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Published Date: 8/16/2015
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During the design process of this system, I initially started out trying to write a mathematical formula that
would allow us to point the models exactly as we have been doing for the pasty twenty plus years. I started
noticing that this was the general direction that everyone was taking, and that each formula being put out
online was very similar to each other, though had minor differences.
I then decided to move from the 1000 based precision system that I have pretty much used exclusively, and
take a note from games like Warmachine or SAGA and go simpler.
The system contained in these pages is one that I wish to use for narrative campaigns as opposed to
tournaments. I do believe that these would work fine for tournaments as well, but a general system is about
being able to loosely gauge an overall force and determine that they are in the same ballpark as each other,
whereas a precision-based system is going to attempt to point cost each model as finely as it can.
The problem I have with a precision system is that there is more to the model than its statline, and while
formulas work great for statlines, once you throw in situational modifiers from scenarios or abilities the math
gets thrown out. Sometimes it just happens to work, but if youve played any point-based system for any
length of time you will find that some models work above what they are pointed at in certain situations, and
may be totally bad in others (and this is where arguments over scenarios come in, where people want a
universal set of scenarios that dont highlight the good or bad parts that the math misses, which in my
opinion can lead to gross stagnation)
While looking at this system, be aware that it is designed to give you a loose feeling of two forces being
relatively balanced between one another overall. A unit of 10 something may be 1 point, and another unit of
10 something may be 1 point this does not mean they are precision pointed at 1 point this means that
generally overall they are a tier 1 unit and overall the army should match up against another army at the
same point level. This packet may not be to the taste of a player that needs precision points, but this packet is
not trying to accomplish precision pointing in the first place, but rather a loose outline of balance between
two forces.
The rules modifications were put in to clean up the rules and to work with the comp. Summoning I felt
needed serious restrictions because you are in essence generating free points. Shooting into combat was the
other because if a missile armed model can both shoot into combat and fight in melee, it becomes worth more
than a melee-only model.
Any playtesting findings that you may have or questions feel free to contact me at auticus.daerk@gmail.com
and we will discuss. Its been fun creating and I look forward to the campaigns that will stem from this
packet.
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Skirmish
Patrol
Small Battle
Large Battle
Apocalypse
5
10
15
20
25
1
2
3
4
5
2
5
8
12
15
10
20
30
40
50
Max Units: The maximum number of scrolls total that can be taken
Warmachines & Monsters: The maximum number of warmachines and monsters (inclusive) that may be
included. Monstrous heroes count against this value.
Max Hero Points: The maximum point value of all heroes combined. Monstrous heroes count against
this value.
Max Points: The maximum number of points that may be spent overall on your force. Entries are listed
as either the flat point cost or in the format of X points per Y models.
Banners, Champions, Musicians: All Command Elements are included in the scroll free of cost unless
otherwise indicated.
If an entry can be combined with another (ex: cauldron of blood and Hellebron) you pay for both
separate. If an entry lists both in its points cost (ex: flame phoenix and anointed) you only pay once.
All minimum unit sizes based on the army scroll must be observed.
If a unit has a number in parenthesis after it (ie 2 for 5 (2)) the number in parentheses is how many
models you can add by spending 1 point (useful if you have a point left over!)
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Shooting into Combat If a missile armed unit shoots into a combat that they themselves
are not a part of, half of the attackers attacks are rolled against their own side and the
other half against their opponent. Any of their friendly units struck have a -1 modifier to
their Bravery for the remainder of the game. Where there is an odd number of attacks,
the target unit takes the extra hit.
o Shooting Out of Combat units that are locked in combat may not shoot out of
the combat at models not engaged in combat with them
Scenarios that use victory points count up the points values of the units slain or removed.
Summoned units count toward this total. For units that were composed of multiple
selections (ie a unit of 20 models that were bought 1 for 10 would have been 2 for 20),
points are scored for each selection removed. In the above example, if 10 or more
models were removed from the unit of 20 models, the other player would score 1 point as
he removed 1 point worth of models from the unit.
