Professional Documents
Culture Documents
..,011,,,,,,,t p..,'OW'f'C'
one MOil
~_ .",_
11'
nt I'hese
S...... , , _ ,,,,
unl occupies in 8 gil/ e !' 1'1 )( NO l1'ore h n 8
_ --"......Jtir." points 11'8'! be pI ed \n 8
$2.00
Designers
Notes
General Editor
Co Ed itor/Ex ecuti ve Art Director
Art Director
Managing Editor
Research Di rector
Assoc iate Editors
James F. D unnigan
Redmo nd A . Simons en
Manfred F. Mi l ku hn
Lenny G lynn
A l ber1 A. N ol i
John M. Young . Stephen B. Pat ri c k
MOVES Magaz ine is co py r ighl 1972 Simu lati ons Pub l icat io ns, Inc. Pri nted in U .S.A. A ll rights
reserved . A ll ed it o rial and general mdll sh ou ld be ad dresse d to Si m u lat io ns Pu b l ica tions, Inc. 44
East 23rd S t., New Y o rk 10010, One y ea r subscr ipt io nsisi x issuesl are avail able for $7.00. Back
issues o r sing le copie s of l he current issue are <:lVai lab le al $2 .00 per co py . Please pay by c heck or
m oney o rder on ly.
Pr i n l ing by Re flex O f fset, Inc .. presswo rk by John Banks, Bindin g by Apol lo Bi nders.
page
Designer's N otes
the Ed itors
W ar a nd "Peace":
a gu id e to conflict simu lations
by Marti n Campion
12
by Redmond A Simonsen
21
Pow e r Politics
by J oh n Board man
22
PLAYBACK
the Playe rs
27
FEED BACK
30
On rhe cover: A portion ot rhe Soldiers mop showing an assault in progress. Rules
folde r and part 01 tile '-I"il CO/lnter s heel are shown at rhe bottom of IhB picrure.
Simu lations PUblications. I nc., 44 East 23rd Street, N ew Yo rk, N.Y . 10010
NEW!
two basic games
variable Orders of Battle
.clean, playable Game system
GAME PROFILE:
Soldiers
The following Game Profile on Soldrers rep resen/!> a illird approach 10 Games. In f WO
sec rions Lennv Glvnn, rhe game 's developer,
dnd Dave IsbV who researched and designed
Soldiers, cover in deprl7 ,/fe processes of
{Hi ll ing Soldiers llimugh Ihe mill HI SP! dnd
assemiJIing lile raw data lilar makes Soleiiers
an accurate siml/lalion,
PARTl:
The Development Process
By the time a Sim ula1l0ns Serres Game goes to
he prin ter il has been cr it icized , molded . an d
polished by virtu ally everyone In th e game
department at SPI and numerous Interlopers
(o lherwlse know n as "play test rs," or the Friday N igh l Crew). ThiS process has been outlined before but tillS article aims to co ver it in
more detail w ith an eye to r the huma n comed y
in vo lved .
The Game In ques tio n is Soldiers, the la test rn
lhe selles 01 tacllcal games. Soldiers covers
sma ll un ll tac ti cs in the openrng mon lhs 0 1 ihe
First Wor ld War be fore the diggi ng 0 1 the
Western Front, the larges mass grave in
history .
Al thoug h Soldiers is being published in June
1972 . it was conce ived In th e sprin g of 1970 rn
Ihe Inow legendary ) tenemen t basement
wh ich served as wo rld head quaners of Simula tions Publrca li ons, (then know n as Poultron
Pressl . Wh ile J im Dun nigan and A I No fi
chewed lhe la l {as is their wo nO about the
problems 01 designing The Renaissance of
In fa n/ry, Dave Isby loined the con versation_
Isby was a British Vice roy in India, and a
ca plaln in the Li g ht Brigade in previo us live s;
and rs now the left hook 01 Sa T's 1-2 research
team . U nexpec ted ly Dun niga n cha nged the
su blec t and sa id to Isby, "Dave , how wo uld
you like 10 do a i ac llca l game on W orl d W ar
One?" This was tile ing lorious conce pti on 01
Soldiers althoug h Ihe pregnancy was long an d
the birt h pa ngs ternb le.
?r;i;::]
7.,.4 7
5i:'OI5
1C
I 6 . tt_t
5-;:,(
I tl
7 4 7 __.4 7_;;>1
i:\
'~"'l
. . . . . . ..5 ' . 5
4:i1 '
~
"B
I2l
'. 11
1 4.
;~
7:::r4
3"~13",
... _ 4 " .. 4
":::5 .........
,
;;4
'. B
~~l
'!l
3, ;;;14
,
' ~"'n""~"~nn n l" n "n"nn "t ~
4 7<i!l4
riP\ 1r.Pl ]riP\ "1.""1
I J5
7 . 4 7 . .,
fiPl l riP\ I~: .~..II "~5
~
7 ri!J4
7<>;:r:j7,z.4 TI:i!I"
"j
' ,5
5 I &.
7 , 4 7iSl41 7r;!;l4
.~5
.t ~ .
t "I
7r8J4
4 ~ 5_t95
70~T7~4
. " s i .'f.!
5
Su llivan , At th e time, eac h he x on th e ma p
represemed 50 yards and t he basic maneuver
units we re pia l oon~, The idea w as lilal on a
higher level, I i,e. compa ny ) th e ba 11 lefleld
dom inance of art illery and machine guns
wo uld be dlluwd As we soon lound out , the
Soldiers proto type ce namlV avoided 1hlS
prohlern [h e game wos a duel be tw een
OPPOSing arliliery and mach ine guns . These
duels we re otTen reso lved by a Single rol l of \I'l e
die Infantry units w hich all emp ted to advance
we re butchered . Realisti c bu t unplayable? No,
simply unrea llsllc There lust was no l that
much artilierv an d machi ne gu ns in the first
phases of th e w ar , W e were showi ng th elf
power rn rnln l- tac lica l sit uat i o ns w h ic h
exaggeral8cl their Impac t on larger ba i lies
ISoldiers IS set III 19 14, no t 19181
!I
I
I
I
I
I
-'I
I
I
I
!
-- I
I
I
I
I
I
I
I
- .II
I
1'- -
--
f- ./1
- - ;. -.
I I
I I
I I
I
I
I
I
I
I
I
...... -
I
I
I
J. I
-I I
I I
I I
I I
I I
I
III:' ~I~ :_'1). ul L'flc.' t,! I r"~' 1.. .-.[1
Sor.::;',Nf7
"I,,, 1 .. I, ' IT jJoII" .... I, .... '" 11"'-"
IJU II "11'.1
'I''''
J'
II L -~
. r,11
rtil\
! ' r'111
11 1 1>1"'U'~1
1,1
1"11 '.-.'
II. ".
'~(..""\
M-'''I'"I
k l,)',,('
I~
.~-:!
"U",1.;.o:-1
A! low nrtrt:1"
U II ",Mc~.... (nenT
.U '.,I
I. "
JP"
II I'-.
'.-1. .... .
OJl l h ,'lw. ~
I tl ' T" I I"III-Hl1'~';
1I'If' r.H.u:~\
,i 1I 1~ "~ :~'I Ii I'
' Kp l.lI ~.
~,,'llt"l :
It.!
lt a~~
tlf1 r1
"
\ ...... _ -
~U,I ~ ~
' I, ~ I I
d' l
I
I
111Il!( i -! 1 1I 1 ~
"OlIln ~ ... r1 '';'111 ',' n,, '1 ! :"Iunrl 1,. ~ [II " ,I." II I ,.,,,-h,
::r..1\ it
D. Lr-!P:l
~.J~ I ~U ~rt'l l n l
III.,.
1~:.et
C, .1"
I~
~i ..... ,.,~ ..
GAME EQUIPMENT
~
M c~ lI mII1nl
IIrll ll ~' ~
bul ld i .......~
I\~ uil i b
1.; 1 u<.' ~
..... h ,<::'"
11,1::
ullDfl
.::a.trD ~ n"
I~
al
r::JJ"'I ~
~;)C II 01 11 1I~r ", \.r;.r l l l lll i ~~ ", I ~ I'... II"' \ .I .I ~ ,.) l"a1l~
1,,11 ",11 l~"' ~..-I1~"11V ......r1 II~ I"I ' I II' 1I1~1 III
.m;t!"lh
I I'" 1111 \1 11'
::ltl l'~rl' 1I1 ~ n "I,(JIT~~~.
B.RITISH
-rna
P. 1 ~Vln!l
P iDr. n :
:.1"c'J
I I,, '
.. " ,t~
d ,~ ": 11 '
,. " I .... ~I
"r. "
[J II ~.~
nl.:tl-.nn
.... .n ., I U~II.)"l
II'"' 1 111..t"
1 .'
[8]
""
. 3
I'
[~f~[
furl
I~.251
,1jI'4
I
I
I
~
@!J
OEF I NITION 0 F TE R,,"S
Attg t ~
0.1 " , 1
S lrllll l'iil ! h I
1>,-...
