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FAQ/Walkthrough by threetimes
Version: 1.41 | Updated: 09/21/11 | Search Guide | Bookmark Guide
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METAL SAGA FAQ/WALKTHROUGH
______________________________________________________________________
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Metal Saga: Sajin no Kusari
threetimes
Developer: Crea-Tech
1/10/2007
Success: Japan 6/9/05
September 2011
Atlus Co.: US 04/25/06
T rated game for the PS2
Written by
First Submitted:
Latest Update:
Version 1.41
______________________________________________________________________
_________
UPDATE: September 2011
Added more sites allowed to host this FAQ and a new Hunter title!
This walkthrough and guide is based on the PS2 North American version
of the
game and does NOT relate to the DS version, as it is in fact a very
different
game with a different Japanese name: Hagane no Kisetsu. There are two
separate published strategy guides for Metal Saga, both in Japanese,
and not
available in English.
Metal Saga was also released in Japan for the Mobile as "Metal Saga
Mobile",
in May 2006.
------------------------------------------------------------------------------------------------- Background to the game and guide
---------------------------------------------------------------------------------------------Metal Saga is a sequel to two games in a short series called Metal
Max,
developed by Crea Tech, published by Success and released in Japan in
2005. It
...............................................................
Obtainable
Rental
Controls for equipping and fighting
Tank Weight: overloading and armour tiles
Towing Tanks
Washing Tanks
Compare Parts
Painting Tanks
Beginner's Guide to Tank Modification
Which Tanks to Use?
8. Drinking Game
9. Dancing
10. Muscle Training
10. MONSTER
LIST ..................................................... 0129
1. Bio
2. Cyber
3. Machine
4. Vehicle
5. Unknown
6. Outlaw
11. NAMED CHARACTERS: NONPLAYABLE ................................... 0130
12. OUTLAWS: ALPHABETICAL
LIST ....................................... 0131
13. PAINTING TANKS (step-by step
instructions) ....................... 0132
1. The Hard Way
2. The Easy Way
14. SHOPS, VENDING MACHINES AND BLACK
MARKET ......................... 0133
15. SKILL MASTERS AND ALL
SKILLS ..................................... 0134
1. East Zero
2. Beldaire
3. Alice One
4. Lorelei Bay
5. Grand Master's Tent
16. TANK PARTS AND ALL GUNS (bought and
found) ....................... 0135
1. Main Guns
2. Sub Guns
3. SE Guns
4. C Units
5. Engines
6. Shells
7. Accessories
8. Found in the Field
17. TANK
MODIFICATION ................................................ 0136
1. Mod Shops
2. What to Mod
3. Best Equipment for Tanks
a) Engines
b) C Units
c) Guns
18. TRANSPORT POD
LOCATIONS .......................................... 0137
19.
WEAPONS ..........................................................
0138
1.
2.
3.
4.
5.
6.
Hunter
Misha/Mechanic
Kiriya/Mechanic
Rashid/Soldier
Charlene/Soldier
Dogs
======================================================================
=========
A. B A S I C O V E R V I E W :
P.O.S.T.E.D. .......................... 0101
======================================================================
=========
The first page of the manual says this in the overview of the game:
"..there aren't any required missions. There are simply optional
tasks that
you'll find as you encounter various people and places during your
adventuring. It's up to you which ones you choose to undertake.
It's not as
complicated as it sounds. Just try doing whatever you feel like
doing. When
you encounter an event that sound like fun, give it a shot."
Organising this walkthrough gave me a problem because of the free
roaming
nature of the game. I have cut it up into segments based on the
places you can
teleport to with your tanks. However there are many other places that
must be
visited to get more tanks, to find outlaws, shops and items, and to
trigger
events. I have included these as subsections related to the nearest
teleport
place. That way, if you are following the guide at least you know
where to go
to find a particular dungeon/shop etc. To help in locating these
essentials I
have invented my own system of coding called P.O.S.T.E.D. So while
most towns
will have all five, other places may only have one or two. I hope
this will
help.
P.
O.
S.
T.
E.
D.
=
=
=
=
=
=
PEOPLE
OUTLAWS
SHOPS
TANKS
EVENTS
DUNGEONS
The other problem is that there are events which occur at the same
town but at
very different stages of the game. This is particularly the case with
Junkyard
and Alice One. I have indicated this in the place sections and so if
you don't
want to know about future events just skip these sections until you
are ready
for them. Full descriptions of the most significant events are
contained in
the separate section: H.6 EVENTS EXTRA
ITEMS NOW INCLUDED
I have tried to include every item and its location, but there are
some field
items that I have not been able to find. All town and dungeon items
are
listed. Use the mine/metal detector or Dog Sniffer skill to find
hidden items
in the field. The best places to search are the obvious ones:ruins,
old tanks,
broken bits of machinery or bits of rock, and the end points of narrow
valleys.
Pressing X just before entering a town or near to a wood or rock
sometimes
results in an item. The detection skill does not work in towns or
dungeons.
======================================================================
=========
B. C H A R A C T E R
S .................................................. 0102
======================================================================
=========
CONTENTS
1. Playable Characters
2. Which Characters to Use?
3. Which Dog to Use?
4. Character Skills
5. Character Titles
---------------------1. PLAYABLE CHARACTERS
---------------------1. HUNTER: you, the player, main character, select a name at start.
2. KIRIYA/MISHA: Mechanic found in NEWFOLK join at level 4/2
3. RASHID/CHARLENE: Soldier found in ALICE ONE join at level 12.
4. DOG: Choice of four found in BIO-ENERGETICS LAB, south of EAST
ZERO.
All join at level 12.
5. ALPHA: obtained very late in the game after defeating TIAMAT.
Joins at level 140, and does not gain experience.
NOTE: SCARLET IS NOT RECRUITABLE, AND NEITHER IS ANY ONE ELSE!
--------------------------2. WHICH CHARACTERS TO USE?
--------------------------It is a good idea to swap them around from time to time if you want
to get
extra EVENTS and dialogue. If you give a girl gifts you want her
responses so
she cannot be in your party. (Actually this is not the case for
Charlene,
because she will respond when you visit her in the house at Alice One,
but it
IS the case for Misha.) If you want to fight MURASAME you must have
RASHID in
your party to first talk with him and then to meet him and fight in
the
ZIGGURAT. CHARLENE has an EVENT at FOREVER LAND if she is with you
when you
first visit and in ALICE ONE when you can buy her a house.
KIRIYA has an EVENT with the DISASSEMBLER outlaw,in BELDAIRE. KIRIYA
and
MISHA have an event with the Forever Land people at your first meeting
and both
can chat to CARL but with different results. MISHA also can receive
gifts so
to get her reaction she needs to be at home.
CHARLENE has more specific weapons available which only she can use.
ALPHA is
very powerful but does not gain experience; she cannot equip weapons
or armour.
------------------3. WHICH DOG TO USE
------------------Because of the healing skill I use BERNIE, but if you change dogs you
get a
nice dialogue with EMILY when she first meets the new dog.
----------------------DO NOT LET THE DOG DIE!
-----------------------
It is probably best to choose your dog and stick to that one as you
can feed it
dog food which increases the shininess of its coat, and, most
importantly, its
defence and intelligence in fighting. Since you have no direct
control over
the dog except when in the field you have to rely on it to do its best
in
battle and not run away. The most important thing about the dog is:
DO NOT LET
THE DOG DIE! If it dies it loses a large percentage of its shiny coat
and you
are forced to feed it up again.
Always make sure that the dog has the very best dog armour you can buy
and the
very best protectors you can get. If you trade in scrap armour and
get the
first of the stronger protectors early on in the game, give it to the
dog and
you should have no problems keeping it alive. Keep feeding the dog
Gourmet
Dog Food, to increase its shiny coat, and this helps it to fight
intelligently
and not run away. The limit to its "shiny coat" is 259. Thanks to
Valeisla for
testing this out.
------------------4. CHARACTER SKILLS
------------------You can only equip SIX skills per character.
The important thing to be aware of about skills is that although they
are
generally inexpensive to get once you access the relevant Skill
Master, most of
them cost money to use. If they are auto skills you may find that at
the end
of a battle you have actually lost money. Some skills are more useful
than
others. Some are essential, although that depends on which stage of
the game
you are at. Some skills can be used on the field, others can only be
used
during battle. A detailed summary of all Skill Masters, skills, and
costs is
given in the lists section.
1. I have given a star rating to show the most useful skills in my
opinion.
2. Remember that skills cost money when used, and if they are auto
skills,
every time you fight you run the risk of losing money.
3. The most useful ones which can be selected for use when required
are the
SEEK and ANIMAL INSTINCT combination which can help to find
elusive
Ladies' Man:
Man's Man:
Millionaire:
Gambler:
Undead Hunter:
(Credits and thanks to Micheal Meeker from Atlus for this additional
information)
------------------------------Mechanics' and Soldiers' Titles
-----------------------------The Mechanics and Soldiers have 7 titles each based on their levels
Charlene can get an additional title for completing the Golem event
Rashid can get an additional title for getting the last hit on Dr
Zeus.
The level required at which the other party members get a new title
seems to
increase the higher they go. My guess is that the others just go up
by level
reached..at 15, after 20, then 30, then 40, 60, then 100. It seems to
vary a
little for each character.
MISHA:
ALPHA:
No change
---------Dog Titles
---------DOG:
No change
======================================================================
=========
C. T A N K
S ........................................................... 0103
======================================================================
=========
CONTENTS
1. Obtainable Tanks
2. Rental Tanks
3. Controls for equipping and fighting
4. Tank Weight: overloading and armour tiles
5. Towing Tanks
6. Washing Tanks
7. Compare Parts
8. Painting Tanks
9. Beginner's Guide to Tank Modification
10.Which Tanks to Use?
------------1. OBTAINABLE
------------Full details of how to get each tank are given in the location
section.
AA = Anti Aircraft tank, which requires special AA guns.
Search = you have to search the ground to find these tanks.
BUGGY
DEMAG
MOSQUITO
WILD BUS
sign)
WIRBELWIND(AA)
PANZER
BARBAROSSA
FIRE TRUCK
TIGER
RODINA
outlaw)
S.TANK
first)
GEPARD(AA)
MERKAVA
DR. PALM'S TANK
MAUS
-----------.------------.--------------.----------.-------.------------------Tank
| Engine
| C Unit
| Mounting | SP
| Load
-----------+------------+--------------+----------+------+-------------------Buggy
| Donkey
| Spasibo II
| 2/1/1
| 167 | 8.00t
Demag
| Donkey
| Spasibo II
| 2/1/1
| 323 | 8.00t
Mosquito
| Tiamov
| Mozniak
| 2/1/1
| 568 | 13.40t
Wild Bus
| Kuhli
| Emmy
| 3/1/1/1 | 1678 | 29.60t
Wirbelwind | Rudolf
| Axel Noman
| 6/4/1/1 | 2109 | 45.80t
Panzer
| Kuhli
| Emmy
| 4/1/1/2 | 1488 | 29.60t
Barbarossa | V24 Hulk
| Reactor
| 3/1/1/1 | 2283 | 40.00t
Fire truck | Rudolf
| Daroth
| 5/0/2/3 | 2267 | 45.80t
Tiger
| Rudolf
| Daroth
| 4/1/2/1 | 2318 | 45.80t
Rodina
| OHC Carmen | Solomon 2
| 4/1/2/1 | 3135 | 56.60t
S. Tank
| V48 Cong
| Metatron
| 6/1/3/2 | 3310 | 62.00t
Gepard
| Bull
| Legendary 99 | 5/1/1/2 | 642 | 18.80t
Merkava
| Fairy
| Sigma 80
| 5/1/3/1 | 3662 | 67.40t
Maus
| Fairy
| Sigma 80
| 7/3/2/2 | 3526 | 67.40t
-----------+------------+--------------+----------+------+-------------------Dr. Palm's |
-----------+------------+--------------+----------+------+-------------------Abrams
| Friend
| Daroth
| 3/1/1/1 | 1433 | 51.20t
Leopard
| Friend
| Daroth
| 3/1/1/1 | 1281 | 51.20t
Lulubelle | Friend
| Daroth
| 3/1/1/1 | 1331 | 51.20t
Rommel
| Friend
| Daroth
| 3/1/1/1 | 1331 | 51.20t
Type 90
| Friend
| Daroth
| 3/1/1/1 | 730 | 51.20t
___________|____________|______________|__________|_______|
____________________
Dr Palm's Tanks: These tanks come with three guns already equipped,
and 0 SP
-----------------------------------------------------------------------------Tank
Engine choice
Historical Name (when different from game
name)
-----------------------------------------------------------------------------Abrams
Abrams
Leopard
Leopold
Lulubelle Roulbel
Roulbel
Rommel
JagdPanther
Type 90
Type Zero
-------------------------------------------------------------------------------------------2. RENTAL TANKS
--------------Tanks can be rented from these places for free, but 20% of battle
earnings is
automatically deducted. They cannot be modified but their set-up
gives some
ideas for what is possible for your own tanks. If you add a part to
them
NEWFOLK: 1.
Junkyard)
2.
BELDAIRE
Kuhli
3.
4.
99, Kuhli
TORIKAMI: 5.
DOWAN
Carmen
6.
Underground enemy?
TORIKAMI
Kuhli
7.
No sweat!
DOWAN
Cannon,
8.
SCAVENGER 8.
Cannon,
ISLE
9.
Metatron,
Driving
To get in a tank go to the menu [using triangle] and press drive.
Then when it
says select vehicle to drive/tow chose [TANK name] and when you leave
the
screen you will enter the [TANK]. Steer using the left stick exactly
as when
walking. If you want to leave the tank go back to the drive screen
and press
exit. To change the view and zoom in and out move the right stick up
and down.
Equipping/Unequipping
When you look at the status/equip screen the [TANK] is listed on the
right.
Click the right directional button and press X to see [TANK] status.
To remove a part /engine or anything from your tank you must first
unequip it
from the tank. Go to the status/ equip screen and select (press X )
"vehicle
select" on the right of the screen and then the tank you want to look
at. Then
you get a new screen showing the status of that vehicle. Press X
again to get
the list of vehicle parts, shells and armour tiles on the left. THEN
press
vehicle parts and the cursor will move to the right and you can scroll
up and
down the list of parts that are equipped. Select whatever you want to
remove.
You get a little message come up on the left of the screen that says:
"install/remove, transfer or discard." So then press X again on the
command
you want.
How to Check for Guns
If you look at one of the guns that you have on the tank you see it
has a
little yellow number next to it if it is equipped: 1 for the first
slot, 2
for the second and 3 for the third if you have a tank with that many
mountings.
If it is unequipped this will disappear. You can see if a part is not
equipped
as the lighted icon at the front of the item will go grey.
Moving Remotely
REMOTE Click X on the C Unit and there is a screen on the top left,
highlight
configure C Unit and a blue highlighted function "remote" appears on
the right
hand screen. Click on this and now you can remotely move the tank
from the
satcom if you need to. Some tanks have other useful functions as well
so you
have to chose which one you want.
Fighting in a Tank
To fight using the tank check the menu at the bottom left corner of
the screen.
Look at each in turn and on the right side of the screen the moving
information
will tell you what each one means.
When everything that can be equipped is equipped, the options for
battle are.
===================
Skill Main Drive
Item
Sub
Defend
Ammo
SE
Flee
===================
Skill "Use skill"
tanks.
Item
"Use item"
Limited ammo.
each
Select to fire
Sub
runs
and save
that need
SE
"Attack with SE weapon"
uses, e.g.
enemies.
Drive "Get in/out of vehicle"
the tank
you want
Useful
need to
at once.
out.
to use an item.
Exactly as it says.
again!
------------------------------------------4. TANK WEIGHT: Overloading and Amour Tiles
------------------------------------------Overloading means that the tank is too heavy to move. If this occurs
open the
status screen and look at the [TANK] screen. On the right is the name
of the
vehicle and its current status:chassis, engine C unit [control]
together with
any guns that are equipped. Also listed will be any guns or scrap
metal or
other tank items such as a new engine that you might have just bought
or picked
up on the field. Whether or not something is equipped, the fact that
you are
carrying it means it has added weight to the tank. So all you have to
do is
remove armour tiles to compensate for the added weight. Look at the
armour
tiles screen and it will ask you how many armour tiles you want to
discard.
Although these cost money to replace and give the tank protection, you
must
discard the number stated or the tank will not be able to move.
ARMOUR TILES are basically the tank's defence and they represent SP or
SHIELD
POINTS. They cost 1G each. YES, that is all, but if you lose a lot
in a
battle the cost can soon mount up. So for example, if your tank's
free weight
is 10.00 tons then you would need to buy 1000 tiles to fully defend
the
vehicle. Generally this is not necessary as fighting with a lighter
weight
gives you a speed advantage against many enemies. You can keep spare
tiles in
your inventory for emergency repairs and your mechanic can fix broken
tank
parts, though not increase the armour tiles.
All garages have a service station where you can choose to have a full
service
replacing all tiles and used ammo, or select to custom order just a
specific
number of tiles.
--------------5. TOWING TANKS
--------------An alternative method for moving an over-loaded tank or one that has
been
disabled in battle is to tow it. Select the drive command and exit
the
vehicle. Then select the tow command, and a new screen will appear
naming the
tank you want to tow. Select "tow" and the name of the towed tank
will appear
as"towed" To stop towing select the command "stop towing" If you
have a party
member who is walking and you want them to re-enter the tank select
their name
and the vehicle.
---------------6. WASHING TANKS
---------------If you leave a tank out in the open for too long it can acquire
additional
weight in the form of "Mushroom": 0.10t. Bird Poo" is another
addition which
does not weigh anything but doesn't look or sound nice. There are
mechanic
skills to cope with this, but the easiest way is just to go to a TANK
WASH.
Certain monsters can drop acid on your tanks, (you will know if this
happens
because your tank will flash red), and although there are items that
can
neutralise the effects a tank wash will do the same. Although the
tank wash
guy will hint that the dog might be effected by going through the wash
he
should suffer no ill effects.
There is one at JUNKYARD which costs 100g. Tanks wash facilities are
also
found at Beldaire, Scavenger Isle and Fort Gears, though this one
costs 1,000g.
---------------7. COMPARE PARTS
---------------Once you own more than one tank you can easily compare their relative
merits
and equipment by pressing X on "Compare Parts" on the left side of the
character status screen. This shows a new window with
chassis/engine/main/sub/
SE and C Unit listed. Click on any of these to see what you have got
equipped.
This is very helpful when you want to check say, gun ammo and
durability on all
tanks at once.
----------------8. PAINTING TANKS
-----------------Once you get to NEWFOLK you can access the option to customise your
tanks by
painting them.
If you speak to NIKOLAI in the garage he will offer to paint your
tank. Select
paint edit/custom, and you get a new screen where you can customise
the tank.
To return to the normal screen press start.
Press "set pattern" and you get a selection of automatic paint jobs.
Choose
one and you can give it any name you like. You can save the paint on
to a
separate save file. This is really for the custom paint job, but you
can do it
for any paint job. When you re-start a game after switching off you
will have
to re- load the paint save as well if you want to keep the tanks with
their
paint job. This is simple to do as it only takes one command to load
data on
all tanks with paint jobs. Painting is free, and loads of fun!
-------------------9. TANK MODIFICATION
-------------------This is the best bit of the game!
you get
your first tank, the BUGGY.
You can
its load twice. Do this and also increase durability. You will
see on the
lower right part of the screen that you have more "free" weight
available.
This allows you to increase other items. The tank now has a load
of 10 tons
and is stronger and better able to withstand attack.
5. You have a choice here. The Buggy is a very useful tank and I used
it
throughout the game for its high speed and manoeuvrability, however
you will
be able to buy a better engine and C unit, so spending more money
on them
might not be such a good idea. But the Buggy chassis stays the
same, so
this is the one to spend money on as it won't be wasted. I would
recommend
increasing durability.
6. While you are here un-equip the two guns. They stay as added
weight to your
tank, but now appear with unlighted icons. Go back into the mod
shop and
look at the Buggy screen again. At the bottom of the list of
modifications
is the title "mounting". Press X and a message comes up to say all
weapons
must be removed. As you have already done this, continue and a new
screen
shows a list of mountings.
7. Select a mounting: the X means not available, and the O means
available.
For the Buggy the sub is mounted. It can be disabled at a cost.
This is
not advisable as it would mean you had no sub gun, but the effect
would be a
decrease in the overall weight. The knock on effect of less weight
is more
speed. In heavier tanks this can be important, and extra weapon
mountings
can be disabled if you choose.
8. Now look at the main gun. This shows an O under main and SE. This
means
that you can either mount a main gun, which you have now, OR change
it to
allow an SE [special effect] gun. There is no point in doing this
now as
you only possess a main gun. But this is what is possible
depending on the
particular set-up of a tank.
9. Close this window pressing O, and leave the mod shop.
your guns.
Re-equip
10. Each tank has different mountings and you can experiment with
these,
enabling and disabling depending on what guns you want to use and
which
enemies you are trying to defeat. However there is always the
cost
involved so I would advise not changing the mountings too often.
----------------------10. WHICH TANKS TO USE?
-----------------------Obviously you want to use the best tanks you have got, however there
are things
to consider. If you find you are fighting a lot of airborne enemies
then using
a tank with an AA (anti-airborne) main gun makes sense. These are the
Gepard,
and Wirbelwind. If you find that enemies get in too many attacks
before you
do then consider using the fastest vehicle, the Buggy, with a sub-gun
that
attacks all enemies and don't load it up with too many armour tiles.
Tanks
with more mountings can give you more fire power and versatility, but
they
will be slower: for example the Maus and S Tank. Both AA tanks are
useful
especially early in the game as they have more mountings than other
tanks, so
using one of these can help.
======================================================================
=========
D. O U T L A W S ' L O C A T I O N
S ................................. 0104
======================================================================
=========
An alphabetical list of outlaws is in the lists section of the FAQ.
Each
Hunter's Office gives a bounty for different outlaws so I have
included their
details in each town. I have given details of these in the place
guide.
A list of all the monsters I have found is in the separate section in
the
lists. You can see all those you have killed on the satcom under
HUNT. There
are a total of 232 monsters in the game. I also have listed the ones
found in
each area and what they drop, as you go through the place sections.
Most
outlaws are listed as wanted in the Hunter's Office, but some are not.
The
reward can be claimed anywhere for these, but I have included them in
the
Shasta
| (train)
| *DB1
|
|
Daltons
Tiamat
| Alice One
| *TIA
| 131
|
Granddaddy Kong | Alice One
| *GKONG
| 54
|
Dalton Brothers | Alice One
| *DB2
| 81(60)
|
2(one reward)
Mega Mole
| Alice One
| *MOLE
| 54
|
Tank Eater
| Alice One
| *TKE
| 56
|
Shaka Khan
| Dowan
| *SK
| 62
|
Father Muscle
| Dowan
| *FM
| 130(55) |
bother until
Optimus Swine
| Dowan
| *OS
| 123(55) |
the game
Red Mobster
| Dowan
| *RM
| 123(60) |
Daidarabotchi
| Dowan
| *DAI
| 51
|
Commi Chameleon | Lorelei Bay
| *CC
| 130(90) |
Man o' War
| Lorelei Bay
| *MoW
| 80
|
Willy
| Lorelei Bay
| *GDUO
| 72
|
Geriatric Duo
Helga
| Lorelei Bay
| *GDUO
|
|
Geriatric Duo
B2 Manta Ray
| Lorelei Bay
| *MRAY
| 140(100 |
find
Krak Cannon
| Scavenger Isle | *KRAK
| 62
|
Catsub
| Scavenger Isle | *CAT
| 121
|
away
Hydrobug
| Scavenger Isle | *HBUG
| 94
|
Imperial Bomber | Antitank Fort | *IMPB
| 129
|
away.
Marduk
| Fort Gears
| *MARD
| 83/100
|
harder
Binramen
| Hell's Keep
| *BINR
| 79
|
Storm Dragon
| Hell's Keep
| *STD
| 132
|
Annihilator
| Alice One
| *ANNI
| 73
|
Gassy Long Legs | Transport Pod | *GLL
| 137
|
Johnny 6
| Iwasaki Lab
| *JO6
| 140
|
Marceau
| (train)
|
| 81
|
puppetmaster
________________|________________|_____________|__________|
____________________
The 3
Very tough
Round
Didn't
later in
The
The
Hard to
In Dowan
Will run
Random
Will run
May be
Easy
Hard
Random
Random
Random
With
ALERT: if you find that you are not getting the drops that you expect,
first
check your inventory. It is easy to fill it up quickly and if you
have 64/64
items then you cannot carry any more. Sell them off.
======================================================================
=========
THE B2 MANTA RAY WALKTHROUGH: LOCATION: ANYWHERE!
*MRAY
======================================================================
=========
This may seem a strange place to put a walkthrough for one of the
outlaws but
the Ray cannot be located in any town as he roams the whole world map.
He also
needs special attention for other reasons.
There are two separate write-ups for the B2 Manta Ray as befits its
name.
----------Preparation
----------To tackle the Ray with any chance of success you must have three
things.
1. The mechanic needs the skills of CRASH LANDING and NOSE DIVE
2. Strong main guns on all tanks. This means the Maus with three main
guns.
3. RAP shells to target out-of-range, and AA shells or specialist
weapons for
airborne enemies. The best SE weapons for high altitude and
airborne
enemies are the assembled Tindalos and Thunderkat, and the CIWS
(bought at
Lorelei Bay)
-------Location
-------The Manta Ray has no specific location and flies literally all over
the map.
This makes locating him extremely difficult. He does not appear on
the satcom.
He also has a tendency to appear in the early stages of the game when
you and
your tanks are nowhere strong enough to defeat him.
However this provides a clue to tracking him down. The best place to
find him
when you are ready to fight him may be in the desert to the southeast
of East
Zero where you found the Hammer Hydra. Enemies here are Dragon
Choppers, Punks
and Bazooka Pooches. Travel there and wait in your tanks and
eventually you
should spot his large shadow. He might not attack you in you are not
directly
in his path so move into the shadow to begin the battle.
To be honest I had hoped that I could repeat this experience of
finding him
quickly, but it did not happen. Nevertheless most sightings appear to
be
around the eastern area and south of Alice One.
Confirmed sightings
I found him again while sitting in tanks near the woods to the
southeast of
the road from East Zero to Beldaire. He has also been found to the
west of
Muscle Cathedral, south of Alice One, and at Newfolk west of the town.
You get High End Junk from him, and a reward of 50,000G.
------------------------------B2 Manta Ray: The Personal View
------------------------------You don't have to read this. It is for my own satisfaction only. I
hate the
B2 Manta Ray. This is the worst enemy I have ever...nearly
not...encountered
in years of playing RPGs. Yes my struggle with the Manta Ray became
very
personal.
Near the start of the game I encountered him and had to run. Then
when I had
the necessary skills and equipment to defeat him I could not find him.
I asked
for help. Where had other people found him? Where would be a good
place to go
to find him? Everyone else seemed to have found and defeated him, but
not me.
I tried roaming around. That was pointless and I never once saw his
shadow. I
tried sitting in my tanks outside the various towns hoping he would
pass by and
attack me. It never happened.
I decided to calm down and that maybe he would show up when he knew I
wasn't
looking for him, so I made sure I had the necessary skills and
equipment with
me at all times and continued to play the rest of the game.
Eventually I got
to the point where I had defeated every outlaw and only had the final
battle
with Alex to fight and Scarlet waiting to challenge me. Still no
Manta Ray.
In a final act of total despair I decided to leave my tanks in the
desert near
East Zero, which was the one place I KNEW I had seen him before, and
then go to
bed and leave the PS2 running and hope that when I got up he would be
waiting
for me.
I got to the position, and was about to leave the game when suddenly I
saw that
elusive shadow! YES. At last I had found the B2 Manta Ray. I even
had to
take a picture just so I could prove that after all this time I had
finally
caught up with him and that this was not a dream. And so I got him
eventually. I hope your experience will not be as frustrating as
mine.
And levels for winning? Well given that this was the end of the game
Hunter
was at 140, Rashid at 115, and Kiriya at 115, with Bernie at 140. I
am sure
you could beat the Manta at around level 100...if you can find him.
And yes, I
did manage this another time with Hunter at level 100 and the rest at
73/4, so
he is not hard to beat, once found. Good Luck!
======================================================================
=========
E. S H O R T C U T
S .................................................. 0105
======================================================================
=========
1. Use L2 in battle to speed through the animations and turns.
2. Use R1 to enter and L1 to exit tanks quickly.
3. Use your satcom to help pinpoint outlaws that are hard to locate.
4. Use R1 on the menu screen to jump from the top to the bottom of the
screen.
L1 jumps from bottom to top.
5. Use a shortcut for the metal detector. From the satcom/configure
choose
Button functions, select square or R2 and choose detector. Confirm
the choice. Then press square to use the detector. It saves extra
button
presses.
6. Use the item menu to change equipment fast. Select a weapon or
piece of
armour and you will be shown a screen with all four characters and
the new
item with its stats for increase or decrease. Pick the person to
equip it
and their current equipment will automatically be removed and
returned to
the item inventory.
======================================================================
=========
F. T E N T I P
S ..................................................... 0106
======================================================================
=========
1. NEVER THROW AWAY JUNKS. AND KEEP MOST ITEMS. When you find or
acquire items
keep them, the only exception to this rule is "cells" and other
monster
drops which tell you they can be sold. Cells, honey, fish fillets,
magic
beans, and many others can be sold in bars for a set price. The
junks are
exchanged for valuable items used for assembling. The exchange can
be
random so if you have gained valuable junks (from fighting outlaws)
it can
be a good idea to save before the exchange. Some apparently
useless items
also can be assembled to make new weapons and other things. Check
what they
are for from your item inventory. If you select an item and then
select
USE. You will get more information on its purpose, and whether it
can be
used.
2. SPEAK TO EVERYONE MORE THAN ONCE:
for
new information and hints.
As you would expect.
RPG
is
It is particularly important in MS as it
often the only way to progress the story and trigger certain
"events".
According to the developers there are 800 "events" in the game
though many
are minor things. An example of this is when the Hunter gets a new
arm.
Revisiting everyone will trigger new conversations. Getting a
different DOG
can do the same with EMILY. Visiting family and friends when a
party
member is dead (and in their coffin) gets various reactions. There
are some
key EVENTS that help move the story forward.
3. KEEP ALL SCRAP ARMOUR AND TRADE IT to the trader in JUNKYARD. You
get
rewarded with the best protectors in the game. Keep buying extra
protectors
and replacing them whenever they break.
4. SAVE WHEN YOU CAN/RUN AWAY WHEN YOU MUST. You can only save at the
memory
centre inside towns, so save often. If you run into an outlaw
which might
destroy you: RUN AWAY. If you don't, you risk not being able to
fight the
outlaw again and thus losing the reward. You can have as many
separate
saves as your memory card will allow. There is no game limit to
saves: you
could have up to 99 saves on an ordinary memory card.
======================================================================
=========
======================================================================
=========
G. W A L K T H R O U G H
N S
A N D
G U I D E
T O
A L L
L O C A T I O
======================================================================
=========
======================================================================
=========
--------------------------------------SUMMARY: TEN THINGS TO DO IN EVERY TOWN
--------------------------------------Just a quick reminder. You don't need a detailed description for
every town,
but since this is a complete FAQ I have gone overboard a bit and done
just
that. If you want, just skip those sections and play it by ear. You
can
always go back if you think you have missed something, and in fact it
is a good
idea to revisit for more events.
So, in brief:
01. SAVE before doing too much (in case of events/choices/surprises).
02. Speak to MACKINLEY and HARE HEAD.
03. Check every building and area for items and people to talk to.
04. Check latest target monster at Hunter's Office, and OUTLAWS.
05. Collect any bounty owed. Sell excess items at bar.
06. Update tank equipment especially listening to any advice you have
been
given (usually from people in the local bar) about specialist
weapons for
local monsters.
07. Modify tanks where possible, buying better engines and C units as
well as
weapons and shells.
08. Check vending machines for best protectors for local monsters.
09. Stay at the local inn to heal/find things, or return to JUNKYARD
and sleep
in Hunter's room. This heals everyone for free.
10. SAVE again, before leaving.
======================================================================
=========
1. J U N K Y A R D
P.O.S.T.E.D. ..................................... 0107
======================================================================
=========
1.0.
1.1.
1.2.
1.3.
1.4.
1.5.
Junkyard
Junkyard Later Events
Junk Mountain O.T.D.
Impound Lot
Junkyard East S
Finding Newfolk
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.0. JUNKYARD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: KEY EVENT: SPEAK TO SCARLET IN THE BAR AND ACCEPT HER OFFER OF
HELP
Here you can store your tanks, exchange your scrap armour, store your
unwanted
items and parts, (Maximum of 200 allowed for items). Give your BIG
MEDALs to
the BIG MEDAL collector, check with DR.SOLOMON with your monster
defeated list,
heal up for free if you go to sleep. Get resuscitated by DR MORTEM if
you or
your allies die.
PEOPLE
COMMENT
-----------------------------------------------------------------------------NINA
Mother
EMILY
Sister
JACK
Barman and man with a past
RACHEL
Daughter of Jack
DR,SOLOMON
Collects monster data
DR. MORTEM
Revives the dead
IGOR
Picks up the bodies
HAREHEAD
Makes strange comments
MCKINLEY
Gives town information
BIG MEDAL COLLECTOR
Collects BIG MEDALs
SCRAP ARMOUR DEALER
Exchanges scrap for strong protectors
BLACK MARKET SHOP OWNDER
Buys and sells unusual items
SCARLET
Mysterious helpful lady
ROSA
Tank challenge
CRAZY WAYNE
Challenger
LLOYD
"
DUKE
"
GUERMO
"
SCARLET
"
-----------------------------------------------------------------------------SHOPS
-----------------------------------------------------------------------------MOD SHOP
The garage has no shops as such though you can modify
your tanks
and get a service and repairs.
RENTAL
Not open at first: rent a tank after getting to NEWFOLK.
EQUIPMENT/
The shops selling items and equipment/weapons are one
building.
ITEMS
BLACK MARKET Here you can sell some very few items and buy them back
when you
need them. This is the the only function for this shop.
SCRAP ARMOUR Exchanges scrap for protectors
-----------------------------------------------------------------------------TANKS
-----------------------------------------------------------------------------THE BUGGY
Found at JUNK MOUNTAIN
-----------------------------------------------------------------------------EVENTS
-----------------------------------------------------------------------------There are many events here at different times during the game. These
include:
talking to Scarlet in the bar at the beginning of the game. Fighting
when
challenged, Jack events, Gift events involving your mother:NINA,
sister: EMILY,
and RACHEL at the bar. Marry Rachel.
Game Ending
At any time, if you tell Emily that you want to be a mechanic the game
will end
there and then.
Locked Door
Later in the game you will be able to find the key to open the locked
door of
the small house near the Church. (see Lorelei Bay: Oliver event)
Later Events
1. ROSA'S TANK CHALLENGE
2. HUNTER CHALLENGES
3. JACK EVENTS
4. EMILY'S SUITOR
5. DR. MORTEM'S "CHALLENGE"
6. SCARLET CHALLENGE
-----------------------------------------------------------------------------DUNGEON
-----------------------------------------------------------------------------JUNK MOUNTAIN
Right next to JUNKYARD
-----------------------------------------------------------------------------JUNKYARD WALKTHROUGH
--------------------------------------------------------------------------------------------1. Decision Time
----------------
The game begins with a woman (your mother) called NINA, asking you if
you
want to become a hunter When she finishes talking there are two
options:
- I'm going to become a hunter/I'll be a mechanic.
If you choose to be a mechanic.....the game ends!
GAME ENDINGS; this is the first of many possible game endings. (See
ENDINGS)
Assuming you opt for Hunter, Nina then tells you where to go, and
about
NICHOLAI, a mechanic in NEWFOLK, a town to the northeast [but you
can't get
there yet]. EMILY [your sister] speaks, and then you are outside the
garage,
your home. Now you can explore your hometown: JUNKYARD. Movement is
simple,
using the left stick.
----------------------------------2. Saving The Game At Memory Centre
----------------------------------First things first. The save point is diagonally to the left of the
garage.
Go there and save. You can have as many saves as your memory card
will allow.
It is a good idea to have more than one save in case you miss some
event and
want to retrace your steps. Also, make sure to save when you can
because you
can only save inside towns, and you may run into an enemy that you
cannot
defeat. So saving before you leave a town is also a good idea.
---------------------3. The Hunter's Office
---------------------Go inside the place where you saved. It is a HUNTER'S OFFICE, and
there is one
of these in every town. A hunter will tell you to get a vehicle/tank
from JUNK
MOUNTAIN. This will be your first tank. Talk to the hunter office
clerk and
you will be shown a list of four options:
- This Week's Target/Outlaw Info/Collect Reward/Leave.
View the message board in the hunter's office for repeat information
on
outlaws. This feature is in every hunter's office. Speak to the old
woman if
you want.
---------------4. Getting Money
---------------Find out that the TARGET is the spider tank, and the OUTLAW is Trash
Heap, If
you press "collect reward" you will get a message: Defeat outlaws and
target
monsters to earn rewards. Obviously you can't get a reward yet. But
every time
you defeat a target monster or outlaw you will get a cash reward.
There is a
limit to this nice system. While outlaws can be defeated whenever you
like,
the target monster changes over time. This can be annoying as you go
out and
kill lots of spider tanks, return to collect your reward and then find
out that
the spider tank is no longer the target monster and you get nothing.
In the
end I stopped bothering too much with trying to get the targets and
just relied
on outlaws and general monsters for cash.
Money is very important to the game as you will need lots for buying
weapons
and tank parts and for repairs. All defeated enemies yield cash, but
not a
great deal, and once you acquire skills you will find that using them
also
costs money. You will find various items some of which can be sold,
and many
monsters drop items that can also be sold. Later there is an easy way
to get
lots of cash by playing a minigame, but for now you only have 200g.
--------5. Titles
--------After pressing "leave", the Hunter Office clerk will say "Good luck
Mr.
Newbie". This is your default title, and you can get other and better
ones as
you progress through the game. Titles are awarded for having lots of
money,
killing lots of enemies or outlaws and other things such as increasing
levels.
See Section B on Characters for more details about the titles.
----------------------6. Press Triangle: Menu
----------------------Menu controls are obvious:
- Triangle for menu
- X to highlight and select
- Circle (O) to return or cancel the selection.
You also get the message that new information has been added, so press
the
triangle button and a menu will be highlighted at the top left of the
screen.
Check these.
- Item
This is
Cost in Scrap
20
30
40
50
Damage Reduction
150
200
300
For Dogs
TREASURE CHESTS/BOXES
At the back of the warehouse you will find your first treasure box.
Press X to
open and receive a REPAIR KIT for a tank. The box will not disappear
once
opened and this can be a little confusing if you forget which ones
you've
already opened. Go into the next warehouse where there are two more
chests. One
contains SANDALS. Go to the status menu and equip these at the
footwear Icon.
VENDING MACHINES (These are found in all towns)
Leave the warehouse and go round to the side of the building and you
will see a
white machine on the wall. Here you can buy various items. These
machines are
found in every town and most dungeons and in garages. The further you
get in
the game the better stuff they sell. If you get lucky you can win a
better
quality item, or additional items if you time the button press
correctly. Try
it out now to buy Stick-on-Armour for 20g. Equip it in the final
equipment
slot. It reduces damage by 10, but it will break after a few hits.
You can talk to the small boy on your left if you like. Carry on up
the screen
to the small locked building on your left. Remember this place, as you
will
later get a key to open the door. For now, continue to explore and go
up the
steps to the graveyard. Press X on the small barrel and you will get a
BIG
MEDAL #02.
--------------------8. Dr Mortem And Igor
---------------------Go inside the church, and talk to IGOR and DR. MORTEM. He will revive
you if
you die. This is very useful as you will end up in a coffin and get
dragged
behind your tank convoy if you have allies, or by Igor if you don't,
and then
Dr M will electrocute you back to life. Go into the back rooms. The
first has
nothing of use, the second has a STICKY CELL in the fridge and a
REPAIR KIT
under the sink. At the end of the corridor to the left of the junk
piled up is
another BIG MEDAL #03
---------------9. Transport Pod
----------------Outside again, go right, and find a small building with a green roof.
Go
inside. You can chat to the little girl. I don't think the answer
matters.
This is the tranporter, which you cannot use yet. When you can, it
will allow
you to travel from town to town without using your tanks. It is
important to
use this machine as it sometimes goes wrong, and when it does it lets
you find
two important locations in the game that can ONLY be accessed this
way. These
locations are visible on the map, but cannot be reached on foot or by
tank, and
they are THE IWASAKI MEDICAL LAB and THE GRAND SKILL MASTER.
Getting the transporter malfunction seems to be a matter of luck and a
function of multiple use, but it probably won't happen until later in
the
game.
-------------10. Dr Solomon
--------------ALERT: after meeting with Dr Optica, Dr. Solomon will give you a lens.
Continue to the right and enter a large building with a green door.
Here you
will find DR. SOLOMON. Agree to help him research monsters and he
tells you to
come back and see him every now and then, with the information you
have
collected automatically on your satcom. Do as he says and he will
reward you.
Go to the sink to find SOLOMON'S GLOVE. If you try to use it [click
on the
glove and press use] it fits over your head. This is a joke. There
is a pair
of WORK GLOVES in the first brown box in his room, and TILE PACKS for
a tamk in
the next two.
You can also find the DRILL CLAW MEMO in the brown cupboard just to
the left of
Dr. Solomon. There are other memo items like this one, and if select
one and
choose "Use" it will tell you the recipe for assembling a weapon. This
one
gives you the recipe for the Drill Claw: Drill Blade, Claw Blade,
Drill Sheath
and Junk and you'll be able to make this weapon when you reach the
next town,
if you've found all the components. (Thanks to joesilver72 for this
location.)
As you collect more data on monsters the Doc will give you additional
items:
30% completion gets you the SOLOMON'S BOOTS, and 60% completion gets
you
SOLOMON'S HELM. I have not managed to complete the monster list and
so have
got got the final item for 100% completion. I wonder what it is, and
if all
these items amount to anything useful?
The next building to your right is a small house. There is a STICK-ONARMOUR in
the right hand wardrobe. Further to the right is the Elder. Speak to
him and
he tells you that Junk Mountain is ahead, but that you will need
equipment
before you go in there. He is right. Go down the screen and talk to
boy.
Answer as you like. To his left is another building with an icon
outside.
This is the store selling equipment and items.
----------------------------11. Shop: Gun And Torch Icons
----------------------------The shop icons are not always easy to spot. The gun icon is for
equipment and
the torch for items. Upgrading can be critical, but it is as well to
search
around towns first as you often find equipment that would be expensive
to buy.
------------------------12. HAREHEAD and MCKINLEY
------------------------From the shop, come back down the screen and talk to HARE HEAD, who
will give
you some background information on the world of Metal Saga. He then
disappears. To his left is a small hut with a barrel at the far left
corner.
Another BIG MEDAL #01.
Go up and talk to the man outside the garage, who greets you with the
words
"Hey Eddy". This is MCKINLEY, a friend of your father Eddy's. After
talking to
him, he leaves. You will meet him in every town. He is basically
there to
give you information about the place so it is always a good idea to
talk to
him. He is never a playable character.
OK. You have now explored the town, with the exception of the two
most
important places. Your home garage and the bar/inn.
--------------------------------------13. Junkyard Bar: Things To Do And Find
---------------------------------------
1. The hunter sitting on the right next to the wall will give you
helpful tips
on hunting.
2. The trader sitting upstairs will tell you about Newfolk and East
Zero.
3. The man sitting at the bottom of the stairs will tell you how to
get to
Newfolk.
4. Talk to the red haired girl at the bar: this is SCARLET, THE RED
FOX. You
will meet her again, but unfortunately she is not a playable
character. It's
essential to talk to her whenever you see her.
5. Speak to JACK the bartender. Press X to speak again and you will
get a
menu: Sell Material/Sell All Materials/Place An Order/Buy A
Round/Leave.
You will have more dealings with JACK later in the game. Buy a drink
if you
like, and each one gets a different response.
6. EVENT TRIGGER: go to the back door and SCARLET speaks to you. Agree
to her
offer of help. She then leaves.
7. Go through the door to the back.
8. The far left door leads to a room where you meet RACHEL. Choose
the first
option and she will respond and you get a message telling you that you
can now
give gifts to Rachel. A PINK LIPSTICK can be found in the wardrobe to
the
left.
9. The next room has a HEALING CAPSULE in the left hand chest of
drawers.
10. The sink at the back has TILE PACK S. You can leave at the side
door and
find yourself outside, next to the garage.
---------14. GARAGE
---------The icons above the entrance indicate what services are available.
Inside,
signs show the functions of the garage.
REPAIR SHOP = The crossed spanners.
Where damaged and broken tank parts can be repaired by your mom.
SERVICE STATION = The red oil can.
The service station, where ammo can be reloaded for a price, armour
tiles added
and a complete service paid for. I tend to use the custom order which
allows
you to select how much ammo, or armour tiles you want for each
vehicle. This
is cheaper than a complete service.
STORAGE FACILITY = TR
At the top right hand corner of the garage is the storage facility.
You
can store up to 200 items and a large amount of vehicle parts. This
is only
available at JUNKYARD.
At the back of the garage is another vending machine selling items and
equipment. Go down the slope and straight ahead is a treasure chest
with a
HEALING CAPSULE.
MOD SHOP = A sign with a cog.
Nothing to do here now, but this is very important once you have a
tank.
RENT-A-TANK = R above a picture of a tank.
Not yet open.
TANK WASH = Pipe with water flowing out.
Talk to SHINY and he will tell you why you might wash a tank: to get
rid of
bird poo, or fungus. It costs 100g and I only used it once or twice.
(You can
also use it to wash off acid)
Go back up the slope and carry on to the right. This is your home
tank parking
lot. The little machine with the red button can be used to line up
your parked
tanks in order. This useful when you have a lot of tanks: which you
will.
Once you get 7 tanks Eddy will expand the parking lot. Finally, go
upstairs.
You are back where you started the game.
Turn right at the top of the stairs and go straight on and outside to
find
another BIG MEDAL #04 at the side of the building. Go back inside and
straight
ahead into your own room at the top of the stairs.
Here you can rest for free whenever you like, and restore your health.
The
middle room is your sister's and there is a SISTER'S TOWEL by the
dressing
table.
The next room belongs to your mother: FATHER'S SHIRT is obtained from
the
table, and there are photographs to get some extra information. By
the way,
"Father's Shirt" is a crucial item for assembling a powerful weapon so
do not
sell it. You will also find HANDKERCHIEF hiding in the small statue ar
the
corner of the bookcase. There is a REPAIR KIT in the fridge.
You can talk to Emily: if you say "taking a break" you will end up in
your room
after sleeping. You can quit the game, or say I came to see you, or
"nothing
really". Sometimes Emily will be asleep, or in her room. And Nina
will be
upstairs if she is not in the repair shop.
----------------------15. Ready To Leave Home
----------------------Go outside. Now that you have found everything and talked to everyone
you
are ready to find your first tank. Save first before leaving.
Of course you could go outside town or to Junk Mountain before this if
you
like. This is a game with few restrictions on your movement, but on
foot, and
alone, you would not get very far!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.1. JUNKYARD LATER EVENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Later in the game there are many more Junkyard based events.
are at
the beginning of the game ignore this section for now.
1.
2.
3.
4.
5.
6.
If you
the Metal Saga message board at GameFAQs. Many thanks for this as I
was stuck
trying to give gifts to Rachel, when she wouldn't appear in her room.
Now I
know why.
-----------------------1. Rosa's Tank Challenge
-----------------------After you have gained 5 tanks, and chatted to Rosa about tanks, you
get an
email from her challenging you to a "mock battle". She will wait in
the bar for
you to accept. You can use your whole party and she will have
Sebastian and
Carl with her. (This is likely to be when you have the Buggy, Demag,
Mosquito,
Barbarossa and Gepard.) She will not allow you to use rented tanks.
For a cheap and easy win get the mechanic to use the Lockdown skill on
Rosa's
tanks. This will shut them down with mechanical failure and unable to
fire for
around 10 or so turns. Rosa and Carl will not appear as defeated
monsters or
Outlaws, but Sebastian will be in your list of defeated "bio" enemies.
BATTLE 1. JUNKYARD
After getting 5 tanks you get an email from Rosa challenging you to a
friendly
tank battle. She is waiting in the bar. If you select the second
option, to
change your shoes! she will go. The third will just have her wait in
the bar.
So if you want to fight her choose the first option.
Sebastian will remain out of range so you need a Bloodhound SE gun for
him.
I tackled her with the Tiger, Barbarossa and Panzer, and the party
were all
around Level 60. Exit the bar, get in your tanks and they are waiting
just
inside the entrance. Speak to Rosa to start. She will comment on
your tanks
and then the battle starts. Destroy the two tanks first using main
and SE guns
and then the Bloodhound and RAP shells on Sebastian who just stands
there.
When he moves into range let him have it with everything. If he gets
a chance
his "Chop" attack can do a lot of damage, maybe 800 or so SP and his
"Punch"
attack even more. You get nothing for winning.
BATTLE 2. JUNKYARD
Same drill as before but she has better tanks.
level 80,
and had the Rodina, Tiger and Barbarossa with much better everything!
By the
time both of Rosa's tanks were destroyed all my tanks had no SP left
and most
of the guns were damaged too. However, with a few judicious RAP
shells and
the soldier attacking with a weapon, once Sebastian moved into range
it was
just possible to win. It took 23.000g to repair everything so that
was an
expensive battle. Use Lockdown and this will be much easier. (I
nearly beat
her at the same level and with the same tanks as the previous battle
using
this trick).
If you lose this battle Rosa will say:"Yes! In your face! We did it-we won!"
She suggests doing it again someday as the score is tied now. Also if
you lose
you are not dead even though your tanks might be.
At least now that Rosa has left the bar you can give gifts to Rachel
and see
her reactions by visiting her in her room.
-------------------2. Hunter Challenges
-------------------You can fight challengers here. You do not get a reward. An email
will alert
you to the fact that the challenger awaits. These battles are on your
own. I
guess that the trigger for this is when you have reached a certain
level of
number of titles, or it maybe when you have defeated a certain number
of
outlaws. You can choose to fight each one when you like, but it may
be that
the next one will only appear once the previous one has been dealt
with. I am
not 100% certain about this. There are specific conditions that must
be met to
fight Scarlet.
LLOYD: first challenge after defeating 10 outlaws. (whether or not you
have
collected the reward). Title: Seasoned Hunter.
BATTLE 1. LLOYD
After the email, talk to Lloyd at the bar in Junkyard. Accept the
challenge.
It is just you without tanks against him. A Nutcracker or Noise
grenade does a
lot of damage against him and is a good start. He also throws a
Grenade to
begin with and then uses a machine gun. I cheated and waited until I
was level
60 to fight him, and had the best equipment from Dowan, but you could
win at a
you should win after a few rounds. And you can always use the old
trick of a
Petrol Bomb to help things along the way.
------------3. Jack Event
------------After beating Duke and Rosa too, so they have both left the bar, when
you go to
speak to Jack in the bar at Junkyard a series of events will begin.
The condition for this is that you heard about Derringer Jack and
Crazy Wayne
from the guys in the station at Alice One, and that you met Wayne in
the
Hunter's Office there. After the initial event in Junkyard when Jack
leaves
town, if you leave to go elsewhere you get an email from Eddy to say
that Jack
has gone to Morgue Town.
These series of events can be a bit confusing. The BEST scenario in
terms of
money and keeping Jack and Rachel sweet, and being able to fight
Scarlet later
on, is to:
1. Refuse to fight him in Junkyard.
2. Refuse to save him or Rachel in Morgue Town sewers.
I know that second one sounds a bit strange but it is fine. It gives
you the
bounty, Jack's Derringer, Rachel's pendant, and avoids any unnecessary
killing
of anyone. However if you want to add Wayne to your list of defeated
enemies
(not outlaws, as he is not one), then forgo the bounty and kill Wayne.
You
cannot add both Jack and Scarlet to your defeated outlaws list in one
game.
The full details of these events covering what happens in the case of
all the
possible options are in the EVENTS EXTRA section.
STAGE ONE - JUNKYARD
After the initial event with the hunters Jack will admit that he is a
wanted
criminal. And then he asks: Which side are you on?
You're my friend
I'm a hunter
..I can't let you go.
Now you can choose to fight Jack. If you do, you get his bounty BUT
the bar
is then closed. Rachel is lost to you forever and you cannot fight
Scarlet.
NOTE: If you lose this battle, Igor will rescue the party and Dr.
Mortem will
revive everyone. Igor take your place and defeats them, but you won't
see the
scene with Connie and Clive. (Thanks to EriconIX and others for this
information.)
---------------------6. Scarlet's Challenge: *SCAR
---------------------ALERT: Do NOT try to fight her without a tank. Hunter needs to be at
least
level 150.
CONDITIONS
She sends you an email after you have defeated 35 outlaws. Meet her
in the
bar. Follow her outside. Accept her challenge and then ask for time.
(The
last option.) Then you can save and in fact she will wait outside the
bar for
you to be ready to fight her. You can leave her there while you go
off and do
other things. In fact even after the end of the game you can still
fight her if
you haven't already done so.
PREPARATION
You will need the very best tank (the Maus) with the very best
equipment. Make
sure you have Energy Drinks from Hell's Keep or Alice One W. which can
heal for
1000HP.
She is fast and furious but what is especially annoying is that she
goes into
stealth, so unless you have weapons to deal with this you won't be
able to
touch her. Oh and the fight is just you and her. No allies.
LOSING STRATEGY: Skip this section of you like.
Prepare the tank by removing excess weight in terms of sub gun
mountings and
stack up, so you have three main guns and two SE guns. The Maus then
has no
sub guns, three main and two SE, one Excalibur and one Bloodhound.
You may
have to decrease any modifications to these guns and disable the sub
gun
mountings to cope with the increased load. Get the Ultimate Shield
and equip
Hunter with a weapon that targets enemies in stealth. You also need
some Hound
Bombs. After all this the Maus had 1100SP which is not much defense,
so maybe
the three heavy main guns is not such a good idea. (I usually prefer
to use
the Ghost as one of the main guns because of its light weight)
The Sonic Blaster from Dowan is the only stealth weapon that Hunter
can equip.
so Hound Bombs are probably better to use. Get these from the trader
camp at
Lake Bridge West.
Let's see...
The Battle
She begins in the out-of-range position. A RAP shell only does around
500 HP
damage. Whilst her attacks are inflicting over 1500 SP damage on the
tank.
However despite her status as out of range two out of three of the
main guns
may hit her. After three rounds or so she moves forward into normal
range.
The guns do massive damage and so next she moves into stealth. The
good thing
about these changes of position is that they take up a turn. That
means that
she is not firing at you. She does an auto recover move that heals
for 100 HP.
The Vibro sword move missed altogether one time and the next took over
1000 SP
off the tank and destroyed it utterly. Threw a Hound Bomb. 500 or so
HP
damage, and again her sword attack missed. Her life bar is now low.
But the
next Vibro sword destroyed the protector: the Ultimate shield is not
well
named, and she killed Hunter with over 1000 HP damage.
Round two. Try with the Bloodhound? Only got four attacks in from
the tank
before it was destroyed. Though the three main guns managed to hit
her.
Lose, and she yawns and says it was boring and leaves.
Conclusion: The Ultimate Protector will not protect and level 138 is
too low.
---------------WINNING STRATEGY: Final Defeat
---------------After a number of attempts trying out different strategies this is the
one that
finally worked.
At Level 150. Maus equipped with three main guns: 2 Rail Cannon and 1
Plasma
Gun. One Excalibur to hit her when in stealth, and as a bonus, the
assembled
Crimson ATM SE gun which has attack of 1027 and weight of 2.56t. One
lightweight sub gun will help defend the body of the tank. Although
this means
that the tank only has 103 SP it seems to work better than having
fewer guns
equipped and a higher SP.
The Ultimate Shield from the scrap trader and the Kunihiro Katana as
well as
all the best defensive equipment bought from Hell's Keep in case you
lose the
tank. Petrol Bombs just in case, Hound Bombs too and Energy Drinks.
With this set up and a bit of luck she was defeated before she managed
to
destroy the tank. Ignore the out of range status and just blast with
main guns
and chances are they will hit her. When she goes into stealth use the
SE
Excalibur. If you get ejected from your tank before she is dead then
keep
healed with the Energy Drinks and attack her directly if she is not in
stealth.
Eventually she comes out of it and uses a less damaging attack
Concussion Wave,
so you still have a chance.
After you have won she says:
"Huh!? The regeneration..isn't working...I guess my body finally
reached its
limit...You're strong Hunter. Strong men...were always my...type..."
She falls to the ground. You get her gun the PZB 39 EX a ranged
weapon against
all, which is only equippable by Charlene. You can also claim a
massive bounty
of 300,000g at the Hunter's Office.
I don't think I really wanted to kill Scarlet.
*sob*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.2. JUNK MOUNTAIN: O.T.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
NOTE: If you want to increase your stock of scrap armour buy and equip
the
cheapest stuff found at JUNKYARD and it will break more quickly, so
the number
scrapped will increase that much faster. However, the downside to
this is that
you have to remember to change them frequently or you run the risk of
dying.
DUNGEON
TANK
OUTLAW
Explore fully.
Find first tank, the BUGGY.
Fight the Outlaw, TRASH HEAP, using the tank.
Exchange junks with the boy opposite the entrance for parts which can
be used
to make new things. (Not yet though, so store them for now in your
storage
facility at home)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
JUNK MOUNTAIN AND TRASH HEAP WALKTHROUGH *TH
Map: http://www.gamefaqs.com/ps2/926834-metal-saga/faqs/52714
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Psycho Cycler, Giant Slug, Scrap Zombie, Junk Zombie, and
Spider Tank.
Drops:
Syrup Cells, Junks,
1. Go into JM and speak to the three people there. The boy opposite
the
entrance will take any JUNK you find and give you items in exchange
which can
be used for making various items of equipment.
JM is probably one of the most annoying parts of the game. At least I
find it
so. The reasons for this are:
- there is no map and it all looks the same so it is easy to get lost.
- your protector doesn't last long against the slug enemy attacks.
- you are alone with no allies and no tank: until you manage to find
it.
Go right. [Left takes you out of JM to the overworld map]. Stay left
and you
will find a boy who will tell you to go away. Hug the right wall of
junk and
just before the next right exit go up to find a large piece of Junk
and get a
piece of JUNK.
2. Enemies appear out of nowhere. Yes, it's the random encounter at
work here. Fighting is turn based, so just press 'weapon' to attack.
If you
get hit you will notice that the protector takes the damage, and you
may only
lose 1 HP. After a couple or three fights the protector will break.
So equip
another. After about 6 or 7 fights you will level up. But by this
time you
will probably have lost both protectors and need to heal. Use a
healing capsule
and/or return to Junkyard and rest up if you like.
3. On the next screen hug the left wall and find another piece of
JUNK.
Continue diagonally to the right to find the next exit.
On the next screen hug the left wall until you reach a broken pylon
and get
another piece of JUNK. Go to the opposite wall and there is another
piece of
JUNK. The exit is at the top right of the screen.
On the next screen you will find a hunter. At the top right there is
another JUNK. Hug the opposite wall down and there is an exit. Leave
this for
now and continue across back to near where you came in and there is
another
JUNK at the bottom left of the screen. Back to the other side and
there is a
second exit. So, to make this clear there are two exits, both to the
right.
The top exit leads to a busted tank to the right. Go up and left and
through
the exit to the next screen. The enemies here can be tough so run
away if you
meet two or more scrap gun enemies. Go down a ramp. Carry on down to
the next
screen. At last!
4. YOU HAVE FOUND YOUR FIRST TANK: THE BUGGY.
To get in the tank you go to the menu [using triangle] and press
drive. Then
when it says select vehicle to drive/tow chose Buggy and when you
leave the
screen you will enter the Buggy. Steer using the left stick exactly
as when
walking. If you want to leave the tank go back to the drive screen
and press
exit.
To fight using the tank you will notice the Buggy menu at the bottom
left
corner. Look at each in turn and on the right side of the screen the
moving
information will tell you what each one means. For now you only have
sub guns
so press "sub" to attack. You can fight more quickly if you hold the
L2 button
during battles.
5. Now retrace your path. Up and to the right takes you back, then up
the ramp
to the next screen. You can easily defeat any monsters now with no
damage to
yourself or your tank. On to the right to the next screen, where the
dead tank
is, then down and to the right to the next. This should be the
screen with
the Hunter. You can talk to him while in the tank and then take the
bottom
right hand exit.
On the far side is a brown box with a vehicle part 37MM CANNON which
you can
take as you have a tank. However this will result in overloading the
vehicle.
Discard armour tiles so that you can move, and make sure the sub gun
and main
gun are equipped.
6. Above the box is a dark puddle and if you press X near the wall you
will get
a message" dark smoke from the fire is drifting this way". To the
right is
another exit. At the bottom of the screen near another broken pylon
is a piece
of JUNK. Again, there are two exits on the right. Take the lower
one, for
another piece of JUNK. Return to the previous screen and go up to the
second
exit. (The one next to the dark puddle smoke message). The next exit
is to the
right and up a wide ramp. There is a soldier at the top of the screen
who will
give you a warning that a monster awaits. and that you need to be at
least
level three to defeat it. By this time you will probably be at level
four and
anyway you now have a tank.
7. Now that you have the Buggy and the main gun you are ready to face
your
first real battle. If you want to save first, you will have to return
to
Junkyard.
