Professional Documents
Culture Documents
:::..
/
/
/
Signed:
~~=====""'=="""=""=="==-=====
~}
?~~~%~~~~1o~~l~~~~~lo~~lo~lo~lo~~~
~~Q~~~~~~~~~~~~~~~l%~~l%1o~~~~
~~~lo~~~~%1o~~~Qiof~~~lollo~~lo%~?l
lo~~%~~~l~~~~~~llloQio?~~~lo%~flo~
lo?~lo~~~~~~lo~~lo~?~~~~~~~~~~~lo~
~ll~~%l~ro~~l~~~~~ro~~~~~~~~~ll~
~ro~~~rol~~~~~~~~~~~~~f~~l~ro~~~
l~Q~~~~~~~~~ro~~l~~~~~~~~llro~~
~~~~~~%~Q~lL~llro~~~ro~R~%~~~~~
~~~l%ro~~~~~~~~%%ro~~~~~ro~f~~~~
-!>+{ Contents ~
Chapter
Magic
1:
II
~ What is a Wizard?
1:
3
'4
"The Locket"
.6
.6
,g
7'
"Swift Solutions"
Chapter z: Alchemy
<i) 'What
73
74
75
<i) Alchemical
76
Formulae
Chapter 3: Equipment
95
96
<i) Weapons,
Familiars
97
,.
+ Spears
>Of
+ Claws
oo6
+ Horns
>09
+ Suits of Armor
+ Shields
"l
"5
+ Helmets
u8
+ Cloaks
"9
+ Fangs
"'
(')
+ Medals
"'"5
+ Badges
+ Scales
"7
s:
"9
>JO
Chapter 4: Provisions
'3'
+ Basic Provisions
3'
+ Ingredients
'34
+ Materials
J6
'
"
+ Treats
'45
'
('
~
'J7t fl.(:
47
"The
48
Hootiq~"
<!} Metamorphosis
Glims
1 49
so
'5'
' 5'
'53
54
An Introduction to Creature Genuses
s6
157
164
175
Ilp
+ Aves
+ Minima
+ Automata
+ Flora
Vermet
+ Nymphae
Dracones
+Arcana
+ Daemonia
18:1
19 :1
:z o8
:z t 6
%:1:9
:136
:143
+ Monui
+ Nobilia
T~achings
:149
:156
"Nightmares"
T~achings
"Ev~ry
159
<)
z6o
<!)
z6s
<l Tht Third Tale: The Fa.iry Who Wouldn't Stop Crying
: 10
%Jl
<!)
27 8
:z8-t-
<!)
:z87
<!)
:z9o
29<1-
<!)
%99
<!)
JO+
308
World
G) Regional
3"
3'4
36
3'8
J'O
3"
Jll
3'3
3'4
3'5
"Stone Culture"
<i) ~ional
Map: Autumnia
G) Regional Map:
Other Islands
]'6
3'8
JJO
JJ'
333
334
n6
G) The Lost
Continent
ll1
ns
J40
Chapter One
Magic
Magic
What is a Wizard?
By opening this book and signing the pledge, you h~ indicated that you aspire to become: a
wizard. Before such a process can begin, however, you must fim learn more about what becoming
a wizard entails.
Magic can only be performed by those who possess the necessary magical ability. Observe your
reflection in the stone that's embedded in the cover of this book. If it appears vertically inverted,
or "upside down," then you possess the inherent ability required to perform magic. Needless to
say, it is the least that is expeeted of wizards who have chosen to sign the pledge.
Wizards perform two main forms of magic: "Spells," which involve the drawing of runes with
one's wand, and "Alchemy," which involves the combining of two or more materials to create
something quite different. Spells shall be introdueed in this chapter, while alchemy shall be
diseussed in more detail in the next.
A tertiary school of magic, concerning the use of familiars, will also be touched upon in due
course. Bear in mind, however, that the handling of familiars calls for talenu quite dilferent from
those required for other types of magic. There are some: who are capable of forming familiars
despite not being able to cast a single spell.
Wizards who master spellcrafl:, alchemy, and the use of familiars are called sages. Becoming a
sage is the highest honor that can be bestowed upon a wizard. It is a lofty goal indeed, but one
to which you may aspire if you remain pure of heart, and untiring in your studies and t~ining.
Though the path ahead will not be easy, it is one that all who would achieve greatness must tread.
'!> Alchemy
'!> Familiars
- I --
them all. Alas, his memory now survives only in aocient texu.
% -
O::=T=h=
e=Lo=c=ke=t
=-.:l
Joy and gri~f, pain and pleasure. One's heart comprises all these things and more.
A heart may e~n contain too much of one and not enough of another. Such a heart
becomes unbalanced, with grave consequences for its owner. The Locket is a s~cial
J
-~
<
~havior,
~ Virtues ~
~re are eight virtues that can be stored in the Locket: courage, kindness, ambition,
belief, rest raint, enthusiasm, love, and confidence. \Vhilst all of these appear to be
wonderful qualities in themsdves, an excess of any of them can cause great distress.
Too much "confidence," for example, leads directly to arrogance.
Be aware that no one has an inexhaustible supply of virtue on which you can dnw.
Furthermore, only a single morsel of each of the eight virtues can be carried in
the Locket at any one rime. Once a virtue in the Locket has been shared with a
brokenhearted person, you must find another person with an abundance of that virtue
liom whom to draw some more.
A person with an
abundance of one virtue
agr1 to share some of it.
Magic
f)'
The Casting of Spells
Having uad this far, you should have acquired some idea of what is required of wiurds such u
yourself. It is therdorc time for you to draw your fint runes. This is not something to be taken
lighfly, howt\'tt. 'Ibere is a strict sequence that must be foil~, and t~ consequences of breaking
said sequence do not bear thinking about. Great care must be taken when learning to draw runes.
~ Drawing Runes ~
Connary to popular belief, castint spells
does not require the utterance of magic
words. Instead a wizard must use his
<!) 1k
wands.
:z
Magic
pzo
~ Veil
+ Gateway
p%1
~ Magic
+ Healing Touch
pzz
Nature's Tongue
+ Draw Poison
PZJ
+ Q!icken Growth
pJ6
+ Healing Hand
P4
Mimic
P37
Take Heart
Ps
Vacate
pJ8
Give Heart
pz6
Seek Fortune
P39
+Spring Lock
P7
Rejuvenate
P4o
+ Travel
pz8
+ Fuse
P4'
~ Levitate
P9
+ Breach Time
P4'
+ Second Self
PJO
+ Ward
P43
+ Vanish
PJI
+ Nix
P44
+ Chart Chests
PJ%
. . Secret Ingredient
P45
Form Familiar
Pll
Lamp
PH
.,i!
'o
>-
~
c
<
.
.
0~
Loaf of Life
pf6
+ Thunderstorm
P59
~ Bridge
P47
Fireball
p6o
Spirit Medium
pf8
Pulse
p6r
Puppet String
P49
~ Frostbite
p6z
+ Insight
P5
~ Arrow
p6J
+ Open Mind
P5'
~ Unleash
p6f
Pl'
~ Evenstar
p6s
P5l
~ Astra
p66
p67
>
~
of Light
!!,
Burden
~ Fortune's
Fool
Shift Shape
P54
~ O!!ake
Shrink
P55
~ Poison
Werecat
ps6
~ Werefish
P57
+ Ashes of Resurrection
P7
~ Cloudburst
pss
+ Momstar
P7 1
Apple
p68
Broom Broom
p69
6'
~
. . ;, \, '',\iii
Ill'" \\ '"$:
~\\1\\1\)"il/f/jll/!~
~~
_?
{~-
~
~
~
;:,.-., -
aroun~
Thrn back the clocks and return an object to its former glory.
Produce wondrous new items that are greater than the sum of their parts.
\Vhile wizards can rely on their
cauldron for most necessary
provisions, there are some items
that even alchemy cannot produce. Should you
find yourself in need of one, it is worth giving
this spell a try. No item is beyond the reach of
a master of fusion.
1?
~
ff
a
5"
!~
Concoct a range of delicious delicacies.
Magically prepared food has a certain
blissful flavor with which dishes cooked in
an ordinary
0\~n
However, it has long been a belief amongst the nonmagical that those who regularly eat food prepared
in this way will eventually forfeit their soul. Though
this suggestion is almost certainly baseless, the sages
agrtt that it is better to use this spell in modention .
Just
~ I,
~~~ :~,
\
.~. '\
/I
. ,.)
"
lightly.
\rJ
with fish, making this spell your only rea1 option if you
wish to gain a dttper undentanding of life benth the
water's surface. Some claim that fish have a clearer
view of the world than tho~ who dwell on land--but
clarity should not be confused with wisdom.
will plummet, turning the very air to solid ice. Not only
can Frostbite be used to attack enemies in this way, but
it can also put out fires and &eue moving objects to the
spot. On a related note, sages agrtt that aspiring wizards
should always carry a good supply of water with them,
.
since learning how water responds to changes in
temperature is the key to understanding many
of the principles of advanced magic.
, ...,,;1:'!S!~i?~~,il:<'
,_
gt"t
4 -
'The large swallow above the door malcc:s Swift Solutions a readily recognizable
presence in most towns, so be: sure to drop in should you see one. Completing the
tasks they offer is an excellent way of accc:lerating your development as a wizard.
~ Merit
Stamp Cards ~
Regular pat rons of Swift Solutions receive a special loyalty card known as
a "merit stamp card." Completing tasks yields merit stamps, and filling
merit stamp cards earns merit badges which furnish their owner with
special abilities.
The origin of these cards is shrouded in mystery, but one theory suggests
they we re invented by the Icing of a magical kingdom, in an anempt to
promote heroism and chivalry within his lands. There are even rumors th.at
this Icing was a distant ancestor of the Taslcmasten who run branches of
Swift Solutions to this day.
Chapter Two
Alchemy
Alchemy
What is Alchemy?
Al~my is one of the main pillars of
wi:z.ardry. To the uninitiated, it appears
to in\'Oive nothing mou than the mixing
.r
Op<n Says-A-Me
Note that making tiny adjustments to formulae can product wildly dilferent retuhs, and
experimenting in this manner offers a glimpse at the incredible depth that the world of alchemy
can provide. '!'he image below is around one hundred and fifty ytars old and shows a group of
wizards attempting to create a rain potion. It is said that the cauldron was stirred for thirteen
full days before thepotionwasMallyproduced.
Some claim that there are no limits to what can be created using alchemy, asserting that-with a
sufficiently large cauldron-any wizard can create a castle or palace for themselves. Please note,
howtrtr, that thc:sc claims arc unprortn at the time of going to print.
Sckct a formula.
,o/
~0
Alchemical Formulae
.-,-r 1 /
:~::: ~1 Sword
- --
;:-------- -
~ ~
Lost Sword
Materials:
li) 1 Tachestone
li) :z Bass Bells
li) 3 Rings-a-bells
Primordial Sword
P99
...
.;:,.
P99
Materials:
li) 1 Skyfall Sword
li) S Kaleidostones
li) S Clumps of Troll's Tears
f,......c_a_n_d_l_e_C_u_t_te-r-----.:~~eMot";''"
li)
li)
Flint Dagger
Embentone
1-------- -E>
Sainted Sword
Materials:
li) 1 Greatsword
li) z Meteorite Fragments
li) 3 Powerstones
P99
Shadowglass Knife
Materials:
li) 1 Flint Dagger
~ 1 Pie of Shadowglass
ptoo
Divine Dagger
poo
p ! O:Z
~ 1
Sickle
Lump of Raw Steel
Boule of Springwater
..g . . . -
Watchmaker's Ax
Materials:
Iron Ax
Materials:
CO) t
CO) t
CO) t
1
~ 1
Sprocket
~--------
r~ rl
Flitwing
po
Materials:
li) 1 let Shard
CO) :z Meteorite Fragments
li):Gustplumes
~~~=:~ork
p102
Ax
~ 1
Watchmaker's Ax
CO)
CO)
Drill Screw
Sprocket
1
1
~ - ---------,r,...-----
..
1
Planet Splitter
Materials:
<i) 1 Flitwing
<!.>
s Glowstones
p101
Demon's Ax
Materials:
') 1 Grand Ax
<i) :z Pain of Black Wings
<i) 3 Tachestones
p!O%
e;.
..,.Alchemical Formulae
War God's Ax
Materials:
....
I!) 1 Demon's Ax
li) Kalcidostones
li) S SeroUr of Truth
f
<
~
..
J!
.~
<
Hammer of Justice
p103
il,
>
Spears
Royal Spear
Materials:
i!):.JadeMarbles
-li) z Lumps of Raw Steel
li) z Pieces of Shadowglm
:>
"'-; .,...
c;,.
.e
p103
Rainbow Lance
li) 3 Gnomebeuds
li) 3 Pieces of Supple Leather
1
Materials:
~ 1 Ninnyhammer
~ z Blowpipes
~ 3 Meteorite Fragments
(i!)~
p105
Materials:
~ 1 Tachestone
li) :.Jade Marbles
li) 3 Embentones
Materials:
~ z Bubble Pipes
Meteor Mallet
P10 S
Materials:
Materials:
li) 1 Tower Toppler
li) :. Iron Diamonds
li):. Bass Bells
Ninnyhammer
p105
p103
&-
Giant's Spear
Materials:
~ 1 Rainbow Lance
~ :. Ritestones
~ 3 Seeds of Discord
p1 o6
Tainted Claws
Materiab:
Set of Haunted Claws
I!) z Pieces of Tealwood
li) 3 Banen~n
') 1
Longshank
------ -------------E>
po6
Materials:
li) t Giant ' s Spear
1iJ S Clumps of T roll's Tears
li) S Evil Eyes
Crucible Claws
P7
Materials:
li) 1 Set of Stttl Claws
li) z Coldstones
li) z Lumps of Raw Steel
r
----------r
--r
-E>r-....____
Cia:-~ --I
Knucklebone Claws
<9 ...
Materials:
li) 1 Set of Crude Claws
li) 1 Sturdy Shinbone
po6
S
Mix,,.Wi
,, ,1,nd Claws
')
p t O]
e;..
~een
Steel Claws
Ice
Materials:
ii) 1 Set of Bullhorn Claws
li) 2 Jade Marbles
li) z Sprockeu
Materials:
!!) t Set of Snow Witch Claws
li) z Coldstones
li) 3 Blizzard Blooms
Claws
p1o8
Alchemical Formulae
Bone Mail
qi)
pm
Materials:
l1 Bass Bell
l z Sturdy Shinbon~s
Gale Armor
""1
Mat~rials:
Robes
') z Rumblcnuts
r ~-~
"
.~
<
~
p111
Materials:
l1 Set of Scale Armor
l z Coldstones
l z Drill Screws
J!
p111
"1
Champion's Armor
E3
l1
l1
e~
&-
Suits of Armor
Mat~rials:
put
Materials:
') 1 Set of Grunt Armor
'J z Iron Diamonds
'J z Lumps of Raw Stet!
Toughened Armor
pn o
Armor of Justice
Materials:
lt Set of Enigma Armor
l z Blowpipes
'J 3 Powerstones
p1 u
Shadowglass Shield
p114
Materials:
') 1
Iron Shield
It jade Marble
li) 3 Pieces of Shadowglass
Brilliant Armor
Materials:
'J 1 Set of Champion's Armor
ti) 1 Medal of Impunity
'"'1
PIIJ
- Shield
<9
Scale Shield
Materials:
<i) 1 UatherShield
li) 1 Sturdy Scale
<i) 1 Angula
rI
I
g:>
3
;;
Mystical Shield
p 11 )
') 1
li)
1iJ
I!
pn;
!!!.
6'
~
if
Materials:
Materials:
li) 1 Set of Brilliant Armor
1iJ 5 Clumps of Troll's Tears
1iJ S Scrolls of Truth
<Ell
Pl14
Materials:
'Jt Grunt Shield
'J 3 Blowpipe1
Go
Champion's Shield
Avenger's Shield
Powerstonc
5 Glowcaps
1
Goddess's Shield
pus
Materials:
ti) t Mystical Shield
liJ s Glowstones
li)
~0
pus
t1
J!
"
Pretty- Parasol
pu s
-~
<
pn 8
&-
~,~
Ir
Ripple Robes
Materials:
li) 1 Soldier's Tunic
<i) :z Pittes of Tealwood
li) 3 Gnomebeards
:>
Materials:
li) z Blizzard Blooms
li):z Wetstones
Materials:
li) :z Blowpipes
li) :z Pairs of Black Vlinp
li) 10 Rings-a-bells
Champion's Smock
p117
Materials:
li) 3 Bunches of Old Oak Leaves
li) 3 Ritestones
li) % Seeds of Discord
Materials:
li) 1 Champion's Shield
li) Kaleidostones
li) S Scrolls of Truth
Wizard's Robes
P11 7
Goddess's Gown
Materials:
li) Glowstones
li) 5 Pairs of Angel's Wings
li) All-seeing Eyes
pu S
Champion's Helm
P11 9
Soldier's Helmet
Iron Diamonds
~ :z
Drill Screws
r
<!)
~ 1
Blessed Helm
puo
Materials:
1 Snakeskin Cloak
Piece of Supple Leather
Materials:
~ t
~ :z
Stripy Cloak
''=Y Clmk
puo
Materials:
~ 1
g:>
- - - - - - - -- - ...... ;;3
P11 9
Materials:
li) :1 Coldstones
1iJ 3 Rings-a-bells
G) 3 Pieces of Supple Leather
1r
pu r
~
if
~---------- 6>
~
War God's Helm
Materials:
li) 1 Blessed Helm
li) 5 Evil Eyes
Pll9
Champion's Cloak
Materials:
li)
li)
li)
Sted Scale
:1
Iron Diamonds
Drill Screws
:1
6'
Matenals
~ 1 Gustplume
li) 1 Blizzard Bloom
li) :1 P1eces of Supple Leather
p1 21
Alchemical Formulae
Tl ~w~
"'
Phantom Mantle
Materials:
li) 1 Caghoul
li) :z Tachestones
li) :z Emberstones
"1
Poisoned Fang
:!~-
.~
!i
-B
<
P1Z3
Materials:
li) 1 Soretooth Ring
li) 1 Drakestone
~ :z Baneflowers
&
pu:z
Materials:
li) 1 Giant's Tooth
li) 1 Baneflowcr
Soolf. . Nkh<
..
>
Cyclone Cloak
Materials:
li) 1 Bree-zy Cloak
li) 1 Fogdrop
li) 1 Blinard Bloom
'"'1
Materials:
~:zDrakestones
pn:z
Sturdy Shinbone
:z Embentones
&-
1
Heavenly Mantle
pl%3
~ 1
f
Materials:
li) 1 Eagle Eye Cloak
li) 1 Cyclone Cloak
'> 2 Jlairs of Black Wings
e,.
Crimson Fang
Wyrmfang Ring
Materials:
li) t Dragonstooth Ring
'> 3 Ritestones
'> 3 Drakestones
P1Z3
pa4
Mat~rials:
~
~
Medals
E9
Medal of Dexterity
I![ :~...
pu.s
pu6
~
Medal of Steadfastness
Barrier Badge
g:>
e- ~-
e!.
6'
~
if
Materials:
<i) 1 Iron Shield
<i) z Meteorite Fragments
<i) :z Sprockets
Materials:
<i) 1 Soldier's Sword
<i)' Bass Bell
<i) t Sprocket
Materials:
<i) 1 Iron Shield
<i) z Bubble Pipes
<i) z Bass Bells
pu4
Materials:
~ 1 Star Pearl
.~ 3 All-be-goncs
<i) 3 Glowcaps
s Glowstones
S Clumps of Troll's Tears
S All-suing Eyes
Medal of Impunity
e;;..
pus
Berserker's Badge
pus
Materials:
<i) t Bastion Badge
<i) z Pain of Black Wings
<i) z Bubble Pipes
~0
Alchemical Formulae
Bastion Badge
pu6
Mat~rials:
~ 1 Braggart's Badg~
~
Powerston~s
~ 10 Bowls
of Fluffy Rice
Ironclad Badge
pn6
~tGustplumc
.~
<
Bracer Badge
pu6
Materials:
Battler's Badge
Soldier' s Helmet
~ :z Tachestones
r
I
Ornniseal
pn.]
!I
PU7
e;.
Scales
Stalwart Scale
Materials:
~ 1
~ 1 Sturdy Shinbone
~ 1
~I W~tstone
:>
Materials:
~ S Pairs of Angel's Wings
~S Evil Eyes
~ S AU-seeing Eyes
Materials:
~ 1 Battler's Badge
~ 1 Grunt Shi~ld
~ z Fogdrops
Hardheaded Badge
z Gnomcbeards
~ 1 Angula
..!!
-;;
PU7
Materials:
Materials:
~ 1 Adamant Badge
~:z Drakestones
~ 3 Rumblcnuts
J!
.r -~.~8
~
pn8
Shadowglass Scale
pn8
Treats
Materials:
~ t
~
Ja<k Marble
l Pieces of Shadowglass
~ ----------~-------p.------------------- 6>
Coldstonc
~zJadeMarbles
~
z Wetstones
puS
~ ;)
Milk Chocolate
Materials:
Bar of Chocolate
~ 1
<8 ---------,.,...------- ~
Fairy Chocolate
P' +'
Materials:
~ 1 Bar of Milk Chocolate
Salamander Scale
Materials:
1>
Drakestonc
li) z Rumblenuts
li) z Emberuones
~ t
Angula
<)
Rings-a-hell
Chocolate Bonbons
g:>
e. ;;3
p142
~
if
E-
Snowdrop Bonbons
Materials:
li) 1 Dragonstooth Ring
<i) z Star Pearls
<i) z Drakes1ones
li)
li)
li)
Materials:
t Handful of Chocolate Bonbons
2 Handfuls of Caramels
1 Snowflake
e!.
6'
Materials:
li) :z Ban of Chocolate
li) :z Fogdrops
li) :z Jars of Bumbler Honey
Alchemical Formulae
Frosty Flan
p1.p
,
r
Materiab:
l!):zFlam
~ 1 Snowflake
~ :z Jan of Bumbler Honey
Princess Chocolate
Materials:
1) 1 Bar of Fairy Chocolate
~ 1 Handful of Snowdrop Bonbons
~ :z Handfuls of Crownberries
. ..
-~
<
Creamy Flan
Materials:
1 Frosty Flan
:z Bunches of Green Grapes
~ 1 Bunch of Sour Grapes
~
...
~
p1<j.:Z
Ir
Fantastic Flan
1
Materials:
~ 1 Creamy F1an
~ :z Bunches of Babana.s
~ 1 Gnomebeard
~!)~
:!>-
pl.p
Materials:
~ 1 Babana Flan
~ 1 Fruit Flan
~ :z Big Babanas
Materials:
~ 1 Flan
1) :z Dumpty Eggs
~ 1 Jar of Bumbler Honey
Babana Flan
PIP
J:
Fruit Flan
p1<j.:Z
fl
Carrot Cake
Materials:
1)1 Cake
1) 3 Crunchy Carrots
P1 +J
Carnation Cake
Materials:
<i)1 Carrot Cake
<i) 2 Dumpty Eggs
<i) t Angula
'
" rl::---------Sour Sundae
Materials:
<i) 1 Sundae
<i) 3 Bowls of Yogurt
<e ~r~-e-z_e_C_a_k_e-----,,.,
Materials:
~:Cakes
~ 1
Handfuls of Caramels
<O.}t Gustplume
Patty Cake
Materials:
li) 1 Breeu Catt
<i) 1 Rumblenut
li) 1 Powerstone
<0)
Sour Sundae
~ 1
Plainswort
<i)
Rings-a-bcll
1
Hot Cake
Materials:
<i) 1 Carnation Cake
<0) 1 Drake-stone
<!) 2 Handfuls of Crownberries
PH
Toadstool Sundae
Materials:
<i) :1 Sundaes
<i) t Glowcap
<i)zBlackTruffies
Alchemical Formulae
Sarsaparilla Sundae
PH
Materials:
Salted Ice Cream
:z Bunches of Green Grapes
~ 1 Gnomebeard
Materials:
~ 1 Toadstool Sundae
:z Bunches of Booster Shoots
~ :z Snow Radishes
') 1
;:----- ~
Knickerbocker Glory
Materials:
') 1 Wildflower Sundae
~ 1 Handful of Crownberries
~ :z Big Babanas
,....
j)
Materials:
') 1 Soft Scoop Ice Cream
') :z Bowls of Yogurt
~ 1 Snowflake
.....,r:-----------..
