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Making
of
Anastasia
By
Evelyn
Irwin
Introduction
For
our
first
project
we
were
asked
to
create
concept
art
for
one
of
the
cities
described
in
Italio Calvinos
Invisible
Cities.
Calvinos
Invisible
Cities
was
published
in
1972
and
is
known
to
be
one
of
his
best
works.
The
novel
is
about
narrator
Marco
Polo
giving
a
guided
tour
of
55
different
cities
to
emperor
Kublai
Khan
which
are
all
imaginary
and
each
possess
unique
elements
that
separate
them
from
other
cities.
Calvino
separates
these
cities
into
11
different
categories,
such
as
Cities
&
Memory,
Cities
&
Desire
and
so
fourth.
After
reading
over
a
selection
of
the
cities
as
a
class,
we
were
asked
to
read
over
the
remaining
cities
that
were
given
to
us
to
choose
one
that
we
would
like
to
create
concept
art
for.
Whilst
exploring
the
cities,
I
felt
most
drawn
to
the
city
of
Anastasia.
With
it
being
listed
in
the
Cities
&
Desire
category,
Anastasia
is
listed
as
being
one
of
the
most
labour
orientated
cities
with
concentric
canals
and
varieties
of
chalcedony.
Through
thorough
research,
I
have
gathered
much
inspiration
for
thumbnail
sketches
of
all
the
cities,
and
for
my
chosen
city
of
Anastasia,
I
have
aimed
to
capture
the
appearance
inside
and
out
of
the
city.
Influences
Since
Anastasia
is
a
city
orientated
around
selling
Chalcedony
and
other
wares,
I
imagined
its
appearance
being
fairly
similar
to
countries
such
as
Austria.
Although
this
is
not
specifically
described,
I
envisioned
the
city
to
be
somewhat
woodland
based
due
to
the
fact
that
its
inhabitance
of
chalcedony
would
come
from
various
caves
and
with
the
prominence
of
caves
would
come
the
existence
of
mountains
and
woodlands.
I
also
believe
there
are
some
fantastical
and
renaissance
elements
about
the
city,
such
as
the
flesh
of
the
golden
pheasant
cooked
and
the
women
I
have
seen
bathing
in
the
pool
of
a
garden.
I
also
imagined
that
due
to
the
kites
flying
over
it,
Anastasia
would
appear
to
be
idyllic
and
rustic.
However,
the
fact
that
Calvino
contradicts
his
constructive
description
to
be
two-
sided
by
stating
he
is
not
telling
you
the
citys
true
essence
and
it
enjoys
everything
you
do
not
enjoy
personifies
the
city
to
be
overwhelming
in
terms
of
power.
Also,
the
fact
that
you
enjoy
Anastasia
wholly
when
you
are
only
its
slave
depicts
that
it
could
be
heavily
manmade
and
there
is
no
real
time
to
enjoy
the
city
because
of
this.
Influences
continued
Most
of
my
inspiration
for
the
Exterior
shots
of
the
city
has
come
from
researching
into
the
canals
in
Amsterdam,
the
irrigation
through
the
River
Nile
in
Egypt
and
the
heavily
man
made
renaissance
elements
of
cities
such
as
those
in
Italy.
I
have
also
researched
into
panning
camera
angles
for
how
to
display
key
elements
of
the
city.
Most
of
my
inspiration
for
the
interior
has
come
from
looking
at
the
inside
of
churches
and
wooden
lodges
to
capture
a
labour orientated
atmosphere,
but
I
also
tried
to
add
some
fantastical
elements
to
balance
out
the
differences
in
how
people
view
the
city
than
to
what
it
actually
is.
Exploratory Thumbnails
Final Designs