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Quick Rules
1. Roll all available
Crew Dice.
2. Immediately lock in
any
. If there are 3,
draw a new threat
card then return dice.
3. Assign Crew to
Stations/Missions.
4. Draw a new threat
card.
5. Roll threat die and
resolve matching
threats.
6. Gather all available
Crew.
Returned
4
8 4
7 3
6 2
5 1
4 0
3
2
1
0
Fire Weapons
1 Damage + 2 for each
additional
used
Recharge
Shields
or
Stasis Beam
Repair Hull
+1
+ 2 for each
additional
used
Infirmary
Unassigned
Solar Winds
Flagship
-5 Hull
Then Discard
-3 Hull
Scouting Ship
Space Pirates
Meteoroid
Bomber
Space Pirates
-2 Hull
Raiders
Drone
Space Pirates
Send to
Infirmary
Drone
-1 Hull
Raiders
-2 Hull
Ignores Shields
Bounty Ship
Intercepter X
-1 Hull
-2 Hull
Boarding Ship
-2 Hull
-1 Hull
-1 Hull
Send a unit to the
Infirmary.
-2 Hull
Ignores Shields
-1 Health. When
destroyed, -5 Hull.
Raiders
Intercepter
-1 Hull
-2 Hull
Ignores Shields
-2 Hull
Hijackers
-2 Hull.
Corsair
-2 Hull
Nebula
Shields Offline
-1 Health. When
destroyed, Shields Online
Assault Cruiser
-2 Hull
Bomber
Cosmic
Existentialism
Friendly Fire
All
go directly to
infirmary. Then
discard.
Mercenary
Must be completed
before assigning any
other
crew.
Cloaked Threats
If no threats
activated this round,
-2 Hull
Distracted
Boost Morale
Panel Explosion
You may not assign:
-2 Hull
Send a unit to
the Infirmary.
Assault Cruiser
-2 Hull
Bomber
Return a
Then discard.
Pandemic
Invaders
/
Comms Offline
Robot Uprising
Dont Panic!
Nothing Happens.
Dont Panic!
Nothing Happens.
Dont Panic!
Nothing Happens.
Dont Panic!
Nothing Happens.
5 for a shortened game.
8 for a fast game.
Dont Panic!
Nothing Happens.
Dont Panic!
Nothing Happens.
Dice Converter