Professional Documents
Culture Documents
being a list of common vessels of the era, their capacities, armament, and rig.
Ships Included in this Chapter
This chapter includes stats for common ships of the era, for use with the Sea Battles rules
detailed in the chapter of the same name. Each ship appears on a two-page spread; the lefthand page lists the ships stats, while the right-hand page serves as a crew roster.
On the following two pages is a key explaining each listing within a ships stats and crew roster.
Fluyt
Galley
Galleasse
East Indiaman
Merchantman
Royal Warship
Sloop
Galleon
134 Ships
Description
A brief description of the ships place in the
evolution of ship design, her overall design,
strengths and weaknesses, and common roles.
Vital Stats
Best Speed & Initiative Modifier
The ships theoretical best speed, in knots,
and her initiative modifier.
Cargo
The maximum cargo capacity of the ship in
tons.
Complement
The number of human-sized creatures which
the ship can accommodate.
Ship Type
Historical Date
Sighting
Lookout Height, Horizon
The height of the lookouts post on the mainmast, and the extent of the lookouts vision,
based on the lookout height.
Dimensions
Displacement
The amount of water, in tons, displaced by the
ship when afloat; also the maximum amount of
water the ship can take on before sinking.
Length, Beam, Draught
The length of the ships hull, its width at the
widest point, and the minimum depth needed
for the ship to clear the sea bottom.
Decks
The number and function of the ships decks,
not including the hold and the orlop.
Deck
AC
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
AC
Hit Points
Hardness Rating
Damage
Fire Damage
Breaches
Artillery
This section includes entries for bow chasers, stern chasers, port and starboard broadsides.
Crew
#
Wt.
Shot
Range
Crew
Typical Crew
The typical crew complement encountered for
this ship type.
Ships 135
Crew Roster and Manifest (Ship Type)
Ships Name
Max Crew
________________
Captain ________________
The maximum crew capacity (see Complement in Ships Stats)
Crew
Deck Hands
Sailors
Density
# Sailors
Sail Check
Fire Watch
Record the number of deck hands currently assigned to fire watch, and
multiply by 1 Dhp to find the extinguishing power of the fire watch.
Record the number of deck hands currently assigned to repair crew,
and multiply by 0.1 Dhp to find the amount of damage repaired each turn
by the repair crew as emergency repair.
Record the number of deck hands currently assigned to pump crew, and
multiply by 0.1 ton to find the amount of water pumped by the pump
crew each turn.
Repair Crew
Pump Crew
Gunners
This section includes entries for each artillery battery on the ship.
Number of Gunners
Crew Stats
This sidebar contains fields for keeping track
of the NPC crews experience, hit points,
attack bonuses, saves, ability scores, AC,
skills, and feats. For information about hiring,
training, and improving crews, see the
Captains and Crews chapter.
136 Ships
Description
The beamy, flat-bottomed Nederlander fluyt is
a cheaply produced, versatile cargo ship. Her
cargo capacity is as much as 50% higher than
other ships her size. Using innovations in
block and tackle control of her sails and yards,
the fluyt can be crewed by a small number of
deck hands, in order to save on space and
manpower.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
11 knots
0
50 tons
50 Medium creatures
Sighting
Lookout Height
Horizon
80 feet
10 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
100 tons
60 feet
20 feet
8 feet
Main Deck + Gun Deck
Crew
Optimal Battle Crew:
Deck Hands
16
Gunners
22
Soldiers
9
Bridge
3
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge
10
6
0
2
Fluyt (Flute)
1600 AD
A roomy merchant vessel with a small crew and plenty of cargo space
Rig
AC 2
Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
31-60 Dhp
16-30 Dhp
7-15 Dhp
1-6 Dhp
Deck
Efficiency
no modifier
-0.2
-0.4
-0.7
Current hp
______
______
______
______
Broken
______
______
______
______
______
______
AC 6
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
hp
8 Dhp
18 Dhp
24 Dhp
10 Dhp
30 Dhp
0
+1
3 Dhp
AC 4
Hit Points
Hardness Rating
Damage
Fire Damage
60 Dhp
1 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Demi-Culverin
Current #
#
Wt.
