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Ships,

being a list of common vessels of the era, their capacities, armament, and rig.
Ships Included in this Chapter

This chapter includes stats for common ships of the era, for use with the Sea Battles rules
detailed in the chapter of the same name. Each ship appears on a two-page spread; the lefthand page lists the ships stats, while the right-hand page serves as a crew roster.
On the following two pages is a key explaining each listing within a ships stats and crew roster.

Fluyt
Galley
Galleasse
East Indiaman
Merchantman
Royal Warship
Sloop
Galleon

134 Ships
Description
A brief description of the ships place in the
evolution of ship design, her overall design,
strengths and weaknesses, and common roles.
Vital Stats
Best Speed & Initiative Modifier
The ships theoretical best speed, in knots,
and her initiative modifier.
Cargo
The maximum cargo capacity of the ship in
tons.
Complement
The number of human-sized creatures which
the ship can accommodate.

Ship Type

Historical Date

Capsule description of ship


Rig
AC
The armor class of the ships rig.
Mast
The name of each mast in the ships rig.
Efficiency
The contribution of each masts sails to overall sailing efficiency.
hp
The hit points of each mast, in Dhp (deca-hit points).
Current HP
Record any current damage to a mast in this field.
Broken
Place an X in this field if the mast is broken by damage or critical hit.
Current Efficiency Add the efficiency of all unbroken masts to tally total rig efficiency
Sail Strength
Efficiency
Current Sail hp
Fire Damage

The current hp of the sails, in Dhp.


The corresponding modifier to sailing efficiency at full, 1/2, 1/4 and
1/10 hit points
Record any current damage to the sails in this field.
Record fire damage to sails separately.

Sighting
Lookout Height, Horizon
The height of the lookouts post on the mainmast, and the extent of the lookouts vision,
based on the lookout height.
Dimensions
Displacement
The amount of water, in tons, displaced by the
ship when afloat; also the maximum amount of
water the ship can take on before sinking.
Length, Beam, Draught
The length of the ships hull, its width at the
widest point, and the minimum depth needed
for the ship to clear the sea bottom.
Decks
The number and function of the ships decks,
not including the hold and the orlop.

Deck
AC
Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull
AC
Hit Points
Hardness Rating
Damage
Fire Damage
Breaches

The armor class of the hull.


The total hit points of the hull.
The hulls Hardness rating.
Record any non-fire damage to the ships hull in this field.
Record any fire damage to the ships hull in this field.
Record the number and size of any waterline or below
waterline hull breaches in these fields.

Artillery
This section includes entries for bow chasers, stern chasers, port and starboard broadsides.

Crew

#
Wt.

Optimal Battle Crew


A good mix of sailors, gunners, soldiers, and
bridge crew for the ship to perform well in a
fight.

Shot
Range
Crew

Typical Crew
The typical crew complement encountered for
this ship type.

The armor class of the ships deck.


The total hit points of the deck.
The decks Hardness rating.
The bonus to the deck hands AC, if any.
The total hit points of the ships rudder.

The maximum number of guns mounted.


The weight of the heaviest gun type that can be mounted in this position. Any gun
removed adds to the ships cargo capacity.
The weight of each shot.
The range increment for this type of gun.
The number of gunners needed to fire each gun at full speed. If there are two num
bers listed, the number before the slash shows the number of gunners for each gun,
while the number after the slash shows the number of gunners in the entire battery.

Ships 135
Crew Roster and Manifest (Ship Type)
Ships Name
Max Crew

________________
Captain ________________
The maximum crew capacity (see Complement in Ships Stats)

Crew
Deck Hands
Sailors
Density
# Sailors
Sail Check

The number of deck hands currently assigned to man the sails.


The crew density, from Full (100%) to Skeleton (10%)
The number of sailors needed to maintain the given crew density
The modifier to Sail skill check rolls when crew is at that density

Fire Watch

Record the number of deck hands currently assigned to fire watch, and
multiply by 1 Dhp to find the extinguishing power of the fire watch.
Record the number of deck hands currently assigned to repair crew,
and multiply by 0.1 Dhp to find the amount of damage repaired each turn
by the repair crew as emergency repair.
Record the number of deck hands currently assigned to pump crew, and
multiply by 0.1 ton to find the amount of water pumped by the pump
crew each turn.

Repair Crew

Pump Crew

Max. Pump Crew/Rate

The maximum number of deck hands who can operate the


ships pumps, and the maximum rate of water pumped.

