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MOVING
ABOUT
Why can computers generate graphical images of things that look, move and
behave realistically? How can they accurately predict and control the motions
of interplanetary spacecraft across many millions of kilometres? In physics, the
motions of almost everything in the universe can be described by the equations
of motion. Once you know the right equations, in theory, you can use a computer
(or even a pen and paper) to mimic or predict the motions of almost anything.
Part of the job of a physicist is to translate words and ideas into those equations,
so important words need to be carefully defined. Many words from physics describing
motion are used in everyday conversation, such as distance, speed, time,
acceleration, velocity, displacement, power, momentum, energy and force.
In this module, we will learn more precisely what these words mean and how
the equations of motion can be used to describe, predict and explain how and why
people, planets, vehicles and everything else move and how they behave when they
pull, push or crash into each other.
INQUIRY ACTIVITY
HIGHLY ELASTIC COLLISIONS
Materials, like glass and hardened steel, that rebound quickly after collision
without permanent deformation are called highly elastic. If two identical balls
undergo a highly elastic head-on collision, they swap motions. For example, a
moving ball colliding head-on into a second stationary ball should stop dead,
while the second ball should acquire the speed and direction of the first.
Perfectly elastic collisions only occur between subatomic particles, but
you come close with a bunch of marbles. Try the following activity:
1 Get 7 or 8 glass marbles of identical size and 1 or 2 larger ones.
Find a smooth, horizontal track along which marbles can roll freely.
2 Line up some small stationary marbles on the track and flick one
small marble quickly towards them. What happens?
3 Flick a group of 2 small marbles towards them. Now try 3. Is a
pattern emerging?
4 Predict what happens if you flick 3 towards a stationary group of
2 (or 4 towards a stationary group of 3). Now test it.
5 Redo steps 24 but leave small gaps between the marbles.
6 Does including a larger marble anywhere give the same results?
7 Retry the experiments on smooth carpet.
8 Retry the experiments with tennis balls or rubber balls. Are these collisions
highly elastic?
Getting from
A to B: kinematics
What is kinematics?
GREEK GEEK
elow is an image of a
millennium-old copy of a
book by Greek mathematician and
physicist Archimedes (287212
BC). The pages had been erased
and overwritten with a medieval
prayer book. Intense synchrotron
X-rays were used to enhance the
traces of the original text.
Time
Perhaps the most important word used in describing motion is timenothing
can move unless time passes. Time is surprisingly difficult to define scientifically,
however, so well just rely on your watch to measure it. In equations, well use
the letter t for time and delta (), the Greek D, to represent difference or change.
Usually, t represents a time interval between an initial time ti and final time tf ,
so t = tf ti. The SI unit for time is seconds (s).
MOVING
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Distance
If you travel along a straight pathway from A to B, the distance you travelled can
be measured with a ruler or tape measure. If the path is curved, imagine running
a string along your path between A and B and then measuring the length of the
straightened string. That length is the distance. Well use d to represent distance.
The SI unit is metres (m).
Speed
Distance travelled per unit of time is called speed. Well use S for speed. The
SI unit is metres per second (m s1).
How much a quantity changes per unit time is called rate. So speed is the
rate of distance travelled.
Suppose for a time period t, you travel at a constant (uniform) speed S.
During that time, you travel a distance d. The formula for your speed is:
S=
distance travelled
d
=
time taken
t
However, during the time t, your speed might change. In fact, for most
journeys you take, speed is not constant, such as when a bus slows down and
stops to pick up passengers and speeds up again. Therefore if speed is changing,
you can still use the above formula, except now it calculates average speed Sav
over the time period t :
Sav =
d
t
Worked example
QUESTION
If you drive at an average speed of 92 km h1 for 56 min, what distance have you travelled?
SOLUTION
First convert into consistent units: 56 min =
56
h.
60
d = S t
56
= 92
60
= 85.867 86 km
CHECKPOINT 1.1
1
2
3
Define .
Define speed.
Explain the difference between average and instantaneous speed.
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path
8
9
distance
10
10
displacement
t
as
-e
20
20 m north
rth
no
A
20 m east
N
For example, if two people walk from A to B, one on a winding path and the
other on a straight path, both undergo the same displacement even though the
winding path is a longer distance. If you walk in a circle back to where you
started, you have travelled a distance equal to the circumference but your
displacement is zero.
However, this isnt the whole story. Displacement has two parts: first, size
or magnitude (the straight-line distance); and second, the direction of the line
joining A to B. You must therefore write both parts of displacement: magnitude
and direction.