1
700
______
Shot
10 lbs.
Range
400
Crew
4
Damage
7 Dhp/10+10d10 hp
#
Wt.
3
400
______
Shot
4 lbs.
Range
400
Crew
3/9
Damage
3 Dhp/10 +4d10 hp
4 lbs.
400
3/9
3 Dhp/10 +4d10 hp
Stern Chasers
none
Port Broadside
Sakers
Current #
Starboard Broadside
Saker
3
400
Current #
______
Ships 137
Crew Roster and Manifest (Fluyt)
Ships Name
Max Crew
________________
50
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Sailors
9-16
5-8
3-4
2
Sail C heck
0
-2
-4
-6
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
9 or more
3
6-8
2
3-5
1
2
1/2
1
1/3
Soldiers
(see Military Unit Roster)
Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Skills
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
138 Ships
Description
The east indiaman is the largest merchant vessel of the era. It is used by the Nederlanders
and other powers to carry cargo between
Europa and Asia. Although designed to carry
a large crew and heavy armament, in practice
these vessels seldom carry sufficient crew to
fully man their artillery, because of the
expense involved.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
17 knots
-1
300 tons
300 Medium creatures
Sighting
Lookout Height
Horizon
Sail Strength
68-134 Dhp
35-67 Dhp
15-34 Dhp
1-14 Dhp
Hull
90
72
0
4
AC 2
Mast
Efficiency
Sprit
0.1
Foremast
0.3
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
600 tons
160 feet
30 feet
12 feet
Main Deck + Gun Deck+
Cargo Deck
Rig
Deck
Crew
1650 AD
120 feet
13 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
East Indiaman
hp
18 Dhp
40 Dhp
54 Dhp
26 Dhp
Efficiency
no modifier
-0.2
-0.4
-0.8
Damage
______
______
______
______
Broken
______
______
______
______
______
______
AC 4
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
200 Dhp
1
+2
20 Dhp
AC 2
Hit Points
Hardness Rating
Damage
Fire Damage
500 Dhp
2 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Demi-Culverin
Current #
#
Wt.
2
700
______
Shot
10 lbs.
Range
400
Crew
4/8
Damage
7 Dhp/10+10d10 hp
Stern Chasers
Demi-Culverin
Current #
#
Wt.
1
700
______
Shot
10 lbs.
Range
400
Crew
4/4
Damage
7 Dhp/10+10d10 hp
Port Broadside
Demi-Cannon
Current #
#
Wt.
12
900
______
Shot
Range
32 lbs. 300
Crew
6/72
Damage
10+32d10/19 Dhp
32 lbs. 300
6/72
10+32d10/19 Dhp
Starboard Broadside
Demi-Cannon
12
900
Current #
______
Ships 139
Crew Roster and Manifest (East Indiaman)
Ships Name
Max Crew
________________
300
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Sailors
71-140
36-70
15-35
14
Sail C heck
0
-2
-4
-8
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
20 crew/2 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
8 or more
2
4-7
1
3
1/2
2
1/3
1
1/4
Number of Stern Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
(c ontinued next page)
Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Skills
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
140 Ships
Crew Roster and Manifest (East Indiaman) -- continued
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
72 or more
12
66-71
11
60-65
10
54-59
9
48-53
8
42-47
7
36-41
6
30-35
5
24-29
4
18-23
3
12-17
2
6-11
1
5
1/2
4
1/3
3
1/4
Soldiers
(see Military Unit Roster)
Ships 141
(this page has been intentionally left blank to maintain the two-page spread format for ship
stats and crew roster).
142 Ships
Description
Galleys were the dominant warship in the
Mediterranean from ancient times through the
17th Century. They relied on ram-and-board
tactics, having little room for artillery. Crewed
by either free men or captives, they had up to
three banks of oars, and a single lateen sail
which could be deployed in favorable winds.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
16 knots
+1
20 tons
200 Medium creatures
60 feet
9 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
200 tons
140 feet
25 feet
7 feet
Main Deck +Oar Decks
Crew
Optimal Battle Crew:
Rowers
60
Deck Hands
20
Gunners
12
Soldiers
100
Bridge
5
Typical Crew:
Rowers
Deck Hands
Gunners
Soldiers
Bridge
Rig
AC 2
Mast
Efficiency*
hp
Mainmast
0.4
18 Dhp
Current Efficiency
______
Sail Strength
10-18 Dhp
6-9 Dhp
3-5 Dhp
1-2 Dhp
Efficiency
no modifier
-0.1
-0.2
-0.3
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
Damage Broken
______ ______
______
______
AC 2
100 Dhp
1
+3
10 Dhp
AC 5
Hit Points
Hardness Rating
Damage
Fire Damage
140 Dhp
2 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Demi-Cannon
Current #
#
Wt.
