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Gargantuan Plant (Psionic)

Hit Dice: 18d8+90 (171 hp)


Initiative: +0
Speed: 0 ft.
Armor Class: 11 (-4 size, -5 Dex, +12 natural), touch 3, flatfooted 11 (Add +5 Deflection bonus for Mental
Barrier, an immediate action)
Base Attack/Grapple: +13/Attack: Full Attack: Space/Reach: 20 ft./0 ft.
Special Attacks: Double manifest, psi-like abilities
Special Qualities: Blindsight 60 ft., immunity to electricity, plant traits, resistance to cold 10 and fire 10
Saves: Fort +13, Ref +2, Will +7 (Though shield give SR 28 vs. mental attacks)
Abilities: Str -, Dex -, Con 20 (+5), Int 4, Wis 13 (+1), Cha 17 (+3)
Skills: Listen +10, Concentration +26
Feats: Iron Will, Lightning Reflexes; Boost Construct; Psionic Meditation; Greater Power Penetration; Power
Penetration; Psionic Endowment
Environment: Temperate forest
Organization: Solitary or patch (2-4)
Challenge Rating: 5
Treasure: 1/5 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 7-16 HD (Huge); 17-18 HD (Gargantuan)
Level Adjustment: -

Combat

An udoroot can be killed only if its root is dug up or exposed, then burned, hacked apart, or otherwise destroyed.
Severing or destroying all six crowns puts the plant out of commission, allowing excavation of the helpless root.
The crowns are Medium objects with a hardness of 5 and 7 hit points. To sever a crown, an opponent must use the
sunder action. The crowns can also be affected by spells or effects that affect an area or targeted by spells that
affect an individual target.
An udoroot takes no damage from having a crown severed or destroyed. A severed crown dies and can no longer
be used to attack, but the udoroot takes no other penalties. As long as the root system remains intact, the crown
regrows in about a month.
Double Manifest (Ex): An udoroot senses its surroundings and manifests its psi-like abilities through its crowns.
It can manifest two psi-like abilities per round, as long as it has at least two crowns remaining.
Note to Andy: Only Mind Thrust has a specific manifester level. Everything else I scaled up to 18 th level.
Psi-Like Abilities: At will - energy stun (electricity, 16d6, DC 31*), false sensory input (DC 16), id insinuation
(Eight targets, DC 23*), mind thrust (ML 4th, 4d10, DC 1*), telekinetic force (575 lb., DC 16*), thought shield
(power resistance 28* for 16 rounds);
3/day - astral Construct (9th level*), body adjustment (heal 7d12), mental barrier (+5 Deflection bonus, an
immediate action, lasts 10 rounds)
Manifester level 18th. The save DCs are Charisma-based. Add +1to DC if expend psionic focus and use Psionic
Endowment feat
An udoroot can use its body adjustment power to repair damage to one of its crowns, as long as the crown has not
been severed or destroyed.
*Includes augmentation for the udoroots manifester level.
Blindsight (Ex): An udoroot can ascertain all foes by nonvisual means within 60 feet. If its crowns are destroyed,
it can no longer perceive its surroundings.
Plant Traits: An udoroot is immune to poison, sleep, paralysis, stunning, polymorphing, and mind-affecting effects
(charms, compulsions, phantasms, patterns, and morale effects). It is not subject to critical hits.

Feats: Give bonus to saves (included in stat-bloc), +8 to manifester level checks to


overcome SR (expending psionic focus), gain focus as move action, give astral
constructs 1 extra power

Astral Construct, with boost Construct feat applied


Hit Dice:
Initiative:
Speed:
Armor Class:
Base
Attack/Grapple:
Attack:
Full Attack:
Space/Reach:
Special Attacks:

19d10+40 (144 hp)


+0
50 ft. (10 squares)
33 (+25 natural, -2 size), touch 8, flatfooted 33, Invisible
+16/+40

Slam +30 melee (2d6+18)


3 slams +30 melee (2d6+18)
15 ft./15 ft.
THREE abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60
Special Qualities:
ft., low-light vision
Saves:
Fort +6, Ref +6, Will +6
Abilities:
Str 47, Dex 11, Con -, Int -, Wis 11, Cha 10
Natural Invisibility (Su): The astral Construct is constantly invisible, even when attacking. This ability is inherent
and not subject to the invisibility purge spell. (Menu C)
Rend (Ex): The astral construct makes claw attacks instead of slam attacks (it deals the same amount of damage
as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An astral construct
that hits the same opponent with two claw attacks in the same round rends its foe, which deals extra damage
equal to 2d6 + 27 (1-1/2 times its Str modifier). . (Menu C)
Extra Attack: It gains three slams instead of two when it makes a full attack. Its attacks are otherwise
unchanged. . (Menu B) Or Improved Fly (Ex): The astral construct has physical wings and a fly speed of 40 feet
(average). USING IMPROVE FLY
Muscle (Ex): The astral construct gains a +4 bonus to its Strength score. . (Menu B)
Experience benefits by level

Character
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th

Class
Cross-Class
Ability Score
Feats
Skill Max Skill Max
Increases
0
4
2
1st
1,000 5
2-1/2

3,000 6
3
2nd
6,000 7
3-1/2

1st
10,000 8
4

15,000 9
4-1/2
3rd
21,000 10
5

28,000 11
5-1/2

2nd
36,000 12
6
4th
45,000 13
6-1/2

55,000 14
7

66,000 15
7-1/2
5th 3rd
78,000 16
8

91,000 17
8-1/2

105,000 18
9
6th
120,000 19
9-1/2

4th
XP

17th
18th
19th
20th

136,000 20
153,000 21
171,000 22
190,000 23

10
10-1/2
11
11-1/2

7th

5th

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