Summoning any unit summoned onto the table comes in at the minimum value listed on
their scroll unless otherwise indicated
Summoning unless specified by the spell, summoning only allows the summoning
entity to bring on other units, not heroes or monsters
Summoning entities that can summon may only summon forth a limited number of
units based on their points values at any given time. For example a three-point caster
could summon and maintain two active units on the table at most. Once a unit is
destroyed, the caster could summon another unit, so long as the total number of
summoned entities did not exceed three
o HERO points 1-2 = 1 unit, 3-4 = 2 units, 5-6 = 3 units, 7-8 = 4 units, 9-10 = 5
units
Summoning units summoned may not charge on the turn that they were summoned
onto the table
Summoning units summoned may not activate powers in the hero phase that they were
summoned on
Look out Sir! Heroes that are within 3 of a like-sized friendly unit that are not engaged
in melee may claim a Look Out Sir roll for every ranged attack that strikes them. If a
hero is within 3 of a like-sized friendly unit and is attacked by missile weapons, then for
every successful hit the owning player may roll a D6, and for every 2+ that is rolled, the
unit takes the hits instead.
Like-sized is defined as an infantry character would be like-size to infantry units, cavalry
characters would be like-size to cavalry units, monstrous infantry units would be like-size
to monstrous-infantry units, monstrous cavalry heroes would be like-size to monstrouscavalry units, etc.
Cover Saves Models within area terrain that is agreed upon to grant cover saves will
grant cover saves. Standing on top of a hill with no features should not grant a cover
save. Models that are partially obscured by other models and/or terrain gain a cover save
(ie behind a fence). Models standing on a wall or similar object with no crenellations
would not gain a cover save. Use common sense.
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o A model that is not in cover does not get a cover save just because part of his unit
is in cover
Measuring from models should be consistent. Players may opt to measure base to base if
both agree as opposed to from the model. Players should never stack their bases on top
of their own or other players bases.
A roll of a 1 is always considered a failure when rolling to-hit or to-wound
Clarification: Wizards/models that can summon based on the presence of another model
can summon that model if the warscroll is on their army list.
Clarification: Any ability that a model has to bring forth models that a player does not
have to buy counts as summoning; its not limited to just summoning spells
War Machine Crew: When shooting at War Machines, randomize hits against the crew
and machine by rolling a D6 for each hit. On a 5+ the missile hits the crew.
Page 5
The following rules are optional and may be used if both players agree
Shooting into Combat the rules from the Age of Sigmar rules pamphlet apply. Add +1
point to all ranged units and war machines.
Base to Base measuring instead of model to model measuring
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Cygor............................................................4
Ghorgon .......................................................5
Giant .............................................................5
Jabberslythe..................................................5
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Kharibdyss .....................................................5
War Hydra ......................................................7
Page 10
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Cannon .........................................................2
Celestial Hurricanum ...................................7
Mortar ..........................................................1
Steam Tank ..................................................8
Hellblaster Volley Gun ................................2
Helstorm Rocket Battery..............................2
Luminark of Kysh ........................................5
Archers ........................................ 3 for 10/(2)
Crossbowmen.............................. 3 for 10/(2)
Demigryph Knights ............................. 4 for 3
Flagellants ................................... 3 for 10/(2)
Free Company ............................. 3 for 10/(2)
Greatswords .................................. 2 for 5/(2)
Handgunners ............................... 3 for 10/(2)
Knights .......................................... 3 for 5/(1)
Outriders ....................................... 3 for 5/(1)
Pistoliers........................................ 3 for 5/(1)
State Troops ...................................... 1 for 10
Reiksguard Knights ....................... 3 for 5/(1)
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Alarielle........................................................3
Alith Anar Shadow King .............................4
Anointed.......................................................2
Archmage on Dragon ...................................9
Caradryan .....................................................3
Dragon Mage ...............................................8
Eltharion on Stormwing ...............................8
Handmaiden of the Everqueen .....................3
High Elf Prince ............................................4
Korhill ..........................................................2
Loremaster of Hoeth ....................................2
Mage ............................................................2
Prince Althran ..............................................2
Prince Imrik ...............................................11
Prince on Dragon .......................................11
Prince on Griffon .........................................6