=======================================
|| OUTLAW: TRASH HEAP (Level 5) *TH ||
=======================================
8. The battle is not too difficult, just use your main gun and defend
when it
looks like the monster is preparing for a stronger attack. You may
lose your
engine, but you can still use the gun. It takes about 14 or 15 hits
at this
level to defeat him. You get a SPECIAL JUNK. Keep it for future
trade. If
you are damaged you can use the repair kit on the damaged part, but
only out of
battle. Also a S[small] Tile Pack will restore 40 armour tiles.
9. Exit the area and continue to backtrack down and left and then up
twice
until you reach the entrance. Trade the Junks with the boy for items,
then
return to Junkyard.
10. Save and collect your reward.
should be
at level 5 or 6.
And you
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.3. IMPOUND LOT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Junk Zombie. Magnum Cycle, Iron Slug
Drops:
Junk, Gelatin Cells
Location: Slightly SE of Junkyard.
Nothing to do or see here. Apparently this is where your tanks might
end up if
you leave them out in the open or some place too long. Never happened
to me.
Edit: if you lose a tank while fighting enemies in the lake it will
sink to the
bottom and be salvaged and end up here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.4. JUNKYARD EAST S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Junk Zombie, Iron Slug, Power Flower, Dud S, Black Hawk Fly,
Pogo
Cadet, Gatling Bee (these last three are in the woods)
Drops:
Junk, Getatin Cells, Eyeball
Items:
Sling Shot, Uzi
Drive northeast from the Impound Lot, roughly following the road,
towards the
pink dot on the edge of the river, and you'll find a useful shop for
this early
in the game, and information concerning a Tank. There is SLING SHOT in
a box
inside the left hand tent. And you can find an UZI gun to the south of
this
trader camp just to the west of the bottom of the green area, but you
need the
Mine Detector for this.
SHOP
---TANK PARTS: 50mm Cannon, 7.62mm Gatling, Pitching Bomb, SE (all)
Donkey Engine, Spasibo II, C Unit.
PART SHOP:
57mm AA Cannon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.4. FINDING NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:Junk Zombie, Iron Slug, Power Flower, Magnum Cycle, Dud S,
Spider
Tank.Black Hawk Fly, Pogo Cadet, Gatling Bee (these last three
are in
the woods)
Drops: Junk, Getatin Cells, Syrup Cells, Eyeball
There are two ways to get to Newfolk. You can go west, and then,
north from
Junkyard, and drive east towards the bridge. OR head east from
Junkyard to the
trader camp, and then follow the river northwards until you reach the
bridge.
Since you may also want to find the useful Uzi and the other items
from the
trader camp make sure that you go this way at least once.
As you cross the bridge use the detector once you have it (found or
bought in
Newfolk) to get the LEATHER JACKET. Once over the bridge continue to
the east
keeping to the southern edge of the desert and you will soon see a
pink dot:
that is Newfolk.
==================
Found in the Field
==================
UZI
Description: A submachine gun attack 4 (all).
Location
: South of Junkyard trader camp just to the west of the
bottom of
the green area.
LEATHER JACKET
Description: Defense 7.
Location
: On the first bridge you cross on the way to Newfolk.
SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location
: Outside Junkyard. Random find.
======================================================================
=========
2. N E W F O L K :
P.O.S.T.E.D. ........................................ 0108
======================================================================
=========
2.0.
2.1.
2.2.
2.3.
2.4.
Newfolk
Newfolk W. S.T.
Trader Camp
O.E.
Abandoned Ruins T.E.
Finding East Zero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
2.0. NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: HERE YOU FIND YOUR MECHANIC, PAINT A TANK, AND MEET PEOPLE IN
BAR.
ALSO BUY THE TELEPORTER FROM GARAGE.
Find a mechanic ally in the garage. Choose either Kiriya or Misha.
Although
you can only have one of them at once they can be swapped at any time
you wish.
They have different default skills and use different weapons, but it
is up to
you which you prefer. I prefer Misha to start with, as she needs her
levels
boosting more than Kiriya, also she can get the skill "Cheer" which
boosts
attack and another which heals, but I swap them around from time to
time.
PEOPLE
COMMENT
-----------------------------------------------------------------------------NIKOLAI
Father of K and M Paint your tanks with his help if you
like.
MISHA
Mechanic, possible wife!
KIRIYA
Mechanic
MARTHA
M and K's mother
CONNIE
One the three people you meet at various places
CLIVE
"
ALEX
The leader of the three
MCKINLEY
HARE HEAD
OUTLAWS
-----------------------------------------------------------------------------BUGSY
Random, nearby
MAD MAXWELL Trader camp, southwest of East Zero
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Grenade, Tile Pick M, Mine Detector
EQUIPMENT
PARTS
others
SHELLS
ASEEMBLY
RENTAL
TANKS
-----------------------------------------------------------------------------DEMAG
Search upriver on the western side. See NEWFOLK W.
MOSQUITO
In Abandoned Ruins to the north
EVENTS
-----------------------------------------------------------------------------Inside the Hunter's Office.
These vary depending on whether or not you lost to MAD MAX.
Inside the Bar
You will meet Connie, Clive and the well-dressed man (ALEX) here. You
must
do this if you want to progress the story part of the game.
MARRIAGE
You can marry Misha, and give her gifts.
will end.
But it is worth while seeing it.
Nikolai
Growgaine: a series of events when you give him Growgaine items.
Kiriya
A special event if you use Kiriya to defeat the Outlaw Disassembler,
first
found in Beldaire.
DUNGEON
-----------------------------------------------------------------------------ABANDONED RUINS
-----------------------------------------------------------------------------NEWFOLK WALKTHROUGH:
--------------------------------------------------------------------------------------1. The Bar
---------1. The bar is at the far end of town next to the garage and if you go
in there
you will get another EVENT. CONNIE, the WELLDRESSED MAN and CLIVE are
talking
together. Speak to them individually and then speak to MAX, the
leader, who
will tell you about "THE GREAT DESTRUCTION" if you answer "not really"
to his
question. He also gives you information about two locations: a ruined
place to
the north: ABANDONED BUILDINGS, and a research facility: THE BIO
ENERGETICS
LAB, south of EAST ZERO. After this conversation, they leave.
2. The trader will give you a hint about the camp to the NW of
NEWFOLK. He is
worried about his friends and this is a hint that there will be
trouble when
you go there. (The old man at the bar will give a comment about RED
FOX.)
3. The Hunter female at the bar will give you information if you pay
for it.
(But here it is for free.)
- Hunt Dragon Choppers for their eyeballs using a Thunder Grenade.
- Go east to find Dragon Choppers
- A large field north of the bridge you crossed on the way: Dragon
Choppers
4. Talk to the soldier and answer "-------" and he will give you
information
about your main gun concerning power and durability. Basically, it is
no use
having a gun if it gets broken too easily, so it is important to boost
durability as well as power when modding your guns.
5. The man at the far right table will challenge you to a DRINKING
GAME. You
play this if you like. You have a minute to finish 5 different drinks.
Success at this does not seem to have any obvious benefits. The other
guy will
mention the League of Uncivilised Barbarians.
6. Frog Race, and music are available for downloading or playing.
------------2. The Garage
------------1. Go to the garage to meet NIKOLAI, MISHA AND KIRIYA. You can name
both
Misha and Kiriya if you want. NIKOLAI will talk to you as soon as you
enter.
MISHA is at the back of the garage and KIRIYA is in a room upstairs.
2. MARRIAGE AND GAME ENDING EVENT
Misha is in pale pink and in the garage.
you wish,
and marry her!
Just joking, though you CAN marry her if you want to see a nice scene
and one
of the game endings. When she asks "do you have a proposition for
me?", answer
"Let's get hitched", and if you continue to refuse to wait or save for
the
4. RENT-A-TANK
If you want to, or need to, you can rent a tank. This costs money and
though
the rented tank can be modified to some extent it is not really worth
doing so
as you will lose the modifications when you return the tank. Renting
is free,
but each battle will cost you a percentage of the winning cash: 20%.
This
means that renting can be a good option if necessary, and the rental
tanks
increase in power and capacity as the game progresses. However, since
you are
likely to find a good number of tanks I never used them, preferring to
keep all
the battle winnings.
If you are using a rental tank and find another tank you can just
abandon the
rental if you wish. If you call in at the rental place the tank will
still be
in your possession, but all you have to do is say you are returning
it.
----------------------4. The Rest Of The Town
----------------------Find a BUGLE and PHOTO 1 in the small house near the south entrance.
HARE HEAD
is opposite this house to the right and you can talk to him if you
want. The
house next to the transport pod has a CAMO CAP in the bedroom chest.
There is a BIG MEDAL #05 to be found on the left side of the three
pipes in
the brown lot. There is another BIG MEDAL #06 in the northeast corner
of the
fence.
Stay at the inn in the economy room to find the MINE DETECTOR. This
is a
very valuable re-usable item that allows you to search the field for
buried
items and tanks. You can also buy it from the item shop. Stay in the
Regular
Room #2 to find HOLY BOOK between beds. There is another BIG MEDAL
#07 in the
plant in the inn corridor.
-----------------5. Leaving Newfolk
-----------------Once you have found everything and kitted up your mechanic, you need
to find
him or her a tank. You may as well rent a tank from the second garage
building,
as it only costs a portion of your earnings (20%) from battles, and
even when
you find the new tank it will not have guns equipped, so won't be much
use
immediately.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.1. NEWFOLK W. T.S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Pogo Cadet, Spider Tank, Magnum Cycle, Giant Slug
Drops:
Junk, Syrup Cells
From NEWFOLK head west again, back to the bridge. As you leave there
will be an
email alert, so take some time to read your new mail. It's from
Scarlet and she
gives you lots of helpful tips.
The Pink dot close to the bridge is another trader camp.with a shop
selling
items and tank parts.
ITEMS: Healing Drink, Thunder Grenade
PARTS: Thunder Blaster (sub gun)
From here, you can find the tank, by crossing the bridge back to the
west.
================
|| DEMAG TANK ||
================
Get the DEMAG tank, AFTER you have found the mine detector in the inn
at
Newfolk, or bought one at the shop. Go north on the west side of the
bridge
that leads to Newfolk. Keep going, following the river, until you
reach an
area bordered by woods to the north. Use the mine detector to search
the
ground. It is buried there. Tow the tank back to Newfolk and get it
kitted
out. Make sure you equip a teleporter and guns.
NOTE: If you have difficulty finding the location, wait until you get
a Metal
Detector which has a wider search area than the mine detector and that
makes
things much easier.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.2 TRADER CAMP O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Killer Bee, Black Hawk Fly, Pocket Rocket, Gatling Bee
Drops:
Eyeballs,
Directly north from Newfolk W. is another Pink dot and another trader
camp.
This is the location of MAD MAX the outlaw. Do not attempt to fight
him
unless:
a) you have already spoken to Scarlet in the bar at Junkyard.
b) you have two tanks and two allies.
If you do fight and lose you will miss any chance of getting him again
and miss
the reward as well as the chance to have another event involving
Scarlet. Even
if you leave this battle until later in the game they will still still
be
there.
================================
|| OUTLAW: MAD MAX
*MADM ||
================================
The traders are dead and the League of Uncivilised Barbarians are on
the
rampage. You have a choice: you can leave or say "They won't get away
with
this!" No contest if you want to fight Scarlet at the end. So fight.
The first part of the fight is with 4 enemies. Then Max Maxwell
himself turns
up with a tank and two henchmen. After the henchmen are downed but
before the
tank is destroyed, so long as you leave something for her to do,
Scarlet will
turn up and destroy the tank. Now the third stage of the fight is
with Maxwell
alone.
So long as you stay alive until the end of the first round of
fighting, MAX
will then get serious. Keep alive a bit longer and SCARLET will join
in the
battle and save you.
Afterwards she will be in the bar at Newfolk and you can speak to her.
She
tells you to toughen up! You can also get another scene inside the
Hunter's
Office at Newfolk. And if you lost the battle you will also lose the
bounty.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.3 ABANDONED RUINS D.T.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Killer Bee, Black Hawk Fly, Gatling Bee, Pocket Rocket
Drops:
Eyeball
Go due north of Newfolk and find a pink dot, which is the RUINS, and
the
location of the tank, THE MOSQUITO. There are events here involving
Connie and
Clive, and Rosa. They occur automatically and you can't miss them.
You can do this quest before or after you get the DOG. I am going to
do it
before, but it really is up to to you. You can do this before getting
the
EVENT in the bar at NEWFOLK and if you do that CLive and Connie will
not
appear. To trigger their event at the Ruins you must have spoken to
Alex in
the bar first. You can do that after finding the tank if you want and
still
get the event.
EVENT
=====
Clive will speak as you arrive. Connie replies and then you can speak
again to
Clive, standing at the corner next to your tank (he looks like a
lamppost!) to
get another comment, and they will go.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ABANDONED RUINS WALKTHROUGH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Rice Cooker, Security Cam (in shelter), Pogo Cadet
Drops: Rice, Junk,
You might pick up a SMOOTH ROCK as you enter the Abandoned Ruins. At
the end of
the track there is a vending machine selling Healing Capsules, Thunder
Grenades
and Pot Lids. The buildings are confusing to navigate because of
different
lifts and stairs.
-------------Third Building
-------------1. I am starting here because this is where you will find the tank.
===================
|| MOSQUITO TANK ||
===================
2. Go through the open door straight ahead of you and down the left
hand ramp.
go up the stairs.
On the
This cute yellow bubble car roams the desert, near Newfolk and the
Abandoned
Buildings, and it appears at random anywhere in this desert. It is so
pretty I
didn't want to destroy it, but the bounty swayed me. It attacks
firing
missiles from under the bonnet. Simple to defeat using main guns.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.4. FINDING EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Magnum Cycle, Spider Tank, Pogo Cadet, Black Hawk Fly, Pocket
Rocket,
Punk
Drops:
Junk, Eyeball
From Newfolk go northwest following the direction of the road out of
Newfolk.
Then, when you hit the edge of the woods, go north and follow the
southern edge
of the desert as it turns northwest. You will go past a pink dot that
is the
camp where you can fight Mad Max.
Continue going northwest following the edge of the desert. Eventually
you will
come to a greener area and a road T junction. From here go due north
to see a
blue dot that is East Zero. If you go north too soon you will end up
in a
large desert area. If this happens turn west again.
==================
FOUND IN THE FIELD
==================
STORM CANNON
Description: Sub gun. Attack 20.
Location
: Northwest of Newfolk in the white sand there is a pile of
three
stones. This Tank weapon which hits all enemies and is electric can
be found
here. On the satcom large map the location is at the point of an
imaginary
upside down V between Newfolk and Newfolk West. It is also direct
south on
the line from Beldaire. This is a very useful sub gun.
TAP DANCER
Description: SE (all) discharges blasts of energy. Attack 40.
Location
: Found to the northeast of Newfolk in the sandy part of
the desert.
To the upper left corner of the screen where it is found, is a
triangular
shaped bit of scrap pointing northwest and three small stones below
it. On the
small map it is when Newfolk is visible to the right of the southwest
corner
and the tank is roughly in the centre of that screen. You have gone
too far
north if the northern pink dot is visible. Look at the satcom map
location for
Junkyard E shop and it is on the blue line up from here.
FIREPROOF COAT
Description: Defence 11.
Location
: Where the roads to the southeast of East Zero form a T
junction,
search in the south east corner where the roads meet. Opposite is a
pylon to
the north east.
PPSH 41
Description: A low attack (all) submachine gun. Attack 6.
Location
: Due South of Beldaire on the satcom, and at the furthest
north
west corner of desert to the East of East Zero. Go up into the green
area and
to the furthest point to the East. Next to the river.
======================================================================
=========
3. E A S T Z E R O
P.O.S.T.E.D. .................................... 0109
======================================================================
=========
3.0.
3.1
3.2
3.3
3.4
3.5
East Zero
MC Hamir and the Maus Tank
Train P.O.E.
Bio Energetics Lab P.E.D.
Finding Beldaire
Funding Alice One
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.0. EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: speak to the hunter standing nest to a tank in front of the
station.
This begins a series of events involving MC HAMIR
By the way, don't forget to read your mail for extra information and
check your
diary. This will tell you where you are in game: new member
information is
logged here, and stuff about places and people.
PEOPLE
----------------------------------------------------------------------------MC HAMIR
Speak to him in the bar sitting at the table with the
waitresses
CURRY GURU
Buy healing curry.
SKILL MASTER
Buy skills
MURASAME
Speak to him in the bar with Rashid in party
OUTLAW
----------------------------------------------------------------------------HAMMER HYDRA
Random encounter in desert east of EAST ZERO: check
satcom
SHOPS
----------------------------------------------------------------------------ITEMS
Healing Drink, Grenade, Tile Pack M, Alkaline Wax:for
tanks
EQUIPMENT
Explosive weapons, Dog Cannon, Shock Absorber
PARTS
A range of parts including teleporter
SHELLS
Bombshell, Spare Shell
ASSEMBLY
Weapon
TANK
----------------------------------------------------------------------------MAUS
Begin the series of events that will lead to the MAUS
tank
EVENT
----------------------------------------------------------------------------MURSAME
Rich Old Woman At station. Begin event involving Catherine's teddy
bear.
MC Hamir
NEW INFORMATION
MINI-GAME:DANCING Play the dancing game in the bar and receive a
reward. The
first level here nets you Dance Earrings. There are more of these
games
elsewhere and they get progressively harder.
==============================
MC HAMIR:ALERT: THE MAUS TANK
==============================
* IF you intend to pursue the BIG MEDAL quest do not attempt to buy a
tank from
him until AFTER going to the Retirement Compound outside Lorelei Bay.
He will
still he here, so don't worry about missing him.
** You MUST engage his services eventually IF you want to get the best
tank in
the game, THE MAUS.
CURRY GURU: speak to him twice and press X on the cart and you can buy
a curry
lunch which will restore HP by 1000. He also appears again in other
towns.
SKILL MASTER: in the SE corner of the town you can find the skill
master. Others are found in other towns and they will teach you
character specific skills. The skills list tells you at the bottom of
the
screen which are available to whom.
Some skills are automatic and others have to be selected to use in
battle, or
out of battle. Most cost money to use, so be careful when you decide
on an
expensive skill especially if it is automatic, as you can find that
battles are
losing you money.
Skills do not cost a lot to acquire and for now the best ones to get
are the
specialist mechanic skills which can be useful against specific
enemies. Since
the skill slots are restricted to SIX per character, if you later find
better
skills, you can chose to "forget" a skill and add others to your
stock. Make
sure you also get the skills Animal Instinct and Seek, for use with
avoiding
encounters and finding outlaws.
----------------------------------------------------------------------------WALKTHROUGH FOR EAST ZERO
-----------------------------------------------------------------------------------------1. The Station
-------------Go inside the station. A vending machine sells the usual healing
capsules,
Tile Packs(M) and Shock Absorbers.
EVENT
Speak to the rich old woman about a teddy bear. This begins an event
that
happens on the train (though it is just for fun).
Go to the warehouse on the far right of the station and at the back on
the left
is the weapon JAMIYA, a curved short sword for Hunter or Kiriya.
Speak to the cowgirl near the water barrels and she will give you
information
about the place to the southwest: that is the Bio Energetics Lab.
polite in
your responses and she will tell you it is DOGS.
Be
Inside is
Go to the entrance of the town, and inside the first house on the
left. TILE
PACK S in fridge. In next room there is a BIG MEDAL #12 in the plant
by the
bed.
The fourth house up has a BUG SPRAY in the upstairs left hand side
wardrobe,
useful in case you stay at an inn with a bug in the room.
-----------------3. The Bar and Inn
-----------------Further up towards the station is the bar. Go in here and talk to the
regulars. One of these is MURASAME. Return here later when you have
recruited
RASHID for a scene.
The red haired hunter will give you useful information if you ask him
to tell
you a story. This is about a cheat and a soda shop.
Ask him for his secret to success and he will say "Shock Absorber"
stops bomb
damage. Ask him about making cash and he will tell you to hunt
Bazooka Pooches
in the southeastern desert, or NE and SW fields.
Talk to the girl on the stage and do the dance test, Level 1. You can
button
press as quickly as you like so long as you get them right! It takes
about 10
button presses to get the whole thing completed.
Upstairs is the game Crossfire.
The inn: Economy Room has a GRENADE, the Regular nothing, the Deluxe:
ROYAL
SOAP, ROYAL SLIPPERS, and ROYAL TOWEL.
Whatever
MC HAMIR (aka BINRAMEN) can be found in the bar. Talk to him and ask
about
the tank. Then tell him you saw the wanted poster and he leaves.
Speak to the
homeless man to the right of the bar and he tells you that some "bucktoothed
guy" ran into a back alley. Go down the alley and turn right.
Binramen is in
a wired off lot between two warehouses.
Speak to him and he offers you your money back. REFUSE. Come on now,
don't
you want the MAUS? Fight him. He uses a hand gun but before the
party could
get in a blow my Dog had singlehandedly defeated him, so he's really
easy to
subdue.
Now he offers to go to the Hunter's Office with you and turn himself
in. DON'T
BE FOOLED AGAIN! If you do happen to accept his word he will laugh at
you but
then discover he is out of rounds so you can capture him anyway. You
then find
yourself in the Hunter's Office with Binramen in a "capsule" that is,
coffin,
but alive. Get the meagre reward.
------------8. Fort Gears
------------NOW go to down the steps to Fort Gears for the real reward. Go inside
the bar,
and the Leader will be there. The events unfold automatically.
------------9. Success!!!
------------The MAUS is yours!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.2. TRAIN P.O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The train runs between East Zero and Alice One. This a big decision:
to go to
Alice One now, or not. Personally I prefer not yet. There are tons
more
places to explore before heading out west. Up to you though, and you
will be
able to do a lot of things at Alice One, including obtaining another
party
member.
ALERT: SAVE when you use the train
PEOPLE
----------------------------------------------------------------------------CATHERINE
The teddy bear girl
LADY
Catherine's mother
MCKINLEY
RICH LADY
In dining car (no event with her)
OUTLAWS
----------------------------------------------------------------------------PUPPETMASTER
On train. Not there for first journey
DALTON BROTHERS On train. Not there for first journey
EVENTS
----------------------------------------------------------------------------Teddy bear.
TRAIN NOT RUNNING
At a later stage in the events of the game the train will stop
running. This
prevents you from hunting down the Puppetmaster and doing any gambling
and from
completing the teddy bear quest. The reason for the train being out
of
commission is because the Dalton Brothers will have demanded a return
match,
and are camped out in the tunnels waiting for you to go and defeat
them.
You will get an email from them and until you respond the train will
not run.
The train is good for three things.
-------------------------------------------------------------------------1. Getting to Alice One the first time, before you can just teleport
there.
-------------------------------------------------------------------------NEVER bother to try driving through the tunnel to Alice One until the
time
when you have to to fight OUTLAWS. It is deadly boring and the
enemies give
hardly any experience and come at you every two or three seconds. I
expect you
will ignore this advice. I did when I read this on the Metal Saga
message
boards. I spent ages in there, thinking just a little bit further
now, but in
the end I barely got out alive and all my tanks were smashed up and I
had to
rent one to go rescue the others.
Later you will be stronger, but even then the tunnel is a pain.
You give her the bear and she is pleased. Her mother comes in again.
And
Catherine tells her that you found Gluttony. They leave. If you try
to follow
there is no-one there.
You can speak again to the Rich Old Woman at the station in East Zero,
but all
she says is that she is glad you returned the teddy bear.."Such a kind
boy"
I went through this whole scenario of returning the teddy bear, after
lots of
events and chatting, hoping for a reward. There was none. So do it
if you
want. It is quite sweet.
There is no event with the Rich Lady in the restaurant car. Why not I
have no
idea. She appears to be a potential event character but nothing
happens.
----------------------------------------------------------------------------WALKTHROUGH FOR TRAIN
----------------------------------------------------------------------------Once you have enough cash get on the train. Just pay the lowest fare.
If you
go to the very end of the train on the right at the middle level,
there is a
Hunter's Office where you can save the game. The top level has the
conductor's
office. Talking to him you can choose for the train ride to end. If
you go to
the casino you will be able to play a range of games, including, of
course,
Number Hunter.
1. Buy a ticket from the maid at the window.
tanks.
2. Go left through the carriage where you start and to the end of the
next
carriage. Speak to the girl at the end and she will ask about
Gluttony. Her
mother will come and drag her away.
3. MCKINLEY is sitting in the centre of the carriage so speak to him.
The rest
of the passengers just say boring things. If you speak to the
Attendant near
the side exit and ask "Are we there yet?" You will be! The train
will arrive
at Alice One so don't do that yet. Select the second option and he
will
explain what is available on board.
3. Keep going right. Boring again, and then you can go on further, so
go
upstairs. Go right through two doors and you are in the dining car.
Speak to
the Rich Lady. You can record music from the piano.
4. Continue right through two more doors and you will reach the Memory
Centre
and Hunter's Office. Check out the information here and SAVE YOUR
GAME.
5. Right again and into the first room on the left. WAR TORN BOOTS
are in the
right hand box. The next room is empty. Go back through office and
up the
stairs. Turn right. First room on the left has BRASS KNUCKLES in the
left
hand box. Next room, nothing, so carry on right. This is the
conductor's
office. Again you can ask "Are we there yet?" and this is the
trigger for the
train ride to end.
6. Go back to the stairs and this time go straight on.
casino!
Now is your chance to make serious money.
7. Continue on from the casino and through two more doors into the
first class
carriages. The first door on your right reveals Catherine again.
Again mum
comes in and takes her away. The next room has a SHOCK ABSORBER
between the
beds.
8. Going left and checking the rooms. Another SHOCK ABSORBER by bed.
The next
room has two rich people from Beldaire. That is the end. So go back
right
and down the stairs to the second class area. If you go left, some
doors are
locked, and you can chat to people if you like. Doors will open on
both sides
of the corridor. Nothing of much interest. Go right, same thing.
And that is
the train.
==================
NUMBER HUNTER GAME: how to play and win!
==================
The Number Hunter Machine is on the right of the machines.
Start with the easy level 1.
and keep
the up button pressed until you reach the amount you want to bet. The
highest
possible is 999g. Select the level the same way. Starting with level
1.
A new screen comes up showing three question marks and a board with
the
possible winnings listed on the right and the answers you can give
listed on
the left. All you have to do is to guess the correct 3 figure number
by
choosing three numbers and entering them as an answer. The simplest
way to do
it is to use the three already showing so: 0.1.2.
I do that and it says 1 blow. That means that one of the numbers is
correct,
but it is in the wrong column.
So next I randomly pick one of the numbers I picked before and
allocate it a
new position, and choose two other new numbers.
So, again keeping it simple: 1.3.4.
That now says false.
three
numbers.
Next line I select 2.5.6. Great! 1 hit, 2 blow. So all three are
right, and
one is in the right position. So that must be the 2. (From the first
row)
Swap the other two around and select 2.6.5.
YES. That is TRUE.
twice my
initial stake.
==========================
|| PUPPET MASTER
*PM ||
==========================
ALERT. He will be in the casino if you return there after beating the
Daltons
on the train, so if you fought them at a low level don't bother. Or
if you
have left this fight until later, save after the Daltons and then take
on the
Puppetmaster.
1. The easy way is to do them one at a time. Though this means an
extra train
journey to pay for. The next time you get the train they will be there
in the
casino.
2. The battle begins when Marceau says: "It's Showtime!" And his eyes
turn
green. You have a choice here. Go for Marceau only or do it the hard
way and
try for the Puppet Master first.
3. There are two targets here as Marceau in fact is the one
controlling the
puppet master. Marceau does a Marceau Missile all party attack which
is
devastating if you are at a low level and do not have good armour.
4. If you kill the Puppet Master then
say:
that will soon be available, and to buy and modify new tank parts.
Also the
more cash you have the sooner you can start buying all those gifts for
your
girls.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.3 BIO ENERGETICS LAB P.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:
There is one
Try to go through the opposite door and you will find that it is
locked. This
is the brown door that leads back to the entrance corridor. So for
now
retrace your steps back into the dog room and to the left and down the
stairs,
and out of that sitting room.
Go through the opposite door (heading left) and into a work room. Go
down the
stairs here. Go into the first door you see and straight through this
room
into a control room. There are two switches. Press them both. Exit
back to
the stairs room.
You will fight battles with dogs which will drop Gourmet Dog Food.
Feed these
to the dog as they increase its ability to fight well.
4. Go through the next brown door, now opened. In this room on the
left is a
vending machine selling Healing Capsules, Tile Packs and Shock
Absorbers. By
this time your protectors will be wearing thin so buy three and
replace any
that have broken. The 2 rooms have nothing of use. Go up the stairs.
The
first room on the left has 3 items: a SMALL BLADE in the furthest left
corner.
This is an assembly item. The first green couch has a SMALL HILT. A
SMALL
SHEATH is on the second table to the right of the room.
If you go up the stairs again you will find that you are back in the
entrance
corridor again should you need to go back to a town for healing and
rest. Or,
as happened to me, if you forgot to replace a protector and one of
your party
accidently died before you noticed. (Oops)
The brown door is now unlocked.
5. From here (the entrance corridor), go up the stairs again to the
next floor.
Go upstairs. The first room you enter is a store room and in the far
left
corner is a BIG MEDAL #14. The next room along has a GRENADE in the
left
cabinet, and GROWGAINE in the far left corner cabinet. There is a box
at the
far end of the room with EGYPTIAN HOOD. Equip this as it gives an
extra +2
defense. The third room yields a SATCOM STRAP in the furthest cabinet
on the
left. The fourth has another BIG MEDAL #15, in the first cabinet.
And a
weapon, the SLUGGER in the far left cabinet.
Now for the doors on the left of the corridor. Going from the stairs,
the
first has a HEALING DRINK in the cabinet, and an E1 CHIP by the bed at
the
back of the room. This is important for an assembly item much later
in the
game. The next room has another important chip the L2 CHIP in the
bookcase to
the right of the door. There is a TILE PACK S in the locker. And yet
another
chip, the 01 CHIP, by the table.
The third room has a KEVY SHIRT in the locker, and an L1 CHIP in a
pile of
boxes to the right of the door. The fourth has a PANDEMONIUM GUN in
the first
locker and JUICE in the second.
6. That is your lot.
EVENT with
Connie and Clive.
Leave and return to EAST ZERO. Sell extra stuff that you don't need
like the
sticky cells and any additional weapons that are now too weak. You
can
assemble Twin Fang from the items you acquired. Go to a Garage to do
this.
Return to JUNKYARD and exchange junks, (store a couple for assembling
use
later), and visit home. Go upstairs there will be a scene with EMILY
about the
DOG.
-------------------------------------------------------------------------SAVE AND HEAL AND REPAIR. Drop off BIG MEDALS, SELL CELLS, DEPOSIT
ITEMS
-------------------------------------------------------------------------Check your titles on the status screen. You should now be an Item
Finder, and
Kiriya a Grease Monkey/Misha a Repair Girl.
If you check in at the Hunter's Office you will find that the target
of the
week has changed. It is now the BB-in-a Barrel. This can be found at
the next
dungeon location in the RUINS OF A FORT.
=================================
|| OUTLAW: HAMMER HYDRA
*HH ||
=================================
Enemies: Dragon Choppers, Punks and Bazooka Pooches
Drops:
Eyeballs, Dog Tail
Check on satcom to see the location of this outlaw in the desert to
the
==================
FOUND IN THE FIELD
==================
HAMMER
Description: Tank gun assembly part
Location
: Go to the east of Alice One down the rail road tracks and
then
search in the first indent in the north mountain.
======================================================================
=========
4. B E L D A I R E :
P.0.S.T.E.D. ...................................... 0110
======================================================================
=========
4.0
4.1
4.2
4.3
Beldaire
Ruins of a Fort O.T.E.D.
Beldaire W (Bomber Prince) O.S.
Finding Torikami
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.0 BELDAIRE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
There is a lot to do and find here, and a number of events.
ALERT: Make sure you get the skill /RUN from the Skill Master.
PEOPLE
-----------------------------------------------------------------------------ARTHUR
Head of BELDAIRE and father to ROSA and CARL
CARL
Mechanic for ROSA
ROSA
Mad about tanks. Can give her gifts.
SEBASTIAN
Butler
SODAM INSEIN
Map store inside tent.
SKILL MASTER
MCKINLEY
HAREHEAD
OUTLAWS
-----------------------------------------------------------------------------DISASSEMBLER
Must return to Beldaire: not listed at first
BOMBER PRINCE
The awkward one that flees
COL. BLUEBERRY In Ruins of a Fort
TANKASAURUS
In Ruins of a Fort
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Drink, Tile Pack L, Grenade, Remote Grenade
EQUIPMENT
Dog Armour Lv1, Dog Gun, Shock Absorber +other stuff
PARTS
SE Bloodhound + other stuff
SHELL
AA Arrow, Napalm, RAP Shells
GIFT
Bunny Costume, Maid Uniform, other stuff at 820g
CHANGING NAME
For tanks and people
MOD SHOP
ASSEMBLY
Weapons
RENTAL
For tanks
TANK WASH
TANK
-----------------------------------------------------------------------------GEPARD
In Ruins of a Fort
EVENTS
-----------------------------------------------------------------------------There are many events here, involving the Disassembler, Rosa, Carl and
Arthur.
DUNGEON
-----------------------------------------------------------------------------RUINS OF A FORT
After exploring and ransacking BELDAIRE, upgrading equipment and
saving head
out for the next dungeon and two major outlaw fights.
-----------------------------------------------------------------------------BELDAIRE WALKTHROUGH
----------------------------------------------------------------------------------------------1. Hunter's Office
-----------------Go right, to find the Hunter's Office and Memory Centre. On the way
there are
three figures. Click X and they have a discussion about their rich
relatives.
Keep to the right and up and the Hunter's Office is a small building
just
before you reach the grassy patch. Enter and save and check the
outlaw
details. There are three listed, but the DISASSEMBLER is not listed
until
you've found and defeated him. The house just below the memory centre
has
EARPLUGS in the sink.
if you
PACK M in the right hand box. The kitchen has nothing except two
chefs you can
speak to. Go through the last door on the right and there is a dead
end
corridor with a door leading back into the dining room. Go right and
left and
out into the entrance again.
------------------5. Now for upstairs
------------------Take the left stairs and left door. Another 1000g from the picture at
the end.
Go through the opening into other corridor with rooms off it. First
on the
right is Carl's room. Chat to him a couple of times and depending on
whether K
or M is with you there will be a different response. The next room is
Rosa's.
Speak to her again and there will be tank related talk. Speak again
and she
will tell you about her tanks. After all this chat you can now send
gifts to
Rosa! There is a HALF OF A MAP piece by Rosa's bed.
The first door on the left is a bedroom with a REMOTE GRENADE in the
chest. The
central door is Arthur's bedroom, and he will be here on this first
visit. Talk
to him and tell the truth and there will be more chat. Talk to him
again and
more information concerning Eddy and Jack. Just next to the bed where
Arthur
stands is the item CACHE MAP.
Go through the last door on the right and you are in another corridor.
The
centre room has nothing and leads back to the entrance hall so carry
on to the
right. (If Arthur is not in his bedroom, he can be found in this
centre room)
The next room is Arthur's study and the bookcase has the BOMB CLAW
MEMO. There
is a BIG MEDAL #24 on the desk. The door out leads to a large
library. The
shelf to the right of the door has the TOY SWORD MEMO. The centre low
bookcase
has the BEAM CLAW MEMO. Go back to the entrance hall, (Arthur keeps
moving
rooms: very disconcerting!) and to the right hand door. But there is
nothing
in these rooms except cleaning maids. The first room has nothing and
leads to
the next corridor. So just go through the large opening. You can
talk to the
maid, but she won't be much help. There is another maid cleaning in
the middle
room. Other than that there is nothing to find here.
Later in the game speaking to a maid on the ground floor will trigger
the
Arthur game.
------------------------------6. Back outside: Changing Names
------------------------------Go to far left side of mansion and Harehead will talk more about the
Great
Destruction. The transport pod is in the corner. Go all the way down
the left
to the river and enter the house there. Chat to old woman and get GAS
MASK
from fridge. Upstairs is a BIG MEDAL #16 in corner at top of stairs.
There is
another BIG MEDAL #17 in the chest to the left of the room. Continue
down to
the next exit and the yellow roofed building is where you can change
tank and
party member names for the fee of 100g. The cost increases if you try
it
again, I think.
-------------7. Bar and Inn
--------------To the right of this is the bar. Chat to everyone there. You are
advised to
get the Bloodhound or Tindalos SE tank weapons. Crossfire, Frog Race
and music
are here as usual.
The inn has a mosquito in the cheap room, and a HEALING CAPSULE. Also
in the
regular room. Find a BUG REPELLENT there too. De Luxe, no bug, but a
ROYAL
ROBE, ROYAL TOWEL, and ROYAL SLIPPERS.
-----------------------------------8. Gift Shop and Item/Equipment Shop
-----------------------------------These are found in bottom right hand corner of the town. Sells Maid
Uniform and
Bunny Costume, and many other items. Buy DOG armour LV 1 in the shop,
and also
the Dog Gun which is for hitting out-of-range enemies.
Go over the bridge below the Item Shop and search the bench on your
left
nearest the river for a BIG MEDAL #18.
----------------9. The four tents
----------------Starting with the tent nearest the mansion: SHOCK ABSORBER in box to
the right.
ROCKER GLOVE in box in the next tent. REMOTE GRENADE in the next.
Enter the fourth Tent, nearest the entrance and speak to SODAM INSEIN.
He will
sell you maps, and for now buy the cheapest one for 500g.
SODAM INSEIN: SELLS MAPS IN BELDAIRE FIRST TENT
-----------------------------------------------Treasure Map: 500g
Secret Map:
5000g
Pirate Map:
8000g
Dubious Map: 1000g (not listed)
After buying all three maps Sodam Insein will tell you that he has no
more
left, however he then asks you if you have found the treasure. Say
yes (even
if you haven't) and he will say that he has "the special map. Very
rare it
is!"
He will sell it to
Map:1000g. Buy it
if you wish to see
again all
he will do is wish
he will be
gone. (And can be
event.)
This is Dubious
That is all.
--------10. Tanks
--------Finally, before leaving check your tanks and their equipment. The
coming
battles will be harder so getting a few modifications done now is a
good idea,
and you should have enough money to afford it.
Carl will often be in the garage. There is a DUSTER in the box to the
right as
you enter. (Better armour: a long coat)
Go downstairs in the far left corner to find the mod shop. Lots of
chat here
if you speak to everyone. The awkward thing about modification is
that you
have to buy your new tank parts and this will immediately overload
your vehicle
before you can get the load increased. The best way to manage this is
to tow
one tank and load it up with the new parts and then swop over and do
the same
with the other tank. OR always travel with a spare tank! This does
not add to
your load and I don't know why it took me so long to think of this
idea.
The need to upgrade is further stressed in an email from Scarlet that
you will
get once you leave Beldaire. Get the sub gun 12.7mm Vulcan for two
tanks as
this targets all enemies. The Bloodhound is useful to equip as an SE
weapon.
It targets out of range enemies and has to be mounted to the SE slot.
When you are done messing around with tank modification save before
leaving.
(If you have fought a few more battles on your way to BELDAIRE your
level will
have increased and you may now have the title: Man's Man.)
EVENTS IN BELDAIRE
===================
There are other events that are triggered here details of which are in
the
separate EVENTS section. To get them you have to keep talking to Rosa
and
giving her gifts.
Rosa and Carl
==============
After giving Rosa quite a few gifts and visiting her in Beldaire she
will tell
you that Carl is really a girl. Go and see Carl and chose the second
option
and he will say no, and she will come in the room. It was just a
joke.
Rosa, Selling a Tank and Carl
==============================
After a lot of conversations about tanks, where you tell her about
yours and
she tells you about hers, eventually Rosa will ask to buy a tank. Say
yes.
(I lost the Wirbelwind *sob*)
Go to the garage under the mansion and speak to Carl who will tell you
that
she is treating the tank as her prized possession and keeping the same
name so
she must really like it as she usually names her tanks after songs.
Rosa, Arthur and Marriage
==========================
This only happened after the previous events so I think selling her
the tank
may be the trigger. However, I also gave her a wedding dress, though
she did
not wear it.
Rosa visits Junkyard for a date
================================
This was confirmed by Micheal Meeker of Atlus as a random event and
destoynova1
gave this description: "If you give enough gifts to Rosa, she will
appear in
your hometown for a date"
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.1. THE DISASSEMBLER
two chances to win!
*DIS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: have Kiriya in your party when you defeat him for an extra
event. It's a
good event giving a lot of background story for Kiriya and worth
seeing!
To trigger the fight you must have finished up with Beldaire and gone
on
elsewhere. I am not 100% sure if you must also have travelled west to
Alice
One. But if this event is not appearing for you I would suggest doing
that.
Anyway you really could do with the help of another fighter to defeat
him.
This is my experience with the Disassembler. Firstly I lost to him
fighting at
too low a level, (22 for Hunter and the others lower) so beware taking
him on
too early in the game. You can still fight him later on if you prefer.
Return to Beldaire after getting Charlene in Alice One and finishing
the Col.
Blueberry hunt, though with many other outlaws still to find. When
you enter,
an event will then occur with the Disassembler "sniffing" He is
smelling
vehicles...and ends by saying "Mwhahahaha".
Go on down to the tanks store (under Beldaire mansion) and Rosa says
that she
does not want you to go there. Speak to her again and to Sebastian
and Carl
who will tell you about the Disassembler. If you try to enter the
garage where
Rosa's tanks are stored you will not be allowed in. You MUST hear
Carl's
description. Keep trying to talk to him until you get it.
There is nothing else you can do, so leave the garage and the enemy
will be
waiting for you at the entrance to Beldaire. You must approach him to
fight
him.
If you are in tanks he will soon have them in tatters. If you lose he
will go
to "work" on your other vehicles. In other words, when you go back to
the
garage in Junkyard after being revived he will be there! If you have
no other
tanks there he will be angry and ask where they are. He then attacks
you again
and you are shown fighting in Junkyard. Any damage you may have
already done
to him does not figure so you are back to square one for the fight.
His
attacks are fun: Horrific Wrench and Wild Laughter. The wrench attack
will
miss if you are not in a tank. But the Boom Wrench when he chucks his
wrench
like a boomerang can do a lot of damage to everyone at once.
If you lose this second fight you have lost the chance to defeat him.
After
defeating him he says:" ..Dis..assemble..into..pieces..! Mwahahahaha!"
Have
Kiriya in your party when you defeat him and there is an additional
scene.
After he drops down dead: he drops something that looks like a
photograph.
What do you want to do? Choose: Pick it up. Kiriya comments. Now
teleport to
Newfolk and go to the garage. Speak to Nikolai. A series of scenes
follows at
the end of which Kiriya re-joins your party.
ALERT: YOU CAN ALWAYS FIND HIM AGAIN
Having decided to go and level up a bit more I returned to Beldaire to
find he
was no longer there. However you can get him to return by going back
down into
the garage and talking to Carl until again he says about what has
happened. Go
back out and the Disassembler will be waiting at the entrance to
Beldaire
again. Once I found him again I teleported back to Newfolk to pick up
Kiriya
so I could see the event with him and the Disassembler, and when I
returned he
was still there. Rosa, Carl and Sebastian will remain in the garage
until you
have defeated the Disassembler.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.2. RUINS OF A FORT O.T.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Misery Maker, F-16 Falcon, Trader Hunter.
Go northeast from Beldaire and cross the two bridges. If you then
head up the
valley road to the north you will see a pink dot that is the RUINS OF
A FORT,
near the coast. There is a lot to do here, with two outlaws to defeat
and a
tank to find.
OUTLAWS
-----------------------------------------------------------------------------TANKASAURUS
COL. BLUEBERRY
TANK
-----------------------------------------------------------------------------GEPARD
EVENT
-----------------------------------------------------------------------------Connie and Clive
DUNGEON
-----------------------------------------------------------------------------Ruins of a Fort
==================
FOUND IN THE FIELD
==================
25mm AA Cannon
Description: Main gun for anti-aircraft tanks. Attack 45.
Location
: On the way north from Beldaire to the Ruins of Fort, just
to the
south of the fort is a pile of large stones. Root around to find the
gun.
-----------------------------------------------------------------------------WALKTHROUGH for RUINS OF A FORT
-----------------------------------------------------------------------------Enemies: BB Trooper, BB in-a-Barrel, BB in-the-Box, BB-in-a-Can, Laser
Gun
(in shelter), BB Paratrooper (out of range), BB Commando.
Drops:
Nothing
Go inside and drive right, into an area with stairs. Connie and Clive
are
speaking about the "thing in the basement". If you continue through
the
opening to the right, there is another large room with an exit to the
field and
a slot machine at the top end. This sells healing items, grenades and
shock
absorbers. There is also an anti-aircraft tank. Speak to the BB
Trooper, but
he refuses to fight you for it.
You can now decide to go down to find the basement outlaw or up on
foot to find
4. If you return to the lift it is now ready to take you to floor 3F.
If you
do this and then, go through the door on the right of the new room,
you are in
a hallway and can avoid the ambush at the top of the stairs. Or:
5. Going up the stairs will take you facing right and facing 4 boxes
blocking
your way. Defeat them. There is a BIKER SUIT in the green box to the
left of
the screen. Go right and through the door to the right side of the
stairs
(near another green box that contains nothing) to find another machine
to the
right at the end wall of the room.
Activate this to open the next
lift door.
6. If you go down this room and through the door at the end to another
room,
there are another set of stairs going up, and two more rooms to
explore with
nothing in them. The lift door at the end is blocked.
7. Now return to the stair area with the green boxes. (If you go on up
the
stairs you get to another control room with nothing that works so
don't
bother)
8. Go through the door at the top right side of the green box stair
area to
see the lift at the top of the room. The lift now goes up to floor 4.
9. There is another switch and machine on your right. Activate it.
(Go down
the room and through the door, and down the stairs to take you back to
where
you were before. So don't bother)
10. Get back in the lift which will now take you up to floor 5. At
last! You
are now in a swanky looking area with some more boxes to fight. Finish
them off
and walk through the lasers without a problem and through the next
door into
another posh room. There is a door on the right. Go through here and
through
the brown right hand door to finally confront Colonel Blueberry.
===============================
|| COLONEL BLUEBERRY
*COL ||
===============================
He hops onto a Blue Bearer and the battle begins. There are 4 enemies
including the Colonel. Aim for his allies first and then finish him
off.
He is very laid back and just drinks wine. Go back into the corridor
and into
the end store room. Go through the right hand door to see another
treasure
room. All this stuff and you are not allowed to take anything! Go
through to
the next store room, and on the left between two paintings is the item
FANCY
MAP. That's your lot. Now go back down in the lift to the bottom
floor.
Having fought the outlaw COL BLUEBERRY, after defeating him you will
get the
tank, GEPARD, which is waiting for you to claim on the ground floor.
It is
probably a good idea to do this first. Then can go and get your tanks
upgraded and modded and will now have some money to do it with after
wandering
around that confusing place.
-------IN TANKS
-------Enemies: BB Commando, BB-in-a-Box, BB-in-a-Can , (shelter)
Drops:
Luxury Item
In tanks: go up the tank room and take the top door to the left. Then
go
through the upper doors. Carry on down until you get to the bottom
where you
will fight the outlaw, TANKASAURUS. You have to decide to fight him,
as he
will not attack otherwise.
ALERT: there is a confirmed glitch. If you go into one of the side
rooms and
take an item, when you come out the white spot item at the end of the
corridor
will have disappeared!
1. As you enter you hear a loud roar. Continue to the right and then
down..
You are in a long corridor with doors off. First, go the end and take
the
white spot item, otherwise it will disappear. This is STIRM BARREL.
2. Now you can safely ransack the other rooms. Going back to where
you
entered, and heading down the corridor again, the first room on the
right has
STIRM FRAME. Centre room on right has STRANGE BLADE. (Just stay in
your tanks
and press X on the boxes in the rooms.)
First room on your left has 105MM RIFLE which is a Tank main gun. If
you had
heeded my advice you should have a spare tank with you so give the
weapon to
that tank and look at which vehicle you want to equip it. After
sorting that
out, carry on into the centre room to find STIRM SLIDE at the top
right hand
corner.
possible. The Sub Gun Vulcan will help a bit as it attacks all
enemies at
once. You can buy the useful AA Cannon for the Gepard AA tank at the
trader
camp. (Also just before entering you might pick up the Old Coin as you
click on
the location)
SHOPS
=====
Tank Part Shop: Selling 20..AA Cannon, Tail Chain, Spiked Fender,
Decal, Red
Flag, Blue Flag.
These are nifty tank accessories which do not carry
any weight.
Item Shop:
which
Go into the right hand tent and speak to the trader there for
information.
This is the Bomber Prince that he is describing when he says it has a
yellow
head and ran off.
==================================
|| BOMBER PRINCE: OUTLAW
*BP ||
==================================
Enemies: F-16 Falcon
weapons)
Drops:
Nothing
Directly to the north of this trader camp and between the map edge and
the
road T junction is where this crafty and difficult to pin down outlaw
can be
found. This is the one that Hunter should be out of his tank with no
equipment, (increasing his speed), and have the skill /RUN. You can
get this
skill at Beldaire. Use the skill as soon as you can to prevent the
outlaw
from running away.
He can be found more
enemies
appear. If you want
the dog
use the skill Animal
from the
Skill Master at East
Zero.
So: to summarise
You need to use a particular method to find and defeat him. Un-equip
Hunter,
and let him be walking. This will give him a speed advantage. Use
the no
======================================================================
=========
5. T O R I K A M I :
P.O.S.T.E.D. ....................................... 0111
======================================================================
=========
5.0
5.1
5.2
5.3
5.4.
Torikami
Orochi O.E.D.
Ghost Tank and Panzer O.T.E.
Finding Morgue Town
Found in the Desert (Eagle) O.
Past the BELDAIRE W. trader camp and further west, following the edge
of the
wooded area slightly you will see that the light green colour narrows
to a
path. Follow this further west and there is a visible blue dot: the
location of
TORIKAMI.
This is a nice little Japanese village with a gift shop so you can
start buying
gifts if you like. I would wait until you have more cash to waste.
After
completing the quests you can add KAEDE to your gift list. To get to
meet
KAEDE, GOROU AND SUZU go through the village and up the stone steps.
The
Hunter's Office and Memory Centre are in the right hand garage.
PEOPLE
-----------------------------------------------------------------------------GOROU:
Village elder
SUZU:
His wife
KAEDE:
Daughter of elder
MCKINLEY
HARE HEAD
OUTLAWS
-----------------------------------------------------------------------------EAGLE 1
Random encounter: appears near BELDAIRE and in northern
desert
OROCHI
North through wooded path and into dungeon
SEWER DEMON In Morgue Town
GHOST TANK
North in desert
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Drink, AA Grenade, Tile Pack L, Mine Detector
EQUIPMENT
Dog Armour LV 2, Dog Mortar, Crimson Manzier + other
stuff
PARTS
30mm AA Cannon, main (all), Swatter AA SE gun + others
guns
GIFT
Kimono, Maiden Wear, + other stuff at 1000G
ASSEMBLY
RENTAL
Weapon
Tanks
TANKS
-----------------------------------------------------------------------------PANZER
Search by the monument, in the desert to the northeast
EVENTS
-----------------------------------------------------------------------------KAEDE
DUNGEON
-----------------------------------------------------------------------------SNAKE'S DEN Also known as OROCHI'S CAVE
-----------------------------------------------------------------------------TORIKAMI WALKTHROUGH
-----------------------------------------------------------------------------ALERT: unless you want to get your bearings and talk to everyone there
is not
much point in searching for items BEFORE defeating OROCHI. Apart from
the map
items and the Big Medals everything else remains hidden.
---------1. Garages
---------Go and save first in the memory centre in the right hand garage.
Check for
new target enemies, (probably free-range fowl) and the OUTLAW list.
Here you
can buy the useful Swatter SE gun: an Anti-Aircraft weapon, and you
can upgrade
your engines and C Units.
Leave your tanks in one of the garages as you cannot take them into
the
village itself. Continue on foot.
-----------------------2. Exploring the Village
-----------------------As soon as you begin to talk to people, starting with the old man in
blue
outside the garage, you learn that something very bad is happening and
it
involves: a young girl, a sacrifice, and OROCHI! Of course. Go
through the
gate into the village. Go right into the equipment store to find a
BIG MEDAL #28 on the left. Buy stuff to upgrade the DOG, if nothing
else.
The next small building is the item shop. They sell AA grenades that
could
be useful fighting on foot against airborne enemies. Speak to the
nearby
woman, and HARE HEAD who is distinctly unfriendly. The building in
the corner
is an inn. There are mosquitos in the economy and regular room #1.
The old
man sitting on the bench outside will lie, saying the inn is
wonderful!
Go in the building behind him to find a bar. The hunter will advise
you to use
AA weapons and let you touch his muscles. Each touch will get more
information
about where to hunt. The best spot is the mountain to the east.
The next building to the east is the gift shop. A new topic will be
added to
the help menu about buying gifts. The next small house has nothing.
Speak to
the old man nearby for information about the tank graveyard. There is
an old
woman in the corner down from the man, speak to her if you can find
her hidden
in the corner near the building to the left of the bell tower.
Another hut
yields nothing.
---------------3. Kaede's House
---------------Walk up the stone steps for a couple of screens until you reach the
elder's
large house at the top of the hill. The left hand entrance has OLD
MAP behind
the screen. The centre room has PIECE OF A MAP in the chest to the
right of
the door. Speak to Gorou who explains the current situation regarding
the
"Snake's Den" and Orochi, and that he has posted a large reward for
any hunter
that can defeat it. So let's do just that. Go into the next room and
if you
keep talking Kaede will tell you about the Ghost Tank. Leave and
return to
your tanks. (The shrine in the garden is shut for now.) There is a
BIG MEDAL
#30 at the shrine side of the bridge on the right.
There is a BIG MEDAL #29 as you go down the stairs eleven steps down
before the
second steps screen.
See the next section for details of all the items you can find in
Torikami
Equip Ice Armour and use fire based weapons against Orochi.
Go out of Torikami and north to find the dungeon where Orochi resides.
The
enemies in here are annoying and the dungeon is too. You think you
are going
to find something interesting but you don't. Just more bloody
annoying ants
and snakes.
Explore the holes and pathways if you wish. If you get
lost,
don't say I didn't warn you.
You can fight Orcohi in tanks but I didn't know this the first time
through and
fought on foot. I'll explain how you can get a tank across the little
bridge.
1. Go through to the first large area and get the THROWING KNIFE from
the box
on the north wall. Go on to the next area, and straight through. The
next
area has three exits. The top one has nothing so first take the
bottom one.
Follow the path until you come to an open area and take the 92MM SPARK
from the
top wooden box. Go back and up to take the top right exit from the
big room.
2. Carry on into an area where you must go south and then come to a
wooden
bridge. You then have no choice but to exit your tanks and cross by
foot.
Again there are two possible exits.
3. The top one leads straight to Orochi if you want to fight him on
foot. Go
through here to meet Orochi who challenges you to a fight. He uses
ice attacks
However
Cement Frame
Body Part
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Cement Barrel
Right Hand
Body Tube
Small Hand
Cylinder Piece
Large Backbone
Handle
Horn
Left Hand
Iguana Tooth
Cement Slide
Fang
Talon
Large Jawbone
Stops at that point, though he says his friends are diving to find
more? Do
they? No.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.2. GHOST TANK O.T.E.
*GT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Ghost Tanks (out-of-range), Ghost Cadets, Ghost Tiles,
Manhunter, Black Quacker, Balloon Zombie, Deathbringer
Drop:
Free-range Fowl
==================
|| TANK: PANZER ||
==================
ALERT. You can in fact find the Panzer without having to destroy the
monument.
So you could get the tank, upgrade your stuff and then take on the
Monument.
(Confirmed by killera on the GameFAQs message board.)
After the Orochi event and speaking to Keade she will tell you about
the Ghost
Tanks and then you can just go straight for the monument and destroy
it. The
monument isn't the outlaw, but you cannot kill the Ghost Tanks for the
bounty
until you're destroyed the monument, and then the fog will disappear.
Go east from the village and then north into the desert. Northeast
where the
fog lies you will encounter Ghost Tanks. Kill a few, and find the
monument in
the middle of the desert. This is situated on your satcom on the line
due east
from Morgue Town. Check the line up from Beldaire and it is to the
west of
this. These two reference points should give you an idea of its
location. Read
it, and choose to destroy it. The monument does not attack so just
blast away
using your best main guns. When you have finished the fog will clear
and you
can use the detector to find the PANZER TANK which is buried next to
the
destroyed monument on the left hand side.
Return to the village and speak to the elder's daughter, KAEDE, who
tells you
that the spirits are now at peace. Now you can go back to the Tank
Graveyard
and find and defeat a few more, now visible, Ghost Tanks. Have 2
Bloodhound SE
guns equipped and give the dog the Dog Gun which also targets out-ofrange
enemies. I checked for the reward after fighting the Monument and
nothing
shows. But after going back and fighting a few tanks the reward was
mine.
At this point I got mail from Rosa asking to battle and from Dr Palm
asking for
a friend. Both of these invitations are dependent on the number of
tanks you
have acquired. You can battle Rosa in Junkyard.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.3 FINDING MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Deathbringer, Black Quacker, Manhunter, Ghost Tiles M, Ghost
Cadet,
Balloon Zombie. (Enemies will be Ghost Tanks until the
Monument is
defeated)
Drops:
Free-range Fowl
ALERT. There are very many items found in the field near Morgue Town.
You can
reach Morgue Town by driving due west from the Monument area if you
want and
check for items on the way. However, until the Ghost Tank mission is
complete
there will be a lot of fog. You can also drive there from Beldaire.
1. Getting to Morgue Town is easy but fighting all the enemies on the
way can
be a test of your stamina and tanks. You might want to try and run
away from
battles or just wait until you are stronger and have access to better
equipment.
2. From BELDAIRE go northeast over the bridge and then turn southwest
and
follow the road. Enemies are flying here too. And nasty fowl will
drop egg
bombs on your tanks. There are even flying tanks! When you see the
track veer
north from a T junction, follow it. You will come to a desert and it
will
become misty.
3. At this point the enemies become difficult so run away. If you have
equipped
the SE gun Bloodhound you should be able to defeat the out-of-range
tanks that
appear. Keep heading northeast and the mist will clear and you will
see a blue
dot hiding behind a small hill. This is MORGUE TOWN.
4. Press X to enter and park your tanks. You have to leave them
outside, but
the good news is that once you have been there and discovered the
transporter
inside Morgue town, you can visit again by using the transport device
from any
town. No tanks obviously if you do that. You can also use the tank
teleporter
to return to MORGUE TOWN.
5. Don't forget to set your tanks C UNIT to remote if you want to move
them
somewhere else while you are transporting around the place on foot.
6. Speak to HARE HEAD who will say very little and then go. There is
a vending
machine selling Healing Drinks and Petrol Bombs, L Tile Packs, and
Ice armour.
You might want some Ice Armour for the sewer, and a few Petrol Bombs
are always
handy. However if you are low on cash you will find one in the town.
To the right of the vending machine and to the left of the door is a
BIG MEDAL #32.
7. Leave the tanks and go inside.
the town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.4. FOUND IN THE DESERT (EAGLE 1)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
I decided to make a separate section for this as it involves finding
the Eagle
1 and many many items and useful tank parts.
The desert that stretches all the way west from Morgue Town is where
many items
can be found. Credit goes to blackpyre and Silva Shado for
identifying many
of these locations and to Eleinia for the location of the 20mm Sub
Gun.
==================
|| EAGLE 1 *EAG ||
===================
======================================================================
=========
6. M O R G U E T O W N :
P.O.S.E.D. .................................... 0112
======================================================================
=========
6.0
6.1
6.2
6.3
Morgue Town
Sewer Demon O.
Sodam Insein
Jack and Wayne
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.0 MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
This is the hiding place for rogues and the destitute.
ALERT: You can buy Gourmet Dog Food here!
ALERT: Morgue Town is well worth exploring as there are many free
items so
don't bother buying anything until you have found them all.
PEOPLE
------------------------------------------------------------------------------
KLEPTO COBAIN
MCKINLEY
HAREHEAD
In bar
In entrance
Outside
OUTLAW
-----------------------------------------------------------------------------SEWER DEMON
SHOPS
-----------------------------------------------------------------------------EQUIPMENT
Fire based weapons and Ice Armour, Dog Armour 3
ITEMS
Petrol Bomb, Vitamin, Sugar Pill, Gourmet Dog Food +
others
EVENTS
-----------------------------------------------------------------------------JACK
A series of events later in game. Dependent on
events in
RACHEL
in Junkyard.
WAYNE
SODAM INSEIN
Appears here in the sewers, after selling all his
maps
DUNGEON
-----------------------------------------------------------------------------SEWER
-----------------------------------------------------------------------------WALKTHROUGH FOR MORGUE TOWN
-----------------------------------------------------------------------------Enter the building after leaving your tanks parked outside, and speak
to
McKinley:
-----------1. Floor B1F
-----------Go to the area in the top left corner and a manhole cover will open.
Go down
the ladder. (Press the directional button down.) You will arrive in a
store
room with another ladder. Go through the opening ignoring the ladder
for now.
All the rooms in this corridor are functional. The room opposite is
the bar.
Go in here and talk to everyone.
The man standing on the left side of the room half hidden behind some
boxes
will give you lots of information if you choose the second option in
relying to
him. (ie. don't say you want money!) He then stops talking...event
related?
