Professional Documents
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Disclaimer
Transoft Solutions Inc. makes no warranty or guarantee, expressed, implied or statutory, as to the accuracy, reliability, suitability,
functioning, or results derived from the AutoTURN software program. Nor shall the licensing of the program and related program
materials or manuals constitute any warranty or guarantee. Transoft Solutions Inc. shall have no liability or responsibility to the
licensee or any other person or entity with respect to any liability, loss or damage caused or alleged to be caused directly or indirectly
by the AutoTURN software program and/or related program materials, including, but not limited to, any interruption of service, loss
of business or anticipated profits, or consequential damages resulting from the use or operation of this product. All computer program
results require professional interpretation, and Transoft Solutions Inc. makes no warranty of results obtained by using the AutoTURN
software program. Any liability of Transoft Solutions Inc. is limited exclusively to product replacement.
This software and related materials and manual are sold as is. Any and all warranties for merchantability and/or fitness for a
particular purpose, express, implied or statutory, are expressly excluded. Portions of the program are protected by copyright laws,
Common Law Copyright, and/or trade secret protection by Transoft Solutions Inc. All programs and related program materials are
subject to proprietary rights of Transoft Solutions Inc.
Copyrights
All rights reserved. No portion of this document may be copied, photocopied, reproduced, translated, or reduced to any electronic
medium or machine readable form without prior written consent from Transoft Solutions Inc.
AutoTURN is protected by copyright and any copying for use by third parties without the express written permission of Transoft
Solutions Inc. is prohibited. Federal and provincial laws provide for the protection of this computer program and its documentation.
Any persons found in violation of the above copyright protection will be prosecuted to the full extent of the law.
AutoTURN is a registered trademark of Transoft Solutions Inc. AutoCAD is a registered trademark of Autodesk Inc. MicroStation is a
registered trademark of Bentley Systems, an Intergraph affiliate. Transoft Solutions Inc. is a Registered Developer with Autodesk Inc.
Microsoft, Windows, Windows 2000, Windows XP, and/or other Microsoft products referenced herein are either trademarks or
registered trademarks of Microsoft.
2006, Transoft Solutions Inc.
Table of Contents
Overview ......................................................................................................................................... 9
Introduction ....................................................................................................................... 11
Platform Requirements............................................................................................... 11
Program Limitations .......................................................................................................... 12
Use of Design Guidelines ........................................................................................... 12
Interpretation of Program Results .............................................................................. 12
Turn Speeds and Minimum Turning Radii.................................................................. 12
Unusual Conditions .................................................................................................... 12
Tight Maneuvers with Standard Vehicles ................................................................... 13
Acceleration ................................................................................................................ 13
Active Paths and Simulations ........................................................................................... 14
Active Path.................................................................................................................. 14
Active Simulation ........................................................................................................ 15
Vehicles and Types........................................................................................................... 16
SmartPath Tools ............................................................................................................... 17
Speed, Lateral Friction and Superelevation ............................................................... 17
Steering Wheel Turn Rate .......................................................................................... 17
Reverse Maneuvers ................................................................................................... 18
Pre-Drawn Paths ........................................................................................................ 18
Tutorials ............................................................................................................................ 19
Installation .................................................................................................................................... 21
General Installation Notes................................................................................................. 23
Uninstalling Previous Versions of AutoTURN ............................................................ 23
Installing AutoTURN 5.1 ............................................................................................. 23
Migrating from AutoTURN 4 ....................................................................................... 23
Transferring User Created Content ............................................................................ 23
Installing on a Standalone Computer................................................................................ 24
Installing on a Network...................................................................................................... 25
Folders and Permissions ............................................................................................ 25
Network Configuration Types ..................................................................................... 26
Setting up the Server:................................................................................................. 26
Configuring the Workstations: .................................................................................... 27
Monitoring the Number of Network Users .................................................................. 27
Starting AutoTURN in AutoCAD ....................................................................................... 28
Overview
Overview
Introduction
Introduction
AutoTURN is a CAD-based program that simulates low speed turning maneuvers for highway
vehicles. AutoTURN operates in the AutoCAD or MicroStation CAD environments, and may be
used to define vehicles and determine vehicle tire tracking and swept paths. The program can be
used in the design of road intersections, parking garages, loading ramps and most types of
vehicular facilities.
AutoTURN calculates the location and orientation of the vehicle as the user moves the mouse or
steers the vehicle through a series of maneuvers, or follows a pre-drawn path. The path is that
of the location of the center of the steering axle of the vehicle, and is either generated by
AutoTURN or is predrawn in the CAD environment using a combination of arcs and tangents.
Pre-drawn path segments can be combined into Polylines or Complex Chains.
AutoTURN includes complete sets of standard design vehicles for a number of different countries.
See Vehicle Library Source Documents. User-defined vehicles can be created where vehicle
dimensions can be varied and turn limitations defined. Program output includes various
combinations of tire, body, and clearance envelopes as well as full motion animation.
AutoTURN works in millimeters, centimeters, meters, inches or feet units. Vehicle dimensions
and path geometry need not be expressed in the same units.
AutoTURN simulations are based on the constant pursuit method of analysis. Tire friction and
road conditions can also be taken into account.
Platform Requirements
Operating System
CAD Program
Minimum Version
AutoCAD
2000
MicroStation
V8.1
Windows 2000/XP
Windows 2000/XP
1.
Transoft Solutions cannot guarantee compatibility with future versions of AutoCAD, MicroStation or Windows.
11
Program Limitations
Overview
Program Limitations
The user is responsible for applying engineering judgment in interpreting and using program
results. Familiarity with the software and its limitations is therefore important to ensure that the
results produced by the software are applied appropriately.
Unusual Conditions
If non-standard vehicle types, roadway surfaces other than dry pavement, or other unusual or
non-standard conditions are used, AutoTURN may produce inaccurate results. Caution is advised
when dealing with the following conditions for which program results have not been verified:
12
Speeds greater than 15 km/hr (about 10 mph) where tire slippage and inertial forces become
significant;
Icy or otherwise slippery road surfaces, since they tend to produce less tire tracking than dry
road surfaces;
Overview
Program Limitations
Vehicles with multiple-axle bogeys consisting of three or more axles per bogey (as in heavy
load movers);
Vehicles where the ratio of the spacing between the fixed axles in a group to the wheelbase
(the distance between axle groups) is 0.5 or more;
Vehicles having more than four tires per axle;
Vehicle parts with steerable rear axles;
Vehicle combinations with multiple tractors;
Vehicle combinations consisting of tractors with four or more trailing parts.
It is highly recommended that the user obtain as much turning information as possible for nonstandard vehicles from manufacturers and other sources so as to be able to verify and draw
conclusions about AutoTURNs results.
Acceleration
AutoTURN does not consider vehicle acceleration or deceleration. When simulations are
generated from a stopped position, or to a stopped position, the vehicle is assumed to reach its
final speed, or come to a stop, in a short enough distance that it can be ignored when determining
the turn radius.
13
Overview
Active Path
An Active Path is the last pre-drawn path selected by the user using the Select Active Path tool.
When a path is selected, symbols are displayed at the start and end to indicate the direction of
travel, as shown below:
An Active Path
A path remains the Active Path until another path is selected OR a simulation is created using
any one of the SmartPath Tools. In the latter case, the last generated simulation becomes the
Active Simulation.
These functions act on the current Active Path and use the current selected vehicle:
14
Place Simulation
Run Animation
Place Vehicle
Overview
Turning Report
Active Simulation
An Active Simulation is the last simulation created by any of the SmartPath Tools or the Place
Simulation or Place Offset Simulation tools. Circles at the start and end points indicate selected
simulations, as shown below:
An Active Simulation
A simulation remains the Active Simulation until another simulation is created OR the Select
Active Path tool is used to pick a different simulation or select another pre-drawn path. These
functions act on the current Active Simulation and use the vehicle from the simulation:
Run Animation
Place Vehicle
Turning Report
15
Overview
Once a type exists, a vehicle can be quickly created based on the type. This eliminates the need
to make many detailed decisions regarding numbers of parts, articulating points, tires, axles, etc.
each time a vehicle is created.
When creating a vehicle, only the following information needs to be input:
AutoTURN includes a wide variety of vehicle types from which new vehicles can be quickly
created. However, users can also create their own custom types. See Tools/Vehicles/Build
Custom Type.
16
Overview
SmartPath Tools
SmartPath Tools
SmartPath Tools allow the user to automatically generate a vehicle path and simulation. This is
done on the fly by moving the mouse in the direction of travel.
The SmartPath Tools account for a vehicles speed and for lateral friction and superelevation, as
explained in the sections below.
R=
V
127 (e + f)
R = radius (m)
V = speed (km/h)
e = superelevation (m/m eg. 0.02 = 2/100)
f = friction (eg. 0.03)
Default lateral friction and superelevation factors used in AutoTURN are based on AASHTO
(1994) values. The default values can be overridden at the time a simulation is created.
