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Abstract
Previous research has provided much evidence to support the notion that shopping can be entertaining. In addition, many
retailers are continually seeking new ways to entertain their customers. Although several studies have identified the existence
of entertaining shopping experiences, few studies have investigated the factors important to the creation of these experiences.
Using the critical incident technique, 724 incidents were collected and two broad groups including nine unique factors were found
to be characteristic of entertaining shopping experiences. The two broad groups were retailer factors and customer factors. Retailer
factors include selection, prices, store environment, and salespeople, while customer factors include social, task, time, involvement,
and financial resources. Interestingly, customer factors were mentioned more often than retail factors in respondents descriptions of
entertaining shopping experiences. 1999 Elsevier Science Ltd. All rights reserved.
Keywords: Entertainment in retailing; Shopping; Critical incident technique
0969-6989/99/$ see front matter 1999 Elsevier Science Ltd. All rights reserved.
PII: S0969-6989(98)00028-9
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1. Literature review
Since the 1950s, researchers have been concerned with
reasons why people shop (Stone, 1954). During this time
period, researchers have determined that some consumers simply enjoy shopping for reasons other than
pure product acquisition. Research that has related
the concepts of shopping and entertainment can be classified into three research streams: (a) as an enduring
tendency or trait, (b) as a motive for a particular shopping trip and (c) as a description of particular shopping
experiences.
The literature is replete with research supporting the
notion that some consumers have an enduring tendency
to shop for entertainment purposes. Previous typologies
of customer orientations have typically included a category reflecting an entertainment orientation. Consumers who fall into this category have been referred to
as recreational shoppers (Stephenson and Willet, 1969;
Bellenger and Korgaonkar, 1980; Sproles and Kendall,
1986). Other researchers describe the enduring tendency
in terms of the consumer personality trait shopping enjoyment (e.g., Ellis, 1995; Forsythe, Butler, and Schaefer,
1990). Shopping enjoyment can be defined as the degree
to which individuals enjoy the shopping process and has
been linked to the decision to use a surrogate shopper as
well as the desire to establish relationships with retail
salespeople (Ellis, 1995; Forsythe et al., 1990). This
stream of research emphasizes that consumers possess
general tendencies regarding the shopping process that
are consistent across situations.
Another research stream has focused on consumer
motivations for specific shopping trips. Typologies focusing on consumer shopping motivations are more situation specific when compared to overall shopping
orientations or enduring tendencies to enjoy the shop-
2. Research method
Given the overall lack of knowledge and the relative
newness of the topic, an exploratory research design
which emphasizes discovery over confirmation was used
(Deshpande, 1983). This research design is consistent
with Wells (1993) who emphasized the need to start with
real-world behavior and the need for ground-level generalizations. The critical incident technique (CIT) was the
method chosen to identify the underlying factors characteristic of entertaining and non-entertaining shopping
experiences. The CIT has been successfully used in
a number of retailing and services studies in which the
goal was to provide research relevant to both managers
and consumer researchers (Bitner et al., 1990, 1994;
Kelley et al., 1993; Keaveney, 1995). The CIT takes the
stories that people have told and asks questions of the
stories in order to classify each one within the scheme
(Bitner et al., 1990, p. 73).
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3. Results
3.1. Social aspects
The open-ended responses provided a rich source of
data in which to investigate the factors characteristic of
both entertaining and non-entertaining shopping experi-
Table 1
Classification of factors influencing entertaining and non-entertaining shopping experiences
Entertaining shopping experiences
Factor
No of critical
factors*
Retailer factors
Retail prices
Selection
Store environment
Salespeople
Subtotal
70
67
42
38
217
Customer factors
Social aspects
Tasks
Time
Product involvement
Financial resources
Subtotal
% of critical
factors*
No of critical
factors*
% of critical
factors*
% of critical
incidents**
9.3
8.9
5.6
5.0
28.8
18.1
17.4
10.9
9.8
26
85
79
76
266
4.3
13.9
12.9
12.4
43.5
7.7
25.1
23.4
22.5
139
131
96
70
37
437
18.4
17.3
12.7
9.3
4.9
62.6
36.0
33.9
24.9
18.1
9.6
63
131
54
41
21
310
10.3
21.4
8.8
6.7
3.4
50.6
18.6
38.8
16.0
12.1
6.2
Never
Other
46
20
6.1
2.6
11.9
5.2
12
23
2.0
3.8
3.6
6.8
Total
756
100.0
611
100.0
* Critical factors refer to discrete factors identified in a critical incident. Most respondents reported multiple factors in their critical incident.
** Critical incidents refer to the story told by respondents. There were 386 critical incidents for entertaining shopping experiences and 338 for
non-entertaining shopping experiences. Percents sum to greater than 100 due to multiple factors per shopping experience. Thus, the first percentage
under entertaining shopping experiences could be interpreted as follows: Eighteen percent of all critical incidents or stories describing entertaining
shopping experiences mentioned retail prices.
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Table 2
Sample incidents for retailer factors
Entertaining shopping experiences
Retail prices
Selection
Store environment
Ive only been in there once and I dont think I will ever
go back because its so dreary drab. You can tell that they
havent changed2the style of the store in years.