Next along is the inn, with ICE ARMOUR in the locker. Next is the
memory
centre. SAVE HERE. There is a CHINESE SWORD in the locker. The last
room on
this side just contains another ladder down, so leave this for the
moment.
The room opposite has a lot of items in lockers: TILES PACK, DOG
FOOD and
NITROLIZER weapon. This is jolly useful as it hits enemies in stealth
and
fires on all. Hunter and Kiriya cannot equip this unfortunately. And
neither
can Misha in case you were wondering.
The next room has a woman standing there. This is the equipment shop.
The
locker next to her has BATTLE SPIKES. These are boots. Buy Dog
Armour Lv3.
The final room has another woman who runs the item shop. HEALING DRINK
is in
the locker next to her, and PETROL BOMB in the one immediately behind
her.
-----------2. Floor BF2
-----------Go back to the last door in the corridor and take the steps down.
There is a
message that something is not human. This of course refers to the
SEWER DEMON.
Leave him alone until you have finished finding everything. Exit the
room and
you are in a miserable looking corridor. The room opposite is the
transport
pod, so you can use this to come and go more easily if you need to.
The next room on the transport pod side has a hunter. Speak to him
and you
hear about the Ziggurat for the first time. The right hand locker has
ICE
ARMOUR, and the locker to the left, third in from the end, has a FLAME
GUN. By
now the hints for what is to come should be clear. Use fire to attack
and ice
to protect.
The room opposite has barrels and lockers. You can get a BOONIE HAT,
BIG MEDAL #33 and HEALING DRINK from the lockers. Continue along to
find
another locker bedroom. First locker has BERETTA, then another BIG
MEDAL #34,
and an ANTIDOTE.
The room opposite has beds and lockers.
Then
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.2. SODAM INSEIN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
After buying all his maps including the final unlisted one, check that
Sodam
Insein is no longer in the tent at Beldaire and go into the sewers at
Morgue
Town.
Go down as usual and turn right, and then, down again to go down the
steps into
the water. This time, go left, and up through the upper left exit.
Continue
going left to the next screen and at the end you can go right, under a
metal
grid bridge. Continue up, and to the right of this corridor (there
are no
higher level paths just the water), until a cut scene occurs.
Here is Sodam Insein with two companions.
He says:
Hehehe...sorry, but there is not being any treasure there. Are you not
understanding the situation? You see, I will steal of your loot and be
making
money easily, yes?
There is a battle with two punks. They are only level 10 so hardly
any trouble
at all. Then there is the matter of Mr. Insein After a number of
silent
responses he says: Huh?
...Er, that is, I wasn't being the expectation you guys would beat me.
B-But, I'm having the sick wife and child! Yes, and parents as well!
The Grandma...a-and...A-As you can see I am having the many
responsibilities..
I was not in the right mind! Please, be having mercy...?
Now you have a choice.
Forgive him.
Don't listen to him.
Choose the first and he says you are a real man. And he says he will
see you
later, gives you 100g and runs off. Don't listen to him and he says:
Y-You are
having to be kidding me..Noooooooo! And that is it. No fight. No
money. No
nothing.
Of course the Dubious Map is a fake and led you into his trap.
just paid
1000g to get a possible 100g back and see a small event scene.
it?
You decide.
You
Worth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.3 JACK, WAYBE AND RACHEL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The full descriptions of how to trigger these events and what
responses to make
are given in the walkthrough for Junkyard, Later Events.
The details of the script are in the separate Events Extra under the
heading
Jack and Wayne.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW A THIRD OF THE WAY
THROUGH.
OF COURSE THAT DEPENDS ON HOW YOU HAVE PLAYED IT, BUT THE FIRST TIME
YOU SET
FOOT IN ALICE ONE YOU ARE IN THE WESTERN CONTINENT: AND THINGS GET
TOUGHER.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
======================================================================
=========
7. A L I C E O N E :
P.O.S.T.E.D. ...................................... 0113
======================================================================
=========
7.0
7.1
7.2
7.3
7.4
7.5
7.6
7.7
7.8
7.9
Alice One
Leon's House Events E.
Monkey Mountain O.S.E.D.
Site for Second Tunnel O.E.D.
First Continental RR Tunnel O.
Wild Bus and Annihilator T.O.
Alice One West S.
Tiamat and Finding Alpha O.
Finding Forever Land
Finding Dowan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.0. ALICE ONE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: GET YOUR SOLDIER HERE IN THE BAR. CHECK OUT STATION AND
HUNTER'S OFFICE.
ALICE ONE IS THE KEY LOCATION FOR MANY EVENTS
LOCATION FOR TIAMAT AND ALPHA (final party member)
BUY METAL DETECTOR
Key location for finding fighter ally and for events concerning
Charlene and
provides a trigger for the Ziggurat and the replacement arm. Also you
gain
access to information which leads to a new tank.
In the station you can speak to the hunter who will tell you about
DERRINGER
JACK. A second hunter will mention CRAZY WAYNE. A vending machine in
the
station sells Ice Armour.
PEOPLE
-----------------------------------------------------------------------------LEON
Scientist
RASHID
Soldier ally
CHARLENE
Soldier ally
ALPHA
Soldier ally found inside TIAMAT later in game
SKILL MASTER
ALEX
Can be talked to again in the bar
CRAZY WAYNE
In Hunter's Office
OUTLAWS
-----------------------------------------------------------------------------GRANDDADDY KONG At MONKEY MOUNTAIN
DALTON BROTHERS 1. On the train: must get train and see event in East
Zero
first.
2. In first tunnel: get an email from them first.
MEGA MOLE
In second tunnel: follow train tracks to west of
Alice One
TANK EATER
In desert to southeast of LAKE BRIDGE
TIAMAT
Alice One.
best
It is tough.
Very tough.
SHOPS
-----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack L, Metal Detector
EQUIPMENT
Dog Armour 4, Dog Bayonet + other stuff
PART
Drill Gun + other stuff
SHELL
Photon, RAP:for out-of-range enemies
ASSEMBLY
Tank Parts
TRADER
DOG FIGHT
Barter
Not really a shop, but earn money here
TANKS
-----------------------------------------------------------------------------WILD BUS
Northwest desert. Known as Sea of Sands
EVENTS
-----------------------------------------------------------------------------LEON
KEY events in Leon's house, including optional "arm"
event
CHARLENE
Buy house
DUNGEONS
-----------------------------------------------------------------------------MONKEY MOUNTAIN
SECOND TUNNEL
FIRST CONTINENTAL RR TUNNEL
NOTE ABOUT ALPHA
After defeating TIAMAT and getting to Alpha you can give her gifts and
use the
transporter to leave the Tiamat and return. She has a room in the
left hand
red marked door in the room that you enter when you exit the
transporter area.
-----------------------------------------------------------------------------WALKTHROUGH FOR ALICE ONE:
----------------------------------------------------------------------------------------------------------1. The Bar:Charlene And Rashid
-----------------------------Go into the bar, and as you arrive, Charlene and Rashid are in the
middle of an
argument. Select one of them and answer with the weapon they like
most. Speak
again (or at least press X again) and the soldier will join the party.
You can
change their name if you want. I am not 100% sure about this, but
when I
recruited them at a low level: 14, they joined at level 12. They
might join at
a higher level if Hunter is higher?
The man sitting at the bar will tell you about the location of the
WILD BUS,
and the trader at the bar will give you a hint about the WILD BUS in
the Sea of
Sands.
The female hunter will give you information about the area and the
monsters,
and the usefulness of the DRILL GUN against moles. I guess she must
be right.
Go upstairs and to the end of the corridor. There is a BIG MEDAL #36
in the
fire extinguisher. Speak to the man with red hair and get more
information
about the Wild Bus.
Economy Room has a mosquito and ICE ARMOUR. Regular Room has nothing,
and the
Deluxe Suite has SAFETY HELMET between the beds, ROYAL SLIPPERS, ROYAL
SOAP to
the left of the beds. A ROYAL ROBE is by the sofa and ROYAL TOWEL by
the table.
-----------------2. Hunter's Office
-----------------Save at the MEMORY CENTRE on the left. Go into the office to check on
monsters and there you can meet WAYNE and get information about
DERRINGER JACK.
There is a BIG MEDAL #35 at the cactus in the top left corner of the
town.
---------------------3. Items and Equipment
---------------------From the save point on the far left, go in the next building to buy
items and
equipment. If you have won a lot on the train you will be fine for
money and
can give the guy who asks 200g. I guess this is a hint for what might
happen
to you too. Make sure to upgrade the DOG armour to level 4 if nothing
else.
You can buy the Metal Detector from the Item Shop to give a wider
search range,
making it easier to find items on the world map.
--------------------------------------------------4. Garages: Custom Parts Assembly and Core Exchange
--------------------------------------------------Next is the garage and service station. The man in green will mention
DOWAN. The RAP shells are useful to keep a supply of for those pesky
out-ofrange enemies. At the parts shop you can get more information about
places
from a man in green, and chat about decals with the other guy.
The Drill SE gun sounds useful as it targets underground enemies.
There will
be a lot of these in the second tunnel location. Don't neglect to buy
new
engines if you can afford them:the V24 Hulk is sold here.
Here you'll find the trader who will barter with you. He exchanges
CORES for
weapons and Ores for Scrap Metal. If you do a lot of tank part
assembly you
will see a lot of him.
Large Ore: 2.50t,
The essential custom tank part assembly shop is also here. Although
these
facilities are also found in other more western locations I tended to
use the
Alice One location for all my assembling and exchanges, partly because
it is
the first time you can access this, and partly because a lot of other
things
happen at Alice One so I was often coming back here.
--------------5. Leon's House
--------------The Transport Pod is at the far left corner. Go to the entrance and
speak
to the woman who will tell you about LEON. Go inside the house to
meet him.
There is gun UDAR for Charlene, in the box on the right. The next
room has a
MECHANIC KIT in the right hand chest and MECHANIC GLOVES on the small
table
next to the bed.
There are other events that take place inside Leon's house later in
the game.
See the next section for more details.
--------------6. Other Houses
--------------Go up towards the station and enter the next house. Speak to the man
and raid
the upstairs for an ENERGY DRINK in the chest. The next small house
next
door has another ENERGY DRINK in the left hand sink.
Go back down to the entrance and continue to explore the next row of
houses.
If you first speak to the man beside the entrance he will mention Lake
Bridge
and Lorelei Bay.
------------------------7. Charlene's House Event
------------------------The first house has a note on the door. Make sure Charlene is in your
party
and she will comment. This begins the Charlene's house event. The
next house
has a very good weapon on the fridge: the SAMSHIR, for Hunter or
Rashid, and
more information about the house for sale. Go upstairs and steal the
METALLIC
SUIT from under their noses: next to bed. Speak to Banjo. He wants
3000g for
the house. Say you'd like to buy it and you can then, or at a later
date if
you lack the cash now.
After paying him the money he talks more about Charlene and her
family, and her
father, who used to live there. You can now enter the house and
Charlene
starts to remember things, and suggests that there are not so good
things that
she remembers too. She asks if she can use the house. Be nice.
After this ow you can give gifts to Charlene too. Search for a MOLE
GRENADE at
the sink, and a RED BANDANA in the chest upstairs. There is a DOG TAG
in the
chest by the bed. Keep these last two items in your inventory as they
may help
to trigger the Charlene event at Forever Land. (Not certain about
this.)
--------------8. Skill Master
--------------Head right, to the lower right hand corner of the town, and find the
Skill
Master. Repair II is a must, and Recycle if you have the money for
it.
Guradian Angel too, and Bernie's defense skill Epidermythril. But
beware of
this one as it is an auto skill and costs 170g for every battle you
fight.
Rapid Fire is another useful skill for Charlene if you can afford it.
---------------------9. Muscle Man Training
---------------------Continue up and HARE HEAD is near the water tower. As usual, pleased
to see
you...not. There is also a Muscle Man wandering around here who asks
if you
would like to train. Ask: who the hell are you and he will tell you
about
Gluteus Maximism and Father Muscle. You can train with him. Level 1
training. This is harder than it looks.
------------10. DOG FIGHT
------------At the top of the town to the right of the station is the Dog Fighting
Colosseum. Ask for information and he will explain. You can win
prize money
After the battle Leon says Thank you, and explains that the guys in
black suits
came and ordered him to show them his research on the Great
Destruction. When
he asked them why they started beating him. He says that although he
doesn't
know what they want with it, he is sure they are up to no good. He
warns Hunter
to stay away as they might return. He does not want to put you in any
danger.
If you try to talk to him again he will repeat the same thing. So
leave.
As you go to leave he says: Oh I get it now! It's your cap!
Do you remember me saying that I thought I saw you somewhere before?
Well I
know a person who wears a cap just like yours. He's a hunter too. His
name is
Eddy. He's known as the Explorer. Have you heard of him?
Hunter replies as usual: .....
Leon is surprised that Eddy has a son, and explains that he has been
helping
with his research, and excavating ruins. If you see him say Hi. That
is it.
Leave Alice One and you should get a new email from Eddy.
This isn't good!
I'm working with Leon. Meet us beyond the storm curtain, near Hell's
Keep.
Be extremely careful along the way.
This is the trigger required for the events in the Ziggurat and the
final
stages of the story leading to the end of the game.
---------------------------2. LEON'S HOUSE: "ARM" EVENT (full details in EVENTS section)
---------------------------After Leon has left town for the Ziggurat (check this is so by
speaking to the
woman outside his house), go inside and you find a scene of carnage.
Follow through the scenes that play out until you are all again inside
the
house and can leave. Hunter can speak to all character portrait
people to get
their reactions to his damaged arm. Go to Lorelei Bay and Professor
Grey will
operate and you get a new arm and can get more reactions. This new arm
does not
affect Hunter's appearance or give any new skills, or increase to
attack power.
NOTE: you may have to revisit Alice One, or see the first Ziggurat
event to
trigger this.
Drops:
Postal Primate
Biotic Junk
1. The tracks here can appear a little strange as when you first enter
and go
up you see empty space ahead of you: in fact if you look closely there
is a
squared off edge to the track indicating the way on to the next
screen. Just
continue into the space and you emerge at an area with a soldier and
hunter to
speak to.
The trader here will assemble maps and items.
Assembling
section of the FAQ.
2. Go right and to the next screen. Now you should facing downwards.
Continue
down and to the right, and up again. Stay in your tanks and follow
the path
upwards. It may appear that there is no path at times, but that is
just
because you have to drive through to the next screen. Keep going up
until you
see a waterfall. Enemies should start to appear by now. Most will
fall to
your sub guns. The path turns to the right. On to the next screen.
Up again,
and you should see a wooden bridge going to the right. This is the
way to KONG
but for now take the left hand slope upwards and go left.
3. Keep going up.until you reach another bridge going to the left and
another
waterfall. Follow the track over the bridge, and on to the next
screen, and
then down again. There is another bridge to the left. A message
comes up
asking you if you want to jump. Yes, children, don't do this at home!
Answer
"Look out below!" and you have jumped down to see yet another bridge
to the
right. There is a MINI VULCAN in a box right beside the top post of
the
bridge. This is a gun to attack all at once, but has low attack so
probably
you have better equipment by now. Continue to the right and again you
can jump
down. Do so. Go right now, and up again, and you are back at the
right hand
bridge from before.
4. This time, go right over the long bridge. Keep going right, then
down again
towards the bottom of the screen. Follow the path to the left and
down and
eventually you find a cave entrance at a dead end. Go inside and at
the back
of the cave is 177MM AMORPH a powerful main gun with attack of 228 and
weight
of 5.43t.
If you have brought an extra tank just pick this up in it, and then
sort out
your tank parts to the maximum benefit. I had the main gun 205 Cannon
already
on one tank, so put the Amorph on the Panzer, a useful four mounts
tank at this
stage of the game. Retrace your path to the right and back up until
you reach
the end of the bridge again.
5. Now turn right and go on to the next screen. If you go down here
there is a
house! I got out of my tanks to investigate but there is nothing
here. If you
too can't resist checking for yourself and get attacked, you should be
able to
defeat the monkeys easily, but beware if a protector breaks and make
sure to
replace it.
6. Go on up again, then left, and up again and you will arrive at the
spring
where KONG awaits. Be as well to check your equipment and make sure
everyone
is at full health, and bolster your tanks SP if any seem a bit too low
before
moving forwards to meet GRANDDADDY KONG. Who is, of course, doing
what Kongs
do, and er..having a bath. He gives you the option to scram, or as
the message
choice expresses it: "Run like a sissy"
7. Since I doubt you will want to trek all the way back up here again
if you
can avoid it... "Stand Your Ground" is really the only sensible
choice.
He calls DR. ZEUS. Zeus eats bananas and has an all tanks attack
called Paper
Slash that can miss or do some damage. Let him have your main guns.
After 3
or 4 rounds that will be it for him. The only additional thing is to
get Misha
or Kiriya to repair any major damage before the end of the battle as
there is
another one to come immediately. Have Rashid in your party to
administer the
final blow on Dr Zeus for another title.
8. Now for KONG
With no chance to repair. His main attack is Breathe In, so you can
defend as
the SHRIEK attack will be on the next round. He also might just
"Ponder" and
do nothing. This took about 5 rounds of main guns. I just keep
firing even
when the tanks are damaged as they tend to hold out until the end of
the battle
with at least one gun still firing.
9. After the battle do any repairs that are essential and check for
items.
There is ROYAL TOWEL by the right fence, BIG MEDAL #38 in the corner
of the
bath and fence, and ROYAL SOAP at the front, to the right of the
centre brown
bench.
10. Now teleport out, (unless you really want to fight more monkeys)
and go to
ALICE ONE to collect your reward, and do the usual save, heal and
sell.
You also should find that the Hunter now has the title Monkey Masher
and
everyone will be around level 36
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.3 SITE FOR SECOND TUNNEL O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Hilt 'n Head,
Drops:
Unknown Junk
Follow the train tracks to the northwest of ALICE ONE. The first time
you do
this, on the way there will be an event with JARED and JULIE from
FOREVER
LAND.
When you arrive speak to all the three people and discover that the
tunnel is
"off-limits to unauthorized persons" The MEGA MOLE is in fact a
construction
machine and this is a construction site. Go into the building closest
to the
field and speak to the men there. There is a BIG MEDAL #39 in the
locker at
the back of the room. You need to receive an email telling you that
Mega Mole
has gone crazy before you actually get access to the tunnel. There is
another
BIG MEDAL #40 in the pile of rubble to the left of the buildings below
the two
grey crates and at the bottom of the screen.
I am not certain what the trigger for this is, but it may be once you
have
defeated 10 outlaws. You receive an email from the Hunter Office
telling you
that the Mega Mole has gone missing from the construction site of the
second
tunnel and so they have put a bounty on it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
a time.
SP
damage.
"Tackle"
I just ignored his attacks and the damage and carried on regardless
for about
five rounds. With characters at mid 50s levels and using a boosted
main gun,
the Gaea, bought from Lake Bridge trader camp, he gave no real
trouble.
5. Clive and Connie then appear in the entrance to comment on your
victory.
Connie wants to know if they have retrieved the objects the moles had
been
collecting. Agent also appears and speaks about a blockade.
Something seems
to shake. Strange things are afoot!
6. From where you
out of your
tanks here and go
enter the
door on the left:
the next
room and there is
here.
Get
7. Go back to your tanks and drive or teleport back out and to collect
the
reward from Alice One.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.3 FIRST CONTINENTAL RR TUNNEL O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
------------1. ROUND ONE: on Train
-----------This is triggered by seeing them planning to rob the train in East
Zero. Then
when you get the train to Alice One they are in the casino and you can
defeat
them on the roof of the train. Details of this are in East Zero
section.
-----------2. ROUND TWO: in First Continental RR Tunnel
-----------This is triggered by getting a email from the Daltons challenging you
to a
re-match in revenge for killing the other brothers. They stop the
train from
running until you have met and defeated them. You normally can enter
the
tunnel from either end, but although the bounty is at Alice One if you
try the
tunnel from this end a guard will be standing some way in and refuse
to let you
through. That means that you must go in from the East Zero side.
-----------------------------------------------------------------------------WALKTHROUGH: DALTON BROTHERS ROUND 2 *DB2
-----------------------------------------------------------------------------Enemies: Public Enema #1, Golden Ant, M61 Mutt, Golden Colony
Drops:
Cyber Junk, Gold Dust, Biotic Junk
Warning: the ant enemies can drop acid on your tanks so you will need
some
alkaline wax to neutralise the effects. This can be bought at the
Item Shop at
East Zero.
1. Head west into the tunnel. This is an annoying place because
battles are so
frequent. Even if you use the dog skill Animal Instinct the effects
don't last
very long, so I just fight as many battles as I have to to proceed.
Ignore the
first turning right and continue on until you spot a box to the right
just
before a new screen and this contains Drill Gun.
2. Immediately you go through to the next screen you will see a large
tank and
Zed will say "They're a'comin." Francine asks if you are the varmints
who
"done killed our brothers?" Whatever you say they will attack you.
3. After about five rounds of blasting with your main guns from well
defended
tanks they will be defeated. Go on and turn right. Continue on and
you will
end up at a loading bay. Go on foot up to the yellow machine and
there is a
BIG MEDAL #37 at the right corner of the digging bit. On the right
side of
this raised platform there is another box with FIRE WALKER, a
fireproof suit.
4. That is the lot so now get out of there as quickly as you can.
should
have a good supply of junks to appraise after all this!
You
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.4 WILD BUS and ANNIHILATOR T. 0.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Hilt 'n Head, Wild Buses, Foreman, Blocko Mechanic, Pogo
Fett.
AT Hornet
Drops:
Unknown Junk, Vehicle Junk, Unknown Ore, Medium Ore
First talk to the man sitting at the bar in Alice One and when he
says: Hey,
kid. don't you wish you could get your hands on a wild bus? Answer
"Yeah man!"
He asks for 5,000G cash to tell you how. Agree instantly! You DO
want a Wild
Bus don't you? He tells you to buy the bus stop sign. NOW it will be
for
sale. So go and pay out more cash at the Alice One West trader camp,
right
hand tent. It is a bargain at 3000G.
===============
|| WILD BUS ||
===============
Tank.
ALERT: Need to have bought the bus-stop sign first from Alice One
West.
Beware Tiamat!
Follow the railway to the west and then, when it gets to just before
the woods
and FOREVER LAND, drive north into the Sea of Sands. You will see a
Pink Dot:
this is the Bus-Stop.
There are a number of buses on the field which you can fight if you
want, but
beware of running into Tiamat who cruises these sands. Find the busstop: The
Bus Stop Remains. Go inside, that is, to the far side of the bus
shelter and
press X on the bus stop from the road side and place the bus-stop
sign. If you
are having trouble placing the sign, press Use on the bus stop sign
item and it
will tell you that you are very close to the right place! Or that you
are at
the right place: which is the left hand pillar of the shelter.
You then get a message telling you how long it will take for the bus
to arrive
and you will find yourself back on the field. Go back inside the Bus
Stop. And
just wait for the bus. The bus will arrive in a few minutes. Just
stop the
bus and get on and it is yours! That is the simple version of events.
However there is another side to this task.
Basically it is the same as waiting for a bus in real life. You have
to be
patient and wait for the time stated, which can be anything up to 10
minutes.
It will arrive eventually. But it can seem to take forever as it
counts the
minutes out in real time. You can stay out on the field killing a few
enemies
to kill the time. But I found that this made me miss the bus on more
than one
occasion so I would recommend staying put at the bus stop until it
arrives.
*Taps foot impatiently*
If you go and check the sign to see how long is left you will be
returned to
the field again and risk missing the bus. It arrives from the right of
the
screen so keep an eye on it so you can nab it when it stops.
After all this waiting around I hardly ever used the bus as a tank,
but maybe
it is worth it to add to the collection.
I THINK that you have to wait in the shelter and not on the road, or
the bus
won't arrive. I confess that I hate this waiting around: I once
cooked and ate
my tea while waiting for this bloody bus. Oh. Maybe that was the
reason
I kept missing it. I waited and waited, and then checked again and it
said 10
minutes to wait. The time before it was only 5 minutes so where was
the bus?
I had just about given up and, on foot, approached the bus stop sign
for the
nth time to check it, when the bus turned up. So I am sorry, but my
expertise
on how to catch a bus without pain is sadly lacking.
EXTRA NOTE: Actually what you have to do is keep a check of the time
yourself
and approach the bus-stop sign when the time is up.
=========================
|| ANNIHILATOR
*ANNI ||
=========================
Whilst getting the Wild Bus you might run into this rather snazzy
lorry type
outlaw as it cruises the wilds of the desert north of Alice One. It
can go out
of range so be prepared for that, and it will flee is you don't
destroy it
quickly enough, so use /RUN just in case. Other than that just blast
at it
with the main guns.
Now according to the game information you receive an Ancient Junk
after this
defeat. But I got nothing. Strange. I can only guess that this
might be
because the first time I fought it I had not used /RUN and just before
defeating it with only probably a couple more hit to go it ran away so
I had to
find and fight it again. (Or it might have been that I'd filled up the
item
AND
Just north of Dowan, and way out to the west of Alice One you'll find
this
vital Trader Camp. From Alice One, drive southwest and you should
eventually
find this camp on the shore of the lake. This is an important trading
post
where the junks you have accumulated can be exchanged.
Here you get the bus stop sign that allows you to catch a bus!
is, in
fact, another tank.
Which
SHOP
-----------------------------------------------------------------------------ITEMS
In middle tent: Mole Grenade and Mechanic Kit and
Energy Drink
GIFTS
In left tent: cheaper furnishings, all 3300g
BUS STOP SIGN In right hand tent
On your first visit there the right hand tent has the
bus stop
sign but the trader tells you that it is not yet for
sale.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.7 TIAMAT AND FINDING ALPHA O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
===================================
|| LAND BATTLESHIP TIAMAT *TIA ||
===================================
Levels needed around 130 for Hunter and 110 for the others.
-------------1. Preparation
-------------Prepare your best tanks with the best weapons.
altitude
or stealth weapons for this fight but equipping your tanks with a lot
of
different guns, for example, all sub guns available, can assist in
protecting
the tank from too much damage. Also make sure that each tank has one
Bloodhound SE gun as the Tiamat will go out-of-range towards the end
of the
fight. Equip the Rail Guns and Plasma Cannon main guns for the best
results.
Put the Hunter in the Maus with heavy fire power.
Make sure all personal armour and protectors are in order in case one
of your
tanks is destroyed. And also equip weapons that can target out-of
-range
enemies.
--------------------2. Finding the Tiamat
--------------------You will probably already have run into the Tiamat while looking for
the
Barabarossa tank or the Wild Bus. It is situated in the desert to the
northwest of Alice One and roams around as a visible large machine on
the
field. It is NOT shown on the satcom but just go and wander around
for a bit
and you will be sure to run into it, or the other way round. In fact
you can
just sit tight if you want. And within a minute or two it will come
into view.
The best place seems to be near the Bus Stop, maybe to the north a
little.
Make a mental note of where you find the Tiamat after the first battle
as you
will need to return later.
-----------------------3. First Battle Strategy
-----------------------It is in normal range and to begin with there is only one target so
use the
main guns. They may sometimes miss as the Tiamat is very well
defended.
Attacks with subguns from the outlaw don't hurt too much doing around
300/400
SP damage. The all tanks Missile attack does more. The worst attack
is the
"Run Over" when it literally does just that and crushes your poor
tanks and
makes the dog squeal.
At nearly the end of the battle when its life bar is low it moves out
of range.
A few uses of the RAP Shells, which you should always have available
might
finish it off, but if you are not fast the Main Gun comes out. It is
worth
seeing this animation. The RAP shells will only hurt it for around
400/450 HP
so it is a slow way to kill it. You really need the Blood Hound SE
guns for
this part of the fight.
Unusual Junk is your reward.
-----------4. What Now?
-----------Hang on. Even if you are eager to get inside and see what is there.
DON'T.
Not yet anyway. Note the location of Tiamat as it is never located on
your
map. Then teleport out. First of all go back to town and save and
heal. After
reloading and repairing, return for the second stage of the battle.
There will
be another major fight as soon as you go inside the Tiamat.
The Tiamat will stay exactly where you left it and never move again.
------------------------5. Second Battle Strategy
------------------------As soon as you click on the Tiamat's location you will be inside.
Move forward
and the battle begins.
This time there are multiple enemies, 6 in total, and this is a time
for sub
guns to begin with to decrease the life on all the enemies. Then
start
defeating them one by one. The main gun and side guns fire on one
tank at a
time, or sometimes all at once. They all seem to do around the same
amount of
damage, at about 300/400 SP a go.
In some ways this is a straight forward fight with no special
requirements
beyond blasting away. However, there is a neat trick to save your
tanks from
too much expensive damage. At the start of the battle get the
mechanic out of
their tank and use the skill LOCKDOWN. This has the effect of
shutting down
these enemies. It might not work on them all but it will work on some
of them
which means that they cannot fire at you!
At the end of the battle do the same as before and go back to town to
save and
repair.
---------------6. FINDING ALPHA
5. The two doors from this room lead to Alpha's waiting room where any
presents
you give her are kept and she will be here too if she is not in your
party.
The upper room is the transport pod.
(6. If you want to explore. Go back into the transport pod area. If
you go
inside the right hand transport pod, you end up in a room with four
pods and no
other exit. Go inside the right hand one. You are in yet another
transport pod
room and emerge from the 3rd one. Go now into the first one. Only
these two
are lit up. Now you are in a room with two pods and you emerge from
the left
hand one. Leave the room. Another empty space and no exit!)
7. From the room with the two operational pods next to Alpha's area,
go back
inside the one on the left, out of the next room though the door to
the bottom
left and you should be back at the lift.
8. Floor 2. One empty room. Floor 3. Another empty room. Floor 4.
Now we
are getting somewhere. Go straight through here. This is the Tiamat
control
room. Go forward and a message will come on screen.
**** Self-destruct sequence initiated.
**** Currently standing in Wait Mode.
**** Please enter key code to continue with the final phase
Enter Key Code
Two options: Guess I'd better/Ha! No way!
Select No Way unless you want to see the end.
ENDINGS
section)
9. From floor B1 lift exit head to the left and there are two pods.
Go in the
left one. Room with one door. There is an engine room in here.
Nothing to
do. Go in the right hand one and you end up in the corridor with four
doors.
These are all living quarters with nothing to see or do. Go into the
right
hand pod. Exit and in the only door into a large room with lots of
yellow
containers. Go forward to the red machine and cancel the security
protocols.
This gets rid of the enemies.
10. Return to the lift area and keep going right, into the transport
pod and
back into Alpha's room.
Exit Tiamat. Once you have Alpha the exit transporter next to her room
will be
operational. You can now enter and exit without having to use tanks
and the
lift.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.8 FINDING FOREVER LAND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:
Head northwest up the train tracks away from ALICE ONE towards the
site of the
SECOND TUNNEL. I suggest having Charlene in your party for event
related
things.
As you approach the second tunnel there will be an event involving
JULIE and
JARED. Kiriya/Misha will repair their truck. They then invite you to
come and
see them. Do so now if you want, or carry on. Forever Land is the
blue dot
just the other side of the wooded area to your left near the lake.
==================
Found in the Field
==================
30MM VULCAN
Description: Sub gun. Attack 66 (all).
Location
: South of the Bus Stop in the sand. Just slightly to the
west of a
line due south from the bus stop pink dot and in the white sand. (In
desert to
the northwest of Alice One)
V2 CHIP
Description: Chip
Location
: Go north up the beach, and it is in the Building the Red
Mobster
was in. You have to have defeated him first before you can get this
item.
(North side of building)
CRISPY CANNON SE
Description: SE Gun. Attack 133.
Location
: Shoots heat rays (all). In the beach area near lake half
way
between the Red Mobster Building and Forever Land.
KEVY VEST
Description: Body Armour.
Defense 66.
Location
: Between the brown and green areas, next to lake, to the
southeast
of Forever Land.
OLD COIN
Description: Coin
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land. May be
random. Same
location as Crispy Cannon.
CRISPY CANNON
Description: SE (all). Attack 133.
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land.
E2 CHIP
Description: Chip
Location
: Directly to the southeast of Forever Land in the pale
brown area
half way between the green area and the white sand.
AXEL NOMAN C UNIT
Description: C Unit
Location
: At the left edge, two thirds up to the north of the
mountain just
to the northwest of F L.
AMP
Description:
Location
:
At the Forever Land side of the mountain on the east side of the
railway
tracks. Due northeast from the blue dot.
ARAMID TURBAN
Description: Hat. Defense 58.
Location
: On the far side of the mountain on the east side of the
railway
track. Halfway between the blue dot of Forever Land and the pink dot
of the
bus stop. Next to the edge of the mountain where the desert is brown.
CRIMSON KNIFE
Description: Knife. Attack 107.
Location
: The mountain to the north of Forever land across the
railway
tracks. Just to the left of the centre northeastern point, on the
desert side.
MOLE EYE
Description: Assembly part
Location
: To the north of the point of the mountain.
THUNDERPUNCHER
Description: Weapon. Attack 90.
Location
: Due east of the location of the second tunnel which is
situated at
the end of the railway track. Just south of where the terrain becomes
darker
brown is a large structure sticking up from the desert with a metal
plate next
to it.
CANNON GUIDE
Description: Assembly part.
Location
: Northeast of the Tunnel on the edge of dark and light
brown area.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.9 FINDING DOWAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: M51 Mutt, Hilt 'n Head
Drops:
Biotic Junk, Unknown Junk
From Alice One head west, keeping below the railway line. You will
see a blank
area to the north on the satcom small map. That is a mountain, but
ignore it
for now and carry on to the lake side that is to the west.
You should hit the lakeside shore and
pink dot.
This is the trader camp Alice One W.
north of
Dowan, at the edge of the lake. Once
continue down
the lakeside to the next blue dot and
Some of the items found near here need access to a boat before you can
get
access to them.
==================
FOUND IN THE FIELD
==================
03 CHIP
Description: Chip
Location
: Island to the southwest of Dowan, in the top of the
wooded area.
By boat.
V3 CHIP
Description: Chip
Location
: Inside the wood southwest from Dowan.
first small
patch of wood and search.
Go down to the
FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location
: A useful sub gun is found at the lake side of the same
small
wood.
STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range
enemies.
Attack 150.
Location
: East of Dowan just before taking the road south between
the two
mountains, at the edge of the western mountain point.
O2 CHIP
Description: Chip
Location
: East of Dowan, head south down the road, and this is at
the
narrowest place between the two mountains.
HAMMER/CYLINDER
Description: Assembly part
Location
: Continue down the road into the white sandy desert to the
southeast. There is a single stone southeast of a bunch of cacti.
======================================================================
=========
8. F O R E V E R L A N D
P.T.E. ....................................... 0114
======================================================================
=========
8.0
8.1
8.2
Foreverland
Wirbelwind T.
Barbarossa T.
ALERT: You can only get inside FOREVER LAND after an event.
E2 Chip is found near here.
Key location for getting a tank and giving gifts and an event
involving
Charlene. Once accessed it can be re-visited through the walk-in
teleporter
or via your tanks.
PEOPLE
-----------------------------------------------------------------------------JARED:
Leader
JULIE
ROBBY
Makes tank
SYD
GASPAR
DANNY
Gives you Solar Lens after meeting Dr. Optica. And Sweet
Potato.
REMI
PATRICIA
PATRICK
GOLEM
Event with Charlene.
TANKS
-----------------------------------------------------------------------------WIRBELWIND
EVENTS
-----------------------------------------------------------------------------CHARLENE and GOLEM
DANNY and Sweet Potato
-----------------------------------------------------------------------------WALKTHROUGH: FOREVER LAND
-----------------------------------------------------------------------------1. There will be an event with the GOLEM as you approach the building.
Then you
will be inside and they introduce themselves as:
Remi: Jared's sister, Julie, Danny, Syd, (who is a little strange),
Patrick and Patricia, (brother and sister), Robby The Professor, who
loves
tanks and lastly Gaspar, (a girl).
After this introduction you can now send gifts to Forever Land.
3. Go outside and there is a BIG MEDAL #41 to the left in a barrel.
You can
drive your tanks inside the building now and park them while you
explore on
foot, although you can drive into the the room at the left. Go left
and there
is a BIG MEDAL #42 by the table near the red cylinders. A vending
machine
sells Healing Drink, Photon Grenade, Tile Pack L and Kevy Vest. Talk
to ROBBY
and he asks for scrap metal to build a tank. You don't need a lot,
just ten
tons, and in exchange you will receive the WIRBELWIND TANK. (Obtain
scrap metal
from exchanging Ore with the trader in the garage at Alice One.)
4. Go right to speak to SYD and continue to get a long description of
how they
came to be there.
EXTRA: Syd also quotes from The Beatles song Helter Skelter. (Another
character that you meet a bit later on in the game will quote from a
Rolling
Stones song. So I guess this is to be fair.)
5. On foot, walk to the back of main room and through the door, turn
right and
go to the far end of the corridor to find a BIG MEDAL #43 in the south
facing
corner. Now, go left and climb down the stairs in the corner.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
8.3 BARBAROSSA TANK T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:
ALERT: Buy the metal detector from Alice One Item Shop first, or find
one in
the garage at Dowan. It's wider search area makes this easier.
Found to the north of Forever Land. In the desert. A tricky tank to
find.
Search on the edge of the desert northeast of the tunnel and north of
Forever
Land.
I will try and help you find this tank easily: look at your satcom map
and
locate Morgue Town from the remote menu and then locate Forever Land
as well.
Look along the line extending west from Morgue town and north from
Forever
Land. Try and locate your search at the point where these two lines
meet.
This is at a mid point between the dark brown patches at the top of
the satcom
map. And on the ground it is inwards from the indentation if you
point your
tanks to the northwest corner of the small field map.
The point where the tank is found is in the palest coloured sand.
And if you still have trouble after all this, please don't blame me.
======================================================================
=========
9. D O W A N
0115
P.O.S.T.E.D.
======================================================================
=========
9.0
9.1
9.2.
9.3
9.4
9.5
9.6
9.7
9.8
Dowan
Salvage Shop
Dowan Outlaws and a Tank
Muscle Cathedral O.E.D.
Dr. Palm's Tank Lab T.E.
Lake Bridge East O.S.
Lake Bridge O.T.
Boat
Finding Lorelei Bay
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.0 DOWAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: Free Metal Detector in box in garage!
GET A BOAT HERE!
Tons to do here. This is where you eventually get access to a boat,
allowing
free exploration of the lake and islands and access to Lorelei Bay.
However, at
first you can only hire a boat to take you to Lorelei Bay.
PEOPLE
-----------------------------------------------------------------------------MCKINLEY
HAREHEAD
OLGA
Prevents a thief: another Denture Squad member
CURRY GURU
OUTLAWS
-----------------------------------------------------------------------------SHAKA KHAN
Hidden in Dowan
OPTIMUS SWINE Roaming near cliffs to south of Dowan: use the satcom
RED MOBSTER
Inside a building on the shore of lake between Dowan
and Forever
Land
DAIDARABOTCHI In Giant's Valley, jagged area southeast of Dowan
FATHER MUSCLE In Muscle Cathedral
SHOPS
-----------------------------------------------------------------------------ITEMS
Energy Capsule, Noise Grenade, Nutcracker, Tile Pack L
EQUIPMENT
Muffle Armour + good armour and weapons for
stealth/shelter
PARTS
Soprano Cannon SE (all) sonic + other stuff
SHELLS
Sonic and Piercing Shells (for sheltered enemies)
GIFT
Chinese Dress, Swimsuit + other stuff
ASSEMBLY
Tank Parts
SALVAGE
Can use this to search lake for items, or lost tanks
RENTAL
Tanks
TANKS
-----------------------------------------------------------------------------TIGER
This is found east then south of DOWAN
RODINA
This is found after fighting an outlaw on LAKE BRIDGE
DR.PALM'S
Visit Dr. Palm's Tank Lab
EVENTS
-----------------------------------------------------------------------------OLGA
Meet in the bar to trigger the ~Geriatric Duo
OCTOPUS
Invasion. Deal with it to get the boat
DUNGEON
-----------------------------------------------------------------------------WAREHOUSES
SHAHKA KHAN'S hideout
-----------------------------------------------------------------------------WALKTHROUGH: DOWAN
-------------------------------------------------------------------------------------------------------------------------1. Garage: Hunter's Office and Salvage Shop
--------------------------------------------In Dowan the Hunter's Office and Memory Centre are up the stairs at
the second
garage. Hunter Office targets include Crotch Cannon, Buuny, Snail and
Wild Bus.
Also here is the facility to search the lake if a tank gets lost
during battle
on the lake. However this is unlikely to happen if you run away
before defeat!
The important thing here is that salvage searching is the only way to
find some
key items for assembly. See the next section (9.1) for all the details
about
what can be found.
THE SALVAGE SHOP
You can select the scale of the search from:
LARGE: 20000G
MEDIUM 8000G
SMALL
3000G
Select a search and the map of the lake will show the area of search
for you to
choose. It is a good idea to save first after you have completed a
few
searches as you may end up spending a lot of cash for a large search
and
nothing is found. After having defeated a few more outlaws and racked
up some
more cash, you could try a few searches.
Downstairs and to the far right of the garage is DESERT EAGLE a gun
for
Charlene, and a barter trader. At the far left of the floor you'll see
a
bookcase: check this out to find 165MM MEMO.which tells you how to
assemble the
165 Ghost Main Gun. Talk to the two soldiers for information on the
area. Buy
a few Piercing Shells from the Shell Shop as these will be useful
against
certain outlaws.
The two vending machines sell Healing Drink, Noise Grenades,
Nutcrackers Tile
Pack L and Muffle Armour. You can see the hints here about sound and
fury to
come. There is also a Rental Tank Shop.
---------2. The Inn
---------Go back to the entrance to the town, and enter the inn. Economy Room
has an
insect and CVC HELMET. The Regular Room has nothing, but the Deluxe
has the
usual haul of ROYAL SOAP x2, ROYAL TOWEL, ROYAL ROBE and ROYAL
SLIPPERS too.
---------3. The Bar
---------The next open building is the bar. Ask questions of the coughing
hunter at the
bar and and chat to the others if you like. The Homeless Guy next to
the bar
will give you more information about the "ghost" factory buildings in
the town.
OLGA can be found in here later in the game.
The drinking game can be played here as well as Cross Fire.
can be
downloaded.
And music
speak to. Next to them is a box with CVC GLOVES. If you are getting
overloaded
with items take a quick trip back to Junkyard to offload, or sell off
excess
armour and weapons now that you have better stuff.
------------6. More Shops
------------Go right and back down the next road. The Curry Guru may be at the
corner.
There is a Gift shop, and the an equipment and item shop. Given all
that you
can find I usually don't bother buying much. There is a small house
where a
woman will tell you more about Gluteus Maximism, and people
disappearing. She
has a DAMASCUS SWORD in her fridge and doesn't seem to notice when you
take it.
Go inside the next house and get TILE PACK L from the fridge, and CVC
BOOTS are
between the 2 beds in the next room. Finally, there is a BIG MEDAL
#49 in the
boxes in the corner at the end of the road. Speak to the Worker.
---------------------7. Boat to Lorelei Bay
---------------------Go back towards the lake and to the right and speak to the little
girl. The
transporter pod is here and at the next building a ticket seller
selling
tickets for the ferry service to Lorelei Bay. They cost 1500g. You
can now
get the boat to LORELEI BAY if you like, and get better equipment
there too.
Go down the longer road leading north and out of town to speak to a
woman and
HARE HEAD, who is a bit more talkative than before. From here, you can
explore
the warehouses and find Shakha Khan.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.1 SALVAGE SHOP SEARCH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
In DOWAN the Hunter's Office and Memory Centre are up the stairs at
the second
garage and here is the facility to search the lake if a tank gets lost
during
battle on the lake. The important thing here is that salvage
searching is the
ONLY way to find some key items for assembly.
You can
LARGE:
MEDIUM
SMALL
Select a search and the map of the lake will show the area of search
for you to
choose. It is a good idea to save first after you have completed a
few
searches as you may end up spending a lot of cash for a large search
and
finding nothing, even with this guide, as there is some degree of
randomness
about what is found where.
ALERT: Most items are essential assembly components.
Some others can just be sold.
-----------------------------Things to find from which area
-----------------------------The map of the lake is divided into squared sections. Look at the
salvage map
and locate the sections as I have numbered them. I am only going to
consider
the large search which basically covers a square if you place the red
dot in
the centre of the square. However a smaller scale and cheaper search
will
often get the same results. If you move the dot too far off the lake
the light
will dim to indicate that you cannot search there. Where there is
only a tiny
amount of water in a square, place the red dot there (eg. C5) and use
the
cheaper option.
You will see that some items appear more than once on my search chart.
This is
because I checked out the locations twice, using different saves; so
there
seems to be a certain latitude in where exactly something will be
found.
So..the map is divided into an 8x8 square.
-----------------------------------------------------------------------------A1 = top left (4th)
|
B1 = top central (5th) |
C1 = top right
(6th)
-----------------------------------------------------------------------------Shell
Shell
Bronze Bar
-----------------------------------------------------------------------------A2
B2
C2
Cyclops Head
Magnum Slide
Dog
Barrel(corner)
Evil Booster
-----------------------------------------------------------------------------A3
B3 (Scavenger Isle)
C3
Beam Pack
Dog Barrel
Gold bar
Silver Bar
Torn Map
Golden Axe
-----------------------------------------------------------------------------A4
B4
C4
Backbone
Silver Axe
Arm Segment
Treasure***
Unknown Item
Gold Bar (top)
Holey Boot
Beam Pack
Lump of gold
-----------------------------------------------------------------------------A5
B5
C5
Jumbo Ear
Head fragment
Arm (in top
left corner)
Chest Piece
Unknown Item
Arm Segment
-----------------------------------------------------------------------------A6
B6
C6
Fabric Swatch
Head
Head (in tiny
inlet)
Magnum Frame
Steel Can Strap
-----------------------------------------------------------------------------A7
B7
C7
Magnum Frame
Magnum Barrel
-----------------------------------------------------------------------------A8
B8
C8
Fossil Bouquet
Large Fang
Meat Slab
-----------------------------------------------------------------------------Fossil Bouquet is also found in the very end of the south channel of
the lake,
as is Large Fang.
A4 Treasure***
the
legendary map.
MAP LINK!
http://i441.photobucket.com/albums/qq136/threethymes/Metal
%20Saga/salvage_map.
jpg
Use this link to see a map of the salvage area. Many thanks to
enomosiki who
made it specifically for this FAQ!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Go
3. After this you can explore and the people will talk to you thinking
you are
a new recruit. There are no enemies here, just a confusing layout.
You can
explore, but the quickest way to SK is as follows. Start by going up
the
stairs on the right as you enter and carry on through the next room,
and then
down to the right.
4. MUFFLE ARMOUR is in the fridge through the bottom double doors. Up
the
steel steps to the right of these you find a new recruit. Go through
the
double doors to his left and down the stairs. There is GROWGAINE L in
the
fridge. Go through the next double doors. Go down the stairs from
here, and
straight on, and through again to the next room. Go to the end and
down again.
5. Through the next double doors, and you'll find a hidden set of
metal stairs
at the end of the room. Climb up here. The cook will talk to you in
this
room. More double doors lead to the canteen. You can talk to everyone
here.
More stairs lead down from here in the top left corner. Go down this
room and
through the exit and on into the next room Here there are two guards.
6. You can go through the doors to confront a huge SHAKA KHAN. He
attacks.
His Sonic Roar attack can be defended against with the Muffle Armour.
His
single person Scythe attack can do a lot of damage once the protectors
have
been broken: if it doesn't miss.
You probably need to be at least level 40 with decent equipment to
defeat him,
though higher than that would not hurt. At level 60 he is no problem
at all
and down in 3 rounds. Oddly, he is seen lying on the floor and the
reason for
this soon becomes clear when you try to leave.
He is not dead!
Round two. A Noise Grenade thrown by a soldier does a lot of damage
and is
better than the good old Petrol Bomb. Another 3 or or so rounds and
that is
that. This time he is gone for good. Now return to Dowan. There is
nothing
for it but to walk all the way back out.
(A bit more exploring will yield the SARATOGA ARMOUR on a shelf in the
basement. (Credit and thanks to holypriest's Enemy and Item Location
FAQ) )
===============================
|| RED MOBSTER OUTLAW
*RM ||
===============================
If you travel up the coast from the Alice One West trader camp to the
north
(towards the Site of the Second Tunnel and Forever Land), you will
come across
what appears to be a large building on its own. Touch it and you find
it is in
fact a large crab with the building on its back.
Blast away at him. He uses a single tank attack of pincer with his
claws, and
an all tank blast. After three or four rounds he will retreat and
hide in his
shell. Now you must use guns that can target him in shelter, or
Piercing
Shells. However there is another even easier strategy. Lob a Petrol
Bomb at
him at the start and sheltered or not he loses around 500 HP every
turn. Poor
thing hasn't got a chance against that.
Oh and despite the general view that he does not come out again after
he
retreats into his shell, he did, in fact emerge again in one fight I
had.
Or maybe it was because of the flames?
The bounty can be collected from Dowan.
===============================
Use /RUN
equipment.
Don't
even if he is
be able to defeat
about running.
From Dowan head east along the toad and then south down the road where
the
canyon is very narrow. The road continues to a T junction. At the
point where
you meet the road crossing from right to left (west to east), head
due south.
Just below the T heading south is a large brown ruin. Use the Metal
Detector
to find the Tiger here. If you miss it and carry on south you end up
seeing
another road heading southwest.
==================
Found in the Field
==================
Giant's Canyon is he name for the jagged area that lies between the
eastern and
central continents to the far south of Alice One and east of Dowan.
PLATE/MONKEY EYE
Description: Assembly part
Location
: Continuing south from the previous location and then
going up the
narrow canyon to the northeast, about half way up, you'll find this
itme in the
centre of the dark brown area before reaching the first green patch.
SARATOGA ARMOUR
Description: Armour
Location
: In the same area to the southeast of Dowan where the land
is dark
brown and jagged, it's found at the top of the first canyon.
DOG AMP
Description: Dog weapon. Attack 124.
Location
: Same area at the top of the most easterly canyon that is
green at
the end.
DOG ARMOUR LEVEL 6
Description: Dog armour. Defense 232
Location
: At the very end of the smallest southwestern facing
canyon that is
all brown on the map.
O2 CHIP
Description: Chip
Location
: From Dowan head east along the toad and then south down
the road
where the canyon is very narrow. You'll find this item on the road at
its
narrowest place between the two mountains.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.2 MUSCLE CATHEDRAL O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:Brigand, Marauder, Dud XL
Drops: Nothing
ALERT: E3 Chip is found near here
Situated due south from ALICE ONE. Go a short way and you will see a
dark
wooded area to the east, with a pink dot. It is also reached from
DOWAN by
going east and then south a short way. You have to leave your tanks
on the
edge of the wood, and walk southeast towards the pink dot.
==================
Found in the Field
==================
CROW EYE
Description: Assembly item
Location
: On the edge of the wood directly west of the pink dot.
E3 CHIP
Description: Chip
Location
: Go to the southern area of woods to the south of MC. If
you are
in the centre of the screen at the correct location them you cannot
see the
mountains.
-----------------------------------------------------------------------------WALKTHROUGH FOR MUSCLE CATHEDRAL
-----------------------------------------------------------------------------Enemies: Masked Muscle, (Level 56), Muscle Chic, Muscle Wheel
Drops:
None
================================
|| FATHER MUSCLE:OUTLAW
*FM ||
================================
ALERT:
Muscle
He continues to talk about the Great Destruction: and that people lost
sight of
what was important: "the gentle sheen of sweat on a set of finelyshaped
abdominals." He then addresses you: as a new believer and asks if you
understood his sermon.
Answer "Makes sense to me". He tells you you have potential and can
take the
executive test, and to come to his room on the upper floor.
*** see 4. NO GAME ENDING at this point, if you plan to continue with
the game
and to defeat Father Muscle. Otherwise, carry on...Exit from the room
you are
in and you are in a corridor. Go through the large double doors at
the end and
and up the stairs, to the top and along this corridor and through the
doors at
the end. Up more stairs.
Straight on and through the doors at the end. This is Father Muscle's
room.
Agree to take the executive test. There is a scene. Watch this and
wait as
you are told. The two people emerge completely altered to look just
like the
rest of the muscle girls and boys. Now it's your turn. Go on in and
on to the
device. You still have a choice. Say: I don't mind if I do. At this
point
the game ends! For all the details see the ending section.
4. NO GAME ENDING: Get the items and refuse at the end.
Do as before, but at the point when you find yourself inside the room
after
Father Muscle's speech, go and explore the rooms on each corridor and
talk, if
you want, to the muscle people. Obviously there is no point in
getting items
if you just want to see the optional ending.
5. Get the items here: NOISE GRENADE in left hand cupboard, and
GROWGAINE T in
second cupboard down on the right. Now leave this room and go down to
the end
of the corridor and then, retrace your steps going first into the left
room.
There is a NOISE GRENADE in the right cupboard, and NUTCRACKER in the
cupboard
at the end of the room. Third room on the left has INTRUDER, a gun,
in the
centre cupboard. Room on the right (entrance visible on floor plan
but no
door) has JUICE in the first locker at the back of room on the left.
MUFFLE
ARMOUR is in next to right, then TILE PACK L, BIG MEDAL #52 and ENERGY
CAPSULE.
6. Now back on through the double doors and up the stairs, and down
the screen
through the doors. First room on your right, a bedroom, has Maximism
in the
table between the first two beds on the right. Nothing in second
room, third
has SONIC BLASTER in a cupboard on the right, and PHOTO 7 in the chest
between
the two beds on the far left. The room on the right has BIG MEDAL #53
in the
picture at the end.
7. Continue on down the corridor and up the stairs. Down the red
carpet and
through the door to meet Father Muscle. Equip Charlene with the
strongest
weapon: probably the Desert Eagle. If you have found the Nameless
Blade then
that is a very powerful weapon for Rashid or Hunter. Equip everyone
else
and check they are fully healed. This a a bore, so if you are not
bothered
about the BIG MEDALS at least you only have to re-equip the stuff and
not also
take it all off as well.
Agree to take the test, and go on through. At the very last minute say
no and
they will say it's too late. But don't worry. It isn't. Now you have
to fight
your way out! The nice thing about these enemies is that they often
just pose
and do nothing.
IF you lose a battle against the muscle people the game will, in fact,
end,
and you will see the same ending as described above. So be careful
fighting
if you intend to continue with the game.
8. After the easy battle against the four cult members, check the room
carefully for a BIG MEDAL #54. It is located at the top right corner
of the
top one of the four metal body pods on the floor. Leave the room and
there is
a box on the left. It contains the BIG MEDAL #55 OR all your
equipment if you
had not removed it before hand.
After checking your protectors are in order and everyone is at full
health,
carry on out and up the stairs. You now have to get out of the place.
Go up
the stairs ahead of you and down through the opening. Now you are
attacked by
Muscle Men. They use a Muscle Praise which increases their attack,
and a
Muscle Wave at you. Of course if you have Misha you can do the same
and
increase attack with Cheer.
Continue down the corridor and up the stairs.
time with
More enemies.
This
1. Part One
----------Go to the PINK DOT, and go inside in your tanks. Speak to Thursday,
who is
the green assistant, and then to Dr Palm. Ask him to tell you more.
Agree to
be his friend. Pick any nickname. Speak to him again and ask him to
make you
a tank. There are five options each of which will yield a different
tank. You
can then choose a main gun, a sub gun and an SE gun. He selects the
engine and
C Unit though you can change these if you want just as you can with
your other
tanks.
.
What ever choice you make his reaction will be that is random, and
that you
have poor taste. But never mind. It is your tank! He then tells you
exactly
how many tons of scrap metal you will need. You can change your mind
if you
want.
You can be clever in your choices as gaijinplus1 points out in the
excellent
Tank FAQ on GameFAQs (all credit for this suggestion): if you choose
the first
weapons on the list this means the tank is lighter and therefore the
weight/
wait! won't be so much. You then have to collect enough scrap metal to
build
the tank of your choice (one of the five). You can only have one of
these tanks
at once, but you can change it.
TANK
ENGINE
COMMENT (see ?Extras Tanks section for more
details)
-----------------------------------------------------------------------------Abrams
American tank
Leopard (Leopold)
German tank
Lulubell (Roulbel)
The historical tank name is Roulbel(German
tank)
Rommel
The game name for the German JagdPanther
tank
Type 90 (Type Zero)
Japanese tank
-----------------------------------------------------------------------------Arsenal: you can choose one of each type of gun.
MAIN GUN
SUB GUN
SE GUN
-----------------------------------------------------------------------------160mm Spark
20mm Vulcan
Drill Gun
120mmSBG
20mm Gatling
Crispy Cannon
140 SBG
30mm Vulcan
Soprano Gun
177mm Amorph
30mm Gatling
Cyclone Cannon
205 Cannon
Flute Cannon
CIWS
-----------------------------------------------------------------------------All the tanks have the same engines, C Units and weight but their
default
possible SP varies, slightly dependent, I assume, on the overall
weight of each
tank. The tanks all come with three guns already equipped, but with 0
SP.
These were the results when equipping each tank with the first and
lightest
guns on the list.
------------------.-----------.-----------.------------.---------.-----------Tank
| Engine
| C Unit
| Mounting
| SP
|
Load
------------------+-----------+-----------+------------+--------+------------Lulubelle
| Friend
| Daroth
| 3/1/1/1
| 1331
|
51.20t
Rommel
| Friend
| Daroth
| 3/1/1/1
| 1331
|
51.20t
Abrams
| Friend
| Daroth
| 3/1/1/1
| 1433
|
51.20t
Type 90
| Friend
| Daroth
| 3/1/1/1
| 730
|
51.20t
Leopard
| Friend
| Daroth
| 3/1/1/1
| 1281
|
51.20t
------------------+-----------+-----------+------------+--------+------------Go into the back room and by the bed is a BIG MEDAL #62. Return to
the main
room and there is ROSA! She wants a tank too but the condition is
letting him
choose a nickname. She leaves. If you leave and return there will be
another
scene with ROSA, still about the nickname. You can speak to Rosa,
Carl and
Sebastian who are encouraging her to be brave. (lol)
There is a BIG MEDAL #61 in the small red toolbox at the right of Dr
Palm and
to the left of the grey sloping thing.
----------2. Part Two
----------Re-visit and you will find another scene with Rosa who has decided to
accept
Dr. Palm's friendship only his idea of a nickname, "Princess", does
not go down
well. Hehe.
Give the scrap metal to Thursday who will tell you how much you have
given and
how much more you need to bring. Once you have collected enough speak
to Dr.
Palm again and he will turn all the scrap into a tank.
new tank
and claim and name it.
Go up to the
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.4
LAKE BRIDGE EAST O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
This is a useful Trader Camp shop.
If you can afford it, buy the powerful Gaea gun and equip to one tank
at
least.
ITEMS: Very useful Strato Grenade for high altitude enemies and Hound
Bomb
for enemies in stealth.
PARTS: The 220mm Gaea main gun attack 460 and cost 10000g.
GIFTS: Selling only 4 items, Washer, Fridge, Chest and Locker. (all
14000g)
==============================
|| TANK EATER OUTLAW *TKE ||
==============================
Enemies: Gangster Bunny, Bunny Gunner, Crotch Cannon
Drops:
Biotic Junk, Medium Ore, Large Ore
ALERT: While fighting in this area try to get enough Ore for the
WIRBELWIND
tank.
You will receive a new email probably after first visiting Dr. Pahn.
Check
this: it is an SOS from someone who is caught in a Tank Eater's nest
which is
located to the east of Lake Bridge. Stock up on Nutcrackesr and
Piercing
Shells before you leave Dowan. These are very useful for fighting
this outlaw.
From Dowan, head southwest and towards the trader camp near the Lake
Bridge.
From there, go southeast across the desert as if heading to see Dr
Palm again.
Look at the wanted list of outlaws on your satcom and you will see a
blue spot
indicating the exact location of the Tank Eater. (This might seem a
long way
round but this outlaw can be awkward to find even with the help of the
satcom,
and this way seems to get better results in finding him.) He is in a
dip in the
ground and sometimes hard to spot.
You'll know when you find him as the screen goes black and you are in
a battle.
Enemies on the way here are often in shelter.
Shells can be
So a few Piercing
used to good effect. For foot fighting Nutcracker will get enemies in
shelter.
(All bought in Dowan) Most non outlaw shelter enemies will emerge if
you wait
and sub guns will be sufficient. Other enemies, the alluring Gangster
Bunny
(SW of Dowan) will drop Biotic Junk, and Bunny Gunner will drop Medium
Ore
which can be exchanged for scrap metal so you can begin your
collection to help
get the Wirebelwind tank from Forever Land. Crotch Cannon drops Large
Ore.
All these three enemies are found near the Lake Bridge E. trader camp.
A few Tank Tiles will help replace armour tiles on tanks if they get
damaged
too much on the way by the self-destruct bomb enemy. This is annoying
because
you have to be on foot for the skill Disarm to work, and even then
they act so
quickly that you may not have time to activate the skill.
His attacks are "Spray" of sand that is not very effective and "Bite"
which
targets one vehicle at a time. Best to use Piercing Shells and
Nutcracker on
him as he is hard to hit even when he above ground. "Cheer" can help
and the
soldier chucking things outside her/his tank is useful too.
Exchange the Ore for scrap metal in Alice One and you need a low SP
tank or
spare one to carry it all. Each piece of scrap will weigh from 1.70
to 2.50
tons depending on the quality of the ore. So around 6 or 7 bits will
do.
