[88] Sato (2013-11-04).The Final Fantasy XIII Project Was
Originally CalledColors World"". Siliconera. Archived
from the original on 2013-11-05. Retrieved 2013-11-05.
[89] Idir (2012-07-14). Notre interview vido exclusive de
Julien Merceron (in French). Final Fantasy Dream.
Archived from the original on 2013-03-13. Retrieved
2013-02-24.
[93] Square Enix (2014-02-04). ""Inside The Square": Director's Cut -- LIGHTNING RETURNS: FINAL FANTASY XIII. YouTube. Retrieved 2014-02-11.
[95] Donato, Joe (20 October 2013). Lightning Returns: Final Fantasy XIII redenes itself once again. GameZone.
Retrieved 2013-10-20.
[81] IotaSan (2013-07-11).Interview with the creators of Final Fantasy X/X-2 HD Remaster and Lightning Returns:
Final Fantasy XIII (in French)". Sony. Retrieved 201308-10.
269
[97] Lightning Returns: Final Fantasy XIII Ultimania (in [111] Parish, Jeremy (July 2013). Lightning Returns: Final
Japanese). Tokyo: Studio Bentstu. 2013-12-19. pp.
Fantasy XIII Full E3 Interview. USGamer.com. Re742743. ISBN 4-7575-4158-9.
trieved 2013-10-18.
[98] Suzuki, Mitsuto (2013-05-10). " LIGHT- [112] "
XIII "
NING RETURNS FINAL FANTASY XIII Rec "
["Lightning Returns Final Fantasy XIIIdevelopers and
[Suzuki weekly LIGHTNING RETURNS FINAL FANadvertising representative interview]. Famitsu. 2013-12TASY XIII Rec landscape] (in Japanese). Square Enix
28. Archived from the original on 2014-06-22. Retrieved
Music Blog. Archived from the original on 2014-05-02.
2014-06-22.
Retrieved 2014-05-02.
[99] Gonzalez, Dan (2013-12-19). Mixing Music For Light- [113] Schulenberg, Thomas (2013-11-16). Final Fantasy 14:
A Realm Reborn plays host to Lightning. Joystiq.
ning Returns: Final Fantasy XIII. Cakewalk blog.
Archived from the original on 2013-11-28. Retrieved
Archived from the original on 2014-03-27. Retrieved
2014-11-18.
2014-02-11.
[100] Sorlie, Auden (2013-06-12). Hamauzu and VGO di- [114] Reynolds, Matthew (2013-01-25). "'Lightning Returns:
Final Fantasy XIII' won't feature story DLC. Digital
cuss FF: Lightning Returns soundtrack. Destructoid.
Spy.
Retrieved 2013-09-17.
Archived from the original on 2014-03-17. Retrieved
2014-02-11.
[115] Karmali, Luke (2013-07-02). Lightning Returns: Final
Fantasy XIII Pre-Order DLC Announced. IGN. Re[101] Twitter/LRFF13. Twitter. Retrieved 2014-02-11.
trieved 2013-09-17.
[102] Napolitano, Jayson (2013-07-25). Lightning Returns: [116] Elliot, Phil (2013-07-02). Pre-order goodies for LightFinal Fantasy XIII OST on four discs. Destructoid.
ning Returns! Cloud Strife gear, Samurai awesomeness!".
Archived from the original on 2013-10-05. Retrieved
Square Enix. Retrieved 2013-09-24.
2014-02-11.
[117] Romano, Sal (2013-07-18).Square Enix announces 'Fi[103] Sato (2014-03-18). Lightning Returns: Final Fantasy
nal Fantasy Go There' campaign. Gematsu. Retrieved
XIII Is Getting Another Original Soundtrack. Silicon2013-09-24.
era. Archived from the original on 2014-04-24. Retrieved
[118] McWhertor, Michael (2013-09-21). Lightning Returns
2014-03-19.
lets you cosplay as Final Fantasy 10's Yuna. Polygon.
[104] "LIGHTNING RETURNS: FINAL FANTASY XIII
Retrieved 2013-09-24.
CD 2013 11 21
[119] North, Dale (2014-01-21). Lightning Returns preorders at Amazon get Yuna DLC. Destructoid. Re" (in Japanese). 4Gamer. 2013-07-20. Retrieved
trieved
2014-01-30.
2014-09-30.
[105] Eisenbeis, Richard (2013-12-03). Lightning Returns [120] Suszek, Mike (2014-02-25). Lightning Returns with
Japanese voice overs and Moogle costume DLC. Joystiq.
Has a Lot of Fun Playing Around with Music. Kotaku.
Retrieved 2014-02-26.
Archived from the original on 2014-02-22. Retrieved
2014-02-11.
[121] Spencer (2013-06-06). Japan's Lightning Ultimate Box
Has All Three Final Fantasy XIII Games. Siliconera.
[106]
Archived from the original on 2013-09-20. Retrieved
2013-10-13.
(in Japanese). Oricon. Archived from the original
on 2014-09-30. Retrieved 2014-09-30.
[122] PlayStation3 Asia Exclusive Limited Edition DUALSHOCK3 LIGHTNING RETURNS: FINAL FAN[107]
TASY XIII EDITION& DUALSHOCK3 LIGHT
NING RETURNS: FINAL FANTASY XIII EDITION
(in Japanese). Oricon. Archived from the
Bundle PackTo Hit Stores on 21st November, 2013
original on 2014-09-30. Retrieved 2014-09-30.
. PlayStation Asia. 2013-09-18. Archived from the original on 2013-11-06. Retrieved 2014-06-17.
[108] Jackson, Mike (2011-12-04).News: Final Fantasy XIII3 domain is 'just in case'". Computer and Video Games. [123] Kishimoto, Mat (2013-12-11).Lightning Returns: Final
Archived from the original on 2012-04-21. Retrieved
Fantasy XIII Collectors Edition Revealed. PlayStation
2012-08-30.
Blog. Retrieved 2014-06-17.
[109] Yin, Wesley (2012-02-06). Final Fantasy 13-2 to be [124] Spencer (2013-11-19). Lightning ReturnsTo Be On
continuedending explained. Eurogamer. Archived
A Pocky Box. Siliconera. Archived from the original
from the original on 2013-03-14. Retrieved 2012-08-30.
on 2013-11-25. Retrieved 2013-11-25.
[110] Honea, Keri (2012-07-05). Square Enix Teases Final [125] Square Enix Presents (2013-06-22). Square Enix
Fantasy XIII-3 And Announces Final Fantasy X HD DePresents E3 2013 - Day2 [#05] - Focus On: Lightning
lay. Game Revolution. Archived from the original on
Returns: Final Fantasy XIII. YouTube. Retrieved 20132013-03-14. Retrieved 2012-08-30.
10-16.
270
[126] " [141] Lightning Returns: Final Fantasy XIII review. Edge
XIII / SQUARE
Online. Future PLC. 2014-02-20. Archived from the
ENIX GAME BOOKS ONLINE. Square Enix Book
original on 2014-03-01. Retrieved 2014-03-25.
Store. Archived from the original on 2014-07-06. Re[142] Romano, Sal (2013-11-12). Famitsu Review Scores:
trieved 2014-07-06.
Issue 1302. Gematsu. Archived from the original on
[127] Square Enix e-Store: Lightning Returns: Final Fan2013-11-13. Retrieved 2013-11-23.
tasy XIII Chronicle of Chaotic Era. Square Enix eStore. Archived from the original on 2013-11-06. Re- [143] Juba, Joe (2014-02-11). Ending The World With A
Whimper - Lightning Returns: Final Fantasy XIII.
trieved 2013-11-06.
Game Informer. Archived from the original on 2014-02[128] Nelva, Giuseppe (2013-11-26). Release of Lightning
25. Retrieved 2014-02-11.
Returns: Final Fantasy XIII Novel Canceled Due to the
Author's Illness. DualShockers. Retrieved 2013-11-27. [144] VanOrd, Kevin (2014-02-11).Lightning Returns: Final
Fantasy XIII Review. GameSpot. Archived from the
[129]
"
original on 2014-02-25. Retrieved 2014-02-11.
VII G SQEX
CC2 [145] Sliva, Marty (2014-02-11). Lightning Returns: Final
FF!?2014 6
Fantasy XIII Review. IGN. Retrieved 2014-02-11.
12 ". Famitsu. 2014-06-11. Archived from
[146] Elliot, Matt (2014-02-11). Lightning Returns: Final
the original on 2014-06-18. Retrieved 2014-06-17.
Fantasy 13 review Confused nale has you ghting time
[130] Ivan, Tom (2013-11-27). Japan: Lightning Returns
more than monsters. PlayStation Ocial Magazine.
beats Super Mario 3D World to chart No.1. Computer
Archived from the original on 2014-02-25. Retrieved
and Video Games. Retrieved 2013-11-27.
2014-02-25.
[131] Ishaan (2013-11-29). Square Enix Shipped Far Fewer [147] " 2013
Copies Of Lightning Returns: Final Fantasy XIII. Sili4" [Game of
conera. Retrieved 2013-11-29.
the Year 2013 Awards Ceremony: Famitsu awardsMonster Hunter 4"]. Famitsu. 2014-04-23. Archived from the
[132] GEIMIN.NET 2013
original on 2014-04-23. Retrieved 2014-04-23.
" (in Japanese).
Archived from the original on 2014-04-24. Retrieved [148] Soichiro (2013-11-13). Die Famitsu gibt Lightning Re2014-01-29.
turns 37 von 40 Punkten[Famitsu gives Lightning Returns 37 of 40 points]. JPGames.net. Archived from the
[133] Cook, Dave (2014-02-17). UK game chart: LEGO
original on 2014-08-11. Retrieved 2014-08-11.
Movie enters at top, Lightning Returns in at third.
VG247. Retrieved 2014-02-17.
[149] Kubba, Sinan. Square Enix producer Kitase on Lightning Returns reviews, HD remasters, and that FF7 tech
[134] Ishaan (2014-03-13). Both Lightning Returns And
demo. Joystiq. Archived from the original on 2014-02Bravely Default Were Among Last Month's Best-Sellers
25. Retrieved 2014-02-25.
. Siliconera. Archived from the original on 2014-03-14.
Retrieved 2014-03-14.
[135] Leack, Jonathan (2014-09-18).Final Fantasy 13 Trilogy
Has Shipped Over 11 Million Copies, Coming to PC.
CraveOnline. Archived from the original on 2014-09-18.
Retrieved 2014-09-18.
[136] Lightning Returns: Final Fantasy XIII for Xbox 360.
GameRankings. Archived from the original on 2014-0424. Retrieved 2014-02-14.
[137] Lightning Returns: Final Fantasy XIII for PlayStation
3. GameRankings. Archived from the original on 201404-24. Retrieved 2014-02-14.
[139] Lightning Returns: Final Fantasy XIII for PlayStation 3 Portable, and later for PlayStation 4 and Xbox One. The
. Metacritic. Archived from the original on 2014-04-24. original version was released in Japan in October 2011.
Retrieved 2014-02-11.
The high-denition port, Final Fantasy Type-0 HD, is to
[140] North, Dale (2014-02-11). Review: Lightning Returns:
Final Fantasy - Third time's the charm. Destructoid.
Archived from the original on 2014-02-22. Retrieved
2014-03-18.
271
and character-specic missions. A secret alternate ending is unlocked once certain conditions are met.* [4]
The main gameplay is split up into a mission-based structure.* [13] The two types of missions encountered are
the main, story-based missions andPracticemissions,
which act as side-quests.* [15] Moogles, another recurring
creature in the series, hand out missions to the player: the
objectives of missions change during gameplay. Players
can also engage in large-scale battles on the world map,
with the player taking control of large allied military divisions. Missions also involve liberating cities and towns
from enemy forces, giving the player access to new shops
and information from NPCs.* [16] The large-scale battles
are most often encountered in the Practicemissions.
The player also receives optional orders: should they
be accepted, the characters receive a temporary power
boost, and completing the objectives yields rewards.* [15]
Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's
weapons.* [17]
2.26.1
Gameplay
Screenshot of combat in Final Fantasy Type-0, showing characters Ace, Deuce and Trey ghting a Malboro, one of the game's
common enemies.
Type-0 uses a real-time, action-based battle system similar to Crisis Core: Final Fantasy VII. The player is allowed control of three characters, being able to swap between them at any time. Characters are given optional orders that can be obeyed or ignored as the player chooses.
Characters lock on to targets while attacking, but can easily switch targets between attacks.* [13] Each character
has a specic weapon, and as the character levels up they
can perform special attacks unique to them.* [17] During
combat, characters are able to perform precisely timed
attacks during the period when an enemy unit is attacking: the Break Sight, which deals high damage, and
theKill Sight, which kills a standard enemy with a single blow.* [18] Three characters can also be commanded
to use a Trinity Attack, combining their attacks to deal
higher damage to a target. There is no limit placed on
how many times the Trinity Attack can be used in a mission.* [19] Aside from human enemies, the game features
recurring monsters in the series such as Cactuar, Mal-
272
2.26.2
Plot
273
Story
On a second playthrough, further plot elements are revealed. The land of Orience is trapped in a stable
timeloop created by Arecia and Gala, the respective servants of the deities Pulse and Lindzei, as part of an experiment to nd the gateway to the afterlife: while Arecia
tries to use the souls of Class Zero to become the Agito
and nd the gateway, Gala's Arbiter attempts to force it
open by killing hundreds of people and creating a ood
of souls. The crystals were created to help in their plans
erasing memories of the dead from the living to remove
emotional burdens and strengthen their souls. Cid's actions in each cycle were motivated by his wish to free the
land from the crystals' control. Each time Tempus Finis
arrived, both Arecia and Gala failed, and the world was
reset for another attempt, and by the events of Type-0,
the experiment had already been performed over six hundred million times. After Class Zero refuses to become
l'Cie, altering the course of events, Arecia convinces Gala
to call o his warriors. After the Arbiter's defeat, the
souls of Class Zero speak to Arecia, who revives Machina
and Rem and allows the people of Orience to remember their past, ending the cycle of war. The crystals then
lose their power, Machina and Rem unite Orience and rebuild the world. Years later, Machina records the events
to ensure they are never repeated, and dies with Rem by
his side.* [31] In an alternate ending, Arecia chooses to
remove the crystals from Orience's history: this creates
a new timeline where the war never occurred and Class
Zero, along with all the other characters, are able to have
happy lives.
2.26.3 Development
The original logo for Final Fantasy Agito XIII, before being retitled.* [32]
Final Fantasy Type-0, originally titled Final Fantasy Agito XIII, was conceived in 2005 as part of Fabula Nova
Crystallis Final Fantasy, a subseries of Final Fantasy
games linked by a common mythos. Agito XIII was decided upon after Final Fantasy XIII and Final Fantasy XV
(then Versus XIII), the two original Fabula Nova Crys-
274
tallis games, were conceived. The decision to make it
a mobile game was based the popularity of Before Crisis: Final Fantasy VII. Hajime Tabata, who contributed
to the Fabula Nova Crystallis mythos, was searching for
a new project after nishing Before Crisis and became
the game's director.* [32]* [33] Kosei Ito, the producer
of Before Crisis, was also originally involved.* [34] Unveiled at E3 2006, the game was meant to oer onthe-go access to the Fabula Nova Crystallis universe,
utilizing gameplay functions exclusive to mobile phones
of the time.* [34]* [35] It began development the same
year.* [36] The concept was to deliver a full-edged
numbered gamefor the mobile platform, and to make
it available in its entirety, as opposed to an episodic release.* [37]
275
ceiving negative comments about it at previous gaming
events. The modications were to x issues experienced
with scenery collisions and the visibility of player and
enemy characters during active gameplay. Because of
these modications, character speed and movement was
increased and improved.* [61] By December 2014, the
game was in its nal stages of development and undergoing debugging.* [62]
2.26.4 Music
The music was composed by Takeharu Ishimoto, who
also composed the music for Before Crisis, Crisis Core
and The World Ends with You. Ishimoto asked the opinions of both Tabata and Nomura regarding its concept
and genre, while basing the music around themes of war,
life and death. For Type-0, Ishimoto fused the orchestral
score with the choral work, while also rearranging leitmotifs to create more variety in the score. Like Crisis
Core, he created the music to have a dark and heavy feel,
but used less rock songs to promote a feeling of immersion. One of his primary instruments for the score was the
acoustic guitar.* [9] Part of the recording was done at the
Sydney Opera House, with Ishimoto doing song remixes
after recording.* [63] Ishimoto rearranged, remixed and
re-recorded the soundtrack for Type-0 HD as the original
soundtrack, composed within the limits of PSP hardware,
was unsuitable for the new console release. Because of a
restricted budget, he did the bulk of the work himself. In
addition, he composed a new battle theme and recorded
an English version of Colorful - Falling in Love, the
track for Type-0 's alternate ending. The lyrics were translated by SAWA, a singer who had worked on The World
Ends with You. The English version was made for the
overseas version of the game, but was included in the remastered soundtrack's commercial release.* [63]
The game's theme song, "Zero", was composed and performed by Japanese rock band Bump of Chicken.* [48]
The band, who were big fans of the Final Fantasy series,
were contacted by Square Enix to compose and perform
the song and agreed readily: this was after the platform
move onto PSP, but while the game was still titled Agito
XIII. While looking for inspiration, the band were able
to see mid-development screenshots of the game, samples of the script and character illustrations.* [64] One of
Tabata's suggestions for inspiration was the theme song
for Centuries of Picture, Is Paris Burning?" by Takeshi
Kako.* [31] In general, the band were given a free hand
while composing the song. They made multiple versions
of the song for use in dierent areas of the game, and at
the request of band leader Motoo Fujiwara, Amano's logo
artwork was used for the single's cover.* [64] The song
was used again for Type-0 HD. While a translated version
was considered for the localization, the team, with permission from the band, decided to use the original song
and add subtitles for the song lyrics.* [28]
Final Fantasy Type-0 Original Soundtrack was released
276
on October 26, 2011 under the catalog number SQEX10281~3. The soundtrack was released in an standard
edition, and a limited edition that could be purchased
both separately and with the collector's edition of the
game.* [65] A promotional album featuring ve tracks
was sold by Square Enix at their booth at the Odaiba Expo
2011.* [66] The album reached #25 in the Oricon charts
and remained for seven weeks.* [67] The soundtrack has
received positive reviews in the west, with both dedicated
music outlets Original Sound Version and Game-OST, and
gaming site RPG Site giving both individual tracks and
the work in general high praise.* [68]* [69]* [70] Zero
was released on October 19, 2011. It was released as a
single instead of being part of the main soundtrack.* [64]
The single reached #2 in the charts and remained for
thirty-two weeks.* [71] A commertial Blu-Ray release for
Type-0 HD 's soundtrack is also planned for 2015.* [63]
Tracklist
Literal translation of the original titles appear in (brackets) if
dierent
2.26.5
Release
2.26.6
Reception
PlayStation Portable
277
2.26.7 Legacy
During the development of Type-0, several sta members and voice actors who had worked on Final Fantasy X came together, and the concept for Final Fantasy X/X-2 HD Remaster originated during their meeting.* [108] At a special event in September 2012 dedicated to the Final Fantasy series, Tabata presented a joke
video for a dating game version of Type-0 called Tokimeki
Final Fantasy, featuring a young Khalia Chival in a leading role.* [109] The team making XIII-2 initially planned
to create a plot-based link to Type-0, but the idea was
dropped.* [110] In the September 2013 issue of Famitsu
Weekly, Square Enix revealed Final Fantasy Agito, a prequel to Type-0 for iOS and Android devices.* [111] The
game was released on May 14, 2014, and a localization
was announced alongside that of Type-0.* [112]* [113]
After Type-0 's release, Tabata stated in an interview that
he wished to explore the distant history of Orience after being freed of its cycle.* [56] Trademarks for Type-1,
Type-2 and Type-3 were registered shortly after the Type0 trademark, but it was suggested that they were simply
protective in nature.* [114] In 2014, Tabata commented
that he would like to work on Type-1 after nishing work
on XV, and later explained the conceptual Type series as a
means of publishing Final Fantasy games too experimental for the main series.* [28]* [115] He hopes to continue
with the Type series if Type-0 HD is commercially successful.* [28]
278
[13] Parish, Jeremy (2011-09-14).TGS: Final Fantasy Type0 is Dark, Ambitious, Promising. 1UP.com. Archived
from the original on 2012-05-17. Retrieved 2011-09-17.
[15] Gantayat, Anoop (2011-08-24). Final Fantasy Type0 Gameplay & Summon Systems. Andriasang.com.
Archived from the original on 2012-12-25. Retrieved
2014-03-22.
[31]
[Final Fantasy Type-0 Artwork Book: Secret Vermillion History] (in Japanese). Tokyo: SQUARE ENIX.
2012-02-01. pp. 250253. ISBN 978-4757535190.
[17] Yip, Spencer (2011-10-03).Final Fantasy Type-0 Characters Level Up While You And Your PSP Sleep. Siliconera. Archived from the original on 2014-05-01. Retrieved 2014-05-01.
[18] McNeice, Kiera (2011-08-24). Final Fantasy Type-0:
Teamwork, Magic, and Gods of War. IGN. Archived
from the original on 2014-11-15. Retrieved 2014-03-06.
[19] Yip, Spencer (2011-08-22). A Magic Gun Is This Final
Fantasy Type-0 Character's Weapon Of Choice. Siliconera. Archived from the original on 2011-08-25. Retrieved
2014-07-13.
[32] SQUARE ENIX UNVEILS THE NEXT GENERATION OF FINAL FANTASY. Square Enix. 2006-0508. Archived from the original on 2013-12-03. Retrieved
2014-04-24.
[33] " " XIII"".
Dengeki Online. 2006-06-02. Archived from the original
on 2013-09-27. Retrieved 2013-11-24.
[34] Square Enix sta (2006). Final Fantasy Agito XIII for
Mobile Phones. Square Enix. Archived from the original
on 2007-07-05. Retrieved 2007-08-26.
[20] Gantayat, Anoop (2011-07-26). Final Fantasy Type0's Crystarium and Magic Systems Detailed. Andriasang.com. Archived from the original on 2012-12-25.
Retrieved 2014-02-21.
[35] Buchanan, Levi (2006-05-09). E3 2006: Square Seriously Mobile. IGN. Archived from the original on
2014-11-15. Retrieved 2008-06-21.
279
[55] Yip, Spencer (2014-04-30). On Creating Art For Final Fantasy X And Final Fantasy Type-0. Siliconera.
Archived from the original on 2014-04-30. Retrieved
2014-04-30.
[56] Leo, Jon (2011-11-01). Fantasy Star: Talking to Final
Fantasy Scenario Director Hajime Tabata. Gamespot.
Archived from the original on 2014-03-10. Retrieved
2014-06-13.
[57] Schreier, Jason (2014-08-29). Eight Big Final Fantasy
Type-0 HD Questions, Answered. Kotaku. Archived
from the original on 2014-08-29. Retrieved 2014-08-29.
[58] S0kun (2014-09-11). Square Enix Members Interview with Hajime Tabata, Director of FINAL FANTASY
TYPE-0 HD. Square Enix Blog. Archived from the
original on 2014-11-15. Retrieved 2014-09-12.
[59] Clements Jr, Matt. Final Fantasy Type-0 HD is True
New-Gen Material. Seattle Chinese Times Online.
Archived from the original on 2014-08-30. Retrieved
2014-08-30.
[60] Basrian (2014-11-01). Interview : rencontre avec Hajime Tabata[Interview : Meeting with Hajime Tabata]
(in French). Final Fantasy Ring. Archived from the original on 2014-11-14. Retrieved 2014-11-14.
[61] Romano, Sal (2014-12-20).Final Fantasy Type-0 HD at
Jump Festa 2015: new trailer, Ultimate Box, PS4 bundle,
and gameplay improvements. Gematsu. Archived from
the original on 2014-12-20. Retrieved 2014-12-20.
[62] - Director's Interview.
Dengeki PlayStation (in Japanese) (ASCII Media Works)
(581): 4041. 2014-12-15.
[63] "FF HD
"
(in Japanese). Famitsu. 2014-12-29. Archived from the
original on 2014-12-28. Retrieved 2014-12-28.
[64] "FFFF
BUMP OF CHICKEN ". Famitsu.
2011-10-27. Archived from the original on 2013-06-29.
Retrieved 2014-06-14.
[65] Napolitano, Jayson (2011-10-19). Unboxing Final Fantasy Type-0's LE soundtrack. Destructoid. Archived
from the original on 2012-05-24. Retrieved 2014-06-14.
[66] Gantayat, Anoop (2011-07-13). Final Fantasy Type-0
Gets its First Soundtrack. Andriasang.com. Archived
from the original on 2014-10-10. Retrieved 2014-10-10.
[67] Final Fantasy
" (in Japanese). Oricon. Archived from the original on
2014-10-05. Retrieved 2014-10-05.
280
[68] Friedman, Marc.Final Fantasy Type-0 Original Soundtrack Regular Edition. Game-OST. Archived from the
original on 2013-10-10. Retrieved 2014-06-14.
[85] " Change the World The Answer-" (in Japanese). Square Enix. Archived from
the original on 2013-06-06. Retrieved 2013-09-10.
[95] Sato (2014-06-09). Final Fantasy Type-0 Fan Translation Is Out Now. Siliconera. Archived from the original
on 2014-07-15. Retrieved 2014-06-11.
[80] Hernandez, Rob (2014-12-20). Final Fantasy Type0 HD to be Rated M in North America. Dual Pixels. Archived from the original on 2014-12-22. Retrieved
2014-12-22.
[81] "
Square Enix Game Books Online(in Japanese). Square
Enix. Archived from the original on 2014-10-30. Retrieved 2014-03-12.
[97] Schreier, Jason (2014-07-21).Final Fantasy Fan Translation Has Become A Fiasco. Kotaku. Archived from
the original on 2014-07-29. Retrieved 2014-09-17.
[82]
(in Japanese). Square Enix. Archived from the
original on 2014-10-30. Retrieved 2014-08-29.
[83] (in Japanese). Square
Enix. Archived from the original on 2013-10-04. Retrieved 2012-10-01.
[100] Giord, Kevin (2011-10-19).Japan Review Check: Final Fantasy Type-0. 1Up.com. Archived from the original on 2012-02-03. Retrieved 2014-02-22.
[101] Gantayat, Anoop (2012-10-19). Final Fantasy Type0's Slightly Odd Disc Swap Scheme. Andriasang.com.
Archived from the original on 2012-05-02. Retrieved
2012-02-13.
[102] Romano, Sal (2011-10-24).Final Fantasy Type-0 scores
high in Dengeki. Gematsu. Archived from the original
on 2012-01-28. Retrieved 2014-06-24.
[103] Hindman, Heath (2011-12-02). PSP Review - Final
Fantasy Type-0. PlayStation Lifestyle. Archived from
the original on 2013-12-13. Retrieved 2011-12-02.
[104] Gantayat, Anoop (2011-11-03). Final Fantasy Type-0
Sells Nearly 500,000. Andriasang.com. Archived from
the original on 2014-06-29. Retrieved 2011-11-03.
[105] Gantayat, Anoop (2012-01-16).2011 Game Sales Chart
and Sales Trends. Andriasang.com. Archived from the
original on 2012-01-18. Retrieved 2014-02-21.
[106] Yip, Spencer (2012-09-28). Final Fantasy Type-0 &
Kingdom Hearts: Birth By Sleep Final Mix Become Ultimate Hits. Siliconera. Archived from the original on
2013-10-12. Retrieved 2013-12-08.
281
Type-0
HD
Ocial
website
trieved 2014-03-03.
[109] Yip, Spencer (2012-09-02). Square Enix's 25th Anniversary Prank Turns Final Fantasy Type-0 Into A Dating
Sim. Siliconera. Archived from the original on 201307-19. Retrieved 2014-06-24.
[110] XIII-2
[Final Fantasy XIII-2 Ultimania ] (in Japanese). Tokyo:
Studio Bentstu. 2012-06-21. pp. 0809. ISBN
9784757536197.
The game's rst release was online from September 30, 2010* [4] to November 11, 2012.* [5] It received widespread negative reception when it was rst
launched.* [6] In response to the heavy criticism of the
[112] Yip, Spencer (2014-05-14). Final Fantasy Agito Is Out
game's quality, Square Enix redesigned both the develRight Now. Siliconera. Archived from the original on
opment team and the game.* [1] On October 14, 2011,
2014-08-22. Retrieved 2014-05-15.
Square Enix publicly announced their intention to fully
[113] Shimizu, Issei (2014-06-10). Final Fantasy Agito An- relaunch the game, under the name Final Fantasy XIV:
nounced. Square Enix Blog. Archived from the original A Realm Reborn. The game as it was then running was
on 2014-10-27. Retrieved 2014-06-10.
referred to as Version 1.* [7] Version 1 of the game was
[114] Yip, Spencer (2011-01-16). Final Fantasy Type-1, ceremoniously concluded with a virtual extinction event,
Type-2, And... Type-3?". Siliconera. Archived from the which is now known in A Realm Reborn's storyline as the
Calamity, and which terminated all service for the origioriginal on 2014-07-15. Retrieved 2014-06-13.
nal game.
[111] "FF " "
". Famitsu Weekly (in Japanese) (Enterbrain)
(1293): 112115. 2013-09-10.
282
and the fourth of which was also open to the entire public. After a promotionally priced two-day Early Accessperiod, the game went live via all normal retail channels. The relaunch has carried over the original game's
setting, lore and intended story, but incorporate a new
client, graphics engine, server and data structures, a revamped interface, redesigned maps, more gameplay variations and additional story content. Final Fantasy XIV: A
Realm Reborn was released simultaneously on Windows
and PlayStation 3 on August 27, 2013.* [8]* [9] Final Fantasy XIV: A Realm Reborn was later ported to the PlayStation 4 on April 14th, 2014.* [9]* [10]
Interface
In Version 1 of Final Fantasy XIV, navigation through the
interface was achieved via a system of menus, similar to
that in previous console based Final Fantasy games. The
interface was criticised for having a misguided direction
withtortuous mechanismsof navigation that were outdated in modern MMORPGs.* [12]
The heads-up display in Final Fantasy XIV consists of
a log window, menus, and several game information elements, all of which are movable. The log window displays
system messages, battle messages, and text input by other
players. It is the sole method of communication between
players, as the game does not support voice chat. Players
may choose to lter what appears in the log window.
2.27.2 Plot
Setting
Final Fantasy XIV makes use of the standard RPG exploration mechanics, consisting of several regions with
unique geography, ranging from snowy mountains to lush
forests. Regions are further divided into zones for the
player to explore. Zones consist of cities, safe havens
where monsters do not roam, over-world areas and dungeons, where monsters are abundant to be fought, and
instanced areas, where players form small groups to defeat specic monsters and achieve objectives. While
most zones and regions are traversed by walking, various modes of transportation exist that facilitate movement across the game world, ranging from classic Final
Fantasy chocobos and airships, to teleportation via Aetheryte Crystal nodes.
The game is set in the world of Hydaelyn, which cycles through prosperous Astral eras and disastrous Umbral eras. Version 1 of Final Fantasy XIV took place during an Astral era, while the relaunch into A Realm Reborn
took place in a new Umbral era, triggered by the fall of
one of the world's moons, Dalamud.* [15]
Players are able to explore a region of Hydaelyn named
283
Story
Seeking control over the peaceful realm of Eorzea and
its abundant crystal resources, the more advanced civilization of the Garlean Empire invades the realm from
the north. In retaliation, despite their dierences and
anatgonisms, the city-states of Eorzea reinstate the Grand
Companiescomprehensive centers of command which
combine the cities' military and economic assets. The
player joins one of these states to aid in the war eort.
Though Garlean imperials like Gaius van Bealsar intend
to conquer, the invasion force's commander, 8th Imperial
Legion Legatus Nael van Darnus, has his own agenda.
Insanely bent on purging all he sees as impurities, Nael
orchestrated Project Meteor to summon the lesser moon
Dalamud and wipe out all life. This forces the Grand
Companies to put aside deep-rooted dierences and consolidate their forces under the banner of the Eorzean Alliance. At the behest of this new confederation, adventurers from across the realm take up arms and march to the
oating islands of Rivenroad to defeat Nael after he absorbed Dalamud's power. However, despite the mad imperial's death, Dalamud continues its descent to Eorzea.
284
plan to summon the power of the Twelve, Eorzea's pantheon of guardian deities, to banish Dalamud back to the
heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamuds impact:
A vast swathe of barren lowlands in central Eorzea known
as the Carteneau Flats. But the soldiers of the 8th Imperial Legion, now under Gaius's service, have also begun
gathering in central Eorzea and the Battle of Carteneau
soon unfolds. But the battle ceases when Dalamud enters the atmosphere while revealed to be a prison created to contain the elder primal, Bahamut. Freed after
aeons of imprisonment, Bahamut jump starts the Seventh
Umbral Era while unleashing his wrath upon the realm.
Quickly conjuring a barrier to protect what remains of
the Eorzean Alliance, Louisoix attempts the ritual to once
more seal Bahamut in vain. Seeing his death certain in the
Primal unleashing his ultimate attack, Louisoix summons
the last of his strength to call upon the Twelves' power to
send the survivors (including the player) into an ethereal
rift, where they will be untouched by the passage of time,
until it is once again safe for them to emerge and rebuild
their ruined land.* [18]
2009, alongside the ocial announcement of Final Fantasy XIV, Square Enix stated that the game was in development for only the PlayStation 3 and Microsoft Windows systems. The Xbox 360 version was announced to
be cancelled, after Tanaka revealed the Xbox Live system
and Microsoft's dierent point of viewproved to be
incompatible with his and Square Enix's own, hinting that
Yoshida introduced the ocial Final Fantasy XIV forums in order to obtain player feedback and suggestions,
and stated that interacting with and growing closer to
the community would be a high priority, a change welcomed by the playerbase.* [35] Starting with patch 1.18,
improvements were made to the graphics, battling, synthesis, and experience reward systems. A major alter-
The game was to be directed by Nobuaki Komoto, produced by Hiromichi Tanaka, and developed by the team
at Square Enix that had previously created Final Fantasy XI.* [11]* [21] Akihiko Yoshida was announced as
art director, and Nobuo Uematsu as the music composer,
marking his return to the game series since he departed
Square Enix after Final Fantasy X.* [27] The PlayOnline
system was not used for the game, instead players were
linked to a Square Enix account. FFXI also partly transitioned to this service, allowing accounts for both games
to be managed from one place.
285
ation was the removal of theFatigue System, a contro Reworking current jobs and adding new ones (Arversial mechanic since the game's Beta, in which players
canist, Scholar and Summoner)* [39]
who played for prolonged periods of time in one go pro 1v1 and large scale player versus player content.
gressively received fewer and fewer skill and experience
points, eventually reaching a point where neither could
Introduction of the FATE (Full Active Time Event)
be obtained.* [36] In later patches signicant new content
system. FATE allows for spontaneous eld events
was added, including the materia system, airships, beast
such as hamlet defense.* [40]
tribe settlements, Chocobo mounts and Primal Battles.
Revisions were also made to monster diculty, magic
casting, the inuence of character statistics, and auto- In the months leading up to A Realm Reborn, a storyline known as the Seventh Umbral Era was periodically
attack was added.* [36]
added to provide an in-lore explanation of the coming
changes. The radical alterations of in game areas are exRelaunch into A Realm Reborn
plained by the impact of Dalamud, a massive meteor summoned to crash into the planet. Extra quests, equipment,
Further information: Final Fantasy XIV: A Realm activities and achievements were also added that are no
Reborn
longer accessible or obtainable since A Realm Reborn was
launched. The long-delayed PlayStation 3 version of the
game was nally released at the same time as the PC
launch of A Realm Reborn on August 27, 2013.* [8]
2.27.4 Music
Main article: Music of Final Fantasy XIV
The soundtrack for the Final Fantasy XIV launch version was composed by Nobuo Uematsu, and is the rst
Final Fantasy since Final Fantasy IX to have a score completely composed by Nobuo Uematsu at launch. Since
original launch, and for the A Realm Reborn relaunch,
The dierence in battle interfaces between the alpha additional in-game music has been composed by Naoshi
release of the original game (top) versus A Realm Reborn Mizuta, Ryo Yamazaki, Tsuyoshi Sekito, and Masayoshi
(bottom).
Soken.* [41] The Final Fantasy XIV theme song Answersis sung by Susan Calloway.
On October 14, 2011, Square Enix announced its in- Two soundtrack volumes were released at launch, contention to relaunch the game as Final Fantasy XIV 2.0, taining only a small portion of the game's original muwhich was later renamed Final Fantasy XIV: A Realm sic (eight and nine tracks respectively): Final Fantasy
Reborn.* [7] The servers for the original game were shut XIV/Field Tracks, which consists of the eld and backdown on November 11, 2012, with the alpha test of A ground themes, as well as the Prelude; and Final Fantasy
Realm Reborn starting shortly after.* [37] The nished XIV/Battle Tracks, which consists of the battle and comrelaunch was released on August 27, 2013.* [38] Many bat themes, along with the Final Fantasy Theme Song
changes were included at and shortly after the relaunch, (also known as Prologue).
including the following:
On September 1, 2012, Square Enix released FINAL
FANTASY XIV - Eorzean Frontiers, a digital release
The implementation of a completely new server sys- which, though still not a complete soundtrack, contained
tem.
a larger selection of music, including many songs from
the previous two volumes and major ones added since re A new graphics engine.
lease. In addition to the main release, Square Enix also
A redesigning of all eld maps into 40 zones (com- released four smaller Frontiers albums, each one corresponding to a region in the game with songs pertaining
pared to Version 1's 8 zones).
to that region. The songs in the Frontiers releases are ex Fully renewed user interface.
tended versions of songs that appear in the full soundtrack.
Female Hyur Highlanders, female Roegadyn, and
The full ocial soundtrack with all 104 tracks from the
male Miqo'te are now playable.
original version of Final Fantasy XIV was released on Au A worldless content nder.
gust 14, 2013 in a single Blu-ray disc compilation.* [42]
286
2.27.5
Reception
Original release
The initial PC release of Final Fantasy XIV received
mixed to negative reviews, up to the point where it was
considered one of the worst video games of all time,
until the reboot removed it from the list. Complaints
ranged from its essentially broken structure to its numerous bugs and glitches, leading to a consensus that
the game was unnished, if not essentially unplayable
from a practical standpoint. It held a score of 49.33%
on GameRankings* [44] and 49/100 on Metacritic,* [6]
making it the lowest-scoring game of the series. Kevin
VanOrd of GameSpot gave the game a 4.0/10. He called
the game a step backward for the genre, citing a bad
interface, quest restrictions, awful player and NPC economy, and numerous other problems upon release.* [12]
IGN gave a 5.5/10 (mediocre).* [49] 1UP.com gave the
game a D+,* [45] saying that inside Final Fantasy XIV
there is a game with considerable depth and potential
here, but it needs another six to nine months before it's
ready for primetime,further stating that it's impossible to recommend to anyone in its current state. PC
Gamer gave it a 30% rating, reviewer Tom Senior writing that the kindest thing that can be said about the
Final Fantasy MMO is that it has a good intro movie.
GameTrailers gave it 4.2/10, saying it falls at at every turnand isn't worth the hassle, and explaining
that the launch for it was unacceptable because it was a
broken incomplete mess.* [48] In December 2010, the
website labeled itThe Most Disappointing Game of the
Yearin their Game of the Year Awards* [51] and
also included the game in a Top Ten Worst Sequels
feature.* [52]
2.27.6 References
[1] An Important Announcement for Final Fantasy XIV
Fans. Final Fantasy XIV, The Lodestone. Square Enix
Co., Ltd. 2010-12-10. Retrieved 2011-01-06.
[2] Final fantasy xiv Press Release. Square Enix. 200906-03. Retrieved 2009-06-03.
[3] New Content Added To Final Fantasy XIV Website.
IGN. 2009-08-09. Retrieved 2009-09-28.
[4] Final Fantasy XIV dated. MCV. 2010-06-30. Retrieved 2010-06-30.
[5] Letter from the Producer, XXXVII (10/26/2012)".
Square Enix. Retrieved 12/11/2012. Check date values
in: |accessdate= (help)
[6] Final Fantasy XIV Online for PC Reviews, Ratings,
Credits, and More at Metacritic. Metacritic. 2010-0930. Retrieved 2012-07-05.
[7] Final Fantasy XIV: A Realm Reborn announced with
trailer. Computer and Video Games. 2012-07-26. Retrieved 2012-08-08.
[8] An Announcement from the Development and Operations Teams. Final Fantasy XIV, The Lodestone. Square
Enix Co., Ltd. 2011-10-14. Retrieved September 6,
2013.
[9] Final Fantasy XIV: A Realm Reborn release date announced. Future Publishing Limited. Retrieved 201306-19.
[10] Final Fantasy 14 PS4 Release Date Announced. Final Fantasy XIV: A Realm Reborn. Square Enix Co., Ltd.
2014-01-27. Retrieved August 27, 2014.
Retrieved 2009-10-08.
Ocial response Square Enix issued at least two [16] FFXIV Locations. Square Enix. Retrieved 13 Novemapologies to its customers, recognizing the poor qualber 2012.
287
[39] Check Out Arcanist and Summoner With New Art and
Screens From 'FINAL FANTASY XIV: A Realm Reborn'". Retrieved 2012-10-02.
[21] Satoshi Nakamura, Mamoru (2008-02-18). Game Developers Conference 2008 local report. GameWatch.
Retrieved 2008-03-08.
[22] Ransom-Wiley, James (2006-04-19).Square Enix snubs
Xbox 360, targets PS3 & Vista for new MMORPG.
joystiq.com. Retrieved 2008-03-08.
[23] Ransom-Wiley, James (2007-02-08). Square Enix conrms new MMO for Xbox 360 & Vista, maybe PS3.
joystiq.com. Retrieved 2008-03-08.
[24] Tanaka, Hiromichi (2007-07-14). E3 Square Enix Interview with FFXIclopedia. xiclopedia.org. Retrieved
2008-05-14.
[25] ""ClosedXbox Live blocked FFXIV. Retrieved 201412-06.
[26] News: Final Fantasy XIV 360 development 'stopped'".
ComputerAndVideoGames.com. 2010-08-18. Retrieved
2011-01-06.
[27] Final fantasy xiv. Sony. 2009-11-19. Retrieved 200911-19.
[28] Surprise bonus for FFXIII on PS3 | Games Industry |
MCV. Mcvuk.com. 2010-03-09. Retrieved 2011-0106.
[29] FFXIV Windows Open Beta to Begin August 31, 2010
.
[30] FFXIV Open Beta Postponed.
[31] FFXIV Open Beta to now begin September 1, 2010.
[59] "
". Sponichi Annex.
Ocial forums
Japanese)
(English,
French,
German,
288
Final Fantasy XV ( XV
Fainaru Fantaj Fifutn) is an upcoming action roleplaying video game being developed and published by
Square Enix for the PlayStation 4 and Xbox One. The
fteenth main installment in the Final Fantasy series, it
is a heavy departure from previous games, providing a
darker atmosphere that focuses on more realistic human
characters than previous entries. The game features an
open-world environment and action-based battle system
similar to the Kingdom Hearts series, incorporating the
ability to switch weapons and take control of vehicles dur- The characters have the ability to traverse the environing battle.
ment in a free-running style, which also extends to battle
*
The story is based on the Fabula Nova Crystallis mythol- with larger enemies. [15] They can visit towns and cities
ogy, but has no direct relation to the other games in this to rest in hotels or buy *equipment and ingredients for
series as it features a unique world, visual design and dif- cooking during camping. [16] The world map is a wide,
on foot or by usferent characters.* [4] Its main protagonist Noctis Lucis open eld that the player can traverse
*
*
ing
a
car,
an
airship
or
a
chocobo.
[9]
[17] The car can
Caelum is the prince of a maa-like royal family which
be
driven
by
Noctis,
or
one
of
the
other
characters can
protects the last remaining crystal in the world and rules
take
control,
enabling
an
auto-drive
option.
It is mainover a technologically advanced city-state. The plot cen*
*
tained
by
the
mechanic
character
Cidney.
[13]
[18] To
ters on the invasion of a warlike nation that seeks to cap*
ride
chocobos,
the
player
must
rent
them.
[16]
A dayture the crystal. During the course of the game, Noctis
and-night
time
system
aects
the
appearance
of
monsters
meets the aristocratic and kind Stella Nox Fleuret who
shares his ability of seeing a mysteriouslightconnected on the world map. One in-game day equates to one hour
real-time, and characters who do not sleep have decreased
to a goddess of the dead.
combat ability.* [14]* [18] Camping during the night is
Final Fantasy XV started production shortly before its an- necessary for characters to maintain combat performance
nouncement in May 2006, when it was initially unveiled and level up: experience points earned in battle during the
under the title Final Fantasy Versus XIII ( day are converted into new levels during camping periods.
