Professional Documents
Culture Documents
11. No notes, books, phones, or other outside sources may be used at all during the game.
Understanding the directions will be checked by drawing Popsicle sticks and asking the students
to answer the following questions:
How do you know what team youre on?
If you are in the front of the room what do you do?
If you are in the back of the room what do you do?
Can teammates in the back of the room help teammates in the front of the room?
How long do you have to guess the date if youre in the front of the room?
How long do you have to come up with a description for the event in you are in the back of the
room?
How will we determine who has the closest date to an event? (Closest without going over)
What happens if all of the students in the front guess a date later than when the event occurred?
Summarize the directions of the game.
Active Participation
All of the students will be involved because they will be a part of a team and they will either be
in the front of the room guessing the date of an event or in the back of the room working with
their teammates to come up with the descriptions of an event and trying to silently help their
teammates in the front of the room. The students will be expected to be actively participating and
listening so they can hear the difference between good and bad summaries of historical events
and the correct dates that events took place.
On-task behavior will be maximized by the use of a timer. The timer will ensure that the students
are playing fairly as well as not wasting anybody elses time. All electronic devices will be out of
sight for the duration of this game.
Expectations of Students Behavior
Students will be respectful of their classmates by being quite when the teacher is asking
questions and the students are giving their responses. Golf claps will be accepted as a cheer for a
correct answer. Any answers that are shouted out will result in the question being dead. The
attention getting signal will be Alright, kiddos! and will be used to moderate the noise level as
well as to grab the students attention if the room is too noisy or directions need to be given.
Movement will be smooth and fluid with only students moving up to the front and down to the
back of the room with usually only two students moving at a given time, ten in the case of every
team overestimating when an event happened.
Materials/Resources Needed
Overhead Projector
The Date Is Right PowerPoint
Candy (Milky Ways, Snickers, and 3 Musketeers
Modeling
A practice round will be played after the students have been separated and put into their teams.
During the practice round each step will be labeled as they go through the process of playing the
game. Once the correct performance is shown and the criteria labeled and any steps are clarified,
the game will begin.
This game was created by Matt Sanders and John Dano who were inspired by The Dating
Game for the title and more importantly, Gods gift to game shows: The Price is Right.