Drive into Forever Land and hand over the metal. You then have to
wait for the
repairs. Just go away and then return. You have to pay 20,000g for
the tank.
==================
Found in the Field
==================
SNAKE EYE
Description: Assembly part
Location
: Furthest west below the Lake Bridge trader camp in a pile
of
stones.
PLATE
Description: Assembly part
Location
: In the desert to the southeast of the trader acmp at Lake
Bridge
in two stones.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
modded.
At the end of it he says he was planning to become human by offering a
thousand
weapons ..to the gods. Crash. He is gone.
=====================
|| THE RODINA TANK ||
=====================
Continue on after he falls, and sitting beside the second tent on the
right is
a new tank, the RODINA.
Carry on across to the other side of the bridge. You come to a broken
edge and
are told to push an old abandoned truck. Do so and the way across is
now open.
You arrive at a spot to the south of Lorelei Bay.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.6 GIFT OF A BOAT! O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Defeat the Krak Cannon, collect the reward. And on your next visit to
Dowan
after receiving another email you should get the boat.
---------------1. Dowan Revisit
---------------Enemies: Squid Pro Blow Lv 63
Drops:
Nothing
===============================
|| KRAK CANNON OUTLAW *KRAK ||
===============================
Although the outlaw appears in Dowan he is not on the outlaw list
here. He is
listed in the Office at Scavenger Isle. Collect the bounty from here
or
anywhere else once he is defeated.
This outlaw only appears in Dowan after you have reached Lorelei Bay
and
checked with the Ticket Office about returning to Dowan by ferry. You
are told
that there has been an invasion of "octopuses".
Return to the town and drive down the main street, to see a pink
octopus or
two to your right. Go get 'em. Three will appear after saying
"slosh". They
are easy to defeat with main and sub guns. Go to the right where the
Ticket
Office is and there are two more sets to defeat. "squish, squish".
Then
"BLUUURP".
Before going to defeat the final octopus check HP and SP.
"squish, squish", and then the real enemy emerges from the lake. He
fires a
main gun, and can attack a single tank directly with "strike". These
attacks
all can do a fair amount of damage but after 4 or 5 rounds of main
guns firing
you should be able to defeat him even if your tanks have received a
lot of
damage.
-----------2. The Email
-----------After defeating the Krak Cannon in Dowan you will get an email from
there to
say that they wished to present you with a gift. I think crossing the
bridge
is the trigger for this as well as having got rid of the Krak.
NOTE: on the Metal Saga GameFAQs message boards Neutral-bob suggested
that the
trigger for the email may be that you must first collect the bounty
for
defeating Krak Cannon. (This has not yet been confirmed.)
Return to Dowan, and go to the Ticket Office where an Old Man will be
waiting
for you. He tells you that: "You're the new owner of this ship!"
Drive on the
ship next to the office with all your tanks and set off to explore
the Lake and beyond.
----------------3. Using the Boat
----------------You move the boat just like a tank, and when monsters attack you will
fight
them from your tanks. You can land anywhere and if you teleport to a
town
the boat will be waiting at the nearest lakeside point. You simply
drive on
and off. The location of the boat is highlighted with a green dot on
the
satcom map so there is no fear of losing it!
Before first embarking, check that you have guns to cope with
underwater
monsters. The assembled Brionic is especially useful. You also need
the mechanic skill Resurface from Lorelei Bay to cope with these.
By now you should have ten tanks and Eddy will have extended the
parking lot to
its maximum of 14 bays. Time for a little checking out all your tanks
and
doing a bit of decision making on which are the ones to use and which
weapons
to equip.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.7. FINDING LORELEI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You don't have to do anything to find this place, except pay 1500G to
the
ticket seller to get on the boat at Dowan. It will take you there
directly.
You could do it the hard way and defeat the Man 'o War on Lake Bridge
E. and
then cross the bridge. Then Lorelei Bay is to the north, on the
coast.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW TWO
THROUGH.
THE THIRD PART OF GAME BEGINS ONCE YOU HAVE ACCESS TO A BOAT AND CAN
EXPLORE
THE SEA AND ISLANDS AND ACCESS THE FURTHEST WESTERN LANDS
You should aim to be at around level 50-60 by now, or higher, and with
a good
few defeated outlaws: perhaps 15-20, depending on how you have played
things.
Also you should have access to at least 6-8 tanks.
Titles: Hunter:Seasoned Hunter, Misha:Tank Wiz, Charlene:Rouge Rogue,
Kiriya:Tank Doc, Rashid:Desert Prince.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
======================================================================
=========
10. L O R E L A I B A Y
P.O.S.T.E.D. .................................. 0116
======================================================================
=========
10.0
10.1
10.2
10.3
10.4
10.5
Lorelai Bay
Retirement Home O.S.D.
Isle W. and Firetruck S.T.
Sunken Ruins O.T.D.
Scavenger Isle P.O.S.
Finding Fort Gears
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.0 LORELAI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT! You will be robbed on entry. but ONLY when you come into the
place from
the field, and not from the boat. If you have cash half of it will be
gone,
though later you will be able to recover it. If this happens you
cannot get a
BIG MEDAL in Retirement Compound. So, arrive with no cash if you want
to find
the BM OR raid the Compound before entering LB from the field. But if
you do
the BIG MEDAL raid there will be no cash recovery so spend your money
before
entering the town from the field. (I hope that is clear)
ALERT! DOG ARMOUR LV 7 is found in the garage, so don't bother buying
it.
Important location for PROFESSOR GREY who will assemble the LOVE
machine, and
provide Hunter with a new arm.
To get to Lorelei Bay for the first time buy a ticket for 1500g from
the Ticket
Seller at the dock side in Dowan.
PEOPLE
-----------------------------------------------------------------------------OLGA
Also found in bar at DOWAN, will save you from being
robbed
in Dowan, and triggers the Geriatric Duo
PROFESSOR GREY
Makes LOVE machine assembled items
HAREHEAD
MCKINLEY
OLIVER
Events with thieves
OUTLAWS
-----------------------------------------------------------------------------COMMI CHAMELEON Inside Sunken Ruins just outside Lorelei Bay
MAN O' WAR
Get on to the LAKE BRIDGE from the east
GERIATRIC DUO
Leaders of the Denture Squad, hidden in the
retirement home
not listed at first
B2 MANTA RAY
Roams the whole world! VERY random encounter
SHOPS
-----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack XL, Mechanic Kit
EQUIPMENT
Dog Tazer electric weapon hits high
alt/stealth/underwater, +
PARTS
35mm AA Cannon, 35 mm Vulcan, sub(all), CIWS SE high
altitude
+ other stuff
SHELLS
Only sells Spare Shells
GIFTS
Waitress Dress, + other things at 1400G
MOD AHOP
ASSEMBLY
Tank Parts
ASSEMBLY
LOVE machine
SKILLS
Top level of town near lighthouse
TANKS
-----------------------------------------------------------------------------FIRE TRUCK
Buy at Isle W.
RODINA
Find after defeating Man 'O War
S.TANK
Find in Sunken Ruins
EVENTS
-----------------------------------------------------------------------------Prof Grey
With Scarlet, Cybernetic arm, and Alpha healing.
Oliver
Boy with the key
DUNGEONS
-----------------------------------------------------------------------------SUNKEN RUINS
RETIREMENT HOME
-----------------------------------------------------------------------------WALKTHROUGH FOR LORELEI BAY
--------------------------------------------------------------------------------------1. Choices
---------Once you arrive in LB speak to the Mercenary on the left and he will
warn you
that the town is facing a crisis with burglaries and people going
missing. Go
to the right and enter the Ticket Office and you will be told that you
cannot
return to Dowan as the ferry is not running and Dowan has been overrun with
octupuses, and that there is an outlaw on the loose.
At this point you have a choice. Teleport back to Dowan and take care
of the
octopus infestation, leave LB by the exit next to the Ticket Office
and explore
the surrounding area, or continue to explore LB.
If you leave LB and return in your tanks or on foot you will be robbed
and
unless you have no cash on you at all, this will prevent you from
getting the
BIG MEDAL in the Retirement Home to the north. Given the fact the the
BM quest
cannot be fulfilled you might not be bothered about this, but for the
sake of
completion so far as is possible I suggest avoiding this for now.
You can also simply head north for Fort Gears, as it is not very far,
and
upgrade your tank equipment: OR CAN YOU!? Well no. You can get there
easily
enough but unfortunately, or cleverly, depending on your perspective,
you can
only buy tank accessories at Fort Gears. To get the best stuff you
would need
to travel even further north to Hell's Keep. And that is perhaps a
bit too
much to take on at this stage.
Also, once you teleport out of LB, you can, of course just as easily
return.
So for now you can explore and do some serious shopping.
----------------------2. Upgrading Everything
----------------------This is a good place to do some major upgrading of your tanks as the
Tank Part
Shop sells excellent equipment. I would suggest buying three of the
Solomon 2
C Units and three OHC Carmen for your main three tanks. Then get
these
modified to increase the load. Buy and equip new sub guns, and the
CIWS for
high altitude enemies as these are common. Also this is where using
the
Wirbelwind tank can be useful with 4 fully maxed out main AA guns,
including
the 35mm AA Cannon from Lorelei Bay.
Sort out the initial equipment at the part shop, load up your fourth
tank with
all the extras and go modding. You might consider keeping the Axel
Noman on
the Wirbelwind as it has the additional feature of ranged protect and
melee
protect. The Solomon 2 only has the usual remote function.
Annoyingly you have to go to the other garage to do your modding. This
garage
also has a vending machine in the upper right corner selling:
Healing Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Fire
Armour,
and Fire Armour x4.
There is a trader who will exchange ores and cores.
who will give you information about the monsters and the best places
to hunt.
He advises you to get the CIWS gun and to go to the small desert to
the south
to hunt Tin Tunas. The man sitting at the bar will give you
information about
the Rouge Rogues. This should sound familiar as it is one of
Charlene's titles.
The highly useful DOG TAZER weapon is found in a box at the back of
the stage
area. Go upstairs. Crossfire is here. The Economy Room has HOUND
BOMB in the
box and PHOTO 5 by the bed. The Regular only has a mosquito. The
Deluxe has
ROYAL SLIPPERS between the beds, ROYAL SOAP in the chest to the left,
ROYAL
SLIPPERS under the picture, ROYAL TOWEL on the table and ROYAL ROBE by
the
first bed.
---------------6. The Gift Shop
---------------Not much use to you at present if you don't have much cash to spend,
but if you
buy the waitress dress from here as it is quite cheap it is fun seeing
the
various reactions of the girls.
--------------7. Skill Master
--------------Go up the slope to the top part of town. The first house has a BIG
MEDAL #58
in the blue barrel, and Photo 2 by the bed. Go down to the back of
the town
and the next house, where a woman will chat to you about the men and
drinking.
The guy at the end of this row of buildings will tell you about the
Denture
Squad. Carry on to the raised lighthouse where the Muscle Guy will
give you
Level Three Training. There is a BIG MEDAL #60 hidden behind the
lighthouse.
There is another Skill Master hiding in the corner. Useful skills
here are the
two mechanic ones Resurface and Nose Dive. I once gave Rashid the two
auto
skills and suddenly realised that I was losing money fast in every
battle so I
would advise against those even though they make him very strong.
However,
there are useful later in the game.
----------------8. Professor Grey
Bioenergetics Lab
Dowan, SE road
Dowan, island to the SW
V1
V2
V3
E1
E2
E3
Bioenergetics Lab
Forever Land southeast field
Muscle Cathedral southern wood
All details of the LOVE machine assembled items are in the section on
Assembling.
Healing Alpha
Go and see Professor Grey at Lorelei Bay when Alpha has low HP. I
went with
her at 129/1000 HP and if you select the option asking about treating
patients
Grey will offer to heal Alpha. It costs 10G for every 1HP, so the
cost was
8710G
She will ask if you want her to start on the repairs. Say no and
nothing
happens, say yes and she will heal Alpha. Hardly worth while given
that you
can just use a healing item or sleep at an inn.
You can also obtain a tank part from Professor Grey if you follow a
sequence of
events starting with letting Alpha die. (See the events section for
all the
details about this.)
Or is it.
No not quite.
Go back up to the higher level and you will see the boy outside the
locked door
and a man hiding behind the first house. Speak to the guy and he tell
you to
get lost. Speak to Oliver and this triggers an event with a "Grumpy
Old Man"
whose house it is. The thieves all run off. Go back down to the
warehouse
again and there is another scene with the thieves talking. They tell
Oliver to
hand over his lock pick and he refuses as his dad gave it to him "when
he gave
me the lock-picking talk". He agrees to hand it over but suggests
that they
may have some other reason for wanting it..besides its ability to pick
locks.
Now you can get involved. Choose: Stop them, and they run, and there
is no
fighting at all. Speak to Oliver. He then gives you the lock pick.
He says
OLD DOCUMENT In the right hand fridge, and the second room down from
the stairs
has MAP SCRAP in the fridge on the right.
4. Now go back down the stairs to the large room with the man in the
corner.
If you speak to him he will just say "Who are you?" and attack you.
Win the
fight and go through the door. (There are only two enemies.)
5. The third room on the left down the corridor has JUICE in the
fridge. The
room opposite has a person standing outside the door. To go in here
you must
fight them. It is an Old Woman. Two enemies again. This large room
has
ENERGY CAPSULE in the dark coloured locker at the top of the room.
6. Go down the stairs at the right into an underground room. Now if
you speak
to anyone they will fight you. Don't talk to them if you want to
avoid a
fight.
7. The room leading off to the right has ENERGY CAPSULE in the locker
at the
top left and PHOTO 6 in the next locker. Go through again to the
right to
another room. GROWGAINE A is in the lockers to the left of the door.
Go back
into the previous room. Then down again from here using the stairs at
the top
end of the room and into the left room (second door down) where just
beside
the door is BIG MEDAL #71 in a box. In the lockers at the far left
end of the
room is ENERGY CAPSULE. In a box to the right of the lockers is
another
BIG MEDAL #72.
8. Go straight through to the door at the bottom right of this room
and in the
next large room you find the Geriatric Duo. Only once the events with
OLGA
have been triggered, or there will be no-one here.
When the battle begins Willie goes into stealth and Helga out-ofrange. They
then swap around, but eventually they both come within normal range.
A few
grenades like the Hound Bomb or weapons for stealth would help a lot.
After the battle Helga insults you by calling you a twerp and gives
you a
lecture about not abandoning your parents just because they are old.
There is PLAYBUOY MAGAZINE in the lockers to the left of the door,
which show a
girl on the cover that looks like Helga!
9. Go back to the larger room and up to the door next to the lockers.
Go
through here and straight up the stairs and down to the right hand
bottom
corner of the room. There is another set of stairs, so go up into a
lab.
There is ASSAULT GEAR in here in a locker at the back of the room. If
you
speak to the two people there they will mention their Power Suits. If
you have
defeated the Duo there will be no-one there.
10. Fastest way out: back down the stairs and straight on through the
door
ignoring the stairs down. Turn left down the corridor and back
through the
door at the end. Down this room and then up the stairs in the top
right
corner. Down the room and through the far door. You should be back
in the
main part of the building. Turn right and continue on through a door
into the
big entrance hallway where you first had to fight. Turn left and
down, through
the door at the end and you are back in the small lobby entrance and
can now
get out.
Collect the reward. Even though the reward had not been posted you
can still
collect it at any Hunter's Office.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.2 ISLE W. S. T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=====================
|| FIRE TRUCK TANK ||
=====================
Lake Enemies on the way.
Enemies:Jiminy Rocket, Toad Man, Frog Man
Drops: Machine Junk, Biotic Junk
ALERT: Fire truck is "sold" here.
The location is in fact due east from the Retirement Home north of
LORELEI BAY
but it can only be reached by boat. It is due west from Alice One W.
trader
camp across the lake. Take the boat from Lorelei Bay and go north and
land
where you see the pink dot. As soon as you enter the trader camp you
will see
the Fire Truck to the right.
SHOP
Equip Sonic Blaster which targets stealth enemies and the Demon Sword
for
Rashid when you get it. A few extra grenades, especially Hound Bombs
for
enemies in stealth, will help too. You need to have Hunter at about
Level 90
for this.
----------------1. Getting Inside
----------------When you arrive with the fire truck you will be asked if you want to
extend the
ladder. Do so. And you automatically arrive at the top of the
building. You
explore on foot. Rashid is useful to have in your party because of
the sword
you can find here, but you can use whoever you choose.
------------------2. Finding the Tank
------------------Open the door and go down the stairs. Down four flights and behind
the stairs
is a box with DEMON SWORD, a sword for Rashid. Equip this sword as it
targets
enemies in stealth. Keep going down to the bottom floor, B1, either
by stairs
or lift, to find the S Tank. WOW.
============
|| S TANK ||
============
This is one serious tank, one of the best, and you will probably use
this now
until the end of the game. Unfortunately it is not of much use to you
now as
you have no tank weapons to use. You now have to find a way of
getting the
tank out of the building.
A STRATO
---------7. Floor 2
---------First room on right has PHOTO 4 in right hand locker and ENERGY
CAPSULE in left
hand one.
=============================
|| COMMI CHAMELEON
*CC ||
==============================
Situated on Floor 2 in the last room on the left.
coloured
It is a green
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.4 SCAVENGER ISLE P. O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=Enemies: Frog Man, Toad Man, Jiminy Rocket, Harboon, AT Bug
Drops:
Tentacle, Machine Junk
Location: Scavenger Isle is due west as the crow flies from ALICE ONE
(check on
satcom and follow line going west from that location), and northeast
of ISLE W.
It is a single blue dot in the centre of the northern part of the
lake. You
can only reach this by boat, although once reached there is a
transport pod for
future visits.
You will get a siren and "Monsters incoming" message as soon as you
arrive by
boat.
PEOPLE
-----------------------------------------------------------------------------HAREHEAD
MCKINLEY
OLGA
After the event in Lorelei bay and Dowan she appears in
the bar
WAYNE
After the Jack event if you don't kill Wayne, also in bar
OUTLAWS
-----------------------------------------------------------------------------KRAK CANNON Attacks Dowan
CATSUB
Near southern bridge in lake
HYDROBUG
Random in northeast of lake, use satcom to find
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Drink, Tile Pack XL, Torpedo Grenade:hits
underwater
EQUIPMENT
All three things can be found. Ground Armour
PARTS
Excelsior: SE (all), hits underwater targets, + others
SHELLS
AA Arrow, Spare Shells
ASSEMBLY
Tank Parts
TANK WASH
MOD SHOP
RENTAL
Tanks
----------------------------------------------------------------------------WALKTHROUGH FOR SCAVENGER ISLE
-----------------------------------------------------------------------------1. Speak to the mercenary who tells you that you cannot hunt here.
Odd,
because you don't really do any hunting in any town. However, be that
as it
may. The first small building to the left is a receptionist for the
ferry.
Only there is no ferry. Continue left to speak to the fisherman and
HareHead
who is as cheerful as ever. There is BIG MEDAL #66 by the three pipes
in front
of him. Go inside the first warehouse and listen to the comical
conversation.
The box contains HEALING DRINK. The box at the far end has ALI BABA
VEST.
2. The left hand garage has a DRAGUNOVA weapon for Charlene in the box
to the
right, so don't be tempted to buy one at the shop! There an
unexpected
BIG MEDAL #65 in the green shelves between the mod shop and the
service
station.
The worker outside the garage will tell you a long story. There are
two
vending machines on the outside right wall on the garage. They sell
Healing
Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Ground Armour,
Ground
Armour x3.
There is a HEALING DRINK in the box in the right hand garage. You'll
find
Rent-a Tank here, and a trader to barter. The parts shop sells the
useful
Excelsior SE gun for underwater enemies.
3. In the main area just in front of the bar is the barrel rolling
mini-game,
4. Go into the bar. Speak to the hunter in blue and get some useful
hints from
him if you ask him questions. You can speak to the worker sitting at
the
table and the two workers at the bar to discover more about the place.
Dance
lesson Level 3 is here and Frog Race. Upstairs is the inn, a mosquito
is in
Economy Room #1, as is TILE PACK XL, another insect is found in
Economy Room
#2, together with a ALI BABA TURBAN. Regular Room has nothing.
5. House in far right hand corner has GROUND ARMOUR in the sink.
Speak to the
guy in here and say it is a nice place and he will give you a lot of
information. You can speak to another mercenary in the corner. There
is BIG
MEDAL #63 next to the corner watch tower. The next small house has
TILE PACK
XL In the sink.
====================
|| HYROBUG *HBUG ||
====================
You can locate the Hydrobug on the satcom as it shows as a blue spot
to the
northeast of Scavenger Isle when you check the Wanted list. It
shouldn't take
too long before it appears.
Be prepared with Fire Armour protection and weapons for underwater and
airborne
attack. You need the mechanic skill Resurface and/or Brioniac and
Excelsior SE
guns. You need your best tanks and I found that the Wirbelwind was
just not a
good idea for the underwater enemies. So consider using the Rodina,
Tiger and
maybe Barbarossa. Or if you have better tanks than these, the S Tank
and
Merkava for good measure. Even with Hunter at level 98, and with the
best
equipment on the S Tank this took a while and the tanks were badly
damaged by
the end so this bug needs a lot more than Bug Spray. It will both dive
and fly.
===================
|| CATSUB
*CAT ||
===================
Look on the satcom and trace the line due south to see a green area
right at
the lowest point of the western continent. You can get there on foot
through
the wooded area but the tank weapon which can be found there cannot be
taken
when on foot. The only way to get it then, is by boat.
Teleport to Lorelei Bay and use the boat to head south. Chances are
that on the
way for the first time you will run into the Catsub outlaw.
First use /RUN on the outlaw. You will need SE weapons for underwater
enemies,
as the CATSUB will dive. You can also use the mechanic skill
Resurface. It
uses a powerful machine gun all tanks attack when it surfaces which is
not
so good. When underwater it fires a torpedo.
After the battle all my tanks had lost their engines and were badly
damaged.
However at a higher level and with better engines and tanks it would
not be so
difficult.
(Hunter at level 80, using Rodina, Barbarossa and Tiger tanks)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.5 FINDING FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Blue Thunder, UFO, Airwulf,
Drops:
Machine Junk, Vehicle Junk
Tin Tuna
Leave Lorelei Bay and head north. Keep going either straight up, or
hugging
the right or left hand edge of the desert. You will see a blue dot
where the
land narrows. That is Fort Gears and the Anti-Tank Fort at the same
location.
==================
Found in the Field
==================
AMP
Description: Assembly part
Location
: At a piece of brown debris at bottom of track leading
south from
near Lorelei Bay.
SPRAY NOZZLE
Description: Assembly part
Location
: In debris due west of west side of Lake Bridge, close to
the
western edge of the white sand
Sunken Ruins
-----------SHARP ROCK
Description:
Location
: Outside Sunken Ruins. Random item.
By Boat
------L3 CHIP
Description: Chip
Location
: Go north up the coast to Isle W. trader camp. The chip
is found
by the north rocks here using the metal detector.
57MM AA CANNON
Description: AA Cannon. Attack 161.
Location
: Go south from Lorelei Bay under the bridge and land on
the patch
of brown surrounded by green. It is in the brown area.
IRON BIKINI
Description: Defense 217. Only for girls.
Location
: Go right from the previous location and land on the patch
of brown
that is south of the desert.
MYSTERIOUS ROCK
Description:
Location
: At the entrance to Fort Gears. Press X. Random item.
======================================================================
=========
11. F O R T G E A R S :
O.T.E.S. ...................................... 0117
======================================================================
=========
11.0
11.1
11.2
11.3
11.4
11.5
Fort Gears
Anti Tank Fort P.O.S.E.
Dr. Optica's Lab S.
Harehead E.
Wilco's Garage E.
Finding Hell's Keep
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT! REPEATED DETAILS OF MAUS QUEST
Help the mayor out and you get the best tank in town. Indeed the best
tank in
the whole game, the Maus. I wanted to check out whether you could
begin the
first trigger event for getting the Maus even after getting all the
way to
Hell's Keep. You can.
If you leave or enter without teleporting out sometimes you will have
to fight
enemies.
PEOPLE
----------------------------------------------------------------------------ROSA
Will comment about the Maus and then leave
OUTLAWS
----------------------------------------------------------------------------MARDUK
Seen in the desert near Hell's Keep
TANK
----------------------------------------------------------------------------THE MAUS
Obtained from the leader of Fort Gears
SHOPS
----------------------------------------------------------------------------PARTS
Windbreaker SE,all, cold air gun + accessories
SHELLS
All Shells: 8 different kinds
GIFT
Furnishing only, at 22000G
ASSEMBLY
Tank Parts
TANK WASH
MOD SHOP
EVENT
----------------------------------------------------------------------------Leader
In bar
Rosa
Appears here.
----------------------------------------------------------------------------WALKTHROUGH FOR FORT GEARS
---------------------------------------------------------------------------------------------1. The Bar and Inn
-----------------If you have been following the sequence of events to track down the
Maus tank
when you first go into the bar opposite the entrance there will be a
cut scene
and the leader will offer a bounty for MC Hamir and his tank as a
reward.
After this speak to the man at the table who will offer the drinking
game
challenge. Download music beside the bar, and Crossfire is behind the
stairs.
The man at the bar is not much help.
Go upstairs and stay in the inn. Economy Room has TILE PACK XL in a
box.
Regular Room has nothing at all, Deluxe Suite has the usual collection
of ROYAL
SOAP, 2 ROBES, SLIPPERS, AND TOWEL. If you really want more of these
I am
sure you can find them easily enough.
----------------------------2. Hunter's Office and Houses
----------------------------The Gift Shop to your left sells a variety of things, but no dresses.
Go
straight down into the green warehouse to catch your first sight of
the
awesome MAUS!
Talk to all the folks wandering around and be sure to tell them that
you
love tanks. Go to the right to find the Hunter's Office and the
bounty here is
for Marduk. Continue to the right and inside the house is DOG MASK
inside the
fridge. A pointless item: if you try to use it you will see why.
Go down the right hand area and the next small house has nothing, but
behind
it in the right hand corner of the fort is a BIG MEDAL #75.
The vending machine between the two garages sells: Healing Drink,
Healing
Drink x3, Tile Pack XXL, Tile Pack XXL x3, Mirror Armour, Mirror
Armour x3.
-------------3. The Garages
-------------The right hand garage has an assembly shop, a part shop which, apart
from the
Windbreaker, an expensive and cold based SE gun, only sells
accessories.
The service station sells a vast range of shells and is a good place
to stock
up on a variety of auxiliary shells. The right hand box has CAFFEINE
PILL,
which increases turn rate in battle. There are the usual repair and
service
areas, and down the ramp is the Mod Shop, a TILE PACK Xl in a box at
the back,
MINERALS in a box behind the Tank Wash, and the Tank Wash itself.
You might consider increasing the ammo on some of your SE guns from 6
to 12.
-----------------------------4. Rosa and Carl and Sebastian
-----------------------------Rosa will be here waiting: she seems to be there randomly. If you talk
to her
she will have some discussion about the Maus and then leave. Even if
you are
actually driving the Maus, the conversation will be the same as if you
have not
yet got it.
MAUS QUEST: THE FULL DETAILS
============================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
WALKTHROUGH FOR MC HAMIR AND MAUS TANK (ALSO DETAILED IN EAST ZERO
SECTION)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Explanation
----------Because these series of events begin in East Zero I explained them
there.
However in case people use the walkthrough in a different order this
is a
repeat of the section since Fort Gears is the location where the tank
is
actually found. You can do this quest whenever you like but obviously
you need
to have access to all these places first.
1. The Bar: East Zero
---------------------The hunter standing next to the tank by the station tells you about MC
HAMIR. There are a number of EVENTS linked with this guy. You can
find him in
the bar. Speak to him and say you need a tank. He asks how much you
will pay
him. You then have an option.
2. Now the first time I played the game I kept offering him cash going
higher
and higher until eventually he agreed on a very high figure. If you
offer the
wrong amount he will refuse and tell you to come back later. Which of
course
you can do. However there is a trick to this .
I do not know who discovered it or how, or how it might be discovered
from any
information that is available in the game. So all I can do is tell
you what it
is. Then it is up to you if you want to use this trick or not.
bastard! I'm going to kill you!" No, Not you but MC Hamir! Check
the poster
and you discover his real name is Binramen. (No comment) The bounty
is tiny,
but that is not the point. It's the tank you want. Now where next?
You can
guess: the only place where no-one will mind that he doesn't get
people their
tanks.
8. The Anti-Tank Fort
---------------------This is where you can finally track him down and defeat him.
MC HAMIR (aka BINRAMEN) can be found in the bar. Talk to him and ask
about the
tank. Then tell him you saw the wanted poster and he leaves. Speak
to the
homeless man to the right of the bar and he tells you that some "bucktoothed
guy" ran into a back alley. Go down the alley and turn right.
Binramen is in
a wired off lot between two warehouses.
Speak to him and he offers you your money back.
don't
you want the MAUS?
REFUSE.
Come on now,
Fight him. He uses a hand gun but before the party could get in a
blow the Dog
had singlehandedly defeated him.
Now he offers to go to the Hunter's Office with you and turn himself
in. DON'T
BE FOOLED AGAIN! (If you do happen to accept his word he will laugh at
you but
then discover he is out of rounds so you can capture him anyway) You
then find
yourself in the Hunter's Office with Binramen in a "capsule" that is,
coffin,
but alive. Get the meagre reward.
9. Fort Gears
-------------NOW go to down the steps to Fort Gears for the real reward. Go inside
the bar,
and the Leader will be there. The events unfold automatically.
10. Success!!!
-------------The MAUS is yours!
====================
|| MARDUK *MARD ||
====================
Enemies: Killer Tomatoes, Space Invader, Savage Applecot, Creeper
Drops:
Magic Bean
Go inside
---------The Video Game Frog Race is at the left hand side, and the Jukebox is
beside
the bar. Otherwise all three of the people there are depressed and
have little
to say. Next to the bar is the Homeless Man.
-----------------3. Hunter's Office
-----------------Next is the Hunter's Office with only the Imperial Bomber listed.
target
is likely to be the Killer Tomato. (weak vs Ice)
The
with a sword.
The Item shop sells the useful Caffeine Pill which increases turn
rate, and
Minerals to increase Attack during battle. These can be helpful in
long
battles.
The Equipment Shop sells Polymer Pads and the Dog Armour LV8, as well
as a Dog
Vulcan which targets all enemies.
---------7. The Inn
---------The last building before returning to the entrance is the Inn.
Economy Room
has CAFFEINE PILL in the box. Regular Room only has a mosquito, and
the Deluxe
room has everything you have come to expect. Well not quite, as it
only has
the ROYAL TOWEL, ROYAL SLIPPERS AND ROYAL SOAP.
And that is the Anti-Tank Fort.
============================
|| IMPERIAL BOMBER *IMPB ||
============================
This outlaw is a random encounter to the northeast of Fort Gears. He
is not
that hard to find, and appears roughly in the middle of the desert,
but not too
far north. Keep Hunter out of his tank and with no equipment except
for a
weapon and a protector. At level 120 or so he will be twice as fast
as the
Bomber and therefore able to use /RUN before the outlaw has a chance
to think.
He also can then use Disarm to prevent suicide, that is, self
destruction.
Defeating him will not be a problem after this preparation as his
overall HP is
not that high. With your soldier on the Maus main guns he will only
last
three or four rounds. In fact his main move called "Suppress" seems
to have no
effect on anything.
The strangest thing about this outlaw is his appearance, which is as a
yellow
sedan chair with a head, and blue supporting smaller heads along the
sides
carrying his weight.
On winning the battle you get High End Junk.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.2 DR. OPTICA'S LAB S.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Frog Man, Octogun, Harbeen, AT Bug
Drops:
Tentacle, Machine Junk
Location: Furthest point north of lake on the eastern shore. Teleport
to
Forever Land, and get the boat which will be waiting for you on the
shore of
the lake a little to the north. Then go north and east.
After arriving by boat go inside on foot. Speak to the Doctor and
there is a
nice little joke as he says:
"Hey, hey, hey! I can't get no refraction! That's what I say."
(A reference to a Rolling Stones song: I can't get no satisfaction.)
Be nice and he tells you about lenses. From now on you will be able
to get
hold of lenses from various sources. If you get the lenses he will
assemble
weapons that can be used by Charlene or Rashid. You can only assemble
one
weapon, but you can change the lenses and get a different weapon at
any time.
There are three Big Medals here. BIG MEDAL #67 in the fridge, BIG
MEDAL #68
in the blue dustbin to the right of the sink, and BIG MEDAL #69 is
downstairs
at the back of the room at the right hand black target.
Chat to Saturday if you like, and you can test out your weapons. In
other
words fight some monsters. These are 4 Dummy Turrets. It can be handy
to check
up on a weapon you've made with the lenses.
--------------LENSES LOCATION
--------------1. Talk to Dr Solomon in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall (or some other
location
inside the mansion if he's not here) to get a Glasses Lens.
3. Buy from Alice One W. trader camp. The trader standing outside the
right
hand tent sells Ruby Lens for 5000g.
4. From Danny at Forever Land. He will be in the garden, and you
agree to
plough the field for planting potatoes. (You don't actually do
anything!) He
gives you Solar Lens.
---------------
LENSES ASSEMBLY
--------------Bazooka Laser 7 is probably the most useful of all these, or maybe
Laser 5.
You can change them if you want depending on what enemies you have to
fight
though it means disassembling and reassembling the weapon with Dr.
Optica.
----------------------------------------------------------------------------SOLAR LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Solar Lens
Ruby Lens
Glasses Lens
Camera Lens
Lens
Saber 1
Ruby Lens
Camera Lens
Glasses Lens
Lens
Saber 2
Glasses Lens
Ruby Lens
Camera Lens
Lens
Saber 3
Glasses Lens
Camera Lens
Ruby Lens
Lens
Saber 4
Camera Lens
Ruby Lens
Glasses Lens
Lens
Saber 5
Camera Lens
Glasses Lens
Ruby Lens
Lens
Saber 6
----------------------------------------------------------------------------Title
Attack
Description
Used by
----------------------------------------------------------------------------Lens Saber 1:
242
Melee lens weapon: explosive
Rashid
Lens Saber 2:
242
Melee lens weapon: stuns bio enemies
Rashid
Lens Saber 3:
242
Melee lens weapon: beam
Rashid
Lens Saber 4:
242
Melee lens weapon: sonic
Rashid
Lens Saber 5:
242
Melee lens weapon: fire
Rashid
Lens Saber 6:
242
Melee lens weapon: electric
Rashid
---------------------------------------------------------------------------------------------------------------------------------------------------------RUBY LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Ruby Lens
Glasses Lens Solar Lens
Camera Lens
Bazooka
Laser 1
Glasses Lens Camera Lens
Solar Lens
Bazooka
Laser 2
Solar Lens
Glasses Lens
Camera Lens
Bazooka
Laser 3
Laser 4
Solar Lens
Camera Lens
Glasses Lens
Bazooka
Camera Lens
Glasses Lens
Solar Lens
Bazooka
Laser 5
Camera Lens
Solar Lens
Glasses Lens
Bazooka
Laser 6
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Bazooka Laser 1 242
Ranged lens weapon: hits airborne enemies
Charlene
Bazooka Laser 2 242
Ranged lens weapon: hits underground enemies
Charlene
Bazooka Laser 3 242
Ranged lens weapon: hits underwater enemies
Charlene
Bazooka Laser 4 242
Ranged lens weapon: hits out-of-range enemies
Charlene
Bazooka Laser 5 242
Ranged lens weapon: hits high-altitude enemies
Charlene
Bazooka Laser 6 242
Ranged lens weapon: hits enemies in stealth
Charlene
----------------------------------------------------------------------------------------------------------------------------------------------------------GLASSES LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Glasses Lens
Camera Lens
Ruby Lens
Solar Lens
Lens
Saber 7
Glasses Lens
Camera Lens
Solar Lens
Ruby Lens
Bazooka Saber 7
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Lens Saber 7
242
Melee lens weapon: ice
Rashid
Bazooka Laser 7 242
Ranged lens weapon: hits sheltered enemies
Charlene
-----------------------------------------------------------------------------
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.3 HAREHEAD E. (upgrades Remote feature)
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Location: Find this Harehead on the shore opposite Dr Optica's Lab.
You have to
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.5 FINDING HELL'S KEEP
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Airwulf, Savage Applecot, Creeper, Killer Tomatoes
Drops:
Vehicle Junk, Biotic Junk, Magic Bean
Head due north from Fort Gears across the desert. The further north
you go the
more Killer Tomato enemies will appear. They give good experience but
no
drops. You will end up at a roadway heading northeast. Follow this
to the
blue dot that is Hell's Keep.
==================
FOUND IN THE FIELD
==================
PLATE
Description: Assembly part
Location
: Go to the northeast up the edge of the mountains to find
it.
MOLE EYE
Description: Assembly part
Location
: South of Wilco's Garage and at the top of the white sand
is a
collection of three bits of debris that lie just inside the white
sandy area
FISH EYE
Description: Assembly part
Location
: At the southern most point of the road to the right of
Wilco's
garage are two bits of debris. (To the southwest of the Retirement
Compound)
MAID'S UNIFORM
Description: Torso Armour for girls. Defense 247
Location
: Drive due east from the end of the road just in front of
Hell's
Keep. There is a single rock before you reach the lake. Defense 247.
(I had a lot of trouble picking this up in my tank and on foot. I
could not
get close enough to the rock. Eventually I picked up Old Coin here!
Not what
I wanted at all. Here's the way to do it: even though the Detector
shows it on
the southwest side, pick it up from the north side. It's still awkard
to do and
best to attempt it on foot, and you might have to try a few times.)
EAGLE EYE
Description: Assembly part
Location
: Drive southeast from
rock
standing near to another with the remains of a pylon in the top right
hand
corner of the screen. (Marduk often appears in this area)
======================================================================
=========
12. H E L L ' S K E E P
P.O.S.T.E.D. ................................. 0118
======================================================================
=========
12.0
12.1
12.2
12.3
12.4
12.5
Hell's Keep
Hell's Keep NE S.
Medical Lab O.
Grand Master's Tent O.
Ziggurat P.O.E.D.
End Game
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12. 0 HELL'S KEEP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
NOTE: sometimes when you try to leave or enter this place rather than
teleporting out, a siren will sound and you will have to fight some
enemies.
PEOPLE
----------------------------------------------------------------------------MCKINLEY
HAREHEAD
ROSA
OUTLAWS
----------------------------------------------------------------------------BINRAMEN
Found in Anti-Tank Fort and very easy
STORM DRAGON Found in Storm Curtain and very tough
SHOPS
----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack XL
PARTS
Dog Armour 9, Mirror Armour, mainly Ice weapons +
SHELLS
Ice Shells
MOD SHOP
PARTS
Fairy Engine:the best in the game especially when modded.
ASSEMBLY
Tank Parts
TANK
----------------------------------------------------------------------------MERKAVA
Search west of Hell's Keep
EVENTS
----------------------------------------------------------------------------DUNGEON
----------------------------------------------------------------------------ZIGGURAT
----------------------------------------------------------------------------WALKTHROUGH FOR HELL'S KEEP
--------------------------------------------------------------------------------------------1. Shops and Rosa
----------------After talking to McKinley go forward into the item and equipment shop.
You can
buy the best Dog Armour here and the best equipment, as well as Ice
weapons.
Rosa and her crew will be waiting in the left hand corner. Speak to
her and she
will say that she has heard rumours concerning your father. She
comments on
the difficulty of the monsters in this area, and that she is very
excited at
the thought of testing out her tanks against them.
---------2. The Bar
---------Just in front of the bar to the left of the door is BIG MEDAL #78.
Dance lesson Level 4, Crossfire, and Juke Box for downloading music
are here.
Talk to everyone as usual, and they all mention the dangers and the
Storm
Curtain. The man sitting near the door will tell you to go northwest
to the
Storm Curtain if you want to make money.
Go upstairs to find four more people to talk to. Economy Room #1 has
POWER
GLOVES in the box, Economy Room #2 has MIRROR ARMOUR, and the Deluxe
Suite has
ROYAL SOAP between the beds, P90 (a weapon for Charlene) in the left
hand
wardrobe, ROYAL ROBE at the end of the right hand bed, ROYAL SLIPPERS
by the
plant at the door, and ROYAL TOWEL by the table.
There is a BIG MEDAL #80 in the fire extinguisher in the inn, but ONLY
if you
have not already taken the medal from the drum in Junkyard. (This is
the
glitched medal that prevents you from collecting them all.)
--------------------------3. The Garage and the Fairy
--------------------------The right hand garage has an assembly shop, trader and part shop and
tank
wash. Here you can buy the best engine, the Fairy and the best C
Unit. The
left hand service station sells Ice shells and has a mod shop as well
as a
couple of people to talk to. To the right is a box with a KUNIHIRO,
an Ice
Sword for either Hunter or Rashid.
------------4. More Items
------------The left hand warehouse has more people to talk to and ICE BLASTER in
the
box at the back wall, together with a TILE PACK XXL in the box on the
left.
Check out the tents at the back of the fort to find KEEN EDGE in a box
on
the left in the first left tent, (another sword for the chaps). The
tent next
to it has KAISER CROWN in a box on the left between the beds. The
tent on its
own to the right has ARMY GREAVES in the left hand wardrobe and a
soldier who
tells you about a huge tower. Yay! First mention of the infamous
Ziggurat.
Talk to the soldier in the right hand top corner who will tell you a
bit
more about the monsters. HareHead is behind the tents, with something
odd to
say. To his left go down to what looks like a door and get a BIG
MEDAL #79.
That is all the looting you can do. Note the transporter in the top
left
corner. You should be trying to get the malfunction if you haven't
already.
-----------------5. Hunter's Office
-----------------6. Finally check in the Hunter's Office for information about outlaws
and
current target monster. Save and make sure you have equipped everyone
with
their better equipment.
====================
|| MERKAVA TANK ||
====================
Go west from HELL'S KEEP, and keep following the curve of mountains.
At first
the sand is white on the small satcom map and then it changes to
brown: head
south into that small brown section. Search in this area of sand
right
next to the right hand edge of the area to find this tank. The
location from
the main satcom map is due west of Hell's Keep.
Then just teleport out and celebrate by a shopping spree at Hell's
Keep,
modding the Fairy engine for your new tank and equipping it with the
best
weaponry. As the Merkava only has mountings for one main gun and one
SE gun it
is not quite as useful a tank as the S Tank, in my view, as by this
stage of
the game I like a few SE options. But with the chance to equip 3 sub
guns it
is still a good option especially when killing normal enemies.
STORM DRAGON OUTLAW
This is such a tricky outlaw to find and defeat that I have to do it
justice
with a proper analysis!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
WALKTHROUGH FOR STORM DRAGON
*STD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
--------------------1. Recommended Levels
--------------------Obviously the higher your levels the easier this battle will be, but
you can
defeat him at around level 125 for Hunter and Dog and 105 for the
mechanic and
soldier. Any lower than this probably won't succeed unless you are
lucky or
can find a better strategy.
--------------2. Preparation
--------------You must prepare your tanks before going after the Storm Dragon. As
the name
suggests he is a flying outlaw and in fact starts the battle at high
altitude,
so you might think that the CIWS and Tindalos SE weapons would be
best. But
there is another problem in that before long he goes into stealth and
shelter,
so you also need weapons to target these states. The damage he can do
is also
great so if you are not careful you and your tanks will be gone before
he is
defeated. One way to defeat him is to bring him down from high
altitude and
blast him with main guns, equipping, for example, three rail cannons
on the
Maus, and hoping to do major damage before he goes into shelter or
stealth.
However, I found that the best equipment to use was Excaliburs on
every tank
with one CIWS and plenty of supplementary Piercing Shells. Excaliburs
are easy
to assemble as they use common finds and do not require a high level
Ratchet or
rare item: just Plate, Hawk Eye, Snake Eye and Crow Eye. You should
be able to
make at least two if not three of them. Increase the ammo for the
Excaliburs
to make sure you will not run out before the Dragon is dead. Equip
one Rail
Gun on the Merkava and S tank and two on the Maus, or one plus the
Plasma
Cannon if you have managed to assemble it by now. I also found that
the best
tank for the mechanic to use is the Merkava, as it gave a speed
advantage
which is essential.
Ensure the the dog and mechanic have the best protectors. You need to
protect
the mechanic who will be out of the tank for a couple of rounds. Also
you
really don't want your dog to die at this stage of the game and lose
all that
nice shiny coat you have been carefully building up. There should be
a good
protector available by now at the scrap trader's shop in Junkyard, and
you
could use Mirror Armour since one of the Dragon's range of attacks is
a beam
attack. Equip the dog with the Dog Taser which will hit the Dragon in
stealth
or shelter.
--------------------------3. Finding the Storm Dragon
--------------------------He is found inside the Storm Curtain to the northwest of Hell's Keep.
Sometimes he turns up immediately, at other times he is elusive. The
best way
to find him if he doesn't find you first is to identify his precise
location
from the satcom world map and place your tanks on that spot. Then use
SEEK.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.1. HELL'S KEEP NE S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Killer Tomato (gives good experience), Creeper, Sunny D'
Light (use
ice weapons)
Drops:
Magic Bean
Way up to the far northeast is a shop.
PARTS: Laser Cannon. Sub Gun: all (beam)
SHELLS: AA Arrow
ITEMS: Tile Pack XXL,Ice Grenade and Energy Drink.
Garage facility to get a service.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.2 MEDICAL LAB (IWASAKI LAB) AND JOHNNY 6 O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
SECRET LOCATION: accessed by teleporter malfunction. To get this to
happen use
it a lot, in the latter stages of the game. Some people suggest that
it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Enemies: Firegunner (tanks) level 120
Drops:
None
Outlaw: Johnny 6
This is situated to the northeast of the trader camp at Hell's Keep NE
and can
be spotted as a pink dot. The ONLY way to get here is by the
transporter
malfunction. You go here for an outlaw (random encounter, not listed
at a
Hunter's Office, though there is a reward), and for the only revive
item in the
game. Enemies can be disabled with Lockdown and easily defeated.
NOTE: the locked doors will never open!
You exit into the lab from a door on the left. Go up and click on the
grey
square on your left. It is a map and tells you that there are two
floors: the
first floor and the basement. The next door will deny you access, as
indeed
will most other doors. Don't let this worry you. You will never be
able to
access these shut doors so don't bother to try. Go to the far end and
you go
through a door into a large room where a message comes up to say you
will be
sterilixed. Go on and you are in a grey area with machines. This is
the
miracle dispenser and it will allow you to have ONE Revitaliser item
at a time.
So if one is in your inventory you cannot get another. This allows
you to
revive a character during a battle (or anywhere) without having to go
to DR
Mortem.
Go back into the room and look at the tree if you like. Go through
the only
other open door opposite the tree between the 2 open doors to the
sterilization
room. Take the lift up to floor 1. If you go straight through the
door at the
top you get into another grey machine area. Access still denied. All
the
other doors are locked. Go to the opposite door and exit to the
field.
Look at the satcom map and you see that you are right at the top of
the map to
the northeast of the Hell's Keep NE trader camp. Return the way you
came.
=====================
|| JOHNNY 6
*JO6 ||
=====================
Although he is a random encounter he appears quite easily. He can be
beaten
with characters of 120 or so level provided you have Kiriya use
Lockdown on
the two extra machines. This did not seem to work on Johnny himself.
Once
these are destroyed, unless you use /RUN he is likely to do just that!
You are, of course, fighting him on foot and so you need the best
armour and
weapons that you can get. The Remote Laser upgraded skill, only
obtained from
the Grand Skill Master, is very useful here as it targets all three
enemies.
================
FOUND IN THE FIELD
==================
GOLDEN STATUE
Description: Can be sold.
Location
: Found in green area to the right of the Lab.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.3 GRAND MASTER'S TENT AND GASSY LONGLEGS O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
SECRET LOCATION: accessed by transporter malfunction. To get this to
happen
use it a lot in the latter stages of the game. Some people suggest
that it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Once you get the transporter malfunction and find yourself here if you
look at
your satcom map you will see that you are due south of East Zero. You
might
have noticed the location on your travels as two pink dots that you
could not
access. This is the location of the Grand Skill Master's tent, where
you
finally gain access to all the best skills in the game.
Enemies: Nitro Spider, (level 120)
Drops:
none
When you arrive, go to the pink spot to the south. This is the final
Skill
Master. Some of these skills cost nothing, others are expensive.
Some are
repeats and others are new. I have organised the list by character.
If you
want to check the list as it appears in the game it is included in the
later
section on "Skill Masters and all Skills"
By this time in the game you probably have money to burn, so worrying
about
skill cost is not a problem. For the final stages in the Ziggurat you
need
all you can get.
H = Hunter
K = Kiriya
M = Misha
C = Charlene
R = Rashid
A = Alpha (her skills are all with no cost)
DOG = all dogs
T = Terry
TOSA = Tosa (!)
B = Bernie
S = Shiba
HUNTER
-----REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)
BULL'S EYE(H) attack increased in battle (auto)
*****
*****
*****
CHARLENE
-------RAPID FIRE(C) hits airborne/stealth ****
INTERCEPT(C) chance of nullifying ranged attack costs 2500g (auto)
SNIPER(C) hits out of range and high altitude enemies: 2500g) *****
LOCK ON(C) hit rate increased vs normal (auto)
DEATH SHOT(C) attack increased during battle (auto) 700g ****
DEAD EYE(C) hit rate increased vs airborne (auto)
***
SHADOW SHOT(C) stuns bio enemy
RASHID
-----GROUNDBREAKER(R) hits underground and underwater enemies *****
DEFLECT(R) chance of nullifying ranged attack (auto) (costs 2500g)
SPINNING ATTACK(R) hits stealth/shelter (dual-wield) (costs 2500g)
CONCENTRATION(R) defense is increased during battle (auto) *****
SHURA(R) attack is increased during battle (auto) ****
ALPHA
----AEGIS SYSTEM(A-FREE) turns enemy's attention to party leader
LASER RIFLE(A) inflicts beam damage
IRON CLAW(A) attacks with an iron claw
PILEBUNKER(A) attacks with a pilebunker
HOMING MISSILE(A) inflicts explosive damage on all enemies *****
FLAME SPRAYER(A) inflicts fire damage on all enemies
*****
DOGS
---REGENERATION(DOG) slowly recovers HP during battle (auto) *****
UNEARTH(DOG) digs up underground enemy
FOXHUNT(DOG)draws out-of-range enemy closer
strong too. The Moon Strike can also miss from time to time. If you
have the
strongest main guns on all tanks you can do around 3000 HP damage with
the Maus
alone and around 1000 or more from the other two tanks.
After the battle, if your tanks are badly damaged, it might be as well
to
repair them first as the next battle is hard. Actually it is VERY
HARD!!
------------------------4. Fight CONNIE AND CLIVE
------------------------Otherwise go forward and enter the lift. Go to floor 60.
the lift
stops an event occurs involving CONNIE and CLIVE.
As soon as
They attack you. You can fight in tanks, although they are on foot.
Their
attacks are very powerful and will disable your tanks. I found them
hard to
defeat without a couple of deaths the first time I fought them. In
fact I
found this one of the hardest battles in the game.
If you happen to get totally defeated by them, don't worry. You
cannot run
away from this battle but IGOR will rescue you all without cost, and
once
repaired you can return and try again.
Here is a strategy for them.
Levels: Hunter at 138, Kiriya at 128 and Rashid at 107, Dog at 138.
Tanks : Maus, Merkava and S Tank. All with Rail guns and Maus with
Plasma
Cannon.
Connie is the one to get rid of first as her attacks disable all your
weapons.
Start by firing the main guns at Connie. She responds with a horrid
Volt Whip
attack that completely disables all tank weapons including the ammo.
The good
news is that this attack only targets one tank at a time, and even
after
smashing all the weapons on one tank she may stupidly attack the same
tank
again, thus leaving the others still intact. This will not happen the
next
time, so using Hunter on foot and Kiriya repairing the tank may be the
best
policy. If all your tanks are disabled then this fight is very hard
to win.
After four rounds Connie was defeated and now it's just Clive to take
care of.
Clive also has a single tank attack called Whirlwind that did around
1000 SP
damage in one turn. His Flame attack on one tank or person is also
strong
doing 400 HP damage or so. Clive also has a nasty Throwing Star
attack that
hits all tanks for anything from 300/500 SP damage.
With only one tank still firing the battle was finally won after about
eight or
nine rounds and everyone was alive. The tanks were not too badly
damaged as
the disabling effect is lifted after the battle.
After the battle I chuckled at Connie's comment "Crime doesn't pay",
and Clive
realises that they were just a diversion. "Life's not fair".
Leave and save and repair, as after this you have to face monster
enemies.
Also make sure that you bring an extra tank so you can keep one in
reserve for
the final battles.
--------------5. The Way Down
--------------ALERT: Agent X gives good experience.
Enemies: Ghost Tiles XL
Gorilla
Agent X (in stealth)
Shishkadog (strong against sonic),
Whammers (tank type)
Tank Killers (flying)
Power Suit (machine type, strong against ice).
Drops: Nothing
After the battle with Connie and Clive, go left to the end and turn
down
through the door into a new corridor. Continue to the next. The off
shoot
rooms have nothing in them.
There is a T junction and if you go right there is another lift. OR
you can go
through the centre door on the right and this takes you into the main
chamber,
circle around again to the far side, through the door and into the
same area,
go right into the lift.
Go down to B1. Again both small rooms are empty. Go straight through
to the
large area again, and circle around to the far side and through the
metal
looking door. This is slightly confusing as when you emerge it
appears as if
you have turned round and come back in to to the same place. Carry on
going
around again to the right side of the area and there is a ramp going
down.
Go down and again you have turned around and are in the large area
again. Go
to the far side, left, through the metal door. Again you are facing
right. Go
to the right and down the ramp again. Go to the left across the area
and
through the metal door again. (All these areas look exactly the
same.)
AGAIN: to the right, and down the ramp. Then left.
right. Down
the ramp, and right and FINALLY!
Again to the
You emerge into a room. Go straight through the far door. Now you
are going
right again. Veer to the left, around at the end to the opening and
finally
there is a brief glimpse of a man in black. This gives you a short
warning
before meeting him to check your weapons and tanks. Do this and then
move
forwards. There are no more ordinary enemies after this.
------------6. Fight Alex.
------------He is on foot.
Well, in case you do. His status is normal so no fancy guns are
needed. Use
main guns against him. He shoots and it will damage all tanks. His
problem is
that he is slow compared to Hunter in the Maus and the mechanic in the
Merkava.
If you have kept your armour tiles defense down, you can get in three
or four
attacks before he even has time to shoot. With three main guns firing
on the
Maus, he was toast very fast.
----------------------------------------7. Noah: The background story to the game
----------------------------------------Alex explains the background to the game. Here's a summary of what he
says in
case you want to be reminded!
NOAH was an artifical intelligence program designed to save the earth.
Every
answer to simulations run on the program cam back with the same
answer. The
extermination of its creator, man. Humans were the source of all
environmental
degradation and that only if they were wiped out could the earth be
saved.
Finally you get told: "You are our only hope. Not to put pressure on
you but
the whole world is counting on you." (HAHA) Enjoy this speech. It is
great
traditional RPG stuff, and he ends by saying: "The future of the
planet itself
is in your hands!" and there is a scene of the rocket.
Behind Leon is the place where you can save. Do so now! Get in your
tanks
which are waiting for you at the bottom of the ramp and go through the
doors.
Check that everything is in order and restore SP and health if you
need to.
You will be on a lift. Go up.
--------------------------9. Four Enemies On The Lift...And Then Another One
--------------------------You have to fight 4 unknown machine airborne enemies. They will
increase their
defense by 500 at a go and ascend. The first time I fought them I am
afraid
that I just used Alpha's homing missile as well as the others' heavy
guns.
This felt a bit like cheating, but hey. Why not. Even with my tanks
nearly
destroyed I managed this battle without too many problems. Or so I
thought...
With no chance for recovery something else appears. In fact it is
ALEX in his
true guise. With only one tank left from the previous fight and no
protectors,
I still managed to win this fight despite losing Alpha early on. So
it is not
too hard.
------------------------------------10. More Details On These Last Fights. A More Realistic Strategy!
------------------------------------I was at the last stage of this when I finally realised that maybe I
had better
go back and rest and recuperate before the final stages. I had a dead
Tosa, no
Revitaliser and everyone had scrap protectors with no spares. Tosa
now was not
much use as his coat's shininess was at zero. And anyway I had only
started
using him at the later stages to see if he was any good. I needed the
old
faithful, Bernie again who was at level 138 and very useful. Also I
was
relying on Alpha to win for me.
So I retrenched, got Bernie back, dumped Alpha, checked all weapons
again and
modified a bit to increase durability. Stocked up on shells and
protectors and
the very best ones from the scrap shop in Junkyard that I had been
saving;
namely the Ultimate Shield; and set off back to the Ziggurat. Don't
forget to
take plenty of Tile Packs to boost your SP when needed. Another idea
is to
take four tanks and keep one in reserve in tip top condition for the
final
fights.
If you do leave and return it won't take long to get back to Leon, as
all you
need to do is keep going straight through the tower and take the lift
as
before. On the way you pass the body of Alex.
Tanks and Equipment
------------------I used the Maus, Merkava and S Tank.
The Maus had an Excalibur, Bloodhound Rail Cannon and Plasma Cannon.
(I had
disabled the sub guns for the Scarlet fight and didn't bother to
enable them
again.)
The Merkava had an Excalibur, Rail Cannon,and three sub guns, the
Laser
Cannon, Storm Cannon and 35mm Vulcan.
The S Tank had the Excalibur, Crimson ATM, and one main gun, the Rail
Cannon,
with two sub guns, the 35mm Vulcan and 12.7 Vulcan.
The important weapons here are the main and SE guns. Buy some Strato
Grenades
too. You would be better off with the altitude SE guns if you have
assembled
them, or the CIWS.
Check out the status of the four enemies and you will see that the one
that is
hidden on the left is normal while the others are airborne. I prefer
to take
out the centre of the three airborne ones first as it can do the most
damage.
Then the normal range and left hand one. But making sure that they
all have
been damaged is helpful in case one decides to go to high altitude and
you have
to use grenades against it.
The centre one attacks with a Beam Sword single attack, and Micro
Missile which
damages all tanks. It also uses an all tanks Homing Laser attack when
at high
altitude. The right hand one has Destructive Wave which hits all
tanks, and
the left hand one will increase their defense by 500 by using Force
Field.
They can also rise to high altitude. If one does this ignore it and
concentrate on attacking the others. If a tank is badly damaged repair
using
the mechanic.
If you end up with only one left and it is at high altitude use the
mechanic
skill Nose Dive. This may miss. Strato Grenades thrown on foot will
work as
will Remote Laser and the SE CIWS.
Despite the protection your tanks will be in a poor state after the
battle
with the four machines. If your tanks are getting badly damaged you
can use
the mechanic to repair them and even if they are outside the tank at
the end of
the battle they will start the next battle inside the tank again.
You keep going up in this left until you press X and then Alex comes
in his
true form.
ALEX AGAIN
Once again he is a lot slower than you will be, especially if all your
tanks
are at 0 SP. Slam him with your main guns and with the speed
advantage he
won't have much of a chance to attack you before he is dead.
His one tank attack Crush Ro where he uses a whip with his right arm
can do a
lot of damage. His 'get on all fours and shoot flames' will attack
all tanks.
He does a boost called Charge to increase attack by 200. He also has a
Plasma
Cannon single attack that does a huge amount of damage (1200 HP +)
especially
when added to the attack increase. By the way ice based attacks seem
to work
very well against him.
Now just supposing after all this effort you lose this fight. Is
everything
lost forever? Well actually no, it isn't. Lose to Alex and there is
yet
another different ending. The details of this are in the ENDINGS
section.
10. EXIT
=========
Leon is again shown with Mc Kinley and EDDY outside the ZIGGURAT, as
the lift
comes down with you and your tanks.
ALTERNATIVE EVENT
----------------If you have completed the destruction of enemies required by WILCO,
he will
rescue you from the ZIGGURAT. If not then you just end up OK anyway.
The elevator comes to a halt and Wilco appears saying:
"Don't give up yet!
I was just passing by, but it seems like you're in trouble! Your dad
down there
chartered this plane for ya! Now ditch those tanks and grab on! You
can come
back for them later! Alright!, let's go! I guess I finally got a
chance to
repay you!"
A scene of Eddy, Leon and McKinley outside the Ziggurat and they get
on Eddy's
tank and leave as the Ziggurat blows up.
==================
Found in the Field
==================
Eagle Eye
---------
Drive southeast from Hells Keep towards the coast. A rock standing
near to
another with the remains of a pylon in the top right hand corner of
the screen.
(Marduk often appears in this area)
Monkey Eye
---------On the way to Hell's Keep NE trader camp, where the white sand starts
to narrow
there is a single stone.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.5 END GAME
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
EDDY tells you that you saved everyone and "It sucks that noone knows
what you
did...but I am proud". You are now back home having a meal with EDDY
and the
rest of the family. And that is that. Pretty low key ending.
Having completed the game and gone through the credits, press the X on
the
"See you later".
=======================
GAME ENDING RECORD MENU
=======================
This menu appears whatever ending you get.
After the credits a RECORD MENU appears which gives information.
Record: battles fought/won, win rate:%, battles fled/lost, "wimp"
rate:%,
and outlaws defeated.
