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|

Final Fantasy III (DS)

An FAQ/Walkthrough

By KeyBlade999

|
|
|
|
|
|

Total Data: 792 KB

Current Version: Final

|
|
|
2015

Time of Update: 1:44 AM 1/22/

|
O--------------------------------

-------O
O================================================
=======================O
|
NOTE ON WI-FI SIDEQUESTS
!
|
|

|
| As of May of 2014, Nintendo has completely cut
-off the Nintendo WFC |
| systems for consoles of the Nintendo DS family
(that is, the DS, DS |
| DS Lite, DSi, and DSi XL) and all games on the
m. (For that matter,
|
| the Nintendo Wii and its games are included in
this cutoff.) Because |
| of this, anything requiring the use of the Int
ernet or other such
|
| things, particularly the registration of Frien
d Codes, should be now |
| impossible barring communication with local pl
ayers. For that reason |
| I would like you to be aware that anything men
tioning the Wi-Fi
|
| sidequests may be outdated, but left there for
those who still can
|
| do them for whatever reason.
|
|
|
| On a further note, that makes it also worth no
ting that you should
|
| __NOT__ ask me (or anything else via the Inter
net) to help you by
|
| Friend Code exchange. Even on 3DS consoles, th
is won't work since
|
| the FC for DS games is not encoded on the 3DS,
but on the DS game.
|
| And, aside from that, DS games on a 3DS consol
e still cannot use the |
| internet since that was made specifically for
WFC.
|
|
|
| I offer my deepest apologies on this matter, b
ut the trolls should
|
| speak to Nintendo, not to me.
|
|

|
O================================================
=======================O
/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Negative One: Donat
ions
| | |
| | |
**FF3_-1**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
While I do write all of my guides for free, it does
take a lot of time and
effort to put them together. If you're feeling gene
rous and want to show your
appreciation, I am gladly accepting donations. I do
n't know exactly what the
donations will be used for, but just know that you
would definitely be helping
me make more quality FAQs! Even the smallest donati
on amounts are appreciated,
and are a great way to say how much you appreciate
the work I do. If you do
decide you'd like to donate, please send the donati
ons through PayPal at the
e-mail address listed below. Thank you so very much
for considering this!!
keyblade999.faqs@gmail.co
m
By the way, this is also my contact e-mail, so if y
ou want to contribute
something to this or any of my other FAQs, or have
a question to ask about one

of them, go ahead and use this e-mail.


/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Zero: Table of Conte
nts
| | |
| | |
**FF3_0**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[Section Title] .................................
............... [CTRL+F Tag]
-1. Donations ...................................
............... **FF3_-1**
0. Table of Contents ...........................
............... **FF3_0**
1. Introduction ................................
............... **FF3_1**
2. Version History .............................
............... **FF3_2**
3. Legalities ..................................
............... **FF3_3**
4. Walkthrough .................................
............... **FF3_4**
Meeting the Light Warriors; The Wind Crysta
l ............. **FF3_41**
Getting a Ship; The Fire Crystal, Part One
............... **FF3_42**
Sailing the High Seas; The Fire Crystal, Pa
rt Two ........ **FF3_43**
A New World: The Surface; The Water Crystal
.............. **FF3_44**
Getting a Subamrine; The Earth Crystal, Par
t One ......... **FF3_45**

Finishing Some Sidequests; The Earth Crysta


l, Part Two ... **FF3_46**
Going into the Darkness; The Endgame ......
............... **FF3_47**
Some Wi-Fi-Requiring Sidequests ...........
............... **FF3_48**
5. Enemy Bestiary ..............................
............... **FF3_5**
6. Boss FAQ/Walkthrough ........................
............... **FF3_6**
Land Turtle ...............................
............... **FF3_61**
Djinn .....................................
............... **FF3_62**
Giant Rat .................................
............... **FF3_63**
Medusa ....................................
............... **FF3_64**
Gutsco ....................................
............... **FF3_65**
Salamander ................................
............... **FF3_66**
Hein ......................................
............... **FF3_67**
Kraken ....................................
............... **FF3_68**
Goldor ....................................
............... **FF3_69**
Garuda ....................................
............... **FF3_610**
Odin ......................................
............... **FF3_611**
Shinobi ...................................
............... **FF3_612**
Hecatoncheir ..............................
............... **FF3_613**
Titan .....................................
............... **FF3_614**
Leviathan .................................
............... **FF3_615**
Bahamut ...................................

............... **FF3_616**
Doga, Unei ................................
............... **FF3_617**
Ninja .....................................
............... **FF3_618**
Amon ......................................
............... **FF3_619**
Kunoichi ..................................
............... **FF3_620**
General ...................................
............... **FF3_621**
Guardian ..................................
............... **FF3_622**
Scylla ....................................
............... **FF3_623**
Xande .....................................
............... **FF3_624**
Cerberus ..................................
............... **FF3_625**
2-Headed Dragon ...........................
............... **FF3_626**
Echidna ...................................
............... **FF3_627**
Ahriman ...................................
............... **FF3_628**
Cloud of Darkness .........................
............... **FF3_629**
Iron Giant ................................
............... **FF3_630**
7. Job Data ....................................
............... **FF3_7**
Section Format ............................
............... **FF3_70**
Freelancer ................................
............... **FF3_71**
Warrior ...................................
............... **FF3_72**
Monk ......................................
............... **FF3_73**
White Mage ................................
............... **FF3_74**

Black Mage ................................


............... **FF3_75**
Red Mage ..................................
............... **FF3_76**
Thief .....................................
............... **FF3_77**
Ranger ....................................
............... **FF3_78**
Knight ....................................
............... **FF3_79**
Scholar ...................................
............... **FF3_710**
Geomancer .................................
............... **FF3_711**
Viking ....................................
............... **FF3_712**
Dragoon ...................................
............... **FF3_713**
Dark Knight ...............................
............... **FF3_714**
Evoker ....................................
............... **FF3_715**
Bard ......................................
............... **FF3_716**
Black Belt ................................
............... **FF3_717**
Magus .....................................
............... **FF3_718**
Devout ....................................
............... **FF3_719**
Summoner ..................................
............... **FF3_720**
Sage ......................................
............... **FF3_721**
Ninja .....................................
............... **FF3_722**
Onion Knight ..............................
............... **FF3_723**
8. Items Listings ..............................
............... **FF3_8**
9. Weapons Listings ............................

............... **FF3_9**
Knives ....................................
............... **FF3_91**
Swords ....................................
............... **FF3_92**
Staves ....................................
............... **FF3_93**
Rods ......................................
............... **FF3_94**
Wands .....................................
............... **FF3_95**
Dark Blades ...............................
............... **FF3_96**
Bows ......................................
............... **FF3_97**
Arrows ....................................
............... **FF3_98**
Books .....................................
............... **FF3_99**
Claws .....................................
............... **FF3_910**
Hammers ...................................
............... **FF3_911**
Axes ......................................
............... **FF3_912**
Spears ....................................
............... **FF3_913**
Throwing Weapons ..........................
............... **FF3_914**
Bells .....................................
............... **FF3_915**
Harps .....................................
............... **FF3_916**
10. Shields Listings ...........................
............... **FF3_10**
11. Headgear Listings ..........................
............... **FF3_11**
12. Torso Gear Listings ........................
............... **FF3_12**
13. Arm Gear Listings ..........................
............... **FF3_13**

14. Magic Listings .............................


............... **FF3_14**
15. Summon Listings ............................
............... **FF3_15**
/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section One: Introductio
n
| | |
| | |
**FF3_1**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
Welcome to another FAQ of mine. This covers yet ano
ther Final Fantasy game,
this being where it all started...
Well, the customizable job system, anyways.
Final Fantasy III was originally released in Japan
under the name of Final
Fantasy III. Those who are looking at this and have
n't played it may be
confused because the rest of the world also has a d
ifferent Final Fantasy III.
THAT Final Fantasy III was remade in the mid-2000s
as Final Fantasy VI Advance,
which is what it was in Japan (minus the "Advance")
. The true Final Fantasy III
finally came to the U.S. as a full DS remake - grap
hics and all. Truly a new
game versus what there was before.
Eh, crappy intro aside, I've got some stuff for you

to read. Enjoy.
/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Two: Version Histor
y
| | |
| | |
**FF3_2**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
v0.10 - Finished an overall quick format, and put d
own the first section of the
walkthrough. 12:46 AM 6/30/2012
v0.30 - Finished the second section of the walkthro
ugh. 12:52 AM 7/1/2012
v0.40 - Finished the third section of the walkthrou
gh. 2:30 AM 7/2/2012
v0.50 - Finished the fourth section of the walkthro
ugh. 12:57 AM 7/3/2012
v0.60 - Finished the fifth section of the walkthrou
gh. 2:27 AM 7/4/2012
v0.80 - Finished the sixth section of the walkthrou
gh. 2:08 AM 7/5/2012
v0.90 - Finished the seventh section of the walkthr
ough. 2:22 AM 7/6/2012
v1.10 - Finished the walkthrough entirely, the Boss
FAQ/Walkthrough, and put
down a format for the Enemy Bestiary. 12:4
3 AM 7/7/2012

v1.20 - Bestiary completed.

11:33 PM 7/7/2012

v1.30 - Finished the Job Data and Items Listings.


2:05 AM 7/12/2012
v1.40 - Finished the Weapons Listings.
13/2012

12:53 AM 7/

Final - Finished the Shields, Headgear, Torso Gear,


Arm Gear, Magic, and
Summon Listings, thereby finishing this FAQ
/Walkthrough.
1:33 AM 7/14/2012
- Updated with minor error corrections. Mostl
y, it was an aesthetic
update to the walkthrough, though, somethin
g to be right for an FAQ
with a star on it. (At least at the time I'
m writing this.) ... It
doesn't feel like it's been three years sin
ce I wrote this, though.
Time flies... 1:44 AM 1/22/2015
/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Three: Legalities
| | |
| | |
**FF3_3**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
This FAQ may not be reproduced under any circumstan
ces except for personal,
private use. It may not be placed on any website or

otherwise distributed
publicly without advance written permission. Use of
this guide on any other
website or as a part of any public display is stric
tly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this doc
ument are owned by their
respective trademark and copyright holders.
2012-2015 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or
my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private
Message) me on the GameFAQs
message boards.
O-----------------------------------O
---------------------------O
|
Allowed sites for my FAQs
|
orever-Banned Sites
|
O-----------------------------------O
---------------------------O
|
GameFAQs (www.gamefaqs.com)
|
atCC (www.cheatcc.com)
|
|
Neoseeker (www.neoseeker.com)
|
w.cheat-database.com
|
| SuperCheats (www.supercheats.com) |
ndex (www.cheatindex.com) |
|
|
arch (www.cheatsearch.com) |
|
|
anstudio.com/cheatstop
|
|
|
ress (www.gameexpress.com) |
|
|
Mega Games
|
|
|
Guru (www.cheatsguru.com) |
O-----------------------------------O

O--------|

O--------|

Che

ww

Cheat I

| Cheat Se
|

www.p

| Game Exp
|
|

Cheats

O---------

---------------------------O

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Four: Walkthrough
| | |
| | |
**FF3_4**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
Welcome to the bulk of this FAQ/Walkthrough. Within
this section, you'll find
a wealth of information, guiding you from start to
finish for this game. All of
the info is arranged in a semi-chronological order.
This section has been
arranged into several smaller sub-sections so you c
an find what you want a bit
more easily. What the sub-sections are can be found
by looking in the Contents
section near the top of the document.
_______________________________________________
________________________
/\
/\
| |
Meeting the Light Warriors; The Wi
nd Crystal
| |
| |
**FF3_41**
| |
\/______________________________________________
_______________________\/

===================================================
============================
Altar Cave
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Antarctic Wind ................ [] | Antarctic
Wind ................ [] |
| Leather Shield ................ [] | Longsword
..................... [] |
| Potion ........................ [] | Potion ..
...................... [] |
| Potion ........................ [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Goblin
|
1
|
7
|
6
|
6
|
10
|
1
|
| Carbuncle
|
1
|
10
|
6
|
6
|
5
|
2
|
| Eye Fang
|
1
|
11
|
7
|
6
|
7
|
3
|
| Blue Wisp
|
1
|
14
|
7
|
6
|
10
|
4
|
|_______________________|_______|________|_______|_
______|_________|__________|
As your new
ing a young
fall into a
hat, as per

adventure begins, you'll begin by watch


boy, Luneth,
hole. He lands in an underground cave t
the above

tables, is filled with treasure ... and monsters! B


eing the beginning of the
game, these monsters are fairly weak. For once, the
se monsters ARE something to
sneeze at - the Blue Wisp would probably break apar
t. :)
Anywho, you'll begin your quest with a quick fight
versus some Goblins. You
should simply Attack them. They're nothing special.
Afterwards, go north and you'll reach two treasure
chests. Open one for the
Potion, and another for the Leather Shield. Equip t
he latter to raise your
Defense a bit. We don't need to be using Potions to
o early on.
Continue north and you'll take note of the rock. Ho
ld L to take note of the
sparkles surrounding it. Objects like this should b
e examined. Examine and some
of the wall will fall away. Let's continue. Go alon
g to find a chest with the
Longsword inside.
O=================================================
==========================O
|
DUAL-WIELD OR SHIELD?
|
|
|
| A fair topic of debate in any game with strateg
y, such as this, is
|
| whether you should opt to wield two weapons sim
ultaneously or to have
|
| one weapon and one shield. Dual-wielding allows
you to do a much larger |
| amount of damage than before, because your Atta
ck option will be, in
|
| effect, used TWICE. However, this also lowers y

our Defense by not


|
| letting you hold a shield. Holding a shield can
be valuable in that it
|
| can raise your Defense and you'll stay around l
onger.
|
|
|
| So, which should you do? I, personally, ALWAYS
dual-wield weaponry when |
| possible. However, if it takes away another's w
eapons, I'll let them
|
| both wield one weapon and one shield. In short,
dual-wield only when it |
| it convenient to the party as a whole.
|
|
|
O=================================================
==========================O
If you're following my preferences, swap out your L
eather Shield for your
Longsword and you'll pwn every enemy in this dungeo
n, save for a select one.
Continue through to the next area.
Here, go east and snatch the Potion, then west and
grab the Antarctic Wind.
The Antarctic Wind is a useful item that casts Bliz
zara, a middle-level Black
Magic spell you won't be using for quite some time.
It is quite powerful, so
save this for later.
Go north to another Potion chest, then go east to f
ind anotehr chest. Open it
for another Antarctic Wind - as before, save it. Fu
rther east, you'll find
some water. Examine it and you'll fully restore you
r HP/MP. I suggest grinding
here for a while. I continued battling until my HP
was low, then drunk some

water, and moved on. Not excessive, but it helps ou


t later on.
Anyways, backtrack west to the intersection and go
further west and you'll soon
find some stairs. Use them.
In the next area, go north and you'll find a shrine
of some sort. Go north and,
suddenly, an evil ... turtle ... will pop down from
above to attack you!
_____________________
| BOSS: Land Turtle \
|______________________\___________________________
___________________________
| Level
- 4
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 111
| - None
|
- Antarctic Wind
|
| Attack
- 8
|
|
- Potion
|
| Defense
- 6
| Potential Steals: |
- Bacchus's Cider
|
|
| - Doesn't matter; |
- Arctic Wind
|
|
|
you cannot use
|
|
| EXP. Earned - 20
|
Steal yet in
|
|
| Gil Earned - 600
|
this game.
|
|
|==================================================
===========================|
| Not much to say attack-wise. Just a basical phys
ical dealing 8 ~ 10 points |
| of damage by this point in the game for a modera
tely-leveled Luneth.
|
|
|
| You can probably make it by using just Attack. I
f you get in low HP, you
|
| will probably want to use a Potion. Alternativel

y, using an Antarctic Wind |


| can deal a fairly large amount of damage, but I'
d prefer to save them for |
| a later boss.
|
|__________________________________________________
___________________________|
After the boss, you'll watch a scene with the Wind
Crystal before exiting to
the overworld.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
After the scenes, you'll arrive on the overworld ma
p. Here, save.
Now, there are two things you can do. Firstly, you
can go north back into the
Altar Cave for some new items, which I wholesomely

recommend. Or you can go


south into Ur to advance the story.

===================================================
============================
Altar Cave
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Bronze Bracers ................ [] | Bronze Br
acers ................ [] |
| Bronze Knuckles ............... [] | Leather C
ap ................... [] |
| Longsword ..................... [] | Sleep (Ma
gic) ................. [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Goblin
|
1
|
7
|
6
|
6
|
10
|
1
|
| Carbuncle
|
1
|
10
|
6
|
6
|
5
|
2
|
| Eye Fang
|
1
|
11
|
7
|
6
|
7
|
3
|
| Blue Wisp
|
1
|
14
|
7
|
6
|
10
|
4
|
|_______________________|_______|________|_______|_
______|_________|__________|
Back inside, you'll find a new area! Go north a bit

, then east and through the


wall to find two chests; open them for a Leather Ca
p and some Bronze Bracers.
Go back west to the intersection, then go south to
the next area.
Go along the path in here for a while and you'll re
ach a big area. Its most
prominent feature is the big hole Luneth fell throu
gh. How did he NOT spot it?
Anywho, open the chests around the room for the Sle
ep spell, a Longsword,
Bronze Bracers, and some Bronze Knuckles.
Fall down the hole if you wish and continue along b
ack to the Wind Crystal's
shrine if you so wish; it makes for some nice level
s. You can also just
backtrack through the cave you came through, but wh
at's the fun in that?

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|

|_______________________|_______|________|_______|_
______|_________|__________|
Nothing much else to do. Go south and into the firs
t town you see, Ur.

===================================================
============================
Ur
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Antidote ...................... [] | Antidote
...................... [] |
| Cure (Magic) .................. [] | Dagger ..
...................... [] |
| Eye Drop ...................... [] | Longsword
..................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Potion ........................ [] | Potion ..
...................... [] |
| Potion ........................ [] | Potion ..
...................... [] |
| Potion ........................ [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Goblin
|
1
|
7
|
6
|

6
|
10
|
1
|
|_______________________|_______|________|_______|_
______|_________|__________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil |
|
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Dagger .................... 60 Gil | Longsword
................ 100 Gil |
| Staff ..................... 40 Gil | Bow .....
................. 100 Gil |
| Wooden Arrow ............... 4 Gil |
|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Leather Armor ............. 90 Gil | Leather S

hield ............ 40 Gil |


| Leather Cap ............... 15 Gil | Bronze Br
acers ............ 80 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ......................................
.................... Cost |
|==================================================
===========================|
| Poisona ........................................
................. 100 Gil |
|__________________________________________________
___________________________|
Firstly, we'll begin by advancing the story some. G
o into the house one the
left with the blue roof. There, you'll find two wel
lsprings of water. One will
fully restore your HP and MP; the other revives you
r party members from KO. Go
further into the building. You can speak with Lunet
h's foster mother on the
left, then speak with Elder Topapa nearby.
Now, let's leave the outside. Speak with the old ma
n nearby and you'll be able
to use a Potion on him to receive a Phoenix Down, w
hich is better. Go east to
the Inn, and go east into the woods. Near the woman
is a well. Go inside to
find three Potions in three chests. Sweet.
Remember the Inn we passed? Go inside. You'll find
an Item Shop, a free bed to
sleep in to heal HP/MP/status (only here is it free
), and there's a pub in the
back. There, you'll be able to watch someone dance
and play the piano.

Note this, though. There is no need at all to do ei


ther. The dancing girls is
something I don't think has ever affected any Final
Fantasy. The piano playing
did affect Final Fantasy V by letting you learn new
abilities, but not in this
game. Sorry to disappoint ya. Funny to watch you ge
t booed off, though!
Leave the Inn and go northeast and into the forest.
There, you'll watch three
kids bullying another, apparently older kid. This i
s Arc, another Light
Warrior. He's your rather timid, shy person, but al
so a very knowledgeable one
and Luneth's best friend. And also an orphan. Once
Luneth comes up, the kids
flee, followed by Arc, going to prove himself.
Well, after the scene, go back to that spot and go
to the top of the flower
patch near the watch. Hold L until something shiny
pops up and examine there
for a Potion.
Now go north of the weapon shop (northwest of this
forest path, north of the
Inn) and go along the path. You'll fight some weakl
ing Goblins on the way, so
you know. At the end of the path, look around the w
ater for a Potion, then go
into the storehouse.
Inside, you'll want to speak to the old man about z
ooming in the camera to see
various sparkles that can show you hidden things, w
hich can be examined for
various effects. Examine the pots to the west to fi
nd two Antidotes, then
examine the camera the man pointed out.

Go along to the secret area you now uncovered and y


ou'll find some stuff there:
a Dagger, some Eye Drops, a Cure spell, a Phoenix D
own, and a Longsword. That's
about it for now; return to the main town.
Go into the southwestern, blue-roofed building to h
eal up. You can go shopping
if you want. What improves your stats is pretty obv
ious when you look, so take
what you will. Then leave town.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
Go further south and into the next town, the cursed
town of Kazus.

===================================================

============================
Kazus
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Mythril Helm .................. [] | Potion ..
...................... [] |
| Potion ........................ [] | Staff ...
...................... [] |
| Zeus's Wrath .................. [] |
|
|______________________________________|___________
___________________________|
Once you enter town, you'll meet up with Arc and he
'll beg to join you. You
might as well let him.
Let's go to the blue-roofed house in town. Use the
wellspring within to heal,
then leave. Go west of this house and through the t
rees to find a small puddle
of water. On the other side, near the trees, you'll
be able to get a Staff and
a Mythril Helm. That's sad; the people of this town
need a Mythril Ring to be
non-ghosts. We have the Mythril, just not the black
smith.
*shrugs* Go east and through the hidden path in th
e trees to find anoteher
chest containing Zeus's Wrath contained within a ..
. whatever it is. Return to
the main bit of town now.
Go inside the Inn and look around with a zoomed-in
camera to find a Potion, and
do the same in the house to the north to find anoth
er one. Return to the Inn

and speak with one of the ghosts to find Cid. He'll


ask you to help out here,
and lends you the airship since he's immaterial. Li
terally.
So, yeah, we get an airship pretty early on. Though
it can't fly too high, it
seems. Leave town and we'll go find it.
Oh, and for the curious, DO NOT GO INTO THAT C
AVE AT THE NORTH END OF
TOWN. You will be easily defeated in one hit by the
enemies within, and running
never solves your problems, as they say. We'll come
back there eventually,
though.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
After getting Cid's permission to use his airship,

go west and into the desert.


You'll find the airship, and then find the blacksmi
th's foster daughter,
Refia. She wasn't affected by the Djinn's curse on
Kazus because she had run
away because of her intense training for smithing.
Oh well, at least we have
another ally.
Let's fly! Go west and into Castle Sasune after lan
ding near it.

===================================================
============================
Castle Sasune
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 1,000 Gil ..................... [] | 1,000 Gil
..................... [] |
| Blizzard (Magic) .............. [] | Bow .....
...................... [] |
| Bronze Knuckles ............... [] | Holy Arro
w .................... [] |
| Holy Arrow .................... [] | Leather S
hield ................ [] |
| Phoenix Down .................. [] | Potion ..
...................... [] |
| Wightslayer ................... [] | Wooden Ar
row .................. [] |
| Wooden Arrow .................. [] | Wooden Ar
row .................. [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________

___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Red Wisp
|
5
|
39
|
12 |
10 |
18
|
70
|
| Dark Eye
|
5
|
43
|
12 |
10 |
20
|
95
|
| Zombie
|
6
|
47
|
14 |
10 |
22
|
100
|
| Griffon
|
6
| 230
|
15 |
8 |
40
|
130
|
|_______________________|_______|________|_______|_
______|_________|__________|
As you arrive at Castle Sasune, you'll meet up with
Ingus. After a few scenes,
you'll be in the castle courtyard. Go north and int
o the main building.
Here, to the west are some beds that you can freely
use to take a nap and heal
some HP/MP, though you shouldn't be using MP at thi
s point anyways. Go north
into the next area.
Here, on the west side of the room, go west through
the cracked wall and then
north to find a Phoenix Down. Then go through the s
outheastern wall and you'll
find two entrances. Use the southeastern one to rea
ch two 1,000 Gil chests,
then go back up; there's nothing else down there. U
se the other entrance
nearby.
Here, go along the path to find two chests, these c
ontaining a Leather Shield
and the Blizzard Spell. Go northwest and through th
e wall, then go north and
east to find a chest containing the Bronze Knuckles

.
Now, go back to the second floor room where you fir
st began mysteriously going
through walls, then upstairs through the center of
the room twice to watch a
scene. You'll be sent along to the Sealed Cave to f
ind Sarah, sent after the
Djinn along with a Mythril Ring we need. Ingus, eve
r the chivalrous knight,
comes along.
Well, since a ghost can't do a thing about it, let'
s loot this castle while
the king's back is turned! (Well, loot some *more*.
) >:)
From the castle courtyard, go northwest and into th
e West Tower. Go up the
stairs for a while here. On the way, you'll find a
chest with some Holy
Arrow and Wooden Arrow items. Continue up to the to
p and you'll find a chest.
Open it to find a Wightslayer ... and a battle!
The
so
box
of
out

Griffon actually isn't exceptionally difficult,


I'm not putting a boss
here. Switching to the Wightslayer in the midst
the battle will help
a fair deal.

Go back downstairs after the battle and head into t


he eastern tower. There, go
up along a monsterless path. You'll find Wooden Arr
ow and Holy Arrow chests on
the third floor. Continue up to the top and open th
e chests for a Bow, another
Wooden Arrow, and a Potion. Take a free nap in the
bed.
Finish up any other business you have here, then le
ave.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
Return now to your airship and do any shopping for
Potions you might require
back in Ur. Then fly east along the northern mounta
ins from Castle Sasune to
find a cave near some water. Land near the cave and
go within.

===================================================
============================
Sealed Cave
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________

___________________________
| 500 Gil ....................... [] | Antarctic
Wind ................ [] |
| Cure (Magic) .................. [] | Eye Drops
..................... [] |
| Potion ........................ [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Mummy
|
6
|
52
|
15 |
10 |
24
|
100
|
| Skeleton
|
6
|
57
|
14 |
10 |
26
|
105
|
| Cursed Copper
|
6
|
42
|
14 |
10 |
52
|
105
|
| Larva
|
6
|
44
|
15 |
10 |
30
|
120
|
| Shadow
|
7
|
66
|
15 |
10 |
32
|
120
|
| Revenant
|
7
|
70
|
14 |
10 |
34
|
130
|
|_______________________|_______|________|_______|_
______|_________|__________|
First and foremost, you'll want to have two things
equipped: the Wightslayer
you got from Castle Sasune, and the Bow with some H
oly Arrows. Both of these
abuse weaknesses of the enemies in this dungeon; al
l of these enemies are weak
to Light/Holy-elemental damage. If you lack these f
or a character, simply go
with Longswords. Note that Bow-users should be in t
he back row, since Bows are

long-range and do the same damage, but the user wil


l take half-damage.
I will also note that Cure spells will damage these
undead enemies as well, but
I highly recommend against this unless you are in d
ire need of defeating the
enemies. MP is limited at your likely levels.
Anywho, let's go inside.
Go south along the path and you'll soon reach an
tersection. Go south to find
a Potion, then go back north to the intersection
d east along the narrow
path. In the next room, go north and you'll find
chest containing the Cure
spell. Go back to the previous room and go along
e path to the southeast
until you reach the next area.

in
an
a
th

In this area, go southwest and you'll find a chest


with 500 Gil. Then go to
the northeast corner and zoom in with the camera to
find a sparkly -- examine
it to lower the wall. You'll meet up with Princess
Sarah and she'll shortly
join your party. She'll be a support member. You ca
nnot control her in a
battle, but she may come into the fight to help by
casting Aero or Cure! You
can also speak with her in the field by pressing Y.
Anywho, continue along the path southeast to the ne
xt area.
Here, go along the path southward to a fork. Contin
ue south into a larger room,
then exit it to the south and east to find a chest
with another useful
Antarctic Wind! Go back up to the fork you used ear

lier and head north. Go


along the path until you reach a large room south o
f the west end of another.
In here, grab the Eye Drops from the chest, then ex
it the room to the northwest
and continue along to the next room. Exit it to the
southeast to reach the room
with the Djinn within. Heal up before approaching h
im to battle!
_______________
| BOSS: Djinn \
|________________\_________________________________
___________________________
| Level
- 7
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 600
| - Ice/Blizzard
|
- Bomb Fragment
|
| Attack
- 20
| - Water
|
- Sheep Pillow
|
| Defense
- 8
| Potential Steals: |
- Potion
|
|
| - Doesn't matter; |
- Lamia Scale
|
|
|
you cannot use
|
- Bomb Arm
|
| EXP. Earned - 200
|
Steal yet in
|
|
| Gil Earned - 1,400
|
this game.
|
|
|==================================================
===========================|
| Unexceptional as far as its attacks go. All I re
ally noted were a basic
|
| physical and a Fire spell that may go team-wide.
His Attack is about 33%
|
| higher than the other enemies around here, so yo
u may need to use Cure in |
| this fight if it gets to be a little long.
|
|
|

| You will want to simply use just *one* Antarct


ic Wind during this fight. |
| Being of the Ice/Blizzard element, it'll easily
do about 500 damage. So
|
| why not a second use? Well, I'd save them for ot
her fights. You should be |
| able to trim down 100 HP in two turns or so anyw
ays, especially if you
|
| had someone learn Blizzard beforehand.
|
|__________________________________________________
___________________________|
After the battle, you'll end up teleporting before
Sarah's eyes. But where in
the world are you going...?
You poof back up in the Wind Crystal shrine. The Cr
ystal bestows a task upon
you, the Warriors of Light. The world's light is fa
ding, the equilibrium of
the planet is at risk. Much like the previous two F
inal Fantasies, the world's
ecology will go into chaos if the world's Crystals'
light and the forces of
evil are not restored and banished, respectively.
So the Wind Crystal gives you the ability to switch
jobs. Of the jobs you have
just obtained, you'll be allowed to be a Warrior, T
hief, Monk, Black Mage,
White Mage, or Red Mage.
Personally, I choose a Warrior, a Thief, and two Re
d Mages. Red Mages are just
Black-White Mage mixtures. Good enough for early ga
meplay. Do what you will.
Also note you can now do the Wi-Fi-based sidequest
concerning the Onion
Knight. See the proper section for details. Backtra
ck to the overworld so we

can continue with the main storyline.

_______________________________________________
________________________
/\
/\
| |
Getting a Ship; The Fire Crystal,
Part One
| |
| |
**FF3_42**
| |
\/______________________________________________
_______________________\/
So, then, we've met up with the Wind Crystal and re
alized that we four are the
Warriors of Light, meant to return the world to equ
ilibrium and to its normal
state. We should set out to meet with the other fou
r Crystals.
We'll end up heading for the Fire Crystal in this s
ection. For now, since it
does take a moderate while, we'll begin by getting
ourselves a ship for the
world's oceans.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+-

------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
After having left the Wind Crystal shrine, it is ti
me to finally return back to
Castle Sasune. So let's go back there now. Head sou
th and west on foot.

===================================================
============================
Castle Sasune
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Folding Canoe ..................................
...................... [] |
|__________________________________________________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Red Wisp
|
5
|
39
|
12 |
10 |
18
|
70
|
| Dark Eye
|
5
|
43
|
12 |
10 |
20
|
95
|

Zombie
|
6
|
47
|
14 |
10 |
22
|
100
|
| Griffon
|
6
| 230
|
15 |
8 |
40
|
130
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you return to Castle Sasune, you'll watch a fe
w scenes in which the
Mythril Ring is cleansed of the captive Djinn, ther
eby removing its curse from
those affected in Castle Sasune and Kazus. You'll a
lso end up receiving a
magical Folding Canoe from the king!
Let's return to the overworld now.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
Back here, you'll want to go, still on foot, east a

nd north, as if you were


heading back to the Sealed Cave. You'll remember th
at it was blocked by some
dark blue water that wasn't really moving.
That kind of water can normally be crossed now by w
alking into it, thereby
entering the Folding Canoe. Go across and into the
airship, then fly
south/southeast to Kazus.

===================================================
============================
Kazus
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil |
|
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Rod .............. 400 Gil | Mythril K
nife ............ 500 Gil |

Mythril Sword ............ 500 Gil |


|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Armor ............ 350 Gil | Mythril S
hield ........... 180 Gil |
| Mythril Helm ............. 130 Gil | Mythril G
loves ........... 120 Gil |
| Mythril Bracers .......... 120 Gil |
|
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Fire ..................... 100 Gil | Blizzard
................. 100 Gil |
| Sleep .................... 100 Gil |
|
|______________________________________|___________
___________________________|
After entering town, Refia runs off to meet with he
r foster father. Okay, let
us shop. Hope you've gotten plenty of money; a lot
of this can be a major set
of upgrades.
Warriors and Red Mages will want one or two Mythril

Swords apiece. They have


more power than the Wightslayer. Note, however, ene
mies in the next area will
be undead, so keep the Wightslayer until we're done
there. Thieves will stick
with Mythril Daggers, Black Mages with the Mythril
Rod(s), and White Mages and
Monks stay empty-handed for now.
Note that I would recommend holding out on two of t
he Mythril Sword
purchases. We'll soon head into the Mythril Mines o
f Kazus, which have two
Mythril Swords at the end. Whatever would be replac
ed should still be okay to
make it through the short dungeon.
Armor-wise, Mythril Armor for your Warriors, Red Ma
ges, and Thieves. A bit
costy, but a definite good idea. Mythril Shields ar
e okay if you decide not to
dual-wield. Mythril Helms also go for the aforement
ioned three. Mythril Gloves
are nice on Warriors, Monks, and Thieves. Mythril B
racers go for your three
Mages.
Now that you've spent a fairly large amount of mone
y, we'll spend a bit more.
You'll want spells. Fire and Blizzard are the only
two worth worrying about.
YOU WILL NOT WANT TO MAKE A CHARACTER ALWAYS PHYSIC
AL. Every character will be
pretty much forced into spellcasting at some point,
so you had best prepare for
it now. Get one Blizzard and Fire spell for all who
lack one at the moment.
Sleep isn't worth it all too much in my book, but d
o as you will.
(A note on my above big note. You can only teach sp
ells to people of a certain

job class: in this case, Black or Red Mage. Note t


hat I do NOT recommend
changing jobs twice just to teach someone somethin
g then go back. If they can
not learn it now, just let them learn it when it i
s needed and save it until
then.)
After this, you can pretty much go safely into the
Mythril Mines to the north of
Kazus I told you to avoid earlier.

===================================================
============================
Mythril Mines
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Mythril Sword ................. [] | Mythril S
word ................. [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Mummy
|
6
|
52
|
15 |
10 |
24
|
100
|
| Skeleton
|
6
|
57
|
14 |
10 |
26
|
105
|
| Cursed Copper
|
6
|
42
|
14 |
10 |
52
|
105
|
| Larva
|
6
|
44
|
15 |

10 |
30
|
120
|
| Shadow
|
7
|
66
|
15 |
10 |
32
|
120
|
|_______________________|_______|________|_______|_
______|_________|__________|
Like the Sealed Cave, this area is filled with the
undead. The Wightslayer and
Holy Arrows with a Bow are great for damaging here,
as before! The Cure spell
can also make a nice hit-all offense, since you are
n't in a long dungeon and
can easily return to Kazus. Bow-users in the back,
as always.
Go along the path for a bit and you'll reach a dead
end. Zoom in there with the
camera to find a sparkle in the northwestern corner
. Examine it and continue on
to the next area. Follow the linear path there to r
each two chests, which have
two Mythril Swords within, saving you 1,000 Gil. Yo
u're welcome.
Backtrack out of the cave.

===================================================
============================
Kazus
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops

................. 40 Gil |
| Antidote .................. 80 Gil |
|
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Rod .............. 400 Gil | Mythril K
nife ............ 500 Gil |
| Mythril Sword ............ 500 Gil |
|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Armor ............ 350 Gil | Mythril S
hield ........... 180 Gil |
| Mythril Helm ............. 130 Gil | Mythril G
loves ........... 120 Gil |
| Mythril Bracers .......... 120 Gil |
|
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========

===========================|
| Fire ..................... 100 Gil | Blizzard
................. 100 Gil |
| Sleep .................... 100 Gil |
|
|______________________________________|___________
___________________________|
Back in town, head back to the Inn. Stock up some o
n a little of everything. I
personally grinded enough in the Mythril Mines to o
btain 99 Potions. (You know
the price lowers for buying in bulk, right? I didn'
t use up 4,950 Gil, but a
fair sum less.)
Afterwards, speak with Cid nearby. He'll join the p
arty for now, like Sarah
did before. Go to the blacksmith's house - the one
north of the Inn. You'll
watch some scenes there where the airship is fitted
with a ram. Oh boy. Leave
town and be sure to re-equip Refia with whatever yo
u bought for her.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_________
| Regional Monster Bestiary \ Area near Kazus/Ur
/Sasune \
|______________________________\___________________
__________\________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|

Killer Bee
|
2
|
18
|
8 |
6
|
12
|
12
|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
| Regional Monster Bestiary \ Area near Canaan
\
|______________________________\___________________
_\_________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Basilisk
|
9
|
100 |
18 |
15 |
44
|
150
|
| Bugbear
|
9
|
110 |
20 |
15 |
46
|
180
|
| Mandrake
|
9
|
120 |
19 |
15 |
48
|
180
|
|_______________________|_______|________|_______|_
______|_________|__________|
Head into the airship now, which has a new mythril
ram attached to it. (An idea
kinda-sorta used in Final Fantasy IV, but not reall
y beyond there.) Anywho, go
west and to the boulders in the Nelv valley. We'll
ram the rocks...
... a little too hard, as it turns out. We end up d
estroying the airship in the
process. Derp.
Go southeast now to find Canaan, another town.

===================================================
============================
Canaan
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 2,000 Gil ..................... [] | 2,000 Gil
..................... [] |
| Blind (Magic) ................. [] | Elixir ..
...................... [] |
| Gnomish Bread ................. [] | Gnomish B
read ................. [] |
| Gold Needle ................... [] | Great Bow
..................... [] |
| Iron Arrow .................... [] | Mallet ..
...................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Potion ..
...................... [] |
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Echo Herb
s ............... 100 Gil |
| Gold Needle .............. 100 Gil |
|
|______________________________________|___________
___________________________|
_______________

| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Rod .............. 400 Gil | Mythril K
nife ............ 500 Gil |
| Mythril Sword ............ 500 Gil | Great Bow
.............. 1,200 Gil |
| Iron Arrow ................. 8 Gil |
|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Mythril Armor ............ 350 Gil | Mythril S
hield ........... 180 Gil |
| Mythril Helm ............. 130 Gil | Mythril G
loves ........... 120 Gil |
| Mythril Bracers .......... 120 Gil |
|
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Cure ..................... 100 Gil | Thunder .
................. 700 Gil |
| Poison ................... 700 Gil | Blind ...

................. 700 Gil |


|______________________________________|___________
___________________________|
Let's first do some treasure hunting before shoppin
g. Go into the house that is
connected to the Inn nearby to find a Gold Needle a
nd a Mallet. Go to the
northeastern part of town and use the stairs to go
along the river. At the end,
you'll find an Elixir chest. DO NOT USE THIS ONE; w
e're saving it so we can hit
a treasure trove.
Where is said trove? Go into the northwestern house
where Cid lives. Speak with
him, then use the Elixir on Mrs. Cid to cure her. A
fterwards, zoom in and
examine the sparkly lamp to open a secret passage.
In this secret area, you'll find a nice few items:
a Potion, three Phoenix
Downs, a Gold Needle, two Gnomish Breads, one Blind
spell, the Great Bow,
and an Iron Arrow. Go east through the southeastern
corner to find two more
chests, each containing 2,000 Gil!
Afterwards, we will need to back to the house conne
cted to the Inn. Speak with
the bedridden girl, Salina, there. Apparently, her
boyfriend, Desch, ran off to
a mountain.
A mountain.
A mountain infested with enemies.
A mountain that nests a dragon.
Oh crap.

Well, let's do some shopping before we set out to s


ave another person.
Weapon-wise, it's a bit tough to say. Anyone dual-w
ielding two Mythril Swords
ought to stay that way. Warriors, Red Mages, and Bl
ack Mages not doing that
will want a Great Bow and a hefty supply (about 30)
of Iron Arrows.
There's nothing new in the armor shop, so finish up
what you didn't in
Kazus.
And magic? Get a Cure and Thunder spell for everyon
e, which I think makes
three and four, respectively. Poison may not be a b
ad idea either - it will
cause damage and may cause the status, not just the
latter. And Blind? Meh. I
don't really think any boss strategy will rely on i
t, and you've already
gotten one, so I don't think it is worth it.
And item shopping should consist of, minimum, five
Gold Needles. I doubt you
will use more than that. Enemies in the next area w
ill be able to petrify you
pretty well, and that's not good to let just hang a
round.
Once you're ready, leave town and go southeast to t
he nearby mountain.

===================================================
============================
Dragon's Peak
===================================================
============================
_______________________

| Treasures Checklist \
|________________________\_________________________
___________________________
| Aero (Magic) .................. [] | Gold Need
le ................... [] |
| Mini (Magic) .................. [] | Phoenix D
own .................. [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Firefly
|
9
|
92 |
17 |
15 |
36
|
130
|
| Helldiver
|
8
|
120 |
17 |
15 |
38
|
130
|
| Rust Bird
|
9
|
135 |
18 |
15 |
40
|
150
|
| Rukh
|
9
|
155 |
19 |
15 |
42
|
150
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you arrive, go along the path for a bit. At th
e first intersection, go
south to reach an ever-valuable Phoenix Down. Go al
ong the other branch of the
fork now to quickly reach another fork, this one ru
nning north/west.
Go north and you'll reach a chest with the Aero spe
ll. Unusually a White Magic
spell (for White/Red Mages), it does Wind/Aero-elem
ental damage to enemies. It
is also fairly powerful and worth having.
Go back south to the fork and go west to reach yet

another fork. Go west to


find a chest with another Gold Needle, then return
to the fork and head north.
Eventually, you'll run into a scene. Bahamut, the g
od-dragon, will pick you up
and drop you in his next, along with the cute li'l
baby Bahamuts. Aww... Aren't
they cute, carnivorous, blood-thirsty li'l chicks?
Anywho, afterwards, speak
with the guy nearby, Desch. After a bit of conversi
ng, you'll end up fighting
Bahamut himself!
Well, kinda. You can't *easily* kill this boss - af
ter all, it's a freaking
dragon. Last I checked, you weren't some chivalrous
knight from a children's
story, unless you're Ingus. :) But, seriously, jus
t flee the fight.
Afterwards, there will be some more scenes. You'll
jump off of the mountain
and you'll end up receiving the Mini spell before t
he scenes end.

===================================================
============================
Overworld
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Mini (Magic) ...................................
...................... [] |
|__________________________________________________
___________________________|
_____________________________

| Regional Monster Bestiary \


|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Werewolf
|
3
|
24
|
9 |
6
|
14
|
14
|
| Berserker
|
4
|
28
|
11 |
6
|
22
|
14
|
| Basilisk
|
9
|
100 |
18 |
15 |
44
|
150
|
| Bugbear
|
9
|
110 |
20 |
15 |
46
|
180
|
| Mandrake
|
9
|
120 |
19 |
15 |
48
|
180
|
|_______________________|_______|________|_______|_
______|_________|__________|
Back here on the world map, you'll be in a differen
t area. You'll first want to
go south and into the center of the small forest.
Here, you can get another Mini spell from the guy h
ere. Also examine the nearby
springs: one heals your HP/MP, one heals your statu
ses (minus KO), and one will
heal the KO status. There's an additional reason wh
y I brought you here.
First and foremost, you'll need someone to be at Le
vel 8 or higher to learn
Mini as a White Mage; if you're not higher than tha
t, shame on you, etc. You
will need to have *someone* know Mini. Then cast
it on your whole party in
the field, preferably, to make them Minimized, ther
eby letting them be able to
enter Tozus.
But not so fast! When you are Minimized, your physi

cal stats suck more than a


supermassive black hole. You will want to have ever
yone be some type of Mage. I
would either go for four Red Mages or three Black M
ages with one White Mage.
Take your pick. Put everyone in the back row as wel
l, to lessen damage -again, refer to the second sentence of this paragra
ph.
Finally, I told you for some ingenious reason to bu
y and/or obtain four of
every spell buyable for the most part. These mostly
include Cure, Fire,
Blizzard, Thunder, and Poison if you felt like it.
EVERYONE NEEDS ONE OF EACH
if they are a Red Mage. All Black Mages need the la
tter four, and White Mages
only really get Cure. That's why I prefer Red Mages
- you have versatility!
The one doing the highest damage with magic should
use Aero, so swap around if
needed.
Once you have Minimized everyone, and then have cha
nged their jobs to ones of
magic, and THEN put everyone in the back row, exami
ne the HP/MP healing
spring to give them their full MP to be able to cas
t spells in battle.
Finally, Desch has joined your party as a guest and
will for a fair while,
being an amnesiac and all. He will be very helpful:
he can attack an enemy
physically, or he can blast all enemies with Thunda
ra, both usually resulting
in kills.
Okay, once you have read and executed the direction
s in the above paragraphs,
go into the southern large forest. Go further south

to the forest-mountain
border. Run north along, but not really against, th
e western mountains and you
should reach Tozus.

===================================================
============================
Tozus
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Cura (Magic) .................. [] | Fira (Mag
ic) .................. [] |
| Fire Staff .................... [] | Mythril B
racers ............... [] |
| Phoenix Down .................. [] |
|
|______________________________________|___________
___________________________|
______________
| Item Shops \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil |
|
|--------------------------------------+-------------------------------------|
| Gnomish Bread ............ 200 Gil |
|
|______________________________________|___________
___________________________|

______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Fire ..................... 100 Gil | Blizzard
................. 100 Gil |
| Sleep .................... 100 Gil | Thunder .
................. 700 Gil |
| Poison ................... 700 Gil | Blind ...
................. 700 Gil |
| Aero ..................... 700 Gil |
|
|______________________________________|___________
___________________________|
First, shopping. The Gnomish Bread really only show
s you the world map, which
isn't entirely worth 200 Gil. You might want to sto
ck up on some Potions. And
magic? As before, you'll want everyone to have Fire
, Blizzard, and Thunder
minimum for offense. Poison and Aero are also good
ideas. Remember, Cure and
Aero are White Magic, so it gives your White Mage a
chance to do damage rather
than sit around every turn.
After you're done, stay at the Inn to heal any MP y
ou may have used. Then head
into the northwestern house. Zoom in with the camer
a and you'll be able to find
four sparkles showing off Fira and Cura spells and
the Mythril Bracers and the
Fire Staff. Nice. Put Fira AND Cura on the person w
ith the highest magic-based
damage. The Fire Staff and Mythril Bracers won't af
fect anyone Minimized for
now, so let that wait for a bit.

Speak with the doctor and he'll ask for an Antidote


. Buy one if needed, then
hand it to him to open up a secret pathway. Use it
and you'll find two chests
past some stairs; open each one for a Phoenix Down.
Continue into the dungeon.

===================================================
============================
Tozus Tunnel
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Leprechaun
|
9
|
142 |
16 |
15 |
52
|
200
|
| Darkface
|
9
|
168 |
16 |
15 |
53
|
200
|
|_______________________|_______|________|_______|_
______|_________|__________|
Not a lot to say about the tunnel. It's exceeding l
inear, and just an excuse
for the monster bestiary. Neither enemy has any wea
knesses, so you know.
After you leave the tunnel, go north into the Vikin
gs' Cove.
NOTE: While you may be beyond the point of needing
to be Minimized, don't
remove it yet. You'll be needing it shortly a
nyways, and you could

always use a few more levels for magic jobs.

===================================================
============================
Vikings' Cove
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 3,000 Gil ..................... [] | Blizzara
(Magic) .............. [] |
| Fira (Magic) .................. [] | Spark Dag
ger .................. [] |
| Thundara (Magic) .............. [] | Viking Ax
e .................... [] |
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil |
|
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name

................... Cost |
|======================================|===========
===========================|
| Fire ..................... 100 Gil | Blizzard
................. 100 Gil |
| Sleep .................... 100 Gil | Thunder .
................. 700 Gil |
| Poison ................... 700 Gil | Blind ...
................. 700 Gil |
| Mini ................... 1,000 Gil |
|
|______________________________________|___________
___________________________|
Simply go along the linear path for a bit. Eventual
ly, you'll exit the hall to
find a few vikings nearby in this small room. Go so
utheast through that corner
to find a chest with the Spark Dagger. Since you're
Mini'ed, it doesn't mean
much, but it's a pretty good weapon.
Go north to find two doors. The one on the right le
ads to an Inn. Use it and
the shops. As in Tozus, make sure everyone has Fire
, Blizzard, Thunder, and
Poison. Aero went blowing away, sadly, and was repl
aced with Mini. Not a huge
recommendation, but do as you will. Go through the
left doorway outsidew when
you're done.
Here, go left to a "dead end", but then go south th
rough the wall! You'll find
two chests: one with 3,000 Gil and the other with a
Viking Axe! You'll also
find a wellspring that revives KO'ed allies. Eh.
Go back to where you went west and go east. Literal
ly hug the southern wall (go
towards it after tapping the D-Pad right) and go so
uth until you seem to no

longer move. Then go west as far as possible, then


south. You'll find three
chests containing Fira, Blizzara, and Thundara spel
ls!! I'd probably recommend
splitting these among the party so everyone has one
"-ra" spell (two will have
Fira).
Backtrack back to the hallway with the Moogle. Go e
ast and south. Speak with
the viking here. He'll let you have his ship if you
can somehow quell the
Nepto Dragon outside. So let's go north and out! We
need a ship for some
deep-sea fishing or something.
Oh right. Light Warrior quest. Crap.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Basilisk
|
9
|
100 |
18 |
15 |
44
|
150
|
| Bugbear
|
9
|
110 |
20 |
15 |
46
|
180
|
| Mandrake
|
9
|
120 |
19 |
15 |
48
|
180
|
|_______________________|_______|________|_______|_
______|_________|__________|

NO MATTER WHAT YOU EVER DO IN YOUR LIFE, YOUR NEW N


UMBER ONE GOAL IS TO NEVER
GET ON THAT SHIP TO THE WEST! IF YOU WANT TO ANYHOW
,
SAVE
AND SAIL NORTH
TO FIND THE SUPER-POWERFUL NEPTO DRAGON WHO *WILL*
DEFEAT YOU IN TWO TURNS IF
YOU ARE NOT SUPER-DUPER-MEGA-LEVELED. YOU HAVE BEEN
WARNED.
As a side note, it will not be absent from your Bes
tiary. It will be put in
automatically, but without stats. Shame, but it's b
etter than being
slaughtered.
Anyhow, crazy ranting aside, go north and west ON F
OOT to the Nepto Temple.

===================================================
============================
Nepto Temple
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Fang of Water ................. [] | Nepto Eye
..................... [] |
| Serpent Sword ................. [] | Shell Arm
or ................... [] |
| Shell Helm .................... [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |

DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Petit
|
9 |
103 |
15 |
15 |
54
|
200
|
| Poison Bat
|
9 |
98 |
15 |
15 |
56
|
220
|
| Lilliputian
|
10 |
118 |
17 |
15 |
58
|
220
|
| Wererat
|
10 |
130 |
18 |
15 |
60
|
220
|
| Blood Worm
|
11 |
165 |
22 |
15 |
62
|
240
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you enter the area, go north and you'll need t
o examine the dragon statue,
likely of the Nepto Dragon. Apparently, it is missi
ng a jeweled eye. Hm. You
now need to enter it.
Like with the town of Tozus, you'll need to be Mini
mized for the mission. As
usual, I would prefer that you use four back-row Re
d Mages or just four of any
Mage because becoming Minimized greatly reduces you
r physical stats. Since you
have to use magic, I will note that the Poison Bat
will be weak to Aero, but
that's it, I think.
So, inside, go along the linear path to a room that
has two holes in it. Go
down the western hole to find two chests, which con
tain Shell Armor and a
Shell Helm, which are better than Mythril Armor. Go
back to the previous area
and down the other hole.
In here, go along the path to find a Serpent Sword
in a northern alcove, then

go south and east from there to find another hole.


