Professional Documents
Culture Documents
Introduction to
Design and Visual
Communication
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Graphics Practice
To the Teacher
Exploration
These introductory exercises will allow
you to understand the key ideas that
underpin each new technique.
New learning for Year 9, or revision for
Year 10.
Reinforcement
Completing these exercises will ensure
you fully understand the concept.
Extension for Year 9, or revision for
Year 10.
Extension
Design
Year 9
Year 10
Year 11
Year 12
Year 13
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Assessment
When you have completed the
Exploration, Reinforcement and
Extension Tasks, you will be ready
for the formal Assessment Tasks.
Your Assessment Task will be graded
against the assessment criteria
contained at the end of the chapter.
To the Student
Comfort
The Zones
Literacy
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Frbel Blocks
Friedrich Frbel was a German educator
who was instrumental in establishing some
of the ideas underpinning modern
education, where children were seen as
individuals with their own
learning needs. He coined
the word kindergarten,
meaning childrens garden.
Frbel also invented
Frbels gifts; these were
wooden blocks in a range of
geometric shapes that
encouraged children to be
creative and to begin to
comprehend geometric
concepts as well as spatial
awareness. Frbel blocks
Friedrich Frbel, will be used extensively
21 April 1782
21 June 1852 for the drawing exercises in
this book.
Frbel blocks
Fallingwater, designed by
Frank Lloyd Wright in 1935
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Design
You can design your own Frank Lloyd
Wright House and learn more about
architecture by visiting www.cambridge.
edu.au/DGVCNZweblinks.
Historical Perspective
As designers and technologists we know
that what we have now is the result of
competition in the past. An illustration of
this point is the battle waged between the
Betamax and VHS video formats, with the
former, superior, technology missing out
to the universal and now obsolete VHS
platform. Another example you can research
is why fridges are run on electricity and
therefore hum, when gas would be a better,
more silent option.
Technical Drawing was introduced
into the New Zealand Curriculum in the
early 1970s because of a shortage of
draughtsmen at the time. This was a time
that saw large-scale infrastructure being
built all over New Zealand, much of it by
the Ministry of Works. At this time every
construction site would have had a drawing
office on-site. Furthermore, people learned
their trade on-the-job as cadets. Every
building component was drawn up to
exacting standards.
Design
Students gain
knowledge of design
and designing.
Designing combines
different considerations
of design elements and
thought processes to
initiate and develop
ideas.
Visual Communication
Students develop a
visual literacy, enabling
the communication and
presentation of design
ideas.
Graphics Practice
Students integrate and creatively apply
design knowledge and visual communication
in response to a brief.
Product Design
(Transport, furniture,
fashion, craft, jewellery,
packaging)
Spatial Design
(Architecture, interior
design, or landscape
architecture)
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Design
Design is the pursuit of solving problems.
The late Steve Jobs and his Apple empire
have built an industry around solving
problems we didnt even know we had!
If you observe someone completing a task,
you can draw up a list of possible problems
to solve. If, for example, you observe
someone making a cup of coffee, your list
may include the following: Why are all the
ingredients kept in different places? Why do
we boil enough water for eight cups when
we are making only one cup? How can the
ingredients be kept fresh? How many steps
are involved, and can they be reduced?
Good designers will have an
understanding of the history of design, and
the tension between form and function,
between decoration and simplicity, between
litism and mass production, and between
consumerism and sustainability. Designers
also need to understand the connection
between the current economic climate and
Visual Communication
Visual Communication skills are the
arsenal of tools a designer can draw on to
reinforce and support the intention of their
communication.
STOP!
The Stop sign is an example of a visual
communication where each element of the
graphic devices that have been used
combines to reinforce the same message.
Location: The sign is placed at intersections
where the driver is looking for instructions.
Colour: Red is used to signify importance
and danger.
Written words: The message is spelt out in
plain language.
Capitals: Bold upper-case lettering has
been used to shout the importance of the
instruction.