2
900
______
Shot
Range
32 lbs. 300
Crew
6/12
Damage
10+32d10/19 Dhp
Ram
Hardness Rating
60
10
12
50
5
1550-1650 AD
Deck
Sighting
Lookout Height
Horizon
Galley
*The contribution of rig to a galleys efficiency does not stack with the efficiency of the rowers. Sails only contribute to galley speed when the rowers are not employed.
Ships 143
Crew Roster and Manifest (Galley)
Ships Name
Max Crew
________________
185
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Crew
11-20
6-10
3-5
2
Sail C heck
-3
-5
-7
-9
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ ton
Maximum Pump Crew/Rate
10 crew/1 ton
Rowers
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Crew
31-60
16-30
7-15
1-6
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Speed
12
6
3
2
Skills
Gunners
Number of Bow Chaser Gunners
# of gunners
# of guns firing
12 or more
2
6-11
1
5
1/2
4
1/3
3
1/4
Crew Stats
______
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
144 Ships
Description
The galleasse is a compromise between a galley and a sailing ship. It was designed to be
more adept at long ocean-journeys than the
galley, while still retaining the galleys excellent maneuverability in battle. In practice, the
galleasse was neither a good sailing vessel nor
an effective galley -- the four galleasses among
the Armada in 1588, for example, had no
effect on the outcome of the battle. The galleasse concept was revived at the end of the 17th
Century, in Captain Kidds notorious
Adventure Galley and one or two others.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
16 knots
0
30 tons
225 Medium creatures
Sighting
Lookout Height
Horizon
60 feet
9 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
200 tons
140 feet
30 feet
9 feet
Main Deck +
Oar/Gun Deck
Crew
Optimal Battle Crew:
Rowers
40
Deck Hands
30
Gunners
58
Soldiers
80
Bridge
5
Typical Crew:
Rowers
Deck Hands
Gunners
Soldiers
Bridge
Galleasse
1550-1700 AD
AC 2
Mast
Efficiency*
hp
Mainmast
0.4
18 Dhp
Current Efficiency
______
Sail Strength
10-18 Dhp
6-9 Dhp
3-5 Dhp
1-2 Dhp
Deck
Efficiency
no modifier
-0.1
-0.2
-0.3
______
______
AC 2
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
Damage Broken
______ ______
100 Dhp
1
+3
10 Dhp
AC 5
Hit Points
Hardness Rating
Damage
Fire Damage
140 Dhp
2 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Long Culverin
Current #
#
Wt.
2
850
______
Shot
16 lbs.
Range
600
Crew
5/10
Damage
10 Dhp/10+16d10 hp
Port Broadside
Demi-Cannon
Current #
#
Wt.
4
900
______
Shot
Range
32 lbs. 300
Crew
6/24
Damage
19 Dhp/10+32d10
32 lbs. 300
6/24
19 Dhp/10+32d10
Starboard Broadside
Demi-Cannon
4
900
Current #
______
Ram
40
10
34
50
5
Hardness Rating
*The contribution of rig to a galleys efficiency does not stack with the efficiency of the rowers. Sails only contribute to galley speed when the rowers are not employed.
