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( x2 x1 )
+ ( y2 y1 ) 2
y +y
x +x
M 1 2 , 1 2
2
2
The gradient formula
mAB =
gradient =
y2 y1
x2 x1
mAB = tan
Parallel and perpendicular lines
Parallel:
change in y from A to B
change in x from A to B
m1 =
1
m2
if m1 =
a
b
then
m2 =
b
a
gradient = 0
gradient = undefined
Applications of: m1 m2 = -1
If you have the equation in this form, then it is easy to sketch the graph:
You know the y-intercept:
Collinearity
(i)
(ii)
Re-arranging equations
Equations of straight lines come in many forms:
y = 4x 5
y + 4x = -5
y + 4x + 5 = 0
2y + 8x + 10 = 0
-1-
Unit 1 - 1
If there are any terms such as x2, x3, x4 or y2, y3, y4 terms etc
it is NOT a straight line.
e.g.
Equations of lines
parallel to OX and OY
x=1
y=2
or
m=
y b
xa
When you do not have the y-intercept, but only the gradient and a point, you
should proceed as follows. Recall the gradient formula, you need two points on
the line to obtain the gradient.
Since you have the gradient and a point, then to obtain the equation, choose
another general point (x, y). Use the gradient formula again in this form.
Example: Find the equation of the line with gradient 3, passing through P(1, 2)
y b = m ( x a)
3=
y2
x 1
simplify
so
3(x 1) = (y 2)
3x 3 = y 2
y = 3x -1 or y 3x + 1 = 0
or y 3x = -1
Intersecting Lines:
treat the equations of the lines as simultaneous equations and solve them.
The solution (x, y) is the point of intersection
of a triangle - the line drawn from a vertex to the middle of the opposite side.
Altitude
of a triangle the line drawn from a vertex perpendicular to the opposite side. (Measures the height)
Perpendicular bisector
Perpendicular
at right angles to
Locus
Image
of a line under reflection, translation or rotation is the position where line moves to under the transformation.
M e d ia n s
A lt it u d e s
P e rp e n d ic u la r b is e c to rs
A n g l e b is e c t o r s
Gradients
m=
m=
m = -1
m=
m=
m=
135
negative
zero
positive
undefined
45
-2-
gradients relative to m = 1
Unit 1 - 2.1
Definition of a function
A function is defined from a set A to a set B as
a rule which links each member of A to exactly
one member of B.
Notation:
y = f(x)
or
-2
2
3
4
5
6
9
12
15
1
-1
f : x y ( f maps x to y )
Domain
f(x) = 3x
Domain
Range
Range
g(x) = x2 or g : x x2
or f : x 3x
Domain of h(x)=
x and k(x) =
1
x 1
The largest domain of h(x) = x is the set of real numbers greater than or equal to
zero, since you cannot take the square root of a negative number.
1
The largest domain of k ( x ) =
is the set of real numbers except x = 1
x 1
(since this would make the denominator zero ~ you cannot divide by zero).
Undefined functions
h( x ) =
Related Functions
1 is undefined when x = 3
x3
f(x) = 3x + 1
what is
f(x+1)
To find f(x+1),
Example:
Solution:
Example:
Solution:
Evaluating functions:
Example:
Solution:
Example:
h(x) = x2 3x
what is
h(2x)
4 x2 6x
what is
f(x+1)
If
f(x) = x2 + 3x 1
Evaluate f(-1)
f(x) = 3x3 5x + 2
3
Solution:
f(a) = 3a 5a + 2
-3-
-3
What is f(a)
Unit 1 - 2.1
the input
Range:
the output
Range
Domain
Domain: Look for the input (the variable in the function in f(x) the x axis
in g(t) the t axis). This variable is known as the independent variable since
you can choose any value in the domain.