O l't ij ~
t I I~ ~
III" [)~""
(0 ll1I M'1
(lr,""""
(, I
I hJl~ I I!,"'
III:!::!LLJ l n~ll
:1 ,11 If lW I-PU'"
"'! IILI
I,Urrowl u l
BE LGI AN
MAP1
.b r,"
~-% ()
":~
g":','"~~"r
..
.........
l.
-,........{-
I '
..,
MAP 4
MAP 3_ _ _ _ _ _ _ _ __ _ _ __ _
7
(continued from page 51
TACTICS IN SO LDIERS
There is rea lly only one tactic in Soldiers
and it was stated with a crude simplicity by
Nathan Bedford Forrest, the Confederate
cavalry genius, " Get thar fustest with the
mostest." In Soldiers, the w inning player is
the. one who brings killing firepower to bear
w ithout exposing himself 10 effective return
fire.. "Effective" is a crucia l word since it is
practically impossible to destroy an eriemy
without coming under some fire.
The key to keeping enemy fire ineffective is
remarkably simple: outflank the enemy fire
positions. The interlocking fields of fire of
enemy units can always be approached and
entered from the ftank without facing the
full force of the fire . Blocking Terrain and
friend ly units Inhibit enemy fire. Frequently
a position is held by say six units which
have "Lines of Sight" to fhe f rOnt, but only
two of which can fire to the flanks .
Every obstacle in an enemy field of fire
must be used in approaching tor an assault
on a position. On defense, every effort
should be made to deploy in a rounded
position that is hard to outflank and to go
into Improved Positions with as many units
as possible. The placement of artillery and
Machine Gun units must be done with
great care, especially if the enemy has
some advantage in these arms. Sometimes
victory in a scenario or defeat can be
dl:lcided by one artillery duel which ma~es
any subsequent infantry action anti-eli,
mactk.
8
fi re. Once we rea li ~ed this, a tr uck load of
"dirty" Line o f Sig ht rules li te rall y wo und up in
1he scrap heap . I ca n sull reme mber my joy as I
took scissors in hand and cut 1I1e Line ot Sight
ru les to pieces. By this time , w e w ere saying
" good nddance" [0 any rules that gummed up
mechanics wh ile adding litt le to realism . The
memory prob lem s, thi ngs like w hich un its had
used up too man y Movemerll Poin ts to fire in a
Fire Phase, wh ich uni ts we re disru pted, wh ich
in Imp roved Positions etc., were solved, fo r the
mos t par t, by mak ing co unters to indica te th e
vary ing sta tus o f uni ts . Tili s is easier and su rer
than the alternatives w hich involve paper w ork
or sheer hones ty and memory
Dave Isby deserves a Vi ct oria Cross l or th e
laborious resea rch w ork wh ic h enabled him to
prod uce more tha n rorty scenarios for tes tin g.
The majori ty o f these proved un w o rkab le as
garnes , Th ey were historically accu ra te but
difficuil or impossible to play-ba lance w ithout
fudg ing th e history too m uch. A s it is, ma ny 01
t he Soldiers scena ri os are unbalan ced to some
deg ree and players shou ld try both sides of a
given scenario be fo re looklllg at il as a
measure of skill. History is simply not rep lete
With even ly malched , neatly balanced be t ti es.
Most ba ttl es we re pretty uneven in terms of
force mix, and th e simulat ions co ntext al lows
the more pow erf ul player to exploit his
advanlages in ways his rea l-li fe counter part
CQu id no t. We tne d several melhods fo r in lroduci ng the "Fog of Wa r" or li mited intelligence
inlO Soldiers bU1 fou nd that th ey made th e
game hopelessly "hairY" andlor unreal. Afte r
all , given Ihe 1914 tact ica l doctrine of rela tively
stra ighlforwa rd attacks, how much "fog "
coul d there be In a piece of ter rain a m ile
aCr oss.
Vic to ry cond itions are another key source of
diflic ulty. II th ere is some senseless an d
unrea lis tic way to "f ulfill victory cond itions"
one of the Friday Nighl Cre w w ill till d it and do
II. Li ke most garners, they play 10 w ln: n o holds
ba rred, unless th ey are specifica ll y for bidden in
the rules. Friday nig hts for the game
development leam consisl of a seem ing ly
endless series o f arbi tr ati ons of rul e disputes,
and nota ti ons of cor rect ions on xe roxed rul es .
Occasionally, the game des igner com es along
and enligh tens you about some m inor rule he
has been keep ing to hi mself lik e " fro m now on
uni ts have no Zones of Control. " In form ing
pla\/ testers about th is kind of rules c hange is a
nasty task an d always draws agon izing groa ns
and gnashings of leeth . Su t it' s w orth it . A fter
three or four Fri days, a game beg ins to I a II 111 to
shape . The roug h edges get smoo th ed and, as
w llh Soldiers, the develop men t team gets
overcon fident. Worse ye l , one becomes
physica lly sic k al the men ti on 0 1 th e game's
l itle. Don'l get me wrong, Soldiers is a good
game: lust don't come aroun d and ask me or
Dave Isby to playa game of it. A t leas t no t for
a co up le 0 1 yea rs. This nausea begins to set in
about the fo urt h wee k ah er th e second draft
rules have passed throu gh John You ng's
hands and the final vers ion has to be type d.
But w hat seem to be fi nal ru les st ill undergo
changes [lg l1l up to the lasl m inu te. For
example, Redmond Simonsen , the last rules
editor to touch an y game be fo re publicat ion,
rea d Soldiers o ff and on l or fi ve days an d
suggested several cllanges including a new
way of markin g the cha nge in a Cavalry unit's
SlaWS from Mounted to Dismounted and vice
ve rsa . The w hole process is outlined in Ihe
genealogy c hart for Soldiers in thi s article. J im
Dunn igan also gO t his chance to assert
desi gner' s m achismo and make some changes
PART 2:
The Historica1
Background
The op enin g days of Ihe Firsl Wo rl d War saw
the deat h of the old Europe an d lil e temble
btrtll 01 the new . As Edwa rd Grey said, the
ligh ts we nt ou t all over Europe. Wh en the
smoke cleared , th e struct ured , ordered , worl d
o f th e 19th ce n tury was, along w il h 20 million
people, a c,j $ually o f the Fi rst W o rld War .
Instea d of an ordered civ illzatioll , stra nDe
th ings such as 'commun lsm:' " lasclsm " arl d
"Cwchosl ovak ia" se t the stage fo r a century
of turm oil . In 19 14 , Il owever, Itre " fi na l
arbllralOrs" of the sil ua tion we re I he armies. It
is how lhese armies met in battle in th e early
day~ 0 1 the wa r that the game Soldiers is
conce rn ed w ith.
Soldiers is a tac tica l wa rgame, meaning it dea ls
w ith the clas h of til e brigad es or regiments,
ra th er th an I ll e arm ies, 01 na tions. The ballles
be l ween the nation s have alread y been presented in game form, in A valon Hill 's 1914 and
Srmu la ti {] n's Tannenb urg . but Soldiers is of a
d iff eren t scope, showing not wha t happene d
whe n Germa ny attacked Fran ce, bu t rather
wh at ha pp ened w hen specific un its, tra ined,
organized , and equipped In accord With a
nation'S m il itary dogma , met in a specific area
on a speci fi c da le. A tactical game sho ws nOl
on ly how the training, eqUipment, and organizatio n o f each nallon interac ted , but also the
op ti o ns open 10 a briga dier, co lonel or
lieLl tenant ill 19 14.
9
scenariOS se vera l limes , seeing if it wa s
ba lanced and If it played well. If Ihere was
some thi ng wrong, Nick and I sa t down and
discussed what c han ges could be made
10 make he scenar io bal anced and wor able,
wh ile stdl re talnl g histoflcal accur acy, Some
01 the scena llOS, Ilowever, are deliberat ely
un balanced, althoug h mosl 0 1 them are fa irly
even , M y allempI s, wh ich I hope we re
succ p.ssf ul, to get scenarios that wo rk also
proved to be one of th e most diff icu lt pa rts of
111e deSig n w ork .
Wars are fo ug ht With weapons, and any
wargame, espeCially a tac lical one, must show
the relative effec tiveness 0 1 the weapons of
he period The events of the First Worl d W ar
were dic ta ted by the types of wea pons used ,
yet the wea pons of 191 4 did not provide (he
deCISive means to break open the war.
Mach ine guns an d massed artillery could, and
did, produce a sta lemate, bu t they cou ld not
ope n the sta lemate up.
