Professional Documents
Culture Documents
Interactive
Posters
Conference
Companion
o CHI940 Boston,
MassachuWts
USA* April24%, 1994
ACTORS,HAIRDOS& VIDEOTAPE=INFORMANCEDESIGN
Usingperformancetechniquesin multi-disciplinaryobservationbaseddesign
interval Research
Corp., 1801 Page MIIIRd., Palo Alto, California94304, USA E-mail; dishman@interval.com
ABSTRACT
interactive
portrayals
environments.
Designer
open up informed
actors
employed
dialogues
to further
can promote
as
techniques
pmformance
such as
as intellectual
particular,
to explore
Inforrnances, like
and reflective.
Unlike
user
Performance
could allow
might spark
board.
could allow
enactive situation
design, iterative
design, user-centred
design,
to empathise
designers
Wizard
of Oz, role-play,
offered
INTRODUCTION
by performance.
A shared perspective
a methodology
finding
techniques
designers who
[2] is
Improvisation
leap
In this context,
multi-disciplinary,
design methodology
and role-playing
games.
contribute
are
Games
be.
is
of any performance
platform
techniques
removed
collaborative
employ
In a re-
for.
In
to imagine better.
designers
behaviour
and creativity
Performance
aspects of
new techniques
dra~
experiential
at the drawing
develop
current techniques
imagination
ways in which
help designers
we believe
Enactive,
KEYWORDS: collaborative
in this
stereotypical
participatory
shorthand
andl users.
in exploring
might
that supplement
collaborative
in simplified,
of environments
We are interested
the design
mul[i-disciplinary,
visual
to express complexity
These
between
explore
role-play
as props.
the particul~
may
collaboration.
with
AN INFORMANCE
DESIGN
PROJECT
we have carried
as pm
design work.
methodology.
performance
The initiaf
speech analysr/performer,
Storyboarding
developing
Skilled
is a commonly
used technique
and communicating
storyboarders
[3] for
scenarios.
to
commercial
advantage,
title
of the publication
that
copying
To copy
specific
CH194
Companion-4/94
ACM
the ACM
is by permission
andlor
e 1994
interface
designer)
here as
overlap
Permlss!on
to copy without
fee all or part of this material
is
granted provided
that the copies are not made or dlstr)buted
for
Machinery.
interface
However,
three (a
designer/user
d!rect
an industrial
out to
of our design
copyright
appear,
notice
and the
and notice
is given
of the Association
otherwise,
or to republlsh,
Observation
One of the team had previously
for Computing
requires
a fee
conducted
permission.
Boston,
0-89791-651-4/94/01
Massachusetts
USED
USA
19... $3.50
119
informaJ
interviews
which
He
Interactive
Posters
During
would
affwmed
Performance
that a computer
challenge,
hairdressing
supplies,
salon counter,
magazines
Review
technologists,
workstation
for a hairdresser
as dte vehicle
for exploration
designers,
researchers
and
while
we viewed
material.
Reflection
the video
viewing
An informally
the
audience
whiteboard
studio. We brainstormed
as a sketching-for-thinking
to use informal
alternative
improvisations
members.
bare-bones
through
hairdresser
using a
CONCLUSIONS
on the observations,
was
pIaying
The engagement
a
audio/visual
technical
through
was introduced
technologist).
facilities
level of informed
to best demonstrate
dialogue
simulation
in designing
CURRENT
of a graphical
con~olkxf
user interface
by the customer
role as Wizard.
actor
chair, to display
a mirror
by gesturing
(GUI)
playing
of Oz
Interval
about our
& FUTURE
which was
WORK
We have subsequently
based on observations
at a residential
style, puuing
on-stage
performance
as part of the
We used improv
games
project,
the audience
Informance environment.
a secondary
to
within
to them
an increased
design project.
We experimented
Directorm
offered
He was involved
Macromind
by witnessing
and interactions.
of a wider audience
particular
Rapid Prototyping
A fourth team member
an initial
performance
writing.
This fwtssed
We began
tool [1].
By designing
Storyboarding
session,
out immediately
design proposals.
Scenarios
& Storyboards
A short scenario, baswt loosely
written.
discussiort/brainstorming
Brainstorming
We created a small project
structured
to work in
could interacL
at icons displayed
w]th the
in the mirror.
user testing.
developing
prototypes
as designers
for
the results of
role-playing
as users.
Improvisation
Improvisation
by building
different
characters
production
between them.
values.
we were role-
REFERENCES
[1] Vet-plank, W., Graphic Invention
CHI Tutoriat (1991), ACM
We experimented
e.g. As
both
the primary
Our initial
improvs
soon
[2] Verplartk,
be inappropriate.
would
Observation
with
and Invention:
Design,
A., Moggridge,
CHI Tutorial
(1993),
W.,
in
ACM
was
[3] Vertelney,
our work
Interaction
and interact
for combining
Design techniques.
were used to
feel comfortable
Prototypes
CHI
120
Tutoti~
Visualization,
and Sketch