Collection: items/equipment/parts/vehicles/diary entries/drums pushed:
numbers given for each total
Mini Game:poker/blackjack/slot machine/roulette
Number Hunter/ Frog Race: winnings totals
Cross Fire: High score.
Fastest Time Get to Arthur: mini game got by talking to maid Beldaire
mansion
Battle: Level/Defeated/Time elapsed for every party member
Titles: Number gained by every party member
Gifts:
Numbers given and to whom
Vehicle: Lists all tanks and their current parts and guns
Assuming you have the "good" ending.
After seeing the records from the game you are back in your room, WITH
which
ever dog you had at the end. Rosa is present talking with Eddy about
tanks.
After she leaves, go outside and you will see a small statue.
SAVE and you get a nice gold star against the save.
=========
POST GAME
=========
You can now continue with the game if you wish. The Ziggurat has
regenerated
and all other places and monsters are still operational exactly as
during the
game. Visit Alice One and chat to Leon again, talk with Eddy upstairs
in the
garage for an extra EVENT. And go to the Mysterious Cave to find the
ultimate
challenge!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13. MYSTERIOUS CAVE
0119
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.1.
13.2.
13.3
13.4
13.5
13.6
13.7
13.8
13.9
13.#
Getting There
Preparation
Strategy
Outlaws in Cave
The 10 Win Pin
The 20 Win Pin
The 30 Win Pin
The 40 Win Pin (or is it?)
The Final Prize
APPENDIX
After the game has officially ended you can now go and defeat every
outlaw in
the game one after another in the bonus cave. You also get rewarded
as in the
game with whatever junk each one drops. This means that you can
defeat any
outlaw that you missed before and you can assemble any tank weapons
that you
were not able get due to lack of the right parts from the junk
appraisal. You
also gain experience from these battles.
As soon as you leave Junkyard, if you have defeated all the outlaws
including
Scarlet you get an email from Eddy to congratulate you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.1 Getting There
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Get your party together again, sort out your tanks, buy extra
shells, and go
to the Mysterious Cave. The most annoying thing about this is that
you have to
drive all the way there each time you go. No teleporter.
To find it teleport to LORELEI BAY and go south. This cave is
situated at the
furthest point southwest and then north on the Western continent.
HARE HEAD is waiting inside and will tell you that you can try to
defeat all
outlaw enemies without stopping!
After each one you are given the choice to continue. Every battle
will yield
the same rewards as in the main game so you can collect another supply
of junks
for assembling even bigger and better weapons. Every time you do
battle you
get these junks so make sure that your inventory has enough space for
all of
them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.2 Preparation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1. Tank Defense
---------------You need the very strongest tanks with the best engines, C Units, and
defense.
This means the Titania (the modded Fairy),and Sigma on all three. Mod
the tank
chassis and everything you can to increase durability. The tanks I
use are the
Maus, S Tank and Merkava as they have the best mountings for sub guns
and the
best on board defense, but you might consider the Wirbelwind for its
AA four
main gun capacity though I have not tested this.
Equip everything that you can to each tank using all the available
mountings.
This will protect them better as there are more parts that can be
damaged and
repaired before the main body of the tank is destroyed. With all the
extra
weight you really need to equip some of the lighter guns to balance
this as
your tanks need a reasonable amount of SP as well as everything else
if they
are to last the course to the end.
Defense on Board
Dur. (maxed)
Maus:
3 Main, 2 Subs,
S Tank: 1 Main, 3 Subs,
Merkava: 1 Main, 3 Subs,
2 SE
2 SE
1 SE
+90
+60
+90
Chassis
450
440
450
4. Check Skills
----------------a) Hunter
Remote Laser Ex is always handy as an extra back-up, Bull's Eye to
increase
attack, and /RUN if you intend to use it especially in the early
stages.
b) Mechanic
Ensure that the mechanic has the repair skill and can resurface an
underwater
enemy and bring down a high altitude one. That means the skills of
Nose Dive,
Crash Landing, and Resurface are useful. Lockdown also, and Misha can
have
Cheer to boost attack. Quick Fix II is a must.
c) Soldier
Whichever soldier you use ensure that they have the best skills
available to
them whatever the cost of using that skill might be. For fast wins
and her
range of powerful skills Alpha might be your preferred soldier. The
fact that
her level does not increase is hardly an issue by now.
Rashid needs the auto defense and attack increase skills of
Concentration and
Shura. Groundbreaker for underground and Spinning Attack for
stealth/shelter.
Charlene should have Rapid Fire for stealth and airborne enemies,
Sniper for
out-of-range and high altitude, and all her auto skills. These are
Lock On,
Death Shot and Dead Eye.
d) Dog
Give the dog the regeneration skill to recover HP during battle and
the Foxhunt
and Tracker skills for stealth and out-of-range enemies. After that
it is
dependent on which dog you use. Just give them the very best skills
that they
can use.
5. Check Weapons and Armour
--------------------------The outlaws that you had to fight on foot before will generally be
easier to
defeat now that you are at higher levels and have tanks. Check your
on foot
equipment and protectors as you may prefer to fight on foot for a
number of
battles to save your tanks for the really tough enemies. If you can,
give the
dog the best Protector from Junkyard and the mechanic and soldier need
good
protection for using skills and fighting on foot.
a) Hunter
Hunter can equip the Keen Edge sword or Kunihiro Katana, both with
attacks of
330.
b) Soldier
Rashid's best sword the Deathbringer, will hurt just about every enemy
and is
especially useful against shelter even though it does not say that it
is.
If you are using Charlene the Stinger gun is useful as it hits
airborne and
out-of-range enemies although its attack power is only 150. The
assembled
Magnum is much more powerful at attack 286. You could also use one of
the guns
that Dr. Optica can assemble for you.
c) Dog
Weight
1.00t
Weight
1.68t
Weight
8.50t
Rail Cannon:
Ammo
20/20
Weight
8.50t
b) SE Guns
The Crimson ATM SE gun could be used for its power and light weight.
However
you really need the specialist Excalibur and Tindalos SE guns whatever
their
weight might be, or even a Bloodhound or for those pesky out of range
enemies.
c) Sub Guns
The very best sub gun is the Crimson Vulcan which must be assembled.
Do a few
of the easier rounds to get enough junks so that you can make this
gun. Make
more than one if you can!
The Crimson has an attack of 216 and high
durability at 130 but its weight is only 0.80t which makes it a better
gun to
use than the other powerful sub gun the Snake Gun. It has attack of
433 but
the weight is 6.80. Both need Ratchet 13 for assembly so you will
need to get
Ancient Junks from appraisal to make them.
These are the comparison stats for these two guns:
Crimson V Core Crimson Vulcan sub Gun (all)
Ammo
Attack
Dur
Weight
216
130
0.80t
Snake Core:
Ammo
Weight
6.80t
Gourmet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.3 Strategy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1. Sub Guns are The Key to Success!
-----------------------------------Use the lighter weight sub guns to help keep the SP high as you don't
want
to have to keep repairing your tanks all the time. Make sure that at
least one
of the sub guns targets all enemies. By equipping light weight sub
guns you
can defeat many of the enemies without having to use up your precious
main and
SE ammo, AND you can afford to equip the heavier SE and main guns
without
losing too much SP.
Use the sub guns for the majority of the earlier enemies and ensure
that they
are kept in good order by doing a spot check every now and then and
getting the
mechanic to repair any damage.
You can also use the sub guns to finish off an enemy that has already
had its
HP depleted by main gun attack. You will be pleasantly surprised at
how
effective the sub guns can be.
2. Save your Ammo
-----------------
Don't use your precious ammo for the weaker enemies. Be ready to use
sub guns
and on foot fighting for as much of the time as makes sense. You are
really
going to need that ammo for the main and SE guns when you fight the
stronger
outlaws.
3. Save your Tanks
-----------------Although using sub guns and on foot fighting is the key to success and
can help
save your tanks from too much needless damage, sometimes it is better
to just
use a main weapon to defeat an outlaw fast. This is especially true
when the
enemy can be defeated with one shot but might do some damage in a
longer fight.
As an example, an enemy like the Disassembler that could hurt your
tanks is
better fought on foot to avoid this or smashed quickly. Marduk is
another
example.
4. Make Spot Checks
------------------Every now and then check out the status of your tanks and weapons. Do
this
when the enemy is a weak one and then get the mechanic to repair any
broken or
damaged parts. If you find that your weapon use has been too great
then either
withdraw and assemble more weapons with the junks and increase the
ammo through
further modification, OR use on foot fighting and Grenades or Shells
to
preserve the ammo left. Use these checks to ensure that you have
enough space
left in your inventory for the additional junks you will be getting.
Use the spot checks to ensure that all tank equipment is in order.
Make sure
that protectors are not broken because if they are your party members
may die
if outside the protection of their tanks.
The only problem with repairing is that the Dog may quickly destroy a
weaker
enemy before you have time to repair everything fully.
5. And DON'T FORGET THE DOG!
---------------------------Keep everyone fully healed and DON'T FORGET THE DOG! You may need to
have
someone heal the dog if its protector gets broken so be sure to keep
an eye on
it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
34. Tiamat
Unusual Junk
35. Binramen
36. Storm Dragon (high altitude/stealth/shelter)
Ancient Junk
37. Gassy Long Legs out-of-range)
Ancient Junk
38. Johnny 6
Ancient Junk
39. Derringer Jack
40. Scarlet
160
122
136
120
120
100
165
After 10 battles, if you stop you get a 10 Win Pin, and so on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.5 The 10 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
If you want to defeat the Bomber Prince keep Hunter out of his tank
from the
start and with minimal equipment. Just a weapon and the Ultimate
Shield. This
means that he is able to use the /RUN skill.
Start by using sub guns wherever possible to save on ammo. This will
work up
to the Ghost Tanks who are out of range. However just one blast of
the main
guns will take out outlaws such as Orochi if you want to use them.
The Bomber Prince will flee as usual so to be on the safe side keep
Hunter on
foot from the start. Or just blast with sub suns and hope to get him.
If you
get out of your tank the previous round you will be automatically back
inside
it the next. This is only an issue if you really want to kill him!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.6 The 20 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You have to start again from the beginning. Use sub guns where ever
possible
and save your SE guns for the outlaws that require the special
weapons. I used
one SE round for Eagle 1 which took him down in one shot. Eagle 1 can
also be
defeated with sub guns so long as the dog has the Dog Bazooka.
For the Puppetmaster just target the puppet for a quick win. Use a
Petrol
Bomb on the Krak Cannon for a faster win or just use sub guns.
The real problems begin with the Catsub as it will go underwater and
you will
be forced to use the SE guns. However using another Petrol Bomb helps
and then
you can just defend as it burns, or use the Mechanic to make it
resurface. The
Hyrobug is annoying because it will switch from underwater to airborne
and
then just when it is nearly defeated it will run if you haven't
used /RUN on
it. Sub guns only for Kong.
The Tankeater can be defeated fairly quickly with a mix of main and
sub guns
and hopefully Optimus Swine will be gone before he can run away.
Throw a
Petrol Bomb at Red Mobster and he will not have time to hide. Use the
soldier
to attack him on foot and maybe just one main gun shot, the rest use
sub guns.
Make sure any damage is repaired before you go on to the next round of
battles.
Do a quick stock take of how much ammo you have left.
For example, at this stage this was the state of my guns for each
party member.
Hunter: Mains:
SE:
Kiriya: Main:
SE:
Rashid: Main:
SE:
15,31,31
11,03
23
14
32
13,12.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.7 The 30 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Again, if you have stopped to get the 20 Win Pin you will have to
start again
for the beginning.
Father Muscle is easy and will go down fast. Use sub guns on him and
maybe
have someone out of their tanks doing normal weapon damage. Take down
the
Disassembler fast before he has time to disable your tanks OR fight
him on
foot! The Dalton Brothers begin out-of-range so use RAP shells and
then
attack with main and sub guns when they move back into range. If you
are
getting low on RAP shells just defend until they come into normal
range again.
You can then use sub guns to defeat them. Mega Mole also starts outof-range.
Again use RAP shells and defend if they are running out. When he moves
into
range get him with sub and main guns.
Carry on using a mix of main and sub guns for the next two.
Daidarbotchi can
be defeated with sub guns alone and Shaka Khan only needs sub guns.
Man o' War
needs main guns as he can do more damage.
Commi Chameleon is in stealth. Hound Bombs can be used on foot and SE
weapons
too, then sub guns when he is in normal range. A Petrol Bomb thrown
when he is
in range will kill him quickly. The Geriatric Duo are also in stealth
and will
go out of range, but they are easy to defeat with a couple of sub gun
blasts
and a Hound Bomb or two. The Annihilator can be defeated using sub
guns, but a
couple of main gun blasts will defeat him very quickly if you have the
ammo
left.
Make sure you have repaired broken parts before the next stage. Check
that the
person is inside the tank before repairing it. By this time my Maus
had no SP
left but that has the advantage of making Hunter faster.
Gun Check:
Hunter: Mains:
SE:
Kiriya: Main:
SE:
Rashid: Main:
SE:
10,26,26
11,03
23
14
27
11,11
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.8 The 40 Win Pin (or is it?)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Back to the beginning again.
outlaws in
one go.
All
The Manta Ray can be attacked with SE guns if there is any ammo left
and Strato
Grenades from on foot, as well as using the mechanic to bring him down
to
normal level. The problem is that when he is brought down to airborne
he will
go into out of range status and if you don't defeat him quickly enough
he will
flee. So use the /RUN skill if you think it might help. Use AA
shells when he
is airborne to conserve SE weapons. Tough and longest battle yet.
The Imperial Bomber will run immediately if you cannot stop him.
sure you
Make
use the disarm skill first if possible as you don't want him to self
destruct
and damage your tanks.
Marduk will go into shelter if you are too slow in defeating him. Use
all main
guns as he can damage you and you have Tiamat to face next. Make sure
your
tanks are repaired before the next battle.
Tiamat can do you a lot of damage so aim to finish fast. All main
guns and
maybe soldier on foot if their guns are not doing enough damage.
Don't bother
to repair the tanks during this fight as you can do this during the
next one.
However you may want to do some basic repairs if your are getting too
badly
damaged. If you take too long Tiamat will go out-of-range and run.
Binramen is a one hit wonder but don't attack him and use this battle
to repair
everything! (And hope the dog doesn't kill him too quickly!)
Storm Dragon. Start using Strato Grenades, then SE weapons and finally
main
guns once the mechanic has got him down to normal level. When he goes
in
shelter continue with SE and shells. I had the soldier on foot again,
but this
is a dangerous tactic they could take too much damage and die! This
in fact
is what happened when I tried this one time with the Storm Dragon. So
perhaps
not a good tactic.
Gassy Long Legs will go out-of-range after a short while. You can
still use
main guns and and sometimes they will hit him. Also RAP shells can
hurt him
if you have any left.
Johnny 6. Use Lockdown and make sure tanks are repaired as much as
possible
before the end of the fight. Use sub guns to defeat him and a Petrol
Grenade
or two and on foot fighting.
Derringer Jack will appear next and if you have not defeated him
before you can
now do so. He starts out-of-range. Defend until he returns to the
front.
Then use sub guns and repair tanks while defeating him as Scarlet is
next.
She begins out-of-range. Ignore this and attack with main guns. You
should
have some ammo left if you have been careful. I had 4/5 ammo left for
Hunter,
12 for mechanic and 7 for soldier. If a tank is destroyed stay in it
and
defend. If the main gun ammo runs out use SE guns or RAP shells if
there are
any left. Scarlet is mush easier to defeat with three tanks and better
weapons.
By the end I had one broken tank, S Tank, but although the others all
had been
extensively damaged they were still operational: just!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.9 The Final Prize
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You get the Champion's Belt.
Go and press *Use* and the message is: ***It proves you laid the
smackdown!***
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13. # APPENDIX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Summary of Hits needed
------------------------This is a guide based on a number of play-throughs. Of course the
dog is a
great help too but these stats do not include his hits. All hits are
for sub
guns only unless I state otherwise. My levels were Hunter 160, Kiriya
156,
Rashid 145, Bernie 160, Misha 110, Charlene 133 Alpha 140. I used a
number of
different combinations of characters. The number of hits varied a bit
so
this is not definitive in any way, but it gives some idea of the
relative
difficulty of each outlaw.
1. 1 hit
2. 2 hits
3. 1 hit/ 2 hits now get a chance to defeat mad maxwell
4. 2 hits with sub guns if above ground
5. 2/3 hits
6. 4 hits with sub guns
7. runs
8. 1 hit
9. 4 hits
10. 4 hits, one for each tank using RAP shells, or wait until in
range. 1 sub.
11. 1 hit SE
12. 3 hits
13. 3 hits
14. 12 hits
15. Lots. Used main guns until he dived. Then SE then mechanic, then
sub to
Coat 215
Equipment
--------Maus: Main: Rail C, 165mmGhost, 205 Crimson
Sub: Crimson Vulcan,
SE: Excalibur and Tundalos
SP: 202
SP 1133
SP 1258
L I S T S
A N D
L O T S
O F
O T H E R
S T U F F
======================================================================
=========
======================================================================
=========
1.
Armour ...........................................................
2. Assembling, Assembly Shops And Other Assembly
Locations ..........
3. Bars And What To Do In
Them ......................................
4. Big Medals: The Full List, But Are They Worth
It? ................
5. Endings And How To Get Them (Script
Details) .....................
6. Events Extra (Script
Details) ....................................
7.
Gifts ............................................................
8. Items For Sale, Found In The Field, And
Maps .....................
9. Mini-Games MiniGuide ............................................
10. Monster
List .....................................................
11. Named Characters: NonPlayable ...................................
12. Outlaws: Alphabetical
List .......................................
13. Painting Tanks (Step-By Step
Instructions) .......................
14. Shops: List And Code + Black
Market ..............................
15. Skill Masters And All
Skills .....................................
16. Tank Parts And All Guns (Bought And
Found) .......................
17. Tank
Modification ................................................
18. Transport Pod
Locations ..........................................
19.
Weapons ..........................................................
20. X? Extra Bits And Pieces + 20
F.A.Q.S ..........................
This is a huge section and contains lists of most things that can be
found in
the game. There are also some sections that include script details,
and others
Head Armour
Torso Armour
Arm Armour
Foot Armour
Dog Armour
Protectors
Armour Found in the Field
Most armour can be worn by any character. There are one or two items
that are
specific to certain people so I have starred those and given the
initial of the
character. DOGS have their own unique armour and can equip protectors
the same
as everyone else.
----------------.
HEAD ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------HARD HAT:
| A hat made from durable fabric
|
2 |
|
50G
CAMO CAP:
| Camouflage-patterned cap
|
5 |
|
80G
GOGGLES
| A hat-and-goggle combo
|
9 |
|
120G
TEN GALLON HAT | Men in the West favour these.
| 16 |
|
320G
BORSALINO HAT
| A stylish hat
| 13 |
|
200G
BOONIE HAT
| Hat for tropical warfare
| 21 |
|
500G
SAFETY HELMET
| Helmet made of hard plastic
| 32 |
|
800G
CVC HELMET
| Helmet made for tank crew members| 70 |
| 2000G
FIBREGLASS HELM | Lightweight helmet
| 103 |
| 3300G
BUNNY EARS*C
| Accessory for head. Hef's fave
| 128 |
| 4150G
SHOP
JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWMAN
LORELEI BAY
ISLE W
SHOP
JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWAN
LORELEI BAY
SCAVENGER
HELL'S KEEP
SHOP
JUNKYARD
NEWFOLK
EAST ZERO
TORKAMI
ROCKER GLOVES
|
70G
GAUNTLET
|
170G
MECHANIC GLOVES
|
300G
*K/M
|
CVC GLOVES
| 1100G
POWER GLOVES
| 3000G
8 | BELDAIRE
14 | MORGUE TOWN
22 | ALICE ONE
|
69 | DOWAN
| stronger
|
|
|
________________|__________________________________|_____|
_____________|_______
----------------.
FOOT ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------SANDALS
| Better than going barefoot
|
1 |
|
30G
SNEAKERS
| Comfy pair of kicks
|
4 |
|
50G
WAR-TORN BOOTS | Leather boots
|
6 |
|
80G
COWBOY BOOTS
| These boots were made for walkin'| 11 |
|
210G
SAFETY BOOTS
| Steel toe boots
|
8 |
|
130G
BATTLE SPIKES
| Metal-spiked cleats
| 14 |
|
340G
GUARDIAN BOOTS | Boots with shin guards attached | 22 |
|
540G
CVC BOOTS
| Boots for tank crew members
| 46 |
| 1400G
THIGH BOOTS
| Boots that cover the entire leg | 69 |
| 2200G
ARMY GREAVES
| Boots made of strong alloy
| 145 |
| 5600G
________________|__________________________________|_____|
_____________|_______
SHOP
JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWAN
LORELEI BAY
HELL'S KEEP
----------------.
DOG ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF | SHOP
| COST
----------------+----------------------------------+----+-------------+------DOG ARMOUR LV1 | Protective gear for dogs
| 42 | BELDAIRE
| 130G
TORIKAMI
MORGUE TOWN
ALICE ONE
FOREVER
LORELEI BAY
ANTITANK FT
HELL'S KEEP
SHOP
JUNKYARD
NEWFOLK
EAST
TORIKAMI
MORGUE TOWN/
ALICE ONE
DOWAN
LORELEI BAY
SCAVENGER ISLE
ANTITANK FORT
HELL'S KEEP
|
CERAMIC ARMOUR
(Junky)| 20SCP
BODY SHIELD
| 30SCP
ULTIMATE SHIELD
| 40SCP
DOG PROTECTOR
| 50SCP
| SCRAP SHOP
"
"
"
LOCATION
Newfolk
East Zero
Beldaire
Torikami
Morgue Town
Forever
Forever
Dowan
Dowan
Lorelei Bay
Hell's Keep
======================================================================
=========
2. ASSEMBLING, ASSEMBLY SHOPS AND OTHER ASSEMBLY
LOCATIONS ............... 0121
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.
tank
tank
tank
tank
tank
part
part
part
part
part
then attempting to find out what goes with what and where. Apart from
the
lenses for Dr Optica, of which thank goodness there are only four, it
can be
tricky to sort out the other assembly components. However most items
for the
Monkey Mountain and Retirement Compound are found though salvaging and
in
Orochi's Den. All the other locations and what can be assembled are
listed,
and although Dr. Optica gets a separate listing in the FAQ, I have
repeated
that information here for ease of reference.
-----------------------------TANK PARTS AND WEAPONS ASSEMBLY
------------------------------1. Assembling is both easy and hard to accomplish .
It is hard because once you have collected a lot of items you don't
necessarily
know which ones can be put together to make what. It is easy because
all you
need to do is go to an assembly shop, select 4 items and the part or
item will
be made for you. Then, if the result is a CORE, you go and speak to a
nearby
trader (in yellow) who will exchange the CORE for a weapon.
2. You can disassemble the item or CORE back into its constituent
parts, but
if you exchange the CORE for a weapon, that is it and there is no
going back.
3. To get some items you must first take JUNKS to the trader at ALICE
ONE WEST
for appraisal, although the boy at JUNK MOUNTAIN can also appraise
some low
level junks. These junks may be called such things as: Vehicle Junk,
Biotic
Junk, Cyber Junk, Machine Junk, Unknown Junk, High End and plain Junk,
and are
obtained from ordinary monster drops.
There are a higher grade of junks that are obtained from OUTLAWS only:
such as
Special, Unusual, Amazing, High End and Ancient Junks. These are
precious!
4. Check the monster lists to see which monster drops what.
5. You will find that the junks yield things such as : Monkey Eye,
Cylinder,
Snake Eye, Mole Eye, Ratchet 7, Ratchet, 8, Ratchet 9, and various
others.
There are a number of strong tank parts that require high level
Ratchets and
these can only be found later in the game when you have defeated the
stronger
outlaws and received the Ancient Junks. So don't bother trying to get
these
earlier in the game, since you won't be able to.
6. There are other odd items that are found in dungeons, towns, in
the field,
and from salvaging the lake, that, when fitted together by the right
person,
can make things such as the dinosaur, or certain weapons.
7. One thing that took me ages to discover was that many weapons
require a
simple JUNK as the final item. So always keep a few handy in your
storehouse.
The most useful assembling though, and the easiest to accomplish
because of
finding so many junks, is tank parts.
8. When it comes to assembling weapons that are not tank weapons
sometimes you
first need a "recipe". These can be found in various places in towns
and
dungeons. They tell you the constituent parts for the weapon if you
select the
command "USE". They are called MEMOS. for example the Beam Claw Memo,
and
Toy Sword Memo.
-----------------------------------------------------------------------------3. CUSTOM WEAPONS ASSEMBLY
-----------------------------------------------------------------------------Name
| Components
| Att.
---------------+--------------------------------------------------------+----DRILL CLAW:
| Drill Blade, Claw Blade, Drill Sheath, Junk:
| 24
(Memo)
| (Drill Claw memo in Junkyard: Dr. Solomon's place)
|
---------------+--------------------------------------------------------+----BOMB CLAW:
| Drill Blade, Bomb Pack, Junk, Junk
| 32
(Memo)
| (Bomb Pack in Bioenergetics Lab)
|
---------------+--------------------------------------------------------+----BEAM CLAW:
| Drill Blade, Beam Pack, Junk, Junk
| 172
(Memo)
| (Beam Pack from salvage)
|
---------------+--------------------------------------------------------+----TWIN FANG:
| Small Blade, Small Hilt, Small Sheath, Junk
| 28
---------------+--------------------------------------------------------+-----
STIRM PISTOL:
| Stirm Frame, Stirm Barrel, Stirm Slide, Junk
| 45
---------------+--------------------------------------------------------+----G3A3
| Assault Frame, Assault Barrel, Assault Slide, Junk
| 10
| (Assault Frame and Slide in Abandoned Ruins,
Newfolk, |
| Assault Barrel, a Junk exchange in Junk Mountain.)
|
---------------+--------------------------------------------------------+----INGRAM
| Ingram Frame, Ingram Barrel, Ingram Slide, Junk
| 10
| (Ingram Frame in Abandoned Ruins, Ingram Barrel and
|
| Slide in Ruins of a Fort)
|
---------------+--------------------------------------------------------+----CEMENT GUN:
| Cement Frame, Cement Barrel, Cement Slide, Junk
| 45
---------------+--------------------------------------------------------+----USP
| USP Frame, USP Barrel, USP Slide, Junk
| 28
| (USP items are in Bioenergetics lab)
|
---------------+--------------------------------------------------------+----MAGNUM
| Magnum Frame, Magnum Barrel, Magnum Slide, Junk
| 286
| (Parts from salvage)
|
---------------+--------------------------------------------------------+----FIREBREATHER
| Dragon Frame, Dragon Barrel, Dragon Slide, Junk
| 59
---------------+--------------------------------------------------------+----EVIL SWORD
| Evil Blade, Sword Hilt, Sword Sheath, Evil Sphere
| 59
| CAN BE DISASSEMBLED INTO 4 PARTS to help make other
|
| weapons
|
---------------+--------------------------------------------------------+----TOY SWORD
| Evil Blade, Evil Booster, Sword Sheath, Evil Sphere
|
(Memo)
| (Memo found in library, Beldaire Mansion)
|
---------------+--------------------------------------------------------+----DEFENDING BLADE | Sword Blade, Sword Hilt, Sword Sheath, Junk
| 59
---------------+--------------------------------------------------------+----JAMADHAR
| Strange Blade, Strange Hilt, Strange Sheath, Junk
| 36
---------------+--------------------------------------------------------+----EVIL TOY SWORD | Evil Blade, Evil Booster, Sword Sheath, Evil Sphere
| | (It's begging to be used!)
|
---------------+--------------------------------------------------------+----DOG BAZOOKA
| Dog Barrel, Dog Harness, Dog Connector, Junk
| 242
| (Ranged weapon: explosive)
|
---------------+--------------------------------------------------------+----DEATHBRINGER
| Evil Toy Sword, Revitaliser, Royal Slippers,
| 516
| Father's Shirt. This is Rashid's ULTIMATE WEAPON!
|
| (Evil sword of the highest quality)
|
________________|
________________________________________________________|_____
3. I would advise waiting a bit longer until you have got a good stack
of
necessary items, as it can be frustrating to try and assemble when you
are
lacking a vital component.
4. By the time you reach Dowan and have a few outlaws and more
enemies under
your belt you should be able to assemble the Ray Core, the Tindalos
Core and
the Banger Core. Though maybe not all three at once. In my latest
game I had
to chose the most useful one out of these to assemble. By the time I
had
reached Fort Gears and killed at least 20 Outlaws, I was also able to
make the
Excalibur, and Brionac Cores.
5. Remember you can disassemble a core, but once you exchange it for a
weapon
that chance is gone for good.
6. The higher level Ratchets that are needed to get the most powerful
weapons
are only dropped by the strongest outlaws, so, don't bother trying to
assemble
the better weapons, until late on in the game. You can check for drops
in the
list of monsters and outlaws.
7. The appraisal is randomised to some extent so you can save first
and then
check to see if you have got the items you want.and reload if not.
Personally
I wouldn't bother with that, and I managed to get most of the weapons
I wanted.
However I did find that getting enough of the Monkey Eye was sometimes
a
problem as it is used a lot in assembling but does not seem to come up
so often
in the appraisal. So maybe the idea of saving and re-loading could
help.
8. In assembling weapons the Cylinder is the first part for the main
gun, the
Cannon Guide for the sub gun, and the Plate for the SE gun.
The following tables summarise the tank parts assembly, and then give
the
resulting weapons, their statistics and uses.
The FAQ Assembly Combination by Sirenix at GameFAQs lists many of
these if you
want another source.
-----------------------------------------------------------------------------4.2. M A I N G U N S
------------------------------------------------------------------------------
---------------.
MAIN GUNS PARTS|
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Cylinder
| Monkey Eye
| Burst Hammer | Ratchet 7
|
180mm Core
|
|
| Ratchet 8
|
190mm Core
|
|
| Ratchet 9
|
Triple Core
(165 Memo)
|
| Hammer
| Ratchet 10
|
165mm Core
|
| Condenser
| Ratchet 11
|
Thunder Core
---------------+-----------------+---------------+-------------+-------------(205mm Memo)
| Crimson Trigger | Testosterone | Ratchet 13
||
205mm Cr.Core
---------------+-----------------+---------------+-------------+------------Plasma Barrel | Plasma Coil
| Plasma Conduit| Ratchet 13
|
Plasma Core
_______________|_________________|_______________|______________|
______________
---------------.
MAIN GUNS CORE |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+------180mm Core
| 180mm Burst
| 20/20 | 255 | 70
| 6.45t
| Fires two-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------190mm Core
| 109mm Burst
| 20/20 | 340 | 80
| 7.14t
| Fires two-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Triple Core
| Triple Burst
| 20/20 | 460 | 90
| 7.82t
| Fires three-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------165mm Core
| 165mm Ghost
| 20/20 | 340 | 110
| 1.00t
| Very lightweight
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Thunder Core
| Thunder Cannon
| 20/20 | 635 | 120
| 7.82t
| (Electric) Uses normal shells |
|
|
|
---------------+--------------------------------+---------+-----+-----+------205mm Cr.Core | 205 Crimson
| 20/20 | 340 | 100
| 1.68t
| Very lightweight
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Plasma Coil:
| Plasma Cannon
| 20/20 | 1027 | 140
| 8.50t
| Main gun, uses normal shells
|
|
|
|
_______________|________________________________|_________|______|
_____|_______
-----------------------------------------------------------------------------4.3. S U B G U N S
--------------------------------------------------------------------------------------------.
SUB GUNS PARTS |
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Cannon Guide | Monkey Eye
| Flash Lamp
| Ratchet 8
| Ray
Core
|
|
| Burst Hammer |
Laser Core
|
| Amp
| Ratchet 9
| Horn
Core
|
|
| Burst Hammer |
Flute Core
| Crimson Trigger | Testosterone | Ratchet 13
|
Crimson V Core
---------------+-----------------+---------------+-------------+-------------Snake Barrel
| Snake Trigger | Snake Icon
| Ratchet13
|
Snake Core
_______________|_________________|_______________|______________|
______________
---------------.
SUB GUNS CORES |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+-------
Ray Core
| Ray Gun: Sub gun (beam)
| oo
| 133 |
| 4.62t
---------------+--------------------------------+---------+-----+-----+------Laser Core
| Laser Cannon:Sub gun (beam/all)| oo
|
60 |
| 4.62t
---------------+--------------------------------+---------+-----+-----+------Horn Core
| Hornblaster: Sub gun (sonic)
| oo
| 175 |
| 5.16t
---------------+--------------------------------+---------+-----+-----+------Flute Core
| Flute Cannon:
| oo
|
88 |
| 5.16t
| Sub gun (sonic/all)
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crimson V Core | Crimson Vulcan sub Gun (all)
| oo
| 216 |
| 0.80t
---------------+--------------------------------+---------+-----+-----+------Snake Core
| Snake Gun: Sub gun (beam/all) | oo
| 433 |
| 6.80t
_______________|________________________________|_________|______|
_____|_______
90
90
100
100
130
130
-----------------------------------------------------------------------------4.4. S E G U N S
--------------------------------------------------------------------------------------------.
SE GUNS PARTS |
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Plate
| Hawk Eye
| Dog Eye
| Snake Eye
|
Tindalos Core
|
| Eagle Eye
| Condenser
|
Thunderkat Co
|
| Snake Eye
| Crow Eye
|
Excalibur Co
|
| Hammer
| Ratchet 10
| CIWS
Core
| Fish Eye
| Mole Eye
| Hammer
|
Brionac Core
|
| Hammer
| Ratchet 11
|
Excelsior Co
| Mole Eye
| Hammer
| Burst Hammer |
Drill Core
|
| Hammer
| Ratchet 7
|
Grenade Core
| Snake Eye
| Crow Eye
| Amp
|
Banger Core
Cyclone Core
Crispy Core
Soprano Core
| Hammer
| Ratchet 9
| Monkey Eye
| Spray Nozzle
| Ratchet 8
| Amp
| Ratchet 9
| Compressor
| Ratchet 12
| Wind
Core
| Hawkeye
| Hammer Burst | Ratchet 10
| RAM
Core
---------------+-----------------+---------------+-------------+-------------Crimson Barrel | Crimson Trigger | Testosterone | Ratchet13
| ATM
Core
_______________|_________________|_______________|______________|
______________
---------------.
SE GUNS CORES |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+------Tindalos Core | Tindalos: Fires small warheads | 10/10 | 635 | 120
| 7.82t
| Anti-airborne/high altitude
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Thunderkat Core| Thunderkat: SE(all) Electrical |
6/6
| 323 | 120
| 7.82t
| discharge. Anti-airborne/high |
|
|
|
| altitude
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Excalibur Core | Excalibur: SE.
| 10/10 | 635 | 120
| 7.82t
| Anti-stealth/airborne/shelter |
|
|
|
---------------+--------------------------------+---------+-----+-----+------CIWS Core
| CIWS: SE. Hits high-altitude
| 10/10 | 460 | 110
| 7.14t
| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Brionac Core
| Brionac: SE
| 10/10 | 635 | 120
| 7.82t
| Fires drill missiles.
|
|
|
|
| Anti-underground/water
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Excelsior Core | Excelsior: SE (all) Sword-like |
6/6
| 323 | 120
| 7.82t
| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Drill Core
| Drill Gun: Fires drill missiles| 10/10 | 200 |
| 5.09t
---------------+--------------------------------+---------+-----+-----+------Grenade Core
| Grenade Thrower: SE. Hits
| 10/10 | 200 |
| 5.09t
| enemies underground
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Banger Core
| Headbanger: SE (all) Creates a |
6/6
| 323 |
| 7.82t
| shockwave. Anti-stealth/shelter|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Cyclone Core
| Cyclone Cannon: SE (all)
|
6/6
| 175 |
| 6.45t
| Hits enemies in stealth
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crispy Core
| Crispy Cannon: SE (all)
|
6/6
| 133 |
| 5.77t
| Shoots heat rays
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Soprano Core
| Soprano Cannon: SE (all)
|
6/6
| 175 |
| 6.45t
| Emits sonic waves
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Wind Core
| Windbreaker: SE (all). Emits
|
6/6
| 433 |
| 8.50t
| a jet of intensely cold air
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------RAM Core
| SE (all). Hits high-altitude
|
6/6
| 235 |
| 7.14t
| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crimson Core
| Crimson ATM: SE. Looks like an |
4/4
| 1027 |
| 2.36t
(ATM)
| ordinary anti-tank missile pod |
|
|
|
_______________|________________________________|_________|______|
_____|_______
80
80
120
100
90
100
130
110
130
-----------------------------------------------------------------------------5. JUNKS: TYPES AND YIELDS (see monster list for exactly who drops
what)
-----------------------------------------------------------------------------If you find you are getting overloaded with some of these then just
sell off
the surplus. Don't sell Monkey Eye as it is often used and harder to
find than
some of the other more common items. Burst Hammer is also used a lot
but is
only available from outlaw junks, as are the higher Level Ratchets.
The order
I have listed them gives some indication of how often the different
items came
up when appraised, from the most common, to the less.
From Monsters: These are plentiful.
-----------------------------------------------------------------------------TYPE
YIELD
-----------------------------------------------------------------------------Junk:
Drill Blade, Claw Blade, Drill Sheath, Assault Barrel,
-----------------------------------------------------------------------------Biotic Junk:
Fish Eye, Ratchet8, Mole Eye, Crow Eye, Eagle Eye,
Snake Eye,
Monkey Eye, Hammer, Hawk Eye, Plate, Cylinder, Cannon
Guide,
Amp, Dog Eye, Compressor, Ratchet 7, Condenser
-----------------------------------------------------------------------------Vehicle Junk: Snake Eye, Spray Nozzle, Cannon Guide, Dog Eye, Plate,
Fish Eye,
Hawk Eye, Ratchet9, Crow Eye, Amp, Hammer, Monkey Eye,
Cylinder, Ratchet 7, Ratchet 8, Snake Eye, Condenser,
Plate,
Compressor
-----------------------------------------------------------------------------Cyber Junk:
Condenser, Snake Eye, Hammer, Cylinder, Compressor,
Amp, Spray
Nozzle, Monkey Eye, Ratchet 9, Plate, Flash Lamp, Fish
Eye, Mole
Eye, Crow Eye, Spray Nozzle, Plate, Ratchet 7
-----------------------------------------------------------------------------Machine Junk: Amp, Condenser, Plate, Ratchet 9, Hammer, Hawk Eye,
Cannon
Guide, Ratchet 7, Crow Eye, Snake Eye, Eagle Eye,
Compressor,
Amp, Plate Mole Eye, Cylinder,
-----------------------------------------------------------------------------Unknown Junk: Spray Nozzle, Cylinder, Ratchet 8, Fish Eye, Cannon
Guide,
-----------------------------------------------------------------------------(credit to
-------------Chips location
-------------L1 Bioenergetics Lab
L2 Bioenergetics Lab
L3 Isle West, north of trader camp
O1
O2
O3
Bioenergetics Lab
Dowan, SE road
Dowan, island to the south west
V1
V2
V3
E1
E2
E3
Bioenergetics Lab
Forever Land southeast field
Muscle Cathedral southern wood
------------------Useful Combinations
------------------1323
Locates an enemy in stealth.
2132
Locates nearby enemies.
3211
Temporarily raises your chance of first strike.
1321
2132
3213
1313
2132
3221
1223
2132
3311
1221
2132
3313
1213
2132
3321
1211
2132
3323
1133
2211
3322
A mysterious item.
Draws the enemy's attention to the user.
A mysterious item.
1133
2212
3321
A mysterious item.
Turns the enemy's attention to the hunter.
A mysterious item.
1133
A mysterious item.
2221
3312
1133
2311
3222
A mysterious item.
Extinguishes fire.
Detects buried items on the field.
1133
2312
3221
A mysterious item.
Neutralizes acid.
Fixes chassis on broken vehicle parts.
1133
2321
3212
A mysterious item.
Neutralizes poison.
No encounters with low-level foes temporarily.
1231
2322
3113
1133
2322
3211
A mysterious item.
Cures stun.
Temporarily raises your chances of first strike.
ASSEMBLY DETAILS
-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L1 Chip
O1 Chip
V1 Chip
E1 Chip
LOVE Mach 1111
Battle item
(explosive)
E2 Chip
LOVE Mach 1112
Battle
item(beam)
E3 Chip
LOVE Mach 1113
Battle
item(sonic)
V2 Chip
E1 Chip
Sets
Battle item.
target on
fire
item(electric)
E2 Chip
Battle
E3 Chip
Battle
E1 Chip
It doesn't
item(ice)
seem to do
V3 Chip
anything at
all
seem to do
all
E2 Chip
It doesn't
anything at
E3 Chip
LOVE Mach 1133
A mysterious
item
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 1211
Battle item.
Hits
airborne
enemies
E2 Chip
Hits
Battle item.
underground
enemies
E3 Chip
Hits
Battle item.
underwater
enemies
Hits
V2
Chip
E1 Chip
Battle item.
enemies out
of range
E2 Chip
Hits
Battle item.
high
altitude enemies
E3 Chip
Hits
Battle item.
enemies in
stealth
V3 Chip
E1 Chip
Hits
Battle item.
sheltered
enemies
E2 Chip
seem to do
It doesn't
anything at
all
E3 Chip
like wind
A trumpetinstrument
(same as
bugle)*
-----------------------------------------------------------------------------O3 Chip
V1 Chip
E1 Chip
LOVE Mach 1311
Forces an
airborne
machine
enemy to land
E2 Chip
LOVE Mach 1312
Unearths an
underground
enemy
E3 Chip
LOVE Mach 1313
Forces an
underwater
machine
enemy to
surface
V2 Chip
E1 Chip
Draws an
E2 Chip
enemy closer
Forces all
out-of-range
high
machine foes
altitude
to descend
E3 Chip
enemy in
Locates an
stealth
V3 Chip
E1 Chip
Exposes a
E2 Chip
enemy
It doesn't
sheltered
seem to do
anything at
all
E3 Chip
seem to do
It doesn't
anything at
all
-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L2 Chip
O1 Chip
V1 Chip E1 Chip
LOVE Mach 2111
It can't
seem to do
anything at
all
E2 Chip
LOVE Mach 2112
It doesn't
seem to do
anything at
all
E3 Chip
LOVE Mach 2113
It doesn't
seem to do
anything at
all
V2 Chip
mushrooms
E1 Chip
Removes
E2 Chip
It doesn't
seem to do
anything at
all
E3 Chip
seem to do
It doesn't
anything at
all
seem to do
V3 Chip
E1 Chip
anything at
all
nearby
seem to do
It doesn't
E2 Chip
Locates
E3 Chip
enemies
It doesn't
anything at
all
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 2211
Draws the
enemy's
attention to
the user
E2 Chip
enemy's
Turns the
attention to
hunter
E3 Chip
certain
Prevents
enemies from
self-
destructing
V2
Chip
E1 Chip
enemies from
Prevents
fleeing 80%
of the
E2 Chip
seem to do
time
It doesn't
anything at
all
E3 Chip
seem to do
It doesn't
anything at
all
V3 Chip
E1 Chip
seem to do
It doesn't
anything at
all
E2 Chip
seem to do
It doesn't
anything at
all
E3 Chip
It doesn't
seem to do
anything at
all
-----------------------------------------------------------------------------03 Chip
V1 Chip E1 Chip
LOVE Mach 2311
Extinguishes
fire
E2 Chip
LOVE Mach 2312
Neutralizes
acid
E3 Chip
LOVE Mach 2313
Restarts a
vehicle
from
shutdown
poison
V2
Chip
E1 Chip
Neutralizes
E2 Chip
E3 Chip
Cures stun
It doesn't
seem to do
anything at
all
seem to do
all
V3 Chip
E1 Chip
It doesn't
anything at
E2 Chip
seem to do
It doesn't
anything at
all
E3 Chip
seem to do
It doesn't
anything at
all
-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L3 Chip
O1 Chip
V1 Chip E1 Chip
LOVE Mach 3111
Increases
Attack
during
battle
E2 Chip
LOVE Mach 3112
Increases
attack
during
battle
E3 Chip
LOVE Mach 3113
Increases
turn rate
during
battle
turn rate
V2 Chip
E1 Chip
during
battle
E2 Chip
seem to do
E3 Chip
seem to do
V3 Chip
E1 Chip
seem to do
It doesn't
anything at
E2 Chip
seem to do
seem to do
It doesn't
anything at
all
all
It doesn't
anything at
all
all
Increases
It doesn't
anything at
E3 Chip
It doesn't
anything at
all
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 3211
Temporarily
raises
your chances
of First
Strike
E2 Chip
LOVE Mach 3212
No
encounters with
low-level
foes
E3 Chip
encounter rate
temporarily
Lowers
temporarily
chassis on
V2 Chip
E1 Chip
Fixes
broken
vehicle part
buried items
E2 Chip
Detects
E3 Chip
on the field
It doesn't
seem to do
anything at
all
seem to do
V3 Chip
E1 Chip
anything at
all
seem to do
E2 Chip
It doesn't
anything at
all
seem to do
It doesn't
E3 Chip
It doesn't
anything at
all
-----------------------------------------------------------------------------O3 Chip
V1 Chip E1 Chip
LOVE Mach 3311
A mysterious
item
Pleasantness
increased
E2 Chip
LOVE Mach 3312
A mysterious
item *Manliness
increased!
E3 Chip
LOVE Mach 3313
A mysterious
item *Sweetness
increased!
V2 Chip
E1 Chip
LOVE Mach 3321
A mysterious
item *Passion
increased!
E2 Chip
LOVE Mach 3322
A mysterious
item *Motivation
increased!
E3 Chip
LOVE Mach 3323
A mysterious
item *Heals you 1
point
per use.
V3 Chip
E1 Chip
LOVE Mach 3331
It doesn't
seem to do
anything at
all
E2 Chip
seem to do
all
It doesn't
anything at
E3 Chip
It doesn't
seem to do
anything at
all
-----------------------------------------------------------------------------* All these item descriptions are thanks to Paull
-----------------------------------------------------------------------------9. DR. OPTICA'S LAB (Located at the northern most point of the lake.)
-----------------------------------------------------------------------------Assembles lenses
-------------LENS LOCATIONS
-------------1. Talk to Dr Solomon: in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall to get a
Glasses Lens.
3. Buy from Alice One W. trader camp: trader outside right hand tent
sells Ruby
Lens for 5000g.
4. From Danny at Forever Land. He will be in the garden. You agree to
plough
the field for planting potatoes. (You don't actually do anything!)
He gives
you Solar Lens.
NOTE: it may be that you have to get the lens from Sebastian last of
all, and
he may not be in the entrance hall. You can find him in one of the
rooms.
(Credit to blackpyre and Silva Shado)
------------LENS ASSEMBLY
----------------------------------------------------------------------------------------SOLAR LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Solar Lens
Ruby Lens
Glasses Lens
Camera Lens
Lens
Saber 1
Ruby Lens
Camera Lens
Glasses Lens
Lens
Saber 2
Saber 3
Saber 4
Glasses Lens
Ruby Lens
Camera Lens
Lens
Glasses Lens
Camera Lens
Ruby Lens
Lens
Camera Lens
Ruby Lens
Glasses Lens
Lens
Saber 5
Camera Lens
Glasses Lens
Ruby Lens
Lens
Saber 6
----------------------------------------------------------------------------Title
Attack
Description
Used by
----------------------------------------------------------------------------Lens Saber 1:
242
Melee lens weapon: explosive
Rashid
Lens Saber 2:
242
Melee lens weapon: stuns bio enemies
Rashid
Lens Saber 3:
242
Melee lens weapon: beam
Rashid
Lens Saber 4:
242
Melee lens weapon: sonic
Rashid
Lens Saber 5:
242
Melee lens weapon: fire
Rashid
Lens Saber 6:
242
Melee lens weapon: electric
Rashid
---------------------------------------------------------------------------------------------------------------------------------------------------------RUBY LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Ruby Lens
Glasses Lens Solar Lens
Camera Lens
Bazooka
Laser 1
Glasses Lens Camera Lens
Solar Lens
Bazooka
Laser 2
Solar Lens
Glasses Lens
Camera Lens
Bazooka
Laser 3
Solar Lens
Camera Lens
Glasses Lens
Bazooka
Laser 4
Camera Lens
Glasses Lens
Solar Lens
Bazooka
Laser 5
Camera Lens
Solar Lens
Glasses Lens
Bazooka
Laser 6
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Bazooka Laser 1 242
Ranged lens weapon: hits airborne enemies
Charlene
Bazooka Laser 2 242
Ranged lens weapon: hits underground enemies
Charlene
Bazooka Laser 3 242
Ranged lens weapon: hits underwater enemies
Charlene
Bazooka Laser 4 242
Ranged lens weapon: hits out-of-range enemies
Charlene
======================================================================
=========
3. BARS AND WHAT TO DO IN
THEM .......................................... 0122
======================================================================
=========
1. Sell things. Many items that you acquire from monster drops can be
sold to
the bartender for a better price than at a shop. I don't know why.
It just is
that way.
2. Illegally download music. Get this from the jukebox and play it
back at
any time from the satcom. You can also listen to the music by
selecting the
track from the jukebox. Try it out.
3. Download a videogame.
it if you
like. It costs 100g a go
good
at this. I didn't bother
money, but
some people are very good
end game
Have a go playing
Bet on a
The
7. Stay at the inn. Some bars have inns upstairs. There are usually
three room
rates and some rooms have treasure in them. One will often have a
mosquito,
which bites and unless you possess the Fly Spray in your inventory you
lose
1 HP. [Big deal!]
8. Buy a drink for yourself. Obviously. Talk to the bartender and
you can buy
a drink. The names of the drinks are fun, and each one the Hunter
drinks will
get a different reaction from him. Worth having one of everything,
especially
as they are cheap.
9. Buy a round. If you are feeling flush you can buy drinks for
everyone at the
bar. This is expensive and so far I have not found out what effect,
if any,
this might have. Except that it makes everyone friendly and you end up
spending
loads of money if you try this at every bar. Which, of course, I
have. Easy
come, easy go. (I am convinced that this yields another title, but if
it does,
I haven't any evidence...yet.)
10. Chat/Trigger an EVENT. Talk to the people there. Sometimes you
will find
useful information about local monsters and the best weapons to use.
Sometimes talking to people or entering a bar will trigger an event.
======================================================================
=========
4. BIG MEDALS: THE FULL LIST BUT ARE THEY WORTH THE
EFFORT? ............. 0123
======================================================================
=========
" The "medal bug" works both ways. You can either choose to get the
one that
is in the barrel in Junkyard, or the one inside HK inn (check fire
extinguisher). You can't get both, because when you get one of the
above, the
other one disappears."
This confirms that you cannot get all 80 BIG MEDALS, and the only
point of
giving them to the medal collector in JUNKYARD is to prevent your
storage from
getting cluttered up with BIG MEDALs.
ANSWER to question then is NO.
Yet for some stupid reason I cannot stop myself from collecting
them...and if
you still want to get all I have included the locations in the
walkthrough.
UPDATE In trying to complete this FAQ I also wrote to Atlus and asked
about the
reward for the Big Medal quest and Michael Meeker also gave an answer
to this.
Since it has been the subject of such heated debate I have hidden the
answer
near the end of the FAQ. Find it if you really want to know! (February
24th
2007)
================================
FULL LIST OF BIG MEDAL LOCATIONS
================================
With grateful thanks to TemplarKnight who did all the work, posted the
list on
the `Metal Saga message board, and gave me permission to use it here.
BIG MEDAL Location Guide.
------------------------Press Control + F, or Command +F (macs) and write in the code to track
down the
location of every Big Medal.
-------Junkyard
-------#01 Drum opposite of the hunter's office (*Condition: you haven't
taken the
medal in Hell's Keep Inn.)
#02 The well in front of Dr. Mortem's Lab.
#03 The end of the corridor with the junk pile in Dr. Mortem's lab
#04 Outside your house on the second floor, search the air
conditioning unit.
------Newfolk
------#05 The steel pipes in the middle of town.
#06 The corner of the fence behind the bar at the top left of town.
#07 The plant in the inn's hallway.
#08 The trash can in the kitchen in Misha/Kiriya's house.
------------------Abandoned Buildings
------------------#09 Building 1, locker outside the 2nd
#10 Building 2, take the left door and
and 3, then
take the other stairs back to floor 1,
#11 Building 3, locker outside the 2nd
floor elevator.
follow the stairs to floor 2
in the lockers.
floor elevator.
--------East Zero
--------#12 On the bed of the house to the south of the bar.
#13 In the water trough just behind the buildings to the right of the
town
entrance.
------Bio Lab
------#14 2nd floor in a locker in the first room to the right.
#15 2nd floor in a locker in the last room to the right.
-------Beldaire
-------#16 The old lady's house, 2nd floor, search the bed.
#17 The old lady's house, 2nd floor, search the cabinets.
#18 Search the bench in front of the house to the right of the Inn.
#19 The right-hand fountain outside Arthur's House.
#20 Arthur's House, 1st floor, left wing, first room on the right,
search the
sink.
#21 Arthur's House, 1st floor, left wing, second room on the right,
search the
china cabinet.
#22 Arthur's House, 1st floor, right wing, second room on the left,
search the
cabinets.
#23 Arthur's House, 1st floor, right wing, third room on the left,
search the
cabinets.
#24 Arthur's House, 2nd floor, top hallway, first room from the right,
search
the books on the desk.
-----------------------Colonel Blueberry's Fort
-----------------------#25 Second floor switch room, search the lockers.
#26 Second floor switch room, search the lockers.
-------Torikami
-------#27 The corner of the fence left of the entrance of town.
#28 The red box on the left of the inside of the equipment shop.
---------Fort Gears
---------#75 The tank on the top right of town.
------------Antitank Fort
------------#76 Search the crate in the empty yard in the top middle of town.
#77 Search the barrels in the middle of the tent to the lower right of
town.
----------Hell's Keep
----------#78 Search the trashcan outside the bar.
#79 Search the dead end at the top of town.
#80 It's in the fire extinguisher in the inn, but only if you haven't
taken the
medal from the junkyard.
======================================================================
=========
5. ENDINGS AND HOW TO GET THEM (TAKE YOUR
PICK!) ....................... 0124
======================================================================
=========
There are a number of possible endings to the game. Although I have
written
about some already in the place accounts, this is a detailed account
of all but
one. So far as I am aware there are 11 possible endings.
1.
2.
3.
4.
5.
Mechanic: 3
Marriage: 2
Muscle: 2
End of the World: 2
Save the World: 2
==========================
1. MECHANIC: THREE ENDINGS
==========================
------a) NINA
------The game begins with a woman (your mother) called NINA asking you if
you want
to become a hunter. When she finishes talking there are two options:
"I'm going to become a hunter/I'll be a mechanic."
If you choose to be a mechanic.....the game ends!
Nina: So? Will you try out something more stable than being a hunter?
Hunter: I'm going to become a hunter.
OK. I'll be a mechanic.
Choose the second option.
New screen with Nina and "Hunter" in the garage workshop talking,
standing on
either side of a tank.
Nina: It looks like my little boy is all grown up now. you are my son,
after
all, so it only makes sense that you'd become the best mechanic
around.
I've always believed in you.
New screen with
garage.
That's for
message:
When you go to see Misha at any point in the game (in the garage at
Newfolk),
you get three options;
Wanna see the world
Let's tie the knot
Never Mind
Select the second option.
comments
Kiriya:
Misha:
Hunter:
Misha:
Hunter:
Misha:
Kiriya:
Misha:
What the hell? You never told said anything about this!
......
......
......
......
Ummm..Alright. Count me in.
What!?
Oh. but would you like to save first. just in case?
Nikolai:
make a
great team! She can work in the shop while he manages the
business.
Nina:
I'm not worried about that...I just want them to be happy.
Nikolai: Well, it's decided then.
New Scene: with Dr Mortem, addressing everyone, and Misha in a
wedding dress
and Hunter in a black suit and red bow tie, and black
helmet.
Dr. Mortem: Technically, I'm supposed to say something profound
here...but I
doubt anyone would understand it. So let's just skip
ahead...
Misha:
.......
Hunter:
.......
Dr. Mortem: Unless there are any objections...yada,yada,yada.
I now pronounce you husband and wife. Heeheeee!
Black screen with bells ringing. Screen message reads:
------------------------------------------------------And so, Hunter and Misha were happily married. Misha became Nina's
apprentice,
and Hunter took over managing the garage. Their business grew, and
they started
a franchise known as Spiffy Tube, which boasted a 10-minute ammo
change that
left the competition in the dust. Spiffy Tube grew rapidly, popping
up across
the landscape, until it was the subject of a news expose titled
"Crooked Arms
Dealers" which sent the company into financial ruin.
Hunter once again resumed his role as a hunter, this time training a
new
generation in the subtle art of garbage picking.
-------b) RACHEL
--------You can also marry Rachel. You have to give her a wedding dress and
not have
Misha in your party when you go to visit her to see the dress. The
conditions
are quite difficult to meet, but thanks to Ernie, this is exactly how!
1. You must complete Jack's scenario to be given Rachel's pendant.
2. Buy her a wedding dress at the Anti-tank fortress, (you must also
first have
bought her a closet or chest).
3. Go to her room behind the bar in Junkyard, and enter as many times
as needed
to get her to wear the dress. This depends on how many other
dresses you've
given her, and it might take a while!
4. After hearing her comments, go out and reenter as many times as it
takes
until you get Hunter saying (as he's coming in the door) "Do you
have a
wedding dress?"
5. She goes into a spiel about how it is odd owning a wedding dress,
etc, you
must respond with "here's one who will".
THE MARRIAGE
http://www.youtube.com/watch?v=z9hONzk9O6A&feature=channel_page
Black screen with bells tolling Screen message reads:
------------------------------------------------------And so, Hunter was happily wedded to Rachel forever. Things went well,
though
it took time for Hunter to adjust. In an ironic twist of events,
Rachel spent
most of her time at home, while Hunter could usually be found at the
bar.
===========================
3. MUSCLE CULT: TWO ENDINGS
===========================
-----------a) JOIN CULT
-----------When you go to MUSCLE CATHEDRAL you can choose to join the cult.
you do
that the game will, of course, end.
If
Every time you are asked a question choose the reply saying that you
want to
join the cult. Eventually you will be in a room having been told to
visit
Father Muscle in his room upstairs. Exit from the room you are in and
you
are in a corridor. Go through the large double doors at the end and
and up the
stairs, to the top and along this corridor, and through the doors at
the end.
Up more stairs.
Straight on and through the doors at the end. This is Father Muscle's
room.
Agree to take the executive test. There is a scene. Watch this and
wait as
you are told. The two people emerge completely altered to look just
like the
rest of the muscle girls and boys. Now it's your turn. Go on in and
on to the
device. You still have a choice. Say: I don't mind if I do.
You get a scene of all 3 of the group posing in very skimpy clothing
and the
dog just sitting wagging his tail.
I had Charlene and Misha and that was fun: Charlene was very buff!
The screen
message reads:
Thanks be to bod.
This is the
Yay.
If you defeat the missile but then fail to defeat Alex, which is quite
possible
if you have lost all your tanks or used up all your ammo. (And, if
like me,
you have forgotten to bring a revitaliser.)
--------------------------a) Inside Dr Mortem's Place
--------------------------Dr. Mortem is seen next saying: By the power invested in him an
electric shock.
You are brought back to life as usual only this time Eddy and Leon are
present!
Eddy:
dead.
Leon:
Dr. Mortem:
Igor:
happy.
Hunter:
Eddy:
Leon:
Ziggurat
Eddy:
missiles
times for
Leon:
revival.
Eddy:
about was
you.
...Until Igor lumbered by, carrying your bodies.
Dr. Mortem: Hee hee! You're one of my favorite cadavers! Stop by any
time!
Eddy:
...Not too soon we hope, right Doctor?
Let's go home! Hey leon, need a lift?
Leon:
No, thank you. I have the transport pod.
Eddy:
You sure? This is last call.
Leon:
You two should hurry home. You have a family that's
worried about
you.
Hunter:
.......
Eddy:
OK, then. Let's go home...
New screen.
Inside garage.
Eddy:
Hey, we're home!
Emily: It's Dad!..and Hunter too! Welcome home!
Nina:
This is a nice surprise. It's been a while since you were
both home.
Eddy:
Hmmm...? You're right.
I think this is the first time that we've both come home
together.
Hunter: .....
Eddy:
But, who cares! It's time for us to relax...
Emily: I agree. You two must be hungry! I'll get started on dinner.
Eddy:
Mmm...I haven't had a home-cooked meal in what seems like
forever!
Hunter: ......
Nina:
We'll be right upstairs getting things ready.
Eddy:
Gotcha. (Nina leaves)
Eddy:
Having a family is the most important thing...don't you think?
Hunter: ......
Eddy:
But, you saved more people than just us. You saved everyone
else, and
all their families. All over the world.
...'Course, none of them know about what you did. So that
kinda
sucks..
Hunter: .....
Eddy:
But, I'm proud of you. You should be too.
Black screen.
Eddy:
Emily:
Nina:
called.
time.
Eddy:
Nina:
about
Tell us
======================================================================
=========
6. EVENTS EXTRA (script
details) ........................................ 0125
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
safe side I also ditched Charlene and Alpha but so far this has failed
to
persuade her.
I have witnessed these conversations in my relentless pursuit of
Rachel.
If you persist with the gifts and visiting her eventually I got this
enigmatic
and puzzling conversation, though as yet I do not know how to trigger
the
marriage.