In 19 14, th ere we re three arms: in fan try ,
ca valry an d arli llery. The Infa ntry was organIzed mto COmpan ies of approximately 250 men
and arm ed with boil-action rifles. These nfles,
however, vafled greatly in quality, which
accoun ts for the di flerences ill Allack
St ren gth in the infantry companies of different
na tions. The attac k strength also reflects the
trallllllg of the so ldiers in 1914 A rifle IS
w ar hless if you can't hit anything w ith it which IS wha t wa s happening in 1915. The
ca lcu lations tor the anack strength of a unit
al so incfuded the amount of ammu nition
available to it. The high attack strength { 11 1 of
a BOllsh Infan tr y com pany IS because they
used the Lee-Enlield, the wor ld 's fin es t service
ri fle, and because they w ere the bes t trained
army 111 th e world . The men were all longserving volunteers, not unenthusiatic con scriptS as In other European armies. Yea rs of
service and their excellent rille enab led Bri lish
sold iels to sustain a ra te of lire of 15 ro unds
per minut e, at ranges UD to SOO ya rds Betl er
shots could get of f upwards of 30 rounds per
minute and hit targets over a mile away. To
sus tain these hi~J h ra tes of fire, they ca rried
large amoun ts of ammuni tio n. A ll in all , a
formidable force . The Germans had as good an
army in 1914 as possible, based on consc rip ts,
The German rifl e, the Mauser '98, wasn't bad,
and as long as t hey had ofilcers and NCOs
directing fire, th e avera ge German soldier
could get 011 10 roun ds per min ute, allhougll
n01 as well aimed as the Brit ish The Germa ns
also had larg er units and their ammun ition
supply was good . This resul ted in tile German
In1an try company o f 1914 receivlIlg the fairly
good aHack st reng th of seven In Soldiers. The
Belgian infantry wa s superior to the Germans
in mOSt respec ts, bu t nOl by much. ThiS,
cou pled w nh I he sl lghlly smaller un its, also
ke p t the Belgians at seven The Bel gian army,
In lac I. w as armed and tralile d much along
German li nes. Th e French are consp iCUOus
becau se of their low all ack strength of Three,
the lowest of any Infa ntry company. Th iS IS
due 10 many reasons. First, 1he French had not
trained their conscnpl army as well as they
rrllg ht have. Many men did not know their lobs,
When the men WllO did not knOW their jobs
turned ou t to be rank ing off icers, tile resu lts
were blood y. ThiS IS shown In several Soldiers
scena riOS, where French Uni ts make poorly
su pp orted fro ntal assaults. The main French
fai li ng was their rrfl e, the Lebel 'S6. Unli ke the
other ri fles iii use III 19 14, wh ich could be
loaded w ith clips of up to ta n rou nds, the Lebel
had to Ilave each roun d fed into its magazine
10
many br ave men who believe d th at caval ry was
sti ll the decisive arm had not been killed fin ding
out the idiocy of the ir beliefs. The Britis h, as
usual, Inlected a note of rea lism Into t he
pictu re. Their cava lry carrie d th e sa me ri fle as
Ihe In lamry and was trained to ti ght dismoun ted as we ll , since the exce llent British
cavalry doc trine saw th e ma in role fo r cava lry
to be dismoun led fi gh ti ng .
One o f th e hardest pro blems in Soldiers or any
Twentieth cen tury tacti ca l game is w ri tin g
ru les lor v isibili ty an d line of sig ht Ihat are both
accu rate and playable. In his article, Len ny
Glynn lalks about the great diffi cul ties we had
figUrin g out Ihese rules. Basica lly, one can not
hit w ha t One ca nnOI see , Troops in woods or in
buill-Up areas w ill ava il the mselves 01 th e
concea lment. Any rule Ihat wou ld permi t un its
to fife at w hat tll ey can no t see wou ld have to
be co upled With an ammun itiOn lim ita ti on,
comp lications I wou ld be loath to get ta ngled
in
One of the more difficult parts In the resea rc il
for Soldiers was Ihe Comba l Resu lls Table the In famous "CR T" . W orking out a playable
an d accu rate CRT was a prerequ isit e to any
serious pl ay tes tin g 01 Soldiers . A CRT had to
re late th e cha nces of the firepower of a
specific uni l , rep resented by its attack slfen gth
to ils chances of dOing damage to a lmit In a
cert ain so rt of te rrain. Th e number of bu llets
tha t we re suppose d to hi l w as foun d in
contem po rary bo oks on rifles and tac tics.
Further research rnto til e topic showed th at
almost all the time, sma ll units w hich we re
"destroye d " were 110t w iped out to th e last
man, altll oug h til is did happen in some
inst ances. Ra th er, a Unit wh ich look hea vy
enollgh cas ualties w ould lose its co llesion and
command contro l and become usele ss for
fi ghting during th e re lativel y short spa n o f li me
repre sen ted by a Soldiers scenario. In most
cases in Soldiers, a " des troyed" un it is one in
wh ich between 33% an d 66% 01 the men have
become casua l ties alon g w i th almost all o f th e
officers and NCOs. The unit is no longer an
etfective l igh ting force and In the co ntex t of
th e game , is des troyed . "Disrupti on " is a
harder term to define. When a unit is
disru pted , II mea ns tha t the effects of enemy
fire, re ga rdless of w ll ether they have produced
casualties Of not, have in terefere d w ith th e
comma nd con tro l of a unit enough for it to be
lmable to lake any defin ite act ion, the c lassic
situation of troops pmned down under fi re is
rep resented III Soldiers by disruption. In fac t,
the play tes t versions 01 Soldiers used the w ord
"pinned" instead of disrup ti on. These results,
com bine with (he ef-fec t of fire on un its in
di fferent so rt o f terrain. For exam ple, if a
Frenc h cava lry squadron o f 150- odd men
cha rges a German machine gun comp any of
six Spandau mach ine guns, th e Soldiers CRT
w ould make every French man a casual ty 4. 5
times. In Soldiers, th e odd s wou ld be 34-1
against the cava lry - absolutel y no c hance 01
surv iva l. Th e CR T refle cts the possibilities
open In 19 14. One ca n use the enormous
am ou nt of firepower to creat e a deadly
stalemate, or use 1\ to open up th e enemy
positi on. Th e CR T gives you th e ma terral. The
chO ice 0 1 how to use It IS the player's.
- David C. Isby
Boardman: Heavy mechanicals, some layout, type -styling and spec. Must have good
draftin g ability and good genera l knowledge of art-prepa ration for offset reproduction . Must be able to work with a
minimum of direction. One to three years of
prior professional experience is a necessity.
Wi ll be expec ted to have (or acquire) a
delailed knowledge of simula ti on games.
Salary: $600 to $700 per month to start,
incre ases commensurate with ability and
performa nce .
Assistant Boardman: Mechanica ls and
pasteu p, supporting work for designers,
diagramatic and chart work. Must be able
to do neat an d precise work_ Must have
fami liarity w ith offset reproduction requirements. Recent graduate of accredited art
school or two years professional. experience. Salary: $500 to $540 per month to
start. Salary and resp onsibility increases
with ability and performance.
FINANCE : there are a number of respon sible jobs permanently open in th is area and
more that w ill open in the futu re, Basically
there is a full cha rge bookkeeping position
involving Genera l Ledger and all sub sidiary
journals and ledgers, includ ing Accounts
Receivable and Payable, Cash Receipts and
Cash Disbursements, etc. No educational
11
Battle of Stalingrad
Strategy I
$10.00
T
12
EXPLANATION OF
THE WARGAME C H ART
The accom panying char i is in a form th at
ma kes It look li ke the most objective parr, bu t It
is ac tu ally th e most subject ive. In order to
remind he reade r tha t Ih is represe nts ma inly
lhe opmlOIl ot t he editor, I have used t he
followr ng subjec tive gra des for mos1 o f the
co lum ns:
A
Exce llent
B
Good
C
Fair
D
Poor
NA = Nor App lica ble
In lwo of Ihe co lum ns I use numbers to deal
With measu rable th ings, In all o f the assess
menls, a Wide rang e of numbers o r grades
in dical es th at the game has several differen t
si tuati ons or sets o f rules, The mean ing of each
co lu m n is IhIS:
C Co mpleXit y re fers to Ihe number of impo r
ta nt ru les and the diffic ulry 01 un derstan ding
th ose rules . Some ti mes also it refers to the
numbe r 01 pie ces invo lved in a game and to t he
num ber of calc ulat ions necessary to play a
gam e . II IS ra ted on a 10 point sca le. It IS not
nece ssa ril y desirable for a ga me \ 0 be comp lex,
nOT is II necessa ril y ba d.
R Clari ty and Completeness of th e Ru les IS
so meth in g that is very desira ble and some
thl nQ decepti vely difficu ll to achieve.
by Martin Campion
011
pag e 141
13
Name
01.
SA
TA
PT
PB
SG
Bd
Clrs
Publ
Pric e
D
D
B
A
At
AI
GG
6.95
ANCIENT HfSTORy'
--~--~
B ---~:---=
~~~~--~---~
A. ----~~--~ :~--~----~
1.2 ----g
A ----~
C
I-~~~:';';"""""'-02.
_ .;.:..____....1~+~
MEDIEVAL HISTORY
OJ.
NA
__3~..lI---...;.A.----~;....--C
A__......:A
;:,;~
D_
1-2
S~P~I-~6~.00
~-
";C~-~
0 --';;A;-:=':~~:....._-:Cb-_->!
