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Dungeon Expansion

This expansion is written for players with who like even more
narrative for their heroes exploration than the Exploration Tokens
give. The expansion presents a new and intriguing
guing way of resolving
dungeon exploration tokens in the quest phase.

Expansion Setup

In addition to this you might also encounter the infamous and deadly
Dragonfire Dungeon (featured in DungeonQuest).
Be aware of that the Quest Phase may take longer when you use this
expansion than in the Runewars core set.

During Step 1 of Game board Setup, shuffle The

Expansion Contents

Shuffle the Dungeon Encounter cards, the


Dungeon Culmination cards and the Dragon cards
and place them next to the game board in separate
decks together with the Dragonfire Culmination
card.
Gathering Storm Quest card into the deck of
Setup Quest cards. If a player receives this Quest
he is immediately dealt an additional Setup Quest
card, he then receives map tile 20 in addition to the
two other map tiles.

1 Rules Sheet
1 Map Tile (map tile 20)
28 Dungeon Encounter Cards
10 Dungeon Culmination Cards
1 Dragonfire Culmination Card
6 Dragon Cards (used for the Dragonfire
Dungeon)

Map Tile 20

If map tile 20 is the first tile placed, the following


map tile must be placed so two different areas
(hexes) touch two sides of map tile 20.

If map tile 20 is not the first tile placed, it must be


placed so two sides of the tiles area touch at least
two different areas of previously placed map tiles.

Entering a Dungeon

Dungeons

When a hero decides to enter a dungeon, always follow


these steps:

A player may let his hero enter a dungeon when the


hero ends its movement in one of the following areas:

1. Build the dungeon stack.


2. Resolve a series of dungeon rounds until either
the hero retreats from the dungeon, is
defeated, or completes the Culmination card.
3. Clean up.

1. The area containing a dungeon exploration


token.
2. The Dragonfire Dungeon area (20).
If the player chooses to let the hero enter the dungeon
follow the rules in section Entering the Dungeon.
After the hero has explored (or retreated from) the
dungeon its movement ends - he may not issue a duel
or attempt to complete a Quest.

Build the Dungeon Stack


If you choose to let a hero enter a dungeon, you must
first build a dungeon stack.

If you choose to ignore the dungeon you may let the


hero finish his movement in any way that is normally
permitted.

The Dragonfire Dungeon

A dungeon stack consists of a Culmination card and a


number of Dungeon Encounter cards on top of that.
When exploring the dungeon the hero will encounter
each card in the dungeon stack, of which the
culmination card is the last one.

The Dragonfire Dungeon is a unique and extremely


dangerous dungeon.

The composition of the dungeon stack depends on the


origin of the dungeon as is detailed below:
1. Dungeons from a dungeon exploration marker
will consist of 1 Dungeon Culmination card in
the bottom and 2 Dungeon Encounter cards
on top of that.
2. The Dragonfire Dungeon will have the special
Dragonfire Culmination card in the bottom
and 5 Dungeon Encounter cards on top of
that.

Only heroes may enter the area of the Dragonfire


Dungeon units may not be moved to or be placed in
this area for any reason. In addition Strongholds, rune
tokens and exploration tokens cannot be placed in this
area either.

Dungeon Exploration
Tokens

To build a dungeon stack simply draw 1 Dungeon


Culmination card, or, in case of the Dragonfire
Dungeon, take the Dragonfire Culmination card, and
place it face-down somewhere next to the game board.
Then draw and place the correct number of Dungeon
Encounter cards face-down on top of the Culmination
card.

A dungeon exploration token will not cause heroes to


stop their movement as detailed in the core rules.
If the hero successfully completes the Culmination
card, the exploration token is removed from the game
no more treasures can be found in it.