Sans-serif font: The font is
bold, clear and contains no
distractions.
Shape: The octagonal
shape is different from
other road-sign shapes
because you must follow
this instruction.
Graphics Practice
Designers are experts in their field. They are
problem-solvers, researchers and critical
thinkers. The designer Philippe Starck has
designed a diverse range of products,
ranging from the Alessi lemon squeezer to
10
Graphics Practice is
what designers do. Architects, engineers,
product designers, fashion designers, and
typographers all combine their specialist
knowledge with their knowledge of design.
Careers
Design and Visual Communication provides
pathways to employment and further
learning. However, the skills you learn in
DVC are skills you can also apply to your
other subjects. When you create anything
whether it is a design for a multi-storey
building or an English essay you are selling
your idea, and presentation is an important
aspect of this process, as it can make the
difference between success and failure.
Even if you are not considering a
career in the creative industries, we are all
consumers of media and should have a
basic understanding of how media work.
For example, as a consumer you may want
to build a house, in which case being able
to read the architects and builders plans
is essential if you are to make sure you are
getting what you want. We all purchase
products, so an awareness of the process of
design and what makes for good design are
essential life skills.
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Career Opportunities
NCEA level
qualication
required for entry
Qualication
Media design
you will gain
(print and
on graduation interactive)
Product design
Spatial design
Level 1
Certificates
and diplomas
Film editor
Website developer
Animator
Cartoonist
Illustrator
Photographer
Radio industry
worker
Screen printer
Television industry
worker
Manufacturing-process
worker
Dressmaker
Floral designer
Hat maker
Joiner
Furniture maker
Tailor
Clothing designer
Upholsterer
Weaver
Builder
Landscape
gardener
Interior decorator
Levels 23
Degrees and
diplomas
Electronics
technician
Film industry worker
Game designer
Information
designer
Systems designer
Website designer
Aeronautical designer
Boat designer
Costume designer
Electronics designer
Engineer
Furniture designer
Kitchen designer
Lighting designer
Surveyor
Textile designer
Industrial designer
Graphic designer
Map maker
Marketer
Advertising art director
Teacher
Yacht designer
Landscape
architect
Architectural
draughtsperson
Civil engineer
Interior designer
Urban designer
Urban landscape
designer
Exhibition
designer
Level 3
Postgraduate
Tertiary lecturer
Product designer
Biomedical designer
Tertiary lecturer
Architect
Tertiary lecturer
12
ISBN 978-1-107-61205-1
Terry Beech 2013
Photocopying is restricted under law and this material must not be transferred to another party.
Visual Communication
refers to the effective
communication and
presentation of design
ideas using modelling
and graphic design
techniques.
Knowledge of Design
Practice includes
understanding that
designers identify the
qualities and potential
of design ideas in terms
of the principles of
design, and that they are
influenced by societal,
environmental, historical
and technological factors.
Visual
Communication
Knowledge of
Design Practice
Graphics
Practice
Strand
Students will:
explore design
ideas, applying visual
communication and
design techniques and
knowledge, supported
by judgements, leading
to an outcome in
response to a brief.
Students will:
gain knowledge of
design principles and
processes and influential
designers.
Students will:
gain knowledge and
skills in fundamental
visual communication
techniques and graphic
design principles.
Students can:
explore design ideas by
considering possible alternatives
understand the principles of
aesthetics and function, and
design judgements
communicate design ideas
visually in accordance with the
context specified in the design
brief
explore design ideas to identify
opportunities and constraints for
refining a product and/or spatial
design
use presentation techniques to
present visual information.
Students can:
select and research an
influential designer
gain knowledge of aesthetic
and functional characteristics.
Students can:
create 2D and 3D freehand
sketches that show design
features that convey the intent
of the design ideas
draw instrumental 2D drawings
that show information about
features of a design (two views)
produce paraline drawings that
show information about design
features
learn rendering techniques
that communicate shape and
surface qualities, enhancing the
realistic representation of design
qualities to an audience
develop presentation skills to
present work to an audience.