Sal-te-d-I c-e-Cr-ea_m
_ _ __ ,- ...
e-
Materials:
'J1
!~Cream
') 1
--------- --
""' "'
Ruby Ripple Ice Cream , ,.,..
Materials:
') 1 Salted Ice Cream
') :z Crunchy Carrots
') 1 Emberstone
1
Tutti-Frutti Ice Cream
Materials:
~ 1 Ruby Ripple I~ Cream
') 1 Bunch of Sour Gra~s
') :z Handfuls of Crownberries
,...
Sweetie Pie
PI H
Materials:
~~Pie
~ 3 Crunchy Carrots
See-through Pie
pt4)
Bottle of Springwater
Game Pie
PIH
Materials:
~ 1 See-through Pie
li) : Bunches of Babanas
li) : Big Babanas
Materials:
li) t Sweetie Pic
li) : Bowls of Yogurt
') t
Golden Pie
PI4S
g:>
3
;;
Ir
Jumbo Sundrop
pi.oj.6
')1 Rumblenut
!!!.
6'
~
1f
Materials:
') 1 Sundrop
<i) 3 Sun Crystals
Materials:
' ) 1 Sweetie Pie
') % Hunks of Tender Bttf
Jumbo Stardrop
p146
Materials:
Stardrop
li) 3 Star Crystals
') 1
<iJ1
<i)
li)
Sturdy Shinbone
Piece of Tealwood
PI4S
e.
Jumbo Moondrop
pl.oj-6
Materials:
li) 1 Moondrop
<i) 3 Moon Cryuals
~0
Alchemical Formulae
Jumbo Planetdrop
...___________.
~ __:ov~
]., .
c;
Sandwich
Materials:
-~
< ~ : ~~ !f~~~~~f
0
PIP
Materials:
~ 1 Sandwich
~ 1 Crispy Leuuce
~ 1 Glowshrimp
Materials:
~ 1 Planetdrop
~3 Planet Crystals
lr;:----e>
Cheeseburger
P'P
Tonic
P1 P
Materials:
z Seeds of Discord
r,......------~-6>
Fishburger
Pixie Dew
Materials:
~ z Loaves of White Bread
~ 1 Dumbflounder
~ 1 Crispy Lc-uuce
Materials:
~ 1 Fogdrop
~ 3 Bunches of Booster Shoots
~ 3 Boules of Springwater
PIJ%
.,.-,-----""'!
,
~~--E>
Sage's Secret
Sprite Dew
Materials:
<i) t Bottle of Pixie Dew
<i) t Bunch of Sour Grapes
<i) 3 Bundles of Slumbernot Leaves
<a~::ong Co-ffee-
""!
,. 33
PIJJ
Materials:
<i)t Tonic
<i) t Snowflake
<i) 3 Glowcaps
r:c----Q--- -
Materiais:
<i) a Bottles of Iced Cofftt
<i) 1 Boule of Springwater
E9
Cappuccino
p13J
Phoenix Breath
PIJJ
r
--------,r,....-----,- 8>
Materials:
<i) 1 Cup of Strong Coffe(:
<i) 3 Bottles of Creamy Milk
<i) 1 Bundle of Slumbernot Leaves
Espresso
All-be-gone
Materials:
<i) z Cups of Strong Coffee
'J I Fogdrop
<i) 3 Bundles of Slumbernot Lta\"es
<i)
<i)
<i)
Materials:
Materials:
t Bunch of Old OaJ: Leal'es
t Plainswott
t Bunch of Booster Shoots
_~
_ _ _o
_:
rig~in:=a.l.F
.ormulae ~
Chapter Three
Equipment
Equipment
f)'
Equipping Your Familiars
-1<!8!>1{ Ingestion of Equipment
Famili;m do not use equipment in the same way humans de-they do not wield our weapons,
wear our armor, or sport our jewelry. Instead they swallow such items whole, absorbing their
powt:r and enhancing their own natural abilities. Ingesting a $WOI"d1 for example, will improve a
familiar's offensive capabilities, while ingesting a shield will boost their defense.
Ust you wonder, familiars enclose equipment in transparent bubbles prior to ingesting it, thereby
keeping their innards safe, and the items dean and ready for rctricVlll at a moment's notice. Rest
assured that familiars have no qualms about ingesting an item that has already been swallowed
by another crtature.
,<;]
Soldier's Sword
Swords and
Daggers
enemies' defenses.
Source:
<!)The Cawtermaster's Store (Hamelin)
Wooden Sword
Pirate's Cutlass
..
Source:
<!)The Cawtermauer's Store (Ding Dong Dell)
<!) Trcasurt Chests
Sourtt:
!!) Treasure Chtm
Well-Worn Sword
Burning Blade
of flame as il is swung. Do be
sure no1 10 singe your robes.
A~d<h"prod~i/r,
'
Source:
~The Cawtermaster's Store (Ding Dong Dell)
Source:
<!)Treasure Chests
Bone Sword
Roc Feather
Source::
~The
An enormous realhtr-shaped
sword, comprising numerous
smaller blades. Said 10 cause
whirlwinds when swung.
Source:
<!) Castaway Cove Ptddler and Elsewhere
Clockwork Cleaver
Bluster Blade
Aswordwitharevolvingoog
A
bld< lomlb<d wl<h; /
magical runes that cause a
Source:
~AsaCasinoPriu:
~ A
Source:
;I
Champion's Sword
Greatsword
A modern imitation of a
thatitismoreeffeetiveinthe
hands of one who believes it
to be the real thing.
Source:
Sourc~:
~Alchemical Cauldron
Perdida Peddler
Blazing Blade
Black Blade
in the process.
Source:
> A Treasure Chest on the Tombstone Trail
~Yule Peddler
Hero's Sword
Night Blade
A
d><k bi>d< <h"
fd'
upon its
hopes and
singlehandedly repelled an
invading army, this sword
is said to exude a fearsome
presence.
Source:
<!.)Unknown
Source:
wield~r's
::.,:.:;:::.:;:::!~ :~~~!
~t~mal
night...
Source:
~ Tr~asur~ Chests
Celestial Sword
Lost Sword
A
~pon b<J;<>f to hm ~
bttn us! during the Great
Wizard Wars. Though its
~lade i~ wuped, it still retains
_,
~pon, .v ;~
A
guided
n ... , by the stars
to be
themscl~. Its blade bttomes
sharpercveryti~itisraist'd
Source:
<i)Aichemical Cauldron
Source:
<i) Unknown
Sainted Sword
Primordial Sword
Source:
Source:
C!)Alchemica!Cauldron
<i)AichemiClii!Cauldron
Radiant Blade
Nazcaan Longsword
Soorce:
<i) A Treasure Chest in Nevtrmore
Source:
C!)Unknown
Kitchen Knife
Skyfall Sword
s,;d
world.
Source:
<i) Alchemical Cauldron
Source:
C!) The Cawtermaster's Store (Ding Dong Dell)
Candle Cutter
Sacred Dagger
Aknifewithamagia.lflame /
at intip.TI\e'flameisnever
extinguisht-d, and the blade is
alwa)"rt(HlOt.
'
Aceremonialdaggtr,mainly
used in weddings and other
such rituals. lklitvt'd to be
holy, so be sure to handle it
with respect.
Source:
Source:
f>Alchemical Cauldron
~Treasure
Chests
Flint Dagger
Divine Dagger
Source:
Source:
~The
~ Alchtmical Cauldron
Sickle
Witch's Thorn
on the battlefield.
Source:
Source:
I>CastaWllyCovePeddler
Shadowglass Knife
Woodsman's Knife
Sour~:
Source:
~ Alchemical Cauldron
~ Treasurt Chtsu
Ice Shard
Forged from a pie of kt dut
will nevtt melt, iu cooling
touch has a calming effect
during tht- heat of battle.
Planet Splitter
The~""""'"' ....,~
Source:
Source:
~ Alchemical Cauldron
Yule Peddler
Kiss of Death
A dagger that can dispose
of an enemy with a single
blow. Its blade seems to be
magial\yd rawntoatarget's
weak spots.
Though generally
\'try
ht:avy1 these
Sourct:
l Unknown
Flitwing
Woodcutter's Ax
so swiftly,
its approach cannot be heard
unti l afte r the weapon has
A blade that
11'10\-et
struck home.
Sourct:
<> Alchemical Cauldron
Source:
tJ The Cawtermaster's Store (AI Mamoon)
Sorcerer's Soul
Iron Ax
Amysteriousdagger,bclieved ~
to have been crafted from
cr ystall ixed light by an
ancientsorctrer.
huwithaheavyironhead.
Iu thick edge will rarely
sue<:Umb to nicks, no maner
how wildly it is swung.
Sou ret:
!!)Unknown
Source:
Ogre King's Ax
An
Grand Ax
~normous
axe, believed
10 have a soul of its own.
Enemies will qui\"tt in fea r
oftht-st.
Source:
!?>Unknown
Source:
li) Perdida Peddler
Guardsman's Ax
Giant's Ax
grunts~
An ax issued to
of Hamelin's army. The
latest model combines case
of wielding wi1h awesome
destructive power-and all
Source:
J
]
Soun:c:
~ As a Casino Prize
~ A TrraSIIrc Chest
Watchmaker's Ax
Demon's Ax
<h"~
in NevtrmQfe
Source:
li)Alchemica!Cauldron
Clockwork Ax
War God's Ax
enemy flesh .
Sourct:
Source:
~ Alchemical Cauldron
~Alehemica!Cauldron
Wooden Mallet
Tomte Whomper
Though
not
powerful, it
especially
hu bttn carved
\'et}'
usytou~.
Source:
Soorec:
Massive Mallet
Ninnyhammer
Ashugeasiunamcsuggests,
this hammer requires
~
' ,,
superhuman strcngthtowidd.
~ "'
,-
"
Sourtt:
Source:
~Alchemical Cauldron
Tower Toppler
Steam Hammer
A steam-powered hammer
capable of crushing bouldc:rs
into tiny pebbles. The latest
model boasts se veral aimimproving features.
Sourtt:
'l The
Source:
~ A Treasure Chest in the Vault of Tears
Hammer of Justice
Meteor Mallet
Thi hmm"
a knight who rle\'Ct forsoolr:
his comrades. It serves as a
reminder of the importance of
cuing for one's companions.
An enormous hammer.
Though its wtight makes it
hard to aim with accuracy,
its impact is like that of a
falling meteorite.
bdo"g<d <o?
'
Source:
Source:
~ Alchemical Cauldron
Soldier's Spear/
Spears
I
I
Sharpened Stick
of peace.
Source:
Source:
li) The Cawtermaster's Store (Hamelin)
Hoarfrost Harpoon
Awintryspirithasblessedthe
ice that forms the glittering
tip of this spear, ensuring it
will never melt.
Source:
Flint Spear
Lightning Bolt/
sharpened
stone
head.
Surprisingly fragile, it is
easily broken when wielded
carelessly.
Source:
li) The Cawtermaster's Store (AI Mamoon)
Source:
~Treasure Chests
Pig-Iron Pike /
GaleSpear
Source:
Source:
Champion's Spear
A luge weapon designed for
Crystal Spear
I
I
Atransparentspcar,ma<kof
thepurntcrystai.Iumagital
Sourtt:
')Alchemical Cauldron
')Unknown
Dryad's Spear /
Deadeye Spear
fortune to iu wielder.
enemy maybe.
Source:
') Treaswc Chtm
Royal Spear
Source:
v
I
Source:
~ Alchemical Cauldron
BeeSting
Source:
Glorious Lance
~~~:;;,on~:~f=~:,.
Lam:e
11
sa1d to guarantee
VIC!Ofyfor 1\SWICJdtr
Source
')Unknown
Rainbow
Lane~
Sourtt:
!i)TreasureChtsts
Source:
<> Akhonieal Cauldron
Dragon Lance
Claws
Giant's Spear
.in
j
Crude Claws
Curved and extremely sharp ,
dw.-p<f~
@I
Source:
<!) Alchemical Cauldron
Source:
Longshank
Knucklebone Claws
u
The hero to whom
s~ar first belonged is said
to have usi it to ck ar an
entire battlefiddwithasingle
mighty swing.
to boot.
Source:
tlA!chemicalCauldron
~ Alchemical Cauldron
Source:
Woodland Claws
A clawshaped weapon made
of wood. Be sure not to let
it sprout leaves-they would
only soften your blows.
Source:
Gaudy Claws
Giant's Fingernails
Soorec:
Source:
~Treasure
Chests
Bullhorn Claws
Crucible Claws
Claws intheshapeofanimal ~
horns, set far apart. They
are_ theoretically_ capable of
~ . ,
Source:
~ Castaway Cove Ptddltt
Source:
')Alchemical Cauldron
Steel Claws
Haunted Claws
Source:
Source::
<> Th~ Cawt~nnastc:r's Store (Hamelin)
~ Alchemical Cauldron
Tainted Claws
Cruelclawsthatcarvethroogh
Sou ret:
t!)Aichemical Cauldron
Soor~:
Griffin's Talons
~een
weapons.
Source:
')Unknown
Source:
~Yule Peddler
Ice
Claws
Blackwyrm Claws
Theclawsofafire-breathing
black dragon. Enchanted with
evil spells, they cut though
Source:
') Alchemi~l Cauldron
Source:
') A Treasure Chest in Ding Dong Well
Werewolf Claws
Crafted
using
claws
OO:jutathed by several kings
of Ding Dong Dell, these
ceremonial items have never
seen battle.
Source:
')Unknown
Source:
1Unlmown
Source:
') Alchemical Cauldron
Source:
1 Unknown
~.
~
. .:
Sou rei!:
<i)Alchl!micalCauldron
Source:
<i) Treasure Chests
Whalefish Tusk
The original owner of this J
tusk wu an ancient marine
Source:
<i) The Cawtermaster's Stort
(Fairyground)
Spiral Horn
Dragon Tusk
An artificial tusk, c a r v e d t !
from thl! fouil of an ancient
dra~. ~n hl!ld to the ear,
~~~
a roanng wmd can be hl!ard.
Source:
<i) The Cawtermaster's Store (Ding Dong De-ll)
<i) A Treasure Chest in Ding Dong Well
Source:
<i)Tteasure Chests
Beetle Horn
Lazy Bone
Sou rei!:
<i) Treasure Chem
Source:
<i) Perdida Peddler
(j
Icewyrm Tusk
Iron Breastplate
Source:
Castaway Cove Peddler
Source:
~
Yule Peddltr
Rugged Armor
Source:
~ As a Prize at the Casino
Source;
~The
Toughened Armor
Suits of
Armor
Leather Armor
Thoughthisanimalhidcdoes
not provide much protection,
it is very light and allows for
gn~at ease of mo~ment.
Source:
<!.)The Cawtermaster's Store (Ding Dong Dell)
Source;
~ Alchemical Cauldron
Mirrored Armor
Enchanted so as to ward
off<~ilpiti,,thi"~' ,,K,~~.
isbelievedtoprotectits~ f.
wearer from catastrophe.
Source;
~ Treasure Chests
:t'~
Dress Armor
Gale Armor
Though
~xtn vaganlly
dorati, this golden suit
of armor is surprisingly
resilient.
Source:
<i)Unknown
yet
1:./J
Source:
<i)AlchemicaiCauldron
Grunt Armor
Cheap
reluively
Stout Armor
from~~
l':Q"
..'"}
.-,
..
Source:
Source:
')Unknown
)..>
.
<./'-
Scale Armor
Royal Armor
Atoughsuitofarmor,made
Believed
been worn by a f a m o u s l y .
courageous Icing, donning 1 ,
this armor causes one's fears
to fade away.
Soorce:
<i) The Cawtermaster's Store (Fairyground)
Source:
ci)AlchemicalCauldron
to
have
once
Bone Mail
Champion's Armor
Armor
bones,
impact.
armor,
uponits~uer.
mobility.
Source:
<i) Alchemical Cauldron
Source:
Night Armor
Inferno Armor
Armor dtsignc:d specifically
for doing batt le with fire
breathing dragons. It is
//JN,;,.JJ .
~~
.,
.:/
~w
,
Source:
~ A Trtasure Chest in the Miauna Marshes
Source:
>Yule Peddler
Enigma Armor
,.,:
c.3i.ir".,
Source:
Source:
~Treasure Chtsts
~Unknown
Enchanted Armor
Boarlord's Armor
Source:
I Perdida Peddler
Knight's Armor
Source:
I A Treasure Chest in
Nevermore
Armor of Justice
Tht- favortdarmorofahero
rear
~r.-
~r
~~~~
J,a~
Sc-tt.
~Ur
Source:
own
~Alchemical Cauldron
Brilliant Armor
A suit of armor that glows
ever brighter with each blow
it reirts. Ju light causes
courage to swell within the
Celestial Armor
Wooden Shield
sagesagrttitis benerthan
nothing.
Saurcc:
<i) A a Prize in the Casino
Shinbone Shield
Source:
Source:
<i) Alchemical Cauldron
Source:
IJTteasure Chests
Nazcaan Armor
Leather Shield
A shield consisting of an
animal hidt st~tched across
Source:
!!)Unknown
/ , .
Source:
~The Cawtennaster's Store (AI Mamoon)
Iron Shield
Shadowglass Shield
Source:
Source::
~Alchemical Cauldron
Scale Shield
Holy Shield
shield
deflects
b lows
with aplomb and thwarts
adversaries' attempts to nix
its owner.
Soun:c:
li)Alchcmical Cauldron
Source:
li)As a Prize at the Casino
li) A Trrasure Chest in the Glittering Grano
Shiny Shield
Champion's Shield
Source:
!Unknown
~Alchemical Cauldron
Grunt Shield
Tundra Shield
Source::
Sourtt:
'
Source:
~ Yule Peddler
~
~
Avenger's Shield
Soorec:
Source:
Mystical Shield
Pretty Parasol
Withthisshield,awil.ardmay
stand tall againu fearsome
foes, safe in the knowledge
that he shall never be nixed.
Aparasolwitharatherdainty
design. Dupite its flimsy
appurantt, it deflects both
Sourtt:
Source:
JAlchemia~ICauldron
~Unknown
Goddess's Shield
Gownsand
cooperation.
Sourtt:
'l Alchemical Cauldron
Robes
Rustic Garb
Asacrtd shie\dthat r e s i m a l l .
e~n
Source:
Source:
~The
'.
"'
Merchant's Garb
A !;gh<w<;gh< oo<fi< <h><
allows full freedom of
movcmtnt. Said to bless the
~
'
~arerwithsp:tacularsales
Soldier's Smock
As worn by lhmelin gnmts
in- training. Though it wraps
tightly around the body, this
smock permits
of movement.
g~at
frttdom
Source:
li) The Cawtcrmaster's Store (Hamelin)
Hallowed Habit
Misty Shroud
Madefromanelegant,lightly
shimmering fabric, enemies
Source:
Source:
Rubber Robe
Magic Cloak
waterproof
designed
inexperienced swimmers
from drowning. Effective at
rcpellingw:aterbasedattacks.
Source:
li)CastawayCovel'eddler
Source:
') Perdida Peddler
garment,
prevent
Fine Frock
Noble Attire
~arcr'swcahh.
Source:
Source:
')Treasure Chests
~ Treasure Chests
Champion's Tunic
A tunic that allows complete
freedom of movement.
In11ilkd with a wanior's
spiril, it ensures that the
~aurntvtrloseshcart.
Wizard's Robes
Noble vestments woven using
Source:
Source:
~Alchemical Cauldron
Sasquash Pelt
Mist Robes
Acoatmadefroma sasquash
pelt. Warm, waterproof, and
Source:
<> Yule Peddler
Source:
ci) The Cawtermaster's Store (AI Mamoon)
Flame Robes
A sinister-looking outfit.
Some claim that those who
~aritaresusctptiblctothe
tt
prot~tion
spirits.
battle.
Source:
~ A Treasure Chest in the Miasma Marshes
Source:
ci) A Treasure Chest on Old Smoky
Starspun Tunic
Gale Robes
from injury.
Sourtt:
')Unknown
Source:
Mystic's Robes
Sorceress's Robes
El<g>t><robn,d<a><"<dwtlh~
1
.~.
Source:
~>Unknown
Ripple Robes
Covered in a thin film of
moisture, these robes are
entirely
Helmets
waterresiuant,
Robe_of Restoration
Wooden Helmet
Apalegreenrobe,belin"edto
h;noebttnwo\'el1byfairies. It
continuestosparldcdimlyon
even the darkest of nights.
Source:
Source:
!Unknown
Goddess's Gown
Pointy Hat
Source:
Source:
~ Alchemical Cauldron
~ Treasure Chests
Soldier's Helmet
leamto~ar.
Soorec:
Source:
!i) Alchemical Cauldron
Champion's Helm
Nazcaan Helm
Source:
Source:
~AlchemiCli!Cauldron
')Unknown
Blessed Helm
~~ Clook
Pop"]" among w;mds, doaks
protect tht: body, and often convey
additional beneficial effects .
Source:
~ Alchtmica! Cauldron
lie
Helm of Hamelin
Leafy Mantle
or
' ;o
Sou ret:
!!> A Treasure Chest in the Glittering Grotto
Al
._
Sour~:
Snakeskin Cloak
Diva's Mantle
'Thesnakeskinfromwhichthis
cloak is made is naturally light
and strong, yet it will swiftly
hardenandcrackwithoutdue
Source:
Source:
~ The
~Unknown
Cloud Cover
Breezy Cloak
This
dainty garme nt
billows in the fainlcst of
peripheral vision.
Source:
Source:
~ Alchemical Cauldron
Stripy Cloak
_
fieldt~yactuallyservc to fl...
Source:
~ Alchemical Cauldron
--.
Source:
~The
a"
*'.
6-\-
'"
Source:
~ Castaway Cove Peddler
....._
W ..,.
Caghoul
..,.
~
.'
~~
Source:
~ A Treasure Chest in the Vault of Tears
Necromancer's Mantle
Source:
<i)Aichemica!Cauldron
Source:
Champion's Cloak
Dusk Mantle
courage.
Source:
Source:
I)AlchemiCli!Cauldron
Phantom Mantle
Beast-Hide Cloak
Ad.U<h><' htt,~h~"'' ~
so as to refract light,
rendering its wearer nigh on
invisible.
'
Source:
<i) Alchemical Cauldron
.!'1-~ ..
Source:
~Treasure Chests
Aurora Cloak
Cyclone Cloak
Source:
') Yule Peddler
.,_ .--; ,
:~~ob::is~~a~:,:i~ J \~
Source:
~ Alchemical Cauldron
Heavenly Mantle
Beast Fangs
Purportedly worn by
messengers of heaven, this
lus1rous garment allows
in wearer to move with
otherworldly grace and
Asctoffangs,takenfrom
a bloodthinly wolf. Dagger
sharpanda.pableofshrtdding
enemy flesh dfonless ly.
'"""
Source:
Source:
G) A Treasure Chest in Golden Grove
G) Alchemical Cauldron
~~ Fangs
Nix Gnashers
Though these white teeth
do not appear especiall y
dangerous, enemies dread
their spirit-sapping abilities.
<!)Unknown
Giant's Tooth
Soretooth Ring
weapons.
Source:
Source:
~Bone Rangers
~Treasure Chests
Piercing Fangs
Poisoned Fang
'Jbe venomous tooth of a
magical creature. \Viping it
dean will not stop the flow
of poisoo, so be sure to handle
with care.
Source:
G) Alchemical Cauldron
Source:
(Hamelin)
Skullfang Ring
Wolf Fangs
Source:
<i) Treasure Chem
Source:
<i)Yule Peddler
Dragonstooth Ring
Crimson Fang
Soortt:
<i)Megaliths
<i) Treasure Chesu
Anccklacethatdrainsenergy
9.
.
Source:
ci)Alchc:mica!Cauldron
Devil's Fang
Griffin's Teeth
Source:
<i) A Treasure Chtst on the- Tombstone Trail
;F
Wyrmfang Ring
Soorce:
<i) Alchemical Cauldron
t>1
"ll
:~
'.li
defenses.
Source:
ci)Alchc:micaiCauldron
Soulfang Necklace
from the souls of enemies, and
Source:
ci) A Treasure Chest in Nevtrmore
Fiend's Fang
A sing!~ tooth, beli~\'td to
bring sufftting and calamity to
those who touch it. lk sure to
handk with great car~.
Medals
Honorary badg~s that ha\~ graced
the breast of many a great wizard.