XIII Verusasu Stn). The game's long development time Camps form a safe haven during exploration, and cooking
and absence from the public eye gave rise to several ru- in them using ingredients from both towns and the wilds
mors concerning its possible cancellation or shift to an- grants character bonuses.* [16]* [18] Minigames, such as
other platform. In June 2013, it was eventually revealed shing, are also available.* [16]
to have been renamed and to have switched systems from
PlayStation 3 to PlayStation 4 and Xbox One.* [5]* [6]
Final Fantasy XV is being developed by a team within Battle system
Square Enix's 1st Production Department, and is the rst
to use the company's Luminous Studio middleware en- The game's combat system, called the Active Cross Batgine. It was originally directed by Tetsuya Nomura, who tle system, is a realistic version of the ones seen in the
also designed characters and conceived the concept and Kingdom Hearts series and Final Fantasy Type-0.* [19]
base story. In 2014, it was announced that sole direc- Unlike the majority of titles in the series, the battle scenes
torial duties switched to Hajime Tabata, who had been are seamlessly integrated into the environments with no
co-director.
load screens or transitions. The player selects a com-
2.28.1
Gameplay
289
parry, with each parry needing to be matched with the enemy's attack.* [16]* [19] Aside from only controlling Noctis, the party is not xed, and guest characters can freely
join during certain periods of the story.* [18]
2.28.2
Plot
Setting
Final Fantasy XV is set in a world similar to modernday Earth. The land is divided between various countries that had been locked in a cold war over the nations'
crystals, objects of political power. The result of the
war is that all but the nation of Lucis have regressed to
a medieval state: Lucis has become isolated from the rest
of the world and has become a technologically-advanced
nation ruled by a family that operates similar to the maa.
Due to the war, all but Lucis eventually lost their crystals:
they have since focused their eorts on the development
of weapons rather than on the progress of their culture,
which left them in their regressive state. The nation of
Niheim is the main enemy of Lucis, and the only one
not to have been entrusted with a crystal.* [15] Among
the other nations of the world are Tenebrae, Solheim and
Accordo.* [8]* [25]* [26] In the world of XV, people who
2.28.3 Development
The stories from the past entries in the Final Fantasy series are not exactly as I would have done, but that's as it
should be because I didn't direct them. My only concern
in terms of Versus XIII is that FF always talks about human emotion and psychologies in a broad way, and I want
290
291
may narrow the target audience, but considered the time
right to take such a risk and conceived the characters as
believable humans one could meet in real life.* [44] Noctis in particular was meant to be an ambivalent character, having traits indicative of both traditional heroes and
villains.* [50] Alongside the serious storyline, several elements of light comedy were added as a counterbalance,
and Nomura chose to include a large amount of in-game
conversations as opposed to standard cutscenes, with dialogue that sounded natural and not game-like or lofty.
*
[24]
Promotion
292
[27] Giord, Kevin (2008-10-22). Tetsuya Nomura Discusses FF Versus XIII Characters. 1UP.com. Archived
from the original on 2013-10-16. Retrieved 2010-02-10.
[13] "XV
FF HD
TGS 2014". Famitsu. 2014-0920. Archived from the original on 2014-09-20. Retrieved
2014-09-20.
[14] Gantayat, Anoop (2011-02-01). Tetsuya Nomura Talks
Up Final Fantasy Versus XIII. Andriasang. Archived
from the original on 2011-12-05. Retrieved 2013-05-09.
[15] "XV
". Famitsu.
2013-06-24. Archived from the original on 2014-02-13.
Retrieved 2014-08-16.
[16] Romano, Sal (2014-12-22). Final Fantasy XV further
detailed in Famitsu. Gematsu. Archived from the original on 2014-12-22. Retrieved 2014-12-22.
[17] Gantayat, Anoop (2010-03-18). Tetsuya Nomura Interviewed at Twitter. Andriasang. Archived from the
original on 2010-03-22. Retrieved 2010-03-18.
293
[54] Gantayat, Anoop (2012-07-24). Square Enix CEO Denies Final Fantasy Versus XIII Cancelation Reports. Andriasang. Archived from the original on 2012-07-26. Retrieved 2013-05-09.
[55] Ivan, Tom (2013-03-20). Final Fantasy Versus XIII reportedly renamed FFXV, is PS4 exclusive. Computer
and Video Games. Retrieved 2013-04-01.
XVFF
". Famitsu. 2013-09-20. Archived
from the original on 2014-01-28. Retrieved 2014-01-28.
[50] Luke Smith (2006-06-07). FFXIII Interview: Nomura,
Kitase, Hashimoto and Toriyama: Compilation of games
puts new spin on FF series. 1UP.com. Archived from
the original on 2014-11-04. Retrieved 2014-08-25.
[51] Cullen, Johnny (2012-05-08). FF Versus Release:
VXIII E3 announce hits six year anniversary, still nothing. VG247. Retrieved 2012-05-10.
[52] Schreier, Jason (2012-12-17). Happy 25th Birthday,
Final Fantasy. It's Time To Get Your Act Together..
Kotaku. Retrieved 2013-05-09.
[57] Totilo, Stephen (2013-06-11). Find Out About the Future of Square Right Now (Updates Complete)". Kotaku.
Retrieved 2013-06-11.
[58] Iwaniuk, Phil (2013-06-14). Watch the Final Fantasy
XV E3 announcement & combat trailers for fabulous hair,
impossibly pretty gameplay. Ocial PlayStation Magazine. Retrieved 2013-06-16.
[59] FINAL FANTASY XV for TGS2013. PlayStation JP.
Retrieved 2 January 2014.
[60] Dyre, Mitch (2014-09-17). TGS 2014: Final Fantasy
XV 'Episode Duscae' Demo Included When Type-0 Releases in 2015. IGN. Retrieved 2014-09-17.
[61] "
XV III
294
The main protagonist Noctis ghting enemy soldiers with his companions.
Shinjuku, Tokyo is the primary inspiration for the city-like kingdom of Lucis.
295
Chapter 3
3.1.1
Gameplay
296
3.1.2
Plot
3.1.3
Audio
297
light) The song was arranged by Kenichiro Fukui, with
the lyrics penned by scenario writer Takashi Tokita.* [9] It
only appears in the Japanese release of the game, over the
ending credits - international versions cut the song in its
entirety and replace it with a music track from the game
itself.
3.1.4 Development
The ocial developer blog (maintained by producer Tomoya Asano) has outlined several key features of the remake. As in the original, players can reform their party
with whomever they choose as party leader. When the
player enters the menu, the party leader will now appear on the bottom screen where the player can read their
thoughts about what is happening in the story at that time
(the development team suggests players check this feature
often for humorous anecdotes).* [10]
Other developer blog entries have focused on the art and
programming of the game. According to the art director, Matrix tried to make each location of the game
feel unique. For example, the desert kingdom of Damcyan has taken on a Middle-Eastern air, Fabul has been
given a Chinese feeling, and Eblan has been given the
feeling of a Ninja residence, which was not possible in
the Super Famicom edition due to limited data capacity.* [11] The game displays more characters and enemies
on screen during battle compared to Final Fantasy III,
which required the modeling team to reduce the number of polygons per character.* [12] The main programmer also suggests that the game is much larger than Final
Fantasy III from a data standpoint, and compressing all
the data to t on a 1Gb ROM was dicult, largely due to
the voice data.* [12]
According to director Takashi Tokita, the scenario writer
and lead game designer of the original release, three quarters of the original script had been left out of the original
Super Famicom version.* [6]* [13] In a Q&A feature on
the ocial Square Enix Members page, Tokita corrected
this by saying that the original story script was never cut,
but during the development of the original release, the
game's text could not t and had to be revised to a quarter of its intended size.* [14]
3.1.5 Reception
298
3.1.6
See also
3.1.7
References
[1] Anderson, Lark (July 11, 2008). Final Fantasy IV Review. GameSpot. Retrieved December 11, 2009.
[2] Bozon (July 9, 2008).Final Fantasy IV Review. IGN.
Retrieved December 11, 2009.
[3] Di Fiore, Elisa (July 25, 2008). Final Fantasy IV.
GameSpy. Retrieved December 11, 2009.
[4] https://play.google.com/store/apps/details?id=com.
square_enix.android_googleplay.FFIV_GP
[5] Ocial Blog: Character Abilities. Square Enix. October 5, 2007. Retrieved October 5, 2007.
[6] Final Fantasy IV Update. IGN. May 17, 2007. Retrieved September 30, 2007.
[7] Square Enix sta (May 1, 2007).
(in Japanese). Square Enix Japan.
Archived from the original on July 3, 2007. Retrieved
May 12, 2007.
[8] Megumi Ida performs Theme of Love. Matrix Software. November 16, 2007. Retrieved November 16,
2007.
[14]
3.2.1 Gameplay
In Final Fantasy IV and Chrono Trigger, the player controls a set of characters, closely following the role-playing
video game genre. The methods of viewing and controlling the characters are separated by three dierent
Final Fantasy IV
Main article: Gameplay of Final Fantasy IV
299
A primary addition to both games is full-motion video.
Final Fantasy IV features computer animated cutscene
sequences, while Chrono Trigger features anime-style sequences designed by Akira Toriyama that help further
tell the story of Chrono Trigger.Final Fantasy IV was
given gameplay features such as a two-player mode, a
Sprint Featuretoenhance and quicken gameplay, and
theMemo Filesystem toreduce saving time.Chrono
Trigger, instead of added gameplay features, has anExtras Mode. This features databases such as a bestiary
and a gallery of artwork created in development.* [2]
300
bums, a strategy guide for Final Fantasy Chronicles written by Dan Birlew and was published by BradyGames on
July 2, 2001.* [23]
3.2.3
Reception
[12] Square Co., Ltd. (1995-08-22). Chrono Trigger. Super Nintendo Entertainment System. Square Soft, Inc.
Menu screen: Active Time Battle 2.0
[13]Chrono Trigger: A New Standard for RPGs. Nintendo
Power 73: 37. June 1995.
[14] Studio BentStu, ed. (2009). Chrono Trigger Ultimania
3.2.4
See also
3.2.5
References
[22] Gann, Patrick (2006-10-05). Chrono Trigger Ocial Soundtrack: Music From Final Fantasy Chronicles
. RPGFan. Retrieved 2009-04-23.
[23] Birlew, Dan (2001-07-02). Final Fantasy Chronicles Ocial Strategy Guide. BradyGames. ISBN 0-7440-0073-4.
[24] Final Fantasy Chronicles Reviews. Game Rankings.
Retrieved 2008-06-29.
[25] Final Fantasy Chronicles (psx: 2001): Reviews.
Metacritic. Retrieved 2008-06-28.
[26] Hsu, DanShoe, ed. (2001). Electronic Gaming Monthly
August 2001; issue 145. Zi Davis Media Inc. p. 112.
[27]UNCLEDUST(2001-06-26). Review: Final Fantasy Chronicles for PlayStation on Gamepro.com..
GamePro. Archived from the original on 2008-09-19.
Retrieved 2008-06-29.
301
Starting from the second act, players can journey between
eld screen locations via the world map, a downsized representation of Final Fantasy VII 's world. Players can
freely navigate the world map screen unless restricted by
geographical obstacles, such as water or mountains. To
overcome this, players can ride emu-like chocobos and
various vehicles available to them, though usage is limited.* [6] As in other Final Fantasy-related games, travel
across the world map screen and hostile areas is frequently interrupted by random enemy encounters.* [7]
302
3.3.2
Development
Reception
While the game has received praise for covering the entire story within the game, it has been described as extremely dicult, with an inconsistent battle rate and ghts
that take a long time to complete. The game's limited
healing options and slow growth rate for abilities and
weapons compound this, with one reviewer recommending play it but cheat.* [6] Despite these issues, interest has been shown regarding the release of a patch to
translate the game into English.* [13] Final Fantasy VII
has additionally gained mention on several major gaming
websites, including Gameworld Network,* [3] and Japanbased Gpara.com.* [14]
Another project, which aims to overhaul the game and improve upon the gameplay and graphics to better resemble
the original PlayStation version, was released in 2013 by
members of the Romhacking.net community.* [15]* [16]
The patch, which took four years to develop, rst started
o as a graphics hack, but has since evolved into an extensive revamp.* [17]
The game has received praise from various sources. Journalist Derrick Sobodash stated that while the game would
not be an entirely new experience for those that played
the original Final Fantasy VII, he added that "...this title can hold its own against the other NES Final Fantasy
games, further calling the eort surprisingly professional.* [6] Kotaku editor Luke Plunkett cited the
Famicom game as "...an achievement I have no hesitation in labeling Herculean, further calling it "...a triumph of the human spirit.* [18] Boing Boing Gadgets
and Wired News writer Joel Johnson described the game
as more than just a knock-o it's an act of true skill
and commitment by an unknown team of Chinese coders
.* [19] GamePro named it one of the thirteen best fanmade video game remakes, placing rst on their list and
described as the video game equivalent of the Human
The cartridge's circuit board layout is unique compared Genome Project", despite its aws.* [20]
Due to the Famicom's restricted hardware capabilities,
the remake is entirely two-dimensional. Special compensation was made for some of the in-battle sprites
such as Cloud Strife's, combining two 16x24 pixel sprites
side-by-side instead of the usual single sprite to account
for weapons such as Cloud's sword or Barret's gun.* [6]
While most Japanese games use only 8x8-pixel hiragana or katakana fonts, and most Chinese games use 4color 16x16-pixel tiles stored in dedicated CHR ROM
pages, this game uses its own several-hundred 16x16pixel monochrome font instead. The script itself is strewn
in chunks across the code; at the beginning of each piece
of text for dialog boxes is a three digit number preceded
by an @-symbol, signifying which character portrait to
display.* [4]* [6]
3.3.4
References
303
[19] Johnson, Joel (2008-02-25).Amazing Unlicensed Backport of Final Fantasy VII...to the NES. Boing Boing
Gadgets. Retrieved 2008-03-04.
[20] Noble, McKinley (2009-12-03).13 Fantastic Fan-Made
Game Remakes and Demakes. GamePro. Archived
from the original on 2011-06-07. Retrieved 2009-12-22.
Chapter 4
Spinos
4.1 Chocobo
While most chocobos that appear in the games are yellow, certain rare breeds are of dierent colors and have
special abilities, including being able to y or use magic.
Chocobos are also occasionally used as lightly armored
war mounts, assisting their riders in battle with their beak
and claws. A comic relief variant is the Fat Chocobo (or
Chubby Chocobo) character; an extremely obese yellow
or white chocobo that can eat the player's items for storage. The onomatopoeia for a chocobo's call is kweh
( kue) (sometimes replaced withwarkin English
translations or more recently pronounced as kway).
4.1.1
4.1.3 Appearances
Character design
4.1.2
Attributes
304
4.1. CHOCOBO
racers earn Chocobucks, which can be used to buy
items that assist chocobo breeding.* [6] Chocobos have
appeared in all numbered installments except the rst, in
addition to the Final Fantasy Tactics series. Chocobos
appear as a summon in Final Fantasy III, IV, V, VII, and
VIII. Fat Chocobo appears in Final Fantasy III, IV, V, VII,
VIII, and IX. The chocobo Boko appears in Final Fantasy
V and VIII, and Final Fantasy Tactics. Black Chocobos,
which sometimes possess the ability to y, are found in
Final Fantasy IV, V, VII, XI, and XII, Final Fantasy Tactics, Final Fantasy Tactics A2, and Final Fantasy Fables:
Chocobo's Dungeon.
Final Fantasy Mystic Quest features several chocoboshaped weather vanes in the town of Windia. In Final
Fantasy Crystal Chronicles one can obtain the Chocobo
Shield and the Chocobo Pocket items, and are included in
Final Fantasy Crystal Chronicles: The Crystal Bearers. In
the animated sequel to Final Fantasy V, Final Fantasy:
Legend of the Crystals, one of the main characters can
summon pink, featherless chocobos. In addition, Final
Fantasy Adventure featured a chocobo egg which hatched
to aid the player. Chocobos are common in the anime
series Final Fantasy: Unlimited, and one named Chobi
joins the cast in their adventure. Final Fantasy: The Spirits Within* [7] and Final Fantasy VII: Advent Children both
have chocobo-related easter eggs.
305
Chocobo) and a Gummi Ship design that are both
named and modeled after a chocobo; there is also a drawing of a chocobo in the cave on the Destiny Islands. In
Parasite Eve, a banner depicting a chocobo hangs over
the entrance to the American Museum of Natural History, while a chocobo skeleton can be found nearby. In
Tobal 2, a chocobo is obtainable as a combatant. Webbased minigames starring chocobos are also featured on
Square Enix's member site.* [8]
An undead creature appears in The Battle for Wesnoth,
described asostrich-like large birds once used as mounts
by a lost civilization.* [9]
Other media
306
CHAPTER 4. SPINOFFS
Fantasy.* [17] In 2011, the Chocobo was listed by IGN as [17] Majed Athab (2008-03-28).Top 20 Final Fantasy characters that should be in Dissidia. Retrieved 2008-03-31.
one of the most likely Square Enix characters that could
appear in the Super Smash Bros. series, comparing them
[18] Lucas M. Thomas (2011-11-09). Smash It Up! - It's
to the Slime from Dragon Quest and saying that the
Hip to be Square. IGN. Retrieved 2011-04-06.
Chocobo could be an excellent enemy for Yoshi.* [18]
That same year, UGO.com ranked them at number seven [19] Best Video Game Companions - UGO.com
on the list of the best video game companions.* [19]
4.1.5
See also
4.1.6
References
[8]
[9]
[10]
4.2.1 Gameplay
Exploration
307
of equipment) and the necessary components before pay- can control their character and access an individual menu
ing for it to be crafted at a blacksmith or tailor (depending without disrupting the game's ow.
on whether the equipment is a weapon, piece of armour
or an accessory).
4.2.2 Plot
Combat
Setting
See also: Final Fantasy Crystal Chronicles: Ring of
Fates Setting
308
CHAPTER 4. SPINOFFS
datty reveals later that he knew it was bread the entire time.
The Black Knight: a mad Lilty knight clad from
head to toe in black armor. He spends his time
chasing a 'light' across the countryside claiming it
stole his memories. Later he is mortally wounded
by a child Lilty, Leon Esla, that believed the Black
Knight killed his father. Before the Black Knight
dies, he seemingly remembers who he was before he
died. It turns out that Leon Esla was his son, born
after he left with Hurdy to try to rid the world of
miasma.
De Nam: A rather peculiar Selkie who players meet
in Shella. He is studying magic and wants to one
day rid the world of miasma. He will send players letters if they talk to him in Shella saying he is
drinking miasma-lled water in Conall Curach to try
to build up immunity to miasma. His nal letter to
players tells them to come to Conall Curach, where
he has been corrupted by the miasma and turned into
a monster.
Gurdy: The rather untrustworthy Clavat makes his
living out of cheating people out of their money.
Players see him cheat both the Fields of Fum caravan and Amidatty. Possessing a great acting ability and silver tongue he seems to get away with it,
though he often comes begging to players for help
or money. Though one of the less pure characters he
does help players a great deal in their quest with his
poems. It later turns out that he has suered from a
loss of memories and barely knows who he is.
309
Story
4.2.3 Development
First ocially announced at the Jump Festa event in
Japan on December 21, 2002,* [7] Crystal Chronicles
marked the rst Final Fantasy game to be released
for a Nintendo home system since Final Fantasy VI in
1994.* [8] The game was developed by The Game De-
310
CHAPTER 4. SPINOFFS
signers Studio, a shell corporation for Square Enix's Product Development Division-2 established for the purpose
of creating games for Nintendo consoles within the limits of an exclusivity deal with Sony.* [1] Crystal Chronicles
was designed to be more easily accessible than other Final
Fantasy games due to its more action oriented gameplay
and its user-friendly interface.* [9] The game met with
some initial confusion as to the nature of the Square Enix
and Nintendo project, the departure from standard Final
Fantasy gameplay mechanics, and the use of the Game
Boy Advance and link cable instead of a GameCube controller for multiplayer play.* [10] The game's producer
Akitoshi Kawazu explained that using the Game Boy Advance will introduce dierent elements of gameplay
,* [9] as players will have access to information on the
GBA screen, and can choose to share it with the other
players or keep it to themselves.
4.2.4
Audio
4.2.5 Reception
Crystal Chronicles received positive reviews overall. The
game was noted on IGN for its Phantasy Star Online-like
multiplayer cooperative play, but the use of the Game
Boy Advance, while innovative, was thought to be detrimental to the gameplay.* [22] The game's visuals and music were also praised.* [21] The game received the Grand
Prize at the 2003 Japan Media Arts Festival.* [23] It was
also rated the 42nd best game made on a Nintendo System
in Nintendo Power's Top 200 Games list.* [24] The game
sold 187,035 copies in Japan in its rst week of release,
and has currently sold 1.38 million copies worldwide.
Shane Bettenhausen of Electronic Gaming Monthly
praised the game's multiplayer element, which he said
transforms its simple hack-n-slash gameplay [...] into
something strategic, wild, and addictive. He also called
the game visually arresting, and noted that every
location you explore harbors stunning details. Kevin
Giord, of the same magazine, criticized its single-player
element, which he saidgets boring very quickly. However, he said that the game has a superb graphic and
sound package (the most beautiful on GameCube, I'd
say)", and praised its multiplayer elements.* [19]
Legacy
Shortly after the release of Crystal Chronicles, there was a
manga series that ran in Monthly Shonen Gangan known
as Final Fantasy Crystal Chronicles: Hatenaki Sora no
Mukou ni (
).
311
for Wii released through the WiiWare download service. [12] Final Fantasy Crystal Chronicles Original Soundtrack
(Media notes). Leafage. 2003.
The series also includes a browser game, Final Fantasy
Crystal Chronicles: My Life as a King - Everyone's King[13] Space, Daniel. Final Fantasy Crystal Chronicles OST
dom.
. RPGFan. Retrieved 2009-01-14.
4.2.6
References
[16] Gann, Patrick. Final Fantasy Crystal Chronicles Opening Theme - Sound of the Wind. RPGFan. Retrieved
[2]A gentle people that value harmony above all. Many of
2009-01-14.
Tipa's residents belong to this tribe of unity and friendship. They are gentle by nature and dislike conict. When
[17] Final Fantasy: Crystal Chronicles Reviews. Game
disputes arise, they do whatever they can to resolve them.
Rankings. 2008-01-01. Retrieved 2007-04-30.
It is said that tranquility follows them wherever they go.
Final Fantasy Crystal Chronicles instruction booklet, The [18] Final Fantasy Crystal Chronicles. Metacritic. 2008Game Designers Studio, Inc (2003/4).
01-01. Retrieved 2008-05-18.
[3]Little warriors [that] have lived all over the world since [19] Bettenhausen, Shane; Tsao, Jennifer; Giord, Kevin
ancient times. Long ago, they ruled the world, and many
(February 3, 2004). Because you need more cables in
still believe themselves to be superior to others. Though
your life. Electronic Gaming Monthly. Archived from
they can be hotheaded, they are also condent and downthe original on June 17, 2004. Retrieved April 14, 2010.
to-earth. Liltian merchants are some of the best around.
Final Fantasy Crystal Chronicles instruction booklet, The [20]Final Fantasy: Crystal Chronicles. Game Informer:
104. February 2004.
Game Designers Studio, Inc (2003/4).
[4]Rugged individuals [that] clothe themselves in fur decorated with stolen goods. Unlike other tribes, they believe in putting themselves rst. Many Selkies are agile
and athletic, traits they put to good use as thieves Though
the other tribes tend to scorn them, some Selkies now reside in Clavatian villages.Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc
(2003/4).
[5]Mysterious tribe of great lore and wisdom. Many of
these sages live quietly in Shella. In the ancient wars, they
were able to resist the invading Liltian armies thanks to
their magical prowess. Now they spend their days, teaching magic to others. Some say that Yukes assumed their
current form to augment their magical talents.Final Fantasy Crystal Chronicles instruction booklet, The Game Designers Studio, Inc (2003/4).
312
Fainaru
Fantaj Rejenzu: Hikari to Yami no Senshi, lit. Final
Fantasy Legends: Warriors of Light and Darkness) is
a role-playing video game developed by Matrix Software
and published by Square Enix for mobile devices.
Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the rst two installments released on September 9, 2010 on the Japanese
i-mode distribution service, and December 9, 2010 for
the EZweb distribution service. The game was remade
onto the iOS and Android platforms and released internationally on August, 2012 for iOS and December 21,
2012 for Android.
CHAPTER 4. SPINOFFS
developed in the style of previous 16-bit Final Fantasy
games. The game uses the Active Time Battle system in
which a character's turn are determined by a gauge that
lls over time during battle. Once the gauge lls completely from one character, players can choose a command from that specic character. After choosing a command, the gauge lls over again to execute the command.
Once the gauge lls again and the command is executed,
the gauge empties and repeats the cycle.* [1] Similar to
Final Fantasy IV: The After Years, the game was released
in an episodic format, but players must play through each
episode in sequence.* [2] Players command a party of ve
with the party members changing in each episode.* [3]
4.3.2 Plot
Long ago, there was a great world war ended by the eorts
of the Avalon Empire, which became the dominant power
in the land. The story begins with Sol, Diana, Glaive and
Aigis being sent by the King of Lux to investigate a powerful crystal linked to the balance of the world. Simultaneously, Nacht, Alba, Dusk and Sarah being sent by the
Avalon Empire to break their treaty with Lux by stealing the same crystal. On the way to the crystal's shrine,
Sol's party aids a mysterious man called Elgo, who agrees
to accompany them to the temple. When the two groups
meet within the crystal shrine, the crystal's guardian spirit
attacks them. Upon its guardian's defeat, the crystal shatters and splits the world into two halves: the World of
Light, ever in daylight, and the World of Darkness
in which day never rises. Sol, Aigis, Dusk, and Sarah remain in the rst half of the world and become theWarriors of Light, with Elgo accompanying them. Nacht,
Alba, Diana and Glaive nd themselves in the other half
A Fusion Ability being unlocked in mid-battle.
and become the Warriors of Darkness. Both groups
Final Fantasy Dimensions is a role-playing video game, of Warriors travel the split world in search of each other.
313
314
CHAPTER 4. SPINOFFS
Music
Naoshi Mizuta composed the music of Final Fantasy Dimensions with the exception of a number of songs previously composed by Nobuo Uematsu. Naoshi intended
to compose the music closer to previous Final Fantasy
games such as a solid melody that can be hummed or
whistled. Naoshi also made it so that the Light chapters would have dierent music from the Dark chapters
in order to have variation of music between them.* [8]
A soundtrack for the game titled Final Fantasy Legends:
Hikari to Yami no Senshi Original Soundtrack (
4.3.4
Reception
The game had received mainly positive reviews. Final Fantasy Dimensions received an aggregated score of
78 on Metacritic based on 10 reviews and 74.43% on
Gamerankings based on seven reviews.* [39]* [40] Slide
4.3.5 References
[1] Parish, Jeremy (2010-09-24). FF Legends: Hands-on
with the Latest ClassicFinal Fantasy. 1UP.com.
Retrieved 2011-03-08.
[2] Spencer (2010-08-20). These Are The Heroes Of Final Fantasy Legends: Warriors Of Light And Darkness.
Siliconera. Retrieved 2013-04-10.
[3] Sadewo, Bams (2012-07-30).Square Enix to release Final Fantasy Dimensions in summer. Android Authority.
Retrieved 2013-04-10.
[4] Final Fantasy Legends Job System Detailed. Andrasang. Archived from the original on 2012-12-25. Retrieved 2012-06-22.
[5] Gantayat, Anoop (2010-07-26). Final Fantasy Legends
Detailed. Andriasang. Retrieved 2013-03-14.
[6] By Spencer . January 17, 2013 . 3:28pm (2013-01-17).
Final Fantasy Dimensions Was Square Enix's Take On
A New SNES FF Game. Siliconera. Retrieved 201302-19.
[7] SQEX FF
DEMONSSCORE
315
[21]
(in Japanese). Famitsu.
2010-10-04. Retrieved 2013-04-11.
[22]
(in Japanese). Square Enix. Retrieved 2013-05-07.
[23] "
EZweb " (in Japanese).
Famitsu. 2010-11-01. Retrieved 2013-04-11.
[24]
(in Japanese).
Famitsu. 2010-12-06. Retrieved 2013-04-11.
[25]
" " (in Japanese). Famitsu.
2011-01-05. Retrieved 2013-04-11.
[26]
" " (in
Japanese). Famitsu. 2011-02-07. Retrieved 2013-04-11.
[27]
" " (in Japanese). Famitsu.
2011-03-07. Retrieved 2013-04-11.
[28] "
" (in Japanese). Famitsu. 201104-11. Retrieved 2013-04-11.
[29]
8 " " (in Japanese).
Famitsu. 2011-05-09. Retrieved 2013-04-11.
[30]
"
" (in Japanese). Famitsu. 2011-06-13.
Retrieved 2013-04-11.
[31]
(in
Japanese). Famitsu. 2011-07-11. Retrieved 2013-04-11.
[14] Final Fantasy Legends Hits iOS and Android This Summer. Andriasang. Archived from the original on 201212-25. Retrieved 2012-06-22.
[15] Schreier, Jason (2012-06-07).Square Enix Is Releasing [33] Davis, Justin (2012-09-18). Final Fantasy Dimensions
A Brand New, Original,Old-School Final Fantasy Game
Review. IGN. Retrieved 2012-09-25.
. Kotaku. Retrieved 2012-06-12.
[34] Carlson, Erik (2012-09-05). Final Fantasy Dimensions
Review. Slide To Play. Retrieved 2013-02-19.
[16] Davis, Justin. Final Fantasy Dimensions Coming Later
This Month. IGN. Retrieved 2012-08-24.
[35] Eklund, Tof (2012-09-04). "'Final Fantasy Dimensions'
[17] Final Fantasy Dimensions now Available. RPGFan.
Review - One For the Fans (Review)". TouchArcade. ReRetrieved 2012-10-09.
trieved 2013-02-19.
[18] Patterson, Sean.Final Fantasy Dimensions Released for
Android. Web Pro News. Retrieved 2013-03-06.
[19] "FF " (in
Japanese). Famitsu. 2010-09-06. Retrieved 2013-04-11.
[20] "
EZweb " (in Japanese).
Famitsu. 2010-12-09. Retrieved 2013-04-11.
[36] Heemsbergen, Derek (2012-09-24). RPGFan Review Final Fantasy: Dimensions. RPGFan. Retrieved 201302-19.
[37] Mustafa, Nathan (2012-09-15). Final Fantasy: Dimensions. Touchgen. Retrieved 2013-03-16.
[38] Final Fantasy Dimensions Review. GamesTM. 201209-13. Retrieved 2013-11-30.
316
CHAPTER 4. SPINOFFS
for
4.3.6
External links
317
pulse,where all ten warriors are in possession of their
crystals, but arrive too late to save Cosmos, who is killed
by Chaos. The heroes begin to fade away, but are saved
by the power of the crystals, allowing them to use what
time they have left to strike back against the villains and
defeat Chaos once and for all.* [10]* [11] In the end, the
other warriors leave World A for their own worlds, the
Warrior of Light embarks on another adventure, and Cosmos revives to reign over World B.* [12]
318
CHAPTER 4. SPINOFFS
4.4.4
Music
The Dissidia Final Fantasy Original Soundtrack by Takeharu Ishimoto was released on December 24, 2008,* [24]
and is available in both regular and special editions, similar to the game itself. Most tracks are often remixes done
by Ishimoto of past Final Fantasy music originally composed by Nobuo Uematsu.* [1]
The main theme of the game isThe Messengerby Your
Favorite Enemies. The tracks Cosmosand Chaos Last Battle 1are also performed by Your Favorite Enemies. The Messengeris the main theme song of the
game, with lyrics from both Cosmosand Chaos Last Battle 1.Cosmosfeatures female vocals, while
Chaosis dominated by male vocals. In YFE's documentary on the conception of the songs for Dissidia, lyricist and vocalist Alex Foster admitted that the lyrics have
no direct connection to themes of the game; rather, he
left it up to the listeners to interpret the lyrics based on
their own thoughts and ideas.* [25]
Tracklist
4.4.6 Reception
Sales
Dissidia sold well according to Takeshi Arakawa, despite
concerns about piracy.* [44] As of August 17, 2009, Dis-
319
much of the team intended to make a third Dissidia title, but did not mention possible platforms.* [57]
The game also enjoyed positive reviews by English critics. 1UP.com and GameSpot praised the ghting system [7] Square Enix (August 25, 2009).Dissidia: Final Fantasy
and visuals, with the latter commenting on the mix of
. PlayStation Portable. Square Enix. Cosmos: I have
RPG and action gameplay. The story received mixed rebeen defeated by Chaos. The god of discord, Chaos... His
brutal powers destroyed the balance of all things, threatactions, as GameSpot stated that it would only interest
ening the fabric of reality itself.
fans of the franchise, while 1UP.COM enjoyed its references to previous games.* [36]* [40] RandomNPC called
[8] Square Enix (August 25, 2009). Dissidia: Final Fanthe gameone of the few must-have games for the PSP.
tasy. PlayStation Portable. Square Enix. Cosmos: All
*
[50] Game Informer was critical, claiming the story and
existence is on the brink of doom. Ten of you remain-gameplay were too similar to past Final Fantasy titles and
and you are the last hope left to this world. I implore you.
would turn o new players.* [38]
Obtain the light that even in a broken world could never
In the Best of E3 2009, Dissidia was awarded Best
Fighting Gameby IGN.* [51] Dissidia also received
awards from Famitsu and in the Japan Game Awards
2008.* [52]* [53] In 2010, the game was included as one
of the titles in the book 1001 Video Games You Must Play
Before You Die.* [54]
Legacy
A follow up to Dissidia titled Dissidia 012 Final Fantasy was released in March 2011 for the PlayStation
Portable. Since Dissidia had a concrete ending, the team [10] Square Enix (August 25, 2009).Dissidia: Final Fantasy
. PlayStation Portable. Square Enix. Cecil: But they said
decided to make the story a prequel.* [55] Tetsuya Nothat we were the ones who killed Cosmos... / Firion: I
mura stated that there would be no more Dissidia games
think...we should nd out the truth. / Bartz: Why Cosfollowing Dissidia 012 although the series may continue
mos had to disappear... If WE have to disappear as well...
in another formsince the team already believed they
We've got to get some answers! / Cloud: We're not gonna
*
did enough with the ghting genre. [55] The main story
let them have their way.
of Dissidia also served as a basis for the 2012 rhythm
game Theatrhythm Final Fantasy for the Nintendo 3DS [11] Square Enix (August 25, 2009).Dissidia: Final Fantasy
also uses multiple characters from the Final Fantasy se. PlayStation Portable. Square Enix. Exdeath: Think of
ries.* [56] In 2013, Ichiro Hazama stated that he and
what the crystals are. They are born of the harmonious
320
CHAPTER 4. SPINOFFS
[12] Square Enix (August 25, 2009). Dissidia: Final Fantasy. PlayStation Portable. Square Enix. Warrior of
Light: The battle has come to an end... / Tidus: Gotta
go, huh... Don't worry. The crystal knows the rest of the
way. Besides-- I'm always right here./ Zidane: We're not
vanishing. We're returning-- to where we're supposed to
be.
[13] Square Enix (August 25, 2009). Dissidia: Final Fantasy. PlayStation Portable. Square Enix. Shantotto:
Why, hello! And, oh...goodbye! This is where scholars
can further enjoy the pursuit of knowledge in peace as a
reward. It is not a place where plebians like you should
enter of your own accord! Oh, there's no need to pout.
You say that you're trapped know not the way out?
[14] Square Enix (August 25, 2009). Dissidia: Final Fantasy. PlayStation Portable. Square Enix. Gabranth:
Hmph. Just another stray being played with by the gods.
No matter. Choose the path you wish to take. All paths
lead to the same end, anyway. You keep ghting...and die
like a dog.
[15] Square Enix (August 25, 2009). Dissidia: Final Fantasy. PlayStation Portable. Square Enix. Shinryu: The
instant Chaos was destroyed, the power of discord distorted the fabric of time and space, creating a new realm
of possibilities... That Chaos has never known defeat. At
the darkest edge of despair he waits, eternally tortured by
the ames of the abyss... Into the endless emptiness of
Chaos's heart, I, Shinryu, shall let ow my power. This is
a fantasy that ought not exist... Moreover...it is one without end.
[16] Joe Martin (May 5, 2009). Dissidia: Final Fantasy Interview. BitGamer. Retrieved July 10, 2012.
[24] DISSIDIA FINAL FANTASY Original Soundtrack -". FinalFantasyUnion.com. Square Enix. Retrieved July 10, 2012.
[17] Dissidia Final Fantasy originated from Kingdom Hearts [35] Dissidia Final Fantasy at Metacritic. Metacritic. Retrieved 2009-09-09.
. Siliconera. June 30, 2009. Retrieved July 10, 2012.
[18] Dissidia Final Fantasy Ultimania (in Japanese). SquareEnix. 2009. pp. 696699. ISBN 978-4-7575-2488-0.
[19] Yoshinori Kitase on FFXIII, FFVII and Dissidia.
VideoGamer.com. May 8, 2009. Retrieved July 1, 2012.
[20] KujaFFman (2007-05-09). Dissidia : Images et informations !". Final Fantasy World (in French). Retrieved
2007-05-09.
[21] GameSpot Sta (2007-05-12).Final Fantasy XIII, Dissidia rock Square Enix Party. GameSpot. CNET Networks. Retrieved 2007-05-12.
[22] Giord, Kevin (2008-06-18). New Final Fantasy: Dissidia Details. 1UP.com. IGN Entertainment. Retrieved
April 18, 2013.
[36] Barnholt, Ray (2009-08-19).Dissidia Final Fantasy Review for the PSP from 1UP.com. 1UP.com. Retrieved
2009-08-19.
[37] Dissidia Famitsu Reviews. The Lifestream. 2008-1210. Retrieved 2010-06-22.
[38] Joe Juba (2009-09-27).Dissidia Final Fantasy. Game
Informer. Retrieved 2013-04-09.
[39] VanOrd, Kevin (2009-08-20). Dissidia Final Fantasy
Review for PSP. GameSpot. Retrieved 2009-08-20.
[40] Dissidia Final Fantasy Critic Reviews for PSP.
GameSpot. 2009-08-20. Retrieved 2009-08-21.
[41] Dissidia Final Fantasy Video Game, Review HD.
GameTrailers. 2009-08-20. Retrieved 2009-08-20.
[42] Clements, Ryan (2009-08-14).IGN: Dissidia Final Fantasy Review. IGN. News Corp. Retrieved 2009-08-15.
321
[49]
[50]
4.5.1 Gameplay
Additional mechanics
The mechanics of the battle system include EX Revengeand Assist.EX Mode functions exactly the
same as the rst game by collecting EX Cores around the
Dissidia Final Fantasy Ocial Japanese website battle map to ll up the EX gauge and transform the char(Japanese)
acter into a more powerful state, which allows players to
Dissidia Final Fantasy Ocial North American perform a powerful EX Burst attack should an HP attack
land during EX Mode. The Assist system is a new elwebsite
ement to the game which allows the player to summon
Dissidia Final Fantasy Universal Tuning website an additional ally into battle to either assist in attacking
(Japanese)
the enemy or defend from an oncoming attack. It is per-
4.4.9
External links
322
CHAPTER 4. SPINOFFS
formed using the Assist Gauge, which is built up by using Nomura, producer and character designer for the game,
Bravery Attacks.* [6] Both modes are supposed to balance has said that both storylines played together would result
each other, because when an EX Burst is executed, the in approximately 60 hours of gameplay.* [8]
opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX
Breaks and EX Revenge. An Assist Break is performed
by attacking the opponent's Assist character while the
player is in EX Mode, causing him/her to be unable to
call out the Assist character for a brief period; this also
passes the stage's Bravery points to the character. An EX
Break is performed by stopping an opponent's EX Mode
through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the stage's
Bravery points to the player. Lastly, EX Revenge occurs
when trying to activate EX Mode while being attacked.
While in the rst game it would simply halt the opponent's attack, it now slows down time allowing the player
to pummel the opponent instead, though it sacrices the
player's ability to use an EX Burst as it uses up the entire
EX Gauge.* [6]
Single-player mode
4.5.2 Plot
Setting and characters
The game's main story revolves around the twelfth cycle of the eternal conict between the gods Cosmos and
Chaos, who have both summoned several warriors from
dierent worlds * [9] to ght for them in World B
, a mirror dimension to the realm of World A.* [10]
It features the entire cast of the original Dissidia with
new and tweaked abilities. The game also introduces
nine new playable characters. Six of the new characters are available from the start of the game: Lightning,
a former soldier and the protagonist of Final Fantasy
XIII; Vaan, a sky pirate and the protagonist of Final
Fantasy XII;* [6]* [7] Laguna Loire, the man who appears in Squall's dreams and the secondary protagonist
of Final Fantasy VIII;* [7] Yuna, Tidus's love interest
and female protagonist of Final Fantasy X;* [11]* [12]
Kain Highwind, Cecil Harvey's childhood friend and rival from Final Fantasy IV;* [13] and Tifa Lockhart, Cloud
Strife's childhood friend from Final Fantasy VII.* [7]* [13]
The remaining three characters, which can be unlocked
through various means of gameplay, are Prishe, a supporting character from Final Fantasy XI; Gilgamesh, a
recurring villain from Final Fantasy V; and Feral Chaos
( Desuperdo Kaosu), an alternate
form of Chaos. Final Fantasy VII 's Aerith Gainsborough is available as an assist-only character (i.e. not fully
playable in the game) through the purchase of Dissidia
012 Prologus Final Fantasy download on the PlayStation
Network.* [14]
Story
During the twelfth cycle, the war is turning in favor of
Chaos. Therefore, Cosmos entrusts her warriors the
Warrior of Light, Lightning, Vaan, Jecht, Yuna, Zidane,
Squall, Laguna, Tifa, Bartz, Cecil, Kain, Onion Knight,
and Firionwith the task of retrieving the crystals that
will help them defeat Chaos.* [15] However, Cosmos was
not able to foresee Chaos's forces employing an unworldly
army of crystalline soldiers known as Manikins, which
pose a threat due to their ability to negate the gods' power
to revive the warriors after they are killed.* [16] Believing their defeat to be inevitable, Kain and the Warrior
of Light defeat most of their own allies to stop them
from ghting the Manikins and return in an upcoming
war.* [17] Lightning opposes this plan and leads the other
active warriors (Vaan, Yuna, Laguna, Tifa, and Kain) to
stop the Manikins once and for all by sealing the portal from which they emerge.* [18] Though they succeed,
323
it.* [25]
Choosing new characters proved dicult as a the sta
chose them based on their popularity and ghting
styles.* [24] The amount of new characters was restricted
due to memory limitations.* [25] Vaan's inclusion met
several hardships since his Japanese voice actor, Kouhei
Takeda, was busy at the time. They decided to replace
Takeda with Kensh Ono as a result of fan response.* [27]
Battle system director Takeo Kujiraoka made contact
with Hiroyuki Ito regarding the character's design and
moves based on his Final Fantasy XII appearances, which
was well received by Ito.* [28] While designed by Tetsuya
Nomura, various of the new alternative outts the characters were given were based on artworks by Yoshitaka
Amano, another designer from the Final Fantasy series.* [29]* [30]
4.5.3
Development
4.5.4 Music
The music for Dissidia 012 Final Fantasy was composed by Takeharu Ishimoto and features multiple rearrangements from previous Final Fantasy themes by
other composers. The American band Kidneythieves also
sang the second part of the of Feral Chaos' boss theme
song, God in Fire.Ishimoto wrote the song and requested Kidneythieves' collaboration with them to which
the band stated it was entertaining.* [34] On March 3,
2011, Square Enix released the Dissidia 012 Final Fantasy Original Soundtrack featuring a total of three discs
with the rst one having 44, the second one 20, and the
third one seven.* [35]
Tracklist
4.5.5 Reception
Upon its rst week of release Dissidia 012 sold 286,117
units in Japan, topping the Media Create's charts.* [42] It
has sold 465,198 units in Japan as of January 2012.* [43]
It has received positive reception. Dissidia 012 was
scored a 38/40 by Famitsu, composed of a 10, 9, 10, 9
score by the four reviewers, two points higher than the
original.* [38] PSM3 Magazine UK gave the game an 8.2,
calling it an improvement on the original, with some
great Final Fantasy fan service thrown in.* [38] IGN
324
CHAPTER 4. SPINOFFS
gave the game a 9.0 (one point higher than the origi- [10] Gantayat, Anoop. Dissidia 012 Final Fantasy World
Map Details. andriasang.com. Archived from the orignal), praising the game's graphics and improved gameinal on 25 December 2012. Retrieved 3 January 2013.
play, but criticizing its story.* [38] Game Informer gave
the game a 7, saying the game did not improve any of
the battle system problems of the previous game, al- [11] Spencer (December 24, 2010).Dissidia 012: Final Fantasy Jump Festa Trailer Leaps Onto The Internet. Silithough the assist system was a good addition, saying it
conera. Retrieved December 24, 2010.
added an extra dimension to what was missing in the
rst game.* [39] GamesRadar listed it as the ninth best [12] Bastien (January 12, 2011). Dissidia 012 : Yuna oPlayStation Portable game commenting on how it uses elcialise dans la presse. Final Fantasy Ring. Retrieved
ements from famous RPGs,* [44] while IGN listed it third
January 12, 2011.
with comments aimed towards its gameplay.* [45]
4.5.6
References
[13] Anoop Gantayat (October 26, 2010). Dissidia 012 Final Fantasy Site Gets A Healthy Dose of Tifa. Andriasang. Archived from the original on October 29, 2010.