SP;j-.I--ii3~
. ~i;-'--_-_-_"'-i1
l,.;2
:o,,-_....B<--_
A.----~;.;.;.__- :B
De
A
A
8.69
Do
4",
. "'-_-1
SPI
6,
SPI
3.00
S PI
031 . Tae 4
67
~
N'Q..._....:;;
A~
. ___.:;;
A:;;j
D
::...._..L-~
3:...._~
B:...._
A-
Ace
B
B.~_---,B~_-W..
8
B
B
B+
NA
C,_ _
c
c
C
~_
o
A
WESTERN FRON..;.T__--;;;-___-;:-_ _
_ _ _ _(.:;9
6
C+
B-
B,_ _-""
C _ _"""5-,,,,
9
0
0
B
~.;.C'"_--:3~-~
5 -__~
D:_.___:_.D
...;;L_ _~
A
09.
WORLD WAR /I -
B
~_~~_~
10
_ _~
6.00
'--_ __"'
S'-'
P'--_ 4.00
_ _~_ _-_~~_~_ _
SPI }
SPI
3.00
AH
8.00
EUROPE TH
.;.;R
.;.;O
;;.U
:;.G
::;H
:..;....;I..:;
94
.;.;O
;;....._~ _ __
A
8
8
8+
B+
A
A
--..:.8"...,.
+-
.,_- -=__,--.__.....__
8
A-
8.00
_..::
A~_.....,:,
C:....
- _=--C
C
THE NA VAL W
.;A
:....;;.;,
R_ - ;._ _--;~___-
~~~-.-~~~-----~
S_6
1-2
B
C
2-4 __---;8:...._......;B....__-;::.
C
---::5.7
C
C
8
12
AH
GG
A ___~_~
C ____&
B_
NA
7.50
Mo
MEDITERRANEAN THEATRE
:=:a:==:e::..:=:a==::A:::::-PJt:=~;;oo1
~.;,.....;;..--oC
..----j..-----:;-4
.-_-_-~X'--_-_-_-_-:.;;---~--.,
C....
...
3
--;-:---:--_---.;4~71.4
C
B
A
C
B
B+
C
B
B+
13
23
C
A
.oo
.;D;......_-'D
; -,--._C
: _____;F _~~
F ___ SPI
B
0
B
0
E
BED
DC
SP I
~
3.00
AH
7.00
D
A
A
___C~--~~--~~--~----~A --~C~
F
Bb
.60
C
F
4
B+
B
B
B
_
_
,
Bb
_
_
..,.
.",,
60
----.4'------.B~+~ ---~---~---~----~;
,~~=4
B
8
B
:..;=--_ .......____..;B~__~A
...:...____.:;
C:_.__.-:NA
F
Bb
,60
A.....IsB'--_..,g
B~_...A
Q .-_ _\C....._~
A _ _.:l
S~
PI
00
AC+
EASTERN FRONT {QT_H,..,E:."R.;.I_
, _~*-:-='=.~::s...-_--~8:--- 8 +
,7
B+
NA
B
2-4_-,Be-_~B~
B
B
B + --~
B--"":;::=---'2.5
CDC
B
~~~nO~~~---~6---- Ei~
- --~B~--~~--- ~----~~----.c -_-_-~~
_-_---.~--~
= = ""-- -6
14.
15.
WORLD WAR /I -
__
B... ___~B~+----~~-- 24
B+
3-8
151 . Do;
orm~y,
154. Banle of the 8ulge
2-14
2-8
B
--~
B+
C+
B
a;:
B~+L-_~~
-3~_~B
8 ,+; _ _4-r..
5 _~,;.,
C __
+
4 5
B+
.+
B
B
01. Comliiit C
ffA
"'
B-+- -.;;
2...
.5:...
172. Grunt
4-6
IMAGINARY WORLDS -
B+
185. Kriegspie l
~ . uerrlllli ar
187. Wehrmacht
AH
9.00
B
Bt
~5
B
8
5 7
0
D
...l::
C~_....:;
2'~':.:.:.:.1:':.:.:.:.::.::.
C__
A
F
A
8b
SP , ---:~---1
AH
S PI
3.00
A....._--=.
SPI
4.00
8.00
7.00
[W
C __---:~__ 0
Ei
C
Po
C
;;:___..;.
A. _ _.~A~_ _ A H
__~___~__~~~A R~~~OO~
B
C
SPI
SPI
6.~
00
~_ _
SP I
4.00
4.00
BASED ON HfSTORY
~yr
183. 811ukrieg
f----I.!~~b.!!!~illi
~
S~
C
C
B:_ _~C:...
B.;-. -..B---.B
;r--:-::::c::_..IllI!.....
B
C
A
--~B;---;C=---- :--- - ;N
;;.A
: :--
18.
155, 0 eratiOn
156. 8astogne
B+
J:i
Ai;!
' !!...._,;;.,;~+-~~
D_. __~---G_
+
7
B+
B+
B:_._ _..;A
~..,.~- 59
l!
3::
C
14
B-t-:20
19.
1 1.
192.
Neb ula 19
D ___~_ _~
C ___~__
2 4
C~--~C'---
4='10 +
C'
220 +
_ .....--.;_......._
s.: 0
---:;6;;..;
.8:"'--~'--+---;
_ ....8:::.-_
A
NA
NA
_~
c
__..!:!..__
__:~
4\.50
3.50
C,ete is available only a.~ parI of S&T Book IV, a Ihreei.<sue volume selling
10f
S6.00.
14
Icontinued 'rom page 12)
Bd Board :
A . Printed
Ctrs Co unters:
A . Pr ofeSSIOnally deSigned and drawn, pnnted
on co lored pape! , mounted on sti ff board and
die cu t.
B. Un profes siona ll y des igned and drawn,
printed on colored paper, mou nted on sli f f
board and hand c U\.
C. ProfeSSiona ll y deSigned, printed on colore d
paper, moun ted on IIgh l cardboard, uncut or
perf orated.
D. ProfeSSionally designed and drawn. pri nted
on co lored paper, unmounted .
E. UnprofeSSionally designe d and drawn,
prin ted on co lored paper, un mounted
F. Unpr o feSS io na ll y de Si gned and drawn,
pon ted or xero xed on whi te paper, unmoun ted
G. Dittoed In va ricolored !Ilks on light card
board, uncu t.
f . Flawed (used With any o f the abov l.
Indicates problems o f the physical cha rac te rISTI CS
NA at applicable .
WAR GAME
PUBLISHERS AND ABBREVIATIONS
AH Avalon Hi ll Co., 4517 Harford Road,
Bal timore, Maryland 212 14. Remember that
AH now cllarges $' .00 extra to r pos ta ge and
handling lor each game ordered from it. So it's
bener to order PanzerBlicz or Origins of World
War 1/ from SPI for each. or any o th er AH
game from Lowry 's Isee belowl after sendi ng
for their price list.
Bb Blutbad Enterprise, clo Tyrone Bomba,
405 flreHne Road , Bosmanstown , Pennsy l
vania 1S030.
cwe
Sidcup ,
15
game pUblished If! SEt T # 27. and owners of
Ihe earlier game w ill wan t to know how the AH
v~) rS l on is dIfferen t . Not much, In the b asic
ame, but many li ll ie thi ngs are di ffere nt. The
map se .ms !O be the same. bu t IS now
mounted and printed in several gorg eou s
colors There are tew c hanges in the rules.
Several pa ragraphs are added or rew n llen to
make things clea rer. like the re treat afler
comba t. Th e victory poin t sys tem is allered to
req Uire Ih coun tlllg of co mbal PO Ill \S des
Iroyed rather Ihan sim ply units destroyed. It is
stili possibte fo r the Fre nch to win the hiS10rica i
game an d sull lrnpOSSlble for t he French to Win
he W,3 1 playing the hisi oftcal game . A new
optiona l vict ory ondllion ca lled " player VICtory" milkes 1\ even more pOSSible for th e
Fr nch to win . There is also a new op tional rul e
to allow the evac uallon 01 Allied units by sea
and a comple te play by mail system , made
easier by the fac t that eac ll of Ihe hexes on the
board IS separa tely numbered . Fi na ll y, the
game Incl u des a new hislOfical ve rsion w i th
ac tual Il istorical beg lnnlflg POSitions p,c tu red
on the map and w ith a few extra rules th at
reqUire the French to ac t stup idly, so lhe
German s Can attack throug h the Arden nes and
surround them as In th e origi nal campa ign. In
shor t. then, lhe new version offers many new
lhlfl gs bu t, since the baSIC game is sti ll The
sam e, ow ners of the old vers ion w ill have to
calculate their resources ca refull y .
EXPLANATION OF TH.E
" PEACE " GAMES CHART
h ours and
assumes play ers w ho have some prev ious
acquain ta nce with the game .
01 .
GA
DA
2-4
'2-4
.8
023. LJAWMFI
4
3
B+
A
1:
NA
4
3-9
= poor,
NA = not
PT
Recommendation To:
G
WG
T
Publ
Price
Si
11 .95
B
B
C.
A
B
Ha
1200
3.00
8
D
B
B
SPI
SPI
o
o
~c
t5
1-3
1.00
4.95
7.00
7.00
2+
o
C
2-4
B+
9'.
