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Stephen Atkins
University of Salford
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INTRODUCTION
he sport of rugby league is characterized by intermittent efforts. Low-intensity activity accounts for the majority of game time (23), yet
success depends on less-frequent but higher-intensity work (6, 13, 22). Because rugby league is a collision sport, players require a combination of aerobic and
anaerobic energy provision (6, 8, 1113, 22). Specific testing of these players is difficult. The tempo of game play
precludes the use of many standardized field tests. Predictive field tests, such as the 20-m incremental shuttle
run (18, 30), are inappropriate because they fail to reflect
the intermittent nature of the game. Several investigators have attempted to replicate intermittent activity patterns during game play in a variety of laboratory and field
settings (3, 5, 21, 25, 26). Despite these advances, no test
specific to rugby league currently exists.
The Yo-Yo Intermittent Recovery Test (2) is reliable
and valid in relation to the intermittent demands of soccer play (17, 28). This test assesses a players ability to
recover from repeated high-intensity running efforts (2,
17), an essential component of rugby league play (6, 13,
22). In addition to providing aerobic loading to near-maximal levels, the test also places great stress on the anaerobic pathways (17). It is also sensitive enough to detect
changes in performance over the course of a training or
competition period (17, 28). The maximal nature of the
test reflects the need for a sound aerobic conditioning
METHODS
Experimental Approach to the Problem
BY
First team
Second team
Statistical Analyses
27
27
27
1.82 (0.66)
93.0* (11.1)
63.4* (9.2)
27
27
16
1.80 (0.43)
87.0 (10.1)
59.1 (5.2)
RESULTS
Procedures
Warm-up. All subjects completed a comprehensive warmup consisting of a 3-phase mobilization, pulse-raising, and
dynamic-flexibility routine. Subjects also completed a familiarization protocol involving the first 2 levels of the
test.
Testing. Subjects performed the Yo-Yo Intermittent
Recovery Test indoors on a synthetic grass pitch. Cones
were used to create running lanes (2 3 20 m). Each lane
also had another cone placed 5 m behind the start line.
This represented the active recovery zone for the test.
All subjects wore specific training shoes with small molded studs to facilitate grip. After the warm-up, subjects
performed the test consisting of repeated 2 3 20-m runs
at progressively faster speeds. These runs were interspersed with 10-second active recoveries consisting of 2
3 5 m of jogging within the aforementioned zone. The test
undertaken was at level 1, with 4 running bouts at 10
13 kmh21 (0160 m) and 7 running bouts at 13.514
kmh21 (160440 m). The test continued with stepwise
speed increments of 0.5 kmh21 after every 8 running
bouts (760 m, 1,080 m, 1,400 m, etc.). These increments
were equivalent to a 320-m distance. Cessation of the test
TABLE 2. Heart rate data of elite rugby league players by squad (mean 6 SD).
Age-predicted heart rate (bmin21)
End heart rate (bmin21)
* Significant difference at p , 0.05
First team
Second team
27
27
198 (5)
191* (7)
27
27
199 (5)
194 (6)
224
ATKINS
For P players, distance achieved in the test was not significantly related to EHR (r 5 0.29; p . 0.05) or blood
lactate (r 5 0.37; p . 0.05). Correlations among distance,
EHR (r 5 0.29; p . 0.05), and blood lactate (r 5 0.37; p
. 0.05) were also poor for SP players.
DISCUSSION
The current study provided population-specific data for
the Yo-Yo Intermittent Recovery Test in a sample of P
and SP rugby league players. Additionally, the physiological correlates of such performance were also identified.
These findings provide rugby league practitioners with
information regarding preseason norms of performance
associated with this important component of game fitness.
The results showed that P players performed the test
to a greater level than did their SP counterparts. This
was as expected and echoed previous research assessing
cardiorespiratory fitness with continuous test modalities
(13, 27). When compared with some elite-level soccer
players (28, 29), all players completed similar distances,
though these values were lower than those reported for
another sample of soccer players (17). The dearth of information describing the test performance of rugby league
players makes a more telling comparison difficult. A lack
of any significant difference in performance by squad is
also consistent with other studies (6, 13, 27). Positional
differences were not addressed in this study, as several
studies have identified limited variation by position (6,
13, 22, 27).