Retrieved December 14, 2010.
[18] Square Enix (March 22, 2011). Dissidia 012 Final Fantasy. PlayStation Portable. Square Enix. Lightning:
Say your 'next battle' were to start now. There wouldn't
be any fewer enemies out there. And starting over fresh
doesn't guarantee we'd get our crystals any faster either.
At the very least, we might as well cut their numbers down
rst. It sure can't hurt, can it? And it might just give us a
shot. / Laguna: Guess now's as good a time as any. Just
happens I've got some intel that might change the whole
game. You wanna even our odds? Try this on: I know
where the manikins are coming from.
[19] Square Enix (22 March 2011). Dissidia 012 Final Fantasy. PlayStation Portable. Square Enix. Vaan: What
about Cosmos? / Kain: It's too late. / Vaan:Too late"?!
/ Laguna: Even if we did go back, we'd never make it in
time. Only thing we can do is trust our last line of defence
to hold.
[20] Square Enix (March 22, 2011). Dissidia 012 Final Fantasy. PlayStation Portable. Square Enix. Lightning:
I'm sure you all understand our...situation. We came here
to destroy the portal that connects this world to the Rift.
It's the last thing left for us to do. But once we charge into
the middle of those manikins, there's no coming back.
[21] Square Enix (March 22, 2011). Dissidia 012 Final Fantasy. PlayStation Portable. Square Enix. Moogle (Cid
of the Lufaine): The replica of Chaos you defeated was
based on him at the time of sealing. I assume both Chaos
and Shinryu have increased their powers since then. --I do
apologize. I didn't mean to scare you. Beyond here awaits
Chaos. --Let's go.
[22] Square Enix (March 22, 2011). Dissidia 012 Final
Fantasy. PlayStation Portable. Square Enix. Cid has
awakened--in the world in which I was felled in the 13th
conict. And another thing happened-- Another miracle.
The 'crystals' of the warriors who were defeated despite
the strongest resolve have brought 'her' back to that world.
And Shinryu departed for the Rift. I guess the conict will
never repeat again. Thank you so much...for saving my father...
[23] Dissidia Final Fantasy Ultimania (in Japanese). SquareEnix. 2009. pp. 696699. ISBN 978-4-7575-2488-0.
[24] Gantayat, Anoop (September 27, 2010). Dissidia
012 Final Fantasy Developer Interview. Andriasang.
Archived from the original on September 30, 2012. Retrieved July 3, 2012.
[25] Dissidia 012[duodecim]: Final Fantasy Director Discusses Fighting Game Mechanics. Siliconera. March
18, 2011. Retrieved July 3, 2012.
[26] Dissidia 012: Duodecim Final Fantasy Interview With
Mitsunori Takahashi. GameSpot. February 6, 2011.
Retrieved July 9, 2012.
[27] Gantayat, Anoop (November 15, 2010). Vaan Sees a
Voice Change in Japanese Dissidia Final Fantasy. Andriasang. Retrieved November 16, 2010.
[28] Studio BentStu. Dissidia 012 Final Fantasy Ultimanina
-Action Side- (in Japanese). Square Enix.
325
326
CHAPTER 4. SPINOFFS
4.6.1
4.6.4 Reception
Gameplay
The game is a role-playing game in the vein of the traditional Final Fantasy installments, but with a focus on
social interactions.* [2] The player will be able to play
with friends through multiplayer. Jobs, airships, equipment, and summon monsters typical of the Final Fantasy
series will be featured.* [3] Basic job classes are ghter,
monk, thief, white mage, black mage, and red mage,
which can all develop into many dierent types of advanced classes.* [1] Players team up each other to complete missions, obtain items, grow stronger, and defeat
villains.* [4]
4.6.2
Plot
4.6.3
Development
4.6.5 References
[1] Spencer (January 14, 2013). Which Final Fantasy Airborne Brigade Suits You?". Siliconera. Retrieved March
4, 2013.
[2] Final Fantasy Airborne Brigade Landing on North
American Shores. Gameinformer. November 29, 2012.
Retrieved December 18, 2012.
[3] oNo (December 2, 2011). "
Mobage FINAL FANTASY BRIGADE12 "
(in Japanese). 4Gamer.net. Retrieved December 2, 2011.
[4] Joseph Leray (November 30, 2012). Free-to-Play Final
Fantasy Airborne Brigade Landing in North America.
MTV. Retrieved March 4, 2013.
[5]First Pics of Final Fantasy Brigade. Adriasang. January
6, 2012. Retrieved December 2, 2011.
[6] Spencer (February 15, 2013).Sin Has Been Resurrected
For Final Fantasy Airborne Brigade. Siliconera. Retrieved March 4, 2013.
[7] Spencer (February 25, 2012). Its A Paradox! Atlas From Final Fantasy XIII-2 Is In Social Final Fantasy
Game. Siliconera. Retrieved March 4, 2013.
[8] Spencer (February 28, 2013).Final Fantasy VII: Advent
Children Cloud Summoned For FF Airborne Brigade.
Siliconera. Retrieved April 30, 2013.
[9] Final Fantasy Goes Social on Mobage. Adriasang.
October 27, 2011. Retrieved July 6, 2012.
327
4.7.1
Plot
Episodes
The story takes place on the same world as Final Fantasy Legend of the Crystals is separated into 4 individually tiV, named Planet R, set two hundred years in the future, tled episodes:
where three of the four crystals have been stolen. The
original heroes in Final Fantasy V are now legends of the
1. Episode I - Wind Chapter
past, and a new evil, Deathgyunos, has risen on the Black
Moon and must be dealt with. Mid, a recurring character
2. Episode II - Fire Chapter
from Final Fantasy V, contacts a new hero and heroine:
Prettz (Pritz) and Linaly (a descendant of Bartz). They
eventually meet the sky pirate Rouge and Commander
3. Episode III - Dragon Chapter
Valcus, commander of The Iron Wing.
4. Episode IV - Star Chapter
4.7.2
Characters
328
CHAPTER 4. SPINOFFS
Voice actors
4.7.4
Reception
4.7.6
References
4.8.1 Gameplay
Exploration
329
ical prowess, accuracy, and evasion. Character statistics
are driven by experience points (EXP) gained from winning battles, which accumulate until players achieve milestones known as experience levels.Besides awarding
experience points, battling enemies also earns the player
Gold Pieces (GP), which can be used to buy weapons,
armor, and curative items. In the absence of random enemy encounters, battleelds are scattered across the world
map. Players are immediately thrust into a battle when
entering a battleeld, and must win ten enemy battles to
clean outthe battleeld. Once a battleeld is cleaned
out, players are awarded either a large amount of experience, a large amount of GP, a piece of armor, or a magic
spell.* [6]
Customization
330
CHAPTER 4. SPINOFFS
4.8.2
Plot
Setting
The ctional events of Final Fantasy Mystic Quest take
place on a single continent of an unnamed world, which is
divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth,
water, re, and wind, respectively. For centuries the Focus Tower had stood at the heart of the world. It had been
a center for trade and knowledge, and the world's people
met there to peacefully settle their dierences. But on
one warm summer day, powerful monsters stormed the
Tower, stole the four crystals, and then took o with the
magical coins that kept the Tower's doors unlocked. The
monsters began consuming the power of the crystals; they
grew in strength while the world began to decay. An old
prophecy tells that at the time the vile foursteal the
power and divide the world behind four doors, a knight
will appear to vanquish the darkness.* [8]
Story
The game opens with an adventurous youth named Benjamin climbing the Hill of Destiny.* [8] While exploring,
his village is destroyed in an earthquake. As Benjamin
is climbing the Hill, he meets a mysterious old man who
charges Benjamin with fullling the knight's prophecy.
Although initially in disbelief, Benjamin accepts the role
and the Old Man shows him the Focus Tower (supposedly the center of the World). After defeating a monster at the top of the hill, Benjamin follows the Old Man
to the Level Forest, where he is tasked with recovering
the Crystal of Earth. Proceeding to Foresta, he meets
with an axe-wielding girl named Kaeli, who agrees to help
Benjamin if he can help her rid the Level Forest of monsters. Kaeli is ambushed and poisoned in the process, and
her mother informs Benjamin of the Elixir and where it
can be found. Benjamin's search for Elixir to heal Kaeli
brings him to Bone Dungeon, where he's aided by a treasure hunter named Tristam in succeeding dual purposes:
not only does Benjamin get Elixir from Tristam to heal
Kaeli, but he defeats one of the four Vile Evils, Flamerous Rex, to free the Crystal of Earth and in turn restore
life to the dying village of Foresta. Tristam leaves and Upon arriving in Windia, Benjamin and Kaeli nd Otto,
331
of the icons - from caves to the enemy sprites - are a colorupgraded version of Final Fantasy Legend III's character
set. Besides allowing for computer-controlled allies, the
game did away with random battles, complicated storylines, text-based menus, and so on. To appeal to the perceived tastes of North American audiences, which gravitated towards fast-paced games, Square included actionadventure game elements; players could now brandish
weapons outside of battle, jump, use a grappling hook, set
bombs to open new paths. and so on.* [11] North American translator Ted Woolsey explained that The action/adventure players...are larger in numbers and the demographic is dierent. They tend to be younger and like
the idea of jumping straight into the action with a sword
in their hands; it's an empowerment issue - you get to go
out there, start whacking things and it feels good! With
the more traditional RPGs, it takes a good 15 or 20 hours
of playing before you're nally hooked.* [12] Woolsey
stated that Mystic Quest was one of the easiest games he
had to translate, due to the game's small size.* [13] Because the game was marketed towards a younger demographic, the game sold for US$39.99.* [14] Mystic Quest
also came with an Ocial Strategy Guide that helped inexperienced and new RPG players complete it.
Audio
Final Fantasy Mystic Quest's soundtrack was composed
by Ryuji Sasai and Yasuhiro Kawakami.* [16] It was the
rst game in the Final Fantasy series not to be composed
by regular series composer Uematsu.* [17] The album was
rst released on one Compact Disc by NTT Publishing
on September 10, 1993.* [16] ROM capacity limits and
hardware limitations made the composition process dicult.* [18] After the game was completed, Sasai recorded
two remixes on his days o for the game's album, and personally played the guitar parts.* [18]Mountain Range of
Whirlwindswas built o of Sasai's liking of the sound
of the french horn, and its ability to go the length of the
song and convey a sense of mountains.* [18] The track
Last Castlewas written in a short time, and was used
to create imagery of a eld, but its length left very little
space for the Battle 3song.* [18]'
332
4.8.4
CHAPTER 4. SPINOFFS
Reception
Inc.
[3] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 89. SNS-MQ-USA.
[4] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 1213. SNS-MQUSA.
[5] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 2021. SNS-MQUSA.
[6] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 2223. SNS-MQUSA.
[7] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 2425. SNS-MQUSA.
[8] Square Co., ed. (1992). Final Fantasy Mystic Quest instruction manual. Square Soft. pp. 45. SNS-MQ-USA.
Years later, reviewers have not looked favorably on Mystic Quest, including Kotaku calling it the worst Final [9] Travis Fahs (June 26, 2009). IGN Presents the History
of Final Fantasy. IGN. Retrieved March 8, 2013.
Fantasy, and Games Radar calling it a franchise embarrassment for its enemies that stand still and wait for
[10] Jason Schreier (August 24, 2010). Ode To The Fiplayers to attack.* [25]* [26] IGN rated the Wii Virtual
nal Fantasy Games That Werent Really Final Fantasy
Console release a 6.0, or Okay, citing an extremely
Games. Kotaku. Retrieved March 8, 2013.
repetitive and simple battle system, and very little character development.* [27] 1UP.com rated the game a Not [11] Spencer (June 22, 2010). Final Fantasy: Mystic Quest
Getting A Phoenix Down?". Siliconera. Retrieved March
Worth It!", calling handholdingand insubstantial
8,
2013.
*
. [28]
It was, however, praised for its music, including 1UP.com
praising its sweet sampled metal guitar licks, and
listed the nal boss battle music as one of the must download songs for the Final Fantasy music game Theatrhythm
Final Fantasy.* [29]* [30] It was also praised by Games
Radar for its music, mentioning the boss battle in their
Game Music of the Daycolumn, and also mentioning the rest of the game music as smooth and easy listening.* [31] On April 1, 2006, GameSpot included Mystic
Quest in an April's Fools list entitledTop 10 Final Fantasy Games, which mostly consisted of spin-os from
the main series and unrelated games. Mystic Quest was
praisedfor being easy and having simplistic graphics
and plot.* [32] In October 2010, the game was released
on Nintendo's Virtual Console.* [33] Famitsu has also reported that Square was preparing the game for release on
the Android mobile platform in 2012.* [34]
4.8.5
References
[1] Final Fantasy Mystic Quest (Game Case). Square Soft, Inc.
1992.
[2] Ted Woolsey (1992). Ogopogo Examiner. Square Soft,
333
8, 2013.
[26] Michael Fahey (October 18, 2010). The Nintendo
Download: The Worst Final Fantasy. Kotaku. Retrieved
March 8, 2013.
4.9.1 Gameplay
4.8.6
External links
4.9.2 Plot
A 14-year old boy named Brandt must present himself
to the king as a custom of entering manhood. Upon arriving, Brandt nds the King distraught and is told to go
nd Princess Aire and save her from the Witch of the
North, Louhi. On the way, Brandt is joined by his friend
Jusqua and the princess's bodyguard Yunita before they
rescue Princess Aire and slay Louhi, and when they return
to town, everyone's been turned to stone and the king is
nowhere to be found.
While Brandt and Yunita attempt to restore Horne's people, Jusqua takes Aire to the city of Liberte. Brandt and
Yunita meet Krinjh in the desert, who helps them nd
4.9 Final Fantasy: The 4 Heroes of the Merkmal to nd Guera, the kingdom of magic. King
Guera them asks them to slay the Sand Demon, who is acLight
tually a girl named Araidne who Krinjh disappears with.
Aire meets a fairy named Lilibelle who reveals a hidden
Final Fantasy: The 4 Heroes of Light, known in Japan treasure in Liberte. Aire is transformed into a cat. Leavas Hikari no 4 Senshi -Final Fantasy Gaiden- ( 4 ing Jusqua, Aire nds Brandt as the two head to Arbor
- - Hikari No Yon forest. Brandt is turned into a dog.
334
Arbaroc, Guardian of Arbor forces the party to defeat
him in combat. The Queen of Arbor thanks them by
making the Animal Sta into the Transformation Sta so
they can regain their forms while telling them that Rolan
of the oating island of Spelvia may have the way of solving their trouble. However, only Aire makes it across
while Brandt plummets back into Arbor. Meanwhile,
mistaking a normal cat for Aire, Jusqua travels to the city
of Urbeth and nds both Yunita and a sorcerer who offered to lift the animal hex for 10,000 gil. Jusqua learns
the sorcerer was a con artist as he escapes into the night
towards Invidia. Learning of this, Jusqua leaves Yunita
behind and pursues the sorcerer on one of the merchants'
boats. He is reunited with Brandt before learning Aire
was with Brandt the whole time.
With Brandt and Jusqua arriving at Invidia, they meet a
young girl named Rekoteh who assists them in getting the
Dragon's Harp. By that time, the island was over Urbeth
as Yunita chooses to climb up the Tower to the Sky in
order to reach it. She soon meets Aire as the two arrived
into town, nding its ruler, Rolan, locked himself away
in solitude with his bitterness towards humans inuencing the Golems to attack any human. As a result, Yunita
and Aire travel into Rolan's subconscious with the help
of the Witch of the Sky. They destroy the monsters that
were controlling Rolan but this caused him to unleash the
darkness locked away inside him and warped reality itself
by the time the girls are reunited with Brandt and Jusqua.
As a result, the 4 children must embark on an epic quest
to nd the Weapons of Light to save not only their home
of Horne, but even the world from the Dark Lord that the
anicent hero Rolan had sealed.
In Guera's past, Krinjh was a servant to the previous king.
This king was actually Asmodeus, demon of lust, in disguise and used Krinjh to earn the trust of Ariadne to get
a seedling from Arbor to become all-powerful and then
attempted to break them apart. Yunita prevents this by
using the Merkmal to reveal Asmodeus and the groups
defeats him. In return, Krinjh gives them the Shield of
Light. Krinjh becomes king and creates diplomatic relations between Geura and Arbor. In Liberte's past, an
artist, Pione, was attempting to create the most beautiful
piece of art and incorporated Lillibelle into it. However,
the pirate's stole the work and Aire wanted to everything
it took to stop them. It turns out the entire pirate crew
was being possessed and after freeing them, the group
awakens Cetus, the ancient's Rolan's whale and uses him
to help defeat Leviathan, demon of envy.
In Urbeth's past, a plague ravaged the city and the only
cure cost absurd amounts which led to Urbeth to go from
a city of faith to a city commerce. Thauzand's daughter
was unfortunately one of the victims. However, Jusqua
is determined to prevent this and nds a vial of the cure.
Its revealed that the apothecary in town was causing the
plague and selling the overpriced medicine. The group
reveals him to be Beelzebub, demon of gluttony, and defeats him. In return, Thauzand gives the group the Cape
CHAPTER 4. SPINOFFS
of Light and Urbeth becomes a town of the perfect balance of faith and commerce. In Arbor's past, Torte, as
a human, released Belphegor, demon of sloth, in trying
to obtain the spell Lux. As punishment, he was turned
into a mouse and it was decided that no humans would be
allowed in Arbor. In the meantime, Belphegor was trying to possess Arbaroc and destroy Arbor. In the original
history, he succeeded in the possession, but thanks to the
intervention of Torte and the group, he is defeated instead
and the group is rewarded with the legendary white magic
Lux.
In Invidia's past, there was a winter that threatened to
destroy the town. In response, Rekoteh's father who expected her to be as strong as her brother despite being
much younger. He asked her to retrieve the Dragon's
Mark which Brandt decides to go get for her. They give
it to her and when she shows it to her father, he asks the
group to take it and stop whatever is going on at the Sun
Temple. The group arrives and defeats Mammon, demon
of greed. Upon their return, Invidia is nally hit with
spring, and Rekoteh's father apologizes to his daughter
and gives the group the Armor of Light. In Spelvia's past,
the group arrives just before it's too late to save Rolan
from the darkness. They delve into his soul again and defeat Lucifer, demon of pride, freeing Rolan's soul from
darkness and giving him the condence he needs to be a
hero. He gives them the Sword of Light.
In Horne's past, a drought has caused popular to go towards asking Louhi for help. Beneath the castle, despite
this being the date of Aire's birth, the king is contacting Louhi for help. In exchange for Aire, Louhi would
break the seal on the legendary black magic. The group
is appalled that their king would do such a thing and travels to Louhi's mansion. There, Rolan shows up and tells
Louhi to break her agreement with the king and advises
the group to get the Lamp of Truth. With the lamp, they
reveal the king to actually be Satan, demon of wrath, and
defeat him. Brandt's parrot shows up and uses the Lamp
of Truth to turn into the real king. It should be noted, that
in the beginning of the game, they were actually tricked
into serving Satan meaning they were actually on the side
of evil since Louhi also works for Rolan. This also implies that Satan was planning to betray Louhi and violate
the contract for a long time. In thanks, the king gives the
group the legendary black magic Desolator. It is interesting to note that Horne will remain as it appears in the
present until the other demons are defeated, making Satan
the nal boss before the nal dungeon, the Star Chamber.
This could emphasise the fact that reality has been warped
terribly, to the extent that while other regions have returned to the past, Spelvia and Horne remain as they appear in the present.
At this time, the Dark World opens and with the help
of Cetus, the group enters, and defeats Asmodeus,
Leviathan, Beelzebub, Belphegor, Mammon, and Satan
again and then faces o against Chaos, the Dark Lord. In
the nal ght after the crystal appears to heal the group,
335
Chaos destroys it and still manages to lose to the group was nominated by GameTrailers for Best DS Game of
despite them losing their major source of power. The the Show.* [24]
group then travels the world returning all seven of their
recently obtained items. Now that the world is returned
to normal, everyone remembers them and all they have 4.9.5 References
done for them.
[1] Gantayat, Anoop (2009-07-01). Square Enix Mystery
Title is a New Final Fantasy Game. IGN.
4.9.3
Development
4.9.4
Reception
Final Fantasy: The 4 Heroes of Light was the second [11] Jeremy Parish (2010-09-30). Final Fantasy: THe 4
Heroes of Light Review. 1UP.com. Retrieved 2014best-selling game in Japan during its week of release at
*
01-10.
115,000 units sold. [19] With an additional 35,000 units
sold the following, it was reported that the game sold out [12] Keza MacDonald (2010-10-05). Final Fantasy: The 4
in the region.* [20]* [21] The game sold 178,510 copies
Heroes of Light Review. Eurogamer. Retrieved 2014by the end of November 2009.* [22]
01-10.
The game had received mixed to positive reviews by critics. The game holds an aggregated score of 71 out of 100
approval rating based on 49 reviews on Metacritic.* [23] It
was praised by Japanese gaming magazine, Famitsu with
one of the four reviewers stating,The story, music, and
so on evokes memories of an older age and it mixes well
with the modern gameplay to make things seem pretty
fresh.* [13] Janelle Hindman's review on RPG Land concluded,Players who don't mind a little awkwardness will
enjoy this humble Final Fantasy side storyand labeled
the gameGood.* [4] IGN also praised the game noting
its unique style with an old school SNES feel.* [15]
The game was also showcased at E3 2010 where it gen- [17] Bob Richardson (2010-10-30). Final Fantasy: The 4
erated numerous positive responses from the media. It
Heroes of Light. RPGFan. Retrieved 2014-01-10.
336
CHAPTER 4. SPINOFFS
Matsuno's rst project with Square following his departure from Quest in 1995.* [3] In an interview with Akito Inoue, an assistant professor at the International Uni[19] Graft, Kris (November 5, 2009). Japanese Software:
versity of Japan, Inoue mentions that Final Fantasy TacBayonetta For PS3 Leads Charts, Pokemon Dethroned.
tics
was made because of how casual gamers are usually
Gamasutra. Retrieved 2009-11-12.
put o by games with branching storylines found in other
[20] McWhertor, Michael (November 12, 2009). Konami Matsuno's titles such as Tactics Ogre.* [4]
[18] Mike JuMeSynMoehnke. Final Fantasy: The 4
Heroes of Light - Sta Review. RPGamer.
4.9.6
External links
4.10.1
Development
4.10.2
Common elements
Setting
Main article: Ivalice
Ivalice, the setting of the video game series, was rst
shown in Final Fantasy Tactics as a ctional kingdom.
Its geography features ranging landscapes, from plains to
mountains ranges to deserts and forests. It is heavily populated by human beings, although intelligent monsters can
be found living in less populated areas. Magic is predominant in the land, although ruins and artifacts indicated that
past populace had relied on machinery, such as airships
and robots.* [15] The setting was created as a medievallike world where magic and machine exist together; with
usual elements of Final Fantasy; such as Chocobos, Crystals and magic spells, blended into its setting.
In Final Fantasy Tactics Advance, the protagonist lives in
a land called St. Ivalice. Following the characters' discovery of the book called the Gran Grimoire, St. Ivalice was
transformed into a mirrorof the realkingdom of
Ivalice.* [16] The races seen in the world of Tactics AdvanceBangaa, Moogle, Viera and Nu Moureappear
in the game Final Fantasy XII, the setting of which has
come to represent the realIvalice.* [17] The sequel
to the game, Final Fantasy Tactics A2: Grimoire of the
Rift, also takes place in both St. Ivalice and the Ivalice of
Final Fantasy XII.* [18] Besides the Final Fantasy Tactics
series, Ivalice has appeared as the setting to Vagrant Story
and Final Fantasy XII.
Characters
Main article: Characters of Final Fantasy Tactics
Since all of the Tactics games are set in Ivalice, the characters have been seen in multiple games. The characters
of Final Fantasy XII, for example, were seen again the
games Nintendo DS sequel, and character Balthier was
added to the original Tactics remake War of the Lions.
Gameplay
The games are tactical role-playing games, with turnbased combat taking place on a grid on which characters
advance and ght. The type of terrain, and what type of
unit a character is factor into how much damage they do
to one another. Other factors such as elemental aliation
and moral alignment can also be determinants of combat
outcomes.
337
4.10.3 Titles
4.10.4 Music
Main article: Music of the Final Fantasy Tactics series
The music of the Final Fantasy Tactics series, was
primarily composed by Hitoshi Sakimoto, assisted by
Masaharu Iwata, Nobuo Uematsu, Kaori Ohkoshi, and
Ayako Saso. The Final Fantasy Tactics Original Soundtrack, a compilation of almost all of the music in the
original game, was released by DigiCube in 1997, and
re-released by Square Enix in 2006. As of 2008, no separate soundtrack has been released for Final Fantasy Tactics: The War of the Lions. The soundtrack was well received by critics, who found it to be astounding and one
of the best video game music soundtracks in existence at
the time of its release.
The Final Fantasy Tactics Advance Original Soundtrack,
a compilation of almost all of the music in the Final Fantasy Tactics Advance, was released by DigiCube in 2003.
This soundtrack was well received by critics, who praised
the album's composition. A new age arrangement album entitled White: Melodies of Final Fantasy Tactics
Advance, a selection of musical tracks from the game
arranged by Yo Yamazaki, Akira Sasaki, and Satoshi
Henmi, was released by SME Visual Works in 2003.
However, critics did not react as well to this album, nding it to be a mediocre with poor arrangements.
The music for Final Fantasy Tactics A2: Grimoire of
the Rift was also composed by Hitoshi Sakimoto, this
time with the assistance of composers from his company Basiscape. The music was released as Final Fantasy Tactics A2: Grimoire of the Rift Original Soundtrack
by Square Enix in 2007. It was enjoyed by reviewers,
who found it to be pleasant and rewarding.
4.10.5 Reception
The Final Fantasy Tactics series has proven popular,
mainly due to the intense love of the original, leading to
several sequels and a remake of the rst game. Tactics
has been listed as one of the best Final Fantasy games,
and one of the greatest games ever made. The other titles
have also received favorable reviews.
Final Fantasy Tactics sold 824,671 copies in Japan in
the rst half of 1997.* [25] Since then, the total number
of copies sold in Japan has reached approximately
1,350,000.* [26] In the United States it reached an
estimated sale of 750,000 units as of year 2004.* [27] As
of March 31, 2003, the game had shipped 2.27 million
copies worldwide, with 1.36 million of those copies
being shipped in Japan and 910,000 abroad.* [28] Final
Fantasy Tactics Advance sold over 440,000 copies during
its year of release in Japan, with nearly 225,000 units
being sold in its rst week alone.* [29]* [30] By August
338
CHAPTER 4. SPINOFFS
6, 2004, more than 1 million units of the game were [13] Jem Alexander (2007-10-14).PSP Fanboy review: Final
Fantasy Tactics. Retrieved 2008-02-02.
sold in North America and Europe together.* [31] The
War of the Lions reached the top of Japanese gaming
[14] Square Enix sta (2008-03-19). Dive into the world of
charts, and sold 100,000 copies in the rst month of
Ivalice this summer with Final Fantasy Tactics A2: Gri*
release in the United States. [32] The game was the 53rd
moire of the Rift. square-enix.com. Retrieved 2008-03best-selling game of 2007 in Japan at 301,796 copies
20.
according to Famitsu magazine.* [33] The Ultimate Hits
edition sold an additional 19,488 copies in Japan.* [34] [15] Square (1997-06-20).Final Fantasy Tactics. PlayStation. Square Co. Agrias: I hear a 'lost civilization'
Square Enix reports that as of May 31, 2009, Final
is hidden under Goug.... When St. Ajora was alive, airFantasy Tactics A2: Grimoire of the Rift has sold 670,000
ships were in the sky, and human robots in town. But time
copies worldwide, with 310,000 copies sold in Japan,
passed, technology was lost, and no one knows if it ever
240,000 copies in North America, and 120,000 copies
really existed.
*
in Europe. [35]
[16] Square Enix (2006-10-31). Final Fantasy Tactics Advance. Game Boy Advance. Square Enix.
4.10.6
References
339
[33] Takahashi (June 18, 2008). Famitsu Top 500 of 2007 Square role-playing game in a similar vein: Final Fan. Gemaga.com. Retrieved 2009-01-01.
tasy.* [3]
[34] Final Fantasy. Famitsu. Garaph. Retrieved 21 July
2012.
[35] Results Brieng: Fiscal Year ended May 31, 2009.
Square-Enix.com. May 19, 2009. Retrieved 2009-07-21.
340
CHAPTER 4. SPINOFFS
4.11.2
Games
4.11.3
Common elements
accessory comically named Rabite's Foot, which increases a character's luck statistic; as well as Final Fantasy Tactics Advance, where they appear in the description of one of the game's optional missions as an endangered species due to being poached for good luck
charms.* [66] Rabites have appeared prevalently in several pieces of Mana merchandise, including plush dolls,
cushions, lighters, mousepads, straps, telephone cards,
and T-shirts.* [67]
Flammie, sometimes spelled Flammy, is the name of a
ctional species of ying dragons, as well as the proper
name of some its members, featured in several games
of the series. A Flammie's appearance is a mixture of
draconian, mammalian, and reptilian features, and its coloring has varied throughout the series. Flammies typically serve as a means of transportation in the game by
allowing a player's characters to ride on a Flammie's back
to dierent locations in the game's world. In Secret of
Mana and Seiken Densetsu 3, the Super Nintendo's Mode
7 graphic capabilities allows the player to control a Flammie from either a behind the backthird-person or
top-down perspective, and y over the landscape as it
scrolls beneath them.* [68]* [69] In Children of Mana, the
player selects on a world map a number of destinations
he or she wishes to y to with a Flammie. In terms of
story, the Flammies were created by the Moon Gods, and
are part of an endless cycle of destruction and rebirth
as the stronger versions of Flammiesknown as Mana
Beasts, or God Beasts ( Shinj) in Japanese destroy the world and the Mana Sword and Tree restore the
world.* [70]* [71]* [72]
341
Final Fantasy Adventure was composed by Kenji Ito; it
was his second original score.* [73] Ito's music is mainly
inspired by images from the game rather than outside inuences.* [74] The scores for Secret of Mana and Seiken
Densetsu 3 were both composed by Hiroki Kikuta. Despite diculties in dealing with the hardware limitations,
Kikuta tried to express, in the music of Secret of Mana,
twocontrasting styles, namely himself and the game.
This was to create an original score which would be neither pop music nor standard game music.* [75] Kikuta
worked on the music for the two games mostly by himself, spending nearly 24 hours a day in his oce, alternating between composing and editing to create an immersive three-dimensional sound.* [76] Kikuta considers the
score for Secret of Mana his favorite creation.* [77] His
compositions for Secret of Mana and Seiken Densetsu 3
were partly inspired by natural landscapes.* [78] In 1995,
Kikuta released an experimental album of arranged music from the two installments, titled Secret of Mana +,
which features one 50-minute long track.* [79]
Legend of Mana's score was composed by Yoko Shimomura, and of all her compositions, she considers it
the one that best expresses herself.* [80] Kenji Ito returned to the series with Sword of Mana. He also
composed roughly one third of the Children of Mana
soundtrack, while the rest was composed by Masaharu
Iwata and Takayuki Aihara. Ito was the main composer for Dawn of Mana, assisted by Tsuyoshi Sekito, Masayoshi Soken, and Junya Nakano, as well as
main theme composer Ryuichi Sakamoto.* [73] In North
America, purchasers of Dawn of Mana from participating retailers were oered a sampler disc, titled Breath
of Mana, which features a selection of tracks from the
game.* [81] Shimomura has returned to the series with
Heroes of Mana, while also contributing one song to Rise
of Mana.* [82]* [83]
342
CHAPTER 4. SPINOFFS
named Seiken Densetsu: Princess of Mana, was drawn by asbeautifuland stated the background music brought
Satsuki Yoshino and published in the Japanese magazine intensity, suspense, and subtle nuanceto
Gangan Powered on February 22, 2007.* [92]* [93]
the game.* [22] Other reviewers echoed similar praise
with GameSpot calling it excellently orchestrated
and RPGFan calling the music one of the game's good
points.* [21]* [127]
4.11.6
Reception
343
[35] Nickel, Thomas (2006).Hiromichi Tanaka Final Fantasy III. G-Wie-Gorilla. Retrieved 2007-06-15.
[36]Ring Command. Seiken Densetsu 3 Instruction Booklet (in Japanese). Square Co. 1995-09-30. pp. 1617.
SHVC-A3DJ-JPN.
[37]Ring Commands. Secret of Evermore Instruction Booklet. Square Soft. 1995-09-18. pp. 1018. U/SNSAEOE-USA.
344
CHAPTER 4. SPINOFFS
trees and owers, and gave them light and the power to determine their fate. The light became the Elemental Spirits,
riding in the sky. They released bountiful light, and were
full of desire to serve the Moon Gods' will. The Moon
Gods then nally returned to slumber.
[60] Parish, Jeremy (2006-09-22).Preview: Dawn of Mana
. 1UP.com. Retrieved 2007-06-12.
[61]La gallerie des monstres. Le Guide Ociel Nintendo
Secret of Mana(in French). Nintendo. 1994-11-24. p.
64. SNSP-K2-FRA/SFRA.
[62] Kepper, Sean (2000-06-21). Legend of Mana Strategy
Guide. GameSpot. Retrieved 2007-06-18.
[63] " Friends of Mana (in Japanese). Square
Enix. Retrieved 2007-06-13.
[64] Leeper, Justin (2007-04-10).Heroes of Mana Preview
. GameSpy. Retrieved 2007-06-13.
[65] Laramie, Chris. Dawn of Mana Review for PlayStation
2. Gaming Age. Archived from the original on 200803-16. Retrieved 2014-04-30.
[66] Kolar, Damir (2004-02-02). Final Fantasy X-2 Game
Guide. GameSpot. p. 94. Retrieved 2007-06-13.
[67] Legend of Mana Products. RPGFan. Retrieved 200706-13.
[68]Modes of Travel. Secret of Mana Instruction Booklet.
Square Soft. 1993-10-03. pp. 3031. SNS-K2-USA.
[69]Means of Local Transportation. Seiken Densetsu 3 Instruction Booklet (in Japanese). Square Co. 1995-09-30.
p. 27. SHVC-A3DJ-JPN.
[70] Square Co.
(2000-06-07).
"Legend of Mana".
PlayStation. Level/area: World History Encyclopedia.
Dark Clouds [] But dark clouds came to Fa'Diel, and
the Moon Gods created greater beasts, and set them loose
upon the land. The Flammies often quarreled, and the cycle of creation and destruction repeated endlessly. / Rebirth [] Each Moon God chose a Flammy and gave
it a stone. The Flammies rode into the sky. They were
born of the earth to ride in the sky and return to the earth.
They became a ying river of Mana. / The Revelation
The Flammies turned their backs on the Moon Gods and
ew into the air. The Moon Gods turned into stars, and
the Flammies never came back down. []
[71] Square Co. (1993-10-03). "Secret of Mana". Super Nintendo Entertainment System. Level/area: Mana Fortress.
Sprite: It's a Mana Beast! / Princess: Isn't it a Flammie?
/ Hero: I guess Flammies were once Mana Beasts...
[72] Square Co.
(2000-06-07).
"Legend of Mana".
PlayStation. Level/area: World History Encyclopedia.
Flammies Then, a beautiful yet powerful beast appeared, awakening the Moon Gods. The Moon Gods
named this beast of strength and beauty Flammy. Whenever one of the Moon Gods would fall asleep, another
Flammy would appear. Eventually, Flammies of all six
colors came to populate all the land.
345
[74] Ezaki, Kahori; McCawley, James (December 2004).Interview with CocoeBiz in December 2004. CocoeBiz.
Retrieved 2007-06-15.
[76] Jeriaska; Yamamoto, Taka (2007-06-09). Where Angels Fear to Tread: A Conversation with Hiroki Kikuta
[95] Secret of Mana SNES. GameRankings. Retrieved
. Square Haven. Archived from the original on 2007-102008-02-13.
11. Retrieved 2014-04-30.
[96] Legend of Mana PS. GameRankings. Retrieved
[77] RocketBaby sta (2001).Interview with Hiroki Kikuta
2008-02-13.
. RocketBaby. Retrieved 2007-06-15.
[97] Sword of Mana. Metacritic. Retrieved 2008-02-13.
[78] Kalabakov, Daniel (2003-01-06).Interview with Hiroki
Kikuta. Spelmusik.net. Archived from the original on [98] Sword of Mana GBA. GameRankings. Retrieved
2012-05-09. Retrieved 2014-04-30.
2008-02-13.
[79] Kalabakov, Daniel (2002-05-19).RPGFan Soundtracks
Secret of Mana+". RPGFan. Retrieved 2007-06-15.
[80] RocketBaby sta (2002). RocketBaby's Interview with
Yoko Shimomura. RocketBaby. Retrieved 2007-06-15.
346
CHAPTER 4. SPINOFFS
4.12.1 Development
The SaGa series was created by game designer Akitoshi
Kawazu, whose credits prior to the franchise's introduction include Final Fantasy and Final Fantasy II. At a
time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game Tetris, thenSquare president Masashi Miyamoto requested that a development team create a game for the handheld console.
Kawazu and fellow designer Koichi Ishii suggested that
the company develop a role-playing video game, thus
making Makai Tshi Sa Ga, later released in North America as The Final Fantasy Legend, the company's rst
handheld title.* [1]* [2] The gameplay was designed to be
dicult, described by Kawazu as the main dierence between the SaGa and Final Fantasy series.* [3] The character illustrations in all the games in the SaGa series were
done by Tomomi Kobayashi,* [4] who has also done the
illustrations for the MMORPG Granado Espada.* [5] Although the series has been long-running, as of 2008 none
of the ten production teams at Square Enix is assigned to
the franchise. Akitoshi Kawazu and Production Team 2
are devoted to the Final Fantasy Crystal Chronicles series.* [6]
347
4.12.5 Reception
Games in the SaGa series have been popular in Japan,
with many of them selling over 1 million units. As
of March 2011, the series has sold over 9.9 million
units.* [45] In 2006, Famitsu readers voted Romancing
SaGa as the 53rd best game of all time, and SaGa 2 as the
94th best game of all time.* [46] Games in the series also
received generally positive reviews from Japanese publications such as Famitsu and Dengeki.
However, the series has remained decidedly less popular
in North America, many of the games receiving mixed
reviews from printed and online publications. It has been
suggested that this is due to the series' seemingly experimental gameplay and allowing the player to freely roam
with little direction or narrative, atypical of what many
North American gamers usually expect from Japanese
role-playing games.* [47] In their September 2004Overrated/Underratedarticle, Ocial U.S. PlayStation Magazine cited the SaGa series as one ruined in the transition to
the PlayStation 2, citing primarily Unlimited SaGa.* [48]
Legacy
Currently, plans are for more ports of the Saga series
games, but starting a new series based on those franchises
are not being considered at this time yet.* [49]
In an interview with 4Gamer, Akitoshi Kawazu hinted
at the possibility of a new SaGa game or port for its 25th
anniversary in December 2014.* [50]
4.12.6 References
[1] Gpara.com
".
Gpara.com (in Japanese). Retrieved 2009-05-09.
4.12.3
Games
4.12.4
Music
Music in the SaGa series have been composed by a number of people, the most prominent of which is Kenji Ito,
who also composed many soundtracks for the Mana series. Ito scored a majority of scores for the series. Nobuo
Uematsu, responsible for a large portion of the music of
the Final Fantasy series, solely composed The Final Fantasy Legend and co-composed Final Fantasy Legend II
with Ito. Ryuji Sasai and Chihiro Fujioka worked on Final Fantasy Legend III together. SaGa Frontier 2 and Unlimited Saga are credited to Masashi Hamauzu.
348
CHAPTER 4. SPINOFFS
[32] https://translate.google.co.uk/translate?sl=ja&tl=en&
u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%
2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%
3D2387
[33] http://www.famitsu.com/cominy/?m=pc&a=page_h_
title&title_id=3409
[34] The Magic Box Japan Platinum Chart Games.. TheMagicBox.com. Retrieved 2008-12-13.
[35] http://www.famitsu.com/cominy/?m=pc&a=page_h_
title&title_id=4036
[36] http://www.famitsu.com/cominy/?m=pc&a=page_h_
title&title_id=4031
[37] SaGa Frontier Reviews. GameRankings. Retrieved
2008-12-13.
[38] Sony PS1 Japanese Ranking. Japan-GameCharts.com.
Retrieved 2008-12-13.
[39] Chinn, Marty (2000-06-23). Famitsu Top 120 PlayStation games. Gaming-Age.com. Archived from the original on 2003-11-23. Retrieved 2008-12-13.
[40] SaGa Frontier 2 Reviews. GameRankings. Retrieved
2008-12-13.
[41] Sony PS2 Japanese Ranking. Japan-GameCharts.com.
Retrieved 2008-12-13.
[42] Winkler, Chris (December 11, 2002). Famitsu Rates
Zelda: The Wind Waker and Unlimited SaGa. RPGFan.
Retrieved 2008-12-13.
[22] http://www.siliconera.com/2012/08/28/
emperors-saga-finally-comes-out-in-september-makes-players-an-emperor/
[43] Unlimited Saga Reviews. GameRankings. Retrieved
2008-12-13.
[23] http://gematsu.com/2014/12/
saga-2015-announced-ps-vita
[44] Romancing SaGa Reviews. GameRankings. Retrieved
2008-12-13.
[24] http://gematsu.com/2014/12/
[45] Businesses Square Enix Holdings. 2011-03-31.
saga-2015-announced-ps-vita
Archived from the original on 2012-03-25. Retrieved
2012-03-25.
[25] February 2, 2004 February 4, 2004. SquareEnix.com. Retrieved 2008-12-13.
[46] Japan Votes on All Time Top 100. Edge Online. 200603-03. Archived from the original on 2008-07-23. Re[26] Squaresoft. Famitsu Scores Archive. Retrieved 2014trieved 2008-12-20.
12-14.
[27] The Final Fantasy Legend Reviews. GameRankings.
Archived from the original on 2009-03-31. Retrieved
2008-12-13.
[28] 30 Point Plus: SaGa2 . Weekly Famicom
Tsshin. No.358. Pg.32. 27 October 1995.
[29] Final Fantasy Legend II Reviews. GameRankings.
Retrieved 2008-12-13.
[30] https://translate.google.co.uk/translate?sl=ja&tl=en&
u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%
2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%
3D13527
[31] Final Fantasy Legend III Reviews. GameRankings.
Archived from the original on 2009-04-24. Retrieved
2008-12-13.
4.13.1
Gameplay
349
Field music is a side-scrolling rhythm game, as the
screen moves from right-to-left, and a player must
either tap a note, slide the stylus in a direction, or
hold the stylus down while following a waving line
on the touch screen. The object is to reach the end of
the stage before the music ends, where another character is waiting to give the player an item. Playing
well causes the character to speed up, while missing
will cause the character to fall down. There is an opportunity to ride a chocobo in each level for a speed
boost.
Battle Music is a mock-battle, with the player tapping notes correctly to do damage to the enemies
onscreen. The objective is to kill all the enemies
and eventually a boss character during the duration
of the song. The notes come in from left-to-right.
In this mode, the players must tap a note, swipe the
stylus in a direction, or hold the stylus down for a
long note. Good timing causes character attacks to
be more powerful and can also trigger special abilities. The player has the opportunity to perform one
summon attack each battle.
The Event Music scene includes one or more scenes
from the Final Fantasy game you select, and will
play the scene onscreen in the background. Controls are similar to the Field sections, albeit players now follow the cursor as it moves around the
screen. Clearing gold sections extends the level's
song. Characters' stats and abilities other than Hit
Points do not aect these stages
A ght in Theatrhythm featuring a four member party ghting the boss Gilgamesh. The top right shows Cloud's stats and
moves, while the yellow light below indicates the following character who attacks is Tidus.
Theatrhythm Final Fantasy is a rhythm video game. Players take control of four Final Fantasy characters, and select a Final Fantasy game from the rst Final Fantasy to
Final Fantasy XIII. Each game has three stages: eld, battle, and event. Each stage features dierent game mechanics than the others; once a stage is completed, the
characters level up. The diculty level can be changed in
order to make it appealing tobeginners and rhythm masters alike. Throughout the game, players can unlock music and movie scenes.* [10] The gameplay requires players to tap on the screen in correct spots to the beat of
the music playing.* [11] Within the main game section
Series Mode, there are 3 unique stage styles: Field
(Overworld) Music, Battle Music, and Event (Dramatic)
Music, as well as the option to play through the opening
and ending themes.