DOl
001
eCR
3.96
DDI
8.00
CCR
ODI
DOl
031 . S6cj e t y T o d a Y l
032. Drug Attack
A
A
'l.s,
3-5
05.
US. POLITICS
051.
W~.
ChE!<lt, Steal
052. Convention
053. The
NeJCt President
05$.
06.
2
1-3
B
8
2.:3
8.00,
6
4
2-3
1
2
2-3
C
B
B
C
5.00
A
B
10.00
895
7.00,
3-4
B+
AH
10.00
B
C
3-4
3M
895
FGI
A
A
NA
NA
2-6
A
A
2-6
2-7
c+
D+
/};
2~
B- '
A
B
2-4
B
8-
s-
~-8 ,
4
8,
1+
2-8
8-
4
6
DB.
Irl
04.
BIOLOGICAL CONFLICT
011 . Extinction
03.
C = fair .
Name
B = gOOd .
apphcable
8
B
CRIMINAL CONFLICT
.
~. '
16
Psy an d
D Ol, $7,00 1 by Da ve Popo ff, grap hiCS by Gene
Holtan, IS CI simple re prese nT at ion of co n/ronal la n III [he Cit ies , The players or learns are
four I)uslness , govern ment, slum dwelters,
a nd ag il ato rs. They stan ou t unequa ll y and 1l1e
o bjP.ct I'or each IS to acqu ire Ihe largest amoun t
0 1 money by Ihe en d of Ihe game , The
mechanlf:s o f Ihe game are abstract and
Simpte , A roun d starts (luI With the draw of an
Issue O ne troublQ is th at til e Issue has no thing
10 do w illl the game, There oll ow s a peflod of
diSC USSion, If the players w an t to bo ther Wllh
It , b LJ the marn pOin t IS to decide ho\.v 10 VO le.
Each play er has three J)ossible vot es , Eacll has
a pOSSible vote of " 0" , Til e ag itato rs and sl um
d w ellers ea ch have a vo te o f " nO!. " The
Governmen t can vo t "police aCllo n;" the
o ther pOSSible va les are " 1", "2" or "3" Th e
Play ers can cas l only o ne of their votes, w hic h
they do sec ret ly afler ma king wha l ever deals
and <1 rra ngemerrts Ihey can w lt ll their oppponents , The n there are seven pOSSible results
IlorTI Ihe co mblrlalio ns of votes. Some resu lts
help one team, o thers hurt all til e teams w ho
have m orrey , and one resull , if everyo ne VOles
coo pera tive ly, pays off everyone, bu t unequally , A l ter fou r cooperative votes have
IJe91l achieved, the fina l rewards are given and
the game er1cJs . Bu I Ihe game co uld go on
l orever if coopera tion proves impossible On
rhe w h ole, th e game IS too Simple . There are
toO few al erna tives In stra tegy and too lew
vil r i ~ t i ons III resul ts, A provi sion all o w s the
players to make up the ir o w n rules bu t they Will
probably n OI be lem pl ed to save the game ,
17
command oll he boa rd , A lso, a5 1n M onopoloy,
lIle play r5 acqu ire pfOpeny and Ihen can
charge l or others lan ding on their squares, at
a great er ra
II blocks of properties are
secured BU I th is gam~ is Monopolv for a
segrega ed society, The players are ellher
blnc s or wh ll sa nd, i Ihe re IS an odd number,
Ihe m 10'1 ty muS I be white . The w hites can
buy any properly on Ihe boa rd; I~l e blacks
muS1 stay on two o f Ihe Sides L1 nlll some brea k
occurs, Th e whi tes Slart l he game Wilh $1,000,
000 each: th e blacks with $10.000, Th e IWO
types at players draw Irom segregated oppo r
lun lty decks and thel' collecl unequa l sala ries
<,s th ey go around IIle boa rd , The ne l resu ll IS
tha t blac ks ca n' t Wi n rt ihey playas IndiVidua ls.
They mus cOQpera le and Ihen prck on of
their number 10 tly l or the Win, There are a few
good hlngs for the blacks III the game For
example, blacks who go bankrup t go on
weltaro and co llec, from w hi tes, wh ile wh ites
who go hankrup l are OUI of I he; game, Blacks
and Whites IS so mewha t bette r In co ncepl ion
Ihan II IS In exec ullon The re are a few aCl ions
In 111e ga me tha t thr ow Ihe pOint ott, like cards
tha ternpo ranly lur n black , whIte or vrce versa
There is iJ prOVISion lor c hanging rules bUI It IS
50 for mless Ihat II is Irkely to lead to dissenSion .
Bu , II 1\ IS used at all by peop le who are
plaYing Ie game In earnes l, II 15 li kely 10 be
l lsed, con trary to Ihe deSigner's appa ren t
In ten tiOn, to make" more dlff lc ul tor the
blac's to w in rather Iha n easier .
Psy and
DDI,
032 , Drug A ({ack (1972, 0 0 1, $800) by Tec hnlcon Med ica l Iniormallon Sys tems, graphiCS
by Robel l Bu ns, dea ls WI tt'l a cornmun ily fi ght
Clgain SI drug abuse , Unlortunately, the game is
(l pure waste 01 lime and elt or!. There are thr ee
positions he mayor , \ll e heal th offi cers, and
na rco ti cs agents, bu t the mayor is sort of a
neulml pl ayer and th e compe tit ion, suct"! as II
I ,I Sbetween Ihe oth er two, The hea ll h of fi cer
IrlBS to go QU i and bring In five users in the
commLlnl y before tile agent can bfl ng 111 live
pu shers. Bu t 'ilnce the pushers and users are
moving slowly and brain lessly while the players
are moving qUickly and pu rposefu lly, COnnec l Ing With the pIece deSired IS easy . Then the
play r has to answer a quest ion aboul drugs in
or der to make tile arres t or bring In the user,
However, any seven -yeaf old cou ld lea rn
er lougll In three minu tes to answer all ques
\Io ns Wi th out any chance o f missrng one, so
Ihat 15 no pr oblem either So the game o ffers
aboul as flluc ll cl'la llenge and excllement as
plaYing Old Maid w ith all the cards Visible,
os. U .S.
Politics
18
players can spend money In Ih pnmaries or
"spend" oilices on Ihe cOllven lion fl oo r In
order to ge l slates In The elec ti on game the
players allocale funds, Ihe campa igning e ff orts
of Ihe pres lden lta l and the vice-presidential
cilncllda les, the ef forts o f Ihe campaign team,
an d of local piUty orgalllzCl llons. This all ocation
IS done sec relly in Ihe several reg ions for a six
lurn ca mpaign and Ihen the resu lts are
ca lcula ted . The res ult IS rea liStiC but one -sided.
Th e only co ncel n lor issues is what IS bui lt InlO
lil" Ind iv idual slates ' reac tions to th e can didates. How ever, the game has enough
poli llcil l int res l w ithout worrying about
Issues . The on ly objection one rTligh t have is
tha t the calclii altons to determ ine the w inner
are somew al tedious unless someone is
vitilily inter sted In the detail S of preslden lial
elec Ions Bul then, everyone shou ld be.
054 . Mr. Presidel1l 11967, 3M, $8.951 , by
A non ymous , 15 a SImu lati on o f a presiden ti al
el ectron uSin g Imaginary se ts o f pOl en lial
ca ndi dates . The ga me prOVi des 13 prospects
lrom each party and eacrl player o r team pIcks
a prCSldenltal and a vice-p residential ca ndidate
irom liS stack . Each candidate IS eva lua ted on
live cnteria, Includ ing cam paign abihty, press
an d fmancial support Each can didate is also
Identified w it h IWO to four Issues. There IS a
prOVISion for nomina l Io n but 11 IS sketchy and
Ihe main pari of tile game is Ihe contest
between the two par ties . The prov iSions for
mos t of th ca mpai gn are abs tr ac i and depend
g lea tl y on lu ck Th e players draw ba llot ca rds
fr om a deck, dlff eren l numbels accordtng 10
ca ll 1pa lgn abili ty , and ro ll th e dice to see
exac tly w hich ones can be played . A great dea l
of st rat (!gy IS Involved tI1 pic kmy fro m a deck 0 1
event s cards . There are two ways tha t th e
vo tes can b ounted at the end : in the norma l
way to deterrnlne the w inner 01 the mos t
electoral votes, or by Simply coun ltng popular
va t s, Wil ich maybe is the way il should be.
The advanced game allows much mo re In the
way of stra egy' treer chOice 01 ca ndidates, the
pOSSi bility of spend ing money on advertising,
and co nsequen tly the pOSSibility of raising
money to spend, and the pOSSibility of
cha lleng ing opponents to a tele vi sio n debate.
Or, players may decide 10 play tw O games in a
row Wi th 1~l e w inner of Ihe firSt ga me Irytn g to
Will a seco nd te rm 01 o f I ice Wit h all th e
adva ntages 0 1 Ihe Incumb nl. The game is
re al l~ tt c as lar as re flecttng tile mechaniCS o f
campa ignin g and i t o ffers a Wid vanety of
possiblhtles but Its use 01 Imag inary poltltca ns
rna es I less IImely than o ther preSiden ti al
elec tion games.
