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Article information:
To cite this document:
Tulsi Jayakumar , (2016),"Talenthouse India: crowdsourcing the Indian national anthem", Journal of Business Strategy, Vol.
37 Iss 4 pp. 12 - 23
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http://dx.doi.org/10.1108/JBS-06-2015-0064
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Tulsi Jayakumar
Tulsi Jayakumar is
Professor in Economics
and Program Head of the
Post Graduate Program
for Family Managed
Business at SP Jain
Institute of Management
and Research, Mumbai,
India.
1. Introduction
Crowdsourcing, a variant of open innovation models involving co-creation with crowds,
has been used globally as part of marketing and innovative strategies by hundreds of the
worlds largest enterprises as well as small- and medium-sized enterprises and startups. In
2012, 11 of the top 12 global brands used crowdsourcing as part of their marketing mix
strategies, and the earnings of digital workers performing crowdsourcing tasks exceeded
$1 billion. In India, though at a nascent stage, savvy marketers are becoming more open
to using crowds for marketing consumer goods and services through the involvement of
crowds in product design, brand names and logos. This article looks at the innovative use
of crowdsourcing for an experiential product the 52-second Indian national anthem by
a crowdsourcing intermediary, Talenthouse India, in 2013. The company used a strategy of
managed crowdsourcing to create and capture value through an out-ofthe box
initiative, christened the My Nation My Anthem (MNMA) initiative. This article considers
the challenges in using crowdsourcing strategies for such products, especially in emerging
market economies like India. We examine the process of value creation and capture
followed in the MNMA initiative.
Open innovation models are applicable to high-technology industries such as information
technology, computers and pharmaceuticals in the USA (Chesbrough, 2007). Little
research exists on whether open innovation models are useful to low-tech service
industries, especially in emerging economies (EEs) with constraints of low levels of
information and communication technology (ICT) infrastructure. This article is based on
in-depth interviews with the Talenthouse CEO and marketing team. Following Yin (2003),
triangulation of data from other sources including press reports, expert interviews in media
and other secondary sources has been used for the validation of the study.
VOL. 37 NO. 4 2016, pp. 12-23, Emerald Group Publishing Limited, ISSN 0275-6668
DOI 10.1108/JBS-06-2015-0064
models advocate the mutual sharing of intellectual property (IP) to advance business,
rather than control over its use to the exclusion of competitors (Chesbrough, 2003).
Thus, based on the twin dimensions of value creation and value capture, closed and open
innovation models can be seen as lying at opposite ends of the spectrum (Chesbrough and
Appleyard, 2007, p. 63). At one end reside the closed innovation models, where both value
creation and value capture take place within the firm; at the other end are open innovations,
including crowdsourcing. Value creation in these models is community-driven, but owner
firms of community-generated content, through measures such as IP control, can capture
(realize) value for themselves.
Crowdsourcing, a term attributed to Howe (2006), is a variant of open innovation. It
essentially means getting the crowd (i.e. the public at large) to complete business tasks
that would either be performed by the company itself or be outsourced to third-party
providers, by tapping into their collective intelligence (Alsever, 2007). It is similar to other
open innovations, as it opens up R&D through a Web 2.0 infrastructure. Web 2.0 refers to
the second stage of internet development, characterized especially by the change from
static web pages to dynamic or user-generated content and the growth of social
networking. Crowdsourcing can be undertaken either by companies directly or through
crowdsourcing intermediaries working on their behalf.
Crowdsourcing intermediaries like Talenthouse provide the interface between innovating
firms and innovation communities (crowds) through bringing technology to the market.
Operating through web platforms, they function as marketplaces for the exchange of
knowledge between communities and their client firms, creating knowledge when
contributors respond to their appeals in the form of open calls for individual
contributions. However, crowd participation is restricted not just to contributors but
includes the broader public, who are invited to vote or provide their opinions.
Thus, solutions generated by anonymous communities are more broad-based, reflecting
the views and opinions of a larger community. However, the success of any crowdsourcing
initiative in value creation and capture is constrained by the ability to attract the right
crowds, and to motivate and retain them. Another constraint is the lack of adequate ICT
infrastructure.
PAGE 13
value through creating the first ever crowdsourced Indian national anthem for the youth
and by the youth.