After defeating all outlaws (not sure if this is essential), keep
talking to
her until she says:
Rachel:
Kiriya:
Rachel:
Rashid:
Rachel:
Hunter:
Rachel:
Hunter:
....
....???
.....
....Hm?
....Well that's a little strange too.
....?
It's nothing, never mind
....
Me: ?????
She won't marry you if you do this
----------------------------------Go and see Rachel with the two girls and keep talking to Rachel until
there is
a silent exchange then she says:
Rachel:
why you
Huh...I understand
Hunters are really popular with girls, aren't they?
Is that
Huh?
Rachel: Oh please! I'm really disappointed in you. And you can
forget about
me, OK? I'm not that type of girl! Just go away--I'm very
busy and
there's a lot to take care of.
I'm a true playa'
Rachel: ......
Hunter: ......
Rachel: ......
Hunter: ......?
Rachel: ......Oh, that's nice. I'm sure a popular hunter like you
could get
any girl you wanted! Don't let me waste any more of your
time!
...I wouldn't want to keep you from meeting any "fly
hunnies".
????:
Excuse me you must be ..Miss Emily's brother, right? W-Well,
my name is
Stan. Er, that is, there's something I'd like to talk to you
about!
Hunter: ......
Stan:
D-Does miss Emily have um. a specific man in mind...I mean ,
does she
have a boyfriend or you know..like that?
Hunter: ......
My sister? I assume so.
My sister? Ha! No way.
That's none of my business
Select the third option:
Stan: Wha-huh? It has to b-be one or the other...! Is she dating a
guy or
isn't she? This is an important turning point in my life! It's
my last
chance...I have to know the truth! B-But ...if her own brother
doesn't
know, then she probably doesn't! there could still be hope!
Yeeeeeeeeeaaahh-HA! Woo!
He runs off. (I don't know if there is a sequel to this)
------------------------4. Dr. Mortem's Challenge
------------------------Towards the end of the game you will see a soldier in the graveyard
outside Dr.
Mortem's church in Junkyard. Speak to him and he says:
"That machine is incredible! It brings back the dead with electric
shocks!
So doesn't the machine deserve more credit than the doctor?"
An Agent in black is suddenly shown at the bottom of the steps saying:
"A device that revives the dead...? It must be from before the Great
Destruction. "
He disappears.
Go back inside the church and speak to Dr Mortem. He says "Oh it's
you again.
Did you bring any fresh corpses?" when suddenly there is a loud
crash.
Dr M:
Igor:
Dr.M:
Igor:
They leave and you see them outside facing two soldiers.
Dr M: Eh? Who're you people?
Biff: Aha! You must be Dr. Martin!
Dr. M: ......
Igor:
......
Montoya: Watch it, bro. I think we totally spooked these squares!
Dr. M:
(should I correct him?)
...What do you want?
Biff:
Heh, we don't want nothin' from you, we just need that
machine, there!
Dr. M: What!?
Biff:
You hand it over and we won't do nothing...But, if you
don't...
...It's gonna get painful. You follow me?
Montoya: Damn we're cool, bro!
Hunter and party appear outside the door of the church.
Dr M.
Oh Hunter! You came at a great time!
Biff:
Huh...? Y-You hired a hunter? Dammit! How'd you know we were
comin'!?
Montoya: Let's get 'em!
Biff:
I really didn't want to hurt you ...But, tht's the only way,
now!
Dr. M. This is your fight Hunter. If anything happens, I'll fix you
right
up..
Dr. M and Igor leave and go back inside the church.
Biff: Yer not ready for this!
Fight!
After the fight a black screen shows, and then the Junkyard bar with
Connie
and Clive sitting at a table.
Connie:
Clive:
Connie:
Clive:
anyway.
END
UPDATE: destynova1 raised an interesting additional point about this
event:
what happens if you lose to Biff and Montoya? I do not know. If you
do please
let me know and I can include the alternative event!
-----------------------5. Jack and Wayne Events
----------------------DERRINGER JACK: OUTLAW. INCLUDES ALL THE POSSIBLE EVENTS
Go in to Junkyard bar and speak to Jack and he says: Hey kid..
An event scene is about to happen.
A hunter rushes in and says:
"..Derringer Jack, I presume?
don't
resist..and we won't kill ya.
Jack
Then the hunter says he sees how it is and how about this?
Another man comes in with Rachel held as hostage.
She cries Dad. Help! And "Ugh...Let go of me!!
Jack Rachel!
Hunter.....!
The hunter that is after Jack says:
We gotta help him! And there is a gun shot and you are
Jack has shot the guys. Three bodies lie on the ground.
not dead
because they continue to talk about how tough Jack is.)
(They are
He then says he has been a fool to think that a gun was only for self
defense,
but although he dreamt of a life without blood and guns he could not
throw the
gun away.
That dream is over. he admits that he is a wanted criminal And then he
asks:
Which side are you on?
You're my friend
I'm a hunter
..I can't let you go.
Now you can choose to fight Jack. If you do you get his bounty BUT
the bar is
then closed. Rachel is lost to you forever and you cannot fight
Scarlet.
So say: You're my friend. He is not impressed, but apologises to
Rachel and
says he'll be back someday. He leaves very fast having told Hunter
that Nina
will look after Rachel and that Rachel is in his hands now.
Even after the bar is closed you can still get in using the lock pick.
It is
odd finding the whole place deserted. Hm maybe you shouldn't pick the
lock.
--------KILL JACK
---------I decided to see what happens if I take the other option. (This is the
advantage of saving every time you enter a town, and of having the
capacity to
make a number of saves.)
I can't let you go: heh..sorry kid.
this. But, I
am a criminal...I won't go quietly.
With Hunter at level 100 and the girls at 65 or so it was easy though
it took a
few rounds. (You are on foot)
Please?"
What!?
Rachel! what are you doing!?
Now, now missy.. Let's not do anything ya'd regret later...
No! I.m not moving!
Hmph...This is quite the pickle.
......!
CHOICE
-----Rescue Rachel
Watch how this plays out
Select WATCH
-----------Wayne: ......
Rachel: ......
Jack:
......
Hunter: ......
Wayne: Damn....
Rachel: .......
Wayne: I can't get civilians involved in all this...
Hunter: .......
Wayne: Today's yer lucky day, Jack. You take good care of that
daughter of
yours.
Wayne: You're hunter, right? ..I;m reporting to the Hunter
Association that I
defeated Jack. Any objections? I'll give you the reward if
you keep
this quiet. You got my back?
Jack:
Wayne.
Wayne:
Jack.
...We both know you still coulda shot me without harming her,
What stopped you?
...Nah. I've gotten a lot older'n you think.
we ain't never gonna meet again.
Jack:
........
Jack:
Rachel...Hunter...Wayne...
Rachel: Dad...
Jack:
Rachel, Hunter. I didn't mean to cause you so much trouble.
C'mon, let's get home.
Rachel: Of course. Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the
area,
y'hear?
END: collect bounty. Visit Jack again in the bar and he will thank
Hunter and
you get his Derringer Gun! Visit Rachel in her room and she will give
you her
Pendant.
Select: Rescue Jack/Rachel
-------------------------Wayne: Tarnation! Didn't I tell you city slickers not t'move!?
Fight Wayne. Defeat him.
Wayne: Ugh...I cornered him and everything..But it wasn't enough. I'm
getting
too old for this..(he disappears..dead?)
Jack:
Rachel...Hunter..Wayne...
Rachel: Dad...
Jack:
Rachel, Hunter. I didn't mean to cause you so much trouble.
C'mon, let's get home.
Rachel: Of course. Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the
area,
y'hear?
END:
No bounty.
Incredible.
Scarlet:
Rashid:
...Damn...
Hunter!
She leaves and you are in the house. Leave and go and chat to people
to get
their reactions.
For example.
Jack: That's one hell of a wound! You shouldn't be just wandering
around..If
Rachel sees you like that, she's going to die"
Nina: What happened to your arm!?
joke, you
know!
Emily is really funny:
You can get responses from most of the characters with named pictures.
When you have had enough of this, head to Lorelei Bay and visit
Professor Grey.
She tells Hunter that the arm is inoperable, but she can fit a
cybernetic
replacement. But it won't look very nice and will look artificial.
You then
have the choice to do nothing or go for the cybernetic arm. Choose
the arm and
she operates.
Scarlet has paid the bill and you are now free to go. She says you
can return
for adjustments. Hunter gets a new title, "Cyber Hunter".
After she has replaced your arm you can go around again and get more
comments.
So.
Now
Is this a family
......Never mind.
It's just
The man in the photo resembled the Disassembler, and the boy looked
like
Kiriya.
Speak to Nikolai.
......
Darling, did something happen to Kiriya?
It looks like something's bothering him...
..I don't like to lie, and I'm not very good at it anyway.
In Kiriya's room.
Kiriya: Why!? Why now? Dammit.. Hunter...what's wrong?
Hunter: .......
Kiriya: ...Oh right. I'm the one who needed a break.
Hunter: .....
Kiriya: .....
Hunter: .....
Kiriya: This is the only place I can call home. It's where my family
is, right?
Sorry if I caused you any trouble. Let's get going.
Kiriya joined your party.
END OF EVENT
------------------------12. Nikolai and Growgaine
------------------------Go and visit Nikolai in the garage at Newfolk with all the Growgaine
items in
your possession. (This did not seem to work with only two or three of
them)
Growgaine, Growgaine T, A, L, and 3. Five items in total and 5
separate scenes.
Scene 1
------Nikolai: Hm? Hunter, is that...Growgaine you have there? I don't
really need
it, but it couldn't hurt to be proactive. I mean, it's not
like I'm a
chrome dome or anything, ahahahaha...ha.
see? This area is still fuzzy...
Anyhow, if you don't mind then, um, can I have that?
Choice: OK. (baldy)!
Nah, you don't need it
Select the second option and Nikolai says
.....
......
......
......
......
...Please leave me alone.
......
Again
Lots of silence and then he says: ..So, that's what the "3" meant. (3
hairs?)
Scene 3
------Same as before, go back inside and he identifies Growgaine T.
Follow him
Do I smell pineapple...?
......
Something's not right...
.....
Scene 4
------As before, speak to him again.
Nikolai:
"Long".
will come
Woh...!
Wooooooh....!?
You will get a shock!!!!!
He has hair down to the floor with just his nose and glasses peeking
out.
Nikolai:
Hunter:
Nikolai:
Hunter:
Nikolai:
Hunter:
.......
.......
I never thought I'd say this...
.......
But, this is too long...
.......
Scene 5
------Go inside and speak to him again.
Nikolai: Finally! You've found the legendary Growgaine A!
rumoured to
be the best hair restorative ever created!
Options:
It's
Woh...!
Wooooooh....!?
He then
Another shock!
An Afro.
Wow..
.....
I don't know what to say..This is more than I hope for.
.....
Hunter...Thanks a million.
Rashid:
of this
Ugh...Meh...Soooo bored...
.....
Hey Dad, if you're so bored why don't you give Mom a hand?
Not a chance.
.....
.....
...What? I'm a terrible mechanic, and I wold only get in her
.....
...Maybe she'd appreciate that you tried to spend time with
Hmph.
The Rosa visit might be dependent on how many tank fights you have
done and how
many gifts you buy. Perhaps buying at least one each of each 'class'
of gift,
such as picture,rug, bed, etc. "
(Credit to destynova1 for these thoughts on the Rosa visit. )
-----------------B. False Rumours
-----------------Curry Guru and Curry Recipe
---------------------------After defeating Shaka Khan you can go back to the hideout and make
your way to
the canteen again. I did this with the idea of testing out a theory
about the
curry recipe as suggested by Dimon101. See if you can get a better
result.
Take some Syrup Cells (Giant Slug/Junk Mountain), Gelatin Cells(Iron
Slug/
Bridge to Newfolk hard to kill these as they flee) and make sure you
have the
curry recipe: seen in the help pages of the satcom. Talk to the Cook
with red
hair who sobs about Shaka Khan's demise. Go through the double doors
into the
canteen and speak to the Brigand and Punk who say they want curry and
will go
and beat up the Curry Guru. They then realise that if they do that,
he might
stop making curry. However despite having the right ingredients and
the recipe
nothing more happened. Maybe I needed more ingredients?
Talking to the Guru in Dowan with these ingredients got an offer of
sea food
curry, but that was all.
Update. 23/2/2007.
Confirmed by Atlus!
======================================================================
=========
7.
GIFTS ................................................................
. 0126
======================================================================
=========
ALERT: you can only give clothing to a person if you have already
given them a
type of storage cabinet!
1. Gifts and Rewards
a) How to get people on your gift list
b) How to give gifts
c) Limits
d) Reactions
e) Conditions for Reactions
f) Rewards and Financial Benefits
g) Gift List People
2. Gifts by Type: Shops and Costs
3. Examples of Gift Responses
4. Dresses Responses
-----------------------------------------------------------------------------1. Gifts and Rewards
------------------------------------------------------------------------------------------------------------------a) How to get people on your gift list
-------------------------------------See the list for who you can give gifts to. To trigger this you must
talk to
them or add them to your party. There will then be a message on screen
to tell
you that you can give them gifts. To give gifts to Charlene you must
buy the
empty house in Alice One from Banjo who is upstairs next door, (costs
3000g),
with Charlene in your party. Then go inside the house and give it to
her.
For Kaede you must have completed the Ghost Tank quest, and for
Professor Grey
you must talk to her about cybernetics.
-------------------b) How to give gifts
-------------------The gift shops sell various items that you can buy and give to the
people on
your gift list. To do this you visit a shop, chose a gift, and
indicate from a
new screen who you want to give it to. The shop then sends it to the
person.
This is the only way to give gifts.
--------c) Limits
--------There is a limit to the gifts that can be received and if you have
already
given a similar item, the gift shop will ask you if you want to change
it to
a new one. The money spent on the first gift is lost and so is the
gift.
For example, if you buy the jukebox and give it to Emily, you can
change it to
aquarium, (another box type furniture) but the jukebox will disappear
from her
room, though she will then react to the new item.
-----------d) Reactions
-----------Most, but not all gifts will get a reaction from the recipient, so
after
giving something go and visit the recipient to see an EVENT. Some are
sweet,
if they are pleased, others amusing, if they are not.
--------------------------e) Conditions for Reactions
--------------------------The recipient must be "at home" for you to get a reaction. Charlene
can be in
your party and so long as you go upstairs in her house she will then
react to
a gift. Misha will often be downstairs in the garage if she is not in
the party
and you will need to go out and in until she is not there. Then she
will be in
her room upstairs. Kaede is sometimes not in her room and again going
in and
out is required to get her to be "at home". Nina will react in the
garage but
must be in her room for dress reactions. Emily can be dusting or
knitting, or
asleep. Keep chatting and changing rooms for her to be where you want
her.
Professor Grey may be busy with Alpha or in her main room. Again
exiting and
entering will get her to move rooms if you want a dress reaction.
----------------------------------f) Rewards and Financial Benefits
---------------------------------After giving a number of gifts you can receive a reward. Also you get
to see
the females in various types of clothing. And you can eventually get
to marry
Rachel. Rosa will visit you in Junkyard if she gets enough gifts.
One additional feature is that if you buy a cheap gift for Nina that
she
likes, you get a discount on repairs. So doing this just before or
even after a
major battle when your tanks have received a lot of damage will save
you money.
A cheap trick but useful if you remember. (And so long as she is not
in her
room trying on a new dress, when you get back all battered and
bruised.)
------------------g) Gift List People
------------------Self
Misha
Rachel
Kaede
Emily
Charlene
Rosa
Professor Grey
Nina
Alpha
Forever Land
Carl!
NOTE:
I had been told that you can give gifts to Carl if you beat the
Disassembler
with Misha in the party, and then trigger a scene with Carl (thanks to
Valeisai), but it seems that this is not a trigger for this event, and
it just
requires chatting to Carl.
Here's the lowdown: "All you really have to do is get the option to
give Rosa gifts. In Rosa's tank garage, Carl will ask if you want to
find out
about Rosa's tanks. As with Rosa, just say yes (you only have to do it
once).
The other part is tricky because Carl doesn't always appear in the
second slot
on the left of the garage where those mechanics are. Just keep
entering and
exiting their garage and he'll appear eventually. When he does, like
Rosa and
Authur, he'll ask you about your tank. Just tell him about it and you
should
get the screen where you can give him home furnishings. but you can
give Carl a
swimsuit, which is the only clothing you can give him (When you speak
to him in
his room, he'll be in a blue boy's swimming trunks and shirt.)"
(Thanks to
Mr Lee for these details and much more!)
However I have not witnessed this event and cannot confirm all the
details yet.
-----------------------------------------------------------------------------2. Gifts by Type: listed in satcom under INFO/GIFT (Shops and Costs)
-----------------------------------------------------------------------------Gift Shops Abbreviations
TORIKAMI
= TK
BELDAIRE
= BD
ALICE ONE W
= AOW
DOWAN
= DN
LAKE BRIDGE E = LBE
LORELEI BAY
= LB
FORT GEARS
= FG
ANTITANK FORT = ATF
STORAGE: If you want to give clothes to someone you MUST give them
storage!
-----------------+------------------------------------------+------+---------STORAGE-TYPE FUR | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Wardrobe:
| Perfect for clothing
| BD
|
820
Closet:
| Perfect for clothing
| DW
|
7000
Asian Wardrobe: | Perfect for clothing
| AOW
|
3300
Chest:
| Perfect for clothing
| LBE
|
14000
Locker:
| Perfect for clothing
| LBE
|
14000
----------------+------------------------------------------------------------WALL DECORATION | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Spirit Frame:
| Powerful brushwork
| FG
|
22000
Picasso:
| From the Rose period
| BD
|
820
Salvador Dali:
| Surrealistic painting
| BD
|
820
Scenic Painting: | A serene picture
| TK
|
1000
Ukiyoe Print:
| Bold and exciting
| TK
|
1000
Fukube:
| It grows on you
| ATF
|
56000
Wall Clock:
| Silent type
| DW
|
7000
-----------------+------------------------------------------+------+---------FLOOR COVERING
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Persian Rug:
| High-quality carpet
| DW
|
7000
Tatami Mat:
| Japanese style mat
| TK
|
1000
Wood Flooring:
| It's waxed and slippery
| BD
|
820
-----------------+------------------------------------------+------+---------DECORATIVE FURNG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Bear Carving:
| Wooden figure of a bear
| FG
|
22000
Lucky Cat:
| Said to bring good luck
| ATF
|
22000
Music Box:
| Plays lovely music
| BD
|
820
Divine Statue:
| It makes you feel happy
| TK
|
1000
Goldfish Bowl:
| Remember to feed it!
| LB
|
14000
Cactus:
| Doesn't need much care
| DW
|
14000
-----------------+------------------------------------------+------+---------ANTIQUE FURNISHG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Porcelain Jar:
| An elegant work of art
| TK
|
1000
Jingdez Dish:
| Beautifully designed
| DW
|
7000
Flower Vase:
| A gorgeous vase
| BD
|
820
Model Tank:
| 1/32 scale model
| LB
|
14000
-----------------+------------------------------------------+------+---------FLOWERS
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Rose bouquet:
| These flowers would look nice in a vase | BD
|
820
Sunflowers:
| These flowers would look nice in a vase | TK
|
1000
Gerbera bouquet: | These flowers would look nice in a vase | DW
|
7000
-----------------+------------------------------------------+------+---------TABLE-TYPE FURNG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Dinner Table:
| Sturdy and ornate
| FG
|
22000
Kotatsu:
| Warm and cosy
| LB
|
14000
Fancy Table:
| Very fashionable
| BD
|
820
Fireplace:
| Traditional Japanese
| TK
|
1000
-----------------+------------------------------------------+------+---------UNIQUE - NO IDEA WHAT CATEGORY THIS IS
-----------------+------------------------------------------+------+---------Moocher Cage:
| Cage to keep a Moocher.
| ATF
|
22000
-----------------+------------------------------------------+------+---------(MISC) FURNISHING| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Ceramic Raccoon: | A clay raccoon
| FG
|
22000
Plant:
| Very healthy
| AOW
|
3300
Brazier:
| Keeps the room warm
| AOW
|
3300
Electric Fan:
| Keeps the room cool
| DW
|
7000
-----------------+------------------------------------------+------+---------BOX-TYPE FURNISHG| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Jukebox:
| Plays music
| BD
|
820
Deluxe Jukebox: | Plays music
| LB
|
14000
Aquarium:
| Home to many fish
| BD
|
820
Aqua-terrarium: | Miniature ecosystem
| DW
|
7000
Weather Box:
| Thermometer included
| AOW
|
3300
Vending Machine: | Very convenient
| FG
|
22000
-----------------+------------------------------------------+------+---------APPLIANCE
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------One-Door Fridge: | Space-saving refrigerator
| BD
|
820
Two-Door Fridge: | A popular brand-name refrigerator
| AOW
|
3300
Deluxe Fridge:
| Loaded with features!
| LBE
|
14000
Washer:
| Gets muddy clothes clean
| LBE
|
14000
Dryer:
| Makes clothes warm and fluffy
| ATF
|
22000
_________________|__________________________________________|_______|
__________
CLOTHING IS NOT LISTED ON THE SATCOM: this might be because when you
give
clothing the recipient is sometimes shown wearing it and there will be
an EVENT
so you can see their outfit and get their reaction to it.
-----------------+------------------------------------------+------+---------CLOTHING
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------KIMONO:
| Classic Japanese formal wear
| TK
|
200000
MAIDEN WEAR:
| All accessories included!
| TK
|
7800
BUNNY COSTUME:
| Complete with bunny ears and tail!
| BD
|
14000
MAID UNIFORM:
| Designed for comfort and functionality
| BD
|
18000
CHINESE DRESS:
| Accentuates your natural curves
| DN
|
28000
SWIMSUIT:
| Custom designed women's bathing suit
| DN
|
4800
WAITRESS DRESS: | Uniform from a famous restaurant
| LB
|
8800
DRESS:
| Will make you look like a true lady
| ATF
|
80000
WEDDING DRESS:
| For her most joyous occasion.
| ATK
|
180000
_________________|__________________________________________|_______|
__________
-----------------------------------------------------------------------------3. Examples of Gift Responses
-----------------------------------------------------------------------------Usually the recipients just comment when you visit. Sometimes they
are
pleased, sometimes, not so much. The best responses are for the
clothes. You
can give more than one kind of clothes to each person, and so they can
appear dressed in different things on different visits. I don't know
all the
possible gift responses, but this is a selection.
MISHA. Give her a gift and she will be in her room when you visit. If
she
likes something she says: "This is really nice. I'll take good care of
it."
RACHEL seems unsure about everything: she says: "I received
sunflowers/koetsu/
etc ..is it really for me? ...Well then thank you, I guess, it's
really nice."
And looks confused. However she really likes the waitress dress: "So
these
are the clothes people wear at other bars? ..I do kind of like them."
KAEDE said she was cold and after giving her a brazier and various
other gifts
she gave the Hunter a reward of a lucky charm. She says she is
honoured to
receive such a gift.
EMILY looks sweet in the kimono and says it makes her feel like a
totally
different person when she is wearing it. The wedding dress she says
"I tried
wearing those clothes you sent me: but..oh..Does it look good on me?
What do
you think?" She loves the roses:"I always wanted something like that
for my
room." (Get Sister's Apron from the dressing table)
CHARLENE, for example thinks the bear carving and fridge are "dandy",
but
hated the wedding dress: "What were you thinking? Jeez, I know I look
a fool"
She appears wearing it when you visit. Another reaction might be: "It
ain't
half bad. Thanks." This was said when arriving back at her house with
her in
the party to find a gift waiting. The bunny girl outfit she thinks is
"not
really my style" and she is blushing.
ROSA loves the model tank and says:
"Will there be more where this came from? *wink*."
PROFESSOR GREY: loves the roses. "You seem to know what I like
Hunter"
Give her a Kimono and she is pleased.
NINA loves the two door fridge and offers a discount on repairs. She
loved the
plant too: more discounts. She loves the roses and compliments you on
your good
taste.
FOREVER LAND: they appreciate everything.
stoked!"
After giving the jukebox.
ALPHA will say: "There are some new objects in the room.
items help
humans feel affluent?"
Do these
particular dress to every female. You must have first given them a
wardrobe or
something similar before being able to give dresses. Once you have
given a
dress, if you try to select the same one again, you get a message to
tell you
that you have already sent it. You can give the females as many
dresses as you
like, and can afford. However you cannot take back a dress once you
have given
it. One female friend could, in theory, have a full wardrobe of 9
dresses.
If they are not wearing the dress when you visit just go out and reenter. You
may have to do this more than once. If you give a girl more than one
dress you
need to go in and out a few times to see the different dresses and
their
reactions. Sometimes they will not wear a "dress" and will never do
so.
Although the basic style of dress is the same for each female there
are
differences in the colours and details. For example, the Dress on
Rosa is
pink, on Alpha it is lilac but on Nina it is blue. To get a close up
of the
dress move the right stick up and then speak to the person. Also the
younger
girls will show a different style for some dresses.
Some reactions are easier to get than others. Charlene, Emily and
Alpha are the
easiest to get reactions from. Rosa is annoying because you have to
get to her
room and all she wants to talk about are tanks. Rachel is never at
home (in her
room) and often serving drinks and busy when she could be thanking you
for the
gifts and wearing the clothes. Kaede may be polite and sweet but you
have to
trek all the way up to her house on foot every time you want to see
her. And
Professor Grey can too busy smoking and mending Scarlet to bother
getting
changed. Nina and Misha have other things to do so you do not
necessarily want
them to be preening in their rooms.
(Some responses not yet recorded)
-----------------------------------------------------------------------------DRESS TYPE
APPEARANCE
-----------------------------------------------------------------------------KIMONO:
Kimono that is full length with waist sash and long
sleeves.
The girls wear an orange skirt and white top?
MAIDEN WEAR:
long
BUNNY COSTUME:
MAID UNIFORM:
CHINESE DRESS:
side
SWIMSUIT:
WAITRESS DRESS:
DRESS:
Various
colours.
WEDDING DRESS:
A white wedding dress
----------------------------------------------------------------------------------------------------------------------------------------------------------MISHA
REACTION
-----------------------------------------------------------------------------Kimono
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Maiden Wear
Bunny Costume
Hunter, do you like clothes like these?
Um, I'm a
little
embarrassed to wear this.
Maid Uniform
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Chinese Dress
Thanks for the new outfit Hunter. It's been a while
since
I've worn something besides my overalls. (smiling)
(Rich pink patterned short dress and pink shoes)
Swimsuit
Um, I'm a little embarrassed to wear this.
Hunter, do you like clothes like these?
Waitress Dress
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Dress
Wedding Dress
-----------------------------------------------------------------------------RACHEL
REACTION
-----------------------------------------------------------------------------Kimono
Maiden Wear
Bunny Costume
...Uh, whoa...I'm not so sure about this one. Our
bar
isn't like those other places! You should know
that
already!...Where in the world did you expect me to
wear
something like this!? (Keep talking to her get all
these
reactions)
Maid Uniform
Chinese Dress
some
other bars?
dress)
Swimsuit
Waitress Dress
bars? ..I do
Maiden Wear
wear it?
wearing
normally worn
Bunny Costume
me, I
Maid Uniform
but..uh..Does it
Chinese Dress
wear it?
wearing
Swimsuit
but..oh..Does it
Waitress Dress
Dress
but..oh..Does it
sleeved
Wedding Dress
but..oh..Does it
(Pink long
drop)
Wedding Dress
What were you thinking? Geez, I know I look a
fool.
-----------------------------------------------------------------------------ROSA
REACTION
-----------------------------------------------------------------------------Kimono
This is nice I actually like it (a pink kimono)
Maiden Wear
Bunny Costume
Well... it's not terrible.
Maid Uniform
Are you crazy? This is not my style at all. (Does a
twirl)
Chinese Dress
Well, how does it look? Not bad, right? This is
nice. I
actually like it. (Short red dress with side slits)
Swimsuit
Well, how does it look? Not bad, right? This is
nice I
actually like it. (Simply stunning: rich red
bikini)
Waitress Dress
Are you crazy? This is not my style at all. (Does a
twirl)
Dress
Well... it's not terrible. (Long dress, deep pink
with pale
yellow ribbons, and hat)
Wedding Dress
This is nice I actually like it
-----------------------------------------------------------------------------PROFESSOR GREY
REACTION
-----------------------------------------------------------------------------Kimono
Hm...Not bad. Thanks, Hunter. (dark grey kimono)
Maiden Wear
..What IS this?
Bunny Costume
..What IS this?
Maid Uniform
..What IS this?
Chinese Dress
Hm...Not bad. Thanks, Hunter. (black dress)
Swimsuit
Hm...Not bad. Thanks, Hunter. (a bikini)
Waitress Dress
..What IS this?
Dress
Wedding Dress
-----------------------------------------------------------------------------NINA
REACTION
-----------------------------------------------------------------------------Kimono
This is very nice. Thank you Hunter. (a blue full
length
kimono with decorative pink flowers)
Maiden Wear
For me really?
Bunny Costume
Where'd you learn something like this, Hunter?
Oh! Well,
this one is...Um, it's...(red and tear of
embarrassment)
Maid Uniform
Where'd you learn something like this, Hunter?
Oh! Well,
this one is...Um, it's...(red and tear)
Chinese Dress
Swimsuit
swimsuit)
Waitress Dress
blouse)
Dress
For me really?
This is very nice. Thank you, Hunter. (Pale blue
... For me really? (Pale orange pinafore and white
...For me? Really?
(A long dress in pale blue with a hat and
deeper
blue
ribbons.)
Wedding Dress
-----------------------------------------------------------------------------ALPHA
REACTION
-----------------------------------------------------------------------------Kimono
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
(orange
skirt and white top)
Maiden Wear
Bunny Costume
...Does this apparel alter my appearance?
Maid Uniform
...This apparel is not very practical for working
use.
Chinese Dress
...Does this apparel alter my appearance? (purple
short
dress with side slits)
Swimsuit
...Does this apparel alter my appearance?
(swimsuit)
Waitress Dress
...This apparel is not very practical for working
use.
Dress
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
(A long lilac dress with long sleeves and a high
neck, a
mauve hat and pink ribbons)
Wedding Dress
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
------------------------------------------------------------------------------
======================================================================
=========
8. ITEMS: FOR SALE, FOUND IN THE FIELD, AND
MAPS ......................... 0127
======================================================================
=========
1.
2.
3.
4.
the oddest thing yet, there will be something else even odder that you
never
expected! Items can be found in towns in dungeons and in the field
in predetermined locations. Some of the town and dungeon ones are in
observable
places, such as boxes or fridges, or lockers, but others are not so
obvious.
Without the excellent FAQ at GameFAQs by holypriest I would have had a
tough
time finding some of the items. Thank you holypriest! And a special
thank you
to blackpyre and Silva Shado for taking the time to email me with
details of
many extra items, their locations and statistics.
-----------------------------------------------------------------------------1. SHOP BOUGHT ITEMS
-----------------------------------------------------------------------------The most useful of these are the Grenades which can be a helpful backup in
some on-foot dungeons. Also the items you can buy at MORGUE TOWN are
less
common finds.
KEY ITEM: Buy the METAL DETECTOR at ALICE ONE which allows a wider
search of
the field for buried items. (This item can be found in Dowan garage
for free!)
-----------------------------------------------------------------------------ITEM
FUNCTION
SHOP
PRICE
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
JUNKYARD
10G
Tile Pack S
Adds 40SP to a vehicle
"
50G
Repair Kit
Used to fix a chassis or
"
200G
vehicle part
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
NEWFOLK
10G
Tile Pack M
Adds 80SP to a vehicle
"
100G
Mine Detector
Used to detect buried
"
160G
items on the field
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
NEWFOLK W
50G
Thunder Grenade
Handy in battle
"
16G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
EAST ZERO
50G
Grenade
Handy in battle(explosive)
"
30G
Tile Pack M
Adds 80SP to a vehicle
"
100G
Alkaline Wax
Stops acid damage to a vehicle
"
50G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
TORIKAMI
50G
AA Grenade
Handy in battle. Hits
"
70G
airborne enemies
Tile Pack L
Adds 200SP to a vehicle
"
200G
Mine Detector
Used to detect buried
"
160G
items on the field
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
BELDAIRE
50G
Tile Pack L
Adds 200SP to a vehicle
"
200G
Grenade
Handy in battle(explosive)
"
30G
Remote Grenade
Handy in battle. Hits enemies
"
40G
out of range
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
BELDAIRE W.
10G
Miracle Key
Restarts a vehicle from
"
100G
shutdown
Antidote
Neutralizes poison
"
100G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
MORGUE TOWN
50G
Petrol Bomb
Battle item. Sets target
"
100G
on fire
Tile Pack M
Adds 80SP to a vehicle
"
100G
Unparalyzer
Cures stun
"
100G
Vitamin
Increase attack during battle
"
98G
Sugar Pill
Increase turn rate during battle
"
98G
Gourmet Dogfood
Makes a dog's coat shiny
"
300G
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
ALICE ONE
150G
Tile Pack L
Adds 200SP to a vehicle
"
200G
METAL DETECTOR
USED TO DETECT BURIED ITEMS
"
980G
-----------------------------------------------------------------------------Energy drink
Restores 1000HP
ALICE ONE W
600G
Mole Grenade
Handy in battle. Hits under"
170G
ground enemies
Mechanic Kit
Used to completely fix a chassis
"
500G
or vehicle part.
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
DOWAN
150G
Noise Grenade
Handy in battle (sonic)
"
430G
Nutcracker
Hits you where it hurts
"
430G
(sheltered or not)
Tile Pack L
Adds 200SP to a vehicle
"
200G
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
LAKE BRIDGE EAST
150G
Strato Grenade
Handy in battle. Hits high
"
700G
-altitude enemies
Hound Bomb
Battle item. Hits enemies in
"
700G
stealth
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
LORELEI BAY
150G
Tile Pack XL
Adds 500SP to a vehicle
"
500G
Mechanic Kit
Used to completely fix a chassis
"
500G
or vehicle part.
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
ISLE W
50G
Tile Pack XL
Adds 500SP to a vehicle
"
500G
Torpedo Grenade
Handy in battle. Hits underwater
"
1100G
enemies
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
SCAVENGER ISLE
50G
Tile Pack XL
500G
Torpedo Grenade
1100G
"
"
enemies
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
ANTITANK FORT
150G
Minerals
Increases attack during battle
"
198G
Caffeine Pill
Increases turn rate during battle
"
198G
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
HELL'S KEEP
150G
Tile Pack XXL
Adds 1000SP to a vehicle
"
1000G
-----------------------------------------------------------------------------Energy Drink
Restores 1000HP
HELL'S KEEP NE
600G
Ice Grenade
Handy in battle (ice)
"
1600G
Tile Pack XXL
Adds 1000SP to a vehicle
"
1000G
----------------------------------------------------------------------------------------------------------------------------------------------------------2. MAPS. THEIR LOCATIONS AND MESSAGES
----------------------------------------------------------------------------------------------------------------------------------------------------------NAME
LOCATION
MESSAGE
-----------------------------------------------------------------------------Map Scrap:
Retirement Compound ..946
upstairs room
Piece of a Map: Torikami, in
Gorou's house
Fancy Map:
expect it
Ruins of a Fort
Half of a Map:
Beldaire: Rosa's
room by bed
Old Document:
will lead
Retirement Compound
In Col Blueberry's
store room
...The combination is 2...
Putting the four maps together
upstairs room
you to the legendary treasure.
------------------------------------------------------------------------------
Secret Map:
tall
Beldaire; sold
by Sodam Insein
peaks.
Old Map:
tower
Torikami, in
Gorou's house
veiled by sandstorms.
(Ziggurat: lump of gold by big rock)
Pirate Map:
meets the
Beldaire; sold
by Sodam Insein
two ports.
(between Dowan and Lorelei Bay: found
by
salvage.)
-----------------------------------------------------------------------------Cache Map:
behind a
Treasure Map:
housing a
Beldaire: sold
by Sodam Insein
Golden
Statue)
Dubious Map:
is hidden
Beldaire; sold
by Sodam Insein
-----------------------------------------------------------------------------------------------Maps after assembly
------------------Priceless Map: asssembled at
The
Monkey Mountain
Legendary Map
four
"
treasures meet
---------------------------------------------------------------------------------------------------------------------------------------------------------3. DOWAN SALVAGE ITEMS LIST
------------------------------------------------------------------------------
ITEM
USE
Arm ...............One of four parts of the Primeval Man
Arm Segment .......One of four parts of the Android
Backbone ..........One of four parts of the Primeval Man
Beam Pack .........One of four parts of the Beam Claw weapon
Bronze Bar ........Sell
Chest Piece .......One of four parts of the Clay Figure
Cyclops Head ......One of four parts of the Mammoth
Dog Barrel ........One of four parts of the Dog Bazooka weapon
Evil Booster ......One of four parts of the Toy Sword
Fabric Swatch .....One of four parts of the Clay Icon
Fossil Bouquet ....One of four parts of the Primeval Man
Gold bar ..........Sell
Golden Axe ........Sell
Head ..............One of four parts of the Primeval Man
Head fragment .....One of four parts of the Clay Figure
Holey Boot ........Sell
Jumbo Ear .........One of four parts of the Mammoth
Large Fang ........One of four parts of the Mammoth
Lump of gold ......Sell
Magnum Barrel .....One of four parts of the Magnum weapon
Magnum Frame .....One of four parts of the Magnum weapon
Magnum Slide .....One of four parts of the Magnum weapon
Meat Slab .........One of four parts of the Mammoth
Shell .............Sell
Silver Axe ........Sell
Silver Bar ........Sell
Steel Can Strap ...One of four parts of the Android
Torn Map ..........One of the four map pieces for the Old Document
Treasure*** .......The "legendary treasure" located by the legendary
map.
Unknown Item ......? Sell?
-----------------------------------------------------------------------------3. ITEMS FOUND IN THE FIELD
-----------------------------------------------------------------------------1. There are many of these and they are all found using the Metal or
Mine
Detector, or the Dog skill of Hyper Sniffer. The LOVE Machine
assembled item
LOVE Mach 3222 also detects buried items on the field.
2. You can only use the detector item or skill when stationary. It is
a good
idea to use the shortcut option and configure a button from the satcom
menu so
you can just press one button to search. The warning signal will
sound even
if the item is not visible so you can check around the area until you
see the
flashing red light that shows the exact location. You must be exactly
on top
of it to pick it up.
3. The more common items such as the Hammer, Mole Eye etc that are
used in tank
part assembling are found in specific locations but which one you get
is
random. The rocks are also random, and sometimes appear outside the
towns and
dungeons.
4. The details of their locations are also included as a separate
section at
the end of each town chapter.
5. The following advice on finding items successfully is taken from
the email
I received from blackpyre and Silva Shado. I was able to find some
extra items
thanks to their information.
"We found a lot of items near mountain ranges. If they weren't parts
of tanks,
they were things to make parts of tanks. Like plates, hawk eyes,
monkey eyes,
etc. Most of what was found out in the desert was weapons or parts for
weapons.
Very rarely were there items for people, with a few exceptions."
6. This confirms that there is indeed some logic to the placement of
hidden
items. They have also found ALL the parts for the assembled weapons
although I
have not so far managed to do this. But now I know that they are out
there
somewhere in the desert just waiting to be detected. Happy Hunting!
-----------01. JUNKYARD
-----------UZI
Description: A submachine gun attack 4 (all).
Location
: South of Junkyard trader camp just to the west of the
bottom of
the green area.
LEATHER JACKET
Description: Defense 7.
Location
: On the first bridge you cross on the way to Newfolk.
SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location
: Outside Junkyard. Random find.
----------02. NEWFOLK
----------STORM CANNON
Description: Sub gun. Attack 20.
Location
: Northwest of Newfolk in the white sand there is a pile of
three
stones. This Tank weapon which hits all enemies and is electric can
be found
POLYMER COAT
Description: Torso armour: defense 27.
Location
: Just to the right of the eastern corner of the town in a
couple of
bits of debris.
20MM VULCAN
Description: Attack 41, (all).
Location
: Continue due east from the eastern corner of Morgue Town,
and it
is just before you reach the mountains.
GRENADE GUN
Description: Attack 13 (all)
Location
: Due south of Morgue Town near the edge of the map is a
collection
of bits on ground.
DRAGON FRAME
Description: Weapon assembly part for Firebreather.
Location
: At the southern edge of the mountain in the desert just
below
Morgue Town.
NAPALM CANNON
Description: SE Gun. Attack 155.
Location
: Continue to the southwest going down the edge of the map
to find
an SE weapon in a pile of bits. Location is to the east of a line up
from
Junkyard E. and to the west of Morgue Town.
160MM SPARK
Description: Main Gun. Attack 155.
Location
: Directly north of Morgue Town and where the sand goes
northeast to
a point there is this main gun.
FLAMETHROWER
Description: Sub Gun. Attack 41.
Location
: Go due west from here to the next sand bulge on the
satcom map and
just in front of it northwest of Morgue Town is a sub gun (fire).
DRAGON BARREL
Description: Weapon assembly part for Firebreather
Location
: Also to the northwest of Morgue Town and slightly to the
south
west of the previous location there is a collection of three small
bits of
debris in the sand, one of which is a broken chassis. Here is an
assembly part
for Firebreather.
120MM SBG
Description: Main gun. Attack 178
Location
: A useful main gun for the early part of the game.
Continue
hugging the far northern mountains and travelling west of Morgue Town
and the
Location
THUNDERPUNCHER
Description: Weapon. Attack 90.
Location
: Due east of the location of the second tunnel which is
situated at
the end of the railway track. Just south of where the terrain becomes
darker
brown is a large structure sticking up from the desert with a metal
plate next
to it.
CANNON GUIDE
Description: Assembly part.
Location
: Northeast of the Tunnel on the edge of dark and light
brown area.
--------09. DOWAN
--------03 CHIP
Description: Chip
Location
: Island to the southwest of Dowan, in the top of the
wooded area.
By boat.
V3 CHIP
Description: Chip
Location
: Inside the wood southwest from Dowan.
first small
patch of wood and search.
Go down to the
FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location
: A useful sub gun is found at the lake side of the same
small
wood.
STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range
enemies.
Attack 150.
Location
: East of Dowan just before taking the road south between
the two
mountains, at the edge of the western mountain point.
O2 CHIP
Description: Chip
Location
: East of Dowan, head south down the road, and this is at
the
narrowest place between the two mountains.
HAMMER/CYLINDER
Description: Assembly part
Location
: Continue down the road into the white sandy desert to the
southeast. There is a single stone southeast of a bunch of cacti.
Muscle Cathedral
---------------CROW EYE
in two stones.
--------------10. LORELEI BAY
--------------FLASH LAMP
Description: Assembly part
Location
: Going due south from LB a short distance I picked up
Flash Lamp at
the corner where the lake comes in at a curve. This is a random find.
AMP
Description: Assembly part
Location
: At a piece of brown debris at bottom of track leading
south from
near Lorelei Bay.
SPRAY NOZZLE
Description: Assembly part
Location
: In debris due west of west side of Lake Bridge, close to
the
western edge of the white sand
Sunken Ruins
-----------SHARP ROCK
Description:
Location
: Outside Sunken Ruins. Random item.
By Boat
------L3 CHIP
Description: Chip
Location
: Go north up the coast to Isle W. trader camp. The chip is
found
by the north rocks here using the metal detector.
57MM AA CANNON
Description: AA Cannon. Attack 161.
Location
: Go south from Lorelei Bay under the bridge and land on
the patch
of brown surrounded by green. It is in the brown area.
IRON BIKINI
Description: Defense 217. Only for girls.
Location
: Go right from the previous location and land on the patch
of brown
that is south of the desert.
MYSTERIOUS ROCK
Description:
Location
: At the entrance to Fort Gears. Press X. Random item.
-------------11. FORT GEARS
-------------PLATE
======================================================================
=========
9. MINI GAME MINI
GUIDE ................................................. 0128
======================================================================
=========
A. Where to find them
B. How to play them
C. What are the Rewards
-----------------------------------------------------------------------------A. WHERE TO FIND THE GAMES
-----------------------------------------------------------------------------1. GAMBLING GAMES
----------------video poker (blue slot machine)
blackjack
(bottom table)
roulette
(top table)
slots
All the gambling games
2. NUMBER HUNTER
----------------like mastermind, guess the hidden numbers before turns run out
Also in the casino on the train, to the right of the slot machines.
3. FROG RACE
-----------bet on the frog to win
Frog Race
bars.
4. CROSSFIRE
-----------shoot-em-up firing at tanks, and missing ambulances and people
Cross Fire
bars.
5. ARTHUR'S GAME
---------------like red light green light, or granny's footsteps
Arthur's game is accessed from talking to a maid in the mansion at
Beldaire. Go
through the door to the right and then up through the opening. She is
in the
first door on the right.
6. BARREL ROLLING
----------------um, you roll barrels as far as possible.
Barrel Rolling is in the open area at SCAVENGER ISLE.
7. DOG FIGHT
-----------dog pit fights for money
Dog Fight is in the building to the right of the station in Alice One.
8. DRINKING GAME
----------------drink milk/soda/vinegar faster than your opponenet
Drinking Game is in these bars: Newfolk, Dowan, Loerlei Bay, Fort
Gears.
9. DANCING
----------memorise dance moves correctly
Dancing is found by talking to the dancers on the stage in these bars:
East
Zero, Alice One, Scavenger Isle, Hell's Keep.
10.MUSCLE TRAINING
-----------------flex those pecs with the best, a memory move game.
Muscle Training is found by talking to the muscle guys wandering the
streets in
in Alice One (level 1), Dowan (level 2), Lorelei Bay (level 3), and in
the
entrance to Muscle Cathedral (level 4)
-----------------------------------------------------------------------------B. HOW TO PLAY AND WIN
-----------------------------------------------------------------------------1. GAMBLING GAMES
-----------------These games only appear on the train in
detailed in
game instructions. However I will give
to play
these. But first a warning. You could
games. They
are seriously fun and addictive. So if
careful!
the casino.
Video Poker
----------The video poker machine is on the right next to the slot machine. It
is the
blue coloured machine in the centre. Press X to find it. Although it
is fun
to play the maximum bet allowed is only 100g so the chances of big
wins are
limited.
This looks more complicated than it is, if like me, you have never
played poker
before. But now is your chance to learn. (And thanks to Saikyo Mog for
teaching
me how to play poker!)
Controls
--------First use the up directional button to place your bet. Then press X
and the
game will begin. You will see five cards in a row. If two or more are
flashing
with a blue light this means that you have something good. Unlike
ordinary
poker there are Jokers which count as high cards. Once you have
decided which
cards to keep and which to discard use the left stick or directional
buttons to
place the cursor over the cards you want and press X. A HOLD sign
will appear
above the cards. Then press square to discard the remaining cards.
You then get dealt more cards. Now you have the original ones you
held on to
plus the new ones. At this stage you then decide whether to collect
your
winnings if you have a good hand, or you can double up. Circle is for
collect
and that game ends. Double up is X. Press this and you have a chance
to double
your win. Another row of cards appears with the left card face up and
all the
others face down. You select one and hope that it is higher than the
one
shown.
Winning Hands
------------OK. Those are the basics of the controls but the real point of the
game is
what counts as a winning hand. There is a summary of these at the top
of the
screen and the amount you can win for each. Poker can be won based on
a number
of factors.
5 of a kind, 4 of a kind or three of a kind is when you have cards
of the
same number. A Joker is needed for the 5 of a kind.
A high pair is two cards of the same number but only if they are Jacks
or
higher.
Two Pair is two pairs of any number.
A full house is when you have a pair and 3 cards that are the same
number.
A straight is when you have consecutive numbers: e.g. 3,4,5,6,7 or
9,10,J.Q,K.
A flush is when you have all cards of the same suit. The numbers don't
matter.
A straight flush is numbers in a row and all from the same suit
A Royal Flush is the same as a straight flush but the cards are the
10,Jack,
Queen, King and Ace.
High Wins
--------The harder it is to get a certain hand the bigger the win if you do.
So in
Metal Saga poker the best hand is the 5 of a kind.
Blackjack
--------This is the Metal Saga equivalent of twenty-one, or vingt-et-un. It is
a great
game to play once you grasp the essentials but not a big winner if
all you
want is cash. Again there is an in game tutorial if you prefer.
Maximum bet allowed is 1000g.
First place your bet by using the up directional button. Press X to
confirm.
Then the game begins. The aim is to get the best total score which is
21. If
you get more than this you are bust and lose and the dealer wins. You
have to
guess what the dealer's hand might be as a guide to your decisions.
An Ace is
counted as 11, and Jacks, Queens and Kings are all 10. So the best
possible
hand is an Ace and a 10.
You are dealt two cards and the dealer has two cards one of which you
can see.
Your cards are visible to you and then you have to decide what to do.
The choices are seen at the top right of the screen. If you select
HIT, you
get another card. STAND means you stick with what you have got. DOUBLE
means
that you double your bet.
The trick to this is weighing up the odds. If your hand adds up to
13/14/15/16, then the chances of getting another card which will send
you over
the limit of 21 are much higher than if your hand adds up to
9/10/11/12. You
can take a chance or stick and hope that the dealer goes bust instead
or gets a
lower score.
If the dealer gets a hand that shows an Ace you can get insurance on
your hand
by giving an extra half of your original bet so that you will break
even if the
dealer gets "Blackjack" which is very possible if he starts out with
an Ace.
There is another option. If your initial hand shows two cards of the
same
number, you have the option to split them into two separate hands.
Then you
will be dealt cards to both hands and can win on both at once!
The nice thing about the Metal Saga version is that the bet does not
have to be
entered again. It will remain the same as long as you keep playing.
Oh and the
other nice thing is that it is not real money.
Roulette
-------If you can win at this it gives the best chance as the maximum bet is
9900g.
However the chances of winning are less good.
You see a board with three rows of 12 numbers coloured in black and
red. If
you move the cursor over the numbers it shows different numbers
indicating the
amount you would win if your number was the winning one. The range is
from x2,
to x36. At the front of the screen are other options such as even,
red, or
selecting the overall numbers of the first, second, or third row of
twelve.
you could place a bet on any or even all of the options shown.
To place a bet place the cursor (using the left stick) over the number
you want
and then press X and the number at the left will start to increase.
Press
square to decrease the amount.
Select a range of numbers if you like and when you are ready press the
yellow
OK button at the bottom right of the screen. Then watch the roulette
wheel
roll.
After a few goes you could check the "Past Rolls" screen with the R1
button to
see the history of what numbers came up.
Quite honestly I would not bother with this game as everything is
totally
random and there is no skill involved at all. You might get lucky, or
you
might not.
Slots..10g and 100g
-------------------
There are two slot machines. The 10g ones are in the centre area to
the right,
and the 100g one is to the left of the man at the left hand end of the
row of
slot machines. Dull but the usual thing if you like slot machines.
2. NUMBER HUNTER
---------------Like the mastermind board game. Guess the hidden numbers before you
run out of
goes. The best game for winning large sums and for a serious mental
challenge.
My personal favourite.
Start by holding the up directional button until you hit the maximum
bet
allowed of 999g. Press X and move the directional button to select the
level.
Go for level three as it gives you the best winnings. Press X again.
The next screen shows the game with the winnings possible on the right
and the
chart for you to guess the hidden three digit number at the top of the
screen.
You can have 5 guesses and if you have failed to get the right answer
by the
end, you lose your stake.
On level 3 there are 9 possible number options.
level 2 has
8, making them easier.
Be systematic and start with the three numbers shown: 0,1,2. as your
first
guess. Press X and then the next line will appear for your second
answer. The
first line will show the result.
1 BLOW
2 BLOWS
1 HIT
2 HITS
1 BLOW 1 HIT
3 BLOWS
2 BLOWS 1 HIT
FALSE
TRUE
=
=
=
=
=
=
=
=
=
You can place a bet on one frog out of a selection of five named
frogs. X
raises the bet, Square is to lower the bet, and O is Exit. In game
Help is
Triangle.
Use the directional buttons or left stick to move the cursor over the
selected
frog. Move it to the top line and press X to raise the bet, which
starts at
nothing. Keep the X pressed to quickly raise the bet. The limit is
9990g.
Place the cursor on the START sign and X starts the race.
The odds will show as a range from 2x up to 9x. You have no influence
over the
race, so it is purely a matter of luck. At the end the whole thing
re-sets and
you have to place the bet again.
4. CROSSFIRE
------------Shoot-em-up firing at tanks. It costs 100g to play this. If you last
the full
60 seconds you may get a reward. A score of 51000 got me the grand
prize of
100g.
The game is simple as all you do is fire at tanks crossing the screen.
Your
tank can move from side to side using the directional buttons or left
stick and
fires with X.
You begin with three lives. You must miss the ambulances and people.
If you
hit them you get a penalty of having to sit still for a couple of
moments. The
tanks are firing shells at you so too many hits and you lose quickly.
There are upgrades that can hit you instead.
They are:
There are a number of people lined up at the front and the aim is to
creep up
on the tank that is firing at you all. You have to avoid the tank's
attacks
AND be the first to reach it.
Move forward when the tank's barrel is not pointing at you.
are lying
down you won't be targeted but can still be hit.
If you
Cats cross the screen as you move forward and if you run into one it
will trip
you up.
Keep pressing X to move forward quickly and square to lie down and
avoid being
targeted. If you are hit while upright you get sent back to the start
line.
This is not so hard as everyone else is more reckless. Once you reach
the line
you get the option to continue and go for a 300g reward or stop and
get 100g.
Once finished you will be back in the room and can choose to have
another go.
6. BARREL ROLLING
-----------------Um, you roll barrels as far as possible.
7. DOG FIGHT
------------Dog pit fights for money in Alice One.
You pay 1500g to enter the dog in a series of battles. Of course as
usual you
have no control at all over what the dog does so it is a risk. With
the dog at
a high enough level and with good armour and weapons you could win a
some easy
money. The fights just continue one at a time and each time you are
asked if
you want to carry on. The rewards get better as you continue. If an
enemy
decides to flee from the battle you still win.
Five battles nets you 5000g. This can be another easy way of getting
money as
you really don't have to do much besides agree to carry on to the next
fight.
8. DRINKING GAME
---------------Drink milk/soda/vinegar faster than your opponent.
You can select any member of your party for this challenge, except
the dog.
The game is the same whoever does it. As with the other games it
starts
1
2
3
4
Reward:
Reward:
Reward:
Reward:
Dance
Dance
Dance
Dance
Earring
Necklace
Shoes
Gloves
(10
(12
(12
(14
steps)
steps)
steps)
steps)
HINT. The only way I was able to guarantee getting these rewards was
to write
down the sequence. I waited until I had around 5 memorised and then
went to
the help section which pauses the sequence and jotted them down.
There is
enough time on each go to add the next direction to the list. If you
wanted to
be really organsised you could write down a list of 1-10/14 and then
fill in
each move as you go. Just watch out for any changes.
both the
dance game and the muscle game.
10.MUSCLE TRAINING
-----------------Flex those pecs with the best! Another memory move game. This works
in
exactly the same way as the dance game except that it is slightly more
disturbing.
It will begin as soon as you agree to Pump it up!
stop the
action and see the help page on the game.
Press triangle to
You must copy the Muscle Man's poses using the directional buttons.
If a move
is different from the previous round it is shown in red. There is a
time bar
and you must complete the sequence accurately and within the time
allowed.
You can make the moves as fast as you like. They will only alter a
move once in
a round at the most. Jot down the sequence to help get it all right.
At the end
they do the whole sequence together.
There are 4 Levels and rewards for this game.
Level
Level
Level
Level
1
2
3
4
Reward:
Reward:
Reward:
Reward:
Weight Set
Protein Shake
Petroleum Jelly
Mr Stud Medal
(10
(10
(12
(12
moves)
moves)
moves)
moves)
======================================================================
=========
10. M O N S T E R L I S
T .............................................. 0129
======================================================================
=========
The Monster Data is divided into 6 sections. There are a total of 232
monsters.
1.
2.
3.
4.
5.
6.
Bio
Cyber
Machine
Vehicle
Unknown
Outlaw
The lists are given on the satcom, under the heading HUNT. Here you
can check
the week's target monster, which will net you extra rewards from the
HUNTER
OFFICE. You can also check how many types you have killed and their
information.
The enemies are listed in the order in which you find them in the
game, so the
stronger ones are last on the list. Some of the toughest enemies are
in fact
the humans who are not counted as OUTLAWS and do not yield any loot or
gold.
The number encountered from each section is shown on your satcom, and
of
course if you visit DR.SOLOMON in JUNKYARD you get a percentage tally
and
rewards.
I have not succeeded in finding all monsters so this list is not
definitive.
Monsters added to the bottom of the lists are all thanks to Paull who
tracked
them down from a Japanese MS site: Metal Maniacs.
Sell the item = You can can sell the item it drops at a bar.
-----------------------------------------------------------------------------1. BIO
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Giant Slug:
|
25g | Syrup Cells
| 100% | You can sell
the item
*Power Flower
|
35g |
|
| Acts quickly
*Iron Slug
|
35g | Gelatin cells
| 100% | You can sell
the item
*Pogo Cadet
*Punk
tough.
*Bazooka Pooch
the item
*Canine Cannon
chew
*Killer Blob
the item
*BB Trooper
your average
*BB Paratrooper
attacks
*BB Commando
*BB-in-a-Can
*BB-in-a-Barrel
acts
*BB-in-the-Box
the item
*Snake Charmer
*Ant Commander
backup
*Acid Ant
*F-16 Falcon
attack
*Thunderbird
attack
*Balloon Sniper
attack
*Balloon Gunner
attack
*Mad Quacker
the item
*Black Quacker
the item
*Samurant
*Metalmite
the item
*M61 Mutt
experience
*Golden Ant
experience
*Golden Colony
experience
*Pogo Fett
*Foreman
*Postal Primate
*Chimpyro
*Chopper Chimp
attack
*Kamakaze Mole
underground
*Rocket Mole
hole
*Mole Master
underground
*Lost Mole
the item
*Sonic Sunflower
|
|
61g | Junk
80g |
|
|
50%
-
| Acts quickly
| Surprisingly
| 100%
30%
| Drops A+ dog
| 100%
100g |
| Weaker than
|
|
|
110g |
|
|
| hunter
| Weak vs AA
|
|
|
| 100%
|
|
-
| Issues commands
| High endurance
| High endurance;
|
|
|
100g | Luxury Item
|
| 100%
| quickly
| You can sell
|
|
150g |
150g |
|
|
| Wakes snakes
| Calls for
|
|
170g |
130g |
|
|
130g |
| Weak vs AA
140g |
| Weak vs AA
140g |
| Weak vs AA
|
|
180g |
160g | Ant Guts
|
| 100%
| Acts quickly
| You can sell
30%
| Worth little
30%
| Worth little
| 100%
| Worth little
|
|
|
|
|
160g
155g
205g
215g
225g
|
|
|
|
|
30%
30%
305
|
|
|
|
|
225g |
| Digs
235g |
| Hides in its
30%
| 100%
375g |
|
| Unknown Ore
|
| Biotic Junk
| Biotic Junk
High endurance
Blocko boss
High endurance
High endurance
Weak vs AA
| Digs
*Marauder
|
31g |
|
|
practice
*Brigand
|
140g |
|
|
*Gangsta' Bunny
|
355g | Biotic Junk
| 30% |
*Muscle Jr.
|
325g |
|
|
dangerous
*Masked Muscle
|
375g |
|
|
*Muscle Guard
|
340g |
|
|
*Muscle Duo
|
390g |
|
|
*Muscle Wheel
|
405g |
|
|
*Muscle Chic
|
355g |
|
|
*Muscle Man
|
325g | Sacred Protein | 100% |
the item
*Bunny Gunner
|
355g | Medium Ore
| 30% |
*Tin Tuna
|
530g | Fish Fillet
| 100% |
the item
*Herringburg
|
575g | Rare fish
| 100% |
the item
*Mutant Blob
|
715g | Gourmet dogfood | 30% |
stealth
*Toxic Blob
|
815g | Gourmet dogfood | 30% |
stealth
*Acid Slug
|
790g | Biotic Junk
| 30% |
*Toad Man
|
850g |
|
|
lake
*Frog Man
|
885g | Biotic Junk
| 30% |
underwater
*Harboon
|
920g |
|
|
*Surfer Bunny
|
950g | Biotic Junk
| 30% |
*Sunny D'Light
| 1420g |
|
|
*Killer Tomato
| 1375g |
|
|
*Savage Applecoat | 1400g | Biotic Junk
| 30% |
*Creeper
| 1355g | Magic Bean
| 100% |
the item
*Agent
| 1525g |
|
|
*Agent X
| 1484g |
|
|
*Shishkadog
| 1505g |
|
|
*BB Elite
|
0g |
|
_
|
*Dr Zeus
|
0g |
|
_
|
*Crazy Wayne
|
0g |
|
_
|
*Sebastian
|
0g |
|
_
|
*Connie
|
0g |
|
_
|
*Clive
|
0g |
|
_
|
*Murasame
|
0g |
|
_
|
*Lloyd
|
0g |
|
_
|
*Duke
|
0g |
|
_
|
*Gurermo
|
0g |
|
_
|
*Biff
|
0g |
|
_
|
*Montoya
|
0g |
|
_
|
*Agent
|
0g |
|
_
|
*Marauder
|
340g |
|
_
|
practice
*Brigand
|
355g |
|
_
|
------------------+--------+-----------------+------+------------------------Sneak Thief Butcher| 1465G | Bio Junk
| 30% |
|
|
|
|
area)
__________________|________|_________________|_______|
_________________________
Good for
No weakness
No weakness
Hardly
No weakness
Acts slowly
No weakness
Acts slowly
Weak vs sonic
You can sell
Low endurance
You can sell
You can sell
Moves in
Moves in
Spews acid
Tough on the
Hides
High endurance
She's hot!
