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Rogue

z.Dadi

CLASS & LEVEL

"Godkiller"
CHARACTER NAME

BACKGROUND

Wood Elf

CN

RACE

ALIGNMENT

PLAYER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+3

16
+2

ARMOR
CLASS

PROFICIENCY BONUS

+5

35

INITIATIVE

SPEED

I am always calm, no matter what the situation. I


never raise my voice or let my emotions control me.
The first thing I do in a new location is not the
location of everything valuable - or where such
things could be hidden.
PERSONALITY TRAITS

17
DEXTERITY

+5

20

+3

Strength

+7

Dexterity

+4

Constitution

+4

Intelligence

+4

Wisdom

+2

Charisma

CONSTITUTION

Hit Point Maximum 12


People. Im loyal to my friends, not to any ideals, and
everyone else can take a trip down the Styx for all I
care. (Neutral)

CURRENT HIT POINTS

I will become the greatest


thief that ever lived.

SAVING THROWS

TEMPORARY HIT POINTS

+4

18
INTELLIGENCE

+2
15

WISDOM

+4

19
CHARISMA

+2

15

+7

Acrobatics (Dex)

+4

Animal Handling (Wis)

+2

Arcana (Int)

+3

Athletics (Str)

+2

Deception (Cha)

+2

History (Int)

+6

Insight (Wis)

+2

Intimidation (Cha)

+4

Investigation (Int)

+6

Medicine (Wis)

+2

Nature (Int)

+8

Perception (Wis)

+2

Performance (Cha)

+4

Persuasion (Cha)

+2

Religion (Int)

+9

Sleight of Hand (Dex)

+9

Stealth (Dex)

+4

Survival (Wis)

Total

d8
NAME

FAILURES

ATK BONUS DAMAGE/TYPE

1d8+7

+5 piercing

Longbow

1d8+7

+5 piercing

Sneak Attack
Beginning at 1st level, you know how to strike subtle
and exploit a foes distraction. Once per turn, you can
deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll. The
attack must use a finesse or a ranged weapon.
You dont need advantage on the attack roll if another
enemy of the target is within 5 feet o f it, that enemy
isnt incapacitated, and you dont have disadvantage
on the attack roll.
The amount of the extra damage increases as you
gain levels in this class, as shown in the Sneak Attack
column of the Rogue table.
ATTACKS & SPELLCASTING

CP

Longsword, Shortsword,
rapier, shortbow, longbow, L.
armor, Simple weapons,
Thieve's tools,

SP

EP

GP

PP

15

BONDS

An innocent person is in prison for a crime


that I
committed. Im okay with that.

DEATH SAVES

Rapier

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

SUCCESSES

HIT DICE

SKILLS

18

IDEALS

Longsword,
Longbow, arrows x20, Leather armor,
two daggers,
thieves tools
Burglars Pack
-a backpack,
a bag of 1,000 ball bearings,
10 feet of string,
a bell,
5 candles,
a crowbar,
a hammer,
10 pitons,
a hooded lantern,
2 flasks of oil,
5 days rations,
a tinderbox, and
a waterskin.
The pack also has 50 ft of hempen rope
strapped to the side of it.
a set o f dark common clothes
including a hood,
a belt pouch

FLAWS

Wood Elf -ASI Wis +1 Dex +2


Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night
sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet o f you as if it
were bright light, and in darkness as if it w ere dim light.
You cant discern color in darkness, only shades o f gray.
Keen Senses. You have proficiency in the
Perception skill.
Fey Ancestry. You have advantage on saving throws
against being charmed, and magic cant put you to sleep.
Trance. Elves dont need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
hours a day. (The Common word for such meditation
is trance.) While meditating, you can dream after a
fashion; such dreams are actually mental exercises that
have become reflexive through years o f practice. After
resting in this way, you gain the same benefit that a
human does from 8 hours o f sleep.
Elf Weapon Training. You have proficiency with the
longsword, shortsword, shortbow, and longbow.
Fleet o f Foot. Your base walking speed
increases to 35 feet.
Mask o f the Wild. You can attempt to hide even when
you are only lightly obscured by foliage, heavy rain,
falling snow, mist, and other natural phenomena.
Rogue
- Saving Throws: Dexterity. Intelligence
Skills: Choose four from Acrobatics, Athletics,
Deception. Insight, Intimidation, Investigation,
Perception, Performance. Persuasion, Sleight of
Hand, and Stealth
Expertise
At 1st level, choose two of your skill proficiencies, or
one of your skill proficiencies and your proficiency with
thieves tools. Your proficiency bonus is doubled for any
ability check you make that uses either of the chosen
proficiencies. (Stealth 5+(2*2)=9, Perception 4+2+2+10=18)
At 6th level, you can choose two more of your
proficiencies (in skills or with thieves tools) to gain
this benefit.
Sneak Attack
Beginning at 1st level, you know how to strike subtle and exploit a foes
distraction. Once per turn, you can deal an extra 1d6 damage to one
creature you hit with an attack if you have advantage on the attack roll.
The attack must use a finesse or a ranged weapon.
You dont need advantage on the attack roll if another enemy of the
target is within 5 feet o f it, that enemy
isnt incapacitated, and you dont have disadvantage on the attack roll.
The amount o f the extra damage increases as you
gain levels in this class, as shown in the Sneak Attack column of the
Rogue table.

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

100
AGE

CHARACTER NAME

4' 6" (Medium)


HEIGHT

100
WEIGHT

Green

Copper

Black

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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