17
SmartPath Tools
Overview
Reverse Maneuvers
Lateral friction and superelevation are not accounted for in reverse maneuvers, however, the
steering wheel turn rate is. Reverse maneuvers are carried out at 6 mph (10 km/h), a speed at
which these factors should be negligible. See Reverse Maneuvers in SmartPath Tools.
Pre-Drawn Paths
Turn simulations created from pre-drawn paths do not account for speed, lateral friction,
superelevation or steering wheel turn rate.
Only forward maneuvers are possible with pre-drawn paths. Reverse maneuvers must be carried
out using the SmartPath Tools.
The path must be created by the user using either a series of connected lines and arcs, or a
single Polyline (for AutoCAD) or a single Complex Chain (for MicroStation). Splines (for
AutoCAD) and B-splines (for MicroStation) are also now supported since AutoTURN 5.0.
The pre-drawn path can not be longer than 6600 feet or 2000 meters.
18
Overview
Tutorials
Tutorials
AutoTURN features interactive tutorials that run in the users chosen CAD environment.
The tutorials take the user step by step through various aspects of the software allowing the user
to quickly become familiar with the software. By running the tutorials, the user is actually using
AutoTURN to complete the tutorial steps. Each step of the tutorial requires a specific action which
must be completed correctly before the tutorial will advance to the next step. We feel that this
positive feedback provides an advantage over other methods of learning which can let the user
get lost or confused along the way.
See Tools/Tutorials for instructions on accessing the supplied tutorials and for creating userdefined tutorials.
19
Installation
Installation
23
Installation
3
4
5
6
24
Installation
Installing on a Network
Installing on a Network
Installing AutoTURN on a network involves two stages: Setting up the Server then, Configuring
the Workstations.
Permissions
Read/execute
Read/execute
Full read/write
The Program files do not need to be stored on the same drive or computer as the License Server
files to allow for more flexibility. The Program files will be installed to a subfolder of the location
specified in the installation. The License Server files will also be installed to a subfolder of the
location specified in the installation. The Output files should always be located on each
workstation to preserve each users individual settings. This location is referred to as the
Workstation folder in the Configuring the Workstation section of the installation.
25
Installing on a Network
Installation
IMPORTANT! Installation of the Program files must be performed at the network server if you
want Setup to create an uninstall routine on the server. The instructions for Setting up the Server
are assumed to be performed at the server, however, they can be performed at a workstation.
You must have administrator permissions to install and configure AutoTURN on the server.
3
4
5
6
7
8
IMPORTANT! You must have administrator permissions to install and configure AutoTURN for
use on the workstations.
26
Installation
Installing on a Network
2
3
4
5
At each workstation that will be running AutoTURN, browse to the AutoTURN 5 share on
the Program files server computer specified in step 4 of Setting up the Server above. Browse
to the Workstation subfolder then run SetupWorkstation to start the workstation installer.
Choose the type of network configuration you want: Run from Workstation (recommended) or
Run from Server. See Network Configuration Types.
When prompted for the location of the Workstation folder, browse to a local folder on the
workstation.
Setup will create the required local folders and registry entries on the workstation and setup
communication with the License Server.
Proceed to Starting AutoTURN in AutoCAD or Starting AutoTURN in MicroStation.
27
Installation
If the program has not been authorized yet, see Authorizing AutoTURN.
Once the program is loaded, all commands can be accessed from the toolbar or menu. See
Tools.
28
Installation
If the program has not been authorized yet, see Authorizing AutoTURN.
Once the program is loaded, all commands can be accessed from the toolbar. See the Tools
section.
If the toolbar is closed, it can be restored by typing AT TOOLS in the key-in window
29
Authorizing AutoTURN
Installation
Authorizing AutoTURN
On initial program load, and subsequent loads until authorized, the Program Authorization dialog
appears prompting for your Authorization Key.
Program Authorization
To Authorize AutoTURN
1
2
3
4
5
6
30
If you are connected to the internet click Request Authorization (preferred method).
Please note that if you are behind a firewall, you will need to configure it to allow the CAD
application (i.e. AutoCAD/acad.exe or MicroStation/ustation.exe) to have access to the
internet.
You will be directed to a web page where you are required to fill in contact information to
request an Authorization Key.
Click Submit. An email containing the Authorization Key will be sent to the email address you
supplied.
Alternatively, you can contact Transoft Solutions with the information displayed in your
Program Authorization dialog to receive your Authorization Key.
Once you have received the Authorization Key, enter it into the dialog and click OK.
Installation
Authorizing AutoTURN
31
Installation
32
Installation
Configuration Settings
The following figure shows a typical standalone installation where the Program files and
Workstation folders are on the same computer.
License Server
Host: This can be either an IP Address or a computer name.
Port: This is the communications port that the workstations will communicate with the License
Server on.
Required Folders
Program files: These are the files required by AutoTURN to run the program. Generally they
include the arx, ma, exe, and dll files, etc.
33
Installation
Workstation: This is usually a location on the workstation used by AutoTURN for storing the user
created content.
Optional Folders
Set these values if you want to specify different locations for user created content. Set them to
<default> to have AutoTURN use default folders in the Workstation folder location setting.
Report
Click this button to generate a report of your current configuration settings. This is useful if you
require assistance from Technical Support and they need to diagnose a problem with your
configuration.
Reset
Click this button to reset AutoTURN to default settings. The settings file (autoturn.set) will be
deleted and the current user registry entries will be cleared.
34
Installation
The following is an example of a Run from Workstation network configuration. During the
workstation configuration step of the installation, the workstation was pointed to the server for the
license, the Program files were copied to the workstation, and a local folder was specified to store
the Output files. In this configuration, the Program files are accessed from the workstation.
35
Installation
The following is an example of a Run from Server network configuration setup. During the
workstation configuration step of the installation, the workstation was pointed to the server for the
license, and a local folder was specified to store the Output files. In this configuration, the
Program files are accessed from the server.
36
Installation
Move Program
Move Program
Notes: Network configuration administrators see License Server Administration Tool/Move
License. At the end of this procedure, AutoTURN will no longer function on the computer you are
moving the program and license from.
At the new standalone computer, follow the instructions for installing AutoTURN. See
Installing on a Standalone Computer.
Start the program. See Starting AutoTURN in AutoCAD or Starting AutoTURN in
MicroStation.
Write down the Installation Code that displays in the Program Authorization dialog, as in the
example below:
Program Authorization
4
5
6
7
8
Move Program
Installation
Note: The Build Date, License Number, Maintenance Contract expiry date, and Installation Code
values may be different in your dialog.
10 Click Move Program. The following dialog displays:
Move Program
11 Ensure that steps 1-4 in the dialog have been completed successfully then click Proceed.
12 Enter the Installation code from the new computer that was written down from step 3 then
click OK. The following dialog displays:
38
Installation
Move Program
13 Click OK to confirm that you want to move the program to another computer and disable the
operation of AutoTURN on the original computer. The following dialog displays:
14 Write down the new Authorization Code that will be displayed, as in the example below. Note
that this code is also written to a file in case it is mislaid, as indicated in the example:
15 Go to the new computer and enter the new Authorization Code in the Program Authorization
dialog (see the illustration from step 3).
16 The program can now be uninstalled from the original computer. See Uninstalling AutoTURN.
39
Upgrade License
Installation
Upgrade License
Note: Network configuration administrators see License Server Administration Tool/Upgrade
License.
Standalone users can upgrade their AutoTURN license to add or update a MAP (Maintenance
Assurance Program).
Note: The Build Date, License Number, Maintenance Contract (MAP expiry) date, and Installation
Code values may be different in your dialog.
8
40
Installation
Upgrade License
Upgrade License
9
10
11
12
13
41
Uninstalling AutoTURN
Installation
Uninstalling AutoTURN
To Uninstall AutoTURN
1
2
3
4
5
Note: There may still be files left on the computer after the uninstall routine finishes. The uninstall
routine will not remove files that were created by the user i.e., user created types, vehicles and
simulations.
42
Tools
Tools
AutoTURN Toolbar
Settings Tools
Program Settings
Simulation Properties
Vehicles
SmartPath Tools
Generate Arc Path
Generate Corner Path
Oversteer Corner Path
Steer A Path
45
AutoTURN Menu
46
Tools
Tools
Program Settings
Program Settings
Sets various general program settings, display options, permissions, what hints display, licensing
information, functions for upgrading a license and moving a license between computers as well
as information about how to contact Transoft Solutions.
General Category
Path
This setting tells AutoTURN what units should be used to create turn simulations. In MicroStation,
this setting refers to the master units setting of the design file. Care should be taken to ensure the
correct units have been selected before placing a simulation or running an animation. Units
available are:
inches
feet
millimeters
meters
centimeters
Reverse Overrides
These settings allow the user to set more realistic values for Steering lock and Articulating angles
than what are used in some design vehicles for the purposes of maneuvering two part vehicles in
reverse.