Range: Look for the output or value of the function ( this is the value of f in
f(x) or g in g(t) ). This variable is known as the dependent variable, as once
you have chosen a value for x or t then f or g is determined by the function.
y
x
x
Composite Functions
If f(x) = x 3 and g(x) = x2
Then what is f(g(x))
Domain:
-2 x 3
-1 x 4
-1 x 3
Range:
-1 y 6
-2 y 5
-3 y 12
Example:
f(g(x)) = x2 3
g(x) = 2x2
f(x) = x + 2
Example:
f ( x) =
x
x 1
find f(f(x))
so f(f(x)) =
Example:
x
x 1
x
x 1
x ]
x 1
To undo this we take the result, subtract 3 and then halve it.
This means that for: every member of the domain, there is exactly ONE
corresponding member of the range and for every member of the range there is
exactly ONE corresponding member of the domain i.e. No duplicate values.
Look at the following graphs only one of them has an inverse
can you see which one?
6
5
12
2
-2
0
-1
2
3
-1
-1
-3
Except for the straight line on the left, in each case, there are two or more values
in the domain, which have the same value in the range.
A quick way to check for an inverse on a graph is to slide a ruler horizontally
down. If it crosses the graph at more than one point, you have multiple domain
members corresponding to one range value.
-4-
Unit 1 - 2.1
NB
Recall sin-1(x), cos-1 (x) and tan-1 (x) on your calculator these are the inverse
functions of sin x, cos x and tan x.
So
y = f (x)
x = f -1 (y)
Example:
divide by 4 ~ hence f ( x) =
Example:
x
4
3x 1
2
multiplying by two
f ( x) = 2 x then add 1
f 1 ( x) = 2 x + 1
finally divide by 3
Method 2:
Example:
put
y=
3x 1
2
Summary:
then x =
2 y +1
3
1.
2.
3.
4.
f 1 ( x ) =
Change function to y = .
Change the subject of the formula
Switch the x and y placeholders
Put back into function notation
replace y with f -1(x)
2x + 1
3
3x 1
2
then 2 y = 3 x 1 and 2 y + 1 = 3 x
f 1 ( x) =
2x + 1
3
Example:
f(x) = 4x
then
f 1 ( x ) =
x
4
y = 4x
y=x
y=
x
4
y = f(x)
-5-
y = f -1(x)
Unit 1 - 2.2
Example:
Method summary:
ensure coefficient of x2 is 1
step 1.
2 x2 + 6x 5
step 2.
2 ( x + 3)
step 3.
2 ( x + 3) 9
step 4.
2 ( x + 3) 18 5
then simplify
2 ( x + 3 ) 23
2
2 ( x + 3) 23
2
By completing the square, this allows us to find maximum and minimum values
of quadratic functions and the value of x at which this occurs.
Example:
turning point
axis of symmetry
y = - f(x)
y = f(-x)
y = f(x a)
y = f(x) k
Solution:
if a is negative
the function can be arranged as:
f(x) = q + a(x + p)2 and since a is negative,
the term: a(x + p)2 will be subtracted
Maximum value = q when x = - p
2( x 2 + 6 x + 9) 23 2 x 2 + 12 x 5
( x + 4)
=0
y = - f(x)
y = f(-x)
y = f(x + a)
y = f(x - a)
y = f(x) + k
y = f(x) k
-6-
Unit 1 - 2.2
y = -f(x)
y = f(-x)
(3, 2)
(-3, 2)
(-2, 1)
(2, 1)
(3, 0)
(3, 0)
(2, -1)
(-3, 0)
f ( x) = 4 x
y = ax
-1
y = ax
a>1
f ( x) = a x
if a > 1
then the function is an increasing function.
f (1) = 41 = 4
1
f (0) = 40 = 1
f = 42 = 2
2
1
f ( 1) = 4 = 0.25
16
is shown here
f (2) = 42 = 16
Note:
12
(-3, -2)
y = ax
a<1
(0, 1)
(0, 1)
if a < 1
then the function is a decreasing function.
