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Table of Contents - Age of Empires III

This is a table of contents and index of the fourteen-page Age of Empires III rule
book, which is shipped with the game and copyright 2007. The rules are mostly in a
two-column format and the numbering indicates the page followed by the column
(i.e., 2c1 indicates page 2, column 1). Where useful, the outline numbering (or
naming) is indicated to further specify where the reference is located. When it is not
indicated, there is usually a sub-title that is similar to the referenced word or phrase.
I. Components - 2c1
Gameboard
Capital Buildings - 2c2
Colonists
Specialists
Merchant Ships
Money - 3c1
Trade Goods
Discovery Counter
Discovery Deck
II. Setup/Starting the Game - 3c2
Players
The Board
Capital Buildings
Trade Goods
Merchant Ship
Colonist Dock
Initial Starting Order

IV. Specialists - 6c1


Captain
Merchant
Missionary
Soldier
V. Event Boxes - 6c2
Turn Order
Initiative
Colonist Dock - 7c1
Trade Goods
Merchant Shipping
Capital Building
Discovery
Specialists - 7c2
Warfare - 8c1
Battle Example
War Example
VI. Trade Goods/Merchant Ships - 8c2

III. Gameplay - 4c1


A. Colonist/Specialist Placement
B. Resolution - 4c2 (Expanded in V. Event Boxes)
C. Income
D. Capital Building Benefits
E. Refresh Capital Buildings
F. Refresh Trade Goods - 5c1
G. Refresh Merchant Ship
H. Take Starting Colonists
I. New Turn Order - 5c2
J. Advance Turn Marker

VII. Capital Buildings - 9c1


VIII. Victory Point Calculation / Game End and Winning
IX. Strategy - 9c2
Appendix I: Alternate Starting Order Rules - bidding for initial start
order - 10
Appendix II: Capital Buildings - details on buildings - 10-11
Appendix III: Discovery Counters and Cards - distributions - 12

Index - Age of Empires III


age - three divisions of the game - 2c2 (I.CapitalBuildings), 9c1 (VIII)
battle - 8c1 (V.Warfare)
black - addition color for 6-player game (came with pre-orders)
blue - France - 4c1
board - 2c1, 3c2
buildings - see capital buildings
capital buildings - 2c2, 3c2, 9c1
benefits - 4c2 (III.D), 5c1 (III.E)
refresh - 4c2 (III.E)
capital buildings event box - 4c1 (III.A.a), 7c1
captain - type of specialist - 2c2, 6c1
Caribbean - 3c2 (II.TheBoard)
casualties (of war) - losses occur simultaneously - 8c1 (V.Warfare)
colonist - 2c2
colonist dock event box - 3c2, 4c1 (III.A.a), 6c1 (IV.Merchant), 6c1
(IV.Missionary), 7c1
colony - see discovered region - 9c1 (VIII)
discovered region - region in New World with discovery counter
removed - 7c1 (V.ColonistDock)
discovery counter - 3c1, 3c2 (II.TheBoard), 6c2 (IV.Soldier)
discovery card deck - 3c1, 7c2 (V.Discovery)
discovery event box - 4c1 (III.A.b), 6c1 (IV.Captain), 6c1 (IV.Soldier),
7c1
discovery order - 6c2 (V.TurnOrder)
one per turn - 7c2
doubloon - 10 Spanish dollars - see money - 3c1
expedition - see discovery - 7c1 (V.Discovery)
England - red - 4c1
event boxes - right side of the board - 2c1
France - blue - 4c1
green - Portugal - 4c1
Holland - orange - 4c1
income - 4c2 (III.C), 6c2 - 7c1 (V.Initiative), 8c2 (VI)
initiative event box - 4c1 (III.A.a), 5c2 (III.I), 6c2
nations - 4c1p1
merchant - type of specialist - 2c2, 6c1
merchant ship - 2c2, 3c2, 8c2
refresh - 5c1 (III.G)
merchant shipping tie breaker - 6c2 (V.TurnOrder)
merchant shipping event box - 4c1 (III.A.b), 6c1 (IV.Captain),
6c1 (IV.Merchant), 7c1

missionary - type of specialist - 2c2, 6c1


money - 3c1
nations - 4c1
orange - Holland - 4c1
pieces - colonists and specialists
pieces of eight - 1 spanish dollar - see money - 3c1
Portugal - green - 4c1
red - England - 4c1
reserve pool - see unused supply - 7c1 (V.ColonistDock)
resolution - 4c2 (III.B)
resources - gold, colonists, specialists, trade goods, merchant ships,
capital buildings - all are public knowledge and nontradeable - 5c2 (III.I)
scoring - see victory point scoring - 9c1 (VIII)
scoring track - 3c2 (II.Players)
soldier - type of specialist - 2c2, 6c1
Spain - yellow - 4c1
specialists - captain, merchant, missionary, soldier - 2c2
saving - 4c2 (III.A.c)
swapping - 7c1 (V.Colonist Dock)
specialist event box - 4c1 (III.A.b), 7c2
Spanish Dollars - see money - 3c2 (II.Players)
starting order - 3c2
supply - see unused supply
trade goods - 3c1, 3c2 (II.TheBoard), 3c2, 7c1 (V.ColonistDock), 8c2
refresh - 5c1 (III.F)
trade goods event box - 4c1 (III.A.a), 7c1
turn phases - 4c1
turn order event box - 3c2 (II.Players), 6c2
turn order, new - 5c2 (III.I), 6c2 (V.Initiative)
unused supply - colonists and specialist not in play - 3c2 (II.Players),
5c1 (III.H)
victory point scoring - 7c1 (V.ColonistDock), 8c2 (VI), 9c1
warfare - 8c1
warfare event box - 4c1 (III.A.a), 8c1
white - additional color for 6-player game
X space - 7c1 (V.ColonistDock), 10 (Appendix II)
Y space - 7c1 (V.ColonistDock), 11 (Appendix II)
yellow - Spain - 4c1

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