Gunners
This section includes entries for each artillery battery on the ship.
Number of Gunners

Record the number of gunners assigned to each battery.

Number of Gunners/Number of Guns firing each Turn:


The number of gunners assigned to each battery determines the number of guns which can
fire each turn. If the number of guns is 1/2, that means one gun will fire every other turn.
If it is 1/3, then one gun will fire every third turn, and so on. If less than the minimum
number of gunners for the battery are currently assigned, then no guns will fire at all.
Soldiers
To keep track of a ships complement of soldiers, use a Military Unit roster from the Mass
Battles chapter.

Crew Stats
This sidebar contains fields for keeping track
of the NPC crews experience, hit points,
attack bonuses, saves, ability scores, AC,
skills, and feats. For information about hiring,
training, and improving crews, see the
Captains and Crews chapter.

136 Ships
Description
The beamy, flat-bottomed Nederlander fluyt is
a cheaply produced, versatile cargo ship. Her
cargo capacity is as much as 50% higher than
other ships her size. Using innovations in
block and tackle control of her sails and yards,
the fluyt can be crewed by a small number of
deck hands, in order to save on space and
manpower.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

11 knots
0
50 tons
50 Medium creatures

Sighting
Lookout Height
Horizon

80 feet
10 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

100 tons
60 feet
20 feet
8 feet
Main Deck + Gun Deck

Crew
Optimal Battle Crew:
Deck Hands
16
Gunners
22
Soldiers
9
Bridge
3
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge

10
6
0
2

Fluyt (Flute)

1600 AD

A roomy merchant vessel with a small crew and plenty of cargo space
Rig

AC 2

Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
31-60 Dhp
16-30 Dhp
7-15 Dhp
1-6 Dhp
Deck

Efficiency
no modifier
-0.2
-0.4
-0.7

Current hp
______
______
______
______

Broken
______
______
______
______

Current Sail hp:


Fire Damage to Sails

______
______

AC 6

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull

hp
8 Dhp
18 Dhp
24 Dhp
10 Dhp

30 Dhp
0
+1
3 Dhp

AC 4

Hit Points
Hardness Rating
Damage
Fire Damage

60 Dhp
1 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Demi-Culverin
Current #

#
Wt.
1
700
______

Shot
10 lbs.

Range
400

Crew
4

Damage
7 Dhp/10+10d10 hp

#
Wt.
3
400
______

Shot
4 lbs.

Range
400

Crew
3/9

Damage
3 Dhp/10 +4d10 hp

4 lbs.

400

3/9

3 Dhp/10 +4d10 hp

Stern Chasers
none
Port Broadside
Sakers
Current #

Starboard Broadside
Saker
3
400
Current #
______

Ships 137
Crew Roster and Manifest (Fluyt)
Ships Name
Max Crew

________________
50

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Sailors
9-16
5-8
3-4
2

Sail C heck
0
-2
-4
-6

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
9 or more
3
6-8
2
3-5
1
2
1/2
1
1/3

Soldiers
(see Military Unit Roster)

Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =
Skills

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

138 Ships
Description
The east indiaman is the largest merchant vessel of the era. It is used by the Nederlanders
and other powers to carry cargo between
Europa and Asia. Although designed to carry
a large crew and heavy armament, in practice
these vessels seldom carry sufficient crew to
fully man their artillery, because of the
expense involved.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

17 knots
-1
300 tons
300 Medium creatures

Sighting
Lookout Height
Horizon

Sail Strength
68-134 Dhp
35-67 Dhp
15-34 Dhp
1-14 Dhp

Hull

90
72
0
4

AC 2

Mast
Efficiency
Sprit
0.1
Foremast
0.3
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______

600 tons
160 feet
30 feet
12 feet
Main Deck + Gun Deck+
Cargo Deck

Optimal Battle Crew:


Deck Hands
110
Gunners
156
Soldiers
30
Bridge
4
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge

Rig

Deck

Crew

1650 AD

A large cargo vessel for long ocean voyages

120 feet
13 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

East Indiaman

hp
18 Dhp
40 Dhp
54 Dhp
26 Dhp

Efficiency
no modifier
-0.2
-0.4
-0.8

Damage
______
______
______
______

Broken
______
______
______
______

Current Sail hp:


Fire Damage to Sails

______
______

AC 4

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points

200 Dhp
1
+2
20 Dhp

AC 2

Hit Points
Hardness Rating
Damage
Fire Damage

500 Dhp
2 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Demi-Culverin
Current #

#
Wt.
2
700
______

Shot
10 lbs.