Heart rate and blood lactate values denote that performance was near maximal. EHRs were within 23% of
age-predicted values at the cessation of the test. These
results emphasized the very high-intensity nature of the
end phase of the test and were higher than the average
heart rates measured during actual game play (8). It is
not surprising that the EHRs during the Yo-Yo Intermittent Recovery Test were higher. Game play has a spontaneous pattern, representing low to vigorous intensities
of physical activity. Activities above the 85% of heart rate
maximum threshold have been shown to account for 44%
of total playing time during a game (8). This would indicate that players do spend a large amount of playing time
working vigorously, though mainly through an accumulation of higher-intensity bursts of effort. Such an intermittent pattern is potentially similar to that in the Yo-Yo
Intermittent Recovery Test, though in actual game play
the average distance for each sprint is often less than 10
m (22). Therefore, although the test does replicate the
intermittent nature of performance, the distance covered
in each sprint may not be an accurate reproduction of
game dynamics. End blood lactate values were also comparable with those reported by other investigators (17).
These values signify a high level of glycolysis at the cessation of the test, similar to levels measured during intermittent game play (4, 8, 10).
Physiological indices of performance would suggest
that the Yo-Yo Intermittent Recovery Test is a near-maximal assessment of performance for elite rugby league
players. The ability to recover after vigorous intermittent
efforts is an important component of rugby league fitness,
yet there remains contention as to the role of this variable
in determining playing competence or ability (1315, 24).
As previous studies have often utilized incremental, continuous exercise tests (7, 13, 23), such assumptions may
be unspecific to actual game dynamics. The Yo-Yo Intermittent Recovery Test can be considered a more suitable
method of assessing performance for rugby league players. This is because of its intermittency, particularly in
relation to recoveries from high-intensity efforts (9).
Despite this evident suitability, replication of actual
game dynamics as part of a field-testing strategy remains
difficult. Games such as rugby league are unpredictable.
A continuous test modality, such as the 20-m shuttle run,
does not provide a suitable replication of game dynamics.
Notwithstanding the intermittency of the Yo-Yo Intermittent Recovery Test, this mode of testing cannot be said
to fully replicate actual rugby league game play. Indeed,
although many elements of rugby league play are predictable, such as the play of the ball scenario, the spontaneity of the game ensures that a specific test would be
difficult to establish.
In summary, the present study supported previous literature in recommending the Yo-Yo Intermittent Recovery Test as a suitable measure of near-maximal performance in elite game players. Successful rugby league play
is dependent on the transfer between aerobic (recovery)
and anaerobic (performance) energy systems. The Yo-Yo
Intermittent Recovery Test is an effective representation
of the intermittent demands of rugby league play in a
field-test situation. However, a complete simulation of actual rugby league play may be difficult to create because
of the obvious spontaneity of many of the game-play situations.
PRACTICAL APPLICATIONS
Measuring performance in a field setting is problematic.
This is particularly evident when assessing performance
related to team games such as soccer, rugby, and football.
The intermittent nature of these games cannot be replicated by using continuous tests such as the 20-m shuttle
run and Cooper 12-minute run. A Yo-Yo Intermittent Recovery Test will provide a more reflective measurement
of such games. When choosing to use this test, the coach
or practitioner is challenged to select the most appropriate form of the test. The Yo-Yo Intermittent Endurance
Test allows a 5-second rest interval between shuttles and
would replicate the latter stages of games play. For the
sport of rugby league, a more dynamic test of a players
ability to recover from intense exercise is recommended.
The Yo-Yo Intermittent Recovery Test, as used in our
study, examines a players ability to recover from intense
exercise. Given that rugby league is characterized by such
efforts, this test would be recommended for rugby league
players. The test is also available at 2 levels. Level 1 is
recommended for early season or conditioning phases,
whereas level 2 is advocated for in season profiling, when
an appropriate central overload has occurred. Additionally, if the coach seeks to assess maximal performance,
the Yo-Yo Intermittent Recovery Test will provide a measure of near-maximal performance, often used as an index
of physical capability.
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