Professional Documents
Culture Documents
1. What is eFront
It is the result of a dedicated team of developers, several thousand hours of work and a
huge deal of caffeine.
If you need to train people or manage human resources either for a company or
organization then probably eFront is what you are looking for (even if you do not realize it
yet)
In today’s flexible work environment the need for people to master new subjects and feel
comfortable with different-from-their expertise topics is very common. Traditionally, this
need was matched with traditional classrooms. eLearninghas open new opportunities
allowing people to study new subjects without time barriers, without leaving their work
place and at their own pace. eLearninghas also provided a measurable way for the
organization to improve the quality of its human capital at a fraction of the cost of
traditional learning . eFront can deliver all the above, but there is more…
No. eFront has matured to be more like a company’s “Swiss pocketknife”. The core of the
system is its eLearning and course management infrastructure. But on top of it we have
developed a big number of add-on tools like Surveys, Blogs, Calendar, File sharing etc that
can help people inside an organization communicate and get organized. Starting from
version 3 eFront is not just an eLearning tool but a complete Human Capital Management
system that tracks the total progress of humans inside an organization.
The initial development of eFront started at late 2001. At that time we got a fund to
prototype an eLearning tool with a few advanced characteristics like lesson-student
matching and artificial intelligence components. The first version was ready at the middle
of 2002 and was used at an EU project (TEXNOMATHEIA). We got some important
feedback, a few good words and some funds to continue development. At the middle of
2003 a few new members joined our core team of developers bringing fresh ideas. More
companies showed interest on using our platform and a lot of feedback produced. At the
beginning of 2004 the development of our SCORM module began. We also show the need
to integrate advanced collaboration tools to the platform using new technologies. This
trend led to the integration of several AJAX tools to the system. Version 2 was a reality at
the beginning of 2005. We had a very hectic next year due to several unforeseen
problems, but this was for the better. From the middle of 2006 we came stronger
producing a stable 2.5 version, selling the platform to big companies in Greece and
improving our code standards. We also shift to a multilingual and components based
system. This brings us to the current system version, v3, a milestone on the development
of the system targeting a wider audience. We used all the inside information, feedback and
features request, programming and eLearning expertise we gathered through time to
produce this version from the ground up. At the beginning of 2007 we decided that it was
time to open eFront’s source and let other people contribute to the system
No, eFront is self-sustained. All needed tools to create content, collaborate with others,
track progress, create reports etc is integrated to the system. However, eFront is SCORM
compatible so you can import SCORM content produced by third-party vendors.
eFront is built upon PHP 5 and mysql 5 (although it can installed on top of other databases
as well). It has been successfully installed on most Linux flavors and Windows
98/XP/NT/Vista. Actually, it can be installed wherever PHP 5 and mysql 5 is supported (and
a web server present). Note that there are a few additional options like LDAP for which you
might have to activate some modules.
• Reduced overall cost is the single most influential factor in adopting e-learning.
The elimination of costs associated with instructor's salaries, meeting room rentals,
and student travel, lodging, and meals are directly quantifiable. The reduction of
time spent away from the job by employees may be the most positive offshoot.
• Self-pacing for slow or quick learners reduces stress and increases satisfaction.
• Interactivity engages users, pushing them rather than pulling them through
training.
• Technology issues that play a factor include whether the existing technology
infrastructure can accomplish the training goals, whether additional tech
expenditures can be justified, and whether compatibility of all software and
hardware can be achieved.