Students will:
initiate and explore
design ideas by applying
visual communication
and design techniques
and knowledge
use qualitative
judgements, leading to
an outcome in response
to a brief.
Students will:
gain knowledge
related to the specialist
design fields, and an
understanding of design
history.
Students will:
gain knowledge and
skills and comprehend
visual communication
techniques and graphic
design principles.
Learning objective
Students can:
explore and refine design ideas that
draw on design knowledge
make design judgements on the
positive and/or negative aspects of
aesthetic and functional features
convincingly communicate design
ideas visually in accordance with the
context specified in the design brief
clarify design ideas through an
iterative refinement process that
draws on specialist product and/or
spatial design knowledge
use presentation techniques, and
the application of compositional
principles, to present visual
information.
Students can:
identify and explain the aesthetic
and functional characteristics of
their chosen influential designer
show understanding that design
does not develop in a vacuum; it
is affected by the circumstances of
the society in which it exists and
serves (e.g., Bauhaus responding
to the need for industrial growth
after World War I), and that the
social, economic and political
environment has a significant impact
on establishing and evolving design
movements.
Students can:
communicate their design ideas
using techniques that explore both
aesthetic and functional details of
a design; apply techniques such as
sketching, modelling, rendering,
collage, overlays and digital media
produce a set of instrumental
or computer-related 2D working
drawings showing technical details
that indicate shape and form (three
views)
produce paraline drawings that
show information about advanced
design features (circles and angles)
present visual information that
includes consideration of the
design context (e.g., spatial design,
product, landscape).
Indicators
Learning objective
Indicators
Students will:
initiate and explore
design ideas by
applying qualitative and
quantitative judgements
with specialist visual
communication and
design techniques and
knowledge, leading to
an outcome in response
to a brief.
Students will:
gain knowledge of
approaches to design
in practice, and an
understanding of
the nature of design
thinking.
Students will:
gain knowledge and
skills by applying
visual communication
techniques and graphic
design principles.
Learning objective
Students can:
explore and refine design ideas that
draw on spatial and product design
knowledge
make design judgements on the
positive and/or negative aspects of
aesthetic and functional features of
the design in response to the brief
clarify design ideas through an
iterative refinement process that
draws on specialist product and/or
spatial design knowledge
apply presentation techniques, and
the application of compositional
principles, modes and media, to
effectively present visual information
to an audience.
Students can:
gain knowledge of the aesthetic and
functional characteristics of a chosen
design era
describe social factors, such as
cultural, historical, societal and
technological factors that influenced
the design era
apply the identified design
characteristics into their own designs
undertake research to select
appropriate presentation formats and
techniques.
Students can:
communicate their design ideas using
techniques that explore and refine
both aesthetic and functional details
of a design; apply techniques such
as sketching, modelling, rendering,
collage, overlays and digital media
produce a set of instrumental
or computer-related 2D working
drawings showing technical details
that indicate shape and form using
sectional and auxiliary views
use rendering techniques to
communicate the form of design ideas
convert between paraline drawing
systems that show information about
advanced design features (circles and
angles)
select graphic modes and media,
and apply compositional principles
(e.g., proximity, alignment, hierarchy,
positive and negative space)
appropriately present visual
information with consideration of
the design and presentation context
(location, audience).
Indicators
Design and Visual Communication focuses on understanding and applying drawing techniques and design practice to communicate design ideas. Students enhance their ability to conceptualise, develop, and communicate design ideas and potential
outcomes, and their skill to interpret graphical information. Note: Although the learning objectives describe knowledge, comprehension and application, students will be required to as is the nature of design analyse, evaluate, and be creative.
Indicators of progression can be used to identify the curriculum level that students have attained. This information can be used for reporting to
parents and/or identifying the next learning steps. Please note that this table is the authors opinion on what it should look like.
Indicators of Progression