350
CHAPTER 4. SPINOFFS
purchase new songs and stages from the Nintendo eShop.* [12]
4.13.2
Plot
The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy for the
PlayStation Portable. The space between the two is called
Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and
the only way to return it to normal is to increase a music
wave known asRhythmia(known asRhythpoin the
Japanese version).* [13]* [14] As such, various characters
from the Final Fantasy universe are brought together in
order to harness the power of Rhythmia.* [15]
4.13.3
Pre-release
Since its announcement, Theatrhythm Final Fantasy has
received mixed reception. Several writers have questioned the idea of a rhythm game in the Final Fantasy series.* [25]* [26] Wired 's Chris Kohler wrote that it might
be a good game, and added that while developing rhythm
games may be dicult, he hopes that Square Enix would
enlist a developer who could accomplish such a task. He
wrote that the 3DS has a meager library and that the
high quality of Final Fantasy music could lend itself well
to the genre. Nevertheless, he wrote if it sucks, it
ll really suck.He further criticized Square Enix Japan
for rarely making video games outside of its three big
brands, which includes Final Fantasy, Dragon Quest, and
Kingdom Hearts. However, he noted that they are making an attempt to make more video games that aren't
role-playing games.* [21] MTV Multiplayer's Matt Clark
thought that it was a joke when he rst heard about it,
though he noted that he liked rhythm games. He questioned why the game needed to exist in the rst place;
nevertheless, he wrote that he would reserve judgment
until he cansee the gamefor himself.* [25] Game Set
Watch's Danny Cowan also felt that the name sounded
like a joke, and speculated that it could be a prank similar to the April Fool's Day reveal of the hoax game Funky
Fantasy, which was also supposed to be a Final Fantasy
rhythm game.* [27] 1UP.com's Chris Pereira wrote that
while Theatrhythm may not be what 3DS owners were
expecting, its developer has a quality track record.* [28]
Shack News' Steve Watts commented that the title, which
he callsinsane,could be part of some internal contest
to come up with the strangest name.* [11] GameSpot's
Jonathan Leo Toyad wrote that the rhythm genre lends itself well due to the high quality of the series' music, and
called the art style colorful.* [29] During E3 2012,
1UP awarded it with Best Acknowledgement of Game
Historyfor how it pays homage to the franchise.* [30]
351
and reward to keep players coming back for more, whilst [15] Davison, Pete (2011-07-11). First Theatrhythm Final Fantasy Details Emerge, News from. GamePro.
mentioning it will appeal more to Final Fantasy fans.* [42]
Archived from the original on 2011-12-01. Retrieved
2011-07-19.
4.13.5
Sequel
4.13.6
References
[22] Sample the Beats of Theatrhythm Final Fantasy. Andriasang.com. Retrieved 2011-07-19.
[23] Richard George. Final Fantasy's Rhythm Hits 3DS Nintendo 3DS News at IGN. Ds.ign.com. Retrieved
2011-07-19.
the-
352
CHAPTER 4. SPINOFFS
4.13.7
External links
Chapter 5
Appendix
5.1 List of Final Fantasy video
games
List of Final Fantasy video games contains a list of
games in the Final Fantasy video game series developed
and published by Square Enix (formerly Square). The
rst title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have
been released almost every single year since. Fourteen
games have been released as part of the main (numbered)
series. Sequels, prequels, spin-os, and related video
games have been published, as well as numerous titles in
other media forms. Each game in the main series takes
place in a dierent ctional universe rather than serve as
direct sequels to prior games, although some titles have
received sequels, or prequels, set in the same universe.
5.1.3 Spin-os
5.1.4 Compilations
5.1.5 Collections
Collections are groups of games or system-specic releases of games that are branded or marketed together.
Unlike compilations, they were made available as individual products.
Most of the games have been re-released for several different platforms, many of which have been included in
collection and compilation releases. The series as a whole 5.1.6 See also
is primarily composed of role-playing video games, but
also includes massively multiplayer online role-playing
List of Final Fantasy media
games, third-person shooters, tower defense games, and
List of Kingdom Hearts media
tactical role-playing games. Final Fantasy games have
been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well
5.1.7 References
as for personal computers and mobile phones. The series
is Square Enix's most successful franchise, having sold [1] Rose, Mike (2011-06-07). Final Fantasy Series Hits
over 100 million units worldwide as of June 2011, across
100M Units Shipped. Gamasutra. Retrieved 2011-06both the main series and its spin-os.* [1] Final Fantasy
07.
's popularity has placed it as one of the best-selling video
[2] Final Frontiers. Edge (Future Publishing) (177): 72
game franchises.* [2]
79. July 2007. Retrieved 2007-10-07.
5.1.1
Main series
5.1.2
353
354
CHAPTER 5. APPENDIX
[14] Final Fantasy I & II: Dawn of Souls for Game Boy Advance. GameSpot. Retrieved 2010-01-27.
[15] Final Fantasy mobile(in Japanese). Square Enix. Retrieved 2010-04-09.
[16] Final Fantasy II for WSC. GameSpot. Retrieved 201003-29.
[17] Final Fantasy II for PlayStation. GameSpot. Retrieved
2010-03-29.
[18] Final Fantasy II for Cell Phones. GameSpot. Retrieved
2010-03-29.
[19] Final Fantasy II Anniversary Edition for PSP.
GameSpot. Retrieved 2010-03-29.
[20] Final Fantasy II for iPhone/iPod. GameSpot. Retrieved 2010-03-29.
[21] Final Fantasy III for DS. GameSpot. Retrieved 201003-26.
[22] http://na.square-enix.com/finalfantasyiii/go/article/
view/blog/258969/final_fantasy_iii_available_now_on_
google_playandroid
[23] Final Fantasy III for DS. GameSpot. Retrieved 201003-26.
[24] Square Enix Japan: Games 1995-1991(in Japanese).
Square Enix. Retrieved 2008-01-03.
[25] Final Fantasy II for SNES. GameSpot. Retrieved
2008-01-03.
[27] Clark, James (2008-05-21). Final Fantasy IV. RPGFan. Retrieved 2010-04-08.
355
[69] Final Fantasy XI: Seekers of Adoulin for all platforms [91] Berti, Matt (2007-12-05). A mlange of release dates
. GameSpot. Retrieved 2013-01-29.
for Europe. Square Haven. Retrieved 2007-12-05.
[70] Final Fantasy XI. Square Enix. Retrieved 2010-04-02.
[71] Kasavin, Greg (2006-04-28). Final Fantasy XI Review
for XBox 360. GameSpot. Retrieved 2010-04-02.
[72] Fahey, Rob (2004-08-05). Final Fantasy XI: European
Adventure. Eurogamer. Retrieved 2010-04-02.
356
CHAPTER 5. APPENDIX
[99] Square Enix Japan: Games 2008. Square Enix. Re- [121] Final Fantasy Legend. IGN. Retrieved 2010-01-27.
trieved 2008-01-03.
[122] Final Fantasy Legend II. IGN. Retrieved 2010-01-27.
[100] Dunham, Jeremy (2006-08-11).Dirge of Cerberus: Final Fantasy VII Review. IGN. Retrieved 2010-04-12. [123] Final Fantasy Legend III. IGN. Retrieved 2010-01-27.
[101] Cordeira, Jim (2007-12-17). Square Enix announces
2008 North American line-up. Gaming-Age. Retrieved
2007-12-17.
[102] GAME UK: Final Fantasy VII Crisis Core Special Edition. GAME UK. Retrieved 2008-03-27.
357
[145] FF CC Ring of Fates. GameSpot. Retrieved 2010- [166] Massamilla, Bethany (2004-12-01). Final Fantasy I &
01-28.
II: Dawn of Souls Review. GameSpot. Retrieved 201001-27.
[146] FFCC: My Life as King. GameSpot. Retrieved 2010[167] Masashi Hamauzu Arranges PSP's Final Fantasy IV Col01-28.
lection.
[147] Final Fantasy CC: Echoes. GameSpot. Retrieved
[168] Final Fantasy 25th Anniversary PS3 Final Fantasy
2010-01-28.
XIII/Final Fantasy XIII-2 Dual PackLimited Edition.
Sony. 2012-08-31. Retrieved 2012-10-19.
[148] Final Fantasy Crystal Chronicles: My Life as a Darklord
for Wii. GameSpot. Retrieved 2010-01-28.
[169] Sinan Kubba (6 June 2013). Lightning Returns: Final
Fantasy XIII hits NA Feb 11 2014, EU Feb 14 [update:
[149] Final Fantasy Crystal Chronicles: The Crystal Bearers
Ultimate Box]". Joystiq. Retrieved 2013-06-06.
for Wii. GameSpot. Retrieved 2010-04-12.
[150] The Final Fantasy Retrospective Part XI. [170] Harris, Craig (2007-05-16). Interview: Final Fantasy
Tactics A2. IGN. Retrieved 2010-04-09.
GameTrailers. 2007-10-10. Retrieved 2009-08-26.
[151] Crystal Guardians W3. GameSpot. Retrieved 201001-28.
[152] Crystal Defenders. GameSpot. Retrieved 2010-01-28.
[153] Crystal Defenders: Vanguard Storm. GameSpot. Retrieved 2010-01-28.
[154] Cowen, Danny (2008-12-30). Best of FingerGaming:
From Crystal Defenders to Passage. Gamasutra. Retrieved 2010-04-12.
[155] Final Fantasy Adventure (GBC)". Neoseeker. Retrieved
2010-01-27.
[156] Final Fantasy Mystic Quest for SNES. GameSpot.
Retrieved 2010-01-27.
[157] " i FF:U with U
" (in Japanese). 2002-08-20. Retrieved 2007-10-22.
[158] FF:U on PC (in Japanese). 2003. Archived from the
original on 2003-08-02. Retrieved 2010-04-12.
[159] Square Enix Brings Final Fantasy VII Snowboarding and
Musashi Mobile Samurai 3D Titles to V CAST from Verizon Wireless. Square Enix. 2005-03-14. Retrieved
2008-09-17.
[160] Buchanan, Levi (2005-03-31).Final Fantasy VII Snowboarding - Wireless Review. IGN. Retrieved 2010-0412.
[161] Dissidia Final Fantasy (PSP)". GameSpy. Retrieved
2010-01-27.
[162] Spencer (2009-07-30).Final Fantasy Gaiden: The Four
Light Warriors Shines In October. Siliconera. Retrieved
2009-07-30.
[163] Gantayat, Anoop (2009-07-01). Square Enix Mystery
Title is a New Final Fantasy Game. IGN.
[164] Corriea, Alexa Ray (2014-06-12). Final Fantasy Explorers announced for 3DS. Polygon. Retrieved 201406-12.
[165] Vestal, Andrew (1999-08-14).Final Fantasy Anthology
Review. GameSpot. Retrieved 2010-04-02.
Chapter 6
358
6.1. TEXT
359
bisgreat, The Prince of Darkness, ThisIsMyUsername, J M Simms, Rorshacma, Ale jrb, SamSandy, JohnCD, Kris Schnee, TheGhostChild,
Mika1h, GHe, Jokes Free4Me, Juhachi, Simply south, Kaodeq, Robins575, Neelix, NaOH, Boognish, Rudjek, Arrataz, Cydebot, Ganryuu, Abeg92, The Ultimate Koopa, Itkirk, Lil Ripsta, Cambrant, Steel, Tinkleheimer, Gogo Dodo, Arrowned, ShiraShira, Daniel J.
Leivick, Shitend, Thaddius, Tawkerbot4, Mish55, Words of Ivory, Narcisso, Mikecascio9, Praetor jon, In Defense of the Artist, Guyinblack25, Argymeg, Philtrauferson, Omicronpersei8, Domino2097, Processr, Yawehzuv, Epbr123, Suzukishuyin, Lord Hawk, Luminifer,
S0meone12345, Dasani, Deusfaux, Billy the editor, Cralph, Noneofyourbusiness, Mojo Hand, The Dark Side, Headbomb, The riesen,
Bluerfn, X201, Z da Silva, TheHelmedHorror, MasterDeva, TangentCube, Silver Edge, Ultimahero, Northumbrian, RinoaHeartilly666,
Eviltrance, Mentisto, Vanished user sdlknmsdk34ks, AntiVandalBot, Plebmonk, Luna Santin, Seaphoto, 17tracks, Shabook, Xeroxxx,
Opelio, Quintote, Prolog, Gnixon, Megaseven, Your Only Real Friend, Ejoty, Scepia, RobJ1981, Peruda, One Artiste, RIPLIUKANG,
Djackmanson, Zidane tribal, PresN, Canadian-Bacon, Golgofrinchian, Res2216restar, Kariteh, JAnDbot, Dusty duster, Cdrikari, Husond, MER-C, Ravencao, Inks.LWC, Householddutch, BCube, Dara12, Michig, Johnman239, GurchBot, Savant13, Sunshine748, Acroterion, Repku, Metakraid, Connormah, Fx21, Freedomlinux, Bongwarrior, VoABot II, JNW, Ishtar Dark, Bertaut, PIrish, Giggy, Animum,
Mirian80, 28421u2232nfenfcenc, Ceribik, Tswsl1989, Schumi555, Glen, DerHexer, JaGa, Hydrokinetics12, Esanchez7587, Tranhoa,
Agnastar, Killer112389, Calltech, Joeymx, Hintswen, Rickard Vogelberg, Tayeko, Jemijohn, Cli smith, Hdt83, MartinBot, Gestapo,
Nique1287, BetBot, Pringley Joe, Chromega, Marv101, Miraculousrandomness, Rettetast, Tholly, Mschel, Yellow Mage, CommonsDelinker, Onihi, Chalkieperfect, SimBen, Hash2o, Smokizzy, Mausy5043, Slash, J.delanoy, DrKiernan, EscapingLife, Darkishblade,
Noondi34, Roughneck, Uncle Dick, Sidhekin, KrytenKoro, 10stansbury tyler, A Nobody, Zenithian, Gzkn, Acalamari, K22rock, Dispenser, BrokenSphere, DarkFalls, McSly, SpigotMap, Little Professor, Uranium grenade, Plasticup, Jonay81687, TomasBat, Pennycake,
SJP, Dirtyepic, Kraftlos, Dom316, RedneckOtaku, Bob, Cometstyles, Mrmahon34, Warlordwolf, Covent, Hakkahakkabazoom, Nimrand,
NicholaiDaedalus, Andy Marchbanks, Megaman2412, Useight, Mr Wesker, Terryus, Vinsfan368, CardinalDan, Idioma-bot, Lights, Memphian311, Creator1111, VolkovBot, Link8150, Thedjatclubrock, Je G., Sjones23, DustinJ91, Quietchild, Midnytee, Philip Trueman, Zugartha, Zidonuke, Nocturnalnerd, Bandofgold, TonyKM, Freedom to live, Cheesemeister, Vipinhari, Ellez, Ann Stouter, Communist101,
Qxz, WraithTDK, TheNewDoor, Dsdssrsetghj, Themoom, Lakenheath45, Eric Fuchs, Anogeno, Figureskatingfan, Noformation, AspiringSquire, Kenarchist, Bob f it, Cremepu222, Technitan, Isis4563, Rhgtge5gr, Chibiheart, MearsMan, , 4by12, Ashnard,
Dylock, Haseo9999, The Great Morgil, SallyBoseman, Duckyduck1, Miruru, Youridhere, Draphael1, Enviroboy, Skixz, The great rising
sun, Brianga, Zybthranger, Tcg92, Nagy, Anson Stark, Venizuela, Yapatyalata, Hewlin, Tsutsume, Dark Dragon Sword, Umpaloompa5, Octopusgirl, Alexdeangelis86, LOTRrules, SRBAndrews, The Random Editor, Unused000702, GreaterWikiholic, EJF, Beligaronia, SieBot,
VK35, Username67876, Moonriddengirl, Moogle 12, Wiizle, YourEyesOnly, Caltas, Mindare, Slimdizzel, Keilana, Twistedfate 69,
Yacobe, Mackojee, Doctoruy, Oxymoron83, Antonio Lopez, Smilesfozwood, Steven Zhang, Lightmouse, Hobartimus, Alex.muller,
Desimator2000, Spartan-James, JohnnyMrNinja, Sugarcubez, Jakester2394, Thedarkcookie, TaerkastUA, WikiLaurent, Jack100222, TypoBot, Cocoapropo, Wonchop, Willy, your mate, Stillwaterising, Dagolanore, ImageRemovalBot, The sunder king, MBK004, ClueBot,
Jon24hours, Artichoker, Tsmytheriis, Snigbrook, Wanamad, Punk 911, The Thing That Should Not Be, Okkusenman, Mattgirling, ExclamitarilyIndeedSeaking, Zephni, Ssh83, Rhonin the wizard, Deathcheater, Cp111, Cooookies, CounterVandalismBot, VandalCruncher, Blanchardb, Psycho NZ, Piledhigheranddeeper, Paulcmnt, Supergodzilla2090, Gordon Ecker, SteveRamone, Time for action, Winter Hendrik,
NOGGEL, Dr.orfannkyl, Resoru, Kaktibhar, Monobi, StevenMcwillimas, Kewlhotrod, Eeekster, Starwarsloved, Palix, Anonymous reader,
Helenginn, Froggy6400, Randomran, Trud the Borg, Jordok, Thehelpfulone, Calor, OmgWtfBbqMaker, Ajakajason, Thingg, Thewildwolf, Aitias, Bonelord, Versus22, Vegetazblingbling, Jot hacker, Tezero, Connah0047, Johnuniq, Tonylin987, LDBAMC, DumZiBoT,
JewishRapper88, Dwoooooooo, Gaelfast, Hahaloljk, XLinkBot, Finalfantasykingdom, Rror, Ww2kill, Ost316, Little Mountain 5, WikHead, Lostheaven133, SilvonenBot, Ethereal87, PhilSchabus, FightingStreet, MattSmith660, Ernestoooo, HexaChord, Swanny 46, Anobi,
Addbot, Xp54321, Cxz111, Kangaroosrule, C6541, RandySavageFTW, Some jerk on the Internet, KingofMediocracy, Tcncv, Ballz101,
Next-Genn-Gamer, Crazysane, Montgomery '39, Megata Sanshiro, JoshuaKuo, Bunners 69, ChinChillables, Jncraton, Dfjsdfgjsiodfgjif,
Vishnava, CanadianLinuxUser, Leszek Jaczuk, Darkness2005, =O yesh. i AM awesome, Adamking15, Crockster, CarsracBot, Chimpchunk1, Kfmoncr, Debresser, 5 albert square, HhAaNnNnAaHh, Atypewriter, The Nameless Pharaoh, Acolyte10, Kuhnral, Tide rolls,
Teles, SamOdin, Gail, Aotame, Aether7, Meisam, Drpickem, Luckas-bot, Yobot, Ptbotgourou, Yunafantasies, AlexAndMarc, Editormaddness3, Palladmial, Nirvana888, Weirdo with a Beardo, Cldrulez, Khalfani khaldun, Jazza rockz, Synchronism, Soopermonkeyface,
Dante146, AnomieBOT, Wasabi sala koonkati, KiasuKiasiMan, Jeckt, Jim1138, IRP, Toba6060, PhaseChanger, Kingpin13, Ne0pets22,
The Fringe 32E, Bluerasberry, Citation bot, FinchRulz666, LilHelpa, Nomchan, Jagamijs, Xqbot, Griever89, Calvarez1, TinucherianBot II,
Belasted, Americandad2290, Transity, Capricorn42, AarnKrry, Harkoai, Trut-h-urts man, Makeswell, Jmoeller1, Mr-susans, Sergecross73,
Shirik, Amaury, Trtripy9, ScatheMote100, Kyrios320, Der Falke, Xyeeyx, Half-a-ninja, N419BH, Bigwave708, Shadowjams, Joaquin008,
Bosh94, Quagulater, Barry1996, Thereisnoname, Neonic333, Michael93555, Cymer, FFfan2009, Happy336, Pimpdaddy4000, ProtoDrake, Azarak0, Citation bot 1, DWP102589, Lomaximoskillz, Yghwtrrl, Lucia Black, Radams52, Hamsterlad, Milkedslime, That New
Zealand Guy, Toonmore, Oyyou, MATEOELBACAN, TokioHotel=Georg, Merlion444, Steamygoreng, 7Spire, Gerda Arendt, Mazexit,
ArtistScientist, Trappist the monk, Drakinen, Vrenator, Codyrizzo23, Codejunkie83, Doc Quintana, Mattmill30, DA1, SebbyG, Jhenderson777, Deftonesderrick, Tbhotch, Minimac, Xnn, Niceguy5000, Mocollier, RjwilmsiBot, Jtbest181818, Drobatch, Misconceptions2,
Sephiroth01992, Mr Rock007, Jowa fan, The Stick Man, Deagle AP, Kkskeshava1, EmausBot, Eekerz, Immunize, Hula Hup, Jonathan
Hardin', GoingBatty, NoisyJinx, Zidanedart, Imchanceholmes, Solarra, EinsteinMatty, Cheesedoodle11, Sleepydude231, Ed.taylor123,
Heia09, Patternofknives, rico Jnior Wouters, Jameschapman1994, Emily Jensen, YixinXan, Lacon432, Aeonx, Jtbarkley94, H3llBot,
Unreal7, SporkBot, DanchaV1, Brandmeister, L Kensington, Got myself a fanny pack, Vanished user v8h34tjnadjwk2k5, Debby789, Inka
888, Thewolfchild, Tyros1972, Wangxuan8331800, Asdfager, Sven Manguard, ClueBot NG, Mottaku, G-Zay, Shaddim, Darknessthecurse, T.R.Elven, O.Koslowski, Asadude, Tonyfenixdown, Widr, KH1MOVIE, Meteora12, Helpful Pixie Bot, Jlr61426142, Goodgodman, MasterTidus1998, DBigXray, BG19bot, Awhtii, PhnomPencil, Game-Guru999, Player017, Tatsuzo970, Notsmartman, Replaystay,
GamerEditor, Klilidiplomus, The Pikachu Who Dared, BattyBot, Pai Walisongo, Favre1fan93, Pratyya Ghosh, Ultimategamer94, ChrisGualtieri, Khazar2, SNAAAAKE!!, Dobie80, Ducknish, Kotare12, Dexbot, 81M, Lugia2453, Thine Antique Pen (public), KahnJohn27,
Thehishooo, Wateresque, Reverse polish, BlackAlkane, Caleb Richardson, Qhoswal, MCI Singapore, Tentinator, Windywalk, Svarjo, Billybob2002, Cliknowsbest, Segadcsonic, Xiomicronpi, Ginsuloft, Asmym xix, PshycoNinja, JeeryPussie, Keili123123, Sigma 20130220,
Monkbot, Landingdude13, Grotesque Desires, Dutsu, Paparae2408, FYI1001, Shrepkels and Anonymous: 1989
Final Fantasy character jobs Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20character%20jobs?oldid=636475466 Contributors: Haukurth, Furrykef, Cgranade, Graeme Bartlett, DaB., Michael Devore, Darkhunger, Sam Hocevar, Uly, Wrp103, LindsayH,
ESkog, Evice, Thunderbrand, Smalljim, Shenme, Cmdrjameson, Apostrophe, Invisible Queen, Ryan-D, LanceHeart, CyberSkull, Chiapr, Echuck215, Seancdaug, Icewolf34, BDD, Someoneinmyheadbutit'snotme, Alai, Forteblast, Y0u, Jerey O. Gustafson, Boco XLVII,
TomTheHand, Chupon, Josh Parris, Rjwilmsi, Platypus222, Made2Fade, Gurch, TheDJ, IlGreven, Hibana, Alennimo, Cuahl, Sceptre,
RussBot, Cswrye, DarkEvil, Jokermage, Mythsearcher, StryfeX, Rsrikanth05, Viltris, Warpedmirror, Maverick Leonhart, XenoL-Type,
Nutiketaiel, HeroicJay, Misza13, Tony1, Deckiller, Gamemaker, Kokushishin, Darc, N. Harmonik, GraemeL, Andycyca, Nimbex, Wilson
360
6500, Allens, TJF588, Nickoten, SmackBot, Nahald, Hogtree, Korossyl, Shin Star, ILYAS, Master Deusoma, Chanlord, Rst20xx, Onesimos, Moshe Constantine Hassan Al-Silverburg, Bazonka, Sir Chocobo, Alkarl, George Ho, Darthgriz98, Laboomsikashod, RaCha'ar, Regulus Tera, LeoNomis, Eowynjedi, Axem Titanium, Kevinoco, Euchiasmus, Ryu Ematsu, Diet, Dez26, TPIRFanSteve, Ryu Kaze, Lucid,
Iridescent, Judgesurreal777, Sabrewing, Scarlet Lioness, Tawkerbot2, Pink Fae, Kanjilearner, Vaughnstull, Urutapu, CmdrObot, Dycedarg,
Capefeather, Mika1h, Kung Foo, Pseudo-Richard, Razorback130, Ken Gallager, Jayen466, ShiraShira, Kozuch, Epbr123, Twin Moste
Evile, Lopakhin, JNighthawk, Headbomb, Mchtegern, Bluerfn, Plebmonk, Comrade Pajitnov, Lemonv1, DarkAudit, SoNick Belmont,
Jhsounds, Ex-Nintendo Employee, LeeKang271, Oubliette, PresN, Dreaded Walrus, Kariteh, Brokenshadows, Folkform, FarnhamJ, Retrospectre, Dream Focus, LuvLuv G2000, Metakraid, Drpryr, Fx21, VoABot II, Mclay1, JeremyStephens, Enpsi, Mr toasty, Bertaut, Evaunit666, Zhanghia, Heliac, Glen, Gurko, Link3895, Brittany Ka, Felcis, Kiminatheguardian, MartinBot, STBot, Nique1287, Quatreryukami,
Rettetast, Odin of Trondheim, Yellow Mage, Speedeamongt, Pomte, Schala-Kitty, Richiekim, Terrek, Noahtheimagine, KrytenKoro, Darth
Mike, Glump, Steviestar3, Dispenser, Glod14k, Komadori27, Maxre the great, Junior612, Plasticup, Tanaats, AD AfterDeath, STBotD,
NicholaiDaedalus, TakerVersion1, Steel1943, Signalhead, Black Kite, CWii, Chaos5023, HeroOfVirtue, Bovineboy2008, Blahmaster,
JadailyTCU, Yeokaiwei, Mastertechnician, Eric Fuchs, ^demonBot2, Tac126, Ashnard, Billinghurst, Mah131, VeblenBot, Austriacus,
GreaterWikiholic, Roshbellkohli, Anyep, Kay taro17, Fpcharlielola, A805566, Reapermage1990, Oxymoron83, Himanks, Anchor Link
Bot, Efrye, Spazure, Bpeps, WikipedianMarlith, Sfan00 IMG, ClueBot, Traveler100, EoGuy, TBustah, Mimiko desu, Gordon Ecker, Leontios, Winston365, Arjayay, Randomran, Allosawyou, Darkcat1, MelonBot, Saraeve, Sidriley, Ost316, Addbot, Abacos, Some jerk on the
Internet, Megata Sanshiro, BKNFCC, Megaman en m, Tailess, Yobot, Senator Palpatine, AnomieBOT, Zigfreid, Citation bot, LilHelpa, Lvl
75 black mage, NocturneNoir, Seeleschneider, Jsorr, Krinkle, FrescoBot, Kuzlalala, Dev93l, 5th wolf, ProtoDrake, Salvidrim!, Tim1357,
John of Reading, Avenue X at Cicero, Jonathan Hardin', GoingBatty, DarkKnightCecil, Harry Blue5, BrokenAnchorBot, Lord Psyko Jo,
ClueBot NG, G-Zay, BG19bot, BannockBurn73, Puramyun31, Tpeiyn, Levi Rinno, Digital Brains, Cheesecakeapplesauce, ZappaOMati,
Arcandam, Khazar2, Flaregamer, Jodosma, GloriousDragoon and Anonymous: 597
Character design of Final Fantasy Source: http://en.wikipedia.org/wiki/Character%20design%20of%20Final%20Fantasy?oldid=
633201869 Contributors: Furrykef, DocWatson42, Cow2001, Rich Farmbrough, TrekMaster, Evice, MBisanz, Iranian86Footballer, Marblespire, Thanos6, Mrzaius, Jamyskis, Penwhale, Tarage, Teggles, Dazuro, New Age Retro Hippie, John Hill, Arrkhal, Cornince, Dysepsion,
Mandarax, BD2412, Josh Parris, Rjwilmsi, MZMcBride, DoubleBlue, Brianreading, Jonny2x4, Geg, RussBot, Mythsearcher, Syrthiss,
Deckiller, Zero1328, Dru, Some guy, Serendipodous, SmackBot, Elagatis, Caissa's DeathAngel, Nonky, OrphanBot, Fractyl, Twlighter,
XD375, Axem Titanium, Disavian, Ryu Ematsu, Hvn0413, Doczilla, Anakinjmt, TPIRFanSteve, TheFarix, Iridescent, Judgesurreal777,
Turtleheart, Rdunn, Kanjilearner, J Milburn, Urutapu, CmdrObot, Magnatron1995, SamSandy, Moreschi, Wyveelix, Gogo Dodo, Arrowned, ShiraShira, Guyinblack25, Headbomb, Bluerfn, Ultimahero, Icep, Frostmourne 16, PresN, Kariteh, Ibm2431, Dream Focus,
Bertaut, Evaunit666, Darklionheart728, Archwarrior, Brittany Ka, Kellen6049, Yellow Mage, ArcAngel, Richiekim, KrytenKoro, Slfarrell, Veikia, FuegoFish, Nimrand, NicholaiDaedalus, Friend of the World, Reaper21, Barneca, Blahmaster, Homelessblueless, Bob f it,
BotKung, Blackdog1290, Ashnard, Michaeldsuarez, Haseo9999, Manplush, JDub90, Hakanai, Unused000702, Moonriddengirl, D420182,
Norgor, Crimsonhart, Umrguy42, The Clawed One, Doomrex, Armedtrader, Khvalamde, Enterboard, Zeraga, Altzinn, Macwinux, Cocoapropo, Dylan6758, ImageRemovalBot, ClueBot, Eriksiers, Immblueversion, Okkusenman, Lordio, Meekywiki, WhiteArcticWolf,
Anthonydraco, Rockfang, Gordon Ecker, Panozzaj, Winston365, Wikiburns, Randomran, Trud the Borg, Shinew, Darkcat1, Tezero,
DumZiBoT, Ost316, TenTonParasol, SelfQ, Sharkenaa, Thatguyint, Addbot, Dsasofasale, Landon1980, Youre dreaming eh?, Megata
Sanshiro, SiegfreidZ, Rocopter 69 lol, Legobot II, Greyrobe, Weirdo with a Beardo, Azrael555, AnomieBOT, Majutsukai, EFINK,
Rjanag, Overusedname, Cpt Jack House, Neurolysis, LilHelpa, Poisinn, Nutcase-chan, WoahhhJake, Trut-h-urts man, Ondorz, 1337husky,
AJCham, Linder1990, TehRYNOL, ProtoDrake, Yghwtrrl, Lilithyl, Hellknowz, ActivExpression, Lightlowemon, Shoulderoforion, Shmoman147, Lord of the Pit, Air you breathe, Angrytoast, Jonathan Hardin', Wikipelli, Lol-kitas, H3llBot, Sinfox, BrokenAnchorBot,
Mr. Woodchip, ClueBot NG, Osario, Satellizer, Helpful Pixie Bot, Chongki03, AxelWolf04, BG19bot, Robinson James, Dartpaw86,
MikamiLovesDeleting, Idezuhray, Clickworld, Daganolson, Arcandam, Codename Lisa, DinnerDude, V Teix, Theblackmoogle, Monkbot
and Anonymous: 330
Gameplay of Final Fantasy Source: http://en.wikipedia.org/wiki/Gameplay%20of%20Final%20Fantasy?oldid=638946602 Contributors: Rich Farmbrough, Zxcvbnm, Forteblast, Ron Ritzman, Woohookitty, BD2412, Rjwilmsi, Eldamorie, Czar, Almogo, Welsh, Deckiller,
Hobit, Dru, TJF588, SmackBot, Jagged 85, Thumperward, Nbarth, MaxSem, Nuttah, Darkpower, GDallimore, FairuseBot, Kendroche,
JForget, SamSandy, Jokes Free4Me, Headbomb, PresN, Dream Focus, Velveteen Saint, Mclay1, Wtstar, Bertaut, Hydrokinetics12, Anaxial, CommonsDelinker, Dispenser, Steel1943, Blahmaster, Monty845, Unused000702, Abortz, JohnnyMrNinja, Cocoapropo, Wonchop,
ImageRemovalBot, History Wizard, CorenSearchBot, Gordon Ecker, Jusdafax, Randomran, Tam001, Ost316, Addbot, Megata Sanshiro,
Jncraton, Smeagol 17, TomDaemon, Yobot, Freikorp, GamerPro64, Ipatrol, LilHelpa, Nomchan, H8erade, RibotBOT, FrescoBot, Shooterwalker, Tbhotch, MAXXX-309, Eekerz, Air you breathe, Dewritech, Jonathan Hardin', Magicus69, Wikipelli, Mageduck3, , Neptuper17,
Rare Akuma, ClueBot NG, G-Zay, Bluecoal, The Gull, Starkc, Helpful Pixie Bot, Game-Guru999, BattyBot, 22dragon22burn, Arcandam,
Codename Lisa, Mogism, ToFeignClef, Xiomicronpi and Anonymous: 83
Music of the Final Fantasy series Source: http://en.wikipedia.org/wiki/Music%20of%20the%20Final%20Fantasy%20series?oldid=
635908992 Contributors: Wapcaplet, Flamurai, Tedius Zanarukando, ShaunMacPherson, Darkhunger, Chowbok, SYSS Mouse, Rindis,
Martpol, FredOrAlive, Jason One, Eleo, Junk Jungle, Seancdaug, ReyBrujo, Krellion, Woohookitty, Percy Snoodle, Zaorish, BD2412,
Valenkorps, Angusmclellan, Gryndor, Bensin, Remurmur, Platypus222, Hibana, Geg, RussBot, Seryass, DarkEvil, Gaius Cornelius,
MilitantRabbit, Mikeblas, Deckiller, Queezbo, Lab16, Shawnc, Ben kenobi 00, Thekietstu, SmackBot, Korossyl, Hatto, Jagged 85, Commander Keane bot, DTR, Wilybadger, Can't sleep, clown will eat me, Ecootoo, Crazyswordsman, Terrasidius, LeoNomis, J.smith, Alcuin,
CYMikeLee, TenPoundHammer, OneTopJob6, Doomer4life, Axem Titanium, Pjeigh, RomanSpa, Renmiri, TJ Spyke, TheFarix, Cat's
Tuxedo, Iridescent, Dave Runger, Curtmack, Pink Fae, The Prince of Darkness, Urutapu, CmdrObot, Juhachi, AmadeoV, CarrerCrytharis,
Nizarck, Travelbird, Guyinblack25, Ebyabe, PizzaMan, Thijs!bot, MarkBuckles, Tenchi UK, SkitchMusic, Noneofyourbusiness, Headbomb, Ctu2485, Bluerfn, CharlotteWebb, Rabid Behemoth, WikiSlasher, ChrisRJ, Forthelulz, Bakabaka, Darklilac, PresN, Kariteh, Tony
Myers, GurchBot, Hobson, Fx21, Archard, Appraiser, Yinj, Naohiro19, Yellow Mage, R'n'B, CommonsDelinker, Jzli, Arite, Chrono'99,
Nimrand, Ichthyos, Happypal, Sjones23, PatrickWaters, DarkMagic06, Ssoass, Cercia, Hewlin, Legoktm, GonbeFAN, Android Mouse
Bot, Aspects, Svick, JohnnyMrNinja, Finetooth, Martarius, Andrelim1, Industrialisation, PBX2008, Classicrockfan42, Ost316, WikHead,
Tyrangiel, Addbot, Megata Sanshiro, Crockster, AtheWeatherman, Tassedethe, MuZemike, PlankBot, Luckas-bot, Yobot, Citation bot,
Quebec99, Nomchan, Christian140, Klokos, Schlumpi09, Citation bot 1, Tbhotch, Jonathan Hardin', H3llBot, Wingman4l7, Tyros1972,
Gabriel Yuji, Mark Arsten, MCI Singapore, Monkbot and Anonymous: 141
Final Fantasy (video game) Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20(video%20game)?oldid=640402233 Contributors: Psychosh, Rlee0001, Sannse, Theresa knott, Salsa Shark, Nikai, Vanished user 5zariu3jisj0j4irj, Tedius Zanarukando, WhisperToMe,
Selket, Thunderbunny, Grendelkhan, K1Bond007, ZeWrestler, GPHemsley, LGagnon, Wereon, Dbenbenn, NessSnorlax, Quadra23, Ev-
6.1. TEXT
361
eryking, Darkhunger, PiaCarrot, Shinmai, 20040302, Jason Quinn, Raekwon, Bobblewik, Wmahan, TerokNor, Mike R, Lockeownzj00,
DaveJB, Bumm13, Cynical, Neutrality, Hellisp, Marcus2, WarChild, Ukexpat, Chmod007, Zarxos, Rich Farmbrough, Andrew Maiman,
ESkog, Goplat, 259, Ht1848, Zippedmartin, Thunderbrand, Thanos6, Apostrophe, Jason One, Gary, Datrio, SnowFire, PopUpPirate,
CyberSkull, Riana, Seancdaug, Snowolf, Teggles, Wtmitchell, TheDotGamer, New Age Retro Hippie, Y0u, Flyingcheese, Angr, Mindmatrix, Uncle G, Poiuyt Man, Zilog Jones, Mangojuice, Combination, Vossanova, Sweetfreek, Regulus32, Graham87, Rjwilmsi, Loudenvier, Sdornan, Ligulem, Assassingod, Brighterorange, A Man In Black, JiFish, Brianreading, Gurch, Jonny2x4, Hibana, Liontamer,
CJLL Wright, Chobot, Rikoshi, Igordebraga, Rebochan, Check two you, Geg, Eclipsed Moon, Satanael, Sceptre, FlareNUKE, DarkEvil, NateDan, Anomie, Smash, Pagrashtak, Thunderforge, Warpedmirror, Joel7687, Ignis33, Maverick Leonhart, Ragesoss, Tristam,
Bobak, Tony1, Deckiller, Rwalker, N. Harmonik, Calaschysm, TheUncleBob, JuJube, Shawnc, Allens, Katieh5584, Nall, SmackBot, Cyberdude93, C.Fred, Jagged 85, JimmyBlackwing, Master Deusoma, Indium, Betacommand, Chanlord, Plotor, Bluebot, Cattus, Kermit
blue, ReyVGM, Onesimos, George Ho, Zidane4028, LifeMega, TKD, Hariharan91, Flyguy649, Radagast83, Cybercobra, Fractyl, Sparkysama, Sadmachine14, LeoNomis, Ravimakkar, Axem Titanium, Jinnai, Aljullu, Nichenbach, WtW-Suzaku, AdultSwim, Ryulong, TPIRFanSteve, Cao Wei, Some Guy1, Tythesly, Ryu Kaze, TJ Spyke, Phediuk, Cat's Tuxedo, Darth Narutorious, Judgesurreal777, Kevinmooney,
Grevenko Sereth, Rnb, Elranzer, Neoking, Phoenixrod, Bmecoli, Pink Fae, The Prince of Darkness, Stockdiver, CmdrObot, Mika1h,
Drinibot, Rasd, MessedRobot, Error411, Cydebot, Corpx, Davhorn, Dancter, Starionwolf, Jay32183, Guyinblack25, Domino2097, BetacommandBot, Thijs!bot, Deusfaux, Headbomb, Bluerfn, X201, Sfxdude, Matthew Proctor, TangentCube, Wartime2, RobotG, Luna Santin,
Seaphoto, Dude902, Nagismom, Scepia, RobJ1981, Alphachimpbot, Ex-Nintendo Employee, PresN, Caikun, Kariteh, Totalinarian, GurchBot, CTF83!, Ecksemmess, Bertaut, XMog, Thibbs, Zhanzhao, WLU, Gwern, Cli smith, MartinBot, Nique1287, Gpit2286, Yellow Mage,
J.delanoy, Tlim7882, DrSturm, Richiekim, Darth Mike, Zenithian, The Ravager, Ignatzmice, AntiSpamBot, Plasticup, STBotD, Gtg204y,
NicholaiDaedalus, VolkovBot, L.A.Nutti, STLocutus, Sjones23, TXiKiBoT, Rei-bot, PalSys, AspiringSquire, Geometry guy, Elliptical
red, Onyxt, Warped Finger, Notie15, Qwdcvgyu, Dark Dragon Sword, Unused000702, Jeberly898, SieBot, Brianpcoleman, Jinsek, Kudret
abi, OKBot, StaticGull, Ashelia, Cocoapropo, Grassre, Lockshaw13, WikipedianMarlith, Celique, ClueBot, Earlysnake713, Jon24hours,
Hippo99, Tintor2, MrKIA11, Cirt, Resoru, Arjayay, Alpha92613, Edwardodude, Tezero, SoxBot III, DumZiBoT, Heironymous Rowe,
Ihtwiki, Mjpresson, Ost316, FightingStreet, Omegace, Addbot, Lordoliver, Yakiv Gluck, Dark Matter Narcosis, Megata Sanshiro, RedRose333, Pshh its achie, Jhuhn, Crockster, Leucius, Chzz, LinkFA-Bot, Skeith666, The - leaders, Tassedethe, HandThatFeeds, Lightbot,
Zorrobot, MuZemike, Angrysockhop, Kurtis, Yobot, M14001100, Amirobot, Yunafantasies, GamerPro64, AnomieBOT, Tavatar, MamaVeemon, Commander Shepard, Ismashed, Tommcdee, Materialscientist, , RockJuno, Jagamijs, Xqbot, Belasted, Twentysixpurple, FG0u, YouTubeFan123, Leon3289, RibotBOT, Ndboy, Judamasmas, Lucia Black, Radams52, Aizuku, Milkedslime, Mister RPG,