055 . Who Can Bea r Nixon? 1197 1, DO l, $7001,
by Robert Myers, grapil lcs by Robert Bu rns, IS,
like The Nexr Presidenl , based on th is year's
el6ct lorl , but w ilh sornew l13t less SO pl1istlcatio n It IS a con ltnuous lrack game like
Monopolv . Th e player ca n buy the states'
vot es II Ihey land on Ihem by the ro li of dice .
The cos t is In terms of nloney and media
point s. The players also pick up media ca rd s
ilild even ts ca rds as tiley land on squares on
l he trac , A player has to pa y if he lands o n
anot ltm playe r's state. PickIng up ca rds and
travelli ng arou nd the boar d gives one more
media points and mOlley, il one IS lu cky . Fr om
ti me to lime a primary ca rd is drawn from the
media deck and tw o of Nixon's opponents are
Obliged to duel 10 tile dea tll of one 0 1 the m.
Only Nixon is guaran leed to survive until th e
end 01 the game. 111 all 01 the ca rds and on tile
bo ar d, there are speCia l reward s an d penal ti es
sha rk mg and hllack ing . These are clean gangsters - no narcoti cs and no prost ilu tion. A
lil lie murder IS all rt ght w llhin limits, bu t players
can only elt mlnate their opponents' men on
Ihe boar d, not the ir opponent s themselves.
Each racket in each neighborhood has a cas h
valu e. As a bookkeepin g deVice, each ne igh borllood call support only olle o f the raCkets.
A t th e en d 01 t he game, when all neighborhoods arB In th e can Irol o f one or olher 01 the
players, the game ends. the cash va lues are
realized, an a Ihe riches t ga ngs ter 15 Ihe winner
and declared Godfather. Meanwhile, The play
Involves th e plaCing of men In lhe neighborMods. rh ra re 20 to 63 spaces In ea ch one.
In or der 10 dom inate, ovel hall the spaces mus t
be occ uple(J or surrounded. Su rrounding one's
opponenls' men ge ts rtd o f them This is much
like the ancient J apa nese game, Go, except
that three men can be placed on the same rUin
so a sa fe position in Go IS not sale here. Each
move begins by th e display o f a card from the
playtng deck . Cards gi ve money, men or
oPPorlu nites to eliminate opponen lS' men w ith
It ngerman ca rd s Other cards may also cos t
money or men. Men placed otherWi se mus t be
purchased by type 0 1 racke l, with the men for
the hig h POIn t rackets cos ting more than the
men for low POlf'll rack ers. The game IS a ense
one, wonhy 0 1 iTS name. The tactics o f the
neigh borhood bat tles are rather abstract , but
Ihe game as a whol e IS lalrly rea listiC but
li ml ed ,
o
Book II
S&T nr's 7-12
Book II shows Ch ris W agner' s 5&T eSlobllsh1ll g ItS pr em inence In th e Ilei d In
garrtlllg magaztnes . Lik e Ihe Curl en l 5&T,
nr's 7-12 include a qreat deal 01 Il ls!O fl ca l
ma tert al. But the Ihl"us t o f Ihe magazine IS
service 10 the wargamtng hobby Among
Ihe histoflca l arti c les are Joh n MICha lsk i's
accounl S of th e Brr ttany Campaign III 1944,
and AI No fi' s analYSIS 01 the Bat tle 01
Uisa n, one 0 1 Russra 's naval defeats In the
Rus so- J apa nese war . Sco t t Be rsch lg's
work on the Stallll giad II projec t provides
tile Inl Oima tt on lor a se t 01 cOLIn ers and a
mil p for a 9rea tly expanded vers ion of .AH 's
Sta lingrad . Hie bulk of Book 11 '5 47 allic les
alB devoted to gaming From J ohn Michal s 1'5 humorous game of til e Sinai Cam
palgn 10 Hen rI' BodenSledl' s more selious
se l 01 comp fe te I ules for a ml r) latures game
II led "Slogr: Df Bodenb urg." Omar De WIII ,
Ava lon HIll's rul es expert, wr ites "TIps lor
Players" and " TIps for Game Ma ers." Jim
Dunniga n disc usses tile German Fleet III hiS
Jut land game, and Rod W alker conttnues
hiS Diplomacy senes Book II IS 96 pages
long, bOlt, d In o ne volume With a glossy
cover and comp lete Ta ble 01 Contents by
au hor and Itle Book II IS ava ilable fro m
SI nu latlons Pub licatio ns to r $6,00
19
NEW!
Moscow
Campaign
24 Scenarios
20
hala x
$6.00
Grenadier
Tactica l Warfare: 1680-1850
Grenadier IS a compa ny I ba ttery I squad ron
sca le game of w arfare in the period o f th e
dominance o f canno n and muske t. The game
depic ts six teen lamous ba ttles from the in troducl ion o f th e bayo ne t 10 the in vent ion of
rdling , Becau se 0 1 the tactic al scale of
Grenadier, some of the ba tiJ es are represen led
by crucial segm ents, isolated an d simulated _
For eXiJmple , th e Ban le of W aterloo 118151 is
repr esen ted by the aHack 0 1 Napo leon 's Old
Guar d on Ihe ce ntel of th e British line, The
Ballie of Pyra m ids 117981 is represenl ed by the
att ack 01 the Ma me luke cava lry on the m ost
ex posed Frend1 infantry , Severa l o ther battles
such as Pa lo Al to 118461 from the M exica n War
are covered en llrely _ Co mm and ers represente d
IIlc lude M arlb orou gh , Fred eri c
til e Great,
Napoleon , Ney , W ellington, and Zacha ry Taylor, Some o f the 16 ba ilies depic led In
Gre nad ier are Blen lleim, A uste ilit2, Marengo,
and Jena Alt acks ar dIVided In lO fire (m uske t
and can no nl and s hO Ck Ibayonet an d sabrel
modes There are nine types o f infantry unl lS,
lilree ca va lr y an d fi v ar li llery Grenadier's
co mbO l resol ul 10n system depends less on
c hanco (d ie rollsl Ihan an y gam ye t develope d Avail able frorn Slrfi ulatlons Publicali ons lor $6.00
r
\
21
Redmond A . Simonsen
..,
l"
111
DEVELOPING HANDICAPS
So far , Ihe techn lQlJ8S given all ow a game 10
be ba lanced . What foll ows is a me thod
wh ere by the Players dlffenng abilities may be
balanced
As IS oft en the case, one's regular opponent
may be a substan ti all y be tter lor wo rsel Player.
To prevenl boredom fr om se tt ing in an d to
allow tw o Players 01 dispara te abil itres 10
co mpete on an equal ro o ti ng, a hand icap can
be developed by using the in l ormation derived
Irorn plaYing on e or more Se fl es .
Ta e the 10tal Ma tch Points achlev d by the
w eaker Player In a g iven Series and subtract II
from the to tal Matc h POints ach ieved by the
str onger Player , Divide the difference by th ree
to ob tain Ihe Match handicap l or Ihe w eaker
Pl ayer In every subsequen t ma lch be tween
IhoS8 tw o Players thi S hand icap should be
add ed to th e Ma(Ch Poin t tota l of the weaker
Player.
Afte r plaYing one Seri es using the handicap ,
Players shou ld revise Ihe weaker Player's
handicap upwa rd or downward dependrng
upon the resu lts 01 tflat series , To do this,
Players should develop a weigh ted averag e
(one w hi c h favors I h
mos t recen t
Informa tlon l Evaillate the score of the Serres
IUS; played In Its raw form IWllhout uSing any
handIcap) and dev lop a han dicap based solely
on llie results o f tll at Serres. Take Ihis new
rlandlcap number, double II and add II to he
old handicap number Divide Ihe tota l by th ree ,
Til e result IS th e new handicap to be use d in
1118 nex I series
Players sh ou ld keep carefu l records 01 the ir
Match and Seri es histories, payrng special
atten ti on te) raw scores and handicap trends.
Play rs should keep In mind that th eir relative
handica ps apply only 10 play o f the same game
(or game systeml between the same two
p la ye rs T o d eve l o p ge nera lly app li ca ble
ha ndIcaps, Players would hav to par ticipa te in
a la rge number 0 1 Series With a w ide va riety of
Players.
22
110w ever, wrHle a play able and enjoyable game,
as lal I rom sim ulat ing a politica l co nven tio n
01 the 197 0's as Chess IS from Simu latlllg a
mOd81 rl w al .
IS
Power Politics
Bemg i;i column concerning games o f non mil/lary cQ nlfic l, including bUI nOI tim/l ed ro
mremalional diplomacy, eleclions, big busi
ness and olher forms of grand larcenyThe quad rennial rec urrence of a president ial
elecuon In the Un ited States o f Ameri ca
provides an e Guse for game ma nufact urers
to br1l1g for th Simulati on games based on the
poillica l process The c hang ing charac ter of
the pOli llca l scene has so lar not pa m cular ly
affec ted these games, although th e new
direc ti ons In Ame rican poli tica lil le In dica1ed by
the Democla tl c COnven11On of 1972 show tha t
I eVlsi on is soon gOing to be necess ary.