47
Program Settings
Tools
Save Simulation
Select In Output Folder to have AutoTURN save simulations in the Output folder. Select In
Drawing Folder to have simulations saved to an AutoTURN created subfolder where the drawing
is located. The subfolder is created with an AT- prefix.
Animation
Animation speed
Set how slow or fast the animation runs, where 1 is the slowest and 10 is the fastest speed. This
setting is intended to allow users to view animations at a visually appealing rate on all computers
and to adjust for varying presentations.
While AutoTURN animations can be displayed at varying speeds, this is only for the purpose of
visualizing the maneuver. The speed of animation display is in no way related to the speed of
an actual vehicle.
Frame by frame
Checking this box causes the animation to display in frame-by-frame stop motion. This feature
can be used with screen capture software to capture each frame of an animation for transfer to
video.
When Frame by frame is checked, press any key once for every time you want to advance to the
next frame until the animation is completed. To speed up running the animation in Frame by
frame mode, press and hold down a key.
Note: Use the Tab key in AutoCAD to advance frames in Frame by frame mode.
The animation can be aborted at any time by pressing the Esc key.
48
Tools
Program Settings
Loop
Toggle this option to have animations loop repeatedly. The animation loop can be aborted at any
time by pressing the Esc key.
Draw tires
Check this box to have the tires drawn when running animations. Uncheck this box to improve the
smoothness of animations for older computers.
Draw envelopes
Checking this box enables the display of the front and rear tire envelopes when the animation is
run on an Active Path. This setting is ignored when running simulations on Active Simulations as
tire envelopes are not displayed.
Steer A Path
Set how fast or slow the vehicle follows the mouse while using the Steer A Path SmartPath Tool,
where 1 is the slowest and 10 is the fastest speed. This setting is available to allow users to
achieve a comfortable driving rate on all computers. The speed at which the vehicle follows the
mouse is in no way related to the speed of an actual vehicle.
Steering Pointer
Check this box to have the steering pointer display while generating simulations. The steering
pointer is a line with an arrow that shows the direction the vehicles steering wheels are pointing.
The following drawing illustrates a simulation being generated with the Steering Pointer option
checked.
49
Program Settings
Tools
Permissions Category
AutoTURN 5.1 uses Permissions to allow CAD Systems Managers, et al, more control over the
AutoTURN functions available to users in network configurations.
AutoTURN 5.1 ships with Permissions disabled, which grants users access to the same standard
program functions as in previous versions.
If more restrictive access is desired, administrators can enable permissions. See To Enable
Permissions. Once permissions have been enabled, each AutoTURN user will need to enter the
password assigned to the access level they desire. If they do not enter an access level password,
they will have Basic level access. AutoTURN will remember the users last access level when
they restart AutoTURN so an access level password is not required every time AutoTURN is
started.
The passwords are stored on the License Server and are accessed by all workstations running
AutoTURN.
Basic can select vehicles, can not create or add loads/sightlines, can not create new vehicles
or set Steering Linkages. Default password: n/a.
50
Tools
Program Settings
Standard can select vehicles, can create vehicles, can create custom types, can add/delete
loads/sightlines and set Steering Linkages. Default password: standard.
Advanced Standard access level plus the ability to lock custom vehicles and custom types.
Default password: advanced.
Administrator can enable/disable permissions, can change passwords. In standalone
installations, the admin password enables the Move Program and Upgrade License buttons in
the Program Settings/Licensing category. Default password: admin.
Note: An equivalent or higher access level of that used to create the custom vehicle or type is
required to edit or delete custom vehicles or types.
To Enable Permissions:
1
2
3
4
5
6
It is recommended that the default Standard User, Advanced User, and Administrator
passwords be changed at this time. Ensure you record the new passwords for easy retrieval.
8 Click Logout.
9 The message Basic Access will be displayed.
10 Click OK.
11 Logout of the workstation.
51
Program Settings
Tools
To Disable Permissions:
1
2
3
4
5
6
7
8
9
Hints Category
52
Tools
Program Settings
Check boxes allow the user to select which hints will display while the program is operating.
Licensing Category
This dialog displays the product Name, Version, Build Date, maximum Number of users allowed,
Maintenance Contract (MAP expiry) date, and the Installation Code for the currently installed
product.
This dialog contains information for contacting Transoft Solutions via telephone, e-mail, or
website.
53
Simulation Properties
Tools
Simulation Properties
Sets the various properties that determine how turn simulations will be drawn. The Update
function allows an existing simulation to be updated to the currently displayed properties.
General Category
Draw Simulation On
Set the layer/level that the simulation will be drawn on. Click current layer/level to have
simulation drawn on the CAD platforms current layer/level. Click new layer/level then enter
desired layer/level to have the simulation drawn on the new layer/level specified. To have
simulation drawn on an existing layer/level, click layer/level then select the layer/level from
drop down list.
the
the
the
the
54
Tools
Simulation Properties
Notes:
Tire treads can not be selected unless Tires is first selected.
The Vehicle element is always drawn in simulations.
If Vehicle Name is set to draw, the vehicle group and name will be drawn in every vehicle
instance in the simulation.
Draw vehicles at
Click Path Ends to have vehicles placed only at the start and end of the simulation.
Click Section Ends to have vehicles placed at the end points of each section in a series of
maneuvers.
Click Intervals to have vehicles placed at spaced intervals. Enter the spacing between vehicle
placements in the edit box. This value is expressed in vehicle lengths. For example, a value of 1
would result in vehicles being placed with the end of one coinciding with the beginning of the
next.
Update
Click this button then select an existing simulation to update the simulation to the properties
currently displayed. This is useful for making changes to existing simulations without having to
regenerate or place them again.
Envelopes Category
Set which envelopes to draw as well as the envelopes Line Color, Line Style, Maximum Width
dimension and Clearance Distances.
55
Simulation Properties
Tools
Envelope Types:
Front Tires
Check this box to have the simulation drawn with envelopes that track the outside edges of the
tires in the front most axle group of the vehicle. If there is more than one axle in the front axle
group, envelopes will be drawn for the first and last axle in the group.
Rear Tires
Check this box to have the simulation drawn with envelopes that track the outside edges of the
vehicles rear most axle group. The envelopes generated depend upon the composition of the
rear axle group: one envelope is drawn for the center of the group if the group contains less than
three fixed axles; if the group contains more than three fixed axles an envelope is drawn for the
center of the group and one for the last axle; if the group contains all steerable axles an envelope
is drawn for the first and last axles; if the group contains a combination of fixed and steerable
axles an envelope is drawn to track the center of the fixed group and either the first axle (if there
are more steerable axles in front of the fixed group) or the last axle (if there are more steerable
axles behind the fixed group).
56
Tools
Simulation Properties
Vehicle body
Check this box to have the simulation drawn with a Vehicle body or Swept Path envelope. The
Swept Path envelope is the widest path swept out by the sides and overhangs of the vehicle.
Load
Check this box to have the simulation drawn with envelopes that track each point of the Load
applied to the vehicle. If no Load is applied to the vehicle, Load envelopes will not be drawn.
Clearances
Check these boxes and specify clearance distances to have the simulation drawn with envelopes
generated at the distances offset from where they would normally be drawn.
Max Width
Check this box to have the simulation drawn with a symbol consisting of a circle on each
envelope and a dimension between them at the widest point of the simulation for the selected
envelope combinations.
57
Simulation Properties
Tools
Hatching Category
Enable hatching then set the Hatch Pattern, Color, Scale and Angle.
Note: Ensure that either the Vehicle body envelope or Body Clearance envelope is set to draw in
the Envelopes Category. Hatching will not be applied to the simulation if one of these envelopes
is not set to draw.
58
Tools
Simulation Properties
MicroStation users:
AutoTURN uses the athatch.cel patterns file in the Patterns folder by default. To use a different
hatch pattern file, specify the files location using the AutoTURN Configuration Utility. See
AutoTURN Configuration Utility.
Note: .cel files must be Version 8 or higher.
AutoCAD users:
AutoTURN scans the AutoCAD search path and includes any .pat files found. To use custom
hatches, place them in a folder which is included in the search path.
59
Vehicles
Tools
Vehicles
Sets the current vehicle. This tool is also used to create new vehicles, types, and groups, and to
add loads and/or sight lines to vehicles. In addition, steering linkages can be set for vehicles with
front and rear steering.
Different icon buttons will appear at the bottom of the dialog depending on whether the vehicle
has a Load and/or Sight Lines applied (see Load and Sight Lines below) or can be deleted.
Permissions can be set to limit the access for creating and editing custom vehicles and types as
well as the ability to add loads and sight lines to vehicles and to set steering linkages. The
buttons will only be available if the user has the required permissions. See Program Settings >
Permissions.
Click Vehicles.
Select the desired Vehicle Group from the Group list .
Select the desired Vehicle from the Vehicle list .
Click OK.
Group
Select the group from the list of available vehicle groups. The vehicles in each group are
displayed in the Vehicles list below. Groups containing standard design vehicles are displayed
first in the group list. Groups containing user-defined vehicles are displayed last. Standard design
vehicle groups cannot be deleted.
