Professional Documents
Culture Documents
Name:
Class: PC Soldier
Level: 1
Iron Lance
Javelin
ATK SPD
HIT
92
77
DAM
13
12
EXP: 0
CRIT
HP Growth: 60%
AVO
15
11
CRIT AVO
Move: 5
Max HP: 20
(16 + 2d4)
HP:
Condition:
DEF: 6
Stats
Stat
RES: 1
Aid: 7
CON: 8
Equipment
Value Growth
Equipment
Proficiencies
Weapon
STR
50%
Iron Lance
80
8 45/45
Sword
MAG
0%
Javelin
65
11 20/20
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
(7+d4)
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Myrmidon
Level: 1
Move: 5
Iron Sword
ATK SPD
HIT
105
DAM
EXP: 0
CRIT
HP Growth: 60%
AVO
24
CRIT AVO
Max HP: 18
(16+1d6)
HP:
Condition:
DEF: 3
Stats
Stat
RES: 0
Aid: 6
CON: 7
Equipment
Value Growth
Equipment
Iron Sword
Proficiencies
90
5 45/45
Weapon
Rank
EXP
Sword
STR
40%
MAG
0%
Axe
SKL
60%
Lance
SPD
60%
Bow
LCK
40%
Anima
DEF
40%
Light
RES
40%
Dark
Move
Staff
CON
(2d4+4)
Claw
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Pirate
Level: 1
Iron Axe
Hand Axe
ATK SPD
HIT
87
72
DAM
16
15
EXP: 0
CRIT
HP Growth: 60%
AVO
13
CRIT AVO
Move: 5
Max HP: 20
(18+1d4)
HP:
Condition:
DEF: 4
Stats
Stat
RES: 1
Aid: 8
CON: 9
Equipment
Value Growth
Equipment
Proficiencies
Weapon
STR
60%
Iron Axe
75
10 45/45
Sword
MAG
0%
Hand Axe
60
12 20/20
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
30%
Dark
Move
Staff
CON
(2d4+5)
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Fighter
Level: 1
Iron Axe
Hand Axe
ATK SPD
HIT
85
70
DAM
16
15
EXP: 0
CRIT
HP Growth: 60%
AVO
13
CRIT AVO
Move: 5
Max HP: 20
(18+1d4)
HP:
Condition:
DEF: 5
Stats
Stat
RES: 2
Aid: 9
CON: 10
Equipment
Value Growth
Equipment
Proficiencies
Weapon
STR
50%
Iron Axe
75
10 45/45
Sword
MAG
0%
Hand Axe
60
12 20/20
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
(2d4+6)
10
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Mercenary
Level: 1
Move: 5
Iron Sword
ATK SPD
HIT
104
DAM
11
EXP: 0
CRIT
HP Growth: 60%
AVO
16
CRIT AVO
Max HP: 19
(16+1d6)
HP:
Condition:
DEF: 5
Stats
Stat
RES: 1
Aid: 7
CON: 8
Equipment
Value Growth
Equipment
Iron Sword
Proficiencies
90
5 45/45
Weapon
Rank
EXP
Sword
STR
60%
MAG
0%
Axe
SKL
50%
Lance
SPD
40%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
(2d4+4)
Claw
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Archer
Level: 1
Move: 5
Iron Bow
ATK SPD
HIT
99
DAM
11 (23)
EXP: 0
CRIT
HP Growth: 60%
AVO
16
CRIT AVO
Max HP: 17
(16+1d3)
HP:
Condition:
DEF: 5
Stats
Stat
RES: 2
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Iron Bow
Proficiencies
85
5 45/45
Weapon
STR
50%
MAG
0%
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
(1d4+4)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Cavalier
Level: 1
Iron Lance
Iron Sword
Javelin
ATK SPD
HIT
94
104
79
DAM
13
11
12
EXP: 0
CRIT
HP Growth: 60%
AVO
15
17
CRIT AVO
Move: 7
Max HP: 22
(18+1d6)
HP:
Condition:
DEF: 6
Stats
Stat
RES: 0
Aid: 18
Equipment
Value Growth