Lightlowemon, Eric Ryan Jones, Dinamik-bot, Allen4names, Reach Out to the Truth, Mistermom7, VernoWhitney, EmausBot, Baseball1015, Jonathan Hardin', GoingBatty, Zero Diggity, Bt8257, XFSUxBatman, Wahjah, There Is No Cabal, Creverex, Wookiestick, Unreal7, SporkBot, Chris2rey, Damirgrati, SimpsonsMan1234, Basketcaseles, ClueBot NG, Jamo58, Jstrickland1936, Ringtones4az, Betazelda, MikamiLovesDeleting, Khazar2, SNAAAAKE!!, Dexbot, DinnerDude, MasterGamerNo1, Mikisiw, Magicperson6969, Iseesky,
Richolmes14, 296.x, Xiomicronpi, Linksamus, ArchadianJudge, Landingdude13, Rilech, Vova Freeman and Anonymous: 333
Final Fantasy II Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20II?oldid=639377908 Contributors: Psychosh, Rlee0001,
Wwwwolf, Cyde, Tedius Zanarukando, WhisperToMe, K1Bond007, ZeWrestler, Djungelurban, RedWolf, Dbenbenn, Jacoplane, Darkhunger, Bobblewik, Lockeownzj00, Cynical, Aknorals, Rich Farmbrough, Oliver Lineham, Qutezuce, Shadow Hog, Pedant, CanisRufus, Zippedmartin, Mqduck, Thunderbrand, Reneld, Reinyday, Apostrophe, HasharBot, Jason One, Polarscribe, CyberSkull, Seancdaug,
Teggles, ReyBrujo, New Age Retro Hippie, Y0u, Angr, Mindmatrix, Poiuyt Man, Combination, Eluchil, Gerbrant, PirateMink, Mendaliv,
Mana Excalibur, Rjwilmsi, Koavf, Quale, Voretus, Assassingod, JiFish, Brianreading, Gurch, Jonny2x4, Cookn4evar, Hibana, Liontamer,
Igordebraga, Check two you, Geg, FlareNUKE, Dr. D, DarkEvil, Gaius Cornelius, Anomie, Smash, Thunderforge, Msikma, Warpedmirror, Maverick Leonhart, Tony1, Deckiller, Darc, N. Harmonik, Square87, Jkelly, Calaschysm, Dru, Closedmouth, JuJube, Jecowa,
Extreme Unction, Nall, Victor falk, KnightRider, SmackBot, Moeron, Pgk, Jagged 85, Zainker, Jrockley, Eskimbot, Undc23, Finduilas 09,
Indium, Chanlord, Smeggysmeg, Bluebot, Cattus, ReyVGM, Deuxhero, Kourd, Colonies Chris, RAlafriz, Can't sleep, clown will eat me,
Squilibob, Zidane4028, TKD, Hariharan91, Flyguy649, Hoof Hearted, Fractyl, Zeta26, Sparky-sama, LeoNomis, Ravimakkar, Axem Titanium, Kuru, Jinnai, NongBot, Renmiri, Greenday88, BOZ, Kyoko, Ryulong, Ryu Kaze, TJ Spyke, Judgesurreal777, JoeBot, Twas Now,
Glai, Padvi, The Prince of Darkness, Urutapu, Plainnym, SamSandy, Mika1h, Drinibot, MessedRobot, Claytonian, D.stewart, Cydebot,
Jeriaska, Davhorn, Death motor, Starionwolf, Jay32183, Guyinblack25, Ike-bana, UberScienceNerd, Domino2097, BetacommandBot,
Thijs!bot, Deusfaux, Headbomb, Bluerfn, X201, AntiVandalBot, Voyaging, Shintenpu, Nagismom, Lemonv1, RobJ1981, Kung Fu Man,
PresN, Kariteh, Metakraid, Magioladitis, Johnnyfog, Newspaper98, Ling.Nut, Ecksemmess, Bertaut, MetsBot, Mwvandersteen, Thibbs,
Cli smith, Nique1287, BetBot, Yellow Mage, CF90, Tomca63, Signalhead, L.A.Nutti, Sjones23, WOSlinker, Minwu, TXiKiBoT, Rei-bot,
Eelio, Ashnard, Betty bomber, Notie15, Unused000702, Ttony21, Gnarledngers, The Clawed One, Oxymoron83, Altzinn, Dabomb87,
Cocoapropo, Denator, LordArcadio, ClueBot, Julio2, Lordio, Tintor2, MrKIA11, Bonelord, Tezero, MelonBot, Deathicus Imperius,
Demione, Ost316, FightingStreet, Kbdankbot, Addbot, Abacos, Megata Sanshiro, Jhuhn, Andre Toulon, Legobot, Kurtis, Luckas-bot,
Yobot, Amirobot, Fenrir-of-the-Shadows, LightFlare, Allmorris, Citation bot, RockJuno, LilHelpa, Lucia Black, Radams52, Aizuku, Exeterman79, Lightlowemon, Dinamik-bot, TorQue Astur, Mistermom7, Bt8257, Wookiestick, Splatterhouse5, H3llBot, Barbequeer, ClueBot NG, Helpful Pixie Bot, TempDog123, Justincheng12345-bot, SNAAAAKE!!, Richolmes14, Linksamus, Monkbot, Landingdude13,
ClassicOnAStick and Anonymous: 172
Final Fantasy III Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20III?oldid=639352274 Contributors: Rlee0001, Liftarn,
Cyde, Andrevan, Tedius Zanarukando, WhisperToMe, Selket, K1Bond007, ZeWrestler, Djungelurban, RedWolf, LGagnon, Jacoplane,
Darkhunger, PiaCarrot, Mboverload, Lockeownzj00, Xinit, Piotrus, Cynical, Tsemii, WarChild, Dcandeto, Mike Rosoft, Svdb, Rich Farmbrough, Qutezuce, Xezbeth, Shadow Hog, Evice, CanisRufus, Zippedmartin, Thunderbrand, Cmdrjameson, Apostrophe, Pearle, Gary,
SnowFire, CyberSkull, Improv, Seancdaug, ReyBrujo, Alai, New Age Retro Hippie, Y0u, Angr, Kelly Martin, Mindmatrix, TigerShark,
Poiuyt Man, Eluchil, Zeromaru, Mendaliv, Rjwilmsi, Assassingod, Platypus222, Firebug, FlaBot, JiFish, Brianreading, Sean WI, Jonny2x4,
LeCire, Hibana, Liontamer, Check two you, Geg, Mpontes, DarkEvil, Manop, Gaius Cornelius, NateDan, MarcK, Smash, Msikma,
NickBush24, Irishguy, Tristam, Tony1, Deckiller, Rwalker, DeadEyeArrow, Zarboki, Lumaga, VederJuda, Kokushishin, N. Harmonik,
Zero1328, Dru, Stezton, JLaTondre, Jedi6, DoriSmith, Nall, Manmonk, That Guy, From That Show!, SmackBot, Juggaleaux, Jagged
85, Undc23, HalfShadow, Bluebot, ReyVGM, Robbstrd, Deuxhero, RAlafriz, George Ho, Tsca.bot, Squilibob, Zidane4028, TKD, Hariharan91, Cocopopz2005, Flyguy649, Fuhghettaboutit, RaCha'ar, Fractyl, Sparky-sama, Wizardman, LeoNomis, Pilotguy, BlackTerror,
Ravimakkar, Barcode, Axem Titanium, Nyssane, Teancum, Dix Princesse, Z-Ramm, Ckatz, -js-, Renmiri, Konklone, Zeldamaster3, Waggers, WtW-Suzaku, AdultSwim, Ryulong, Malomeat, TJ Spyke, TheFarix, Iridescent, Judgesurreal777, Nairume, Alabasterporpoise84, The
Prince of Darkness, Urutapu, CBM, Mika1h, Jpaluf, Juhachi, Archer 90, AndrewHowse, Cydebot, Ephidel, Ultimate77, BetacommandBot, Thijs!bot, GeneralDuke, Deusfaux, Noneofyourbusiness, Headbomb, West Brom 4ever, EvilRedEye, Bluerfn, X201, Raditzu, Akata,
Icep, Escarbot, Andi Saleh, AntiVandalBot, TranscendentWarrior, Lemonv1, Ex-Nintendo Employee, Kung Fu Man, PresN, Kariteh,
362
Andrzejbanas, ShadowInferno, PaleAqua, MegX, Ansomatica, Magioladitis, Newspaper98, VoABot II, Edgelord, Jllm06, Ecksemmess,
The Viper, Bertaut, Thibbs, Hydrokinetics12, Cli smith, BetBot, Yellow Mage, M9jorodb, Xx8 bitXx, Authentic bath, Little Professor,
C4brian, Plasticup, Casper10, NicholaiDaedalus, Rct2guy, Varnent, Steel1943, L.A.Nutti, Sjones23, WOSlinker, Albert79, IronMaidenRocks, KC Panchal, Cremepu222, Notie15, AlleborgoBot, Unused000702, Scarian, Whopwnsnow, La Parka Your Car, Cocoapropo,
Romangelo, ClueBot, Immblueversion, Artichoker, CounterVandalismBot, Neverquick, HilaryBray, Bonelord, Tezero, MelonBot, Darkicebot, Ost316, Kbdankbot, Addbot, Towlierocks, Some jerk on the Internet, Megata Sanshiro, Nekosune, Jhuhn, Khaki Tiger, Tide
rolls, Smeagol 17, Yobot, Amirobot, AnomieBOT, Commander Shepard, Citation bot, Drilnoth, Jsharpminor, GETTA3, Ext9, LucienBOT, ProtoDrake, Citation bot 1, Lucia Black, Radams52, Biker Biker, Full-date unlinking bot, Lightlowemon, Sillent DX, Percussion99,
DASHBot, WikitanvirBot, Jonathan Hardin', Minimac's Clone, Bt8257, Sin lee 3, ZroBot, Liquidmetalrob, Hydao, Lacon432, H3llBot, L
Kensington, SimpsonsMan1234, Chipkelly, ClueBot NG, Jeromesandilanico, Horseman16, G-Zay, Darknessthecurse, Helpful Pixie Bot,
Player017, BattyBot, Yodonothav, Zeroslash, ChrisGualtieri, SNAAAAKE!!, Ultimatedriver, Dendy-Lion, Driverzone, Prima.philosophia,
Comixmaster, Iseesky, Richolmes14, Monkbot, Landingdude13, Rilech and Anonymous: 280
Final Fantasy IV Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20IV?oldid=639351304 Contributors: Psychosh, Rlee0001,
Liftarn, Amcaja, Vanished user 5zariu3jisj0j4irj, Tedius Zanarukando, WhisperToMe, Tpbradbury, Dragons ight, Furrykef, K1Bond007,
ZeWrestler, Djungelurban, RedWolf, JosephBarillari, LGagnon, Aerothorn, Oberiko, Michael Devore, Darkhunger, 20040302, Masken,
Juancarlos2004, Bobblewik, Neilc, Geni, Quadell, Lockeownzj00, Kaldari, Cynical, WarChild, MementoVivere, SYSS Mouse, Rich Farmbrough, Xezbeth, ESkog, CanisRufus, Zeality, MrVacBob, Thunderbrand, Bobo192, Reinyday, Giraedata, Guspaz, Apostrophe, Jason
One, Polarscribe, LanceHeart, CyberSkull, Ricky81682, Bngrybt, Seancdaug, Teggles, ReyBrujo, Kouban, New Age Retro Hippie, Red
dwarf, Angr, Kelly Martin, Mindmatrix, Percy Snoodle, Poiuyt Man, Fbriere, Combination, Eluchil, Regulus32, Jshadias, Rjwilmsi, Zcraysh, Fieari, Koavf, Rydia, Odysseyandoracle, Ligulem, DjSyndrome, Brighterorange, A Man In Black, Yagagakhee, FlaBot, Eldamorie,
RobertG, JiFish, RexNL, Jonny2x4, LeCire, Hibana, Liontamer, Deyyaz, Topstar, Amaurea, Check two you, Geg, Cuahl, YurikBot,
Quentin X, FlareNUKE, LeftHandedGuitarist, Seryass, FunkyJazzMonkey, DarkEvil, Manop, Gaius Cornelius, NateDan, Barkeep49,
Anomie, Smash, Pagrashtak, Thunderforge, Warpedmirror, Jaxl, Razer64, Apokryltaros, Tristam, Ngorongoro, Ravedave, Windscar,
Tony1, Deckiller, Rwalker, Gamemaker, EvilReborn, N. Harmonik, PaladinMRB, Sandstein, Calaschysm, Dru, Mike Dillon, Nikkimaria, JuJube, Shawnc, Buckeyes1186, PurplePlatypus, Nall, Doom127, TJF588, Joshbuddy, SmackBot, Crawlin, Reedy, Sturmtiger,
Korossyl, Jagged 85, Eskimbot, Undc23, Pasajero, JimmyBlackwing, HalfShadow, Oscarthecat, Ppntori, Bluebot, Zkar, Father McKenzie, Cattus, ReyVGM, Onesimos, Sadads, TotalTommyTerror, Jonathan Schneider, Zidane4028, StarNeptune, TKD, Hariharan91, Cocopopz2005, Blake-, RaCha'ar, Cerebralpayne, Fractyl, Drake Clawfang, Crazyswordsman, Zeta26, Adrigon, Sparky-sama, Sigma 7, Yoshi
, LeoNomis, Pilotguy, BlackTerror, Ravimakkar, Axem Titanium, Ryu Ematsu, Suitmonster, Visual planet, Renmiri, Waggers, Kyle C
Haight, WtW-Suzaku, Ryulong, TPIRFanSteve, TJ Spyke, Pejman47, Phediuk, Darkpower, Judgesurreal777, IvanDaz, Gorkab Nitrix, Antemeridian, Nomader, Lbsst14, The Prince of Darkness, Urutapu, CmdrObot, Leonoel, Ale jrb, Pugs Malone, Dycedarg, Hucz, Mnemnoch,
Neoyamaneko, Mika1h, ShelfSkewed, Pyrothon, Cydebot, Tamagon, Davhorn, Slordak, After Midnight, Ike-bana, Satori Son, TooL, BetacommandBot, Thijs!bot, Zornfalke, Savager, Kulawend, Sethrenn, Headbomb, Dddeln, Zeromus X, EvilRedEye, Bluerfn, Haha169, Silver
Edge, Akata, Hukt own fonikz, WikiSlasher, AntiVandalBot, PhonicsMonkey, Spectheintro, Fru1tbat, Kinopi, RobJ1981, TTN, Jeydo, ExNintendo Employee, PresN, Kariteh, Magioladitis, Newspaper98, Leons, Ecksemmess, Thibbs, Hydrokinetics12, Zachary crimsonwolf,
Cli smith, Nique1287, BetBot, CSL1, Elijah Craan, Yellow Mage, McCann, Lilac Soul, Tgeairn, J.delanoy, EricLangston357, Richiekim,
Skizzaltix, TheVicki, Xenon Zaleo, Maxre the great, Erik the guy, FireGrion, Casper10, NicholaiDaedalus, Useight, Mr Wesker, Vranak,
L.A.Nutti, Taotriad, Sjones23, WOSlinker, Minwu, SamMichaels, TXiKiBoT, GimmeBot, Onore Baka Sama, Lycentia, Hellcat ghter,
Super japan ag, WatermelonPotion, Resette, Notie15, Unused000702, Karlo918, GreaterWikiholic, Wikipedia is communism 2, SuperNESPlayer, MrFijiax, AlphaPyro, Toxicroak, BloodDoll, Super World Champions, The Clawed One, Lightmouse, Alex.muller, Darkrocopter, Anchor Link Bot, Otis42, Cocoapropo, Kamakazie, WikipedianMarlith, Martarius, ClueBot, Jon24hours, Immblueversion,
Mpdimitro, The Thing That Should Not Be, EoGuy, Boksha, Rpgmonkey, SuperHamster, Xavexgoem, Tintor2, Niceguyedc, Bokan,
Neverquick, Rockfang, Lightpuddinger, Vgmfm, Resoru, ResidueOfDesign, Kaktibhar, NDNIN, MrArticleOne, Zonnex, Iohannes Animosus, Overlord Manny, Thingg, Bonelord, Edwardodude, Tezero, Lilki55ez, Ost316, Tdude418, Mifter, Kbdankbot, Oliveg1, Addbot,
Starkiller81, Megata Sanshiro, AkhtaBot, Jhuhn, GD 6041, Darkness2005, G0T0, LaaknorBot, AnnaFrance, Smeagol 17, Functolateral,
Yobot, Amirobot, A Chain Of Flowers, AnomieBOT, Tavatar, DebugJunky, Citation bot, LilHelpa, Belasted, LowSelfEstidle, Acebulf,
Jmundo, J04n, SPKirsch, Awesone, RavShimon, ASOTMKX, Tainted Conformity, ProtoDrake, Lucia Black, Tjkjr1992, Jonesey95, Keytar Shredder, SylvWind, Georey1218, Unrulyevil, DragonLair04, Warlion, The Stick Man, RobertAlanHarris, EmausBot, GoingBatty,
Bt8257, Meta Marx, HarDNox, Mcase841, H3llBot, Funnysheep, Lord Psyko Jo, Rare Akuma, SimpsonsMan1234, ClueBot NG, G-Zay,
TigerFan145, Shaddim, Karlbonner1982, BigAl2k6, Helpful Pixie Bot, SeHiLuCuRa, Mark Arsten, BattyBot, LogicalCreator, ChrisGualtieri, YFdyh-bot, SNAAAAKE!!, Dexbot, UselessToRemain, Prima.philosophia, Mgm5685, Aqeelius, Billy McBilly, CTGGuy, Richolmes14, Xiomicronpi, LarseKun, StarDragonJP, Landingdude13, Rilech, AdrianGamer and Anonymous: 422
Final Fantasy IV: The After Years Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20IV%3A%20The%20After%20Years?
oldid=639346847 Contributors: Misterkillboy, New Age Retro Hippie, Mindmatrix, Rjwilmsi, Koavf, FlaBot, HeroicJay, Rwalker, JGoodman, N. Harmonik, TJF588, SmackBot, Oscarthecat, MK8, Dojotony, BarryTheUnicorn, Fractyl, Axem Titanium, WtW-Suzaku, Ryulong,
TPIRFanSteve, TJ Spyke, Judgesurreal777, The Prince of Darkness, Urutapu, CmdrObot, Mika1h, ShelfSkewed, Cydebot, Arrowned,
Headbomb, Bluerfn, X201, Silver Edge, Voyaging, Darklilac, Jeydo, Kariteh, Tony Myers, Jllm06, Yellow Mage, Richiekim, Varnent,
Steel1943, Nemeses9, Minwu, TXiKiBoT, Unused000702, Karlo918, Gilsinan, Cocoapropo, WikipedianMarlith, Tintor2, Mmark089, 718
Bot, MrArticleOne, NuclearWarfare, FFXII International + Paul Rodgers, Vanished user uih38riiw4hjlsd, FightingStreet, Addbot, Dunhere,
SpellingBot, Jhuhn, Darkness2005, Lightbot, C933103, Yobot, Fenrir-of-the-Shadows, Erigu, LightFlare, Pauca sed bona, AnomieBOT,
Masterman26, Grey ghost, Nomchan, Sergecross73, Master Conjurer, FrescoBot, D'ohBot, Judamasmas, Poeticos, Lucia Black, Unnecessary stu, TobeBot, Aseeger, NES Wii, EmausBot, ClueBot NG, G-Zay, WikiMembers10, SeHiLuCuRa, BG19bot, KahnJohn27, Ethically
Yours and Anonymous: 86
Final Fantasy V Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20V?oldid=639351338 Contributors: JeLuF, Psychosh,
Rlee0001, Liftarn, Collabi, Cyde, Tedius Zanarukando, Vanieter, WhisperToMe, Selket, Furrykef, ZeWrestler, Djungelurban, RedWolf,
JosephBarillari, Mushroom, Dbenbenn, Marcika, Michael Devore, Darkhunger, Gilgamesh, Masken, Lockeownzj00, DaveJB, Cynical,
Tsemii, Xeroc, WarChild, Aknorals, Uzisuicide, Rich Farmbrough, Xezbeth, CanisRufus, DarkSoldier, Thunderbrand, Tarkannen, Apostrophe, Gary, SnowFire, CyberSkull, Seancdaug, Snowolf, Teggles, ReyBrujo, New Age Retro Hippie, Y0u, Angr, Woohookitty, Mindmatrix, Zilog Jones, Dalkaen, Combination, Eluchil, Regulus32, Rjwilmsi, Koavf, Bob A, Oblivious, Ligulem, Assassingod, TheIncredibleEdibleOompaLoompa, Hathawayc, Remurmur, FlaBot, JiFish, Czar, Jonny2x4, Synchrite, Hibana, Liontamer, Igordebraga, Check
two you, Geg, RobotE, DarkEvil, Mythsearcher, Gaius Cornelius, NateDan, Barkeep49, Anomie, Smash, Msikma, Warpedmirror, Jaxl,
Razer64, Nutiketaiel, InvaderJim42, Windscar, Nanten, Tony1, Deckiller, Izaak, Addps4cat, VederJuda, Kokushishin, N. Harmonik, Jemstone, Dru, TheKoG, Zeppocity, JuJube, Doom127, TJF588, SmackBot, Moeron, Jagged 85, Eskimbot, Undc23, JimmyBlackwing,
6.1. TEXT
363
Sloman, Richard4britney, Tsca.bot, Squilibob, OrphanBot, Vanished User 0001, Maetch, Zidane4028, Midna, TKD, Hariharan91, GVnayR, Cocopopz2005, Dream out loud, Fractyl, Zeta26, Sparky-sama, Eowynjedi, Ohconfucius, Ravimakkar, Axem Titanium, Nyssane,
Zhane Masaki, Ryu Ematsu, KatzztaK, Renmiri, Whomp, Ryulong, Ryu Kaze, Judgesurreal777, JoeBot, Grevenko Sereth, Tawkerbot2,
Dans1120, Blackmagedj, The Prince of Darkness, Urutapu, CmdrObot, Capefeather, Mika1h, GHe, Bnosam, Fyrius, Cydebot, Steel, Alrin, EdoFenikkusu, Ultimate77, Ike-bana, BetacommandBot, Epbr123, Deusfaux, Headbomb, Arrowny, WillMak050389, EvilRedEye,
Dukeruckley, Bluerfn, Nick Number, Pickerjo2000, Dajagr, Jsnruf, Voyaging, RobJ1981, Ex-Nintendo Employee, Kung Fu Man, PresN,
Kariteh, Serpent's Choice, Tony Myers, Cyclonius, Magioladitis, Newspaper98, Bongwarrior, Cadsuane Melaidhrin, Ecksemmess, Gr1st,
RubilacEx, Hydrokinetics12, Nintenboy01, Cli smith, MartinBot, Nique1287, BetBot, Yellow Mage, RockMFR, A Nobody, ZelGreywards, AmericanPie07, SharkD, Graziano94, Xenon Zaleo, This side up, Frogacuda, Cometstyles, Casper10, Camishio, Mirage GSM,
NicholaiDaedalus, Varnent, Talz13, L.A.Nutti, Sjones23, WOSlinker, PNG crusade bot, TXiKiBoT, Rei-bot, Cleteromagos, Oxfordwang,
IsaacGS, EternalFantasyFreedom, Unused000702, Wikipedia is communism 2, Kotrl, Dogah, Aux2master, Oxymoron83, Lightmouse, Cocoapropo, MenoBot, Martarius, ClueBot, Immblueversion, Frmorrison, Mild Bill Hiccup, Tintor2, MrKIA11, Wwefan981, ResidueOfDesign, Dekisugi, Alpha92613, Aitias, Bonelord, Tezero, Meadowproto, Redclock22, Ost316, Jmg124, WikHead, FightingStreet, Kbdankbot,
Addbot, Megata Sanshiro, IbLeo, Jhuhn, Darkness2005, Debresser, MitsukiHyati, Smeagol 17, MuZemike, Yobot, Amirobot, Nezzdude,
LightFlare, AnomieBOT, Tavatar, Commander Shepard, , Citation bot, LilHelpa, BlueWolfheart, TheFlyingSheep, Loigan, FrescoBot, ProtoDrake, Radams52, Mucoromycotina, Martin IIIa, WildBot, The Stick Man, Damiwh2, EmausBot, Bt8257, ZroBot, Flies 1,
Lacon432, Lol-kitas, Funnysheep, ClueBot NG, G-Zay, Shaddim, Darknessthecurse, Helpful Pixie Bot, Player017, The1337gamer, BattyBot, SNAAAAKE!!, Dobie80, Dexbot, Prima.philosophia, Xiomicronpi, EmperorAvalon, Monkbot, Vieque, Landingdude13, Rilech,
AdrianGamer and Anonymous: 265
Final Fantasy VI Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20VI?oldid=640418022 Contributors: Psychosh, Rlee0001,
Ken Arromdee, Liftarn, Gabbe, Wwwwolf, Cyde, Amcaja, Rossami, Ryuukuro, Tedius Zanarukando, WhisperToMe, Grendelkhan,
K1Bond007, ZeWrestler, Djungelurban, Neal Finne, Fredrik, Kizor, RedWolf, JosephBarillari, Rholton, LGagnon, Intangir, Wxlfsr, Jacoplane, Gtrmp, Nifboy, Darkhunger, PiaCarrot, Tablesaw, Gilgamesh, Masken, Mboverload, Gracefool, Gugilymugily, Darrien, Shibboleth, Mike R, Slowking Man, Lockeownzj00, ClockworkLunch, Kaldari, Josquius, Mitaphane, PSzalapski, Sam Hocevar, Cynical,
WarChild, Aknorals, Grm wnr, Tjansen, Zarxos, CALR, Iscariot, Maestro25, Trypa, Rich Farmbrough, Guanabot, Vague Rant, Madpony, Xezbeth, Sn0wake, Antaeus Feldspar, GSGold, Evice, Bobdoe, CanisRufus, Thunderbrand, Krakhan, Iamunknown, Marblespire,
Superking, Hooverbag, Myria, Grevlek, Redquark, Thanos6, Scott Ritchie, Aquillion, Joylock, BelD, Kuwanger, Physicistjedi, Guspaz,
Apostrophe, Krellis, C-squared, Jason One, Bob rulz, Leonardy, SnowFire, Polarscribe, CyberSkull, Penwhale, Improv, Andrewpmk,
Seancdaug, Snowolf, Teggles, ReyBrujo, Quintin3265, Yuckfoo, Suruena, Sketchee, Rrenaud, Alai, New Age Retro Hippie, Tariqabjotu,
Chardish, Angr, Mindmatrix, Derktar, Poiuyt Man, Corposemorgaos, Trogga, Alfakim, Nistelle, Tsunade, Xiong Chiamiov, Dalkaen,
Combination, Eluchil, KyuuA4, James26, Harp Heaven, Icey, Ryan Norton, Rjwilmsi, Fieari, Koavf, Issa2, FDIS, Staecker, HappyCamper, Ligulem, Goncalopp, Assassingod, Brighterorange, Platypus222, A Man In Black, Ian Pitchford, Billdorr, Crazycomputers, JiFish,
Norvy, RexNL, Gurch, Chowderbags, Jonny2x4, Spriteless, Hibana, Liontamer, Igordebraga, Bgwhite, Hahnchen, Abby724, Rebochan,
Check two you, Geg, Melodia, Ben Tibbetts, YurikBot, Darkstar949, Kidicarus222, RussBot, DarkEvil, Chaser, Enderu, Gaius Cornelius, Wgungfu, NateDan, DBPhil, Barkeep49, Anomie, SEWilcoBot, Smash, Pagrashtak, BigCow, Msikma, NickBush24, Warpedmirror, Jaxl, GrumpyTroll, Allahweh1453, Astinus, Ignis33, Maverick Leonhart, Nightmare X, Mjrculhane, Apokryltaros, Tristam, Brandon, HeroicJay, Rmky87, Windscar, Nanten, Tony1, Deckiller, CLW, VederJuda, N. Harmonik, Wknight94, RC Cola, Zeno McDohl,
Square87, Saric, Dru, Mike Dillon, Conan-san, Th1rt3en, Sdoo493, BrennaCeDria, JuJube, Shawnc, Neonblue2, Jedi6, RG2, Nall, Thetriangleguy, TJF588, MacsBug, Flipkin, SmackBot, Shaolin Samurai, KnowledgeOfSelf, Korossyl, Shiggy, Jagged 85, Zen00, Eskimbot,
Undc23, Sevenite, AKismet, HalfShadow, Gilliam, Finduilas 09, Oscarthecat, Daetrin, Bluebot, Quinsareth, Shiva Indis, MK8, ReyVGM,
Thumperward, Onesimos, EmperorBrandon, Onikage725, Squilibob, Ioscius, OrphanBot, Maetch, Darthgriz98, Rrburke, Kaxon, Homestarmy, TKD, GVnayR, Megamix, RaCha'ar, Drake Clawfang, Crazyswordsman, Zeta26, Adrigon, Sparky-sama, Keithustus, LeoNomis,
Ligulembot, Whalepelt, Ravimakkar, Axem Titanium, Spencer1337, Emhilradim, Jinnai, Electricbassguy, Ryu Ematsu, Reepnorp, Mgiganteus1, RepSchnell, Vanished user v8n3489h3tkjnsdkq30u3f, Across.The.Synapse, Renmiri, SQGibbon, PRRfan, Kyle C Haight, Ryulong, Beck162, Beagley, Ryu Kaze, TJ Spyke, Wizard191, Darkpower, Alchav, Judgesurreal777, Grevenko Sereth, Slackademic, Firewall62, Mantisian, Vaughnstull, Blue Mirage, The Prince of Darkness, Tutsuro, Urutapu, CmdrObot, SlyDante, Pointlessness, JohnCD,
TheGhostChild, Mika1h, GargoyleMT, Evilgohan2, Cydebot, TomSon, Kupo???, Gogo Dodo, WallyCuddeford, DONOVAN, Jay32183,
DBaba, Scarpy, Satyavrat.chaturvedi, Dark Samus, The Raven's Apprentice, BetacommandBot, AJHMDIV, Sethrenn, Headbomb, Bluerfn,
X201, Sherick, Trlkly, AntiVandalBot, MoogleDan, Luna Santin, Voyaging, Squeakypants, RobJ1981, PhoenixFlare, Kauczuk, PresN,
Kariteh, Andrzejbanas, ShadowInferno, Zebbe, Nthep, Jimmy, Drpryr, Fx21, AlphaPhoenixDown, Rayten, TheSlyFox, Soulbot, Ecksemmess, Vladimir marduk, Bertaut, Snoochie Boochie, Thibbs, DerHexer, Tonberry2k, Archwarrior, Jopasopa, Leaderofearth, Cli
smith, MartinBot, Nique1287, BetBot, Odin of Trondheim, R'n'B, RockMFR, DrKiernan, Kentfrazier, Tlim7882, Richiekim, Ginsengbomb, Victorgehrke, SharkD, Sega31098, Dispenser, Little Professor, Samtheboy, AntiSpamBot, Junafani, Plasticup, SJP, Dirtyepic,
Casper10, Paross2, Komodo9mm, NicholaiDaedalus, Useight, Varnent, Steel1943, Eaglestorm, Vranak, Wiseowl112358, The Skeleton,
Harlock jds, Arkmtech, L.A.Nutti, Sjones23, Toddy1, WOSlinker, PNG crusade bot, Drunkenmonkey, TXiKiBoT, Genesis RE, Aymatth2,
Klusps, BeIsKr, Jammi568, PalSys, DeathbyChiasmus, AspiringSquire, Permanent Press, Feioncastor, MearsMan, Ashnard, Hellcat ghter,
Writersblock81, Jean-Frdric, Universaladdress, Unused000702, Wikipedia is communism 2, SuperNESPlayer, SieBot, Wwefan980,
Connell66, Super World Champions, Madpwnage, Qst, Umrguy42, Nuttycoconut, Steven Zhang, Lightmouse, Jeokitty, Spartan-James,
DeepQuasar, KiKiIsFiFis, Dabomb87, Cocoapropo, Wonchop, Martarius, ClueBot, Immblueversion, Okkusenman, EoGuy, Rilak, Archilos, Frmorrison, Tintor2, Gordon Ecker, Ktr101, Resoru, Lartoven, HilaryBray, Alpha92613, Mremeralddragon, Bonelord, MelonBot,
XLinkBot, Repner1, Ost316, FightingStreet, Kbdankbot, Addbot, Some jerk on the Internet, Megata Sanshiro, Yobmod, Jhuhn, Darkness2005, Crockster, Download, Tassedethe, Tide rolls, Yunakitty, Amirobot, Fenrir-of-the-Shadows, GamerPro64, AnomieBOT, Tavatar,
Commander Shepard, Pianomikey0, Materialscientist, Citation bot, RockJuno, SnickySnacks, LilHelpa, Belasted, Sergecross73, Papa emo,
ScatheMote100, Loigan, ASOTMKX, Justajwalker, Hzombie84, Happyday2098, Citation bot 1, Sushibot12, Lucia Black, Tommymacgruber, Jonesey95, Mister RPG, BlitzSage, Lightlowemon, Babyhenchy12, Splouge, WildBot, The Stick Man, EmausBot, John of Reading,
Jonathan Hardin', Bt8257, Wahjah, Thecheesykid, Yami no Geimu, Dac2u, Liquidmetalrob, Wikipedfan, Lacon432, Videogame531, Lolkitas, , Widdowson91, FinalRapture, Funnysheep, Lord Psyko Jo, Asdfsfs, Sailsbystars, Rare Akuma, Chrisfjordson, ClueBot
NG, G-Zay, Shaddim, Darknessthecurse, Easy4me, Lowercase sigmabot, BG19bot, Billy Liakopoulos, TempDog123, James Widdowson,
Player017, Alvin Lee, MikeHuntington, BattyBot, RIT ninja, Golfballz, CrosswalkX, SNAAAAKE!!, Dobie80, Dexbot, Webclient101,
Dendy-Lion, Prima.philosophia, Ctorchia87, NathanWubs, Amducker, Monta9219, Clestcruz, GamerFromJump, Richolmes14, Xiomicronpi, Lembrazza, ArchadianJudge, VanishedUser000000000, Monkbot, L'inesprimibile nulla, Yorkshire Rippper, Rilech, Chambr, Disaster999 and Anonymous: 582
Compilation of Final Fantasy VII Source:
http://en.wikipedia.org/wiki/Compilation%20of%20Final%20Fantasy%20VII?oldid=
364
640356717 Contributors: Lowellian, Everyking, L33tminion, Ryan-D, Seancdaug, Godheval, Jai dit, Kusma, New Age Retro Hippie,
Veemonkamiya, LOL, TomTheHand, Kralizec!, Psi edit, Eluchil, Josh Parris, Hibana, ShadowHntr, Cuahl, YurikBot, Koveras, Rob T Firey, Cswrye, Renegade Zero, Joanna Kornas, Nanten, Deckiller, Pieprincess, Tosus, TJF588, SmackBot, Squall of SeeD, KahranRamsus,
Dieboybun, Jagged 85, Undc23, Finduilas 09, Llanowan, Hariharan91, Ohconfucius, RegruBgniK, Axem Titanium, Spencer1337, Ryu
Ematsu, Visual planet, Ryu Kaze, Judgesurreal777, Grevenko Sereth, FleetCommand, The Prince of Darkness, Urutapu, Mika1h, Lewis
the Ger, Arrowned, Guyinblack25, Ike-bana, Headbomb, Voyaging, PresN, Kariteh, UserNumberVII, Magioladitis, Bertaut, R'n'B, Captain
panda, Plasticup, Phe-bot, Kaelesh, Tintor2, Resoru, MelonBot, DumZiBoT, Addbot, Megata Sanshiro, Lightbot, Killy mcgee, Luckas-bot,
Yobot, Zack fair 007, Citation bot, Nomchan, FrescoBot, Stevie200, Hpapi, D'ohBot, ProtoDrake, Citation bot 1, Lucia Black, Smijes08,
Full-date unlinking bot, Lightlowemon, Trappist the monk, JuneAugust, Mewtwo465, Jonathan Hardin', Starcheerspeaksnewslostwars,
Tommy2010, Disneyfreak00, H3llBot, Gabriel Yuji, SNAAAAKE!!, Monkbot, Grotesque Desires and Anonymous: 90
Final Fantasy VII Advent Children Source: http://en.wikipedia.org/wiki/Final_Fantasy_VII%3A_Advent_Children?oldid=640304460
Contributors: Wwwwolf, Zanimum, Tregoweth, Vanished user 5zariu3jisj0j4irj, Timwi, Andrewman327, StAkAr Karnak, Selket,
ZeWrestler, Kizor, Chocolateboy, Lowellian, Lord Ramza, Seano1, Christopher Parham, ScudLee, Oberiko, Paul Soth, Greyweather, Niteowlneils, Bobblewik, Gadum, Utcursch, Mike R, Estel, OverlordQ, Sam Hocevar, SamSim, Goobergunch, MementoVivere, Grm wnr,
Eisnel, Zro, D6, Imroy, Vincit, Rich Farmbrough, NrDg, Xezbeth, Shadow Hog, Bender235, Danny B-), Brian0918, CanisRufus, Journ,
Phoenix Hacker, Matteh, Thunderbrand, NetBot, 23skidoo, Cmdrjameson, Cohesion, Jordacar, Apostrophe, Bluecross, Beyondthislife,
Alansohn, Datrio, Rgb9000, AzaToth, Seancdaug, Artemiswolfang, Erik, Selo, ReyBrujo, Forteblast, Lkinkade, Chardish, Kelly Martin, Veemonkamiya, OwenX, Jibbley, JarlaxleArtemis, Erhune, Alfakim, Psi edit, Combination, Eluchil, Silent One, Allen3, Slgrandson,
Jack Cox, Magister Mathematicae, Ramzahyral, Valenkorps, Banana!, Noirish, Rjwilmsi, Barklund, Remurmur, Platypus222, A Man
In Black, FlaBot, Eldamorie, Weebot, Made2Fade, JiFish, Tokugawapants, KFP, Bmicomp, Nezu Chiza, Mallocks, Hibana, Miy900,
JM.Beaubourg, Chobot, Sherool, Totallyprocrastinating, Keshiro, ShadowHntr, Geg, Scalytail, Cuahl, Darkstar949, Crotalus horridus, Kollision, Mahahahaneapneap, JustSomeKid, Cswrye, DarkEvil, Akamad, Stephenb, Manop, Gaius Cornelius, NateDan, Renegade Zero, Eeno,
Fizan, Wiki alf, Pagrashtak, Daemon8666, Dijxtra, Johann Wolfgang, Joanna Kornas, Maverick Leonhart, Thiseye, Dsoneja, Anetode,
Kamina (usurped), Moe Epsilon, Pele Merengue, Deckiller, Gamemaker, Caspian, CLW, EvilReborn, Darc, CrisisCore, Eye Doc, FF2010,
Heeroyuy135, 21655, Pubuhan, Th1rt3en, Robertkaye, Kevin, Curpsbot-unicodify, TJF588, That Guy, From That Show!, UltimatePyro,
Cash202, Veinor, SmackBot, Nahald, Film11, Nihonjoe, Reichu, Unyoyega, Pgk, Lifebaka, Jagged 85, Patrickneil, Undc23, Vilerage,
Nerd42, HalfShadow, IstvanWolf, Master Deusoma, Mjolnir1984, Richmeister, Finduilas 09, Fetofs, Billyhart, Bluebot, Dunpeal warrior,
Mazeface, Cattus, Keryst, Robbstrd, EmperorBrandon, Patriarch, Mcr29, Elaich, Arcterus, Zsinj, Cleris4eva, Can't sleep, clown will eat
me, Onorem, Avoidance, Zidane4028, Songmaster2005, TKD, Cantthinkofausername, Hariharan91, Adv193, Dharmabum420, Vaguely,
Regulus Tera, Fractyl, Mirlen, IanC, Jkoz, Ligulembot, Saqrfaraj, Zytch, Rory096, Dak, Axem Titanium, SwissMiss, Kuru, Spencer1337,
Powerload, Disavian, Ryu Ematsu, Neovu79, Drumpler, Ocatecir, Jebubby, PseudoSudo, Ckatz, Miss Ethereal, LittleCactaur, Visual
planet, Andypandy.UK, Vidro, Atomic Duck!, Kratos Seprah, WtW-Suzaku, Ryu Kaze, Bluemet, Nox13last, TheFarix, ShaleZero, David
Legrand, Cat's Tuxedo, 293.xx.xxx.xx, Judgesurreal777, Lunar6, Grevenko Sereth, Kefkaoyd, Naomi Mikazuki, Flooch, Paul@wiki, Esn,
Tawkerbot2, The Haunted Angel, Richybenno54, FleetCommand, SuperTank17, The Prince of Darkness, Urutapu, CmdrObot, IRWeta,
DagetAwayMaN421, Cyrus XIII, Mika1h, Aska 4, Sonickenshin, Yarnalgo, ShelfSkewed, Achrly, WeggeBot, Adaobi, Cydebot, Raamin,
Ganryuu, MindWraith, Garland Strife, TheCyanid, ST47, Yukio Hashiyama, Mallanox, Observation, Starship Trooper, The Legend of
Miyamoto, EzzyC, Narcissus-06, Thijs!bot, Azimuth1, Willworkforicecream, Tobz1000, Headbomb, Jastein, Zartanis, Folken de Fanel,
Cloud S, Tommy Gunyon, Jonny-mt, Nick Number, Captain Crawdad, Silver Edge, Ultimahero, AntiVandalBot, Plebmonk, Clockword,
Buster Sword, Voyaging, Bull-Doser, Nerocyan, Gaerlan, JoshuaofTexas, BocoDragon, Sprite89, Tempest115, PresN, TuvicBot, Kariteh,
Andrzejbanas, MER-C, Robocracy, Sonicsuns, Spyroware, 09aidepikiw, Relyk, Andonic, Nitro322, 100110100, Skorpio-88, DooD, La
blonde, Exlanzer, Mewtwowimmer, Magioladitis, VoABot II, JamesBWatson, Nobody Special, Faviang, Bertaut, Vanished user dkjsdfkljeritekk4, Ecnal, Mewcurano, Darkrangerj, JaGa, DWMD w, Pax:Vobiscum, MartinBot, Jimmilu, Nique1287, Vignettelante, Arten
Morningstarr, Yellow Mage, Tgeairn, J.delanoy, AuthenticM, Darkishblade, Noahtheimagine, JMolo1115, Arite, Bot-Schafter, DarkFalls,
Kirujoy, Ilikerps, NuMun, SubJunk, Idioma-bot, Lights, VolkovBot, Nemeses9, Je G., Daydreamer198, Bovineboy2008, Sjones23,
O Graeme Burns, Yes1111, Okaydddd, Fu698, Beem2, Chinchy, Rei-bot, Methols, Windrixx, Metal Gear VVVVV, Squall4120, BigDunc,
Manplush, Zybthranger, Elcalen, SieBot, VVVBot, Lavoosh66, Murlock, Funkster30, Hoenhiem, ~alex~, Skulslayer94, Mimihitam, Polbot, JohnnyMrNinja, Darkdoom3000, ImageRemovalBot, Martarius, ClueBot, LAX, Immblueversion, Fyyer, Buspar, Czarko, Tintor2,
Niceguyedc, WhiteArcticWolf, TheBlackPaladin, Thesycophant, Littledude835, Arkanemancer, Stylinhawaiian7, Winston365, AthrunCagalli43v3r, MnilinM, Mothershipkid, Peter.C, Squalldane, Trud the Borg, Galaxyslayer, Greenchocobo, Ryulen1325, Biiru, SilvonenBot, FightingStreet, Tsb505, Gackt4, Isutechnology, Roaring Siren, Megata Sanshiro, Yokelbloke, Zeta Nova, Nath1991, Darkness2005,
TheJa, Thatdude777, LaaknorBot, Noiseonmars, LinkFA-Bot, Rtz-bot, Numbo3-bot, Ojama53, MuZemike, CountryBot, Killy mcgee,
Legobot, Yobot, ProtoBuster, THEN WHO WAS PHONE?, Weirdo with a Beardo, Air2data, Adrian astig23, AnomieBOT, Zack fair
007, PhaseChanger, Axaul Conners, Rodze, Bruntie666, Citation bot, LilHelpa, Nasnema, NocturneNoir, Laurenw224, Papa emo, Shadowjams, FrauMozg, Redcm, Fraz546, Rotideypoc41352, ProtoDrake, PigFlu Oink, Lucia Black, Philipnova798, Anonymous the Editor,
PhishNatural, GORIZARD, Smijes08, Cloud dust, Trappist the monk, Allen4names, Diannaa, EmausBot, John of Reading, GA bot, GoingBatty, Robber93, , SporkBot, ChuispastonBot, ClueBot NG, Gareth Grith-Jones, Jenova20, Postguard64, Invisec, Idi0tf0wl,
Hyliad, Helpful Pixie Bot, SeHiLuCuRa, Agusdmz, BG19bot, J3N0VACALAMITY, Eliskuya2, Shallowgravy, Gabriel Yuji, Cheek84,
AngusWOOF, Emries, ChrisGualtieri, Khazar2, Wiwi Samsul, JosephKnight84, SNAAAAKE!!, Dexbot, Codename Lisa, Makecat-bot,
Professor Ryan Velasco, BlueStars83, Clouverse, Monkbot, Filedelinkerbot and Anonymous: 956
Before Crisis: Final Fantasy VII Source: http://en.wikipedia.org/wiki/Before%20Crisis%3A%20Final%20Fantasy%20VII?oldid=
639349769 Contributors: Andrevan, Tedius Zanarukando, Moink, Everyking, Lockeownzj00, Egan Loo, Kasreyn, Rich Farmbrough, Thunderbrand, Cohesion, Apostrophe, Seancdaug, ReyBrujo, Y0u, Mahanga, Firsfron, Woohookitty, Mindmatrix, Hpv, Psi edit, Combination,
RadioActive, Rjwilmsi, George Burgess, Remurmur, FlaBot, Ian Pitchford, JiFish, OrbitOne, Planetneutral, Hibana, Butros, Geg, Cuahl,
YurikBot, JustSomeKid, RussBot, Renegade Zero, Pagrashtak, Joanna Kornas, Blitterbug, STG, Emersoni, Deckiller, BOT-Superzerocool,
Saraang, N. Harmonik, Theda, PureLegend, TJF588, Ledward, SmackBot, KahranRamsus, Jagged 85, Chris the speller, EikaKou, A.