From porsona l experience alone I CCln assert
tl1al SUdl games we le In eXi stence at least
thirt y yea rs ago . As a boy I had a board game
based on a president ial elec tion . a game tha t
cou ld no t Ilave ori ginated belore 1940 since it
used elec tora l vote all oca tions based on the
1940 census. On this board th e states w ere
deplc; ted In Slles proporll onate \0 the ir electoral
votes, iln d co lored red 01 blue as I hey w ere
regularly Republicat ion 0 1 Democril ti c . II IS
some Indication 01 th e distan ce w e have
tr aveled In Am eri can polit ica l life that NeIl raska, w i lich gave Richard Ni xon hiS largest
vOle percentage In 1968, and MISSISSIPP I,
wh ich gave Barr y Goldwa ler his largest vote
percen tage Ir1 1964, w ere bl ue. Co nllarrw iS8,
M ichiga n and Ore gon w ere then co lored red .
F'lay ers bega n III the middle of til e board 111
"Pob\lca l OIJIIV IOn," and traveled arou nd on
rail road tracks ma k lr1~ the the n traditiona l
'whl$t les to
tour ." I Long range aff lumps
11 0m on e par of th e board 10 ana l her co uld
also be ma de. I As you passed Imes from the
\l ack to vall OUS Cities. you look th ose c ities . A
su ff ic ien t number o f cit ies In Iha t stat wou ld
give YOlI the 5ta III Wlll1 Its electora l vOles .
23
McGovern, or Mu skl e, "7" fo r Jac kson, "5"
fo r M ills, and "4" fo r W allace. IOn the
Repub lican side it wo uld automal ica lly go 10
the favor ile son, This is a bit o f an an noya nce ,
Since under th e rules you can not run Ni xon,
Rea gan, and McCloskey agains t each other.)
Li ndsay may run as a ca ndidate of ei ther party,
dependIng on whether he is a Democral or
Republic n this week ,
In the Nom ination vers ion of th is game, a
player can deCide whe ther or not to enter a
primary, an d how much money he wa nts to
spend on II. Mo ney can be raised by sell ing
ambassadorstllps to co ntributors, wh ile poli tica l influence can be generated in a sta l e by
promisin g cabi nel pos ts or ledera l fu dgeships
to ItS poli ti Cians. Winn ing a prima ry gives you
.. Bandwagon Poin ts" hat wi ll help yo u in the
next one . Based on his basic profile, money
spen t, and appointments promised, a ca ndi
date has a ce rtain poin t tota l In each primary
he enters The man Wit h the most POints gets
that Sla te's enti re delegat ion; l ies are resolve d
wi th diCe
Once at th e convention, the players have to
deal with each o ther's pledged delega tes an d
also w ith five " FaVOri te Sons." Appro priate
wheeling and dea ling w ins unpledge d an d
"Fa vor ite Son" delegates, and th e ba liOls
determine the Wll1 ner , If no player has a
majority , low ma n drops out an d play con tll1 ues.
The Election game IS a two-man con test , an d
may have histOrica l overlOnes , Fam ous polit ica l fig ures fr om Ihe pas t, wit h pro files appro
prlate to the 1972 Situa ti on, may be used . If
you like to speculate abou t history, you can
see how well Franklin Roosevelt would do
agalnSi DWigh t Eisenhower, or whe ther John
F. Kennedy could have beaten Barry Gold wate r, IApparently on the theory that all
members of tha t family are iden tical , J oh n and
Edwa rd Kennedy have the sam e proflles.l
Since the pro hies 01 hislOrical ca ndidates are
assumed to have 1972 connotations, The Next
Pres/denc looks a li tt le odd at first glance.
Fra nklin Roosevelt IS given a very low pr ofi le In
th e souther n states, ranging from 1 In
MISSISSIPPI to 4 111 A rkansas. Yet in actual
history Roosevelt wa s ex tremely popular
among poo r southern wi ites. The answer to
Ih ls apparent paradox lies in the fac t that the
game relers to 1972, not 1936. In hiS day, the
bigges t problems Roosevelt faced were eco nomiC, and Civ il righ ts were less nnponan t than
f ull employm enl. Bu t the re ca n be little doubt
th ai, w ere he alive today, he wou ld be strongly
III lavor of Civi l ri ghts. Furthermo re, his fo reign
policy wa s Originally non-interventionist, and
chan ged In the la te 1930's only In response to a
European situa tIon that could not be ignore d.
Such sentiments wou ld probab ly make him a
Dove today.
Accordi ngly, the game is deSigned so tha t
can dida tes o f the pas! are ludged acording \0
the preva iling Issues of our own times, an d the
pOSitions they would likely have taken on
them. It also means th ai in fu ture years the
proltles of Th e ca ndida tes w ou ld have to be
changed to keep up w ith th e times ,
The dl fler nl char aCTers 01 th e Republican and
Democra IC Parties are taken Into account In
The Next President. The Republtca ns begin the
cam paig n WIth $7,000,000, com pared to
$6,000,000 for th e Democra ts, On each of th e
fo llOWing fiv e tu rn s, th e Republicans get an
additional $1,000,000 w hile th e Democrats get
onlyS800,00Q. How ever, slOee the Democ rats
24
BLANK DIE-CUT
COUNTER SHEETS (%")
hexcs l r hl5 is
l ie ~ l allcJd l Li ,," '-'lei u~e dlr1 l nos t QiJllIt<S , I h
mw~ "I Iwxos I lJlO au ()SS I h e sho r din lell SIIJl I u l Ihf' 73x2c ,ne l , sh el I
I" W S
2:1Il1l1]
long
qldm
{Illig grilli),
Kursk
25
Barbarossa
The Russian Front (1941-45)
Korea
....'"
:;;
'5
III
jJ",
!l1fid
26
ALL NEW!
2ND Edition
1918
Germany's Last Chance in the West
Fully integrated 2-color map
Stormtrooper Infiltration Tactics
Unique Artillery Rules
'I
rIii
,,
10 Win
'!
27
Playback
READER REVIEWS
Play back IS ba sed o n read e r eva luation 01
gam s that IS acqu ir d thro ugh S&T an d
MOVES Feedback sec t l ns. Re d ers h ave
been asked 10 ra te a spects 0 1 g am es o n a
sca l a 1 ( oo r! to 9 (ex c elle nt) , A l ter the
rank ing 0 1 eac h g am e here are a few
com men ts Irani th e SP I sta tl.