Source:
f> A Tr~asur~ Ch~st in t~ Miasma Marshes
Medal of Valor
A tiny badg~ with a golden
it s~rves to r~mind the
wearer that courage is not th~
solcpr~s~rveofthe physically
imposing.
gl~am,
royalomam~nt.
Source:
Source:
r)Alch~mica1Cauldron
Medal of Impunity
This m~dal ' s perman~nt
shine mak~s it unsuitable for
thost who wish to keep a low
profil~.
Sourc~:
Source:
!>Unknown
~Alchemical Cauldron
Medal of Strength
darkn~ss grows.
Source:
!>Unknown
~..,
Source:
~ Castaway Cove Peddl~r
Medal of Dexterity
Forged to honor a celebrated
warrior, this medal's fine
cnfumanship is proof of the
cst~m in which he w:IS held.
Badges
~rful accessories that grant aid
during battle-and add a dash of
flair to one's appearance.
Source:
~ Alchemical Cauldron
Medal of Agility
Brinkman's Badge
grudingofbatdcs.
Source:
Source:
li)TreasureChests
Medal of Fortitude
Berserker's Badge
Source:
<>TrcasurcChcm
.g
~
~"'a
,..f
Source:
li)AkhemicalCauldron
Medal of Steadfastness
Avenger's Badge
-~--'
Sou ret:
!!)Alchemical Cauldron
Source:
li) A Treasure Chest on the Tombstone Tta.il
,,.,,..,,!ti>bl"l"night
"'!:.
'3
Barrier Badge
A badge that creates
Braggart's Badge
Source:
Source:
I?> Alchemical
Cauldron
Bastion Badge
Battler's Badge
Whcntheabyssbcckons,this
badge allows a wizard to dig
inhisheeh, turning potential
disaster into opportunity.
Source:
~The Cawtermuter's Store (AI Mamoon)
Souru:
li)Aichemical Cauldron
I!> Treasure
Ironclad Badge
Adamant Badge
Chcm
stubbornness.
Source:
Source:
li)AlchemicalCauldron
Bravado Badge
Bracer Badge
Sour~:
fE)~
Sour~:
CJ Alchemical Cauldron
Hardheaded Badge
Storm Seal
A~d~thatdepicts aniron
Source:
Source:
<i)Aichemica!Cauldron
Hot-Blooded Badge
Omniseal
Amagicalbadgtthatdisplays
thtall-seeingeyeofamighty
deity. It protects the wearer
fromalltypes ofattack.
Source:
Source:
Fire Seal
A glowing badge, embla:z.oned
with the image of a roaring
Scales
Source:
<i) Castaway Cove Peddler
Water Seal
Sturdy Scale
Ador~
Source:
Source:
~The
Stalwart Scale
Source:
~ Alchemical Cauldron
thiseyc-anchingscaleallows
a wizard to command great
masses of water with ease.
Source:
li) Alchemical Cauldron
Steel Scales
Salamander Scale
Though it contains an
inextinguishable magic name,
this scale is not hot to the
touch. Wearing it greatly
improves one's maste ry of
Source:
li) The Cawtermaster's Store (Hamelin)
Source:
~ Alchemical Cauldron
fire.
Shining Scales
grant the wearer greater ~
control over the forces of
light.
' ~
Source:
Source:
li) A Treasure Chest in the Vault of Tears
~ Perdida Peddler
~Treasure Chests
Shadowglass Scale
Ablackscale,madefromone
of nature's hardest materials.
It increases its owner's
command over the powers of
darkness.
Source:
Source:
(!) Alchemical Cauldron
5~
Nonwizards have long been forced to rely upon ~'Chicles to Cll rry them to
thei r destinat ions. This section aims to introduce: some of the more common
modes of transportation currently in use. All wizards are advised to read the
information contained herein, for one cannot predict when circumstance--nixing,
dismemberment, or wand loss, to name but thrtt-might necessitate the use
of such infernal contraptions as those here described.
~ Cloud Sweepers ~
Wiurds, of course, do not require magical assistance: to fly through the air.
Indeed, in times gone by, wiu rds would not have countenanced travel by any
means other than broom. Alas, the age has changed, and now young wizards insist
on using half-magiClll, half- mechanical contraptions known as "Cloud Sweepers."
Cloud Sweepers requi re only the merest dash of magic to get them off' the
ground, meaning that inexperienced magic-users- and even nonwizards!-arc
able to ride them with gay abandon.
To gi\'e credit where it is due, cc:rta.in enterprising enginecn ha\-e gone so far as to
attach guns to the ITont of their Cloud SWttpers, allowing them to attack enemies
while in midair-a recognittd limitation of the traditional wiza rd's broom.
6 -
well- known for their range of weapons and armor as for their
eccentric, crow-obsessed owners. Look closely and you'll see
that even the shops themselves have been made to loolc like
Each Cawtermaster's Store is different, and there are many
items that can only be purchased at a given branch.
'Sintt young wiurds' journeys are invariably punctuated by monstrous encounters,
fr~ent visits to the Cawttrmasttr's Stores to stock up on weapons and ~ipment
\Vhilt there, you may wish to muse upon a question that has puzzled wizards for
generations, namely-are the ~terious Cawtcrmasters actually crows?
~ Rare
\Vhile the Cawtermasttn' stock lists art extensive, there is a great deal of
t<juipment that cannot be bought at their stores. Some of this equipment
is highly rare, and certain items are wholly unique.
Such items include pistols that allow one to open locks from a distance, and
harps that attack one's enemies when plucked.
Should you be fortunate enough to come across
such rare items, do not be alTaid to use them
on the Jield of battle. A wizard has nothing
to fear from material objects.
Chapter Four
Provisions
Tonic
Basic Provisions
&md<y uoeful ;,ems, most eX ,.jUch """'
a resta'ative a corm:rive eflect.
Restorative
A herbal elixir that's extrtmely dfecti\'t at easing
one's aches and pains.
Sc11ute:
~ TrtaMe Chests
~Alchemical Cauldron
White Bread
rm
Restorative
Restorative
Abeefcurrywhosesecr~tblendofspictsaccounts
~ Trn.sur~ Ch~m
,.
Pixie Dew
Sandwich
~ Retorative
Restorative
1m
Sprite Dew
Fishburger
Restorative
Cheeseburger
Restor:~.tive
Restorative
An enchanted liquid that has the powtr to htal
the deepest of wounds.
Sourte:
~ Turnkeys and Othtn
~ Treasure Ch~m
~ Alchemical Cauldron ~ As a Casino Prize
Iced Coffee
Restorative
~Hootiq~s
~ Thrburns, Hi~afowl, and Othen
~Treasure Chests
Restorative
I!J Cappuccino
~ Restorative
Restorative
Espresso
Phoenix Feather
Restorative
Reviving
Sourtt:
Soorec:
""1::1
')Treasure Chests
')Alchemical Cauldron
~ Treasure Chests
Phoenix Tear
Nostrum
Restorative
Reviving
Source:
!Treasure Chests
Sage's Secret
Restorative
~ Reviving
Soorec:
!Treasure Chests
')Alchemical Cauldron
~ Alchemical Cauldron
~-
Poison-Be-Gone
Curse-Be-Gone
Correcriv
pu~s
Source:
Source:
~Hoclliques
~Hootiq~s
~ Treasure
Treasure Olcsts
Nix-Be-Gone
Corrective
A brush that sweeps away the effects of evil, uK<l
inctremonies tocurenixedwi:zards.
Source:
I Hootiques
~ Major Byrdes, Lotus Bubbuds, and Others
<!) Treasure Chests
Blindness-Be-Gone
correcrive
All-Be-Gone
Confusion-Be-Gone
Corrective
A strike from this hammer rtstort1 clarity to
a penon's mind and eliminates all confusion.
Source:
<i)Hootiques
<i) Lesser Spont'd Naiads, Florets, and Othen
<i) Treasure Chem
Chests
Corrective
Source:
~ Madcaps, Ex-girlfitnds, and Othtn
~ Treasure Chem
~Alchemical Cauldron
fm Sleep-Be-Gone
lL:;IJ Corrective
Ingredients
<i) Hootiques
<i) Manglerfish, Stabberwod.ies, and Others
Stone-Be-Gone
Corrective
A po'o'l'der that rt\'trsts d~ effects of petrification,
helping a patient to move ag..in.
Ingredient
Source:
Source:
<i) Hootiques
<i) Ghon Wisperen, Najapatras, and Othen
<i) Treasure Chesu
~Hootiques
;.:.:2
Crownberries
Dumpty Egg
Ingredient
Ingredient
<!) Hootiques
') Minor Byrdes, OroboroKs
Source:
<i) Eldritch Empres~ and Others
li) Alcht'mical Cauldron
R1 Crispy Lettuce
Source:
Babana
~ Ingredient
Ingredient
<>Hootiques
>Hullaballoons, lncies
Others
A slightly
Crunchy Carrot
Big Babana
Ingredient
Ingredient
sw~t
c:atingraw.
Sourct:
') Hooti')UtS
"
Fluffy Rice
~ Ingredients
Gleaming white rice, cooked till nuffy and tender.
A popular side dish.
Source:
<i)Hootiques
li) Rhinosnores, Ice
and Others
~eens,
Bone Rangers,
Creamy Milk
Ingredient
Tender Beef
~ Yogurt
Ingredient
tlf!l
Ingredient
Source:
li) Hootiques
li) Rhinosaurs, Rhinobores, and Sore Boars
~Hootiques
aJ Dumbflounder
-
Ingredient
Glowshrimp
Ingredient
Brightly glowing creatures that light up the sea
bed. Very tender when cooked.
Source:
11!1 Caramels
liilii
Ingredient
r:.J
Snow Radish
Ingredient
Green Grapes
Ingredient
Juicy
gr~n
Materials
Ci)Hootiques
Ci) Pusses in Bouts, Cap'n Zomhos, and Others
Sour Grapes
Plainswort
Ingredient
Alchemy Material
Source:
Ci) Snowhawb, Steam-Men, and Others
Ci) Naturally Occurring
Black Truffie
I.:J
Ingredtent
<i)Hootiques
ti) Crashing Boars, Gobfathers, and Others
Supple Leather
Alchemy Material
Tough leather with a smooth finish that is used
to ma~ all sorts of daily n~uities.
Source:
<> Purrloinen, Inphants, and Pom Poms
<> Treasure Chests
Springwater
Emberstone
Alchemy Material
Alchemy Material
Othen
NOJturally Occurring
Slumbemot Leaves
Booster Shoots
Alchemy Material
Alchemy Material
awizardfromthedeepest slumber.
Source:
~Naturally Occurring
Baneflower
Alchemy Material
A highly poiSOllOIIs flowtt.---not to be eaten under
any circumstances.
Source:
li) Obscuroboroses, Thrburns, and Cap'n
Zomboo
~ Naturally Occurring
~ Treasure Chests
II
Rings-a-hell
Alchemy Matenal
Wetstone
II';JI] Glowcap
-
Alchemy Material
Source:
1 Splishers, Snappers,
and Others
~ Naturally Occurring
Sturdy Shinbone
Shadowglass
Alchemy Material
Alchemy Material
Alchemy Material
Source:
C9 Hurlies,
~Naturally<ki:urring
<!:> Treasure Chests
Drill Screw
Gnomebeard
Alch~my
Material
1>Naturally0ccurring
Bass Bell
m J Angula
Occurring
"il l
Sprocket
Alchemy Material
Source
<i) Clinkctydank mk. :'s, Sprog Cog, and
"'"""
Alchemy Material
Alchemy Material
fiEI Fogdrop
l5il
Alchemy Matenal
Raw Steel
Jade Marble
Alchemy Material
Alchemy Material
Gustplume
Rumblenut
Alchemy Material
Alchemy Material
This unique nut produtts a thunderous rumbling
sound when shaken.
Sourtt:
Afeatherthatfluttersinthtslightesthreeze. Used
to decorate both weapons and armor.
Sour:
~ Thundtrbyrdts, Prohawks, and Others
Blizzard Bloom
Alchemy Material
All attempts to grow this translucent flower in
Tealwood
Alchemy Material
Much loved by nobility, this blue wood's subtle
fragranctisnidtocalmthenerves.
Source:
~
~
~ Snowflake
lr8
Alchemy Material
Drakestone
~ A hemy Mater;a!
Iron Diamond
Alchemy Material
Alchemy Material
Sour:
~ Naturally Oro.!rring
O.h=
Coldstone
Alchemy Material
Alchemy Material
1 Whampire
Others
Tachestone
Powerstone
Alchemy Material
Alchemy Material
A stone inscribed with an a.ncitnt seal. Generally
used to enhance pietts of equipment.
Sourer:
~ Gruffians and Others
~NaturallyOcanTing
Source:
~ Pusses in Boats, Bone Brigadiers, and Othen
Ritestone
Kaleidostone
Alchemy Material
Alchemy Material
An ancient fossil, known for its light-refracting
properties and many-hued glow.
Source:
li) Unknown
li) Unknown
Meteorite Fragment
Alchemy Matenal
Troll's Tears
bdi~
Alchemy Matenal
tears of a troll.
Source:
li) Puues in Boats and Others
li) Naturally Occurring
Source:
li)Unknown
Seeds of Discord
r n J Glowstone
Alchemy Material
Alchemy Material
Blowpipe
Black Wings
Alchemy Material
Alchemy Material
Alchemy Material
li)Unlcnown
Pitthblackwingsthat Outtergentlyinthebreeze.
Source:
1Unk.nown
Their heavenly
Source:
<i) Unk.nown
, All-Seeing Eye
Moon Crystal
Planet Crystal
Evi!Eye
~ Alchemy Material
Alchemy Material
Scroll of Truth
Treats
Alchemy Material
An ancient scroll said to contain profound
to""~
.....,,Xfamilian.
Sun Crystal
Alchemy Material
lEJJ Treat
Chocolate
Star Crystal
Alchemy Material
~ Treat
Fairy Chocolate
Creamy Flan
Treat
Treat
Colorful chocolate whose fresh flavor is a wellknown cure for d'le wi:r.arding blues.
Sourtt:
ti) Icc ~ns, Zomboatswains, and Grimrays
<!:>TreasureChem
Chocolate Bonbons
Treat
Small candies that make for a perfect snack. One
Snowdrop Bonbons
Source:
<f) Stressy .Pkssies and Others
<f)Treasureeht'm
<i) Alchemical Cauldron
Source:
~ Alchemical Cauldron
Princess Chocolate
Treat
~ Treat
FruitF!an
Flan
Fantastic Flan
Trt.at
Treat
<i) Hootiques
<i)Najas
Source:
~ Alchemical Cauldron
Cake
Hot Cake
Treat
Treat
Carrot Cake
Sundae
Treat
Treat
Carnation Cake
Sour Sundae
Treat
Treat
Thisaromaticcalceisatrtat forallthest-nscs,
and invariably improves one's mood.
Source:
ti)Bougies
ti)Treasure~m
Breeze Cake
Wildflower Sundae
Treat
Treat
Source:
ti) Mama S:uquashes and Others
ti)TrcasureChests
ti)Alchemia!Cauldron
'
Patty Cake
Toadstool Sundae
Treat
Treat
Souree:
~ Pompciis, Turban Myths, and Others
~>Treasure Chests
~ Alchemical Cauldron
Sarsaparilla Sundae
GamePie
Treat
Treat
Knickerbocker Glory
Treat
Treat
!~;! Pie
~ ~ Treat
A wdlproportioned pie, cooked until perftttly
goldtnbrown and prized for its crispy mut.
Source:
<i) Hootiques
<i) Ruffs and Tykes
<i) Treasure Chcsu
~ Treat
Golden Pie
Treat
Time seems to stand still when one basks in the
golden glow of this baked marvel.
Source:
~ Alchemical Cauldron
r n iceCream
-
Treat
Treat
Treat
Treat
!i)Dronpand<Others
'JAichemical .Cauldron
')Alchemical Cauldron
_ ..::
Su=n=dae
= -------
Flans
_:__:_P:::
;<:_
--------
familiar's accuracy.
+Cakes
impro~s
~Ice
_:_
.._.C:::re::a==------m
familiar's movement.
.~
-~
...
&.
...0;
j
Tricks ~
+ Firewall Gem
+ Leech Gem
Roly-Poly Gem
Snowball Gem
+ Snowblower Gem
Earsplitter Gem
+ Thundenpark Gem
+ Thunderstorm Gem
+ Blunt Gem
\Vhlrligig Gem
Soulshield Gem
Drops arc items that familiars consume in order to metamorphose. When your
familiar is rudy to metamorphose, feed it a drop just as you would any other treat.
Familiars become moch more powerful when they metamorphose, so be sure to
givt them a drop as soon as you havt the opportunity. Bear in mind, howtvtr, that
familiars must be givtn the appropriate drop for their sign.
+ Common Drops
Sundrops, stardrops, moondrops, and
planetdrops prompt metamorphosis in
+ Jumbo Drops
corresponding sign.
7~
-l<l8!>+{ Ships ~
Non-wizards rely upon ships to carry them
across the world's oceans. Indeed, many
Certainshipsareequippedwithgrand
mechanical wheds--<me on each
side--which enhance maneu\'et'ability,
and allow docking in narrow harbon.
~~---
8 -
Chapter Five
Creatures
and Familiars
Though the World be ryfe with Creatures Fell,
'Gainst which Man must contend,
The Wiseard knoweth all too well,
A Beast may prove a Friend.
f)'
Familiars and Other Creatures
Your journey as a wizard will inevitably bring you into contact wi th all manner of magical
cuatures. \1/hile most will present an obstacle to your progress, others may ytt httome your
familian--stalwart companions that will accompany you on your travels, and aid you in battle.
This chapter introduces many of the most common creatures, and provides dirtttion on how they
may be persuaded to become your familiars.
What is a Familiar?
Creatures are sentient beings that are born from the hearts of living things. There are many
different species in the world, ctrtain of which can usefully be employed by wizards as familiars.
Since familiars are often born liom human heans, many think that all familiars are created in
this Wlly. This is not the case, however. Most creatures can become familiars, irrespective of
theirp~nance .
Anything with a heart-in the senllt of a soul or a spirit--can give rise to a creature, including
animals, plants, sta", and even certain manmack objects. Note that while creatures not born
of humans au consickud "wild," this does not preclude them from becoming familia". It is
simply a matter of approaching them in the correct manner. ~ most important step in making
a cuature your familiar is giving it a name. Naming creates a bond
between wizard and creature, and ontt you have formed this bond
with a creature, it will willingly take up residence in your cage
and become your familiar.
9 -
[ : : : : Serenading
"Serenading" refers to the act of playing music to a creature in a bid to
persuade it to become your familiar. Those in possession of a Spirit Harp
should try ~renad i ng any creature that appears to be rea:pth-e, since
such creatures will invariably agree to ~me familiars
at the conclusion of a suitablt song. Note that some
A single glance at the familiars in your cage should make it dear that the various species are all
~ry different. Some are placid and predictable, while others are hot-blooded and apt to bite a
wizard's finger off without w;aming.
Do not give up on your more violent familian, howe~r. With a good upbringing and the right
amount of love, they too will open their hearts and become your loyal companions.
Metamorphosis
As your familiars gain bat de experience, they will start to Jearn various "tricks." 'There are many
different tricks, and the ones that can be learned will vary from familiar to familiar.
Onc-e a familiar has acquirN a certain amount of battle experience, it may be prompted to
metamorphose into a more ad\'mtt'd cmture---one quite dilferent in both appearance and abilityvia the administering of a speeial drop. 'The more times a familiar undergoes metamorphosis,
the stronger it will ultimately become. 'When a familiar metamorphoses for the first time, it will
assume a second form consistent with all other creatures of its type. When it metamorphoses for
a ser:ond time, however, it will assume one of two dilferent final forms.
\Vhile ~uivtly observing your familiars' development can be amusing enough, attempting to uncover
the secrets of metamorphosis represents a much better use of an ambitious young wizard's time.
--
A pr~f~rred
chos~n
for
th~
form is
familiar.
~~
-: ~ -
Glims
Enemy creatures will occasionally drop glowing orbs known as "glims" during battle. There are
various types or glim, each one having a diltt'rent e!Kct on the wizard who collects it. Green
glims, ror erampl~, restor~ some vitality, while bl~ glims restore magical power. Do not~,
however, that the effects
or the rarest and most powerrul glims will vary according to the wiu.rd
or creature that oollecu them. Be sure to ~ar this in mind during battle.
Familiar Signs
Every creature is aligned with one of four crksrial sign~n, star, moon, and planet--each
with its own distinct characteristics. Of these, a small minority of creatures are aligned with
special, doubly powtrful signs known as "twin signs." A creature's sign has a notable eflttt on
its performance in battle. Creatures aligned with the sun sign, for example, art eflttrive against
those aligned with the moon sign, but inelttctive against those aligned with the star sign.
While creatures of a given species commonly share a sign, this is not always the ease, as other
factors, such as habitat, also influence alignment. Finally, while a familiar's sign may aflttt
its growth tnd metamorphosis, it is important to remember that battle experience is the most
important factor in any familiar's development .
~ The
ll
Sun
Creaturesueprolicientatfirebased anacks and are fairly
difficult to put to sleep.
~
I[I
~--
Star
Creatures are proficient at
storm-hued attacks and are
somewhat resistant to poison.
Moon
Planet
I~]
\.=o
__.
Twin Sun
Creatures are highly proJicient
at fire-based attacks and art
difficult to put to sleep.
Twin Star
Creatures art highly proficient
at storm-based attaeks and ue
resistant to poison.
Twin Moon
Creatures are highly proficient
at water-based attaeks and are
difficult to confuse.
Twin Planet
Creatures develop much more
quickly than those born under
other signs.
s~nds
f)'
Wild Monsters
'Ibt world is home to all sorts of a~
inspiring monstm, from fire-breathing
dragons to towering giants. A wizard
would do wtll to learn all that he am
about such beings, sinet even a cursory
understanding of their habits can make
all the difference in the event of an
unexpected encounter.
Note, however, that monsters do not
P'57
Ia vermes
p:u6
GBestiae
p64
[!]Nymphae
p:uz
IJIAquatica
P'75
~Dracones
pZ:Z9
Ell) Aves
pt8:z
~Arcana
pzJ6
iiJMinima
PI9Z
rmJ Daemonia
P2 4l
{i;Automata
p:zor
ti!]Mortui
P49
~Flora
p:zo8
~~ Nobilia
pzs6
Milites
Ptrud warrim who boast groat battlefield experience.
Milit~
Legendary Beasts
-
Guardians
Kind-hearted divine beings that
protect the natural world.
Areas rich in life or naiUral energy, such as
forests and volcanoes, are invariably protected
"L:. _~:-
Little Bighorn
Creatu~s that
. Affinity:
.6. Conunon Sign:
Physical Attacks../
Habitat:
Star
Near Old Smoky
Tricks:
Sour Sundae
Poison Pinch, Spire of Fire,
+ ltems Dropped:
Crunchy Carrots
and more
Bighorn
Batterhorn
Splatterhorn
by themselves.
r~nge.
PhysialAttacks../
"' Sw
Unknown
Swdropo
Raw Steel
Physical Attacks../
A Moon
Unknown
Unknown
Enlighten, Whirligig.
Thunderstorm, and more
PhysiC21Attacks../
Unknown
M~
Unknown
Healing Rain, Brattr,
mott
M ilites
Purrloiner
Ven.tioos creatures, known to ta~t weahhy humans and
steal their valuables. This is almou always dont for the
thrill alone, and the plunder is soon returned.
e Aflinity:
WaterX
Moon
Habitat:
"
+ Items Dropptd:
Supple Leather
Moondrops
0 Trid:s:
See Stars
....
IE 00
'
'
~-
--
'
'
Cutpurrse
Puss in Bouts
Puss in Boats
Fire../ Water
.6. Moon
Unknown
+ Planctdrops
Phoenix Fnthcn
Fire../ Water X
A. Sun
0 Time
to
water../FireX
Unknown
M~
Tachestones
Meteorites
Maddening Melody,
Ra.zzk Dazzle, Black Blast,
""'-
Milites
Hog-Goblin
'nlese curious creatures usually stttl~ in mountainous aros,
where they live in large communities. The sticks they carry
are used for hunting, coolcing, and more ~sidts.
Affinity:
None
+
0
Tricks:
Planetdrops
Ray of Light, Sec Sense,
Rolling Stone
00 00
'
'.