Range
400

Crew
4/8

Damage
7 Dhp/10+10d10 hp

Stern Chasers
Demi-Culverin
Current #

#
Wt.
1
700
______

Shot
10 lbs.

Range
400

Crew
4/4

Damage
7 Dhp/10+10d10 hp

Port Broadside
Demi-Cannon
Current #

#
Wt.
12
900
______

Shot
Range
32 lbs. 300

Crew
6/72

Damage
10+32d10/19 Dhp

32 lbs. 300

6/72

10+32d10/19 Dhp

Starboard Broadside
Demi-Cannon
12
900
Current #
______

Ships 139
Crew Roster and Manifest (East Indiaman)
Ships Name
Max Crew

________________
300

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Sailors
71-140
36-70
15-35
14

Sail C heck
0
-2
-4
-8

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
20 crew/2 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
8 or more
2
4-7
1
3
1/2
2
1/3
1
1/4
Number of Stern Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
(c ontinued next page)

Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =
Skills

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

140 Ships
Crew Roster and Manifest (East Indiaman) -- continued
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
72 or more
12
66-71
11
60-65
10
54-59
9
48-53
8
42-47
7
36-41
6
30-35
5
24-29
4
18-23
3
12-17
2
6-11
1
5
1/2
4
1/3
3
1/4
Soldiers
(see Military Unit Roster)

Ships 141
(this page has been intentionally left blank to maintain the two-page spread format for ship
stats and crew roster).

142 Ships
Description
Galleys were the dominant warship in the
Mediterranean from ancient times through the
17th Century. They relied on ram-and-board
tactics, having little room for artillery. Crewed
by either free men or captives, they had up to
three banks of oars, and a single lateen sail
which could be deployed in favorable winds.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

16 knots
+1
20 tons
200 Medium creatures

60 feet
9 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

200 tons
140 feet
25 feet
7 feet
Main Deck +Oar Decks

Crew
Optimal Battle Crew:
Rowers
60
Deck Hands
20
Gunners
12
Soldiers
100
Bridge
5
Typical Crew:
Rowers
Deck Hands
Gunners
Soldiers
Bridge

Rig

AC 2

Mast
Efficiency*
hp
Mainmast
0.4
18 Dhp
Current Efficiency
______
Sail Strength
10-18 Dhp
6-9 Dhp
3-5 Dhp
1-2 Dhp

Efficiency
no modifier
-0.1
-0.2
-0.3

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points

Hull

Damage Broken
______ ______

Current Sail hp:


Fire Damage to Sails

______
______

AC 2
100 Dhp
1
+3
10 Dhp

AC 5

Hit Points
Hardness Rating
Damage
Fire Damage

140 Dhp
2 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Demi-Cannon
Current #

#
Wt.
2
900
______

Shot
Range
32 lbs. 300

Crew
6/12

Damage
10+32d10/19 Dhp

Ram
Hardness Rating

60
10
12
50
5

1550-1650 AD

A rowed ship equipped with a ram, but with few guns

Deck

Sighting
Lookout Height
Horizon

Galley

*The contribution of rig to a galleys efficiency does not stack with the efficiency of the rowers. Sails only contribute to galley speed when the rowers are not employed.

Ships 143
Crew Roster and Manifest (Galley)
Ships Name
Max Crew

________________
185

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Crew
11-20
6-10
3-5
2

Sail C heck
-3
-5
-7
-9

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ ton
Maximum Pump Crew/Rate
10 crew/1 ton
Rowers
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Crew
31-60
16-30
7-15
1-6

NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =

Speed
12
6
3
2

Skills

Gunners
Number of Bow Chaser Gunners
# of gunners
# of guns firing
12 or more
2
6-11
1
5
1/2
4
1/3
3
1/4

Crew Stats

______

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

144 Ships
Description
The galleasse is a compromise between a galley and a sailing ship. It was designed to be
more adept at long ocean-journeys than the
galley, while still retaining the galleys excellent maneuverability in battle. In practice, the
galleasse was neither a good sailing vessel nor
an effective galley -- the four galleasses among
the Armada in 1588, for example, had no
effect on the outcome of the battle. The galleasse concept was revived at the end of the 17th
Century, in Captain Kidds notorious
Adventure Galley and one or two others.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