60
Tools
Vehicles
Vehicle
Select the vehicle from this list. This list comprises all of the vehicles available in the currently
selected Group. The selected vehicle will appear to the right in a profile view. If there is no profile
drawing associated with the vehicle type, a plan view will be displayed. Standard design vehicles
cannot be deleted, or modified.
Click Vehicles.
Click Create New Vehicle. The following dialog displays:
3
4
5
6
7
Select the new vehicles type from the Select type list. See Build Custom Type if the vehicle
type you want is not available.
If there is no profile drawing associated with the vehicle type, a plan view of the vehicle type
will be displayed. In this case, click Parts View to continue creating the new vehicle. See
Customizing AutoTURN/Creating a Vehicle Profile.
Enter a Name for the new vehicle.
Select the Group in which you want to place the new vehicle from the - Select a Group - drop
down list. If the group does not exist, click Create New Group see Create New Group.
Select the units for the new vehicles dimensions.
61
Vehicles
Tools
Enter the new vehicles dimensions, Lock to lock time and Steering lock angle (See Calculate
Steering Lock), etc. See the Glossary for explanations of these terms.
9 If the vehicle type has a front and rear steering configuration click Steering Linkages to enter
the steering angles and ratios. See Steering Linkages.
10 Click OK. This new vehicle is now the Current Vehicle.
Note: An equivalent or higher access level of that used to create the custom vehicle or type is
required to edit or delete custom vehicles or types.
Copy Vehicle
Creates a new vehicle by copying the currently selected vehicle.
Note: This button displays only when the user has the appropriate permissions to copy the
selected vehicle. See Program Settings Permissions.
To Copy a Vehicle
1
2
Click Vehicles.
Click Copy Vehicle. The following dialog displays:
Copy Vehicle
3
4
5
6
7
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Tools
Vehicles
Vehicle Information
Click this button to see additional information about the selected vehicle. Click this button when
creating new vehicles to add additional information. The Vehicle Information will be translated on
the fly if the information is written using the tags in the following list.
List of Tags:
SP
AS
VD
BO
Source Publication:
Assumptions:
Vehicle Dimensions Prorated
Based on
TC
TL
Tractor
Trailer
BF
WB
BL
CR
PA
WD
TR
TB
OL
AX
Body Front
Wheelbase
Body Length
Axle to Pivot
Pivot to Axle
Width
Track
Towbar
Overall Length
Axle Spacing
LL
Vehicles
SA
AA
Tools
The following example shows how the Vehicle Information was formatted for the CROW 2004
(NL) VA vehicle:
64
Tools
Vehicles
2
3
4
Click Vehicles.
Click Create New Vehicle.
Click Build Custom Type. The following dialog displays:
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Vehicles
Tools
4
5
6
7
8
9
Tools
Vehicles
Click Vehicles.
Click Create New Vehicle.
Select the custom type to edit.
Click Edit Custom Type.
Make the desired changes then click OK.
Click Vehicles.
Click Create New Vehicle.
Select the custom type to delete.
Click Delete Custom Type.
Confirm deletion of the custom vehicle type.
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Vehicles
Tools
Parts View
Allows the user to view the relevant details of the currently selected vehicle. The vehicle is
displayed in a plan view. If the user has appropriate permissions, editing of the vehicles
dimensions are possible. This dialog is also useful for seeing how the vehicle will articulate by
clicking the Articulate button.
Parts View
The data in the top left corner displays the current vehicles Name, Type, Group, Units, Lock to
lock time, Steering lock angle, and Articulating angle (where applicable).
The entire vehicle (click All) or vehicle part (click Part) can be displayed in the top portion of the
dialog box, while the lower portion details the selected part (highlighted with a red arrow above
the center of that part). Clicking in the center of a part will highlight that part.
It is possible to edit the vehicles dimensions: front overhang, wheelbase, body length, connector,
vehicle width and track width, Lock to lock time, Steering lock angle, and Articulating angles. It is
not possible to make changes to vehicle type information in this dialog: Part types, numbers of
Axles or Wheels, Tire size, or axle Spacing (see Edit Custom Type).
Steering Linkages
AutoTURN 5.1 introduces the ability to set Steering Linkage ratios between the front and rear
steering axle groups. Previous versions of AutoTURN had a 1:1 ratio between the front and rear
steering angles. This meant that if the front angle was 15 degrees then the rear angle was also
15 degrees. This ratio can now be expressed as a Rate from 0 to 1 where a value of 1 would
provide the same 1:1 ratio as previous versions. A ratio of 1:2 would be entered as a Rate of 0.5
and the rear steering angle would change at a rate of one degree for every 2 degrees that the
front steering angle changed.
To simulate non-linear linkage ratios, this feature allows the setting of different rates of change for
the rear steering angle based on different front steering angle ranges. For example, the rear
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Tools
Vehicles
steering angle rate of change for the front steering angle range of 0 to 10 degrees could be set to
0.5 (a ratio of 1:2), a different rate could be set from 10 to 20 degrees, say 0.25 (a ratio of 1:4),
yet another rate could be set from 20-40 degrees, say 0.2 (a ratio of 1:5), etc.
Steering Linkage ratios are available for single part vehicles when front and rear steering is
configured. In this case the angle of the front steering angle affects the rear steering angle.
Steering Linkage ratios are also available for multi-part vehicles when the tractor has front
steering and the last trailer has rear steering configured. Only the last trailer of multi-part vehicles
can have rear steering applied to it. In addition, the tractor can not have front and rear steering if
a trailer in the type is to have rear steering. All axles in the rear steered group must be steering
axles to enable Steering Linkages. In the case of multi-part vehicles employing rear steering, the
rear steering angle is affected by the articulating angle of the rear steered part.
The rear steering angle is derived from the front steering angle (in the case of single part
vehicles) or articulating angle (in the case of multi-part vehicles) using the following formula:
((To1 - From1) * Rate1) + ((To2 - From2) * Rate2) +
Therefore, if the articulating angle in the multi-part vehicle example pictured above is 45 degrees,
the rear steering angle is 15 degrees:
((20 0) * 0.25) + ((45 20) * 0.4) = 15
69
Vehicles
Tools
Steering Linkage ratios for single part vehicles with front and rear steering apply when generating
forward and reverse maneuvers.
Steering Linkage ratios for multi-part vehicles with front and rear steering only apply when
generating forward maneuvers. When a multi-part vehicle with front and rear steering is
generating a reverse maneuver the trailers axles are considered to be fixed.
Articulate
Click Articulate to demonstrate the articulation of the vehicle or part.
Delete Vehicle
Deletes the currently selected user created custom vehicle.
Note: This button displays only when the user has the appropriate permissions to delete the
selected custom vehicle. See Program Settings Permissions.
To Delete a Vehicle
1
2
3
4
Click Vehicles.
Select the group and vehicle you want to delete.
Click Delete Vehicle.
Confirm deletion of vehicle.
Delete Load
Deletes the load associated with the current vehicle.
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Tools
Vehicles
Note: This button displays only when there is a load associated with the vehicle and the user has
the appropriate permissions to delete the load. See Program Settings Permissions.
Click Vehicles.
Select the group and vehicle you want to delete the load from.
Click Delete Load.
Confirm deletion of the load.
Load
Creates a user-defined load for the current vehicle. The load can only be applied to the vehicle it
was created for. See Apply Load.
Note: This button displays only when the user has the appropriate permissions to create a load
for the selected vehicle. See Program Settings Permissions.
Click Vehicles.
Select the group and vehicle you want to create a load for.
Click Load.
Select the part to add the load to by clicking inside the wheelbase of the part (highlighted with
a red arrow above the center of that part).
Select the type of load to add from the Load type drop down list.
Define each coordinate of the load. The load datum is the front-center point of the part. You
will see the load update in the plan view as in the example dialog below:
71
Vehicles
Tools
Note: The vehicle and load will be drawn the next time a simulation is generated. Alternatively, it
is possible to Update the simulation to have the load drawn in the vehicle instances (See
Simulation Properties).
Uncheck the Apply box if you do not want to see the load displayed when generating or updating
simulations. See Apply Load.
Apply Load
Allows the load associated with the current vehicle to be displayed when generating simulations,
running animations, placing vehicles in a simulation, or updating simulations.
Note: This button displays only when there is a load associated with the vehicle and the user has
the appropriate permissions to apply the load. See Program Settings Permissions.
Click Vehicles.
Select the group and vehicle you want to apply the load to.
Check the box beside Load.
Click Vehicles.
Select the group and vehicle you want to disable the load for.
Uncheck the box beside Load.
Click Vehicles.
Select the group and vehicle you want to delete sight lines from.
Click Delete Sight Lines.
Confirm deletion of the sight lines.
Sight Lines
Creates user-defined sight lines for the current vehicle. This tool can be used to simulate
headlights, rear or side mirror viewing areas, etc. The sight lines can only be applied to the
vehicle it was created for. See Apply Sight Lines.