Method:
It is increasing, since a = 3
Choose x = 1 so f(x) = 3
f ( x) = 3x
f(x) = 3x
(1, 3)
(0, 1)
y = ax
y=x
y=a
y = logax
x = log a y
y = a x in the line y = x.
-7-
Unit 1 - 2.2
Special Logarithms
y = ax
y = ax
x = log a y
loga 1 = 0
(i)
(ii)
x = log a y
1 = a0
i.e. y = 1
when x = 0
0 = loga 1
i.e. y = a
when x = 1
1 = loga a
a=a
loga a = 1
(logarithm of a number to that base is 1)
Example:
Sketch y = log3 x
loga 1 = 0
loga a = 1
y = log3x
(3, 1)
(1, 0)
Sketch y = log2 (x 3)
y = log2(x - 3)
log2 1 = 0
(x 3) = 1
so x = 4 giving point (4, 0)
log2 2 = 1
(5, 1)
3
(4, 0)
(x 3) = 2
so x = 5 giving point (5, 1)
Note this confirms our previous knowledge of related functions
y = log2 (x 3) is simply the graph of y = log2 x shifted 3 units to the right.
y = f(x) and the related function is y = f(x 3)
Note also the asymptote at x = 3
Example:
(1, 5)
(-2, 0)
0 = a log4 ( -2 + b)
so b 2 = 1,
y = a log4(x + b)
hence
b=3
since b = 3
log a 1 = 0
Example:
log a a = 1
Sketch y = log 3
so a = 5
1
x
Choose x = 1
log3 1 = 0 giving point (1, 0)
(1 /3 , 1)
(1, 0)
Choose x = 1
3
log3 3 = 1
-8-
Unit 1 - 2.3
Radian measure
= 1 radian,
r
r
and
r
=
360 2 r
so
2 radians = 360
30
180
1 radian =
60
90
1 degree =
180
120
135
3
4
180
cos
tan
180
to get degrees
to get radians
180
180
gives degrees
gives radians
30
45
60
1
2
1
2
3
2
3
2
1
2
1
2
1
3
Hence sin 45 =
and tan 45 = 1
sin
180
2
2
3
Degrees
radians = 180
45
Radians
Radians
Degrees
360
2
30
60
1
1
2
1 cos 45 =
2
1
Hence sin 30 =
2
cos 30 =
3
2
tan 30 =
1
3
etc.
Look for the symmetry. You must be able to work in radians as well as degrees.
In all cases look at when the sin or cos part of the function is at a
maximum or minimum.
-9-
Unit 1 - 2.3
y = a cos nx
tan 11
6
2
p
= tan
1
2
= 1
3
2
p
y = a cos x
y = a sin x
3
-a
-a
n
when you have for example: cos = -0.5 or
tan = -0.7
Reminder:
Ignore the negative sign when getting the acute angle on your calculator.
0 x 360
Type 1:
Solve 2 sin x = 1
Type 2:
Solve 2 cos + 1 = 0 0 x 2
Type 3:
Solve sin 3x = -1
0 x 360
Use the negative sign to determine which quadrants the solutions are in.
However first you have to get the equation into this form !
See below for strategies for the different types of equations.
Divide by 2
sin x =
1
obtain two solutions (30 and 150 )
2
Re-arrange 2 cos = -1
hence cos =
1
2
Type 4:
Solve 2sin2 x = 1
Type 5:
0 x 360
0 x 2
Type 6:
Type 7:
1
1
Taking square roots gives sin x =
2
2
Note now there are 2 equations to solve and you will obtain 4 solutions.
solutions are: x = 45, 135 and x = 225 and 315
2
Re-arrange to get: sin x =
sin2 x + cos2 x = 1
sin2 x = 1 cos2 x
cos2 x = 1 sin2 x
- 10 -
Unit 1 - 3.1
Introduction to Differentiation
f ( x) = lim
h 0
f ( x + h) f ( x)
h
y = f(x)
Q(x + h, f(x + h))
T
P(x, f(x))
x+h
The gradient of a curve is continually changing as you move along the curve.