Further, on the decision to target youth in the 16-30 age group to drive the initiative and
create the anthem, he said:
The only way we could get the national anthem to resonate with the youth was by actively
collaborating with them and engaging them in the creation of the national anthem- their national
anthem [. . .]. We thought [. . .] let them get the feeling My Nation, My Anthem. (Arun Mehra,
personal communication, 3 January 2014)
While creating value was important, value capture was an equally important task. Bridging
the gap between value creation and value capture was the biggest challenge (Germany
and Muralidharan, 2001). Many an innovation in the new age, while it had created value,
had failed to help the innovating firm capture such value.
Talenthouses strategy rested on two planks: to create value in the form of a unique product
by addressing all the challenges associated with crowdsourcing the national anthem, and
to identify an entertainment partner through the value proposition that a crowdsourced
national anthem would offer such a partner. This was particularly important, as the success
of value capture through the crowdsourcing initiative rested on the choice of the right
entertainment partner.
Value creation under MNMA faced challenges in terms of the nature of the product, the
product design and the resources (crowds) used to create value.
4.1.1 Experientiality of the product. The national anthem was an experiential product.
These products differ from tangible goods and services in that they involve a greater
affective component, hedonistic criteria and customers personal characteristics. (Bassi,
2010; Pine and Gilmore, 1998). Goods and services possess a functional component, are
tangible and fungible and are consumed for what they represent. Experiences by their
very nature are personal, subjective, memorable, intangible and revealed over a duration
and involve the emotional, intellectual, spiritual and physical spheres.
Value creation in the case of experiential products was mainly one of creating memorability.
The challenge that Talenthouse faced was to make its version of the national anthem stand
out from the other memorable versions already available in the market. These included the
national anthem videos produced by an old, established production house Bharat Bala
that were considered the gold standards in the industry and had won international acclaim
at prestigious events such as Cannes and the New York Film Festival. These versions were
highly lauded and had high brand recall. How could Talenthouse prevent its crowdsourced
national anthem from being merely a me-too product?
4.1.2 Complexities involved in product design. Crowdsourcing the national anthem was
unlike crowdsourcing a brand logo or a brand design. National anthem guidelines
stipulated by the Indian Government made the task of open crowdsourcing of the anthem
on amateurs and students difficult and fraught with legal risks.
Moreover, an added challenge was the complexity involved in crowdsourcing the product
to at least three distinct sets of amateur crowds singers, musicians and film-makers
and then combining such effort into a final product. This was unlike crowdsourcing for
brand logos or product designs which typically work through an open call to a crowd.
How could Talenthouse use open crowdsourcing with three sets of amateur crowds and
ensure creation of a quality product?
4.1.3 Understanding elements of the crowd. India, with a population of 1.27 billion, 36 per
cent of who were in the youth segment (15-34 years) in 2011, had immense potential of
crowds for marketers. A large heterogeneous online crowd would offer tremendous
scope as producers, innovators and problem-solvers. However, crowds, as external
resources, pose difficulties in the creation of value, as compared to internal resources such
as firm employees or contractors (Brabham, 2008, 2012). Such crowds bear no contractual
relationship, lead to considerable risks and raise issues of accountability. Understanding
the constituents of the crowd, its motivators and access to such crowds was crucial.
Talenthouse had to identify two sets of the right crowds to create value. It had to identify
the crowds of contributors and the crowds that would vote online or give their opinions.
While the latter set could comprise rank amateurs, it was important that the contributing
PAGE 15
crowd comprise people with some level of expertise. Talenthouse needed to understand
the demographics and psychographics of their prime prospects segment clearly.
Participation in crowdsourcing initiatives may involve considerable commitment of
intellectual, temporal, physical and even financial resources. Hence, an understanding of
the motivators of the crowd is important, as building a relevant and meaningful value
proposition by collaborating with the crowd rests crucially on a large, involved crowd.
The motivators for crowds could include both intrinsic and extrinsic motivators. Intrinsic
motivators are related to the psychological-emotional sphere of the individual and are
unconnected to monetary rewards. They may relate to both individual and social intrinsic
motivations. Extrinsic motivators, on the other hand, lead directly or indirectly to greater
economic rewards, recognition and/or social status for the contributor (Battistella and
Nonino, 2012).