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Tools
Vehicles
Note: This button displays only when the user has the appropriate permissions to add sight lines
to the selected vehicle. See Program Settings Permissions.
Base point
The sight lines base point is located at the front-center of the part.
Base width
This is the width of the sight lines at the base point. The Base width is centered on the Base point
so, one half of the Base width is measured to either side of the Base point.
Beam angle
This is the angle of the sight line as measured along the center of the sight line counter clockwise
from the Base point.
Beam length
This is the length of the sight line as measured along the center of the sight line.
Sweep angle
Click Vehicles.
Select the group and vehicle you want to create sight lines for.
Click Sight Lines.
73
Vehicles
4
5
6
Tools
Select the part to add sight lines to (highlighted with a red arrow above the center of that
part).
Define the characteristics of the sight lines as desired. You will see the sight lines update in
the plan view:
When satisfied with the sight lines, click OK.
Note: The vehicle and sight lines will be drawn the next time a simulation is generated.
Alternatively, it is possible to Update the simulation to have the sight lines drawn in the vehicle
instances (See Simulation Properties - Update).
Click Vehicles.
Select the group and vehicle you want to apply the sight lines to.
Check the box beside Sight Lines.
74
Click Vehicles.
Select the group and vehicle you want to apply the sight lines to.
Uncheck the box beside Sight Lines.
Tools
SmartPath Tools
SmartPath Tools
Creates various types of turn simulations by prompting the user for a starting position then
dynamically generating the path geometry as the mouse is moved through the maneuver.
Simulations are generated using the current vehicle, settings, and properties. See Vehicles,
Program Settings, and Simulation Properties.
Move the mouse in an arc around the front of the vehicle then click to set the Vehicle Start
Angle, or enter the start angle in the SmartPath Tools dialog then click Apply. This sets the
starting angle of the vehicle and its parts. The following dialog displays:
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SmartPath Tools
Tools
Although the SmartPath Tools dialog displays once the Vehicle Start Angle is set, it is
possible to set the Articulating angles of a multi-part vehicle until the first section of the
simulation is generated.
Note: Perform this step only if a non-zero articulating angle between the vehicle parts is
desired.
a. Click inside the wheelbase of a vehicle part, other than the first part then move the
mouse ahead of the part in an arc to rotate it. When the desired angle is reached, click
to set it. This process can be repeated as many times as desired until the first section of
the simulation is generated.
b. Optionally, the vehicle can be moved to a new start position (at any time before the first
section is generated) by clicking inside the wheelbase of the vehicles first part, moving
the vehicle to the new start position then clicking to set the new start position. The
Articulating angles will be retained.
5 Set the Speed, Radius Type, and other various SmartPath Tools options depending on the
type of simulation being generated. See SmartPath Tools Options, Generate Corner Path
and Oversteer Corner Path.
6 Move the mouse to the desired endpoint of the section then left click to generate the section.
The simulation can not exceed 6600 feet or 2000 meters.
7 Generate another section by moving the mouse to a new endpoint then left-clicking.
8 Repeat step 7 until the desired maneuver is completed. There can be a maximum of 40
sections in a simulation.
9 Stop generating the simulation and the SmartPath Tool by right clicking.
Note: Click a different SmartPath Tool button in the SmartPath Tools dialog to change the type of
maneuver generated in the next section of the simulation. This functionality allows the simulation
to be comprised of different Maneuver Types.
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Tools
SmartPath Tools
SmartPath Tools
The various SmartPath Tools options are explained below. See each SmartPath Tool section for
pertinent information about each tool.
Maneuver Type
Indicates which direction and what type of section (forward or reverse) is being generated. A
forward maneuver is indicated by the one of the following depending upon which SmartPath Tool
is active:
Forward Arc Path
Forward Corner Path
Forward Oversteered Path
Forward Steered Path
Reverse Maneuvers are indicated by one of the following depending upon which SmartPath Tool
is active:
Reverse Arc Path
Reverse Corner Path
Reverse Steered Path
See Reverse Maneuvers.
SmartPath Tools
Tools
Speed
Sets the speed at which the vehicle is traveling. Reverse maneuvers are conducted at 6 mph (10
km/h).
Radius Type
Select the Radius Type from Centerline, Curb to Curb, or Wall to Wall. The radius value will be
displayed for this type.
Radius
Generate Arc Path:
The radius is dynamically updated for the
current speed and radius type selected as
the mouse is moved while generating Arc
Path simulations.
78
Tools
SmartPath Tools
Steer A Path:
The minimum centerline turning radius is
displayed for the current speed.
Shrink/Expand
Shrinks the SmartPath Tools dialog to its minimum size to increase the working space in the
drawing area.
Click Expand to return the SmartPath Tools dialog to its full size.
Undo
Deletes the last generated section.
Hint: Alternatively, an undo can be performed by clicking inside the wheelbase of the last vehicle
position generated.
79
SmartPath Tools
Tools
Superelevation
Displays the superelevation (i.e. slope) of the road surface. This value is considered in
determining the minimum turn radius, and is only available at speeds of 10 mph (16 km/h) or
greater. Check the Set box to override the default value.
Lateral Friction
Displays the friction factor between the vehicles tires and the road surface. This value is
considered in determining the minimum turn radius, and is only available at speeds of 10 mph (16
km/h) or greater. Check the Set box to override the default value.
80
Tools
4 Set the Speed and Radius Type for the current section.
5 (AutoCAD only) Click in the drawing area to begin generating the simulation.
6 The Radius dynamically updates as you move the mouse.
7 Click the desired end position to generate the section.
8 Continue generating sections by clicking end positions or right click to stop using this tool.
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
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Tools
5
6
7
82
Tools
8 Continue generating sections by clicking end positions or right click to stop using this tool.
The following drawing illustrates a simulation created with Generate Corner Path. This type of
simulation is distinguished by the presence of an Entrance Tangent, Arc, and Exit Tangent.
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
83
Tools
5
6
84
Tools
7
8
Notes:
The Entry and Exit Offsets are measured from the body of the vehicles first part perpendicular to
the extents of the vehicle body envelope.
ENTRY OFFSET
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
85
Steer A Path
Tools
Steer A Path
Provides a means of driving a vehicle along an arbitrary path by moving the mouse in the desired
direction. When the mouse stops moving, the vehicle stops moving. Click to start and stop the
vehicle and/or to go forward or reverse.
Note: For more information on generating simulations see To Generate a Turn Simulation.
4
5
6
86
Tools
Steer A Path
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
87
Reverse Maneuvers
Tools
Reverse Maneuvers
It is possible to generate reverse maneuvers with the Generate Arc Path, Generate Corner Path
and Steer A Path tools. Reverse Maneuvers are initiated simply by moving the mouse through the
rear axle group while generating simulations.
Reverse Maneuvers are indicated by their reverse SmartPath Tool button and the following
Maneuver Types displayed in the SmartPath Tools dialog:
Reverse Arc Path
Reverse Corner Path
Reverse Steered Path
Reverse maneuvers are only possible for vehicles with one or two parts (i.e. articulating
components).
Reverse maneuvers are always performed at 6 mph (10 km/h) with Turn wheels from stop on.
Additionally, the first forward maneuver after a reverse maneuver is also performed at 6 mph (10
km/h) with Turn wheels from stop on. The Speed can be changed in the second section after a
reverse maneuver.
3
4
While generating a simulation with a SmartPath Tool (exception see Reverse Steered Path)
move the mouse through the rear axle group of the vehicle.
The vehicle will now be traveling in reverse performing a reverse maneuver type of the
same SmartPath Tool (exception AutoTURN switches to the Reverse Corner Path Tool
automatically when a reverse maneuver is initiated while using the Oversteer Corner Path
Tool).
Click the desired end position to generate the reverse section.
Continue generating reverse sections by clicking end positions or right click to stop using the
tool.
88
While generating a simulation with a SmartPath Tool (exception see Reverse Steered
Path), move the mouse through the front axle group of the vehicle.
The vehicle will be traveling forwards.
Click the desired end position to generate the forward section.
Continue generating forward sections by clicking end positions or right click to stop using the
tool.
Tools
89
Tools
90
Tools
6
7
8
9
91
Tools
6
7
8
Tools
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
93
Tools
The minimum centerline turning radius for the vehicle traveling at 6 mph (10 km/h) is
displayed.
6 Click in the drawing area to begin reversing the vehicle. The vehicle will move towards the
mouse position to the best of its ability given the reverse speed. While the mouse is in
motion, the vehicle will be in motion.
7 Click the desired end position to generate the section.
8 Repeat steps 6-7 as many times as required to complete the desired simulation or right click
to stop using this tool.
Hint: Click often to generate sections. This will aid in editing the simulation later.
See also: Run Animation, Place Vehicle, Turning Report, and Insert Profile.
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Tools
Continue Simulation
Continue Simulation
Continues generating the selected simulation.
To Continue a Simulation
This tool requires an existing simulation.