'
Gobfather
Gobspeed
Gobforsaken
No~
None
.A. Star
A. Sun
Sun Crystals
War Cry, Slice 'n' Dice,
Ray of Life, mel more
+
0
Unknown
Blacl: Truffies
Pixie Dew
War Cry, fling Flame,
Petrifying Me, and mort
+ I>rakstones
"' s~
Nevttm0re
Cappuccinos
Big Babanas
0 Evil Embrace, Demon's Fury,
Blade Blast, and more
Milites
."
:
Mite
Though small, the-se creatures have warriors' hearts and a
fighting spirit that allows them to face up to any e~my
without fear.
lj
. Affinity:
.& Common Sign:
Habitat:
+ ltems Dropped:
Embentones
.
:11:Il]Ii]
..
ill
..
..-
Cheeseburgtrs
Tricks:
'
....
'
' ..
, ..
.'
'.
Mighty Mite
Dynamite
Mermite
enemies.
Storm.../ Water
A Star
Billy Goat's Bluff'
+ Cbeeseburgen
0
Sanaparilb. Sundaes
War Cry, Fling Flame,
Roly-Poly, and more
Fire../WatttX
A Stu
Unknown
Unknown
Water../FirtX
.6. Moon
Unknown
Unknown
Yoo-hoo, and
mDf"t
. ..
.'
~- ,rf/,
Burly Hurly
Hurlcules
Hurlabaloo
e Fire../WaterX
Sun
Billy Goat's Bluff
+ Sundrops
Tachestonts
e Yoo-hoo. Enlight~,
Rolling Stone, and
'
Fire../WaterX
A. Sun
Unknown
Unknown
e water../FireX
. M.,
Unknown
+ Unknown
0
Rockfall, Soulshield,
mc:tt
Hurly
Extremdy strong creatures who amuse themselves by juggling
rocks-atruespectacleforthecuriousobserver.
Is
~
Affiru<yo
A Common Sign:
Habitat:
+ Items Dropped:
0 'Ihch:
Fire../WaterX
Star
Unknown
Sturdy Shinbor\e,
Game Pies
Sling Stone, Fling Flamt,
Razzle Dazzle, and mc:tt
A divine being who has protected the Deep Dark Wood since time immemorial. Though
generally peaceful and rather passive, it becomes wild and irrational when angry, pounding
the earth with such fury that all around it are brought to their knees.
Affinity:
Storm../FireX
Sign:
Unknown
Habitat:
The
+ Items Dropped:
~ Dark Wood
Notable
Attack:
Bestiae
A COJTUl"Ql sight in grasslands the wcrld over, bestiae are sane
of Mother Nature's trughest warriors.
lkstiae are swift, powerful creatures that generally live on grassy plains and
other such flatlands. They tend not to usc: weapons, preferring instead to
attack with their teeth, claws, and tailt. Though naturally aggressire, they can
Legendary Beasts
- -
z - -
'
.II.;.
'
,
tli I1J[t]
Bestiae
....
I._
~.
"
. ' ---
Gruflian
Ruffian
' "', .
'
"
Scruflian
howeve r.
Fire../WaterX
.6. Sun
Old Smoky
Su""=
Su"""""
0
'
e Fire.../WaterX
A Star
NC'Vttl'I'IOI'e
Stardrops
Powentones
0 Pyro Puff, Yoo--hoo, Fircw.ill,
Fire../WaterX
.6. Star
+
0
Unknown
Unlmown
Bdly Buster, Poison Pinch,
Plauna Ball, and
I'I'IOJ"e
""'~'
RufF
C reatures that are usually seen tearing around the Rol!ing
Hills that surround Ding Dong Dell. Though generally rather
frantic, they home utterly indolent at the fintsign of rain.
Fire../WaterX
Sun
'The Rolling Hills
I1ems Dropped: Pies
Affiru<yo
A Common Sign:
Habitat:
0 Trid:s:
Booster Shoots
Earsplitter, Fling Flame,
Hor:HufJ'
Rhinosaur
Creatures that enjoy a quiet existence in dense, \"erdant
forests. Once battle has bern joined, however, they do not
hesitate to use their enonnous bodies to crush the enemy
Affinity:
Water X
.6. Conunon Sign: Sun
Habitat:
The Rolling Hills
Items Dropped: Tender Beef
Springwater
0 Tricks:
RolyPoly, Fling Flame
Rhinosnore
Rhinobore
Rhinosaw
Thesecreatureshabituallyslumber
forkmgperiodsduringtheday,and
even when they are awake, one or
more of their limbs is invariably
still asleep.
e
.6.
.6.
e
.6.
WaterX
Sun
Near Castaway Cove
FlutryRicc
Gto.aP'
0 WarCry,Ho!:HuiF,
Enlighten, and JT10fe
Water../ Storm X
Star
The Rolling Hills
FluffyRice
Angb
Stalagmitts, Smash Hit,
Hocus Focus, and more
water../FirrX
Star
Miasma Marshes
Stardrops
Star Crystals
Drowsy Drops, Hrllitosis,
Black Blast, and JT10fe
Bestiae
Jabber
Jabben are born from hearts that ~am for frttdom. They
are generally found deep in forests, playing or hunting as
the mood takes them.
e Aflinity:
A Common Sign:
Storm
Star
Habitat:
Triclcs:
+ Items Dropped:
'
Cronehy Carrots
Iced Coffee
Fling flame
.Gi].
_,\t,.-~ IEIE
' '
. . - .
'
k
.
l ,
Stabber
Stabberwocky
Jabberguppy
Storm X
A Star
Teehccti
Crunchy Carrots
Carrot Cakes
0 PiclcMe-Up, Hor: Huff,
Storm X
A Moon
+ Slttp-lk-Gon<.
Shadowgb.ss
Enlightm, Whirligig,
Water../ Storm
.6. Sun
+ Su"""""
0
Iron Diamonds
Sharpener, Snowbkrwtt,
Belly Buster, and more
Bestiae
Baatender
Known for being extremely ~urotic, ontt baatenckrs have
deemed someone an annoy;tn, they will not rest until the
subject of their agitation hu bet-n driven away.
e Affinity:
A Common Sign:
FireX
Moon
Habitat:
+ Items Dropptd:
Tricks:
Bdly Buster
.
[]
.' ~ ' ~
,
'
'
....
'
Baabarian
Creatures with powerful rear
Baabie
"
Baarndancer
Fire X
A Moon
A Sun
.6. Sun
Rings-a-Bdls
Rock-a-Bye Baby, See Stars,
Htllitosi$, and mott
+
0
+ ~Be-Gooes
e
+
Unknown
Unknown
Drowsy Drops, Yoo-hoo,
Darkness Beckons, and more
."
Sore Boar
Extremely aggresshe creatures that charge into
entm~s
"
,.
Affinity:
Fire X
Moon
Habitat:
Golden Grove
+ Items Dropped:
'
....
""
::;.-
\\
Iced Coffee
Belly Buster, Rolling Stone
'
....
:.
'
Crashing Boar
Hyperboar
Short temperedcreaturesthatwill
chargctowardanythingthat is not
to their liking, aiming to smash it
out of their way.
e FireX
.a. M~
e water../FireX
A Sun
Billy Goat's Bluff
Black Truflles
+ Slttp--Be-Gonn
Ra.bana Flans
Eanpliner, Hot Huff,
,._
..
"
Tricks:
'
Tender Beef
,-,
1!J 0000
0
Rumblenuu
'
.. -
'}
J
..
'
Full Boar
Firc../WaterX
Unknown
Unknown
0 Heat Ray, Hocus Focus,
Wallop, and more
Psychophant
Triumphant
Hierophant
large stone.
e wata../FircX
Sun
Draktstones
Bubble Bath,
Maddening Melody,
Waterspout, and more
'
Fire.../StormX
Water../Ph.ysicalAttacksX
6. Star
M=
Unknown
+ Unknown
0 Whirly Wh.irlies, Crosswind,
+
0
matt
lnphant
These hill-dwellers are mainly known for their considerable
bulk. The fact that they can squirt water from their trunk
Water../FireX
e A!fuU<yo
A Common Sign:
Habitat;
The Rolling Hills
Items Dropped: White Bread
Supple: Leather
Sling Stooe, Yoo-hoo
nich:
Lubber Club
Adamantiger
Elegantiger
Storm
Storm
Storm
.a. M~
.a. M~
.a. M~
'The\Vinterlsks
Unknown
+ Unknown
Coldstones
Belly Buster, Polar Puff,
Enlighten, and more
+ Yogun
+ Planetdrops
PlanetCrynals
Clubber Cub
Clubber cubs arc obsessed with martial am, and dedicate
their whole lives to training for banlc. Some of the more
powerful ones have been seen crushing large boulders with
a single blow.
Affinity:
StormX
A Common Sign: Sun
Habitat:
The Shimmering Sands
Items Dropped: Itt Cream
Salted Itt Cream
(!) Tricks:
War Cry, Pebble Pth,
Sling Stone
e
.
oo
. .a\ ...lt .
I1J [ij
Bestiae
'
-a:! '
"'
'
Dumbelemur
Aye-Aye Sir
Aye-Aye Catcher
involved.
theirenemies.
catastrophe .
Noo<
.6. Star
""""'
Star Crystals
0 Stt Sense, Blunt, 'Whirligig.
Noo<
Unknown
+ Unknown
0 Ray of Life, Mighty Light,
UpsyDaisy, and more
+ Unknown
0
""'"""'
Thumbelemur
Small creatures that are very fond of dancing. Their graceful
movements and constant activity are known to be a source
of encouragement to their companions.
Affinity:
A CorrunonSign:
Habitat:
Items Dropped:
None
Star
Islands North of the Summerlands
Confusioo-lk-Gones
0 Triclcs:
Noo<
M~
Unknown
M~
'
Sasquash
Papa Sasquash
Mama Sasquash
unsuspecting victims.
e water../FircX
e water../FireX
e water../FircX
Star
.a. M"""
'TheGiittttingGrotto
Su.
'The Winter Isles
GmnGrapes
Sun Crystab
'
~ :
-
+ Sturdy Shinbones
Bmu: Caks
Sasquish
Though they dwdl on only a handful of snow-covered
islands, these crutures' mighty roars are so loud as to be
audible in distant tropical dimes.
Affiru<yo
Water../FircX
A Common Sign:
Moon
Habitat:
+ Items Dropped:
Moondrops
Moon Crystals
0 Trid:s:
Earsplitter, Sabol:age,
Rolling Stone
----i>t{
Gladiataur z--
A towering forest guardian who uses its fearsome might to punish those who would sully
its woodland home. The Gladiataur's low roar czn be heard throughout Golden Grove,
summoning other creatures to help repel invaders.
Affinity:
Storm
Notable
.6, Sign:
Unkn~
GoldenGrovt
SpiritoftheGiade
Habitat:
+ Items Dropped:
Attack:
Aquatica
Feamme creatures that lurk in !)., d:ukness of !)., dep<hs.
Aquatica thrive wherever there is plenty of moisture, meaning seu, lakes,
and even humid swamps. Their ability to move freely in water gives them
an advantage over most travelers, so take great care when journeying
through the aforementioned habitats. Creatures of this genus favor pies
Legenda ry Beasts
3 -
Danglerfish
~
. Affinity:
.6. Common Sign:
+
- . ...
- -. .
Watcr../FireX
Sun
Habitat:
Ding Dong Well
ltems Dropped: Chocolate
Sandwiches
Phantom Fangs, Splish Slash
Tricks:
~.:.
~ -- -- --~-
Strangler/ish
Manglerlish
Spangler/ish
e Water../FircX
e water../FireX
e water../FircX
.t. M~
.t. M~
Cappuccinos
Drowsy Drop5, Snowstorm,
Brattr, and mort
+ Slttp-lk-Gonn
.t. M~
Unknown
Unknown
Hailstone, Polar Puff,
Soolshidd, and fT'IOU
Aquatica
Taddlywink
Cre,atures whose enthusiastic hopping matts thnn $ttm both
charming and approachable. Bt very cauful, howt-vtt-they
have been lt.nown to strike unsuspttting onlooken with their
~-
,
'
poisoned tongue.
Affinity:
A Common Sign:
Habitat:
Items Dropped:
+
0
Trid:s:
Water../FireX
Moon
Ding Dong Well
Ia: Cream
Sandwiches
Water Bomb, Roly-Poly,
HtalingTear
....
~
~.
-...
Tadolescent
Tadabout
Tadorable
them.
e Water../FireX
A Moon
"The ~a Southeast of the
Summerlands
+ Dumbfbmden
0
StrongCofltt
SplishSlash,Hellitosis,
Bubble &ath, and more
None
A. Star
Stardrops
B!il:urd Blooms
War Cry, Yoo-hoo,
Belly Buster, and more
None
A. Star
Unknown
Unlcnown
Sharpener, Rock-a-Byt Baby,
Watenpout, and more
Aquatica
Splisher
Creatures who prefer to li~~e together in quiet, peaceful
societies. So rdaxed arc their lives, indeed, that they are
prone to falling asleep at any given moment
Affinity:
Common Sign:
Watcr.../FireX
Twin Sun
Habitat:
'!'rich:
+ Items Dropped:
Sundrops
Wetstones
Splish Slash, \Vhirligig,
Healing Tear
.'
.,
~-LJ@J
' ~ - oo
-.! -
' .'
.~
'.
Splasher
Snapper
Sni pper
e
...
Water../FireX
Moon
The Sea North of Aurumnia
Glowshrimps
Strong Coffee
Sabotage, SandBlast,
Bubble Rath, and more
water../FireX
.a. Moon
hk
Dumbflounders
Wetstones
Snowblower, Whirly \\lhirlies,
War Cry, and more
water../FireX
.ol. Moon
Unknown
Glowshrimps
Pixie Dew
..
Aquatica ~
.'
Hooray
Sea creatwn that use their broad lint to travem the oceans.
'Though they appnr to be nther docil~, they la\'t been known
to jump out of d"ot vr.ner and anack unsuspecting seafarers.
~~
,.
Affinity'
Watcr./Firc:X
A. Common Sign:
0Tridcs:
ill ,
"
~T;rl~!
12:!j ~ ~-- '.
Hip-Hooray
Grimray
Springray
e Water.../FireX
Darkness../
.a. M~
A. Sun
+ Stardrops
Wetst~
Fairy Cbocolatt:
Blat:k Blast, Hocus Focus,
Darkness lkckons, and more
e water../FireX
.a. M~
Unknown
+ Cappuccinos
Snowflakes
0 Snowstorm, Slow Pok,
Watt:r Cannon, and mort:
'
'
....
..
Wattee
The two forks on these creatures'
'
At:ee
Though
Deecee
t~se
creaturts generate a
great deal of dectrical powtr, they
always carry.
well as enemies.
Star
Star
Water../StCifm../
.6. Star
+ Fhhburgm
Cappuccinos
0 Shon Circuit, Pick-Me-Up,
Bubble Bath, and more
'
Unknown
Summc:rlands
+ Stardrcps
Rumblenuts
+ Confusionlk-Gones
0
Thundentorm Gems
Generator, Thunderbolt,
Lovt-Strud:, and more
""'-
Sparkee
Creatures that usc charged coils to dc:livcr devastating
electrical attacks. They have also been known to berome
overexcited and electrocute themselves with them .
Water../Storm../
A Common Sign:
Star
Habitat:
+ Items Dropped:
nid:s:
Glowshrimps
'
~
~
<:)
0~
&.
'
~ Royal
Jelly }+-!--
An enormous gelatinous sea creature whose transparent flesh reveals a hypnotic array of
colorfully flashing innards. Enemies that enter its territory are entranctll by its beauty,
but soon find themselves wrapped in its tentacles, being lifted towards its gaping mouth.
Affinity:
Sign:
Unknown
Habitat:
+ Items Dropped:
Notabk
Attad::
Unknown
!
"<
Aves
W.nged beasts that soar upoo the six winds.
Most aves use their wings to takt to the skies and pounce on unsuspecting
victims from above, often using their sharp beaks as weapons. Aves will
ut ahnost anything they can peck at, but have been obscrvro to have a
particular fondness for all kinds of ice crum.
Legendary Beasts
Major Byrde
Firebyrde
Thunderbyrde
+
0
None
Sun
Unknown
Nix-lk-Gooes
Gustplumes
War Cry, Smash Hit,
Sand Blast, and more
. 'The
Fire../WaterX
+ Ilump<y Ew
0
No...
. . Star
Giant's Tabletops
+ Gustplumes
Star Crystals
e Thundtntorm,
Razzle Ih:ule,
Vlhirly \\lhirlies, and more
Minor Byrde
Creatures who fly by flapping their broad wings. Sharp
of eye and very spttdy, it is rare for prey to escape once
sponro. Byrdes are unique in that they spend their entire
li~sintheair.
Affinity:
A. Common Sign:
None
Moon
Habitat:
The Rolling Hills
Items Dropped: Dumpty Eggs
Plainsworts
\\lhirligig, Poison Pinch,
0 Trich:
See Stars
Aves
Crowhawk
Easily identifiable due to their magnificent c~sts, thue
c~aturts are often heard at dawn, crowing together in
large numben. As a result, they are often referud to as
"Desert Alarm Clocks."
Storm X
Star
Habitat:
The Shimmtring Sands
Items Dropped: Poison-~-Gones
Phoenix Feathen
Body Blast, Whirligig,
Tricks:
See Stan
. Affinity:
.6. Conunon Sign:
+
0
Mohawk
Prohawk
Snowhawk
Storm
.6. Sun
T~hccti
Emhn1tone
Wildflower Sundae
water../FireX
Unknown
M~
0
Sour Grapes
Fruit Flam
Snowball, Pick-Me-Up,
Splish Slash, and more
Wham bat
Though these creatures tend to k~p to the dark carts that
they inhabit, they are able to sense when their companions
are in danger and will fly to their rescue wherever they are.
Affinity:
A Common Sign:
Habitat:
Items Dropped:
Triclcs:
Storm../
Sun
Near Castawty Cove
Blindness-Be-Gones
Sundrops
Evil Embrace, Spite,
Dark Cloud
.:_ ~
If}
,
'
.,
~
'
' .'
'.
Wishing Whambat
Whampire Bat
ofanyonewhocries"help."Their
propensity to protect the weak and
rejtevilmakes thematrueally
of justice.
.6. Star
A Star
.,
.6. Star
Teehecti
Coldstones
Pixie Dew
Milk Chocolate
Rolling Stone, Sabotage,
Whirligig, and more
Storm.../
......,.
Captain Whamtastic
Mia:ma Marshe5
Light../ Darkntn X
Unknown
Unknown
0 Time to Shine,
R.u::r.le Da::r.::r..le, Wind Tunnel,
""'-
Aves
Sleepeafowl
Curious creatures whose plum~ forms a face when contttly
aligned. Tiley tend to ~~ in t~ for a suitably wed: victim
before using their wings to blow sand in its eyrs.
e Aflinity:
Storm../
Common Sign:
Star
Habitat:
+ Items Dropped:
c5
Tricks:
.'
:
f3J:
. <(ffj"'
~~
y
rn
~
...
'
"
'
,
"
Hippeafowl
Grumpeafowl
Wimpeafowl
Storm../
.6, Sw
Islands South of the
Sununcrlands
Iced Coffee
Rings-a-Bells
0 Sand Blast, Thundmpark,
Crosswind, and more
Fire../WatttX
.6, Sun
1be Shipwrt"Ck Shot-t
Slttp-Bt-Gonts
Gnomtbtards
0 Spirt of Fire, Yoo-hoo,
Hocu$ Focus, and more
Water../FireX
.6. Moon
'The Winter Isles
Blindness-Bt-Gones
Rumblenun
0 Whirly Whirlies, Watenpout,
Slow Poke, and more
.
!D
'
Aves
.'
\)
fi
Drongo
J ~~
-4'~
~
,.
...
.
Afiinity:
Water../
M~
!hb;,.,
+ Items Dropped:
Unknown
Yogun
Tricks:
~[i]
'
..
..
~
v
"
Strongo
Fluorongo
Electrongo
staff.
Water../
~
'Thr
Light../FirtX
Storm../WaterX
~
Unkno-Nn
+ Unknown
. Unknown
b
+ Unknown
Twinkle 'I\vinl:Je,
Short Circuit, Rise and Shine:,
and mor~
Aves
....
00 ~ I!]
'
"
"
j '
..
'
"
"
Knightingale
Paladin Partridge
Bushido Bantam
No
ugh ../
No<><
A.
Star
6. Star
Unknown
Unknown
0 Enlighten, Mighty Ligtn,
Ray of Life, and ll'IClK
Unknown
+ Unknown
0 Sh~ner, Slice 'n' Dice,
Unknown
+ Unknown
0 &ahhy Glow, Plasma Ball,
5 Stan, and more
'
A.
Star
Fightingale
These creatures are easily embarrassed and blush whenevcr
anyone looks at them. They hide their shame by wearing
a tough homemade helmet that coven their entire head.
Affinity:
A Common Sign:
Unlmown
'Ihch:
Unknown
Yoo-hoo, Sand Blast,
Whirligig
+ Items Dropped:
0
None
Star
Habitat:
~
.
'
Aves
J -_::
.:00
..:. _:wa:
~
Th-Whoo
The heart-shaped outline of these
Sharp-Hooter
Hooting-Star
is a damsel in distress.
Storm../
.II. M~
.a. M~
.II. M~
Unknown
+ Unknown
0 Wind Thnnel, Slow Poke,
1-kahhy Glow, and ITIOfe
+ Jc:cCrnm
0
Unlmown
Unlmown
Rod-a-Bye Baby,
O..xl>wgm
Thundentorm,
""'~'
Tu-Whit
Thesenocturnalcreaturesareusual!yaslttpduringtheday,
though rumor has it that their narrow eyes see the truth in
all things, even when closed.
Affini ty:
A Common Sign:
Habitat:
Storm../
Moon
Near Castaway Covt
+ Items Dropped:
Sleep-Ik-Gones
Tricks:
Creamy F1ans
Ray of Life, Rauk Dank,
'Whirligig
.'
@
.
a::=:
- 1 0 --
Nightmares
- I I --
Knowledge is Power
Each creature has its own strengths and ~aknc:ssc:s, much like each wizard.
Unlike wiu.rds, however, such attributes are largely dctermin< by a creature's
genus and spei:ies. Ulk, for uample, have: bc:c:n found to be: highly susceptible
to poison, many wiu.rds having obsc:n-c:d their pronounct:d ~action to both
natural and manmade: toxins.
Automata, on the other hand, are generally resistant to poison but suffer badly
when subjected to c:lc:ctrical anacks, which disrupt their inner workings and
prevent them from operating corttetly.
Elemental traits of this kind can vary widely within a genus, and even between
metamorphically linked species. This is due to the fact that some creatures
knowingly ncrifice their affinity with one: element in order to increase their affinity
with another during metamorphosis. One nttd only compare a Fire Ogrrr and a
Water Ogrrr to comprehend the developmental consequencc:s of such a choice.
C reature anributes are therefore extremely varied. Remembering a creatu re's
st rengths and ~aknc:ssc:s, and adjusting one's planofanack accordingly is no
mean feat, but the Wizard' s Companion is here to help. This volume contains
extensive information on various enemies' most important characteristia, so be:
su~ to consult it prior to battle. Such knowl<ge may save: your life.
Finally, it should go without saying that no single anack, spell, or strategy will
provc:equallyeffectivc:againstc:veryenc:my. 'Illc:rearenoshortcuu inwiu.rdry.
Only through study and training can one hope to bc:comc: a sage.
Minima
lleware those """"" s!ze makes them appear harmless ...
Minima are very small creatuus whose adorable appearance has lured many
an unwary traveler to his doom. They are very fond of freshly baked pies,
;md have never been known to turn one down as a trnt.
Legendary Beasts
'
Flummox Floret
Horrid Floret
Florid Floret
e watcrX
.6. Sun
e waterX
e waterX
Star
.6. Star
Unknown
Stardrops
Sanaparilla Sundaes
Poison Pinch, Dark Cloud,
Phantom Fangs, and ~
Unknown
+ Unknown
0 Slitt 'n' Ditt, Petrifying Puff,
Smoke Bomb, and more
+ Sleep-Be-Coots
CarrotCak"
0 5 Stan, VJhirligig,
Crosswind, and JT10I"e
'
Floret
These creatures are belie~ to have sprung from the hearts
of sun-kissed plants, and have the invaluable ability to send
their enemies to skep
Affinity:
WaterX
A Common Sign: TWin Sun
Habitat:
1be Shimmering Sands
Items Dropped: ConfusionBeGones
Sweetie Pies
0 Thcb:
Drowsy Drops, Sand Blast,
Plasma Ball
f.~
Minima
Rabbot
Thtse creatures are bcliel'ed to be born from plumbcn'
spannen and are known to throw their tools at any enemy
that irritates them .