For instance, if I start at point A, walk 20 m east and then 20 m north to
point B, I have travelled a distance of 20 + 20 = 40 m, but my overall
displacement is less: 20 2 m 28.3 m north-east (see Figure 1.2.2). Then if I
walk for 20 2 m in a straight line north-east from A, my displacement is the
same as before even though the second distance is shorter.
In the above example, we used compass directions; however, directions can
be expressed in other ways as long you are precise and unambiguous, such as
45 anticlockwise from the positive x-axis.
Sometimes displacements are one-dimensional; that is, only along a straight
line. A train on a straight track can only travel in two directions. In this case you
can express the direction as positive or negative.
MOVING
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In physics, quantities like displacement that have magnitude and direction
are called vectors. (Well discuss vectors in more detail in Chapter 2.) In print,
the symbols for vectors are written in bold font. For example, a common symbol
for displacement is s. Sometimes, vectors are written with a bar, arrow or tilde
(~) above or below the symbol, especially in handwriting. Quantities like time,
distance and speed (with magnitude only) are called scalars. In print, the
symbols for scalars are written in italics.
Displacement is the change in position r, so displacement s can also be
written as r. Both symbols are commonly used.
Velocity
Velocity v is a bit like speed: velocity is displacement per unit of time (or rate of
displacement). Its a vector. The direction of velocity is the direction in which the
object moves. The formula for velocity v is:
v=
s
displacement
r
=
or
t
time taken
t
r
t
r
.
t
PRACTICAL
EXPERIENCES
Activity 1.1
Compare instantaneous
and average speed with
instantaneous and
average velocity.
Worked example
QUESTION
Look at Figure 1.2.2 again. Consider the two-part journey (shown by red arrows). Suppose the
eastern leg takes 25 s and the northern leg takes 20 s.
a Calculate the average speed for the whole journey.
b Calculate the average velocity for the whole journey.
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SOLUTION
a Sav =
Sav =
b vav =
vav =
ractiv
nte
M o d u le
d
, where d = 20 + 20 = 40 m, t = 25 + 20 = 45 s
t
40
= 0.8889 0.89 m s1
45
r
, r = 20 2 m (NE), t = 25 + 20 = 45 s
t
20 2
NE = 0.6285 m s1 NE 0.63 m s1 NE (Dont forget direction!)
45
Relative velocity
Imagine that you are driving at 100 km h1 north. Another driver travelling at
105 km h1 north passes you, making an unfriendly hand gesture. You easily see
the gesture because it seems to pass you slowly. This is because the other car has a
small velocity relative to you: it is travelling only 5 km h1 faster than you and so
appears to move past you at 105 100 = 5 km h1. From your point of view, the
driver has a relative velocity of 5 km h1.
The point of view from which you judge velocity is called your frame of
A frame of reference is the set of x, y and z coordinate axes
reference.
within which you define motion. Using the footpath as the frame of reference,
the other driver has a velocity of 105 km h1 north; in your frame of reference,
however, the driver has a velocity of 5 km h1 north.
To find the velocity of object B relative to object A, subtract the velocity of
object A:
vB (relative to A) = vB vA
Suppose instead that the other driver was travelling in the opposite direction to
you at 105 km h1 south. Then the other driver would appear to whoosh past you.
Worked example
QUESTION
Using the information from the last example above, what is the drivers velocity relative to
you?
SOLUTION
Make north positive. In this case, the velocity of the other car (B) relative to you (A) is now:
vB (relative to A) = vB vA = (105) 100 = 205 km h1 = 205 km h1 south
(which is very fast)
People usually think of the road as truly stationary. However, there are no
absolute, stationary frames of reference. All velocities are relative.
Acceleration
In everyday conversation, acceleration means how quickly speed is increasing.
But physicists usually use acceleration slightly differently.
MOVING
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If velocity is changing, acceleration a is the rate of change of velocity:
a=
change in velocity v
=
t
time taken
vu
.
t
Acceleration is another vector. The SI unit is metres per second per second,
or metres per second squared (m s2).
Similar to previous equations, this formula calculates instantaneous
acceleration if acceleration is uniform, and average acceleration over the
time t if acceleration is changing.
In everyday conversation, acceleration means speeding up and deceleration
means slowing down. In physics, however, we usually use the word acceleration for
both, and represent whether youre slowing down or speeding up by the sign of
acceleration. (Theres a slight complication here, so well discuss this in detail in
Section 1.3.)
Note that acceleration and velocity are not always in the same direction.
The direction of acceleration is the same as the direction of the change in
velocity v, but it is not necessarily in the same direction as the velocity itself.
CHECKPOINT 1.2
1
2
QUANTITY
SYMBOL
Displacement
Initial velocity
Final velocity
Acceleration
Time taken
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Lets keep it simple. In this section well only consider straight-line (or
one-dimensional) motion, so direction is indicated by a positive or negative sign.