Equipment
CON: 7
Proficiencies
Weapon
Rank
EXP
STR
60%
Iron Lance
80
8 45/45
Sword
MAG
0%
Iron Sword
90
5 45/45
Axe
SKL
60%
Javelin
65
11 20/20
Lance
SPD
40%
Bow
LCK
30%
Anima
DEF
50%
Light
RES
30%
Dark
Move
Staff
CON
(2d4+3)
Claw
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Knight
Level: 1
Iron Lance
Javelin
ATK SPD
HIT
92
77
DAM
14
13
EXP: 0
CRIT
HP Growth: 60%
AVO
10
10
CRIT AVO
Move: 4
Max HP: 21
(19+1d4)
HP:
Condition:
DEF: 9
Stats
Stat
RES: 0
Aid: 11
Equipment
Value Growth
Equipment
CON: 12
Proficiencies
Weapon
STR
60%
Iron Lance
80
8 45/45
Sword
MAG
0%
Javelin
65
11 20/20
Axe
SKL
50%
Lance
SPD
40%
Bow
LCK
30%
Anima
DEF
60%
Light
RES
30%
Dark
Move
Staff
CON
(3d4+5)
12
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Level: 1
Move: 7
Slim Lance
ATK SPD
HIT
97
DAM
EXP: 0
CRIT
HP Growth: 60%
AVO
16
CRIT AVO
Max HP: 17
(15+1d4)
HP:
Condition:
DEF: 4
Stats
Stat
RES: 5
Aid: 15
Equipment
Value Growth
Equipment
Slim Lance
Proficiencies
85
CON: 5
4 30/30
Weapon
STR
40%
MAG
0%
Axe
SKL
40%
Lance
SPD
60%
Bow
LCK
30%
Anima
DEF
50%
Light
RES
50%
Dark
Move
Staff
CON
(1d4+3)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Level: 1
Iron Lance
Javelin
ATK SPD
HIT
82
77
DAM
13
12
EXP: 0
CRIT
HP Growth: 60%
AVO
15
CRIT AVO
Move: 7
Max HP: 19
(17+1d4)
HP:
Condition:
DEF: 5
Stats
Stat
RES: 3
Aid: 17
Equipment
Value Growth
Equipment
CON: 8
Proficiencies
Weapon
STR
40%
Iron Lance
80
8 45/45
Sword
MAG
0%
Javelin
65
11 20/20
Axe
SKL
40%
Lance
SPD
60%
Bow
LCK
30%
Anima
DEF
50%
Light
RES
50%
Dark
Move
Staff
CON
(1d6+4)
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Thief
Level: 1
Move: 6
Iron Sword
ATK SPD
10
HIT
103
DAM
EXP: 0
CRIT
HP Growth: 60%
AVO
26
CRIT AVO
Max HP: 15
(13+1d4)
HP:
Condition:
DEF: 3
Stats
Stat
RES: 0
Aid:
CON:
Equipment
Value Growth
Equipment
Iron Sword
Proficiencies
90
5 45/45
Weapon
Rank
EXP
Sword
STR
50%
MAG
0%
Axe
SKL
50%
Lance
SPD
10
60%
Bow
LCK
50%
Anima
DEF
40%
Light
RES
30%
Dark
Move
Staff
CON
(1d4+4)
Claw
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Shaman
Level: 1
Move: 5
Flux
ATK SPD
HIT
94
DAM
13
EXP: 0
CRIT
HP Growth: 60%
AVO
10
CRIT AVO
Max HP: 17
(15+1d4)
HP:
Condition:
DEF: 1
Stats
Stat
RES: 6
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Flux
Proficiencies
80
8 45/45
Weapon
STR
0%
MAG
50%
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
30%
Anima
DEF
30%
Light
RES
60%
Dark
Move
Staff
CON
(1d4+3)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Monk
Level: 1
Move: 5
Lightning
ATK SPD
HIT
109
DAM
10
EXP: 0
CRIT
HP Growth: 60%
AVO
16
CRIT AVO
Max HP: 17
(15+1d4)
HP:
Condition:
DEF: 1
Stats
Stat
RES: 5
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Lightning
Proficiencies
95
6 35/35
Weapon
STR
0%
MAG
50%
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
30%
Anima
DEF
30%
Light
RES
60%
Dark
Move
Staff
CON
