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by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
1. Command Panel
2. Command Panel Tabs (from left to right)
2.1 Create Tab
2.2 Modify Tab
2.3 Hierarchy Tab
2.4 Motion
2.5 Display
2.6 Utilities
3. Create Panel Tabs (from left to right)
3.1 Geometry
3.2 Shapes
3.3 Lights
3.4 Cameras
3.5 Helpers
3.6 Space Warps
3.7 Systems
4. Geometry (3.1) pull-down menu
4.1. Standard Primitives (listed as shown)
by Chris Teeter
by Chris Teeter
navigation cube
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
to return to adjusting
parameters to and
object select the Modify
tab in the command
panel with object
selected
General Note:
to select all objects in the scene Ctrl+A
to add objects individually to current selection manually with
mouse hold down Ctrl
to remove objects individually to current selection manually
with mouse hold down Alt
by Chris Teeter
by Chris Teeter
to access select
by name use hot
key H or above
indicated icon
by Chris Teeter
modifier stack
you can add as many
modifiers to any object and
return to any part of the
stack of modifiers to adjust
the objects and modifier
parameters (more to be
covered in Week 4)
General Note:
for easier workflow, to zoom in on an object
and orbit about the objects center of gravity
always hit hot key Z and the viewport will
zoom extents to object(s) selected
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
3 types of Clones
1. Copy - the clone stands alone in the
scene
2. Instance - the original and clones are
are all interlinked, change to any clone
or original affects all
3. Reference - only changing the parent
object (the original) will all the children
objects (clones) be changed
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter
by Chris Teeter