To use these equations, you first choose a sign convention (which direction
to call positive) and then remain consistent throughout the calculation.
Because were free to choose our sign convention, the signs of velocities and
accelerations could be either positive or negative. So how do you know from the
sign of acceleration if you are speeding up or slowing down?
If acceleration and velocity have the same sign, the magnitude of
velocity is increasing (speeding up).
If acceleration and velocity have opposite signs, the magnitude of
velocity is decreasing (slowing down).
To derive the first kinematics equation, rearrange the velocity equation (from
Section 1.2) using SUVAT symbols:
s = vt
(SUVAT 1)
a is uniform, so vav =
u+v
. Substitute this into SUVAT 1:
2
s=
vu
.
=
t
u+v
t
2
(SUVAT 2)
Rewrite the acceleration equation (from Section 1.2) using SUVAT symbols:
v u
a=
t
Then rearrange the equation:
v = u + at
(SUVAT 3)
1 2
at
2
(SUVAT 4)
v2 = u2 + 2as
10
(SUVAT 5)
MOVING
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Notice that v2 and u2 are scalarsquaring a number eliminates the sign
(and direction). Unlike the other equations, SUVAT 5 only tells us the magnitude
of final velocity.
An example of acceleration is when an object falls downwards under gravity.
Dropping an object from rest, the downward velocity continues to increase as
long as it falls (unless an external influence, like air resistance, slows it down).
If an object is compact enough (compressed into dense enough form) and its
speed isnt very high, then air resistance will be negligible.
When air resistance is negligible, objects near the Earths surface free-fall with
the same constant acceleration of a = 9.8 m s2 downwards. If you drop both a
coin and a hammer simultaneously from the same height, they should hit the
ground together.
A feather falls more slowly than a hammer because its fluffy, not compact, so
air resistance is not negligible. Galileo predicted that in a vacuum, all things would
fall with the same acceleration. On the airless Moon, this is true (see Figure 1.3.1).
g -WHIZ
he magnitude of acceleration
due to gravity (9.8 m s2)
is given the special name g;
for example, 2.5g means an
acceleration of 2.5 9.8 m s2.
In tests during the 1940s and 50s,
US Air Force Colonel Dr John Stapp
used a rapidly decelerating rocket
sled to subject himself to up to
45g, surviving with temporary
blindness, two black eyes and a
broken wrist.
u2
2a
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Worked example
QUESTION
Drop a coin from rest. Assume air resistance is negligible.
a Calculate displacement after 0.500 s.
b Calculate how long it takes to fall 1.50 m.
c Calculate its velocity after 0.500 s.
d Calculate its speed after falling 2.00 m.
SOLUTION
+.
Choose a sign convention. Down is positive. Use the symbol
a a = +9.80 m s2, t = 0.500 s, u = 0 m s1, s = ?
1
The formula containing these is: s = ut + at 2
2
Substitute: s = 0 0.500 +
1
9.80 0.5002 = +1.225 m 1.23 m down
2
1
9.80 t 2
2
2 1.50
= 0.553 s
9.80
CHECKPOINT 1.3
1
2
3
4
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MOVING
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r
t
Substituting y for r and x for t, this formula looks like the slope of a graph.
In a displacement versus time graph, slope equals velocity. Note that:
A horizontal graph (slope = 0) means zero velocity.
A straight line (constant slope) means uniform velocity.
A curved graph (changing slope) means acceleration. If acceleration is
uniform, the curve will be a parabola.
Lets take an example of motion and graph it. Suppose you live on a straight
road (one-dimensional motion), running northsouth. Your house is the origin
(s = 0) and north is positive.
You start from rest at your door. You stand still for one minute (a), checking
your wallet. You start walking at a uniform velocity north towards the shop (b).
After walking for 5.0 min, youre 300 m north of home and you stop to pick up
a $20 note on the ground. You take 2.0 min to glance around to see if there are any
more lying around (c). You start walking north again, faster, but still at a uniform
velocity for 5.5 min (d). You arrive at the shop. Youre now 960 m north of home.
It takes you 1.5 min to realise that the shop is closed (e), so you jog at uniform
speed to the park, which is 240 m south of your house on the same road. This
takes 5.0 min (f ) at a uniform velocity. This journey is plotted in Figure 1.4.1.
1200
(810, 960)
1000
(900, 960)
e
Displacement (m)
800
d
600
400
(360, 300)
c
f
(480, 300)
200
b
a
(60, 0)
200
400
(1200, 240)
0
240
480
Time (s)
720
960
1200
Figure 1.4.1 Displacement versus time graph for your journey to the shop and the park
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Worked example
QUESTION
Using Figure 1.4.1, answer the following.
a At which parts of your journey were you stationary?
b Calculate velocity for parts (b) and (f) of the journey.