Dungeon Rounds

Clean Up

The exploration of a dungeon consists of several


dungeon rounds. In each dungeon round the player
controlling the hero may choose from one of the
following two actions:

When either the hero retreats from the dungeon, is


defeated or completes the Culmination Card perform
the following steps:
1. Discard all the remaining Dungeon Encounter
cards and shuffle them back into the Dungeon
Encounter deck. Then discard the Culmination
Card (do not shuffle the Dungeon Culmination
deck unless it is empty).
2. If the hero successfully retreated the dungeon,
the hero must also retreat from the area of the
dungeon (follow the normal rules for retreating
heroes).
3. If the hero was defeated, follow the normal
rules for defeated heroes but place any
defeated hero marker directly on top of either
the dungeon exploration token or the
Dragonfire Dungeon symbol. In order to take
any Quest Rewards from a defeated hero
marker in a dungeon, another hero must enter
the same dungeon and resolve a Dungeon
Encounter or Culmination card that
specifically state that you may loot any
defeated heroes.

1. Draw and resolve 1 card from the top of the


dungeon stack, or
2. Retreat the hero from the dungeon.
After the action is complete, begin another dungeon
round unless one of the following conditions are met:
1. The hero successfully retreated the dungeon in
the previous dungeon round.
2. The hero is defeated.
3. The hero has successfully completed the
Culmination card.
Resolving a Card from the Dungeon Stack

Draw the top card of the dungeon stack and follow


the instructions on the card.
Retreating from the Dungeon

If a hero is retreating from the dungeon, either by


choice of if forced to, you must draw 1 Dungeon
Encounter card from the Dungeon Encounter deck
(not from the dungeon stack), if the hero survives this
last card the hero successfully retreats from the
dungeon.

Duels

Resolving Perils

This expansionn introduces some new aspects in duels.

Some cards in this expansion require you to resolve


perils. In order to do that, draw a number of Fate
cards equal to the number of perils and refer to the
relevant area of the fate card ( , , or ). Deal
damage to his hero equal to
o the damage ( ) on each
fate card and activate the special ability for each special
ability icon ( ). All routs ( ) are ignored.

A monster is defined as any opponent to the hero in the


duel that is not another hero.
Duel X until death means in game terms that you
must perform a duel as normal, but when the duel is
finished (all four duel rounds
nds have been performed)
and both opponents are still undefeated, the hero may
choose to retreat or to stand and fight another duel.
Only heroes may choose to retreat not monsters.
Unless the hero has retreated another duel begins. Any
damage tokens are kept between the duels but effects
that last until the end of a duel are removed
removed. Repeat
this until only one of the opponents are left standing.
This is the winner of the duel.

Assemble the
Components
Here follows a couple of suggestions on how to get
the Dungeon Expansion components ready for
gaming, but feel free to use any method you like.

In some occasions you are required to duel more than


one monster in the same duel.
el. If this is the case, in
each duel round the player controlling the monsters
chooses 1 type of monster and draws one fate card for
each monster of that monster type. Resolve any cards
drawn. Then the player chooses another monster type
and repeats the process
rocess until all monsters have
attacked once. If a monster is defeated before the any
fate cards have been drawn for that type, the monster
has lost its chance of drawing a card.

Cards
Print out cards included in this expansion with a
colour printer (preferable on sturdy paper). Cut out the
th
card front and card back and put them in a plastic
sleeve (you do not have to use glue if you do it this
way). Many game companies provides plastic sleeves,
for example Fantasy Flight Games and Mayday
Games.

Dragonfire Dungeon Map

If there are more than 1 monster type present, the


player controlling the monsters
sters determines where to
put the damage, as long as already damaged monsters
are chosen first. It is up to you to find a suitable
solution in order to keep track of defeated and/or
damaged monsters during the duel (you can use
neutral units for instance).

Tile
Print out the map tile with a colour printer. Cut it out
and carefully stick it to cardboard using double sided
adhesive tape.

2013 Fantasy Flight Publishing, Inc., all rights reserved. Runewars, Runebound, the Runebound
logo, the Runewars logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy
Flight Publishing, Inc.

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