1
2
3
SmartPath Tools
Hint: Alternatively, you can continue a simulation by clicking any of the SmartPath Tools
(Generate Arc Path, Generate Corner Path, Oversteer Corner Path, or Steer A Path), then
picking a point inside the wheelbase of the vehicle at the end of the simulation to be continued
(instead of picking a point to pick a start position). The vehicle will be changed to the one used in
the existing simulation.
95
Tools
Before Deleting
After Deleting
The process of deleting sections can be continued until the last section has been deleted, leaving
only the vehicle in the start position. The Continue Simulation tool can be used to continue when
only the start vehicle remains.
96
Tools
Path Control
Path Control
Path Control is used to make adjustments to existing simulations by moving or adding nodes.
Nodes are the start or end points of the sections in a simulation.
Path Control is intended for making relatively minor adjustments to simulations. For example, if
the vehicle runs too close to an object or runs slightly over a curb line, this tool can be used to
make the necessary correction without having to recreate the simulation; however, for larger
scale changes it is recommended that other editing tools such as Delete Last Section and
Continue Simulation be used.
4
5
Moving a Node
97
Path Control
Tools
Adding a Node
98
Tools
2
3
4
5
6
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Tools
Note: If the current vehicle is unable to negotiate the entire maneuver a message will be
displayed to that affect.
The following diagram illustrates a simulation created by using the Place Offset Simulation tool.
The asterisk (*) denotes the Offset Distance between the Front and Rear Tire Envelopes and the
boundary element.
REAR TIRE ENVELOPES
FRONT TIRE ENVELOPES
*
*
* OFFSET DISTANCE
*
BOUNDARY ELEMENT
Notes: Only forward maneuvers are possible using the Place Offset Simulation tool. For reverse
maneuvers see Reverse Maneuvers in SmartPath Tools. The last simulation placed or generated
(See SmartPath Tools) in the drawing is the Active Simulation.
See also: Run Animation, Place Vehicle, Turning Report, Insert Profile and Place Simulation.
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Tools
When the path has been selected, a circle will display at the start point of the path and an arrow
symbol will display at the end of the path representing the direction of travel.
See also: Place Simulation, Run Animation, Place Vehicle, Turning Report, and Insert Profile.
101
Place Simulation
Tools
Place Simulation
Places a simulation using the current vehicle on the Active Path.
The simulation will be placed using the current vehicle, settings, properties, and Active Path. See
Vehicles, Program Settings, Simulation Properties and Select Active Path.
To Place a Simulation
1
If there isnt an Active Path in the drawing, click Select Active Path.
a. Select the desired path.
2 Click Place Simulation.
Note: If the current vehicle is unable to negotiate the entire maneuver a message will be
displayed to that affect.
Angle exceeded
In the event that an angle is exceeded during the course of a simulation, delete the simulation,
increase the radius of the arc where the simulation stopped (or otherwise alter the path), then
pick the path and place the simulation again. It is suggested that turn radii be of at least the
minimum centerline turning radius for the vehicle.
Notes: Only forward maneuvers are possible using the Place Simulation tool. For reverse
maneuvers see Reverse Maneuvers in SmartPath Tools. The last simulation placed or generated
(See SmartPath Tools) in the drawing is the Active Simulation.
See also: Pre-Drawn Paths, Place Offset Simulation, and Recall Simulations.
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Tools
Run Animation
Run Animation
Runs an animation of the current vehicle on the Active Path or runs an animation of the vehicle
used in the Active Simulation.
This function requires an Active Path or Active Simulation. Run Animation can be used directly
after generating or placing a simulation as the SmartPath Tools, Place Simulation, and Place
Offset Simulation tools set the simulation just created as the Active Simulation.
To Run an Animation
1
If there isnt an Active Path or Active Simulation in the drawing, click Select Active Path.
a. Select the desired path.
2 Click Run Animation.
3 Repeat step 3 as many times as desired to re-run the animation.
Abort the animation by pressing the Esc key.
The Run Animation tool does not produce drawing elements in the drawing file. Any animation
elements left on the screen after an animation is finished can be cleared from the screen by
performing a Redraw in AutoCAD or an Update in MicroStation.
See Program Settings for adjusting the speed of animations and for viewing animations in frameby-frame mode.
Simultaneous Animations
See Recall Simulations for running multiple simultaneous animations.
Looping Animations
See Program Settings -> Display Options: Animation to enable the Loop setting which allows
animations to be run continuously.
103
Place Vehicle
Tools
Place Vehicle
Places plan view representations of the vehicle anywhere along an Active Path or Active
Simulation.
To Place a Vehicle
This function requires that either an Active Path or Active Simulation exist.
1
2
3
4
Note: This tool can be used as an alternative to the Run Animation tool for visualizing vehicle
movement along a path. Simply move the vehicle backwards and forwards along the path to
visualize the movement, without left clicking. Right click to stop using this tool.
104
Tools
Delete Vehicle
Delete Vehicle
Deletes vehicles in simulations that were placed using the Place Vehicle tool.
To Delete a Vehicle
1
2
3
105
Insert Profile
Tools
Insert Profile
Inserts a dimensioned profile view of a vehicle.
The vehicle used is either the current vehicle, or the vehicle from the current Active Simulation,
whichever is most recent.
Dimensioned Profile
See Creating a Vehicle Profile for vehicles created from custom types.
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Tools
Recall Simulations
Recall Simulations
Recalls previously stored simulations by either placing the simulations or running their
animations. You can also Rename simulations to archive them and Delete unwanted simulations.
AutoTURN saves a copy of each simulation to disk whenever a simulation is placed or generated
in a drawing. The simulation is saved in a subfolder of the Output folder or Drawing folder (See
Program Settings - General/Save Simulation). The subfolder has the same name as the drawing.
The number of simulations saved for each drawing is the number displayed in the Store last XX
sims for this file setting. This allows the user the flexibility to store different numbers of
simulations for different drawing files by changing the Store last XX sims for this file setting.
Recall Simulations
To Recall Simulations
1
2
3
4
5
6
To Rename a Simulation
1
2
3
Recall Simulations
Tools
To Delete a Simulation
1
2
3
4
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Tools
Generate Template
Generate Template
30
Generates a turning template of the current vehicle complete with all relevant vehicle and
selected radii dimensions. The template is generated based on settings in Simulation Properties
such as colors and line styles, fills, envelopes, etc. Templates can be generated for any vehicle.
60
90
INSIDE SWEPT PATH
ft
43
25.
14
3.00 ft
.39
ft
12
20.99 ft
5.00 ft
7.00 ft
15
180
Generated Template
109
Generate Template
Tools
To Generate a Template
1
2
3
Generate Template
Check the boxes for each Sweep angle to generate. Hint: Edit the Sweep angles to desired
values.
5 Select the Radius Type for the template.
6 Select the Radius value for the type selected in Step 5. Hint: To find the minimum radius for
the selected type, enter a very low value then press the Tab key the minimum radius for
that Radius Type will be displayed.
7 Select the type of starting condition: Wheels Straight or Turned. Hint: Choose Straight for the
most common type of template or Turned for a Turn wheels from Stop condition.
8 Select the turn direction.
9 Enter a value for the Exit tangent as measured in vehicle lengths.
10 Select Draw Options for the Center Line, Notes, Arrows and radii dimensions.
11 Click Place.
12 Click a point in the drawing to draw the template.
Note: If the current vehicle is unable negotiate a specific sweep turn, a message is displayed
stating the sweep turn that could not be generated in the template drawing.
110
Tools
Generate Template
111
Turning Report
Tools
Turning Report
View the vehicles Steering Angle graph as you generate a simulation or a placed simulation.
Alternatively, you can view the Steering Angle graph report or summary report of any simulation
in the drawing.
Turning Report
Place Report
Click this button to place the Report into the current drawing file.
Summary
Click this button to create a text file report, which is saved to disk then displayed on screen using
Notepad (or default text editor).
Note: Simulations created with Place Simulation and Place Offset Simulation are displayed as
one section.
112
Tools
Turning Report
Show Speed
Checking this option will display the Vehicle speed for the section when the report is placed in the
drawing.
Show Length
Checking this option will display the length of each section when the report is placed in the
drawing.
Show Type
Checking this option will display the Maneuver Type for each section when the report is placed.
Horizontal Scale
This option allows the report to be stretched out or shortened to accommodate report labels when
the report is placed in the drawing.
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Turning Report
Tools
Angle Line
Sets the Line Color and Line Style for the line representing the steering angle.
Outer Box
Sets the Line Color for the outermost line of the report.
Text Labels
Sets the Line Color for the text labels that appear below the report when placed in the drawing.
Origin Circle
Check this option to display and set the Line Color for the circle designating zero (0) degrees.
Grid Lines
Check this option to display and set the Line Color, Line Style, and spacing interval of the
horizontal grid lines.
Section Lines
Check this option to display and set the Line Color and Line Style for the vertical lines designating
change of sections in the simulation.
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Tools
Tutorials
Tutorials
Play, Record, and Delete tutorials. See Overview for a review of tutorials.
