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Academics Arena Animation –Head Office Mumbai

Article Code : AR/61

Topic : low poly modeling

Purpose : To understand Low poly modeling

Learning’s : use of low poly modeling

Scope/Outcomes : Can able to Model human head with use of Low Poly Modeling

This tutorial will show you how to make low poly head in Maya with box primitives.

Step1:- For starting face modeling choose polygon box

So to get started, create poly cube and set divisions to 2, 3, and 2.

Something like given figure.

Now keep it translate X, Y, Z (0, 0, and 0) that mean origin. Go front view select one side of face
and delete it and select rest box in object mode

By Niranjan Kumar ARENA Academics Head Office 200309


And go in duplicate special option box and set in dialog box,Like picture given blow. Geometry
type- instant, X scale -1 and Press duplicate special

Tweak the vertices to get basic head shape. Like below figure

Then select the bottom face. This will be the neck. Extrude it. When manipulator appears
change its mode by pressing that blue button. This will change mode to world space rotation.

Move the face down and delete the interior face. You can delete bottom face also

Then add some more polygons by using split polygon tool.

By Niranjan Kumar ARENA Academics Head Office 200309


Then with split polygon tool add triangle where the mouth will be. Delete that triangle face.

Split more to create area for the nose and the eyes.

Split where eyes will be. Delete two triangle faces.

By Niranjan Kumar ARENA Academics Head Office 200309


Split the mouth like this.

Now first split from mouth to the left, and then split to create four triangles.

Then just delete edges to get quads (quad - four sided face). Continue splitting on the left side.

Split next some edges and drag and arrange vertexes like figure

By Niranjan Kumar ARENA Academics Head Office 200309


Extrude the nose, and move the upper edge down.

And arrange like basic nose shape.

Create another split. You are creating edge loops around the mouth.

Now the eye area.

Split next edges like below figure

By Niranjan Kumar ARENA Academics Head Office 200309


With split and delete edges modify vertexes.

It’s all about splitting, creating triangles, and getting rid of them.And arrange upper eye socket
like figure

Delete two edges

Again split eye bottom edge area

Split next

By Niranjan Kumar ARENA Academics Head Office 200309


Delete marked edges

Merge two vertexes

Now arrange vertexes it should look like basic shape of eyes area with imaging

By Niranjan Kumar ARENA Academics Head Office 200309

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