Weak vs ice
Weak vs ice
Weak vs ice
You can sell
Strong vs sonic
Strong vs sonic
Strong vs sonic
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
Strong vs sonic
Good for
No weakness
Strong vs sonic
(Hell's Keep
-----------------------------------------------------------------------------2. CYBER
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Spider Tank
|
35g |
|
_
| Wanders about
*Killer Bee
|
61g |
|
_
| Weak versus
electric
*Gatling Bee
|
61g |
|
_
| Weak versus
electric
*Dragon Chopper
|
81g | Eyeball
| 100% | You can sell
the item
*Black Hawk Fly
|
40g | Eyeball
| 100% | Acts slowly
*AT Dragonfly
|
100g |
|
_
| High endurance
*Public Enema #1 |
145g | Cyber Junk
| 30% | Worth little
EXP
*AT Hornet
|
170g | Cyber Junk
| 30% | Destroys
vehicle parts
*Gamma Wasp
|
156g | Honey
| 100% | You can sell
the item
*Escargunner
|
340g | Cyber Junk
| 30% | Acts slowly
*Gastropyro
|
356g | Cyber Junk
|
| Attacks with
fire
*Rocket Snail
|
325g | Shell
| 100% | You can sell
the item
*Granny X
|
465g |
|
| No weakness
*Old Man Wing
|
490g |
|
| No weakness
*Missile Fish
| 1020g | Cyber Junk
| 30% | Self-destructs
*Octogun
|
850g | Tentacle
| 100% | You can sell
the item
*Squid Pro Blow
|
850g | Tentacle
| 100% | You can sell
the item
*Nitro Spider
|
0g |
|
_
| Attack it
normally
*Squid Pro Blow
|
0g |
|
_
| You can sell
the item
------------------+--------+-----------------+------+------------------------Old Veteren Soldier| 515G | Cyber Junk
| 30% | Attacks from
afar.
|
|
|
| (Lorelei Bay)
Torpedo Fish
| 1020G | Cyber Junk
| 30% | Self-destructs
(Not the same as Missile Fish)
|
| (Scavenger
Isle)
__________________|________|_________________|_______|
_________________________
-----------------------------------------------------------------------------3. MACHINE
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Psycho Cycler
|
15g |
|
_
| Weakest enemy
*Magnum Cycle
|
45g |
|
_
|
*Pocket Rocket
|
51g |
|
_
|
electric
*Security Cam
|
61g |
|
_
|
*Gun Turret
|
71g |
|
_
|
*Rice Crooker
|
81g |
|
_
|
*Grain Gunner
|
61g | Rice
| 100% |
the item
*Grenade Turret
|
80g |
|
_
|
*Groin Gun
|
80g | Junk
| 50% |
*Laser Cam
|
120g |
|
_
|
*Sonic Turret
|
120g |
|
_
|
*Green Snake
|
160g |
|
_
|
*Red Snake
|
170g | Snake Tail
| 30$ |
*Blue Snake
|
170g | Snake tail
| 30$ |
*Yellow Snake
|
170g | Snake tail
| 30$ |
*Purple Snake
|
170g | Snake tail
| 30$ |
*Blocko Mechanic |
130g | Medium Ore
| 30% |
*Crotch Cannon
|
375g | Large Ore
| 30% |
*UFO
|
530g | Machine Junk
| 30% |
*Flying Saucer
|
645g | Machine Junk
| 30% |
*Jiminy Rocket
|
885g | Machine Junk
| 30% |
*AT Bug
|
920g | Machine Junk
| 30% |
*Space Invader
| 1355g | Machine Junk
| 30% |
*Power Suit
| 1465g |
|
_
|
*Alex
|
0g |
|
_
|
*Dummy Turret
|
0g |
|
_
|
*Battle Ball
|
0g |
|
_
|
*Rocket
|
0g |
|
_
|
------------------+--------+-----------------+------+------------------------Aqua Walker
|
985G | Machine Junk
| 30% |
|
|
|
|
Isle)
__________________|________|_________________|_______|
_________________________
Tough initially
Weak vs
Likes to hide
Likes to hide
Acts slowly
You can sell
Likes to hide
Drops Junk
Acts quickly
Acts quickly
Easily provoked
High endurance
High endurance
High endurance
High endurance
Ignore Foreman
No weakness
High altitude
High altitude
No weakness
No weakness
High altitude
Strong vs ice
No information
Likes to hide
No information
No information
High Endurance
(Scavenger
-----------------------------------------------------------------------------4. VEHICLE
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*BB Assault Jeep |
80g | Gourmet Dogfood |
40% | Acts slowly
*Misery Maker
|
90g |
|
_
| Hard to hit
when out of
|
|
|
| range
*Trader Hunter
|
100g |
|
| Acts slowly
*Scorpion
|
80g | Luxury Item
| 100% | You can sell
the item it
*Hellatank
|
150g |
|
| Weak vs AA
attacks
*Hellatank EX
|
160g |
|
| Weak vs AA
attacks
*Manhunter
|
180g |
|
| Acts slowly
*Deathbringer
|
180g |
|
| Acts slowly
*Wild Bus
|
0g | Vehicle Junk
| 30% | High endurance
*Airwulf
|
555g | Vehicle Junk
| 30% | High altitude
*Blue Thunder
|
575g | Vehicle Junk
| 30% |
*Hekatonkheires
| 1440g | Vehicle Junk
| 30% |
*T1 Gorilla
| 1550g |
|
|
*Whammer
| 1570g |
|
|
*Tank killer
| 1570g |
|
|
*Crater Maker
|
0g |
|
|
*Crimson Grizzly |
0g |
|
|
*Firegunner
|
0g |
|
|
*Konigstiger
|
0g |
|
|
*Panther G
|
0g |
|
|
*Main Cannon
|
0g |
|
|
*Primary Cannon
|
0g |
|
|
*Secondary Cannon |
0g |
|
|
*Gunn Turret
|
0g |
|
|
*M61 Vulcan
|
0g |
|
|
__________________|________|_________________|_______|
_________________________
High altitude
Acts slowly
Acts slowly
Acts slowly
Acts slowly
No weakness
No weakness
No weakness
No information
No information
No information
No information
No information
No information
No information
-----------------------------------------------------------------------------5. UNKNOWN
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Scrap Zombie
|
25G |
|
| Acts strangely
*Junk Zombie
|
35g | Junk
| 50% | Drops Junk
*Dud S
|
35g |
|
| Self-destructs
*Mr TNT
|
80g |
|
| Acts quickly
*Suicide Bomber
|
100g |
|
| Acts quickly
and self|
|
|
| destructs
*Ghost Tiles S
|
80g |
|
| Heal its allies
*Ghost Tiles M
|
100g |
|
| Heal its allies
*Ghost Cadet
|
160g |
|
| Weak vs Fire
*Balloon Zombie
|
170g |
|
| Floats in the
air
*Dead Guy
|
180g |
|
| Weak vs fire
*Ghost Tank
|
200g |
|
| Attacks from
afar
*Dud M
|
180g |
|
| Self-destructs
*Hilt'n Head
|
155g | Unknown Junk
| 30% | Attacks entire
party
|
|
|
| with a knife
*Dud XL
|
340g | Unknown Junk
| 30% | Self-destructs
*Spooky Shrooms
|
815g | Mushroom
| 20% | Drops a pricey
item
*Ghost Tiles L
| 1465g |
|
| Heals its
allies
*Ghost Tiles XL
| 1465g |
|
| Heals its
allies
*Frigiderilick
|
0g |
|
| Weak vs fire
*G.E. Simmons
|
0g |
|
| Weak vs fire
*Mimic
|
0g |
|
| Weak vs fire
*Polyhedron
|
0g |
|
| No information
*Hate Ball
|
0g |
|
| No information
*Octahedron
|
0g |
|
| No information
*Monument
|
0g |
|
| No information
------------------+--------+-----------------+------+------------------------Dud L
|
210G |
|
| Self-destructs
|
|
|
| (Morgue Town)
__________________|________|_________________|_______|
_________________________
-----------------------------------------------------------------------------6. OUTLAW
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Trash Heap
|
0g | Special Junk
| 100% | No information
*Derringer Jack
|
0g | Derringer
| 100% | No information
*Scarlet
|
0g | PZB 39 EX
| 100% | No information
*Bugsy
|
0g | Special Junk
| 100% | No information
*Manhunter
|
0g |
|
| No information
*Mad Maxwell
|
0g |
|
| No information
*Hammer Hydra
|
0g | Special Junk
| 100% | No information
*Dissassembler
|
Og |
|
| No information
*Bomber Prince
|
0g |
|
| No information
*Col Blueberry
|
0g |
|
| No information
*Tankasaurus
|
0g | Special Junk
| 100% | No information
*Eagle 1
|
0g | Special Junk
| 100% | No information
*Orochi
|
0g |
|
| No information
*Sewer Demon
|
0g | Unusual Junk
| 100% | No information
*Puppetmaster
|
0g |
|
| No information
*Frederick
|
0g |
|
| No information
*Roberto
|
0g |
|
| No information
*Shasta
|
0g |
|
| No information
*Tiamat
|
0g | Unusual Junk
| 100% | No information
*Granddaddy Kong |
0g |
|
| No information
*Dalton Brothers |
0g |
|
| No information
*Mega Mole
|
0g | Unusual Junk
| 100% | No information
*Tank Eater
|
0g | Unusual Junk
| 100% | No information
*Shaka Khan
|
0g | Amazing Junk
| 100% | No information
*Father Muscle
|
0g |
|
| No information
*Optimus Swine
|
0g | Amazing Junk
| 100% | No information
*Red Mobster
|
0g | Amazing Junk
| 100% | No information
*Daidarabotchi
|
0g |
|
| No information
*Commi Chameleon |
0g | Amazing Junk
| 100% | No information
*Man o' War
|
0g | Amazing Junk
| 100% | No information
*Willy
|
0g |
|
| No information
*Helga
|
0g |
|
| No information
*B2 Manta Ray
|
0g | High End Junk
| 100% | No information
*Krak Cannon
|
0g | High End Junk
| 100% | No information
*Catsub
|
0g | High End Junk
| 100% | No information
*Hydrobug
|
0g | High End Junk
| 100% | No information
*Imperial Bomber |
0g | High End Junk
| 100% | No information
*Marduk
|
0g | Ancient Junk
| 100% | No information
*Binramen
|
0g |
|
| No information
*Storm Dragon
|
0g | Ancient Junk
| 100% | No information
*Annihilator
|
0g | Ancient Junk
| 100% | No information
*Gassy Long Legs |
0g | Ancient Junk
| 100% | No information
*Johnny 6
|
0g | Ancient Junk
| 100% | No information
*Marceau
|
0g |
|
| No information
*Marceau
|
0g |
|
| No information
__________________|________|_________________|_______|
_________________________
Comments
-------*Derringer Jack does not appear on the satcom list if you did not kill
him.
He will appear if you defeat him in the Cave.
*Manhunter will only be there if you did not get Scarlet's help to
defeat Mad
Max, OR once you defeat him in the Cave
*Marceau appears twice, once for the train defeat and again at the
Cave?
======================================================================
=========
11. NON PLAYABLE NAMED
CHARACTERS ....................................... 0130
======================================================================
=========
You meet quite a number of people travelling around the Metal Saga
world, and
you can interact. i.e. have conversations with many of these, although
a few
are limited to EVENT scenes, eg. CONNIE and CLIVE. MCKINLEY appears
at every
teleport location except FOREVER LAND to introduce you to the place.
HARE HEAD
appears at nearly every place to tell you a little more about the
background
story of the setting of the game. The CURRY GURU appears at most
towns after
EAST ZERO and will sell healing food.
Whilst some of these people have specific roles to play many of them
will react
to changes especially when you get your new "arm". Visiting with a
different
dog or party can give different conversations. I have not yet seen
them all.
The best way is to experiment and revisit.
JUNKYARD:
=========
NINA (mother)
EMILY (sister)
JACK (barman, father of RACHEL)
RACHEL (daughter of JACK)
DR. SOLOMON ( rewards for enemies fought)
DR.MORTEM ( revives if dead)
IGOR (DR. MORTEM'S assistant)
MCKINLEY (father's friend: gives information on every town)
HAREHEAD (mysterious figure)
MEDAL COLLECTOR (give your BIG MEDALs to him)
============
OLGA: old lady (also found in bar at DOWAN)
PROFESSOR GREY : makes LOVE machine
DR. OPTICA'S LAB
================
(due west from Hell's Keep and at the farthest point north of the
sea.)
DR. OPTICA: makes lenses
SATURDAY
DR PALM'S LABORATORY
====================
DR. PALM: makes tanks
THURSDAY
WILCO'S GARAGE
==============
WILCO
TRANSPORT POD
=============
SKILLS GRAND MASTER
======================================================================
=========
12. OUTLAWS: ALPHABETICAL
ORDER ......................................... 0131
======================================================================
=========
The quotation is the in game description. See the place locations for
more
details about these battles.
-----------------------------------------------------------------------------OUTLAW
REWARD
ENCOUNTERED
COMMENTS
-----------------------------------------------------------------------------Annihilator:
20000g
Random
Use /RUN
"A monster that is loaded with missiles. Often seen in the Sea of
Sands
(located northwest of Alice One)"
This is a big bus like tank.
-----------------------------------------------------------------------------Binramen:
450g
Anti-Tank Fort
Complex
events
"A con artist who poses as a tank dealer. he vanishes without a trace
after
receiving payment from his unsuspecting clients."
Finally track him down in Anti Tank Fort.
reward.
-----------------------------------------------------------------------------Bomber Prince:
9900g
Random
Use /RUN
on foot
"A monster thought to be related to the Suicide Bomber. It's been
spotted
infrequently in the desert to the east of Torikami."
Hard to find, need to search north of trader camp near river and where
road
forms a T junction, Be prepared with a high speed stat so keep Hunter
out of
tank and with no equipment or he will run away before you have a
chance to use
RUN skill to prevent this.
-----------------------------------------------------------------------------Bugsy:
15000g
Random
Easy to
find
"A dangerous vehicle with a mind of its own. It roams the desert near
the
Abandoned Buildings."
And near Newfolk (this one is coloured bright yellow)
-----------------------------------------------------------------------------Catsub:
60000g
Random
Use /RUN
"A catfish monster that lives in the lake, "
May need to use /RUN to stop it fleeing if you take too long over
defeating
it. It will dive under water, and so be prepared for this. It's found
near the
LAKE BRIDGE, can only be found once you have a boat.
-----------------------------------------------------------------------------Col. Blueberry:
10000g
Ruins of a Fort
"Commander of the Blueberry Army. He's protected at all times by
bodyguards.
The ruins north of Beldaire serve as his base of operations."
There are three henchmen, and the Colonel himself, but he won't do
much at all.
-----------------------------------------------------------------------------Commi Chameleon:
40000g
Waiting for you
Stealth
type
"A large chameleon that appears on the western coast of the lake.
Reported to
devour humans. Changes colours to blend in with its surroundings."
Inside the Sunken Building near to Lorelei Bay. Need the Fire Truck
to get in.
-----------------------------------------------------------------------------Daidarabotchi:
50000g
Visible so attack
Use /RUN
in case
"A colossal humanoid monster that has been sighted in the Giant's
Valley
(southeast of Dowan) Only attacks when provoked."
Southeast of Dowan: that is, way over to the southeast where the map
is
coloured brown and appears jagged. Might run away if you take too
long.
-----------------------------------------------------------------------------Dalton Brothers:
12000g
Event: rob train
3 of
them
"A trio of bandits (Fredrick/Roberto/Shasta) sighted a number of times
on the
Continental Railroad and in East Zero."
You see an event in East Zero of them planning to rob the train. Go
on the
train and into the Casino and they will be there. (Fight on train:
literally!)
-----------------------------------------------------------------------------Dalton Brothers:
18000g
Event:must kill 3
2 of
them
"Zed and Francine Dalton have hijacked an armoured escort train and
taken over
the First Continental Railroad Tunnel."
After killing the first 3 brothers they will challenge you via and email.
Find them in the train tunnel. (Hate that damn tunnel)
-----------------------------------------------------------------------------Derringer Jack
100000g
Event
'A gunman who wields a pair of derringers. He's one of the toughest
guns in the
West and is charged with killing an innocent civilian."
You can choose to kill Jack in Junkyard or Morgue Town. (And weep.) If
you
don't kill him during the main game, you can still kill him inside the
Mysterious Cave and get him on your list.
-----------------------------------------------------------------------------Disassembler:
80000g
Event
Damages
tanks
"A saboteur once respected as a master mechanic. He now devotes his
time to
disassembling hunters' and traders' vehicles."
Met in Beldaire after he destroys Rosa's tanks: the event trigger.
Have
Kiriya in the team for an additional event.
-----------------------------------------------------------------------------Eagle 1:
12000g
Random
Use AA
weapons
"An aerial monster that resembles both a bald eagle and a bomber
plane. Be
prepared to use anti-aircraft weapons against it."
Flying around the eastern side. You see its shadow.
------------------------------------------------------------------------------
Father Muscle:
30000g
Event
No
tanks
"The founder of Gluteus Maximism--a religious cult based in Dowan.
Rumours of
missing Maximists and visitors to the cathedral abound."
In Muscle Cathedral almost due east from Dowan, and get out of tanks
to reach
it next to a small lake. Don't join the cult!
-----------------------------------------------------------------------------Gassy Long Legs
25000g
Random
No
Tanks
"Believed to be an overgrown Arachnomad. Its details and whereabout
are
unknown"
Found in the same location as the Grand Skill Master, when the
transport pod
malfunctions. Uses fire attacks and stomping. Easy if high enough
level with
decent equipment.
-----------------------------------------------------------------------------Geriatric Duo:
50000g
Event
No
tanks
"An elderly couple that leads a band of criminals known as the Denture
Squad.
Not to be taken lightly: their combat skills are exceptional."
Helga and Willy are in the basement of the Retirement Home north of
Lorelei
Bay. You fight them on foot. He is in a wheelchair. You want to kill
a granny
and an old guy in a wheelchair!? Trigger: Olga (in Dowan)
-----------------------------------------------------------------------------Ghost Tank:
20000g
Event
"It's been sighted in a northern desert called the tank graveyard."
Northeast of TORIKAMI. It will attack from afar. Must find monument
and fight
a few ghost tanks first. Then speak to Kaede in TORIKAMI
-----------------------------------------------------------------------------Granddaddy Kong:
20000g
Event
"A mutant baboon who's the head of the infamous Chimpone Family."
Top of Monkey Mountain due north of Alice One.
-----------------------------------------------------------------------------Hammer Hydra:
2500g
Random
Underground
"A sandshark that inhabits the desert east of East Zero. Its large
dorsal fin
can easily be seen above the sand when it is on the move."
It can dive underground so defend when it does this or wait for it to
come back
to the surface. Use weaponry that can attack enemies underground if
you can.
-----------------------------------------------------------------------------Hydrobug:
80000g
Random
"A giant water beetle. Often seen flying above the lake."
Northeast part of lake. Need boat. Can fly and dive.
-----------------------------------------------------------------------------Imperial Bomber:
99000g
Random
"A monster thought to be related to the Suicide Bomber. Its details
and
whereabouts are unknown."
South of Fort Gears. Use /RUN.or it might escape.
-----------------------------------------------------------------------------Johnny 6+
30,000g
Randowm
No
tanks/RUN
"A bipedal armoured robot that is rumoured to have been created before
the
Great Destruction. Its details and whereabouts are unknown."
Johnny is a random encounter in the area surrounding the Iwasaki Lab
which can
only be reached by the Transport Pod malfunction. There are three
parts to
him. And you are on foot, so need the best protectors and highest
level party.
Use /RUN to be on the safe side. Lockdown can work too against the
extra
parts. Otherwise straightforward!
-----------------------------------------------------------------------------Krak Cannon
40000g
Event
"A gigantic octopus that inhabits the lake. Thought to be the boss of
the
Octoguns and Squid Pro Blows."
Appears in Dowan after you take the ferry to go to Lorelei Bay. Kill
all the
others first. Then he will appear. Get boat as reward.
-----------------------------------------------------------------------------Mad Maxwell:
30000g
Event
2
battles
"A captain for the League of Uncivilized Barbarians. He drives an
armoured car
and causes mayhem wherever he goes."
At trader camp NE of Newfolk and north of trader camp near bridge on
way from
Junkyard to Newfolk. There are two battles here, one after the other.
Scarlet
will rescue you halfway through the second: IF you've spoken to her
first.
-----------------------------------------------------------------------------Man o' War:
38000g
Waiting for you
Need
strength
"A six-armed cyborg currently occupying Lake Bridge. Wields a myriad
of weapons
You can fight him in tanks if you get the stone blown up by bomb guy
in cave.
"I found it easier to beat him without my tanks when I had Ice Armor
equipped"
(Thanks to high priest dre.)
-----------------------------------------------------------------------------Puppetmaster:
18000g
Event
"A ventriloquist who performs with an assault puppet. He's seen in
many
different locations under various guises."
Found in casino on train after defeating the Dalton Brothers. The
puppet is the
real enemy.
-----------------------------------------------------------------------------Red Mobster:
240000g
Waiting
"A huge hermit crab-like monster that lives along the eastern shore of
the
lake. Said to carry a towering edifice on its back."
It's the building between Alice W and Forever Land on the shore of
the lake.
You're going to need anti-shelter weapons. (Thanks again to high
priest dre) or
use flame based attacks, such as Petrol Bombs.
-----------------------------------------------------------------------------Scarlet:
Event
The toughest outlaw in the game. Very hard to defeat even using a
tank. Only
Hunter can be used to fight her,
-----------------------------------------------------------------------------Sewer Demon:
10000g
Random
"A monster said to inhabit the sewers of Morgue Town. It should be
noted that
the town itself is only rumoured to exist."
Another random appearance, and you will get him eventually. The town
is in the
northeastern corner of the desert due north on the satcom from
Beldaire. Most
likely to appear in the lower water area of the sewers.
-----------------------------------------------------------------------------Shaka Khan:
24000g
Waiting
"The leader of the League of Uncivilised Barbarians. Single-handedly
eliminated
the Rouge Rogues. Current whereabouts unknown."
Hidden in warehouse buildings in Dowan. Protect with Muffle Armour.
-----------------------------------------------------------------------------Storm Dragon:
150000g
Random
"A mechanical dragon that is believed to live inside the storm curtain
(the
perpetual sandstorm located northwest of Hell's Keep)."
Inside you will find ALPHA who will join your party if you wish. Her
level of
140 does not increase, although she is very strong and can use some
useful
skills.
-----------------------------------------------------------------------------Trash Heap:
1000g
Waiting
"Monster that lives at Junk Mountain. It's unclear whether it's a
machine or
made of scrap or a living being covered with junk."
Must fight using tank: first outlaw in the game
------------------------------------------------------------------------------
======================================================================
=========
13. PAINTING TANKS: step by step
instructions! ........................... 0132
======================================================================
=========
NIKOLAI, the father of KIRIYA AND MISHA will offer to paint your
tanks in the
NEWFOLK garage.
Painting is free. There are two ways of doing this.
The
easy or the hard way.
Speak to NIKOLAI and select the second option: "How about a paint
job?" A new
screen will show all your currently driven tanks, (maximum of three),
and at
the top left of the screen select the "Paint" option. The next screen
will
show a list of six options
CUSTOM
will be the
SET PATTERN
selected
RETURN TO DEFAULT
is not
NAME PAINT JOB
SAVE PAINT JOB
LOAD PAINT JOB
and you get a new screen where you can customise the
When you start the first thing is to get used to the controls.
R2 changes the function at the top right of the screen.
The options are Edit, Palette, Tools and Vehicle.
EDIT
---Once in edit use the L1 button to magnify the screen and the R1 to go
back.
There are four possible stages of this magnification.
PALETTE
------This brings up the palette where you can choose the colours you want
to use.
The right stick moves the whole palette screen around.
The left stick moves the white cursor over the palette window.
The square button allows you to select a colour and change it.
You can also move the whole window using the left stick and square
together at
the top or side when you see the white cross.
Place the cursor on one of the long lines of colour at the bottom of
the window
and if you put it on the vertical line you can move the line to left
or right
thus changing the colour that is displayed in the left hand box. Use
all three
basic colours of red, blue and green to make any shade of any colour
that you
want.
If you select a blank small square this will then fill with the
selected
colour. You can watch it change as you move the cursor over the long
lines
below. Now do another one using a different shade or colour.
If you select the small square on the left side of the area the colour
will be
pale and the lines on the chart will set to the right.
If you select from the right hand side the colour will be darker and
the lines
will start at the left of the chart.
This way you can select a range of different blocks of colour to use
for
painting your tanks.
TOOLS
----With this function on the screen move the cursor to the column of
white marks
on the left hand side of the screen. These are hard to see clearly
but each
one has a different effect and function in painting.
To try it out, select the top left one by pressing square. It turns
yellow.
Now switch to the edit screen again.
EDIT
---This will show the body of the tank laid out flat. Using the tool,
draw a few
lines or squares. These will show in the colour you selected.
Not very interesting as this tool only draws like a
pen.
Try another. the fourth one down on the right is a white circle.
Select with
the cursor. Move the cursor over the tank body and it will draw a
line. Pull
the line down, and you see a cross in the centre of the rectangle or
square.
Release the cursor by pressing square again and a circle or oval of
colour will
magically appear. The left hand white square from the tools works in
the same
way only it makes squares and rectangles of colour.
Stamp Edit
---------Select this and go to the separate stamp edit screen. You can load a
number of
different samples of stamp edits or create your own. You use exactly
the same
tools as before and with a smaller palette. When you have finished
editing
your stamp, return to the main paint edit screen and press square
again on the
stamp. Now your stamp will appear on the stamp edit small screen.
Simply move
the cursor from the left to the tank and place your stamp. You do this
by
pressing X when the stamp is above the part of the tank you want to
get the
stamp effect. When you have done enough exit and name and save as
usual.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
Junkyard
Junkyard East
Newfolk
Newfolk West
East Zero
Torikami
Beldaire
Beldaire West
Morgue Town
Alice One
Alice One West
Dowan
Lake Bridge East
Lorelei Bay
Isle West
Scavenger Isle
Fort Gears
Antitank Fort
Hell's Keep
Hell's Keep NE
Vending Machines
One - Off Items
Scrap Trader
Black Market
-----------------------------------------------------------------------------1. Introduction
-----------------------------------------------------------------------------Although shop lists can be found in the Satcom, you will only be able
to see
them after you have visited the place where the shop is located.
Vending
Machines do not appear in the Satcom, and some of them are located in
dungeons
as well as in towns. I have listed the additional ones in a separate
section.
Weapons are classified as either swords or guns and each one has the
appropriate icon in the game menu. Bats, claws and knives all count
as swords.
o
o
o
o
o
Tank weapons can be Main Guns, Sub (Auto) Guns or SE Guns. Those guns
which
are identified as AA can ONLY be used with AA tanks, and these are the
Gepard
and Wirbelwind.
o
o
o
o
-----------------------------------------------------------------------------2. Abbreviations
-----------------------------------------------------------------------------o H = Hunter
o M = Misha
o K = Kiriya
o R = Rashid
o C = Charlene
o
o
o
o
o
o
ATT
DEF
DUR
WGT
HP
SP
=
=
=
=
=
=
Attack
Defence
Durability
Weight in tons
Health Points
Shield Points
-----------------------------------------------------------------------------3. J U N K Y A R D
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Tile Pack S
| TANK TOOL | 50G | Adds 40SP to a vehicle
|
| Repair Kit
| TANK TOOL | 200G | Used to fix a chassis or
vehicle part|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+----------------------|
| Slingshot
| GUN
|
8 | - |
| 80G | Ranged weapon
|
| Butterfly Knife | SWORD | 12 | - |
.| 116G | Melee weapon
|
| Hard Hat
| HEAD | - |
2 | All
| 50G |
|
| Denim Overalls
| BODY | - |
2 | All
| 60G |
|
| Work Gloves
| HANDS | - |
1 | All
| 16G |
|
| Sandals
| FEET | - |
1 | All
| 30G |
|
| Stick-on Armour | PROT | - | - | All
| 20G | Reduces damage
by 10 |
|__________________|_______|_____|_____|_______|______|
______________________|
There are two vending machines both selling the same things.
in the
garage and the other to the left of the bar building.
One is
.---------------------------.
| VENDING MACHINE
|
| Prize: Pot Lid
|
|---------------------------|
| Healing Capsule
.10G |
| Healing Capsule x3
30G |
| Tile Pack S
50G |
| Tile Pack S
50G |
| Tile Pack S x 3
150G |
| Stick on Armour
20G |
|___________________________|
.---------------------------.
| JUNKYARD BAR
|
|---------------------------|
| Monkey Swirl
4G |
| Afterburner
6G |
| Electric Tea
10G |
| Iced Syrup
5G |
| Cold Gelatine
5G |
| Buy a round
570G |
|___________________________|
-----------------------------------------------------------------------------4. J U N K Y A R D E A S T
-----------------------------------------------------------------------------.-----------.
| PART SHOP |
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| 50mm Cannon
| MAIN
| 25 |
60 | 1.34 | 210G |
|
| 7.62mm Gatling | SUB
| 20 |
30 | 0.80 | 120G |
|
| Pitching Bomb | SE
| 20 |
30 | 1.00 | 176G | Targets all
|
| Donkey
| ENGINE | 20 |
- | 0.20 | 160G | Load: 8.00
tons
|
| Spasibo II
| C UNIT | 20 |
- | 0.95 | 120G | Defence +19 to
driver |
|________________|________|_____|______|_______|______|
_______________________|
.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.--------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+------+-------+-------+---------------------|
| 57mm AA Cannon | MAIN
| 115 | 161 | 3.91 | 17500G | For AA tanks
only
|
|________________|________|_____|______|_______|________|
_____________________|
-----------------------------------------------------------------------------5. N E W F O L K
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Mine Detector
| ITEM
| 160G | Used to detect buried items
|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Revolver
| GUN
| 16 | - |
| 130G | Ranged weapon
|
| Metal Bat
| SWORD | 20 | - |
| 182G | Melee weapon
|
| Lightning Rod
| SWORD | 16 | - | Misha | 156G | Melee weapon:
stuns
|
| Zapper
| GUN
| 16 | - |
| 169G | Ranged
(electric)
|
| Camo Cap
| HEAD | - |
5 | All
| 80G |
|
| Flight Jacket
| BODY | - |
5 | All
| 90G | Worn by bomber
pilots |
| Leather Gloves
| HANDS | - |
4 | All
| 30G | Plain leather
gloves |
| Sneakers
| FEET | - |
4 | All
| 50G | Comfy pair of
kicks
|
| Pot Lid
| PROT | - |
| All
| 32G | Reduces damage
by 18 |
|__________________|_______|_____|_____|_______|______|
_______________________|
.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| S 75mm Cannon | MAIN
| 30 | 70 | 1.68 | 260G |
|
| 9mm Vulcan
| SUB
| 30 | 20 | 1.35 | 190G | Targets all
|
| Electrifier
| SE
| 30 | 40 | 1.68 | 286G | Targets all
|
| Tianov
| ENGINE | 30 | | 0.39 | 260G | Load: 13.40
tons
|
| Teleporter
| ACCESS | - | | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|______|_______|
______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Thunder Shell |
16G | Auxiliary Shell (electric)
|
| Spare Shell
|
5G | Auxiliary Shell (regular shell)
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack M
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack M
100G |
| Tile Pack M x3
300G |
| Pot Lid
32G |
| Pot Lid x4
128G |
|___________________________|
.---------------------------.
| NEWFOLK BAR
|
|---------------------------|
| Brain Buster
5G |
| Rocket Pinga
5G |
| Dooamine Soda
10G |
| Sea Cucumber
7G |
| Sticky Pickle
7G |
| Buy a round
1080G |
|___________________________|
-----------------------------------------------------------------------------6. N E W F O L K W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Thunder Grenade | ITEM
| 16G | Handy in battle (electric)
|
|__________________|___________|______|
_______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| Thunder Blaster| SUB
| 30 | 40 | 1.35 | 190G | Electric
weapon
|
|________________|________|_____|______|_______|______|
_______________________|
-----------------------------------------------------------------------------7. E A S T Z E R O A N D T H E T R A I N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Grenade
| ITEM
| 30G | Handy in battle (explosive)
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Alkaline Wax
| TANK TOOL | 50G | Stops acid damage to a vehicle
|
|__________________|___________|______|
__________________________________|____|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| PPK
| GUN
| 24 | - |
| 200G | Ranged pistol
|
| Jambiya
| SWORD | 28 | - |
| 292G | Melee sword
|
| Slugger
| SWORD | 24 | - |
| 240G | Melee
|
| Pandemonium
| GUN
|
8 | - | Charl | 676G | Targets all
|
| Goggles
| HEAD | - |
9 |
| 120G | Hat-and-goggle
combo |
| Kevy Shirt
| BODY | - |
9 |
| 140G | Hawaiian shirt
|
| Brass Knuckles
| HANDS | - |
6 |
| 40G | Worn over
knuckles
|
| War-torn Boots
| FEET | - |
6 |
| 80G | Leather boots
|
| Shock Absorber
| PROT | - | - | All
| 60G | Absorbs
explosive
|
| Dog Cannon
| DOG
| 24 | - | Dog
| 130G | (explosive)
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| 88m Cannon
| MAIN
| 40 | 90 | 2.36 | 410G |
|
| 9mm Gatling
| SUB
| 40 | 50 | 1.89 | 310G |
|
| AT Launcher
| SE
| 40 | 90 | 2.36 | 451G |
|
| Wozniak
| C UNIT | 40 | | 2.24 | 310G | Defence +30 to
driver |
| Bull
| ENGINE | 50 | | 0.58 | 410G | Load: 18.80
tons
|
| Teleporter
| ACCESS | - | | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|______|_______|______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Bombshell
|
30G | Auxiliary Shell (explosive)
|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack M
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack M
100G |
| Tile Pack M x3
300G |
| Shock Absorber
60G |
| Shock Absorber x3
180G |
|___________________________|
.---------------------------.
| EAST ZERO BAR
|
|---------------------------|
| Jacques Daniels
3G |
| Power Bomb
7G |
| Crankshaft
13G |
| Grilled Amoeba
5G |
| Sunflower Seeds
7G |
| Buy a round
5104G |
|___________________________|
.---------------------------.
| THE TRAIN BAR
|
|---------------------------|
| Steam Engine
8G |
| Crankshaft
10G |
| Iron Rail
15G |
| Smoked Chicken
8G |
| Fried Halibut
8G |
| Buy a round
9090G |
|___________________________|
-----------------------------------------------------------------------------8. T O R I K A M I
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| AA Grenade
| ITEM
| 70G | Hits airborne enemies
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Mine Detector
| ITEM
| 160G | Used to detect buried items
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Peacemaker
| GUN
| 40 | - |
| 520G | Ranged
revolver
|
| Tiger Claw
| SWORD | 45 | - |
| 748G | Melee glove
with claw |
| Ten Gallon Hat
| HEAD | - | 16 |
| 320G |
|
| BDU Jacket
| BODY | - | 16 |
| 370G | Combat jacket
|
| Battle Knuckles | HANDS | - | 11 |
| 110G | Brass knuckles
|
| Cowboy Boots
| FEET | - | 11 |
| 210G | Made for
walkin'
|
| Crimson Manzier | PROT | - | - | All
| 140G | Reduces damage
by 42 |
| Dog Mortar
| DOG
| 40 | - | Dog
| 520G | Hits airborne
enemies |
| Dog Armor LV2
| DOG
| - | 54 | Dog
| 210G |
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.-------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+------+----------------------|
| 120mm Rifle
| MAIN
| 60 | 130 | 3.73 | 1000G |
|
| 30mm AA Cannon | MAIN
| 60 | 35 | 1.86 | 1000G | For AA tanks
only
|
| 12.7mm Gatling | SUB
| 60 | 70 | 2.98 | 790G |
|
| Swatter
| SE
| 60 | 130 | 3.05 | 1100G | Anti-aircraft
gun
|
| Emmy
| C UNIT | 60 | | 3.54 | 790G | Defence +44
to driver|
| Kuhli
| ENGINE | 60 | | 0.96 | 1050G | Load: 29.60
tons
|
|________________|________|_____|______|_______|
______________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.---------.------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+----------------------+---------------------------------- |
| Scenic Painting | Wall Decoration
|
1000G | A serene picture
|
| Ukiyoe Print
| Wall Decoration
|
1000G | Bold and
exciting
|
| Tatami Mat
| Floor Covering
|
1000G | Japanese style
mat
|
| Divine Statue
| Decorative Furnishing |
1000G | It makes you
feel happy |
| Porcelain Jar
| Antique Furnishing
|
1000G | An elegant work
of art |
| Sunflowers
| Flowers
|
1000G | Nice in a vase
|
| Fireplace
| Table-Type Furnishing |
1000G | Traditional
Japanese
|
| Kimono
| Clothing
| 200000G | Japanese formal
wear
|
| Maiden Wear
| Clothing
|
7800G | All accessories
included|
|_________________|_______________________|_________|
_________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: AA Grenade
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| AA Grenade
70G |
| AA Grenade x3
210G |
| Tile Pack L
200G |
| Crimson Manzier
140G |
|___________________________|
.---------------------------.
| TORIKAMI BAR
|
|---------------------------|
| Nickelob
5G |
| Cherry Blossom
9G |
| Rice Wine
13G |
| Pickled Veggies
5G |
| Sashimi
5G |
| Buy a round
6060G |
|___________________________|
-----------------------------------------------------------------------------9. B E L D A I R E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Grenade
| ITEM
| 30G | Handy in battle (explosive)
|
| Remote Grenade
| ITEM
| 40G | Hits enemies out of range
|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Bow Gun
| GUN
| 32 | - |
| 330G | Ranged
crossbow
|
| Machete
| SWORD | 36 | - |
| 468G | Melee large
knife
|
| Borsalino Hat
| HEAD | - | 13 |
| 200G | A stylish hat
|
| Duster
| BODY | - | 13 |
| 230G | A long coat
|
| Rocker Gloves
| HANDS | - |
8 |
| 70G | Black riveted
gloves |
| Safety Boots
| FEET | - |
8 |
| 130G | Steel toe
boots
|
| Shock Absorber
| PROT | - | - | All
| 60G | Absorbs
explosive
|
| Dog Gun
| DOG
| 32 | - | Dog
| 330G | Hits out of
range
|
| Dog Armor LV1
| DOG
| - | 42 | Dog
| 130G |
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| 90mm Long T
| MAIN
| 50 | 110 | 3.05 | 660G |
|
| 12.7mm Vulcan | SUB
| 50 |
30 | 2.44 | 490G | Targets all
enemies
|
| Bloodhound
| SE
| 50 | 110 | 3.05 | 726G | Use for out of
range |
| Legendary 99
| C UNIT | 50 |
- | 2.90 | 490G | Defence +37 to
driver |
|________________|________|_____|______|_______|______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
| Napalm Shell
| 100G | Auxiliary Shell. (Fire)
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range
enemies. |
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.------------------.----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Picasso
| Wall Decoration
|
820G | From the Rose
period
|
| Salvador Dali
| Wall Decoration
|
820G | Surrealistic
painting
|
| Wood Flooring
| Floor Covering
|
820G | It's waxed and
slippery |
| Music Box
| Decorative Furnishing |
820G | Plays lovely
music
|
| Flower Vase
| Antique Furnishing
|
820G | A gorgeous vase
|
| Rose Bouquet
| Flowers
|
820G | Nice in a vase
|
| Fancy Table
| Table-Type Furnishing |
820G | Very fashionable
|
| Aquarium
| Box-Type Furnishing
|
820G | Home to many fish
|
| Jukebox
| Box-Type Furnishing
|
820G | Plays music
|
| Wardrobe
| Storage-Type Furn.
|
820G | Perfect for
clothing
|
| One-Door Fridge | Appliance
|
820G | Space-saving
fridge
|
| Bunny Costume
| Clothing
| 14000G | With bunny ears
and tail |
| Maid Uniform
| Clothing
| 18000G | Designed for
comfort
|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack L
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack L
200G |
| Tile Pack L x3
600G |
| Shock Absorber
60G |
| Shock Absorber x4
240G |
|___________________________|
.---------------------------.
| BELDAIRE BAR
|
|---------------------------|
| Chocolate Cow
5G |
| Crackle Poo
8G |
| Endorphin Fizz
15G |
| Skewered Meat
5G |
| Skewered Steak
10G |
| Buy a round
100075G |
|___________________________|
-----------------------------------------------------------------------------10. B E L D A I R E W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+-------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Miracle Key
| TANK TOOL | 100G | Restarts a vehicle from
shutdown
|
| Antidote
| ITEM
| 100G | Neutralises poison
|
|__________________|___________|______|
_____________________________________|
.-----------.
| PART SHOP |
.----------------.--------.-----.-----.-------.------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+-----+-------+-----+----------------------|
| 20mm AA Cannon | MAIN
| 50 | 55 | 1.52 | 660G |
tanks
|
| Tail Chain
| ACC
| - | - | 0.00 | 400G |
accessory
|
| Spiked Fender | ACC
| - | - | 0.00 | 800G |
accessory
|
| Decal
| ACC
| - | - | 0.00 | 80G |
accessory
|
| Red Flag
| ACC
| - | - | 0.00 | 400G |
accessory
|
| Blue Flag
| ACC
| - | - | 0.00 | 400G |
accessory
|
|________________|________|_____|_____|_______|______|
______________________|
Equip to AA
Vehicle
Vehicle
Vehicle
Vehicle
Vehicle
-----------------------------------------------------------------------------11. M O R G U E T O W N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Petrol Bomb
| ITEM
| 100G | Battle item. Sets target on
fire
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Unparalyzer
| ITEM
| 100G | Cures stun
|
| Vitamin
| ITEM
| 98G | Increase attack during battle
|
| Sugar Pill
| ITEM
| 98G | Increase turn rate during
battle
|
| Gourmet Dogfood | ITEM
| 300G | Makes a dog's coat shiny
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Chinese Sword
| SWORD | 59 | - | H/R/K | 1177G | Melee weapon
|
| Beretta
| GUN
| 50 | - |
| 840G | Automatic
pistol
|
| Flame Gun
| GUN
| 50 | - |
| 1092G |
(fire) |
| Fire Blaster
| GUN
| 13 | - |
| 1092G |
all/stealth |
| Nitrolizer
| GUN
| 50 | - | Charl | 1092G |
all/stealth |
| Dog Torch
| DOG
| 50 | - | Dog
| 840G |
weapon: fire |
| Boonie Hat
| HEAD | - | 21 |
| 500G |
warfare |
| Trenchcoat
| BODY | - | 21 |
| 590G |
weatherproof coat |
| Gauntlet
| HANDS | - | 14 |
| 170G |
gloves
|
| Battle Spikes
| FEET | - | 14 |
| 340G |
cleats |
| Ice Armor
| PROT | - | - | All
| 200G |
damage
|
| Dog Armor LV3
| DOG
| - | 71 | Dog
| 340G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|
Ranged weapon
Targets
Targets
Ranged
For tropical
A
Bulky metal
Metal-spiked
Absorbs ice
.---------------------------.
| VENDING MACHINE
|
| Prize: Petrol Bomb
|
|---------------------------|
| Healing Drink
50G |
| Petrol Bomb
100G |
| Petrol Bomb x3
300G |
| Tile Pack L x3
600G |
| Ice Armour
200G |
| Ice Armour x4
800G |
|___________________________|
.---------------------------.
| MORGUE TOWN BAR
|
|---------------------------|
| Methyl Tonic
3G |
| Salty Ethyl
5G |
| Morguarita
7G |
| Salted meat
3G |
| Grilled Cactus
10G |
| Buy a round
7080G |
|___________________________|
-----------------------------------------------------------------------------12. A L I C E O N E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Metal Detector
| ITEM
| 980G | Used to detect buried items
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| UDAR
| GUN
| 68 | - | Charl | 1300G | Powerful
revolver
|
| Samshir
| SWORD | 79 | - | R/K/H | 1925G | Thick-bladed
sword
|
| Dog Bayonet
| DOG
| 68 | - | Dog
| 1300G | Melee weapon
for dog |
| Safety Helmet
| HEAD | - | 32 |
| 800G | Made of hard
plastic |
| Mechanic Gloves | HAND | - | 22 | K/M
| 300G | For mechanics
only
|
| Metallic Suit
| BODY | - | 32 |
| 940G | Made of metal
plates |
| Guardian Boots
| FEET | - | 22 |
| 540G | With shin
guards
|
| Ice Armor
| PROT | - | - | All
| 200G | Absorbs ice
damage
|
| Dog Armor LV4
| DOG
| - | 106 | Dog
| 540G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.-------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+------+----------------------|
| 140mm SBG
| MAIN
| 80 | 200 | 5.09 | 2700G |
|
| 20mm Gatling
| SUB
| 80 | 105 | 4.07 | 2000G |
|
| Drill Gun
| SE
| 80 | 200 | 5.09 | 2970G | Fires drill
missiles |
| Racter
| C UNIT | 80 |
- | 4.84 | 2000G | Defence +44
to driver|
| V24 Hulk
| ENGINE | 80 |
- | 1.35 | 2684G | Load: 40.00
tons
|
| Teleporter
| ACCESS | - |
- | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|______|_______|_______|
______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Photon Shell
| 270G | Auxiliary Shell (beam)
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range enemies.
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack L
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack L
200G |
| Tile Pack L x3
600G |
| Ice Armour
200G |
| Ice Armour x4
800G |
|___________________________|
.---------------------------.
| ALICE ONE BAR
|
|---------------------------|
| Mastegate
8G |
| Frontier
10G |
| Crankshaft
13G |
| Jellyfish Stick
5G |
| Sticky Pickle
7G |
| Buy a round
8065G |
|___________________________|
-----------------------------------------------------------------------------13. A L I C E O N E W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Drink
| ITEM
| 600G | Restores 1000HP
|
| Mole Grenade
| ITEM
| 170G | Hits underground enemies
|
| Mechanic Kit
| TANK TOOL | 500G | Use to completely fix a
chassis/part |
|__________________|___________|______|
_______________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.---------------------.-------.----------------------------.
| NAME
| TYPE
| COST | NOTES
|
|-----------------+---------------------+------+-----------------------------|
| Weather Box
| Box-Type Furnishing | 3300G | Thermometer included
|
| Asian Wardrobe | Storage-Type Furn. | 3300G | Perfect for clothing
|
| Two-Door Fridge | Appliance
| 3300G | A popular brand name
fridge |
| Brazier
| Miscellaneous Furn. | 3300G | Keeps the room warm
|
| Plant
| Miscellaneous Furn. | 3300G | Very healthy
|
|_________________|_____________________|_______|
_____________________________|
-----------------------------------------------------------------------------14. D O W A N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Noise Grenade
| ITEM
| 430G | Handy in battle (sonic)
|
| Nutcracker
ITEM
| 430G | Hits where it hurts sheltered
or not |
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Desert Eagle
| GUN
| 124 | - | Charl | 3500G | Automatic
pistol
|
| Damascus Sword
| SWORD | 124 | - |
| 3850G | Melee weapon
|
| Intruder
| GUN
| 124 | - |
| 4550G |
shelter |
| Sonic Blaster
| GUN
| 124 | - |
| 4550G |
stealth |
| CVC Helmet
| HEAD | - | 70 |
| 2000G |
|
| CVC Armor
| BODY | - | 70 |
| 2400G |
|
| CVC Gloves
| HANDS | - | 69 |
| 1100G |
|
| CVC Boots
| FEET | - | 46 |
| 1400G |
|
| Muffle Armor
| PROT | - | - | All
| 860G |
damage |
|__________________|_______|_____|_____|_______|_______|
______________________|
Hits foes in
Hits foes in
For tank crew
For tank crew
For tank crew
For tank crew
Absorbs sonic
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.-------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+-----+-------+------+-----------------------|
| 205mm Cannon
| MAIN
| 90 | 255 | 5.77 | 4300G |
|
| 30mm Gatling
| SUB
| 100 | 175 | 5.16 | 5000G |
|
| Hornblaster
| SUB
| 100 | 175 | 5.16 | 5000G | (sonic)
|
| Soprano Cannon | SE
| 100 | 175 | 6.45 | 7700G | Targets all
(sonic)
|
| Daroth
| C UNIT | 100 | - | 6.13 | 5000G | Defence +182
to driver|
| Rudolf
| ENGINE | 90 | - | 1.54 | 4300G | Load: 45.80
tons
|
| Teleporter
| ACCESS |
- | - | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|_____|_______|_______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Sonic Shell
| 430G | Auxiliary Shell (sonic:creates sound)
|
| Piercing Shell | 430G | Auxiliary Shell. Hits enemies in shelter.
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
|
|
|-----------------+-----------------------+-------+--------------------------|
| Wall Clock
| Wall Decoration
| 7000G |
|
| Persian Rug
| Floor Covering
| 7000G |
carpet
|
| Cactus
| Decorative Furnishing | 14000G |
care
|
| Jingdez Dish
| Antique Furnishing
| 7000G |
designed
|
| Gerbera Bouquet | Flowers
| 7000G |
vase
|
| Electric Fan
| Miscellaneous Furn.
| 7000G |
cool
|
| Aqua-Terrarium | Box-Type Furnishing
| 7000G |
ecosystem
|
| Closet
| Storage-Type Furn.
| 7000G |
clothing
|
| Chinese Dress
| Clothing
| 28000G |
curves |
| Swimsuit
| Clothing
| 4800G |
suit
|
|_________________|_______________________|________|
__________________________|
NOTES
Silent type
High-quality
Doesn't need much
Beautifully
Look nice in a
Keeps the room
Miniature
Perfect for
Accentuates your
Women's bathing
.---------------------------.
| VENDING MACHINE
|
| Prize: Muffle Armour
|
|---------------------------|
| Healing Drink
50G |
| Noise Grenade
430G |
| Noise Grenade x3
1280G |
| Nutcracker x3
1280G |
| Tile Pack L
200G |
| Muffle Armour
860G |
|___________________________|
.---------------------------.
| DOWAN BAR
|
|---------------------------|
| Buff Beer
5G |
| Romero Special
10G |
| Reservoir Fog
15G |
| Jellyfish Stick
5G |
| Smoked Octopus
8G |
| Buy a round
10045G |
|___________________________|
-----------------------------------------------------------------------------15. L A K E B R I D G E E A S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Strato Grenade
| ITEM
| 700G | Hits high--altitude enemies
|
| Hound Bomb
| ITEM
| 700G | Hits enemies in stealth
|
|__________________|___________|______|
_______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT
| COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 220mm Gaea
| MAIN
| 110 | 460 | 7.14 | 10000G |
|
|________________|________|_____|_____|_______|________|
______________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Chest
| Storage-Type Furn.
| 14000G | Perfect for
clothing
|
| Deluxe Fridge
| Appliance
| 14000G | Loaded with
features!
|
| Locker
| Storage-Type Furn.
| 14000G | Perfect for
clothing
|
| Washer
| Appliance
| 14000G | Gets muddy
clothes clean |
|_________________|_______________________|________|
__________________________|
-----------------------------------------------------------------------------16. L O R E L E I B A Y
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Mechanic Kit
| TANK TOOL | 500G | Use to completely fix a
chassis/part |
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Kastane
| SWORD | 172 | - |
| 6050G | Sword with
ornament |
| Gibson
| GUN
| 172 | - | H/K/C | 5500G | Sawn off
shotgun
|
| Fiberglass Helm | HEAD | - | 103 |
| 3300G | Lightweight
helmet
|
| Assault Gear
| BODY | - | 103 |
| 3900G | With movement
support|
| Thigh Boots
| FEET | - | 69 |
| 2200G | Cover the
entire leg |
| Fire Armor
| PROT | - | - | All
| 540G | Absorbs fire
damage |
| Dog Tazer
| DOG
| 172 | - | Dog
| 5500G | Electric.
hits high |
|
|
|
|
|
|
|
alt/stealth/underwater|
| Dog Armor LV7
| DOG
| - | 344 | Dog
| 2200G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 35mm AA Cannon | MAIN
| 110 | 230 | 3.57 | 10000G | Used by AA
tanks
|
| 35mm Vulcan
| SUB
| 110 | 118 | 5.71 | 8200G | Targets all
|
| CIWS
| SE
| 110 | 460 | 7.14 | 11000G | Hits highaltitude
|
| Solomon 2
| C UNIT | 110 | - | 6.78 | 8200G | Def. +284 to
driver |
| OHC Carmen
| ENGINE | 110 | - | 1.92 | 10000G | Load: 56.60
tons
|
|________________|________|_____|_____|_______|
_______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Goldfish Bowl
| Decorative Furnishing | 14000G | Remember to feed
it!
|
| Model Tank
| Antique Furnishing
| 14000G | 1/32 scale model
|
| Kotatsu
| Table-Type Furnishing | 14000G | Warm and cosy
|
| Deluxe Jukebox | Box-Type Furnishing
| 14000G | Plays music
|
| Waitress Dress | Clothing
| 8800G | Uniform from a
restaurant|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |
| Fire Armour
540G |
| Fire Armour x4
2160G |
|___________________________|
.---------------------------.
| LORELEI BAY BAR
|
|---------------------------|
| Jacques Daniels
3G |
| Body Slam
5G |
| Dooamine Soda
13G |
| Grilled Amoeba
5G |
| Raw Amoeba
8G |
| Buy a round
15050G |
|___________________________|
-----------------------------------------------------------------------------17. I S L E W E S T
------------------------------------------------------------------------------
.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Torpedo Grenade | ITEM
|1100G | Hits underwater enemies
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Nameless Blade
| SWORD | 286 | - | H/K/R | 8800G | Japanese
sword
|
| Remote Wrench
| SWORD | 207 | - | Kiriya| 7150G | Hits high
altitude
|
| Bunny Ears
| HEAD | - | 128 | Charl | 4150G | "Hef's fav."
|
|__________________|_______|_____|_____|_______|_______|
______________________|
-----------------------------------------------------------------------------18. S C A V E N G E R I S L E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Torpedo Grenade | ITEM
|1100G | Hits underwater enemies
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Dragunova Rifle | GUN
| 242 | - | Charl | 8800G | A sniper
rifle
|
| Ali Baba Turban | HEAD | - | 153 |
| 5000G | Worn by
|
| Ali Baba Vest
| BODY | - | 153 |
| 6000G | legendary
thief
|
| Ground Armor
| PROT | - | - | All
| 2200G | Absorbs
elect. damage|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 225mm Hydra
| MAIN
| 120 | 635 | 7.82 | 17500G |
|
| 35mm Gatling
| SUB
| 120 | 323 | 6.25 | 13000G |
|
| Excelsior
| SE
| 120 | 323 | 7.82 | 19250G | All. Hits
underwater |
| Metatron
| C UNIT | 120 | - | 7.43 | 13000G | Def. +442 to
driver |
| V48 Cong
| ENGINE | 120 | - | 2.11 | 17500G | Load: 62.00
tons
|
|________________|________|_____|_____|_______|
_______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |
| Ground Armour
2200G |
| Ground Armour x4
8800G |
|___________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Torpedo Grenade
|
|---------------------------|
| Healing Drink
50G |
| Torpedo Grenade
1100G |
| Torpedo Grenade x3 3300G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |
| Ground Armour
2200G |
|___________________________|
.---------------------------.
| SCAVENGER ISLE BAR
|
|---------------------------|
| Scavenger Wild
5G |
| DDT
10G |
| Brute Punch
15G |
| Smoked Fish
3G |
| Fried Fish
8G |
| Buy a round
20105G |
|___________________________|
-----------------------------------------------------------------------------19. F O R T G E A R S
-----------------------------------------------------------------------------.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.--------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+------+-------+-------+---------------------|
| Windbreaker
| ACC
| - | | 0.00 | 30800G | Vehicle
accessory
|
| Green Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Yellow Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Black Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Passing Decal | ACC
| - | | 0.00 |
80G | Vehicle
accessory
|
| Teleporter
| ACCESS |
- | | 0.00 |
160G | Travel
instantly
|
|________________|________|_____|______|_______|________|
_____________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
| Bombshell
|
30G | Auxiliary Shell (explosive)
|
| Sonic Shell
| 430G | Auxiliary Shell (sonic)
|
| Napalm Shell
| 100G | Auxiliary Shell (fire)
|
| Thunder Shell |
16G | Auxiliary Shell (electric)
|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range enemies
|
| Piercing Shell | 430G | Auxiliary Shell. Hits enemies in shelter
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Spirit Frame
| Wall Decoration
| 22000G | Powerful
brushwork
|
| Bear Carving
| Decorative Furnishing | 22000G | Wooden figure of
a bear |
| Dinner Table
| Table-Type Furnishing | 22000G | Sturdy and ornate
|
| Ceramic Raccoon | Miscellaneous Furn.
| 22000G | A clay raccoon
|
| Vending Machine | Box-Type Furnishing
| 22000G | Very convenient
|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XXL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XXL
1000G |
| Tile Pack XXL x3
3000G |
| Mirror Armour
3600G |
| Mirror Armour x2
7200G |
|___________________________|
.---------------------------.
| FORT GEARS BAR
|
|---------------------------|
| Claymore
5G |
| Gin and Turret
8G |
| Schurzen
13G |
| Monster Nuggets
5G |
| Roast Pig
9G |
| Buy a round
33013G |
|___________________________|
-----------------------------------------------------------------------------20. A N T I T A N K F O R T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Minerals
| ITEM
| 198G | Increases attack during battle
|
| Caffeine Pill
| ITEM
| 198G | Increases turn rate during
battle
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Dog Vulcan
| DOG
| 61 | - | Dog
| 8800G | Targets all
|
| Dog Armour Lv8
| DOG
| - | 511 | Dog
| 3500G |
|
| Polymer Pads
| PROT | - | - | All
| 2200G | Reduces
damage by 98 |
|__________________|_______|_____|_____|_______|_______|
______________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.---------.------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+--------+-------------------------|
| Fukube
| Wall Decoration
| 56000G | It grows on you
|
| Lucky Cat
| Decorative Furnishing | 22000G | Said to bring
good luck |
| Moocher Cage
| Pet Cage
| 22000G | Cage to keep a
Moocher |
| Dryer
| Appliance
| 22000G | Makes clothes
fluffy
|
| Dress
| Clothing
| 80000G | Look like a true
lady
|
| Wedding Dress
| Clothing
| 180000G | For her most
joyous day |
|_________________|_______________________|_________|
_________________________|
.---------------------------.
| ANTITANK FORT BAR
|
|---------------------------|
| Flaming Joe
6G |
| Bazooka Schmoe
9G |
| Piledriver
15G |
| Chicken Wings
7G |
| Chicken Breast
9G |
| Buy a round
30030G |
|___________________________|
-----------------------------------------------------------------------------21. H E L L' S K E E P
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.-------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+------+--------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack XXL
| TANK TOOL | 1000G | Adds 1000SP to a vehicle
|
|__________________|___________|_______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.--------.--------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST
| NOTES
|
|------------------+-------+-----+-----+-------+-------+---------------------|
| Kunihiro Katana | SWORD | 330 | - |
| 16800G | Japanese
sword. Ice |
| Keen Edge
| SWORD | 330 | - |
| 15400G | Black
single-edged |
| P90
| GUN
| 83 | - | Charl | 14000G | Submachine
gun. All |
| Freeze Gun
| GUN
| 330 | - |
| 18200G | Ranged
weapon. Ice |
| Ice Blaster
| GUN
| 83 | - |
| 18200G | Ranged. Ice.
All.
|
22. H E L L' S K E E P N E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.-------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+------+--------------------------------------|
| Energy Drink
| ITEM
| 600G | Restores 1000HP
|
| Ice Grenade
| ITEM
| 1800G | Handy in battle (ice)
|
| Tile Pack XXL
| TANK TOOL | 1000G | Adds 1000SP to a vehicle
|
|__________________|___________|_______|
______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.------.-------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+------+------+-----------------------|
| Laser Cannon
| SUB
| 90 | 66 | 4.62 | 3200G | Targets all.
(beam)
|
|________________|________|_____|______|______|_______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies.
|
|________________|_______|
______________________________________________|
-----------------------------------------------------------------------------23. V E N D I N G M A C H I N E S
-----------------------------------------------------------------------------This list includes all the additional vending machines that can be
found in
dungeons or bought.
ABANDONED RUINS (At the far end of the road)
.---------------------------.
| VENDING MACHINE
|
2. CURRY GURU
Found in Alice One, Dowan, and Hell's Keep.
Curry Guru's take-out lunch set: 150G. (Curry Lunch recovers 1000HP)
You can buy more than one of these, but only one at a time.
3. BUS STOP SIGN
Alice One West Trader Camp (right hand tent)
Buy the Bus Stop Sign for 3000G.
4. FIRE TRUCK
Isle West Trader Camp
Buy the Fire Truck Tank for 50,001G
5. HOUSE FOR CHARLENE
Alice One: the first house to the right from the entrance.
Buy this house for Charlene from Banjo (who is upstairs in the house
next
door) for 3000G.
-----------------------------------------------------------------------------25. SCRAP SHOP: JUNKYARD
-----------------------------------------------------------------------------This is where you can bring all scrap armour to trade, and in return
you will
get stronger armour when you have redeemed enough stamps. There are
four items
listed and the number of pieces of scrap required for each piece.