Use it and continue east and
north in the next area to find a Giant Rat.
Exterminate that beast!
___________________
| BOSS: Giant Rat \
|____________________\_____________________________
___________________________
| Level
- 11
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 900
| - None
|
- Potion
|
| Attack
- 24
|
|
- Bomb Fragment
|
| Defense
- 29
| Potential Steals: |
- Antarctic Wind
|
|
| - Potion
|
- Zeus's Wrath
|
|
| - Bomb Fragment
|
- Silence Seal
|
| EXP. Earned - 1,200
| - Antarctic Wind
|
- Tranquilizer
|
| Gil Earned - 1,500
| - Zeus's Wrath
|
- Angel's Sigh
|
|==================================================
===========================|
| Unexceptional as far as its attacks go. All I re
ally noted were a basic
|
| physical attack, though I wouldn't be sure that
is its *only* attack. Its |
| offense is about 50% stronger than the other ene
mies here.
|
|
|
| This fight is pretty easy if you're at a decent
level and have the "-ra"
|
| spells, as you should. With each person casting
one, you should be done in |
| one or two turns, easily. Not much else to it. Y
ou're still Minimized, so |
| a physical offense is utterly pointless.

|
|__________________________________________________
___________________________|
After exterminating that minor infestation, you'll
obtain the Nepto Eye, likely
belonging to the statue from before. Backtrack to t
he entrance and examine the
statue to put the eye back. The Nepto Dragon will t
elepathically speak to you,
thanking you for replacing its eye and quelling its
mindless rage. You'll be
given the Fang of Water.
Continue on outta here.

===================================================
============================
Overworld
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Basilisk
|
9
|
100 |
18 |
15 |
44
|
150
|
| Bugbear
|
9
|
110 |
20 |
15 |
46
|
180
|
| Mandrake
|
9
|
120 |
19 |
15 |
48
|
180
|
|_______________________|_______|________|_______|_
______|_________|__________|
Return to the Vikings' Cove and speak with the lead
er you originally spoke to

of the ship to earn it, the Enterprise. Which is al


so the name of an airship,
I believe, in Final Fantasy IV.
Sub-section ended!

_______________________________________________
________________________
/\
/\
| |
Sailing the High Seas; The Fire Crys
tal, Part Two
| |
| |
**FF3_43**
| |
\/______________________________________________
_______________________\/
So, we've finally opened up ourselves a wide world,
what with getting the ship
and all. We can finally get back onto our quest for
the Fire Crystal.
But we have something to do first. A li'l sidequest
ing never hurt anyone, and
you could've expected it, given how much we've open
ed up for ourselves.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
___
| Regional Monster Bestiary \ Nepto Temple Regio
n \
|______________________________\___________________
____\______________________

Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Basilisk
|
9
|
100 |
18 |
15 |
44
|
150
|
| Bugbear
|
9
|
110 |
20 |
15 |
46
|
180
|
| Mandrake
|
9
|
120 |
19 |
15 |
48
|
180
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
__
| Regional Monster Bestiary \ Seafaring Monsters
\
|______________________________\___________________
___\_______________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Killer Fish
|
13 |
135 |
22 |
16 |
64
|
240
|
| Hermit
|
13 |
173 |
22 |
16 |
66
|
240
|
| Sea Elemental
|
13 |
155 |
22 |
16 |
67
|
250
|
| Tangie
|
13 |
225 |
24 |
16 |
68
|
250
|
| Sahagin
|
13 |
190 |
22 |
16 |
70
|
250
|
|_______________________|_______|________|_______|_
______|_________|__________|
_______________________________________________
| Regional Monster Bestiary \ Tokkul Region \
|______________________________\_________________\_
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|

Griffon
|
6 |
230 |
15 |
8 |
40
|
130
|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
After having obtained the ship, get on and sail nor
th out of the "port", then
go along the shore southward and westward until you
reach a town.
Make landfall and enter.

===================================================
============================
Tokkul
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Bacchus's Cider ............... [] | Great Bow
..................... [] |
| Ice Staff ..................... [] | Kenpo Gi
...................... [] |
| Lamia Scale ................... [] | Serpent S
word ................. [] |
| Sonic Knuckles ................ [] |
|
|______________________________________|___________
___________________________|
You'll arrive in a town that was recently ravaged b
y the soldiers from Castle

Argus, taking all of the fit men to ... well, what


do you expect?
Anywho, go to the northwestern corner of town and e
xamine the base of the lone
tree to find a Lamia Scale. Go south to a house, th
en west to the crates.
Examine one to find a Great Bow. Then go another ho
use south -- not to the
blue-roofed one -- and you'll find some Bacchus's C
ider, which inflicts the
good Haste status.
Now head back to the eastern half of town. You'll f
ind an Ice Staff if you zoom
in close enough. Go to the northern portion of town
and into the open house. Go
to the basement to reach three chests: a Kenpo Gi,
a Serpent Sword, and some
Sonic Knuckles.
Not much now. Leave town.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Southwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Parademon
|
16 |
245 |
27 |
16 |
72
|
270
|

Griffon
|
6 |
230 |
15 |
8 |
40
|
130
|
| Lynx
|
16 |
265 |
27 |
16 |
76
|
270
|
| Hornet
|
15 |
260 |
25 |
16 |
78
|
300
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
_______________
| Regional Monster Bestiary \ Southeastern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Red Cap
|
18 |
252 |
31 |
16 |
87
|
320
|
| Tarantula
|
18 |
240 |
31 |
16 |
92
|
330
|

Cuphgel
|
18 |
240 |
31 |
16 |
94
|
360
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
_______________
| Regional Monster Bestiary \ Northeastern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Barometz
|
18 |
264 |
31 |
16 |
88
|
330
|
| Slime
|
17 |
240 |
28 |
16 |
90
|
330
|
|_______________________|_______|________|_______|_
______|_________|__________|
There are four enemy bestiaries for a reason. First
and foremost, take note
that Tokkul's general area is in the southwestern F
loating Continent.
But what the hell is the Floating Continent? Taking
a reference from Final
Fantasy VI with that name, you'll see VERY momentar
ily. For now, move your way
west to the Village of the Ancients. We'll visit th
ere momentarily. First, go
into the smaller forest within the larger forest ea
st of there. You'll find a
Chocobo Forest. Catch one.
Aren't they cute? They're useful, too, for quick tr
aveling without non-plot
fights. Go west as far as possible and you'll notic
e that the world floats on
something. Yes, those ancient peoples were right wh
en they said that the world

is flat ... ish. Thusly, I pulled a reference from


Final Fantasy VI and named
this world the "Floating Continent".
Anyways, let's go north, then east, then south, the
n west, then north, making a
circle around the whole thing. You'll want to fight
every enemy you can to fill
up a bestiary you've yet to see. Just divide the Fl
oating Continent into about
four equal parts with a plus sign and you've gotten
the regions as I've defined
them.
Once you return to the Chocobo Forest's area, get o
ff of your Chocobo and head
west into the Village of the Ancients.

===================================================
============================
Village of the Ancients
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Gnomish Bread (ride around the world for as many
as you like) ........ [] |
| Serpent Sword ..................................
...................... [] |
|__________________________________________________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |

|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Maiden's
Kiss ............ 100 Gil |
| Echo Herbs ............... 100 Gil | Mallet ..
................. 100 Gil |
| Eye Drops ................. 40 Gil | Antidote
.................. 80 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Serpent Sword .......... 1,500 Gil | Fire Staf
f ............. 1,500 Gil |
| Ice Staff .............. 1,500 Gil | Light Sta
ff ............ 1,500 Gil |
| Killer Bow ............. 1,500 Gil | Fire Arro
w ............... 150 Gil |
| Ice Arrow ................ 150 Gil | Light Arr
ow .............. 150 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Shell Armor ............ 1,250 Gil | Flame Mai
l ............. 2,400 Gil |
| Headband ............... 1,200 Gil | Kenpo Gi
............... 2,000 Gil |

Mage Robe .............. 2,000 Gil |


|
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Sight .................... 100 Gil | Fira ....
............... 1,500 Gil |
| Blizzara ............... 1,500 Gil | Thundara
............... 1,500 Gil |
| Cura ................... 1,500 Gil | Teleport
............... 1,500 Gil |
| Blindna ................ 1,500 Gil |
|
|______________________________________|___________
___________________________|
Let's begin with some shopping, 'kay? At the item s
hop, stock up on a few of
the status items you lack, pretty much. Hi-Potions
may or may not be a good
idea. Do as your max HP dictates.
Weapon-wise has the usual complications. Your Warri
ors and Red Mages should
use two Serpent Swords (50 Attack) or a Killer Bow
with an Elemental Arrow
(43 Attack), depending on your preference for dualwielding or whatever. You
really should be using one or the other, while I pr
efer the former. Your
Black/White Mage will want one of the Elemental Sta
ves as well, though it is
not really a requirement. Their magic deals damage
anyways, but you can run
out of MP.

Note that you can get a free Serpent Sword in this


town, so if you're buying
some of them, buy one less. Same goes for the Kille
r Bow, Fire Staff, and Ice
Staff.
As for your armor, it's pretty easy. Buy a Flame Ma
il for Warriors, Red Mages,
and Thieves, a Headband and a Kenpo Gi for Monks (y
ou should have one of the
latter already), and a Mage Robe for the Black/Whit
e Mages. Of course, you may
want it for the Red Mage as well: it does increase
your magical stats by one.
As with the weapons, we'll be obtaining a Scholar R
obe (which ups Intelligence
and Mind by TWO and raises Defense and Magic Defens
e more than a Mage Robe)
and a Mage Robe soon enough. Of course, the Scholar
Robe can't be equipped by a
Mage, but you'll possibly think of keeping it for i
f you switch them later.
And, finally, magic. You should only need two Firas
, three Blizzaras, three
Thundaras, and three Curas to give everyone one of
those. And you'll want that
as well, given our next forced dungeon. Teleport is
n't excessively useful
unless you want to be lazy and leave a dungeon or b
attle - and you shouldn't
want to and avoid EXP. Blindna cures Darkness, the
accuracy-lowering status,
and has the same effect as an Eye Drop. You can buy
a LARGE amount of Eye
Drops for the same cost as one Blindna, and EVERYON
E uses Items, I think, so
just go for the Eye Drops. And Sight? Bleh, you don
't need that at all.

Okay, what else? You can go to the topmost area, on


the southwest side, to
find your KO-restoring wellspring. You can speak wi
th the kid in the
southwestern alcove after circling the Floating Con
tinent with a Chocobo to
receive a Gnomish Bread, and you can repeat that as
much as desired for them.
And, finally, go to the Inn. Rest up if needed, the
n go to the well on its
eastern side. Zoom in with the camera and go north
to the white flower to find
a sparkly, revealing a Serpent Sword.
That is about it. You can speak with the townspeopl
e to learn various things.
Firstly, the whole world of ours is floating above
the clouds! A certain tower
we'll visit later is like a support for the world.
Cool. Also speak with the
other people to learn less-obvious, less-spoiled-in
-this-FAQ stuff. Then leave
when you're ready.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Southwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|

Parademon
|
16 |
245 |
27 |
16 |
72
|
270
|
| Griffon
|
6 |
230 |
15 |
8 |
40
|
130
|
| Lynx
|
16 |
265 |
27 |
16 |
76
|
270
|
| Hornet
|
15 |
260 |
25 |
16 |
78
|
300
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
After finishing up, leave town. Go back east and no
rth to Tokkul, where I
believe you parked your ship.
Go west and north along the coastline some more unt
il you see a brown castle
near some forests: Castle Argus.

===================================================

============================
Castle Argus
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 100 Gil ....................... [] | 100 Gil .
...................... [] |
| 1,000 Gil ..................... [] | 1,000 Gil
..................... [] |
| 1,000 Gil ..................... [] | 1,000 Gil
..................... [] |
| 1,000 Gil ..................... [] | 1,000 Gil
..................... [] |
| 1,500 Gil ..................... [] | Antarctic
Wind ................ [] |
| Arctic Wind ................... [] | Bomb Frag
ment ................. [] |
| Book of Fire .................. [] | Book of I
ce ................... [] |
| Book of Light ................. [] | Fire Arro
w .................... [] |
| Ice Arrow ..................... [] | Killer Bo
w .................... [] |
| Light Arrow ................... [] | Medusa Ar
row .................. [] |
| Scholar Robe .................. [] |
|
|______________________________________|___________
___________________________|
Hm. Maybe I should have let you come here first and
shopped later: there is
7,700 Gil in here, after all. Well, if you didn't g
et the stuff earlier, go
back when you're done here.
Continue into the castle. In the room with the four
lit candles on a wall and
a table in the western corner, zoom in and examine

the far right candle with


the sparkle to open a passageway. Go along it to re
ach some treasure chests
past the southeastern wall, each having 1,000 Gil w
ithin. Go up the stairs
nearby.
Here, you'll find six MORE chests, altogether conta
ining 4,700 Gil. Open them
up and continue on upstairs to the castle's roof, k
ind of.
Go west and north. Go into the northwestern door no
w... But it's locked! Just
put a Thief as the lead member of the party and, tr
ue to their nature, you can
go inside! Within, examine the dresser to open up a
nother room: go inside to
find three chests. These contain a Killer Bow, Ligh
t Arrows, and Medusa
Arrows.
Go back outside and go east to another doorway. Ope
n it up as before and you
will find another treasure room, as before. You'll
find the Books of Ice, Fire,
and Light; Fire and Ice Arrows; and a Scholar Room.
Backtrack to the room with
the four candles from before and go upstairs right
there.
Notice how you came up the west staircase? Go aroun
d to the other side of the
table and go south through the pillar to find a hid
den staircase and two chests
in the next area, containing a Bomb Fragment and an
Antarctic Wind. Go east and
through the wall between the chests to find an Arct
ic Wind.
Backtrack to the table room and exit it to the sout
h. Outside, you can go west

to find a KO-healing wellspring, and you'll find an


HP/MP-healing wellspring to
the east. Heal up and leave; there's nothing else t
o do here.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
Okay, now that we're done sidequesting, it's time t
o get onto business.
To the west of Castle Argus is a forest. Go north a
nd through the forest. When
it ends, there should be a walkable path west or no
rthwest of you that heads
southwest. Go along it and you'll soon reach a dead
-end.

Nearby is the Gulgan Gulch. Go inside.

===================================================
============================
Gulgan Gulch
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Fire Staff .................... [] | Ice Staff
..................... [] |
| Mage Robe ..................... [] | Toad (Mag
ic) .................. [] |
|______________________________________|___________
___________________________|
Here, continue on to the second floor and speak wit
h the Gulgan in the middle
of the group. You'll learn some stuff about Desch a
nd also receive the Toad
spell.
Much like with the Mini spell from back then, we'll
be needing this to progress
in a dungeon coming up very soon. Toad is learned b
y White and Red Mages, so
you know. It, being a Level 2 spell, and you having
progressed this far, should
be able to learn it -- both Mini and Toad are of th
e same level.
Anyhow, what else? Go across the "secret" bridge to
find three chests at the
end of the path, containing the remaining treasures
: Ice Staff, Fire Staff, and
a Mage Robe.

That's it. Let's head now to the Tower of Owen. Lea


ve the area.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
Okay, backtrack out of the narrow mountain path and
go east back to the water.
Go north along the coastline for a bit and you'll e
ventually find a tower.
That is our destination: the Tower of Owen.

===================================================
============================

Tower of Owen
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Bomb Fragment ................. [] | Echo Herb
s .................... [] |
| Echo Herbs .................... [] | Echo Herb
s .................... [] |
| Flame Mail .................... [] | Salamand
Sword ................ [] |
| Sonic Knuckles ................ [] | Spark Dag
ger .................. [] |
| Zeus's Wrath .................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Pugman
|
14 |
171 |
27 |
17 |
96
|
360
|
| Far Darrig
|
14 |
177 |
25 |
17 |
98
|
360
|
| Blood Rat
|
14 |
208 |
27 |
17 |
100
|
380
|
| Petit Mage
|
13 |
196 |
23 |
17 |
101
|
380
|
| Fury
|
16 |
216 |
29 |
17 |
102
|
380
|
| Aughisky
|
15 |
235 |
28 |
17 |
105
|
400
|
|_______________________|_______|________|_______|_
______|_________|__________|

Once you arrive, go south, then west for a bit. Eve


ntually, you'll come across
a hall going north. Follow it north, east, north, t
hen go east at the fork to
find another room.
There, you'll need to become a Toad via the spell t
o proceed, much to Refia's
shagrin. You can transform back to humans after com
ing through, but you may
need to use it coming back. I stayed a Toad the who
le way, since my magic was
pretty good anyways. If you opt to stay Toads the w
hole way, switch to back row
Red Mages and note how Furies and Blood Rats are we
ak to Wind/Aero.
Go along the path, then continue after the scene an
d head to the next area.
There, go west, then along the southbound hallway t
o another fork. Go east
there to find some Echo Herbs, then go west and nor
th to find the path to the
next area.
There, go east, south, west, and north to the next
area.
There, go west and watch the scene. Then go west so
me more, south, east, south,
then you'll reach a fork. Go along the eastern path
to reach a Spark Dagger,
then backtrack and go along the other path to the n
ext area.
Here, go west and bypass the southbound hallway. Wa
tch the short scene there,
then go just a bit east of the southbound hall. Zoo
m in with the camera and
examine the "door" to open up a wall. Go south alon
g the hall and east just

before the room to reach it.


In this hidden room, go south through the hall, the
n west. Bypass the first
northbound hallway and use the second to reach some
Echo Herbs. Then use the
hallway we skipped to hit the next area.
There, go west, south, east, and north to the next
area.
In this area, first go east to the wall and head no
rth to find two chests;
open them up for some Echo Herbs and a Bomb Fragmen
t. Backtrack to the
entrance of the room, then go west, north, and alon
g the hall to the fork.
The super-short eastbound path is a dead-end, go go
north to the next area.
There, go west to the next room, then north from th
ere to another. Exit this
room to the east and go along the path to find some
Sonic Knuckles. Backtrack
to the room and exit through the southeastern corne
r. Go along the hall to
find the way to the next area.
Here, exit the room through the northwestern corner
. Head west for a bit, then
south when possible. There, at the fork, go east to
find the Salamand Sword,
then go west to the wall. There, go north at the fo
rk to find the Flame Mail,
then go south to the wall. Then head east. Get Zeus
's Wrath from this room and
exit to the north.
Here, heal up and go along the super-linear path to
meet up with the next boss.
________________
| BOSS: Medusa \

|_________________\________________________________
___________________________
| Level
- 17
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 3,000
| - None
|
- Hi-Potion
|
| Attack
- 35
|
|
- Phoenix Down
|
| Defense
- 22
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 1,680
| - Hi-Potion
|
|
| Gil Earned - 2,600
| - Hi-Potion
|
|
|==================================================
===========================|
| If you know Greek myth, you should see this comi
ng: of course the Medusa
|
| would be able to use an attack that may turn you
to stone, which is fairly |
| inaccurate, but use a Gold Needle if needed. Oth
erwise, a basic attack and |
| Thundara make up her offense, for the most part.
(If you don't know Greek |
| myth, Stare would be the petrification attack.)
|
|
|
| There's not much strategy to this fight, given t
he lack of weaknesses. If |
| you have dual-wielding characters with Serpent S
words, you're pretty well |
| off. You'll want a White/Red Mage for curative p
urposes, and pretty much
|
| just let everyone Attack, Advance, or use the "ra" spells. If you have a |
| Mage that is just having to sit there (out of MP
or something), you can
|

| use an Elemental Staff as an item for pretty dec


ent damage in the area of |
| 200 points.
|
|__________________________________________________
___________________________|
After the battle, you'll watch a scene. You'll be w
arped out to your ship, and
the whirlpool near the Tower will be gone. Sweet, I
guess.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
________________
| Regional Monster Bestiary \ Seafaring Monsters
- Outer Ocean \
|______________________________\___________________
_________________\_________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Anet
|
14 |
268 |
25 |
19 |
100
|
400
|
| Mermaid
|
15 |
364 |
25 |
19 |
123
|
450
|
| Seahorse
|
14 |
278 |
25 |
19 |
119
|
450
|
| Sea Serpent
|
17 |
530 |
30 |
19 |
406
|
700
|
|_______________________|_______|________|_______|_
______|_________|__________|
Well, we're going to be doing a little bit more of
the side stuff for now. You

will probably want to as well.


Okay, sail to the far north and past where the whir
lpool once was, then go
east and along the southbound path for a bit. You'l
l notice a town near a set
of mountains. Make landfall and enter the town of G
ysahl.

===================================================
============================
Gysahl
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Magic Key
..................... [] |
| Magic Key ..................... [] | Shuriken
...................... [] |
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Gysahl Greens ............ 150 Gil | Magic Key
................ 100 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \

|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Toad ................... 1,000 Gil | Mini ....
............... 1,000 Gil |
| Break .................. 3,000 Gil | Shade ...
............... 3,000 Gil |
| Libra .................. 3,000 Gil | Confuse .
............... 3,000 Gil |
| Silence ................ 3,000 Gil |
|
|______________________________________|___________
___________________________|
Well, let's start by emptying that treasure list. G
o to the southeastern corner
of town and, as the land peninsulas off into the wa
ter, zoom in the camera and
look around for two Magic Keys and some Gysahl Gree
ns.
Next, go to the Chocobo stable - the house accessib
le with the bridges. Inside,
examine some pots - zoom in to find sparkles - and
you'll find two more Gysahl
Greens. That's almost it.
Go into the house north of the Chocobo stable and y
ou'll be able to buy Magic
Keys. Buy a few if you wish - it prevents you from
having to switch to a Thief
to open locked doors. Also use the secret path to g
et behind the counter and
open the chest to find a Shuriken. Neat.
That Shuriken is a throwable weapon of massive valu
e: it sells for over 30,000
Gil! But don't let that make you think its lone pur
pose is like that of a

Nugget in Pokemon or Luigi in Paper Mario (heh). Ra


ther, when Thrown, the
Attack used is 200 - that's about 33% more power th
an the most powerful equip
weapon! The way damage is calculated will let you d
eal well over 6,000 damage
at the lowest levels... But only Ninjas, your Earth
Crystal jobs (the final
set) allows Throw.
Let's head to the Inn next. In the entrance room, y
ou'll be able to find a
hidden path - go through the eastern wall to find a
wise, wise man. He knows
lot of stuff ... like the enemy Bestiary that I've
been getting all those
numbers from and your adventure data, for example.
That's about it for this town. Let's cover the item
s shops. At the locksmith's,
you'll be able to buy Magic Keys, explained two par
agraphs above. The main shop
sells Gysahl Greens, which will bring about Fat Cho
cobos in certain areas for
item storage.
And Magic? Those for White Mages are Libra, Confuse
, and Silence. The first one
reveals enemy HP and weaknesses -- stuff you'll fin
d here in this guide, so I
wouldn't use it. The second and third induce their
respective statuses. Of
course, Toad and Mini are also White Magic you're w
ell acquainted with.
Black Magic consists of Break and Shade. The former
petrifies, and the latter
paralyzes. Both are not really worth 3,000 Gil, so,
in short, I wouldn't buy
any of the spells in this town.
Let's leave.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
Sail back to the area where the whirlpool once was
and, this time, go west.
You'll end up reaching an island with some mountain
s and two caverns on there.
Since the northern cave cannot be accessed at this
time, let's use the southern
one.

===================================================
============================
Dwarven Hollows

===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Maiden's
Kiss ............ 100 Gil |
| Echo Herbs ............... 100 Gil | Mallet ..
................. 100 Gil |
| Eye Drops ................. 40 Gil | Antidote
.................. 80 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Tyrfing ................ 2,000 Gil | Fire Staf
f ............. 1,500 Gil |
| Ice Staff .............. 1,500 Gil | Diamond B
ell ........... 4,500 Gil |
| Iron Arrow ................. 8 Gil | Holy Arro
w ................ 10 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |

|======================================|===========
===========================|
| Ice Armor .............. 1,250 Gil | Ice Helm
............... 2,400 Gil |
| Ice Shield ............. 1,200 Gil | Kenpo Gi
............... 2,000 Gil |
| Mage Robe .............. 2,000 Gil |
|
|______________________________________|___________
___________________________|
Once you arrive, go through the first room and down
stairs. Here, in the next
area, you'll find the main "town square" of sorts.
The shops line the northern
wall. Let's speak of them.
The weapon shop offers the Tyrfing, which is superi
or to all other swords at
this point in the game. Consider replacing your Ser
pent Swords. The Diamond
Bell is used for Geomancers, I believe, so no dice
there. Literally - there's
no dice. :) There's also Fire/Ice Staves and Iron/
Holy Arrows if you want to
stock up.
The armor shop offers Ice Armor. That is a decent b
uy for your Warriors,
Thieves, and Red Mages. Note that its Defenses are
*slightly* lower than the
Flame Mail's by one point per stat, but you'll want
Fire resistance in a
future dungeon. Buy some, but don't yet equip them.
The Ice Helm and Ice
Shield are superior to the other Helms/Shields at t
his point, so give some new
stuff to the Warriors, Thieves, and Red Mages. Of c
ourse, also get Kenpo Gis
for Monks and Mage Robes for White/Black Mages.
Okay, once you're done, speak with the guy standing

guard of the central shrine


to end up having to help him. Why not?
Anyways, let's head to the Subterranean Lake via th
e southwestern passageway.
Down there, you'll have to transform into a Toad to
go past to the next area.
Poor, poor Refia. :) I'd un-Toad on the other side
.

===================================================
============================
Subterranean Lake
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 3,000 Gil ..................... [] | 3,000 Gil
..................... [] |
| Gold Needle ................... [] | Gold Need
le ................... [] |
| Gold Needle ................... [] | Horn of I
ce ................... [] |
| Zeus's Wrath .................. [] | Zeus's Wr
ath .................. [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Bomb
|
16 |
315 |
31 |
19 |
110
|
400
|
| Manticore
|
17 |
375 |
32 |

19 |
112
|
400
|
| Stalagmite
|
17 |
284 |
30 |
19 |
115
|
400
|
| Sea Devil
|
17 |
339 |
31 |
19 |
116
|
450
|
| Merman
|
17 |
345 |
31 |
19 |
118
|
450
|
| Ruinous Wave
|
16 |
296 |
30 |
19 |
120
|
450
|
|_______________________|_______|________|_______|_
______|_________|__________|
When you arrive here, go south along the path, then
go east to another, larger
area. Open the chest to the north to find a Gold Ne
edle, then continue to the
next area. Go through the northeastern corner of th
e area and along the path
to the next area.
There, go south and west to find a chest with Zeus'
s Wrath within. Go south and
open another chest there to find more of Zeus's Wra
th. Guess Zeus was an angry
fellow. Go northwest, west, and you'll notice a nor
thbound path. First, go
south to find another Gold Needle.
Then go along the northbound path and grab another
Gold Needle, then northeast
and along the path to the next area. Follow the lin
ear path here, opening two
3,000 Gil chests on the way. In the larger room, he
al up and approach the
enemy, our next boss.
________________
| BOSS: Gutsco \
|_________________\________________________________
___________________________
| Level
- 17
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 3,500
| - None
|

- Hi-Potion
| Attack
- 35
- Phoenix Down
| Defense
- 24

|
|

|
|

Potential Steals:

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

|
|

EXP. Earned - 2,304

|
|

Gil Earned

- 3,500

|
|==================================================
===========================|
| This boss will end up doing two moves each turn.
He has a basic physical
|
| that is little more powerful than the other enem
ies down here, dealing
|
| maybe 100 damage. He has some weird water attack
as well, and can heal
|
| himself a little and cast Mini. Hope you brought
some Mallets or Mini.
|
|
|
| There's not much strategy to this fight, given t
he lack of weaknesses. If |
| you get Mini'd, use Mini or a Mallet on the affe
cted character. The use of |
| "-ra" magic is pretty good, as is just about any
thing. There wasn't any
|
| kind of special thing here, so just go all-out,
healing when needed.
|
|__________________________________________________
___________________________|
After the battle, you'll get the Horn of Ice. Backt
rack to the Dwarven Hollows
or Teleport.

===================================================
============================
Dwarven Hollows
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Maiden's
Kiss ............ 100 Gil |
| Echo Herbs ............... 100 Gil | Mallet ..
................. 100 Gil |
| Eye Drops ................. 40 Gil | Antidote
.................. 80 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Tyrfing ................ 2,000 Gil | Fire Staf
f ............. 1,500 Gil |
| Ice Staff .............. 1,500 Gil | Diamond B
ell ........... 4,500 Gil |
| Iron Arrow ................. 8 Gil | Holy Arro
w ................ 10 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________

___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Ice Armor .............. 1,250 Gil | Ice Helm
............... 2,400 Gil |
| Ice Shield ............. 1,200 Gil | Kenpo Gi
............... 2,000 Gil |
| Mage Robe .............. 2,000 Gil |
|
|______________________________________|___________
___________________________|
Upon arriving back, speak with the guard from befor
e. Some more scenes will
happen, setting your next destination as the Molten
Cave, the northern cave on
the island.
Before going, make sure you have Ice Armor and Ice
Helms (and Shields, if you
do that) for your Warriors, Freelancers, Red Mages,
and Thieves. You'll want
it, trust me. You'll also want to bring a fair load
of Potions, given you'll
be damaged in the field in the next dungeon. Just g
o north of the cave in the
overworld to reach the cave.

===================================================
============================
Molten Cave
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Antarctic Wind ................ [] | Antarctic

Wind ................ [] |
| Freezing Blade ................ [] | Hi-Potion
..................... [] |
| Horn of Ice ................... [] | Horn of I
ce ................... [] |
| Magic Key ..................... [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Balloon
|
18 |
386 |
33 |
19 |
125
|
450
|
| Myrmecoleon
|
19 |
494 |
35 |
19 |
130
|
500
|
| Crocotta
|
19 |
500 |
35 |
19 |
135
|
500
|
| Adamantoise
|
21 |
800 |
40 |
19 |
270
|
700
|
| Red Marshmallow
|
18 |
510 |
34 |
19 |
140
|
500
|
|_______________________|_______|________|_______|_
______|_________|__________|
Firstly, you'll be fighting fairly decent Fire-base
d enemies here. The use of
your Ice equipment is now recommended. The use of I
ce-based attacks, such as
Blizzard, Blizzara, Ice Staves, Ice Arrows with Kil
ler Bows, and so on, will
do extra damage towards all enemies here but the My
rmecoleon.
Secondly, you'll find a fair amount of lava in here

. As would be expected, it
will damage your HP in the field. There's enough la
va to make this damage a
worry. I would suggest bringing along Potions to re
store lost HP in the field.
So, onto the dungeon.
Once you arrive, go south, then west along the hall
. As you go, you'll notice
some lava to the south. Skip it and continue to the
end of this path to find
an Antarctic Wind. Backtrack to the lava now. Go so
uth and you'll reach a fork;
go southeast and along the path to another Antarcti
c Wind, then go along the
other path for a bit to reach the next area.
Go along the path here and you'll eventually reach
a west/south fork. Go south
and grab the Freezing Blade - it is Ice-based, so p
ut it on your strongest
Warrior/Red Mage/Freelancer. Backtrack to the fork
and head west past the
"lava-fall". Go south to find a Hi-Potion, then go
back to the "lava-fall" and
north to a north/west fork. Go north for the Phoeni
x Down, then return to the
fork and go west and south to find the entrance to
the next area.
There, go along the lava road for a bit. To the wes
t, as you begin turning
northwest, you'll find the Impact Claw. Keep going
north and open the chest at
the end to find another Phoenix Down. Zoom in with
the camera and examine the
suspicious rock, which opens a path to the west. Go
on in.
In the next area, go north to another. Heal up befo
re going in, then go in to

fight another boss.


____________________
| BOSS: Salamander \
|_____________________\____________________________
___________________________
| Level
- 19
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 5,700
| - Ice/Blizzard
|
- Hi-Potion
|
| Attack
- 41
|
|
- Phoenix Down
|
| Defense
- 25
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 2,744
| - Hi-Potion
|
|
| Gil Earned - 3,700
| - Hi-Potion
|
|
|==================================================
===========================|
| This boss will end up doing two moves each turn,
often hitting an ally two |
| times, often killing them if you lack Ice-based
gear. He has a few Fire
|
| elemental attacks, not to mention the fire breat
h attack and a basic
|
| physical strike.
|
|
|
| This boss is almost mind-blowingly easy if you'v
e got Ice equipment,
|
| especially the Freezing Blade. You should have y
our Mages first focus on
|
| casting Blizzara and Blizzard, and your physical
units Attack/Advance. You |
| *could* use your Antarctic/Artic Winds, but let'
s not until you've run out |
| of options. They can be fairly useful, after all

. Do as you will, though: |


| they can easily deal upwards of 750 damage. Whit
e Mages should focus on
|
| healing for the most part, using Aero when a fre
e turn has come up. Your
|
| Warrior/Red Mage with the Freezing Blade definit
ely needs to keep up the
|
| attacks, and any spare Ice Staves can be used as
items for great damage.
|
|__________________________________________________
___________________________|
After the battle, you'll end up meeting with the Fi
re Crystal and getting some
more jobs!
The Ranger is an expert archer, basically. They com
e with a Barrage ability
that lets them hit four times. This damage is rando
mly distributed, and is
about 80% the overall norm until around Job Level 2
1.
The Knight is your basic chivalrous person. They ca
n use White Magic and can
use a Defend ability to raise Defense and cover for
allies.
Scholars can use the Study ability, which is basica
lly Libra without MP cost,
and it will have the effect of Dispel. Items are do
ubly-effective, and they
can use Level 3 White and Black Magic.
The Geomancer is able to harness nature itself with
their Terrain ability,
which has various attacks depending upon the terrai
n. For example, you'll get
an instant-win Whirlpool in the ocean, I believe.
Now, onto another sub-section. Return to the Dwarve
n Hollows.

_______________________________________________
________________________
/\
/\
| |
A New World: The Surface; The Wat
er Crystal
| |
| |
**FF3_44**
| |
\/______________________________________________
_______________________\/
===================================================
============================
Dwarven Hollows
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Book of Fire .................. [] | Book of I
ce ................... [] |
| Book of Light ................. [] | Echo Herb
s .................... [] |
| Elixir ........................ [] | Gauntlets
..................... [] |
| Gold Needle ................... [] | Gysahl Gr
eens ................. [] |
| Heroic Shield ................. [] | Killer Bo
w .................... [] |
| Knight Armor .................. [] | Ottershro
om ................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Scholar Hat ................... [] | Scholar R
obe .................. [] |
|______________________________________|___________
___________________________|
_____________

| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Maiden's
Kiss ............ 100 Gil |
| Echo Herbs ............... 100 Gil | Mallet ..
................. 100 Gil |
| Eye Drops ................. 40 Gil | Antidote
.................. 80 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Tyrfing ................ 2,000 Gil | Fire Staf
f ............. 1,500 Gil |
| Ice Staff .............. 1,500 Gil | Diamond B
ell ........... 4,500 Gil |
| Iron Arrow ................. 8 Gil | Holy Arro
w ................ 10 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Ice Armor .............. 1,250 Gil | Ice Helm

............... 2,400 Gil |


| Ice Shield ............. 1,200 Gil | Kenpo Gi
............... 2,000 Gil |
| Mage Robe .............. 2,000 Gil |
|
|______________________________________|___________
___________________________|
Once we have gotten a few jobs from the Fire Crysta
l, adjust yourself as you
please back in the Dwarven Hollows. Remember to buy
the Diamond Bell if you
opted for a Geomancer.
Speak with the guard as before to return the Horns
of Ice and receive a Magic
Key. You'll also be given access to a large treasur
e trove! Use the southeast
passage to reach the trove!
So, stuff to mention about them. The Ottershrrom ma
kes you high ... nah, it
just is an out-of-battle Teleport. The Gauntlets ar
e armgear for Knights and
Warriors. The Scholar Robe/Hat are good for ... wel
l, Scholars. Knight Armor is
the best thus far and only for Knights. The Books a
re weapons for Scholars;
choose an element you prefer. Medusa Arrows are use
d by Rangers and may even
Petrify, and the Heroic Shield for Knights/Warriors
is pretty strong, raises a
fair number of stats, and guards from a lot of stat
uses.
Now, let's leave. As you do, you'll meet up with an
injured person. After the
scene, let's head to the overworld.

===================================================

============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
_______________
| Regional Monster Bestiary \ Southwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Parademon
|
16 |
245 |
27 |
16 |
72
|
270
|
| Griffon
|
6 |
230 |
15 |
8 |
40
|
130
|
| Lynx
|
16 |
265 |
27 |
16 |
76
|
270
|
| Hornet
|
15 |
260 |
25 |
16 |
78
|
300
|

|_______________________|_______|________|_______|_
______|_________|__________|
Now, let's head east and south around to the inner
sea of the Floating
Continent.
Our next stop is obviously going to need to be Tokk
ul. Sail due south when you
reach the inner sea, then go east along the coastli
ne for a bit to reach a town
we pilfered from before. After a scene there...
*loud clanging sound*
Damn.

===================================================
============================
Castle Hein
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 3,000 Gil ..................... [] | 3,000 Gil
..................... [] |
| Antarctic Wind ................ [] | Bomb Frag
ment ................. [] |
| Elixir ........................ [] | Fang of W
ind .................. [] |
| Holy Arrow .................... [] | Mini (Mag
ic) .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Royal Sword ................... [] | Rune Bow
...................... [] |

|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Pharoah
|
20 |
580 |
41 |
19 |
145
|
600
|
| Lemur
|
19 |
752 |
38 |
19 |
150
|
600
|
| Lamia
|
23 |
850 |
44 |
19 |
310
|
840
|
| Demon
|
23 |
742 |
45 |
19 |
316
| 1,008
|
| Dullahan
|
24 | 1,000 |
48 |
19 |
320
| 1,008
|
|_______________________|_______|________|_______|_
______|_________|__________|
Go through the wall on the right after being impris
oned - the hole is about
2/3 of the way down. Speak with the soldier, repeat
the action, and continue on
through the cells, talking to everyone. Quite bad s
ecurity here, eh? One of
soldiers hands over a Mallet; another will fight yo
u.
In the far-right cell, you'll find a recovery pot u
p north - examine it to heal
some HP/MP and your status. Go through the open gat
e to the south and and east
to find another open cell. Speak with the guy lying
down (oh, crap, prison!) to
get the Mini spell in case you DON'T somehow have i
t by now.
Backtrack to the far right cell with the recovery p

ot. Minimize everyone and


go through the hole - don't worry about jobs. On th
e other side, de-Mini and
let's do stuff.
Go along the path until you arrive in a large room.
Go to the southern bit of
it and go east to find a chest; open it for some Ho
ly Arrows. Backtrack to the
big room and use the northwestern path to get two P
hoenix Downs from two chests
at the western bit of that room. Backtrack again to
the larger room and go west
and through the wall.
Here, you'll find two paths. Go north along the eas
tern one to reach a third
Phoenix Down chest, then use the other path to head
north into the next area.
Here, you'll find a doorway to your north, another
to the west of there, and
another one to the east of there. Go through each d
oor to reach a small room
you'll find some treasures in. The western one has
3,000 Gil and a Bomb
Fragment. The central one has 3,000 Gil and an Anta
rctic Wind. The eastern
one has 3,000 Gil and Zeus's Wrath. Go around to th
e northern side of the main
room to reach the next area.
There, go north and grab the Royal Sword from the c
hest, a weapon for your
Warriors and Knights, and it is much better than ot
her swords at this point in
the game by 18 points versus the Freezing Blade! Eq
uip it, then go west,
through the wall, and continue west to the real wal
l. Then north to the next
area ya go.

Go along the path west, then go north to the Phoeni


x Down chest. Continue north
to the next area.
Back inside the tree, go west to find yourself an E
lixir, then go back to the
entrance of the area. Go east and north to a fork.
Go along the northern path
to reach a Rune Bow, then backtrack and go along th
e other path. Continue along
to the next area, where you'll find a boss.
______________
| BOSS: Hein \
|_______________\__________________________________
___________________________
| Level
- 22
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 4,500
| - Varies
|
- Hi-Potion
|
| Attack
- 47
|
|
- Phoenix Down
|
| Defense
- 26
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 3,464
| - Hi-Potion
|
|
| Gil Earned - 4,300
| - Hi-Potion
|
|
|==================================================
===========================|
| Perhaps the only real noteworthy feature of this
boss is his ability to
|
| change weaknesses: Barrier Change if I remember
that correctly. It can
|
| change his weakness; during the course of the fi
ght, I noted Fire,
|
| Ice/Blizzard, and Lightning/Thunder.
|
|

|
| When the fight begins, throw out everything you
have but the kitchen sink, |
| as you probably didn't carry that with you. He'l
l begin the fight with no |
| initial weakness, so blow out all of the Antarct
ic/Arctic Winds, Bomb
|
| Fragments, "-ra" spells, and so on that you like
before he changes his
|
| weakness. If you lack the items or Magic, genera
l Attacks are always okay. |
| Barrage is a nice command for Rangers.
|
|
|
| And after the element change? Well, use Libra (W
hite Magic) or Study
|
| (Geomancer ability) on him to learn the weakness
and switch your magical
|
| focus to that. Geomancy from the Geomancer is fa
irly effective, and the
|
| "-ra" spells he is weak to deal great damage. Ar
ctic Wind, when weak to
|
| Ice/Blizzard, is extremely effective, possibly d
ealing upwards of 1,000
|
| damage!
|
|__________________________________________________
___________________________|
After the battle, there will be a short scene, and
you'll end up receiving the
Fang of Wind from a fairy. You'll also be told some
thing very important by the
tree and forbidden to access the Living Woods ever
again.
Oh, yeah, you'll also leave the area.

===================================================

============================
Overworld
===================================================
============================
__________________________________________________
_______________
| Regional Monster Bestiary \ Northwestern Float
ing Continent \
|______________________________\___________________
________________\__________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Knocker
|
13 |
131 |
23 |
16 |
80
|
300
|
| Flyer
|
12 |
139 |
23 |
16 |
82
|
300
|
| Lizardman
|
13 |
155 |
24 |
16 |
84
|
320
|
| Gorgon
|
13 |
145 |
24 |
16 |
86
|
320
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you return to the world map, Fang of Wind blow
ing wind into your sails or
something, sail to Castle Argus.
You remember where it was, right? Northwest of Tokk
ul.

===================================================
============================
Castle Argus
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________

___________________________
| Elixir ........................ [] | Elixir ..
...................... [] |
| Wheel of Time ................. [] |
|
|______________________________________|___________
___________________________|
After arriving at Castle Argus, proceed to the room
with the four lit candles.
Proceed through the secret passage to the southeast
and use the hidden stairs
to make your way to the castle roof.
There, go northwest and through the door here. Spea
k with the lady within to
receive two Elixirs! Sweet!
Backtrack to the four-candle room and go up the nor
mal path to the room with
the table and the King there. Speak with His Majest
y and you'll end up getting
the Wheel of Time! Don't turn it, lest you end up u
ndoing your own birth and
causing a paradox in the space-time continuum that
would destroy the universe,
or at least our own galaxy!
As Doc Brown would say. >_>
Anyways, Cid will be able to use this to turn that
little paper boat of yours
into a mighty airship! Let's leave the Castle and g
o to Canaan - it's just
southeast of here.
I'll sum it up by letting you just go to the northw
estern house and going
inside. Speak with Cid for some scenes!

===================================================
============================
Overworld
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Blood Sword ................... [] | Zeus's Wr
ath .................. [] |
|______________________________________|___________
___________________________|
After having obtained and taken control of your air
ship, time to learn
controls. Like there's much to learn - land is B (o
nly land in water), and use
A to get on-board.
Fly off of the edge of the Floating Continent and,
after piercing the clouds,
you'll find yourself on a largely-flooded surface.
=/
Anyways, after listening to the nice music, go to t
he northernmost island.
You'll find a tiny chunk of forest and a ship there
. Head into the ship. Go
down to the bottom deck and snatch the Blood Sword
and the Zeus's Wrath. The
former is a nice, HP-draining weapon. It also had s
ome awesome effects on
certain enemies in Final Fantasy II.
Anyways, speak with the old man nearby, then the wo
man. Hand her an Antidote
to wake her up and cure her. She'll then tell you a
bout the Temple of Water,
which sounds like where you could find the Water Cr
ystal. Well, let's go!

Fly over to the largest of the island here and you'


ll find the Temple of the
Water and the Cave of Tides there. Go inside the te
mple. Go along the path to
the Crystal room and you'll get a Crystal Shard. Th
en go into the cave.

===================================================
============================
Cave of Tides
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Blizzaga (Magic) ...............................
...................... [] |
|__________________________________________________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Cockatrice
|
20 |
890 |
44 |
19 |
185
|
800
|
| Poison Toad
|
19 |
800 |
40 |
19 |
190
|
900
|
| Twin Heads
|
19 |
910 |
42 |
19 |
195
|
900
|
| Roper
|
20 |
815 |
43 |
19 |
200
|
900
|
| Agaliarept
|
21 |
930 |
45 |
19 |
210
| 1,000
|
|_______________________|_______|________|_______|_
______|_________|__________|

Once you arrive, go along the path to the end. Aria


will open up the pathway
ahead. Continue to the next area.
The area is actually quite linear for a bit. At one
point, there will be a
fork where you can go either north or east from the
northeastern corner of a
room. Go along the north path for a quite decent wh
ile and you'll eventually
get to the Blizzaga chest. Backtrack to the fork an
d go along the rest of
the linear path for a bit.
Eventually, you'll find another fork. One path is r
ather wide and goes west,
while the other is northbound and narrow. Use that
path and continue along
to the next area. After some scenes there with the
Water Crystal, you'll be
attacked by the cliche Kraken.
________________
| BOSS: Kraken \
|_________________\________________________________
___________________________
| Level
- 24
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 8,000
| - Lightning/Thunder |
- Hi-Potion
|
| Attack
- 57
|
|
- Phoenix Down
|
| Defense
- 27
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 5,280
| - Hi-Potion
|
|
| Gil Earned - 5,500
| - Hi-Potion
|
|

|==================================================
===========================|
| You get what you expect out of this boss, obviou
sly. There's a fairly hard |
| basic physical, Blizzara party-wide, and a Blind
spell as far as I noted. |
| If you're using Ice equipment, switch to somethi
ng else or Blizzara will
|
| kill you. Blind reduces accuracy, so bring along
Blindna or Eye Drops.
|
|
|
| The strategy is unexceptionally obvious. We fina
lly have a use for all of |
| those Zeus's Wraths we've been building up for a
while now. Blizzaga,
|
| despite not being a weakness spell, easily can h
it for 750 ~ 1,000 damage. |
| Thundara can almost surpass that. Since Zeus's W
rath is an item, and
|
| Scholars double items' potency, think of that fo
r a bit and you'll realize |
| how simple this boss is.
|
|__________________________________________________
___________________________|
After the fight, you'll end up with some more scene
s to watch. As it ends,
Aria will hand over the Water Crystal's power ... a
nd pass away. ;_;
What new jobs DO we get?
Vikings have an ability (Provoke) that draws enemy
attacks onto the user while
reducing the enemies Defense. This is a crappy abil
ity early on, only really
provoking about 1% decreases, but it can make almos
t 50% cuts at Job Level 99!
The Dragoon comes with the Jump ability, tossing th

em into the air, avoiding


all damage for a bit, and later coming down. The da
mage seems to be about 50%
to 100% more powerful than a basic attack, and is d
oubled on enemies with a
Wind/Aero weakness.
The Dark Knight is not Batman. Or Cecil from Final
Fantasy IV. Their ability is
Souleater. It cuts their HP by ~20% to deal damage;
higher damage than usual.
They also have the ability to have their weapon do
extra damage to dividing
enemies, an inherent trait for some, if not all, of
their weapons.
Evokers are like a crappy summoner. They can use on
e of the Summon Magics in
the supplemental data sections of the FAQ. Look the
re for info.
And Bards are one of the more famous jobs, given Te
llah's comment of "You
spoony bard!" to Edward in Final Fantasy IV. They h
ave a few songs they can
use. Some can be Defense/Attack increases for a tar
get of 10% ~ 20%, damage
to enemies in that same amount, healing in about th
at amount, or damage
reduction in that amount.
Well, let's continue, shall we?

_______________________________________________
________________________
/\
/\
| |
Getting Ourselves a Subamrine; The Earth
Crystal, Part One
| |
| |
**FF3_45**

| |
\/______________________________________________
_______________________\/
===================================================
============================
Amur
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Black Cowl .................... [] | Black Gar
b .................... [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Thief Gloves .................. [] |
|
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Echo Herb
s ............... 100 Gil |
| Gysahl Greens ............ 150 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil |
|
|______________________________________|___________
___________________________|

_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Battleaxe .............. 7,400 Gil | Main Gauc
he ............ 7,000 Gil |
| Thunder Spear .......... 8,000 Gil | Selene Bo
w ............ 16,000 Gil |
| Boomerang .............. 9,000 Gil | Iron Arro
w ................. 8 Gil |
| Holy Arrow ................ 10 Gil | Madhura H
arp .......... 10,000 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Viking Helm ............ 5,500 Gil | Viking Ma
il ............ 8,000 Gil |
| Heroic Shield .......... 3,500 Gil | Thief Glo
ves ........... 2,500 Gil |
| Black Garb ............. 5,000 Gil | Black Cow
l ............. 4,000 Gil |
| Black Belt Gi .......... 6,000 Gil | Chakra Ba
nd ............ 4,500 Gil |
|______________________________________|___________
___________________________|
Once you awaken, you'll be in a new town, Amur. And
you know what new towns
and new jobs mean? New items! You probably will be
missing a lot of the cash
needed for these, but you may just have to grind ou

t-of-town for that.


Let's begin with the weaponry. The Battleaxe is a m
ust for Vikings and Warriors
with its whopping 65 Attack! The Boomerang is your
preferred weapon for the
Thief and it should allow you to be in the back row
, so get two per Thief.
Rangers will need the Selene Bow plus some Iron or
Holy Arrows if you lack
some. Get a Thunder Spear for the Dragoon and the M
adhura Harp for a spoony
ol' Bard.
Armor. Get pretty much everything that applies for
your current party right
now and does some boosts. Note that you'll get a Bl
ack Garb, Black Cowl, and
Thief Gloves in mere moments, so buy one less than
usual.
After you're done emptying your wallet, go ahead an
d Save outside of the
village, then go speak with the person south of the
armor shop to meet the
"true" Warriors of Light. Seems today is Opposite D
ay, eh?
After this, go east and into the house east of the
weapons shop. Speak with
the elderly man to be able to reach the river aroun
d town. Okay, I guess. Once
you reach the water, go north and into the garden.
Pick up four Gysahl Greens
there by zooming in with the camera, then return to
the aquatic path.
Go west and past the weapon and armor shops, then g
o along the first northbound
path. Walk up the waterfall and continue north to a
small island. Pick up the
Black Garb, Thief Gloves, and Black Cowl, also hidd

en like the Greens.


Now use the water to head to the southeastern corne
r of town to find the
entrance to the sewers. Plug your nose and get in t
here.

===================================================
============================
Amur Sewers
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Cat Claws ..................... [] | Diamond B
ell .................. [] |
| Hammer ........................ [] | Kaiser Kn
uckles ............... [] |
| Levigrass Shoes ............... [] | Poison Da
gger ................. [] |
| Power Bracers ................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Dark Legs
|
21 |
940 |
41 |
20 |
220
| 1,000
|
| Gigantoad
|
20 |
838 |
41 |
20 |
230
| 1,000
|
| Twin Liger
|
22 |
960 |
43 |
20 |
240
| 1,100
|

Stroper
|
21 | 1,100 |
41 |
20 |
250
| 1,100
|
|_______________________|_______|________|_______|_
______|_________|__________|
Here, go south until you hit the eastbound path. Go
along it until you bump
into a wall, then go north and go east along the ne
xt eastbound path reaching
out of the wall. Once you find it, go east, bump in
to the wall, and go south
to the next area.
Go south and west a bit to notice two nortbound pat
hs. The eastern one is a
mere dead end, so go along the other pathway. Once
you see an opening to the
south, ignore it -- another dead end -- and continu
e west. Go south at the
wall and you'll notice the entrance to the next flo
or nearby. Bypass it going
south, bump into the southern wall, and go east to
find some Cat Claws. THEN
go down a floor.
Go along the linear path set here for a bit and you
'll eventually end up saving
"the Light Warriors" from some enemies. Afterwards,
go southeast to find the
main path from that large room and go along to the
next floor.
Here, go south and west to find yourself in a room
with two different paths.
Go along the eastern one and through a fake wall in
to another room. Continue
east to find another; open the two chests here for
a Hammer and a Diamond
Bell.
Go back west to the previous fork, then go west. As
you go along the hall, you

will notice it turns north. Continue west through t


he wall at the bend and
open the nearby three chests for Kaiser Knuckles, P
ower Bracers, and a Poison
Dagger.
Get back into the hall and go along the path and yo
u'll eventually find the
entrance to the next area. Go inside and walk on ov
er to find Delilah. After a
few scenes, you'll receive the Levigrass Shoes! Woo
and stuff. Once back in
Amur, just restock and leave to the overworld.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_____
| Regional Monster Bestiary \ Amur Village's Isl
and \
|______________________________\___________________
______\____________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Black Flan
|
22 |
880 |
44 |
20 |
260
| 1,100
|
| Hellgaroo
|
22 |
888 |
44 |
20 |
270
| 1,250
|
| Vulcan
|
26 | 2,200 |
50 |
20 |
560
| 1,750
|
| Dracrocotta
|
23 | 1,050 |
44 |
20 |
290
| 1,250
|
| Magician
|
23 | 1,040 |
43 |
20 |
300
| 1,400
|
|_______________________|_______|________|_______|_

______|_________|__________|
Just another excuse for the bestiary. =/
Go south and along the path and you'll reach Goldor
Manor. You'll end up
crossing a bottomless bog which would have killed y
ou had you not obtained the
Levigrass Shoes moments before. Hope there were fou
r pairs!