The gradient of the curve at point P is defined as the gradient of the tangent to
the curve at P.
Example:
Solution:
Differentiate f(x) = 4x + 3
at P(-2, 1)
f (x)
xn
nxn-1
c (constant)
ax (a is a constant)
a xn
a nxn-1
f(x) + g(x)
f (x) + g (x)
3x + 2x + 1
These rules work for any power of n - positive or negative, whole number or
fractional.
General Rule:
Put the power in front (multiply), and decrease the power by 1.
IMPORTANT:
6x + 2
Indices:
Rules of indices
x 1 =
am x an = am+n
1
x
am an = am-n
(an)m = anm = (am)n
Leibnitz Notation:
dy or d
df
(( f ( x)) or
dx
dx
dx
Newtons notation:
f (x) or y (x) or y
x n =
xn =
1
n
x
x n =
xn = n x
1
xn
x n =
1
1 1
1
= n = xn
n
2x
2 x
2
( x)
n
( x)
n
xm
1
n
xm
3
3 1
3
= n = xn
n
4x
4 x
4
Use Leibnitz or Newtons notation depending upon the wording of the question.
Both notations are equivalent.
- 11 -
Unit 1 - 3.1
Introduction to Differentiation
Examples:
f (x) = x 2 + 3
x
Type 1:
Fractional functions:
4
2
change to f(x) = x + 2 x + 3
4
2
f(x) = x + 2 x + 3
either:
express in index notation, or
put into separate fractions
Type 2:
Example:
Solution:
then simplify
to
x + 2 x + 3x
3
Evaluate at P(2, 1)
Find gradient.
y y1
=m
x x1
When x = 2, y = (2)2 + 3 = 7
y 7 = 4 ( x 2 ) y 4x + 1 = 0
When x = 1,
Step 1.
Step 2.
Sketch the derived function it must be below the x axis where you
deduced the gradient was negative and above the x axis where the
gradient was positive What will fit ?
Consider the form of the derived function by differentiation
is it a straight line, quadratic, cubic etc.
step 1
y a = m ( x b)
or
f(2) = 9(2)2 5 = 36 5 = 31
y = f(x)
step 2
y = f(x)
(2, 1)
x
(-1, -1)
- 12 -
(2, 1)
x
(-1, -1)
Unit 1 - 3.2
Using Differentiation
0 +
+0
Example:
Differentiate to get:
dy
=0
dx
For a s.p.
dy
= 3x2 + 6 x 9
dx
so 3 x 2 + 6 x 9 = 0 or x2 + 2x - 3 = 0
hence (x - 1)(x + 3) = 0
-3 1
x
(x-1)
(x+3)
dy
dx
0 or + 0 +
max
Hence stationary points are:
y = x3 + 3x 2 9 x + 1
min
You need the stationary points to determine the length of the interval.
dy
= 3x2
dx
for a S.P. dy = 0
dx
y(1) = 1
3
and
y(3) = 27
Hence on the interval [1, 3], y = x has max value of 27 and min value of 1
- 13 -
Unit 1 - 3.2
Using Differentiation
Curve sketching
Detailed explanation:
Mathematical modelling.
Method:
A rectangle has length x cm and breadth y cm and perimeter p cm. Its area is
100 cm2. Find the length and breadth of the rectangle with the smallest perimeter.
Solution:
Since we want to find the smallest perimeter, we need an expression for the
perimeter.
P = 2x + 2y
P = 2 x + 200 x 1 differentiating
For a s.p. dy = 0
hence
0 = 2
dx
dP
= 2 200 x 2
dx
200
2 x 2 = 200 x 2 = 100
x2
Rate of Change
A point P moving along the x axis has a displacement x (OP) from the
origin O at time t. We can model this as: x = f(t)
given by:
dy
dx
dx
dt
time t, given by v =
Note:
a=
dv
dt
When using velocity and acceleration remember that they are vectors and have direction as well as magnitude.