Affinity:
.6. Conunon Sign:
]
1
Habitat:
ltems Dropped:
Tricks:
Storm X
Sun
Ding Dong Well
Poison-:&-Gones
lcedCo!tte
Ray of Ligtu, Poison Pinch,
Razzle Dazzle, and more
c5
~ - oo
- i -o
- lio- r
- _n
_-' . .'
.'
, .'
'
Jackrabbot
Whackrabbot
Hackrabbot
Storm X
e stormX
.6.
Sun
A Sun
Sundropo
Gnomebeards
Smash Hit, Fling Fhmt,
Hdlitosis, and more
Storm
F"""""
Tyke
Equipped with both shield and spear, t~st c~aturcs attad:
anyone who da res approach their foren horne. Though their
spear is short, its head is very sharp, and is to bt: avoided
at all costs.
Affinity:
Storm X
Sun
Habitat:
Golden Grove
Items Dropped: Pies
A. Common Sign:
0 Trid:s:
Sandwiches
Smash Hit, Sand Blast,
Ray of Light, and more
&.
s
'
f.
Spike Tyke
Psych Tyke
Pike Tyke
+
0
Storm
s~
Tttheeri
Planctdrops
Sturdy Shinbones
Smoke Bomb, Sabotage,
Petrifying Poke, and more
Non<
A Sun
The Rolling Hills
Poison-Be-Gones
CbttsebuJgen
0 Belly Buster, \\lhirligig,
Wind Tunnel, and more
Water../ Storm
.6. Sun
Minima
Turbandit
'These curious creatures, bdinrtd to bt born from W wands
of wiurds who perish in the lkscrt, launch
foes without the slightest warning.
fi~balls
at their
e Affinity:
Firt../WaterX
Common Sign: Sun
Habitat:
The Shimmering Sands
Items Dropped: Creamy Milk
Sandwiches
Fling Flame, Rise and Shine,
0 Tricks:
Thuncknparl:
riD
'}- ~
- ~-
J-
.'
' . .'
a-
r
- ru
' .'
'
Turburn
Turban Myth
Turban Legend
.a.
+
0
Fire../WaterX
Fire../ Water X
s~
A Sun
'TheGenir'sSteps
IctdCo&e
""""""=
1k Shipwreck Shore
Planetdrops
Toadstool Su~s
0 Fimr.lll, Wmd Thnnel,
Hocus Focus, and ~
...
Water../ Fire X
Star
'The Glittering Grotto
Bass Bells
Star Crystals
0 Snowstorm, Soulshield,
Shower Curtain, and matt
Minima
Idler
Fundamentally lazy creatures. Even their periodic bursu of
energy do not last very long.
Storm X
Moon
Unknown
ltems Dropped: Unknown
Tricks:
War Cry, Rise and Shine,
Sec Stan
Affinity:
+
0
Habitat:
.IIl
.
:~ : .: ~ :
OOIIl
.
Wild Idler
All-Seeing Idler
Evil Idler
Creatureswhoarefondofstriking
strangers with their clubs.
Despite this violent habit, they
are invariably u~t when people
refuse to befriend them.
when necessary.
Storm
.a. M~
Unknown
Unlmown
0 Rolling Stone, Thundenpark,
Thtmdentorm, and more
+
0
Unknown
Unknown
Tim( to Shint, Whirligig,
Wind Tunnel, and more
.6. Sun
Unknown
Unknown
0 Black Blast, Spite, Enlightm;
and more
.
III
,
'
_ .
.'
Deep Fry
Old Smoky is infested with these
troublesome creatures, who are
unattountably attached to the
burning rod.s they insist on
carrying everywhere.
'
Firefry
Flash Fry
Fire.../WaterX
.II. Sw
Star
Old Smoky
+ White Bread
Stardrops
e Firt../WaterX
HotHulf;SSense,
Firewall, and more
'
Firc../WaterX
Star
Unknown
+ Unknown
0 1-kat Ray, Bdly Buster,
Time to Shine, and more
Small Fry
Mischievous little creatures that reside in the foothills of Old
Smoky. They like nothing more than playing with fire, much
to the
annoyan~
.A Common Sign:
Habitat:
+ Items Dropped:
Fire../WaterX
Star
Nnr Old Smoky
Curse:- Be-Ganes
Embentones
Trich:
~It,
....
'
Turnkey
Master Key
Don Key
Storm../ Water
.II. M~
Nevermore
+ ConfusionlkGone
Sprite Dew
0 Blunt, Darkness Jkekons,
Storm.../
.A Moon
Unknown
Unknown
0 Bubble Bath, Upsy-Daisy,
Hailstone, and more
Fi~ll
Dinkey
Affinity:
Firt../WaterX
Unknown
Unknown
Slash'n'Bum,
RuzleDa.nle,Twister,
wdm<
Creatures that are born from the keys of houses that hold
precious memories. Having a dinkey appear in your house
in considered an extremely auspicious omen.
.II. M=
Storm.../ Water
A Common Sign:
Moon
Unknown
Items Dropped: Sandwiches
Tncks:
Habitat:
Gnomebeards
Sharprner, Dark Cloud,
Spite
Spitooligan
Lickety-Spitoo
Sniper Spitoo
.
.5
::E
'
e Firc../WaterX
A Sun
Unknown
Poison-Be-Gones
FirN"all Gems
Sand Blast, Roly-Poly,
Firewall, and more
their hoard.
e Fire.../
6. Sun
e Firc../W:tterX
A Sun
+
0
Spitoo
Ill-tempered creatures who always cury a stock of seeds to
spit at those they find irritating.
Affinity:
A Common Sign:
Firc../WaterX
Sun
Habitat:
The ~ Dark Wood
Items Dropped: Cakes
Sandwiches
0 Tticlcs:
Nut Shell, 5 Stan,
Hot Huff, and mort
'
+ CrunchyCarro1s
Pi:tic Dew
0 Hdlitosis,ShortCircuit,
Smoke Bomb, and more
Automata
Sentient =tures bern !ian tlr prodocts of Man's ingenujty.
first rudimentary tool, human ingenuity has driven
civilization onwards, resulting at length in the complex machines we see
today. That certain of the~ machines should beCi:lme sentient, however,
arose not &om human design, but &om the life found in all things.
Despite their mechanical nature, automata ha\'e appetites just like every other
creature, and are known to be fond of soft treats such as fl.ans .
Legendary Beasts
6 -
Monolith
Usually found in and aroond abandoned temples, monoliths
are ancient stone tablets brought to life. Extremely srurdy,
they tum aside most blows with ease.
Affinity:
00
Physia!Attach../
Sun
Habitat:
Near Casta~y Cove
Items Dropped: Creamy Milk
Shadowglass
Tricb:
Brar, ~trifyingPuff,
Spite, and more
'.
Megalith
Paleolith
Neolith
Physical Attacks../
A Star
swdrop<
0
Dragonstooth Rings
Yoo-hoo, Water Bomb,
Evil Embrace, and mou
Physica!Attad:s../
A Moon
.6. Sun
Unknown
Unknown
Thunderstorm,
Ra:z:de Du.zk, Upsy-Daisy,
""'~'
Unknown
Unknown
Blazing Breath, Blun1, Lttdl,
""'=
Automata
Sprog Cog
Cog-shaped creatures that a~ apable of slotting into brol:m
'
Nont
Affinity:
A. Common Sign:
Twin Sun
Habitat:
Ttthetti
Items Dropped: Sandwiches
Triclcs:
Sprockets
Sand Blast, Blunt
'
Hot Cog
Supercogductor
Cogdenser
have around.
Storm../
.a. M~
A.
Star
e water../FireX
.6. Sun
Unknown
Unknown
Thunderbolt, Pick-Me-Up,
Short Circuit, and more
+
0
Fire.../WatcrX
Unknown
ConfusionlkGones
Moon Crystals
Flil18 Flame, Hocus Focus,
fii"('Wall, and more
Automata
Tin-Man
Composed entirely of metal, these cuatures are known for
e Affinity:
Common Sign:
Habitat:
Twin Star
The Pig Iron Plain
+ Items Dropptd:
Confusion-Be-Gones
0 Tricks:
Drill Screws
Yoo-hoo, Sling Stone
Steam-Man
Beam-Man
Iron-Man
The
iron-man ' s
persistent
A Sw
A Sun
.a. M~
No Longer Mine
+ Drill Screws
IUw Steel
0 Short Circuit, Rolling Stant,
Crosswind, and more
N<=m<
SunCry1lllls
Bdly Buster, Roclr.fall,
Sh:upenc:r, and mott
+ Sow Grapes
Unknown
Unknown
Thundcntorm, Soulshield,
Automata
Clinketyclank
..-
0 _0'
.
. Affinity:
.& Common Sign:
Habitat:
+ Items Dropped:
Storm../
Star
The Pig Iron Plain
Sandwiches
Sprockets
Tricks:
Plasma Ball
.: ~: .: ~:
IE~
Clinketyclank mk.
Clinketyclank LX
Clinketyclank DX
Storm../
A Star
The Winter Isles
Bass Bells
ff()$ty Flans
Storm.../
A Sw
Unknown
+ Sprockets
Drill Screws
0 ShortCircu.it,See~,
Thundentorm, and
ll'lOU
Storm../
.6. Star
Unknown
Unknown
IE
' ~~. '
Big Daddy
Grand-Daddy
Storm../ Water X
'
'
Baddy-Daddy
6. Star
Unknown
+ Unknown
0 Smoke Bomb, Crosswind,
Mighty Light, and more
+
0
Firt../StormX
Star
Unknown
Unknown
Sharpener, Ray Gun,
Sabotagt, and more
Fuddy-Daddy
Though they are always cajoling everyone around them, it
would seem that Cuddy-daddies are just lonely creatu res,
desperatt!yseekingattention.
Affinity:
A Common Sign:
+
0
Moon
Unlmown
Items Dropped: Unlmown
'Jhd:s:
Yoo-hoo, Razzle D:i.Z'lle,
Plasma Ball
Habitat:
'
r
&.
[
'
;
'
~ Bashura z--
--------------~-~-------------Th~ final challenge that awaits those who would prove themselves worthy of the title of
"sagt." Though it appears to be made of stone, Bashura comes to life when people approach,
and shows no mercy as it brings iu four mighty arms to bear upon them.
0 Notabk
Affinity:
Firc../WatcrX
Sign:
Unkoown
Habitat:
damagt to all
+ Items Dropped:
Attack:
vicinity.
~otmics
in the
~
~
Flora
Creatures ban liom -"mt plants.
Flora are creatures born from granes, trees, or liuits-any type of plant
life, in other words. They are t~refore mostly found in forests and other
artas of abundant vegetation. Flora are known to favor treats that are euy
to eat, such as Hans.
Legendary Beasts
7 -
faint of hurt.
Limberwood
Umberwood
Wildwood
Theu:creaturesgiveoffacalming
fragrance when their Oowen are
in bloom, and are a pleasure to be
Storm../FireX
A.
Star
Unknown
Unknown
'
e
A.
Storm../FireX
Star
A.
Star
Unknown
Unknown
Belly Buster, Healing Rain,
Stalagmitts, and more
Unknown
+ Unknown
0 Cronwind, Earsplitter,
Yoo-hoo, and IT\Cite
Lumberwood
Despite towtring over most wizards, these creatures are
surprisingly gent!t, and adored by nature lovers the world
Affiru<yo
A. Common Sign:
Habitat:
+ Items Dmpped:
0 Trich:
Stonn../FireX
Star
No Longer Mine
Fishburgrn
Star Crynals
Sling Stooe, Healing Tear
Flora
Bubbud
'
~. Affinity:
, . .6. Conunon Sign:
Habitat:
Tricks:
+ Items Dropped:
Water.../FireX
Star
Ding Dong Well
\Vhite Brud
Phoenix Feathers
Healing Tear, Rise and Shine,
Sec Sense
r
n
: ::-~ :
cru
__
Lotus Bubbud
Tropical Bubbud
e water../FireX
Sponge Bubbud
The flowers on which sponge
bubbuds subsist absorb vitality
albeit momentarily.
A Star
The Pig Iron Plain
+ Creamy Milk
0
Plainsworts
Soulshidd, Rau!e Dazzle,
IYalthy Glow, and more
Water../ Fire X
A. Moon
1be Winter Isles
Ni:z:-Be-Gonts
Healing Tear Gems
0 Upsy-Daisy, Bractt,
Showtr Curtain, and more
Water../ Fire X
A. Sun
Unknown
Unlcnown
Healing Rain, Wease of Life,
Twinkle Twinkle, and more
Green Buncher
Desert-dwelling creatures, oftrn confustd with ordinary fruit
by hunger-maddened travden. Takt cau not to make this
mistalce--thcy are powerful enemies, and unwilling snacks.
e Affinity:
FirtX
Common Sign: Star
Habitat:
The Shimmering Sands
Items Dropptd: Babltnas
Trich:
Stalagmitu, Blunt,
Sand Blast
Yellow Buncher
Underripe Buncher
Overripe Buncher
e FireX
e FireX
e RreX
.a. sw
.A. Moon
.oi. M=
Unknown
Unknown
Creamy Flans
Belly Buster, ~bble ~~~.
Bubble Bath, and more
""""'
Flora
Napcap
Born from the nutrient-rich soil found under fruit trtts,
these permanently sleepy creatuus sttm ill-adapt~ to life
.'
above: ground.
]
1
e Aflinity:
Storm../
A Common Sign: Moon
Golden Grovc:
Habitat:
+ Items Dropped: Sundaes
Tricks:
Giowcaps
Blunt, Sickly Spores,
Razzle Dat.~z.le
~
c5
~ [E[JJ
'~'
.
. . . . .:-
'
'
Duncecap
Madcap
Nightcap
Storm .../
A Moon
No Longer Mint
+ Grttn Gnpn
Glowcaps
Unknown
Unknown
0 Smolce Bomb, Gun Buster,
Storm .../
A Moon
Billy Goat's Bluff
+ Blindneu-&-Gones
All-Be-Cones
0 Time
to
Shine, firewall,
Storm../
'
r
&.
[
'
'
f
~
----i>t{
Moltaan }+<:l8>l-
A fi~ry bl'\ltt, believed to be the guardian of the volcano known as Old Smoky. The mere
sight of its colossal, bla:z:ing body is enough to put enemies to flight. Its still more terriCying
roar, meanwhile, causes the earth to crack open and release the red- hot magma beneath.
Notabk
Attack:
c.ausinga pillaroflb.mt to
Affinity:
Fire../WaterX
Sign:
Unkoown
Habitat:
Old Smoky
m<:mies.
+ Items Dropped:
Vermes
Small creatures """' boast surprising strength.
The hearts of some of the humblest organisms that inhabit our world have
given rise to varied creatures that are almost unrecognizable &om their
crawling, slithering progenitors. Though they look rather feeble at lint
glance, vermes are capable of causing a great deal of damage, being variously
blessed with fangs, claws, and stings. They are known to favor treats that
look as spectacular as they t:;ute---sundaes, for uarnple.
Legendary Beasts
8 -
Drone Bumbler
Soldier Bumbler
Q!een Bumbler
Thoughtheywillrousethemselves
to defend their territory, these
crtatures are mostly to be found
idling. 'They are, hcwrever, capable
of flitting about at great speed.
Storm../ FirtX
.6. TwinSw
'The Genie's Steps
+ Poison-Be-Cones
Storm../ Fi~X
Star
Unknown
+ Unknown
Ray of Life, Light Relief,
Sond Wind, and more
Worker Bumbler
Creatures who spend their days transporting nectar. Their
poisoned leaves are used to protect their predous cargo from
any would-be thieves.
Affinity:
A Common Sign:
Habitat:
Items Dropped:
Storm../FireX
Sun
Golden Grov-e
Bumbler Honey
Booster Shoots
Poison Pinch, Smash Hit
~
'
Trapper Snapper
Snaptrap
.. -:----
..
e FireX
e fiu:X
Unlmown
M~
A Sun
Billy Goat's Bluff
Whippersnapper
Though usually found lying motionless at the base of a trtt,
these creatures spring to life in the presence of potential
prey, and give chase with great vigor.
Affinity:
A Common Sign:
Habitat:
+ Items Dropped:
Tricks:
Fire X
Star
The IJreql Dark Wood
Sundan
Booster Shoots
Bracer, Rauk Dau.k,
\Vhirligig
'
Claptrap
Fire X
A Star
'Tht Pig Iron Plain
Poison-Be-Ganes
Rifl8'aBells
0 Roly-Poly, Poison Pinch,
Crosswind, and I1'IOI"e
'
. Su......
0
Sour Grape:s
Sabotage, Healthy Glow,
Light Fantastic, and more
Verme s .
'
12J
Slarnander
Pyromander
"""'
.II. M~
.a. M~
+ Moondrops
Moon Crystals
0 Hoi Huff, Roly-Poly,
Petramander
Fire.../WaterX
Unknown
Unknown
Pyro Puff, Phantom Fangs,
Wallop, and more
Unknown
+ Unknown
0 Crosswind, Twister,
Petrifying Puff, and more
""'=
'
Greencreatureswithadiuinctive
tuft of bright red hair. They
are known for being rather illtempered, and will turn other
c~atures to stone at the slightest
provocation.
Sillymander
Though the~ creatures try to keep a low profile in the
wetlands they inhabit, thc:ir bright coloring means they are
easily spotted in the undergrowth.
,S
Affiru<yo
Sun
Habitat:
+ Items Dropped:
0 Thch:
Caramels
Sun Crystal
Hellitosis, Sabotage,
Fling Flame
Vermes
Oroboros
The sptttacular stripes of these snake- like creatures kave
onlooken dumbfounded. Even more impressively, their nem
are also dttorated in the same pattern.
Affinity:
+ ltems Dropped:
0
Tricks:
Water X
Star
The Rolling Hills
Dumpty Eggs
Iced Coffee
Pid:.-Me-Up, Sand Blast,
Body Blast
Chloroboros
Obscuroboros
Fluoroboros
e WaterX
+ Bass
+ Poison-Be-Gones
"' Sw
Light../DarlmessX
Billy
M~Goat's Bluff
+ Poison-Be-Gone1
Moon Crystals
Vermes
Incy
Timid creatures whose lad: of a back~ is usually all too
apparent . When it comes to the crunch, h~ver, they have
~;~:;~OOw;"";, ,
: ~- ~
Habitat:
Golden Grovt
Trich:
+ Items Dropped:
."
Crispy Lettuces
Jctl!Coffee
~
~
,
'
.,
Winey
Conceited creatures who like
nothingbetterthanbullyingothen.
Pleasingly, thdr inflated selfopinion makes them complacent,
'
Web Master
Weaver Diva
Weaverdivasareopinioniltedand
undoing.
e FireX
None
No~
.a. M~
A M~
.a. M~
Unknown
Sleep-Jk..Gonn
Bubble Pipes
+ TriclcsyNixy,SeeScnse,
Bubble Bath, and more
+ Mfog<hopo
+ Maddening Mdody,
Stalagmitts, Slow Poke,
""-
Unknown
Unknown
Healing Rain, Mighty Light,
Lease of Life, and more
Nymphae
Small creatures \\00 loog fir
one with nature.
Nymphae are ex tremely elusive, and most non-wiurds do not even believe
that they uist. Once one starts to look, however, they can be found in
the most unupecti of places. Should you chance to meet one, be sure
toolfer it some cake.
Legendary Beasts
-9-
Nymphae
Lagoon Naiad
These tiny creatures derive thei r healing powen from the
magical stones they carry. TIM: stones themselves are said
to disap~ar when their ownen die
Affinity:
None
Sun
Habitat:
Trid.s:
+ Items Dropped:
Poison-Be-Gones
Springwater
Healing Tear, See Stars,
Blunt
.: ~: .: ~:
~
Sea Naiad
Sea naiads make their homes in
Greater Naiad
coastal ca\n,whtretheycanoften
be found using magical stones to
None
A Sun
Unknown
Confusion-Be-Ganes
Cappuccinos
0 Light of Life,
Showtt Curtain, Light Rtlirf,
Non<
Gustplurnes
Rise and Shine, Sickly Spores,
1-Jn.ling Rain, and more
... s.,.
+ Fishbu~n
""'"'""
None
A Sun
Unknown
Unknown
0 Upsy-Daisy,
Rock-a-Bye Baby,
Twinkle Twinklr, and more
~
~
"
..
[!]
-....
".
Beachhead
Fountainhead
Thunderhead
_a ,.,
Storm../
Star
Storm../
Star
'
Stonn .../
Star
Unknown
+ Pixicl'kw
Sun Crystals
0 Thunderstorm, Short Circuit,
Pick-Mc-Up,andmc:tt
Airhead
These creatures are noted for the craclcling lightning clouds
attached to their heads. The sparks they produce inwriably
thwart thtir attempts to conceal thtmselves from foes.
Is
~
Affiru<yo
A Common Sign:
Habitat:
+ Items Dropped:
Trid:s:
Storm../
Twin Star
Islands South of the Summerlands
Yogurt
See-Throogh Pies
Thundenparlr:, Whirligig.
Healing Tear
Sprout Sprite
Sweetpea Sprite
Sugarplum Sprite
e ught../FireX
Lighi../FirtX
S1ar
Unknown
+ Unknown
ned.
Light../FireX
.II. M~
Unknown
Planetdrops
s~Jlili.
A Star
Unknown
Unknown
0 Second Wind, Water Cannon,
Sharpener, and ll'IOI'e
Seed Sprite
Affinity:
A Common Sign:
Habitat:
Items Dropped:
Tricks:
((
Star
Drowsy Drops,
Healing Tar
'
Bomb,
~ -
...
~a
'Gi]'
[Il
-~ ,
'
'
\J
.,
Tokotoko
The sweet lullabies of the tol:.otoko
can send even the warieu of
enemies to sleep. A wizard must
take g~at care when approaching
these Ktmingly hannless creatures.
l
.;;
Moo"""'"
"'""""'
Toko
Affinity:
A Corrunon Sign:
Habitat:
Items Dropped:
0 Tricl::s:
None
Star
Islands Nor1h of the Summerla.nds
Creamy Mill::
Cappuccinos
Razzle Dault, Blun1,
Healing Tear, and JT'ICI"e
Dark~ss
../ lJght X
6. Sun
6. Moon
Unknown
Unknown
Pixie Dew
0 Rock-a-Bye Baby,
Splilh Slash, Sabotage,
'
Docotoko
Noo<
.II. M~
--
Tokotocold
'
Unknown
+ Unknown
0 UP')'Daisy, Pick-Me-Up,
Hocus Focus, and more
Jackpotty
Crackpot
Hotpot
'Thoughgtnerallycalm,jackponies
havt been known to shoot jets of
water at pusersby whom they
consider to be a threat .
'Ibeunsteadinessof thesecrcaturts
can be attributed to the wine that
ferments in thdr stomachs. They
are often seen sipping it when they
e wata../FircX
. ,. ,. ,
. ,. ,. ,
A Sun
Unlmown
Glowshrimps
Iron Diamonds
A Sun
Unknown
+ Unknown
0 Spire of Fire, Hocus Focus,
Fi~JJ, and more
.II. M~
+ S!~-Ik-Gonts
Shadowglass
0 Waterspout, Evil Embratt,
,.
.
'
Potty
Th~e
. Affinity:
A Common Sign:
Water../FireX
Moon
Habitat:
Summerlands
0 Thch:
"'
Bass Bells
Splish Slash, Spite,
Demon's Fury
'
]
]
1
c5
:; ;
~ Cerboreas }i-1--
The loyal hound of the Wizard King. Cerboreas is famed both for its mastery of ice magic,
and its preternatural fleetness of foot. Its o~~erwhelming physical power, meanwhile, goes
almost unremarked. Only the most foolhardy of wizards would willingly face sueh a foe.
Affinity:
Water../FircX
sign:
Unknown
Habitat:
+ Items Dropped:
Notable
Attack:
1kgreathoundcallsforth
a blizzard that assails every
Dracones
li=ane crearures ,.ro have ruled over land and sky sinre the
daM1 of time.