(1d4+3)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Mage
Level: 1
Fire
Thunder
ATK SPD
HIT
102
92
DAM
10
13
EXP: 0
CRIT
HP Growth: 60%
AVO
17
17
CRIT AVO
Move: 5
Max HP: 18
(16+1d4)
HP:
Condition:
DEF: 1
Stats
Stat
RES: 6
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Proficiencies
Weapon
STR
0%
Fire
90
4 40/40
Sword
MAG
50%
Thunder
80
6 35/35
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
30%
Anima
DEF
30%
Light
RES
60%
Dark
Move
Staff
CON
(1d4+4)
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Priest
Level: 1
Move 5
Heal Staff
ATK SPD
HIT
DAM
Heal 16
EXP: 0
CRIT
HP Growth: 60%
AVO
19
CRIT AVO
Max HP: 16
(13+1d6)
HP:
Condition:
DEF: 1
Stats
Stat
RES: 5
Aid: 3
CON: 4
Equipment
Value Growth
Equipment
Heal
Proficiencies
2 30/30
Weapon
STR
0%
MAG
60%
Axe
SKL
30%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
30%
Light
RES
60%
Dark
Move
Staff
CON
(2+1d4)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Cleric
Level: 1
Move: 5
Heal Staff
ATK SPD
HIT
DAM
Heal 16
EXP: 0
CRIT
HP Growth: 60%
AVO
21
CRIT AVO
Max HP: 15
(13+1d4)
HP:
Condition:
DEF: 0
Stats
Stat
RES: 5
Aid: 3
CON: 4
Equipment
Value Growth
Equipment
Heal
Proficiencies
2 30/30
Weapon
STR
0%
MAG
60%
Axe
SKL
30%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
30%
Light
RES
60%
Dark
Move
Staff
CON
(2+1d4)
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Brigand
Level: 1
Move: 5
Iron Axe
ATK SPD
HIT
91
DAM
15
EXP: 0
CRIT
HP Growth: 60%
AVO
10
CRIT AVO
Max HP: 15
(11+2d3)
HP:
Condition:
DEF: 4
Stats
Stat
RES: 0
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Iron Axe
Proficiencies
75
10 45/45
Weapon
STR
60%
MAG
0%
Axe
SKL
40%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
Claw
Rank
EXP
Sword
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender
Character Sheet
Name:
Class: Soldier
Level: 1
Iron Lance
Javelin
ATK SPD
HIT
88
73
DAM
11
10
EXP: 0
CRIT
HP Growth: 60%
AVO
10
CRIT AVO
Move: 5
Max HP: 15
(11+2d3)
HP:
Condition:
DEF: 5
Stats
Stat
RES: 2
Aid: 5
CON: 6
Equipment
Value Growth
Equipment
Proficiencies
Weapon
STR
50%
Iron Lance
80
8 45/45
Sword
MAG
0%
Javelin
65
11 20/20
Axe
SKL
50%
Lance
SPD
50%
Bow
LCK
40%
Anima
DEF
50%
Light
RES
40%
Dark
Move
Staff
CON
(4+ 1d4)
Claw
Rank
EXP
Character gets 2nd attack if ATK SPD > Opponent ATK SPD + 4
To Hit: HIT AVO Terrain Penalty
Crit: CRIT CRIT AVO
Damage: DAM DEF Terrain Penalty
If a Weapon is effective against another in battle, the stronger magic gets +1 damage and +15 hit rate,
and the weaker magic gets -1 damage and -15 hit rate. If Reaver weapon is used, the weapon triangle
reverses and bonuses/penalties are doubled, the stronger weapon getting +2 damage and +30 hit rate,
and the weaker weapon getting -2 damage and -30 hit rate.
The Effective Weapon Might is multiplied by 3 if the weapon is effective against the defender