B., Wilybadger, OrphanBot, KaiserbBot, Zidane4028, Hariharan91, Fractyl, ElenaTheTurk, Axem Titanium, WtW-Suzaku, Ryu Kaze,
TJ Spyke, Cat's Tuxedo, Judgesurreal777, Scroogey McDucky, Noman953, Ozbrithian, The Prince of Darkness, Urutapu, Mika1h,
Eajs, Cydebot, BetacommandBot, Thijs!bot, Biruitorul, Headbomb, Furiousangel, Cloud S, Bluerfn, X201, Shabook, Sprite89, Darklilac, Braindrain0000, Kariteh, MER-C, VerasGunn, Nobody Special, Bertaut, JaGa, SoundPound500000, Fighting Dreamer, Lg16spears,
Riku Replica, Chrono'99, Plasticup, STBotD, Thanach, Lailitheturk, Sjones23, TonyKM, JhsBot, PalSys, AlleborgoBot, Burnoutjpz3,
SuperNESPlayer, Maelgwnbot, ImageRemovalBot, ClueBot, No.44, Xavexgoem, WhiteArcticWolf, Azul81677, MelonBot, Nice Shot,
FightingStreet, Addbot, BKNFCC, Roux, Smeagol 17, Ettrig, Luckas-bot, Yobot, RoseBody, Shirik, Sophus Bie, FrescoBot, ProtoDrake,
Lucia Black, Lightlowemon, Trappist the monk, DASHBot, John of Reading, Jonathan Hardin', SporkBot, G-Zay, EdRedding, Chris-
6.1. TEXT
365
366
Grossout, Auto repair bo t1, AntiVanda!ismBot, Klone360, Deathile2, Evilpriestess, I ejaculate over babies, Gmoneyy, Sniper1646, Tedwhy, Food51, Sonic0967, Legion88, Tetsuyanomura, Theoneintraining, Unused000702, EJF, SieBot, Coee, TJRC, HEHEHEHEHEHEH, Rammi mode, Hirohisat, 4RM0, Hburazin2, Keilana, Metalrains, Switchbreak, Sunny910910, Jim88Argentina, Tiptoety, Radon210,
Theaveng, Zed1and12, Umrguy42, Airick1994, FFMaster7, Allmightyduck, Oxymoron83, Faradayplank, Alex.muller, AngelTrigger,
Whopwnsnow, Gunmetal Angel, Macy, Karl2620, Anchor Link Bot, Dr. Lucifer, Nwpl, TaerkastUA, Donau403, JugNoo88, Cocoapropo,
Wonchop, HATEJEWS, Suor, Explicit, WikipedianMarlith, Soaring Hawk Uhai, ClueBot, Ccc333, Shuyinstrike, The Thing That Should
Not Be, Kevch2004, Rouge Crimson, Onlyadamantium, Llan2193, Gaia Octavia Agrippa, Wysprgr2005, Tiptondw, Sammylad, Hemletintheyear5000, Martiiiiiiin, Quiexathegreat, Harveyturdman, TBustah, Godvurredomme, Ommislash1, Tintor2, WhiteArcticWolf, Blanchardb, Wlklpedla is meant to be vanda1ized, Neverquick, Puchiko, Rockfang, Kensplanet, Time for action, Excirial, Anonymous101,
Stylinhawaiian7, MantisEars, Evil Dr. Giggles, Dr.orfannkyl, Noj r, Erebus Morgaine, Dragonblades, Oplilium, Commdor, Novil Ariandis, Dalaga Helios, Estirabot, Aethleanor, Sun Creator, Dfsghjkgfhdg, Royalzpride06, Anton17, Razorame, FiercedeitylinkX, Calor,
Alpha92613, I AM AWSOME TOD, Thingg, Djquinn5790, Thecrimsonanthropologist, Naturada137, Bonelord, Versus22, Jot hacker,
Tezero, Burner0718, Kyle123456, Vincent vangoria, Weirdude, Tinho, LinoPop, Ricktherocker, Bcherwrmlein, 88 movement, InternetMeme, Salamangkero, XLinkBot, Ryulen1325, Krossblades08, Starlingmaximilian, Browzy, Aprisco86, Ost316, CartoonFan555, NellieBly, Je leach, FightingStreet, Ejosse1, Ff7fan99, Saikakuimei3248, SimonKSK, KendaltownFC, Anobi, Addbot, Captainbirk, Willking1979, RandySavageFTW, Noj Hogerman, Digitaljesuschan, Dawynn, Next-Genn-Gamer, Pwnpwn123, Megata Sanshiro, PotatoFace,
TutterMouse, Darkness2005, Jonnius Rex, Jjhendricks, Carbon1237, TheJa, Theycallmewonka, Crockster, Yumetora, Crashman idiot,
Mikester207, LAAFan, Simeon24601, Cloudac5, Debresser, West.andrew.g, 05a27, Starcade, Tide rolls, Lazarovidiu, Smeagol 17, Legendary Donut, Millerdaca, SaintHammett, Kurtis, Luckas-bot, TheSuave, Yobot, Rocopter 69 lol, Andreasmperu, II MusLiM HyBRiD
II, Amirobot, Wikipedian Penguin, Jgg003, Yottamol, THEN WHO WAS PHONE?, GamerPro64, Weirdo with a Beardo, Max2608,
Jag64551, Gunnar Hendrich, Manoridius, Jarredacs, ...inbed, AnomieBOT, Ztefano, DiDolRuChagi, Brownsoundsum41, Tavatar, Rjanag,
Jim1138, BlazerKnight, Commander Shepard, M3549S3X7AL, Zack fair 007, Indigochild777, Nintendoman01, ImperatorExercitus, Citation bot, Maxis ftw, Silence1999, Neurolysis, ChristianH, Tiranui, Belasted, Nasnema, Trut-h-urts man, Armbrust, Sergecross73, Lab1011,
NottingGrovent, Zzzplayer, Mmnfreak, Papa emo, Dmc147, Kiabaman4258, Richard BB, Remnantofphoenix, Miyagawa, Brandon Jay,
ASOTMKX, Thejadefalcon, Captain-n00dle, TerraHikaru, Electricimpulse, Setzerulez210, Horserice, Xlegendx16, Turner.micah, Alkados, Longview3000, Voidgamer, ProtoDrake, Citation bot 1, Adducci000, Radams52, Intelligentsium, Thisgift, DrilBot, Drakgamer, I
dream of horses, Moon of man, Elockid, Edderso, LittleWink, Murderdolls90, MastiBot, Smijes08, , Thebigted, Anubislayer, TempDog, Lightlowemon, Mjs1991, ArtistScientist, Saiyushu, ItsZippy, Antechamber, Eric Ryan Jones, Aoidh, Reaper Eternal, Dasdi, SebbyG, Diannaa, Jhenderson777, Tbhotch, RobertMfromLI, Mamaluigithinkufat, DARTH SIDIOUS 2, Mocollier, Theonly118, Greaney,
Geregere, Bigmcd3, HrZ, Klltr, DASHBot, Narcosis17, Dvide87, Ashton 29, Ekans La Cobra, Bobbob53, Jonathan Hardin', Grendenson,
GoingBatty, Jbrocato, Bt8257, HarDNox, Mendoza essej, Sleepydude231, Just.1210, Rallinale, Lzuiuc, Caanan18, Wikipedfan, Traxs7,
Capt. FuzzyPants, H3llBot, Funnysheep, Tysdagr, Kennedmarston, The Country Girl, Lord Psyko Jo, Asdfsfs, Tyros1972, MaverickHunterGBD, SimpsonsMan1234, Basketcaseles, MeliAngelique, Shogun42, Michael Boynton, Chipkelly, ClueBot NG, Jack Greenmaven,
G-Zay, ScooterStore 9, Bped1985, Gibbit612, Darknessthecurse, Myfacewhenimplications, O.Koslowski, Angelo Michael, ScottSteiner,
Collegewoohoo, King Curtis Gooden, Hyliad, Zazzerka, Theregoesgravity, TigerFan2011, Brasilero1500, The Grand Master of All Things
Bad, WNYY98, Sinmoreno, Soliares, Dracula5, Aerith1099, AramilGaia, Gabriel Yuji, Player017, Leomag18, Eki.747, Soviet Raptor,
The Lovable Wolf, Sissy B., Harizotoh9, Chaosprower, RisingX, Raiden50, CensoredBiscuit, Mumbai0618, Bintang101, EricEnfermero,
Tutelary, Eshlare, LightxYagami, ZumKotzen, YFdyh-bot, Khazar2, SNAAAAKE!!, Samuelsyler, Dobie80, Dexbot, Codename Lisa,
, Gunitha, Professor Ryan Velasco, Antunesi, BlueStars83, RotlinkBot, NathanWubs, Cory1435, Schik8337, EsCaliente, Polsf45,
Thunderchicken533, Jolundus, CensoredScribe, Kevinfrombk, Cliknowsbest, Xiomicronpi, Mike2213, KingOfSpriters13, Gutukaest,
Xtremeskill9999, Amendment50, Energyesq., James McCream, Monkbot, Sckay29, Landingdude13, Aging78, MrLavisherMoot, Asdklf;,
Direbase, Avalagatie, LoganStb, AxisBlade, LegendCl4rk, PocketScyther1 and Anonymous: 1887
Crisis Core: Final Fantasy VII Source: http://en.wikipedia.org/wiki/Crisis%20Core%3A%20Final%20Fantasy%20VII?oldid=
639346997 Contributors: Tedius Zanarukando, K1Bond007, Jacoplane, Eroux, MardukZero, Maestro25, Rich Farmbrough, Vague Rant,
Xezbeth, Zeality, Thunderbrand, Apostrophe, Alansohn, CyberSkull, Pdboddy, Seancdaug, Snowolf, Godheval, Selo, ReyBrujo, New
Age Retro Hippie, Forteblast, Flyingcheese, Kelly Martin, Mindmatrix, LOL, Optichan, Psi edit, Combination, Eluchil, Dariakus, Josh
Parris, Assassingod, Remurmur, FlaBot, Hibana, Garnet avi, Geg, YurikBot, Sceptre, RussBot, Gaius Cornelius, Renegade Zero, The
Merciful, Pagrashtak, NickBush24, Welsh, RazorICE, Irishguy, Kamina (usurped), Moe Epsilon, Deckiller, CLW, N. Harmonik, CrisisCore, Jedi6, Doom127, TJF588, SmackBot, Nahald, KnowledgeOfSelf, Shoy, Jagged 85, Closetoeuphoria, Andres the Tiger, Commander Keane bot, Mairibot, Bluebot, Onesimos, WendelScardua, MalafayaBot, Grevious, DivineLady, TErminater116, Wilybadger, Can't
sleep, clown will eat me, OrphanBot, Zidane4028, Hariharan91, Garry Whale, Fractyl, Twlighter, Wizardman, LeoNomis, SoundEnman,
Zanasea, ArglebargleIV, Axem Titanium, Kuru, Quadratus, Ryu Ematsu, Don't fear the reaper, JHunterJ, Visual planet, WtW-Suzaku, Hitokiri Battousai, Masem, Judgesurreal777, CapitalR, Shiranami, Rigosantana3, SupaPhly, SkyWalker, The Prince of Darkness, Urutapu,
CmdrObot, Wikifried, Mika1h, R9tgokunks, Dgw, ShelfSkewed, Eajs, Cydebot, Ganryuu, Jienum, Sora45, Jaryth000, Soetermans, Fantasydragon, Moxmalin, Keyblade Wielder, Domino2097, Lx45803, BetacommandBot, Thijs!bot, Epbr123, Yukichigai, Headbomb, A3RO,
Cloud S, Bluerfn, X201, Einsidler, Philippe, Silver Edge, Escarbot, Olliewiththeface, AntiVandalBot, Luna Santin, TranscendentWarrior,
Voyaging, Jj137, JoshuaofTexas, Sprite89, Roxdal, DTwirler, The man stephen, Kariteh, Jimmy278, MER-C, Photo22, .anacondabot, Geniac, Ideal4real, Fx21, VoABot II, ME86, Nobody Special, Bertaut, Indon, Navex, Xenoslayer, Mcfar54, DerHexer, JaGa, Gambit31888,
Naruto134, MartinBot, Yellow Mage, Willia4, Wiki Raja, Calamity-Ace, Schala-Kitty, Alansheaper, Skumarlabot, Le Peregrine, SharkD,
BrokenSphere, Clerks, Nancysing, Signalhead, Lights, Je G., Laverinth, Nitro DG, Sjones23, Philip Trueman, Lightning416, TonyKM,
Zurishaddai, 1wngdngl, Emiliano s, JhsBot, Mannafredo, Billinghurst, SimplexPL, Leon Jenkins, Hitamaru, SieBot, WereSpielChequers,
Oysterguitarist, Airick1994, Dengarde, Kenbladex, DragonZero, Latics, Altzinn, Yuronova, Phoenixmun, Jwk3, ImageRemovalBot,
WikipedianMarlith, Gamiester, FFXFan1991, Slave2Placebo, ClueBot, Raphisawesome, Jon24hours, CaptainJae, GFW82, Tintor2,
Xsleepyheaderz, WhiteArcticWolf, Sinh, Venmon, Wwefan981, Danamic Studios, Gamer HK, Slasherbaven, Anton17, Nintendomagazine,
Fairseeder, Hawkes281, FiercedeitylinkX, Thingg, JoyaOscura, Azul81677, Vincent vangoria, Kratos aido, Ost316, Bmwrider, SilvonenBot, Otaku96, SimonKSK, Chewey4, Oliveg1, Addbot, BizarroMatt, Aurisgainsborught, Jiggggabug19, Yuhisakazu, Superchrispower,
Brukaoru, Jackiechan64, Ashanda, Crockster, Download, Ultimate squall, Jotuns, Umrcht, Jan eissfeldt, Bartledan, Luckas-bot, ProtoBuster, Senator Palpatine, Xu Davella, Nezzdude, Weirdo with a Beardo, Fantasysquall, TNL Nick, AnomieBOT, Master of Pies, Commander Shepard, X3Cissnei, Nintendoman01, RandomAct, Rtyq2, Citation bot, Jock Boy, Twitchet, Nasnema, AnelZukic, DeathBerry, Smurdah, Kyng, Casecrazy, Vantine84, Thejadefalcon, FrescoBot, Linder1990, Alkados, Kingdomkey2Retribution, ProtoDrake, Radams52,
Iamfeelingreallyhigh, GustavLa, Lightlowemon, Trappist the monk, Dasdi, Computerdude96, John of Reading, GA bot, Jonathan Hardin',
GoingBatty, BigPaw, MithrandirAgain, SporkBot, GarStu12345, Rodre1, Wangxuan8331800, Matthewrbowker, ClueBot NG, G-Zay,
Korrawit, EditorOf2011, Helpful Pixie Bot, Rudkak, J3N0VACALAMITY, Dosvaral, Semper Fidelis USMC, Thatcher7732, Realnow,
6.1. TEXT
367
368
ferno, Bhamv, MER-C, Cameron.walsh, RobertSmooth, MaxDuo, Bongwarrior, VoABot II, AlphaPhoenixDown, Seb662, Mbc362, Reverendchaser, Metalb, Ecksemmess, Robomojo, Phantom brave ash, Cyktsui, Chocobogamer, Gimboid, Strifegeek, Boob, Scottosborne,
Thibbs, C.Logan, Padlocke09, Gjd001, Jasonater, Cli smith, Hdt83, MartinBot, Nique1287, BetBot, Yellow Mage, Iorirox, RockMFR,
J.delanoy, DrKiernan, A Nobody, Shandris dark, Windlec1, Zenithian, Plasticup, MKoltnow, Tanaats, Sunderland06, NuMun, Zijderveld, Uhai, NicholaiDaedalus, Typrix, Andy Marchbanks, Themasterofwiki, Yugioh1126, Spellcast, Mellissa.mcconnell, L.A.Nutti,
Science4sail, Nemeses9, Sjones23, Al.locke, WOSlinker, TXiKiBoT, Angelfromhell, Eatme12, Nipong, A4bot, GDonato, Luigi6138,
Qxz, Squall strife, Bass shing physicist, Haru24, Leafyplant, Noogster, Dijinn, PeRiDoTs13, AmberAlert1713, Hellcat ghter, Piecemealcranky, Cercia, Master of the Orchalcos, Showers, Gunblade dude, Dark Dragon Sword, CrenzoCCFS, Tetsuyanomura, Unused000702,
Karlo918, Mr Threepwood, SieBot, FantasySquare, Jacotto, Flyer22, Croweley, Lightmouse, AngelTrigger, JohnnyMrNinja, Donau403,
Dabomb87, Cocoapropo, ImageRemovalBot, Sokari, Karlsolsom, DenizenOfHell, Martarius, ClueBot, Immblueversion, EoGuy, AR Argon, Tintor2, Blanchardb, Thekoyaanisqatsi, Ktr101, Ladne2, Noj r, Resoru, Gtstricky, Sun Creator, Trud the Borg, Muro Bot, Undrace,
Deerstop, Bonelord, Tezero, Runefrost, Krossblades08, Ost316, Arincowell, FightingStreet, Kbdankbot, Addbot, Tcncv, Megata Sanshiro,
Jacina, Darkness2005, Tedmund, CarsracBot, LinkFA-Bot, Tide rolls, Smeagol 17, Luckas-bot, Yobot, Fraggle81, Amirobot, Stanza28,
Eric-Wester, AnomieBOT, Tavatar, Rjanag, Commander Shepard, Cillian ood, Triste Memoire, Citation bot, Cloud lionheart91, Xqbot,
Belasted, HADESGENT, Peely rulez, Thejadefalcon, Demonfyre52, FrescoBot, TTGL, ProtoDrake, Citation bot 1, Jonesey95, Smijes08,
FFXIIKD, Usmcrave99, Banej, Trappist the monk, Declan Clam, Madbane54, Dasdi, Diannaa, NeoGenPT, The Stick Man, EmausBot,
Word Logix, Clockwork Angel, The Mach Turtle, Bobbob53, Jonathan Hardin', Gamermanz, Bt8257, Wahjah, H3llBot, Funnysheep,
StealthyNinjaPenguin, The Country Girl, Lord Psyko Jo, Calbear10, Basketcaseles, CharmanderMon, ClueBot NG, G-Zay, Darknessthecurse, Player017, Batman194, PlacePlayer, Mumbai0618, Wiki Expert1210, SNAAAAKE!!, Dexbot, The Stringinator, Clestcruz,
Xiomicronpi, Lembrazza, Ubuntaur, Monkbot, Bentierney, Gameslila, MrLavisherMoot, Memorystick24 and Anonymous: 583
Final Fantasy IX Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20IX?oldid=639350675 Contributors: AxelBoldt, Psychosh,
Rlee0001, Liftarn, Selket, K1Bond007, ZeWrestler, Nifboy, Everyking, Michael Devore, Darkhunger, Reyemile, Gilgamesh, Guanaco,
Bobblewik, Lockeownzj00, BLAh, Sam Hocevar, Cynical, Aknorals, DMG413, Grunt, Kilovh, Discospinster, Rich Farmbrough, Xezbeth,
Blade Hirato, Ht1848, Sockatume, RoyBoy, Thunderbrand, Marblespire, Elipongo, Apostrophe, HasharBot, Jason One, Borisblue, CyberSkull, Rdysn5, JereyAtW, InShaneee, Seancdaug, SeanDuggan, Teggles, Tony Sidaway, RainbowOfLight, Ghirlandajo, New Age Retro
Hippie, Y0u, Angr, Mindmatrix, Derktar, LOL, Poiuyt Man, Trevor Andersen, Eluchil, Regulus32, Jack Cox, Harp Heaven, Rjwilmsi,
Staecker, Joeymartin64, Ligulem, Goncalopp, Brighterorange, The wub, Sango123, Yamamoto Ichiro, A Man In Black, FlaBot, Ian Pitchford, Master Thief Garrett, RAMChYLD, JiFish, Who, Stoneface, President Rhapsody, Fortune, Hibana, Liontamer, Bedford, Visor,
Igordebraga, Rebochan, Check two you, Geg, YurikBot, Lordshmeckie, FlareNUKE, Epolk, DarkEvil, Orunitia, MrCheshire, Chensiyuan, Enderu, Gaius Cornelius, Ornilnas, Viltris, Smash, Wiki alf, Pagrashtak, Bachrach44, Thunderforge, Msikma, Warpedmirror,
Welsh, Ignis33, Maverick Leonhart, Irishguy, Tristam, Kazuhite, Ron Stoppable, Tony1, Deckiller, Gamemaker, VederJuda, N. Harmonik,
Zero1328, Dru, Th1rt3en, Shawnc, ArielGold, Momus, Nall, Crystallina, Flipkin, SmackBot, Halliwell3, Tigerghost, Hogtree, PitrPatr,
Unyoyega, Eskimbot, Undc23, BMetts, PTM, Bluebot, PantherFoxie, SynergyBlades, Cattus, Roscelese, Chiasmus, RaspberryPUFFS,
JONJONAUG, Colonies Chris, Terraguy, Elaich, KojieroSaske, George Ho, Zsinj, Wilybadger, Can't sleep, clown will eat me, Squilibob, Onorem, Maetch, Darthgriz98, Jaimers, TKD, Hariharan91, Koshysx7, Nakon, Zeta26, Happy Panda, Sparky-sama, LeoNomis,
Ravimakkar, Emerals, Axem Titanium, 5aret, Jinnai, Jsawg, Adamantium Guy, KatzztaK, Zozart, Beatrix.knight, Renmiri, Greenday88,
Michael D. George, Ryulong, Mohamed Abdel Mageed, Ryu Kaze, ShakingSpirit, Cat's Tuxedo, Judgesurreal777, Adambiswanger1,
Flooch, Paul@wiki, Angeldeb82, Tawkerbot2, Tai112, Bmecoli, Parasyte941, The Prince of Darkness, Urutapu, Calimos, Bladez, Mika1h,
Drinibot, Sgt AR, AetherAeternus, Alton, Nolat, Cydebot, Lil Ripsta, Michaelas10, DarkLadyNyara, Philtrauferson, Omicronpersei8,
JodyB, BetacommandBot, Narcissus-06, Thebanjohype, Headbomb, Bluerfn, X201, Aericanwizard, Zachary, Matthew Proctor, MichaelACookII, Silver Edge, Plebmonk, Mrmoocow, Voyaging, TTN, Bakabaka, Lord Sturm, PresN, Yayisus!, TuvicBot, Kariteh, Nice Icy, ShadowInferno, Tony Myers, Gcm, Bhamv, Giler, Hut 8.5, ZodiaccaidoZ, Fx21, AlphaPhoenixDown, Zhanghia, Chocobogamer, Thibbs,
DerHexer, Cocytus, Darkside5001, Zachary crimsonwolf, Cli smith, BetBot, Cheeseman Muncher, Rettetast, Keith D, HisshouBuraiKen, Iorirox, RockMFR, J.delanoy, DrKiernan, DfKimera, Victorgehrke, Dispenser, BrokenSphere, NicholaiDaedalus, Typrix, Izno,
Steel1943, Yugioh1126, Poopincrom, Black Kite, L.A.Nutti, Nitro DG, Sjones23, WOSlinker, Minwu, BalthierisCool, TXiKiBoT, Magahitoa, Stuza2, Broadbot, Leviathan10593, Prettykittyx24, Falcon22612, Depaderico, Falcon8765, Showers, Dallasrtehgreat, Sliverorbit906, Unused000702, GreaterWikiholic, Fdkfjdkfjskdfj, SieBot, K. Annoyomous, Malcolmxl5, VVVBot, Carpainterly, Connell66, Jacotto, KeeperOfPrecepts, Avnjay, Steven Zhang, Alex.muller, Johnanth, Donau403, FallenWings47, Cocoapropo, Wonchop, Kelhocan,
ClueBot, History Wizard, Immblueversion, Mpdimitro, EoGuy, Witchwooder, Xax-5, Tintor2, Jusdafax, Primalmoon, Miuq, Bonelord,
Lx 121, Tezero, Vincent vangoria, Turklton00, XLinkBot, Ryulen1325, Ost316, Mifter, FightingStreet, Kodster, Tesatrapinc, Addbot,
Tesatraptrap, Megata Sanshiro, TutterMouse, Fieldday-sunday, Darkness2005, Smithj7476, AndersBot, ChartreuseCat, Starcade, ScAvenger, Kurtis, Luckas-bot, Yobot, Amirobot, BigBossIX, A Chain Of Flowers, AnomieBOT, Dwayne, Commander Shepard, Kingpin13,
Cpt Jack House, Nomchan, Belasted, Mynameisnotyourbuisness, MrWizard0022, Alex073088, Willieloaf, Fargo of Diarmuid, Shadowjams, AJCham, Thejadefalcon, FrescoBot, FF9Freak, Alxeedo, Davpat12, Lucia Black, Mister RPG, MastiBot, Posideus, Madbane54,
Dasdi, Romanlopez2011, Tbhotch, NeoGenPT, Klltr, WildBot, EmausBot, John of Reading, Jonathan Hardin', Bt8257, Xcetron, AsceticRose, Wahjah, Markt1988, H3llBot, Funnysheep, Lord Psyko Jo, Acethebathound, SimpsonsMan1234, ClueBot NG, G-Zay, Darknessthecurse, Vsnares, Bobho995, Summer radish, BG19bot, Player017, Simolfc, Kikoman589, YFdyh-bot, SNAAAAKE!!, Twistor9,
Dobie80, Dexbot, Everymorning, Clestcruz, KingJohnboi619, Xiomicronpi, Noctis1436, Monkbot, TantalusIX, Disaster999, Eltakas77
and Anonymous: 490
Final Fantasy X Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20X?oldid=639350478 Contributors: LukeyBoy, Psychosh,
Heron, Rlee0001, Frecklefoot, Cyde, Ahoerstemeier, Andrevan, Tedius Zanarukando, Selket, Thunderbunny, K1Bond007, ZeWrestler,
Raul654, Yas, Cgranade, Fredrik, RedWolf, Meelar, LGagnon, Alerante, DocWatson42, Nifboy, Brian Kendig, Everyking, Seraosha,
Darkhunger, PiaCarrot, DO'Neil, Gilgamesh, Guanaco, Iceberg3k, Bobblewik, Stevietheman, Bobsponge, Shibboleth, MistToys, Tbjablin, Ihavenolife, Josquius, Borameer, Mysidia, Cynical, Gscshoyru, Marcus2, Imjustmatthew, Shadowlink1014, Kathar, Wrp103, Silence, StellarFury, Ivan Bajlo, Xezbeth, Erolos, Kbh3rd, Goplat, Evice, Dataphile, Ht1848, Cafzal, Shanes, Matteh, Thunderbrand, Weeksjh, Bobo192, Marblespire, L33tminion, Kappa, PiccoloNamek, Apostrophe, Pearle, Jason One, Kweh!, Alansohn, Gary, CyberSkull,
Agournevo, DavisLee, Seancdaug, Dark Shikari, Snowolf, Teggles, Javacava, ReyBrujo, Tony Sidaway, RainbowOfLight, Bsadowski1,
Versageek, New Age Retro Hippie, Forteblast, Shimeru, DarkProdigy, Lkinkade, Meeptroid, Woohookitty, Mindmatrix, JarlaxleArtemis,
LOL, Poiuyt Man, Optichan, Combination, Eluchil, Mandarax, FreplySpang, RxS, Rjwilmsi, Jaybeeunix, Lego3400, Ligulem, Goncalopp,
Assassingod, Brighterorange, Sango123, FlaBot, RobertG, Master Thief Garrett, JiFish, Sean WI, RexNL, Gurch, Czar, Cookn4evar,
Hibana, Liontamer, Bedford, Benlisquare, Igordebraga, Tylerwillis, Check two you, Jadedchaos, Geg, Cuahl, Satanael, YurikBot, TexasAndroid, Hawaiian717, Koveras, JustSomeKid, Jonphamta, Jtkiefer, DarkEvil, Chaser, Taziba, Enderu, Gaius Cornelius, NateDan, Thane,
Smash, Pagrashtak, Grafen, Warpedmirror, Snkcube, Maverick Leonhart, Seegoon, Redlioness, Kazuhite, Diotti, Windscar, Norbi, Tony1,
6.1. TEXT
369
Deckiller, Falcon9x5, Gamemaker, Darc, Geopgeop, K.Nevelsteen, Dru, Zzuuzz, Mike Dillon, PseudoKirby, Closedmouth, Aspect,
Tik, Musha, Agro1986, Garion96, Kungfuadam, RG2, Nall, Vanished user 99034jfoiasjq2oirhsf3, Rykotsusei, Crazdgamer, TheDeathCard, Luk, Flipkin, SmackBot, TheBilly, FarmerBob, Thundersky209, Pgk, Jagged 85, BeagleSoldier, Undc23, Evanreyes, David Fuchs,
Xaosux, Danikolt, Yamaguchi , Finduilas 09, Chanlord, DarkAdonis255, Amatulic, Master Jay, Persian Poet Gal, Tree Biting Conspiracy, Caterfree10, The jez, SchftyThree, Moshe Constantine Hassan Al-Silverburg, Rediahs, Kungming2, Sir Chocobo, The Moose,
EddieSegoura, Tobzie, Can't sleep, clown will eat me, TCL, Squilibob, Anibas, OrphanBot, Onorem, Georey Gibson, Zidane4028, TKD,
Hariharan91, Dee man 45, Nakon, Fractyl, Zeta26, Sparky-sama, Terrasidius, LeoNomis, Tangsyde, Pilotguy, Leon..., Kukini, Tesseran,
Ravimakkar, CFLeon, Axem Titanium, Srikeit, Texas William, Spir, Wapatista, Xornok, Scetoaux, Anand Karia, Ant666 2, Renmiri,
Doctor Hexagon, Tuspm, Ryulong, Big Smooth, Kektklik, Sonic Shadow, Ryu Kaze, TheFarix, Mario2000, Ronius, Judgesurreal777,
PHATwithPH, JoeBot, Grevenko Sereth, J Di, Kallgeese, Flooch, MrBoo, Tawkerbot2, YF-23, MoochFloat, Majin Izlude, The Prince of
Darkness, Urutapu, Dycedarg, SamSandy, Alex Shih, Mika1h, Harperska, Drinibot, GHe, Jpaluf, GargoyleMT, Marc Shepherd, Cydebot,
Kupo???, Leonhart9999, Lil Ripsta, Gogo Dodo, Travelbird, Soetermans, Fantasydragon, Soup Blazer, Kozo, Tawkerbot4, Observation,
Guyinblack25, Ike-bana, BetacommandBot, Thijs!bot, Kalarchis, O, Oliver202, Headbomb, Ctu2485, Bluerfn, X201, Tenaciousd, E.
Ripley, Powrtoch, TangentCube, Silver Edge, Mentisto, Hmrox, AntiVandalBot, King vegetto, SP:N, Rcej, Rsciaccio, Scepia, Sonofecthelion, Radioactive Cactus, Fearless Son, Aeneiden-Rex, PresN, TuvicBot, Kariteh, ShadowInferno, Fury161, Thisfox, Weird Bird,
Twowai, Blue Typhoon, Zalle, Bobby Button, Dunce, Cubaxrt, Leh.mo, Chchiu2009, Acroterion, Map42892, Badacmw90, Fx21, VoABot
II, AlphaPhoenixDown, JamesBWatson, Metalb, Ecksemmess, Nyttend, Thibbs, Riksweeney, THobern, DerHexer, Philg88, Hydrokinetics12, Edward321, JasonS2101, Inclusivedisjunction, Dboocock, Gwern, Cli smith, MartinBot, Nique1287, BetBot, Naohiro19, Jsamans,
LD18, Yellow Mage, AlexiusHoratius, J.delanoy, Rgoodermote, Darkishblade, Reedy Bot, Hockadori, Ncmvocalist, McSly, SpigotMap,
Finalfantasydude, Wootage, Plasticup, Richard D. LeCour, Tanaats, Cmichael, Cloud668, Cometstyles, LunarKweh, Bonadea, Typrix,
Themasterofwiki, CardinalDan, Benjecho, Lazyguy216, L.A.Nutti, Je G., Sjones23, WOSlinker, TXiKiBoT, Crafedog, Thajesusbowler,
Comrade Graham, Kotetsu534, Bloodios, Miranda, User918, Z.E.R.O., Swwookie, JayC, Cantith, Stuza2, Supertseliot, Corvus cornix,
O8643, AtaruMoroboshi, Blackdog1290, Myr heille, Enigmaman, Porkchop202, OXthisisXO, Johndwood, C45207, Davidissexy, Logan,
T c v p e, Sliverorbit906, NHRHS2010, Unused000702, SieBot, Ummkkay, Carpainterly, Connell66, FantasySquare, Execvator, Metalrains, Happysailor, Qst, Oxymoron83, Antonio Lopez, Harry, Steven Zhang, Lightmouse, ErestorVardamir, Seedbot, Info845, Mas 18
dl, DragonZero, TaerkastUA, Donau403, Cocoapropo, Billmeadows, Martarius, FFXFan1991, ClueBot, Immblueversion, IceUnshattered,
EoGuy, Ssh83, Wutsje, ColBoobrape, CounterVandalismBot, Tintor2, Thegoldenavatar, Farslayer, DragonBot, Resoru, Roboenigmaster, Glassblowerscat, Jaimecale, Aileza, Frozen4322, ZhiRandom, Thingg, Allosawyou, Bonelord, Secobi, Vanished user uih38riiw4hjlsd,
Iggy00, Aj00200, InternetMeme, Krossblades08, BRPXQZME, XXXFinalDestinyXXX, Ost316, Skarebo, FightingStreet, Bluelue, SelfQ,
Nattyg93, Poomunch, Addbot, RandySavageFTW, Megata Sanshiro, Leonxavier, Smithj7476, Nickin, Roux, Starcade, NeoBatfreak,
Megaman en m, Legobot, Drpickem, ManuelDiablo, Luckas-bot, Yobot, PaPa FLURO (BaSS), Amirobot, Livy, Vaan661, Soka master, Eric-Wester, Synchronism, AnomieBOT, Ztefano, Matthew.Dimashki, Absentmonocle, Commander Shepard, Ipatrol, PhaseChanger,
Kingpin13, Materialscientist, Citation bot, Grantsaylor1995, Xqbot, TinucherianBot II, AarnKrry, Lab1011, XdarkeningcoreX, RibotBOT,
Papa emo, ZorbaLorbaTorba, Selphikku, Spongefrog, Thejadefalcon, Afromayun, FrescoBot, Jdh142, Neru467, ProtoDrake, Truthconveyer, Ruyter, 10metreh, Hoo man, Smijes08, Iokerapid, Lightlowemon, Jonkerz, Tashivana, Hagendas39, Dasdi, Mjbloom, Tbhotch,
Reach Out to the Truth, FetchcommsAWB, John of Reading, Battousai2k, Evilbetty1991, TheNameIsSecret, Jonathan Hardin', Bt8257,
Dakotawalter, Wahjah, Changement 433, Lacon432, Bannerguy, H3llBot, Funnysheep, , SixFootGinger, MonoAV,
Lord Psyko Jo, SimpsonsMan1234, Tyman35, ClueBot NG, Jecht2, Jeromesandilanico, Jack Greenmaven, G-Zay, Darknessthecurse,
Spry Striker, Meq22, ScottSteiner, Xelqued, X. Quasmosio, SanguineTurtle, Helpful Pixie Bot, YummyLol, LordRapture, Mark Arsten,
Player017, DrRockso87, Klilidiplomus, Lancalot13, Anybob, BattyBot, Fraulein451, ChrisGualtieri, Khazar2, SNAAAAKE!!, MeasterPink, Dobie80, Dexbot, Wikiman103, Starstarstarstarstarstarstar, Mogism, Warmonger59, Theo's Little Bot, Magnolia677, Clestcruz,
Jdonovin, ArmbrustBot, Xiomicronpi, ArchadianJudge, Chrisluft, CatnipOtaku, HerbSewell, Ashphalt, Noctis1436, TylerJamesHere,
KyleP090, Spilia4, Monkbot, Dhuds012, Landingdude13, Grotesque Desires, TantalusIX, ErikBJohnson89 and Anonymous: 811
Final Fantasy X-2 Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20X-2?oldid=639350048 Contributors: AxelBoldt, Tenbaset,
Ixfd64, Salsa Shark, Seth ze, Andrevan, Tedius Zanarukando, Selket, Maximus Rex, K1Bond007, ZeWrestler, LGagnon, Lord Ramza,
Xanzzibar, DraQue Star, DocWatson42, Brian Kendig, AngelHedgie, Everyking, Redkun, PiaCarrot, Zhen Lin, Evilweevil, Mckaysalisbury, Lukman Sasmita, CryptoDerk, Lockeownzj00, D4, Rdsmith4, DragonySixtyseven, Sam Hocevar, Shadowlink1014, Louisisthebest
007, Mindspillage, AndrewH, Yuna, Rich Farmbrough, Xezbeth, Erolos, Kelvinc, Ht1848, Lunaverse, Thunderbrand, Marblespire, Superking, Cmdrjameson, Pikawil, Giraedata, WikiLeon, Apostrophe, HasharBot, Jason One, Kweh!, Typobox, CyberSkull, Penwhale,
Seancdaug, Snowolf, Teggles, ReyBrujo, VoluntarySlave, New Age Retro Hippie, Kitch, Kmartin, Kelly Martin, Mindmatrix, JarlaxleArtemis, LOL, Poiuyt Man, KeyserSoze, Jonnabuz, Psi edit, Combination, Eluchil, The Chinchou, BD2412, Harp Heaven, Rjwilmsi, Ligulem,
Brighterorange, Platypus222, FlaBot, Chrysoula, RobertG, Master Thief Garrett, Made2Fade, HS Yuna, Gurch, Mitsukai, Hibana, Liontamer, Bedford, Rebochan, Check two you, Geg, Cuahl, Satanael, YurikBot, DarkMateria, Hede2000, Xastic, DarkEvil, Enderu,
Iamfscked, Gaius Cornelius, NateDan, MarcK, Smash, Pagrashtak, Warpedmirror, Jadenguy, Redlioness, EntChickie, Windscar, Tony1,
Deckiller, Rwalker, Gamemaker, VederJuda, Darc, N. Harmonik, Happy Dom, TheKoG, Azhain, Nikkimaria, Closedmouth, Th1rt3en,
LeonardoRob0t, TJF588, TheDeathCard, KnightRider, Flipkin, SmackBot, Halliwell3, Royalguard11, Jagged 85, Undc23, Swerdnaneb,
Finduilas 09, Chanlord, Tree Biting Conspiracy, Papa November, Moshe Constantine Hassan Al-Silverburg, Kourd, Patriarch, Agent0042,
Beware of moose, Juancnuno, Cantthinkofausername, Hariharan91, Laboomsikashod, Anubiseth, RaCha'ar, Solberg, Mirlen, Vainqueur,
LeoNomis, Ravimakkar, Barcode, Axem Titanium, Robosh, Renmiri, Konklone, Babak 91, Ryulong, TPIRFanSteve, PhantomFelix,
Sonic Shadow, Ryu Kaze, 293.xx.xxx.xx, JoeBot, J Di, IvanDaz, Flooch, Angeldeb82, Tawkerbot2, Suda51, SuperTank17, The Prince
of Darkness, Urutapu, FunPika, Dycedarg, Mika1h, Simply south, Cydebot, YuckieDuck, Soetermans, Starionwolf, In Defense of the
Artist, Observation, Guyinblack25, After Midnight, Omicronpersei8, BetacommandBot, Thijs!bot, Headbomb, Bluerfn, X201, Plebmonk,
Shabook, Bakabaka, PresN, Gkhan, Kariteh, Dyna Dude, Chaste5538, VoABot II, AlphaPhoenixDown, Blue william, Robomojo, AAy,
XIIIStruggle, MartinBot, Vegnagun, Nique1287, BetBot, Thanos777, J.delanoy, DrKiernan, Darth Mike, Dispenser, SpigotMap, Plasticup,
Psycher, Deltwalrus, VolkovBot, Nemeses9, Sjones23, Minwu, TXiKiBoT, Thajesusbowler, Comrade Graham, Hqb, Bloodios, GDonato, Retiono Virginian, Seraphim, FourteenDays, WaitingForGodot4, Burntsauce, OXthisisXO, Baaleos, Unused000702, Moonmayne21,
SuperNESPlayer, SieBot, Blobmail, Guy Fuchsia, Wizzard2k, HaruhiSuzumiyaX, Lightmouse, Seedbot, Magicsails, Ink Runner, JohnnyMrNinja, Donau403, PsyberS, Martarius, ClueBot, Wysprgr2005, Tintor2, Sun Creator, Kaizoku3, Jedi Master Brownlow, NuclearWarfare, La Pianista, Alpha92613, ZhiRandom, 101mhoshizaki, FFXII International + Paul Rodgers, Tezero, MelonBot, Wiso0, Ost316,
Addbot, RandySavageFTW, Evocatio, Binary TSO, Svang, Megata Sanshiro, Orange Carrot, Yobot, Fenrir-of-the-Shadows, Livy, Jozrael,
AnomieBOT, Ztefano, Commander Shepard, AdjustShift, Materialscientist, Citation bot, ArthurBot, Xqbot, Sugarbaby13, Papa emo, Thejadefalcon, D'ohBot, Random Checkhead, Punkalyptic, ProtoDrake, Karashionsgirl, Elockid, BRUTE, Smijes08, TobeBot, Doc Quintana,
Dasdi, Mracy, Eraqs, NeoGenPT, WildBot, Baseball1015, WikitanvirBot, VA6DK, Jonathan Hardin', Lixxx235, Lacon432, H3llBot,
370
Funnysheep, ClueBot NG, Jeromesandilanico, G-Zay, Jabberwocky7297, Awesomeness95, Helpful Pixie Bot, Player017, DrRockso87,
Xsamos, ChrisGualtieri, SNAAAAKE!!, Wikiman103, GamerFromJump, Xiomicronpi, Spilia4, Landingdude13 and Anonymous: 362
Final Fantasy XI Source:
http://en.wikipedia.org/wiki/Final%20Fantasy%20XI?oldid=639350279 Contributors:
AxelBoldt,
TwoOneTwo, Mrwojo, Edward, Gabbe, Ixfd64, 6birc, GTBacchus, Minesweeper, Ahoerstemeier, Daveryan, Conti, Andrevan,
Tedius Zanarukando, Selket, K1Bond007, ZeWrestler, Stormie, TKTuttle, Yakisoba, Jredmond, LGagnon, Bkell, Hadal, Mushroom,
Znode, Dominick, DocWatson42, Mintleaf, AngelHedgie, Darkhunger, PiaCarrot, Enkrates, Saaga, AlistairMcMillan, Mckaysalisbury,
Bobblewik, Barneyboo, Lockeownzj00, Ihavenolife, ShakataGaNai, Rdsmith4, Oneiros, Kesac, Aknorals, Kaustuv, EagleOne, Evin,
D6, Fhayashi, PKFC, RossPatterson, Rich Farmbrough, Wrp103, ESkog, Kbh3rd, Kelvinc, JoeSmack, CanisRufus, Journ, Sietse Snel,
Thunderbrand, Deathawk, Engelcox, Reinyday, Cmdrjameson, AllyUnion, Pikawil, GrAfFiT, Bavor, Timsheridan, Kx1186, Apostrophe,
Sam Korn, Pearle, Dmanning, Polarscribe, Arthena, CyberSkull, Penwhale, Rdysn5, Seancdaug, Katefan0, Teggles, ReyBrujo, HenkvD,
Krellion, Kusma, Alai, Btornado, Dennis Bratland, Lkinkade, Angr, Woohookitty, Mindmatrix, Carlos Porto, Brazil4Linux, Thorpe, Poiuyt
Man, Isnow, Eluchil, Ajshm, Kakashi-sensei, Sin-man, Graham87, Magister Mathematicae, BD2412, NapoleonicStudent, Corambis,
Rjwilmsi, Xenoveritas, Staecker, Sdornan, Vegaswikian, Nneonneo, Ligulem, Brighterorange, Iamblueman4, Nandesuka, Remurmur,
Silvestre Zabala, FlaBot, RobertG, Kobayashihikaru, Master Thief Garrett, JiFish, Jw21, RexNL, Gurch, Valermos, Toksyuryel,
Kuribosshoe, NotJackhorkheimer, Alphachimp, Nezu Chiza, Hibana, Iain k, Utaking, Gwernol, YurikBot, Wavelength, Kencaesi,
JustSomeKid, KansaiKitsune, RussBot, Hornandsoccer, Cswrye, Jokermage, Chaser, DOAsaturn, Powerlord, Enderu, Gaius Cornelius,
Theelf29, Havok, Black Orpheus, Bullzeye, Kiyosuki, MilitantRabbit, Smash, Ytcracker, Pagrashtak, Obarskyr, Aeusoes1, Thatdog,
Severino666, Robert McClenon, Irishguy, Erasure25, Kazuhite, Windscar, Tony1, Syrthiss, Deckiller, Todfox, Talv, Windblade, Caspian,
Trainra, Essexmutant, N. Harmonik, Wknight94, Zeno McDohl, Crisco 1492, Dru, Zzuuzz, Psu256, Fang Aili, Pb30, Dspradau, Tik,
Fluent aphasia, Kungfuadam, Nall, TJF588, Lupac, CIreland, That Guy, From That Show!, Dravir, SmackBot, Mira, Kcumming, Reedy,
Mario san, Speight, Wanderer707, Eskimbot, Undc23, Master Deusoma, Gilliam, Pometeme, Hmains, Betacommand, Oscarthecat,
Chanlord, Chris the speller, Nadiasama, Onesimos, Tree Biting Conspiracy, Dzhatse, Wmania, Adun12, Silverelf, Darth Panda, Pandora
Xero, George Ho, Ishmayl, Tha*Lunat!k, Zsinj, Neotamashii, Anibas, Sephiroth BCR, Onorem, Zidane4028, Darthgriz98, Mike34er,
Darkfox404, MFK, TKD, Gamion, Hythloth, Achilles2.0, Laboomsikashod, Johaen, NorseOdin, Nakon, RaCha'ar, Great magician,