===================================================
============================
Goldor Manor
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Chain Key ..................... [] | Golden Sw
ord .................. [] |
| Golden Sword .................. [] | Golden Sw
ord .................. [] |
| Golden Sword .................. [] | Golden Sw
ord .................. [] |
| Golden Sword .................. [] | Golden Sw
ord .................. [] |
| Golden Sword .................. [] | Golden Sw
ord .................. [] |
| Golden Sword .................. [] | Golden Sw
ord .................. [] |
| Wyvern Claws .................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________

Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Lost Gold
|
23 |
928 |
38 |
22 |
310
| 1,400
|
| Gold Eagle
|
23 |
935 |
43 |
22 |
320
| 1,400
|
| Gold Warrior
|
24 | 1,130 |
47 |
22 |
330
| 1,500
|
| Gold Bear
|
24 | 1,090 |
49 |
22 |
340
| 1,500
|
| Gold Knight
|
25 | 1,100 |
48 |
22 |
350
| 1,500
|
| Nightmare
|
25 | 1,120 |
48 |
22 |
360
| 1,900
|
|_______________________|_______|________|_______|_
______|_________|__________|
Begin first, when you enter, by going to the northe
rnmost part of the room and
into the next area.
There, go north, then west to the wall. Go south to
the wall, then go east and
you'll find not one, not two, not even three, but T
WELVE chests. The sad part
is that the western eleven contain the weakest swor
d of the game, the Golden
Sword, though it is nice for selling. The Wyvern Cl
aws are nice with Monks,
though. Backtrack to the entrance.
Go into the northeastern room - you'll need a Magic
Key or a Thief in the lead
of the party. In there, go along the path to the le
ft, then it'll go south and
back north to another area.
There, you can go a few ways. Go north and then wes
t at the fork. You'll reach
another fork; go south, then west at the next one.

You'll arrive in a larger


area. Hug the southern wall there and go west for a
bit. Once you have to head
north, do so, then go west when possible. After hit
ting the wall, go north to
find the next area. Continue in there to find your
next boss - the idiot who
locked up the Enterprise!
Let's beat some sense into his head. Violently. As
always, it is the solution.
________________
| BOSS: Goldor \
|_________________\________________________________
___________________________
| Level
- 26
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 8,000
| - None
|
- Hi-Potion
|
| Attack
- 53
|
|
- Phoenix Down
|
| Defense
- 28
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 6,560
| - Hi-Potion
|
|
| Gil Earned - 9,900
| - Hi-Potion
|
|
|==================================================
===========================|
| The boss's attack repertoire is fairly unexcepti
onal. All I got out of him |
| before I beat him was a few physical attacks and
one Silence and one Blind |
| casting - bringing along a few Eye Drops/Echo He
rbs wouldn't hurt. He did |
| also cast Protect on himself, raising his alread
y-high Defense.
|
|

|
| This guy's Defense is pretty high, so your "-ra"
spells might not be too
|
| effective on him. Dragoons' Jump should deal dec
ent damage with a decent
|
| Job Level, and Geomancy seems to work pretty wel
l here. Arctic Winds and
|
| Blizzaga did okay damage. The Scholars' Study ma
y work to dispel Protect. |
| Decently-leveled Vikings might be able to reduce
the enemy Defense by
|
| about 5% ~ 10% with Provoke. Dark Knights with S
ouleater can do great
|
| damage (about 700 ~ 900) if they've got the Bloo
d Sword and Royal Sword!
|
| That insinuates the idea that about two to four
Souleaters per four party |
| members WILL end this fight without a likely KO!
|
|
|
| Your Bards will probably be sticking to using Si
ng to raise your own
|
| Defense, and your various spellcasters may want
to keep their eyes on
|
| healing when it's plausible.
|
|__________________________________________________
___________________________|
After the fight, snatch up the Chain Key from the f
loor, since it doesn't look
like anyone's gonna be using it anytime soon. Now j
ust return to your ship and
examine the chains holding it down.
Congratulations! You're free to do as you wish.
Oh, wait.

x_x

Stupid Light Warriors crap.

===================================================
============================
Overworld
===================================================
============================
Well, we can do some sidequesting, I guess. During
this time, you'll want to
avoid flying over the Saronia Kingdom on the northw
estern continent or you'll
be shot down and ... well, connect the dots. Let's
find some more treasure
first.
Head to the middle of the world map. You'll find a
small island there, which
has the small village of Duster on it.

===================================================
============================
Duster
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Earthen Drum .................. [] | Earthen D
rum .................. [] |
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need

le .............. 100 Gil |


| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gysahl Gr
eens ............ 150 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Diamond Bell ........... 4,500 Gil | Madhura H
arp .......... 10,000 Gil |
| Loki Harp ............. 10,000 Gil | Lamia Har
p ............ 12,000 Gil |
| Dream Harp ............ 12,000 Gil |
|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Gaia Vest .............. 7,600 Gil | Bard Vest
.............. 5,500 Gil |
| Feathered Hat .......... 6,000 Gil | Rune Brac
ers ........... 5,000 Gil |
|______________________________________|___________
___________________________|
*sneezes*

Anywho, let's first find the Earthen Drums, items t


hat allow a free use of the
powerful Quake spell. Go find the guys up north spe
aking about Chocobos and
items: nearby, you'll find two hidden Earthen Drums
.
And shops?
The weapon shop is interesting for your Bard. Each
harp allows a different Song
to Sing. The Madhura Harp raises Defense; Loki Harp
raises Attack; Lamia Harp
deals damage; and Dream Harp restores HP, everythin
g being a change of about
10% ~ 20%, depending on various things. Personally,
I'd buy one of each so I
could change in-battle, or, if I had to pick just o
ne, go for the Loki or Dream
Harp.
The armor shop has a Feathered Hat, which is one of
the best hats you can have
so far. A few will take priority, though: the Vikin
g Helm, Dragon Helm, Chakra
Band, Black Cowl, and Scholar Hat are all better, b
ut also more job-specific.
The Feathered Hat works for everyone! So consider t
hat.
The Gaia Vest for Geomancers and the Bard Vest for
Bards are also pretty good,
but specific to that job, more or less. The Rune Br
ackers are allowed for the
more magical jobs, prevent a few statuses, raise ma
gical stats, and are a good
buy for your various mages.
After you're done, leave town.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
__________________
| Regional Monster Bestiary \ Seafaring Monsters
- Surface Ocean \
|______________________________\___________________
___________________\_______
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Anet
|
14 |
268 |
25 |
19 |
100 |
400
|
| Mermaid
|
15 |
364 |
25 |
19 |
123 |
450
|
| Seahorse
|
14 |
278 |
25 |
19 |
119 |
450
|
| Sea Serpent
|
17 |
530 |
30 |
19 |
406 |
700
|
| Sea Dragon
|
27 | 2,550 |
57 |
24 | 1,120 | 4,680
|
|_______________________|_______|________|_______|_
______|_________|__________|
__________________________________________________
__
| Regional Monster Bestiary \ Saronian Continent
\
|______________________________\___________________
___\_______________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Hellgaroo Mage
|
25 | 1,093 |
49 |
22 |
370
| 1,400
|
| Needle Monkey
|
25 | 1,100 |
48 |
22 |
380
| 1,100
|
| Catoblepas
|
26 | 1,260 |
54 |

22 |
390
| 1,600
|
| Sorcerer
|
26 | 1,270 |
51 |
22 |
400
| 1,600
|
| Sand Worm
|
26 | 1,290 |
53 |
22 |
420
| 1,920
|
|_______________________|_______|________|_______|_
______|_________|__________|
Now would probably be a good time to mention the Se
a Dragon. A new monster for
the surface world's seas, if you don't beat it befo
re finishing this section
of the walkthrough and getting the Nautilus, your B
estiary will never be
complete. It is weak to Thunder/Lightning and not e
xcessively powerful.
After you're done with that, head over to the north
western continent. Don't fly
over the Saronian kingdom. Instead, go to the north
ern portion of the continent
and land near the northern town in the forests. Ent
er.

===================================================
============================
Replito
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Elixir ........................ [] | Elixir ..
...................... [] |
| Phoenix Down .................. [] | Turtle Sh
ell .................. [] |
| Turtle Shell .................. [] |
|
|______________________________________|___________

___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Ottershro
om ............ 2,000 Gil |
| Gysahl Greens ............ 150 Gil | Gnomish B
read ............ 200 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Escape ................... 100 Gil | Icen ....
............... 7,000 Gil |
| Spark .................. 7,000 Gil | Heatra ..
............... 7,000 Gil |
| Hyper .................. 7,000 Gil |
|
|______________________________________|___________
___________________________|
Begin by going to the east side of town and you'll
find a Gulgan hiding in the
forest. Near him, if you zoom in and examine the sh
iny thing, you'll find one

Phoenix Down. Go west of the Moogle and examine the


sparkle in the tree for
a Turtle Shell, with another north of the two weste
rn houses, in the trees.
Go to the hidden path in the western trees west of
the house northwest of the
Inn and you'll find an Elixir. Go to the northeaste
rn blue-roofed house. Go
into it via the back and you'll be able to get an E
lixir, and also speak with
the man here for a helpful tip.
Now, the shop? What the heck are those things?
Those are Summon spells. Evokers, Sages, and Summon
ers are the only ones that
can use them, and only Summoners, which you don't h
ave, can use their proper
powers. Evokers and Sages get one of two random eff
ects.
- With Escape, you'll get a flee or failed attack
attempt. Worthless.
- With Icen, you'll get Sleep on all enemies, or I
ce/Blizzard damage to one.
- With Spark, it is Paralyze for all, or Thunder/L
ightning damage on one.
- With Hyper, it is always just damage, punch or k
ick.
- With Heatra, it is mass HP healing for all allie
s, or Fire damage to one
enemy.
You'll definitely want Heatra for sure. Remember to
probably buy the latter
four for their nice effects with Summoners.
Leave.

===================================================
============================
Overworld
===================================================
============================
Once you're ready, go south and fly over the Saroni
an kingdom.
They'll think you to be invaders or something and s
hoot you down. Once you fall
to the ground, you'll notice soldiers on your left
and right. Let's go south
so we can reach the towns. We'll begin with the sou
thwestern kingdom.

===================================================
============================
Southwest Saronia
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Dragon Mail ................... [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Gysahl Greens ................. [] | Gysahl Gr
eens ................. [] |
| Wind Spear .................... [] |
|
|______________________________________|___________

___________________________|
Go into the huge L-shaped eastern building and you'
ll find a guy within that
knows how to find Fat Chocobos! Speak with him and
he'll demonstrate by using a
Gysahl Greens item where it smells of Chocobo. They
store items in their
obscenely-large bellies (ewww....).
Also note the hidden passage on the eastern side of
the room: it leads to a
bunch of chests. Eleven to be precise! All filled w
ith with Gysahl Greens!
>_<
Leave the building and go to the pub at the norther
n bit of town. Inside,
watch the scene where Prince Alus gets bullied. Arc
, usually the bullied, will
stand up for him and proceed to let the party of fo
ur defeat the bullies and
watch another scene.
So, now that Prince Alus has joined the party, we s
hould get to grabbing some
free items. Go to the southwestern portion of town
and you'll be able to get a
Wind Spear from one guy, and the guy on the "island
" in the center of town
hands over a Dragon Mail. Nice.
Let's continue on to southeastern Saronia.

===================================================
============================
Southeast Saronia
===================================================
============================
_______________________

| Treasures Checklist \
|________________________\_________________________
___________________________
| Dragon Helm ................... [] | Dragon He
lm ................... [] |
| Dragon Helm ................... [] | Dragon He
lm ................... [] |
| Dragon Mail ................... [] | Dragon Ma
il ................... [] |
| Dragon Mail ................... [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Thunder S
pear ................. [] |
| Thunder Spear ................. [] | Thunder S
pear ................. [] |
|______________________________________|___________
___________________________|
__________________________________________________
_______
| Regional Monster Bestiary \ Within the Dragon
Spire \
|______________________________\___________________
________\__________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Hellgaroo Mage
|
25 | 1,093 |
49 |
22 |
370
| 1,400
|
| Needle Monkey
|
25 | 1,100 |
48 |
22 |
380
| 1,100
|
| Catoblepas
|
26 | 1,260 |
54 |
22 |
390
| 1,600
|
| Sorcerer
|
26 | 1,270 |
51 |
22 |
400
| 1,600
|
| Sand Worm
|
26 | 1,290 |
53 |
22 |
420
| 1,920
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you arrive, there really is little to do unles
s you feel like adoring the

Chocobos on the east side of town. And you can ente


r the Dragon Spire in the
middle of town for that treasure list. Pretty much
proceed to the top and you
will get it all. Yay for Dragoons.
Let's continue to northeastern Saronia.

===================================================
============================
Northeast Saronia
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Echo Herbs ............... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Ottershro
om ............ 2,000 Gil |
| Gysahl Greens ............ 150 Gil | Gnomish B
read ............ 200 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Wind Spear ............ 10,000 Gil | Thunder S

pear .......... 8,000 Gil |


|______________________________________|___________
___________________________|
Just pretty much letting you know the shops are her
e.

===================================================
============================
Northwest Saronia
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gysahl Gr
eens ............ 150 Gil |
|______________________________________|___________
___________________________|
Again, just more shops.
Also consider using the Inn (320 Gil). Afterwards,
head for Saronia Castle.
Note that the following boss, being weak to Wind/Ae
ro and all, will be a fair
deal easier with some Dragoons along at a decent le
vel.

===================================================
============================
Saronia Castle
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Boomerang ..................... [] | Dragon Ha
mmer ................. [] |
| Dragon Helm ................... [] | Earthen B
ell .................. [] |
| Gaia Vest ..................... [] | Golem Sta
ff ................... [] |
| Ice Rod ....................... [] | Main Gauc
he ................... [] |
| Medusa Arrow .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Rusty Mai
l .................... [] |
| Rusty Mail .................... [] | Selene Bo
w .................... [] |
| Scholar Hat ................... [] | Tome of F
ire .................. [] |
| Tome of Ice ................... [] | Tome of L
ight ................. [] |
| Viking Helm ................... [] | Viking Ma
il ................... [] |
|______________________________________|___________
___________________________|
Not a lot to say. Continue along to the room past t
he entrance room. There,
speak with a guard by the castle and you'll watch s
ome dramatic scenes,
revealing the truth behind the king's insanity.
________________
| BOSS: Garuda \
|_________________\________________________________

___________________________
| Level
- 28
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 10,000
| - Wind/Aero
|
- Hi-Potion
|
| Attack
- 57
|
|
- Phoenix Down
|
| Defense
- 28
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 8,800
| - Hi-Potion
|
|
| Gil Earned - 10,200
| - Hi-Potion
|
|
|==================================================
===========================|
| The boss's attack repertoire is fairly small. I
noted a basic physical
|
| that barely more powerful than other enemies' at
this point, and a
|
| Lightning/Thunder attack that hits the whole par
ty.
|
|
|
| Strategy? There hardly is a need. After getting
all of the Dragoon stuff
|
| from around Saronia, you should have plenty to s
upply four Dragoons, and
|
| the Dragon Spire should be able to get you up to
Job Level 10 ~ 15 easily. |
| Using Jump at that point should be able to deal
about triple the normal
|
| amount of damage, and throwing in Wind Spears re
ally can bring one Jump
|
| dealing 2,500 ~ 3,000 damage with ease. If you f
eel like it, you can even |
| bring along one Bard with the Loki Harp to boost
your offensive power by
|
| 20% ~ 25% for one member ... and it can pile on.

^_^

|
|
| And if your Dragoon Job Level isn't really but a
round one or two? Well,
|
| you should still be able to deal decent damage..
. But you can always bring |
| along other jobs, I guess. The Aero spell does g
reat here, and the Dark
|
| Knight with the Blood and Royal Swords has no pr
oblem dealing around 800
|
| damage at low Job Levels with Souleater.
|
|__________________________________________________
___________________________|
After the post-fight scenes, let's loot the castle!
Go through the east-central wall and along the long
path to find a dozen
treasure chests. Take your time in opening them for
an Ice Rod, a Tome of
Fire, a Tome of Ice, a Tome of Light, a Golem Staff
, a Medusa Arrow, a Rusty
Mail, a Main Gauche, a Scholar Hat, a Selene Bow, a
Boomerang, and a Dragon
Hammer.
Next, go down the stairs nearby. In the next area,
go south into a large room,
then go along the hidden path on the east side of t
he room to find another six
chests. These contain another Rusty Mail a Viking H
elm, some Viking Mail, a
Dragon Helm, a Gaia Vest, and an Earthen Bell.
Afterwards, let's end our looting. Backtrack to the
first room you were in
after the Garuda fight, then go north and upstairs
if you wish to speak with
random people. Afterwards, leave by going south in

the entrance room.


There are two buildings nearby: one to the west and
one to the east. Go into
the former first. Go into the hidden passage to the
east and go to the next
area. There, go west, through the wall, north, east
, south, and west to the
next area. Continue along the linear path to find t
wo Phoenix Downs. Backtrack
out of here -- that room to the west is currently i
mmaterial.
Back in the castle courtyard, go into the eastern b
uilding. Speak with the four
guys for a ship upgrade. Sweet! Leave the castle so
we can destroy it again! :)
Let's also consider visiting the various shops that
have been unlocked in the
four Saronian towns.

===================================================
============================
Southwest Saronia
===================================================
============================
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Rune Bracers ........... 5,000 Gil | Gaia Vest
.............. 7,600 Gil |
| Scholar Robe ........... 5,500 Gil | Scholar H
at ............ 7,500 Gil |
|______________________________________|___________

___________________________|
The Gaia Vest and Rune Bracers have already been de
alt with. The Scholar Hat
will be the best thing for a Scholar for a while: u
ntil you get the Ribbon in
fact! As for the Robe, it is a similar idea, with t
he next best being the White
Robe.

===================================================
============================
Northwest Saronia
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gysahl Gr
eens ............ 150 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========

===========================|
| Fira ................... 1,500 Gil | Blizzara
............... 1,500 Gil |
| Thundara ............... 1,500 Gil | Cura ....
............... 1,500 Gil |
| Teleport ............... 1,500 Gil | Blindna .
............... 1,500 Gil |
|______________________________________|___________
___________________________|
The magic shop is the same as in the Village of the
Ancients from way back
before we even had the Fire Crystal jobs. As before
, you should be able to have
everyone have one Fira, Blizzara, Thundara, and Cur
a - if they can't equip it
right now, just keep in stock until it is needed. B
ut you honestly should've
had it by now. Blindna is useless as we can just us
e the Eye Drops, and
Teleport is only useful in the rarest of situations
, but you only need one
person for it.

===================================================
============================
Northeast Saronia
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil |
| Gold Needle .............. 100 Gil |
| Echo Herbs ............... 100 Gil |

| Eye Drops ................. 40 Gil |


| Antidote .................. 80 Gil |
| Ottershroom ............ 2,000 Gil |
| Gysahl Greens ............ 150 Gil |
| Gnomish Bread ............ 200 Gil |
|______________________________________|___________
___________________________|
________________
| Weapon Shops \
|_________________\________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Fire Rod .............. 10,000 Gil | Ice Rod .
.............. 10,000 Gil |
| Light Rod ............. 10,000 Gil | Golem Sta
ff ........... 13,500 Gil |
| Rune Staff ............ 18,000 Gil | Wizard Ro
d ............ 20,000 Gil |
|--------------------------------------+-------------------------------------|
| Wind Spear ............ 10,000 Gil | Thunder S
pear .......... 8,000 Gil |
|______________________________________|___________
___________________________|
_______________
| Magic Shops \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Thundaga ............... 5,000 Gil | Raze ....
............... 5,000 Gil |
| Erase .................. 5,000 Gil | Curaga ..
............... 5,000 Gil |
| Raise .................. 5,000 Gil | Protect .
............... 5,000 Gil |
|--------------------------------------+-----------

---------------------------|
| Break .................. 3,000 Gil | Blizzaga
............... 3,000 Gil |
| Shade .................. 3,000 Gil | Libra ...
............... 3,000 Gil |
| Confuse ................ 3,000 Gil | Silence .
............... 3,000 Gil |
|______________________________________|___________
___________________________|
The Rods from the weapon shop are pretty much usele
ss for your mages shouldn't
be physically attacking. They do provide three-poin
t boosts to Intelligence and
Mind (five with the Wizard Rod), though, so you may
want to consider it. The
Golem Staff is inferior in that way, so stick with
Rods. The Rune Staff *does*
boost only Mind by four, though...
And magic? You'll want Thundaga, Blizzaga, Raise, a
nd Curaga for as many
people as possible. I wouldn't really go all-out an
d go for all four, because
you've probably begun to get the characters' Job Le
vels such that switching
jobs may be dangerous.
Curaga is a moderate-power HP restoration, and Rais
e revives from KO, so they
are both important. Protect raises your physical an
d Magic Defense, though
not to the point that I'd DEMAND buying it. Erase i
s Dispel in this game: it
removes various positive statuses (i.e. Protect). R
aze is basically a try at
killing all enemies, but it is grossly inaccurate
AND NOT WORTH BUYING.
Okay, that's about it. Return to the overworld.

===================================================
============================
Overworld
===================================================
============================
__________________________________________________
__
| Regional Monster Bestiary \ The Dalg Continent
\
|______________________________\___________________
___\_______________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Frostfly
|
28 | 1,200 |
54 |
23 |
430
| 1,920
|
| Simurgh
|
28 | 1,220 |
55 |
23 |
450
| 2,080
|
| Harpy
|
30 | 1,650 |
56 |
23 |
460
| 2,080
|
| Gargoyle
|
28 | 1,240 |
56 |
23 |
470
| 2,400
|
| Chimera
|
28 | 1,250 |
57 |
23 |
475
| 2,400
|
|_______________________|_______|________|_______|_
______|_________|__________|
Okay, we now have to have the Dalg Continent. It is
southwest of the one with
Amur Village on it; flying due north, I think, shou
ld get you there okay. Go
around the continent to find a flyable opening. Go
along and through the
mountains to Doga's Manor.

===================================================
============================
Doga's Manor

===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gysahl Gr
eens ............ 150 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Firaga ................ 10,000 Gil | Bio .....
.............. 10,000 Gil |
| Warp .................. 10,000 Gil | Aeroga ..
.............. 10,000 Gil |
| Stona ................. 10,000 Gil | Haste ...
.............. 10,000 Gil |
| Curaga ................. 5,000 Gil | Raise ...
............... 5,000 Gil |
|______________________________________|___________
___________________________|
Once inside, go along the path within and you'll ev
entually watch a scene in
which Doga will join your party, asking you to brin

g him to the Cave of the


Circle. HOW OMINOUS! </sarcasm>
Continue and you'll find a room filled with Moogles
. Use the two shops as you
will. Firaga is a powerful spell, and Bio is barely
weaker than that. Warp is
a low-accuracy Death attempt, though it brings you
back to the previous floor
out-of-battle. Aeroga is the most powerful spell th
us far and well worth it.
Haste doubles your number of Hits per attack, which
effectively doubles your
power for the most part. Stona cures Petrification,
but you could buy 99 Gold
Needles, usable by all, for the price of Stona and
have change left over! And
Raise and Curaga, you've been acquainted with befor
e.
East of the magic shop, you'll also find yourselves
a Fat Chocobo. Use its
magical belly as you will. Then go north between th
e shops to the next area.
In this junk room, go to the northeastern corner an
d examine the candle
nearby to open up the path. Continue along and you'
ll end up having to be
Minimized to continue.
Now was the first time I realized Mallets can suffi
ce for casting Mini. >_>

===================================================
============================
Cave of the Circle
===================================================
============================
__________________________________________________

__
| Regional Monster Bestiary \ The Dalg Continent
\
|______________________________\___________________
___\_______________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Demon Horse
|
29 |
710 |
36 |
23 |
480
| 2,640
|
| Rock Gargoyle
|
29 |
720 |
36 |
23 |
490
| 2,640
|
| Bovian
|
29 |
730 |
36 |
23 |
500
| 2,640
|
| Dread Knight
|
29 |
740 |
36 |
23 |
510
| 2,880
|
| Flyer Mage
|
28 |
680 |
36 |
23 |
520
| 2,880
|
|_______________________|_______|________|_______|_
______|_________|__________|
You'll pretty much have to stay minimized down here
. You can go ahead and abuse
those new spells you got, I guess, or you can alway
s just run. You can go along
the linear path to the end.
There, Doga coughs up a spell that is cast on the N
autilus, letting it go
underwater, giving us our submarine. He'll also tel
l us about the Temple of
Time.
Like from the Legend of Zelda: Ocarina of Time?
mack*

*s

Well, let's go to the next sub-section to figure ou


t what he's apparently
talking about.

_______________________________________________
________________________
/\
/\
| |
Finishing Some Sidequests; The Earth Cr
ystal, Part Two
| |
| |
**FF3_46**
| |
\/______________________________________________
_______________________\/
===================================================
============================
Overworld
===================================================
============================
__________________________________________________
_____
| Regional Monster Bestiary \ Underwater Encount
ers \
|______________________________\___________________
______\____________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Noggle
|
30 | 1,310 |
56 |
24 |
540
| 2,880
|
| Abtu
|
29 | 1,128 |
54 |
24 |
550
| 2,880
|
| Kagura
|
29 | 1,143 |
54 |
24 |
580
| 3,120
|
| Charybdis
|
30 | 1,350 |
57 |
24 |
600
| 3,120
|
|_______________________|_______|________|_______|_
______|_________|__________|
Let's first do some new sidequests. After all, lots
a stuff is found underwater:
rocks, the Titanic, dead things, Atlantis... You sh

ould've expected this!


Anyhow, where first? Let's continue the Doga streak
and head for Doga's
Village. Go to the eastern part of the Dalg contine
nt and dive underwater. You
should see a secret pathway nearby. Go along it and
emerge from the water to
find it.

===================================================
============================
Doga's Village
===================================================
============================
_______________
| Magic Shops \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Firaga ................ 10,000 Gil | Bio .....
.............. 10,000 Gil |
| Warp .................. 10,000 Gil | Aeroga ..
.............. 10,000 Gil |
| Stona ................. 10,000 Gil | Haste ...
.............. 10,000 Gil |
| Curaga ................. 5,000 Gil | Raise ...
............... 5,000 Gil |
|--------------------------------------+-------------------------------------|
| Thundaga ............... 5,000 Gil | Raze ....
............... 5,000 Gil |
| Erase .................. 5,000 Gil | Curaga ..
............... 5,000 Gil |
| Raise .................. 5,000 Gil | Protect .
............... 5,000 Gil |
|--------------------------------------+-----------

---------------------------|
| Break .................. 3,000 Gil | Blizzaga
............... 3,000 Gil |
| Shade .................. 3,000 Gil | Libra ...
............... 3,000 Gil |
| Confuse ................ 3,000 Gil | Silence .
............... 3,000 Gil |
|--------------------------------------+-------------------------------------|
| Fira ................... 1,500 Gil | Blizzara
............... 1,500 Gil |
| Thundara ............... 1,500 Gil | Cura ....
............... 1,500 Gil |
| Teleport ............... 1,500 Gil | Blindna .
............... 1,500 Gil |
|--------------------------------------+-------------------------------------|
| Escape ................... 100 Gil | Icen ....
............... 7,000 Gil |
| Spark .................. 7,000 Gil | Heatra ..
............... 7,000 Gil |
| Hyper .................. 7,000 Gil |
|
|--------------------------------------+-------------------------------------|
| Quake ................. 20,000 Gil | Breakga .
.............. 20,000 Gil |
| Drain ................. 20,000 Gil | Curaja ..
.............. 20,000 Gil |
| Esuna ................. 20,000 Gil | Reflect .
.............. 20,000 Gil |
|______________________________________|___________
___________________________|
*drools*
You'll probably be grinding for a while for some of
these new spells -- the
final set on the list. Quake hits all enemies with
Earth-based damage; it gets
useful versus multiple enemies because the lack of
a power split. Aeroga has a

power of 200, I believe, but it will only go for 50


versus four enemies I bet.
But Quake's 140 is applied to all. Very useful.
Breakga is an instant Petrification, but inaccurate
. Not worth it.
Drain provides an effect like that of the Blood Swo
rd: it damages an enemy and
heals the user somewhat. It is single-target, thoug
h, but also a bit powerful.
It might be worth going for.
Curaja is the most powerful restorative spell out t
here. Definitely a must to
own.
Esuna cures all negative statuses except KO. You sh
ould be EASILY able to buy
all of the items for those. About 50 Antidotes, Gol
d Needles, Echo Herbs, and
Eye Drops will sum that up. Items are also usable b
y all, unlike the Level 7
White Magic Esuna.
Reflect will toss spells back at the caster. This c
an be useful because it is
possible to bring it on an enemy to stop healing, a
nd it can protect you from
magic while also damaging the enemy. It's a nice sp
ell to have.

===================================================
============================
Overworld
===================================================
============================
Where to next?

I'd suggest the Saronia Catacombs. To get there, go


to the Saronian Continent
and dive south of the southeastern town. You'll fin
d a small cave, so go
inside.

===================================================
============================
Saronia Catacombs
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Aegis Shield .................. [] | Catastro
(Summon) ............. [] |
| Elixir ........................ [] | Elixir ..
...................... [] |
| Elixir ........................ [] | Elixir ..
...................... [] |
| Golem Staff ................... [] | Heavy Lan
ce ................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Reflect Mail .................. [] | Rune Bell
..................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Kyklops
|
32 | 1,580 |
66 |

24 |
720 | 4,000
|
| Boss Troll
|
32 | 1,600 |
66 |
24 |
740 | 4,000
|
| Fachan
|
32 | 1,620 |
65 |
24 |
745 | 5,600
|
| Cenchos
|
32 | 4,000 |
69 |
24 | 1,500 | 6,600
|
| Balor
|
32 | 1,660 |
65 |
24 |
760 | 4,400
|
| Ouroboros (in chests)|
36 | 2,660 |
81 |
26 | 1,300 | 7,200
|
|_______________________|_______|________|_______|_
______|_________|__________|
Once you arrive, go due north into the next area.
There, go along the path to the next area.
There, go north and you'll reach a fork. Go east an
d along the path to another
fork. There, go west to find the Golem Staff, then
into the room to the east to
find a Rune Bell and an Aegis Shield.
The Rune Bell for the Geomancer is actually the sec
ond most powerful Bell in the
game. The Aegis Shield will protect from all status
ailments and is one of the
most resilient shields in the game, surpassed by on
ly three others, one being
only in a chest (Genji Shield) and another only fro
m certain VERY rare enemy
drops (Onion Shield). Figured you'd wanna know.
Go back to the entrance of this area, then go north
and west at the fork. Go
along the path to another fork. There, go east and
grab the Reflect Mail, then
go west, north, and east. Eventually, you'll find t
he entrance to the next
area to the north. Before going on through, first g
o east to find the Heavy

Lance.
Once you arrive, go due north and bump into the wal
l, then go east and you'll
go through some hidden walls. You'll eventually end
up finding a plethora of
useful chests - four having Elixirs, four having Ph
oenix Downs, and all
inducing enemy fights!
After opening them all, return west to the large ro
om with the blue rug. There,
go to the center of the room and warp to Saronia Ca
stle, where you'll have to
fight Odin, the king of the Norse gods!
______________
| BOSS: Odin \
|_______________\__________________________________
___________________________
| Level
- 40
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 31,000
| - None
|
- Elixir
|
| Attack
- 81
|
|
- Gungnir
|
| Defense
- 35
| Potential Steals:
|
|
|
| - Elixir
|
|
|
| - Elixir
|
|
| EXP. Earned - 20,000
| - Gungnir
|
|
| Gil Earned - 16,800
| - Gungnir
|
|
|==================================================
===========================|
| Odin is one hard hitter. One of his attacks is y
our basic physical attack, |
| not worth much mention unless you have low Defen
se. The other is much more |
| impressive: his signature Zantetsuken, hitting a

ll allies for about 750+


|
| damage. He didn't really begin to use that for a
fair while, until he's
|
| around half-dead (15,500 HP) according to VeryFu
nTimes.
|
|
|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head...
|
|
|
| One would be your basic fighting strategy. It's
nothing special; your
|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga
should suffice for your
|
| main healing, though it may come to the point of
using Curaja for your
|
| Zantetsuken-resultant healing. Haste and Protect
are very helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|
| damaged while in the air, you'll be taking less
than half of the normal
|
| amount of damage and still dealing 1.5x the norm

al amount of damage than


|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|
| can let yourself get a high-Defense White Mage (
probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and
weapon Attack. With a
|
| Job Level of 1, you should be able to be dealing
about 500 ~ 750 damage
|
| per attack with two Main Gauches at the least. T
he Blood Sword/Royal Sword |
| combo allows closer to 1,000. Had you gone ahead
and bought Defenders, you |
| will be dealing around 1,500 damage at a decent
actual Level!! Of course, |
| since you will be losing 20% of your HP per Soul
eater, I recommend having |
| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. With the weaker
|
| example mentioned, you should have this fight do
ne in about 15 ~ 20 turns; |
| a bit much, but a simple strategy allows that. C
onversely, with the
|
| Defenders, this should only take about seven or
eight turns.
|
|
|
| Also worth noting is this boss's Gungnir. A rare
drop -- <1% -- and a
|
| Steal for higher Job Level Thieves - about 30 I
think. You'll WANT this,
|
| the second most powerful Spear in the game. Drag
oons with this can own
|
| like almost no one else. There are three potenti

als in this battle: two


|
| are Steals, and one is that rare drop. Good luck
!
|
|__________________________________________________
___________________________|
After the powerful enemy is sent to Valhalla, you'l
l end up receiving the
Catastro Summon spell. This Level 6 spell, for Sage
s and Evokers, can cast a
magical barriar around your allies or attack all en
emies; with Summoners ...
it can execute the legendary Zantetsuken and kill a
ll enemies. O_O
Now leave so we can go somewhere else.

===================================================
============================
Overworld
===================================================
============================
Where to next?
Our next stop is the Sunken Cave. Go to the tiny tr
iangular island on the
southeastern portion of the overworld map and dive
underwater to find that
there's a cave beneath it. Go inside. We've got som
e great treasures to find...

===================================================
============================
Sunken Cave
===================================================
============================
_______________________

| Treasures Checklist \
|________________________\_________________________
___________________________
| Aegis Shield .................. [] | Air Knife
..................... [] |
| Ancient Sword ................. [] | Chakram .
...................... [] |
| Cognitome ..................... [] | Diamond B
racers ............... [] |
| Diamond Gloves ................ [] | Diamond H
elm .................. [] |
| Diamond Mail .................. [] | Diamond S
hield ................ [] |
| Dual Tomahawk ................. [] | Elixir ..
...................... [] |
| Loki Harp ..................... [] | Metal Knu
ckles ................ [] |
| Phoenix Down .................. [] | Reflect M
ail .................. [] |
| Tiger Claws ................... [] | Trident .
...................... [] |
| Triton Hammer ................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Dozmare
|
31 | 1,650 |
58 |
24 |
780 |
4,400 |
| Sea Witch
|
31 | 1,660 |
58 |
24 |
800 |
4,800 |
| Killer Hermit
|
31 | 1,680 |
59 |
24 |
820 |
4,800 |
| Ologhai
|
30 | 1,415 |
58 |
24 |
840 |
4,800 |
| Kelpie
|
30 | 1,420 |
58 |

24 |
850 |
5,600 |
| Aegir
|
31 | 1,750 |
58 |
24 |
860 |
5,600 |
| Eater (in a chest)
|
35 | 2,700 |
74 |
25 |
945 |
1,020 |
| Zombie Dragon (chest)|
41 | 11,000 |
90 |
27 | 2,880 | 15,000 |
| Death Claw (in chest)|
38 | 3,800 |
85 |
26 |
680 |
7,500 |
| Peryton (in a chest) |
41 | 9,650 |
92 |
27 | 2,400 |
9,600 |
|_______________________|_______|________|_______|_
______|_________|__________|
I'll discuss some of the treasures at the end of th
is dungeon walkthrough.
So, once you enter, go along the path to the next a
rea.
There, go east and along the path to find some Tige
r Claws. Backtrack to the
area entrance and go south from there to the "cente
r" of the area. There are
four paths branching off at the intermediate geogra
phical directions from here.
Go northwest to find the Chakram, southwest to the
Dual Tomahawk, and southeast
to find the next area.
There, go south and you'll have a choice to go sout
h or west. Go south and, in
the next big area, go west to find the Ancient Swor
d. Continue south to find
four more chests; open them for a Diamond Shield, C
ognitome, Metal Knuckle,
and Diamond Helm.
Go back north to the small-sized room north of the
area with the Ancient Sword
chest. Go west and you'll find four more chests thr
oughout this room: Air

Knife, Diamond Bracers, Loki Harp, and Diamond Armo


r. Go south to the next
room to find three more chests, these contain an El
ixir, Diamond Gloves, and a
Phoenix Down.
At the western chest (Phoenix Down), go south to th
e wall, and west through it
to soon reach an area with four chests. Here, you'l
l find the Trident Spear,
the Aegis Shield, some Reflect Mail, and a Triton H
ammer. Now, let's leave...

===================================================
============================
Overworld
===================================================
============================
That just about ends the sidequesting for now. Now,
let's go find our next
dungeon.
Go find the Saronian
ern one) and land at
southern tip. In the
face and you'll find
Temple to be nearby.

Continent (the large northwest


the
water, head underneath the sur
the
Go inside.

===================================================
============================
Temple of Time
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________

| Behemoth Knife ................ [] | Blood Lan


ce ................... [] |
| Defender ...................... [] | Diamond B
racers ............... [] |
| Diamond Gloves ................ [] | Diamond H
elm .................. [] |
| Diamond Mail .................. [] | Diamond S
hield ................ [] |
| Lamia Harp .................... [] | Noah's Lu
te ................... [] |
| Protect Ring .................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Dira
|
33 | 5,000 |
73 |
25 |
610 |
3,280 |
| Chimera Mage
|
33 | 1,540 |
69 |
25 |
615 |
3,280 |
| King Lizard
|
33 | 1,560 |
68 |
25 |
620 |
3,280 |
| Pterodactyl
|
33 | 1,570 |
68 |
25 |
640 |
3,280 |
| Wyvern
|
36 | 1,825 |
78 |
26 | 1,300 |
6,000 |
| Behemoth
|
37 | 12,650 |
84 |
26 | 4,668 |
6,900 |
| King Seahorse
|
33 | 1,405 |
68 |
25 |
680 |
3,600 |
| Dragon
|
38 | 11,000 |
85 |
26 | 9,000 |
7,200 |
|_______________________|_______|________|_______|_
______|_________|__________|
If you've got a Zelda joke... *smack*

Also, you'll find a few locked doors in here. Bring


along some Magic Keys or
use a top-slot-in-the-party Thief.
Once you arrive, go south, then west when first pos
sible. As you go along,
there will be an entranceway in the northern wall.
Go through and, at the end
of the path there, you'll find a Diamond Helm.
Backtrack to the previous area and go west, ignorin
g the southbound path for
now, to find the way into another area on the north
wall. Go through and you
will find some Diamond Bracers.
Return to the previous area and use the southbound
path we skipped previously,
then go north and east when possible the second tim
e to find the path to the
next area. Let's continue.
Here, go to the far eastern portion of the room to
find a chest with a
Defender within. Go west along the southern wall an
d you'll reach the way to
the next area.
There, go as far east as possible, ignoring the nor
thbound path, and you'll
find another doorway. Use it and grab the nearby Di
amond Armor to your
northeast. Backtrack to the previous area.
There, go west and use the northbound path from bef
ore. Make your way northwest
to the next area. There, go north to reach a fork.
Go east to find a Behemoth
Knife, and west to find the Diamond Gloves. Back in
the previous area, head
due east to find the entrance to another area.

There, go along the path north, east, and south to


the next area.
Here, when you arrive, go east and through the nort
heastern corner of this
rectangular room to find a hidden path. Go east, no
rth, east, south, then west
and north at the room edge to find three chests; op
en them for a Blood Spear,
Protect Ring, and Lamia Harp. Backtrack to the entr
ance of the area.
Go south as far as possible through the rooms until
you bump into the wall.
There, go west and north to another area, where you
'll end up finding a chest
with the Diamond Shield to the west and north.
Return to the previous area and go east and through
the unused entranceway to
find another chest, this one containing Noah's Lute
.
That's what we came for, so leave.

===================================================
============================
Overworld
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Fang of Fire ...................................
...................... [] |
|__________________________________________________
___________________________|

Once you've obtained Noah's Flute from the Temple o


f Time, resurface. Go along
the coastline on the west side of the continent, th
en go right when possible
into the mountains.
Go into the cave and use the Lute to wake Unei up.
After a scene, you'll learn
what you need to be doing and join the party, as we
ll as hand over the Fang of
Fire.
Now, start flying in the overworld. Go to the cente
r parts of the Saronian
continent and, on its west coast, you'll find the m
outh of a river that
splits into two, making a triangle delta, with tree
s between the forks. From
there, follow the river to the east and land in fro
nt of the cave and head on
in.

===================================================
============================
Ancient Ruins
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Black Belt Gi ................. [] | Chakra Ba
nd ................... [] |
| Faerie Claws .................. [] | Reflect M
ail .................. [] |
| Rune Bell ..................... [] |
|
|______________________________________|___________
___________________________|
_____________

| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Hi-Potion ................ 600 Gil | Gold Need
le .............. 100 Gil |
| Maiden's Kiss ............ 100 Gil | Echo Herb
s ............... 100 Gil |
| Mallet ................... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Gysahl Gr
eens ............ 150 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Defender .............. 28,000 Gil | Blood Lan
ce ........... 28,000 Gil |
| Medusa Arrow ............. 300 Gil |
|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Diamond Shield ........ 18,000 Gil | Diamond H
elm .......... 20,000 Gil |
| White Robe ............ 27,000 Gil | Black Rob

e ............ 27,000 Gil


| Diamond Mail ..........
racers ....... 10,000 Gil
| Diamond Gloves ........

|
32,000 Gil | Diamond B
|
10,000 Gil |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Pyralis
|
37 | 6,550 |
81 |
26 | 1,760 | 14,400 |
| Silenus
|
35 | 2,120 |
74 |
25 |
900 |
1,020 |
| Gaap
|
34 | 1,800 |
73 |
25 |
623 |
1,020 |
| Azarael
|
34 | 1,950 |
73 |
25 |
640 |
1,020 |
| Eater
|
35 | 2,700 |
74 |
25 |
945 |
1,020 |
| Zombie Dragon
|
41 | 11,000 |
90 |
27 | 2,880 | 15,000 |
| Death Claw
|
38 | 3,800 |
85 |
26 |
680 |
7,500 |
| Chronos
|
38 | 4,100 |
86 |
26 |
320 |
1,280 |
| Valefor
|
38 | 4,240 |
88 |
26 |
320 |
1,280 |
| Haniel
|
37 | 3,400 |
82 |
26 | 1,450 |
1,280 |
|_______________________|_______|________|_______|_
______|_________|__________|
Note that a lot of the enemies up there are actuall
y ones that divide when
physically hit, but not killed in one hit. Magic wi
ll be preferred here, unless

you somehow have a Dark Knight with a Dark Blade.


Anyhow...
Go along the path for a bit and you'll find it to b
e blocked by some boulders.
Unei removes them! Let's continue south and west. T
here are two doorways here;
go through the eastern one and along the path to fi
nd some Reflect Mail.
Backtrack and go through the other door.
Here, go north and you'll find three doorways. From
left to right, you'll get
weapons, an Inn and item shop, and an armor shop. Y
ou'll want pretty much all
you can get from the weapons and armor store, thoug
h be sure it actually
improves upon what you've got. Then go to the south
eastern corner of the area
and continue on.
Here, go south and east to find a fork. Go north to
quickly reach another. Go
east and west and you'll find one doorway each. Go
through each one to find an
item: the Rune Bell for the western door, and the F
aerie Claws for the other
one.
Backtrack to the four-way intersection between thes
e two doors. Go south to a
south/east fork. Go east and through the door to fi
nd a Chakra Band. Go back
to the south/east fork, then go south, west, and th
rough the door to find a
Black Belt Gi.
Backtrack one more time to the south/east fork, the
n go due north to the wall,
then east and south to the next area. Continue alon
g a fairly lengthy, linear

path to reach a ship ... the Invincible!

===================================================
============================
Overworld / The Invincibl
e
===================================================
============================
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Potion .................... 50 Gil | Hi-Potion
................ 600 Gil |
| Gold Needle .............. 100 Gil | Echo Herb
s ............... 100 Gil |
| Eye Drops ................. 40 Gil | Antidote
.................. 80 Gil |
| Ottershroom ............ 2,000 Gil | Gysahl Gr
eens ............ 200 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Sleep Arrow .............. 200 Gil | Poison Ar
row ............. 200 Gil |
| Medusa Arrow ............. 300 Gil | Magic Arr
ow .............. 250 Gil |
| Dark Knife ............ 30,000 Gil | Rune Axe
.............. 35,000 Gil |

Dragon Lance .......... 40,000 Gil |


|
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Diamond Shield ........ 18,000 Gil | Diamond H
elm .......... 20,000 Gil |
| Diamond Mail .......... 32,000 Gil | Diamond B
racers ....... 10,000 Gil |
| Diamond Gloves ........ 10,000 Gil | White Rob
e ............ 27,000 Gil |
| Black Robe ............ 27,000 Gil | Gaia Vest
.............. 7,600 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Quake ................. 20,000 Gil | Breakga .
.............. 20,000 Gil |
| Drain ................. 20,000 Gil | Curaja ..
.............. 20,000 Gil |
| Esuna ................. 20,000 Gil | Reflect .
.............. 20,000 Gil |
|______________________________________|___________
___________________________|
Okay, so buy as you will from the shops on the Invi
ncible before you head to
helm and begin flying.

The Invincible has a bit of a special ability in th


at it can fly over the small
mountains. Let's explain via example. Go to Saronia
Castle, then southwest to
the mountains. Once you bump into them, go west int
o them. Once you leave the
forest, stop and face south. THOSE mountains can be
"jumped" over with the
A Button.
In fact, fly over them and continue along the path
to soon reach Falgabard.
Land and enter.

===================================================
============================
Falgabard
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Blessed Hammer ................ [] | Demon Mai
l .................... [] |
| Demon Shield .................. [] | Hi-Potion
..................... [] |
| Kiku-ichimonji ................ [] |
|
|______________________________________|___________
___________________________|
_____________
| Item Shop \
|______________\___________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|

| Hi-Potion ................ 600 Gil | Gold Need


le .............. 100 Gil |
| Echo Herbs ............... 100 Gil | Eye Drops
................. 40 Gil |
| Antidote .................. 80 Gil | Ottershro
om ............ 2,000 Gil |
| Gysahl Greens ............ 150 Gil | Gnomish B
read ............ 200 Gil |
|______________________________________|___________
___________________________|
_______________
| Weapon Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Ashura ................ 16,000 Gil | Yoichi Bo
w ............ 42,000 Gil |
| Yoichi Arrow ............. 500 Gil | Demon Axe
............. 40,000 Gil |
|______________________________________|___________
___________________________|
______________
| Armor Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Demon Mail ............ 25,000 Gil | Demon Shi
eld .......... 12,500 Gil |
|______________________________________|___________
___________________________|
______________
| Magic Shop \
|_______________\__________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |

|======================================|===========
===========================|
| Fira ................... 1,500 Gil | Blizzara
............... 1,500 Gil |
| Thundara ............... 1,500 Gil | Cura ....
............... 1,500 Gil |
| Teleport ............... 1,500 Gil | Blindna .
............... 1,500 Gil |
|______________________________________|___________
___________________________|
First, shopping. (Again!?)
The Dark Knight practically must have the Ashura no
w. With 100 Attack, and its
ability to deal extra damage to incessantly-annoyin
g dividing enemies, you'll
want it. Everything else, meh. I shouldn't really n
eed to explain this stuff
now, to be honest... The armor is nice, and if you
don't have the magic spells
here by now, I honestly wonder how you made it this
far.
Anyways, in the northeastern bit of town, you can f
ind an elderly man in the
cave behind the waterfall. At the north part of thi
s cave is Shinobi.
_________________
| BOSS: Shinobi \
|__________________\_______________________________
___________________________
| Level
- 46
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 11,000
| - None
|
- Hi-Potion
|
| Attack
- 102
|
|
- Black Hole
|
| Defense
- 30
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|

|
- Shining Curtain

- Hi-Potion

- Black Hole

|
|

- Shell Breaker
|
| EXP. Earned - 8,800
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 3,700
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head... (Yeah, I basically copying
the Odin strategy.)
|
|
|
| One would be your basic fighting strategy. It's
nothing special; your
|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga
should suffice for your
|
| main healing, though it may come to the point of
using Curaja for your
|
| high-damage healing. Haste and Protect are very
helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|

| damaged while in the air, you'll be taking less


than half of the normal
|
| amount of damage and still dealing 1.5x the norm
al amount of damage than
|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|
| can let yourself get a high-Defense White Mage (
probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and
weapon Attack. With a
|
| Job Level of 1, you should be able to be dealing
about 500 ~ 750 damage
|
| per attack with two Main Gauches at the least. T
he Blood Sword/Royal Sword |
| combo allows closer to 1,000. Had you gone ahead
and bought Defenders, you |
| will be dealing around 1,500 damage at a decent
actual Level!! Of course, |
| since you will be losing 20% of your HP per Soul
eater, I recommend having |
| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. With the weaker
|
| example mentioned, you should have this fight do
ne in about 15 ~ 20 turns; |
| a bit much, but a simple strategy allows that. C
onversely, with the
|
| Defenders, this should only take about seven or
eight turns.
|
|__________________________________________________
___________________________|
After the fight, you'll obtain the Kiku-ichimonji,
a nice Dark Blade for your
Dark Knight. As you leave the cave, use the waterwa

y to go along outside and


find four chests at the end: Demon Mail, Demon Shie
ld, Blessed Hammer, and
a Hi-Potion.
Now, go back and use the northwestern cave.

===================================================
============================
Falgabard Cave
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Ashura ........................ [] | Blessed H
ammer ................ [] |
| Demon Mail .................... [] | Kotetsu .
...................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Silenus
|
35 | 2,120 |
74 |
25 |
900 |
1,020 |
| Gaap
|
34 | 1,800 |
73 |
25 |
623 |
1,020 |
| Death Claw
|
38 | 3,800 |
85 |
26 |
680 |
7,500 |
| Chronos
|
38 | 4,100 |
86 |
26 |
320 |
1,280 |
| Valefor
|
38 | 4,240 |
88 |
26 |
320 |
1,280 |

Haniel
|
37 | 3,400 |
82 |
26 | 1,450 |
1,280 |
| Vassago
|
38 | 4,440 |
88 |
26 |
320 |
1,280 |
|_______________________|_______|________|_______|_
______|_________|__________|
Again, you'll want at least one Dark Knight here. N
ow that you actually have a
few Dark Blades, you can slide them through these d
ividing enemies like a Blood
Sword down the Emperor's back.
Bad reference?

:)

(It's Final Fantasy II.)

But, anyways, dividing enemies will divide when not


killed in one hit. They
seem to be weak to Dark Swords; hence the Dark Knig
ht. Magic also prevents the
splitting, one-hit kill or not.
So, onto the cavern.
In the entrance room, go southwest and grab the Ble
ssed Hammer from the chest,
then go east and through the wall. Follow the linea
r path and along some more
walls and finish grabbing the chests' treasures: De
mon Mail, Kotetsu, and
Ashura.
After that, leave the cave, leave Falgabard, and en
ter the Invincible.

===================================================
============================
Overworld
===================================================
============================

Now, time to reach the Cave of Shadows.


Go to the island in the center of the map that hous
es Duster, then fly east to
another continent. Once you hit the desert on that
continent, go north to find
an opening going into the mountains. Go along the p
ath there, flying over the
smaller mountains as you go, to reach the cavern.