Access to the crowd crucially depends on the state of ICT infrastructure. With only 122
million users and a penetration rate of 10 per cent of the population, Indias internet
landscape in 2012 was underdeveloped and its impact on the gross domestic product
(GDP) was abysmally low. However, the outlook for the internet in India was optimistic, with
India likely to have the second largest user base in the world by 2015, comprising 330-370
million internet users. The overall internet penetration was likely to increase to 28 per cent
by 2015, with benefits concentrated mostly in urban areas. It was further estimated that
India had the potential to double its economic contribution from the internet in three years,
from 1.6 per cent of GDP in 2012 to 2.8 to 3.3 per cent by 2015 (McKinsey & Company,
2012). A study conducted by Tata Consultancy Services, India, in late 2010 across 11
Indian cities suggested that the internet was where most of young India could be reached
going forward (Information Week News Network, 2010).
4.2 Value capture
The key requirement to capture the value created through the MNMA initiative and thus
derive a sustainable competitive advantage was to monetize the product. This required
pricing the product and identification of an entertainment partner who would buy the
product. Talenthouse decided to approach cinema halls for potential partnerships in the
MNMA initiative.
4.2.1 Pricing the product. A film produced by reputed and established production houses/
creative agencies costs about INR4.5 million ($0.08 million) compared to less than
INR0.2 million for a crowdsourced product (Table I). The national anthem initiative, if
delivered successfully and cost-effectively, presented Talenthouse with the opportunity to
be a leader in providing innovative and cost-effective marketing solutions to firms and
brands. Price could be used as a weapon to gain competitive advantage over traditional
rivals.
However, Talenthouse faced a challenge in monetizing this product. Why would cinema
halls pay for a product and incur costs that they could not recover from their customers?
4.2.2 Identifying the entertainment partner. The film exhibition industry in India, with about
12,000 screens throughout the country, was highly fragmented, with about 90 per cent of
Cost of a crowdsourced
film (INR)
500,000
25,000
1,500,000
20,000
150,000
15,000
1,000,000
35,000
Post productionaudio
Dubbing/Mixing
Music
400,000
200,000
15,000
10,000
Post productionvideo
Editing, colour correction and DI
Graphics
Locations
300,000
150,000
300,000
25,000
7,500
10,000
4,500,000
162,500
Production
Makeup artist, hair stylist, costumes, DOP and
assistant director
Food and transport for crew and actors
Camera and lights
5D Mak 3 with lenses, lights equipment,
attendants, mics and sound
Cost of a traditional
film (INR)
Project cost
the industry dominated by small single-screen theatres. Multiplexes, though accounting for
only 10 per cent of the share, controlled two-thirds of the box office revenue. The customer
profile of Talenthouses prime prospect, youth in the 16-30 age segment, matched the
multiplex theatre-goer.
Talenthouse conducted market research of the various multiplexes (especially in Mumbai),
the size of their footfalls and the version of the national anthem (if at all) being played in
these theatres. The results revealed that a need gap existed in the case of Priya Village
Roadshow (PVR) cinemas.
PVR is one of the largest film entertainment companies in India. Incorporated in 1995, as a
joint venture between Priya Exhibitors Private Limited, India, and the Village Roadshow
Limited, Australia, it was the pioneer in bringing multiplexes to India. It had set up its first
multiplex cinema in 1997 in New Delhi. In 2012/2013, with 197 screens, it was the dominant
leader with 30-35 per cent share of box office collections for Hollywood movies in India and
20-25 per cent share of the movies made in the Hindi-language film industry based in
Mumbai, called Bollywood. PVR commanded 70 per cent of the advertising revenue in the
cinema medium space and was associated with the top 100 brands in the country.
In 2012, India experienced an economic downturn. The growth rate of Indian real GDP fell
from a high of 9.3 per cent per annum in 2010/2011 to 6.2 per cent in 2011/2012 and then
to 5 per cent in 2012/2013. Amidst this economic downturn in 2012, the Indian film
exhibition industry was in poor shape, with attendance levels of theatres falling as people
cut back on spending. While some large multiplexes were in the red, others had sold their
majority stake to other players and several single-screen cinemas went out of business.