Sea Helm ......................................................2
Sea Helm on Skycutter.................................4
Teclis ............................................................4
Tyrion ...........................................................9
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Bastiladon ....................................................6
Engine of the Gods.......................................6
Stegadon .......................................................6
Troglodon .....................................................5
Page 14
For every unit of cave squigs in the army you can take 2
squig herders
** for every unit of 10 goblins you may take one nasty
sneak
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Giant .............................................................5
Stonehorn .....................................................9
Thundertusk ...............................................10
Gnobalar Scraplauncher ...............................3
Ironblaster ....................................................4
Gnoblars ............................................ 1 for 10
Gorger ................................................. 2 for 1
Ironguts ............................................... 4 for 3
Leadbelchers ....................................... 4 for 3
Maneaters ............................................ 4 for 3
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Plagueclaw Catapult.....................................2
Warp Lightning Cannon ..............................2
Clanrats ............................................. 1 for 10
Doom Flayer Weapon Team ........................1
Giant Rats.......................................... 1 for 10
Gutter Runners .............................. 3 for 5/(1)
Night Runners ............................. 3 for 10/(2)
Plague Censer Bearers .................. 2 for 5/(1)
Plague Monks.............................. 3 for 10/(2)
Poison Wind Globadiers ............... 2 for 5/(2)
Poison Wind Mortar Team...........................2
Rat Ogres ............................................ 4 for 3
Rat Swarms ......................................... 1 for 2
Ratling Gun Weapon Team .........................2
Slaves ................................................ 1 for 10
Stormfiends ......................................... 2 for 1
Stormvermin ................................. 3 for 5/(1)
Warp Grinder Weapon Team .......................1
Warpfire Thrower Team ..............................1
Warplock Jezzails ......................... 3 for 5/(1)
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Kayzk ...........................................................3
Sayl the Faithless .........................................2
Tamurkhan .................................................12
Gigantic Chaos Spawn .................................4
War Mammoth ...........................................10
Bile Trolls ........................................... 4 for 3
Nightmaw .....................................................1
Plague Ogres ....................................... 2 for 3
Plague Toads ....................................... 2 for 3
Pox Riders ........................................... 4 for 3
Page 18
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Arkhan..........................................................8
Black Coach .................................................3
Cairn Wraith.................................................2
Count Mannfred ...........................................4
Coven Throne...............................................7
Ghoul King on Terrorgeist ...........................8
Heinrich Kemmler .......................................3
Isabella Von Carstein ...................................2
Konrad Von Carstein ...................................3
Krell .............................................................3
Mannfred Mortarch of the Night................10
Nagash........................................................15
Necromancer ................................................1
Neferata Mortarch of Blood .......................10
Strigoi Ghoul King .......................................3
Tomb Banshee .............................................2
Vampire Lord ...............................................3
Vampire Lord on Abyssal Terror .................4
Vampire Lord on Zombie Dragon .............11
Vlad Von Carstein........................................3
Wight King...................................................2
Terrorgheist ..................................................7
Zombie Dragon ............................................9
Bat Swarms ......................................... 1 for 2
Black Knights................................ 4 for 5/(1)
Archaon .............................................................................. 6
Army Standard Bearer ........................................................ 1
BeLakor ............................................................................. 7
Bloab Rotspawned .............................................................. 6
Chaos Lord ......................................................................... 2
Chaos Lord of Slaanesh ...................................................... 2
Chaos Lord on Demon Mount ............................................ 3
Chaos Lord on Manticore ................................................... 9
Chaos Sorcerer Lord ........................................................... 2
Chaos Sorcerer on Steed .................................................... 3
Crom ................................................................................... 1
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Hellcannon .......................................................................... 5
