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Starting up

Don't Starve: 88179 WIN32


Build Date: 2013-10-22_15-35-33
THREAD - started 'GAClient' (6036)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
GLInfo
~~~~~~
THREAD - started 'WindowsInputManager' (4408)
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (Intel(R) HD Graphics)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (18, 18):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 8192, 8192
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(144,1) running main.lua
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(51,1) ModIndex: Detected bad load, disabling all mods.
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue
scripts/playerprofile.lua(298,1) loaded profile
scripts/playerprofile.lua(356,1) bloom_enabled false

scripts/saveindex.lua(75,1) loaded saveindex


scripts/gamelogic.lua(1052,1) OnFilesLoaded()
scripts/gamelogic.lua(1041,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(73,1)
Unload BE
scripts/gamelogic.lua(76,1)
Unload BE done
scripts/gamelogic.lua(78,1)
Load FE
scripts/gamelogic.lua(80,1)
Load FE: done
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
Reset() returning
HttpClientWriteCallback (0x011D3A48, 1, 1019, 0x01EBF780)
HttpClientWriteCallback READ 1019 (1019 total)
Collecting garbage...
lua_gc took 0.05 seconds
~SimLuaProxy()
Cancelling LuaQueryCallback handle [1]
lua_close took 0.03 seconds
HttpClient::ClientThread::Main() complete
Shutting down

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