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Combat
An udoroot can be killed only if its root is dug up or exposed, then burned, hacked apart, or otherwise destroyed.
Severing or destroying all six crowns puts the plant out of commission, allowing excavation of the helpless root.
The crowns are Medium objects with a hardness of 5 and 7 hit points. To sever a crown, an opponent must use the
sunder action. The crowns can also be affected by spells or effects that affect an area or targeted by spells that
affect an individual target.
An udoroot takes no damage from having a crown severed or destroyed. A severed crown dies and can no longer
be used to attack, but the udoroot takes no other penalties. As long as the root system remains intact, the crown
regrows in about a month.
Double Manifest (Ex): An udoroot senses its surroundings and manifests its psi-like abilities through its crowns.
It can manifest two psi-like abilities per round, as long as it has at least two crowns remaining.
Note to Andy: Only Mind Thrust has a specific manifester level. Everything else I scaled up to 18 th level.
Psi-Like Abilities: At will - energy stun (electricity, 16d6, DC 31*), false sensory input (DC 16), id insinuation
(Eight targets, DC 23*), mind thrust (ML 4th, 4d10, DC 1*), telekinetic force (575 lb., DC 16*), thought shield
(power resistance 28* for 16 rounds);
3/day - astral Construct (9th level*), body adjustment (heal 7d12), mental barrier (+5 Deflection bonus, an
immediate action, lasts 10 rounds)
Manifester level 18th. The save DCs are Charisma-based. Add +1to DC if expend psionic focus and use Psionic
Endowment feat
An udoroot can use its body adjustment power to repair damage to one of its crowns, as long as the crown has not
been severed or destroyed.
*Includes augmentation for the udoroots manifester level.
Blindsight (Ex): An udoroot can ascertain all foes by nonvisual means within 60 feet. If its crowns are destroyed,
it can no longer perceive its surroundings.
Plant Traits: An udoroot is immune to poison, sleep, paralysis, stunning, polymorphing, and mind-affecting effects
(charms, compulsions, phantasms, patterns, and morale effects). It is not subject to critical hits.
Character
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
Class
Cross-Class
Ability Score
Feats
Skill Max Skill Max
Increases
0
4
2
1st
1,000 5
2-1/2
3,000 6
3
2nd
6,000 7
3-1/2
1st
10,000 8
4
15,000 9
4-1/2
3rd
21,000 10
5
28,000 11
5-1/2
2nd
36,000 12
6
4th
45,000 13
6-1/2
55,000 14
7
66,000 15
7-1/2
5th 3rd
78,000 16
8
91,000 17
8-1/2
105,000 18
9
6th
120,000 19
9-1/2
4th
XP
17th
18th
19th
20th
136,000 20
153,000 21
171,000 22
190,000 23
10
10-1/2
11
11-1/2
7th
5th