===================================================
============================
Cave of Shadows
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Black Musk .................... [] | Dark Claw
s .................... [] |
| Fang of Earth ................. [] | Genji Arm
or ................... [] |
| Genji Gloves .................. [] | Genji Hel
m .................... [] |
| Genji Shield .................. [] | Kiku-ichi
monji ................ [] |
| Kotetsu ....................... [] | Lilith's
Kiss ................. [] |
| Tranquilizer .................. [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+-

------+---------+----------|
| Silenus
|
35 | 2,120 |
74 |
25 |
900 |
1,020 |
| Gaap
|
34 | 1,800 |
73 |
25 |
623 |
1,020 |
| Death Claw
|
38 | 3,800 |
85 |
26 |
680 |
7,500 |
| Hellish Horse
|
38 | 4,360 |
87 |
26 |
690 |
8,000 |
| Chronos
|
38 | 4,100 |
86 |
26 |
320 |
1,280 |
| Valefor
|
38 | 4,240 |
88 |
26 |
320 |
1,280 |
| Haniel
|
37 | 3,400 |
82 |
26 | 1,450 |
1,280 |
| Vassago
|
38 | 4,440 |
88 |
26 |
320 |
1,280 |
|_______________________|_______|________|_______|_
______|_________|__________|
Again, it is nice to have a Dark Knight along to sm
ash into dividing enemies
with the Dark Swords, making them disperse faster t
han neutrinos from an
atom-on-atom collision.
Once you enter the dungeon, first go east to find a
Black Musk on the north
side of this room. Return to the previous room and
go south, then east. Get
the Dark Claws from the chest and speak with the wo
unded Dark Knight to get a
Kotetsu. Go south to the next area.
Here, go east and north. As you do, about halfway t
o the curve, ram into the
wall to find a small room with a Tranquilizer in a
chest. Return to the main
hall and go along the path and through the walls at
the dead end. You'll find
a Lilith's Kiss on the other side. Go south and alo
ng the path to the next

area.
Here, go south, west, and north to find *gasp* a
dead end! Not. Go east once
you bump into the northern wall to find the way to
the next area.
Once you enter this area, go east and through the n
ortheastern walls of this
room. Once you see a southbound path, use it and yo
u'll eventually reach a
chest; open it for some Genji Gloves and continue t
o the next area.
There, simply go south and along the path until you
reach a "dead end" -- go
through the wall to reach a small room. Leave it to
the south and go along the
path and through another wall to reach another room
. Leave it going south to
reach another one. Exit it to the northwest via the
wall and go along the "dead
end"-filled path to the next area.
There, go east into the wall. Note that you'll want
to try going through at the
very northern bit and go down a little until you do
. Once you do, continue due
east to another larger rom. Go south and exit it vi
a the southwestern corner by
using a fake wall. Go west to a smaller room where
you'll find a chest with a
Kiku-ichimonji inside. Go south to the next area.
Here, you'll find an odd repeat of the previous are
a, but the chest is actually
near where you enter the area and contains a Genji
Shield. Next!
Here, simply go east for a bit to eventually find a
chest that contains a Genji
Helm. Then go through the nearby entryway.

Here, hug the southern wall and go east through the


wall and you'll make your
way to another smaller room, this one having a Genj
i Armor chest. Go back to
the other side of the hidden path and go a fair way
north to reach your next
boss.
______________________
| BOSS: Hecatoncheir \
|_______________________\__________________________
___________________________
| Level
- 43
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 28,000
| - None
|
- Hi-Potion
|
| Attack
- 89
|
|
- Black Hole
|
| Defense
- 32
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 14,400
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 8,000
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| This boss has an unexceptional set of moves, pre
tty much being one of this |
| area's basic enemies but with more HP. He does h
ave Quake, but it is
|
| laughably weak.
|
|
|
| Strategy? Eh, there's not a whole bunch to say,
honestly. Do what you do
|

| best. I personally had grinded way-back-when to


get myself eight Ashuras
|
| (four per Dark Knight). I did end up swapping a
few Ashuras for
|
| Kiku-ichimonjis and Kotetsus. So one got two Kik
u-ichimonjis, one got two |
| Kotetsus, and the others got Ashuras.
|
|
|
| Damage-wise, with Souleater, around Job Level 25
, and about 1,500 HP, I
|
| was doing about 2,500 damage per Souleater; abou
t 10,000 damage per turn! |
|__________________________________________________
___________________________|
Afterwards, you'll receive the final Fang, the Fang
of Earth. Now that you've
gotten them all, let's leave.

===================================================
============================
Overworld
===================================================
============================
Okay, we're going to get the final Crystal's jobs a
little earlier than we
should have. Deal with it; I doubt I'll be hearing
some complaints anyways! :)
So, basically, fly to the northeastern continent. B
efore, you couldn't explore
because of the dreadful Guardian Statues. Now, with
the Fangs, they'll let you
by. At the statues, land and walk down the row of g
uardians.
Once they disappear, return to the Invincible and f

ly deeper into the mountains


to the tower surrounded by a wall. Go inside to the
Ancients' Maze. (We're not
covering stuff for it yet because it is just a boss
right now.) Go due north
within to find the Crystal's Chamber. As you prepar
e to use it, boss fight!
_______________
| BOSS: Titan \
|________________\_________________________________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 29,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Phoenix Down
|
| Defense
- 44
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 27,600
| - Hi-Potion
|
|
| Gil Earned - 13,500
| - Hi-Potion
|
|
|==================================================
===========================|
| This boss has an unexceptional set of moves, pre
tty much being one of this |
| area's basic enemies but with more HP. He does h
ave Quake, but it is
|
| laughably weak.
|
|
|
| Strategy? Eh, there's not a whole bunch to say,
honestly. Do what you do
|
| best. I personally had grinded way-back-when to
get myself eight Ashuras
|
| (four per Dark Knight). I did end up swapping a

few Ashuras for


|
| Kiku-ichimonjis and Kotetsus. So one got two Kik
u-ichimonjis, one got two |
| Kotetsus, and the others got Ashuras.
|
|
|
| Damage-wise, with Souleater, around Job Level 25
, and about 1,500 HP, I
|
| was doing about 2,500 damage per Souleater; abou
t 10,000 damage per turn! |
|
|
| And, yes, if you didn't notice, I did just reall
y copy and paste the last |
| boss's strategy. It pretty much applies here, an
d my strategy still is
|
| good enough. >_>
|
|__________________________________________________
___________________________|
After the battle, you'll watch some more scenes and
receive the light of the
final Crystal, the Earth Crystal. We now have all o
f the jobs, except, in some
people's cases, the Onion Knight. So, what ARE our
new jobs?
Black Belts are super-Monks, I guess. They have a B
oost ability that can be
used to double or triple their offensive power. The
y'll halve their own HP if
it is used more than twice in a row.
The Magus can use all Black Magic, unlike the Black
Mage, ironically.
'Nuff said.
For Devouts, paste what I said for Magus and use Wh
ite over Black.

Summoners are able to use the super-special effects


of the Summon Magic spells
you've found recently. These effects are quite spec
tacular, to say the least...
Sages are able to use any spell you wish. They just
can't use the special
Summon effects, but they CAN use Summons, and any o
ther magic.
Ninjas are sort of like Dark Knights in that they,
too, can use Dark Blades.
They can also Throw weaponry. Shurikens are such an
example, tossed with 200
Attack -- more than any weapon. At just Job Level 1
, a Shuriken can deal
6,000 ~ 9,999 damage! You can also throw other weap
onry! They can deal a lot
of damage with a high enough Job Level...

_______________________________________________
________________________
/\
/\
| |
Going into the Darkness; The E
ndgame
| |
| |
**FF3_47**
| |
\/______________________________________________
_______________________\/
So, then, we've finally received all of the Element
al Fangs.
We've received the light of all four Elemental Crys
tals by going to one
early.
We have (almost) all of the jobs in the game.

We're fit to fight the final boss...


Not! We're going to do a little bit more sidequesti
ng before actually head into
the Crystal Tower and dispel the evil clouding our
world.

===================================================
============================
Overworld
===================================================
============================
First of these sidequests will pertain to obtaining
the legendary Leviathan
summon. You can opt to go for Bahamut first, but he
's stronger, so we'll want
to cram in as many levels as possible.
Return to the Floating Continent on the Invincible
-- it's basically north of
the Cave of Shadows. Go to the northwestern part of
the area and head south
of the Gulgan Gulch and you'll find a shadow swimmi
ng in the water. That ain't
Jaws.
To get to the lake, fly your airship in from the so
uth and go over the small
mountains in your way. Land on the small grassy are
a and go into the lake.
With the Folding Canoe, paddle around to the underw
ater cavern.

===================================================
============================
Lake Dohr
===================================================

============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Aegis Shield .................. [] | Arctic Wi
nd ................... [] |
| Bacchus's Cider ............... [] | Black Hol
e .................... [] |
| Black Musk .................... [] | Earthen D
rums ................. [] |
| Elixir ........................ [] | Heavenly
Wrath ................ [] |
| Hi-Potion ..................... [] | Hi-Potion
..................... [] |
| Hi-Potion ..................... [] | Leviath (
Summon) .............. [] |
| Lilith's Kiss ................. [] | Phoenix D
own .................. [] |
| Platinum Hammer ............... [] | Platinum
Hammer ............... [] |
| Raven's Yawn .................. [] | Reflect M
ail .................. [] |
| Turtle Shell .................. [] | White Mus
k .................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Ouroboros
|
36 | 2,660 |
81 |
26 | 1,300 |
7,200 |
| Plancti
|
35 | 2,260 |
76 |
26 | 1,223 |
7,200 |
| Sea Lion
|
35 | 2,275 |
76 |
26 | 1,325 |
7,600 |
| Remora
|
36 | 2,720 |
81 |

26 | 1,354 |
7,600 |
|_______________________|_______|________|_______|_
______|_________|__________|
Once you enter, go south and east. You'll quickly a
rrive at a fork: you can go
northeast or south out of the room. Go south to fin
d four chests; open them for
a Phoenix Down, a Heavenly Wrath (free Thundaga), E
arthen Drums (free Quake),
and an Arctic Wind (free Blizzaga).
Go back to the previous room and head northeast. Op
en the chests here and you
will get three Hi-Potions and one Elixir. Go south
and you'll reach the next
area.
Here, go west, north, and east into another room. A
t the room's southwest
corner, you'll find a White Musk (free Holy). Leave
the room via the northern
wall to find four more chests, these containing an
Aegis Shield, a Platinum
Hammer, Bacchus's Wine, and a Turtle Shell. Return
to the previous room and
exit it via the southeastern path.
Here, go along the path to a larger area where ther
e are three other paths.
Go southwest to find yourself a Raven's Yawn and a
Lilith's Kiss, and
northeast to find a Black Hole, Platinum Hammer, Re
flect Mail, and a Black
Musk (free Death). Go back to the center of this "X
" and go northwest and
along the short path to the next area.
There, go west, south, east, and north to find ...
well, it isn't a friggin'
Magikarp! Heal up and prepare to fight the Sea Drag
on - Leviathan!

___________________
| BOSS: Leviathan \
|____________________\_____________________________
___________________________
| Level
- 43
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 32,000
| - Lightning/Thunder |
- Hi-Potion
|
| Attack
- 85
|
|
- Phoenix Down
|
| Defense
- 36
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 20,000
| - Hi-Potion
|
|
| Gil Earned - 17,100
| - Hi-Potion
|
|
|==================================================
===========================|
| This sea serpent has a bit of what you expect. A
s per the new usual, he
|
| can attack twice per turn, usually sticking to b
asic physicals -- which
|
| are just a little more powerful than the enemies
around here -- and
|
| Protect early on, later on adding in a few aquat
ic attacks for the whole
|
| party and some larger damage.
|
|
|
| So, here, your various spellcasters are pretty h
elpful. Thundara and
|
| Thundaga are great spells to use. The various Ha
mmers, being of the
|
| Thunder/Lightning element, should be able to dea
l 4,500 ~ 9,999 damage
|
| when Thrown by a Ninja -- and you got a Platinum
Hammer or two in that
|

| dungeon! Spark Daggers, Serpent Swords, Books/To


mes of Light, and Thunder |
| Spears can do *slightly* less than that when Thr
own, but it is all pretty |
| high and has an accuracy exceeding 95%!
|
|
|
| The use of Zeus's Wrath and Heavenly Wrath -- fr
ee Thundara and Thundaga, |
| respectively -- are also useful, especially when
used by a Scholar. The
|
| Spark Summon, when used by a Summoner, is very p
owerful. Protect will be a |
| helpful defense all around, and physical hitters
should get a dose of
|
| Haste. Dragoons should stick to Jumping, though,
to avoid damage. Also be |
| sure to have someone on-hand for Curaga/Curaja,
because damage can rack up |
| with two moves per turn. Having someone with Era
se, or making a Scholar
|
| use Study will help in removing that antagonizin
g Protect on the enemy.
|
|__________________________________________________
___________________________|
After the battle, you'll receive the Leviath summon
ing spell!
As you leave Lake Dohr, remember to make sure that
you've fought one of each
monster for the Bestiary and gotten all of the item
s here -- you can't come
back after leaving!!

===================================================
============================
Overworld
===================================================

============================
So, there's one final optional summon to go. The le
gendary god-dragon Bahamut.
We went up against him back on the Dragon's Peak, b
ut were forced to flee he
and his cute baby-Bahamuts. I think it is about tim
e to give them a surprise
visit.
I just hope those babies haven't grown up! o_o;
Anyways, where is Bahamut's Lair? From Lake Dohr, f
ly east and then south to
the southeastern bit of the world map. From the eas
t, go towards Bahamut's
Lair and enter. (Thanks to VeryFunTimes for the cor
rection.)

===================================================
============================
Bahamut's Lair
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Arctic Wind ................... [] | Bacchus's
Cider ............... [] |
| Bahamur (Summon) .............. [] | Chocobo's
Wrath ............... [] |
| Earthen Drums ................. [] | Elixir ..
...................... [] |
| Eurytos Bow ................... [] | Golem Sta
ff ................... [] |
| Heavenly Wrath ................ [] | Kotetsu .
...................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |

| Turtle Shell .................. [] | White Mus


k .................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Grenade
|
36 | 2,305 |
82 |
26 | 1,400 |
7,600 |
| Drake
|
37 | 3,260 |
83 |
26 | 1,650 |
7,600 |
| Greater Boros
|
37 | 3,280 |
83 |
26 | 1,700 |
7,600 |
| Sabertooth Liger
|
37 | 3,300 |
83 |
26 | 1,800 |
7,600 |
| Queen Lamia
|
39 | 7,200 |
86 |
27 | 4,400 | 12,000 |
|_______________________|_______|________|_______|_
______|_________|__________|
Once you enter, there will be three paths to use. T
he east and west ones are
dead ends, so go south to find another tri-branch f
ork. Go east to find an
Arctic Wind and a Phoenix Down; to the west, you'll
find some Earthen Drums and
a Heavenly Wrath. Continue south to the next area.
There, simply go along the winding, linear path. Al
ong the way, pick up the
Golem Staff, White Musk, Lilith's Kiss, Chocobo's W
rath (free Flare!), and the
Turtle Shell. From those last two items, head south
to the next area.
There, go west and grab the Eurytos Bow, then go ea
st and north to find a

Phoenix Down and an Elixir. Go west past the northb


ound path to find a Kotetsu.
Then go along the northbound path, healing up on th
e way as you prepare to
fight the god-dragon Bahamut!
_________________
| BOSS: Bahamut \
|__________________\_______________________________
___________________________
| Level
- 45
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 34,000
| - Wind/Aero
|
- Hi-Potion
|
| Attack
- 90
|
|
- Phoenix Down
|
| Defense
- 37
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 20,000
| - Hi-Potion
|
|
| Gil Earned - 16,500
| - Hi-Potion
|
|
|==================================================
===========================|
| Bahamut is actually nothing much more different
than you'd expect having
|
| played other Final Fantasies. He has a physical
attack and, like usual,
|
| can use it twice per turn. His Attack is barely
6% higher than the other
|
| enemies around here... But Mega Flare, his signa
ture move, will start to
|
| get used later in battle, often dealing 1,000 ~
1,500 damage to your whole |
| party. And, unlike Final Fantasy V where it coul
d be used to force his
|
| suicide, it isn't Reflect-able here. *groan*
|
|

|
| Here, White Magic casters are more of a priority
than one would believe.
|
| Curaga/Curaja are going be required for healing,
especially after a Mega
|
| Flare, and then there's Raise to revive the KO'e
d. Protect will be very
|
| helpful in reducing damage, Haste will help to u
p physical damage, and
|
| Aero and Aeroga make serious dents in this boss'
s HP.
|
|
|
| Dragoons are also EXTREMELY helpful with their J
ump ability that deals
|
| double-damage to bosses like Bahamut (weak to Wi
nd/Aero). With a decent
|
| Dragoon around Job Level 25, you'll already be d
ealing about 3.5x more
|
| damage than usual with Jump! Of course, don't ne
cessarily stick the Wind
|
| Spear on someone because of this weakness. I'd p
refer something with 106+ |
| Attack: Trident, Dragon Lance, Holy Lance, Gungn
ir, or Magic Lance. If you |
| lack one of those for a weapon slot, though, you
probably should toss in a |
| Wind Spear.
|
|
|
| Everyone else is going to be less helpful. Ninja
s might get a kick out of |
| using that one Air Knife from before to deal abo
ut 2,000 ~ 3,500 damage;
|
| the Wyvern Claws can also do some lesser damage
when Thrown, and the same |
| with Wind Spears. Anyone using Black Magic will
pretty much need to stick |
| to the "-ga" spells. Summoning Leviathan is stil
l pretty powerful. A
|
| Geomancer has a pretty good chance of casting Wi

nd Slash, which can deal


|
| 1,500 ~ 2,500 damage at a decent level. But your
main source of offense
|
| will come from Dragoons' Jumps and castings of A
eroga.
|
|__________________________________________________
___________________________|
After the battle, you'll get the Bahamur Summon. Yo
u'll start pwning enemies
with Summoners now!! ^_^
That's it. Go around to the north and leave.

===================================================
============================
Overworld
===================================================
============================
'Kay, rewarding sidequests over. It's time to get b
ack to saving the world
... or something. What were we doing, again?
From wherever you are, go back to the planet's surf
ace and fly to the
Dalg continent again. Remember, Unei said to visit
her and Doga after having
obtained the Fang of the Earth.
Not suspicious at all. Get the Nautilus from wherev
er it is - mine was parked
back at the Ancient Ruins, I think - and return to
Doga's Manor and walk on
it. After a scene, step onto the portal.

===================================================
============================

Doga's Grotto
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| 10,000 Gil .................... [] | 10,000 Gi
l .................... [] |
| Chocobo's Wrath ............... [] | Eureka Ke
y .................... [] |
| Lust Dagger ................... [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Rising Su
n .................... [] |
| Syrcus Key .................... [] | White Mus
k .................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Peryton
|
41 | 9,650 |
92 |
27 | 2,400 |
9,600 |
| Ogre
|
41 | 5,680 |
93 |
26 | 5,680 |
6,800 |
| Cyclops
|
39 | 4,700 |
91 |
26 | 1,000 |
6,800 |
| Nemesis
|
39 | 4,720 |
89 |
26 | 1,050 |
6,800 |
| Humbaba
|
39 | 6,740 |
91 |
26 | 1,100 |
6,800 |
|_______________________|_______|________|_______|_
______|_________|__________|
Once you enter, go along the path to the next area.

There, continue along the linear path, picking up t


wo 10,000 Gil chests along
the way!
In the next area, you'll have two options. Go south
west to another fork:
northwest or south. Going south yields nothing, so
go northwest and into the
next area for three chests. Open them for a White M
usk, Lust Dagger, and a
Rising Sun.
Backtrack to the entrance of the previous area and
go southeast and along the
path to the next area.
In the next area, continue along the linear path to
the next area, picking up a
Chocobo's Wrath along the way.
In the next area, continue this pattern, grabbing t
wo Phoenix Downs on the way.
In the final area, go along the linear path to your
next boss.
____________________
| BOSS: Doga, Unei \
|_____________________\____________________________
___________________________
|
Doga's Bestiary Data
|
>------------------------+-----------------------+
--------------------------<
| Level
- 45
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 22,800
| - None
|
- Hi-Potion
|
| Attack
- 89
|
|
- Phoenix Down
|
| Defense
- 40
| Potential Steals:
|
|
|
| - Hi-Potion
|

|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

EXP. Earned - 13,600

|
|

Gil Earned

- 12,000

|
>------------------------+-----------------------+
--------------------------<
|
Unei's Bestiary Data
|
>------------------------+-----------------------+
--------------------------<
| Level
- 44
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 21,800
| - None
|
- Hi-Potion
|
| Attack
- 86
|
|
- Phoenix Down
|
| Defense
- 42
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 16,000
| - Hi-Potion
|
|
| Gil Earned - 12,600
| - Hi-Potion
|
|
|==================================================
===========================|
| The fight begins with you fighting just Doga - a
fter beating him, you'll
|
| start on Unei. Anywho, Doga's basic physicals ar
e pretty damaging. He can |
| also cast Firaga, Blizzaga, and Thundaga across
the whole party or one
|
| single person, and Flare will be used towards th
e end.
|
|
|
| Here, Reflect will be a great asset to your defe

nses, in theory. If you're |


| willing to deal with just items for restoration,
go for it! Reflect on all |
| party members will greatly raise the chance that
you'll damage him more
|
| than you should!
|
|
|
| Protect is a good idea as well - remember, put i
t on BEFORE Reflect. Your |
| offense is pretty basic, as there aren't any rea
l weaknesses to mess with. |
| Toss on Haste and you're pretty much good to go
with the obvious: Bahamut, |
| Leviathan, Jump, the "-ga" spells, Aeroga, vario
us high-power items... You |
| get the idea.
|
|
|
|
|
|
|
| After finishing off Doga, Unei will come into th
e fight. You will not get |
| a chance to heal, and statuses from the previous
fight are removed.
|
|
|
| Unei uses a fair amount of White Magic; notably,
Aera, Haste, Protect, and |
| Tornado - I wouldn't doubt that Holy is in there
, too. Torando is a new
|
| spell that reduces the target's HP to being less
than 10 if it hits...
|
|
|
| Here, you'll have trouble really thinking of wha
t to do. There is a lower |
| number of spells coming your way, but Tornado ca

n really make you want to |


| use Reflect on your characters. It may even be a
good idea to hit Unei
|
| with Reflect to stop Protect and Haste - of cour
se, I think Erase or the
|
| Study ability could work as well. But pretty muc
h do the same thing as you |
| did with Doga.
|
|__________________________________________________
___________________________|
After the battle, you'll watch a few scenes, during
which point you'll end up
getting the Eureka and Syrcus Keys.
Afterwards, proceed back to the Nautilus, then retu
rn to the Invincible.

===================================================
============================
Overworld
===================================================
============================
Our next stop is the Ancients' Maze, found on the n
ortheastern continent. You
should have been here after obtaining the Fang of E
arth to obtain some jobs
early.
If you weren't, once you hit the statues, land and
walk down the row and, after
the statues go off, return to the Invincible and fl
y into the mountains to find
a large Crystal Tower surrounded by a brownish wall
.
Land and go into that wall to find the Ancients' Ma
ze.

===================================================
============================
The Ancients' Maze
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Break Blade ................... [] | Chocobo's
Wrath ............... [] |
| Crystal Gloves ................ [] | Crystal H
elm .................. [] |
| Crystal Mail .................. [] | Crystal S
hield ................ [] |
| Dual Haken .................... [] | Elixir ..
...................... [] |
| Hellish Claws ................. [] | Holy Lanc
e .................... [] |
| Lilith's Kiss ................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Protect Ring .................. [] | White Mus
k .................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Iron Claws
|
41 | 5,760 |
93 |
28 | 2,000 |
7,600 |
| Greater Demon
|
42 | 10,750 |
97 |
28 | 4,800 | 11,400 |

Unei's Clone
|
42 | 10,000 |
96 |
28 | 8,500 | 14,400 |
| Thanatos
|
42 | 11,800 |
98 |
28 | 5,000 | 11,400 |
| Bone Dragon
|
43 | 14,000 |
95 |
28 | 7,800 | 11,400 |
| King Behemoth
|
50 | 45,000 | 112 |
28 | 10,800 | 15,200 |
|_______________________|_______|________|_______|_
______|_________|__________|
When you enter the area, if you haven't messed with
the Earth Crystal yet, go
due north to the next area. Go towards the Crystal,
beat a boss, and get some
jobs you should have gotten earlier. The boss is Ti
tan; go to the Boss
FAQ/Walkthrough for details, as I have already mess
ed with it once already...
After that, return to where you entered the dungeon
. Go to the far east, then
north to find an Elixir. Continue west, then along
the first northbound path
to reach the next area.
Here, when you enter, go west and grab the Crystal
Shield and Lilith's Kiss,
then go east and along the path for a bit, picking
up the Crystal Mail, White
Musk, and Crystal Gloves as you continue to the nex
t area.
There, first go east to find a Crystal Helm, then g
o south from the entrance
and east to a south/east fork. Go south and grab th
e three treasures: a Break
Blade, Chocobo's Wrath, and a Phoenix Down. Return
north to the fork and go
east and north. Go west to find the Dual Haken, the
n go east to the next area.

Here, simply go along the lengthy, but linear path


to the next area, picking
up a Phoenix Down and a Protect Ring on the way.
In this area, go north along either northbound path
and grab the Holy Lance.
Then head east or west along either path until you
reach a set of two
close-together northbound paths like the others fro
m before. First go south
to get the Hellish Claws, then go north to leave.
Back in the overworld, quickly save and go north in
to the Crystal Tower, then
due north to the Forbidden Land...

===================================================
============================
Eureka
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Chocobo's Wrath ............... [] | Chocobo's
Wrath ............... [] |
| Elder Staff ................... [] | Elixir ..
...................... [] |
| Elixir ........................ [] | Elixir ..
...................... [] |
| Elixir ........................ [] | Excalibur
..................... [] |
| Fuma Garb ..................... [] | Masamune
...................... [] |
| Moonring Blade ................ [] | Omnirod .
...................... [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Ragnarok

...................... [] |
| Ribbon ........................ [] | Shuriken
...................... [] |
| Shuriken ...................... [] | Shuriken
...................... [] |
| Shuriken ...................... [] | White Mus
k .................... [] |
| White Musk .................... [] | White Mus
k .................... [] |
|______________________________________|___________
___________________________|
_______________
| Magic Shops \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Flare ................. 60,000 Gil | Death ...
.............. 60,000 Gil |
| Meteor ................ 60,000 Gil | Tornado .
.............. 60,000 Gil |
| Arise ................. 60,000 Gil | Holy ....
.............. 60,000 Gil |
|--------------------------------------+-------------------------------------|
| Catastro .............. 40,000 Gil | Leviath .
.............. 50,000 Gil |
| Bahamur ............... 60,000 Gil |
|
|______________________________________|___________
___________________________|
_______________
| Hidden Shop \
|________________\_________________________________
___________________________
| Item Name ................... Cost | Item Name
................... Cost |
|======================================|===========
===========================|
| Shuriken .............. 65,500 Gil | Crystal S

hield ........ 50,000 Gil |


| Crystal Mail .......... 50,000 Gil | Crystal G
loves ........ 50,000 Gil |
| Crystal Helm .......... 50,000 Gil | Apollo Ha
rp ........... 60,000 Gil |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Abaia
|
42 | 6,970 |
93 |
29 | 2,700 |
8,000 |
| Sleipnir
|
43 | 7,000 |
94 |
29 | 2,800 |
8,000 |
| Haokah
|
43 | 7,200 |
93 |
29 | 2,900 |
8,000 |
| Acheron
|
44 | 13,600 | 102 |
29 | 6,600 | 12,000 |
| Oceanus
|
44 | 13,200 | 100 |
29 | 6,800 | 12,600 |
|_______________________|_______|________|_______|_
______|_________|__________|
Once you enter this forbidden land, go south to fin
d a fork. Go along the
southwestern path, then east when first possible to
get a Chocobo's Wrath and
Fuma Garb. Backtrack to the entrance and go along t
he southeastern path, then
west when first possible to find an Elixir and a Wh
ite Musk. Go east and south
to the next area.
There, go south to find another fork. Go southwest,
then north when first
possible to reach another area with a White Musk ch
est. Backtrack to the fork

in the previous area and go southeast, then north w


hen first possible. In the
next area, you'll find a Chocobo's Wrath, a Phoenix
Down, and a White Musk.
Back in the previous area, once you re-enter, go so
uth and you'll soon find an
unused westbound path. Go along it to reach a Ribbo
n guarded by a Ninja.
_______________
| BOSS: Ninja \
|________________\_________________________________
___________________________
| Level
- 47
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 24,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Black Hole
|
| Defense
- 46
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 28,400
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 14,400
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head... (Yeah, I basically copying
the Odin strategy.)
|
|
|
| One would be your basic fighting strategy. It's

nothing special; your


|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga
should suffice for your
|
| main healing, though it may come to the point of
using Curaja for your
|
| high-damage healing. Haste and Protect are very
helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|
| damaged while in the air, you'll be taking less
than half of the normal
|
| amount of damage and still dealing 1.5x the norm
al amount of damage than
|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|
| can let yourself get a high-Defense White Mage (
probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and
weapon Attack. With a
|
| Job Level of 1, you should be able to be dealing
about 1,500 ~ 2,000 damage|
| per Souleater when you use two Defenders or some

Dark Blades! Of course,


|
| since you will be losing 20% of your HP per Soul
eater, I recommend having |
| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. Like this, this
|
| really should only take about four to six turns.
|
|__________________________________________________
___________________________|
After the battle, return east into the southgoing h
all, then go south and west
to notice the fork.
First, go along the western branch to go to another
area where you'll find a
Shuriken in a chest! Then backtrack to the fork and
use the eastern branch to
reach the next area.
Here, go south until you run into a larger area. Th
ere, go northwest to find an
Elixir. Then go south and along what remains of the
linear path, finding a
Shuriken and a Phoenix Down in chests in alcoves to
the north along the way.
In the next area, go along the path until you find
a chest in a room. Open it
up -- we want that Moonring Blade!
______________
| BOSS: Amon \
|_______________\__________________________________
___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 33,500
| - Varies
|
- Hi-Potion
|
| Attack
- 96
|
|
- Phoenix Down
|

Defense

- 46

Potential Steals:

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

|
|

EXP. Earned - 26,800

|
|

Gil Earned

- 20,350

|
|==================================================
===========================|
| Amon is kinda like Hein. He has high Defense as
it is, made higher with
|
| a Protect spell he can use. He also has a subpar
physical attack and can
|
| use Firaga, Blizzaga, and Thundaga. He also can
change his weakness.
|
|
|
| With this fight, you may want someone along to u
se Libra/Study to find out |
| Amon's weaknesses, then abuse them as you can. N
othing difficult once you |
| figure it out, honestly.
|
|__________________________________________________
___________________________|
After the fight, you'll receive the Moonring Blade.
Cool -- go southwest out
of this room and continue along the path to the nex
t area.
In this next area, go south until you reach a tri-b
ranch fork. Go along the
western branch to find the Omnirod in a chest, then
go along the eastern path
to find a pedestal. Examine it for a fight!
__________________
| BOSS: Kunoichi \
|___________________\______________________________

___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 29,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Black Hole
|
| Defense
- 46
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 29,200
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 14,500
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| As a bit of trivia, Kunoichi is also a Warlord i
n Pokemon Conquest. Like
|
| here, she's a bit of a ninja, able to go so fast
that she gets three moves |
| per turn here. She also has Haste, Aera, and can
Poison you.
|
|
|
| Not a lot to mention. You could put Reflect on y
our party if you're scared |
| over Aera, and Reflect on her if her being Haste
d scares ya. It shouldn't |
| matter a lot if you're decently leveled. Just do
your best.
|
|__________________________________________________
___________________________|
After the battle, you'll end up receiving a Masamun
e! Go back to the
four-way intersection and go south to the next area
, picking up a Phoenix Down

on the way.
In the next area, ho along the linear path and you'
ll eventually notice a
northbound entranceway to the next area. Go east pa
st it and, at the end of
this path, you'll find something else to examine fo
r a battle.
_________________
| BOSS: General \
|__________________\_______________________________
___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 35,000
| - None
|
- Hi-Potion
|
| Attack
- 105
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 30,000
| - Hi-Potion
|
|
| Gil Earned - 15,600
| - Hi-Potion
|
|
|==================================================
===========================|
| Not very much worth worry, offensively. This bos
s can use a basic
|
| physical attack that is *barely* more powerful t
han the other enemies
|
| around here. He also has a Drain, which really d
oesn't do much to hurt you |
| but just to lengthen the fight, and Death, which
is very inaccurate: it
|
| never even hit me!
|
|
|

So, here, not a lot to mention. Protect may help


lessen the damage, and
|
| you can use Reflect if you're scared about Death
. But, honestly, just toss |
| up whatever you're good with - it's not a hard f
ight.
|
|__________________________________________________
___________________________|
After the battle, you'll receive the Excalibur! Now
, backtrack to that
entranceway we passed by earlier.
In the next area, go north to the next room. Go thr
ough the hall on the east
side of this room to find another boss:
__________________
| BOSS: Guardian \
|___________________\______________________________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 33,700
| - None
|
- Hi-Potion
|
| Attack
- 107
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 31,600
| - Hi-Potion
|
|
| Gil Earned - 16,500
| - Hi-Potion
|
|
|==================================================
===========================|
| This boss likes to use physical attacks, a selfReflect, and Quake. That's |
| about it.
|

|
|
| A little more complicated than previous fights.
If you want to go the full |
| physical route, as would be quite obvious given
the Reflect, I'd go with
|
| three Dark Knights with Dark Blades and a Devout
with Curaga and Curaja to |
| deal with his attacks. With decent Dark Blades a
nd a decent Job Level, you |
| should be dealing about 2,000 ~ 3,000 damage wit
h one Souleater.
|
|
|
| There's also a way to allow magic attacks. Put R
eflect on a particularly
|
| sturdy character -- Protect beforehand may help
more. See, then when you
|
| attack with Reflect-able magic, aim at this ally
to attack the enemy! No
|
| weakness are on, so do as you will with the spel
ls -- just don't cast a
|
| party-wide spell unless everyone is under Reflec
t.
|
|__________________________________________________
___________________________|
After this battle, you'll receive the Ragnarok! Go
back west into the room and
use the western hallway to find another place. Grea
t.
________________
| BOSS: Scylla \
|_________________\________________________________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 35,000
| - None
|
- Hi-Potion
|
| Attack
- 104
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|

|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

EXP. Earned - 30,800

|
|

Gil Earned

- 16,200

|
|==================================================
===========================|
| Eh, not really worthy of note. You get some thin
gs you expect: two moves
|
| per turn, Firaga, Thundaga, Blizzaga, and a basi
c physical. The one thing |
| you wouldn't expect is the ability to Petrify wi
th an attack.
|
|
|
| Even then, there's not much to mention to this b
oss. The only way to stop |
| the Petrification is with certain equipment, and
it really isn't worth the |
| chance of lower Defenses. You might as well just
come with some Gold
|
| Needles. Jumping with Dragoons is a nice way to
avoid attacks. Reflect
|
| may be helpful to stop the "-ga" spells, though
that Petrification can get |
| rid of it, so it might just become a moot point
eventually.
|
|__________________________________________________
___________________________|
After the battle, you'll obtain the Elder Staff. (S
ounds a lot like the Elder
Wand from Harry Potter. >_>)
Go east into the room, then north to the next area.
There, go north and you'll find a few things. In th

is room's northeast corner


is an HP/MP recovering wellspring, and a KO-healing
one is on the west side
of the room. Also open the four chests in this area
for two Elixirs and two
Shuriken!
You'll also find magic shops selling the Lv. 8 Magi
c spells -- of these, I
only really recommend grabbing Flare, Holy, and Ari
se. After that, you can
go through the wall south of the HP/MP wellspring t
o find a hidden item
shop.
From there, I recommend spending all of your remain
ing Gil on Shurikens...
Well, what you can - 65,500 Gil is still pretty har
d to obtain, even if you
haven't been shopping in a while. :P If you run l
ow, you can always go back
to the Ancients' Maze for some nice Gil-grinding.
Once you're finally done here, you'll need to backt
rack out of here. I would
prefer you walk like I did. More levels and Gil tha
t way.
Let's begin the Crystal Tower!

===================================================
============================
Crystal Tower
===================================================
============================
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Chocobo's Wrath ............... [] | Chocobo's

Wrath ............... [] |
| Chocobo's Wrath ............... [] | Crystal G
loves ................ [] |
| Crystal Helm .................. [] | Crystal M
ail .................. [] |
| Crystal Shield ................ [] | Elixir ..
...................... [] |
| Elixir ........................ [] | Elixir ..
...................... [] |
| Elixir ........................ [] | Elixir ..
...................... [] |
| Elven Bow ..................... [] | Fuma Garb
..................... [] |
| Lilith's Kiss ................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Phoenix Down .................. [] | Phoenix D
own .................. [] |
| Shuriken ...................... [] | White Mus
k .................... [] |
| White Musk .................... [] |
|
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Gomory
|
45 | 19,976 |
98 |
29 | 7,000 | 12,600 |
| Bluck
|
44 | 6,720 |
94 |
29 | 1,655 |
8,400 |
| Doga's Clone
|
45 | 18,500 |
96 |
29 | 5,000 | 16,000 |
| Azer
|
45 | 17,560 | 106 |
30 | 7,400 | 13,200 |
| Platinal
|
47 | 19,976 | 107 |

30 | 7,600 | 13,200 |
| Kum Kum
|
46 | 9,600 |
84 |
30 | 3,600 |
8,800 |
| Shinobi
|
46 | 11,000 | 102 |
30 | 3,700 |
8,800 |
| Dark General
|
48 | 20,000 | 110 |
30 | 8,600 | 13,800 |
| Yellow Dragon
|
50 | 79,999 | 107 |
40 | 12,000 | 30,000 |
| Green Dragon
|
60 | 89,999 | 129 |
45 | 13,330 | 45,000 |
| Red Dragon
|
70 | 99,999 | 150 |
50 | 14,666 | 60,000 |
| Glasya Labolas
|
52 | 22,800 | 112 |
31 | 8,400 | 13,800 |
| Thor
|
50 | 12,540 | 105 |
30 | 4,000 |
9,600 |
|_______________________|_______|________|_______|_
______|_________|__________|
From the Eureka gateway, go northeast and along the
path to a north/south fork.
There, go north to find an Elven Bow in the northwe
stern corner of the room. Go
around and you'll find a Chocobo Wrath at the end
of the path. Go back now and
use the southern branch and examine both branches o
f the next fork to find a
White Musk and a Chocobo Wrath.
Backtrack to the Eureka entrance and go northwest.
As before, you'll find a
north/south fork. Go south and along the first east
bound path to find a Fuma
Garb. Backtrack to the north/south fork and go arou
nd the wall to the west to
find another White Musk, then go to the north side
of this area to reach the
next area after a scene.
In this area, go around and south along the path. W
hen you first see a

northbound path, go along it to find an Elixir. Go


back to the main hall and
continue along for a bit, finding a Phoenix Down on
the way.
Once you hit the large room with a path to your wes
t, go west, then north at
the north/south fork. At the northern side of this
area is an Elixir. Go back
to the previous room and exit it via the southeaste
rn corner. Go along the
path into the next area.
Here, go north to find an east/west fork. Go east a
nd along the winding path
to soon reach a north/east fork. Go north to first
find an Elixir, then go
east and along that path to the next area.
In this area, go north, west, south, then west to f
ind a chest with a
Phoenix Down. Go west when just south of the chest
to go through the wall. Go
west, south, west, north, and west to emerge on the
other side. Go north to
find a Shuriken in the alcove, then go west, north,
west, and south to the
next area.
In this area, go south, east, and north along the p
ath to reach a small room
with two chests containing a Phoenix Down and an El
ixir. Go east and around
the south side of the central structure of this roo
m to find a path heading
southeast. Go along it to find an Elixir in a chest
. Then go to the north
side of the central structure to find the way to th
e next area.
In this U-shaped area, there is nothing of interest
on either side of the

entrance/exit doorways, so just continue north to t


he next area.
In this area, go around to the east and you'll find
a side path heading east
from the wall. At the fork on the other side of the
small passage, go south
and along the lengthy, linear path until you find a
narrow northbound path,
which leads to the next area.
Here, go north to find three paths: one north, one
east, and one west. Go east
to find some Crystal Mail at the end of the path, a
nd go west to find a Phoenix
Down at the end of THAT path. Then go north to the
next area.
Here, go east and grab the Phoenix Down, then conti
nue east and north to find a
Crystal Helm. Backtrack to the entrance of the area
and go west to find some
Crystal Gloves, then continue west and north to fin
d a Crystal Shield.
Backtrack to the entrance of the area and go north
to the next area.
NOTE THIS! IN THIS NEW AREA, TO THE NORTH IS A MIRR
OR. IF YOU APPROACH IT NOW,
YOU CANNOT COME BACK TO THIS WORLD FOR ANY REASON W
HATSOEVER. I HIGHLY
RECOMMEND YOU FIRST GO SHOPPING AND RESTOCK ON EVER
YTHING, THEN RE-ASCEND THE
TOWER IN A CONSERVATIVE MANNER SO AS TO BE BEST PRE
PARED FOR THE BOSSES AHEAD.
YOU WILL NOT COME BACK. UNDERSTAND!? DO SOME OF THE
WI-FI SIDEQUESTS TO GET THE
JOB MASTERY ITEMS IF YOU WANT.
BUT THE POINT IS THAT YOU'LL NOT COME BACK FROM THA
T AREA. GOT THAT?

After stepping on there, you'll watch some scenes a


nd then proceed to another
area. There, go north for another scene and another
boss fight!
_______________
| BOSS: Xande \
|________________\_________________________________
___________________________
| Level
- 50
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 49,999
| - None
|
- Hi-Potion
|
| Attack
- 110
|
|
- Phoenix Down
|
| Defense
- 48
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 34,000
| - Hi-Potion
|
|
| Gil Earned - 25,000
| - Hi-Potion
|
|
|==================================================
===========================|
| Not much different than some of the previous bos
ses except as far as his
|
| actual damage-dealing goes, and even then it is
less than 5% higher than
|
| the others. Anyways, you'll basically see basic
physicals, element magic, |
| and self-boost spells.
|
|
|
| Still not a whole lot to say. I recommend puttin
g Reflect on the boss and |
| an ally, bouncing single-target spells off the a
lly to hit the boss. The
|
| Reflect also prevents him from boosting himself,

sometimes even helping


|
| you. Other than that, meh.
|
|__________________________________________________
___________________________|
After the battle, you'll learn that the Cloud of Da
rkness is already upon the
world. You'll fight it in vain, so don't be afraid
when you lose.
After the battle, you'll regain control of yourself
again. Speak with your
friends, then go into the World of Darkness.
Am I the only one thinking of Kingdom Hearts II rig
ht now?

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=
The World of Darkness
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_______________________
| Treasures Checklist \
|________________________\_________________________
___________________________
| Ribbon ........................ [] | Ribbon ..
...................... [] |
| Ribbon ........................ [] | Ribbon ..
...................... [] |
|______________________________________|___________
___________________________|
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________
|
Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+-

------+---------+----------|
| Shadow Master
|
46 | 10,000 | 100 |
30 | 8,800 |
3,800 |
| Kage
|
47 | 12,000 | 104 |
30 | 3,900 |
9,200 |
| Yourmungand
|
52 | 30,560 | 134 |
31 | 8,800 | 13,800 |
| Thor
|
50 | 12,540 | 105 |
30 | 4,000 |
9,600 |
| Hydra
|
63 | 33,800 | 123 |
32 | 8,500 | 14,400 |
| Queen Scylla
|
52 | 34,760 | 107 |
32 | 10,000 | 14,400 |
| Garm
|
52 | 19,960 | 107 |
32 | 6,700 | 14,400 |
| Twin Dragon
|
54 | 34,920 | 131 |
32 | 11,000 | 15,000 |
| Xande's Clone(chests)|
49 | 39,000 | 109 |
45 | 15,000 | 24,800 |
|_______________________|_______|________|_______|_
______|_________|__________|
You will begin in a room shaped like an X. There ar
e five teleporters here:
four at the corners of the X and one at the center.
UNDER NO CIRCUMSTANCES SHOULD YOU
EVER
GO INT
O THE CENTER TELEPORTER
UNTIL YOU GO ALONG THE OTHER FOUR'S PATHS. THEY EAC
H HAVE A RIBBON ALONG THEM,
A CRITICAL PIECE OF EQUIPMENT FOR THE FINAL BOSS.
You can take them in any order you wish. I heavily
suggest taking the central
teleporter last, and the others have no specific or
der to them. The central
teleporter will be covered after the other four.
-------------------Northwest Teleporter

-------------------Go along the linear path for a bit. At one point, y


ou'll go southwest, then
northwest into a room with a path going northeast a
nd southwest out of it.
Go southwest to find your Ribbon. As with all of th
e chests here, it is
guarded by a Xande Clone, weaker than some of the b
asic enemies around here. :)
Go northweast and continue along the path. You'll s
oon reach a teleporter: go
on it to reach the next area, and you'll soon find
a boss.
__________________
| BOSS: Cerberus \
|___________________\______________________________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 123
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 66,666
| - Hi-Potion
|
|
| Gil Earned - 66,666
| - Hi-Potion
|
|
|==================================================
===========================|
| Cerberus gets three attacks per turn, often doin
g a basic attack of a
|
| subpar quality - about 9% higher than the other
enemies around here, doing |
| about 550 damage to my party members. He also ma

y use the "-ga" spells.


|

|
|

| Still not a whole lot to say. I recommend bringi


ng along someone with
|
| Curaja -- yes, he *may* use spells, but it is to
o rare to warrant a party |
| Reflect, and those three moves per turn always i
s a bit scary. Other than |
| that, Dragoons Jumping is nice for damage avoida
nce, and just really do
|
| your best.
|
|__________________________________________________
___________________________|
After the scenes, go back to the X-shaped room.
-------------------Northeast Teleporter
-------------------Not much to say. Go along the linear, lengthy path
to the next area. Pick up
the Ribbon on the way.
In the next area, you'll find a boss.
_________________________
| BOSS: 2-Headed Dragon \
|__________________________\_______________________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 151
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

EXP. Earned - 66,666

|
|

Gil Earned

- 66,666

|
|==================================================
===========================|
| Not a lot, attack-wise. He only used a physical
attack during my fight,
|
| but *hurt*, especially coming more than once, de
aling about 2,000 damage
|
| during his turn.
|
|
|
| Still not a whole lot to say. I recommend bringi
ng along someone with
|
| Curaja. Other than that, Dragoons Jumping is nic
e for damage avoidance,
|
| and just really do your best.
|
|__________________________________________________
___________________________|
Backtrack to the X-shaped room.
-------------------Southwest Teleporter
-------------------Here, go north and you'll find some paths branching
off. Go west to another
similar situation. Continue west and go along the n
orthbound path to find a
Ribbon.
Go back south to the previous room, then east and n
orth to the next area for
another boss.
_________________

| BOSS: Echidna \
|__________________\_______________________________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 117
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 66,666
| - Hi-Potion
|
|
| Gil Earned - 66,666
| - Hi-Potion
|
|
|==================================================
===========================|
| The Echidna can use a mildly-painful physical as
well as Quake, Drain,
|
| Firaga, Thundaga, Blizzaga, and Tornado. You'll
really be hurt from that
|
| Tornado and, given the multiple-moves-per-turn t
hing, there's about a
|
| 0.8% chance he can one-hit-kill your party (Torn
ado party-wide -> Quake). |
|
|
| What to do about this? Eh, you can't do much her
e. Reflect is a debatable |
| idea -- it may Reflect Tornado and the other spe
lls, but if it doesn't do |
| Tornado (which it might not; I don't know), then
you've gotten yourself
|
| screwed out of massive healing. Dragoons Jumping
was again my idea here... |
|__________________________________________________
___________________________|

You know the deal - backtrack to the X-shaped room.

-------------------Southeast Teleporter
-------------------Here, go straight north and grab the Ribbon. Then e
xit the room to the
southeast/southwest and go along the path. At one p
oint, you'll go south and
then west/east into another room. There, go north t
o the next area to find
another boss.
_________________
| BOSS: Ahriman \
|__________________\_______________________________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - Wind/Aero
|
- Hi-Potion
|
| Attack
- 107
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 66,666
| - Hi-Potion
|
|
| Gil Earned - 66,666
| - Hi-Potion
|
|
|==================================================
===========================|
| As usual, this guy gets to move twice per turn.
He has the "-ga" spells
|
| and a "meh" physical attack. However, his physic
al attack can potentially |
| Petrify who it hits.

|
|
|
| This time, break out the Dragoons for every reas
on possible: he has the
|
| Wind/Aero weakness, and you can dodge the Petrif
y-Attack and other moves
|
| like this. You should be doing about triple the
normal damage given this
|
| situation, or closer to 3.5x around Job Level 30
. Wind Spears are an idea, |
| but you'll still want the ones with 106+ Attack
first -- the Trident,
|
| Dragon Lance, Holy Lance, Gungnir, and Magic Lan
ce all surpass the Wind
|
| Spear, even if it abuses the weakness.
|
|__________________________________________________
___________________________|
Backtrack to the teleporter room shaped like an X.
==================
Central Teleporter
==================
Go along the linear path north, east, north, west,
north, east, north, and
west to find the final teleporter.
HEAL UP and go into the teleporter to meet your des
tiny as a Light Warrior...
~ MAKE SURE YOU HAVE SOME RIBBONS ON YOUR PARTY
MEMBERS OR MEET DEATH! ~
___________________________
| BOSS: Cloud of Darkness \
|____________________________\_____________________
___________________________

Level
Potential Item
| Maximum HP - None
| Attack
-

30
Drops:
120,000

Weaknesses:

- None

|
|
|

120

|
|

Defense

- 55

Potential Steals:

- (none)

- (none)

- (none)

- (none)

|
|

|
|

|
|

EXP. Earned - 99,999

|
|

Gil Earned

- 70,000

|
|==================================================
===========================|
| There are a few tentacles strewn out here - thei
r main purpose is to cast |
| Bad Breath, an infamous Malboro move that inflic
ts random statuses. If you |
| have Ribbons on, you can completely forget about
it - except the smell of |
| course! There's also a fair amount of Haste and
Protect to be used, and a |
| physical attack that is barely on par with the e
nemies of the World of
|
| Darkness. =/ Of course, also being a cloud, th
is boss will be able to
|
| use a Lightning/Thunder-based move across the pa
rty, and there's a move
|
| I think that was called Flarewave - it deals hea
vy damage to the party.
|
|
|
| For this fight, I recommend having a certain fou
r party members...
|
|
|
| One is a Devout, for obvious reasons. With their
mastery of White Magic,
|

| you'll have a healing frenzy on your hands. Give


n the nature of the length |
| of this fight, consider it safe to use Elixirs t
o heal MP. You'll want
|
| them to use Curaga/Curaja every other turn if yo
u're at a decent level.
|
| Otherwise, begin with the basic boosts of Haste
(physical fighters only!) |
| and Protect on everyone. After that, use Holy or
Aeroga. A Sage is an
|
| okay substitute for this party member - plus, Fl
are is more powerful than |
| Holy, so it is a nice boost.
|
|
|
| Another one is the Ninja, as cliched as it might
sound. Their ability to
|
| Throw weaponry is unsurpassed for damage, unless
you count that annoying
|
| inaccurate Death spell. And I don't. :) But alw
ays have them flinging
|
| those Shuriken around. If your Ninja is at the l
evel mine was -- Job Level |
| of 47 -- you should be doing AT LEAST 8,909 dama
ge, which is the lowest I |
| saw. Of course, it can go up to 9,999 as early a
s Job Level 1 if you're
|
| lucky. It also can do just above 6,000 damage at
that level, so just keep |
| a-flinging whatever you can! (Of course, those n
umbers apply for the
|
| Shuriken. Even the weak Golden Sword can do up t
o 2,000 damage.)
|
|
|
| Another, unexpectedly in a way, would be the Sum
moner. While they have
|
| almost no use in helping the party, their Summon
s can be extremely painful |
| to whoever it hits. You'll want to prioritize: B
ahamut gets used, then
|

| Leviathan, then Titan (Odin won't work here), th


en Ifrit, then Ramuh, then |
| Shiva, then - if you somehow get that desperate
- the Chocobo. Their life |
| may be fairly short-lived, but you shouldn't hon
estly run out of MP before |
| the battle ends. Plus, if you DO, you can always
help out by throwing
|
| around White Musks and Chocobo's Wraths (free Ho
ly and Flare,
|
| respectively), or restorative items.
|
|
|
| And finally, who should take up our final slot?
Honestly, those three have |
| a good chance at making it. So consider this a f
reebie. Vikings are nice
|
| if decently leveled -- about Job Level 30. Why?
Provoke reduces enemy
|
| defense in a percentage equal to about one-half
the Job Level - you'll be |
| halving Defense at Job Level 99, and it isn't to
o hard to revive someone! |
| Dragoons also come to mind because of the 1.5x d
amage and damage avoiding |
| from Jump. A Dark Knight with the Ragnarok and M
asamune should be dealing |
| about 4,000 damage with Souleater if their HP is
near 2,500 or so. And,
|
| of course I couldn't forget the Onion Knight, bu
t it is only useful at all |
| if the character has a Level around 95. Bards ca
n increase/decrease damage |
| dealt/taken or heal HP in amounts of 20% ~ 30%.
|
|
|
| And, of course, you can always duplicate one of
the already-placed jobs!
|
| Two Ninjas flinging Shurikens is a force to be r
eckoned with! Two Devouts |

| can make damage almost non-existent and can mayb


e double-up on Holy, or
|
| Flare with a Sage. Two Summoners can easily doub
le their damage dealt if
|
| you bought the Bahamur and Leviath Summons in Eu
reka.
|
|
|
| Good luck!
|
|__________________________________________________
___________________________|
After the battle, enjoying the ending scenes.
Time for this message, of course!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CONGRATULATIONS! YOU HAVE BEATEN THE MA
IN STORYLINE OF
FINAL FANTASY III (DS)!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~

_______________________________________________
________________________
/\
/\
| |
Some Wi-Fi-Requiring Sidequ
ests
| |
| |
**FF3_48**
| |
\/______________________________________________
_______________________\/
Even though I noted it at the start of this FAQ...

