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NVIDIA Quadro

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Muharraqi-Studios (Khalid Al-muharraqi), MFX / Percival Productions AB, NVIDIA Corporation, and Right Hemisphere.

NVIDIA Quadro FX 1700

Exceptional Price/Performance for Professional Applications


The NVIDIA Quadro FX 1700 graphics board
delivers exceptional price/performance and quality
for professional applications.
Featuring a revolutionary unified architecture,

The NVIDIA Quadro FX 1700 is the mid-

graphics solutions. From Quadro FX 5600

Quadro FX 1700 dynamically allocates

range solution from the latest generation

at the ultra-high-end, and Quadro FX 4600

geometry, shading, and compute processing

of unified architecture based product

at the high-end, through Quadro FX 1700

power to deliver optimized GPU performance

offerings. The entire NVIDIA Quadro family

at the mid-range, to Quadro FX 570 and

while enabling Energy Star power savings.

takes computer-aided-design (CAD), digital

370 at the entry-level, Quadro delivers the

The reference standard for Shader Model

content creation (DCC), and visualization

productivity you need at every price point.

4.0, Quadro FX 1700 solution enables next

applications to a new level of interactivity

generation ultra-realistic, real-time OpenGL

by enabling unprecedented capabilities in

and Direct X 10 visualization applications.

programmability and precision. The industrys

With two dual-link DVI-I connectors, NVIDIA

leading workstation applications leverage

Quadro FX 1700 offers superb image quality

this architecture to enable hardware-

at resolutions up to 2560 x 1600 @ 60Hz.

accelerated features, performance, and


quality not found in any other professional

Product Specifications
Form Factor

ATX, 4.38(H) x 6.6 (L)

Frame Buffer Memory

512MB DDR2

Memory Interface

128-bit

Memory Bandwidth

12.8GB/sec.

Max Power Consumption

42W

Graphics Bus

PCI Express x16

Display Connectors

Dual DVI-I, TV-Out

Dual Link DVI

Yes (2)

Auxiliary Power Connectors

No

Number of Slots

Thermal Solution

Active Fansink

NVIDIA QUADRO | PRODUCT OVER VIEW | AUG 2007 | v02

Image Courtesy of Right Hemisphere

NVIDIA Quadro | The Definition of Performance. The Standard for Quality.

Features and Benefits


NVIDIA Unified Architecture

Industrys first unified architecture designed to dynamically allocate geometry, shading, pixel,
and compute processing power to deliver optimized GPU performance.

GPU Computing

NVIDIA CUDA provides a C language environment and tool suite that unleashes new
capabilities to solve complex, visualization challenges such as real-time ray tracing and
interactive volume rendering.

Next-Generation Vertex and Pixel


Programmability Shader Model 4.0

Reference standard for shader model 4.0 enabling a higher level of performance and
ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading
professional applications.

Fast 3D Textures

Fast transfer and manipulation of 3D textures resulting in more interactive visualization of


large volumetric dataset.

High Performance Display Outputs

Dual-link TMDS transmitter supports ultra-high-resolution panels (up to 2560 x 1600 @ 60Hz),
which result in amazing image quality producing detailed photorealistic images.

nView Multi-Display Technology1

The NVIDIA nView hardware and software technology combination delivers maximum flexibility
for multi-display options, and provides unprecedented end-user control of the
desktop experience.

Rotated-Grid Full-Scene Antialiasing


(RG FSAA)

The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling
pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing
jaggies while maintaining performance.

Product Specifications
SUPPORTED PLATFORMS

Microsoft Windows Vista


(64-bit and 32-bit)
Microsoft Windows XP (64-bit and 32-bit)
Microsoft Windows 2000 (32-bit)
Linux - Full OpenGL implementation,
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
Solaris
AMD64, Intel EM64T

NVIDIA QUADRO FX 1700


ARCHITECTURE

128-bit color precision


Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
12 pixels per clock rendering engine
Hardware accelerated antialiased
points & lines
Hardware OpenGL overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes

3rd-generation occlusion culling


16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling

HIGH-RESOLUTION ANTIALIASING

SHADING ARCHITECTURE

Full Shader Model 4.0 (OpenGL 2.1/


DirectX 10 class)
Long fragment programs (unlimited
instructions)
Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per
vertex program)
Dynamic flow control
Conditional execution

Rotated Grid Full-Scene Antialiasing


(RG FSAA)
32x FSAA dramatically reduces visual
aliasing artifacts or jaggies, resulting in
highly realistic scenes

DISPLAY RESOLUTION SUPPORT

Dual-link DVI-I outputs drive two digital


displays at resolutions up to 2560 x 1600
@ 60Hz
Internal 400 MHz DACs Two analog displays
up to 2048 x 1536 @ 85Hz

HIGH LEVEL SHADER LANGUAGES

Optimized compiler for Cg and


Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
Open source compiler

NVIDIA nView will be available for Windows Vista Spring 2008

To learn more about NVIDIA Quadro, go to www.nvidia.com


2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks
of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features,
pricing, availability, and specifications are all subject to change without notice.

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