The proud creatures of the draconesgenus have endured for millennia as a
result of their extraordinary resilience. They are blessed with sharp fangs, long
talons, and broad wings-all of which can be brought to bear during battle.
Still more impressively, many are equally comfortable on land and in the air.
Should one wish to befriend such a creature, a gift of hard, chewy treats, such
Legendary Beasts
-
10 --
~~~:is~:~~::~~ :~~~a;0d
::::s :h:
-.~-- _ ~
monstersolargethatitisoRenmistakenfor
a mass of land. Reports speak of two heads
-- ~i
.~
~-~
---=....... . ~---=:._
before...
-:~
-:._
. -
Wiurds are reminded not to approach any novel islefs they encounter while
abro<ld upon the manhes. Indeed, they art strongly advised to do the opposite-and with all possible haste.
Dracones
'
Plessie
:ka dragons whose fondness for humans often leads them
onto dry land. Though they tend to struggle in hot wc-adl('r,
even we-akened plessies can cause trouble with their water
based attach.
. Affinity:
.6. Conunon Sign:
Habitat:
Items Dropped:
+
0
Tricks:
Water../FirtX
Moon
The Stlt North of Autumnia
Curse-Be-Gones
Wetstones
Splish Slash, Body Blast
Messy Plessie
Stressy Plessie
Blessy Plessie
Water../ Fire X
A Sun
e w.ater../FireX
+
0
Water../ Fire X
A Moon
Unknown
+ Bubble Pipes
0
Snowdrop Bonbons
Watenpoot, Twist,
Water Cannon, and mort
Unknown
M~
Unknown
Hot Huff, RockaBrt' Baby,
Heat Ray, and mon
Dracones
Naja
Subterranean creatures that slither around on their smooth
bellies. They are known to attack their prey both by using
their l "ti'IOmOUS fangs and by coiling them5th" around them.
Affinity:
Storm
Common Sign:
Habitat:
Twin Sun
Ding Dong Well
Flans
Springwater
Tricks:
+ Items Dropped:
'
~
,
Hellitosis, Sabotage,
Body Blast
oo
.
.
rn
,
'
.,
Najalisk
Creatures that prefer to build
their nests in ancient ruins. Their
petrifying breath is rightly feared
by tm-eling wizards the world Ol'('t.
Storm
+ StrongCof!tt
Cheeseburgen
..
"
'
'
.'
'
'
Mahanaja
Najapatra
Thoughvc:ryvain,thesecreatures
arc: actuall y rather reluctant to
show themselves . Those lucky
enough to lay eyes on their unique
patterning are utterly captivated.
Storm
A Moon
Unknown
Unknown
0 Snowba.\1, Snowblower,
Soulshidd, and more
Storm../
A Moon
+ Moondropo
Stonc:BeGones
Dracones
Teeny Bopper
Small creatures that have evolved grtat climbing abilities,
and are often found sleeping in the branches of tall tr~s .
On the ground, they are wont to kick sand at thost who
disturb them.
e Affinity:
A. Common Sign:
Habitat:
+ Items Dropped:
0
Tricks:
Storm X
Sun
The Deep Dark Wood
\Vhite Brtad
Springwater
Sand Blast, Set Stars,
Thunderspark
Big Bopper
Duck-Billed Bopper
Unibopper
Wizardswishingtocatchaglimpse
of these rart single home<! hoppers
are advised to seek them in
freshwater lakes, u they are said
to be keen swimmers.
theymikcitwithdizzyingspeed.
Storm
.6. Sun
Slumbemot
s"""""" Lcavn
0
Blunt,Hellitosis,
Petrifying Puff, and more
Non<
A Star
+ Fishburgers
Cbttsebwgers
Crosswind,
Maddening Mdody,
Wind Tunnel, and more
w.ater../FircX
"' Sw
Unknown
Unknown
Belly Buster, Evil Ernbratt,
lll Wind, and more
Dracones
Dinoceros
These uncommonly strong creatures can lift d\C' heavien of
objts with ease, and are notable for the lengths to which
they will go in order to help their companions
Affinity:
None
.& Common Sign: Star
Habitat:
The Genie's Steps
Items Dropped: Sturdy Shinbones
Pixie Dew
Rolling Stone, War Cry,
0 Tricks:
Sling Stone
Destroceros
Demoliceros
Catastroceros
Inbattle,thesesavagecreatures
bring their distinctively shaped
horns to bear upon their foes,
causing them untold pain and
suffering.
None
A Star
Unknown
Unknown
e
A
e watcr../FircX
.6. Star
Eanpliuer, Enlighten,
Bdly Buster, and more
Fire../WaterX
Star
Unknown
Unknown
Slash 'n' Bum, Yoo-hoo,
Spirt of Firt, and more
Unknown
Unknown
Maddening Melody,
Wind 1\mncl, Healthy Glow,
.,._
1
00~
,
'
.'
Flapdragon
Though they are able to fly for
short periods using their ears as
wings, Oapdragons are commonly
to be seen fleeing the banldidd
on foot--tpeed ily, it must be said.
Star
Unknown
+ Unknown
0 Timt to Shine, Spite,
Dark Cloud, and more
'
'
Scrapdragon
Napdragon
Darkness ../
Moon
Unknown
Unknown
0 Darlmcss Beckons, War Cry,
Black Blast, and more
Sun
Unknown
Unknown
0 Twinkle 1Winl'.k,
Light Fantastic,
Mighty Light, and more
Light , /
Sapdragon
Sapdragons are notable for their wing-like ears and tiny
fangs . They are generally thought to be gentle souls that
are not especially fond of fighting.
Affirutyo
.A Common Sign:
Sun
Habitat:
Unlcnown
'Inc::h:
Unknown
Slice 'n' Dice, Rise and Shine,
Healing Rain
+ Items Dropped:
Dracones
..
rA1~
l!!l U!J ~:. . . . ~. ., . . .
...::'it:!
Dragette
Dragamuffin
Bedraggle
e Fire.../
A Sun
Firt../WaterX
A Sun
Unknown
Unknown
Crosswind and
mort
Unknown
+ Unknown
Pyro Puff, Eanpliner,
Wu Cry, and mort
Draggle
Domesticated creatures who are incapable of fending for
thernselves.Theiradorableroondeyesseemtailor-madefor
thetaskofextractinghumanaffection.
Affini ty:
A Common Sign:
Habitat:
Ttkb:
+ Items Dropped:
Fire../WaterX
Sun
Unknown
Unlmown
Phantom Fangs, \Vhirligig,
Hot Huff
Darkness../
Sun
Unknown
+ Unknown
0 Siesta Sigh, Wind Thnnd,
Enlighten, and more
Arcana
Mysterioos creatures aboot ~ ""Y little is krcwn.
No one knows w~re these creatures came from or what type of life force
spawned them. Indeed, one of the few things that is known about them is
Legendary Beasts
-
I I --
A Child's Rt-ndering
of the "lkast"
Arcana
i1
,
'
Grandsun
Wayward Sun
Godsun
e Firt../W..terX
Twin Sun
'ThtGenie'sSteps
Sundrops
""'"""'
'
e water../FireX
M~
Miasma Marshes
Ilnk<n~
Sun Crystah
Mighty Light, lllunt,
Light Fantastic, and more
Firc../WaterX
Sun
Unknown
+ Unknown
0 &at Ray, Hocu, Focus,
Belly Buster, and more
Sunshine
C reatures who float like suns in the desert sky, anaclcing
their enemies with lire. They are also known to heat up
the sand around them, making it even more uncomfortably
hotfortravden.
Fire.../WaterX
eAffiru<yo
A Common Sign: Twin Sun
Habitat:
1be Shimmering Sands
Items Dropped: White Bread
Embentones
Hot Huff, Ra:z.z.le Dank
Tricks:
Arcana
Porn Porn
The~
Affinity:
.& Conunon Sign:
Habitat:
+
0
' ~ ,
~
Pond Porn
.[!].
IE
--'-
'
'
~ . '
--~-
'.
Pompeii
Pomagranite
A. Sun
Sundrops
Toadstool Sundaes
Bla:r.ing Breath, Bubble Bath,
Arcana
Kipper
Kippen are notable for their fish like heads, and for their
habit of sleeping whenever it is rainy, windy, or stonny.
I ndeed, it is quite a rarity to su one that is awak.
Affinity:
6. Common Sign:
Star
Habitat:
+ Items Dropptd:
0
Tricks:
'
'
~
..
."
~~r
SieeyBeGones
Ruby Ripple Ice Cream
Rocka-Byc Baby, Healing Tear,
Thunckrspark, and more
WI
&.
'"
'
Red Napper
Sweet Bream
Siestar Fish
one awake.
Unlmown
Creamy Milk
Snow- \\IlLite Ice Cream
Healing Rain, Lo..-e-Struck,
Upsy-Daisy, and IT'ICft
water../FireX
Attacks X
Ph~ical
.A Star
A Star
No,.
Star
Unknown
Planetdrops
Patty Cakes
Shower Cunain,
Mighty Light, Slow Polce,
""'-
Arcana
Shonky-Honker
These charming creatures, whom JOme bdit\o<t are born
from the hearts of music lo~n, communinte via a series
of staccato pups from their shiny brass ~aks.
Affinity:
None
Common Sign: Star
Habitat:
Near Castaway Cove
Items Dropptd: Sandwiches
Stardrops
0 Triclcs:
Body Blast, Drowsy Drops,
Demon's Fury
Sharper-Parper
Trumpy-Pumper
Honky-Tonker
~
Miasma Manhes
+ Planetdrops
0
Planet Crystals
Yoo-hoo, Purifying Pulse,
Tricksy Nixy, and mort
Unknown
~
+ Unknown
Pup, Generator,
Mighty Light, and more
~
Unknown
Unknown
Love-Struck,
Rod-a-Bye Baby,
TwinlcleTwinl:le,
Arcana
Hullaballoon
Creatures who are born and raised inside balloons, giving
them the ability to ride the six winds and sou through
the skies.
. Affinity:
A Common Sign:
Habitat:
Storm../
Moon
Old Smoky
Moondrops
Gust Buster, Blunt,
Sling Stone
+ ltems Dropped:
....
'
Tricks:
..-,
'
Crispy Lettuces
'
..
[9
:,
;;
!i
"v'
'
'
Balloonatic
Hot-Air Balloonatic
Water Balloonatic
the wind.
Storm../
. Fire../
e water../
A. Moon
No Longer Mine
Caramels
Pixie Dew
Unknown
Unknown
Moon
Unknown
Unknown
Snowblov.u, Bracer,
Water Cannon, and mort
'
....
~
~i
~I
..
'
"
Umbralynx
Astralynx
Dualynx
ugh<../
. ugh<../
Moon
Moon
Unknown
+ Unknown
0 HnlthyGiow,
Rise and Shine, Crosswind,
""'"""'
'
M~
Unlmown
Unlmown
0 TwinkleTwinkle,
UpsyDaisy, Lease of Life,
Unknown
Unlmown
""'~'
Auroralynx
Auroralynx appear on quiet evenings, leaving a glimmer of
spectral light in their wake. Many a traveling wi:z.ard has
~ntransfixedbytheiretherealbeauty.
eAffiru<yo
.A Common Sign:
Moon
Habitat:
Items Dropped:
Trich:
Daemonia
Ghastly crealUres bern in the heart of darkness.
Daemonia are fearsome creatures, of uncertain origin. Whilt' sagtly scholars
agree that they cannot be of this world, they can say little else with any
certainty-save that they art p;mial to sundaes. Indeed, they can occasionally
be sun scoffing them in the shadows.
Legendary Beasts
-
IZ -
r
r
..
'
'
"i
~
....
'
Ice ~een
Sinister Sovereign
withcruelbladesoo~li intheir
"""'
;
e watcr../FirtX
Non<
.II. M~
Sun
+ fluffyR.itt
FairyQocolate
Darkness Bkocu, Enlighten,
Snowblower, and more
PoisonBe-Gones
N~
+
0
Ice Maiden
. Affinity:
Water../FiuX
A Common Sign: Twin Moon
Habitat:
The Winter Isles
Items Dropped: SnOIPI Radishes
Blizzard Blooms
SnOIPiball, Evil Embntt,
0 Triclcs:
Dark Cloud
Non<
Sun
Unknown
+ Unknown
Crownbttries
Poison Pinch, Polar Puff,
Ill Wind, and more
~ttlefitld.
'
.IE.
'!J'
OO
Daemonia
-~ -
.'
Sunshade
The spike upon the head of
uch sunshade is not merely
decorative--the beast behind the
vtil knows only too \1/'ell how to
use it.
""""
.II. S.m
+
0
'
'
. .'
'
Starshade
Nightshade
,..,.,,
No<><
.II. Moon
Star
Unlmown
Unlrnown
Raule Dazzle,
Thunderstorm,
Crosswind, and more
Unknown
+ Unknown
0 Time to Shine,
Rt:~ck-a-~Baby,
Lightshade
These shy crtaturts always cover their faces with a ~~eil.
They like to wait for their prey in the darkness, pouncing
on them with an unup:ted and sinister strength.
Affiru<yo
A. Common Sign:
No..
Moon
Habitat:
The Shimmering Sands
Items Dropped: Yogurt
Sweetie Pies
Spite, Sand Blast,
Tricks:
Darlmess Beckons
Daemonia
'
Shrimpaler
Creatures said to be born from the weapons of evildot-n.
Affinity:
+ Items Dropped:
0
Tricks:
Storm X
Moon
Old Smoky
Cakes
Planetdrops
Smash Hit, Blunt,
Ray of Light
Impaler
Grimpaler
Hymnpaler
Stc.-mX
.6. Star
+
0
e
.6,
Relixx
These creatures use their large ears as wings to Oy through
the sky. Though much is still unknown about rtlin, uges
agree that they are foes to be avoidtd at all costs.
Affinity:
Common Sign:
Habitat:
Tricks:
+ Items Dropptd:
None
Star
Unknown
Unknown
Raulc: Dazzle
Electrixx
Medixx
Angelixx
N<m<
~
Unknown
Unknown
0 Plasma Ball, Gencn.tor,
Mighty Light, and more
I>.ukn<u , /
~
Unknown
Unknown
0 Healing Rain, Water Cannon,
mctt
Ligh< , /
~
Unknown
+ Unknown
Glow,
Daemonia
Boggly-Boo
Though these creatures are not considerN to ~ evil, they
do have a childlike love of mischief. 'Ikir favorite trid: is
creeping up behind travelers and flicking Wir ears.
e Affinity:
A Common Sign:
StOfmX
Sun
Habitat:
Trid:s:
+ Items Dropptd:
.'
FluffY Ritt
Sandwiches
Bigger-Boggle
Hoggle-Boggle
Moggle-Boggle
Storm X
A. Sun
Unknown
+ Blindnen-lk-Gones
0
Pixie Dew
Plasma. Ball, Hot Huff,
Crosswind, and lTlOU
A Sun
Nevmnott
+ Unknmvn
Storm
.6. Sun
Unknown
Unlcnown
Mortui
Tragic beasts
so craved.
to
MoSI wizards fail to notice the presence of mortui until they are standing
right next to them. This is only natural, of course--having been condemned
to wander this world for eternity, they have become very adept at passing
by unnotittd. Should you happen to spot one, resist the urge to scream,
and offi:r it some cake.
Legendary Beasts
~13--
Boo-Bougie
Bougie-Woogie
Bougieman
n~.
Nont
.6. Moon
Unknown
Unknown
Darkness lkckot'lt, Hoi: Huff,
Dark Cloud, and more
'
+ Pixie Dew
Moon Crystals
0 Black Blast, Time to Shine,
Lttch, and more
Bougie
Though generally found floating around in a manner not
dissimilar to human souls, these creaturesarealsocapable
A Common Sign:
Non<
Moon
Ghosdy Gorge
Affiru<y
Habitat:
+ l1ems Dropped:
0 Trich:
MooOOrops
Camalion Cakes
Saboragc, Spite,
Demon's Fury
II
0 0
Mortui
..
, VJ .
!Jj '
'
(!;
.)
6
'
....
'
Ghost Wisperer
Kill-o'-the-Wisp
Wispula
Theseercaturesareusuallyseenat
dusk, rising from the ancient gra\'es
where they reside. They lea\'e thei r
Fire../Dubless../
A Star
Fire.../Darkness.../
Water X Light X
Moon
Nevermore
Unknown
UnknO'WJl
Stu Crystals
Water
X Light X
Wisp
Affinity:
X Light X
Mom
Unknown
Unlmown
+
e Lttth, Ill Wind, Enlighten,
""'"""'
.'
Fire../llirlmess../WatttX
ugh X
A Common Sign:
Star
Habitat:
The Tombstone Trail
Items Dropped: BlindnessBe-Cones
Tricks:
Cheescbu~n
--..
~
-
Mortui
..
Ex-girlliend
Phantasma
Grandamned
+ Cune-Jk-Gones
6. Star
Unknown
N~
All-Be-Gones
Darkness Bkocu,
Rock-a-Bye &by,
Ill\Vind,Sharpcner,
Girlfiend
Undead souls, usually found haunring graveyards. They still
retain memories from their lifetime, and tend to think that
total strangers are their long-lost lovers.
'
. Affinity:
Darknen ../ Light X
A Conunon Sign: Twin &.m
Habitat:
The Tombstone Trail
Items Dropped: Planetdrops
0 Triclcs:
"""""'
Evi!Embratt,Sabotagt,
Demon's Fury
.. -
II
6
0 0
, VJ .
oo
.' '. . i .
IIJOO
Mortui
' ~ '
'
'
Bone Ranger
Bone Brigadier
Bone Baron
,a. Sw
Ghosdy Gorge
+ fluffy Rice
Sore1<xnh Ring1
Blunt, Evil Embrace,
~uifying Poke, and more
'
,a. M~
Unlmowo
N~
+
0
Sun
Unknown
+ Unknown
0 Soulshidd, Slice 'n' Ditt,
Maddening Melody, and more:
Bonehead
Having worked themselvts to the bone as soldien, these
creatures are now just skdetont. For all their efforts, however,
they never rtteivt'd a single promotion.
Affinity:
Physical Attaclu ../ Storm X
Moon
Habital:
The Shimmering Sands
Items Dropped: Olocola1c:
Sandwkhc:s
Trid:s:
Sabotage, Smash Hi1,
Ray of Light
A. Common Sign:
Mortui
'
Zambo
It may look like they hal'C seen better da)'1, but th"e
creatu~s are actually born like: this. Even so, it is hard not
to be ~pulsed by their insistent groaning...
. Affinity:
, . .6. Conunon Sign:
Habitat:
Star
The Tombstone Trail
+ ltems Dropped:
Stardrops
Bau Bells
Demon's Fury, Spite
Tricks:
'
Zomboatswain
Cap'n Zombo
Mumbo Zombo
Noo<
A Sun
The Sea North of Aurumnia
+ CUT~CBeGones
0
Fairy Chocolate
I...ttch,Hellitosis,
Blaclc Blast, and more
:wmboscontinuetoleadtheirloyal
crewouttoseaeachnight in search
of ships to plunder.
None
A Star
Su to the North of Autumnia
+ GrttnGrapes
Bndlowtt
.6. Star
Nevermore
Unknown
l11 Wind, Firewall,
SnowblO'WtT, and JT'IOn
Mortui
Eggroll
Unfortunate egg- like creatures, born ~fore they wtre fully
ready. 'They have: wr.tppcd themstlvts in bandages and att
waiting for thei r bodies to form.
e Aflinity:
Common Sign:
Star
Habitat:
Triclcs:
Emberstones
Sprockets
Evil Embrace, Dark Cloud,
+ Items Dropptd:
0
."
~~
,
Roly-Poly
f
Scrambled Eggroll
Humpty Bumpty
Eggyptian
~
Billy Goat's Bluff
+ Blacl: Truffles
Jade Marbles
Darkness .../
Unknown
~
+ Unknown
0
Lttth, Firewall,
Bdly Buster, and
Th.rkncss ../
~
Unknown
+ Unknown
0
mott
Darkness Beckons,
1ime to Shine,
Final Curtain, and more
Nobilia
Every land has legends that speak of the mythical beings whom we wiz.ards
refer to as nobilia. All such creatures are utrcmely powerful, and not to
be crossed lightly, for they are known to have long memories and vengeful
dispositions. The genus has been shrouded in mystery for so long that some
have concluded it is beyond human undemanding. No tl'\le wi u rd would be
satisfied with such an explanation, of course, but the fact remains that some
things in this world are simply too rare to permit familiarity.
Legendary Beasts
Nob ilia
Mandragorer
Fnt-loving ettatures that have been observed gulping down
whole icebergs in seconds. The ice they consume remaim
frottn within their stomachs, giving their bodies a heft that
is of great use during battle.
None
Planet
Habitat:
Unknown
Tricks:
Unknown
Flame Fan
Affinity:
+ ltems Dropped:
.
'
....
~
.
--
-.
'
Pandoragorer
Mendragorer
Thndragorer
No~
A. Planet
.6. Planet
Unknowo
+ Unknown
Unknowo
Unknowo
Upsy-Daisy, Ught Fantastic,
""'"""'
.6. Planet
Unknown
+ Unknown
0 Slow Poke, Wallop, and mort
1%--
Even the greatest of sages must rest from time to time, and those
who lind themsdves far from home and weary from wizardly
exertion know to make for the nearest Cat 's Cradle. The
Cat'sCradle chain of inns has branches in every part of the
world, and each one: boasts different amenitie~me are
sim ple hotds, while others are grand spa resoru. What all
Cat's Cradles have in common, however, is the warm 'Welcome
you'll receive &om thc:ir Punprietors. Just be sure not to stare at their
cat'sear coiffures!
Chapter Six
Twelve Tales
of Wonder
Be they comicall or tragicke,
Tall Tales beside the Fire
Are much akinne to Magicke
In the Wonder they inspyre.
shall~
While the announcement delighted the Prince, it filled him also with a terrible dread,
for he did not have the spirit required to ascend to the throne.
In his vexation, he wandered from the castle, lost in thought, whereupon he encountered
a fearsome-looking lion.
The Prince tried to flee, but the Lion caught him easily in his paw, lifted him to his
gaping mouth, and swallowed him whole.
At fir.a, the Prince thought he was doomed, but at length he began to reconsider
his position.
"At least I no longer have to become king!" thought the Prince.
After taking a deep breath, he said to the Lion,
"Mighty Lion, I am the Prince of this country, and the day after tomorrow I was
due to become its king. Since thou hast now swallowed me, however, thou must needs
become king instead ."
"King, eh?" replied the Lion. "I shan't complain about that."
Thereupon, the Prince led the Lion back to the palace.
The courtiers were shocked to see the Lion enter the palace, but the Prince pleaded
with them &om inside his stomach, and the Lion was accepted as king.
The Lion proved to have quite an aptitude for royal duties. Whensoever there was a
dispute in his kingdom, the Lion would simply growl at the quarrellers,
Two Dragons
After some rime, news reached
the JGng that two dragons were
ravaging the eastern and western
edges of his kingdom. The people
were terrified and looked to their
king to deliver them from this
terrible evil, upon which the King
announced that he should go and
smite the dragons himself.
But even the fearsome Lion stood
no chance of defeating two such
terrible dragons.
"My dear stomach dweller/' said
he then. "What in the wide world
should I do now?''
Prince Tamalo considered the Lion's question, and at length, provided him with a
suitable scheme.
The Lion headed east, to the part of his kingdom that was being ravaged by the larger
dragon, and roared in its ugly face.
"Dragon, I shall soon slay thee! I fear thee not, for no matter how large thou art,
thou shalt never devour me."
"0 hal'' scoffed the Dragon. "We shall see about that!"
Upon which he ate the Lion whole.
From inside the dragon's stomach, the Lion said,
"Dragon, thou art now the King of this land. It is therefore thy royal duty to defeat
the dragon ravaging the western part of thy kingdom."
At first, the Dragon paid him no heed, but when the Dragon wimessed the humans
around him bowing down in deference (as Prince Tamalo had requested them to
do beforehand), he decided to do his royal duty, whereupon he went to the western
mountains and slew the other dragon.
Once the other dragon had been slain, the Lion commenced to scratching the inside
of the Dragon's stomach.
"Owww! It hurts, it hurts!" cried the Dragon, rolling on the floor in agony. "Have
mercy, I beseech thee!"
To which the Lion said,
"If thou wouldst not feel this pain, thou must promise never again to hurt the people
of this kingdom.''