SOLUTION
Velocity equals the slope of the graph: v =
r
.
t
(300 0)
r
=
= +1.0 m s1 = 1.0 m s1 north
t (360 60)
r ( 240 960)
=
= 4.0 m s1 = 4.0 m s1 south
t
(1200 900)
v
t
Velocity (m s1)
This equation looks like the slope of a line in a velocity versus time graph.
In a velocity versus time graph, the slope equals acceleration. Note that:
A horizontal graph (slope = 0) means constant velocity (a = 0).
A straight line (constant slope) means uniform acceleration.
Theres another less obvious but
4
In a velocity
important property.
versus time graph, the area under the graph
(480, 2)
(810, 2)
between two times equals the displacement
2
d
(360, 1)
(60, 1)
during that time interval.
b
You can check this property using
0 a
c
e
Figure 1.4.2. The areas under the graph
(the displacement) for parts (a), (c) and
(e) are all zero because you were stationary
2
at those points. For part (b), the area under
the graph (shaded in pink) is positive:
f
4
+1.0 300 = +300 m. For part (d), this
(1200, 4)
(900, 4)
is also the case: +2.0 330 = +660 m.
For part (f ), the area under the graph
6
0
is negative (shaded in green) below
240
480
720
960
1200
Time (s)
the x-axis, so displacement is negative:
4.0 300 = 1200 m. This means your
Figure 1.4.2 Velocity versus time graph for your journey to the shop and the park
final jog was 1200 m south.
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MOVING
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Velocity (m s1)
Displacement (m)
In other words, the coin has dropped 1.00 m downwards back to the tabletop,
which also agrees with the story.
CHECKPOINT 1.4
1
2
3
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PRACTICAL EXPERIENCES
CHAPTER 1
This is a starting point to get you thinking about the mandatory practical
experiences outlined in the syllabus. For detailed instructions and advice, use
in2 Physics @ Preliminary Activity Manual.
16
Chapter summary
MOVING
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Review questions
PHYSICALLY SPEAKING
The items in the columns are not in their correct order. Copy out the table and
match each of the key physics concepts with their definition, symbol and units.
CONCEPT
DEFINITION
SYMBOL
UNITS
Displacement
Velocity
metres (m)
Distance
seconds (s)
Speed
Duration of an event
metres (m)
Time
vA (rel. B)
Acceleration
Relative velocity
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REVIEWING
1
Draw a table with the columns Vector and Scalar. List all quantities
from this chapter in the correct columns.
2
3
Why is it more correct to quote the average speed for a typical journey
rather than the speed?
What can you say about your motion if you have walked a long way but you
end up at your starting point?
Explain how a feather and a hammer can both hit the ground at the same
time when dropped from the same height.
SOLVING PROBLEMS
7
The tortoise and the hare are having a rematch from A to B (see
Figure 1.5.2). The tortoises straight path is 1000 m long. During the race,
the tortoise maintains a slow and steady speed of 4.00 km h1. The hare
encounters some distractions and takes the zigzag path but maintains a
uniform speed of 5.40 km h1. Using a ruler and Figure 1.5.2:
18
r
.
t
a
b
c
d
MOVING
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9
Consult Figure 1.4.1. For your journey to the shop and park:
a Calculate your average speed.
b Calculate your average velocity.
c Are they approximately equal? Discuss.
10
11
12
Students playing lawn bowls are trying to work out how fast to roll a ball
to get it closest to the jack. A practice ball came to rest in 3.2 s over a
distance of 15 m.
a What was the initial speed of the ball?
b Calculate the deceleration of the ball. (Assume this is the same for
parts c and d.)
c The ball was rolled again and stopped in 2.0 s. How far has it travelled?
d With what initial speed should they roll to just reach the jack, which is
14.3 m away?
13
Displacement (m)
40
30
20
10
0
10
20
0
8
Time (s)
10
12
14
16
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Velocity (m s1 west)
20
10
0
10
20
30
40
0
10
15
20
Time (s)
20
15
25
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PHYSICS FOCUS
TOP FUEL
DRIVER 1
DRIVER 2
0.530
0.600
39.200
44.000
dstop = utreac +
u2
2a
EXTENSION
10 Using typical values described in Section 1.3,
calculate the sensitivity of total stopping distance
to a 10% change in each of the variables u, treac
and a.
11 Propose some external factors that affect these
variables (for example, road quality affects a), and
assess which individuals or groups within society
may have the power or responsibility to improve
those factors.
21