Ships 145
Crew Roster and Manifest (Galleasse)
Ships Name
Max Crew
________________
185
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Crew
16-30
8-15
4-7
3
Sail C heck
-2
-4
-6
-8
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ ton
Maximum Pump Crew/Rate
10 crew/1 ton
Rowers
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Crew
21-40
11-20
3-10
1-2
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Speed
9
5
3
1
Skills
Gunners
Number of Bow Chaser Gunners
# of gunners
# of guns firing
10 or more
2
5-9
1
4
1/2
3
1/3
2
1/4
Crew Stats
______
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
146 Ships
Description
These stats are typical for a small cargo vessel
of the early 17th Century, such as the
Mayflower. This type of vessel was superceded by the larger East Indiamen by the end of
the century.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
11 knots
0
35 tons
50 Medium creatures
Sighting
Lookout Height
Horizon
50 feet
8 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
Rig
16
6
0
2
AC 2
Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
29-56 Dhp
15-28 Dhp
7-14 Dhp
1-6 Dhp
hp
8 Dhp
16 Dhp
22 Dhp
8 Dhp
Efficiency
no modifier
-0.2
-0.4
-0.7
Damage
______
______
______
______
Broken
______
______
______
______
______
______
AC 6
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
1620 AD
Deck
90 tons
65 feet
20 feet
10 feet
Main Deck + Gun Deck
Crew
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge
Merchantman
30 Dhp
0
+1
3 Dhp
AC 4
Hit Points
Hardness Rating
Damage
Fire Damage
64 Dhp
1 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Demi-Culverin
Current #
#
Wt.
1
700
______
Shot
10 lbs.
Range
400
Crew
4
Damage
7 Dhp/10+10d10 hp
#
Wt.
3
400
______
Shot
4 lbs.
Range
400
Crew
3/9
Damage
3 Dhp/10 +4d10 hp
4 lbs.
400
3/9
3 Dhp/10 +4d10 hp
Stern Chasers
none
Port Broadside
Sakers
Current #
Starboard Broadside
Saker
3
400
Current #
______
Ships 147
Crew Roster and Manifest (Merchantman)
Ships Name
Max Crew
________________
50
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Sailors
13-24
7-12
3-6
2
Sail C heck
-1
-3
-5
-10
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
9 or more
3
6-8
2
3-5
1
2
1/2
1
1/3
Soldiers
(see Military Unit Roster)
Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Skills
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
148 Ships
Description
This ship type is loosely based on the ill-fated
Swedish warship Vasa, the largest of her day.
This ship is built for boarding actions, with a
high aft castle and plenty of room for soldiers.
Her high profile makes her tricky to sail.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
17 knots
-3
200 tons
450 Medium creatures
Sighting
Lookout Height
Horizon
130 feet
14 miles
1000 tons
160 feet
30 feet
12 feet
Main Deck + 2 Gun Decks
Crew
Optimal Battle Crew:
Deck Hands
100
Gunners
136
Soldiers
204
Bridge
10
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge
90
136
160
10
1625-1700 AD
A large fighting ship with lots of guns and room for soldiers
Rig
AC 0
Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
63-124 Dhp
32-62 Dhp
13-31 Dhp
1-12 Dhp
Deck
Dimensions
Displacement
Length
Beam
Draught
Decks
Royal Warship
Efficiency
no modifier
-0.2
-0.4
-0.7
Damage
______
______
______
______
Broken
______
______
______
______
______
______
AC 4
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
hp
16 Dhp
38 Dhp
50 Dhp
24 Dhp
200 Dhp
2
+3
20 Dhp
AC 2
Hit Points
Hardness Rating
Damage
Fire Damage
600 Dhp
3 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Long Culverin
Current #
#
Wt.
2
850
______
Shot
16 lbs.
Range
600
Crew
5/10
Damage
10 Dhp/10+16d10 hp
Stern Chasers
Long Culverin
850
16 lbs.
600
5/10
10 Dhp/10+16d10 hp
Port Broadside
Cannon
Demi-Culverin
Saker
Current #
#
8
12
10
______
Wt.
1000
700
400
Shot
50 lbs.
10 lbs.
4 lbs.