16 knots
0
30 tons
225 Medium creatures

Sighting
Lookout Height
Horizon

60 feet
9 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

200 tons
140 feet
30 feet
9 feet
Main Deck +
Oar/Gun Deck

Crew
Optimal Battle Crew:
Rowers
40
Deck Hands
30
Gunners
58
Soldiers
80
Bridge
5
Typical Crew:
Rowers
Deck Hands
Gunners
Soldiers
Bridge

Galleasse

1550-1700 AD

A hybrid oar-and-sail vessel


Rig

AC 2

Mast
Efficiency*
hp
Mainmast
0.4
18 Dhp
Current Efficiency
______
Sail Strength
10-18 Dhp
6-9 Dhp
3-5 Dhp
1-2 Dhp
Deck

Efficiency
no modifier
-0.1
-0.2
-0.3

Current Sail hp:


Fire Damage to Sails

______
______

AC 2

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull

Damage Broken
______ ______

100 Dhp
1
+3
10 Dhp

AC 5

Hit Points
Hardness Rating
Damage
Fire Damage

140 Dhp
2 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Long Culverin
Current #

#
Wt.
2
850
______

Shot
16 lbs.

Range
600

Crew
5/10

Damage
10 Dhp/10+16d10 hp

Port Broadside
Demi-Cannon
Current #

#
Wt.
4
900
______

Shot
Range
32 lbs. 300

Crew
6/24

Damage
19 Dhp/10+32d10

32 lbs. 300

6/24

19 Dhp/10+32d10

Starboard Broadside
Demi-Cannon
4
900
Current #
______
Ram

40
10
34
50
5

Hardness Rating

*The contribution of rig to a galleys efficiency does not stack with the efficiency of the rowers. Sails only contribute to galley speed when the rowers are not employed.

Ships 145
Crew Roster and Manifest (Galleasse)
Ships Name
Max Crew

________________
185

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Crew
16-30
8-15
4-7
3

Sail C heck
-2
-4
-6
-8

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ ton
Maximum Pump Crew/Rate
10 crew/1 ton
Rowers
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Crew
21-40
11-20
3-10
1-2

NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =

Speed
9
5
3
1

Skills

Gunners
Number of Bow Chaser Gunners
# of gunners
# of guns firing
10 or more
2
5-9
1
4
1/2
3
1/3
2
1/4

Crew Stats

______

Number of Port Demi-Cannon Gunners


______
Number of Starboard Demi-Cannon Gunners ______
# of gunners
# of guns firing
24 or more
4
18-23
3
12-17
2
6-11
1
5
1/2
4
1/3
3
1/4

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

146 Ships
Description
These stats are typical for a small cargo vessel
of the early 17th Century, such as the
Mayflower. This type of vessel was superceded by the larger East Indiamen by the end of
the century.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

11 knots
0
35 tons
50 Medium creatures

Sighting
Lookout Height
Horizon

50 feet
8 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

Rig

16
6
0
2

AC 2

Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
29-56 Dhp
15-28 Dhp
7-14 Dhp
1-6 Dhp

hp
8 Dhp
16 Dhp
22 Dhp
8 Dhp

Efficiency
no modifier
-0.2
-0.4
-0.7

Damage
______
______
______
______

Broken
______
______
______
______

Current Sail hp:


Fire Damage to Sails

______
______

AC 6

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull

Optimal Battle Crew:


Deck Hands
24
Gunners
22
Soldiers
2
Bridge
2

1620 AD

A small oceangoing cargo vessel

Deck
90 tons
65 feet
20 feet
10 feet
Main Deck + Gun Deck

Crew

Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge

Merchantman

30 Dhp
0
+1
3 Dhp

AC 4

Hit Points
Hardness Rating
Damage
Fire Damage

64 Dhp
1 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Demi-Culverin
Current #

#
Wt.
1
700
______

Shot
10 lbs.

Range
400

Crew
4

Damage
7 Dhp/10+10d10 hp

#
Wt.
3
400
______

Shot
4 lbs.

Range
400

Crew
3/9

Damage
3 Dhp/10 +4d10 hp

4 lbs.