MisterBob, Jaellee, Sparky-sama, Jklin, Kotjze, Ligulembot, Pilotguy, Kukini, Ravimakkar, LtPowers, Bcasterline, Axem Titanium,
ZenSaohu, Sfxsigma, Blarg34, Zackal, Ryu Ematsu, Teancum, Ocatecir, NongBot, SpyMagician, PseudoSudo, Renmiri, SandyGeorgia,
Doczilla, Josiah1, Ryulong, Paintballparrot, Bugwit, TPIRFanSteve, KyleP, Ryu Kaze, Lucid, Fan-1967, Iridescent, Omega9380,
Judgesurreal777, Neozero497, Melander, JoeBot, GDallimore, Amakuru, Heliomance, Specman016, Tawkerbot2, Tdawgizzle, Nydas,
Pink Fae, Suichi Matsumoto, SkyWalker, Blueiris, Keero, The Prince of Darkness, Urutapu, CmdrObot, IRWeta, Darkhavans, Rawling,
Mika1h, Tirentu, Lijakaca, FlyingToaster, Wavedash, Wratmann, ChaosMaster, OrhanCharles, Cydebot, Ryan, Hitman000, Lil Ripsta,
Kingwaes, Myscrnnm, Soetermans, Dancter, Krator, DumbBOT, Chrislk02, DiScOrD tHe LuNaTiC, Starionwolf, Kros, Igsky, Kozuch,
Guyinblack25, Ike-bana, BetacommandBot, Thijs!bot, Epbr123, Bot-maru, Deusfaux, Dimequarterback, Noneofyourbusiness, Jasondz,
P00pstr34ks, Headbomb, Fluxbot, Bluerfn, X201, Dgies, Nick Number, Silver Edge, Salavat, Gasheaduk, Mentisto, AntiVandalBot,
RobotG, Luna Santin, Targetter, Voyaging, Dipitty, Tmopkisn, RobJ1981, DezSP, Vulcanhacker, Leuqarte, PresN, Kariteh, HanzoHattori,
Rolks, Furyhunter600, ShadowInferno, MER-C, Kerotan, My68bluevette, .anacondabot, Bencherlite, VoABot II, Myzou, JNW, Jedistud,
Username550, Paciedcitizen, Faviang, Mr toasty, Pokusarada, Mdgeist747, MetsBot, TakaraLioness, Cryogenius, Thibbs, SugarReRe,
Glen, DerHexer, JasonS2101, Sillywalker, Pax:Vobiscum, Charitwo, Avanent, Redrio, Loxias319, Jopasopa, Wikirolf, BigTad342, Cli
smith, MartinBot, BetBot, Wlwcom9000, UnfriendlyFire, Killa Koz, Roco, Yellow Mage, Mdenham, Pomte, Exarion, J.delanoy, Dylan
anglada, DrKiernan, Trusilver, Calamity-Ace, Donknottso, A Nobody, Zero Serenity, Jon16 2k3, Laytonsmith14, 97198, Rickysyv,
GhostPirate, Tinksy, Forsaken evil, F33r0m3ga, Greeves, Volkai, Xeysz, Protricity, Casper10, Kenshimu, Bonadea, S, Themasterofwiki,
AnataBakaDesu, Friend of the World, Ichthyos, HJ32, Sjones23, WOSlinker, TXiKiBoT, Samuellewis, GimmeBot, Tuckerthewise,
Fragnarok, Vipinhari, Nico4, Jogersbot, Cauddykitty, CoJaBo, Amperd, The Mysterious X, Neonexus, MageKnight9344, YibTheGalka,
Thehondaboy, Yeokaiwei, Darktangent, Danthemaninthecampervan, Ki27 Nate, Haseo9999, Hellcat ghter, Falcon8765, Master of the
Orchalcos, Tarukoro, Chaplin62, Qwertylicous, De1337, Unused000702, Djister, SieBot, Ckwon76, Work permit, WereSpielChequers,
Jauerback, RJaguar3, Falcore, Akainans, Elcobbola, GADawg291, JetLover, Drowssap2468, Allweareisair, Kaientai, Gon freeks, Lightmouse, MikelZap, Donau403, Cocoapropo, RunningDiamondCutter, WikipedianMarlith, MenoBot, Martarius, ClueBot, Immblueversion,
Artichoker, Hippo99, Foxj, The Thing That Should Not Be, Do Make, UaneReade, Piledhigheranddeeper, Resoru, Rsskill, Kaizoku2,
Wiresite, Shadowaurelia, Sun Creator, Cintaru, Squalldane, Another Believer, Deerstop, Protomerkabahh, Tks star48270, Singularity42,
Bonelord, Dana boomer, Darkcat1, Spops, DumZiBoT, XLinkBot, Prosperosity, Ost316, FightingStreet, Gazimo, Chrsorlando,
Kbdankbot, Addbot, Aikar, Sleign, Next-Genn-Gamer, Joakster, Megata Sanshiro, Thelabel2, Iaredrew, H92Bot, Paulgswanson,
PranksterTurtle, Roux, Bano6010, Starcade, Duuude007, Tide rolls, Jabrowniel, MuZemike, CountryBot, Luckas-bot, ZX81, Yobot,
Amirobot, Greyrobe, Plasticbot, AnomieBOT, TJD2, Jim1138, Commander Shepard, EryZ, Citation bot, SnickySnacks, You may say
I'm a dreamer, Nomchan, Farong, Luch4, CoolingGibbon, AbigailAbernathy, Woodygk3164, Loigan, WaysToEscape, Who then was a
gentleman?, Tainted Conformity, FrescoBot, Yayyyfersureee, Bentonville Editor, Jaunty1984, Seareever, HamburgerRadio, Citation bot
1, Milkedslime, AWRARWARa, Tim1357, Trappist the monk, Sovereign92, Sideways713, Venushardshells, Bento00, FetchcommsAWB,
NeoGenPT, Razzalyn, Eekerz, Jonathan Hardin', GoingBatty, Bt8257, Arkitan, John Cline, Patternofknives, Catalaalatac, Eberez,
H3llBot, Zadian, Thedeadpool, Rodre1, JASpoon, SimpsonsMan1234, Skiman98, ClueBot NG, G-Zay, Djspringate, Oriondoomhammer,
Darknessthecurse, Alhanalem, Despatche, SchroCat, Lowercase sigmabot, Kingal, Ganshenme, Player017, Batman194, Dainomite,
VirusKA, Glacialfox, SD5bot, Khazar2, SNAAAAKE!!, Kephir, SomeFreakOnTheInternet, Redd Foxx 1991, TheOnlyZigs, Melonkelon,
Mariosamus, Schumachera, Sunil Sultania, Shaw2231, The Master (WMF), Cpt Tippey, Dodavuko, Benjaminehoward, GloriousDragoon,
Charlemagnexiv and Anonymous: 866
Final Fantasy XII Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20XII?oldid=639371571 Contributors: Cyde, Andrevan, Tedius Zanarukando, Selket, K1Bond007, ZeWrestler, Rei, Jhobson1, Fredrik, Sbisolo, Hidoshi, Taliswolf, Jacoplane, Nat Krause, Mintleaf,
Philwelch, Darkhunger, DoubleCross, ElfMage, Slowking Man, Josquius, Kesac, Mig, Shadowlink1014, Guybrush, Discospinster, Rich
Farmbrough, Wrp103, Xezbeth, Brian0918, Ht1848, Heat, Kross, Zeality, Thunderbrand, Bobo192, Marblespire, Htmlism, L33tminion,
NoahK, PiccoloNamek, Apostrophe, Axyjo, Pearle, Jason One, Alansohn, Polarscribe, LanceHeart, Rmc, CyberSkull, Fritz Saalfeld,
MarkGallagher, Seancdaug, Snowolf, Teggles, NerfHerder, Hadlock, ReyBrujo, VoluntarySlave, New Age Retro Hippie, Bookandcoee,
Angr, Woohookitty, Mindmatrix, JarlaxleArtemis, DoctorWho42, Commander Keane, Trevor Andersen, Bbatsell, Optichan, Zzyzx11,
G.W., Combination, Eluchil, KiTA, Ryajinor, Jack Cox, KyuuA4, Chupon, Jcomp489, Dariakus, Rjwilmsi, Jaybeeunix, Bob A, Lego3400,
Crazynas, Palpatine, Assassingod, Brighterorange, Lakes, Dionyseus, FlaBot, SchuminWeb, RobertG, ZoneSeek, JiFish, Goldraine, Okilter, Alphachimp, Starkawa, Silivrenion, Hibana, Bedford, Mhking, Soulsteelgray, Magnawox, Geg, Melodia, Cuahl, YurikBot, Sceptre,
Kafziel, Sarranduin, Hede2000, Epolk, Eggman183, DarkEvil, SpuriousQ, Enderu, Gaius Cornelius, NateDan, Goomba, Smash, Wiki
alf, The Merciful, Pagrashtak, Msikma, Krystyn Dominik, Grafen, Robaato, Warpedmirror, Tilmitt, Irishguy, Nick, Brandon, Heroic-
6.1. TEXT
371
Jay, RUL3R, Mahogany h00r, Nick C, Tony1, Deckiller, Falcon9x5, VederJuda, EvilReborn, Darc, User27091, N. Harmonik, Dru,
Ninly, Closedmouth, Spring Rubber, Tik, Tevildo, Sitenl, LeonardoRob0t, Musha, Amren, Just Another Victim Of The Ambient Morality,
JLaTondre, Momus, Garion96, Archer7, Nall, Doom127, Thetriangleguy, TJF588, Tom Morris, Rykotsusei, KnightRider, SmackBot,
Haza-w, The Angriest Man Alive, Prodego, KnowledgeOfSelf, Skaven, Mario san, Jagged 85, MrBoyt, E-Magination, Eskimbot, Undc23,
AnOddName, JimmyBlackwing, HalfShadow, Master Deusoma, Martinsizon, Gilliam, Finduilas 09, Sunawave, Oscarthecat, Naikrovek,
Rst20xx, Chris the speller, SynergyBlades, Pesapluvo, Onesimos, Con, Bwanderson, Deuxhero, EmperorBrandon, Skyrocket, SquarePeg,
Kungming2, Patriarch, Colonies Chris, Darth Panda, Oatmeal batman, Gracenotes, KojieroSaske, Sct72, Suicidalhamster, Can't sleep,
clown will eat me, AntiVan, OrphanBot, Onorem, Zidane4028, Tomekpe, Darthgriz98, QubitOtaku, TKD, ShinigamiIchigo, Hariharan91, Connick, Achilles2.0, Poludamas, Krich, Iapetus, Ziyingjiang, Nakon, Treima, Fractyl, Mirlen, Bakahito, Crazyswordsman, Zeta26,
Ligulembot, Lph, Yenaled, Secret Dragoon, Axem Titanium, SwissMiss, Kuru, Thefro552, Number17, Jinnai, Ultimaux, Scientizzle,
SSlaytanic, Ryu Ematsu, Xornok, Jsawg, Breno, Drumpler, NongBot, Mukou, Mini Mike, CaAl, Renmiri, EddieVanZant, ILorbb, Eridani, AdultSwim, Ryulong, TPIRFanSteve, Cerealkiller13, Luismbs, Ryu Kaze, TJ Spyke, Karasuhebi, Nvm, Judgesurreal777, Sameboat, MrDenny, Yinneh, GDallimore, IvanDaz, Xaari, Lord ignus, Clark Thomas, Shiranami, Az1568, Paul@wiki, Tawkerbot2, Pink
Fae, Bentendo24, Overload7, The Prince of Darkness, Urutapu, J M Simms, Magnatron1995, Calimos, EAB, SamSandy, Yinchongding,
Kevin McE, Mika1h, Drinibot, Danbur90, Juhachi, Superarmy, Frankly Man, The Enslaver, Archer 90, Cydebot, Gastaman, Tuberculosisness, Lil Ripsta, Fl, Steel, Sora45, Gogo Dodo, A Softer Answer, Rockerboo, Soetermans, Slavepersona, Karaas, ,
Ultimate77, Luccas, Dragomilo, Curval, Iempleh, Viridae, Keyblade Wielder, Kara Umi, Ike-bana, Omicronpersei8, Antigravity711, BetacommandBot, Chocobo Knight, Azimuth1, Voracious reader, Dimequarterback, Headbomb, Fluxbot, Orangekubrick, Ctu2485, EvilRedEye, Bluerfn, X201, Truten, CharlotteWebb, Nick Number, Matthew Proctor, Rumpelstiltzkin, Sean William, Haha169, Amlamber, Silver
Edge, Roer, WikiSlasher, ColourBurst, AntiVandalBot, Plebmonk, Nicholas0, Luna Santin, Targetter, Seaphoto, TranscendentWarrior, Tjsynkral, Opelio, Fru1tbat, Tlionhart, JasonRR, Chuchunezumi, Fmmarianicolon, Hyperspacey, Ex-Nintendo Employee, PresN,
Canadian-Bacon, ShadowKinght, Uusitunnus, Kariteh, Melirune, ShadowInferno, WikipedianProlic, Jheinz, Blurrzuki, Behemothzero,
GrimRepr39, Shadowmarick, Acroterion, Xeon25, Djbroox, Fx21, Bakilas, Bongwarrior, VoABot II, AlphaPhoenixDown, TheDevilYouKnow, Seb662, Pumbor, Marhadiasa, Robomojo, SparrowsWing, Dingo Egret, DJLean, Stephen Mathis, TehBrandon, DerHexer, Interrobamf, Eloipfeier, Lao commando, 0612, Gwern, Cli smith, Hdt83, MartinBot, STBot, BetBot, Kardboardking, Mike6271, Mickytz13, AlexiusHoratius, Pbroks13, Jenova1, Jonathanlucas, Wiki Raja, RockMFR, DrKiernan, Trusilver, Finnicks, Rgoodermote, Darkishblade, Sp3000, Stephanie.sension, R1 77, P1e9a8c8h, Whitewolf79, Bhs itrt, Jickler, Dispenser, BrokenSphere, Matt.breeden, BaseballDetective, Zabrak, Within the Veil, NorthCore, Innity2, Bailo26, Spiritaway5177, Chrono'99, Plasticup, Pikachu123, ShadowLaguna,
Belovedfreak, Bushcarrot, Llkkldfbnfsdljg, Blackmageyuna, Touch Of Light, W3stfa11, Harbingerop1, Drnoitall.hello, STBotD, Ariadnee, Dale.adney, Jehuty Strife, Starless Streets, Skywalker Sensei, DNCarolyn, Bman01, Useight, Swantonbomb123, Idioma-bot, Lights,
Drugsarebad, Baltheir, L.A.Nutti, Nemeses9, Vunguyen15, Mattman3330, Alexander Vince, Sjones23, Kibamaru, WOSlinker, Minwu,
Me8542, Adm9393, Tr-the-maniac, TonyKM, Genesis RE, Judolphin, LainEverliving, KanonG, Bloodios, Miranda, Satiel, Weirdness,
User918, Goldfritter, Atma21, Himejijo, Jddphd, Weathersh, $trife, Chimaro1, Lord Spectre X, Inseeisyou, Hyperux, Waycool27,
MearsMan, Rexalex52, 9.75 Hinomaru, Squaretex, Youridhere, Rhysfel, Cercia, Mthteh, Zebas, Tetsuyanomura, Unused000702, Ced121,
Minestrone Soup, SieBot, Malcolmxl5, Addit, Eternal dragon, Clamticore, Checkeredshawn, Connell66, Losingwiki, Brozozo, Reapermage1990, Umrguy42, Ichi TK, Oxymoron83, Lightmouse, Seedbot, Info845, MasahiroHayamoto, Dust Filter, Donau403, Samuraikyo,
Cocoapropo, Petermeakin, WikipedianMarlith, John Doe42, ClueBot, Immblueversion, Inuboy1000, Sparky76, Cooookies, ColBoobrape,
NovaDog, Tintor2, Clonesey, X04, Kirch182, Einsteinewton, Gordon Ecker, Ktr101, Gunti123, Sasuke423, Raizen1984, Jourdy288, ZhiRandom, Thingg, Bonelord, XLinkBot, Ost316, Magevampjoe, User64176, FightingStreet, RobbieMayona, SimonKSK, ThatDudeOverThere, Addbot, Prism, Megata Sanshiro, Zolo6, CanadianLinuxUser, In Tyler We Trusted, Jed K, Homekeyz, Smd4420, Starcade, The
Nameless Pharaoh, Timeu, Megaman en m, Yobot, O Fenian, Senator Palpatine, GamerPro64, Weirdo with a Beardo, MaxMillions,
AnomieBOT, Ztefano, Rjanag, Commander Shepard, Citation bot, Igotnoobsniped, LilHelpa, Jagamijs, Xqbot, Oskardw1994, Belasted,
Capricorn42, AarnKrry, Sheps11, Brondis, Jaca6614, AnelZukic, Trut-h-urts man, ScatheMote100, Ondorz, Shadowjams, Lalo22, Redcard338, Sky Attacker, Marl3tto, Stuckupzionist, HJ Mitchell, Punkalyptic, ProtoDrake, Abdullah92, Banej, Lightlowemon, Trappist
the monk, Tbhotch, Sloshy42, Yowkz, Sesu Primer, Eraqs, ClanMaster40, WikitanvirBot, BaschLives!!, Lunaibis, AmericanLeMans,
Ekans La Cobra, Jonathan Hardin', Bt8257, Miku-chan, F, Maxviwe, Patternofknives, Lord lankop, H3llBot, Brandmeister, Rodre1,
Flightx52, Sailsbystars, Bill Hicks Jr., DennisIsMe, Edwardc96, SimpsonsMan1234, ClueBot NG, G-Zay, Darknessthecurse, Final Fan
Daisy, Joshuaism, Carterlamper, Slater8659, MerlIwBot, TimSwagger, Joebobbyray, Helpful Pixie Bot, Lowercase sigmabot, Thepurplelefant, Player017, Harizotoh9, SNAAAAKE!!, Dexbot, Dissident93, Mogism, Dizzzer, KahnJohn27, NathanWubs, Golden Specter,
Hoppeduppeanut, Xiomicronpi, Ginsuloft, ArchadianJudge, Monkbot, Grotesque Desires, Rilech, IlovepieAP, Lkoijk and Anonymous:
1092
Final Fantasy XII: Revenant Wings Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20XII%3A%20Revenant%20Wings?
oldid=639347056 Contributors: Robbot, Darkhunger, WarChild, Apostrophe, CyberSkull, Anittas, Teggles, New Age Retro Hippie,
Mindmatrix, Tabletop, Rjwilmsi, Koavf, Remurmur, Alphachimp, Hibana, NateDan, Smash, Kamina (usurped), Tony1, Falcon9x5,
VederJuda, N. Harmonik, Jemstone, Calaschysm, Rehevkor, Aresmo, SmackBot, Antster1983, Jagged 85, Gilliam, Finduilas 09, Persian Poet Gal, Onesimos, Bwanderson, Colonies Chris, Hariharan91, Fractyl, Zeta26, Zanasea, Lester, Axem Titanium, Jinnai, Cbreem,
Ryulong, TPIRFanSteve, Judgesurreal777, Jontintinjordan, The Prince of Darkness, Urutapu, CmdrObot, Amalas, SamSandy, Dctcool,
Mika1h, Stevo1000, Juhachi, Cydebot, -Anthony-, Ragnarok Addict, Dancter, Kozuch, BetacommandBot, Thijs!bot, Ianschow, Headbomb, Zyrxil, Bluerfn, X201, Salavat, Shabook, PresN, Dreaded Walrus, Kariteh, LegendsDX7, PIrish, Themoronmike, R'n'B, Me676,
Darkishblade, Darth Mike, SharkD, Tatrgel, SpinePastry, Sjones23, Kibamaru, BalthierisCool, YibTheGalka, PepsiMatt, Hero1315, Supanight, Ziphon, HiDrNick, AlleborgoBot, Kktor, Kingheart-lover, Unused000702, GreaterWikiholic, Simon171717, Amourfou, Miremare, Veryevil, Dabombchu, NintendoDSKing, Tintor2, WhiteArcticWolf, Sinh, MrKIA11, Resoru, Pcblack, Rheadild, Troop912, Randomran, Somaslayer, Jaymasta3322, Alpha92613, MelonBot, Deasterday1, DumZiBoT, Ost316, Addbot, Megata Sanshiro, Shidosuru,
Megaman en m, Luckas-bot, Yobot, Weirdo with a Beardo, KiasuKiasiMan, Kingpin13, The Evil IP address, PingPongYeti, Grinofwales,
D'ohBot, ProtoDrake, Full-date unlinking bot, RjwilmsiBot, WildBot, John of Reading, Jonathan Hardin', H3llBot, ClueBot NG, G-Zay,
Khazar2, SNAAAAKE!!, KahnJohn27, Richolmes14, Xiomicronpi, ArchadianJudge and Anonymous: 135
Fabula Nova Crystallis Final Fantasy Source: http://en.wikipedia.org/wiki/Fabula%20Nova%20Crystallis%20Final%20Fantasy?oldid=
640498549 Contributors: Philwelch, Darkhunger, Discospinster, Evice, Kwamikagami, Apostrophe, CyberSkull, Teggles, Tsuba, Rjwilmsi,
Remurmur, Fish and karate, FayssalF, Czar, Alphachimp, Hibana, Rikoshi, Satanael, Wavelength, Solemn Mind, Corbmobile, Rtablada,
Caerwine, EvilReborn, MagicOgre, RWFanMS, Sdoo493, PureLegend, SmackBot, Jagged 85, Chris the speller, SynergyBlades,
ClaudeLv250, Shiek927, RainbowIslands, Fractyl, Herb-Sewell, Doberman Pharaoh, Twlighter, Axem Titanium, Jinnai, Xornok, Accurizer, Mr Stephen, TPIRFanSteve, Phuzion, Judgesurreal777, Crazyedi, SilverKiento, INkubusse, Urutapu, SamSandy, Mika1h, Benwildeboer, Juhachi, Wyveelix, Grianne, Cydebot, Jienum, Soetermans, Epbr123, Voracious reader, Headbomb, Bluerfn, Ayukins, Rumpel-
372
stiltzkin, Andi Saleh, Voyaging, Scepia, WhiteMateria, PresN, Kariteh, Deective, Copl, Fx21, Cadsuane Melaidhrin, Joeymx, Berserkerz
Crit, Beet, GHenrik, Kitmitsu, Soccerguy1039, Nikthestunned, Sjones23, BotKung, Piecemealcranky, Hitamaru, AlphaPyro, TaerkastUA, Martarius, ClueBot, The Thing That Should Not Be, RashersTierney, MTCP, Zidane007nl, John J. Bulten, Resoru, PixelBot, Wikiburns, Thingg, Tezero, MelonBot, DumZiBoT, Eik Corell, Ost316, FightingStreet, Addbot, Freakmighty, Megata Sanshiro, Leszek
Jaczuk, Crockster, Roux, Yobot, TaBOT-zerem, IW.HG, KiasuKiasiMan, Zack fair 007, Citation bot, LilHelpa, Capricorn42, Truth-urts man, Outomus, TerraHikaru, ProtoDrake, Lucia Black, DrilBot, Tea with toast, Drakinen, Reach Out to the Truth, Dewritech,
Jonathan Hardin', Dewgy, Werieth, Lacon432, H3llBot, SporkBot, Raiolu, Jeromesandilanico, G-Zay, Adrianmbem, Helpful Pixie Bot,
AvocatoBot, Player017, Gearcrackers, BattyBot, Fredjully, SteenthIWbot, Xiomicronpi, Sisisia, Taylor Trescott, PshycoNinja, Monkbot,
Landingdude13, Grotesque Desires and Anonymous: 205
Final Fantasy XIII Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20XIII?oldid=639346588 Contributors: Atlan, Tedius Zanarukando, Sarrazip, Jhobson1, Robbot, Xanzzibar, Brian Kendig, Peruvianllama, Curps, Darkhunger, DoubleCross, Golbez, Lucky 6.9,
Chowbok, Antandrus, RevRagnarok, SYSS Mouse, Mike Rosoft, Mernen, Kaleb.G, Maestro25, Discospinster, EliasAlucard, Ajplmr, Aardark, Night Gyr, Evice, Kwamikagami, Kross, AreJay, Bobo192, Pikawil, Chronomaster K, Apostrophe, Chicago god, Alansohn, Gary,
SnowFire, CyberSkull, Penwhale, SlimVirgin, Teggles, Wtmitchell, ReyBrujo, Quintin3265, Runtime, RainbowOfLight, Pauli133, Mahanga, Stephen, Ari x, Chardish, Distantbody, Woohookitty, TheIguana, Mindmatrix, Camw, Thorpe, WadeSimMiser, Solle, Xaliqen,
Tabletop, Trevor Andersen, Grika, Tsunade, Psi edit, Pan Sola, Tslocum, Jack Cox, Jclemens, Sjakkalle, Lhademmor, Rjwilmsi, Bob
A, Sdornan, Feydey, Mentality, Snowknight26, Assassingod, Durin, The wub, Remurmur, Yamamoto Ichiro, Fish and karate, FayssalF,
Dgtljunglist, RobertG, Zooba, JiFish, Isotope23, Echeneida, RexNL, Gurch, Tedder, Vism, Hibana, Miy900, Essaregee, Nivenus, Sharkface217, Rebochan, Geg, Whursey, Satanael, YurikBot, RattusMaximus, Koveras, RussBot, Locke411, Chensiyuan, Manop, Enderu,
Gaius Cornelius, NateDan, The JumpStation, Grafen, Thatdog, Joanna Kornas, Saoshyant, Rtablada, Moe Epsilon, Rouge2, Deckiller,
Falcon9x5, Saintamh, DeadEyeArrow, Trainra, EvilReborn, N. Harmonik, Mugunth Kumar, Iron Ghost, Dru, Zzuuzz, PseudoKirby,
Theda, El cid the hero, KGasso, Josh3580, Th1rt3en, Sdoo493, AlexTG, Rurik, CWenger, PureLegend, Katieh5584, Pentasyllabic, DVD
R W, Kuddy, Veinor, SmackBot, SoulSlayer, MattieTK, Crawlin, Hydrogen Iodide, Jagged 85, Ixtli, Pasajero, Not a slave, HalfShadow,
Gilliam, Finduilas 09, Darknshadow, Shamedog18, Schmiteye, KaragouniS, Spilla, Father McKenzie, SynergyBlades, Onesimos, DMS,
Carbonrodney, SchftyThree, Kndarlow413, TheFeds, EikaKou, Patriarch, Cornake pirate, ClaudeLv250, Shiek927, Blueshirts, Tsca.bot,
Can't sleep, clown will eat me, Mrn71, OrphanBot, Sephiroth BCR, Onorem, Zidane4028, Rrburke, TKD, BarryTheUnicorn, The Crowing, Zvar, Hariharan91, Piroroadkill, Hateless, Urahara, ChristianC, Chrisethebest, Fractyl, Anable, Zeta26, KenshinXSlayer, Salamurai, LeoNomis, Zanasea, Nishkid64, Vylen, Axem Titanium, Jinnai, Buchanan-Hermit, Ryu Ematsu, Xornok, Sir Nicholas de MimsyPorpington, Teancum, Minna Sora no Shita, Kingdom heartless, Cyberlink420, Leptassidy, CyrilB, Visual planet, Werdan7, Dhp1080,
WtW-Suzaku, AdultSwim, Remsen122, Ryulong, TPIRFanSteve, Toxee, Ryu Kaze, TJ Spyke, HelloAnnyong, Simondrake, KentF, Darkpower, Iridescent, Dansiman, Judgesurreal777, CzarB, Omeganal, Sameboat, Oh.cera, GlosterBoy, Gorkab Nitrix, Throktar, Tehkis,
Pink Fae, Kanjilearner, The Haunted Angel, SkyWalker, Daedalus969, J Milburn, JForget, FleetCommand, The Prince of Darkness, Urutapu, Magnatron1995, SamSandy, Super Ranger, Neoyamaneko, Mika1h, Wilester, Benwildeboer, Sonickenshin, Vibriante, PyroBaka,
Some P. Erson, Irrevilent, Jboer, Karozoa, Daveoh, Halofan101, Grianne, Cydebot, Lil Ripsta, Steel, Uniqueuponhim, Sora45, Loony
BoB, Hebrides, Chasingsol, Myscrnnm, Arrowned, Soetermans, Dancter, DumbBOT, Chrislk02, Refuteku, MrHowardHughes, Observation, Brad101, Krusty111, Ike-bana, Domino2097, FrancoGG, BetacommandBot, Chocobo Knight, Evansam, Thijs!bot, Epbr123, KFantasy017, Pstanton, Jsquara, Azimuth1, Daniel, Woooodum, Voracious reader, Lanky, Jp07, Headbomb, Dacicero, HadesDragon, Bluerfn,
X201, Patchiemoo, Nick Number, Doctorjo5, AllUltima, Oosh, Silver Edge, RedHotRadiators, Mentisto, AntiVandalBot, Plebmonk,
Targetter, Seaphoto, DarkAudit, Medinoc, Scepia, Bakabaka, Roxdal, Jhsounds, Ex-Nintendo Employee, WhiteMateria, Sima Yi, Eubene,
Khachik2003, PresN, FFCXX, ShadowKinght, Kariteh, Deective, Husond, FidelFair, ShadowInferno, Tony Myers, Cyclonius, Billywhack, GrimRepr39, Photo22, Skorpio-88, Map42892, Magioladitis, Fx21, Freedomlinux, Bongwarrior, VoABot II, AlphaPhoenixDown,
AuburnPilot, General Heed, Cadsuane Melaidhrin, Tr1ckydr1v3r, Balloonguy, Eusis, Giggy, Clich Online, Adrian J. Hunter, Xenoslayer,
Osh33m, Riksweeney, DerHexer, JaGa, FuzziusMaximus, Willy105, JasonS2101, Richard1990, Slimeknight, Svde, Kayau, CeeWhy2,
Joeymx, SquidSK, 0612, Chimpanzee, Sworded lion26, Jopasopa, Corpsedust, Cli smith, MartinBot, PAK Man, BetBot, A176, Fear4,
UnfriendlyFire, GoldThong, Maxtro, Thanos777, Gaidheal1, Yellow Mage, AlexiusHoratius, Erynne Lasgalen, Frontin, Crisin, Mausy5043,
RockMFR, J.delanoy, Trademark123, Prolix - Zaretser, Calamity-Ace, Darkishblade, Pursey, Wasserplus, Mhollida, Jerry, Blakjak664,
Dispenser, BrokenSphere, McSly, BaseballDetective, Innity2, Skier Dude, AntiSpamBot, Blackgaia02, Tagasaki, ShadowLaguna, Asaka,
GHenrik, Kitmitsu, Soccerguy1039, Emokid200618, Sunderland06, Cloud668, Juliancolton, WJBscribe, Steelangel, Skater69, Casper10,
Phoenix1304, NicholaiDaedalus, Useight, Halmstad, Ellaine Licanor, Wikieditor06, Starwarsrulez, NarutoFreak1, CWii, L.A.Nutti,
Vulchu, Nyforever1991, Nemeses9, Je G., Willow177, ChromeWulf ZX, Tharley, Bacchus87, Bovineboy2008, Nerolesca, Sjones23,
Dominics Fire, Finalfantasykid, Adrey, TXiKiBoT, Kdivad, Nobody14, BahaFura, Cheesemeister, Salsma, Nico4, Comrade Graham,
Bloodios, MayumiTsuji, User918, Anonymous Dissident, SeanMooney, Zac Gochenour, Cantith, FFFans, Aahpandasrun, Steven130793,
Dlae, LeaveSleaves, Loheryn, EonOmega, Windrixx, Haruyasha, Inseeisyou, Blank300, Dprust, Chibiheart, Luminum, Aludrac7, The
Negotiator, Homei, LuGiADude, Okami11, Hellcat ghter, Super Saiyan Musashi, THOMASNATOR, GLdK, Tecendor, SkyviewGuru,
Piecemealcranky, B.L.A.Z.E, JukoFF, Kokayi5, Manplush, Falconclaw5000, WatermelonPotion, Reyn116, WizzieBlue, Playstationdude,
Gaminex, Adamm0o, Hazel77, Hitamaru, Alexdeangelis86, Boca91, Aroluy, Movellon, Mekemeke, Moogleboi, Xavier039, Repeater2000,
Unused000702, NMW1982, Lusory Prime, Mainstream05, SieBot, K. Annoyomous, AlphaPyro, WereSpielChequers, Intelsilver, Vincent Valintine, Eurogamer, Animal91X, Swaq, Vanished User 8a9b4725f8376, Miremare, Battmutler, GlassCobra, Da D00d Uploader,
MattParker 119, Momo san, Umrguy42, Ff789n10, The Clawed One, Chanceloth, Earisu, Atlanteay, Antonio Lopez, Avnjay, Nuhr, Fire
weaver edan, Ellamosi, Jericho1337, Azhurel, Dengarde, Sonic352, Fratrep, Diego Grez, Wikiton, Info845, Fox816, KilyK, Myominane,
Kaelesh, Ckeur, TaerkastUA, Rupertwalker, Cocoapropo, Finetooth, Otto360, Vrivas, FlamingSilmaril, User aaqib12, ClueBot, Immblueversion, Asukora, Mpdimitro, Taliesin2, Justin W Smith, Fyyer, The Thing That Should Not Be, EoGuy, Starcraft.nut, Rpgmonkey,
Hintonmj, JTBX, Blenky119, Buuhan1, Dreamofthefayth, CounterVandalismBot, Tintor2, Bokan, Fagtome, Master737373, LizardJr8,
T35t, Cirt, DresdenDoll431, Venmon, Prem-aka-Prince, Gordon Ecker, Chriom, Excirial, Jusdafax, Erebus Morgaine, Dragonblades,
Resoru, Trocaire42, Glassblowerscat, Lartoven, Raizen1984, Sun Creator, Dfsghjkgfhdg, NuclearWarfare, A22, Wikiburns, Frvernchanezzz, Turtleboy267, Ottawa4ever, Mujji smexi, Kayos90, Thingg, Needslevel, Naturada137, Bonelord, Versus22, Darkcat1, Teacherbrock, Tezero, Vincent vangoria, SoxBot III, Magnum2037, DumZiBoT, The Phantomnaut, James2432, XLinkBot, Maky, Rror, Andysw,
Siang19901227, DarkGhostMikel, Ost316, TenTonParasol, Ksabers, Thrusday, SilvonenBot, PhilSchabus, Airplaneman, Gggh, Chewey4,
Kentitan, Benoski, Addbot, Willking1979, RandySavageFTW, Boogers123456, Adunian Prophet, Meneth1, Next-Genn-Gamer, AnnaJGrant, Montgomery '39, Raymondwy, Megata Sanshiro, Skeleton and bones, Machiavelli151, Fieldday-sunday, Zeta Nova, Darkness2005,
Sohardla, Kascnef82, Crockster, RTG, Leucius, Nickin, Glass Sword, Doniago, J sensei, Aktsu, FstrthnU, Starcade, Jtolson, Danome01,
Timeu, Tide rolls, Lightbot, Preppy70, Teles, Megaman en m, Ak2800, TomDaemon, ZX81, Yobot, Budakai, Les boys, II MusLiM HyBRiD II, Amirobot, Seth david andrew, Washburnmav, Nezzdude, Zaf263, Erigu, GamerPro64, JDC808, DarkestSinsHeartofGold, Khal-
6.1. TEXT
373
fani khaldun, Bantinsay, Thestazer, Nothiba, Tankcop, President Dick Bush, Nyat, Svntnth, Ghshrine, Pochika, AnomieBOT, Andrewrp,
XL2D, Momoricks, Matthew.Dimashki, KiasuKiasiMan, Rjanag, Gaysarecool, IDontKnowWhereiAm, Piano non troppo, Zack fair 007,
PhaseChanger, DaisukeVulgar, Flewis, Citation bot, Kxd, OllieFury, XDeantNX, Cococody22, NurseryRhyme, Werehog21, LilHelpa,
Killman123, BurstDragon, Nomchan, Jagamijs, Xqbot, NeoDoubleGames, Nox Noctis Consuasor, Capricorn42, AarnKrry, CoolingGibbon, Hextan, Snow Villiers, Christian140, Hi878, Abce2, Fargo of Diarmuid, Mercy0001, Pharamp, Joshclaps, Redjar123, Bksonic123,
Kafkatuyen, Locobot, Bad intentionz, Arex, Rob Wiggin, Joaquin008, Hornymanatee, Pressed rat, PM800, Dubbaman, Dougofborg, ResidentEvil4Fan, Thejadefalcon, Redcm, Ps3 fan boy777, FrescoBot, Hizashiheiwa, Newklear Phil, Lalo22, Stevie200, AceofVoices, Prisonermonkeys, Recognizance, RMSXIII, Shipworrth, FruityLoop2011, KuroiShiroi, NeoNirvana, Al Houser, Minidak03, Punkalyptic, ProtoDrake, DivineAlpha, Citation bot 1, Galmicmi, Lucia Black, Ddkn, DrilBot, Milkedslime, XCosmoX, Jonesey95, El estremeu, Smuckola,
Saimcheeda, A8UDI, Thaihotzone, Piandcompany, Jhbuk, Georgiavc, MauruNeko, Lightlowemon, Lando Calrissian, Longliveemomusic,
TobeBot, P dump, Sapj, Olegnanotlib, TG-Raylock, B-RadShock3, Sillent DX, Tashivana, Doc Quintana, Emrld, Aiken drum, Edelweisz,
Harpiesiren, FinalFantasyXXIV, Jpic89, Diannaa, P1x13st1ck, Kakakam, Tstormcandy, Tbhotch, Stroppolo, Fermatarunner729, Reach
Out to the Truth, Uzimaster67, Brambleclawx, DARTH SIDIOUS 2, Spinrad, Faythoenrir, KristianLyngstol, RjwilmsiBot, Xaphnir, Kilgannon2113, Geregere, Fyace123, StrategyGuide, Aborring, Shaundaman, The Shoopuf, Mewtwo465, Addthewin, Eraqs, The Stick Man,
WinContro, DemonoidMaster, EmausBot, Sir Arthur Williams, TheSkinWalker20, John of Reading, Orphan Wiki, Superbeltway, GA bot,
BaschLives!!, AustDan91, Lenne Valkyrie, Ajraddatz, Timeseem, Niwi3, Ekans La Cobra, Majorphase, ThePostmodernPerilist, Jonathan
Hardin', Lostsoulx, Zezlar, Gamermanz, RA0808, DarkBlade4658, Bt8257, Danny856, FF13forps3, Miku-chan, HarDNox, Eternally33,
Sunnydude959, Natty McVentress, TadNesser, Sazh Katzroy, F, Josve05a, JRUBAO, Lol-kitas, Hornby888, Nixxon123456, This girl90,
H3llBot, Nataku302, SporkBot, BigBoss343, Yiiipeee, ISpeakith Thy Truth, Mister Quite Nice Guy, Noctisfan, Coasterlover1994, Rodre1, Steamkeys, MonoAV, Lord Psyko Jo, Calbear10, TheLALoop, Xchadnessx, SimpsonsMan1234, Chickie4, Phure, BulbaThor, Outblood, ChrisMuncie69, Duckyjojo, ClueBot NG, G-Zay, Jenova20, Darknessthecurse, LucasSPNOTH, Narwhallrus, Helpful Pixie Bot,
Tommy758, Titodutta, SchroCat, Autumn6, Kingal, Gaara D. Dragon, Player017, Gearcrackers, Ocirne94, The1337gamer, Samwalton9,
Glaurung Power, Daganolson, SNAAAAKE!!, Dexbot, Dissident93, Jaanetia, John Henry Was a Baby, Rhylte, Dikomo, 069952497a,
NathanWubs, Triv642, ArmbrustBot, Iseesky, Richolmes14, Xiomicronpi, Sisisia, ArchadianJudge, PshycoNinja, Noctis1436, Cue The
Corruption, Monkbot, Landingdude13, An Unexpected Journey, Chambr, CrimsonBlitz and Anonymous: 2057
Final Fantasy XIII-2 Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20XIII-2?oldid=639355917 Contributors: Taral, Darkhunger, SYSS Mouse, Arthena, Penwhale, JereyAtW, Mindmatrix, KiTA, Hahnchen, Chensiyuan, NateDan, Thunderforge, Nanten,
Syrthiss, Allens, Lecartia, SmackBot, Jagged 85, SynergyBlades, Cattus, EikaKou, Racklever, Teancum, IronGargoyle, RomanSpa,
Ryulong, TPIRFanSteve, Mika1h, Cydebot, Ike-bana, X201, Dawnseeker2000, Prolog, PresN, Jheinz, Veniks, R'n'B, DarkS Umbreon,
Tenko20XX, Nemeses9, Je G., Sjones23, Bloodios, Unused000702, TaerkastUA, Shadowminionz, Martarius, Sfan00 IMG, Romangelo, Tintor2, SilentmanX, Supergodzilla2090, Raizen1984, Bleubeatle, Adultnature, Ost316, MystBot, Addbot, DarkBahamut15, Zeta
Nova, Darkness2005, Download, Smeagol 17, MuZemike, Luckas-bot, Yobot, GamerPro64, JDC808, AnomieBOT, KiasuKiasiMan,
, Nomchan, CoolingGibbon, Trut-h-urts man, MGA73, Sergecross73, FrescoBot, LucienBOT, Pecchio92, ProtoDrake, Lucia Black,
Tea with toast, Iokerapid, Lightlowemon, Trappist the monk, Yunshui, AIndoria, Misconceptions2, WikitanvirBot, Jonathan Hardin',
Danny856, Miku-chan, Solarra, Postwar, ZroBot, Lacon432, SporkBot, Lord Psyko Jo, Zargabaath, Chris857, ChuispastonBot, GermanJoe, SimpsonsMan1234, MigrantP, ClueBot NG, Jeromesandilanico, G-Zay, EliOrni, Awesomeness95, Cntras, O.Koslowski, JP416,
Ryan Vesey, Mmccroskey, Helpful Pixie Bot, Calabe1992, DBigXray, Kingal, Johnal56789, Abriael, Kryler, Mark Arsten, Player017,
Ilovehopeestheim, XXLucis-CaelisXx, Achowat, BattyBot, Clickworld, Theworldneverends, Shamethereisnomornicepeople, Zack12sora,
Qbqbonion, YFdyh-bot, SNAAAAKE!!, Soopazombie, Vespyre, Gamer434, ProfessorTofty, Suzishine, Nealcampbell29, ECW28, VoxelBot, Xiomicronpi, Sisisia, Itachi203, Monkbot, Landingdude13, An Unexpected Journey, AdrianGamer, ClassicOnAStick, Icarus Dive
and Anonymous: 301
Lightning Returns: Final Fantasy XIII Source: http://en.wikipedia.org/wiki/Lightning%20Returns%3A%20Final%20Fantasy%
20XIII?oldid=640102240 Contributors: Mindmatrix, Czar, Benlisquare, Thunderforge, Onslaught, Katieh5584, SynergyBlades, Zidane4028, AUBERITTE, Axem Titanium, Mr Stephen, Ryulong, Judgesurreal777, Addict 2006, Mika1h, Juhachi, Jac16888, Cydebot,
Soetermans, X201, Seaphoto, PresN, Calamity-Ace, Casper10, Sjones23, Sesamevoila, Bloodios, Dusti, WereSpielChequers, Malcolmxl5,
Wanderer32, The White Duke, Tintor2, SilentmanX, Tezero, Addbot, Legobot, Yobot, JDC808, AnomieBOT, Jim1138, CoolingGibbon,
ChevCrank, Trut-h-urts man, Sergecross73, Axystos, Prisonermonkeys, Peeky Chew, ProtoDrake, Lucia Black, HRoestBot, Lightlowemon,
Seahorseruler, Fragerfox, EmausBot, ZroBot, Bollyje, SuperAlpaca, StingerP32, AnddoX, ClueBot NG, G-Zay, MelbourneStar, Dreth,
Widr, Nickaang, Gabriel Yuji, Bumblezellio, Player017, DrRockso87, The1337gamer, CarnivorousGnomeCatuse, BattyBot, YFdyh-bot,
IForce0, Qwertyzaq, ECW28, MaestroZack, TheMillionRabbit, Tenebrae89, Neuroxic, DavidLeighEllis, Xiomicronpi, Sisisia, Manul,
AddWittyNameHere, Shrek love 69, Miroske0303, Monkbot, Shirosnsd, Wizcheeson, Landingdude13, Clottonya, Rilech, Chambr, ClassicOnAStick and Anonymous: 102
Final Fantasy Type-0 Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20Type-0?oldid=640063574 Contributors: Philwelch,
Darkhunger, Discospinster, Thunderbrand, Bobo192, Apostrophe, Stephen Bain, Alansohn, CyberSkull, Teggles, Tsuba, Firsfron,
Woohookitty, Mindmatrix, BD2412, Rjwilmsi, FlaBot, Czar, Hibana, Essaregee, Geg, Onewinged, Corbmobile, Tristam, Ngorongoro,
Caerwine, EvilReborn, N. Harmonik, Sdoo493, JLaTondre, Jagged 85, Finduilas 09, Darknshadow, Chris the speller, SynergyBlades,
MK8, EikaKou, Zidane4028, Hariharan91, Huon, Fractyl, AUBERITTE, DMacks, Wizardman, Axem Titanium, Jinnai, Xornok, IronGargoyle, WtW-Suzaku, TPIRFanSteve, TheFarix, Judgesurreal777, MrDenny, Mrguyguy226, Crazyedi, ShakespeareFan00, Urutapu,
SamSandy, Iuio, Mika1h, Wyveelix, Eajs, Grianne, Cydebot, Sora45, DumbBOT, Observation, Ike-bana, Ebyabe, BetacommandBot,