PVR was the most profitable player in the business and had posted a 12.86 per cent
increase in consolidated net profit in September 2012. In November 2012, it acquired a
controlling stake in Cinemax India Limited. The combined capacity of PVR and Cinemax
following the acquisition was huge, with 335 screens spread across 95 cinemas covering
40 Indian cities.
PVRs focus was on enriching the cinema experience through providing good
infrastructure to the customer, using innovations as differentiators. However, while
PAGE 17
management could invest in movie infrastructure and ensure the experience outside the
movie hall, it had little control over the content shown within the hall itself. It could, however,
strive to make the entire movie-watching experience memorable by controlling what was
shown during the pre-show and the interval, inside the movie hall. The national anthem was
part of the pre-show movie experience.
PVR, unlike some of the other Mumbai multiplexes, had continued to play the basic version
of the national anthem, with merely a flag fluttering onscreen. Talenthouses offer of a
crowdsourced national anthem would help fulfil PVRs need to enhance the movie-watching
experience for its patrons while at the same time generating a buzz around the initiative.
5. Talenthouse strategy
Crowdsourcing, as a strategy, has its pros and cons (Table II). In the new Web 2.0
environment, crowdsourcing assigns to customers an important role as co-creators of value
(Djelassi and Decoopman, 2013). Thus, companies can use crowdsourcing to create a
value proposition that fits customer requirements better and satisfies their needs better
(Lakhani, 2013). However, value creation and capture may be difficult due to the nature of
the participating crowds and the lack of the right incentives.
Crowdsourcing intermediaries like Talenthouse help firms create as well as capture value.
With their specialized knowledge and crowdsourcing platforms, they help in value creation
through bringing technology to the market, involving crowds and managing the output
produced by such crowds. Such managed content also forms the basis for client firms
having differential access to knowledge.
Table II Pros and cons of crowdsourcing
Pros
Cons
In the new information economy, however, with information freely and abundantly available,
a firm can acquire a competitive advantage through creating knowledge asymmetries
which can be used aggressively to capture more value and generate profits.
As suggested by Prahalad and Ramaswamy (2000, p. 80):
The market has become a forum in which consumers play an active role in creating and
competing for value [. . .]. Customers become a new source of competence for the corporation.
CROWDS
RIGHT
TIMELY
CROWDSOURCING
MANAGED
CONTENT
INTERMEDIARY
MOTIVATORS
THROUGH
CLIENT FIRM
KNOWLEDGE
ASYMMETRIES
(E.g. Talenthouse)
MOTIVATED
VALUE CAPTURE
THROUGH
CROWDSOURCING
(FOR PVR)
(E.g. PVR)
VALUE SHARED
ACCESSIBLE
VALUE
CAPTURE
CROWDSOURCING
TALENTHOUSE)
INTRINSIC
EXTRINSIC
Individual
Social
THROUGH
(FOR
Economic
Individual
Social
PAGE 19
Build memorability
Clear positioning as the first crowdsourced
anthem by the youth, for the youth
Managed crowdsourcingbring the three
sets of talents together and produce the
crowdsourced anthem under the
supervision of expert mentors
Supervised production; mentors from the
film industry at various stages of creation of
the film. Tied up with well-known
film-makersRam Mirchandani and Shoojit
Sircar
A clear understanding of the target crowd
they wished to attract; large-scale media
campaign using both traditional and print
media. Tie up with Hindustan Times Media
as the media partner which would provide
the extrinsic motivation (recognition, status
and social identity) to participants
Talenthouse proposed to use a mix of
promotion channelsadvertisements in
traditional media through a tie-up with a
media partner, HT Media; promotion spots
to be screened by the entertainment
partner; Web 2.0 (Facebook, Twitter,
Tumblr); company website
to seek both traditional and digital media to reach out to the prime prospects. They
collaborated with Hindustan Times (HT) Media Limited, one of Indias largest media
houses, as the media partner. Their flagship newspaper, Hindustan Times, was the top
English daily in North India in 2012 and had a readership of 3.7 million readers across India.