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Araloth .........................................................2
Army Standard .............................................2
Branchwraith ................................................2
Durthu ........................................................11
Glade Lord ...................................................3
Glade Lord on Eagle ....................................3
Glade Lord on Stag ......................................3
Glade Lord on Dragon .................................8
Mounted Glade Lord ....................................3
Orion ............................................................6
Shadowdancer ..............................................2
Sisters of Twilight on Dragon ....................10
Spellweaver ..................................................2
Waywatcher Lord.........................................2
Treeman .......................................................9
Treeman Ancient ..........................................8
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Lord-Castellant .................................. 3 or 4*
Lord Celestant on Dracoth ...........................5
Lord-Celestant..............................................3
Lord-Relictor................................................3
Decimators .......................................... 4 for 3
Gryph Hounds ............................... 2 for 5/(2)
Judicators ...................................... 2 for 3/(1)
Liberators ...................................... 4 for 5/(1)
Prosecutors .................................... 2 for 3/(1)
Protectors ............................................ 4 for 3
Retributors........................................... 4 for 3
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Bloodsecrator ...............................................3
Bloodstoker ..................................................1
Lord of Khorne ............................................4
Blood Reavers ..................................... 1 for 5
Blood Warriors.............................. 2 for 5/(2)
Khorgoraths..................................................3
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When using any of the formations found on the warscrolls, you pay for the units as normal, and then pay an
additional cost for the formation as listed below. Additionally, if the formation breaks the composition rules noted
in the beginning of this ruleset, the formations composition takes precedent.
Beastmen
Ungor Raiders Ambush................................2
Furious Brayherd .........................................3
Bullgor Stampede.........................................2
Bretonnia
Defenders of the Realm ...............................1
Peasant Militia .............................................1
Chaos Dwarves
Blackshard Warhost .....................................2
Hashuts Wrath Artillery Train ....................1
Daemons
Daemon Cohort of Khorne...........................2
Daemon Cohort of Nurgle ...........................1
Daemon Cohort of Tzeentch ........................3
Daemon Cohort of Slaanesh ........................2
Nurgles Deluge ............................................2
Dark Elves
Exiled Warhost.............................................1
Exiled Blood Cult ........................................2
Dwarves
Dispossesed Clan Throng ............................2
Dispossessed Artillery Battery.....................1
Empire
State Troop Detachment ..............................1
Brotherhood of Knights ...............................1
High Elves
Glittering Host .............................................2
Dragon Host .................................................3
Khorne Goretide
Goreblade Warband .....................................2
Vengeful Skullhunt ......................................3
Lizardmen
Skink Patrol..................................................2
Saurus Host ..................................................3
Ogres
Gutbuster Wartribe.......................................1
Beastclaw Avalanche ...................................2
Orcs & Goblins
Great Gitmob ...............................................1
Great Moonclan ...........................................1
Greenskinz Big Mob ....................................1
Iron Jaws Big Mob .......................................1
Spiderfang Venom Mob ...............................2
Bonesplittas Big Mob ..................................1
Skaven
Bringers of the Rotsmog ..............................1
Pestilent Clawpack .......................................2
Eshin Clawpack ...........................................1
Verminus Clawpack .....................................2
Moulder Clawpack .......................................1
Stormcast Eternals
Annihilation Brotherhood ............................2
Devastation Brotherhood .............................2
Thunderstrike Brotherhood ..........................3
Heroes of the Host .......................................1
Skyborne Slayers .........................................6
Tamurkhan
Maggot Formation .......................................1
Leaping Pox .................................................3
Tomb Kings
Royal Legion of Chariots .............................1
Tomb Legion ................................................2
Vampire Counts
Deathrattle Horde .........................................1
Charnel Pit Carrion ......................................2
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Warriors of Chaos
Blighted Warband ........................................1
Chaos Warband ............................................3
Marauder Raiders .........................................1
Wood Elves
Guardians of the Deepwood.........................3
Wanderer Host .............................................1
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