400

3/9

3 Dhp/10 +4d10 hp

Stern Chasers
none
Port Broadside
Sakers
Current #

Starboard Broadside
Saker
3
400
Current #
______

Ships 147
Crew Roster and Manifest (Merchantman)
Ships Name
Max Crew

________________
50

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Sailors
13-24
7-12
3-6
2

Sail C heck
-1
-3
-5
-10

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
9 or more
3
6-8
2
3-5
1
2
1/2
1
1/3
Soldiers
(see Military Unit Roster)

Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =
Skills

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

148 Ships
Description
This ship type is loosely based on the ill-fated
Swedish warship Vasa, the largest of her day.
This ship is built for boarding actions, with a
high aft castle and plenty of room for soldiers.
Her high profile makes her tricky to sail.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

17 knots
-3
200 tons
450 Medium creatures

Sighting
Lookout Height
Horizon

130 feet
14 miles

1000 tons
160 feet
30 feet
12 feet
Main Deck + 2 Gun Decks

Crew
Optimal Battle Crew:
Deck Hands
100
Gunners
136
Soldiers
204
Bridge
10
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge

90
136
160
10

1625-1700 AD

A large fighting ship with lots of guns and room for soldiers
Rig

AC 0

Mast
Efficiency
Sprit
0.1
Foremast
0.2
Mainmast
0.4
Mizzen
0.1
Current Efficiency
______
Sail Strength
63-124 Dhp
32-62 Dhp
13-31 Dhp
1-12 Dhp
Deck

Dimensions
Displacement
Length
Beam
Draught
Decks

Royal Warship

Efficiency
no modifier
-0.2
-0.4
-0.7

Damage
______
______
______
______

Broken
______
______
______
______

Current Sail hp:


Fire Damage to Sails

______
______

AC 4

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points
Hull

hp
16 Dhp
38 Dhp
50 Dhp
24 Dhp

200 Dhp
2
+3
20 Dhp

AC 2

Hit Points
Hardness Rating
Damage
Fire Damage

600 Dhp
3 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Long Culverin
Current #

#
Wt.
2
850
______

Shot
16 lbs.

Range
600

Crew
5/10

Damage
10 Dhp/10+16d10 hp

Stern Chasers
Long Culverin

850

16 lbs.

600

5/10

10 Dhp/10+16d10 hp

Port Broadside
Cannon
Demi-Culverin
Saker
Current #

#
8
12
10
______

Wt.
1000
700
400

Shot
50 lbs.
10 lbs.
4 lbs.

Range
300
400
400

Crew
7/56
4/48
3/30

Damage
29 Dhp/10+50d10 hp
7 Dhp/10+10d10 hp
3 Dhp/10+4d10 hp

7/56
4/48
3/30

29 Dhp/10+50d10 hp
7 Dhp/10+10d10 hp
3 Dhp/10+4d10 hp

Starboard Broadside
Cannon
8
1000
Demi-Culverin
12
700
Saker
10
400
Current #
______

50 lbs. 300
10 lbs. 400
4 lbs. 400

Ships 149
Crew Roster and Manifest (Royal Warship)
Ships Name
Max Crew

________________
450

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Crew
76-150
38-75
16-37
15

Sail C heck
-2
-4
-6
-12

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
30 crew/3 tons
Gunners
Number of Bow Chaser Gunners
Number of Stern Chaser Gunners
# of gunners
# of guns firing
10 or more
2
5-9
1
4
1/2

______
______
# of gunners
3
2

Number of Port Cannon Gunners


Number of Starboard Cannon Gunners
# of gunners
# of guns firing
56 or more
8/2
49-55
7/2
42-48
6/2
35-41
5/2
28-34
4/2

______
______
# of gunners
21-27
14-20
7-13
6
5

# of guns firing
3/2
2/2
1/2
1/3
1/4

Number of Port Demi-Culverin Gunners


Number of Starboard Demi-Culverin Gunners
# of gunners
# of guns firing
48 or more
12
44-47
11
40-43
10
36-39
9
32-35
8
28-31
7
24-27
6
20-23
5
(continued next page)

______
______
# of gunners
16-19
12-15
8-11
4-7
3
2
1

# of guns firing
4
3
2
1
1/2
1/3
1/4

# of guns firing
1/3
1/4

Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =
Skills

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

150 Ships
Crew Roster and Manifest (Royal Warship) -- continued
Number of Port Saker Gunners
Number of Starboard Saker Gunners
# of gunners
# of guns firing
30 or more
10
27-29
9
24-26
8
21-23
7
18-20
6
15-17
5
12-14
4

______
______
# of gunners
12-14
9-11
6-8
3-5
2
1

# of guns firing
4
3
2
1
1/2
1/3

Ships 151
(this page has been intentionally left blank to maintain the two-page spread format for ship
stats and crew roster).