"Owww! Very well! I promise!" cried the Dragon in reply.
But the Dragon was a cunning beast, and Prince Tamale knew that he would break
his promise the moment the Lion was out of his stomach. He therefore had the
Lion take out the babbling berry that he'd told him to bring with him and place it
inside the Dragon. This berry was known to make noises that sounded like someone
muttering to himself.
"With that babbling berry in his stomach, the Dragon shan't notice when the Lion
escapes/' thought Prince Tamale .
Later that night, when the Dragon was sleeping, the Lion crept out of the his gaping
mouth and set off back to the palace. The Dragon left the King and his subjects
alone for evermore.
A New King
The kingdom had been at peace for ten yean when the Lion said to Prince Tamale,
"Stomach dweller, it is time thou earnest hence &om in there. I would have thee take
my place on the throne."
Prince Tamale was shocked, and replied in a quivering tone,
"I fear that I do not have the spirit to become king."
"But thy judgments over the past ten yean have invariably been wise," said the Lion.
"That is as may be, but I am a coward," replied Prince Tamale.
"It was only hause I was protected by a great strong lion that I could act so
decisively."
Yet the Lion paid no heed. With an almighty sneeze, he ejected Prince Tamale &om
his stomach. It had been ten yean since Prince Tamale had seen the wide world
outside, and he could not believe his eyes. The Lion's mane was now full white, and
his face was covered in wrinkles. Shut up inside the Lion's stomach, Prince Tamale
had been quite unaware of any of this.
"As thou canst see with thine own eyes," said the Lion, "I have grown old. Ten
years hast thou resided in my stomach, and yet not once didst thou scratch me or
cause me any pain-as I myself did to that dragon--though thou couldst have done
at any rime. The courtiers and subjects of this kingdom did not accept me because I
am strong, they accepted me because I have given them my all--by which I mean,
thou hast given them thine. Thou art the true King of this country. Thou lackest
not the spirit, I assure thee."
In like manner, everyone at the palace beseeched Prince Tamalo to become their king.
"Prince Tamalo, everyone is humbly grateful for everything thou hast done. Our
country needeth just such a king as thee."
Upon hearing these words, Prince Tamalo felt his courage swell up within him.
As king, Tamalo gave still more of himself to his country, and despite the fact that
the Lion had retired, he continued to live alongside the King in the palace.
Though many countries are ruled by animals these days, in ancient times all kin~ were
human. Indeed, the magnificent lion about whom you have just read was the first ever
animal to be acknowledged as a king, and the world has never been the same since.
The Squirrels
and the Bramble
Protectors of the Forests
Once upon a rime, the whole world was lush and green and covered in countless
forests. In the mild days of spring, children would play in their clearings, making
necklaces &om wild flowers, while in summer, they would shelter &om the sun under
their ancient trees. And in autumn, of course, they would pick and eat their juicy
care&~
places
No human knows for certain, of course, but it is believed that they are somehow selected
from amongst the creatures that live in the forest. Naturally, since the guardian is
responsible for protecting all the forest's inhabitants, the biggest, strongest creature in
the forest is usually the one selected. There has, however, been one notable exception,
as related in this well-known fable ...
The Bramble
THE BRAMBLE strangled tree aft:er tree, causing them to wither and die. It seemed
only a matter of time before the entire forest would be quite devoid of life.
Thus, the Wise Owl said,
"Somewhere in this forest is the tree in which the spores first took root. That tree is
the source of this terrible Bramble. Cut off its source, and the entire thicket will wilt."
Desperate to save their forest, the Black Wolf and the Gray Bear resolved to find the
tree that the Wise Owl had mentioned. However, the Bramble had grown so thick
and so dense that their great bodies simply would not pass through it . It was rime for
the smaller forest creatures to come to the fore--the ones who abstained while the
other beasts had bickered and boasted about who was strongest.
And so the Mottled Snake slithered through the Bramble, moving deep into the forest,
in search of the tree where 6rst the spores took root.
"Alas! The Bramble wraps the tree completely," hissed the snake. "We shall need to
cut through it somehow, but I have neither claws nor tttth, only this forked tongue.''
Upon hearing the Mottled Snake's report,
the Blue Woodpecker leapt into action.
"I shall peck through the Bramble in no
time!" he chirped with con6dence.
But as he neared the tree which the
Mottled Snake had described, the Bramble
became too thick, and he was quite unable
to spread his wings, let alone Ay close
enough to peck at the Bramble, and thus
he went back dejected.
That was when the Field Mice and the
Squirrels rendered their assistance.
"These sturdy front teeth of ours shall
gnaw through the Bramble," squeaked the
Field Mice.
"But the Bramble goes all the way to the
top of the trtt/' observed the Squirrels.
The Field Mice had to concede that they could not, and so it was the Squirrels who
set off to cut through the Bramble that surrounded the tree that had been the lint
to succumb.
The Squirrels
THE SQgiRRELS soon reached the tree1 and scaled it with ease. In no time at
all they were nibbling at the Bramble and making light work of cutting through it.
No sooner had they begun to chew their way through the Bramble than large parts
of the thicket that covered the forest fell away and withered-and so the Squirrels
decided to continue nibbling until the tree was completely &ee of the Bramble.
Alas, the Bramble contained poisoned spores, and the Squirrels who swallowed them
soon felt the effects and fell, lifeless, to the forest floor. And yet, this did not deter
the other brave Squirrels, who had resolved to rid the tree of the Bramble and save
the forest at any cost, and each of them continued to chew.
The moment the last of the Bramble was cut, and the entire tangle withered away,
the last remaining Squirrel fell &om the tree, dashing its head upon the ground.
The Guardian
As the animals' cries rang out, the Squirrels' souls floated &om their bodies as pure
orbs of light.
The Black Wolf and the Gray Bear watched in amazement as the orbs floated into a
hollow in the tree, bringing it back to life.
The Deities of the Forest had spoken: the Squirrels were the forest's true guardians.
Though they were among the smallest and weakest of the Beasts, their courage was
greater than all of the largest creatures.
I'v~
got a story to tell you. A "fairy tale," if you like. Fairies like
me used to be ten a penny, see, but youed be hard pressed to find one these days. Always on
the move, we are. Anyway, this story's about a very special fairy, and while it all happened
a long, long rime ago, the fairy's still going strong today--or so I hope, anyway! Right then,
let's get cracking, en't itH
This story's about a little fairy who wouldn't stop crying-sobbing, he was, day and night.
Now, us fairies are helluva impressionable, especially when we're little. We learn all sorts of
tidy tricks from other fairies, but we can pick up bad habits just as easy. I don't know whose
miserable mug this pooer dab saw when he lint popped out into the world, but it must ha\'C been
tragic, 'cause the first thing he ever did in his life was cry. And then he kept on crying.
p~r
Now, it's not like this fairy wanted to be spouting lean all the rime, he just couldn't help
himself. E\'Cry time it got dark, he'd well up--like blinking clockwork he was . What's more,
young fairies can be helluva cruel, and this little cryfairy got ribbed something terrible--all
of which just made him want to cry even more, of coune.
"Sob," said the fairy. "Scared I am, likt:. Scared of the dark, and I don't know what to do about it ."
After a few more sobs, he went on,
"And everyone mal:e1 fun of me. Good for nothing, I am. Life's rubbish."
And with that, he went back to sobbing.
"I see .. " said the wise old wizard, stroking his big white beard. "~rhaps a lantern is what
you nttd."
So he whips this tidy lantern out of his cloak, and plonh it on the end of the fairy's nose, right?
Now, the light &om the lantern made the fairy blink like mad, but it didn't half cheer him up,
and sure enough, he stopped crying. Felt like he'd been born again, he did!
"You see, little fairy?" said the wizard, "You shall never be in the dark again, no matter where
you go."
"I'm .. I'm not scared anymore!" the fairy gasped, cracking the first smile of his whole entire life.
"And you are no longer good for nothing, either!" laughed the wizard . "That smile of youers
will bring comfort to a great many people. Come with me, and I shall show you."
So the fairy packed up his daps in a little bag and went off with the wizard. They had some
pretty hair-raising adventures, and all, but the fairy never once got scared. He had the lantern
on the end of his nose, see. And even after he parted ways with the kindly wizard, he never
cried again, and the light on his nose is still shining to this day. Have a look around you, like.
He might be right nearby!
Well, what do you say? Proper tidy ta1e, wasn't it? I bet you've got a tear in youer eye now!
A Kidnapped Princess
The king of a peaceful kingdom had one daughter, whom he loved very much. This
princess was very brave and very wise, and assisted her father in ruling the kingdom.
Hard by the edge of the kingdom was a steep mountain. No one ever approached it,
however, for it was known that a witch lived in a cave at its foot. This witch had
long had an inclination to rule the kingdom herself, but the fearless princess never
failed to foil her plans .
5
~
The Witch had an apprenri~ who was top half bear and bottom half man. This
apprentice was known as the Bear-Man, for that was his name; and was feanomely
strong, but very dull-witted; and always carried out the witch's commands to the letter.
One day, the Bear-Man was in the cave making potion when the Witch returned with
a young woman. It was-yes, guess!-the Prirn::ess who was always ruining her plans!
The Bear~ Man looked at the Princess and was twice shocked. Firstly, at how wondrous
fair she was; and secondly, at the sight of her hands and feet, which the Witch had
turned to wood using magic.
"Look after the Princess/' the Witch commanded
the Bear ~ Man. "Do not let her get hungry, or shed
a single tear, else there shall be trouble!"
The Bear~Man immediately went to fetch some fruits
and preserves from the larder. Since the Princess's
hands had been turned to wood, the BearMan
tried to put the fruit in her mouth directly. But the
Princess turned away &om him, and looked instead
at the Witch.
"What will you do with me?''
"I shall tell your father that I have taken you
tf'~
The BearMan tried his best to be brutish, but when he looked upon the Princess in
agony, he felt so sorry for her that he started sobbing. Though he hurriedly wiped the
tears away with his big paws, knowing that he must not let the Princess see him crying,
it was too late. The Princess had realized that something was amiss, and resolved not
to shed a single tear, no matter what ordeals the Bear-Man put her through.
The Bear-Man snarled and bared his teeth, and treated the Princess more cruelly than
ever. But the Princess was very brave and very wise, and did not shed a single tear.
Tears at Last
A month passed, and the Witch visited the King once more. When she returned to
the cave this time, however, her mood had changed.
"The King refuses to negotiate; and there is no point keeping a hostage anymore. It
is time to kill her. 11
Upon which she waved her wand once more, sending a deadly arrow whistling towards
the Princess.
The Bear-Man immediately threw his great bulk in front her, shielding her &om the
arrow, which pierced his chest. As he crashed to the ground, the wand fell from the
Witch's hand.
The Bear-Man's fate was sealed, but with his last morsel of energy he opened his
eyes and looked up at the Princess. She stared back at him, her eyes wide.
"I have done such terrible things ... I will die an evil man in your eyes ... "
Such were the Bear-Man's sorrowful thoughts as he perished. As he did so, tears fell
in a flood from the Princess's eyes, raining down upon her wooden feet and arms,
lifting the curse and returning her to normal.
The Princess immediately stood, picked up the Witch's wand, and used it to draw a
rune-for the Princess could use magic as well, you see. A large fire engulfed the
cave, and the Witch's wailing could be heard for miles around.
Once the blaze had subsided, nothing remained of the Witch, save for a small pile
of pitch-black ashes.
At that moment, the Bear-Man was brought back to life-as a beautiful young
prince! For his dull-witted bear form was nothing but a cune, imposed upon him by
the wicked witch.
The Prince asked in a weak voice, for he was still upon the brink of death,
"Your Highness .. Why did you cry for me?"
"Wimessing your death ... It filled me with a terrible sorrow. Had I only known that
crying would lift my cune, I should have done so far sooner! I see now that you were
trying to help me; even as you did those horrible things."
"I treated you terribly, your Highness . Please forgive me .. ."
"Of coune I forgive you. You are a kind penon at heart, and for that I am truly
grateful. Now please, do not die ... "
Upon hearing these words, the Prince shed one final tear, and breathed his last.
Upon casting the spell, the cave was filled with white light; restoring breath to the
Prince's lungs as it shone upon him--the Princess's spell had brought him back to life!
The very next moment, however, the Princess fell to the ground. As she lay there,
she raised her face and asked the Prince,
There was once a boy wizard who was endowed with a great deal of magical ability.
No sooner was he able to walk than he could cast spells no other wizard could,
controlling the clouds above and making great seas and mighty mountains move at
will. In truth, such feats did the boy more honor than he deserved, for he had not
practiced any more diligently than other wizards. His talents were innate, and had
been with him since birth.
The boy, however, grew up quite ttrtain that he had been blessed by the gods, and came
to believe that his rightful place was among them, in heaven itself. No sooner had the
thought crossed his mind than the boy hame desirous to make it an immediate reality.
Boys who are born with such exceptional powers are seldom accustomed to waiting.
__,_,__
"Do you see?" he cried to the gods with glee. "Do you see how powerful I am?"
At length, a Voice responded from the heavens.
"Boy, if you truly believe yourself to be as powerful as a god, then you may prove it
by taking this trial. Overcome it, and your wish shall be granted!'
The boy leaped with great joy upon hearing these words, believing as he did that no
trial was beyond his powers.
Suddenly, however, everything became quite dark. The boy had no idea where he was.
Indeed, his hand could not be seen in front of his face.
The Voice spoke once more.
"Boy, this is the World of Darkness. Your task is to tolerate it for eight days."
"So it is simply a matter of waiting?" thought the boy, relieved. "That shall not
prove difficult."
But the Voice went on,
"There is a door in front of you, Boy. Raise your hand and you shall feel it. On the
other side of this door is the World of Light, where all godly knowledge resides.
Enter, and you shall become one of us. The door, however, must not be opened until
eight days have passed."
With that, the Voice fell silent, and all was quiet once more.
The boy reached out his hand in &ont of him. Though he could not see it, the door
was there, just as the voice had said.
"I shall open that door," the boy said decisively. "I shall wait a full eight days, and
then I shall become a god, and all will be revealed to me."
He reached for the door once more, and traced its even surface. Eventually his hand
came across a small protrusion which felt like the cover of a keyhole. Timidly, the
boy lifted it and looked through to the other side.
A blaze of blinding light flooded through the keyhole, knocking the boy a full cubit
backwards. It was incredibly bright, and yet he simply could not close his eyes. The
world on the other side of the door was beyond the boy's human imagination. Its
scale and beauty seemed to pierce his very soul.
"The world of the gods ... "
The thought alone made the boy shiver, but even as he did so, he was plunged into
darkness once more.
And so, the consequences of the boy wizard's folly are still being felt.
-~2~LL~~~~~LLI~2~~~2~21Q~~L ~
~~~~~~~~-~~~~~~~s~~~~~~~~w~~~ ~
On a Hilltop
\Vhat follows is the extraordinary story of an ordinary little girl. ..
\Vhen I was a little girl, I had the reddest hair you've ever seen, and I lived with my
mother in a small village, tucked away in the hills. I was never any good at magic,
but I loved gardening, and could grow all sorts of flowers and medicinal herbs.
Behind my house was a low hill from which you could enjoy a wonderful evening
view. I used to walk to the top of it every night, to sit on a big old root and watch
the sun go down .
One day, my mother cut her hand on a glass that I had broken. Though she washed
the wound straightaway, just as she'd always taught me, the cut soon became infected,
and by the next morning, she had a very high fever. I took care of her the best I
could, of coune, but several days passed without any improvement in her condition.
Then one night, after I'd cried myself to sleep with worry, I woke with a start to find
myself standing in front of a strange door. I opened this door, and walked through it
to emerge on top of my favorite hill. It looked just the same as it always did, except
for one thing-there was someone else there, sitting on my root and sobbing quietly.
I took a sharp breath, and thought to myself; could the girl sitting on
the root actually be me? Her hair was just as red as mine, and
it glittered like a ruby in the setting sun.
"So that's why you're crying. I've been careless too, as it happens. I made my
mother sick ... "
I thought for a moment, then asked,
"What kind of bird was it?"
"It was blue. Bright blue. It was so very beautiful ... "
" ... My mother's eyes are blue as well," I sighed, "but they don't seem to sparkle
like they did before she took ill.''
We carried on talking for a little while, and before long we'd become firm &iends.
She loved gardening too, and was enjoying gazing at the sunset &om the crest of the
hill. It seemed we had absolutely everything in common. Eventually, I said,
"Here, take this. It's a Rower I grew. It's called a 'warm welcome/ and birds love
it. Perhaps it might make your blue bird come back."
I had already put some of these fl.owers at my mother's bedside to try and make her
feel better, as well as some in her hair.
"Thank you!" said the girl, smiling. "Oh my, it really does smell
wonderful. Hey, would you like to come to my house?''
I nodded, and off we went, down the hill together
and into the girl's house. She placed the fl.ower
I'd given her next to the window.
Before long, we heard a sound.
"Peep peep peep! Cheep cheep cheep!"
And a blue bird fl.ew in through the
window.
"Chichi!" shouted the girl,
bird had flown straight for the vase that held the flower. It ~~m~d a lin!~ unst~ady,
as though on~ of its wings was injur~d, but I couldn't help f~~ling happy that th~
"warm welcom~" I'd given the girl had made her bird com~ back.
dr~am,"
I sighed.
Then I threw off the sh~~ts, and went to my mother's bedroom. Much to my surpris~,
though, I found that sh~ wasn't there. That's when I heard a sound coming &om the
kitchen, and ran downstairs.
"Mother!" I
cri~d.
r~plied
cheerily.
"You must have be~n wondering where I'd got to! I just felt so much b~tter when
I woke up this morning! Now then, would you like some breakfast? I'm famished!"
And my mother's blue eyes were sparkling once more..
Every person in this world has a soul mate-a person in another world with whom
they share a soul. Soul mates' destinies are intertwined, and occasionally they even
overlap. So should you ever chance to step through a strang~ door, do not be surprised
if you meet someone just like you!
Sinister Rumors
SHE HAD NOT ruled for long, however, when it became apparent that a dragon
had taken up residence near Xanadu, in a great cavern, measureless to man. Alas, this
was no ordinary dragon. Indeed, it was said to be as large as a castle, utterly evil,
and endowed with a tail twice five miles long. Such sinister rumors grew, as sinister
rumors always do, and by the rime they'd reached the palace, they had the courtiers in
a state of some excitement. After much frantic discussion, a conclusion was reached.
Their ruler--the little girl-must be sent to deal with the dragon. Though she was
still young, everyone believed her to be both wise and brave, and it was concluded
that her age was of no significance. Thus, having no choice but to fulfill the duty
assigned to her, the little girl set off for the dragon's cavern.
A Savage Place
THE WANING MOON cast scarcely any light into the dismal cavern, and big
wet drops fell onto the little girl's head as she made her way through the darkness,
nervously clutching her wand. Though she quivered with fear, she knew that she had
little choice but to push on. She was the ruler of Xanadu, after all, and rulers must
show courage, however frightened they may be.
Having pushed deep into the cavern, the girl finally encountered the dragon. It was
not as big as she'd feared, but it would still have ordinarily been more than a match
for a little girl like her. The dragon, however, was injured. One of his wings was
broken, and he was unable to fl.y. Indeed, he had no way at all of avoiding the little
girl's spells. It seemed the tables had turned in her favor. Just then, the dragon turned
to her, and said,
"You came alone? I suppose you knew I was injured. I shall surely perish soon. All
you need do is wait, and your duty shall be fulfilled."
But the little girl took out her wand and proceeded to draw a rune. The spell she
cast began to heal the dragon's wounds. Being so young, it took a long rime for the
healing magic to work, but her concentration never wavered.
"Heal me, and I could come after you, and eat you. Are you sure about what you're
doing?"
Father looked after the sheep &om morning till night, constantly patrolling the pasture
and looking out for wolves. The Son, however, spent every day at leisure, staring into
the distance and not lifting a finger to help his Father.
One day, the Father turned to his Son and said with regret,
"I am getting old, and shall soon be retiring. Though you are my only son, it has
become dear to me that you have no enthusiasm for shepherding. I am starting to
think that I should be better entrusting my flock to someone else."
The Son was quite shocked, for the flock was his only livelihood, and
resol~ to
start ass~sting his Father in the field~hasing sheep, tending the grass, and so on.
Alas, he soon grew tired of such tasks. At a loss as to what to do, the Son supposed
he should pay a visit to Old Father Oak, an ancient tree in the Deep Dark Wood
possessed of infinite wisdom on all matters.
"0 Old Father Oak, is there not some manner of fruit that I can swallow to excite
my enthusiasm?" the Son asked in vexation.
"I am afraid that such things do not exist/' replied Old Father Oak. "There is,
however, a fountain hidden deep within a nearby forest. Drinking of its water provides
a goodly dose of energy."
The Fountain
THE SON traveled in the dir~tion indicated by Old Father Oak until he came to
the fountain and tested its cool surface with his hand.
"I shall take some of this water home with me." he thought, before realizing that he
had no vessel in which to carry it.
"Alas, I must return home empty-handed ... " he lamented.
The Son was about to go back to fetch a jug when he decided to sample a mouthful of
the fountain's water. Sure enough, he immediately felt the great surge of energy that
Old Father Oak had predicted, and used his ax to chop down a nearby tree, carving
it into a pitcher that was almost as big as himself.
Once the pitcher was finished, the Son filled it with water from the fountain and made
for home. The vessel was very heavy, and the journey was a long one. He nearly gave
up on several occasions, but every time he felt like abandoning his journey, he would
stop by the wayside to take another gulp of water from the pitcher; and eventually
he arrived back home.
"I have water enough here to last a lifetime," the Son thought with a sigh of relief.
He was very weary, and he fell into bed to sleep soundly rill morning.
The Pitcher
THE SON awoke &om his slumber, and resolved to take another drink of water from
the pitcher.
"0! How full of life I am!" he exclaimed happily, and set about his duties at double
the usual
s~ed.
In the days that followed, the Son spent much of his rime ensuring that no one went
near his pitcher--yet he took care to attend to his chores while he did so, knowing
that his father would otherwise be angry. Whenever a Villager approached the pitcher
for a drink of water, the Son would interrupt his own labors and offer a cup of different
water, thus preventing any of the water in his pitcher from going to waste. He was
also reluctant to waste the water from the fountain on himself; and so worked hard
The Water
THE WATER had evaporated in the searing heat of the sun. When the Son realized
that the water upon which his future depended had disappeared, he was overcome with
despair and collapsed upon the grass.
The sight of the Son lying prone excited the Villagers' concern; and they rushed to
see if he was all right, for the Son had a gained reputation in the village for being
kind and hardworking, on account of all the cups of water he was wont to provide
thirsty Villagers.
Some of the Villagers gave the Son a drink of water as he lay there, and he was
amazed at how delicious it tasted. It was the freshest, cleanest water he'd ever drank;
and, what's more, it gave him the same surge of energy that the water &om the
fountain had done.
His Father stood next to him and said kindly,
"No water on earth can compare to the first water you drink after swearing all day.
Why, I should think it is a fair sight better than the water from that fountain,'' for
the Father knew that his Son had visited the fountain.
The Son rose to his feet and smiled back at his Father.
"You are right, Father. It truly is better by far."
Four Brothers
In a certain kingdom, there once lived four brothers. Though their parents had both
died, and they had grown up poor, the brothers had become famous and highly regarded.
The first brother was very strong. Once, when the kingdom was in need of a new lake,
he had lifted a stone bigger than three dragons out of the ground, creating a great
hollow. He then carried the stone to the top of the tallest mountain in the land, lest
it prove an eyesore to anyone. The King could not contain his delight as he watched
A Thick Fog
A short while later, disaster befell the
kingdom. A thick fog covered the entire
land, blocking all sunlight for one hundred
days. Crops would not grow, and people
became unwell, and yet the very worst of it
was that the fog put an end to all music, for
it simply could not be heard through the
heavy brume. The whole kingdom adopted
a silent, funereal air, and still the source
of the fog remained a mystery.
One night, as the King slept fitfully, he
had a strange dream. In it, someone was
telling him that the only way to clear the
fog was to play a certain Jlute--the most beauteous flute in the world. Upon waking,
the King immediately summoned the three brothers who had built his castle and
commanded them to build such a flute. Since the three brothers no longer spoke to
one another, however, they would not cooperate, and each went off to carve his own.
"I am the only one capable of making a flute fit for a king," said one brother. "It is
simply too great a feat for the two of you."