O================================================
=======================O
|
NOTE ON WI-FI SIDEQUESTS
!
|
|
|
| As of May of 2014, Nintendo has completely cut
-off the Nintendo WFC |
| systems for consoles of the Nintendo DS family
(that is, the DS, DS |
| DS Lite, DSi, and DSi XL) and all games on the
m. (For that matter,
|
| the Nintendo Wii and its games are included in
this cutoff.) Because |
| of this, anything requiring the use of the Int
ernet or other such
|
| things, particularly the registration of Frien
d Codes, should be now |
| impossible barring communication with local pl
ayers. For that reason |
| I would like you to be aware that anything men
tioning the Wi-Fi
|
| sidequests may be outdated, but left there for
those who still can
|
| do them for whatever reason.
|
|
|
| On a further note, that makes it also worth no
ting that you should
|
| __NOT__ ask me (or anything else via the Inter
net) to help you by
|
| Friend Code exchange. Even on 3DS consoles, th
is won't work since
|
| the FC for DS games is not encoded on the 3DS,
but on the DS game.
|
| And, aside from that, DS games on a 3DS consol
e still cannot use the |
| internet since that was made specifically for
WFC.
|
|

|
|

I offer my deepest apologies on this matter, b


ut the trolls should
|
| speak to Nintendo, not to me.
|
|
|
O================================================
=======================O
===================================================
============================
Introduction to the Wi-Fi Side
quests
===================================================
============================
So, of course you do some other stuff during the ga
me. While the game isn't as
non-linear as some of them -- Final Fantasy VI Adva
nce had a HUGE number of
sidequests -- you don't have Final Fantasy without
sidequests.
So, what do you do here? You'll need to use Mognet
first. This can be accessed
by speaking to any Moogle in most towns after getti
ng the first set of Jobs
from the Wind Crystal.
You'll also need one of two things: access to anoth
er Nintendo DS/3DS with
Final Fantasy III or access to Nintendo WFC. With t
he latter option, you'll
also need Friend Codes. Simply exchange Friend Code
s with someone on the
message boards for the game, or, even better, use m
ine: 3823 9871 7866.
(Note that I don't know *if* it'll work that way. I
sent my mails between two

DS's with two Final Fantasy III game cards via loc
al Wi-Fi. That Friend Code
is also the one for an old file on my pre-owned ga
me card, so I can't
guarantee it'll work. I don't even know if you and
another person need to be
on Nintendo WFC at the same time. Sorry.)

===================================================
============================
So, What Are We Here to D
o?
===================================================
============================
Well, this thing is used to get the jack-of-all-tra
des Onion Knight, find
ourselves the Ultima Weapon and the ultimate weapon
s of the various jobs, and
to fight ourselves the most difficult boss of all F
inal Fantasy III (DS).
When do we start?
You can start at any time you wish, but you won't b
e able to really get any
decent reward until you open up the Forbidden Land
of Eureka after having
entered the Crystal Tower near the end of the game.
You don't need to be
getting the second-strongest sword and the stronges
t weapons in the game in
the first five minutes, after all!
Of course, the Onion Knight quest can be done at an
y time, but it is by far
the shortest of the quests, and normal people aren'
t Level 95+ until they
grind for hours on end near Eureka.

So, what do we do first?


You'll need to send seven letters via Mognet over l
ocal Wi-Fi or Nintendo WFC
to someone. They don't need to read them, or even k
now they have them. You
can only send one letter per hour, but you can fix
that by messing with the
Nintendo DS/3DS clock - go to System Settings to fi
nd it from the start-up
menu. If your DS/DS Lite is set to automatically st
art the game, you'll need
to take the game card out and change that. You can
wait the hours out
yourself, but it is far faster just to screw with t
he clocks. :)
Now, let's begin. After the seven mail sendings, it
pretty much varies. These
are pretty much done in the order I'd prefer you do
them throughout the game.
The Onion Knight can be done at anytime, but the fo
llowing three quests abide
by the Eureka's-opening conditions I mentioned earl
ier. And the secret dungeon
REALLY has a hard boss I'd prefer you wait until th
e absolute last second in
the game to do.

===================================================
============================
The Onion Knight
===================================================
============================
This quest can be started anytime after having met
with the Wind Crystal and
obtained your first set of Jobs -- Warrior, Thief,
Monk, Black Mage, White
Mage, and Red Mage.

Afterwards, send seven letters to someone via local


Wi-Fi or Nintendo WFC. Then
send letters to Topapa in the game until you learn
that the children of Ur have
gone missing and cannot be found!
Go to Ur and speak with Topapa to get further infor
mation, then head north in
the overworld. Go into Altar Cave and go along the
path, deep into the cavern,
to battle three Bombs.
Bombs have 315 HP, 31 Attack, and 19 Defense. They
are weak to Ice/Blizzard and
Water elements - spells like Blizzard, Blizzara, an
d Blizzaga, and items like
Antarctic and Arctic Winds we be helpful.
After the battle, watch the scene and you'll end up
receiving a Crystal shard,
this one containing the Onion Knight job.
The Onion Knight job is quite the double-edged swor
d. It is able to use any
Black and White Magic given to him. He can equip al
most any weapon and armor,
and has his own set of super-powerful equipment. He
also has the best stats in
the game...
... if the character level equals 99. The way of th
e Onion Knight is indeed a
hard one. Your five main stats will only increase o
ne point per ten levels
until you reach Level 90. After that point, startin
g around Level 93, you'll
see massive increases, having all stats go up to 99
by Level 99. If you're
enduring enough to reach that point, your character
will be a god in the face
of any enemy.

And imagine if you had four of them...

===================================================
============================
Sara's Broken Pendant Que
st
===================================================
============================
This is the first of three quests in the Legendary
Blacksmith chain of events.
This bit can be started anytime after helping out w
ith Sasune's curse, but it
won't be finished until you visit Eureka. v_v
Anyways, send seven letters to that friend if you h
aven't yet done so, then
continue sending letters to Sara in the game until
you learn about her having
broken her Pendant.
Go visit her in Castle Sasune and you'll have to he
lp out. Let's first go
southeast to Kazus and see if Refia's foster father
, Takka, can repair it...
But it's beyond his skill.
Now send letters to Takka until you receive his fou
rth letter, which speaks of
the Legendary Blacksmith. Let's go find her!
Return to the airship and fly to the Saronian Conti
nent and enter the
northwestern town of Saronia. Look around town for
her, then speak with her.
She'll agree to fix Sara's Pendant if you bring her
some of the rare metal,
Orichalcum.

Take Sara's Pendant back to her.

===================================================
============================
Orichalcum and the Ultima Weapo
n Quest
===================================================
============================
This quest is the second of three events in the Leg
endary Blacksmith chain,
only allowed be completed after finishing off the o
ne involving Sara's Pendant.
Send some letters to Takka the smith and he'll even
tually mention Orichalcum in
a letter. Afterwards, send letters to Cid until he
mentions how a monster in
their basement scared Mrs. Cid.
Go to Canaan and visit the northwestern house - the
Cids' - and go into the
basement to find the monster that did the scaring.
The monster is named Aeon -the name of Final Fantasy X summons -- and is not n
early as powerful as some of
the other monsters you should have found by the tim
e you've opened Eureka, a
requirement for this quest.
After the battle, you'll end up picking up some Unk
nown Metal. Take it to Cid
and he'll identify it as Orichalcum!
Now, time to go to Falgabard on the planet's surfac
e and find the Legendary
Blacksmith there -- she's east of the weapon shop.
However, she won't appear
until you open up Eureka.

After speaking with her, you'll get the second-stro


ngest sword of the game ...
the Ultima Weapon!

===================================================
============================
The Job Mastery Items
===================================================
============================
This is the final of the three quests in the Legend
ary Blacksmith chain of
events. It isn't really anything nearly so related
to the plot as the previous
quests, but you need to have given her the Orichalc
um and have received the
Ultima Weapon/
For this, you'll basically need to get a Job Level
to equal 99. The mechanics
are in the Job Data section, if you want to know.
After having mastered a job, you'll receive a Job M
astery Card corresponding
to the Job that hit Job Level 99. Go speak with the
Legendary Blacksmith; she
will appear at random in one of ten locales:
- In the well at Ur Village.
- On third floor of the East Tower in Castle Sasun
e.
- The Healing Copse north of the small village of
Tozus.
- In the Inn at the Village of the Ancients.
- At the Chocobo's Stable in Gysahl.
- In the Dwarven Hollows, near the entrance to the
Subterranean Lake.
- Replito, in the northern house.
- In Saronia Castle, on the second level of the ba
sement.

- In the Ancient Ruins' Inn.


- In Doga's Village, near the big tree.
For each Job Mastery Card traded in, you'll get a c
ertain piece of equipment
as well:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage
Ninja
Onion Knight

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Celestial Gloves
Gigantic Axe
Shura Gloves
Angel Robe
Lilith Rod
Crimson Vest
Gladius
Artemis Bow
Save the Queen
Omnitome
Blessed Bell
Mighty Hammer
Magic Lance
Murakumo
Royal Crown
Ballad Crown
Master Dogi
Millennium Rod
Holy Wand
Astral Bracers
Sage Staff
Murasama
Onion Blade

===================================================
============================
The Secret ??? Dungeon
===================================================
============================
_____________________________
| Regional Monster Bestiary \
|______________________________\___________________
___________________________

Monster Name
| Level | Max HP | ATK |
DEF |
Gil
|
EXP.
|
|-----------------------+-------+--------+-------+------+---------+----------|
| Yellow Dragon
|
50 | 79,999 | 107 |
40 | 12,000 | 30,000 |
| Green Dragon
|
60 | 89,999 | 129 |
45 | 13,330 | 45,000 |
| Red Dragon
|
70 | 99,999 | 150 |
50 | 14,666 | 60,000 |
|_______________________|_______|________|_______|_
______|_________|__________|
I strongly recommend doing this as late as possible
, though as soon as you get
the Nautilus, I think you'll be allowed. But the en
emy bestiary above here
should be enough to deter people under Level 60. I
recommend Level 95+. I'm
not joking - grind. This place is always nice when
Eureka and the Crystal
Tower begin to fail you.
Note that, here, the Color Dragons will ALWAYS drop
Elixirs or Onion Equipment.
That's nice, since Onion Equipment is some of the b
est in the game, but only
for Onion Knights.
So, after sending seven letters via Mognet through
local Wi-Fi or Nintendo WFC,
send letters to the four old men until you get all
four of their letters; do
the same with Prince Alus. You should then be able
to reach the ??? dungeon.
To find it, go to the Floating Continent with the N
autilus, but don't enter.
Go east and, about halfway between the Floating Con
tinent and the Dalg
Continent should be a shadow in the water. Dive her
e and you'll find a patch

of seaweed. Go into it.


The cave itself isn't hard to navigate. At the end,
you'll find a pedestal of
some kind. Go up to it to watch a scene and fight t
he hardest boss of Final
Fantasy III (DS)!
____________________
| BOSS: Iron Giant \
|_____________________\____________________________
___________________________
| Level
- 81
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 199,999 | - None
|
- None
|
| Attack
- 255
|
|
|
| Defense
- 150
| Potential Steals:
|
|
|
| - (none)
|
|
|
| - (none)
|
|
| EXP. Earned - 99,999
| - (none)
|
|
| Gil Earned - 99,999
| - (none)
|
|
|==================================================
===========================|
| This boss hits hard, then hits some more. He has
the highest Attack that
|
| is possible in this game for the enemies, more t
han double that of the
|
| final boss's, and he hits FOUR times per turn. T
he first three hits are
|
| typically basic physicals, but that fourth attac
k can be a basic physical, |
| Meteor, or, later in the battle, Swipe. Swipe is
a move that is double the |
| power of a basic physical attack and it will hit
the entire party. Ouch.
|
|

|
| For this fight, you will die if you're not able
to survive four attacks
|
| per turn. You will want to be at least Level 90
before even thinking of
|
| attempting this. Level 99 will be nice.
|
|
|
| I have actually divided this strategy into the t
hree main sections other
|
| than this and the above. The first is details on
a strategy where your
|
| characters are Level 99. The second is Job detai
ls for when you are not
|
| Level 99, and the Onion Knight therefore almost
useless. The third would
|
| be the strategy I use when not Level 99.
|
|
|
|----------------------------------------------------------------------------|
|
|
} IF YOU ARE LEVEL 99, have everyone be an Onion K
night, a suitable option
|
| at this point in the game, given you need Wi-Fi
for both quests. Spend
|
| some time grinding in the ??? dungeon prior to t
he boss, getting all of
|
| the Onion Equipment so as to maximize your poten
tial. And Elixirs, of
|
| course, will come aplenty!
|
|
|
| In the boss fight itself, dedicate one Onion Kni
ght to support: Curaja,
|
| Protect, Haste, and so on. Reflect shouldn't be
stopping any Meteors, I
|
| think, and Haste only needs to go on the physica

l Attackers. They can also |


| cast Flare when the time comes.
|
|
|
| As for the other three, I'd dedicate them to off
ense, though I would
|
| highly recommend you still have them ABLE to use
support magic. How should |
| the offense go about? Usually, Flare and Holy ma
ke the best spells. and
|
| physical attacks always work. I'd prefer to stic
k to physical attacks so
|
| as to save MP. This way, once your support Onion
Knight needs to heal or
|
| gets KO'ed, you'll have someone to take over. Of
course, if you went to
|
| the time in the ??? dungeon to get four full Oni
on Equipment sets, you are |
| likely to have a crapload of Elixirs on hand. ;)
|
|
|
|----------------------------------------------------------------------------|
|
|
| AND IF YOU'RE NOT LEVEL 99... I don't know what
to say, really. Monks are |
| nice, somewhat. Their Retaliate ability allows t
hem to toss back damage
|
| dealt to them doubled, which, in this fight at l
ower than Level 99, will
|
| often result in 9,999 damage. If you live from t
he attack. Which will be
|
| unlikely. You could pull off a tactic like I use
d several times in Final
|
| Fantasy V Advance and make a whole party of Monk
s to do this, but you will |
| probably want a Devout on hand for healing and A
rising with plenty of
|
| Elixirs for HP/MP healing.

|
|
|
| Dark Knights are marginally useful, because they
'll need to be high-level |
| and have high HP and have high-Attack equipment
to be of ANY use. A Dark
|
| Knight at Job Level 99, and about 5,000 current
HP, equipped with the
|
| Ultima Weapon and the Murakumo/Ragnarok should b
e dealing almost 7,000
|
| damage with one Souleater. If you can get three
Dark Knights to do this
|
| level of damage, and have a Devout, and have the
m all still able to live
|
| after attacks, go for it. Three Souleaters per t
urn at this level of
|
| damage should be able to finish this fight in te
n to fifteen turns.
|
|
|
| Dragoons should a self-explanatory idea at this
point. They'll be dealing |
| about 1.5x ~ 2.4x the normal amount of damage wi
th Jump. If you can get
|
| four Dragoons and always Jump all four at the sa
me time, you'll be dodging |
| a huge load of damage!
|
|
|
| Devouts, Magi, and Sages are also self-explanato
ry. You will want at least |
| one Devout/Sage in the fight for healing. Magi a
nd Sages also can learn
|
| all Black Magic, so Flare is helpful. Summoners
also may be useful with
|
| high-powered Leviathan and Bahamut.
|
|
|
| Ninjas are nice for tossing around spare weapons

lying around. If you've


|
| got one at Job Level 1, tossing the weakest weap
on (Golden Sword) can do
|
| about 1,100 ~ 2,000 damage; at Job Level 99, it
is more like double that. |
| At Job Level 1, Throwing Shuriken does 6,121 ~ 9
,999 damage. At Job Level |
| 65 or so, you're guaranteed 9,999 damage with Sh
urikens. Let's say you
|
| have three Ninjas at Job Level 65+ with a decent
Devout for the inevitable |
| healing as a fourth, and a lot of Shurikens. You
'll be doing 29,997 damage |
| per turn with three Shurikens -- that will end t
his fight in about seven
|
| turns!
|
|
|
| High-Job Level Vikings may be nice. Their Provok
e ability will stop the
|
| allies from being damaged, if just temporarily,
since four attacks will
|
| likely kill them. ;) But Provoke reduces enemy
Defense by a percentage
|
| equal to one-half of the Job Level. That means y
ou can likely halve the
|
| enemy's overwhelmingly high Defense with a Job L
evel 99 Viking. You'll be |
| doing a crapload of reviving, so bring a Devout.
|
|
|
| Bards, especially the spoony ones, oddly can hel
p out well enough. Their
|
| Requiem Song from the Lamia Harp can cut the ene
my's current HP by 10% to |
| 20%. I'm not sure if it will exceed 9,999 damage
, though. But you'll in
|
| effect have something like the Ninja's there, at
least early on. You also |
| can have them raise your Attack/Defense or lower

the enemy's in an amount |


| around 20% ~ 30%. That is a lot. 30% off of 150
brings it to 109, then 76, |
| then 53, then 37, which brings it down to normal
enemies' levels. Raising |
| Attack is another way to do it as well.
|
|
|
|----------------------------------------------------------------------------|
|
|
| So, if you're not at Level 99, that's a summariz
ation of the useful jobs. |
| I personally would go for two Ninjas, a Sage, an
d a Bard. Why is that?
|
| Well, the two Ninjas with 21 Shuriken can end th
e fight by themselves over |
| the course of eleven turns at Job Level 65+. The
Sage is needed for the
|
| HP restoration direly - I would grind in the ???
dungeon until I got about |
| 15 Elixirs for the sheer amount of MP needed her
e. Curaja is used every
|
| turn for a while, later going onto to offense. W
hy? Keep on reading...
|
|
|
| But the Bard would have to come with more than o
ne of its harps. I would
|
| probably begin by using Song with the Apollo Har
p on my Sage, then the two |
| Ninjas, then the Bard, and continue like that ci
rcularly. After about two |
| cycles, or eight turns, or six if you don't want
to preserve the Bard for |
| fair reasons, you'll have reduced the damage to
64% of the norm, a nice
|
| drop bringing the Attack down to ~163, a little
above the strongest boss
|
| prior to here. If you're not going to target the

Bard, which is not a


|
| critical member beyond the damage reduction, go
a third cycle with him to |
| reduce the damage to 51.2% of the norm - an Atta
ck of ~130, surpassed by
|
| more than a few commoner enemies.
|
|
|
| After that, I'd switch the Sage to blasting Flar
e for the rest of the
|
| fight, bringing out Curaja every two or three tu
rns for the mandatory HP
|
| healing. The Bard is no longer needed after the
damage reduction for this |
| strategy, but Bards can help a little. With Requ
iem (Song with Lamia
|
| Harp), you'll easily be dealing 10% ~ 20% of the
boss's current HP, which |
| is likely going to be dealing 2,000 ~ 8,000 dama
ge at this point, since it |
| is going to be closing in on 10,000 HP quickly.
The other option is Minuet |
| (Song with Loki Harp) on the Sage to boost HIS p
ower. Or you can continue |
| onwards with the use of Elegy to reduce damage e
ven further.
|
|
|
| Regardless of whatever strategy you choose, good
luck!
|
|__________________________________________________
___________________________|
That's a pretty long strategy.
Anyways, after having beaten the boss, give yoursel
f a pat on the back and
hurry on over to beat the Cloud of Darkness!
You can also fight the Iron Giant anytime you want
by examining the pedestal

here in the ??? cave. See how many times you can do
it consecutively without
healing in-between!
/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Five: Enemy Bestia
ry
| | |
| | |
**FF3_5**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
This section is pretty simple to explain. It lists
the details of every
monster in the game (for the most part), taken stra
ight from the in-game
Bestiary, which actually kinda sucks. >_> You'll
find some basic stats and
elemental weaknesses, as well as certain stuff I ha
d hack into the game to find
more easily, namely item drops and steals. Pretty m
uch everything other than
items was found in the in-game Bestiary.
Anywho...
Below, you'll find a quick-reference list for the m
onsters in the game. This is
basically the list of the monsters. More often than
not, CTRL+F'ing the monster
number and name as below will bring you straight to
the proper Bestiary entry.
Of course, be sure to note that #000 is not a monst
er (but can be CTRL+F'ed).
Enjoy, and beware the length of this section - it's
longer than the walkthrough

above here!
#000.
#001.
#002.
#003.
#004.
#005.
#006.
#007.
#008.
#009.
#010.
#011.
#012.
#013.
#014.
#015.
#016.
#017.
#018.
#019.
#020.
#021.
#022.
#023.
#024.
#025.
#026.
#027.
#028.
#029.
#030.
#031.
#032.
#033.
#034.
#035.
#036.
#037.
#038.
#039.

[section format]
Goblin
Carbuncle
Eye Fang
Blue Wisp
Killer Bee
Werewolf
Berserker
Red Wisp
Dark Eye
Zombie
Mummy
Skeleton
Cursed Copper
Larva
Shadow
Revenant
Firefly
Helldiver
Rust Bird
Rukh
Basilisk
Bugbear
Mandrake
Leprechaun
Darkface
Petit
Poison Bat
Lilliputian
Wererat
Blood Worm
Killer Fish
Hermit
Sea Elemental
Tangie
Sahagin
Parademon
Griffon
Lynx
Hornet

#040.
#041.
#042.
#043.
#044.
#045.
#046.
#047.
#048.
#049.
#050.
#051.
#052.
#053.
#054.
#055.
#056.
#057.
#058.
#059.
#060.
#061.
#062.
#063.
#064.
#065.
#066.
#067.
#068.
#069.
#070.
#071.
#072.
#073.
#074.
#075.
#076.
#077.
#078.
#079.
#080.
#081.

Knocker
Flyer
Lizardman
Gorgon
Red Cap
Barometz
Slime
Tarantula
Cuphgel
Pugman
Far Darrig
Blood Bat
Petit Mage
Fury
Aughisky
Bomb
Manticore
Stalagmite
Sea Devil
Merman
Ruinous Wave
Balloon
Myrmecoleon
Crocotta
Adamantoise
Red Marshmallow
Pharoah
Lemur
Lamia
Demon
Dullahan
Anet
Mermaid
Seahorse
Sea Serpent
Cockatrice
Poison Toad
Twin Heads
Roper
Agaliarept
Dark Legs
Gigantoad

#082.
#083.
#084.
#085.
#086.
#087.
#088.
#089.
#090.
#091.
#092.
#093.
#094.
#095.
#096.
#097.
#098.
#099.
#100.
#101.
#102.
#103.
#104.
#105.
#106.
#107.
#108.
#109.
#110.
#111.
#112.
#113.
#114.
#115.
#116.
#117.
#118.
#119.
#120.
#121.
#122.
#123.

Twin Liger
Stroper
Black Flan
Hellgaroo
Vulcan
Dracrocotta
Magician
Lost Gold
Gold Eagle
Gold Warrior
Gold Bear
Gold Knight
Nightmare
Hellgaroo Mage
Needle Monkey
Catoblepas
Sorcerer
Sand Worm
Frostfly
Simurgh
Harpy
Gargoyle
Chimera
Demon Horse
Rock Gargoyle
Bovian
Dread Knight
Flyer Mage
Noggle
Abtu
Sea Dragon
Kagura
Charybdis
Dozmare
Sea Witch
Killer Hermit
Ologhai
Kelpie
Aegir
Kyklops
Boss Troll
Fachan

#124.
#125.
#126.
#127.
#128.
#129.
#130.
#131.
#132.
#133.
#134.
#135.
#136.
#137.
#138.
#139.
#140.
#141.
#142.
#143.
#144.
#145.
#146.
#147.
#148.
#149.
#150.
#151.
#152.
#153.
#154.
#155.
#156.
#157.
#158.
#159.
#160.
#161.
#162.
#163.
#164.
#165.

Cenchos
Balor
Dira
Chimera Mage
King Lizard
Pterodactyl
Wyvern
Behemoth
King Seahorse
Dragon
Pyralis
Silenus
Gaap
Azrael
Eater
Ouroboros
Plancti
Sea Lion
Remora
Grenade
Drake
Greater Boros
Sabertooth Liger
Queen Lamia
Zombie Dragon
Death Claw
Hellish Horse
Chronos
Valefor
Haniel
Vassago
Peryton
Ogre
Cyclops
Nemesis
Humbaba
Death Needle
Liger
Aeon
Minotaur
Iron Claws
Greater Demon

#166.
#167.
#168.
#169.
#170.
#171.
#172.
#173.
#174.
#175.
#176.
#177.
#178.
#179.
#180.
#181.
#182.
#183.
#184.
#185.
#186.
#187.
#188.
#189.
#190.
#191.
#192.
#193.
#194.
#195.
#196.
#197.
#198.
#199.
#200.
#201.
#202.
#203.
#204.
#205.
#206.
#207.

Unei's Clone
Thanatos
Bone Dragon
King Behemoth
Abaia
Sleipnir
Haokah
Acheron
Oceanus
Gomory
Bluck
Doga's Clone
Azer
Platinal
Kum Kum
Shinobi
Shadow Master
Kage
Dark General
Yellow Dragon
Green Dragon
Red Dragon
Glasya Labolas
Yormungand
Thor
Hecatoncheir
Hydra
Queen Scylla
Garm
Twin Dragon
Land Turtle
Djinn
Nepto Dragon
Giant Rat
Medusa
Gutsco
Salamander
Hein
Kraken
Goldor
Garuda
Odin

#208.
#209.
#210.
#211.
#212.
#213.
#214.
#215.
#216.
#217.
#218.
#219.
#220.
#221.
#222.
#223.
#224.
#225.
#226.

Leviathan
Bahamut
Doga
Unei
Titan
Ninja
Amon
Kunoichi
General
Guardian
Scylla
Xande
Xande's Clone
Cerberus
2-Headed Dragon
Echidna
Ahriman
Cloud of Darkness
Iron Giant

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#000. [section format]
Basic Stats:
Level
: The monster's
Maximum HP : The numerical
er's health.
Attack
: The numerical
er's power.
Defense
: The numerical
er's resistance to damage.
Gil Earned : The amount of
eating one of these.
EXP. Earned: The amount of
r defeating one of these.

level.
measure of the monst
measure of the monst
measure of the monst
money earned for def
experience earned fo

Potential Item Steals: Items that may be taken with


the Thief's Steal ability.
For this, there are four "sl
ots". I believe the first
slot has a minimum Job Level

of 1; the second, minimum


Job Level of 10; the third,
minimum Job Level of 20;
and the fourth has a minimum
Job Level of 30. You can
steal from any slot that app
lies to you. The slots are
laid out like so:
[slot #1]
[slot #2]
[slot #3]
[slot #4]
Potential Item Drops: Items you may receive after b
attle from this enemy. There
are often up to eight items,
but sometimes less.
Elemental Weaknesses: What elements deal extra dama
ge to this monster?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#001. Goblin
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

1
7
6
6
10
1

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion

Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#002. Carbuncle
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

1
10
6
6
5
2

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#003. Eye Fang
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

1
11
7
6
7
3

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#004. Blue Wisp
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

1
14
7
6
10
4

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#005. Killer Bee
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

2
18
8
6
12
12

Potential Item Steals:


Eye Drops
Eye Drops
Antidote
Antidote
Potential Item Drops:
Eye Drops
Antidote
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#006. Werewolf
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

3
24
9
6
14
12

Potential Item Steals:


Potion
Potion
Potion
Potion

Potential Item Drops:


Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#007. Berserker
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

4
28
11
6
22
14

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#008. Red Wisp
Basic Stats:
Level
: 5
Maximum HP : 39
Attack
: 12

Defense
: 10
Gil Earned : 18
EXP. Earned: 70
Potential Item Steals:
Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#009. Dark Eye
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

5
43
12
10
20
95

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:

Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#010. Zombie
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

6
47
14
10
22
100

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#011. Mummy
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

6
52
15
10
24
100

Potential Item Steals:


Potion

Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#012. Skeleton
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

6
57
14
10
26
105

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#013. Cursed Copper

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

6
42
14
10
52
105

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#014. Larva
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

6
44
15
10
30
120

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion

Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#015. Shadow
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

7
66
15
10
32
120

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#016. Revenant
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

7
70
14
10
34

EXP. Earned: 130


Potential Item Steals:
Eye Drops
Eye Drops
Antidote
Antidote
Potential Item Drops:
Eye Drops
Antidote
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#017. Firefly
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
92
17
15
36
130

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Ice/Blizzard
Wind/Aero

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#018. Helldiver
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

8
120
17
15
38
130

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Neddle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#019. Rust Bird
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
135
18
15
40
150

Potential Item Steals:


Phoenix Down
Phoenix Down
Phoenix Down
Phoenix Down

Potential Item Drops:


Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#020. Rukh
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
155
19
15
42
150

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#021. Basilisk
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

9
100
18
15
44

EXP. Earned: 150


Potential Item Steals:
Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#022. Bugbear
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
110
20
15
46
180

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#023. Mandrake
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
120
19
15
48
180

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#024. Leprechaun
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
142
16
15
52
200

Potential Item Steals:


Potion
Potion
Potion

Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#025. Darkface
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
168
16
15
53
200

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#026. Petit
Basic Stats:
Level

: 9

Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

103
15
15
54
200

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#027. Poison Bat
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

9
98
15
15
56
220

Potential Item Steals:


Eye Drops
Eye Drops
Antidote
Antidote
Potential Item Drops:
Eye Drops
Antidote
Elemental Weaknesses:
Wind/Aero

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#028. Lilliputian
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

10
118
17
15
58
220

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#029. Wererat
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

10
130
18
15
60
220

Potential Item Steals:


Potion
Potion

Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#030. Blood Worm
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

11
165
22
15
62
240

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#031. Killer Fish
Basic Stats:

Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
135
22
16
64
240

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#032. Hermit
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
173
22
16
66
240

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion

Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#033. Sea Elemental
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

22
155
22
16
67
250

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#034. Tangie
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

13
225
24
16
68

EXP. Earned: 250


Potential Item Steals:
Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Potential Item Drops:
Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#035. Sahagin
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
190
22
16
70
250

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider

Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#036. Parademon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

16
245
27
16
72
270

Potential Item Steals:


Wooden Arrow
Holy Arrow
Iron Arrow
Ice Arrow
Potential Item Drops:
Wooden Arrow
Holy Arrow
Iron Arrow
Ice Arrow
Light Arrow
Fire Arrow
Medusa Arrow
Yoichi Arrow
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#037. Griffon
Basic Stats:
Level

: 6

Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

230
15
8
40
130

Potential Item Steals:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Potential Item Drops:
Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#038. Lynx
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

16
265
27
16
76
270

Potential Item Steals:


Potion
Potion
Potion
Potion

Potential Item Drops:


Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#039. Hornet
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

15
260
25
16
78
300

Potential Item Steals:


Eye Drops
Eye Drops
Antidote
Antidote
Potential Item Drops:
Eye Drops
Antidote
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#040. Knocker
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

13
131
23
16

Gil Earned : 80
EXP. Earned: 300
Potential Item Steals:
Potion
Zeus's Wrath
Zeus's Wrath
Angel's Sigh
Potential Item Drops:
Zeus's Wrath
Angel's Sigh
Potion
Shell Breaker
Heavenly Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#041. Flyer
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

12
139
23
16
82
300

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down

Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#042. Lizardman
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
155
24
16
84
320

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#043. Gorgon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
145
24
16
86
320

Potential Item Steals:

Potion
Potion
Potion
Potion

Potential Item Drops:


Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#044. Red Cap
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
252
31
16
87
320

Potential Item Steals:


Potion
Zeus's Wrath
Zeus's Wrath
Angel's Sigh
Potential Item Drops:
Zeus's Wrath
Angel's Sigh
Potion
Shell Breaker
Heavenly Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#045. Barometz
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
264
31
16
88
330

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#046. Slime
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
240
28
16
90
330

Potential Item Steals:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath

Potential Item Drops:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#047. Tarantula
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
240
31
16
92
330

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#048. Cuphgel

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
240
31
16
94
360

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#049. Pugman
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

14
171
27
17
96
360

Potential Item Steals:


Potion
Maiden's Kiss
Echo Herbs
Mallet
Potential Item Drops:

Maiden's Kiss
Echo Herbs
Potion
Mallet
Hi-Potion

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#050. Far Darrig
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

14
177
25
17
98
360

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#051. Blood Bat
Basic Stats:
Level
: 14
Maximum HP : 208

Attack
:
Defense
:
Gil Earned :
EXP. Earned:

27
17
100
380

Potential Item Steals:


Potion
Maiden's Kiss
Echo Herbs
Mallet
Potential Item Drops:
Maiden's Kiss
Echo Herbs
Potion
Mallet
Hi-Potion
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#052. Petit Mage
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13
196
23
17
101
380

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#053. Fury
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

16
216
29
17
102
380

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#054. Aughisky
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

15
235
28
17
105
400

Potential Item Steals:

Potion
Potion
Potion
Potion

Potential Item Drops:


Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#055. Bomb
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

16
315
31
19
110
400

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer
Potential Item Drops:
Bomb Arm
Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss
Elemental Weaknesses:
Ice/Blizzard
Water

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#056. Manticore
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
375
32
19
112
400

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#057. Stalagmite
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
284
30
19
115
400

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle

Potential Item Drops:


Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#058. Sea Devil
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
339
31
19
116
450

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#059. Merman
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

17
345
31
19

Gil Earned : 118


EXP. Earned: 450
Potential Item Steals:
Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#060. Ruinous Wave
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

16
296
30
19
120
450

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind

Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#061. Balloon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
386
33
19
125
450

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer
Potential Item Drops:
Bomb Arm
Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#062. Myrmecoleon
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

19
494
35
19
130

EXP. Earned: 500


Potential Item Steals:
Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#063. Crocotta
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

19
500
35
19
135
500

Potential Item Steals:


Potion
Bomb Fragment
Bomb Fragment
Sheep Pillow
Potential Item Drops:
Bomb Fragment
Sheep Pillow
Potion
Lamia Scale
Bomb Arm
Elemental Weaknesses:
Ice/Blizzard
Water

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#064. Adamantoise
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

21
800
40
19
270
700

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#065. Red Marshmallow
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

18
510
34
19
140
500

Potential Item Steals:

Potion
Bomb Fragment
Bomb Fragment
Sheep Pillow

Potential Item Drops:


Bomb Fragment
Sheep Pillow
Potion
Lamia Scale
Bomb Arm
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#066. Pharoah
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

20
580
41
19
145
600

Potential Item Steals:


Eye Drops
Eye Drops
Antidote
Antidote
Potential Item Drops:
Eye Drops
Antidote
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#067. Lemur
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

19
752
38
19
150
600

Potential Item Steals:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Potential Item Drops:
Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#068. Lamia
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
850
44
19
310
840

Potential Item Steals:

Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath

Potential Item Drops:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#069. Demon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
742
45
19
316
1,008

Potential Item Steals:


Wooden Arrow
Holy Arrow
Iron Arrow
Ice Arrow
Potential Item Drops:
Wooden Arrow
Holy Arrow
Iron Arrow
Ice Arrow
Light Arrow
Fire Arrow

Medusa Arrow
Yoichi Arrow
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#070. Dullahan
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

24
1,000
48
19
320
1,008

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#071. Anet
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

14
268
25
19
100

EXP. Earned: 400


Potential Item Steals:
Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#072. Mermaid
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

15
164
25
19
123
450

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:

Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#073. Seahorse
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

14
278
25
19
119
450

Potential Item Steals:


Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#074. Sea Serpent
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
530
30
19
406
700

Potential Item Steals:

Potion
Antarctic Wind
Antarctic Wind
Antarctic Wind

Potential Item Drops:


Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#075. Cockatrice
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

20
890
44
19
185
800

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#076. Poison Toad

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

19
800
40
19
190
900

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#077. Twin Heads
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

19
910
42
19
195
900

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion

Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#078. Roper
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

20
815
43
19
200
900

Potential Item Steals:


Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Potential Item Drops:
Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Lamia Scale
Bacchus's Cider
Turtle Shell
Earthen Drums
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#079. Agaliarept
Basic Stats:

Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

21
930
45
19
210
1,000

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#080. Dark Legs
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

21
940
41
20
220
1,000

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion

Phoenix Down
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#081. Gigantoad
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

20
838
41
20
230
1,000

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#082. Twin Liger
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

22
960
43
20
240
1,100

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#083. Stroper
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

21
1,100
41
20
250
1,100

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#084. Black Flan
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

22
880
44
20
260
1,100

Potential Item Steals:


Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Potential Item Drops:
Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Lamia Scale
Bacchus's Cider
Turtle Shell
Earthen Drums
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#085. Hellgaroo
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

22
888
44
20
1,250
270

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#086. Vulcan
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

26
2,200
50
20
560
1,750

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer
Potential Item Drops:
Bomb Arm
Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss
Elemental Weaknesses:
Ice/Blizzard
Water

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#087. Dracrocotta
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
1,050
44
20
290
1,250

Potential Item Steals:


Potion
Potion
Potion
Potion
Potential Item Drops:
Potion
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Ice/Blizzard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#088. Magician
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
1,040
43
20
300
1,400

Potential Item Steals:


Hi-Potion
Heavenly Wrath

Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#089. Lost Gold
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
928
38
22
310
1,400

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#090. Gold Eagle

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

23
935
43
22
320
1,400

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#091. Gold Warrior
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

24
1,130
47
22
330
1,500

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:

None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#092. Gold Bear
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

24
1,090
49
22
340
1,500

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#093. Gold Knight
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

25
1,100
48
22
350
1,500

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle

Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#094. Nightmare
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

25
1,120
48
22
360
1,900

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#095. Hellgaroo Mage
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

25
1,093
49
22
370

EXP. Earned: 1,400


Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#096. Needle Monkey
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

25
1,100
48
22
380
1,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#097. Catoblepas
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

26
1,260
54
22
390
1,600

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#098. Sorcerer
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

26
1,270
51
22
400
1,600

Potential Item Steals:


Hi-Potion

Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#099. Sand Worm
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

26
1,290
53
22
420
1,920

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#100. Frostfly

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

28
1,200
54
23
430
1,920

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
Fire
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#101. Simurgh
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

28
1,220
55
23
450
2,080

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion

Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#102. Harpy
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

30
1,650
56
23
460
2,080

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#103. Gargoyle
Basic Stats:
Level
: 28
Maximum HP : 1,240
Attack
: 56

Defense
: 23
Gil Earned : 470
EXP. Earned: 2,400
Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#104. Chimera
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

28
1,250
57
23
475
2,400

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#105. Demon Horse
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

29
710
36
23
480
2,640

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#106. Rock Gargoyle
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

29
720
36
23
490
2,640

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer

Potential Item Drops:


Bomb Arm
Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#107. Bovian
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

29
730
36
23
500
2,640

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#108. Dread Knight
Basic Stats:
Level
: 29
Maximum HP : 740

Attack
:
Defense
:
Gil Earned :
EXP. Earned:

36
23
510
2,880

Potential Item Steals:


Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Potential Item Drops:
Potion
Bomb Arm
Arctic Wind
Heavenly Wrath
Lamia Scale
Bacchus's Cider
Turtle Shell
Earthen Drums
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#109. Flyer Mage
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

28
680
36
23
520
2,880

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#110. Noggle
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

30
1,310
56
24
540
2,880

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#111. Abtu
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

29
1,128
54
24
550

EXP. Earned: 2,880


Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#112. Sea Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

27
2,550
57
24
1,120
4,680

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

#113. Kagura
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

29
1,143
54
24
580
1,143

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#114. Charybdis
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

30
1,350
57
24
600
3,120

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:

Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#115. Dozmare
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

31
1,650
58
24
780
4,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#116. Sea Witch
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

31
1,660
58
24
800
4,800

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#117. Killer Hermit
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

31
1,680
59
24
820
4,800

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn

Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#118. Ologhai
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

30
1,415
58
24
840
4,800

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#119. Kelpie
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

30
1,420
58
24
850
5,600

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#120. Aegir
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

31
1,750
58
24
860
5,600

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn

Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#121. Kyklops
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

32
1,580
66
24
720
4,000

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#122. Boss Troll
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

32
1,600
66
24
740

EXP. Earned: 4,000


Potential Item Steals:
Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#123. Fachan
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

32
1,620
65
24
745
5,600

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer
Potential Item Drops:
Bomb Arm
Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#124. Cenchos
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

32
4,000
69
24
1,500
6,000

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#125. Balor
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

32
1,660
65
24
760

EXP. Earned: 4,400


Potential Item Steals:
Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#126. Dira
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

33
5,000
73
25
610
3,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#127. Chimera Mage
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

33
1,540
69
25
615
3,280

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#128. King Lizard
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

33
1,560
68
25
620
3,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#129. Pterodactyl
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

33
1,570
68
25
640
3,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#130. Wyvern
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

36
1,825
76
26

Gil Earned : 1,300


EXP. Earned: 6,000
Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#131. Behemoth
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

37
12,650
84
26
4,668
6,900

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#132. King Seahorse
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

33
1,405
68
25
680
3,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#133. Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
11,000
85
26
9,000
7,200

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#134. Pyralis
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

37
3,550
81
26
1,760
14,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#135. Silenus
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

35
2,120
74
25

Gil Earned : 900


EXP. Earned: 1,020
Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#136. Gaap
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

34
1,800
73
25
623
1,020

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#137. Azrael
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

34
1,950
73
25
640
1,020

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#138. Eater
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

35
2,700
74
25
945
1,020

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#139. Ouroboros
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

36
2,660
81
26
1,300
7,200

Potential Item Steals:


Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#140. Plancti
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

35
2,260
76
26
1,223
7,200

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#141. Sea Lion
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

35
2,275
76
26
1,325
7,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#142. Remora

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

36
2,720
81
26
1,354
7,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#143. Grenade
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

36
2,305
82
26
1,400
7,600

Potential Item Steals:


Hi-Potion
Bomb Arm
Bomb Arm
Tranquilizer
Potential Item Drops:
Bomb Arm

Tranquilizer
Hi-Potion
Silence Seal
Lilith's Kiss

Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#144. Drake
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

37
3,260
83
26
1,650
7,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#145. Greater Boros
Basic Stats:
Level
: 37
Maximum HP : 3,280
Attack
: 83

Defense
: 26
Gil Earned : 1,700
EXP. Earned: 7,600
Potential Item Steals:
Gold Needle
Gold Needle
Gold Needle
Gold Needle
Potential Item Drops:
Gold Needle
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#146. Sabertooth Liger
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

37
3,300
83
26
1,800
7,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#147. Queen Lamia
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

39
7,200
86
27
4,400
12,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#148. Zombie Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

41
11,000
90
27
2,880
15,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#149. Death Claw
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
3,800
85
26
680
7,500

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#150. Hellish Horse

Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
4,360
57
26
690
8,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#151. Chronos
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
4,100
86
26
320
1,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down

Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#152. Valefor
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
4,240
88
26
320
1,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#153. Haniel
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

37
3,400
82
26
1,450
1,280

Potential Item Steals:

Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#154. Vassago
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

38
4,440
88
26
320
1,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Dark Blades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#155. Peryton
Basic Stats:

Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

41
9,650
92
27
2,400
9,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#156. Ogre
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

39
5,680
93
26
950
6,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#157. Cyclops
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

39
4,700
91
26
1,000
6,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#158. Nemesis
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

39
4,720
89
26
1,050
6,800

Potential Item Steals:


Hi-Potion

Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Fire
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#159. Humbaba
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

39
6,740
91
26
1,100
6,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#160. Death Needle
Basic Stats:
Level

: 40

Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

4,060
91
28
1,550
6,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#161. Liger
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

41
5,870
92
28
1,200
6,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:

None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#162. Aeon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
10,060
98
28
3,200
10,200

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#163. Minotaur
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

41
5,960
93
28
1,640
6,800

Potential Item Steals:


Hi-Potion
Hi-Potion

Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#164. Iron Claws
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

41
5,760
93
28
2,000
7,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#165. Greater Demon
Basic Stats:
Level
: 42
Maximum HP : 10,750

Attack
:
Defense
:
Gil Earned :
EXP. Earned:

97
28
4,800
11,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#166. Unei's Clone
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

42
10,000
86
28
8,500
14,400

Potential Item Steals:


(none)
(none)
(none)
(none)
Potential Item Drops:
None
Elemental Weaknesses:
None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#167. Thanatos
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

42
11,800
98
28
5,000
11,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#168. Bone Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
14,000
95
28
7,800
11,400

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
Light/Holy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#169. King Behemoth
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

50
45,000
112
28
10,800
15,200

Potential Item Steals:


Elixir
Elixir
Elixir
Protect Ring
Potential Item Drops:
Elixir
Protect Ring
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#170. Abaia
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

42
6,970
93
29

Gil Earned : 2,700


EXP. Earned: 8,000
Potential Item Steals:
Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#171. Sleipnir
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
7,000
94
29
2,800
8,000

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion

Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#172. Haokah
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
7,200
93
29
2,900
8,000

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#173. Acheron
Basic Stats:
Level

: 44

Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

13,600
102
29
6,600
12,000

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#174. Oceanus
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

44
13,200
100
29
6,800
12,600

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:

Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#175. Gomory
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

45
19,976
98
29
7,000
12,600

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#176. Bluck
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

44
6,720
94
29
1,655
8,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#177. Doga's Clone
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

45
18,500
96
29
5,000
16,000

Potential Item Steals:


(none)
(none)
(none)
(none)
Potential Item Drops:
None
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#178. Azer
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

45
17,560
106
30
7,400
17,560

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
Ice/Blizzard

Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#179. Platinal
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

47
19,976
107
30
7,600
13,200

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#180. Kum Kum
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

46
9,600
84
30

Gil Earned : 3,600


EXP. Earned: 8,800
Potential Item Steals:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#181. Shinobi
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

46
11,000
102
30
3,700
8,800

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion

Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#182. Shadow Master
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

46
10,000
100
30
3,800
8,800

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#183. Kage
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

47
12,000
104
30
3,900
9,200

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#184. Dark General
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

48
20,000
110
30
8,600
13,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#185. Yellow Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

50
79,999
107
40
12,000
30,000

Potential Item Steals:


Elixir
Elixir
Elixir
Elixir
Potential Item Drops:
Elixir
Onion Shield
Onion Helm
Onion Sword
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#186. Green Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

60
89,999
129
45
13,330
45,000

Potential Item Steals:


Elixir
Elixir
Elixir
Elixir
Potential Item Drops:
Elixir
Onion Shield
Onion Helm
Onion Sword
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#187. Red Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

70
99,999
150
50
14,666
60,000

Potential Item Steals:


Elixir
Elixir
Elixir

Elixir
Potential Item Drops:
Elixir
Onion Shield
Onion Helm
Onion Sword
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#188. Glasya Labolas
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

52
22,800
112
31
8,400
13,800

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#189. Yormungand
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

52
30,560
134
31
8,800
13,800

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#190. Thor
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

50
12,540
105
30
4,000
9,600

Potential Item Steals:


Hi-Potion
Heavenly Wrath
Heavenly Wrath
Tranquilizer
Potential Item Drops:
Heavenly Wrath
Tranquilizer
Hi-Potion
Shining Curtain
Chocobo's Wrath
Black Musk
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#191. Hecatoncheir
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
28,000
89
32
8,000
14,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain

Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#192. Hydra
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

63
33,800
123
32
8,500
14,400

Potential Item Steals:


Hi-Potion
Arctic Wind
Arctic Wind
Turtle Shell
Potential Item Drops:
Arctic Wind
Turtle Shell
Hi-Potion
Black Hole
Raven's Yawn
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#193. Queen Scylla
Basic Stats:
Level
: 52
Maximum HP : 34,760

Attack
:
Defense
:
Gil Earned :
EXP. Earned:

107
32
10,000
14,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#194. Garm
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

52
19,960
107
32
6,700
14,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn

Potential Item Drops:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#195. Twin Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

54
34,920
131
32
11,000
15,000

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:

None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#196. Land Turtle
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

4
11
8
6
500
20

Potential Item Steals:


(Doesn't matter; you cannot steal yet.)
Potential Item Drops:
Antarctic Wind
Potion
Bacchus's Cider
Arctic Wind
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#197. Djinn
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

7
600
20
8
200
1,400

Potential Item Steals:


Potion
Bomb Fragment
Bomb Fragment

Sheep Pillow
Potential Item Drops:
Bomb Fragment
Sheep Pillow
Potion
Lamia Scale
Bomb Arm
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#198. Nepto Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

???
???
???
???
???
???

Potential Item Steals:


???
???
???
???
Potential Item Drops:
???
Elemental Weaknesses:
???
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#199. Giant Rat
Basic Stats:

Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

11
900
24
29
1,200
1,500

Potential Item Steals:


Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Potential Item Drops:
Potion
Bomb Fragment
Antarctic Wind
Zeus's Wrath
Silence Seal
Tranquilizer
Angel's Sigh
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#200. Medusa
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
3,000
35
22
2,600
1,680

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#201. Gutsco
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

17
3,500
35
24
3,500
2,304

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#202. Salamander
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

19
5,700
41
25

Gil Earned : 3,700


EXP. Earned: 2,744
Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Ice/Blizzard
Water
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#203. Hein
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

22
4,500
47
26
4,300
3,464

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
(varies)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#204. Kraken
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

24
8,000
55
27
5,500
5,280

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#205. Goldor
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

26
9,000
53
28
9,900
6,560

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#206. Garuda
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

28
10,000
57
29
10,200
8,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#207. Odin
Basic Stats:
Level
Maximum HP
Attack
Defense

:
:
:
:

40
31,000
81
35

Gil Earned : 16,800


EXP. Earned: 20,000
Potential Item Steals:
Elixir
Elixir
Gungnir
Gungnir
Potential Item Drops:
Elixir
Gungnir
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#208. Leviathan
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

43
32,000
85
36
17,200
20,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Lightning/Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#209. Bahamut
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

45
34,000
90
37
16,500
20,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#210. Doga
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

45
22,800
89
40
12,000
13,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#211. Unei
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

44
21,800
86
42
12,600
16,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#212. Titan
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

46
29,000
96
44
13,500

EXP. Earned: 27,600


Potential Item Steals:
Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#213. Ninja
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

47
24,000
96
46
14,400
28,400

Potential Item Steals:


Hi-Potion
Black Hole
Lilith's Kis
Raven's Yawn
Potential Item Drops:
Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath

Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#214. Amon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

48
33,500
96
46
20,350
26,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
(varies)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#215. Kunoichi
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

48
29,000
96
46
14,500
29,200

Potential Item Steals:

Hi-Potion
Black Hole
Lilith's Kis
Raven's Yawn

Potential Item Drops:


Hi-Potion
Black Hole
Lilith's Kiss
Raven's Yawn
Shining Curtain
Shell Breaker
Black Musk
Chocobo's Wrath
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#216. General
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

48
35,000
105
46
15,600
30,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#217. Guardian
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

49
33,700
107
46
16,500
31,600

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#218. Scylla
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

49
35,000
104
46
16,200
30,800

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion

Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#219. Xande
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

50
49,999
110
48
25,000
34,000

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#220. Xande's Clone
Basic Stats:
Level
: 49
Maximum HP : 39,000
Attack
: 109

Defense
: 45
Gil Earned : 15,000
EXP. Earned: 24,800
Potential Item Steals:
(none)
(none)
(none)
(none)
Potential Item Drops:
None
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#221. Cerberus
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

55
99,999
123
46
66,666
66,666

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#222. 2-Headed Dragon
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

55
99,999
151
46
66,666
66,666

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#223. Echidna
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

55
99,999
117
46
66,666
66,666

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion

Potential Item Drops:


Hi-Potion
Phoenix Down
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#224. Ahriman
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

55
99,999
107
46
66,666
66,666

Potential Item Steals:


Hi-Potion
Hi-Potion
Hi-Potion
Hi-Potion
Potential Item Drops:
Hi-Potion
Phoenix Down
Elemental Weaknesses:
Wind/Aero
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#225. Cloud of Darkness
Basic Stats:
Level
Maximum HP
Attack
Defense
Gil Earned

:
:
:
:
:

60
120,000
120
55
70,000

EXP. Earned: 99,999


Potential Item Steals:
(none)
(none)
(none)
(none)
Potential Item Drops:
None
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#226. Iron Giant
Basic Stats:
Level
:
Maximum HP :
Attack
:
Defense
:
Gil Earned :
EXP. Earned:

81
199,999
255
150
99,999
99,999

Potential Item Steals:


(none)
(none)
(none)
(none)
Potential Item Drops:
None
Elemental Weaknesses:
None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Six: Boss FAQ/Walkth
rough
| | |
| | |
**FF3_6**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
Within this section of the FAQ, you'll find the str
ategies detailing all of the
bosses in the game, as they appear in the walkthrou
gh. Aside from the
strategies, you'll also receive some basic stats fo
r the monsters. Please note
that more detailed stats, including status data, wi
ll not generally be found
here unless it is pertinent to a strategy; you'll n
eed to look in the Bestiary
above for that.
That's pretty much it. Here is a list of the bosses
, coupled with their
locations. You can find their CTRL+F codes in the C
ontents section. I will note
that each one fits the format **FF3_6##**, where #
# is replaced with the
boss's ordinal number from this list. Hence, the li
st has been divided into
three sets, each having ten bosses.
Land Turtle ................................
. (Altar Cave)
Djinn ......................................
. (Sealed Cave)
Giant Rat ..................................
. (Nepto Temple)
Medusa .....................................