152 Ships
Description
The sloop is a small, fast ship that carries an
enormous area of sail for her size. Her most
distinctive feature is her 50-foot bowsprit, jutting like a narwhals tusk from her prow. She
is fitted with a fore-and-aft rig, rather than
square sails, giving her a 270 sailing arc,
allowing her to sail as close as 45 to the
wind. Sloops are favored by couriers, smugglers and pirates.
Vital Stats
Best Speed
Initiative Modifier
Cargo
Complement

9 knots
+2
20 tons
50 Medium creatures

60 feet
9 miles

Dimensions
Displacement
Length
Beam
Draught
Decks

70 tons
50 feet + 50-foot sprit
10 feet
8 feet
Main Deck + Gun Deck

Crew
Optimal Battle Crew:
Deck Hands
20
Gunners
24
Soldiers
4
Bridge
2
Typical Crew:
Deck Hands
Gunners
Soldiers
Bridge

1650 AD

A fast ship favored by couriers and pirates.


Rig

AC 1

Mast
Efficiency
Sprit
0.3
Mainmast
0.5
Mizzen
0.2
Current Efficiency
______
Sail Strength
46-90 Dhp
23-45 Dhp
10-22 Dhp
1-9 Dhp
Deck

Sighting
Lookout Height
Horizon

Sloop

Efficiency
no modifier
-0.2
-0.4
-0.9

Damage
______
______
______

Broken
______
______
______

Current Sail hp:


Fire Damage to Sails

______
______

AC 4

Hit Points
Hardness Rating
AC Bonus to Crew
Rudder Hit Points

Hull

hp
20 Dhp
32 Dhp
12 Dhp

25 Dhp
0
0
3 Dhp

AC 2

Hit Points
Hardness Rating
Damage
Fire Damage

60 Dhp
1 Dhp
______
______

Breaches
At Waterline
Below Waterline

Size (Dhp)
______
______

Artillery
Bow Chasers
Demi-Culverin
Current #

#
Wt.
1
700
______

Shot
10 lbs.

Range
400

Crew
4

Damage
7 Dhp/10+10d10 hp

#
Wt.
4
400
______

Shot
4 lbs.

Range
400

Crew
3/12

Damage
3 Dhp/10 +4d10 hp

4 lbs.

400

3/12

3 Dhp/10 +4d10 hp

Stern Chasers
none
14
12
0
2

Port Broadside
Sakers
Current #

Starboard Broadside
Sakers
4
400
Current #
______

Ships 153
Crew Roster and Manifest (Sloop)
Ships Name
Max Crew

________________
50

Captain ________________

Crew
Deck Hands
Sailors
Density
Full (1/1)
Adequate (1/2)
Short (1/4)
Skeleton (1/10)

______
# Sailors
11-20
6-10
3-5
2

Sail C heck
0
-2
-4
-8

Fire Watch
______ x 1 Dhp of Fire Size extinguished per Turn = ______ Dhp
Repair Crew
______ x 0.1 Dhp damage repaired each turn = ______ Dhp
Pump Crew
______ x 0.1 ton of water per turn = ______ tons
Maximum Pump Crew/Rate
5 crew/0.5 tons
Gunners
Number of Bow Chaser Gunners
______
Number of Gunners
Number of Guns firing each Turn
4 or more
1
3
1/2
2
1/3
1
1/4
Number of Port Broadside Gunners
______
Number of Starboard Broadside Gunners
______
Number of Gunners
Number of Guns firing each Turn
12 or more
4
9-11
3
6-8
2
3-5
1
2
1/2
1
1/3
Soldiers
(see Military Unit Roster)

Crew Stats
NPC Level
Experience Points
Hit Dice
Av. Hit Points = 4 x level
Base Attack Bonus
Melee ____
Ranged ____
Fort Save
Reflex Save
Will Save

____
__________
____d6
____
____

Ability
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Modifier
____
____
____
____
____
____

AC
Armor
Dex
Misc
+10 =
Skills

Score
____
____
____
____
____
____

____
____
____

____
____
____
____
Max Ranks:

1st Level: (3+Int Modifier) x 4


Each Additional Level: 3 + Int Modifier
Skill:
Mod
Abil
Ranks
Balance
___
___
___
Climb
___
___
___
Craft
___
___
___
Intuit Direction ___
___
___
Jump
___
___
___
Knowledge (Sea) ___
___
___
Listen
___
___
___
Profession(Sail) ___
___
___
Spot
___
___
___
Swim
___
___
___
Use Rope
___
___
___
Feats
______________________
______________________
______________________
______________________
______________________

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