Tutorials
To Play a Tutorial
1
2
3
4
5
6
Click Tutorials.
Select a tutorial from the list.
Click Play.
Follow the dialog prompts to complete the required actions.
The current tutorial closes once the last step is performed.
Click Close to close the Tutorials dialog.
To Record a Tutorial
1
2
3
4
5
6
Tutorials
Tools
Notes
The tutorials file name is created by joining the drawing name and tutorial name with a dash(-)
(i.e., _sample-Example 1.tut).
Describe as accurately and succinctly as possible the sequence of steps for the user to follow the
tutorial. (Try the supplied tutorials to get a better idea of how to phrase the prompts as briefly as
possible.)
Tutorials must contain only one instruction per step.
Every button click the user will have to execute when playing the tutorial must be recorded as a
separate step. This includes OK button clicks needed to close dialog boxes.
Since a drawing file is associated with a tutorial, if the tutorial is to be shared by other users on
the network, both the tutorial and the drawing must be copied to the tutorials folder.
All tutorials located on the server and on the workstation will display in the list of available
tutorials. Tutorials located on the workstation will appear with an asterisk (*) following the name.
To make a user created tutorial available to all users, move the file to the servers tutorials folder.
If the servers tutorials folder is read-only, the tutorial will be protected from modification.
Tools
Tutorials
END
.
.
.
10
We are now done selecting elements to add to the path. Pick the
indicated data point (the crosshair) to tell AutoTURN that we are done.
point:156.5573,64.9791
END
11
command:PLACESIMULATION
Notice the circle designating the start point and an arrow indicating
the direction of travel at the end of the Active path.
Click Place Simulation to place the simulation.
This is the last step of this tutorial.
END
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Help
Tools
Help
AutoTURN Help provides in-depth information on features as well as step-by-step instructions for
specific tasks.
To access Help, click Help on the menu or toolbar.
Context-Sensitive Help
By clicking Help in the lower right corner of a dialog, you can open context-sensitive help for the
current dialog.
118
Customizing AutoTURN
Customizing AutoTURN
Enter dimensions for new vehicles created from the custom type into a profile view, as with
the supplied types.
See a profile view of vehicles created from the custom type when selecting a current vehicle.
Use the Insert Profile tool for vehicles created from the new custom type.
Creating a profile drawing is optional, since AutoTURN will automatically display a plan view if no
profile drawing exists. However, the Insert Profile tool requires a profile drawing.
Profile Layers/Levels
Drawings should be created with the following layer/level setup:
AutoCAD
MicroStation
Description
ATVEHICLE
ATDIMS
ATTEXT
Profile Tags
Profile drawings must contain text elements called tags that tell AutoTURN where particular
vehicle dimensions or other parameters are to be placed. The tags are text strings of 2 or 3
characters that represent the various possible dimensions that can be applied to each vehicle
part, and some that apply to the vehicle as a whole.
For each vehicle part, use the following tags followed by a number indicating the part number:
BF
WB
Wheelbase
BL
Body length
CR
WD
Width
TR
Track
Customizing AutoTURN
SA
Steering lock
AA
An example of a typical profile drawing for a vehicle with two parts is shown below:
Profile Tags
122
Appendix
Appendix
typ
vcl
Dwg
Cel
sim
tut
ld
Sln
125
Appendix
126
Appendix
July 1 , 2004
July 1 , 2004
127
Appendix
AUSTROADS (AU)
Metric Units
AUSTROADS: Design Vehicles and Turning Path Templates
AUSTROADS
1995
Note: AUSTROADS vehicle turn limits are based on the absolute minimum turning radius for
each vehicle, intended for speeds less than 5 km/hr. For speeds greater then 5 km/hr, refer to
the above document for the appropriate turning radius.
STANDARDS (AU)
Metric Units
AS 2890.2-2002, Revision of AS 2890.1-1993
Standards Australia
2002
CROW (NL)
Metric Units
Recommendations for traffic provisions in build-up areas (ASVV)
C.R.O.W.
First Edition March 1998
Appendix
DANSK (DK)
Metric Units
Byernes trafikarealer Haefte 1 Forudsaetninger for den geometriske udfomning
Danish Road Directorate
1991
FRANCE (FR)
Metric Units
CARACTRISTIQUES GOMTRIQUES DES VHICULES TYPES
Service dtudes Techniques des Routes et Autoroutes (SETRA)
RAS-K-EAE (DE)
Metric Units
Richtlinien fr die Anlage von Straen - Teil: Knotenpunkte (RAS - K)
FORSCHUNGSGESELLSCHAFT FR STRASSEN- UND VERKEHRSWESEN
ARBEITSGRUPPE STRASSENENTWURF
Ausgabe 1988
129
ROA (NL)
Metric Units
The Dutch Standard Vehicles for Road Design, The Netherlands
Rijkwaterstaat
1980
TAC-1999 (CA)
Metric Units
Turning Vehicle Templates
The Road and Transportation Association of Canada
Metric Edition - 1998
TIEHALLINTO (FI)
Metric Units
Tasoliittymt
TIEHALLINTO
Helsinki
2001
130
Appendix
Appendix
FTA 98 (UK)
Metric Units
Designing for Deliveries
Freight Transport Association
1998
VAGVERKET (SE)
Metric Units
VU 94 Supplement 2, Publikation 1999:86 & 2002:113
Swedish National Road Administration
131
VEGVESEN (NO)
Metric Units
VEG-OG GATEUTFORMING
Statens Vegvesen
1993
CSN (CZ)
Metric Units
ODSTAVNE A PARKOVACI PLOCHY SILNICNICH VOZIDEL
CSN
1988
132
Appendix
Appendix
WB
Wheelbase
RF
RR
133
Appendix
To Administrate a License:
1
2
Tool
executable
3
4
Specify the License Servers address by entering the License Server computers name or IP
address and communications port number.
Click OK. The following dialog displays:
5
134
Select the desired product license from the drop down list.
Appendix
Currently Administrating
Displays the product, version number, and platform for the selected license.
License Information
Displays license information for the selected product license.
Select License
Selects a different license of an installed product to administrate.
135
Appendix
Select the desired product from the drop down list then click Select.
Generate Report
Click this button to generate a User Log Report for the product currently being administered. This
report lists, for each month, all users who used the software, how many times each user logged in
136
Appendix
to the software, and the number of times each user was refused access to the software (i.e.
because the maximum number of users had been reached). If a report shows many "logins
refused" values greater than zero, acquisition of additional program licenses should be
considered.
Upgrade License
Click this button to renew your MAP (Maintenance Assurance Program) or increase the number
of licensed users in a network installation.
Upgrade License
1
2
3
4
5
Move License
This process describes how the administrator can move the license information for an installed
product from one License Server to another in a network configuration.
Note: Standalone users see Move Program.
1
2
3
4
5
6
7
8
9
10
11
Appendix
Move License
12 Ensure that steps 1-4 have been completed successfully then click Proceed. The following
dialog displays:
138
Appendix
Move License
13 Enter the Installation Code obtained in step 7 then click OK. The following dialog displays:
Move License
14 Click OK to confirm that you want to move the product license to another License Server and
disable the product license on this License Server. The following dialog displays:
Move License
15 Click OK.
16 The product license information has now been removed from this License Server. The
NewCode.txt file contains the information required to complete the process of moving the
product license to the new License Server.
17 Quit the License Server Administration Tool.
18 Start the License Server Administration Tool.
139
Appendix
19 Specify the new License Server IP Address, communications port number and new product.
20 Verify that the Installation Code in License Information matches the Installation Code in
NewCode.txt.
21 Click Enter Authorization Key.
22 Enter the Authorization Key given in NewCode.txt
23 Click Authorize.
For each client that needs to access the new License Server:
1
Create an ASCII text file named configc.cfg containing the following two lines:
SERVERNAME=10.0.0.70
SERVERPORT=27080
Notes:
This is the information used to specify the License Server when starting the License Server
Administration Tool.
SERVERNAME is the new License Server's IP Address or computer name.
SERVERPORT is the new License Server's Communications Port.
2 Place the file in the Workstation folder on each client workstation.
The product will now be able to communicate with the License Server when the product is next
loaded at each workstation.
Delete License
Deletes the license information for the selected product license.
140
Tool
executable
Appendix
Specify the License Servers computer name or IP address and communications port
number. The following dialog displays:
5
6
Enter the License Number and CD Key that came with your new software package then click
OK.
The License Server Administration Tool dialog buttons reflect the unauthorized state of the
new product license:
141
Appendix
142
If you are connected to the internet click Request Authorization Key (preferred method). The
following dialog displays:
Appendix
2
3
4
5
6
7
Please note that if you are behind a firewall, you will need to configure it to allow the License
Server Administration Tool to have access to the internet.
Click Request Authorization.
You will be directed to a web page where you are required to fill in contact information to
request an Authorization Key.
Click Submit. An email containing the Authorization Key will be sent to the email address you
supplied.
Alternatively, you can contact Transoft Solutions via phone or email with the Installation Code
displayed in this dialog to receive your Authorization Key.