This is the
only place where you can redeem the scrap.
.------------------.--------------.-------------------.
| Armour
| Cost in Scrap | Damage Reduction |
|------------------+---------------+------------------|
| Ceramic Armour
|
20
|
150
|
| Body Shield
|
30
|
200
|
| Ultimate Shield |
40
|
300
|
| Dog Protector
|
50
|
For Dogs
|
|__________________|_______________|__________________|
-----------------------------------------------------------------------------26. BLACK MARKET: JUNKYARD
-----------------------------------------------------------------------------This is a few examples of items that can be sold and bought back
again. I think
the amount you can sell items for might depend on your wealth. But I
really
don't know for certain. The main use for this shop is if you run out
of space
for storage. At least, that's the only purpose I've found.
-----------------------------------------------------------------------------ITEM
DESCRIPTION
SELLING PRICE
BUYING PRICE
-----------------------------------------------------------------------------03 Chip
LOVE Machine component
5g
10g
V3 Chip
"
"
"
E1 Chip
"
"
"
V1 Chip
"
"
"
E3 Chip
"
"
"
L1 Chip
L2 Chip
O1 Chip
L3 Chip
Lock Pick
Can be used to open various locks
2500g(500g)
5000g
Growgaine
A hair growth stimulant
5g (1g)
10g
Growgaine 1
A hair growth stimulant
5g (1g)
10g
Growgaine 3
A hair growth stimulant
5g
10g
Growgaine A
A hair growth stimulant
5g
10g
Growgaine L
A hair growth stimulant
5g
10g
Growgaine T
A hair growth stimulant
5g
10g
Sweet potato Delicious when baked
5g
10g
Lucky Charm
A small red cloth bag(from Kaede)
5g
10g
Pendant
A gift from Rachel
10g
105g
Solar Lens
500g
5000g
Ruby Lens
500g
5000g
Camera Lens
500g
5000g
------------------------------------------------------------------------------
======================================================================
=========
15. SKILL MASTERS AND
SKILLS ........................................... 0134
======================================================================
=========
-----------Introduction
-----------1.I have given a star rating to show the most useful skills in my
opinion.
2. Remember all cost money when used, and if they are auto skills
every time
you fight, you run the risk of losing money.
3. The most useful ones which can be selected for use when required
are the
seek and animal instinct combination which can help to find elusive
outlaws,
without having to fight lots of random battles.
4. /RUN is essential for some outlaws. So is NOSEDIVE and CRASH
LANDING.
5. LOCKDOWN and other shutdown skills which shuts down all machines
are useful
6. QUICK FIX/REPAIR is essential
7. Dog skills are a bit hit and miss since if they are auto they cost
money,
and if they are not, the dog may use them too often or not enough.
8. As you gain access to better and more powerful skills it is a good
idea to
upgrade them.
9. IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO HELP GET YOU TWO TANKS
10. Misha and Kiriya have roughly similar skills, except that she has
the
useful early skills of Guardian Angel? which allows healing, and Cheer
which
boosts attack.
H= HUNTER(main character)
K= Kiriya
M= Misha
R= Rashid
C= Charlene
B= Bernie
S= Shiba
T= Terry
To=Tosa
-----------------------------------------------------------------------------D. GRAND MASTER'S TENT. (Go to the pink spot to the south)
-----------------------------------------------------------------------------SECRET LOCATION: accessed by teleporter malfunction. To get this to
happen use
it a lot, in the latter stages of the game. Some people suggest that
it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Some of these cost nothing, others are expensive. Some are repeats
and others
are new. The list is at it appears in the game. Organised in part by
character.
By this time in the game you probably have money to burn, so worrying
about
skill cost is not a problem. For the final stages in the Ziggurat you
need
all you can get.
A = Alpha (her skills are all with no cost)
REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)
BULL'S EYE(H) attack increased in battle (auto)
*****
*****
======================================================================
=========
16. TANK PARTS AND ALL GUNS (BOUGHT OR
FOUND) ...........................0135
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
Main Guns
Sub Guns
SE Guns
C Units
Engines
Shells
Accessories
Found in the Field
This is a list of all tank parts which can be bought at garage shops,
and
trader camps. You get access to better equipment the further West you
travel.
The satcom tells you exactly which shop stocks what. This is a list
of
everything for ease of reference. Remember that these parts can be
modified to
increase durability and attack. This in turn will increase weight.
They can
also be modified to increase the amount of ammo. The list refers to
the
default settings before any modification.
Added to this are the tank parts that can be found in the field. The
details
of their precise locations are listed in the places section and in a
separate
list of all field items.
----------------------------SHOPS LIST AND CODE: REMINDER
----------------------------All this is in the satcom information, but to help find Tank Parts and
Weapons
more easily I have listed all shops, and given a code/abbreviation for
each
one.
JUNKYARD
JUNKYARD E
NEWFOLK
NEWFOLK W
EAST ZERO
TORIKAMI
BELDAIRE
BELDAIRE W
MORGUE TOWN
ALICE ONE
ALICE ONE W
DOWAN
LAKE BRIDGE E
LORELEI BAY
ISLE W
SCAVENGER ISLE
FORT GEARS
ANTITANK FORT
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
J
JE
NF
NFW
EZ
TK
BD
BDW
MT
AO
AOW
DN
LBE
LB
IW
SI
FG
ATF
(items, equipment)
(parts)
(item, equipment, part, shell)
(item, part)
(item,equipment,part,shell)
(item,equipment,part,gift)
(item,equipment,part,shell,gift)
(item,part)
(item, equipment)
(item,equipment,part,shell)
(item,gift)
(item,equipment,part,shell,gift)
(item,part,gift)
(item,equipment,part,shell,gift)
(item,equipment)
(item,equipment,part,shell)
(part,shell,gift)
(item,equipment, gift)
HELL'S KEEP
= HK
(item,equipment part,shell)
HELL'S KEEP NE = HKNE (item,part,shell)
DUR = DURABILITY.
-----------------------------------------------------------------------------1. MAIN GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------JE 50mm Cannon
210g
25
60
1.34t
20/20 Expends shells
when fired
JE 57mm AA Cannon 17500g 115 161
3.91t
10/10 ALL:equipable on
antiaircraft tanks
NFS 75mm Cannon
260g
30
70
1.68t
20/20 Expends shells
when
fired
EZ 88mm Cannon
410g
40
90
2.36t
20/20
"
TK 120mm Rifle
1000g
60 130
3.73t
20/20
"
TK 30mm AA Cannon 1000g
60
35
1.86t
10/10 ALL: equipable
on antiaircraft tanks
BD 90mm Long T
660g
50 110
3.05t
20/20 Expends shells
when fired
BDW 20mm AA Cannon 660g
50
55
1.52t
20/20 Equipable on
antiaircraft tanks
AO 140mm SBG
2700g
80 200
5.09t
20/20 Expends shells
when fired
DN 205mm Cannon
4300g
90 255
5.77t
20/20 Expends shells
when fired
LBE 220mm Gaea
10000g 110 460
7.14t
20/20 Expends shells
when fired
LB 35mm AA Cannon 10000g 110 230
3.57t
20/20 Equipable on
antiaircraft tanks
SI 225mm HYDRA
17500G 120 635
7.82t
20/20 Expends shells
when fired
HK RAIL CANNON
28000g 130 855
8.50t
20/20 Expends shells
when fired
-----------------------------------------------------------------------------2. SUB GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------JE
7.62mm Gatling 120g
20
30
0.80t
Sub gun
NF
9mm Vulcan
190G
30
20
1.35t
Sub gun (all)
NFW Thunder Blaster 190g
30
40
1.35t
Sub gun
(electric)
EZ
9mm Gatling
310g
40
50
1.89t
Sub Gun
TK
12.7mm Gatling 790g
60
70
2.98t
Sub Gun
BD
12.7mm Vulcan
AO
20mm Gatling
DN
30mm Gatling
DN
Hornblaster
LB
35mm Vulcan
SI
35mm Gatling
HKNE Laser Cannon
(beam/all)
490g
2000g
5000g
5000g
8200g
13000g
3200g
50
80
100
100
110
120
90
30
105
175
175
118
323
66
2.44t
4.07t
5.16t
5.16t
5.71t
6.25t
4.62t
Sub
Sub
Sub
Sub
Sub
Sub
Sub
Gun (all)
Gun
Gun
Gun (sonic)
Gun (all)
Gun
Gun
-----------------------------------------------------------------------------3. SE GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------NF Electrifier
286g
30
40
1.68t
6/6
(All) Discharges
highvoltage
electricity
JE Pitching Bomb
176g
20
30
1.00t
6/6
(All) Warhead
which
divides into
small bombs
EZ AT Launcher
451g
40
90
2.36t
6/6
Typical antitank missile
pod
TK Swatter
1100g
60 130
3.05t
10/10 Anti-aircraft
gun
BD Bloodhound
726g
50 110
3.05t
10/10 Designed for
out-ofrange targets
AO Drill Gun
2970g
80 200
5.09t
10/10 Fires drill
missiles
DN Soprano Cannon
7700g
100 175
6.45t
6/6
(All) Emits
sonic waves
LB CIWS
11000g 110 460
7.14t
10/10 Hits highaltitude
enemies
SI Excelsior
19250g 120 323
7.82t
6/6
(All) Sword-like
beam
that can hit
underwater
targets
FG Windbreaker
30800g 130 433
8.50t
6/6
(All) Emits a
jet of
intensely cold
air
-----------------------------------------------------------------------------4. C UNITS
-----------------------------------------------------------------------------SHOP C UNIT
COST
DUR
WEIGHT
DESCRIPTION
-----------------------------------------------------------------------------JE Spasibo II
120g
20
0.95t
Defense +19 when onboard
the
EZ
TK
BD
AO
Mozniak
Emmy
Legendary 99
Racter
Axel Noman
Land)
DN Daroth
LB Solomon 2
SI Metatron
HK Sigma 80
310g
790g
490g
2000g
20,000g
40
60
50
80
90
2.24t
3.54t
2.90t
4.84t
5.48t
vehicle
Defense
Defense
Defense
Defense
Defense
+30
+44
+37
+78
+116 (Forever
5000g
8200g
13000g
20000g
100
110
120
130
6.13t
6.78t
7.43t
8.08t
Defense
Defense
Defense
Defense
+182
+284
+442
+644
-----------------------------------------------------------------------------5. ENGINES
-----------------------------------------------------------------------------SHOP ENGINE
COST
DUR
WEIGHT MOD
DESCRIPTION
-----------------------------------------------------------------------------JE Donkey
160g
20
8.00t 0.20t Engine: determines
the
vehicle's Max Load
NF Tiamov
260g
30
13.40t 0.39t
"
EZ Bull
410g
50
18.80t 0.58t
"
TK Kuhli
1050g
60
29.60t 0.96t
"
AO V24 Hulk
2684g
80
40.00t 1.35t
"
DN Rudolf
4300g
90
45.80t 1.54t
"
LB OHC Carmen
10000g
110
56.60t 1.92t
"
SI V48 Cong
17500g
120
62.00t 2.11t
"
HK Fairy
28000g
130
67.40t 2.30t
"
-----------------------------------------------------------------------------6. SHELLS
-----------------------------------------------------------------------------SHOP
SHELLS
COST
DESCRIPTION
-----------------------------------------------------------------------------NF
Thunder Shell
16g
Auxiliary Shell (electric)
NF
Spare Shell
5g
"
(Same as regular
shell)
EZ
Bombshell
30g
"
(explosive)
EZ
Spare Shell
5g
"
(Same as regular
shell)
BD
AA Arrow
70g
"
Hits airborne
enemies
BD
Napalm Shell
100g
"
(fire)
BD
RAP Shell
40g
"
Hits out-of-range
enemies
AO
Photon Shell
270g
"
(beam)
AO
RAP Shell
40g
"
Hits out-of-range
enemies
DN
Sonic Shell
430g
"
(sonic)
DN
Piercing Shell 430g
"
Hits enemies in
shelter
LB
Spare Shell
5g
"
Same as regular
shell
SI
Spare Shell
SI
AA Arrow
enemies
HK
Ice Shell
HKNE
AA Arrow
enemies
5g
70g
"
"
"
Hits airborne
1800g
70g
"
"
(Ice)
Hits airborne
FORT GEARS: CAN BUY ALL SHELLS EXCEPT PHOTON AND ICE SHELLS
Spare Shell
Bombshell
Sonic Shell
Napalm Shell
Thunder Shell
AA Arrow
RAP Shell
Piercing Shell
-----------------------------------------------------------------------------7. ACCESSORIES
-----------------------------------------------------------------------------ACCESSORY
COST
WEIGHT
DESCRIPTION
-----------------------------------------------------------------------------Teleporter
160g
0.00t
Travel instantly to town or out of
dungeon.
Can be bought in most shops. First
found in
NEWFOLK
-----------------------------------------------------------------------------BELDAIRE WEST
Tail Chain
400g
O.00t
Cool vehicle accessory
Spiked Fender
800g
0.00t
"
Decal
80g
0.00t
"
Red Flag
400g
0.00t
"
Blue Flag
400g
0.00t
"
-----------------------------------------------------------------------------FORT GEARS
Green Flag
400g
O.00t
Cool vehicle accessory
Yellow Flag
400g
O.00t
Cool vehicle accessory
Black Flag
400g
O.00t
Cool vehicle accessory
Passing Decal
80g
O.00t
Cool vehicle accessory
Teleporter
160g
0.00t
Travel instantly to town or out of
dungeon.
-----------------------------------------------------------------------------8. TANK PARTS FOUND IN THE FIELD
-----------------------------------------------------------------------------Credit for a lot of this information goes to blackpyre and Silva
Shado.
Credit to Upstater for the stats on the 20mm Vulcan subgun. The guns
are listed
in the order of the location where you find them. As usual all errors
and
======================================================================
=========
17. TANK MODIFICATION (some things to
consider) ......................... 0136
======================================================================
=========
1. Mod Shops
2. What to Mod
3. Best Equipment for Tanks
a) Engines
b) C Units
4. Most Powerful Guns
============
1. MOD SHOPS: symbol is two cogs
============
These are found at JUNKYARD, (down ramp), BELDAIRE, (down ramp),
LOERLEI BAY,
and HELL'S KEEP.
ALERT: ALL MODIFICATIONS COST MONEY AND, IF AN INCREASE, ADD TO THE
WEIGHT.
=====
I said this was the fun part and it is, but it can seriously take up
your time.
The problem I have with modification is the fact that generally the
mod shop is
at a different place from the tank parts shop, so you buy new parts
and they
can overload the tank. Then you have to fiddle around with armour
tiles and
transferring parts from one tank to another in order to move to the
mod shop.
So my idea is to have a spare tank ready for towing and stack that up
with
everything new you might want, go to the mod shop and start modding.
==============
2. WHAT TO MOD?
==============
1. Don't forget that you can increase the durability and maximum ammo
of your
chassis, that is your actual named tank. And you can change the
mountings too,
to some extent, depending on the number and kind available.
2. The best things to spend money on are of course the engines. Keep
them at a
high durability and load. This means that you can equip heavier and
more
weapons and if you like drop off armour tiles to boost speed, while
still
having added protection.
3. The C Unit gives the fighter protection through the defense it
offers, so
it needs to be kept in good order. If it fails you are much more
vulnerable
in your tank. Durability then is the key.
4. The next thing to spend money on is the sub gun. The reason for
this should
be obvious. The sub gun is the cheapest gun to use because it does
not use up
ammo. Most normal battles can be won with good sub guns especially if
they
target all enemies. Even if they are not specialist guns for flying
or
underground enemies they still might do some damage. So keeping high
durability
and attack on sub guns is good sense.
5. The SE guns are often forgotten. This is because they are
expensive to use
partly because they come with low ammo: often only 6/6. Increasing
this is
therefore a good idea, especially if you are going after an OUTLAW
that needs
specialist attention such as an underwater or high altitude one. You
don't
want to run out of ammo before you have finished him off.
6. The main gun. I generally do not bother with the increase in ammo
as the
main guns have 20/20, which is usually enough. However attack and
durability
are important. Despite the advice of one of the hunters about the
importance
of durability since if your gun is smashed it is not much use, you can
always
repair the gun with either mechanic during battle. Of course this
does mean
that they are more vulnerable to attack outside of their tank and they
cannot
fight while repairing.
7. What about the mountings? As you acquire better tanks so the
availability
of mountings increases, and the decisions that you can take about
these.
It is worth noting that changing the mountings costs money, both to
able and
disable, so think about what you might want before you spend cash
unnecessarily. If you disable some mountings that can reduce the load
on the
tank though not by much, and so give you better speed. If you enable
them all
and boost the durability of the parts you equip this can offer better
protection in hard battles, as there are more bits that can take
damage before
you do!
Depending on what guns are available and which part of the game you
are at, you
might consider changing a main gun for an SE on a tank like the Buggy
so you
can hit high altitude enemies using the Bloodhound for example.
8. Once you get further in the game and start to assemble tank parts
you can
get some seriously heavy attacking guns and have the Maus, for
example, doing
three hits on the main guns alone with damage that reaches around
3000HP a go.
At this stage by equipping SE guns with different capabilities you
can be sure
that at least one of them will connect whatever the type of enemy.
However
this is not a subtle way to fight, and is expensive. (Though by the
latter
stages you should have plenty of cash, so that is not so much of an
issue.)
===========================
3. BEST EQUIPMENT FOR TANKS
===========================
This is an attempt to summarise the best tank equipment, and to show
how
modding can vastly improve performance.
---------a) ENGINES
---------ALERT: Any engine can be equipped to any tank.
When modding an engine you can go for improving durability and load,
and these
can have different effects in the name change. From what I have seen
the name
change comes when you increase the load, and the + when you increase
the
durability. So if you for example, increase the load first and then
the
durability although eventually you will end up with the same name to
the
engine the name change path will be slightly different.
For example if you mod the engine Fairy to increase durability it will
show as
Fairy+, even if you do this twice. Increase the load and the name
changes to
Sprite+, increase the load again and the name changes to Pixie+, then
Sylph+,
then Siren+, and finally Titiania+. You have increased the engine's
capability
7 times in all!
Try it the other way round and the first change will be to the names
first and
then the + is added when you increase the durability. The name change
only
applies to the engines.
----------------------------ENGINES AVAILABLE AND UPGRADES: in order of weakest to strongest
----------------------------Donkey/Super Donkey/Hyper Donkey+
35mmGatling
Snake Gun
323
433
(bought)
(assembled, beam, all)
1027
855
635
350
(assembled)
Plasma Cannon+
1077
(bought)
Rail Cannon+
905
(bought)
(assembled, good because of weight,
340
SE GUN
735
735
635
560
(assembled)
(assembled)
(assembled)
(bought)
Excalibur +
Brionac +
Tindalos
CIWS +
Tindalos+
735
Crimson ATM
1027 (assembled)
gun
======================================================================
=========
18. TRANSPORT POD
LOCATIONS .............................................. 0137
======================================================================
=========
This list comprises all the transport pod locations in the game.
These are
reached through the green transport pod stations in each town.
Enter the building, and walk forwards. Then press X at the small
machine and
you are given a list of locations. Choose one, and that will
automatically
begin the process.
You cannot transport to places that you have not yet visited. The
last three
on the list need special conditions to be met: 15 and 16 require a
transport
malfunction to find (just keep transporting), and the final one needs
you to
defeat the outlaw Tiamat.
The BIO ENERGETICS LAB where the dogs are kept does NOT have a
functioning
transporter. You have to walk in there every time you want to change
a dog.
1.
2.
3.
4.
5.
6.
7.
8.
9.
11.
12.
13.
14.
15.
16.
17.
Junkyard
Newfolk
East Zero
Torikami
Beldaire
Morgue Town
Forever Land
Dowan
Lorelei Bay
Scavenger Isle
Fort Gears
Antitank Fort
Hell's Keep
Medical Lab
Transporter Pod
Tiamat
location. These two places are visible on the map and appear as pink
dots that
you cannot reach. Don't worry about this as you will get there
eventually.
The Tiamat location is only accessed after defeating the Outlaw,
TIAMAT.
======================================================================
=========
19.
WEAPONS .............................................................
0138
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
Hunter
Misha/Mechanic
Kiriya/Mechanic
Rashid/Soldier
Charlene/Soldier
Dogs
Weapons Found in the Field
METAL BAT
182g
ZAPPER
169g
PPK
200G
JAMBIYA
292g
SLUGGER
240g
PEACEMAKER
570g
TIGER CLAW
748g
BOW GUN
330g
MACHETE
468g
CHINESE SWORD
1177g
BERETTA
840g
FLAME GUN
1092g
FIRE BLASTER
1092g
SAMSHIR
1925g
DAMASCUS SWORD
3850g
INTRUDER
4550g
SONIC BLASTER
4550g
KASTANE
6050g
GIBSON
5500g
20
"
ranged (electric)
16
"
24
28
"
"
EAST ZERO
40
TORIKAMI
45
"
32
BELDAIRE
"
59
50
"
ranged:(fire)
50
"
"
stealth
melee: curved thick-bladed sword
79
MORGUE TOWN
BELDAIRE
DOWAN
sturdy
ranged: hits enemies in shelter
124
"
124
"
stealth
melee: sword with monster-like
172
ornament
ranged:sawed-off double-barreled
172
"
286
ISLE W
330
HELL'S KEEP
shotgun
NAMELESS BLADE melee: an unnamed Japanese sword
8800g
KUNIHIRO KATANA melee:(ice) A renowned Japanese
16800g
sword
KEEN EDGE
melee: a black single-edged sword
15400g
FREEZE GUN
ranged: (ice)
18200g
ICE BLASTER
ranged (ice/all)
18200g
DERRINGER
ranged Jack's Pistol
N/A
OMEGA BLASTER
ranged (beam) hits out of range
Ld N/A
CRIMSON KNIFE
melee: Its blade and hilt are red
Ld N/A
LORELEI BAY
330
"
330
"
83
"
68
90
Find Forever
107
Find Forever
-----------------------------------------------------------------------------2. MISHA/MECHANIC
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
BUTTERFLY KNIFE melee: a folding knife
12
"
116g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g
METAL BAT
melee: light yet durable
20
"
182g
LIGHTNING ROD* melee: stuns bio enemies
16
"
156g
ZAPPER
ranged (electric)
16
"
169g
PPK
ranged:a small automatic pistol
24
EAST ZERO
200G
JAMBIYA
melee: a curved short sword
28
"
292g
SLUGGER
melee:(explosive) a dangerous bat 24
"
240g
PEACEMAKER
ranged:an old revolver pistol
40
TORIKAMI
570g
TIGER CLAW
melee: glove with an iron claw
45
"
748g
BOW GUN
ranged: pistol-type crossbow
32
BELDAIRE
330g
MACHETE
melee large knife for outdoor use 36
"
468g
BERETTA
ranged: common automatic pistol
50
"
840g
FLAME GUN
ranged:(fire)
50
"
1092g
FIRE BLASTER
ranged:(fire/all) hits enemies in 13
"
1092g
stealth
DAMASCUS SWORD melee: its blade is beautiful and 124
DOWAN
3850g
sturdy
INTRUDER
ranged: hits enemies in shelter
124
"
4550g
SONIC BLASTER
ranged: (sonic) hits enemies in
124
"
4550g
stealth
KASTANE
melee: sword with monster-like
172
LORELEI BAY
6050g
ornament
REMOTE WRENCH** ranged: mechanic-only.
207
ISLE W
7150g
High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese
330
HELL'S KEEP
16800g
sword
KEEN EDGE
melee: a black single-edged sword 330
"
15400g
FREEZE GUN
18200g
ICE BLASTER
18200g
DERRINGER
N/A
OMEGA BLASTER
Ld N/A
CRIMSON KNIFE
Ld N/A
ranged: (ice)
330
"
ranged (ice/all)
83
"
68
90
Find Forever
Find Forever
-----------------------------------------------------------------------------3. KIRIYA/MECHANIC
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
BUTTERFLY KNIFE melee: a folding knife
12
"
116g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g
METAL BAT
melee: light yet durable
20
"
182g
ZAPPER
ranged (electric)
16
"
169g
PPK
ranged:a small automatic pistol
24
EAST ZERO
200G
JAMBIYA
melee: a curved short sword
28
"
292g
SLUGGER
melee:(explosive) a dangerous bat 24
"
240g
PEACEMAKER
ranged:an old revolver pistol
40
TORIKAMI
570g
TIGER CLAW
melee: glove with an iron claw
45
"
748g
BOW GUN
ranged: pistol-type crossbow
32
BELDAIRE
330g
MACHETE
melee large knife for outdoor use 36
"
468g
CHINESE SWORD
melee:sword with curved blade
59
MORGUE TOWN
1177g
BERETTA
ranged: common automatic pistol
50
"
840g
FLAME GUN
ranged:(fire)
50
"
1092g
FIRE BLASTER
ranged:(fire/all) hits enemies in 13
"
1092g
stealth
SAMSHIR
melee: curved thick-bladed sword 79
BELDAIRE
1925g
DAMASCUS SWORD melee: its blade is beautiful and 124
DOWAN
3850g
sturdy
INTRUDER
ranged: hits enemies in shelter
124
"
4550g
SONIC BLASTER
4550g
KASTANE
6050g
GIBSON
5500g
124
stealth
melee: sword with monster-like
172
ornament
ranged:sawed-off double-barreled
172
"
286
ISLE W
207
ISLE W
330
HELL'S KEEP
shotgun
NAMELESS BLADE melee: an unnamed Japanese sword
8800g
REMOTE WRENCH** ranged: mechanic-only.
7150g
High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese
16800g
sword
KEEN EDGE
melee: a black single-edged sword
15400g
FREEZE GUN
ranged: (ice)
18200g
ICE BLASTER
ranged (ice/all)
18200g
"
LORELEI BAY
330
"
330
"
83
"
KEEN EDGE
15400g
"
DERRINGER
N/A
OMEGA BLASTER
Ld N/A
INGRAM
N/A
G3A3
N/A
68
90
Find Forever
10
Assembled
10
Assembled
-----------------------------------------------------------------------------6. DOGS
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------DOG CANNON
ranged: (explosive)
24
EAST ZERO
130g
DOG MORTAR
ranged: (hits airborne enemies) 40
TORKAMI
520g
DOG GUN
ranged: (hits out-of-range foes 32
BELDAIRE
330g
DOG TORCH
ranged: (fire)
50
MORGUE TOWN
840g
DOG TAZER
ranged: (electric) hits high
172
LORELEI BAY
5500g
alt/stealth/underwater)
DOG VULCAN
ranged: (all)
61
ANTITANK
FORT 8800g
DOG ICE CANNON
ranged: (ice)
330
HELL'S KEEP
14000g
DOG AMP
ranged (sonic,anti-stealth)
124
found in the
field
DOG BAZOOKA
ranged (explosive)
242
assembled
DOG WINGS
ranged (explosive)
50
found in the
field
-----------------------------------------------------------------------------7. WEAPONS FOUND IN THE FIELD
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
LOCATION
-----------------------------------------------------------------------------Uzi
A submachine gun (all)
4
JUNKYARD
PPSH 41
A submachine gun (all)
6
EAST
ZERO
AK 47
A rifle (all)
8
EAST
ZERO
Grenade Gun
Ranged: (all)Revolver-type launcher 13
MORGUE
TOWN
Thunderpuncher
Ranged: Shoots out a boxing glove
90
ALICE
ONE
Crimson Knife
Melee: Its blade and hilt are red
107
FOREVER
LAND
Stinger
(airborne and out-of-range)
150
DOWAN
Dog Amp
Ranged: (sonic,anti-stealth)
124
DOWAN
------------------------------------------------------------------------------
======================================================================
=========
20. X? EXTRA BITS AND PIECES + 20
F.A.Q.s ............................... 0139
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.
20 F.A.Q.s
10 Things that can easily be missed
Dogs Extra
The Right Stick
The Safe
Stairs
Sad Facts
Tanks Extra
The Big Medal Answer
======================================================================
=========
1. 20 Frequently Asked Questions
======================================================================
=========
These are based on various questions asked on various Metal Saga
message
boards, with answers based on my own experience and sometimes from
what other
people have said. They do not include outlaw information.
Q 1. What should I do if the Buggy gets wrecked before I have another
tank?
You can make a run for Newfolk where you can rent a tank. Then you
can use
this tank to rescue your Buggy. You can also get an ally, and that
will give
you two tanks and two people to use. OR start again from an earlier
save.
Q 2. Where can I get the very best tank parts?
The best stuff is bought in Hell's Keep, and you can get there early
on in the
game once you have travelled to Alice One. Go to Dowan and get the
boat to
Lorelei Bay. Then drive to the far north of the continent and you can
buy the
best engine and main gun in the garage there. You can always run away
from any
Take them to see Dr. Mortem at the church in Junkyard and he will
bring them
back to life.
Q 8. What happens if everyone dies?
Igor will come and rescue you all and take you back to Dr. Mortem for
resusitation. There is no game over and you do not lose any items or
experience. There is no penalty for death BUT the dog will lose its
shiny coat.
Q 9. What is the reward for the Big Medal quest?
No-one knows since there is a bug that prevents you getting all 80
medals.
Nothing at all.
These are reached ONLY on foot and ONLY when the transport pod
malfunctions.
Keep using it to travel from place to place and it will happen
eventually.
Q 16. What else can I do after the end of the game?
You can go to the Mysterious Cave and try to defeat all the outlaws
for prizes.
And you can just carry on with the game. Everything is up and running
exactly
as it was before except that the outlaws can only now be found in the
Cave.
Q 17. How do I get inside the Ziggurat?
You must have visited Leon's house in Alice One first for a scene, and
then
you get an email from Eddy. After that go to the Ziggurat for another
scene and
then, press the white button at the left of the door to go up in the
lift.
NOTE: Additional information if anyone is having trouble with this.
To get the email from Eddy you must have visited Leon in Alice One,
and also
you must have had the scenes with Alex. If you haven't had the final
one, he is
found in the bar in Alice One, so go there and chat to him. (The other
one was
in Newfolk early on in the game, and there are the small scenes with
Connie and
Clive...one you could miss is in the Tunnel past Forever Land. I am
not 100%
sure you have to have all scenes, but you definitely MUST have the one
with
Alex in Alice One.
Q 18 Does having the cybernetic arm change anything?
Yes
not
any
new
and No. Apart from all the chatting you can do about it, it does
give
extra benefits, weapons or stat increases. However you DO get a
title.
======================================================================
=========
2. Ten Things can can easily be missed
======================================================================
=========
I am including this section thanks to a suggestion by Aadrauni Maru on
the
GameFAQs Metal Saga message board.
In a way it might seem redundant because just about everything could
be missed
if you chose, for example, to not find the tanks and just use the
rentals, and
not get your party members and fight alone. But then that wouldn't be
much
fun and the game would probably be over sooner or at least more often
than you
would want. Not ever over of course, since there is no death, but a
lot of
revivification required.
However that being said there ARE things can that easily be missed as
I know
too well. So here is yet another list which might help you not to
miss the
"things that can be missed" in Metal Saga. This does NOT include the
items
and such that can be found in the field or dredged in Orochi's cave
and the
lake, and of course all the events that I have not missed or don't yet
know.
My Top Ten Missable Things
-------------------------1. The B2 Manta Ray: if you can't find it
2. Fighting Scarlet: if you happen to kill Jack
3. Marrying Rachel: if you fail to give her a wedding dress
4. The Arm event:
if you go to the Ziggurat before revisiting
Leon's house.
NOTE: You must have had events with Scarlet to trigger this event.
5. Rashid's Ultimate weapon: if you sell Father's Shirt
6. Charlene and Forever Land Golem event: if you miss the trigger with
Golem.
7. Rosa and the visit to Junkyard: if you miss a random event
8. The Maus tank: if you don't track down MC Hamir (Binramen)
9. Sodam Insein in the sewers: if you don't buy all the maps
10.Being rescued from the Ziggurat:if you don't talk to Wilco's after
his quest
======================================================================
=========
3. DOGS EXTRA
======================================================================
=========
If a dog dies and
top of
one tank and his coffin on another. If you tow a tank, or a party
member dies,
the dog will ride on top of the spare tank. Sweet.
=======================================
A Short History of the Dogs in the Game
=======================================
There are four dogs that you can choose from in the game and, like the
tanks,
they are all actual dog breeds with their own characteristics and
temperaments.
The particular skills that each dog has also relates to the breed.
----------St Bernard (Bernie: Rescue Dog)
---------This is a very well known and much loved dog. They are of course
renowned as
rescue dogs, and for their gentle and friendly natures. They also are
the
heaviest and largest dog breed in the world. They eat a tremendous
amount,
are very good with children and other dogs, and have a reputation as
gentle
giants.
They are often shown in photographs carrying a barrel of brandy around
their
necks which is supposedly to be used by any poor soul they find lost
in the
ice and snow of the alps of Switzerland. There was a painting of a
dog with
brandy barrel and the image stuck in public imagination. In fact the
brandy is
a myth though not the resucuing.
The dog's history is unusual. Bernard was a monk in the 11th century
who set
up a rescue place in the mountains of a pass in Switzerland. It was a
hospice
for travellers, and eventually the whole pass was named after the
monk. The
local dogs also took on the same name, and records of their use by the
monks of
the hospice go back to the 17th century.
They were adept at finding people lost in the snow, and were used as
rescue
dogs, but unfortunately many of the dogs were killed in a major
avalanche and
those that remained were cross bred with other dogs and this altered
their
appearance and skills. However even today these huge and gentle dogs
are
popular, and they have retained a certain mystique as saintly and
loyal
companions.
Game Skills: Guardian Angel, Barrier, Medicine Keg 1/2, Epidermythril,
Revival
Keg
http://www.dogbreedinfo.com/saintbernard.htm
---------The Shiba (Shiba: Loyal Friend)
--------The Shiba is an unusual dog for a number of reasons. It one of the
oldest dog
breeds in the world as has been confirmed by DNA testing.
The dog is from Japan and its correct name is the Shiba Inu. It has
some very
particular characteristics. Firstly it likes to keep clean, something
more
often associated with cats than dogs, and as such it is easy to house
train.
Secondly it is very independent and intelligent, and fast. And
strangest of
all, according to Wikipedia:
" A distinguishing characteristic of the breed is the so-called "shiba
scream".
When sufficiently provoked or unhappy, the dog will produce a loud,
high
pitched scream often likened to "a tortured woman or child"."
The history of the Shiba is also unusual. In the 7th century AD, the
Yamato
Court established a dogkeeper's office so that Japanese dogs were
recognised as
such. Despite some later crossbreeding with European and Chinese dogs
the
breed stayed true to its nature. However during the second world war
many dogs
died from the destruction of war and from the dog disease, distemper.
But
obviously the breed was stronger than even illness or war and today
there are
more Shibas in Japan than any other breed.
In keeping with its premier status as the oldest recorded dog in the
world the
Shiba has a place that is second to none in the history of video
games. Apart
from featuring as one of the four dogs in Metal Saga it has appeared
other
games too. In fact in Japan it had a game all of its own in
"Nintendogs Shiba & Friends" for the DS.
Most unusually though the Shiba played a starring role in the horror
classic
Silent Hill 2. It features in one of the endings to the game and is
revealed
to have been the mastermind behind the whole thing and gloriously
barks along
with the music and credits.
Game Skills: Foxhunt, Shooting Star
http://www.k9web.com/dog-faqs/breeds/shibas.html
--------The Tosa (Tosa: Yokozuna)
-------Another Japanese dog that is not very well known in the West partly
because it
is prohibited, is the Tosa. In the UK, Norway, Denmark and Australia
and New
Zealand it is listed as a dangerous dog. It is very large and was
bred
during the last part of the nineteenth century to be a fighting dog.
It was
crossed with dogs such as the Bulldog, the Great Dane and St Bernard,
and used
specifically for a doggy form of Sumo wrestling.
The rules for this meant that no biting or growling was allowed and
dogs had to
push the opposing dog to the ground and knock it off its feet. At the
end of a
successful fight the winning dog is dressed in very splendid regalia
and there
are some nice pictures of these. The Western idea of a fighting dog
that bites
and attacks viciously is not the same at all. In fact the skills the
dog needs
for Sumo include patience and courage and strength. Of course this
difference
has meant that the dog is wrongly held in suspicion by many people
outside of
Japan.
The dog in the game has the skill of Sumo Stomp which is entirely
consistent
with its history.
Game Skills: Headbutt, Sumo Stomp, Headbutt EX
http://www.tosa-inu.com/www/Links%20Japan
%20Tosa/articles_from_japan.htm
-----------------The Boston Terrier (Terry: Mystery Mutt)
-----------------Yet another fighting dog which was originally a cross breed between an
English
Bulldog and an English White Terrier and bred for pit fighting.
However it was
cross bred with smaller dogs in Boston during the last part of the
nineteenth
century and slowly became popular. In fact it was the very first non
sporting
all American bred dog to be registered as a breed in 1893.
The breed became the most popular one in America for a number of years
in the
1920s and remained popular until the 1960s. It is a small dog that
still has
a feisty spirit and can be fearless in attacking larger dogs. However
today
they are really kept as pets and since they are intelligent and quick
they are
relatively easy to train.
They have a slightly turned up nose and can suffer from the sniffles.
In 1979, the Boston Terrier was given the honour of becoming the
official state
dog of Massachusetts.
Game Skills: Eyebeam, Fire Breath, Transparency(goes into stealth)
======================================================================
=========
4. THE RIGHT STICK
======================================================================
=========
There a few extra things you can do. (Thanks to silva shado for
reminding me
about these)
a) You can rotate the turrets on the tanks with the right stick.
(Press left
and right). You can then move forward while the turret is still
facing
backwards.
b) You can extend and retract the
right
stick as a button.
c) You can use the right stick to zoom in and out on your tanks. Move
it up
and down.
======================================================================
=========
5. THE SAFE
======================================================================
=========
There is a safe in JUNK MOUNTAIN which is hard to find. People have
posted the
combination to open this safe, but I have not worked out how this was
discovered, so until I do, I shall not be able to tell you. (It
relates to
the odd maps that can be found or bought.)
I have relented on this. The combination is 2946 (source: Jati No
Rei), as
recorded in the sticky FAQ on the Metal Saga message board at
GameFAQs.
Update. The details of how to find this number are now in the section
on
assembling maps.
======================================================================
=========
6. STAIRS AND DOORS IN DUNGEONS
======================================================================
=========
Stairs and doors directions.
When you go up or down stairs you end up facing in the opposite
direction from
where you thought you would be: at least that is how I found it. For
example,
you go up stairs to the right expecting to be facing right at the top,
but you
will find that you are facing left. I found this very confusing at
first. But
this is just one of those game things. So don't let it bother you,
because it
happens a lot.
======================================================================
=========
7. SAD FACTS: ABOUT THIS GAME
======================================================================
=========
Firstly. It has only been released in America, and not in PAL
territory.
Secondly. Not many people play this game which is a shame because
when they do
most of them seem to enjoy it. In fact many of us REALLY enjoy it!
Thirdly. They chose the wrong cover for the American release. I only
became
aware of this when it was pointed out that the Japanese game has a
great cover
with a picture of a tank against a twilight orange sky with the game
characters
etched beside it. The NTSC version has the standard box art of
characters
against a white background that is indistinguishable from many other
American
released Japanese games. Elenia's experience was that despite being a
fan of
the previous Metal Max games this nearly was passed by without notice.
The
picture for the Japanese game can be seen on the third page of the
manual.
======================================================================
=========
8. TANKS EXTRA
======================================================================
=========
1. TANK DESCRIPTIONS BY THE BELDAIRE FAMILY
Rosa's Tanks
Your Tanks
All the work on this was completed by hoohahboy, who gave me
permission to
include it all in this FAQ. Many thanks!
2. THE REAL TANKS - some research!
===========================================
1. TANK DESCRIPTIONS BY THE BELDAIRE FAMILY
===========================================
---------------------------Descriptions of Rosa's tanks
---------------------------Rosa: "L'Ame des Poetes," a Crusader. It's a fast cruiser
tank with an impressive design.
Rosa: "Chante le Vent," a Wirbelwind. In case you didn't
know, its model name means "whirlwind". This tank is a
must-have against airborne enemies.
Rosa: I have a Firefly which I named "Le Temps des Cerises."
It's a modified Sherman medium tank with ample firepower.
I didn't like it at first, but it's grown on me.
Rosa: I named my Buggy "Alleluia". It's a Fast Attack Vehicle,
or FAV for short. FAV's are used for quick strikes and
reconnaissance missions.
Rosa: My "O Toi la Vie," an IS-3 model. The sharp lines of
its body are striking next to the rounded turret, don't you think?
Rosa: My beloved "Seul Sur Son Etoile," a Tiger. There are so
many things I could say about it. Yes, it truly is my favorite
model.
Rosa: "La Vie en Rose," a Koenigstiger. It's my tank of choice.
It embodies both beauty and strength, as if it was made for me.
Rosa: "La Fete des Fleurs," a Panther. Carl operates this one.
It's not quite as good as my "La Vie en Rose," but it is an
elegant and reliable vehicle.
Rosa: "Mourir d'Aimer." It's a KV-2... Some people say it's ugly,
but I disagree. Its unique appearance gives it character, don't
you agree?
Rosa: My adorable little "Tournesol," an M24 Chaffee. It's a
light tank used mainly for reconnaissance.
Carl: She named my Panther "La Fete des Fleurs." I really like
it because it's so well-balanced. A lot of changes have been made
to the tank since its debut. Mine is a Type G, the last of the series.
Carl: She calls her Buggy "Alleluia." A vehicle like that is fun
to modify, but it making it combat-worthy is a different story.
Carl: My sister's favorite tank is a Koenigstiger she named
"La Vie en Rose." Supposedly, there's a similar tank with a
different turret design, but I've yet to see it.
Carl: She has a Wirbelwind she named "Chante le Vent." Originally,
Wirbelwinds were open on top, but then some mechanic came up with
the idea for a roof. It sounds obvious to me, but apparently no one
else thought of it.
Carl: She named her Crusader "L'Ame des Poetes." It's not that
reliable, but I
grew to like it, since I spent so much time
unraveling its secrets.
Carl: My sister's very first tank was a Tiger; our father gave
it to her.
She named it "Seul Sur Son Etoile." Now, it's so precious to her that
she doesn't use it anymore.
Carl: She has a KV-2 she named "Mourir d'Aimer". It's kind of weirdshaped
but you get used to it.
Carl: She has an IS-3 which she named "O Toi la Vie". I read that its
front end resembles a fish called a "pike." I wonder what that fish
looked like...
Carl: We call our Firefly ""Le Temps des Cerises". It's based off of
the
Sherman tank. There are other variations too. Maybe one day I can get
my
hands on one.
Carl: We call our M24 Chaffee "Tournesol". It's a light tank used for
scouting. Here's an interesting fact: the gun it originally had was
from a bomber plane.
----------------------Your Tanks Descriptions
----------------------ROSA
Rosa: Buggy, huh? The Buggy has a light chassis, so if you give it a
powerful engine, you should be able to load it up with armor tiles.
Rosa: Demag, huh? The Demag resembles a truck and is used primarily
for
reconnaissance. Its novel design is more intriguing than its
performance.
Rosa: Mosquito, huh? The Mosquito is small enough that it can be
transported by
air. It's more of an armored vehicle than a tank, really. I heard it
was
designed by a famous auto maker before the Great Destruction.
Rosa: Panzer, huh? The Panzer is a turretless tank, also known as an
that you own one, I bet you couldn't live without it!
Rosa: Tiger, huh? Ah, the Tiger... There are so many things I
could say about it. Yes, it's the tank I love the most.
Rosa: Barbarossa, huh? Ahh... The Barbarosa. It deserves to
be called a tank! During a war before the Great Destruction,
it was given the nickname "Warhorse" for its reliability.
Rosa: Rodina, huh? The Rodina, or "Homeland," is a well-made
model. Its many variations make it a no-brainer for any tank
collector.
CARL
Carl: So, you named it Buggy, huh? A Buggy's frame is made from a
lightweight
alloy, so if you switch to a higher-output engine, you'll be able to
add more
armor tiles than you could with other vehicles.
Carl: So, you named it Demag, huh? The Demag is a scout car that's
more agile
than other armored vehicles. It'll require some maintenance,
especially the
steering system, but overall I think it's a good investment.
Carl: So, you named it Mosquito, huh? The Mosquito is not really a
tank, but
more of an anti-infantry vehicle. It's amazing how much they packed
into that
tiny body.
Carl: So, you named it Panzer, huh? I heard the Panzer series had many
different types. Supposedly, it wasn't just their appearances that
were
different.
Carl: So, you named it Wild Bus, huh? Wild busses used to be
commercial
vehicles, so they're easy to work on.
Carl: So, you named it Maus, huh? The Maus is simply incredible! I'd
love to
take a look at it... I heard it's full of weird components and unusual
features.
Carl: So, you named it Merkava, huh? The Merkava's engine is in the
front; the
crew sits behind it. So in effect, the engine acts as an additional
shield when
necessary.
Carl: So, you named it Wirbelwind, huh? The Wirbelwind's chassis is
the same as
the Barbarossa's, so if you know one, it's relatively easy to fix the
other.
Carl: So, you named it Type 90, huh? From what I've heard, the Type 90
had
several prototypes. I wish I could check them all out, to see what
changes were
made.
Carl: So, you named it Abrams, huh? Did you know the Abrams tank was
still in
use until the Great Destruction? It's a solid performer, but some say
its
design is too complex.
Carl: So, you named it Rommel, huh? The Rommel is well made, but
tuning it is
tricky. It's a lot of work on my end. I enjoy doing it, though.
Carl: So, you named it Leopard, huh? The Leopard is a marvelous tank.
It's
amazing that such technology was once commonplace.
Carl: So, you named it Lulubelle, huh? You know with the Lulubelle,
it's tough
to configure the C Unit, which is used to control the turret. I can't
imagine
how difficult it must have been to operate a tank back when it
required more
than one person.
Carl: So, you named it Fire Truck, huh? You can't really do much about
a fire
truck's lack of armor, other than adding armor tiles to the vehicle.
You might
also want to install a more powerful engine.
Carl: So, you named it S Tank, huh? Did you know that the old S Tanks
used to
have 2 engines in them? Pretty amazing, huh? I don't know if it's
possible, but
if I had the chance to rebuild one like that, I'd love to try.
Carl: So, you named it Gepard, huh? Repairing the Gepard's firing
control system is extremely difficult. Anti-aircraft tanks are
rare, so I have to be very careful...
Carl: So, you named it Tiger, huh? The Tiger's complexity and the
fact that it's my sister's favorite tank create a lot of pressure
for me whenever I work on one.
Carl: So, you named it Barbarossa, huh? Within its series, the
Barbarossa was one of the later models. It underwent numerous
improvements during its long period of service.
Carl: So, you named it Rodina, huh? The Rodina was designed to be
very reliable, and it shows by how little maintenance it requires.
Don't you think it's interesting how unique every vehicle is?
ARTHUR
Arthur: Buggy, hm? Well, the Buggy is a Fast Attack Vehicle, so it is
lightly
armored. To offset this deficiency, I highly recommend customizing it.
Arthur: Demag, hm? Lightly armored vehicles like the Demag are quite
versatile.
I don't think you can ever own enough of them.
Arthur: Mosquito, hm? Now that brings back memories... My first
vehicle was a
Mosquito. Ah... I had such a grand time customizing it...
Arthur: The Panzer was originally designed to be an infantry support
vehicle,
but it has proven to be highly effective against tanks, as well.
Arthur: Wild Bus, hm? I say, that is quite an interesting choice. A
wild bus
has very distinctive characteristics. It may take some time to get
used to, but
you'll surely come to love it.
Arthur: Maus, hm? Absolutely brilliant! I heard rumors that the elder
in Fort
Gears was in possession of a Maus, as well.
Arthur: Merkava, hm? The Merkava has a myriad of variations.
Personally, I'm
not fond of the older, bulkier models.
Arthur: Wirbelwind, hm? That's fantastic! Every hunter should own
at least one anti-aircraft vehicle. The Wirbelwind may be an older
model, but it is extremely reliable.
Arthur: Type 90, hm? Very nice... The Type 90 features a rugged
design,
accentuated by sharp, straight edges. You will never regret owning
one.
Arthur: Abrams, hm? While the Abrams is well made and highly reliable,
it's not
very distinct.
Arthur: Rommel, hm? Created specifically for anti-tank warfare, the
Rommel was
considered the number one tank destroyer made during the war that
preceded the
Great Destruction.
Arthur: Leopard, hm? The Leopard is a tank you can be proud of; it's
truly one
of a kind.
Arthur: Lulubelle, hm? ...Now, that's what I call a rarity! My eyes
have never
seen a Lulubelle. How did you come across it?
Arthur: Fire Truck, hm? A fire truck is a unique choice for a vehicle.
I am
very intrigued... Would you mind taking me for a ride in it sometime?
Arthur: S Tank, hm? Known for its uniqueness in design and
performance, the S
Tank is an exceptional collector's item.
What follows are a few facts about the tanks. If you are looking for
technical specifications such as firepower, number of crew, what guns
they use,
their maximum range or number of shells, the weight and engine and so
on, well
I am sorry but I am not going to give you that kind of information.
That is
partly because it really doesn't interest me that much, and partly
because if
you are that keen on tanks you probably already know much more about
them than
I could learn in a few days researching.
I have summarised what I think are one or two interesting things about
a few
tanks. Obviously this has no bearing as such on playing the game,
although it
does draw attention to the relative merits of some of the tanks, such
as the
Wirbelwind, Tiger and Maus, and to the range of tanks featured. The
majority
of the tanks are German in origin and manufacture.
I have added a few sites for further reference should anyone want to
pursue
tank related facts further. Most of the tanks are referenced in
Wikipedia as
well. I am not responsible for the content on any of these sites and
have no
interest in them whatsoever except that they have information about,
and
their guns could not reach it. The only way the other side could
attack the
Tiger was to try and outflank it, and get it from behind where its
engine had
less protection. It weighed twice as much as the Panzer, and in fact
was often
too heavy to cross bridges. Like the Maus, it had the capability to
ford
rivers that were up to 4 metres deep, and had to have the same kind of
arrangement as the Maus using a snorkel.
It was so heavy that it often had problems with its suspension and it
was very
expensive to produce. In fact although it outclassed the allies'
tanks in
North Africa, many of the tanks were out of action at any one time
because of
mechanical failure, and this unreliability and tendency to breakdown
was a big
disadvantage. Also they used enormous amounts of fuel and sometimes
were
abandoned by their crews only because they had run out of fuel!
However on the
plus side the Tiger had a devastating emotional impact on the
opposition. The
allies would try to avoid a Tiger if possible, and take evasive action
even if
another tank just looked a bit like a Tiger. They were the most
awesome of the
German tanks in the true meaning of that word. Even the training
manual for
the Tiger's crew was admired, and it became a valued souvenir item
after the
end of the Second World War.
Later the Tiger II
Tiger.
It was in use from
design was
also the basis for
"Tiger" from
one of the leaders
The
This tank was developed in 1944 using the basic Panzer tank and
mounting 4
20mm Flak 38 L/112.5 guns. As indeed in the game you can mount 4 main
guns on
this tank! No-one is certain exactly how many were made but the
estimate is
either 87 or 105 as the records for the production numbers and the
Wehrmacht
service records differ. It is of course an anti aircraft tank and was
developed when the allies began to challenge the Luftwaffe's dominance
in the
air. These mobile AA tanks were used to help protect vehicle convoys
against
air attacks. They were considered to be very effective against low
flying
aircraft but not used a lot as there were not enough of them to equip
front
line troops.
http://www.achtungpanzer.com/limit.htm
------Panzer
------Another German tank first produced in the 1930s and used in WWII. It
was a
light weight tank with a two man crew and most effective against
infantry
targets. In fact the word Panzer is an abbreviation for the WWII
German word
for a tank: Panserkampfwagon, meaning armoured combat vehicle. The
German
noun, "panzer" simply means armour. The word has since come to be
used more
generally for any armoured fighting vehicle. To make things more
confusing,
particular Panzer tanks were given version numbers using letters and
numbers
and there were so many variations that is is hard to pin down exactly
what is
meant by "Panzer tank". So that will have to do.
There is a great picture of one of these tanks standing in front of
Buckingham
Palace in London, England, and being issued with a parking ticket by a
policeman. It was part of a living Museum constructed in London to
mark 60
years after the end of the war.
http://www.tankmuseum.co.uk/news/pr_panzer_buckinghampalace_230605.htm
http://www.military.cz/panzer/index_en.htm (a list of Panzers)
http://en.wikipedia.org/wiki/Panzer_I (the early years of the Panzer
tank)
----Demag
----I am not sure if there ever was an actual Demag tank as it appears to
be the
http://www.fas.org/man/dod-101/sys/land/m1.htm
-------Type 90: Japanese tank
------This is a Japanese tank. Most of the Japanese tanks have the name
Type..and
then a number. This one was brought into service in 1990, so it is a
very
modern tank compared to many of the others featured in the game. It
is
noteworthy for having only a three man crew compared to the more
common 5 or 6.
It is similar to the Leopard tank with a low height and lower weight
and is
very manoeuvrable.
http://www.fas.org/man/dod-101/sys/land/row/type-90.htm
http://en.wikipedia.org/wiki/Type_90
------S Tank: Swedish tank
-----This is a Swedish tank. It lacked a turret, so to aim the main gun
the whole
vehicle had to move. It was designed in this way both to be light in
weight
and to avoid getting hit by being as low as possible: it was harder
for enemy
forces to see. The gun was fixed to the hull, and the tank had a
special
suspension system which allowed it to be turned by the gunner. But
the problem
of aiming meant that if the tank moved, it was difficult to aim and
fire at
the same time. It was operational during the 1970s and 80s until
being
replaced in the 1990s with the Leopard tank.
Excellent and short overview of the beginnings of tanks.
http://www.firstworldwar.com/weaponry/tanks.htm
A detailed bibliography of WWII vehicles including tanks of all
nations
http://www.wwiivehicles.com/bibliography/default.asp
---------------More Tank Games?
---------------There is a game for the PlayStation called "Panzer Front", which is a
blend of
action and strategy with authentic tanks sent on missions in Europe
and
Russia, and it features 38 tanks based on those from WWII and up to
the modern
day. But this is a war type simulation game, not an RPG!
+
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THE BIG MEDAL ANSWER:END OF MAJOR SPOILER
======================================================================
=========
A C K N O W L E D G E M E N T S
S ...........0140
A N D
T H A N K
======================================================================
=========
To ROSS AND CAGAMES in Glasgow, Scotland, import games specialists.
Without
them I would have no American PS2, no knowledge of METAL SAGA, and no
way of
buying it or playing it. Now, alas, no longer trading.
To Atlus for yet again proving what an excellent publisher they are,
by
bringing this great game to North American PS2s.
To Atlus again and especially to Rob Stone and Michael Meeker who
kindly
responded to my requests for extra information and answered many
questions in
great detail. Thank you so much for all your help.
To Crea-Tech for making the game.
To GameFAQS for the FAQS, message boards, and help provided, and of
course, for
hosting this FAQ!
To the Metal Saga message board for helping me through the game for
the first
time.
To Ramis_78 for information on many things including purpose of
impound lot,
the rewards for minigames and details on tanks.
the wealth of information on all Metal max games: if you can read
Japanese.
To Mr Lee for very detailed emails about how to give gifts to Carl,
kindly and
patiently confirming that Alpha can be turned into a tank part
(despite my
scepticism!), and lots of other things.
To Ernie who provided me with the final proof of Alpha's tank part,
and
Rachel's wedding! Both videos can be seen on my youtube channel
(threethymes)
To hoohahboy for all the detailed description of Rosa's and Hunter's
tanks.
To enomosiki for the Dowan Salvage map and for sending me pictures of
all items
locations, and many other details: not all included as yet. Sorry.
To Shadow for information about another title and various other
details, and
especially for his work on the MS comics. (See GameFAQs MS board
archives!)
To Sashanan for all the technical advice, and for encouraging me to
continue
with this FAQ. And for getting me started on the whole FAQ writing
thing.
Many many thanks to all the people at the METAL SAGA board who have
helped me
with questions and ideas even when you didn't know it. If anyone
thinks I have
unfairly represented their views or contributions please let me know.
MOST especially I want to thank Saikyo Mog who told me to do
everything...
And so I did. AND he made sure I did it. In fact, I have to admit
that this
FAQ would not exist without him. So all credit to him for that.
So thank you again Saikyo. I know that I would never have got this
far without
your help, excellent advice and reassurance. Oh, and the inspiration
to make
all my tanks pink. Indeed...
PINK TANKS RULE!!!
http://www.youtube.com/watch?v=yx3WREImYXM
======================================================================
=========
UPDATE DETAILS
======================================================================
=========
First Draft: January 8th 2007. Most lists done, and towns/dungeons
about 1/4
done, some others in brief. The final battles and end game are
complete. The
only section that has had no attention yet is the detailed part on
tank
modification. Towns completed up to ALICE ONE, though question mark on
TORIKAMI
items. Tank modifications section. Submitted.
Update: January 17th 2007. More details on endings, modification, tank
stats,
stats and best tank parts, and weapon assembly. Improved outlaw data.
Completed detailed walkthrough for: Abandoned Ruins and Ruins of a
Fort,
medical lab, transport pod, Alice One W., Torikami and Orochi. Morgue
Town
sewer, and Sewer Demon. Charlene's house in Alice One, Disassembler,
Dalton
Bros, Ghost tank. Forever Land. Dowan, Shaka Khan. Gifts: info on
shop
location and costs.
Received and included complete list of BIG MEDALS from TemplarKnight.
Search Code added.
Update: January 24th. Added section on tanks in X?extra, assembling
tank
parts, completed w/t for various outlaws and tanks in mid section.
Mega Mole,
Monkey Mountain, Muscle Cathedral, Dr Palm, Wild Bus, getting to
Lorelei Bay,
Retirement Compound, 20+ outlaws defeated and described in detail,
Various other minor additions and improvements.
Update: January 31st. Added section on titles in character section,
endings
scripts for more endings, info on salvage items locations in Dowan,
details on
what items junks get when appraised, (assembling section), more on
tank parts
assembling, boat. All tanks including Maus: and Dr. Palm's tanks.
W/t:all dungeons and towns completed. Revised Search Code,
Update: February 6th. Added section on custom painting.
Eddy ending.
Kiriya
and Disassembler events. All Jack and Wayne events. Leon and Ziggurat
trigger
events. Emily's suitor and Dr. Mortem events. Sodam Insein event.
Treasure
Map items and locations. Assembling: maps, items and figurines. Dr
Optica's
Lenses: locations and assembling.. Outlaws: Marduk, Storm Dragon,
Imperial
Bomber.
Update: February 13th. Leon and arm event. Battle with Tiamat and
getting
Alpha. Full details on how to play and win the mini games. Corrections
to
search code and various other minor details. Added more events. B2
Manta Ray.
Wilco rescue. Scarlet defeat. Additional tank parts assembling. Added
search
code for Big Medals and outlaws.
Update: February 20th. Added new section on the items found in the
field in
ITEMS section. 20 F.A.Q.s section added to the EXTRAS. Added
complete LOVE
Machine assembling, and completed tank parts assembling. Added extra
details
to weapon assembling. Completed all Salvage finds. Events with
Nikolai and
Growgaine, and Eddy in helping out in the garage added to EVENTS
section.
Mysterious Cave details and strategy 3/4 completed.
Update: February 27th 2007. Mysterious Cave walkthrough complete.
Items
found in the field, locations and monsters added to each place
section. Tank
parts and weapons found in the field added. The Big Medal Big Answer.
Update: March 30th 2007. Included brief history of all the dogs.
Redrafted
Gifts section and added details of responses to gifts of clothing.
Added more
details to tank section on controls: equipping and fighting. Added
section
contents lists for B.Characters, C. Tanks, H.7 Gifts. Added the
combinations
for LOVE machine 3 items courtesy of blackpyre and Silva Shado. Added
sections
and instructions on finding each town. Additional various corrections
including
the final word on the Alpha rumour. (See Events section) No more on
that,
thank you! Version 1.1
Retrospective
------------OR: Why you should never write a FAQ/walkthrough for an RPG that has
no
published guide in English especially when you don't know the first
thing about
how to use a computer and the only encouragement you get for your
efforts is
"Bwahahaaha!!" or "Muhahaha!!" from an American who is always right
about
everything, especially when it comes to matters of punctuation. March
2007
Draft updates Summary
First Draft:
Second Draft:
code
Third Draft:
Fourth Draft:
Fifth Draft:
Sixth Draft:
Seventh Draft:
Eighth Draft:
Ninth Draft:
Tenth Draft:
contents.
additions, for
12.3 is
submitted
submitted
submitted
completed
submitted
submitted
submitted
submitted
======================================================================
=========
LEGAL NOTICE
======================================================================
=========
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on
any other
web site or as a part of any public display is strictly prohibited,
and a
violation of copyright.
The latest version will always appear on GameFAQs.com
Other Allowed Websites:
*
*
*
*
Cheats de.com
Gamershell.com
supercheats.com
cheathappens.com
======================================================================
=========
CONTACT
======================================================================
=========
Any glaring errors are all my fault, so if you can help correct them
please
let me know. There will be many, I am sure. Any additional
information you
might have about game "events" that can improve the FAQ will be
gratefully
received and credited. Emails must be titled METAL SAGA FAQ and can
be sent
to me at threetimes.ajh(@)googlemail(dot)com
Thanks.
o--------------------------------- DONATIONS
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