Professional Documents
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Babka Chonteril
CHARACTER NAME
-2
-2
Wood Elf
CG
RACE
ALIGNMENT
15
INSPIRATION
ARMOR
BOONS
+4
+6
+8
+6
+4
SAVING THROW
ACROBATICS
SLEIGHT OF HAND
STEALTH
DEXTERITY
+1
SAVING THROW
1
CONSTITUTION
12
+3
+3
+1
+3
+1
INTELLIGENCE
+1
+0
11
+0
+0
+0
+2
+0
+3
16
+7
+3
+3
+5
SAVING THROW
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROW
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROW
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
35
TEMP HP
INITIATIVE
23
Current
1d8
CURRENT
HIT POINTS
HIT DICE
12
NAME
MAXIMUM
HIT POINTS
SUCCESSES
EP
GP
FAILURES
DEATH SAVES
+6
1d6 slashing
Longbow
+6
1d8 piercing
Dagger x2
+6
1d4 piercing
IDEALS
BONDS
Cantrips:
- Booming Blade
- Mage Hand
- Message
Spells:
- Disguise Self
- Silent Image
- Find Familiar
PROFICIENCY BONUS
12
105
MAX WEIGHT
SP
SPEED
Scimitar
CP
EXPERIENCE POINTS
CLASS
18
CURRENT WEIGHT
George
PLAYER NAME
CONDITIONS
STRENGTH
CHARISMA
Haunted One
BACKGROUND
SAVING THROW
ATHLETICS
-2
WISDOM
Rogue, 3
CLASS & LEVEL
- Scimitar
- Longbow & Quiver, Arrows x20
- Dagger x2
- Leather Armor
- Thieves' tools
- Common Clothes
- A cameo with the profile's face scratched
away
- Burglar's Kit:
- 1000 Ball Bearings
- 10 feet of string
- a bell, 5 candles
- crowbar, hammer, 10 pitons
- hooded lantern, 2 flasks of oil
- 5 days rations, waterskin
- tinderbox, 50ft rope
PP
EQUIPMENT
EQUIPMENT CONT.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
CHARACTER BACKSTORY
OTHER
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells
Total
SPELLCASTING
CLASS/ABILITY
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
ED
PR
SLOTS REMAINING
1
EPAR
Spell Save DC
7
SPELL NAME
SPELLS KNOWN
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Attack
Bonus
COMPANIONS, FAMILIARS,
AND PETS.
NAME
NAME
RELATIONSHIP
ROLE
RACE
ALIGNMENT
EXPERIENCE POINTS
ARMOR
CLASS
-5
-5
STRENGTH
DEXTERITY
BOONS
CONDITIONS
TEMP HP
SPEED
INITIATIVE
SUCCESSES
Current
FAILURES
-5
-5
CONSTITUTION
INTELLIGENCE
CURRENT
HIT POINTS
HIT DICE
MAXIMUM
HIT POINTS
DEATH SAVES
CP
-5
-5
WISDOM
CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
CURRENT WEIGHT
GP
PP
MAX WEIGHT
NAME
NAME
EQUIPMENT
RELATIONSHIP
ROLE
RACE
ALIGNMENT
EXPERIENCE POINTS
ARMOR
CLASS
-5
-5
STRENGTH
DEXTERITY
BOONS
CONDITIONS
TEMP HP
SPEED
INITIATIVE
SUCCESSES
Current
FAILURES
-5
-5
CONSTITUTION
INTELLIGENCE
HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS
CP
-5
-5
WISDOM
CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
CURRENT WEIGHT
GP
PP
MAX WEIGHT
EQUIPMENT
DEATH SAVES