. (Tower of Owen)
Gutsco .....................................
. (Subterranean Lake)
Salamander .................................
. (Molten Cave)
Hein .......................................
. (Castle Hein)
Kraken .....................................
. (Cave of Tides)
Goldor .....................................
. (Goldor Manor)
Garuda .....................................
. (Saronia Castle)
.
.
.
.
.
.
.
.
.
.

Odin .......................................
(Saronia Catacombs)
Shinobi ....................................
(Falgabard)
Hecatoncheir ...............................
(Cave of Shadows)
Titan ......................................
(The Ancients' Maze)
Leviathan ..................................
(Lake Dohr)
Bahamut ....................................
(Bahamut's Lair)
Doga, Unei .................................
(Doga's Grotto)
Ninja ......................................
(Eureka)
Amon .......................................
(Eureka)
Kunoichi ...................................
(Eureka)

General ....................................
. (Eureka)
Guardian ...................................
. (Eureka)
Scylla .....................................
. (Eureka)
Xande ......................................

. (The

. (The

. (The

. (The

. (The

. (The

. (???

Crystal Tower)
Cerberus ...................................
World of Darkness)
2-Headed Dragon ............................
World of Darkness)
Echidna ....................................
World of Darkness)
Ahriman ....................................
World of Darkness)
Cloud of Darkness ..........................
World of Darkness)
Iron Giant .................................
Dungeon)

____________________________________
| BOSS: Land Turtle \ **FF3_61** \
|______________________\______________\____________
___________________________
| Level
- 4
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 111
| - None
|
- Antarctic Wind
|
| Attack
- 8
|
|
- Potion
|
| Defense
- 6
| Potential Steals: |
- Bacchus's Cider
|
|
| - Doesn't matter; |
- Arctic Wind
|
|
|
you cannot use
|
|
| EXP. Earned - 20
|
Steal yet in
|
|
| Gil Earned - 600
|
this game.
|
|
|==================================================
===========================|
| Not much to say attack-wise. Just a basical phys
ical dealing 8 ~ 10 points |
| of damage by this point in the game for a modera
tely-leveled Luneth.
|
|
|

| You can probably make it by using just Attack. I


f you get in low HP, you
|
| will probably want to use a Potion. Alternativel
y, using an Antarctic Wind |
| can deal a fairly large amount of damage, but I'
d prefer to save them for |
| a later boss.
|
|__________________________________________________
___________________________|
______________________________
| BOSS: Djinn \ **FF3_62** \
|________________\______________\__________________
___________________________
| Level
- 7
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 600
| - Ice/Blizzard
|
- Bomb Fragment
|
| Attack
- 20
| - Water
|
- Sheep Pillow
|
| Defense
- 8
| Potential Steals: |
- Potion
|
|
| - Doesn't matter; |
- Lamia Scale
|
|
|
you cannot use
|
- Bomb Arm
|
| EXP. Earned - 200
|
Steal yet in
|
|
| Gil Earned - 1,400
|
this game.
|
|
|==================================================
===========================|
| Unexceptional as far as its attacks go. All I re
ally noted were a basic
|
| physical and a Fire spell that may go team-wide.
His Attack is about 33%
|
| higher than the other enemies around here, so yo
u may need to use Cure in |
| this fight if it gets to be a little long.
|
|

|
| You will want to simply use just *one* Antarct
ic Wind during this fight. |
| Being of the Ice/Blizzard element, it'll easily
do about 500 damage. So
|
| why not a second use? Well, I'd save them for ot
her fights. You should be |
| able to trim down 100 HP in two turns or so anyw
ays, especially if you
|
| had someone learn Blizzard beforehand.
|
|__________________________________________________
___________________________|
__________________________________
| BOSS: Giant Rat \ **FF3_63** \
|____________________\______________\______________
___________________________
| Level
- 11
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 900
| - None
|
- Potion
|
| Attack
- 24
|
|
- Bomb Fragment
|
| Defense
- 29
| Potential Steals: |
- Antarctic Wind
|
|
| - Potion
|
- Zeus's Wrath
|
|
| - Bomb Fragment
|
- Silence Seal
|
| EXP. Earned - 1,200
| - Antarctic Wind
|
- Tranquilizer
|
| Gil Earned - 1,500
| - Zeus's Wrath
|
- Angel's Sigh
|
|==================================================
===========================|
| Unexceptional as far as its attacks go. All I re
ally noted were a basic
|
| physical attack, though I wouldn't be sure that
is its *only* attack. Its |
| offense is about 50% stronger than the other ene
mies here.
|

|
|
| This fight is pretty easy if you're at a decent
level and have the "-ra"
|
| spells, as you should. With each person casting
one, you should be done in |
| one or two turns, easily. Not much else to it. Y
ou're still Minimized, so |
| a physical offense is utterly pointless.
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Medusa \ **FF3_64** \
|_________________\______________\_________________
___________________________
| Level
- 17
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 3,000
| - None
|
- Hi-Potion
|
| Attack
- 35
|
|
- Phoenix Down
|
| Defense
- 22
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 1,680
| - Hi-Potion
|
|
| Gil Earned - 2,600
| - Hi-Potion
|
|
|==================================================
===========================|
| If you know Greek myth, you should see this comi
ng: of course the Medusa
|
| would be able to use an attack that may turn you
to stone, which is fairly |
| inaccurate, but use a Gold Needle if needed. Oth
erwise, a basic attack and |
| Thundara make up her offense, for the most part.

(If you don't know Greek |


| myth, Stare would be the petrification attack.)
|
|
|
| There's not much strategy to this fight, given t
he lack of weaknesses. If |
| you have dual-wielding characters with Serpent S
words, you're pretty well |
| off. You'll want a White/Red Mage for curative p
urposes, and pretty much
|
| just let everyone Attack, Advance, or use the "ra" spells. If you have a |
| Mage that is just having to sit there (out of MP
or something), you can
|
| use an Elemental Staff as an item for pretty dec
ent damage in the area of |
| 200 points.
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Gutsco \ **FF3_65** \
|_________________\______________\_________________
___________________________
| Level
- 17
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 3,500
| - None
|
- Hi-Potion
|
| Attack
- 35
|
|
- Phoenix Down
|
| Defense
- 24
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 2,304
| - Hi-Potion
|
|
| Gil Earned - 3,500
| - Hi-Potion
|
|

|==================================================
===========================|
| This boss will end up doing two moves each turn.
He has a basic physical
|
| that is little more powerful than the other enem
ies down here, dealing
|
| maybe 100 damage. He has some weird water attack
as well, and can heal
|
| himself a little and cast Mini. Hope you brought
some Mallets or Mini.
|
|
|
| There's not much strategy to this fight, given t
he lack of weaknesses. If |
| you get Mini'd, use Mini or a Mallet on the affe
cted character. The use of |
| "-ra" magic is pretty good, as is just about any
thing. There wasn't any
|
| kind of special thing here, so just go all-out,
healing when needed.
|
|__________________________________________________
___________________________|
___________________________________
| BOSS: Salamander \ **FF3_66** \
|_____________________\______________\_____________
___________________________
| Level
- 19
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 5,700
| - Ice/Blizzard
|
- Hi-Potion
|
| Attack
- 41
|
|
- Phoenix Down
|
| Defense
- 25
| Potential Steals: |
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 2,744
| - Hi-Potion
|
|
| Gil Earned - 3,700
| - Hi-Potion
|

|
|==================================================
===========================|
| This boss will end up doing two moves each turn,
often hitting an ally two |
| times, often killing them if you lack Ice-based
gear. He has a few Fire
|
| elemental attacks, not to mention the fire breat
h attack and a basic
|
| physical strike.
|
|
|
| This boss is almost mind-blowingly easy if you'v
e got Ice equipment,
|
| especially the Freezing Blade. You should have y
our Mages first focus on
|
| casting Blizzara and Blizzard, and your physical
units Attack/Advance. You |
| *could* use your Antarctic/Artic Winds, but let'
s not until you've run out |
| of options. They can be fairly useful, after all
. Do as you will, though: |
| they can easily deal upwards of 750 damage. Whit
e Mages should focus on
|
| healing for the most part, using Aero when a fre
e turn has come up. Your
|
| Warrior/Red Mage with the Freezing Blade definit
ely needs to keep up the
|
| attacks, and any spare Ice Staves can be used as
items for great damage.
|
|__________________________________________________
___________________________|
_____________________________
| BOSS: Hein \ **FF3_67** \
|_______________\______________\___________________
___________________________
| Level
- 22
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 4,500
| - Varies
|
- Hi-Potion
|

| Attack
- 47
- Phoenix Down
| Defense
- 26

|
|

Potential Steals:

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

|
|

EXP. Earned - 3,464

|
|

Gil Earned

- 4,300

|
|==================================================
===========================|
| Perhaps the only real noteworthy feature of this
boss is his ability to
|
| change weaknesses: Barrier Change if I remember
that correctly. It can
|
| change his weakness; during the course of the fi
ght, I noted Fire,
|
| Ice/Blizzard, and Lightning/Thunder.
|
|
|
| When the fight begins, throw out everything you
have but the kitchen sink, |
| as you probably didn't carry that with you. He'l
l begin the fight with no |
| initial weakness, so blow out all of the Antarct
ic/Arctic Winds, Bomb
|
| Fragments, "-ra" spells, and so on that you like
before he changes his
|
| weakness. If you lack the items or Magic, genera
l Attacks are always okay. |
| Barrage is a nice command for Rangers.
|
|
|
| And after the element change? Well, use Libra (W
hite Magic) or Study
|
| (Geomancer ability) on him to learn the weakness
and switch your magical
|

| focus to that. Geomancy from the Geomancer is fa


irly effective, and the
|
| "-ra" spells he is weak to deal great damage. Ar
ctic Wind, when weak to
|
| Ice/Blizzard, is extremely effective, possibly d
ealing upwards of 1,000
|
| damage!
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Kraken \ **FF3_68** \
|_________________\______________\_________________
___________________________
| Level
- 24
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 8,000
| - Lightning/Thunder |
- Hi-Potion
|
| Attack
- 57
|
|
- Phoenix Down
|
| Defense
- 27
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 5,280
| - Hi-Potion
|
|
| Gil Earned - 5,500
| - Hi-Potion
|
|
|==================================================
===========================|
| You get what you expect out of this boss, obviou
sly. There's a fairly hard |
| basic physical, Blizzara party-wide, and a Blind
spell as far as I noted. |
| If you're using Ice equipment, switch to somethi
ng else or Blizzara will
|
| kill you. Blind reduces accuracy, so bring along
Blindna or Eye Drops.
|
|

|
| The strategy is unexceptionally obvious. We fina
lly have a use for all of |
| those Zeus's Wraths we've been building up for a
while now. Blizzaga,
|
| despite not being a weakness spell, easily can h
it for 750 ~ 1,000 damage. |
| Thundara can almost surpass that. Since Zeus's W
rath is an item, and
|
| Scholars double items' potency, think of that fo
r a bit and you'll realize |
| how simple this boss is.
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Goldor \ **FF3_69** \
|_________________\______________\_________________
___________________________
| Level
- 26
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 8,000
| - None
|
- Hi-Potion
|
| Attack
- 53
|
|
- Phoenix Down
|
| Defense
- 28
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 6,560
| - Hi-Potion
|
|
| Gil Earned - 9,900
| - Hi-Potion
|
|
|==================================================
===========================|
| The boss's attack repertoire is fairly unexcepti
onal. All I got out of him |
| before I beat him was a few physical attacks and
one Silence and one Blind |

| casting - bringing along a few Eye Drops/Echo He


rbs wouldn't hurt. He did |
| also cast Protect on himself, raising his alread
y-high Defense.
|
|
|
| This guy's Defense is pretty high, so your "-ra"
spells might not be too
|
| effective on him. Dragoons' Jump should deal dec
ent damage with a decent
|
| Job Level, and Geomancy seems to work pretty wel
l here. Arctic Winds and
|
| Blizzaga did okay damage. The Scholars' Study ma
y work to dispel Protect. |
| Decently-leveled Vikings might be able to reduce
the enemy Defense by
|
| about 5% ~ 10% with Provoke. Dark Knights with S
ouleater can do great
|
| damage (about 700 ~ 900) if they've got the Bloo
d Sword and Royal Sword!
|
| That insinuates the idea that about two to four
Souleaters per four party |
| members WILL end this fight without a likely KO!
|
|
|
| Your Bards will probably be sticking to using Si
ng to raise your own
|
| Defense, and your various spellcasters may want
to keep their eyes on
|
| healing when it's plausible.
|
|__________________________________________________
___________________________|
________________________________
| BOSS: Garuda \ **FF3_610** \
|_________________\_______________\________________
___________________________
| Level
- 28
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 10,000
| - Wind/Aero
|

- Hi-Potion
| Attack
- 57
- Phoenix Down
| Defense
- 28

|
|

|
|

Potential Steals:

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

|
|

EXP. Earned - 8,800

|
|

Gil Earned

- 10,200

|
|==================================================
===========================|
| The boss's attack repertoire is fairly small. I
noted a basic physical
|
| that barely more powerful than other enemies' at
this point, and a
|
| Lightning/Thunder attack that hits the whole par
ty.
|
|
|
| Strategy? There hardly is a need. After getting
all of the Dragoon stuff
|
| from around Saronia, you should have plenty to s
upply four Dragoons, and
|
| the Dragon Spire should be able to get you up to
Job Level 10 ~ 15 easily. |
| Using Jump at that point should be able to deal
about triple the normal
|
| amount of damage, and throwing in Wind Spears re
ally can bring one Jump
|
| dealing 2,500 ~ 3,000 damage with ease. If you f
eel like it, you can even |
| bring along one Bard with the Loki Harp to boost
your offensive power by
|
| 20% ~ 25% for one member ... and it can pile on.
^_^
|
|
|
| And if your Dragoon Job Level isn't really but a

round one or two? Well,


|
| you should still be able to deal decent damage..
. But you can always bring |
| along other jobs, I guess. The Aero spell does g
reat here, and the Dark
|
| Knight with the Blood and Royal Swords has no pr
oblem dealing around 800
|
| damage at low Job Levels with Souleater.
|
|__________________________________________________
___________________________|
______________________________
| BOSS: Odin \ **FF3_611** \
|_______________\_______________\__________________
___________________________
| Level
- 40
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 31,000
| - None
|
- Elixir
|
| Attack
- 81
|
|
- Gungnir
|
| Defense
- 35
| Potential Steals:
|
|
|
| - Elixir
|
|
|
| - Elixir
|
|
| EXP. Earned - 20,000
| - Gungnir
|
|
| Gil Earned - 16,800
| - Gungnir
|
|
|==================================================
===========================|
| Odin is one hard hitter. One of his attacks is y
our basic physical attack, |
| not worth much mention unless you have low Defen
se. The other is much more |
| impressive: his signature Zantetsuken, hitting a
ll allies for about 750+
|
| damage. He didn't really begin to use that for a
fair while, until he's
|

| around half-dead (15,500 HP) according to VeryFu


nTimes.
|
|
|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head...
|
|
|
| One would be your basic fighting strategy. It's
nothing special; your
|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga
should suffice for your
|
| main healing, though it may come to the point of
using Curaja for your
|
| Zantetsuken-resultant healing. Haste and Protect
are very helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|
| damaged while in the air, you'll be taking less
than half of the normal
|
| amount of damage and still dealing 1.5x the norm
al amount of damage than
|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|

| can let yourself get a high-Defense White Mage (


probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and
weapon Attack. With a
|
| Job Level of 1, you should be able to be dealing
about 500 ~ 750 damage
|
| per attack with two Main Gauches at the least. T
he Blood Sword/Royal Sword |
| combo allows closer to 1,000. Had you gone ahead
and bought Defenders, you |
| will be dealing around 1,500 damage at a decent
actual Level!! Of course, |
| since you will be losing 20% of your HP per Soul
eater, I recommend having |
| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. With the weaker
|
| example mentioned, you should have this fight do
ne in about 15 ~ 20 turns; |
| a bit much, but a simple strategy allows that. C
onversely, with the
|
| Defenders, this should only take about seven or
eight turns.
|
|
|
| Also worth noting is this boss's Gungnir. A rare
drop -- <1% -- and a
|
| Steal for higher Job Level Thieves - about 30 I
think. You'll WANT this,
|
| the second most powerful Spear in the game. Drag
oons with this can own
|
| like almost no one else. There are three potenti
als in this battle: two
|
| are Steals, and one is that rare drop. Good luck
!
|

|__________________________________________________
___________________________|
_________________________________
| BOSS: Shinobi \ **FF3_612** \
|__________________\_______________\_______________
___________________________
| Level
- 46
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 11,000
| - None
|
- Hi-Potion
|
| Attack
- 102
|
|
- Black Hole
|
| Defense
- 30
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 8,800
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 3,700
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head... (Yeah, I basically copying
the Odin strategy.)
|
|
|
| One would be your basic fighting strategy. It's
nothing special; your
|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga

should suffice for your


|
| main healing, though it may come to the point of
using Curaja for your
|
| high-damage healing. Haste and Protect are very
helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|
| damaged while in the air, you'll be taking less
than half of the normal
|
| amount of damage and still dealing 1.5x the norm
al amount of damage than
|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|
| can let yourself get a high-Defense White Mage (
probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and
weapon Attack. With a
|
| Job Level of 1, you should be able to be dealing
about 500 ~ 750 damage
|
| per attack with two Main Gauches at the least. T
he Blood Sword/Royal Sword |
| combo allows closer to 1,000. Had you gone ahead
and bought Defenders, you |
| will be dealing around 1,500 damage at a decent
actual Level!! Of course, |
| since you will be losing 20% of your HP per Soul

eater, I recommend having |


| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. With the weaker
|
| example mentioned, you should have this fight do
ne in about 15 ~ 20 turns; |
| a bit much, but a simple strategy allows that. C
onversely, with the
|
| Defenders, this should only take about seven or
eight turns.
|
|__________________________________________________
___________________________|
______________________________________
| BOSS: Hecatoncheir \ **FF3_613** \
|_______________________\_______________\__________
___________________________
| Level
- 43
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 28,000
| - None
|
- Hi-Potion
|
| Attack
- 89
|
|
- Black Hole
|
| Defense
- 32
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 14,400
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 8,000
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| This boss has an unexceptional set of moves, pre
tty much being one of this |
| area's basic enemies but with more HP. He does h
ave Quake, but it is
|

laughably weak.
|

|
|
| Strategy? Eh, there's not a whole bunch to say,
honestly. Do what you do
|
| best. I personally had grinded way-back-when to
get myself eight Ashuras
|
| (four per Dark Knight). I did end up swapping a
few Ashuras for
|
| Kiku-ichimonjis and Kotetsus. So one got two Kik
u-ichimonjis, one got two |
| Kotetsus, and the others got Ashuras.
|
|
|
| Damage-wise, with Souleater, around Job Level 25
, and about 1,500 HP, I
|
| was doing about 2,500 damage per Souleater; abou
t 10,000 damage per turn! |
|__________________________________________________
___________________________|
_______________________________
| BOSS: Titan \ **FF3_614** \
|________________\_______________\_________________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 29,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Phoenix Down
|
| Defense
- 44
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 27,600
| - Hi-Potion
|
|
| Gil Earned - 13,500
| - Hi-Potion
|

|
|==================================================
===========================|
| This boss has an unexceptional set of moves, pre
tty much being one of this |
| area's basic enemies but with more HP. He does h
ave Quake, but it is
|
| laughably weak.
|
|
|
| Strategy? Eh, there's not a whole bunch to say,
honestly. Do what you do
|
| best. I personally had grinded way-back-when to
get myself eight Ashuras
|
| (four per Dark Knight). I did end up swapping a
few Ashuras for
|
| Kiku-ichimonjis and Kotetsus. So one got two Kik
u-ichimonjis, one got two |
| Kotetsus, and the others got Ashuras.
|
|
|
| Damage-wise, with Souleater, around Job Level 25
, and about 1,500 HP, I
|
| was doing about 2,500 damage per Souleater; abou
t 10,000 damage per turn! |
|
|
| And, yes, if you didn't notice, I did just reall
y copy and paste the last |
| boss's strategy. It pretty much applies here, an
d my strategy still is
|
| good enough. >_>
|
|__________________________________________________
___________________________|
___________________________________
| BOSS: Leviathan \ **FF3_615** \
|____________________\_______________\_____________
___________________________

Level
Potential Item
| Maximum HP - Hi-Potion
| Attack
- Phoenix Down
| Defense
-

43
Drops:
32,000

Weaknesses:

- Lightning/Thunder

|
|
|

85

|
|

36

Potential Steals:

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

|
|

EXP. Earned - 20,000

|
|

Gil Earned

- 17,100

|
|==================================================
===========================|
| This sea serpent has a bit of what you expect. A
s per the new usual, he
|
| can attack twice per turn, usually sticking to b
asic physicals -- which
|
| are just a little more powerful than the enemies
around here -- and
|
| Protect early on, later on adding in a few aquat
ic attacks for the whole
|
| party and some larger damage.
|
|
|
| So, here, your various spellcasters are pretty h
elpful. Thundara and
|
| Thundaga are great spells to use. The various Ha
mmers, being of the
|
| Thunder/Lightning element, should be able to dea
l 4,500 ~ 9,999 damage
|
| when Thrown by a Ninja -- and you got a Platinum
Hammer or two in that
|
| dungeon! Spark Daggers, Serpent Swords, Books/To
mes of Light, and Thunder |
| Spears can do *slightly* less than that when Thr
own, but it is all pretty |

high and has an accuracy exceeding 95%!


|

|
|
| The use of Zeus's Wrath and Heavenly Wrath -- fr
ee Thundara and Thundaga, |
| respectively -- are also useful, especially when
used by a Scholar. The
|
| Spark Summon, when used by a Summoner, is very p
owerful. Protect will be a |
| helpful defense all around, and physical hitters
should get a dose of
|
| Haste. Dragoons should stick to Jumping, though,
to avoid damage. Also be |
| sure to have someone on-hand for Curaga/Curaja,
because damage can rack up |
| with two moves per turn. Having someone with Era
se, or making a Scholar
|
| use Study will help in removing that antagonizin
g Protect on the enemy.
|
|__________________________________________________
___________________________|
_________________________________
| BOSS: Bahamut \ **FF3_616** \
|__________________\_______________\_______________
___________________________
| Level
- 45
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 34,000
| - Wind/Aero
|
- Hi-Potion
|
| Attack
- 90
|
|
- Phoenix Down
|
| Defense
- 37
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 20,000
| - Hi-Potion
|
|
| Gil Earned - 16,500
| - Hi-Potion
|

|
|==================================================
===========================|
| Bahamut is actually nothing much more different
than you'd expect having
|
| played other Final Fantasies. He has a physical
attack and, like usual,
|
| can use it twice per turn. His Attack is barely
6% higher than the other
|
| enemies around here... But Mega Flare, his signa
ture move, will start to
|
| get used later in battle, often dealing 1,000 ~
1,500 damage to your whole |
| party. And, unlike Final Fantasy V where it coul
d be used to force his
|
| suicide, it isn't Reflect-able here. *groan*
|
|
|
| Here, White Magic casters are more of a priority
than one would believe.
|
| Curaga/Curaja are going be required for healing,
especially after a Mega
|
| Flare, and then there's Raise to revive the KO'e
d. Protect will be very
|
| helpful in reducing damage, Haste will help to u
p physical damage, and
|
| Aero and Aeroga make serious dents in this boss'
s HP.
|
|
|
| Dragoons are also EXTREMELY helpful with their J
ump ability that deals
|
| double-damage to bosses like Bahamut (weak to Wi
nd/Aero). With a decent
|
| Dragoon around Job Level 25, you'll already be d
ealing about 3.5x more
|
| damage than usual with Jump! Of course, don't ne
cessarily stick the Wind
|
| Spear on someone because of this weakness. I'd p
refer something with 106+ |
| Attack: Trident, Dragon Lance, Holy Lance, Gungn

ir, or Magic Lance. If you |


| lack one of those for a weapon slot, though, you
probably should toss in a |
| Wind Spear.
|
|
|
| Everyone else is going to be less helpful. Ninja
s might get a kick out of |
| using that one Air Knife from before to deal abo
ut 2,000 ~ 3,500 damage;
|
| the Wyvern Claws can also do some lesser damage
when Thrown, and the same |
| with Wind Spears. Anyone using Black Magic will
pretty much need to stick |
| to the "-ga" spells. Summoning Leviathan is stil
l pretty powerful. A
|
| Geomancer has a pretty good chance of casting Wi
nd Slash, which can deal
|
| 1,500 ~ 2,500 damage at a decent level. But your
main source of offense
|
| will come from Dragoons' Jumps and castings of A
eroga.
|
|__________________________________________________
___________________________|
____________________________________
| BOSS: Doga, Unei \ **FF3_617** \
|_____________________\_______________\____________
___________________________
|
Doga's Bestiary Data
|
>------------------------+-----------------------+
--------------------------<
| Level
- 45
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 22,800
| - None
|
- Hi-Potion
|
| Attack
- 89
|
|
- Phoenix Down
|
| Defense
- 40
| Potential Steals:
|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

|
|

EXP. Earned - 13,600

|
|

Gil Earned

- 12,000

|
>------------------------+-----------------------+
--------------------------<
|
Unei's Bestiary Data
|
>------------------------+-----------------------+
--------------------------<
| Level
- 44
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 21,800
| - None
|
- Hi-Potion
|
| Attack
- 86
|
|
- Phoenix Down
|
| Defense
- 42
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 16,000
| - Hi-Potion
|
|
| Gil Earned - 12,600
| - Hi-Potion
|
|
|==================================================
===========================|
| The fight begins with you fighting just Doga - a
fter beating him, you'll
|
| start on Unei. Anywho, Doga's basic physicals ar
e pretty damaging. He can |
| also cast Firaga, Blizzaga, and Thundaga across
the whole party or one
|
| single person, and Flare will be used towards th
e end.
|
|
|

| Here, Reflect will be a great asset to your defe


nses, in theory. If you're |
| willing to deal with just items for restoration,
go for it! Reflect on all |
| party members will greatly raise the chance that
you'll damage him more
|
| than you should!
|
|
|
| Protect is a good idea as well - remember, put i
t on BEFORE Reflect. Your |
| offense is pretty basic, as there aren't any rea
l weaknesses to mess with. |
| Toss on Haste and you're pretty much good to go
with the obvious: Bahamut, |
| Leviathan, Jump, the "-ga" spells, Aeroga, vario
us high-power items... You |
| get the idea.
|
|
|
|
|
|
|
| After finishing off Doga, Unei will come into th
e fight. You will not get |
| a chance to heal, and statuses from the previous
fight are removed.
|
|
|
| Unei uses a fair amount of White Magic; notably,
Aera, Haste, Protect, and |
| Tornado - I wouldn't doubt that Holy is in there
, too. Torando is a new
|
| spell that reduces the target's HP to being less
than 10 if it hits...
|
|
|
| Here, you'll have trouble really thinking of wha
t to do. There is a lower |

| number of spells coming your way, but Tornado ca


n really make you want to |
| use Reflect on your characters. It may even be a
good idea to hit Unei
|
| with Reflect to stop Protect and Haste - of cour
se, I think Erase or the
|
| Study ability could work as well. But pretty muc
h do the same thing as you |
| did with Doga.
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Ninja \ **FF3_618** \
|________________\_______________\_________________
___________________________
| Level
- 47
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 24,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Black Hole
|
| Defense
- 46
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 28,400
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 14,400
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| Strategy? A bit tough, I'll admit. If you've bee
n leveling fairly well,
|
| you are good to go. There are a few strategies I
've come up with off of
|
| the top of my head... (Yeah, I basically copying

the Odin strategy.)

|
|
| One would be your basic fighting strategy. It's
nothing special; your
|
| typical varied party made up almost-equally of p
hysical and magical
|
| fighters, one being solely delegated to healing
for the most part, letting |
| Aeroga slip out every now and then. Cura/Curaga
should suffice for your
|
| main healing, though it may come to the point of
using Curaja for your
|
| high-damage healing. Haste and Protect are very
helpful.
|
|
|
| Another is a bit more elegant. Its healing relie
s solely on items alone,
|
| so you'll need to be very careful and wary here,
and come stocked with a
|
| fair amount of Hi-Potions. You'll need four Drag
oons, each at a decent
|
| Job Level - I'd say that Lv. 15 ~ 20 should be f
air at this point. The
|
| idea is pretty simple: Jump. Since this move pre
vents you from being
|
| damaged while in the air, you'll be taking less
than half of the normal
|
| amount of damage and still dealing 1.5x the norm
al amount of damage than
|
| had the Dragoon normally attacked. If you're une
asy about this idea, you
|
| can let yourself get a high-Defense White Mage (
probably) and have them
|
| add to the healing, and even bring along Protect
for more damage reducing. |
|
|
| Finally, one more strategy. Dark Knights have th
e ability Souleater, which |
| deals damage based on their Job Level and HP and

weapon Attack. With a


|
| Job Level of 1, you should be able to be dealing
about 1,500 ~ 2,000 damage|
| per Souleater when you use two Defenders or some
Dark Blades! Of course,
|
| since you will be losing 20% of your HP per Soul
eater, I recommend having |
| one White Mage so we can have Curaga/Curaja when
needed. Dark Knights need |
| to number three and do nothing usually but Soule
ater. Like this, this
|
| really should only take about four to six turns.
|
|__________________________________________________
___________________________|
______________________________
| BOSS: Amon \ **FF3_619** \
|_______________\_______________\__________________
___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 33,500
| - Varies
|
- Hi-Potion
|
| Attack
- 96
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 26,800
| - Hi-Potion
|
|
| Gil Earned - 20,350
| - Hi-Potion
|
|
|==================================================
===========================|
| Amon is kinda like Hein. He has high Defense as
it is, made higher with
|
| a Protect spell he can use. He also has a subpar
physical attack and can
|

| use Firaga, Blizzaga, and Thundaga. He also can


change his weakness.
|
|
|
| With this fight, you may want someone along to u
se Libra/Study to find out |
| Amon's weaknesses, then abuse them as you can. N
othing difficult once you |
| figure it out, honestly.
|
|__________________________________________________
___________________________|
__________________________________
| BOSS: Kunoichi \ **FF3_620** \
|___________________\_______________\______________
___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 29,000
| - None
|
- Hi-Potion
|
| Attack
- 96
|
|
- Black Hole
|
| Defense
- 46
|
|
- Lilith's Kiss
|
|
| Potential Steals:
|
- Raven's Yawn
|
|
| - Hi-Potion
|
- Shining Curtain
|
|
| - Black Hole
|
- Shell Breaker
|
| EXP. Earned - 29,200
| - Lilith's Kiss
|
- Black Musk
|
| Gil Earned - 14,500
| - Raven's Yawn
|
- Chocobo's Wrath
|
|==================================================
===========================|
| As a bit of trivia, Kunoichi is also a Warlord i
n Pokemon Conquest. Like
|
| here, she's a bit of a ninja, able to go so fast
that she gets three moves |
| per turn here. She also has Haste, Aera, and can

Poison you.

|
|
| Not a lot to mention. You could put Reflect on y
our party if you're scared |
| over Aera, and Reflect on her if her being Haste
d scares ya. It shouldn't |
| matter a lot if you're decently leveled. Just do
your best.
|
|__________________________________________________
___________________________|
_________________________________
| BOSS: General \ **FF3_621** \
|__________________\_______________\_______________
___________________________
| Level
- 48
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 35,000
| - None
|
- Hi-Potion
|
| Attack
- 105
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 30,000
| - Hi-Potion
|
|
| Gil Earned - 15,600
| - Hi-Potion
|
|
|==================================================
===========================|
| Not very much worth worry, offensively. This bos
s can use a basic
|
| physical attack that is *barely* more powerful t
han the other enemies
|
| around here. He also has a Drain, which really d
oesn't do much to hurt you |
| but just to lengthen the fight, and Death, which
is very inaccurate: it
|

never even hit me!


|

|
|
| So, here, not a lot to mention. Protect may help
lessen the damage, and
|
| you can use Reflect if you're scared about Death
. But, honestly, just toss |
| up whatever you're good with - it's not a hard f
ight.
|
|__________________________________________________
___________________________|
__________________________________
| BOSS: Guardian \ **FF3_622** \
|___________________\_______________\______________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 33,700
| - None
|
- Hi-Potion
|
| Attack
- 107
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 31,600
| - Hi-Potion
|
|
| Gil Earned - 16,500
| - Hi-Potion
|
|
|==================================================
===========================|
| This boss likes to use physical attacks, a selfReflect, and Quake. That's |
| about it.
|
|
|
| A little more complicated than previous fights.

If you want to go the full |


| physical route, as would be quite obvious given
the Reflect, I'd go with
|
| three Dark Knights with Dark Blades and a Devout
with Curaga and Curaja to |
| deal with his attacks. With decent Dark Blades a
nd a decent Job Level, you |
| should be dealing about 2,000 ~ 3,000 damage wit
h one Souleater.
|
|
|
| There's also a way to allow magic attacks. Put R
eflect on a particularly
|
| sturdy character -- Protect beforehand may help
more. See, then when you
|
| attack with Reflect-able magic, aim at this ally
to attack the enemy! No
|
| weakness are on, so do as you will with the spel
ls -- just don't cast a
|
| party-wide spell unless everyone is under Reflec
t.
|
|__________________________________________________
___________________________|
________________________________
| BOSS: Scylla \ **FF3_623** \
|_________________\_______________\________________
___________________________
| Level
- 49
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 35,000
| - None
|
- Hi-Potion
|
| Attack
- 104
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|
| EXP. Earned - 30,800
| - Hi-Potion
|
|

Gil Earned

- 16,200

- Hi-Potion

|
|==================================================
===========================|
| Eh, not really worthy of note. You get some thin
gs you expect: two moves
|
| per turn, Firaga, Thundaga, Blizzaga, and a basi
c physical. The one thing |
| you wouldn't expect is the ability to Petrify wi
th an attack.
|
|
|
| Even then, there's not much to mention to this b
oss. The only way to stop |
| the Petrification is with certain equipment, and
it really isn't worth the |
| chance of lower Defenses. You might as well just
come with some Gold
|
| Needles. Jumping with Dragoons is a nice way to
avoid attacks. Reflect
|
| may be helpful to stop the "-ga" spells, though
that Petrification can get |
| rid of it, so it might just become a moot point
eventually.
|
|__________________________________________________
___________________________|
_______________________________
| BOSS: Xande \ **FF3_624** \
|________________\_______________\_________________
___________________________
| Level
- 50
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 49,999
| - None
|
- Hi-Potion
|
| Attack
- 110
|
|
- Phoenix Down
|
| Defense
- 48
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|

|
|

EXP. Earned - 34,000

- Hi-Potion

- Hi-Potion

|
|

Gil Earned

- 25,000

|
|==================================================
===========================|
| Not much different than some of the previous bos
ses except as far as his
|
| actual damage-dealing goes, and even then it is
less than 5% higher than
|
| the others. Anyways, you'll basically see basic
physicals, element magic, |
| and self-boost spells.
|
|
|
| Still not a whole lot to say. I recommend puttin
g Reflect on the boss and |
| an ally, bouncing single-target spells off the a
lly to hit the boss. The
|
| Reflect also prevents him from boosting himself,
sometimes even helping
|
| you. Other than that, meh.
|
|__________________________________________________
___________________________|
__________________________________
| BOSS: Cerberus \ **FF3_625** \
|___________________\_______________\______________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 123
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

EXP. Earned - 66,666

|
|

Gil Earned

- 66,666

|
|==================================================
===========================|
| Cerberus gets three attacks per turn, often doin
g a basic attack of a
|
| subpar quality - about 9% higher than the other
enemies around here, doing |
| about 550 damage to my party members. He also ma
y use the "-ga" spells.
|
|
|
| Still not a whole lot to say. I recommend bringi
ng along someone with
|
| Curaja -- yes, he *may* use spells, but it is to
o rare to warrant a party |
| Reflect, and those three moves per turn always i
s a bit scary. Other than |
| that, Dragoons Jumping is nice for damage avoida
nce, and just really do
|
| your best.
|
|__________________________________________________
___________________________|
_________________________________________
| BOSS: 2-Headed Dragon \ **FF3_626** \
|__________________________\_______________\_______
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 151
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|

|
|

- Hi-Potion

- Hi-Potion

- Hi-Potion

|
|

EXP. Earned - 66,666

|
|

Gil Earned

- 66,666

|
|==================================================
===========================|
| Not a lot, attack-wise. He only used a physical
attack during my fight,
|
| but *hurt*, especially coming more than once, de
aling about 2,000 damage
|
| during his turn.
|
|
|
| Still not a whole lot to say. I recommend bringi
ng along someone with
|
| Curaja. Other than that, Dragoons Jumping is nic
e for damage avoidance,
|
| and just really do your best.
|
|__________________________________________________
___________________________|
_________________________________
| BOSS: Echidna \ **FF3_627** \
|__________________\_______________\_______________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - None
|
- Hi-Potion
|
| Attack
- 117
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|
|

EXP. Earned - 66,666

- Hi-Potion

- Hi-Potion

|
|

Gil Earned

- 66,666

|
|==================================================
===========================|
| The Echidna can use a mildly-painful physical as
well as Quake, Drain,
|
| Firaga, Thundaga, Blizzaga, and Tornado. You'll
really be hurt from that
|
| Tornado and, given the multiple-moves-per-turn t
hing, there's about a
|
| 0.8% chance he can one-hit-kill your party (Torn
ado party-wide -> Quake). |
|
|
| What to do about this? Eh, you can't do much her
e. Reflect is a debatable |
| idea -- it may Reflect Tornado and the other spe
lls, but if it doesn't do |
| Tornado (which it might not; I don't know), then
you've gotten yourself
|
| screwed out of massive healing. Dragoons Jumping
was again my idea here... |
|__________________________________________________
___________________________|
_________________________________
| BOSS: Ahriman \ **FF3_628** \
|__________________\_______________\_______________
___________________________
| Level
- 55
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 99,999
| - Wind/Aero
|
- Hi-Potion
|
| Attack
- 107
|
|
- Phoenix Down
|
| Defense
- 46
| Potential Steals:
|
|
|
| - Hi-Potion
|
|
|
| - Hi-Potion
|

|
|

EXP. Earned - 66,666

- Hi-Potion

- Hi-Potion

|
|

Gil Earned

- 66,666

|
|==================================================
===========================|
| As usual, this guy gets to move twice per turn.
He has the "-ga" spells
|
| and a "meh" physical attack. However, his physic
al attack can potentially |
| Petrify who it hits.
|
|
|
| This time, break out the Dragoons for every reas
on possible: he has the
|
| Wind/Aero weakness, and you can dodge the Petrif
y-Attack and other moves
|
| like this. You should be doing about triple the
normal damage given this
|
| situation, or closer to 3.5x around Job Level 30
. Wind Spears are an idea, |
| but you'll still want the ones with 106+ Attack
first -- the Trident,
|
| Dragon Lance, Holy Lance, Gungnir, and Magic Lan
ce all surpass the Wind
|
| Spear, even if it abuses the weakness.
|
|__________________________________________________
___________________________|
___________________________________________
| BOSS: Cloud of Darkness \ **FF3_629** \
|____________________________\_______________\_____
___________________________
| Level
- 30
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 120,000 | - None
|
- None
|
| Attack
- 120
|
|
|

Defense

- 55

Potential Steals:

- (none)

- (none)

- (none)

- (none)

|
|

|
|

|
|

EXP. Earned - 99,999

|
|

Gil Earned

- 70,000

|
|==================================================
===========================|
| There are a few tentacles strewn out here - thei
r main purpose is to cast |
| Bad Breath, an infamous Malboro move that inflic
ts random statuses. If you |
| have Ribbons on, you can completely forget about
it - except the smell of |
| course! There's also a fair amount of Haste and
Protect to be used, and a |
| physical attack that is barely on par with the e
nemies of the World of
|
| Darkness. =/ Of course, also being a cloud, th
is boss will be able to
|
| use a Lightning/Thunder-based move across the pa
rty, and there's a move
|
| I think that was called Flarewave - it deals hea
vy damage to the party.
|
|
|
| For this fight, I recommend having a certain fou
r party members...
|
|
|
| One is a Devout, for obvious reasons. With their
mastery of White Magic,
|
| you'll have a healing frenzy on your hands. Give
n the nature of the length |
| of this fight, consider it safe to use Elixirs t
o heal MP. You'll want
|
| them to use Curaga/Curaja every other turn if yo
u're at a decent level.
|

| Otherwise, begin with the basic boosts of Haste


(physical fighters only!) |
| and Protect on everyone. After that, use Holy or
Aeroga. A Sage is an
|
| okay substitute for this party member - plus, Fl
are is more powerful than |
| Holy, so it is a nice boost.
|
|
|
| Another one is the Ninja, as cliched as it might
sound. Their ability to
|
| Throw weaponry is unsurpassed for damage, unless
you count that annoying
|
| inaccurate Death spell. And I don't. :) But alw
ays have them flinging
|
| those Shuriken around. If your Ninja is at the l
evel mine was -- Job Level |
| of 47 -- you should be doing AT LEAST 8,909 dama
ge, which is the lowest I |
| saw. Of course, it can go up to 9,999 as early a
s Job Level 1 if you're
|
| lucky. It also can do just above 6,000 damage at
that level, so just keep |
| a-flinging whatever you can! (Of course, those n
umbers apply for the
|
| Shuriken. Even the weak Golden Sword can do up t
o 2,000 damage.)
|
|
|
| Another, unexpectedly in a way, would be the Sum
moner. While they have
|
| almost no use in helping the party, their Summon
s can be extremely painful |
| to whoever it hits. You'll want to prioritize: B
ahamut gets used, then
|
| Leviathan, then Titan (Odin won't work here), th
en Ifrit, then Ramuh, then |
| Shiva, then - if you somehow get that desperate
- the Chocobo. Their life |
| may be fairly short-lived, but you shouldn't hon
estly run out of MP before |

the battle ends. Plus, if you DO, you can always


help out by throwing
|
| around White Musks and Chocobo's Wraths (free Ho
ly and Flare,
|
| respectively), or restorative items.
|
|
|
| And finally, who should take up our final slot?
Honestly, those three have |
| a good chance at making it. So consider this a f
reebie. Vikings are nice
|
| if decently leveled -- about Job Level 30. Why?
Provoke reduces enemy
|
| defense in a percentage equal to about one-half
the Job Level - you'll be |
| halving Defense at Job Level 99, and it isn't to
o hard to revive someone! |
| Dragoons also come to mind because of the 1.5x d
amage and damage avoiding |
| from Jump. A Dark Knight with the Ragnarok and M
asamune should be dealing |
| about 4,000 damage with Souleater if their HP is
near 2,500 or so. And,
|
| of course I couldn't forget the Onion Knight, bu
t it is only useful at all |
| if the character has a Level around 95. Bards ca
n increase/decrease damage |
| dealt/taken or heal HP in amounts of 20% ~ 30%.
|
|
|
| And, of course, you can always duplicate one of
the already-placed jobs!
|
| Two Ninjas flinging Shurikens is a force to be r
eckoned with! Two Devouts |
| can make damage almost non-existent and can mayb
e double-up on Holy, or
|
| Flare with a Sage. Two Summoners can easily doub
le their damage dealt if
|
| you bought the Bahamur and Leviath Summons in Eu
reka.
|

|
|
|

Good luck!

|
|__________________________________________________
___________________________|
____________________________________
| BOSS: Iron Giant \ **FF3_630** \
|_____________________\_______________\____________
___________________________
| Level
- 81
| Weaknesses:
|
Potential Item Drops:
|
| Maximum HP - 199,999 | - None
|
- None
|
| Attack
- 255
|
|
|
| Defense
- 150
| Potential Steals:
|
|
|
| - (none)
|
|
|
| - (none)
|
|
| EXP. Earned - 99,999
| - (none)
|
|
| Gil Earned - 99,999
| - (none)
|
|
|==================================================
===========================|
| This boss hits hard, then hits some more. He has
the highest Attack that
|
| is possible in this game for the enemies, more t
han double that of the
|
| final boss's, and he hits FOUR times per turn. T
he first three hits are
|
| typically basic physicals, but that fourth attac
k can be a basic physical, |
| Meteor, or, later in the battle, Swipe. Swipe is
a move that is double the |
| power of a basic physical attack and it will hit
the entire party. Ouch.
|
|

|
| For this fight, you will die if you're not able
to survive four attacks
|
| per turn. You will want to be at least Level 90
before even thinking of
|
| attempting this. Level 99 will be nice.
|
|
|
| I have actually divided this strategy into the t
hree main sections other
|
| than this and the above. The first is details on
a strategy where your
|
| characters are Level 99. The second is Job detai
ls for when you are not
|
| Level 99, and the Onion Knight therefore almost
useless. The third would
|
| be the strategy I use when not Level 99.
|
|
|
|----------------------------------------------------------------------------|
|
|
} IF YOU ARE LEVEL 99, have everyone be an Onion K
night, a suitable option
|
| at this point in the game, given you need Wi-Fi
for both quests. Spend
|
| some time grinding in the ??? dungeon prior to t
he boss, getting all of
|
| the Onion Equipment so as to maximize your poten
tial. And Elixirs, of
|
| course, will come aplenty!
|
|
|
| In the boss fight itself, dedicate one Onion Kni
ght to support: Curaja,
|
| Protect, Haste, and so on. Reflect shouldn't be
stopping any Meteors, I
|
| think, and Haste only needs to go on the physica

l Attackers. They can also |


| cast Flare when the time comes.
|
|
|
| As for the other three, I'd dedicate them to off
ense, though I would
|
| highly recommend you still have them ABLE to use
support magic. How should |
| the offense go about? Usually, Flare and Holy ma
ke the best spells. and
|
| physical attacks always work. I'd prefer to stic
k to physical attacks so
|
| as to save MP. This way, once your support Onion
Knight needs to heal or
|
| gets KO'ed, you'll have someone to take over. Of
course, if you went to
|
| the time in the ??? dungeon to get four full Oni
on Equipment sets, you are |
| likely to have a crapload of Elixirs on hand. ;)
|
|
|
|----------------------------------------------------------------------------|
|
|
| AND IF YOU'RE NOT LEVEL 99... I don't know what
to say, really. Monks are |
| nice, somewhat. Their Retaliate ability allows t
hem to toss back damage
|
| dealt to them doubled, which, in this fight at l
ower than Level 99, will
|
| often result in 9,999 damage. If you live from t
he attack. Which will be
|
| unlikely. You could pull off a tactic like I use
d several times in Final
|
| Fantasy V Advance and make a whole party of Monk
s to do this, but you will |
| probably want a Devout on hand for healing and A
rising with plenty of
|
| Elixirs for HP/MP healing.

|
|
|
| Dark Knights are marginally useful, because they
'll need to be high-level |
| and have high HP and have high-Attack equipment
to be of ANY use. A Dark
|
| Knight at Job Level 99, and about 5,000 current
HP, equipped with the
|
| Ultima Weapon and the Murakumo/Ragnarok should b
e dealing almost 7,000
|
| damage with one Souleater. If you can get three
Dark Knights to do this
|
| level of damage, and have a Devout, and have the
m all still able to live
|
| after attacks, go for it. Three Souleaters per t
urn at this level of
|
| damage should be able to finish this fight in te
n to fifteen turns.
|
|
|
| Dragoons should a self-explanatory idea at this
point. They'll be dealing |
| about 1.5x ~ 2.4x the normal amount of damage wi
th Jump. If you can get
|
| four Dragoons and always Jump all four at the sa
me time, you'll be dodging |
| a huge load of damage!
|
|
|
| Devouts, Magi, and Sages are also self-explanato
ry. You will want at least |
| one Devout/Sage in the fight for healing. Magi a
nd Sages also can learn
|
| all Black Magic, so Flare is helpful. Summoners
also may be useful with
|
| high-powered Leviathan and Bahamut.
|
|
|
| Ninjas are nice for tossing around spare weapons

lying around. If you've


|
| got one at Job Level 1, tossing the weakest weap
on (Golden Sword) can do
|
| about 1,100 ~ 2,000 damage; at Job Level 99, it
is more like double that. |
| At Job Level 1, Throwing Shuriken does 6,121 ~ 9
,999 damage. At Job Level |
| 65 or so, you're guaranteed 9,999 damage with Sh
urikens. Let's say you
|
| have three Ninjas at Job Level 65+ with a decent
Devout for the inevitable |
| healing as a fourth, and a lot of Shurikens. You
'll be doing 29,997 damage |
| per turn with three Shurikens -- that will end t
his fight in about seven
|
| turns!
|
|
|
| High-Job Level Vikings may be nice. Their Provok
e ability will stop the
|
| allies from being damaged, if just temporarily,
since four attacks will
|
| likely kill them. ;) But Provoke reduces enemy
Defense by a percentage
|
| equal to one-half of the Job Level. That means y
ou can likely halve the
|
| enemy's overwhelmingly high Defense with a Job L
evel 99 Viking. You'll be |
| doing a crapload of reviving, so bring a Devout.
|
|
|
| Bards, especially the spoony ones, oddly can hel
p out well enough. Their
|
| Requiem Song from the Lamia Harp can cut the ene
my's current HP by 10% to |
| 20%. I'm not sure if it will exceed 9,999 damage
, though. But you'll in
|
| effect have something like the Ninja's there, at
least early on. You also |
| can have them raise your Attack/Defense or lower

the enemy's in an amount |


| around 20% ~ 30%. That is a lot. 30% off of 150
brings it to 109, then 76, |
| then 53, then 37, which brings it down to normal
enemies' levels. Raising |
| Attack is another way to do it as well.
|
|
|
|----------------------------------------------------------------------------|
|
|
| So, if you're not at Level 99, that's a summariz
ation of the useful jobs. |
| I personally would go for two Ninjas, a Sage, an
d a Bard. Why is that?
|
| Well, the two Ninjas with 21 Shuriken can end th
e fight by themselves over |
| the course of eleven turns at Job Level 65+. The
Sage is needed for the
|
| HP restoration direly - I would grind in the ???
dungeon until I got about |
| 15 Elixirs for the sheer amount of MP needed her
e. Curaja is used every
|
| turn for a while, later going onto to offense. W
hy? Keep on reading...
|
|
|
| But the Bard would have to come with more than o
ne of its harps. I would
|
| probably begin by using Song with the Apollo Har
p on my Sage, then the two |
| Ninjas, then the Bard, and continue like that ci
rcularly. After about two |
| cycles, or eight turns, or six if you don't want
to preserve the Bard for |
| fair reasons, you'll have reduced the damage to
64% of the norm, a nice
|
| drop bringing the Attack down to ~163, a little
above the strongest boss
|
| prior to here. If you're not going to target the

Bard, which is not a


|
| critical member beyond the damage reduction, go
a third cycle with him to |
| reduce the damage to 51.2% of the norm - an Atta
ck of ~130, surpassed by
|
| more than a few commoner enemies.
|
|
|
| After that, I'd switch the Sage to blasting Flar
e for the rest of the
|
| fight, bringing out Curaja every two or three tu
rns for the mandatory HP
|
| healing. The Bard is no longer needed after the
damage reduction for this |
| strategy, but Bards can help a little. With Requ
iem (Song with Lamia
|
| Harp), you'll easily be dealing 10% ~ 20% of the
boss's current HP, which |
| is likely going to be dealing 2,000 ~ 8,000 dama
ge at this point, since it |
| is going to be closing in on 10,000 HP quickly.
The other option is Minuet |
| (Song with Loki Harp) on the Sage to boost HIS p
ower. Or you can continue |
| onwards with the use of Elegy to reduce damage e
ven further.
|
|
|
| Regardless of whatever strategy you choose, good
luck!
|
|__________________________________________________
___________________________|

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Seven: Job Data

| | |
| | |

**FF3_7**

| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
O=================================================
=========================O
|
Section Format
**FF3_70**
|
O=================================================
=========================O
Main Battle Commands:
Each job will have four main commands it can use
. One of these is often a
bit more special than the others, and will be no
ted if possible. I give
various details on them as well.
JP Gain:
JP is the coined term for Job Points. Like AP in
other Final Fantasies, get
enough of it to gain a Job Level. Get 100 JP to
Job Level up. There are two
numbers for each main battle command -- the othe
rs do nothing -- and are
divided by slashes. For example: " Attack: 20/
15" means you'll get 20 JP
for using Attack prior to Job Level 15, and 15 J
P after Job Level 15.
Mastery Item:
Simply the name of the Job's mastery item, obtai
ned by getting to Job Level
99 and trading the Card to the Legendary Blacksm
ith. Details are in the
proper section of the equipment data.
Equippable Knives:

What knives can the user equip as a weapon?