Thijs!bot, Noneofyourbusiness, Headbomb, Bluerfn, X201, Nick Number, Andi Saleh, Voyaging, Scepia, NoUser123321123321, Sss333,
PresN, FFCXX, Kariteh, Husond, ShadowInferno, Quinnzo, Magioladitis, MastCell, Yellow Mage, CommonsDelinker, Erynne Lasgalen,
Tgeairn, J.delanoy, Dispenser, Jeepday, Deimel, Cloud668, Ellaine Licanor, VolkovBot, Sjones23, TXiKiBoT, Kaio393, ShushKebab,
Kokayi5, Logan, Unused000702, SieBot, Atlanteay, Kureyuki, TaerkastUA, Martarius, ClueBot, Immblueversion, Fyyer, Wysprgr2005,
N3mr1, Tintor2, Eeekster, Wikiburns, HilaryBray, Thingg, Tezero, WooteleF, DumZiBoT, XLinkBot, Ost316, Onion Cloth, Addbot,
Xp54321, Prism, The Editor 155, Smartbros, Roux, Aktsu, Tyw7, Luckas-bot, Ptbotgourou, Nyat, Interface23, AnomieBOT, KiasuKiasiMan, , Commander Shepard, Zack fair 007, Triste Memoire, LilHelpa, Nomchan, Xqbot, Chronofreak, Trut-h-urts man, Armbrust, Sergecross73, Bksonic123, Wind14, Arex, Liptonoid, Omar35880, Hugosworld92, Lalo22, ProtoDrake, Lucia Black, DrilBot,
Drakgamer, Salvidrim!, Lightlowemon, VonPretzel, ItsZippy, EmausBot, John of Reading, WikitanvirBot, Solarra, Hounder4, Werieth,
Bollyje, Saadiqr, GamerGrammerEditor, Lacon432, Alshaheen15, H3llBot, Buleno04, Asdfsfs, ClueBot NG, G-Zay, TFFF10, Satellizer,
Squirrel Emperor, WikiMembers10, Leon95, RablaAndrews, KLBot2, Lowercase sigmabot, Player017, DrRockso87, BattyBot, FourthLineGoon, Khazar2, Ckoerner, LlamaDude78, Mantza, The nicole, Monkbot, Landingdude13, Akifumii, Lestat527, ClassicOnAStick,
MarkToader 965, BlackGauna and Anonymous: 272
374
6.1. TEXT
375
son, Jack Cox, KyuuA4, Platypus222, Hibana, Geg, Melodia, Shell Kinney, NateDan, Pagrashtak, Welsh, N. Harmonik, Nikkimaria,
Nall, TJF588, SmackBot, Jagged 85, Ohnoitsjamie, Chris the speller, Onesimos, EmperorBrandon, Ishmayl, Mr Bucket, Irish Soue,
Coolbho3000, Fractyl, Zeta26, MavrikGandalf, Yoshi , Axem Titanium, Syferus, WtW-Suzaku, TPIRFanSteve, TJ Spyke, Judgesurreal777, The Prince of Darkness, Urutapu, Cyrus XIII, Mika1h, Sonickenshin, Cydebot, Tinkleheimer, Jeriaska, Arrowned, Davhorn,
Dancter, Ike-bana, BetacommandBot, Headbomb, EvilRedEye, Bluerfn, X201, TangentCube, Silver Edge, Salavat, Kariteh, Jllm06,
Bertaut, XMog, Thibbs, Link 486, Yellow Mage, Verdatum, J.delanoy, EricLangston357, Shiosai, Richiekim, Little Professor, Linkracer,
WilliamsSSessions, Username X, Dan2006222, Useight, Mr Wesker, L.A.Nutti, Thialhar, Sjones23, Wsultzbach, Ashnard, The Great
Morgil, Resette, Legoktm, Unused000702, Karlo918, WereSpielChequers, Toxicroak, Miremare, Mr. Krabby Patty, JohnnyMrNinja,
WikipedianMarlith, FFXFan1991, ClueBot, Immblueversion, LReyome254, Frmorrison, Rpgmonkey, Brarang, Niceguyedc, Coralmizu,
KyleAndrewJohnston, Tezero, Ost316, Role playah, Noskap, FightingStreet, Addbot, Megata Sanshiro, Zeta Nova, Smeagol 17, Yobot,
Ptbotgourou, Fenrir-of-the-Shadows, AnomieBOT, LilHelpa, Jagamijs, Capricorn42, ASOTMKX, Lucia Black, Full-date unlinking bot,
The Stick Man, BaschLives!!, SporkBot, Mentibot, G-Zay, Widr, Frze, Player017, Lockhart1920, SNAAAAKE!!, Prima.philosophia,
Monkbot, Landingdude13 and Anonymous: 127
Final Fantasy Chronicles Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20Chronicles?oldid=639350487 Contributors: Psychosh, Cyde, JidGom, Selket, K1Bond007, Philwelch, Aoi, Darkhunger, Lockeownzj00, Cynical, Bender235, Zeality, Sietse Snel, Thunderbrand, Apostrophe, Greenmage128, Alansohn, Mo0, Polarscribe, CyberSkull, Seancdaug, Teggles, Tsuba, Mindmatrix, Poiuyt Man,
Combination, Eluchil, Rjwilmsi, Angusmclellan, Koavf, Scott Johnson, Chiefmartinez, FlaBot, Ffgemini83, Hansamurai, Rare, Rejecticon, Hibana, Cswrye, Pagrashtak, Warpedmirror, Tony1, Deckiller, N. Harmonik, Meegs, Nall, SmackBot, Oscarthecat, Chris the speller,
Tree Biting Conspiracy, OrangeDog, Arlando, Sawran, Squilibob, GVnayR, Fuhghettaboutit, Ravimakkar, Axem Titanium, Mugsywwiii,
Teancum, Judgesurreal777, JoeBot, The Prince of Darkness, CmdrObot, Mika1h, Drinibot, Cydebot, Guyinblack25, BetacommandBot,
Thijs!bot, Headbomb, X201, Silver Edge, Z1720, PresN, Kariteh, Xeno, Nique1287, Fconaway, SharkD, Plasticup, Varnent, Sjones23,
AspiringSquire, Unused000702, JabbaTheBot, Lightmouse, JohnnyMrNinja, Cocoapropo, Resoru, BOTarate, Tezero, MelonBot, DumZiBoT, Ost316, Addbot, Megata Sanshiro, LaaknorBot, Legobot, Luckas-bot, GamerPro64, AnomieBOT, Kukule, Lorson, RjwilmsiBot,
Rare Akuma, Helpful Pixie Bot, AdventurousSquirrel, Prima.philosophia, Monkbot, Landingdude13 and Anonymous: 22
Final Fantasy VII (Famicom) Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20VII%20(Famicom)?oldid=639347650 Contributors: Damian Yerrick, Premeditated Chaos, Carnildo, Michael Devore, Filladdar, New Age Retro Hippie, Woohookitty, Mindmatrix,
Je3000, Rjwilmsi, Benlisquare, Mythsearcher, Tony1, Trainra, Lumaga, Jagged 85, GVnayR, Axem Titanium, AdultSwim, TJ Spyke,
Blakegripling ph, UncleDouggie, Urutapu, Mika1h, Cydebot, Headbomb, X201, Voyaging, Kung Fu Man, Kariteh, Archaeo, Giggy, Dispenser, Master Bigode, Ashnard, JohnnyMrNinja, WikipedianMarlith, MrValdez, Resoru, Randomran, Qwfp, Ost316, FightingStreet,
Kbdankbot, Anticipation of a New Lover's Arrival, The, Addbot, Wiki22445, Megata Sanshiro, Luckas-bot, LightFlare, Citation bot,
FrescoBot, Full-date unlinking bot, ZhBot, RjwilmsiBot, ZroBot, KAGEsk8, Wangxuan8331800, DASHBotAV, Shaddim, KLBot2,
SNAAAAKE!!, SoledadKabocha, Monkbot and Anonymous: 25
Chocobo Source: http://en.wikipedia.org/wiki/Chocobo?oldid=635463522 Contributors: Bryan Derksen, Tarquin, Danny, Karen Johnson,
William Avery, Lorenzarius, Sam Francis, Lament, DropDeadGorgias, Scott, Kaishin521, Tedius Zanarukando, EthanL, TowerDragon,
RichiH, Yas, Kizor, Lowellian, LGagnon, Xanzzibar, Gtrmp, Everyking, Tyler175, Gilgamesh, Thapthim, Wmahan, Andycjp, Dvavasour,
Jpkoester1, Ihavenolife, SAMAS, Vanguard, Icairns, Sam Hocevar, Zoganes, RevRagnarok, SYSS Mouse, Rich Farmbrough, Wrp103,
Sockatume, Barfooz, HikariCM, ABeneel24, Kappa, Comic, Jordgubbe, Kx1186, Apostrophe, Ogress, Miyako, Ryan-D, Alansohn,
Datrio, Andrewpmk, Yamla, Seancdaug, Zdude255, ReyBrujo, Jheald, Tony Sidaway, RainbowOfLight, Adonis Albattross, Zxcvbnm,
~shuri, Krellion, Kouban, New Age Retro Hippie, Feezo, Stemonitis, Kelly Martin, JarlaxleArtemis, Derktar, Lunar Jesters, Alfakim,
Cbustapeck, Crazysunshine, Tutmosis, Kakashi-sensei, BD2412, Rjwilmsi, Seidenstud, Platypus222, Revo331, Jelly Soup, FlaBot, Ian
Pitchford, Kasama, Norvy, Gurch, KFP, D.brodale, Hibana, Chris is me, Jmorgan, Abby724, Gwernol, Geg, Scalytail, Melodia, Cuahl,
YurikBot, LittleSmall, Cswrye, DarkEvil, Chocoboman, CambridgeBayWeather, Renegade Zero, Tgwitty, Viltris, Gs68, Ignis33, Journalist, Tristam, HeroicJay, BBnet3000, Deckiller, EvilReborn, N. Harmonik, Nikkimaria, Musha, Cjwright79, DarkCalx, Lmcmillan,
TJF588, AMHR285, That Guy, From That Show!, Jarlsberg, SmackBot, Blackroo1967, McGeddon, Korossyl, Jagged 85, Shai-kun,
Master Deusoma, Algont, Oscarthecat, Rayisthechosenone, Thumperward, Moshe Constantine Hassan Al-Silverburg, Rudkins, Patriarch,
Agent0042, Blastoiseiii, Tsca.bot, OrphanBot, Maetch, Rrburke, Cornprone, Achilles2.0, TedE, Zeta26, Edgeris, LeoNomis, Axem Titanium, AnonEMouse, Wickethewok, NongBot, Yokoshima, Csyberblue, Kurtle, Marcin Manara, Phuzion, Cpudestroyer, 293.xx.xxx.xx,
Judgesurreal777, JoeBot, Hiryuu, Sabrewing, FairuseBot, Tawkerbot2, Cryptic C62, Rdunn, Pink Fae, Lamoxlamae, The Prince of Darkness, Ectar, Urutapu, CmdrObot, Mloren, Guan Yuber, Iced Kola, Mika1h, Kalaong, Smallpond, Neelix, Wyveelix, Cydebot, Tinkleheimer, William Ito, Jeriaska, Fantasydragon, MimiSard, BetacommandBot, Kotengu, Daa89563, Billy the editor, Leedeth, Headbomb,
Bluerfn, X201, Deku-Scrub, Silver Edge, NuklearFenris, EdJogg, AntiVandalBot, Luna Santin, TTN, DannyB!!, Jhsounds, Spacecat2,
Leuqarte, PresN, Kariteh, Chrisdanverryt, East718, Cuppycakeluvr, Fx21, MartinDK, Movingimage, Cyktsui, Cpl Syx, Fang 23, Wdake, Yellow Mage, Chocobogoincrazy, Jzli, A Nobody, Darth Mike, Dispenser, Graziano94, Nagyss, Stephiroth, NicholaiDaedalus,
Neocodesoftware, Signalhead, Le Scarlet Douche, Eky-w-, Una Smith, Hppypnts, Stormshadow07, ShushKebab, WillyFourEyes, Hewlin,
SquallLeonhart ITA, Unused000702, FelinaofL2, Man It's So Loud In Here, Lightmouse, KathrynLybarger, Maelgwnbot, JohnnyMrNinja,
Aniku, Martarius, ClueBot, Excirial, Trocaire42, Makirei, Thehelpfulone, Barunz, Tezero, Apparition11, DumZiBoT, Ost316, SilvonenBot, Jiaan Phillida, Palindrome, Addbot, Megata Sanshiro, PurpleSquerkle, West.andrew.g, Yobot, Legobot II, PanicBuddy, Camillejapan,
AnomieBOT, Mokoniki, Jerey Mall, Mononomic, Grim23, Fishhater, WaysToEscape, Ifrit791, Grinofwales, FrescoBot, Lothar von
Richthofen, Pandm101, A little insignicant, Finalfantasyfanatic123, Lucia Black, Pinethicket, Cocoabo, Coollamping101, Faythoenrir,
Phlegat, John of Reading, Acather96, Niwi3, Tommy2010, Thecheesykid, Harry Blue5, Ncboy2010, H3llBot, ClueBot NG, Walrus068,
AceMcVeer, Simeondahl, Jack93885, SNAAAAKE!!, Mr. Guye, DudeWithAFeud, Didodoodmsna, Chambr and Anonymous: 379
Final Fantasy Crystal Chronicles (series) Source: http://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles?oldid=639350054
Contributors: KAMiKAZOW, Ugen64, Stephenw32768, Charles Matthews, Andrevan, Tedius Zanarukando, Selket, K1Bond007,
ZeWrestler, LGagnon, Philwelch, Darkhunger, Niteowlneils, Prodigaldruid, Mboverload, WarChild, MementoVivere, Evice, Thunderbrand, Bobo192, Phred, Apostrophe, Jason One, Arthena, CyberSkull, Sade, JereyAtW, Seancdaug, Stillnotelf, Snowolf, Cookiemobsta,
Teggles, ReyBrujo, MIT Trekkie, Mindmatrix, Poiuyt Man, Combination, Jclemens, Sjakkalle, Rjwilmsi, FlaBot, IceDrake523, Brianreading, Hibana, Gottesleugner, Sherool, Gdrbot, YurikBot, LittleSmall, RussBot, Vinnk, Manop, Kimchi.sg, Senshi, Pagrashtak, NickBush24, Warpedmirror, Buuneko, Welsh, Joanna Kornas, Brandon, Deckiller, Trainra, VederJuda, N. Harmonik, Wknight94, Ms2ger,
Igin, Fang Aili, Jimbob1630, Amren, Jedi6, Aresmo, Crystallina, SmackBot, Evilgrug, Nihonjoe, Beppo, Jagged 85, Eskimbot, Geo
B, Master Deusoma, Betacommand, Rayvn-Amre Black, Chris the speller, Taelus, Exitmoose, Ultrapowerpie, Tree Biting Conspiracy, The
Rogue Penguin, Can't sleep, clown will eat me, Unknown Dragon, TechPurism, ShadeRPG, Triforce of Power, LeoNomis, Pixelanteninja, Axem Titanium, Euchiasmus, Niroht, Ryulong, TPIRFanSteve, Andrwsc, TJ Spyke, Judgesurreal777, Hotrootsoup, Phoenixrod,
376
The Prince of Darkness, Zarex, Mika1h, GhostStalker, Dgw, Cydebot, Cambrant, Steel, Acg452, Fabiom, Slordak, The Big Al, Guyinblack25, Dark Samus, BetacommandBot, NightColossus, Thijs!bot, Headbomb, Bluerfn, X201, Jessemypassword, Sol racht, Silver Edge,
Andi Saleh, WikiSlasher, Nsider, Voyaging, RobJ1981, J dog, Dinferno, Vendettax, Alphachimpbot, Oubliette, PresN, Kariteh, Mr. G.
Williams, Dekimasu, Wikidudeman, Quistos, Yellow Mage, Thorf, EternalSoul, Dareheaven, Belovedfreak, Frogacuda, Dr Doomed, SixteenBitJorge, NicholaiDaedalus, Chip8884, Jennavecia, Happypal, Bovineboy2008, Sjones23, Dominics Fire, EA-Agents B2 J, January2007, Waluigi Twin, Unused000702, Mini Joe, Kiko-Chan-64, WereSpielChequers, Malcolmxl5, Quasirandom, Thiasen, Miremare,
KeeperOfPrecepts, Raymus, JohnnyMrNinja, Altzinn, God Of War 1992, ClueBot, Mild Bill Hiccup, CounterVandalismBot, Cooookiess,
Raizen1984, Plasynins, Pcblack, 101mhoshizaki, Azul81677, Tezero, Ost316, SilvonenBot, Addbot, Proofreader77, Malphus, Megata Sanshiro, Yobot, Mr T (Based), AnomieBOT, LilHelpa, Nomchan, Syrus423, Awakes, Sergecross73, Lucia Black, TheSpencer, Meagan-xx,
67again, John of Reading, Jonathan Hardin', Leonhart z, G-Zay, Player017, The Call of Cthulhu, Xiomicronpi, Monkbot and Anonymous:
204
Final Fantasy Dimensions Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20Dimensions?oldid=639345428 Contributors:
Darkhunger, Mindmatrix, Rwalker, SmackBot, Jagged 85, Chris the speller, WtW-Suzaku, TPIRFanSteve, Phuzion, Judgesurreal777,
Urutapu, Mika1h, Cydebot, Soetermans, Bluerfn, X201, PresN, Jllm06, Unused000702, Karlo918, Martarius, Gordon Ecker, Arjayay,
Addbot, Megata Sanshiro, Smeagol 17, Yobot, FrescoBot, ProtoDrake, Lucia Black, , Sillent DX, EmausBot, GA bot, Werieth,
ZroBot, SporkBot, Thomthom4, MigrantP, Mjbmrbot, ClueBot NG, G-Zay, Satellizer, Titodutta, BG19bot, Jay8g, RudolfRed, Khazar2,
Cerabot, Xiomicronpi, Monkbot, Landingdude13 and Anonymous: 31
Dissidia Final Fantasy Source: http://en.wikipedia.org/wiki/Dissidia%20Final%20Fantasy?oldid=639346826 Contributors: William
Avery, Atlan, Darkhunger, Jayjg, Rich Farmbrough, Vague Rant, ESkog, Smalljim, Giraedata, Chicago god, Anthony Appleyard,
Ricky81682, Kurt Shaped Box, Teggles, ReyBrujo, New Age Retro Hippie, Forteblast, Mindmatrix, Mazca, WadeSimMiser, JRHorse,
MarixD, Mandarax, Jack Cox, Mendaliv, Rjwilmsi, Nneonneo, Platypus222, FlaBot, Nihiltres, Hibana, Miy900, Igordebraga, Geg, RussBot, Matt Fitzpatrick, Gaius Cornelius, Rtablada, Closedmouth, Ben kenobi 00, TJF588, Rykotsusei, SmackBot, Ominae, Andres the
Tiger, Onesimos, SchftyThree, DivineLady, OrphanBot, Zidane4028, Fractyl, ChipNoir, Okorn, Axem Titanium, Ryu Ematsu, Cyberlink420, Otend, WtW-Suzaku, Ryulong, TPIRFanSteve, Agent 86, Iridescent, Judgesurreal777, Scroogey McDucky, SilverKiento,
The Prince of Darkness, CmdrObot, SamSandy, Mika1h, Sonickenshin, Frankly Man, Strider175, Cydebot, Faethin, Steel, JiangWei23,
Jeriaska, Myscrnnm, Comwizz2, DumbBOT, BetacommandBot, Pampas Cat, Headbomb, Bluerfn, X201, Philippe, KrakatoaKatie,
Paste, DarkAudit, PresN, Kariteh, Jheinz, Alexlayer, VoABot II, Ambrosia-, Jeremywc, Steven Walling, Stradiviperius, Sworded lion26,
SamuraiDog, Pupster21, Sfelipe781, Hawk Thanatos, Yellow Mage, Shaunomacx, J.delanoy, Nevfx, Dispenser, It Is Me Here, RealmRPGer, Kirujoy, Tcaudilllg, Zero Serenity, Unexplainedbacon, Blackgaia02, Joshua Issac, Juliancolton, Useight, Archonus, Dark paladin x, Hok0519, ChunchiYau, Sjones23, TXiKiBoT, Bloodios, Gutted, Corvus cornix, LeaveSleaves, Jammi568, Ilustrador, Haseo9999,
DarkRyan75, Impasse, Hiroshiyo, Jean-Frdric, WizzieBlue, Gaminex, Unknown Unknowns, Legoktm, Sukafurerii, Dragonmaster88,
Unused000702, Flamzeron, Patdreams, Scarian, Paradoctor, Yuefairchild, Joshdude12345, GlassCobra, Thatscork, VertigoGuo, The
Clawed One, Myominane, Martarius, FFXFan1991, ClueBot, Immblueversion, Artichoker, The Thing That Should Not Be, Editsalot,
Wysprgr2005, Zidane007nl, Tintor2, Bokan, Blanchardb, Sinh, Manishearth, Canis Lupus, Resoru, Winston365, Abrech, Raizen1984,
GUNDERex, Dfsghjkgfhdg, Zero Blazer, Wikiburns, Drakenjecht, Fairseeder, Trud the Borg, BOTarate, Alpha92613, Thingg, Greenchocobo, Versus22, Darkcat1, Tezero, Whotheman2006, DumZiBoT, XLinkBot, TRTX, Rror, Ost316, TenTonParasol, Mifter, Alexius08, FightingStreet, Tool-apc, SimonKSK, Addbot, Willking1979, Queenmomcat, Megata Sanshiro, Zeta Nova, Bastion Monk, LaaknorBot, Bassbonerocks, Debresser, Timeu, Gail, Arbitrarily0, Contributor777, Luckas-bot, Ptbotgourou, Budakai, Zekunlu, Seinra, Captainrag, DaemonArts, Pochika, Eric-Wester, David A. Carroll, AnomieBOT, Veyda, Greenstache, KiasuKiasiMan, IRP, Zack fair 007,
Imagepictures, Grenzer, Boswen, Citation bot, Olimango, Werehog21, You may say I'm a dreamer, OwnMoony, Nomchan, Jagamijs, Darcovian, Jelloshooter, Dissidia Brasil, Fargo of Diarmuid, Kyrios320, Lamisu, Doji445, Locobot, Ondorz, BlueWolfheart, Shadowjams,
ASOTMKX, Babyjazspanail, Legobot III, Cid SilverWing, TerraHikaru, Metallisox, PrinceTae, THeGaJmAn, Lalo22, TehRYNOL, Stevie200, Ebro2k9, Scaregenral3, ProtoDrake, The black mage of gia, Lucia Black, Tommymacgruber, RedBot, MondalorBot, RazielZero,
Drakinen, Olegnanotlib, Mahoromantic, Unrulyevil, Nascar1996, Minimac, Bubear123, EmausBot, BrickBreak, John of Reading, GA bot,
Jonathan Hardin', Grendenson, RA0808, Cullenjackrat, ClueBot NG, G-Zay, Jorgenev, Bodh3, Eliskuya2, Player017, BattyBot, RIT ninja,
SNAAAAKE!!, Dexbot, Buspirtraz, Xanthux, AmericanLemming, Xiomicronpi, OccultZone and Anonymous: 576
Dissidia 012 Final Fantasy Source: http://en.wikipedia.org/wiki/Dissidia%20012%20Final%20Fantasy?oldid=639342588 Contributors: Edward, Bearcat, Robbot, Giraedata, Tsuba, Mindmatrix, Jokubas, Rjwilmsi, Geg, SmackBot, Amatulic, EikaKou, Zidane4028,
Axem Titanium, WtW-Suzaku, TPIRFanSteve, SubSeven, Mika1h, Sonickenshin, Cydebot, DumbBOT, Noneofyourbusiness, Mojo Hand,
Headbomb, Bluerfn, X201, MikeLynch, MER-C, Jheinz, Acalamari, Zero Serenity, Fnlfntsyfn, Sjones23, Philip Trueman, TXiKiBoT,
Kww, Unused000702, The Clawed One, ClueBot, Immblueversion, EoGuy, Tintor2, Supergodzilla2090, Alexbot, Eeekster, Alpha92613,
XLinkBot, MystBot, Addbot, Megata Sanshiro, Teles, Ben Ben, Luckas-bot, Yobot, AnomieBOT, KiasuKiasiMan, Trut-h-urts man,
Kyrios320, ASOTMKX, LucienBOT, Lalo22, Stevie200, ProtoDrake, KnolStriker, Lucia Black, Tommymacgruber, Jujutacular, Drakinen, Sovereign92, Kayleexc, Harpiesiren, El Mayimbe, Ripchip Bot, Mewtwo465, EmausBot, John of Reading, RenamedUser01302013,
Lol-kitas, L Kensington, Lord Psyko Jo, Asdfsfs, ChuispastonBot, Darkcandy1, Pspgweber, DASHBotAV, Hatena, ClueBot NG, G-Zay,
Maxeatworld, Ichigodarken, Leon95, RaikiriXIII, Goochmaster, TigerFan2011, MasterAbbott, Kingal, Player017, MikamiLovesDeleting,
Platitudinous9000, ChrisGualtieri, Khazar2, SNAAAAKE!!, Redd Foxx 1991, Xiomicronpi, Monkbot, AdrianGamer and Anonymous:
223
Final Fantasy Brigade Source: http://en.wikipedia.org/wiki/Final_Fantasy_Airborne_Brigade?oldid=639345140 Contributors: Mindmatrix, Jagged 85, Judgesurreal777, Mika1h, Cydebot, Soetermans, X201, PresN, JohnnyMrNinja, Martarius, Jkwiki1, Yobot, Nomchan,
Lucia Black, TheGGoose, G-Zay, Khazar2, SNAAAAKE!! and Anonymous: 6
Final Fantasy: Legend of the Crystals Source: http://en.wikipedia.org/wiki/Final%20Fantasy%3A%20Legend%20of%20the%
20Crystals?oldid=633006702 Contributors: Snares, Emperorbma, Timrollpickering, Robert Weemeyer, Mckaysalisbury, Ihavenolife,
Rich Farmbrough, Xezbeth, NetBot, Pikawil, Apostrophe, Seancdaug, Graham87, Yamamoto Ichiro, FlaBot, Ian Pitchford, JiFish, Hibana, DarkEvil, Robrecht, NawlinWiki, Joanna Kornas, Deckiller, N. Harmonik, JQF, SmackBot, Nihonjoe, Fractyl, LeoNomis, TenPoundHammer, Axem Titanium, Ryu Ematsu, Miss Ethereal, Eoseth, ShakingSpirit, TheFarix, Judgesurreal777, Vanisaac, Urutapu,
Mika1h, Wyveelix, Cydebot, Raamin, Sloth monkey, JamesAM, Thijs!bot, Reggid, Headbomb, Fayenatic london, Kung Fu Man, Yinj,
Nohansen, TXiKiBoT, AtaruMoroboshi, JohnnyMrNinja, Shin-Kitsune, ImageRemovalBot, Armageddon1994, Magiciandude, Tezero,
Addbot, Smeagol 17, AnomieBOT, LilHelpa, Xqbot, Two tow, 5th wolf, Lucia Black, Tailikku, Martin IIIa, Difu Wu, ZroBot, Gabriel
Yuji, SeeTheInvisible, Dissident93, Landingdude13 and Anonymous: 36
Final Fantasy Mystic Quest Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20Mystic%20Quest?oldid=639351036 Contributors: Psychosh, GrahamN, Atlan, Goatasaur, Tedius Zanarukando, Selket, ZeWrestler, JonathanDP81, LGagnon, Quadra23, Darkhunger,
6.1. TEXT
377
Golbez, Ary29, Sam Hocevar, Cynical, The demiurge, Violetriga, Zippedmartin, Mlindstr, Dralwik, Joylock, Apostrophe, Seancdaug,
TheDotGamer, ReyBrujo, Kouban, New Age Retro Hippie, Y0u, Marasmusine, Mindmatrix, Combination, Marcg106, Koavf, Bob A,
Staecker, Dracontes, FlaBot, Xmoogle, JiFish, Cookn4evar, Hibana, Liontamer, Igordebraga, Melodia, FlareNUKE, Rocketgoat, DarkEvil,
NickBush24, Ou tis, Tristam, CPColin, Tony1, Deckiller, Analoguedragon, Nikkimaria, Th1rt3en, Rurik, Doom127, Dkasak, SmackBot,
Thaagenson, Jagged 85, Oscarthecat, Vercalos, Parrothead1983, TimBentley, ReyVGM, ClaudeLv250, GVnayR, Ravimakkar, Axem Titanium, Ryu Ematsu, AdultSwim, Ryulong, Xihix, Judgesurreal777, O1ive, Phoenixrod, Gorkab Nitrix, Tawkerbot2, Vaughnstull, The Prince
of Darkness, Urutapu, Zarex, Mika1h, Sep102, NickW557, Neelix, Albert Cheng, Wyveelix, Cydebot, Flyinghippo, Guyinblack25, After
Midnight, Temporal Dissonance, BetacommandBot, Thijs!bot, Headbomb, Z10x, Silver Edge, MoogleDan, Ex-Nintendo Employee, Sima
Yi, Kung Fu Man, PresN, Figma, Kariteh, Ikanreed, Xeno, RobertSmooth, Steveprutz, Giggy, MartinBot, YoBub, Dareheaven, Casper10,
Guru Larry, Mr Wesker, Reuben164, WOSlinker, RATIO Fighter, Unused000702, JohnnyMrNinja, The Thing That Should Not Be, Jappalang, WhiteArcticWolf, Addbot, Megata Sanshiro, Jhuhn, Bastion Monk, Crockster, AdamChirnside, Luckas-bot, Yobot, Citation bot,
Lucky 07 kaeli, LilHelpa, Xqbot, Deftera, Citation bot 1, Lucia Black, Cru Jones83, Claud Stri, Mama-ganon, Glitch advocate, Lorson,
Cool Dog Pimp, The Stick Man, WikitanvirBot, ZroBot, ClueBot NG, Hedja, BattyBot, Tsuukasa, Landingdude13, AdrianGamer and
Anonymous: 107
Final Fantasy: The 4 Heroes of Light Source: http://en.wikipedia.org/wiki/Final%20Fantasy%3A%20The%204%20Heroes%20of%
20Light?oldid=639346607 Contributors: Markhurd, Darkhunger, Mindmatrix, Mandarax, Josh Parris, Rjwilmsi, Hibana, Apokryltaros,
SmackBot, SoulSlayer, Gspbeetle, Fractyl, Ryulong, TPIRFanSteve, TJ Spyke, Judgesurreal777, Urutapu, Mika1h, Cydebot, Soetermans,
Jameboy, DumbBOT, Silver Sonic Shadow, Noneofyourbusiness, Bluerfn, X201, J Greb, Bongwarrior, Jllm06, Calamity-Ace, Sirtao, Varnent, Sjones23, Unused000702, Pteronura brasiliensis, JohnnyMrNinja, Martarius, Immblueversion, Gordon Ecker, Dfsghjkgfhdg, Tezero,
Ost316, MystBot, Addbot, BtLyger, Megata Sanshiro, LaaknorBot, MuZemike, Luckas-bot, Yobot, Yottamol, KiasuKiasiMan, LilHelpa,
DSisyphBot, Eugene-elgato, Lucia Black, DrilBot, Bgpaulus, EmausBot, John of Reading, WikitanvirBot, Jonathan Hardin', Gamermanz,
Tommy2010, Buleno04, Kman6299, Rodre1, G-Zay, Lina Redford, Dansim123, BG19bot, Supersniper430, Glacialfox, Comatmebro,
Mogism, Azure223, Monkbot, Huuu229 and Anonymous: 53
Final Fantasy Tactics (series) Source: http://en.wikipedia.org/wiki/Final%20Fantasy%20Tactics%20(series)?oldid=636820724 Contributors: Zxcvbnm, Rjwilmsi, Axem Titanium, Judgesurreal777, Mika1h, Headbomb, PresN, Izno, Unused000702, Arjayay, Tezero, Rreagan007, Dawynn, AnomieBOT, Lucia Black, Ronald911, Jonathan Hardin', BattyBot, Dobie80, Monkbot and Anonymous: 4
Mana (series) Source: http://en.wikipedia.org/wiki/Mana%20(series)?oldid=634836874 Contributors: Kowloonese, Edward, Emperorbma, RickK, Dysprosia, Tedius Zanarukando, Selket, Joshk, Djungelurban, Gamera2, Yas, RedWolf, Meelar, LGagnon, Timrollpickering, Cyrius, David Gerard, Gtrmp, AngelHedgie, Darkhunger, Masken, Wmahan, Graty, Ihavenolife, Sam Hocevar, Vague Rant,
Rsanchezsaez, Telpi, Sn0wake, DcoetzeeBot, Kalel, Evice, RJHall, CanisRufus, Dustinasby, Unknown W. Brackets, Jason One, CyberSkull, Seancdaug, Erik, ReyBrujo, Sciurin, Jreid, New Age Retro Hippie, Saxifrage, Y0u, Stemonitis, Firsfron, Woohookitty, Havermayer, Jihnsius, Fbriere, Optichan, Combination, Eluchil, Kbdank71, Codemonkey85, Rjwilmsi, Shanul, Jake Wartenberg, Gsp, DyluckTRocket, Spriteless, Hibana, Benlisquare, Melodia, YurikBot, DarkEvil, Mythsearcher, Smash, Outlive, Retired username, Macshune,
Tony1, VederJuda, N. Harmonik, Dru, Nikkimaria, Jecowa, Meegs, Nall, SmackBot, Nihonjoe, Jagged 85, HalfShadow, Oscarthecat,
Servebot 1, Wikisamh, ClaudeLv250, Sct72, Can't sleep, clown will eat me, OrphanBot, Sephiroth BCR, Fuhghettaboutit, Keithustus,
LeoNomis, Harryboyles, Axem Titanium, Soap, Zhane Masaki, RomanSpa, SandyGeorgia, AdultSwim, TPIRFanSteve, TJ Spyke, Judgesurreal777, The Prince of Darkness, Mika1h, Juhachi, GargoyleMT, Cydebot, Cricketgirl, Krator, Scottythegreat1, Kozuch, Guyinblack25,
After Midnight, Bulmabriefs144, Rocket000, Epbr123, Headbomb, X201, Almighty Rajah, Koralin, WinBot, Milton Stanley, Vendettax, Ex-Nintendo Employee, PresN, Kariteh, East718, Lawilkin, Mikli, Suduser85, Newspaper98, MetsBot, Spellmaster, JaGa, Yellow
Mage, Dbiel, Eliz81, Skizzaltix, Darth Mike, SharkD, McSly, Plasticup, Sud, GimmeBot, Cosmic Latte, TonyKM, BlueCanary9999,
Eldaran, Ashnard, Victory93, SquallLeonhart ITA, Unused000702, SuperNESPlayer, Rfts, Bakuryuu, The Mighty KELP, Svick, Latics, TypoBot, ClueBot, Artichoker, Dawnfather, Time for action, Lunalis, Fastily, Ost316, FightingStreet, Addbot, Abacos, TutterMouse,
Crockster, AndersBot, Debresser, Luckas-bot, Yobot, EchetusXe, Guessing Game, Citation bot, Xqbot, DSisyphBot, Someguy1200, BlueWolfheart, Mryan96, FrescoBot, Fortdj33, Citation bot 1, Radams52, Bastianbux, RedBot, Trappist the monk, Sillent DX, DASHBot,
EmausBot, Jonathan Hardin', ZroBot, SporkBot, Chrisfjordson, ClueBot NG, Despatche, BattyBot, Sammy102093, Dexbot, Dissident93,
NathanWubs, Windywalk, Monkbot, Landingdude13 and Anonymous: 141
SaGa (series) Source: http://en.wikipedia.org/wiki/SaGa%20(series)?oldid=639971514 Contributors: Mrwojo, Edward, Tedius Zanarukando, Thunderbunny, Edededed, LGagnon, Gtrmp, Darkhunger, Gilgamesh, Ht1848, CanisRufus, Maryu, Jason One, CyberSkull,
Seancdaug, Y0u, Woohookitty, Eluchil, Kbdank71, XLerate, FlaBot, Hibana, Cuahl, YurikBot, Koveras, DarkEvil, Tristam, Tony1,
N. Harmonik, Nikkimaria, Fightindaman, SmackBot, Jagged 85, Bluebot, Onikage725, Axem Titanium, Tktktk, Ryulong, TJ Spyke,
Judgesurreal777, The Prince of Darkness, Zarex, Megazero, ArrogantParagon, Wyveelix, Error411, Cydebot, Odie5533, Alphachimpbot, Ex-Nintendo Employee, Kung Fu Man, Kariteh, Karawapo, MartinBot, Katalaveno, Sud, Ryan914, Paerarru, WOSlinker, Master
of the Orchalcos, Unused000702, JohnnyMrNinja, Anchor Link Bot, Auntof6, Gordon Ecker, DumZiBoT, XLinkBot, Polo83, Addbot,
Megata Sanshiro, SpellingBot, Lightbot, Smeagol 17, Zorrobot, MuZemike, Legobot, Yobot, Amirobot, Michael Chidester, LilHelpa, Grey
ghost, Nomchan, GrouchoBot, BlueWolfheart, Awesone, Lucia Black, Radams52, 20003, Jonesey95, Kingsfall, Canyq, Sverigekillen,
Air you breathe, Jonathan Hardin', ZroBot, Spacexplosion, Alshaheen15, SporkBot, Tyros1972, ChuispastonBot, Winfredtheforth, Zack
Tartufo, The1337gamer, Dewy60, Theswweet, Landingdude13, ArcticSphinx and Anonymous: 43
Theatrhythm Final Fantasy Source: http://en.wikipedia.org/wiki/Theatrhythm%20Final%20Fantasy?oldid=637485346 Contributors:
New Age Retro Hippie, Hibana, Robaato, Closedmouth, Jagged 85, Charlesr, Hope(N Forever), TheFarix, Judgesurreal777, ShelfSkewed,
Cydebot, Soetermans, X201, Nicholas0, StrAbZ, Sss333, Magioladitis, JamesBWatson, Jotamide, Calamity-Ace, Varnent, JayC, Altava,
Unused000702, Keilana, Wonchop, Tintor2, Alpha92613, DerBorg, Ost316, Addbot, AnomieBOT, Jim1138, TParis, Citation bot, CoolingGibbon, ProtoDrake, J.Severe, Lightlowemon, RjwilmsiBot, Ripchip Bot, EmausBot, Mo ainm, ZroBot, Lacon432, Makecat, ClueBot
NG, G-Zay, Neji56565onyoutube, JuliusMax, ElphiBot, En-bit, Player017, IluvatarBot, The1337gamer, 22dragon22burn, YFdyh-bot,
SNAAAAKE!!, Dissident93, Gamer434, Richolmes14, Landingdude13 and Anonymous: 53
List of Final Fantasy video games Source: http://en.wikipedia.org/wiki/List%20of%20Final%20Fantasy%20video%20games?oldid=
639448033 Contributors: Paul A, Darkhunger, Moochocoogle, Brianreading, Bgwhite, Voidxor, Rwalker, N. Harmonik, Peter.mottola,
Axem Titanium, TJ Spyke, Mika1h, Ultimate77, Guyinblack25, Noneofyourbusiness, Bluerfn, Shintenpu, PresN, Bertaut, Sjones23, Philip
Trueman, GimmeBot, SquallLeonhart ITA, GaussTek, TaerkastUA, Dabomb87, FallenWings47, Tintor2, Iuhkjhk87y678, Tezero, Ost316,
Addbot, Abacos, Yakiv Gluck, Megata Sanshiro, LaaknorBot, Yobot, Tavatar, Citation bot, FrescoBot, LucienBOT, Askyles, ProtoDrake,
Hellknowz, EmausBot, Jonathan Hardin', Goinginsquares, Splatterhouse5, Lacon432, Lol-kitas, H3llBot, Thomthom4, Rhain1999, Shaddim, Brayden96, Maxvgc, Louis993546, BattyBot, WateryEarth, Dexbot, Chimpoozle, Rockman1216, Monkbot, Landingdude13, TheEagleStrike, Cartakes and Anonymous: 57
378
6.2 Images
File:425px-DoC-FFVII-Cast.jpg Source: http://upload.wikimedia.org/wikipedia/en/4/48/425px-DoC-FFVII-Cast.jpg License: Fair
use Contributors:
Dirge of Cerberus: Final Fantasy VII International cover
Original artist: ?
File:AdventChildrencompleteChange.jpg Source: http://upload.wikimedia.org/wikipedia/en/3/30/AdventChildrencompleteChange.
jpg License: Fair use Contributors: http://www.platformnation.com/wp-content/uploads/2009/06/adventchildrencomparison_11-1.jpg
Original artist: Square Enix
File:Advent_Children_Special_Edition_Cover.jpg Source:
Special_Edition_Cover.jpg License: Fair use Contributors:
Amazon.com Original artist: ?
http://upload.wikimedia.org/wikipedia/en/a/a7/Advent_Children_
File:Akitoshi_Kawazu_and_Hiroshi_Minagawa.jpg Source:
http://upload.wikimedia.org/wikipedia/commons/a/ac/Akitoshi_
Kawazu_and_Hiroshi_Minagawa.jpg License: CC BY-SA 2.0 Contributors: Flickr Original artist: Adrian Purser
File:Alcatel_9109HA.png Source: http://upload.wikimedia.org/wikipedia/commons/a/ae/Alcatel_9109HA.png License: CC-BY-SA-3.0
Contributors: ? Original artist: ?
File:Battle.png Source: http://upload.wikimedia.org/wikipedia/en/7/70/Battle.png License: Fair use Contributors:
FF3
Original artist: ?
File:Before_Crisis_gameplay.jpg Source: http://upload.wikimedia.org/wikipedia/en/0/06/Before_Crisis_gameplay.jpg License: Fair
use Contributors: http://www.animefringe.com/magazine/2005/12/feature/01-4.php Original artist: Square Enix
File:Blue_iPod_Nano.jpg Source: http://upload.wikimedia.org/wikipedia/commons/c/c1/Blue_iPod_Nano.jpg License: Public domain
Contributors: ? Original artist: ?
File:Cecil.png Source: http://upload.wikimedia.org/wikipedia/en/5/5f/Cecil.png License: ? Contributors:
Final Fantasy IV DS screen shot
Original artist: ?
File:Chocobo.png Source: http://upload.wikimedia.org/wikipedia/en/6/67/Chocobo.png License: Fair use Contributors:
http://www.creativeuncut.com/gallery-01/ff10-chocobo.html Original artist: ?
File:ChocoboridersFFXI.jpg Source: http://upload.wikimedia.org/wikipedia/en/5/5c/ChocoboridersFFXI.jpg License: Fair use Contributors:
http://www.jdw.ca/images/ff11_chocobo.jpg Original artist: ?
File:Commons-logo.svg Source: http://upload.wikimedia.org/wikipedia/en/4/4a/Commons-logo.svg License: ? Contributors: ? Original
artist: ?
File:Concert_Masashi_Hamauzu_-_Imeruat_-_Toulouse_Game_Show_-_2012-12-01-_P1500790.jpg
Source:
http:
//upload.wikimedia.org/wikipedia/commons/0/04/Concert_Masashi_Hamauzu_-_Imeruat_-_Toulouse_Game_Show_-_2012-12-01-_
P1500790.jpg License: GFDL Contributors: Own work Original artist: Yves Tennevin
File:Crisis-corebattle.JPG Source: http://upload.wikimedia.org/wikipedia/en/b/bc/Crisis-corebattle.JPG License: ? Contributors: ?
Original artist: ?
File:Crisis_Core.png Source: http://upload.wikimedia.org/wikipedia/en/3/32/Crisis_Core.png License: Fair use Contributors:
abcsoftware.ch Original artist: ?
File:Crisiscoreartwork.jpg Source: http://upload.wikimedia.org/wikipedia/en/a/ab/Crisiscoreartwork.jpg License: ? Contributors: ?
Original artist: ?
File:Cscr-featured.svg Source: http://upload.wikimedia.org/wikipedia/en/e/e7/Cscr-featured.svg License: ? Contributors: ? Original
artist: ?
File:Dear_Friends_-_Final_Fantasy_VIII.jpg Source:
Fantasy_VIII.jpg License: ? Contributors: ? Original artist: ?
http://upload.wikimedia.org/wikipedia/en/3/38/Dear_Friends_-_Final_
File:Dirge-of-cerberus-final-fantasy-vii.jpg
Source:
Dirge-of-cerberus-final-fantasy-vii.jpg License: Fair use Contributors:
Dirge of Cerberus: Final Fantasy VII Original artist: ?
http://upload.wikimedia.org/wikipedia/en/7/70/
6.2. IMAGES
379
380
6.2. IMAGES
381
http://upload.wikimedia.org/wikipedia/en/5/51/Final_Fantasy_XII_JAP_FF12.jpg
382
LGPL Contributors:
383