Salespeople
Table 3
Sample incidents for customer factors
Entertaining shopping experiences
Social aspects
Tasks
Time
Product involvement
Financial resources
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135
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When shopping experiences were viewed as non-entertaining, however, retailer factors comprised 43.5% of the
factors, a large increase when compared to entertaining
shopping experiences. In addition, the number of customer factors mentioned in non-entertaining shopping
experiences decreased when compared to entertaining
shopping experiences.
Thus, it appears that many of the retailer factors go
unnoticed when consumers have entertaining shopping
experiences. It seems as if consumers are not aware of the
importance of these factors until they fall below a certain
minimum. Consumers expect a large selection of unique
products, extraordinary service, and a comfortable atmosphere and the failure to meet these expectancies is highly
memorable and influential to shoppers.
4. Discussion
Before the implications are discussed, limitations
should be noted regarding the results of this study. The
convenience sampling used in this study may have resulted in bias due to selection error. The respondents recruited by students may not be representative of the true
population of all shoppers. Another limitation of this
study concerns the use of the CIT. The data collected
were based on respondents recollections of shopping
experiences. It is possible that forgetting and mistakes
altered respondents recollections. Given the frequency of
shopping, however, the negative influence of these factors
is believed to have been minimal. Another limitation
involves the analysis of relevant frequencies using the
CIT. Caution should be used when comparing factors
based on relative frequency since relative frequency may
not always reflect importance.
While previous studies have identified the existence of
entertaining shopping experiences, the purpose of this
study was to identify factors characteristic of entertaining
shopping experiences. The nine factors that were identified based on consumers responses provide information
on conditions that make it favorable and unfavorable for
entertaining shopping experiences. Unlike previous research that focuses on the ability of the physical environment to influence customers in-store experience (Bitner,
1992; Darden and Babin, 1994; Donovan et al., 1994), the
current study includes other factors controlled by the
retailer and customer factors that influence customers
shopping experiences.
In general, the findings provide a broad framework
that should be further investigated to better understand
and encourage entertaining shopping experiences. While
several of these factors have been previously investigated
in isolation e.g., browsing (Bloch et al., 1989), the retail
environment (Kotler, 1973; Bitner, 1992; Donovan et al.,
1994), social interactions (Bloch et al., 1994; McGrath
and Otnes, 1995), and bargains (Schindler, 1989) this is
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type of value (i.e., hedonic versus utilitarian value) customers are seeking. As such, retailers targeting customers
seeking fun and entertaining shopping could design their
store to maximize hedonic value for those customers
interested in entertaining shopping experiences.
The findings from this study offer a number of implications for retailers who want to encourage entertaining
shopping experiences. For instance, retailers should
stress to salespeople the importance of not being overbearing to the customers. Although many customers
want the freedom to look around, they want salespeople
to be readily available when needed. Obviously there is a
fine line between being readily available and being overbearing but it is one of great importance in encouraging
entertaining shopping experiences.
Salespeople can also assist in creating entertaining
shopping experiences by aiding customers who are trying
to accomplish a task. If a shopper is having difficulty
locating or deciding on a particular item, a salesperson
should go to great lengths to assist this shopper so that
the task may be accomplished. Finally, salespeople
should be trained and knowledgeable about the merchandise. Knowledgeable salespeople can help consumers efficiently accomplish their purchasing task by
providing information to them.
Another factor that retailers can control is the store
environment. The store environment should make the
shopper comfortable yet excited. Shoppers cannot have
fun and entertaining experience in a store that has
a dreary environment or in a store that is organized so
poorly that merchandise is not easily located. The layout
of the store should also be spacious enough so shoppers
do not feel crowded from other shoppers or the merchandise. As indicated by this study and many others (e.g.,
Kotler, 1973; Baker et al., 1994; Donovan et al., 1994), the
store atmosphere plays an important role in influencing
shoppers in-store experiences.
Retailers can also induce entertaining shopping experiences by promoting sales events. Sales promotions seem
to elicit positive emotions which lead to fun and entertaining experiences. Retailers can also attempt to create
entertaining shopping experiences by stocking a variety
of items. Shoppers have fun looking at a wide assortment of products which is evident by the growing
number of category killers who carry extensive lines of
specific types of merchandise (e.g., toys, books, sporting
goods, etc.).
There are many opportunities for future research
concerning entertaining shopping experiences. Future
research should investigate entertaining shopping experiences over various retail avenues. How are entertaining
shopping experiences that take place in a traditional
retail setting similar/different than entertaining shopping experiences which occur while browsing through
a catalog or shopping via the Internet. It is probable that
these different retail avenues need to focus on different
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factors in order to promote entertaining shopping experiences. Future research could use the factors identified in
this study to model the antecedents of entertaining shopping experiences. An investigation into the antecedents
could determine which factors have the most influence in
creating entertaining shopping experiences.
Future investigation of the influence of these nine
factors on consumer evaluations would also expand our
knowledge of this phenomenon. As indicated by Kerin,
Jain and Howard (1992), the store shopping experience
influences merchandise price perceptions, merchandise
quality perceptions, and overall store value perceptions.
How do the nine factors identified in this study influence
these same evaluations? While it is obvious that this
exploratory study leaves many unanswered questions,
hopefully, it will instigate future research which will lead
to a better understanding of this important retail phenomenon.
References
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