"Ha! Thou mightest better say that of thine own selfl" countered the second. "My
flute will be the finest, as thou shalt soon see."
"Boast if you will!" scoffed the third. "All men know that mine will be the best!"
And so the arguments continued.
Afl:er some rime, all three brothers finished making their flutes, and went to present
them to the King and his subjects. All the kingdom gathered on the shores of the
lake that had been created by the first brother, anxious for the presentation to begin.
The first brother picked up his flute, which was very big and made of stone, and
blew. Try as he might, however, the flute would not produce a sound. The King
soon turned his attention to the second brother. His Jlute was a beautiful, delicate
instrument made of clay, but when he blew it, it too produced no sound. The King
was now becoming nther agitated, and hastily commanded the third brother to blow
his Rute. It was made of a single bone, with holes drilled in the appropriate places,
and yet it too could produce not a single note. The King was furious, and banished
the brothers &om his sight.
The King was naturally delighted, and started searching for the source of this blissful
sound. Trusting to the evidence of his ears, the King came at last to the house of
the fourth brother. There he found him and his thr brothers sitting together, with
tean in their eyes.
The King began to extend his warmest gratitude to the youngest brother, but was
politely interrupted,
"Alas, this flute was not my work. My three brothers built it."
And he proceeded to explain all that had come to pass.
The youngest brother had been visiting his three brothers every day, hoping to persuade
them to work together as before, but his brothers were stubborn, and would not listen.
Aft:er some rime traveling hither and thither, from south to east to west and back
again, all the youngest brother's efforts got the better of him, and he collapsed in a
heap. When his three elder brothers heard what had happened, they all felt sorry for
their youngest sibling, and went to visit him as he recovered.
The eldest brother visited him first.
"Is there aught I can do for you?" he asked.
"Indeed there is, hie thee to the forest, and cut down the tallest tree thou findest
there. Chop it then into small pieces and bring them here to me."
Thinking that his brother wanted firewood to keep him warm under the thick fog, the
first brother agreed to do as he was asked.
''Very well, younger brother," he said, "I shall start cutting right away."
"Thank you," the youngest brother replied from his bed, and before long the first
brother came back, a smile on his face and a pile of logs under his arm.
The next day, the second brother came to visit his youngest sibling.
"Is there aught I can do for you?'' he asked, upon which the youngest brother brought
out one of the logs that the first brother had cut for him.
"Indeed there is . Carve of this wood something beautiful for me. Perhaps a pipe?''
Thinking that his brother wanted on ornament in his room to make him feel better,
the second brother agreed without the slightest hesitation.
"Very well, younger brother," he said, "I shall start carving right away."
"Thank you," the youngest brother replied from his bed, and before long the first
brother came back, a beautiful wooden pipe under his arm.
The next day, the third brother came to visit his youngest sibling.
"Is there aught I can do for you?'' he asked, upon which the youngest brother brought
out the pipe that his second brother had carved.
"Indeed there is. Wouldst thou be so good as to drill some holes into this pipe for me?"
Thinking that his brother wanted something to entertain himself while he was ill, the
third brother gladly agreed.
"Thank you," said the youngest brother from his bed when his older brother had
returned with the finished pipe, "but I actually have one more request."
"Of course, younger brother. What is it?"
"Call our two brothers, and tell them to come here.''
Though the third brother hated his older brothers, he could scarce refuse his ailing
sibling's request, so piteous did he seem, and he agreed to go and fetch them.
Despite all being gathered beneath the same roof, the three brothers would not look
at each other, much less speak.
Then, in the midst of the silence, the youngest brother pulled out the flute they had
made and lifted it to his lips.
As soon as he began to play, the three brothers began to weep, realizing how foolish
they had been. As they listened to the sound of the flute, they recalled the past that
they had shared: their humble home; their parents who had loved them so; the days
when they had supported each other and helped each other before they won fame.
The four brothers continued to weep as they realized that each was only truly special
when he worked with the others-all four of them, indeed, for it was only the youngest
brother who could produce a pure note from their flute. The tears they wept were the
most beautiful tears the world had ever seen, for they were tears of love.
After the King had finished listening to the youngest brother's story, he decided to
give all four brothers a special medal. From that day onwards, the brothers agreed to
always work together, and they all lived happily ever after.
The Dreamer
There once was a boy who spent every day in a daze, dreaming of soaring through
the skies.
As a young child, he was always asking wizards to make him float for a few moments-a
delightful experience!~ut he himself was no good at magic. Since he also hated
lessons of all kinds, there really was no hope of him becoming a wizard, but still he
dreamed of being able to fly. Nothing could make him give up on his dreams!
One day, the boy took a journey to another world. There was a tunnel that connected
the two worlds in those days, you see, and people we~ able to travel between them
quite easily.
Now, the boy knew that there was no such thing as magic in the other world, meaning
that no one there was able to fl.y. He had, however, heard rumors about a painter who
lived there who also dreamed of taking to the skies, just like he did.
As soon as he arrived in the other world, the boy headed straight for this painter's
house--but when he got there, there was no one home! Feeling rather bold, the boy
decided to take a look around for himself. The first thing he saw upon entering the
painter's house was a magni6cent sketch, a drawing of a strange machine that was
attached to something that spun around very quickly.
There was no doubt about it-this was a machine that could Ay!
"'What a shame," thought that boy, "that in my world, magic is so common that no
one bothers inventing things like this!"
Flushed with excitement, the boy took a tracing of the painter's sketch, and took it
with him back to his own world.
After working hard for several years, the boy 6nished building the machine in the
sketch, and for the 6rst rime ever, he was able to Ay!
"'Why, this is the happiest moment of my life!" thought the boy with a big grin. Even
though it was only for a few seconds at a rime, he was 6nally able to live his dream.
Using machines to triumph over nature is not the behavior of the pure-hearted."
Now, what the sage meant was that anyone could use a machine to manipulate
nature--even the untrained and the evil. Machines gave ordinary humans powen
that only gods and wizards should have.
Though it hurt to admit it, the boy knew that what the sage had said was true, and
very reluctantly handed over his tracing of the painter's sketch. As he did so, however,
a young wizard who had been watching them interjected,
"Esteemed Sage, wasn't magic originally intended to make our lives easier? If machines
achieve the same effect, why shouldn't we use them?"
"Because machines can be used by the wrong people, for the wrong reasons," replied
the sage impatiently.
But the young wizard was undeterred.
"I have been to the other world, and I know how things work there. They have
people called 'scientists'-they are the ones who make the machines-and they work
mira.cles! They are capable of mixing iron with other ra.re metals to create things
called 'alloys' which are strong enough to plough even the rockiest of soil. You cannot
deny that farmen' lives are much easier as a result!"
"Surely you do not believe that all 'scientists' seek to improve people's lives?" the
sage snapped back. "Do you not think, perhaps, that some of them wish to use their
machines to control people--to bend them to their will?"
The young wiurd was speeehless for a moment, but he soon found his tongue again.
"Couldn't the same be said for magic? Aren't there some people who seek to use
magic to increase their own inftuence?''
The boy tried listening to the conversation between the sage and the young wizard,
but they used a lot of difficult words and he had trouble following it. All he wanted
to do, after all, was fly.
The sages realized that something must be done, because teehnology from the other
world w:as threatening to ruin the balance of their own. They decided to seal the
tunnel to the other world, to ensure that the place of magic within society was never
threatened again .
Now, visiting the other world was not completely forbidden--why, powerful wiurds
could still cast the spell known as "Gateway" and travel to the other world any rime
they pleased!
When the boy, who was a young man by now, heard about what the sages had done,
he was terribly disappointed.
"Dash it all!" he thought. "Now I'll never be able to visit the other world again!"
And yet he still dreamed of flying-if anything, he dreamed of it more than ever!
Having thought about it every day for a long rime, he eventually had an idea.
"What if I build a flying machine that's powered by magic? Surely the sages couldn't
object to that! I shall make it magical, but I shall jolly well build it and fly it as I like!"
Many months of hard work later, the young man's magical flying machine was complete.
Its magical power had been provided by-yes, you guessed it!-the young wiurd
who'd had the argument with the sage all those years ago.
Once the final touches had been applied, it was rime for a test flight . The young man
straddled his machine and took off into the sky. 'I'be machine's wings flapped gently
as it glided through the air, and its magically enchanted engine allowed him to stay
in the sky for several hours.
Mid-way through the test flight, he looked down. The sheep in the fields were as
small as dormice, and he could see the waves of the sea in the distance glinting in
the morning sun.
"I don't think anyone alive has ever felt happier!" thought the young man with glee.
Indeed, he was too captivated by the scenery to spare a thought for the effect his new
magical machine would have on the world.
Had he known what impact it would have, you can be sure he would not have been
quite so elated!
The Deep Dark Wood is a dense green forest, located in the northern part of the
continent now known as the Summerlands. Though there are some beautiful crystalclear waterfalls and other sites of minor interest, travelers mainly flock to the Deep
Dark Wood on account of a great tree known as "Old Father Oak/'
Princes and paupers alike have long visited this tree in the hope of gleaning some
understanding &om him, for Old Father Oak's great wisdom and benevolence have
led men to consider him the "World's Elder"-though no such title officially exists.
---
The tree was very surprised to hear the stone talking to him so casually, and not a
little vexed.
way of my roots."
The tree uttered these words much to his own surprise,
for he had never been able to s~ak before.
And so the stone began explaining his situation to the tree.
It ap~ared that in order for the stone to become a magic stone,
he had to be pla~d beneath the roots of a tree, and enchanted
in a special ceremony. And so, as the tree grew older and wiser,
he would impart some of his wisdom onto the stone, and allow the
stone's own magical power to develop. The tree's ability to talk
was simply one of the things he had learned as he had grown, and
the stone had learned this from the tree.
Armed with his newfound talent, the tree began talking to the
birds and the fairies and the other forest creatures, and, upon
hearing their tales of the outside world, developed an insatiable
desire to travel-to leave the spot to which he was rooted.
And so he began pulling at his roots, until
cracks ap~ared in the ground. He
kept pulling day after day, unable
to stop or be stop~d until,
eventually, the inevitable happened, and, with a great creaking sound, the tree wrenched
himself and his short roots out of the ground altogether. It was at this moment that
the young tree discovered that he knew how to walk, and so resolved to leave the
Deep Dark Wood immediately and make for pastures new.
The stone felt very sad to see his only friend in the world preparing to leave, and said,
"Promise that you will come back and see me sometime, won't you, young tree? I
should like nothing more than to hear all about your travels."
"Of course! I shall come back to see you, I promise."
And so the tree set off on his journey. He felt sorry for the stone--who would now
never become the magic stone he so wanted to be--but he knew that he had to follow
his own dreams.
The young tree's journey allowed him to acquire great wisdom. Every time he
encountered perils or monsters, he would simply stand stock still and pretend to be
an ordinary tree. Should a predator come sniffing, the young tree would wait until it
was very close before rustling his branches violently, giving the creature a terrible
fright, and sending it scuttling away in fear.
Dark WOO<!.
The tree's short roots were dragging behind him
all the way, trying to get him to stop, but the
tree ignored them, and eventually made his way
back to the forest where he'd first sprouted from
the ground. The sight of his old stone companion,
however, gave him a real shock. Having failed
to become magical, the stone had been mistaken
for an ordinary rock, and most of him had been
chipped off and carried away to make tools and
other objects. Only a tiny piece of him remained. Undeterred, the young tree proceeded
to recount all his travel stories, and the little stone listened to every one in silent wonder.
The Young
Woman's Journal
An old traveler stood on a street comer, telling a crowd of people all about his
adventures. The crowd enjoyed listening to his tales, and one of them asked him,
"Let me tell you about a notebook I found. I was traveling through some truly
inhospitable terrai~ jungle so thick that no light passed through its canopy, located
in the foothills of a steep mountain range. I was certain that I was the first human
to set foot in the place-until I came upon a notebook. Imagine my surprise when I
looked inside and saw that it was a young girl's journal. I became obsessed with it. I
couldn't stop thinking about this little girl and what had happened to her. Listen to
"'~\...;
"I wonder wlurr. you'vt gtU I'vt: hun looAi"8for you all tlt.is timt, hut I
can'tjind you anyw!urr.. "
- - "Passin,g through a village today. 1/uard JO'ITIL ptoplt taWng ahcut Ji'U Tluy
ducn'htd you a little diffirmtly .firnn what I mntmhtr, but it was definittly
you. Tluy said you. wtrr.luadif18 nqrt/t. So that is wlttrr I shall go, /(}(),"
- - "I finally found somtont wJw could tdl nu ahaut tlusc 'MUmna Manltu.'
It dotJn't sound good. It sums tltat tlw.st who gazt at tlu man/us an lurrd
towards tMm by tlu 'evil spirits' who midc tlurr.. Thty prry on those wlto'w
hm OVtrcOJIU by despair, ami comptl tlum to throw tMmH.!vtJ in ... Is that
wltat lwpptnd to
you ... r
"Last night, a traveling wizard told 'flU that ptoplc in this world sit. art a soul with a
ptrson in antJt/ur world. 77uu ptoplt art calltd 'soul matts.' Acconiing to him,
wul matts' liws art inurtwintd. and qffict tach otlur. By throwing thtmulws
into tht Miasma Marsha, howevtr, ptoplt can cut tlu lwnd that linls tlum to
thtir soul matts, allowing thtir htarts to bt anuumtd by tvil. Vhost who havt
dom sq art btytmd rdtmptitm. Ewn rtltasing tht tvil.fo;m thtir htarts and
rtctmntctingthtmtothtirsoulmattdoutUJtbn'ngbadthtptrsonthtyonetwen.
Ht told mt samtthing tlst as wt/1. Somtthing important. I rutd SOmt timt to
thinA about wh.at to do next. .. "
- - ''It is dtcidcd. I must htcomL a wizard. It is th.t (ITl/y way I can save you."
- - "It's been ~vtml ytars sina /last wrote in th.is journal. I'm a Creal Sage
Mw, capable if" hrraching time itic!f. I'Vl decided to go had and rescue th.c
oth.tr you. I'm going to talc good care qfh.im, righ.tfiom th.c very start. I ~Mw
I'll n!Vlr he able to return to th.is time, hut I wii/TUJt regret th.is. In th.c oth.cr
world, /'//find th.c 'jloating soul' to wh.ich. you were once connected, and I will
ahsorfJ it. That soul will th.cn he reborn-as my own ch.ild."
-
"I'm setting out on a journey. a long journey to acquire th.c 'lifo' th.at l n!ed
in order to saVl you. That is th.clcast I can do for you, after wh.at you did
forme .. .
I believe th.at one day your soul will return, and th.at wt:'ll mut again.
l'&u saved me..
l'&u sacrificed rocryth.i'fl8.for me...
l'&u gaw your lifo so th.at I could liw min!...
l'&u ..
I must su you again.
All:er the old traveler had finished reading the journal, the crowd that had assembled
before him stood silent for a long while. Before any of them could think of what to
say, the old traveler turned around and shuffied off to continue his wanderings. But
just as he was about to leave the town, he looked back at his dumbstruck audience
and addressed them once again.
"The notebook wasn't the only thing I found that day. There was a wand lying next
to it. I think it must ha~ bttn hen ... "
Chapter Seven
Regions of
the World
Some think the World a Mysterie
Through which to blindlie blunder,
Yet Wiseards since Prehistory
Have sought to know its Wonder.
~~ The
Summerlands: North
The northern part of t~ Summcrlands enjoys a pleasandy mild climate all year round, and is
covert'd in lush rtgetation as a result. No trip to dle nort~m Summerlands is complete without
a visit to the cat-rul~ city of Ding Dong Dell, whe encounters with feline &icnds can add a
dash of color to any wizard's journey.
G'
tr'-
C!) City:
King Tom Xl
~ Recent Developments
in Ding Dong Dell
There are unsavory dements
111
umes, tht-
gnmalle~n
'f
'f:::_~.~~~
~
--~~"tli~IB.
~ Souvenirs
Ding Dong Dell is )mown for producing some of the
+ Bumbkr Honey
+ Rustic Ga rb
~~ The
Summerlands: South
Tht southern part of the Summerlands is dominated by a large sandy destn, at the ttnter of which
lin the grand and mysterious city-state of AI Mamoon.
With the fishing village of Castaway Cove to the south and the: Jabal al-Dukhan volcano (nid::n:uned
~st,
w~thing
G'
f?
AI Mamoon
@ Castaway Cove
An adorable fishing village, known as the
~ Jabal al-Dukhan
("Old Smoky")
A mighty volcano, constantly bubbling with
red-hot lava and utterly devoid of plant life.
At ttnain points in history, "Old Smoky" has
been prevented &om erupting via the magical
placement of a. vast boulder in its crater.
towttS
of AI Mamoon rising
out of the endless desert. Within its walls, bountiful babana trees and rwo ettamy milk
fountains await the weary t~vder. Fin t-time visiton to AI Mamoon arc struck by two
things: the city's general magnificence, and its residents' commitment to equality. Indeed,
AI Mamoon is one of the only states in the world to have bn ruled over a long socttssion
of female sovereigns. That it is so prosperous can be no coincidenct.
<!.) City:
AI Mamoon
&bana HaJ'V'9t
Babana Split
Chocolate Babana
<i)
~3~
:K
thingspertainingtofamiliars,andwill
impart his wisdom and advice to
those he dttms worthy. A visit to
the Supreme Sage is imperativt for
any wiu.rd who wishes to make an
impression on the battlefield.
:K
J4~-
~ Shipwreck Shore
::1{
J.
Formerly the: capital of a wealthy desert kingdom, this ruined city is now
referred to as the: Vault ofTc:an. It is said that a woman's soh1 can be: heard
coming !Tom the: vault every night, but no human has C:\'tt been seen inside:. It
is possible: that both
thc:~c:rumorsandthe
~s~
"'"S
"'"t"'o"=n=e=C=u=J=tu=r=e=-.:Ji
The Origins of Stone Culture
Most traveling wi:z.ards will already be fami liar with the
waystones that lie scattered around the kingdoms of the world.
Waystonesaregreattreasures, bequeathedtousbytheancienu,
and they are capable of recording our thoughts and memories as
1
' ~... well as restoring body and mind. Indeed, they are an invaluable
i:
~ .;..~- ~;~::.
~s~
part ofanywi2ard'sjoorney.
~~:~
The dawning of the "Age of Sages" was marked by the
widespread use of stones in magic, to the extent that it is sometimes ealled
the "Sagely Stone Age." The wiurds of the period worked to uncover the
mysteries of stones, and uKd stone statues and tablets to store knowledge. Such
was the importance of stooes that special spells were developed in order to make
their transportation easier, and a truly wondrous stooebased civiliution emerged.
. ...
City Guardians
Most of the great cities of history were built &om stone. Not only did this
providt them with sturdy walls, it also conferred magical protection upon them.
Indeed, there are many cities, towers, caves, and other locations that benefit
from such proteetion. 1bese locations are said to be guarded by "living stones."
Living stones continue to guard buildings long after humans have stopped using
them, meaning that the world is full of melancholy living stones, stoically
guarding longabandoned cities.
Autumnia
Loa.tt'd to the cut of the Summttlands, Autumnia's hanh
terrain is b~dly divided between Billy Goat's Blu!F in
the north and the Pig Iron Plain in the sooth. Autumnia
wzs once home to several rival kingdoms, but of them,
only the southern state of Hamelin could daim to be more
dun a shadow of its former self.
(j' Nevermore
A rtttntly renamed castle, once the royal palace
of a now-dev.astat< kingdom.
f?
~ Perdida
A small and relatively unknown village, where
partsofAmumnia.
@Hamelin
Hamelin is an ancient imperial city dun has bttn
Proension
truffiing
1k Emperor of Hamelin
of Progress
Tht citiuns of Hamelin are united both by their
inquisitive natu res and their dtsire to support and
protect their empire. As a result, large- scale magiscientific military projects are quite normal. Such
projects are always kept top-se<:ret, of course, but
rumors s~st that Hamelin's latett development,
the Porro Grosso tank, is ~raJ ka~s aMad
of any weapon in the other nations ' respectiv-e
anenals.
~ Local
Black Trufiles
Delicacies
ttchnological advances.
~~ Other Islands
While tht- Summerlands and Autumnia are the two largnt continenu, the~ are plenty of smaller islands
that the curious traveler would do wdl to visit. Here are just two of the more notabk examplts.
Acaveloc.atedinthenorthern
tr Yule
Located in the southern part
~
-
'0
Winter
io.<h<_W.ot<dd".""."""
QC
~ The
Isles ~
A colition of islands located northwest of the Summerlands. The climate is extremely cold,
and the ground is covered in iee and snow all ~ar round. Be sure to wrap up warm shoold you
dtt:idetovisit.
~--~
<
Ttthttri
~ Teeheeti ~
A small, isolated island, covert<! in a thick forest, untouched by human
hand. Not even the most adventurous of the fishermen who work nearby
have dartd enter the forest, and very few people know what sttreu it
contains.
~ The Fairyground
Hidden away inside the forest is the
village home of the fairies. The village is
overlooked by a mountain that's so large,
its summit is wrapptd in cloud.
()
The legend in Yule is that this curious cave lets you take a
glimpse into the past. In complex layout makes it a popular
d~tination
audi~cc
what they
<!) Climate:
<!.) Loca.l
reu round
:J{
wrinen using a difftrtnt and considerably more ancient lenering system--om~ that has co~ to
be known as the Na:r.ca:ln script. A guide to its alphabet, indicating the mockm letters to which
its symbols correspond, is displayed on the opposite page.
In its most ancient form, Nau:aan did not even consist of what we would call "letters," but
comprised in11ead a dizzying variety of tripartite "glyphs." ~r, the laborious nature of their
production meant that by the time most of the renowned $agt]y writings were produced, words
were already bting rendered using individual symbols. 'These symbols were historically wriuen-and therefore read-fimn right to left. It was not until the Middle Ages, when the loose sl~
many associate with wi:z.ardry became popular, that the practice was abandoned-much to the
dismay of washerwomen, who had been eyeing ink-stained wizards' robes as a potential goldmine.
Nazcaln script is notable for its lack of both spacts bttween words and of punctuation in gene ral.
Hot-bloodtd young wizards-in-training are often htard complaining of tht difficulty this creates
in detc:rmining whtrt words and sentencts begin and tnd, but it is generally aCi:epted that reading
Nazcaan should not prove challenging to thost with realistic sagtly ambitions. To address tht
complaint more dirtctly: tht fact that the vast majority of modtrn scripts now incorporate thest
featurts is a consequence of tht spread of literacy beyond rardied scholarly cirdes, and the
concomitant nttd to assist tht common rtackr.
More astute souls will by now h~ notittd that tht Nazcaln script dots not distinguish betwttn
lower- and upptrcast letters. In fact, it was not until tht dc:velopmtnt of tht printing press,
many ctnturies after tht fall of tht Nazcaan civilization, that such a distinction was conttivtd.
l ndd, tht two cattgorits were: named after tht uppt r and lowtr drawtrs, or "cases," in which
the: mov'able type: was stortd--but that is a digression for an01her time.
Finally, as the accompanying guick dearly shows, the constituent lc:ttc:rs of tht Nn.caln and
modem alphabets do not corrtlate exactly. This is due to the fact that certain modc:rn leners
wtre invented long after tht Nazcaln alphabet fell &om use, while ctrtain Nazcaln letters were
ul timately tht victims of modern printing methods, which saw thtm rendered as pairs of othtr
letters. For example, our letter w is a modtrn rendering of the Nncalin double l (vv), L being
itself the ancient equivalent of both the modtrn v and u. The Na zcain lttter Q (th), meanwhile,
survives only as a sound, and is now rendered as a combination of t and h. Likewise, ~ is
nowadays rendered as a combination of c and h, and
'ti
as a combination of e and i.
Find tht beginning of the passage, and start rtading &om right to left, using the guide on
tht opposite page to dtcipher tht ancient symbols.
2,
Remember that tht Na:zcain script featurts no spaces, no distinction between lower- and
uppercase letters, and no punctuating marks. You will need to engage you r brain in orckr to
I/J
~~~<9il\1 ~ t
-Q_lS'
N
0
p
R
s
T
eA 7~
0~
"X, GJ.
U / V
~~
Z
~L~~~
TH
CH
EI
..
I
4
G't?~@
6
~<Dee
r~peat
th~
dark~st
night
ar~
h~r
keep