Range
300
400
400
Crew
7/56
4/48
3/30
Damage
29 Dhp/10+50d10 hp
7 Dhp/10+10d10 hp
3 Dhp/10+4d10 hp
7/56
4/48
3/30
29 Dhp/10+50d10 hp
7 Dhp/10+10d10 hp
3 Dhp/10+4d10 hp
Starboard Broadside
Cannon
8
1000
Demi-Culverin
12
700
Saker
10
400
Current #
______
50 lbs. 300
10 lbs. 400
4 lbs. 400
Ships 149
Crew Roster and Manifest (Royal Warship)
Ships Name
Max Crew
________________
450
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Crew
76-150
38-75
16-37
15
Sail C heck
-2
-4
-6
-12
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
30 crew/3 tons
Gunners
Number of Bow Chaser Gunners
Number of Stern Chaser Gunners
# of gunners
# of guns firing
10 or more
2
5-9
1
4
1/2
______
______
# of gunners
3
2
______
______
# of gunners
21-27
14-20
7-13
6
5
# of guns firing
3/2
2/2
1/2
1/3
1/4
______
______
# of gunners
16-19
12-15
8-11
4-7
3
2
1
# of guns firing
4
3
2
1
1/2
1/3
1/4
# of guns firing
1/3
1/4
Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Skills
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks:
150 Ships
Crew Roster and Manifest (Royal Warship) -- continued
Number of Port Saker Gunners
Number of Starboard Saker Gunners
# of gunners
# of guns firing
30 or more
10
27-29
9
24-26
8
21-23
7
18-20
6
15-17
5
12-14
4
______
______
# of gunners
12-14
9-11
6-8
3-5
2
1
# of guns firing
4
3
2
1
1/2
1/3
Ships 151
(this page has been intentionally left blank to maintain the two-page spread format for ship
stats and crew roster).
152 Ships
Description
The sloop is a small, fast ship that carries an
enormous area of sail for her size. Her most
distinctive feature is her 50-foot bowsprit, jutting like a narwhals tusk from her prow. She
is fitted with a fore-and-aft rig, rather than
square sails, giving her a 270 sailing arc,
allowing her to sail as close as 45 to the
wind. Sloops are favored by couriers, smugglers and pirates.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement
9 knots
+2
20 tons
50 Medium creatures
60 feet
9 miles
Dimensions
Displacement
Length
Beam
Draught
Decks
70 tons
50 feet + 50-foot sprit
10 feet
8 feet
Main Deck + Gun Deck
Crew
Optimal Battle Crew:
Deck Hands
20
Gunners
24
Soldiers
4
Bridge
2
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge
1650 AD
AC 1
Mast
Efficiency
Sprit
0.3
Mainmast
0.5
Mizzen
0.2
Current Efficiency
______
Sail Strength
46-90 Dhp
23-45 Dhp
10-22 Dhp
1-9 Dhp
Deck
Sighting
Lookout Height
Horizon
Sloop
Efficiency
no modifier
-0.2
-0.4
-0.9
Damage
______
______
______
Broken
______
______
______
______
______
AC 4
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
hp
20 Dhp
32 Dhp
12 Dhp
25 Dhp
0
0
3 Dhp
AC 2
Hit Points
Hardness Rating
Damage
Fire Damage
60 Dhp
1 Dhp
______
______
Breaches
At Waterline
Below Waterline
Size (Dhp)
______
______
Artillery
Bow Chasers
Demi-Culverin
Current #
#
Wt.
1
700
______
Shot
10 lbs.
Range
400
Crew
4
Damage
7 Dhp/10+10d10 hp
#
Wt.
4
400
______
Shot
4 lbs.
Range
400
Crew
3/12
Damage
3 Dhp/10 +4d10 hp
4 lbs.
400
3/12
3 Dhp/10 +4d10 hp
Stern Chasers
none
14
12
0
2
Port Broadside
Sakers
Current #
Starboard Broadside
Sakers
4
400
Current #
______
Ships 153
Crew Roster and Manifest (Sloop)
Ships Name
Max Crew
________________
50
Captain ________________
Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)
______
# Sailors
11-20
6-10
3-5
2
Sail C heck
0
-2
-4
-8
Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
12 or more
4
9-11
3
6-8
2
3-5
1
2
1/2
1
1/3
Soldiers
(see Military Unit Roster)
Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save
____
__________
____d6
____
____
Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Modifier
____
____
____
____
____
____
AC
Armor
Dex
Misc
+10 =
Skills
Score
____
____
____
____
____
____
____
____
____
____
____
____
____
Max Ranks: