Professional Documents
Culture Documents
Foreword by
Helge C. Balzer
Contents
Foreword . . . . . . . . . . . . 5
CHARACTER ART . . . . . . . . . 6
Sketches . . . . . . . . . . . .
18
Locations . . . . . . . . . . . . 20
3D Models . . . . . . . . . . . . 28
Interface . . . . . . . . . . . . 30
ART-TEAM & CREDITS . . . . . . 32
Foreword
The creation of this adventure was
itself in many ways an adventure.
It wasnt just the long and pretty
rocky road we had to walk before
the project was finally realized. No,
Heavens Hope meant an individual challenge and special experience for each and every one of us
in senior management.
In my case, it was first and foremost venturing into uncharted
territory, a completely different
design style, much more cartoony
and comic-like and more caricatural than the one Im used to as a
designer focussed more on Dark
Fantasy. The related learning processes I was subject to as lead
artist for this game have engendered wide-ranging ripples within
my own art and today actually influence my work in completely
different genres.
Helge.
Talorel
As the main character , Talorel experienced the
most changes on his journey through all our attempts, do-overs and revisions. Even his nature
as a character was subject to cheerful experiment. Sometimes loving and naive, sometimes
old, grouchy and cynical.
Inhabitants
The world of Heavens Hope is peopled by the
strangest and most bizarre figures and creatures.
It was important to us that these characters natures and presentation reflect the quirky, wacky
story and narrative style, allowing them to fit as
seamlessly as possible into the context of the
game.
With Bill, for example, it was important for for him
to portray the usual benevolent mentor who, at
the same time, is also rebelling against the Inquisition and resisting the injustice in Heavens Hope
in his own way.
Cartwright, on the other hand, belongs to the aristocracy. He has no need of money, so his antique
shop is really just a facade to indulge his love for
very old things. Since this emotional characteristic
in some ways contrasts with what is expected of
the truly blue-blooded, this character represents
an interesting bundle of contradictions, for which
I as a designer am always very thankful.
Bill der Farmer
The mouse, Poe the Raven and Anselm the Homunculus are some of the non-human inhabitants
of Heavens Hopes. While the mouse and Anselm
are two of the actively employable player sidekicks, Poe is both a help and a hindrance in a variety of puzzles.
The Mouse
Greta
Marla
Local idiot
12
Constable McCallum
13
Kennewick Bloomford
Vladic
The Rat
Josephine
Magnus
Shona
Geoffrey
Mai Lin
The Goat
16
17
S ketches
18
19
L ocations
I think nothing in this game was changed as often
and as fundamentally as the locations. Somewhere between Sleepy Hollow and Monkey
Island Seckin (Producer) said to me back in 2010.
At least that remained unchanged! The following
pages show for the most part old screens from
prototypes and the concept drawer.
I was usually the axial point during that whole
concept development phase, constantly bombarded from all sides with: But I like the old ones
better or Now I like the new ones most, but
why the hell do we need to develop another
batch...
20
21
22
23
25
26
27
3D
Models
We decided on a combination of 2D and 3D graphics for reasons of production flexibility and the
variety of artistic possibilities. It was very important
to us to keep the voluminous, relaxed style of the
concept art alive throughout the entire creative
process. Another very difficult task is fusing the 2D
and 3D graphics so that everything works seamlessly later on. Our partners at Lumatics did a great
job in accomplishing that!
28
29
I nterface
The user interface was a battleground upon which
countless designs gave their lives. This is always a
particularly hot topic because the Technical Director,
Art Director and Game Designer can all justify their
need for more influence. But I think we finally found
the best solution for the game without having to
reinvent the wheel.
30
31
C redits
Producer
Sekin lmez
Creative Director
Myriel Balzer
Art Director, Illustrator und Concept Artist
Helge C. Balzer
3D Art - Lumatics GmbH & Co. KG
Dennis Rettkowski
Alexander Pohl
Lars Krger
Michael Herm
Tomer Eshed
Daniel Zinner
Milen Vitanov
Layout
Stefan Sturm