Equippable Swords:
What swords can the user equip as a weapon?
Equippable Staves:
What staves can the user equip as a weapon?
Equippable Rods:
What rods can the user equip as a weapon?
Equippable Wands:
What wands can the user equip as a weapon?
Equippable Dark Blades:
What dark blades can the user equip as a weapon?
Equippable Bows:
What bows can the user equip as a weapon?
Equippable Arrows:
What arrows can the user equip as a weapon?
Equippable Books:
What books can the user equip as a weapon?
Equippable Claws:
What claws can the user equip as a weapon?
Equippable Hammers:
What hammers can the user equip as a weapon?
Equippable Axes:
What axes can the user equip as a weapon?
Equippable Spears:
What spears can the user equip as a weapon?
Equippable Throwing Weapons:
What throwable weaponry can the user equip as a
weapon? Obviously this does

not include the Shuriken, as that is done with t


he Throw command...
Equippable Bells:
What bells can the user equip as a weapon?
Equippable Harps:
What harps can the user equip as a weapon?
Equippable Headgear:
What headgear can the user equip as armor?
Equippable Torso Gear:
What torso gear can the user equip as armor?
Equippable Shields:
What shields can the user equip?
Equippable Arm Gear:
What arm gear can the user equip as armor?
O=================================================
=========================O
|
Freelancer
**FF3_71**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the usage of Level 1 White Magic
and Black Magic.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/20
20/20
20/20
20/20

Mastery Item:
Celestial Gloves
Equippable Knives:
Dagger
Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger
Equippable Swords:
Excalibur
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Royal Sword
Salamand Sword
Serpent Sword
Tyrfing
Ultima Weapon
Wightslayer
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
Bow
Great Bow
Killer Bow

Equippable Arrows:
Holy Arrow
Iron Arrow
Wooden Arrow
Equippable Books:
(none)
Equippable Claws:
Bronze Knuckles
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Chakra Band
Crystal Helm
Diamond Helm
Dragon Helm
Feathered Hat
Genji Helm
Headband
Ice Helm
Leather Cap
Mythril Helm

Ribbon
Scholar Hat
Shell Helm
Equippable Torso Gear:
Bard Vest
Black Belt Gi
Black Garb
Black Robe
Crystal Mail
Demon Mail
Diamond Mail
Dragon Mail
Flame Mail
Gaia Vest
Genji Armor
Ice Armor
Kenpo Gi
Knight Armor
Leather Armor
Mage Robe
Mythril Armor
Reflect Mail
Rusty Mail
Scholar Robe
Shell Armor
Vest
White Robe
Equippable Shields:
Aegis Shield
Crystal Shield
Demon Shield
Diamond Shield
Genji Shield
Heroic Shield
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers

Celestial Gloves
Crystal Gloves
Diamond Bracers
Diamond Gloves
Gauntlets
Genji Gloves
Mythril Bracers
Mythril Gloves
Power Bracers
Protect Ring
Rune Bracers
Thief Gloves

O=================================================
=========================O
|
Warrior
**FF3_72**
|
O=================================================
=========================O
Main Battle Commands:
Attack : Hits the target with the equipped weapo
n or weapons.
Advance: Ups Attack, but lowers Defense.
Guard : Increases Defense by 50% for one turn.
Item
: Use a chosen item.
Further Info on Advance:
Advance will increase the damage dealt and the d
amage received by an amount
equal to (50 + (Job Level)/1.1)%. At just Job Le
vel 1, you'll receive an
increase of about 50.9%. At Job Level 11, the ch
ange is 60%; Job Level 22
gets you 70%; and so on. At Job Level 99, you'll
see a change of 140%.
JP

Gain:
Attack : 20/14
Advance: 20/14
Guard : 20/14

Item

: 20/14

Mastery Item:
Gigantic Axe
Equippable Knives:
Dagger
Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger
Equippable Swords:
Excalibur
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Royal Sword
Salamand Sword
Serpent Sword
Tyrfing
Ultima Weapon
Wightslayer
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
Bow
Great Bow
Killer Bow

Equippable Arrows:
Holy Arrow
Iron Arrow
Wooden Arrow
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
Battleaxe
Demon Axe
Dual Haken
Dual Tomahawk
Gigantic Axe
Rune Axe
Viking Axe
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Chakra Band
Crystal Helm
Diamond Helm
Dragon Helm

Feathered Hat
Genji Helm
Headband
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Scholar Hat
Shell Helm

Equippable Torso Gear:


Bard Vest
Black Belt Gi
Black Garb
Black Robe
Crystal Mail
Demon Mail
Diamond Mail
Dragon Mail
Flame Mail
Gaia Vest
Genji Armor
Ice Armor
Kenpo Gi
Knight Armor
Leather Armor
Mage Robe
Mythril Armor
Reflect Mail
Rusty Mail
Scholar Robe
Shell Armor
Vest
White Robe
Equippable Shields:
Aegis Shield
Crystal Shield
Demon Shield
Diamond Shield
Genji Shield
Heroic Shield

Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Celestial Gloves
Crystal Gloves
Diamond Bracers
Diamond Gloves
Gauntlets
Genji Gloves
Mythril Bracers
Mythril Gloves
Power Bracers
Protect Ring
Rune Bracers
Thief Gloves
O=================================================
=========================O
|
Monk
**FF3_73**
|
O=================================================
=========================O
Main Battle Commands:
Attack
: Hits the target with the equipped wea
pon or weapons.
Retaliate: Counterattacks when hit.
Guard
: Increases Defense by 50% for one turn
.
Item
: Use a chosen item.
Further Info on Retaliate:
This move will provoke a counterattack if the en
emy hits the user. The
user will receive a Defense bonus equal to their
Defense plus their Job
Level. The counterattack damage will be equal to
the damage the user

received, doubled.
JP

Gain:
Attack
:
Retaliate:
Guard
:
Item
:

20/14
20/14
20/14
20/14

Mastery Item:
Shura Gloves
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
Bronze Knuckles
Cat Claws
Dark Claws

Faerie Claws
Hellish Claws
Impact Claws
Kaiser Knuckles
Metal Knuckles
Sonic Knuckles
Tiger Claws
Wyvern Claws

Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Chakra Band
Black Cowl
Feathered Hat
Headband
Leather Cap
Ribbon
Equippable Torso Gear:
Black Belt Gi
Black Garb
Leather Armor
Kenpo Gi
Fuma Garb
Vest

Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Gloves
Mythril Gloves
Power Bracers
Protect Ring
Shura Gloves
O=================================================
=========================O
|
White Mage
**FF3_74**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the use of up to Level 7 White Ma
gic.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Angel Robe
Equippable Knives:
(none)
Equippable Swords:
(none)

Equippable Staves:
Golem Staff
Elder Staff
Fire Staff
Ice Staff
Light Staff
Rune Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)

Equippable Throwing Weapons:


(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Angel Robe
Leather Armor
Mage Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Black Mage
**FF3_75**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon

or weapons.
Magic : Allows the use of Black Magic up to Leve
l 7.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Lilith Rod
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
Fire Staff
Ice Staff
Light Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Lilith Rod
Mythril Rod
Omnirod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)

Equippable Bows:
Bow
Great Bow
Killer Bow
Equippable Arrows:
Holy Arrow
Iron Arrow
Wooden Arrow
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feather Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Black Robe
Leather Armor

Mage Robe
Vest
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Red Mage
**FF3_76**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Uses White and Black Magic up to Level 5
.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/12
20/12
20/12
20/12

Mastery Item:
Crimson Vest
Equippable Knives:
Dagger
Knife
Main Gauche

Mythril Knife
Poison Dagger
Equippable Swords:
Break Blade
Defender
Excalibur
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Royal Sword
Salamand Sword
Serpent Sword
Tyrfing
Ultima Weapon
Wightslayer
Equippable Staves:
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Mythril Rod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
Bow
Great Bow

Killer Bow
Equippable Arrows:
Holy Arrow
Iron Arrow
Wooden Arrow
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Crystal Helm
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Black Robe

Crimson Vest
Crystal Mail
Flame Mail
Ice Armor
Leather Armor
Mythril Armor
Reflect Mail
Shell Armor
Vest
White Robe

Equippable Shields:
Aegis Shield
Crystal Shield
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Crystal Gloves
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Thief
**FF3_77**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Steal : Steals an item from an enemy.
Flee : Instantly escapes the battle, so long as
it can be escaped from.
Item : Use a chosen item.

Further Info on Steal:


Each monster of Final Fantasy III (DS) has four
"slots" programmed to have
items in there; you can't find them in the in-ga
me Bestiary, so you'll need
to check mine for further details. You can Steal
from a new slot as you gain
Job Levels. Each Steal has just under a 20% chan
ce of success.
Each slot has a minimum Job Level that you need
to be able to Steal from it.
The first is for anyone; the second, Job Level 1
0; the third, Job Level 20;
and the fourth, Job Level 30. You can steal from
any one slot that you're
allowed to steal from; it is all pretty random t
here.
Thieves in the Field:
In the field, Thieves also have one other specia
l ability. A few times in
the game, you'll come across a locked door. Thes
e doors can be unlocked
through either Magic Keys, or by having a Thief
in the first slot of the
party.
JP

Gain:
Attack: 20/20
Steal : 20/20
Flee : 0/ 0
Item : 20/20

Mastery Item:
Gladius
Equippable Knives:
Air Knife
Behemoth Knife
Dagger
Dark Knife

Gladius
Knife
Lust Dagger
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger

Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:

(none)
Equippable Throwing Weapons:
Boomerang
Chakram
Moonring Blade
Rising Sun
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Black Garb
Fuma Garb
Ice Armor
Leather Armor
Mythril Armor
Shell Armor
Vest
Equippable Shields:
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Diamond Gloves
Mythril Gloves
Power Bracers

Protect Ring
Thief Gloves
O=================================================
=========================O
|
Ranger
**FF3_78**
|
O=================================================
=========================O
Main Battle Commands:
Attack : Hits the target with the equipped weapo
n or weapons.
Barrage: Hits random targets four times with low
ered damage.
Guard : Increases Defense by 50% for one turn.
Item
: Use a chosen item.
Further Info on Barrage:
Barrage randomly targets enemies and hits them w
ith four arrows. The damage
each arrow does is multiplied by a certain numbe
r dependent on your Job
Level. If it is 1 to 20, each arrow does 20% of
the norm; 21 to 70, it is
30% of the norm; 71+, each arrow does 40% of the
usual damage.
JP

Gain:
Attack :
Barrage:
Guard :
Item
:

20/14
20/14
20/14
20/14

Mastery Item:
Artemis Bow
Equippable Knives:
(none)
Equippable Swords:

(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
Artemis Bow
Bow
Elven Bow
Eurytos Bow
Great Bow
Killer Bow
Rune Bow
Selene Bow
Yoichi Bow
Equippable Arrows:
Fire Arrow
Holy Arrow
Ice Arrow
Iron Arrow
Light Arrow
Magic Arrow
Medusa Arrow
Poison Arrow
Sleep Arrow
Wooden Arrow
Yoichi Arrow
Equippable Books:
(none)
Equippable Claws:

(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
Boomerang
Chakram
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Black Garb
Flame Mail
Ice Armor
Leather Armor
Mythril Armor
Shell Armor
Vest
Equippable Shields:
(none)

Equippable Arm Gear:


Bronze Bracers
Diamond Gloves
Mythril Gloves
Power Bracers
Protect Ring
O=================================================
=========================O
|
Knight
**FF3_79**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the use of Level 1 White Magic.
Defend: Increases Defense and covers for low-HP
allies.
Item : Use a chosen item.
Further Info on Defend:
Defend allows the user to take damage for allies
who are in a low-HP state,
while also reducing the Knight's damage taken wh
en covering for the ally by
a certain percentage. That percentage cut off is
equal to
(40 + (Job Level)/5). For some examples: Job Lev
el 1 cuts off 40.2% of the
damage, Job Level 25 cuts off 45%, and Job Level
99 cuts off 59.8%.
JP

Gain:
Attack:
Magic :
Defend:
Item :

20/12
20/12
20/12
20/12

Mastery Item:

Save the Queen


Equippable Knives:
(none)
Equippable Swords:
Ancient Sword
Blood Sword
Break Blade
Defender
Excalibur
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Ragnarok
Royal Sword
Salamand Sword
Save the Queen
Serpent Sword
Tyrfing
Ultima Weapon
Wightslayer
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)

Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Crystal Helm
Diamond Helm
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Crystal Mail
Diamond Mail
Flame Mail
Ice Armor
Knight Armor
Leather Armor
Mythril Armor

Reflect Mail
Rusty Mail
Shell Armor
Vest

Equippable Shields:
Aegis Shield
Crystal Shield
Diamond Shield
Heroic Shield
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Crystal Gloves
Diamond Gloves
Gauntlets
Mythril Gloves
Power Bracers
Protect Ring
O=================================================
=========================O
|
Scholar
**FF3_710**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Uses White Magic and Black Magic up to L
evel 3.
Study : Sees enemy's HP and weaknesses, and disp
els positive statuses.
Item : Use a chosen item. Scholars give items d
ouble their normal power.
JP Gain:

Attack:
Magic :
Study :
Item :

24/24
24/24
24/24
24/24

Mastery Item:
Omnitome
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
Book of Fire
Book of Ice
Book of Light
Cognitome
Omnitome
Tome of Fire
Tome of Ice
Tome of Light

Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Scholar Hat
Equippable Torso Gear:
Leather Armor
Mage Robe
Scholar Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring

Rune Bracers
O=================================================
=========================O
|
Geomancer
**FF3_711**
|
O=================================================
=========================O
Main Battle Commands:
Attack : Hits the target with the equipped weapo
n or weapons.
Terrain: Uses the power of nature to cause an at
tack.
Guard : Increases Defense by 50% for one turn.
Item
: Use a chosen item.
-----------------------------------------------------------------------------Lotsa Info on Terrain:
Firstly, we must first discuss the damage associate
d with this command. It is
equal to
(((Move Power) + (Job Level x2)) x ((Intelligenc
e) + (Mind)) / N x Y
where...
"N" is a random adjustment number associated wit
h the Terrain attack.
"Y" is just some random number between 0.8 and 1
.0.
Most of the attacks have certain numbers to fill ea
ch of these slots, as so:
O===============O=========O==============O====
======================O

|
Attack
| Power | Adjustment |
Element
|
O===============O=========O==============O====
======================O
| Whirlpool * | --- - | -------- - | Ic
e/Blizzard and Water |
| Wind Slash
|
45
|
3
| Wi
nd/Aero
|
| Ice Storm
|
55
|
4
| Ic
e/Blizzard and Water |
| Magma
|
70
|
4
| Fi
re
|
| Ice Pillar
|
80
|
3
| Ic
e/Blizzard and Water |
| Flame Burst |
80
|
3
| Fi
re
|
| Black Hole * | --- - | -------- - | No
ne
|
| Earthquake
|
90
|
4
| Ea
rth
|
| Close-In
|
100
|
3
| Ea
rth
|
| Shadowflare |
110
|
1
| No
ne
|
O===============O=========O==============O====
======================O
| * - Whirlpool and Black Hole are special in
that they cut off
|
|
30% and 80%, respectively, of the targe
t's current HP.
|
O=============================================
======================O
There's also a different chance of any attack being
used in a given area. Most
of the more common moves for each area are rather o
bvious - for example,
Whirlpool when fighting on the ocean - so I'm not
handing over any info on
that front.
---------------------------------------------------

---------------------------JP

Gain:
Attack :
Terrain:
Guard :
Item
:

20/14
20/14
20/14
20/14

Mastery Item:
Blessed Bell
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:

(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
Blessed Bell
Diamond Bell
Earthen Bell
Rune Bell
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Black Robe
Gaia Vest
Leather Armor
Mage Robe
Vest
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers

O=================================================
=========================O
|
Viking
**FF3_712**
|
O=================================================
=========================O
Main Battle Commands:
Attack : Hits the target with the equipped weapo
n or weapons.
Provoke: Draws enemy attacks to user and lowers
enemy Defense.
Guard : Increases Defense by 50% for one turn.
Item
: Use a chosen item.
Further Info on Provoke:
Provoke is a command that will draw the enemy's
attacks onto the user, sort
of protecting the other party members. The enemy
's Defense will also be
lowered by ((Job Level)/2)%. The success rate of
this will increase as your
Job Level does. For Job Levels 1 to 20, 60% chan
ce of succeeding; 21 to 40,
70%; 41 to 80, 80%; 81 to 98, 90%; and you'll ha
ve 100% accuracy at Job
Level 99.
JP

Gain:
Attack :
Provoke:
Guard :
Item
:

20/14
20/14
20/14
20/14

Mastery Item:
Mighty Hammer
Equippable Knives:
(none)
Equippable Swords:

(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
Blessed Hammer
Dragon Hammer
Hammer
Mighty Hammer
Platinum Hammer
Triton Hammer
Equippable Axes:
Battleaxe
Demon Axe
Dual Haken
Dual Tomahawk
Rune Axe
Viking Axe

Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Crystal Helm
Diamond Helm
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Viking Helm
Equippable Torso Gear:
Crystal Mail
Demon Mail
Diamond Mail
Flame Mail
Ice Armor
Leather Armor
Mythril Armor
Reflect Mail
Rusty Mail
Shell Armor
Vest
Viking Mail
Equippable Shields:
Aegis Shield
Crystal Shield
Demon Shield
Diamond Shield

Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Crystal Gloves
Diamond Gloves
Gauntlets
Mythril Gloves
Power Bracers
Protect Ring
O=================================================
=========================O
|
Dragoon
**FF3_713**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Jump : Jumps into the air to avoid damage, then
strikes enemy later.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
Further Info on Jump:
Jump allows the user to leap into the air for a
turn or so and later hit
an enemy, bypassing all damage or healing in the
meantime. The damage dealt
is increased by (50 + (Job Level)/1.1)%. For som
e examples: at Job Level 1,
there is a change of 50.9%; at Job Level 25, abo
ut 72.73%; at Job Level 50,
about 95.45%; at Job Level 99, 140%. Additionall
y, you can double the damage
dealt if the enemy is weak to the Wind/Aero elem
ent.

JP

Gain:
Attack:
Jump :
Guard :
Item :

20/16
20/16
20/16
20/16

Mastery Item:
Magic Lance
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)

Equippable Axes:
(none)
Equippable Spears:
Blood Lance
Dragon Lance
Gungnir
Heavy Lance
Holy Lance
Magic Lance
Thunder Spear
Trident
Wind Spear
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Crystal Helm
Diamond Helm
Dragon Helm
Feathered Hat
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Crystal Mail
Demon Mail
Diamond Mail
Dragon Mail
Flame Mail
Ice Armor

Leather Armor
Mythril Armor
Reflect Mail
Rusty Mail
Shell Armor
Vest

Equippable Shields:
Aegis Shield
Crystal Shield
Demon Shield
Diamond Shield
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Bronze Bracers
Crystal Gloves
Diamond Gloves
Gauntlets
Mythril Gloves
Power Bracers
Protect Ring
O=================================================
=========================O
|
Dark Knight
**FF3_714**
|
O=================================================
=========================O
Main Battle Commands:
Attack
: Hits the target with the equipped wea
pon or weapons.
Souleater: Sacrifices HP to deal damage.
Guard
: Increases Defense by 50% for one turn
.
Item
: Use a chosen item.
Further Info on Souleater:

Souleater will cut the user's current HP by 20%


to deal damage. The damage
is equal to: (((Attack) x 5) + ((Job Level) x 10
) + ((Current HP) x 0.9))).
As an example, let's say the Dark Knight has 9,9
99 HP, a Job Level of 99,
and the Masamune and Murakumo equipped. The dama
ge would be 11,349 if the
game didn't max it out at 9,999.
JP

Gain:
Attack
:
Souleater:
Guard
:
Item
:

20/14
20/14
20/14
20/14

Mastery Item:
Murakumo
Equippable Knives:
Dagger
Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger
Equippable Swords:
Ancient Sword
Blood Sword
Break Blade
Defender
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Ragnarok
Royal Sword
Salamand Sword
Serpent Sword
Tyrfing

Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
Ashura
Kiku-ichimonji
Kotetsu
Masamune
Murakumo
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:

(none)
Equippable Harps:
(none)
Equippable Headgear:
Crystal Helm
Feathered Hat
Genji Helm
Ice Helm
Leather Cap
Mythril Helm
Ribbon
Shell Helm
Equippable Torso Gear:
Crystal Mail
Demon Mail
Flame Mail
Genji Armor
Ice Armor
Leather Armor
Mythril Armor
Rusty Mail
Shell Armor
Vest
Equippable Shields:
Crystal Shield
Demon Shield
Genji Shield
Ice Shield
Leather Shield
Mythril Shield
Equippable Arm Gear:
Crystal Gloves
Diamond Gloves
Gauntlets
Genji Gloves
Mythril Gloves
Protect Ring

O=================================================
=========================O
|
Evoker
**FF3_715**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Summon: Use the light or dark effects of the Sum
mons.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Summon:
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Royal Crown
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Staff
Equippable Rods:
Fire Rod

Ice Rod
Light Rod
Mythril Rod
Omnirod
Wizard Rod

Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)

Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Royal Crown
Equippable Torso Gear:
Black Robe
Leather Armor
Mage Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Bard
**FF3_716**
|
O===========O=====================================
=============O===========O
| "You spoony bard!" - Tellah, Final
Fantasy IV |
O=====================================
=============O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Song : Uses a song that has varying effects wit
h each harp.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.

Further Info on Song:


Song is a command that has an effect that varies
with the harp the user is
equipped with. The Madhura Harp allows Minne; th
e Loki Harp allows Minuet;
the Lamia Harp allows Requiem; the Dream Harp al
lows Paeon; the Apollo Harp
allows Elegy.
- Minne ups someone's Defense by (20 + (Target J
ob Level)/11)%.
- Minuet ups someone's Attack by (20 + (Target J
ob Level)/11)%.
- Requiem takes off (10 + (User Job Level)/11)%
of the target's current HP.
- Paeon heals someone's HP by (10 + (User Job Le
vel)/11)% of their max HP.
- Elegy reduces damage by (20 + (Target Job Leve
l)/11)%.
JP

Gain:
Attack:
Song :
Guard :
Item :

20/18
20/18
20/18
20/18

Mastery Item:
Ballad Crown
Equippable Knives:
Dagger
Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger
Equippable Swords:
(none)
Equippable Staves:

(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
Apollo Harp
Dream Harp
Lamia Harp

Loki Harp
Madhura Harp
Equippable Headgear:
Ballad Crown
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Bard Vest
Leather Armor
Mage Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Black Belt
**FF3_717**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Boost : Increases damage dealt on the next attac
k.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.

Further Info on Boost:


Boost will increase the user's damage for their
next attack by an increasing
factor as they Boost more and more consecutively
. For the first boost,
damage is doubled; on the second, damage is trip
le. If you Boost three times
in a row, however, you'll end up losing all Boos
t benefits and halving your
current HP, so watch out!
JP

Gain:
Attack:
Boost :
Guard :
Item :

20/14
20/14
20/14
20/14

Mastery Item:
Master Dogi
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:

(none)
Equippable Books:
(none)
Equippable Claws:
Bronze Knuckles
Cat Claws
Dark Claws
Faerie Claws
Hellish Claws
Impact Claws
Kaiser Knuckles
Metal Knuckles
Sonic Knuckles
Tiger Claws
Wyvern Claws
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Chakra Band
Feathered Hat
Headband
Leather Cap

Ribbon
Equippable Torso Gear:
Black Belt Gi
Black Garb
Fuma Garb
Kenpo Gi
Leather Armor
Master Dogi
Vest
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Gloves
Mythril Gloves
Power Bracers
Protect Ring
O=================================================
=========================O
|
Magus
**FF3_718**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the usage of any Black Magic.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Millennium Rod
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
Staff
Fire Staff
Ice Staff
Light Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Millennium Rod
Mythril Rod
Omnirod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)

Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Black Robe
Leather Armor
Mage Robe
Vest
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O

Devout

**FF3_719**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the usage of any White Magic.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Holy Wand
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
Elder Staff
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Wizard Rod

Equippable Wands:
Holy Wand
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:

Leather Armor
Mage Robe
Vest
White Robe

Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Summoner
**FF3_720**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Summon: Uses the hidden powers of the Summon spe
lls...
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Summon:
Guard :
Item :

20/12
20/12
20/12
20/12

Mastery Item:
Astral Bracer
Equippable Knives:
(none)

Equippable Swords:
(none)
Equippable Staves:
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Mythril Rod
Omnirod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:

(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon
Equippable Torso Gear:
Black Robe
Leather Armor
Mage Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Astral Bracers
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Sage
**FF3_721**
|

O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the use of all White, Black, and
Summon magic!
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
JP

Gain:
Attack:
Magic :
Guard :
Item :

20/10
20/10
20/10
20/10

Mastery Item:
Sage Staff
Equippable Knives:
(none)
Equippable Swords:
(none)
Equippable Staves:
Elder Staff
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Sage Staff
Staff
Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Mythril Rod
Omnirod

Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
(none)
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
(none)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Feathered Hat
Leather Cap
Ribbon

Equippable Torso Gear:


Black Robe
Leather Armor
Mage Robe
Vest
White Robe
Equippable Shields:
(none)
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Mythril Bracers
Protect Ring
Rune Bracers
O=================================================
=========================O
|
Ninja
**FF3_722**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Throw : Tosses weapons at enemies.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
Further Info on Throw:
Throw is a command that will throw a weapon from
your inventory at an
enemy to deal intense amounts of damage. Any wea
pon that is unequiped can
be thrown, including the 200-Attack Shuriken. An
y weapon thrown is removed
from your inventory, however, so don't throw val
uable stuff. The damage is

equal to ((((Attack) x 2.5) + 100) x (100 + (Job


Level)) x 10 / 99 x N),
where N is a random number between 1.0 and 1.8.
For some examples, the weakest weapon is the Gol
den Sword. When Thrown at
Job Level 1, you can expect damage between 1,097
and 1,974. If you use the
Shuriken at that level, you can get 6,121 to 9,9
99 damage. As another note,
you are guaranteed to do 9,999 damage with a Shu
riken by Job Level 65.
There is also a Hit Rate equation for this comma
nd, though it is obviously
rather needless, as I've never seen it miss. The
hit rate is
(95 + (Job Level)/22)%. That means your accuracy
is ~95.05% to 99.5%. You
almost will never miss with this attack.
JP

Gain:
Attack:
Throw :
Guard :
Item :

20/12
20/12
20/12
20/12

Mastery Item:
Muramasa
Equippable Knives:
Air Knife
Behemoth Knife
Dagger
Dark Knife
Knife
Lust Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger

Equippable Swords:
(none)
Equippable Staves:
(none)
Equippable Rods:
(none)
Equippable Wands:
(none)
Equippable Dark Blades:
Ashura
Kiku-ichimonji
Kotetsu
Masamune
Muramasa
Equippable Bows:
(none)
Equippable Arrows:
(none)
Equippable Books:
(none)
Equippable Claws:
(none)
Equippable Hammers:
(none)
Equippable Axes:
(none)
Equippable Spears:
(none)
Equippable Throwing Weapons:
Boomerang

Chakram
Moonring Blade
Rising Sun
Shuriken (but really only through the Ninja-excl
usive Throw ability)
Equippable Bells:
(none)
Equippable Harps:
(none)
Equippable Headgear:
Black Cowl
Chakra Band
Feathered Hat
Genji Helm
Headband
Leather Cap
Ribbon
Equippable Torso Gear:
Black Belt Gi
Black Garb
Fuma Garb
Genji Armor
Kenpo Gi
Leather Armor
Rusty Mail
Vest
Equippable Shields:
Genji Shield
Leather Shield
Equippable Arm Gear:
Bronze Bracers
Diamond Bracers
Diamond Gloves
Gauntlets
Genji Gloves
Mythril Gloves

Power Bracers
Protect Ring
Thief Gloves
O=================================================
=========================O
|
Onion Knight
**FF3_723**
|
O=================================================
=========================O
Main Battle Commands:
Attack: Hits the target with the equipped weapon
or weapons.
Magic : Allows the use of any White and Black Ma
gic.
Guard : Increases Defense by 50% for one turn.
Item : Use a chosen item.
-----------------------------------------------------------------------------About the Onion Knight's Stats:
The Onion Knight is often thought to be one of the
best Jobs, and it is. It is
often stated to have the best stats in the game. Th
en some bozo comes about,
gets the Job ten minutes after starting the game, a
nd raves furiously on the
message boards that they lied to him, and is met wi
th fierce defending of their
opinion in return.
Why?
Well, the Onion Knight DOES have the best stats in
the game. But only when the
character himself/herself reaches Level 99. Really,
the way of the Onion Knight
is a long and hard one.

Let me explain this in a clear and concise manner.


Once your character reaches
Level 10, the Onion Knight has Strength, Agility, V
itality, Intelligence, and
Mind stats equalling six. They go up one point at L
evel 20, again at Level 30,
and so on.
By Level 90, your stats are FAAAAAAAAAAAAAAAAAR b
elow par, being 15 only. You
continually level up in confusion, then you hit Lev
el 93. Then 94. Then 95. And
you suddenly notice how much your damage jumps up,
how little damage you take
in return.
What happened? As you begin the Level 90 -> 99 tran
sitional period, your stats
take huge leaps towards the best stats possible: 99
for each. Add in the fact
that the Onion Knight can equip almost anything in
the game, and can all
non-Summon spells, and you'll have a major force on
your hands, rivaled only by
Job Level 65+ Ninjas with Shurikens ... and those g
uys can't cast Magic.
Just imagine if you had four of these suckers... Yo
u'll be crying in joy. ;)
-----------------------------------------------------------------------------JP

Gain:
Attack:
Magic :
Guard :
Item :

20/8
20/8
20/8
20/8

Mastery Item:
Onion Blade

Equippable Knives:
Air Knife
Behemoth Knife
Dagger
Dark Knife
Knife
Lust Knife
Main Gauche
Mythril Knife
Poison Dagger
Spark Dagger
Equippable Swords:
Ancient Sword
Blood Sword
Break Blade
Defender
Excalibur
Freezing Blade
Golden Sword
Longsword
Mythril Sword
Onion Blade
Onion Sword
Ragnarok
Royal Sword
Salamand Sword
Serpent Sword
Tyrfing
Ultima Weapon
Wightslayer
Equippable Staves:
Elder Staff
Fire Staff
Golem Staff
Ice Staff
Light Staff
Rune Staff
Staff

Equippable Rods:
Fire Rod
Ice Rod
Light Rod
Mythril Rod
Omnirod
Wizard Rod
Equippable Wands:
(none)
Equippable Dark Blades:
Ashura
Kiku-ichimonji
Kotetsu
Masamune
Equippable Bows:
Bow
Elven Bow
Eurytos Bow
Great Bow
Killer Bow
Rune Bow
Selene Bow
Yoichi Bow
Equippable Arrows:
Fire Arrow
Holy Arrow
Ice Arrow
Iron Arrow
Light Arrow
Magic Arrow
Medusa Arrow
Poison Arrow
Sleep Arrow
Wooden Arrow
Yoichi Arrow
Equippable Books:
Book of Fire

Book of Ice
Book of Light
Cognitome
Tome of Fire
Tome of Ice
Tome of Light

Equippable Claws:
Bronze Knuckles
Cat Claws
Dark Claws
Faerie Claws
Hellish Claws
Impact Claws
Kaiser Knuckles
Metal Knuckles
Sonic Knuckles
Tiger Claws
Wyvern Claws
Equippable Hammers:
Blessed Hammer
Dragon Hammer
Hammer
Platinum Hammer
Triton Hammer
Equippable Axes:
Battleaxe
Demon Axe
Dual Tomahawk
Dual Haken
Rune Axe
Viking Axe
Equippable Spears:
Blood Lance
Dragon Lance
Gungnir
Heavy Lance
Holy Lance
Thunder Spear

Trident
Wind Spear
Equippable Throwing Weapons:
Boomerang
Chakram
Moonring Blade
Rising Sun
Equippable Bells:
Diamond Bell
Earthen Bell
Rune Bell
Equippable Harps:
Apollo Harp
Dream Harp
Lamia Harp
Loki Harp
Madhura Harp
Equippable Headgear:
Black Cowl
Chakra Band
Crystal Helm
Diamond Helm
Dragon Helm
Feathered Hat
Genji Helm
Headband
Ice Helm
Leather Cap
Mythril Helm
Onion Helm
Scholar Hat
Shell Helm
Viking Helm
Equippable Torso Gear:
Bard Vest
Black Belt Gi
Black Garb

Black Robe
Crystal Mail
Demon Mail
Diamond Mail
Dragon Mail
Flame Mail
Fuma Garb
Gaia Vest
Genji Armor
Ice Armor
Kenpo Gi
Knight Armor
Leather Armor
Mage Robe
Mythril Armor
Onion Armor
Reflect Mail
Rusty Mail
Scholar Robe
Shell Armor
Vest
Viking Mail
White Robe

Equippable Shields:
Aegis Shield
Crystal Shield
Demon Shield
Diamond Shield
Genji Shield
Heroic Shield
Ice Shield
Leather Shield
Mythril Shield
Onion Shield
Equippable Arm Gear:
Bronze Bracers
Crystal Gloves
Diamond Bracers
Diamond Gloves
Gauntlets

Genji Gloves
Mythril Bracers
Mythril Gloves
Onion Gauntlets
Power Bracers
Protect Ring
Rune Bracers
Thief Gloves

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Eight: Items Listi
ngs
| | |
| | |
**FF3_8**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[item name]
Effect(s): What the item does. Note that slashes
can indicate that the
effect changes with a Scholar using t
he item.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Angel's Sigh
Effect(s): A free cast of Esuna to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Antarctic Wind

Effect(s): A free cast of Blizzara to one target


.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Antidote
Effect(s): Cures one target's Poison status.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Arctic Wind
Effect(s): A free cast of Blizzaga to one target
.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bacchus's Cider
Effect(s): Induces the Haste status upon one tar
get.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bomb Arm
Effect(s): A free cast of Firaga to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bomb Fragment
Effect(s): A free cast of Fira to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Hole
Effect(s): A free cast of Warp to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Musk
Effect(s): A free cast of Death to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chocobo's Wrath
Effect(s): A free cast of Flare to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earthen Drums
Effect(s): A free cast of Quake to hit all enemi
es.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Echo Herbs
Effect(s): Cures one target's Silence status.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Elixir
Effect(s): Fully heals one target's HP and MP; d
amages the undead.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eye Drops
Effect(s): Cures one target's Darkness status.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gnomish Bread
Effect(s): Displays a more detailed overworld ma
p, like with Sight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Needle
Effect(s): Cures one target's Petrified status.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gysahl Greens
Effect(s): Used to make the Fat Chocobo, an item
storage place, appear.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heavenly Wrath
Effect(s): A free cast of Thundaga to one target
.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hi-Potion
Effect(s): Heals 500/1,000 HP to one target; dam
ages the undead.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lamia Scale
Effect(s): Induces the Confusion status to one t
arget.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lilith's Kiss
Effect(s): A free cast of Drain to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Key
Effect(s): Opens locked doors.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Maiden's Kiss
Effect(s): Cures one target's Toad status.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mallet
Effect(s): Cures or induces Mini status for one
target.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ottershroom
Effect(s): Teleports the party out of a dungeon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Phoenix Down
Effect(s): Revives one ally from KO with low HP;
kills the undead.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potion
Effect(s): Heals 50/100 HP to one target; damage
s the undead.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raven's Yawn
Effect(s): A free cast of Tornado to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sheep Pillow
Effect(s): Inflicts the Sleep status upon one ta
rget.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shell Breaker
Effect(s): Removes all positive status effects (
e.g. Haste, Protect) from
one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shining Curtain
Effect(s): A free cast of Reflect to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silence Seal
Effect(s): Inflicts the Silence status upon one
target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tranquilizer
Effect(s): Induces the Paralysis status upon one
target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Turtle Shell
Effect(s): A free cast of Protect to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Musk
Effect(s): A free cast of Holy to one target.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zeus's Wrath
Effect(s): A free cast of Thundara to one target
.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Nine: Weapons Listi
ngs
| | |
| | |
**FF3_9**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
O=================================================
=========================O
|
Knives
**FF3_91**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/ Defense +/-

: Change in the Attack stat.


: Change in the Defense stat.

Magic Defense +/-: Change in the Magic Defense s


tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Air Knife
Stat Changes:
Attack +/: +89
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +6
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Ninja
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Wind/Aero
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Behemoth Knife
Stat Changes:
Attack +/: +78
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +8
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

None
None
None
None
- Chest in the Temple of Tim

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dagger
Stat Changes:
Attack +/-

: +9

Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Warrior
Red Mage
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in Ur.
- Shop in Ur (60 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Knife
Stat Changes:
Attack +/: +93
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +5
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:

Thief
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
,000 Gil).

None
None
None
None
- Shop in the Invincible (30

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gladius
Stat Changes:
Attack +/: +130
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +20
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Thief Job to Job L
evel 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Knife
Stat Changes:
Attack +/: +8
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
pment.

None
None
None
None
- Probably some initial equi

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lust Dagger
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +8

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: 0

Equippable By:
Thief
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in Doga's Grotto.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Main Gauche
Stat Changes:
Attack +/: +35
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +3
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:

Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Shop in Amur (7,000 Gil).
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Knife
Stat Changes:
Attack +/: +14
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(500 Gil).

None
None
None
None
- Shops in Kazus and Canann

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Poison Dagger
Stat Changes:
Attack +/: +40
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +4
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
Poison
None
None
- Chest in the Amur Sewers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark Dagger
Stat Changes:
Attack +/: +23
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +2
Vitality +/: 0

Intellect +/ Mind +/-

: 0
: 0

Equippable By:
Freelancer
Warrior
Thief
Dark Knight
Bard
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
.

Lightning/Thunder
None
None
None
- Chest in the Vikings' Cove
- Chest in the Tower of Owen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Swords
**FF3_92**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in
Defense +/: Change in
Magic Defense +/-: Change in
tat.
Strength +/: Change in
Agility +/: Change in

the Attack stat.


the Defense stat.
the Magic Defense s
the Strength stat.
the Agility stat.

Vitality +/ Intellect +/-

: Change in the Vitality stat.


: Change in the Intellect stat.

Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ancient Sword
Stat Changes:
Attack +/: +80
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: Paralysis

Spell When Used


Other Notes
Locations

: None
: None
: - Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blood Sword
Stat Changes:
Attack +/: +55
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
a and Unei.

None
None
None
Absorbs HP from the target.
- Chest in the ship with Dog

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Break Blade
Stat Changes:
Attack +/: +125
Defense +/: 0
Magic Defense +/-: 0

Strength +/Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:
:

0
0
0
0
0

Equippable By:
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

None
Gradual Petrification
None
None
- Chest in the Ancients' Maz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defender
Stat Changes:
Attack +/: +95
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +5
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Red Mage
Knight
Dark Knight
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

None
None
Protect
None
- Chest in the Temple of Tim
- Shop in the Ancient Ruins (

28,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Excalibur
Stat Changes:
Attack +/: +137
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: +5
Vitality +/: +5
Intellect +/: +5
Mind +/: +5
Equippable By:
Freelancer
Red Mage
Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- A pedestal in Eureka.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Freezing Blade
Stat Changes:
Attack +/: +32
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Ice/Blizzard
None
None
None
- Chest in the Molten Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Golden Sword
Stat Changes:
Attack +/: +5
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
r Manor.

None
None
None
None
- Eleven chests in the Goldo

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Longsword
Stat Changes:
Attack +/: +10
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None

Spell When Used


Other Notes
Locations

: None
: None
: - Two chests in Altar Cave.
- Chest in Ur.
- Shop in Ur (100 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Sword
Stat Changes:
Attack +/: +17
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(500 Gil).

None
None
None
None
- Shops in Kazus and Canaan
- Two chests in the Kazus Myt

hril Mines.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Onion Blade
Stat Changes:
Attack +/: +150
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +7
Agility +/: +7
Vitality +/: +7
Intellect +/: +7
Mind +/: +7
Equippable By:
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Onion Job to Job L
evel 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Onion Sword
Stat Changes:
Attack +/: +156
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: +5
Vitality +/: +5
Intellect +/: +5
Mind +/: +5
Equippable By:
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Drop by the Yellow Dragon.
- Drop by the Green Dragon.
- Drop by the Red Dragon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ragnarok
Stat Changes:
Attack +/: +140
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: +5
Vitality +/: +5
Intellect +/: +5
Mind +/: +5
Equippable By:
Warrior
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- A pedestal in Eureka.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Royal Sword
Stat Changes:
Attack +/: +50
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in Castle Hein.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Salamand Sword
Stat Changes:
Attack +/: +30
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
.

Fire
None
None
None
- Chest in the Tower of Owen

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Save the Queen
Stat Changes:
Attack +/: +140
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +10
Vitality +/: 0
Intellect +/: 0
Mind +/: +10
Equippable By:
Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: Reflect
Other Notes
: None
Locations
: - Get the Knight Job to Job
Level 99, then speak with
the Legendary Blacksmith.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Serpent Sword
Stat Changes:
Attack +/: +25
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in the Nepto Temple.
- Chest in Tokkul.
- Chest in the Village of the

Ancients.
- Shop in the Village of the
Ancients (1,500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tyrfing

Stat Changes:
Attack +/: +28
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
s (2,000 Gil).

None
None
None
None
- Shop in the Dwarven Hollow

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultima Weapon
Stat Changes:
Attack +/: +155
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +15
Agility +/: +15
Vitality +/: +15
Intellect +/: +15
Mind +/: +15

Equippable By:
Freelancer
Warrior
Red Mage
Knight
Dark Knight
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
Legendary Blacksmith.

None
None
None
None
- Give the Orichalcum to the

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wightslayer
Stat Changes:
Attack +/: +15
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None

Other Notes

: Effective against the undead

.
Locations

: - Chest in Castle Sasune.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Staves
**FF3_93**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Elder Staff
Stat Changes:
Attack +/: +85
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +6
Equippable By:
White Mage
Devout
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
Cura
None
- A pedestal in Eureka.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Staff
Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2

Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Fire
None
Fire
None
- Chest in Tozus.
- Shops in the Village of the
Ancients and the Dwarven
Hollows (1,500 Gil).
- Chest in Castle Argus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Golem Staff
Stat Changes:
Attack +/: +30
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +3
Equippable By:
White Mage
Red Mage
Evoker

Devout
Summoner
Sage
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
Break
None
- Chest in Saronia Castle.
- Shop in Northeast Saronia (

13,500 Gil).
- Chest in the Saronia Cataco
mbs.
- Chest in Bahamut's Lair.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Staff
Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Ice/Blizzard
None
Blizzard
None
- Chest in Tokkul.
- Shops in the Village of the
Ancients and the Dwarven
Hollows (1,500 Gil).
- Chest in Castle Argus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Staff
Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
: Lightning/Thunder
Status Inflictions: None
Spell When Used
: Thunder

Other Notes
: None
Locations
: - Shop in the Village of the
Ancients (1,500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rune Staff
Stat Changes:
Attack +/: +33
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +4
Equippable By:
White Mage
Red Mage
Evoker
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(18,000 Gil).

None
None
Erase
None
- Shop in Northeast Saronia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sage Staff
Stat Changes:

Attack +/: +110


Defense +/: 0
Magic Defense +/-: 0
Strength +/: +10
Agility +/: +10
Vitality +/: +10
Intellect +/: +10
Mind +/: +10

Equippable By:
Sage
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Sage Job to Job Le
vel 99 and speak with the
Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Staff
Stat Changes:
Attack +/: +3
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus

Devout
Summoner
Sage
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Shop in Ur (40 Gil).
- Chest in Kazus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Rods
**FF3_94**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:

Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Rod
Stat Changes:
Attack +/: +25
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(10,000 Gil).

Fire
None
Fira
None
- Shop in Northeast Saronia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Rod
Stat Changes:
Attack +/: +25
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Ice/Blizzard
None
Blizzara
None
- Chest in Saronia Castle.
- Shop in Northeast Saronia (

10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Rod
Stat Changes:

Attack +/: +25


Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3

Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(10,000 Gil).

Lightning/Thunder
None
Thundara
None
- Shop in Northeast Saronia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lilith Rod
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +20
Mind +/: 0

Equippable By:
Black Mage
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: Death
Other Notes
: None
Locations
: - Get the Black Mage Job to
Job Level 99, then speak
with the Legendary Blacks
mith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Millennium Rod
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +10
Mind +/: +10
Equippable By:
Magus
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: Blizzaga
Other Notes
: None
Locations
: - Get the Magus Job to Job L
evel 99, then speak with
the Legendary Blacksmith.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Rod
Stat Changes:
Attack +/: +12
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +1
Mind +/: 0
Equippable By:
Black Mage
Red Mage
Evoker
Magus
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(400 Gil).

None
None
None
None
- Shops in Kazus and Canaan

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Omnirod
Stat Changes:
Attack +/: +93
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
0
+10
0

Equippable By:
Black Mage
Evoker
Magus
Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
Gradual Petrification
None
None
- A pedestal in Eureka.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wizard Rod
Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +5
Mind +/: 0
Equippable By:
White Mage
Black Mage
Red Mage
Evoker
Magus
Devout

Summoner
Sage
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
(20,000 Gil).

None
None
None
None
- Shop in Northeast Saronia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Wands
**FF3_95**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element

: Is damage dealt of a certain

element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Does this weapon deal out ce


Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy Wand
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +20
Equippable By:
Devout
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: Curaga
Other Notes
: None
Locations
: - Get the Devout Job to Job
Level 99 and speak with the
Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Dark Blades

**FF3_96**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ashura
Stat Changes:
Attack +/: +100
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: 0

Equippable By:
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Shop in Falgabard (16,000
Gil).
- Chest in the Falgabard Cave
.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kiku-ichimonji
Stat Changes:
Attack +/: +115
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Weapon Element

: None

Status Inflictions: None


Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Chest in Falgabard.
- Chest in the Cave of Shadow
s.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kotetsu
Stat Changes:
Attack +/: +105
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Chest in Falgabard Cave.
- Chest in the Cave of Shadow
s.
- Chest in Bahamut's Lair.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Masamune
Stat Changes:
Attack +/: +132
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +10
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Pedestal in Eureka.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Murakumo
Stat Changes:
Attack +/: +140
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +20
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dark Knight

Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Get the Dark Knight Job to
Job Level 99, then speak
with the Legendary Blacks
mith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Muramasa
Stat Changes:
Attack +/: +140
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: +10
Vitality +/: +5
Intellect +/: +5
Mind +/: +5
Equippable By:
Ninja
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Effective versus enemies tha
t divide if hit physically.
Locations
: - Get the Ninja Job to Job L
evel 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Bows
**FF3_97**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Artemis Bow

Stat Changes:
Attack +/: +122
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +10
Agility +/: +10
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Get the Ranger Job to Job
Level 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bow
Stat Changes:
Attack +/: +10
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:

Freelancer
Warrior
Black Mage
Red Mage
Ranger
Onion Knight

Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Shop in Ur (100 Gil).
- Chest in Castle Sasune.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Elven Bow
Stat Changes:
Attack +/: +109
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +5
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:

None
None
None
Same amount of damage from t

he Back Row; must use Arrows


in the other hand to have an
y effect at all.
Locations
: - Chest in Crystal Tower.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eurytos Bow
Stat Changes:
Attack +/: +95
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Chest in Bahamut's Lair.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Great Bow
Stat Changes:
Attack +/ Defense +/-

: +18
: 0

Magic Defense +/-: 0


Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Warrior
Black Mage
Red Mage
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Chest in Canaan.
- Shop in Canaan (1,200 Gil).
- Chest in Tokkul.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Killer Bow
Stat Changes:
Attack +/: +26
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Warrior
Black Mage
Red Mage
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Shop in the Village of the
Ancients (1,500 Gil).
- Chest in Castle Argus.
- Chest in the Dwarven Hollow
s.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rune Bow
Stat Changes:
Attack +/: +42
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Ranger
Onion Knight

Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Chest in Castle Hein.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Selene Bow
Stat Changes:
Attack +/: +63
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Shop in Amur (16,000 Gil).
- Chest in Saronia Castle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yoichi Bow
Stat Changes:
Attack +/: +70
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +5
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: Same amount of damage from t
he Back Row; must use Arrows
in the other hand to have an
y effect at all.
Locations
: - Shop in Falgabard (42,000
Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Arrows
**FF3_98**
|
O=================================================
=========================O
[section format]

Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Arrow
Stat Changes:
Attack +/: +17
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger

Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
Ancients (150 Gil).

Fire
None
None
Must be used with a Bow to b
- Shop in the Village of the
- Chest in Castle Argus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy Arrow
Stat Changes:
Attack +/: +8
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Black Mage
Red Mage
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:

Light/Holy
None
None
Must be used with a Bow to b
- Two chests in Castle Sasun

e.
- Shops in the Dwarven Hollow
s and Amur (10 Gil).
- Chest in Castle Hein.
- Steal (slot #2) from Parade
mon.
- Drop by Parademon.
- Steal (slot #2) from Demon.
- Drop by Demon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Arrow
Stat Changes:
Attack +/: +17
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
Ancients (150 Gil).

Ice/Blizzard
None
None
Must be used with a Bow to b
- Shop in the Village of the
- Chest in Castle Argus.
- Steal (slot #4) from Parade

mon.
- Drop by Parademon.

- Steal (slot #4) from Demon.


- Drop by Demon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Iron Arrow
Stat Changes:
Attack +/: +12
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Black Mage
Red Mage
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:

None
None
None
Must be used with a Bow to b

- Chest in Canaan.
- Shops in Canaan, Dwarven Ho
llows, and Amur (8 Gil).
- Steal (slot #3) from Parade
mon.
- Drop by Parademon.
- Steal (slot #3) from Demon.
- Drop by Demon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Light Arrow
Stat Changes:
Attack +/: +17
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
Ancients (150 Gil).

Lightning/Thunder
None
None
Must be used with a Bow to b
- Shop in the Village of the
- Chest in Castle Argus.
- Drop by Parademon.
- Drop by Demon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Arrow
Stat Changes:
Attack +/: +27
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
0
0
0

Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
0 Gil).

None
None
None
Must be used with a Bow to b
- Shop in the Invincible (25

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Medusa Arrow
Stat Changes:
Attack +/: +23
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:

None
Gradual Petrification
None
Must be used with a Bow to b

e effective.
Locations

: - Chest in Castle Argus.


- Chest in Saronia Castle.
- Shops in the Ancient Ruins

and the Invincible


(300 Gil).
- Drop by Parademon.
- Drop by Demon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison Arrow
Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
0 Gil).

None
Poison
None
Must be used with a Bow to b
- Shop in the Invincible (20

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sleep Arrow

Stat Changes:
Attack +/: +20
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:
0 Gil).

None
Sleep
None
Must be used with a Bow to b
- Shop in the Invincible (20

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wooden Arrow
Stat Changes:
Attack +/: +6
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Black Mage

Red Mage
Ranger
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
e effective.
Locations
:

None
None
None
Must be used with a Bow to b
- Shop in Ur (4 Gil).
- Three chests in Castle Sasu

ne.
- Steal (slot #1) from Parade
mon.
- Drop by Parademon.
- Steal (slot #1) from Demon.
- Drop by Demon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yoichi Arrow
Stat Changes:
Attack +/: +40
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Ranger
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None

Spell When Used


Other Notes
e effective.
Locations
).

: None
: Must be used with a Bow to b
: - Shop in Falgabard (500 Gil

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Books
**FF3_99**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.

Locations

: Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Book of Fire
Stat Changes:
Attack +/: +32
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Fire
None
None
None
- Chest in Castle Argus.
- Chest in the Dwarven Hollow

s.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Book of Ice
Stat Changes:
Attack +/: +32
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0

Intellect +/ Mind +/-

: +2
: +2

Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Ice/Blizzard
None
None
None
- Chest in Castle Argus.
- Chest in the Dwarven Hollow

s.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Book of Light
Stat Changes:
Attack +/: +32
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in Castle Argus.
- Chest in the Dwarven Hollow

s.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cognitome
Stat Changes:
Attack +/: +78
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +5
Mind +/: +5
Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Omnitome
Stat Changes:
Attack +/: +130
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +10
Mind +/: +10

Equippable By:
Scholar
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Scholar Job to Job
Level 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tome of Fire
Stat Changes:
Attack +/: +53
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Fire
None
None
None
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tome of Ice
Stat Changes:
Attack +/: +53
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
Scholar
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Ice/Blizzard
None
None
None
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tome of Light
Stat Changes:
Attack +/: +53
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
Scholar
Onion Knight

Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Claws
**FF3_910**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
: Is damage dealt of a certain
element?
Status Inflictions: Does this weapon deal out ce
rtain statuses?
Spell When Used
: Does it use a certain spell

when used as an item?