When you have received the Authorization Key, Click Enter Authorization Key in the main
License Server Administration Tool dialog. The following dialog displays:
8
9
Glossary
Glossary
Articulating Angle
This is the angle between adjacent vehicle parts, such as between the tractor and trailer of a
semitrailer vehicle type. See Reverse Overrides in Program Settings/General and To Generate a
Turn Simulation in SmartPath Tools.
Constant pursuit
An approximate numerical method used to calculate the positions and orientations of the body of
a vehicle and any trailing articulating components as it moves forward, given a starting position
and the path to be followed by the vehicles front axle.
Design Vehicle
This is a set of dimensions for a common vehicle which defines a standard used by a particular
jurisdiction for typical road design conditions.
Envelopes
Envelopes refer to the lines traced out by the selected vehicle elements, the vehicle load, or
clearances from these elements. See Swept Path and Tire Tracks.
Maneuver
A maneuver is a single section in a turn simulation. Section and Maneuver are synonymous.
147
Glossary
Nodes
Nodes are the start or end points of the sections in a simulation.
Part
Refers to the parts in a vehicle type there can be a maximum of 20 parts in a vehicle type. Each
part of a vehicle type can be thought of as a vehicle section that contains one articulation point or
pivot. For example, a semitrailer type has two parts (one for the tractor and one for the trailer)
while a full trailer type has three parts (one for the tractor, and two for the trailer because the front
axle of the trailer articulates).
Pre-drawn Path
The vehicle path is drawn in the CAD Platform (AutoCAD or MicroStation) using the CAD
Platforms drawing tools. This path defines a known, or best guess of the path that will be
followed by the center of the front axle of the current vehicle.
Prorated
This term is used in the Vehicle Information dialog. It means that the source publication's vehicle
dimensions have been adjusted by applying a prorating factor. The prorating factor is the
approximate percentage of the total vehicle length over the total length of the vehicle
components. In addition, the prorated vehicle (components) dimensions have been adjusted to
favor the vehicle wheelbase length.
Section
A section is a single maneuver in a turn simulation. Section and Maneuver are synonymous.
Glossary
Superelevation
Is the angle, or bank of a road surface. It is expressed as a slope. For example, a superelevation
of 0.01 is a one-percent slope, which rises 1 unit for every 100 units of horizontal distance.
Swept Path
The swept path of a vehicle is the envelope swept out by the sides of the vehicle body, or any
other part of the structure of the vehicle. A swept path determines whether the vehicle will make
contact with vertical obstructions. Create a swept path simulation by selecting the Vehicle body
envelope in Simulation Properties.
Tire Tracks
A vehicles tire tracks are the paths taken by the front and rear most tires. Create a tire track
simulation by selecting Front Tires and Rear Tires envelopes in Simulation Properties.
Track
The track of a vehicle is defined as the distance between the outside edges of the outermost tires
on the left and right sides.
Turn Simulation
A turn simulation consists of a connected series of one or more vehicle maneuvers. The
simulation comprises the path, the vehicle and the tire track or vehicle body envelopes.
User-defined vehicle
A set of dimensions for a common or user-created vehicle.
Width
The width of a vehicle is defined as the distance between adjacent sides.
149
Index
Index
A
Acceleration 13
Active Path 102, 103, 104
selecting 101
Active Paths 14
Active Simulation 15, 103, 104
Add a Load 71
Add Sight Lines 73
Animation Settings
Animation speed 48
Draw envelopes 49
Draw tires 49
Frame by frame 48
Animations
Looping 49, 103
Running 103
Simultaneous 108
Articulate 70
Articulating angles 47, 49, 68, 76, 102
Authorizing AutoTURN 30
AutoTURN Configuration Utility 32
AutoTURN menu 45
AutoTURN Toolbar 45
B
Base point 73
Base width 73
Beam angle 73
Beam length 73
C
Changing directions 88
Clearance Envelope 57, 58
Complex Chains 11
D
Delete Last Section 96
Delete Vehicle 105
Deleting Loads 70
Deleting Placed Vehicles 104
Deleting Sight Lines 72
Deleting Vehicles 70
E
Editing a Simulation 97
Editing a Tutorial 116
Envelopes 56
Clearance 57
Front Tires 56, 99
Load 57
Rear Tires 56, 99
Vehicle body 57
Expand 79
F
Folders and Permissions 25
Front Tires Envelope 56, 99
G
Generate Arc Path 78, 81, 88, 89, 95, 111
151
Index
H
Help 118
I
Insert Profile 106
Installation 21
N
Network Configuration Types 26
Network Usage. Monitoring 27
O
Offset Distance 99
Output files 25
Oversteer Corner Path 79, 84, 88, 90, 95
Overview 9
P
L
Lateral Friction 17, 80
License
moving 137
Upgrading 40
License Server 27, 32, 33, 50, 134, 140
License Server Administration Tool 27, 134
License Server files 25
Load 57
Load Envelope 57
Loads
Adding 71
Applying 72
Creating 71
Deleting 70
Loop 49, 103
M
Maneuver Type 76, 77
Maneuver Types 88
Max Width 57
Menu 45
Minimum Turn Radius 12, 17, 65, 79, 80, 86, 94,
102, 133
Monitoring the Number of Network Users 27
Move Program 37
Multiple Selections 108
152
part 13, 16, 66, 75, 76, 88, 122, 147, 148
Path Control 97
Permissions 37, 40, 50, 51, 52, 60, 61, 62, 65,
67, 70, 71, 72, 73, 74
Place Offset Simulation 99
Place Simulation 102, 107
Place Vehicle 104
Platform Requirements 11
Play a Tutorial 115
Polylines 11
Pre-Drawn Paths 18
Profile
Inserting 106
Profile Tags 121
Program
Uninstalling 42
Program files 23, 24, 25, 26, 32, 33
Program Limitations 12
Program Settings 47
R
radius 12, 13, 17, 65, 78, 79, 80, 98, 102, 133
Radius 65, 78, 81, 82, 84, 89, 90, 91, 110
Radius Type 76, 78, 81, 82, 84, 89, 90, 91, 110
Rear Tires Envelope 56, 99
Recall Simulations 107
Record a Tutorial 115
Rename a Simulation 107
Report 112
Viewing 112
Index
S
Sections
Deleting 96
Select Active Path 101
Selections
Multiple 108
Server
Run from Configuration Type 26
Shrink 79
Sight Lines
Adding 73
Applying 74
Base point 73
Base width 73
Beam angle 73
Beam length 73
Creating 72
Deleting 72
Sweep angle 73
Simulation Properties 54
Simulation Type 77
Simulations
Animating 103, 107
Archiving 108
Continuing 95
Deleting 108
Editing 97
Generating 75
Placing 102, 107
Recalling 107
Renaming 107
SmartPath Tools 17, 75
Expand 79
Shrink 79
Undo 79
speed 11, 12, 13, 17, 48, 49, 78, 79, 80, 98, 103
Speed 76, 78, 79, 81, 82, 84, 86, 88
Show, in Report 113
Standard Design Vehicles 11, 12, 13, 17, 60, 70,
126
Starting AutoTURN 28, 29
Steer A Path 49, 79, 86, 88, 95
Steering Angles 102
Steering Linkages 68
Steering lock 47, 68, 77, 102, 133
Steering Lock
Calculating 65
Steering Wheel Turn Rate 17
Superelevation 17, 80
Sweep 82, 84, 90, 91, 92, 110
Sweep angle 73
Swept Path 57
T
Templates
Generating 109, 110
vs SmartPath Tools 111
Tolerance 90, 92
Toolbar 45
Turn limitations 11, 12, 13, 98
Turn Limitations 126
Turn Radius 133
Turn Rate 17
Turn Speeds 12
Turn wheels from stop 78
Turning Report 112
Turning Template 109, 111
Turning Templates 13
Tutorials 115
Editing 116
Playing 115
Recording 115
Types
Creating 65
Deleting 67
Editing 67
153
Index
Envelopes 56
U
Undo 79
Uninstalling AutoTURN 42
Unusual Conditions 12
Upgrade License 40
Using AutoTURN 43
V
Vehicle body Envelope 57, 58
Vehicle dimensions 11
Vehicle Profile
Creating 121
Vehicle Start Angle 75
Vehicle Start Position
Setting 75
Vehicles 60
Articulate 70
Copying 62
Creating 61
Creating Custom Types 65
Current 14, 60, 62, 68, 71, 72, 75, 99, 100, 101,
102, 103, 109, 121
Deleting 70
Deleting placed vehicles 105
Group 60
Loads 71
Parts View 68
Placing 104
Reversing 88
Setting Current Vehicle 60
Sight Lines 72
Standard 11, 12, 13, 17, 60, 70, 126
Steering Linkages 68
Vehicles and Types 16
W
Workstation 25, 26, 28, 29, 32, 33, 50, 116, 140
Configuring 27
Run from Configuration Type 26
Workstation folder 25, 27, 33, 34, 140
154