Struck by the campaigns national appeal, HT agreed to carry front-page ads in its Delhi,
Mumbai and Kolkata editions, showcasing the initiative. The ads would promote MNMA as
a Talenthouse initiative. HT would support the campaign throughout and would carry the
results of the campaign as well. These advertisements generated sufficient buzz and
ended up promoting the concept of crowdsourcing while carrying the Talenthouse name
and logo on the advertising copy.
Psychographics
16-30 years
Affluent
Educated (high school/college
graduate)
Lives with parents/nuclear family
Loves change
Needs to engage in social causes
Friendly (seeks friendshipsonline and offline)
MiddleUpper class
To mitigate the legal, economic and reputational risks associated with crowdsourcing on
anonymous crowds composed of amateurs, as well as to deal with the complexities of
product design, Talenthouse undertook managed crowdsourcing, which entailed getting
the right team together through crowdsourcing and empowering them with the tools, both
money and resources, to create the end-product. Talenthouse struck partnerships with two
acclaimed filmmakers, who agreed to help in the creative supervision of the crowdsourced
national anthem as mentors. A pre-production team of these mentors and the Talenthouse
team shortlisted two teams of the top-10 crowdsourced talent of film-makers. Selection was
based on the teams ability to deliver within the proposed budget of INR0.1 million. The
two teams, along with the winning singer and musician, shot two versions of the national
anthem at a fraction of the cost that would have been incurred if shot by an advertising
agency/production house. The winners of the MNMA initiative were youth between the ages
of 19 to 27.
Talenthouse named PVR as the potential entertainment partner and approached it with the
proposal to create a crowdsourced Indian national anthem for free. The proposal to PVR
contained the deliverables of each party. Talenthouses promised deliverables included
ensuring a minimum of 100 submissions, ensuring a reach of 1.5 million people and
creating the national anthem. As entertainment partner, PVR was expected to announce the
event, giving equal credit to all the partners; carry out in-house promotions through putting
up marketing collaterals in its theatres; screen a consumer spot created by Talenthouse for
two months to generate awareness regarding the initiative; undertake publicity and
promotion of the launch event; and, finally, to showcase the crowdsourced national anthem
in its cinema halls before the screening of movies. The MNMA initiative carried the value
proposition of strengthening PVRs image of being the front-runner in innovations in the film
exhibition industry.
PVR accepted the proposal conditionally, agreeing to showcase the anthem in all their
Mumbai and Ahmedabad theatres for three months. They cautioned that if they did not like
the film, they would screen it for only a week. Talenthouse decided to undertake the risk of
producing the crowdsourced anthem. The campaign, supported by HT media, was
unveiled on 26 January 2013, to coincide with Indias Republic Day. The contest lasted
almost an entire month, during which it got free media coverage. Three sets of talents,
including singers, musicians and film-makers, were crowdsourced through open voting.
The results of the contest were announced on 23 February 2013.
5.1 Gauging value captured
The initiative attracted coverage from both traditional and digital media. Company
estimates suggest that the initiative reached more than 10 million people across India
through public relations (PR), participation and voting. Both Talenthouse and PVR were at
the centre of the buzz generated around the MNMA initiative. Talenthouse estimated a
PAGE 21
Why would cinema halls pay for a product and incur costs
that they could not recover from their customers?
direct value add of INR70 million through free media coverage, full-page ads in different
editions of the Hindustan Times, social media activation and the promos played at PVR in
27 cities on 213 screens. The entire Above the Line (ATL) initiative lasted for six months.
Keywords:
India,
Crowdsourcing,
Emerging market economies,
Experience good- national
anthem,
Open and closed innovation
models,
Value creation and value
capture
Did crowdsourcing create value for the ecosystem? The answer to this question lies in the
interest in crowdsourcing following the MNMA initiative in India. Media covered the MNMA
and, immediately following MNMA, top Indian dailies and magazines carried articles on the
rise of crowdsourcing in India. Talenthouse was mentioned in these articles. It was evident
that value capture extended not just to Talenthouse and PVR. The value for the ecosystem
can also be understood in terms of the lower costs to companies using crowdsourcing
intermediaries rather than traditional agencies.
Summary
What can we learn from this case study? EE firms can use open innovation models based
on crowdsourcing not only to create and capture value for themselves, but also for the
entire ecosystem. While such models have been used typically by marketers of products
and services, they can help in the marketing of innovative products, including experiential
goods.
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