Other Notes
: Anything else to note.
Locations
: Where you can find this.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bronze Knuckles
Stat Changes:
Attack +/: +12
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in Altar Cave.
- Chest in Castle Sasune.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cat Claws
Stat Changes:
Attack +/: +42
Defense +/: 0
Magic Defense +/-: 0

Strength +/Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:
:

0
+3
0
0
0

Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Amur Sewers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dark Claws
Stat Changes:
Attack +/: +115
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None

Other Notes
Locations
ws.

: None
: - Chest in the Cave of Shado

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faerie Claws
Stat Changes:
Attack +/: +89
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
.

None
None
None
None
- Chest in the Ancient Ruins

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hellish Claws
Stat Changes:
Attack +/: +121
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
+5
0
0

Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

None
Poison
None
None
- Chest in the Ancients' Maz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Impact Claws
Stat Changes:
Attack +/: +34
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None

Other Notes
Locations

: None
: - Chest in the Molten Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kaiser Knuckles
Stat Changes:
Attack +/: +50
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Amur Sewers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Metal Knuckles
Stat Changes:
Attack +/: +100
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0

Intellect +/ Mind +/-

: 0
: 0

Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sonic Knuckles
Stat Changes:
Attack +/: +28
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +2
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in Tokkul.
- Chest in the Tower of Owen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tiger Claws
Stat Changes:
Attack +/: +82
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +5
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wyvern Claws
Stat Changes:
Attack +/: +51
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +4
Vitality +/: 0
Intellect +/: 0

Mind +/-

: 0

Equippable By:
Monk
Black Belt
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Wind/Aero
None
None
None
- Chest in Goldor Manor.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Hammers
**FF3_911**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?

Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blessed Hammer
Stat Changes:
Attack +/: +120
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +3
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in Falgabard.
- Chest in the Falgabard Cave

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Hammer

Stat Changes:
Attack +/: +70
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +4
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hammer
Stat Changes:
Attack +/: +55
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +1
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight
Miscellaneous:

Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Chest in the Amur Sewers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mighty Hammer
Stat Changes:
Attack +/: +145
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +20
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Miscellaneous:
Weapon Element
: Lightning/Thunder
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Viking Job to Job
Level 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Platinum Hammer
Stat Changes:
Attack +/ Defense +/-

: +115
: 0

Magic Defense +/-: 0


Strength +/: 0
Agility +/: 0
Vitality +/: +2
Intellect +/: 0
Mind +/: 0

Equippable By:
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

Lightning/Thunder
None
None
None
- Two chests in Lake Dohr.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Triton Hammer
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: +5
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:

Lightning/Thunder
None
None
None

Locations

: - Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Axes
**FF3_912**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battleaxe
Stat Changes:
Attack +/: +65
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Shop in Amur (7,400 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Demon Axe
Stat Changes:
Attack +/: +116
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +2
Agility +/: 0
Vitality +/: +2
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior

Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
Gil).

None
None
None
None
- Shop in Falgabard (40,000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dual Haken
Stat Changes:
Attack +/: +122
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +3
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

None
None
None
None
- Chest in the Ancients' Maz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dual Tomahawk
Stat Changes:
Attack +/: +73
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gigantic Axe
Stat Changes:
Attack +/: +155
Defense +/: 0
Magic Defense +/-: 0
Strength +/: +20
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior

Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Warrior Job to Job
Level 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rune Axe
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Warrior
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
,000 Gil).

None
None
None
None
- Shop in the Invincible (45

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Viking Axe

Stat Changes:
Attack +/: +33
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Warrior
Viking
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
.

None
None
None
None
- Chest in the Vikings' Cove

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Spears
**FF3_913**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.

Strength +/Agility +/Vitality +/Intellect +/-

Mind +/-

:
:
:
:

Change
Change
Change
Change

in
in
in
in

the
the
the
the

Strength stat.
Agility stat.
Vitality stat.
Intellect stat.

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blood Lance
Stat Changes:
Attack +/: +95
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None

Spell When Used


Other Notes
ts.
Locations
e.

: None
: Drains HP from whoever it hi
: - Chest in the Temple of Tim
- Shop in the Ancient Ruins (

28,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Lance
Stat Changes:
Attack +/: +117
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
,000 Gil).

None
None
None
None
- Shop in the Invincible (40

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gungnir
Stat Changes:
Attack +/-

: +140

Defense +/: 0
Magic Defense +/-: 0
Strength +/: +10
Agility +/: +10
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Drop by Odin.
- Steal (slot #3 and slot #4)

from Odin.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heavy Lance
Stat Changes:
Attack +/: +84
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element

: None

Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
ombs.

None
None
None
- Chest in the Saronia Catac

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy Lance
Stat Changes:
Attack +/: +125
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
e.

Light/Holy
None
None
None
- Chest in the Ancients' Maz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Lance
Stat Changes:
Attack +/: +145
Defense +/: 0
Magic Defense +/-: 0

Strength +/Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:
:

+20
0
0
0
0

Equippable By:
Dragoon
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Get the Dragoon Job to Job
Level 99, then speak with
the Legendary Blacksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Spear
Stat Changes:
Attack +/: +45
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
: Lightning/Thunder
Status Inflictions: None
Spell When Used
: None

Other Notes
: None
Locations
: - Shops in Amur and Northeas
t Saronia (8,000 Gil).
- Three chests in Southeast S
aronia.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trident
Stat Changes:
Attack +/: +108
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Spear
Stat Changes:
Attack +/: +53
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
0
0
0

Equippable By:
Dragoon
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:
.

Wind/Aero
None
None
None
- Chest in Southwest Saronia
- Shop in Northeast Saronia (

10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Throwing Weapons
**FF3_914**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.

Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Boomerang
Stat Changes:
Attack +/: +40
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Ranger
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
age from the Back Row.

None
None
None
Deals the same amount of dam

Locations

: - Shop in Amur (9,000 Gil).


- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chakram
Stat Changes:
Attack +/: +50
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Ranger
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
age from the Back Row.
Locations
:

None
None
None
Deals the same amount of dam
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Moonring Blade
Stat Changes:
Attack +/: +110
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
0
0
0

Equippable By:
Thief
Ninja
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
age from the Back Row.
Locations
:

None
None
None
Deals the same amount of dam
- A pedestal in Eureka.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rising Sun
Stat Changes:
Attack +/: +70
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Thief
Ninja
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None

Other Notes
: Deals the same amount of dam
age from the Back Row.
Locations
: - Chest in Doga's Grotto.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shuriken
This weapon is a special one. Only Ninjas are ab
le to use it. It is only
usable via the Ninja's Throw ability. It has an
Attack of 200, and it won't
enhance your stats or affect the Ninja's Attack
from equipped weaponry. The
damage dealt is not of a particular element, nor
will it inflict a status.
Locations:

- Chest in Gysahl.
- Four chests in Eureka.
- The hidden shop in Eureka (65,500

Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Bells
**FF3_915**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change
Defense +/: Change
Magic Defense +/-: Change
tat.
Strength +/: Change

in the Attack stat.


in the Defense stat.
in the Magic Defense s
in the Strength stat.

Agility +/ Vitality +/ Intellect +/-

: Change in the Agility stat.


: Change in the Vitality stat.
: Change in the Intellect stat.

Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blessed Bell
Stat Changes:
Attack +/: +130
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: +10
Vitality +/: 0
Intellect +/: +10
Mind +/: +10
Equippable By:
Geomancer
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:

None
None
None
None

Locations
: - Get the Geomancer Job to J
ob Level 99, then speak
with the Legendary Blacks
mith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Bell
Stat Changes:
Attack +/: +42
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Geomancer
Onion Knight
Miscellaneous:
Weapon Element
: None
Status Inflictions: None
Spell When Used
: None
Other Notes
: None
Locations
: - Shops in the Dwarven Hollo
ws and Duster (4,500 Gil).
- Chest in the Amur Sewers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Earthen Bell
Stat Changes:
Attack +/: +88
Defense +/: 0
Magic Defense +/-: 0

Strength +/Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:
:

0
0
0
0
0

Equippable By:
Geomancer
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
Paralysis
None
None
- Chest in Saronia Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rune Bell
Stat Changes:
Attack +/: +98
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Geomancer
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Locations
:

None
None
None
None
- Chest in the Saronia Catac

ombs.
- Chest in the Ancient Ruins.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Harps
**FF3_916**
|
O=================================================
=========================O
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this weapon?
Miscellaneous:
Weapon Element
:
element?
Status Inflictions:
rtain statuses?
Spell When Used
:
when used as an item?
Other Notes
:
Locations
:

Is damage dealt of a certain


Does this weapon deal out ce
Does it use a certain spell
Anything else to note.
Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Apollo Harp
Stat Changes:
Attack +/: +60
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +10
Equippable By:
Bard
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
ng.
Locations
:
(60,000 Gil).

None
Silence
None
Lets Bards use Elegy with So
- The hidden shop in Eureka

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dream Harp
Stat Changes:
Attack +/: +60
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +5

Equippable By:
Bard
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
ng.
Locations
:
).

None
Sleep
None
Lets Bards use Paeon with So
- Shop in Duster (12,000 Gil

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lamia Harp
Stat Changes:
Attack +/: +60
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +5
Equippable By:
Bard
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
Song.
Locations
:
).

None
Confusion
None
Lets Bards use Requiem with
- Shop in Duster (12,000 Gil
- Chest in the Temple of Time

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Loki Harp
Stat Changes:
Attack +/: +60
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +5
Equippable By:
Bard
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
ong.
Locations
:
).

None
None
None
Lets Bards use Minuet with S
- Shop in Duster (10,000 Gil
- Chest in the Sunken Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Madhura Harp
Stat Changes:
Attack +/: +60
Defense +/: 0
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: +5

Equippable By:
Bard
Onion Knight
Miscellaneous:
Weapon Element
:
Status Inflictions:
Spell When Used
:
Other Notes
:
ng.
Locations
:
0,000 Gil).

None
None
None
Lets Bards use Minne with So
- Shop in Duster and Amur (1

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Ten: Shields Listi
ngs
| | |
| | |
**FF3_10**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s

tat.
Strength +/ Agility +/ Vitality +/ Intellect +/ Mind +/-

:
:
:
:

Change
Change
Change
Change

in
in
in
in

the
the
the
the

Strength stat.
Agility stat.
Vitality stat.
Intellect stat.

: Change in the Mind stat.

Equippable By:
What Jobs can equip this piece of equipment?
Miscellaneous:
Elemental Resistances: Will certain elements do
less damage? Note that this
may be implied based sole
ly upon names and knowledge
of previous and future Fi
nal Fantasies.
Status Immunities
: Does this protect you fro
m certain statuses?
Other Notes
: Anything else to note.
Locations
: Where you can find this.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aegis Shield
Stat Changes:
Attack +/: 0
Defense +/: +16
Magic Defense +/-: +17
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +4
Equippable By:
Freelancer
Red Mage
Knight

Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: Poison, Darkness, Confusi
on, Sleep, Paralysis, Mini,
Toad, Petrification, Sile
nce
Other Notes
: None
Locations
: - Chest in the Saronia Ca
tacombs.
- Chest in the Sunken Cav
e.
- Chest in Lake Dohr.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Shield
Stat Changes:
Attack +/: 0
Defense +/: +20
Magic Defense +/-: +15
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:

Elemental Resistances:
Status Immunities
:
, Poison, Toad
Other Notes
:
Locations
:
Maze.

None
Darkness, Mini, Paralysis
None
- Chest in the Ancients'
- The hidden shop in Eure

ka (50,000 Gil).
- Chest in the Crystal To
wer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Demon Shield
Stat Changes:
Attack +/: 0
Defense +/: +12
Magic Defense +/-: +8
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
00 Gil).

None
Darkness
None
- Chest in Falgabard.
- Shop in Falgabard (12,5

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Shield
Stat Changes:
Attack +/: 0
Defense +/: +14
Magic Defense +/-: +10
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Knight
Viking
Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
e.

Lightning/Thunder
Petrification, Darkness
None
- Chest in the Sunken Cav
- Chest in the Temple of

Time.
- Shops in the Ancient Ru
ins and the Invincible
(18,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Genji Shield
Stat Changes:
Attack +/-

: 0

Defense +/: +18


Magic Defense +/-: +13
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
, Poison, Toad
Other Notes
:
Locations
:
adows.

None
Confusion, Darkness, Mini
None
- Chest in the Cave of Sh

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heroic Shield
Stat Changes:
Attack +/: 0
Defense +/: +9
Magic Defense +/-: +6
Strength +/: +1
Agility +/: +1
Vitality +/: +1
Intellect +/: +1
Mind +/: +1
Equippable By:
Freelancer
Warrior
Knight
Dragoon

Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
usion, Toad
Other Notes
:
Locations
:
llows.

None
Poison, Sleep, Mini, Conf
None
- Chest in the Dwarven Ho
- Shop in Amur (3,500 Gil

).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Shield
Stat Changes:
Attack +/: 0
Defense +/: +6
Magic Defense +/-: +4
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Thief
Red Mage
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances: Fire
Status Immunities
: Sleep, Paralyze
Other Notes
: None

Locations
lows (1,200 Gil).

: - Shop in the Dwarven Hol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leather Shield
Stat Changes:
Attack +/: 0
Defense +/: +2
Magic Defense +/-: +1
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
Poison
None
- Chest in Altar Cave.
- Shop in Ur (40 Gil).
- Chest in Castle Sasune.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Shield
Stat Changes:
Attack +/: 0
Defense +/: +3
Magic Defense +/-: +3
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Thief
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
an (180 Gil).

None
Darkness, Confusion
None
- Shops in Kazus and Cana

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Onion Shield
Stat Changes:
Attack +/: 0
Defense +/: +30
Magic Defense +/-: +30
Strength +/: +2
Agility +/: +2
Vitality +/: +2

Intellect +/ Mind +/-

: +2
: +2

Equippable By:
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: Poison, Darkness, Confusi
on, Sleep, Paralysis, Mini,
Toad, Petrification, Sile
nce
Other Notes
: None
Locations
: - Drop by the Yellow Drag
on.
- Drop by the Green Drago
n.
- Drop by the Red Dragon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Eleven: Headgear Lis
tings
| | |
| | |
**FF3_11**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[section format]
Stat Changes:
Attack +/-

: Change in the Attack stat.

Defense +/: Change in the Defense stat.


Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this piece of equipment?
Miscellaneous:
Elemental Resistances: Will certain elements do
less damage? Note that this
may be implied based sole
ly upon names and knowledge
of previous and future Fi
nal Fantasies.
Status Immunities
: Does this protect you fro
m certain statuses?
Other Notes
: Anything else to note.
Locations
: Where you can find this.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ballad Crown
Stat Changes:
Attack +/: 0
Defense +/: +35
Magic Defense +/-: +34
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +10
Mind +/: +10
Equippable By:
Bard

Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None
Locations
: - Get the Bard Job to Job
Level 99, then speak with
the Legendary Blacksmi
th.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Cowl
Stat Changes:
Attack +/: 0
Defense +/: +15
Magic Defense +/-: +10
Strength +/: 0
Agility +/: +2
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Thief
Ranger
Black Belt
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
).

None
None
None
- Chest in Amur.
- Shop in Amur (4,000 Gil

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chakra Band
Stat Changes:
Attack +/: 0
Defense +/: +17
Magic Defense +/-: +11
Strength +/: 0
Agility +/: 0
Vitality +/: +2
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Black Belt
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
).

None
None
None
- Shop in Amur (4,500 Gil
- Chest in the Ancient Ru

ins.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Helm
Stat Changes:
Attack +/: 0
Defense +/: +31
Magic Defense +/-: +17
Strength +/: 0
Agility +/: 0

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: 0

Equippable By:
Freelancer
Warrior
Red Mage
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Maze.

None
None
None
- Chest in the Ancients'
- Hidden shop in Eureka (

50,000 Gil).
- Chest in the Crystal To
wer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Helm
Stat Changes:
Attack +/: 0
Defense +/: +21
Magic Defense +/-: +10
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer

Warrior
Knight
Viking
Dragoon
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
e.

Lightning/Thunder
None
None
- Chest in the Sunken Cav
- Chest in the Temple of

Time.
- Shops in the Ancient Ru
ins and the Invincible
(20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Helm
Stat Changes:
Attack +/: 0
Defense +/: +18
Magic Defense +/-: +9
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None

Locations
t Saronia.

: - Four chests in Southeas


- Chest in Saronia Castle

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Feathered Hat
Stat Changes:
Attack +/: 0
Defense +/: +10
Magic Defense +/-: +16
Strength +/: 0
Agility +/: +2
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage

Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
il).

None
None
None
- Shop in Duster (6,000 G

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Genji Helm
Stat Changes:
Attack +/: 0
Defense +/: +24
Magic Defense +/-: +15
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
adows.

None
None
None
- Chest in the Cave of Sh

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Headband

Stat Changes:
Attack +/: 0
Defense +/: +8
Magic Defense +/-: +3
Strength +/: +1
Agility +/: +1
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Black Belt
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
the Ancients (1,200 Gil).

None
None
None
- Shop in the Village of

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Helm
Stat Changes:
Attack +/: 0
Defense +/: +10
Magic Defense +/-: +6
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer

Warrior
Red Mage
Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
lows (2,400 Gil).

Fire
None
None
- Shop in the Dwarven Hol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leather Cap
Stat Changes:
Attack +/: 0
Defense +/: +1
Magic Defense +/-: +1
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
White Mage
Black Mage
Red Mage
Thief
Monk
Ranger

Scholar
Geomancer
Knight
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Altar Cave.
- Shop in Ur (15 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Helm
Stat Changes:
Attack +/: 0
Defense +/: +4
Magic Defense +/-: +3
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage

Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Kazus.
- Shops in Kazus and Cana

an (130 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Onion Helm
Stat Changes:
Attack +/: 0
Defense +/: +40
Magic Defense +/-: +40
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +5
Mind +/: +5
Equippable By:
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: Poison, Darkness, Silence
, Sleep, Confusion, Mini,
Paralysis, Toad
Other Notes
: None
Locations
: - Drop by the Yellow Drag

on.
- Drop by the Green Drago
n.
- Drop by the Red Dragon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ribbon
Stat Changes:
Attack +/: 0
Defense +/: +23
Magic Defense +/-: +20
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner

Sage
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: Poison, Darkness, Confusi
on, Sleep, Paralysis, Mini,
Toad, Petrification, Sile
nce
Other Notes
: None
Locations
: - Chest in Eureka.
- Four chests in the Worl
d of Darkness.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Royal Crown
Stat Changes:
Attack +/: 0
Defense +/: +33
Magic Defense +/-: +36
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +10
Mind +/: +10
Equippable By:
Evoker
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
ob Level 99, then speak

None
None
None
- Get the Evoker Job to J
with the Legendary Bla

cksmith.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scholar Hat
Stat Changes:
Attack +/: 0
Defense +/: +11
Magic Defense +/-: +16
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +1
Mind +/: 0
Equippable By:
Freelancer
Scholar
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
llows.

None
None
None
- Chest in the Dwarven Ho
- Chest in Saronia Castle

.
- Shop in Southwest Saron
ia (7,500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shell Helm
Stat Changes:
Attack +/: 0
Defense +/: +6
Magic Defense +/-: +5
Strength +/: 0
Agility +/: 0

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: 0

Equippable By:
Freelancer
Warrior
Red Mage
Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
le.

None
None
None
- Chest in the Nepto Temp

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Viking Helm
Stat Changes:
Attack +/: 0
Defense +/: +19
Magic Defense +/-: +5
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
).

None
None
None
- Shop in Amur (5,500 Gil
- Chest in Saronia Castle

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Twelve: Torso Gear Li
stings
| | |
| | |
**FF3_12**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this piece of equipment?
Miscellaneous:
Elemental Resistances: Will certain elements do
less damage? Note that this
may be implied based sole
ly upon names and knowledge
of previous and future Fi
nal Fantasies.
Status Immunities
: Does this protect you fro
m certain statuses?
Other Notes
: Anything else to note.
Locations
: Where you can find this.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Angel Robe
Stat Changes:
Attack +/: 0
Defense +/: +45
Magic Defense +/-: +45
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +20
Equippable By:
White Mage
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None
Locations
: - Get the White Mage Job
to Job Level 99, then speak
with the Legendary Bla
cksmith.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bard Vest
Stat Changes:
Attack +/: 0
Defense +/: +32
Magic Defense +/-: +28
Strength +/: 0
Agility +/: +2
Vitality +/: 0
Intellect +/: 0
Mind +/: +2
Equippable By:
Freelancer
Bard
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
il).

None
None
None
- Shop in Duster (5,500 G

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Belt Gi
Stat Changes:
Attack +/: 0
Defense +/: +33
Magic Defense +/-: +18
Strength +/: 0
Agility +/: +3
Vitality +/: +3
Intellect +/: 0
Mind +/: 0

Equippable By:
Freelancer
Monk
Black Belt
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
).

None
None
None
- Shop in Amur (6,500 Gil
- Chest in the Ancient Ru

ins.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Garb
Stat Changes:
Attack +/: 0
Defense +/: +30
Magic Defense +/-: +18
Strength +/: 0
Agility +/: +2
Vitality +/: +2
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Thief
Ranger
Geomancy
Black Belt
Ninja
Onion Knight
Miscellaneous:

Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Amur.
- Shop in Amur (5,000 Gil

).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Robe
Stat Changes:
Attack +/: 0
Defense +/: +31
Magic Defense +/-: +45
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +5
Mind +/: 0
Equippable By:
Freelancer
Black Mage
Red Mage
Evoker
Bard
Magus
Summoner
Sage
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
ins and the Invincible

None
None
None
- Shops in the Ancient Ru
(27,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crimson Vest
Stat Changes:
Attack +/: 0
Defense +/: +50
Magic Defense +/-: +25
Strength +/: +10
Agility +/: +10
Vitality +/: +10
Intellect +/: +10
Mind +/: +10
Equippable By:
Red Mage
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Job Level 99, then speak

None
None
None
- Get the Red Mage Job to
with the Legendary Bla

cksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Mail
Stat Changes:
Attack +/: 0
Defense +/: +55
Magic Defense +/-: +24
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:

Freelancer
Warrior
Red Mage
Knight
Viking
Dragoon
Dark Knight
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Maze.

None
None
None
- Chest in the Ancients'
- Hidden shop in Eureka (

50,000 Gil).
- Chest in the Crystal To
wer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Demon Mail
Stat Changes:
Attack +/: 0
Defense +/: +38
Magic Defense +/-: +17
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Viking
Dragoon
Dark Knight
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Falgabard.
- Shop in Falgabard (25,0

00 Gil).
- Chest in the Falgabard
Cave.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Mail
Stat Changes:
Attack +/: 0
Defense +/: +40
Magic Defense +/-: +19
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Knight
Viking
Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
e.

Lightning/Thunder
None
None
- Chest in the Sunken Cav
- Chest in the Temple of

Time.

- Shops in the Ancient Ru


ins and the Invincible
(32,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon Mail
Stat Changes:
Attack +/: 0
Defense +/: +35
Magic Defense +/-: +13
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
nia.

None
None
None
- Chest in Southwest Saro
- Three chests in Southea

st Saronia.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Flame Mail
Stat Changes:
Attack +/: 0
Defense +/: +21
Magic Defense +/-: +11

Strength +/Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:
:

0
0
0
0
0

Equippable By:
Freelancer
Warrior
Red Mage
Ranger
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
the Ancients (2,400 Gil).

Ice/Blizzard
None
None
- Shop in the Village of
- Chest in the Tower of O

wen.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fuma Garb
Stat Changes:
Attack +/: 0
Defense +/: +47
Magic Defense +/-: +30
Strength +/: 0
Agility +/: +3
Vitality +/: +3
Intellect +/: 0
Mind +/: 0
Equippable By:

Monk
Thief
Black Belt
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Eureka.
- Chest in the Crystal To

wer.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gaia Vest
Stat Changes:
Attack +/: 0
Defense +/: +35
Magic Defense +/-: +25
Strength +/: 0
Agility +/: 0
Vitality +/: +3
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Geomancer
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
est Saronia, and the

None
None
None
- Shops in Duster, Southw
Invincible (7,600 Gil)

- Chest in Castle Saronia


.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Genji Armor
Stat Changes:
Attack +/: 0
Defense +/: +45
Magic Defense +/-: +22
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
adows.

None
None
None
- Chest in the Cave of Sh

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Armor
Stat Changes:
Attack +/: 0
Defense +/: +20
Magic Defense +/-: +10
Strength +/: 0
Agility +/: 0

Vitality +/ Intellect +/ Mind +/-

: 0
: 0
: 0

Equippable By:
Freelancer
Warrior
Red Mage
Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
lows (1,250 Gil).

Fire
None
None
- Shop in the Dwarven Hol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kenpo Gi
Stat Changes:
Attack +/: 0
Defense +/: +20
Magic Defense +/-: +8
Strength +/: 0
Agility +/: +1
Vitality +/: +1
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Monk
Black Belt

Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Tokkul.
- Shopa in the Village of

the Ancients and the


Dwarven Hollows (2,000
Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Knight Armor
Stat Changes:
Attack +/: 0
Defense +/: +25
Magic Defense +/-: +7
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Knight
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
llows.

None
None
None
- Chest in the Dwarven Ho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leather Armor
Stat Changes:
Attack +/: 0
Defense +/: +3
Magic Defense +/-: +1
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None

Locations

: - Shop in Ur (90 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mage Robe
Stat Changes:
Attack +/: 0
Defense +/: +13
Magic Defense +/-: +22
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +1
Mind +/: +1
Equippable By:
Freelancer
White Mage
Black Mage
Scholar
Geomancer
Evoker
Bard
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
the Ancients and in the

None
None
None
- Shop in the Village of
Dwarven Hollows (2,000

Gil).
- Chest in Castle Argus.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Master Dogi
Stat Changes:
Attack +/: 0
Defense +/: +54
Magic Defense +/-: +23
Strength +/: 0
Agility +/: +10
Vitality +/: +10
Intellect +/: 0
Mind +/: 0
Equippable By:
Black Belt
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None
Locations
: - Get the Black Belt Job
to Job Level 99, then speak
with the Legendary Bla
cksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Armor
Stat Changes:
Attack +/: 0
Defense +/: +10
Magic Defense +/-: +3
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:

Freelancer
Warrior
Red Mage
Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
an (350 Gil).

None
None
None
- Shops in Kazus and Cana

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Onion Armor
Stat Changes:
Attack +/: 0
Defense +/: +60
Magic Defense +/-: +40
Strength +/: +5
Agility +/: 0
Vitality +/: +5
Intellect +/: 0
Mind +/: 0
Equippable By:
Onion Knight
Miscellaneous:
Elemental Resistances: None
Status Immunities
: Darkness, Silence, Petrif
ication, Poison, Toad, Mini,
Paralysis, Confusion, Sle
ep

Other Notes
Locations
on.

: None
: - Drop by the Yellow Drag
- Drop by the Green Drago

n.
- Drop by the Red Dragon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Reflect Mail
Stat Changes:
Attack +/: 0
Defense +/: +30
Magic Defense +/-: +30
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage
Knight
Viking
Dragoon
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
nce
Other Notes
:
Locations
:
tacombs.

None
Mini, Petrification, Sile
None
- Chest in the Saronia Ca
- Chest in the Sunken Cav

e.
- Chest in the Ancient Ru

ins.
- Chest in Lake Dohr.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rusty Mail
Stat Changes:
Attack +/: 0
Defense +/: +1
Magic Defense +/-: 0
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
astle.

None
None
None
- Two chests in Saronia C

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scholar Robe
Stat Changes:
Attack +/-

: 0

Defense +/: +20


Magic Defense +/-: +23
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2

Equippable By:
Freelancer
Scholar
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Castle Argus.
- Chest in the Dwarven Ho

llows.
- Shop in Southwest Saron
ia (5,500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shell Armor
Stat Changes:
Attack +/: 0
Defense +/: +18
Magic Defense +/-: +9
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage

Thief
Ranger
Knight
Viking
Dragoon
Dark Knight
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Nepto Temple.
- Chest in the Village of

the Ancients (1,250 Gil).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vest
Stat Changes:
Attack +/: 0
Defense +/: +1
Magic Defense +/-: +1
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar

Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
quipment.

None
None
None
- Probably some initial e

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Viking Mail
Stat Changes:
Attack +/: 0
Defense +/: +36
Magic Defense +/-: +5
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Viking
Onion Knight
Miscellaneous:
Elemental Resistances: None

Status Immunities
Other Notes
Locations
).

: None
: None
: - Shop in Amur (8,000 Gil
- Chest in Saronia Castle

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
White Robe
Stat Changes:
Attack +/: 0
Defense +/: +31
Magic Defense +/-: +45
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: +5
Equippable By:
Freelancer
White Mage
Red Mage
Scholar
Evoker
Bard
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
ins and the Invincible

None
None
None
- Shops in the Ancient Ru
(27,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Thirteen: Arm Gear Li
stings
| | |
| | |
**FF3_13**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[section format]
Stat Changes:
Attack +/: Change in the Attack stat.
Defense +/: Change in the Defense stat.
Magic Defense +/-: Change in the Magic Defense s
tat.
Strength +/: Change in the Strength stat.
Agility +/: Change in the Agility stat.
Vitality +/: Change in the Vitality stat.
Intellect +/: Change in the Intellect stat.
Mind +/-

: Change in the Mind stat.

Equippable By:
What Jobs can equip this piece of equipment?
Miscellaneous:
Elemental Resistances: Will certain elements do
less damage? Note that this
may be implied based sole
ly upon names and knowledge
of previous and future Fi
nal Fantasies.

Status Immunities
m certain statuses?
Other Notes
Locations

: Does this protect you fro


: Anything else to note.
: Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Astral Bracers
Stat Changes:
Attack +/: 0
Defense +/: +47
Magic Defense +/-: +20
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +10
Mind +/: +10
Equippable By:
Summoner
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Job Level 99, then speak

None
None
None
- Get the Summoner Job to
with the Legendary Bla

cksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bronze Bracers
Stat Changes:
Attack +/: 0
Defense +/: +1
Magic Defense +/-: +1
Strength +/: 0

Agility +/Vitality +/Intellect +/Mind +/-

:
:
:
:

0
0
0
0

Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus
Devout
Summoner
Sage
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Altar Cave.
- Chest in Castle Sasune.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Celestial Gloves

Stat Changes:
Attack +/: 0
Defense +/: +40
Magic Defense +/-: +18
Strength +/: +15
Agility +/: +15
Vitality +/: +15
Intellect +/: +15
Mind +/: +15
Equippable By:
Freelancer
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None
Locations
: - Get the Freelancer Job
to Job Level 99, then speak
with the Legendary Bla
cksmith.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Crystal Gloves
Stat Changes:
Attack +/: 0
Defense +/: +30
Magic Defense +/-: +15
Strength +/: +4
Agility +/: 0
Vitality +/: +4
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Red Mage

Knight
Viking
Dragoon
Dark Knight
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Maze.

None
None
None
- Chest in the Ancients'
- Hidden shop in Eureka (

50,000 Gil).
- Chest in Crystal Tower.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Bracers
Stat Changes:
Attack +/: 0
Defense +/: +13
Magic Defense +/-: +16
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +3
Mind +/: +3
Equippable By:
Freelancer
White Mage
Black Mage
Red Mage
Scholar
Geomancer
Evoker
Bard
Magus

Devout
Summoner
Sage
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
e.

Lightning/Thunder
None
None
- Chest in the Sunken Cav
- Chest in the Temple of

Time.
- Shops in the Ancient Ru
ins and the Invincible
(10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Diamond Gloves
Stat Changes:
Attack +/: 0
Defense +/: +15
Magic Defense +/-: +7
Strength +/: +3
Agility +/: 0
Vitality +/: +3
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
Thief
Ranger
Knight
Viking
Dragoon
Black Belt

Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
e.

Lightning/Thunder
None
None
- Chest in the Sunken Cav
- Chest in the Temple of

Time.
- Shops in the Ancient Ru
ins and the Invincible
(10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gauntlets
Stat Changes:
Attack +/: 0
Defense +/: +8
Magic Defense +/-: +4
Strength +/: +1
Agility +/: 0
Vitality +/: +1
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Knight
Viking
Dragoon
Dark Knight
Ninja
Onion Knight
Miscellaneous:

Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
llows.

None
None
None
- Chest in the Dwarven Ho

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Genji Gloves
Stat Changes:
Attack +/: 0
Defense +/: +20
Magic Defense +/-: +14
Strength +/: +4
Agility +/: +4
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
adows.

None
None
None
- Chest in the Cave of Sh

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Bracers
Stat Changes:
Attack +/ Defense +/-

: 0
: +2

Magic Defense +/-: +4


Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +1
Mind +/: +1

Equippable By:
Freelancer
White Mage
Black Mage
Red Mage
Scholar
Geomancer
Evoker
Bard
Magus
Devout
Summoner
Sage
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
an (120 Gil).

None
None
None
- Shops in Kazus and Cana
- Chest in Tozus.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mythril Gloves
Stat Changes:
Attack +/: 0
Defense +/: +3
Magic Defense +/-: +1
Strength +/: 0
Agility +/: 0
Vitality +/: 0

Intellect +/ Mind +/-

: 0
: 0

Equippable By:
Freelancer
Warrior
Monk
Thief
Ranger
Knight
Viking
Dragoon
Black Belt
Dark Knight
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
an (120 Gil).

None
None
None
- Shops in Kazus and Cana

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Onion Gauntlets
Stat Changes:
Attack +/: 0
Defense +/: +50
Magic Defense +/-: +25
Strength +/: +3
Agility +/: +3
Vitality +/: +3
Intellect +/: +3
Mind +/: +3
Equippable By:
Onion Knight

Miscellaneous:
Elemental Resistances: None
Status Immunities
: Silence, Toad, Petrificat
ion, Mini, Paralysis, Sleep,
Poison, Darkness, Confusi
on
Other Notes
: None
Locations
: - Drop by the Yellow Drag
on.
- Drop by the Green Drago
n.
- Drop by the Red Dragon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Bracers
Stat Changes:
Attack +/: 0
Defense +/: +13
Magic Defense +/-: +9
Strength +/: +2
Agility +/: 0
Vitality +/: +1
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Warrior
Monk
Thief
Ranger
Knight
Viking
Dragoon
Black Belt
Dark Knight
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
s.

None
None
None
- Chest in the Amur Sewer

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protect Ring
Stat Changes:
Attack +/: 0
Defense +/: +18
Magic Defense +/-: +18
Strength +/: +2
Agility +/: +2
Vitality +/: +2
Intellect +/: +2
Mind +/: +2
Equippable By:
Freelancer
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Ranger
Knight
Scholar
Geomancer
Viking
Dragoon
Dark Knight
Evoker
Bard
Black Belt
Magus

Devout
Summoner
Sage
Ninja
Onion Knight

Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:
Time.

None
None
None
- Chest in the Temple of
- Chest in the Ancients'

Maze.
- Steal (slot #4) from th
e King Behemoth.
- Drop by King Behemoth.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rune Bracers
Stat Changes:
Attack +/: 0
Defense +/: +11
Magic Defense +/-: +13
Strength +/: 0
Agility +/: 0
Vitality +/: 0
Intellect +/: +2
Mind +/: +2
Equippable By:
Freelancer
White Mage
Black Mage
Red Mage
Scholar
Geomancer
Evoker
Bard

Magus
Devout
Summoner
Sage
Onion Knight

Miscellaneous:
Elemental Resistances: None
Status Immunities
: Mini, Petrification, Slee
p, Toad
Other Notes
: None
Locations
: - Shops in Duster and Sou
thwest Saronia (5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shura Gloves
Stat Changes:
Attack +/: 0
Defense +/: +45
Magic Defense +/-: +19
Strength +/: +20
Agility +/: 0
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Monk
Miscellaneous:
Elemental Resistances: None
Status Immunities
: None
Other Notes
: None
Locations
: - Get the Monk Job to Job
Level 99, then speak with
the Legendary Blacksmi
th.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thief Gloves
Stat Changes:
Attack +/: 0
Defense +/: +11
Magic Defense +/-: +8
Strength +/: 0
Agility +/: +3
Vitality +/: 0
Intellect +/: 0
Mind +/: 0
Equippable By:
Freelancer
Thief
Ninja
Onion Knight
Miscellaneous:
Elemental Resistances:
Status Immunities
:
Other Notes
:
Locations
:

None
None
None
- Chest in Amur.
- Shop in Amur (2,500 Gil

).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Fourteen: Magic List
ings
| | |
| | |
**FF3_14**
| | |
|_|_|______________________________________________

______________________|_|_|
\|/
\|/
O=================================================
=========================O
|
White Magic
|
O=================================================
=========================O
[section format]
Magic Level: What Level the spell is; determines
what Jobs can use it.
Effect(s) : What this spell will do.
Users
: Who precisely can use this spell.
Location(s): Where you are able to find this spe
ll.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero
Magic Level:
Effect(s) :
ased damage.
Users
:
ut, Sage, Onion
Location(s):

2
Deals a small amount of Wind/Aero-b
White Mage, Red Mage, Scholar, Devo
Knight.
- Shop in Tozus (700 Gil).
- Chest at Dragon's Peak.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aeroga
Magic Level: 6
Effect(s) : Deals a large amount of Wind/Aero-b
ased damage.
Users
: White Mage, Devout, Sage, Onion Kni

ght.
Location(s): - Shops in Doga's Manor and Doga's
Village (10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Arise
Magic Level: 8
Effect(s) : Revives an ally from the KO status
with full HP; kills the
undead.
Users
: Devout, Sage, Onion Knight.
Location(s): - Shop in Eureka (60,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blindna
Magic Level: 3
Effect(s) : Cures Darkness.
Users
: White Mage, Red Mage, Scholar, Devo
ut, Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie
nts, Northwest Saronia,
Doga's Village, and Falgabard (1
,500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Confuse
Magic Level: 4
Effect(s) : Induces Confusion, make targets tur
n on their allies.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Gysahl, Northeast Saroni
a, and Doga's Village

(3,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cura
Magic Level: 3
Effect(s) : Restores a moderate amount of HP; h
urts the undead.
Users
: White Mage, Red Mage, Scholar, Devo
ut, Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie
nts, Northeast Saronia,
Doga's Village, and Falgabard (1
,500 Gil).
- Chest in Tozus.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Curaga
Magic Level: 5
Effect(s) : Restores a large amount of HP; hurt
s the undead.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia, Doga'
s Manor, and Doga's Village
(5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Curaja
Magic Level: 7
Effect(s) : Restores an exorbitant amount of HP
; hurts the undead.
Users
: White Mage, Devout, Sage, Onion Kni
ght.

Location(s): - Shops in Doga's Village and the I


nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure
Magic Level:
Effect(s) :
s the undead.
Users
:
cholar, Devout,

1
Restores a small amount of HP; hurt

Freelancer, White Mage, Red Mage, S


Sage,
Onion Knight.
Location(s): - Shop in Canaan (100 Gil).
- Chest in Ur.
- Chest in the Sealed Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Esuna
Magic Level: 7
Effect(s) : Removes most negative status ailmen
ts, excluding KO.
Users
: White Mage, Devout, Sage, Onion Kni
ght.
Location(s): - Shops in Doga's Village and the I
nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Haste
Magic Level: 6
Effect(s) : Induces the Haste status, doubling
physical Hits per turn.
Users
: White Mage, Devout, Sage, Onion Kni
ght.
Location(s): - Shops in Doga's Manor and Doga's

Village (10,000 Gil).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Holy
Magic Level:
Effect(s) :
based damage.
Users
:
Location(s):

8
Deals a large amount of Light/HolyDevout, Sage, Onion Knight.
- Shop in Eureka (60,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Libra
Magic Level: 4
Effect(s) : Shows an enemy's HP and elemental w
eaknesses.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Gysahl, Northeast Saroni
a, and Doga's Village
(3,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mini
Magic Level:
Effect(s) :
Users
:
ut, Sage, Onion
Location(s):

2
Shrinks or unshrinks the target.
White Mage, Red Mage, Scholar, Devo
Knight.
- Shop in Tozus (700 Gil).
- Received from Desch just after Dr

agon's Peak.
- Received at the Healing Copse.
- Chest in Castle Hein.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poisona
Magic Level:
Effect(s) :
Users
:
cholar, Devout,

1
Cures one target's Poison status.
Freelancer, White Mage, Red Mage, S
Sage,
Onion Knight.
Location(s): - Shop in Canaan (100 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protect
Magic Level: 5
Effect(s) : Induces the Protect status, raising
Defense.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia, Doga'
s Manor, and Doga's Village
(5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raise
Magic Level: 5
Effect(s) : Revives an ally from the KO status
with little HP; kills the
undead.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia, Doga'
s Manor, and Doga's Village
(5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Reflect
Magic Level: 7
Effect(s) : Induces Reflect, bouncing all magic
to the other party.
Users
: White Mage, Devout, Sage, Onion Kni
ght.
Location(s): - Shops in Doga's Village and the I
nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sight
Magic Level: 1
Effect(s) : Shows a detailed version of the Wor
ld Map, like Gnomish Bread.
Users
: Freelancer, White Mage, Red Mage, S
cholar, Devout, Sage,
Onion Knight.
Location(s): - Shop in Canaan (100 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Silence
Magic Level: 4
Effect(s) : Inflicts Silence, stopping all use
of magic on the inflicted.
Users
: White Mage, Red Mage, Devout, Sage,
Onion Knight.
Location(s): - Shops in Gysahl, Northeast Saroni
a, and Doga's Village
(3,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stona
Magic Level:
Effect(s) :
Users
:
ght.
Location(s):
Village (10,000

6
Cures the Petrification status.
White Mage, Devout, Sage, Onion Kni
- Shops in Doga's Manor and Doga's
Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Teleport
Magic Level: 3
Effect(s) : Lets the party out of a battle or o
f a dungeon.
Users
: White Mage, Red Mage, Scholar, Devo
ut, Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie
nts, Northeast Saronia,
Doga's Village, and Falgabard (1,
500 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Toad
Magic Level:
Effect(s) :
Users
:
ut, Sage, Onion
Location(s):

2
Causes or removes the Toad status.
White Mage, Red Mage, Scholar, Devo
Knight.
- Shop in Tozus (700 Gil).
- Chest in the Gulgan Gulch.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tornado
Magic Level: 8

Effect(s) : Reduces the target's HP to less tha


n 10.
Users
: Devout, Sage, Onion Knight.
Location(s): - Shop in Eureka (60,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
O=================================================
=========================O
|
Black Magic
|
O=================================================
=========================O
[section format]
Magic Level: What Level the spell is; determines
what Jobs can use it.
Effect(s) : What this spell will do.
Users
: Who precisely can use this spell.
Location(s): Where you are able to find this spe
ll.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bio
Magic Level:
Effect(s) :
Users
:
ht.
Location(s):
Village (10,000

6
Deals damage.
Black Mage, Magus, Sage, Onion Knig
- Shops in Doga's Manor and Doga's
Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blind

Magic Level: 2
Effect(s) : Induces Darkness, greatly lowering
accuracy and hit rate.
Users
: Black Mage, Red Mage, Scholar, Magu
s, Sage, Onion Knight.
Location(s): - Shops in Canaan, Tozus, and the V
ikings' Cove (700 Gil).
- Chest in Canaan.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzaga
Magic Level: 4
Effect(s) : Deals a large amount of Ice/Blizzar
d-based damage.
Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (3,000 Gil).
- Chest in the Cave of Tides.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzara
Magic Level: 3
Effect(s) : Deals a moderate amount of Ice/Bliz
zard-based damage.
Users
: Black Mage, Red Mage, Scholar, Magu
s, Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie
nts, Northwest Saronia,
Doga's Village, and Falgabard (1
,500 Gil).
- Chest in the Vikings' Cove.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blizzard
Magic Level: 1
Effect(s) : Deals a small amount of Ice/Blizzar
d-based damage.
Users
: Freelancer, Black Mage, Red Mage, S
cholar, Magus, Sage,
Onion Knight.
Location(s): - Shops in Kazus, Tozus, and the Vi
kings' Cove (100 Gil).
- Chest in Castle Sasune.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Break
Magic Level: 4
Effect(s) : Induces Gradual Petrification.
Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (3,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Breakga
Magic Level: 7
Effect(s) : Instantly causes Petrification.
Users
: Black Mage, Magus, Sage, Onion Knig
ht.
Location(s): - Shops in Doga's Village and the I
nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Death
Magic Level: 8

Effect(s) : May instantly kill one enemy.


Users
: Magus, Sage, Onion Knight.
Location(s): - Shop in Eureka (60,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Drain
Magic Level: 7
Effect(s) : Damages an enemy, then refills the
user's HP based on the
damage dealt.
Users
: Black Mage, Magus, Sage, Onion Knig
ht.
Location(s): - Shops in Doga's Village and the I
nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Erase
Magic Level: 5
Effect(s) : Dispels positive statuses, such as
Haste and Protect.
Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fira

ed

s,

Magic Level: 3
Effect(s) : Deals a moderate amount of Fire-bas
damage.
Users
: Black Mage, Red Mage, Scholar, Magu
Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie

nts, Northwest Saronia,


Doga's Village, and Falgabard (1
,500 Gil).
- Chest in Tozus.
- Chest in the Vikings' Cove.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Firaga
Magic Level:
Effect(s) :
damage.
Users
:
ht.
Location(s):
Village (10,000

6
Deals a large amount of Fire-based
Black Mage, Magus, Sage, Onion Knig
- Shops in Doga's Manor and Doga's
Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire
Magic Level: 1
Effect(s) : Deals a small amount of Fire-based
damage.
Users
: Freelancer, Black Mage, Red Mage, S
cholar, Magus, Sage,
Onion Knight.
Location(s): - Shops in Kazus, Tozus, and the Vi
kings' Cove (100 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Flare

Magic Level:
Effect(s) :
Users
:
Location(s):

8
Deals heavy non-elemental damage.
Magus, Sage, Onion Knight.
- Shop in Eureka (60,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Meteor

Magic Level:
Effect(s) :
Users
:
Location(s):

8
Deals heavy, non-elemental damage.
Magus, Sage, Onion Knight.
- Shop in Eureka (60,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Poison
Magic Level: 2
Effect(s) : Damages some and may induce Poison,
causing damage over time.
Users
: Black Mage, Red Mage, Scholar, Magu
s, Sage, Onion Knight.
Location(s): - Shops in Canaan, Tozus, and the V
ikings' Cove (700 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quake
Magic Level: 7
Effect(s) : Damages all enemies.
Users
: Black Mage, Magus, Sage, Onion Knig
ht.
Location(s): - Shops in Doga's Village and the I
nvincible (20,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raze
Magic Level: 5

Effect(s) : Kills weak enemies.


Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shade
Magic Level: 4
Effect(s) : Induces Paralysis, temporarily hind
ering action.
Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (3,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sleep
Magic Level: 1
Effect(s) : Induces Sleep, preventing action un
til hit or after a while.
Users
: Freelancer, Black Mage, Red Mage, S
cholar, Magus, Sage,
Onion Knight.
Location(s): - Shops in Kazus, Tozus, and the Vi
kings' Cove (100 Gil).
- Chest in Altar Cave.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thundaga
Magic Level: 5
Effect(s) : Deals a large amount of Lightning/T
hunder-based damage.

Users
: Black Mage, Red Mage, Magus, Sage,
Onion Knight.
Location(s): - Shops in Northeast Saronia and Do
ga's Village (5,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thundara
Magic Level: 3
Effect(s) : Deals a moderate-amount of Lightnin
g/Thunder-based damage.
Users
: Black Mage, Red Mage, Scholar, Magu
s, Sage, Onion Knight.
Location(s): - Shops in the Village of the Ancie
nts, Northwest Saronia,
Doga's Village, and Falgabard (1
,500 Gil).
- Chest in the Vikings' Cove.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder
Magic Level: 2
Effect(s) : Deals a small amount of Lightning/T
hunder-based damage.
Users
: Black Mage, Red Mage, Scholar, Magu
s, Sage, Onion Knight.
Location(s): - Shops in Canaan, Tozus, and the V
ikings' Cove (700 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Warp
Magic Level: 6
Effect(s) : May remove an enemy in battle, ther
eby killing them. In the

field, you'll return to the previou


s floor in the dungeon.
Users
: Black Mage, Magus, Sage, Onion Knig
ht.
Location(s): - Shops in Doga's Manor and Doga's
Village (10,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
Section Fifteen: Summon List
ings
| | |
| | |
**FF3_15**
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
[section format]
Magic Level
: What level this spell is.
Summoned Beast
: The more well-known name fro
m other Final Fantasies.
White Magic Effect: One of two results when Evok
ers and Sages use this.
Black Magic Effect: One of two results when Evok
ers and Sages use this.
Summoners' Effect : The result when a Summoner u
ses this spell.
Locations
: Where you can get this spell
.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bahamur
Magic Level
: 8
Summoned Beast
: Bahamut
White Magic Effect: Raises all allies' offensive
power.
Black Magic Effect: Instantly kills a single ene
my.
Summoners' Effect : Deals very heavy, non-elemen
tal damage to all enemies.
Locations
: - Defeat Bahamut in Bahamut'
s Lair.
- Shop in Eureka (60,000 Gil
).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Catastro
Magic Level
:
Summoned Beast
:
White Magic Effect:
raising your Defense.
Black Magic Effect:
Summoners' Effect :
d.
Locations
:
Catacombs.

6
Odin
Puts Protect on your party,
Damages all enemies.
Kills all enemies, if allowe
- Defeat Odin in the Saronia
- Shop in Eureka (40,000 Gil

).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Escape
Magic Level
:
Summoned Beast
:
White Magic Effect:
Black Magic Effect:
other words, nothing.

1
Chocobo
Flee from battle.
Failed kick at a monster. In

Summoners' Effect : Damage to one monster.


Locations
: - Shops in Replito and Doga'
s Village (100 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heatra
Magic Level
:
Summoned Beast
:
White Magic Effect:
ies.
Black Magic Effect:
ne enemy.
Summoners' Effect :
ll enemies.
Locations
:
s Village (7,000 Gil).

4
Ifrit
Heals a lot of HP to all all
Deals Fire-based damage to o
Deals Fire-based damage to a
- Shops in Replito and Doga'

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hyper

Magic Level
:
Summoned Beast
:
White Magic Effect:
Black Magic Effect:
Summoners' Effect :
Locations
:
s Village (7,000 Gil).

5
Titan
Damages
Damages
Damages
- Shops

one enemy.
one enemy.
all enemies.
in Replito and Doga'

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Icen
Magic Level
: 2
Summoned Beast
: Shiva
White Magic Effect: Causes enemies to fall aslee
p.

Black Magic Effect: Deals Ice/Blizzard-based dam


age to one enemy.
Summoners' Effect : Deals Ice/Blizzard-based dam
age to all enemies.
Locations
: - Shops in Replito and Doga'
s Village (7,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leviath
Magic Level
:
Summoned Beast
:
White Magic Effect:
ssible.
Black Magic Effect:
rful tornado.
Summoners' Effect :
rful flood.
Locations
:
ohr.

7
Leviathan
Petrifies all enemies, if po
Hits all enemies with a powe
Hits all enemies with a powe
- Defeat Leviathan in Lake D
- Shop in Eureka (50,000 Gil)

.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark

Magic Level
: 3
Summoned Beast
: Ramuh
White Magic Effect: Paralyzes all enemies.
Black Magic Effect: Deals Lightning/Thunder-base
d damage to one enemy.
Summoners' Effect : Deals Lightning/Thunder-base
d damage to all enemies.
Locations
: - Shops in Replito and Doga'
s Village (7,000 Gil).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

/|\ ______________________________________________
______________________ /|\
|||
|||
| | |
This is the end of KeyBlade9
99's
| | |
| | |
Final Fantasy III (DS) FAQ/Walk
through.
| | |
|_|_|______________________________________________
______________________|_|_|
\|/
\|/
________________
| ____________ |
| |
| |
| |
| |
| |____________| |_______________________
_________________
| |____________| |_______________________
__
|
| |
| |
| |\
/\
/| |
| |
| |
| | \ / \ / | |
| |____________| |
| | (_) (_) | |
|________________|
|_|
|_|
___
___
___
/'__`\
/'__`\
/'__`\
/\ \_\ \

/\ \_\ \

/\ \_\

\
\ \___, \ \ \___, \ \ \___,
\
\/__,/\ \ \/__,/\ \ \/__,/
\ \

\ \_\

\ \_\

\/_/

\/_/

\_\
\/_/
KeyBlade999

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