When using them vertically as in height problems, the greatest height reached is when the velocity = 0
When the acceleration = 0, the object is moving at constant velocity.
- 14 -
Unit 1 - 4
Sequences
e.g. un = 3n + 2
start with n = 1 giving u1 = 5, u2 = 8, u3 = 11 etc.
Recurrence Relations
If we are given the first term of a sequence and
a rule for calculating un+1 from un, we can
calculate all of its terms.
The recurrence relation is the rule for
calculating the n+1th term from the nth term.
e.g. If the recurrence relation is un+1 = un + 7 all this means is:- add 7 to the any
term in the sequence to get the next term in the sequence.
i.e. u2 = 12 then u3 = u2 + 7 or u3 = 12 + 7 = 19
In general - given the first term and the recurrence relation, we can generate all
the terms of the sequence:
e.g. u1 = 5 and un+1 = 2un + 3
This will generate the sequence: 5, 13, 29, 61, ..
Conversely, given the sequence, it may be possible to define it by giving the first
term and the recurrence relation (the relationship between un+1 and un ).
e.g. 13, 10, 7, 4, .. first term is 13
rule is: subtract 3 to get next term. so: u1 = 13
Example:
un+1 = un -3
Example:
un+1 = un +2
Arithmetic Sequences
then
un+1 = un + c
- 15 -
Unit 1 - 4
Sequences
Geometric Sequences
If c = 0
in the recurrence relation un+1 = mun + c
then
un+1 = mun
un+1 = 3un
Vn+1 = 1.05Vn
and
V0 = 20
Example 2:
If 10% are eaten then 90% are left for the next day
The recurrence relation is un+1 = 0.9un + 3 where u0 = 40
Example 3:
A sequence is generated by the recurrence
relation, the nth term being un
un+1 = 4un 2
u1 = 2
un+1 = 2un
Hn+1 = 1.05un
Rn+1 = Rn + 300
- 16 -
u0 = 100
H0 = 150 cm
R0 = 9350
Unit 1 - 4
Sequences
Examples:
1.
un = 2
2.
un = 1 (0.5)n
3.
un =
4.
1
n2
as n
1 0 and so u 2
n
n2
as n
(0.5)n 0 and so un
un 2
1
so we get: u = n + 1 1 u = n + 1 1
un = 1
n
n
n +1
n +1 n +1
n +1
and so as
un 1
Notice that all the underlined terms cancel out, leaving us with:
Then:
Sn =
a (1 r n )
(1 r )
Sn - rSn = a - arn
re-arrange to get: Sn =
a (1 r n )
(1 r )
If
-1 < r < 1 as n rn 0
and so the sum Sn will tend to a limit.
The limit of Sn as n will be S n =
a
1 r
- 17 -
Unit 1 - 4
Sequences
In general:
Limits:
u1 = 13,
and so L =
u2 = 14.5,
If -1 < m < 1
So in
u0 = 10
then
u3 = 15.25, u4 = 15.625,
un+1 = 0.5un + 8
and so L 0.5L = 8
8
L=
1 0.5
u5 = 15.8125 .
we can say
L = 0.5L + 8
L(1 0.5) = 8
L=
8
0.5
L = 16
as deduced above.
c
1 m
Recurrence relation:
L 0.4L = 200
0.6L = 200
2.
3.
L = 333.33.
In the long term, the number of mushrooms ready for picking will settle out at
around 333.
(In this case it will drop down to 333 since the initial condition was 1000
mushrooms).
Example:
Recurrence relation:
Bn+1 = 0.9Bn + 30
c and so
30 L = 300
L=
1 m
1 0.9
In the long term, the number of birds in the flock will settle out at around 300
(In this case it will rise to 300 since the initial condition was 200 birds)
Example:
u0 = 500
- 18 -