A (ma psheet )
. 646
B - (rul es)
C . (c o un tersl
D - (ease o f p lay I
. 6.71
E - (comp le eness l
F . (balance )
G-
lI eng t~')
H - (sel- u p l
J - (com pl eXi ty )
K . (rea li sm l
L - (ov rail )
7 '17
.6.27
645
. 6.00
. 6.50
6.45
6.65
6 .53
. 6.46
A . Ima pshe e I
B (ru lesl
C - (co u n tersl
6.22
o - (ease o f play)
7.80
7. 66
(comple tenessl
F ! balancel
G - lI e ngth l
H - [se t -u p l
J . Icomp le x lt yl
K - (rea lis ml
L - (O V ra ll l
7.33
7.14
7.77
7.65
. 7. 65
7 16
6. 14
7.47
6.24
6.71
4 .9 1
5.24
6. 14
7 31
6.57
1944
A - il11a p sheet l
B - (ru les)
5.95
6 .93
(cou n t rs)
7 41
0- (ea se of play l
E - (com p le tenessl
F - ! balance l
6.65
7 06
6 69
7.17
7.02
.92
6.92
6. 92
G (l englhl
H - (se l -u p)
KL
7 11
629
7.36
4.56
(comp lex. y )
(rea lis m )
(o v ra ll l
part iv
28
DESIGNER'S NOTES
(continued ffom page 2)
29
but will (;oV(~r Ihe Napol on ic ,arnpaig ns In
Germany bel ween 1805 and 1809 The Marne
"vii i cover Ihe crucial ballie In 19 14 w hen the
Germa - were stopped and throvvn back Just
ou side Paris , It w ill be one Wolld Will I game
WI h a I 10 movement In ii , Op tiona l scenallos
allow you to explore the numerous "mlQhl
have beens" of tile cam paign ,
Tile ollow lng games are fini shed or ill the
"plpellne" at 11 18 momen iJnd are due to be
ar,noullceu In 58 I 35 I Novembel '721 , BreakOlll allf! PurSUI/ I IVISlon level, France 19441,
MBT ltar.I IGll levcl, Europe III IhcI970'si, The
Wilderness Cafl'f./algn I Ivil Wa l , 1864', Tile
Amcf/can Revolulion ISlra teglc, area movement, 1775 1782) In issue 35 [here w ill be Year
01 (he Rae a regimenta l, grand-tac lical level
game of tle North VICI amese oj ensiv w hl h
began earlier his yea l Now Iha 's a dif ferent
game T le cam paig n won't even be over when
nle qalTle IS pu bl ished . You can try tinlshi ng It
yourself
Book I
The first six issues of
Strategy & Tact ics
S ,- T 11 qan pu tJll S l ing I ) 1967 Like mOSi
hiS (11Y m lell cd magil7111"s, back ISSu~S Q
Sh 1 never rea lly become dated. Book 115 a
t,n11l- cl volume of 76 pages tJl al lnClu es the
I " ~I "di ll )11 0 1 S& T I-,rllhe "PX I I,vt; Issues
shOW lI lg It s cOllce pllon all d developfTlel11
.-is ti e "Journal o f A'llerIC<ln WarfJarnlng "
f'lIull sh,ng !=]anles In a magaz ine was
nillated In 5& Tit 7 wh ich begll1s Remagen
tillrigeh('ad. il m lnliltu res gar r- of he
American uleaklh l ough ov I 1 RhIne
011!1; 1 ''''!Jul,) lea ures 01 earlv .'5& T's
Inci llrip I ( rnrrlrrllmy cH lel and lys S of AVD
,on Hill D"m';~ (r'specla lly Sidlinqrau and
Bill Lk Tiel), thell 111e mOSl adva need ga mes
iJvcIl IDIJI,, ), ilr llCles Gn games by d()SIQnr.fS
';UL'h a5 JalTlt:s DUlln lCjan allu Ph il Orbanes,
hlstOIlCi.l l udckll rou'-Id ai l icies all th~ Reel
A 1'1 I,!, Alnlo ted wada le, anel rnlll ary lar
11% l'le IIIs1 SIX ,sstJes 11f S (' T Irlc lude
ru tes or Iwo comple le rTllfliature ,li nes
Clflrl fl Un,,' rrJlJ<; var lilnlS on Avalo'! HIli
' jclPk'~ 1 "(0' 1 5~lIeS ale ph io- replod uccd
i)flcl c' Ise t I)flflled III Ihe or igina l olm [lild
bound IOgelll ,')1 In ~eq u encE' All ilrllcles arc
l/idexecl fur easy re erence by dU lhor and
HI la A peciDI Ini oductory essav by
CiHl"iupllPr WilCjne l , S& T's origina l ed, tol
clnd lou l lder ~I' ves a " behind Ihe scenes"
account 01 til e genesIs of S& T, Ava ilable
I'orn Slinu latl or;s Pub lrca l lons Iw $5,00
30
requests are based on th e prerrllse lIlat th is
co lum n IS supposed to Gover game develop men ts for all publishers. W ell , we ' ve sa,d It
be t ore , A nd we'l l probably ha ve to say it again
every so otten , DeSigner's No tes co vers only
the progress at S,mutatlons PubllCa1l0ns, Tha t
alune covers the ma jo ri ty of game design work
belrlg done It 's also the one area 01 deSign
work w e kn ow the mos t about, Ho w ever, w e
can t II yo u wha t we kn ow about what's goin g
on III other areas ,
Ava lon H il l iS going through some ch anges, As
we have grown , and gi ven Visible proo f tha t a
fu ll time R& D elton ca n support Itse lf, two
tllings hilve happened at A H because of th is,
First, our stancli ng o ft er to let tllem publish
games tram SEtT has gone a bit sour as our
crrcu lallon In creased , Taking any ga me pub
Iished In 1972 {they co nsidered Combar Command lor awh llel wou ld have tl1em publishing
a game ttla t wo uld have alread y sold 20,000
co pies In t tl e SEt T versio n by I he ti me th ey go
It Into the stores. Assum ing that peo ple would
wanl to pay $900 fo r so meth ing they've
already rcc ,ved lin a less laney package) for
less lfl an half Ihal priCe was some hing A H
wa s not qu il e prepared to accep t. II' s a moot
point. An al her problem bo thered A H, Tile last
two ga mes they did " In house" we l e Guadal canal an d Krlegsplel. On our surveys the se two
games co me au t near the bott om every time .
Eve r since 1966 A I-I has depended on "Ollt Si de" sources for th err games , Trl e only source
to produ ce conSI51ent ly good games was SP I
(J ,m Du nnigan l. Anzio {Da ve W ilharTI S) ha ~
be n Withd rawn from th e marke t for poor
sa les, Luflwaffe I Lou Zocch i I had mixed
reViews, althougll I he sil l e~ w ere good. Bu t
wh en AH w en t to Lou for an Ame nca n
RevolUtion game I hey found co nSidera bly less
tl,an the y were lookin g for, A I-I IS no t an xI ous
to become dependen t on a Single source aga in ,
The y leel th at I here M UST be enough game
plJyers out Ihere to plovlde th em With
su ft lc lent games FollOWing thi S Irac k th ey
have Illled one 01 the mO l e vi sibl e, re liable an d
ex peri enceci game "fans" around , Don Greenwood (who edited Panzerfaus{ for nearly SIX
years l Now in Ilis early 20's, Don was hired
rec ent ly by AH , HIS jo b IS mul tllold. One pan o f
It IS a be Tom Shaw' s "un ders tu dy" !Tom IS
curren tl y v ice president of AH and the one
ma n w ho holds il all to getherl . Don was also
hired to take some 0 1 th e adrninlS tra[ IVe load
Iro m Torn, This Includes edi ting A H's game
magaLlne Th e General Edit ing The General
has been male o f a pari time Job for Shaw of
lale And II ~how s . A yea r ago The General had
IWlce Ihe Circulation of SEtT. Now SEt T has
[1 1r81] l imes Til e General's circu lat ion. Dan's
experi ence and dedi ca ti on In editing Panzerfaust was to have been applied to The General.
Whe l her or not thiS Will help In any way
remai ns to be seen AH's biggest pro bl em is
slI ll 9 uing games, This IS to be ano th er one of
Don Greenwood'~ jobs. To eva luClte (no r
design ) " ou lslde " games U p un til now A H
dldn'l even have Ih ls capabi lil y , Th ey wou ld , in
a pinch, enl,sl the adVice o f a few local ga mel's
w hen an IntereSllng game came in The plan is
o Ilave gooll " 111 tl0use" evalua ti on and th en
wa ll l and /o r encourage I garners to submit
games W ~lat IS sti ll lack ing IS qua lity ed it ing
an d pro duc ti on capabilities. For L uflwaffe AH
did Ihe edil lng and produc ti on "in house," But
til e rul es had to re-w rl tten by Oma r Dewitt m
Buffalo, ew York w hile Ihe game co mpo nents w ere copie d from SP I's Pa nzerBlirz
componen ts. W Ila t il all bo ils down to is that
AH IS unwill ing and/or una ble to put to gether
1
2
3
4
5
6
7
8
Article
Raring
7.46
7. 26
6.91
6,82
6,77
6,7 1
6.50
6.13
5.98
5.92
5.91
5, 76
7,05
Tl1 ere are some in teres tin g com parison be Iw een MO VES subscribers and SEt T sub scrrbers las a grou p I Everyo ne la bou t 99 % I
who ge ts MOVES subsc ribes to SEtT, of
course . A gewlse, the MOVES group IS somewha t older. To be pr eCise, more of the MOVES
subscribers are co ncen trated In the 18-27 yea r
group With few being ofder or yo unger th an In
5 & T as a w hole. Mo re MO VES su bsc fl bers are
s till studen ts. MOSI fe lt th at MOVES 2 w as a
conSlder able im provem en t over MOVES / ,
On ly 27% felt tha t MOvES / was all they
ex pec te d w hile 42% fe l t th at way w ith M OVES
2 While 20 % thoug h t th at MOVES I wasn ' t
wha t they expec ted only 12% fe lt th at way
abol1t MOVES 2. USing Fee dback result s we' ll
con rn ue to wo rk on the s1l1l iarge "undecided"
group,
Feedback
MOVES nrA published August 1972
I 2 3 -
No quesl lon
No quesl lon
No quest ion
DeSigner' s NOles
5-
6 -
[) quest ion
6 " 36+ .
31
17 -
Na val Games
24 -
A il Games
25 - Land Games
26 - W hich pe riod 01 p re -World W ar I history
wo uld you mos t preier t o see more games and
an lcles on? 1 == Ancien l 13000BC-400BCI,
2 = Greek
1400BC-100BC),
3 == Roma n
1100BC-600AD), 4 = Dark Ages (600AD1200AD ),
5 "" Ren aissa nce
11200-1600),
6 = 30 Years War 11600- 1700) , 7 '" Pre -Napol eo nlC 11700 - 1800!, 8 = Na po le onlC (1800 1830), 9 == Civ il War (1830-19001
27 - W h ich of Ihe fo llowing modern "perIod s" wou ld you mOSI p refer 10 see more
games on? 1 '" W or ld War I, 2 = Wor ld Wa r
II Europe (1940 & 1944), 3 = W orl d WEIr II
Russia, 4 "" Wor ld Wa r II T he Pacifi c,
5 = W orld W ar II No rth Afr ica , 6 == Wor ld
War II Iialy B The Ba lkans, 7 '" Korea,
8 == Vi ei nam, 9 = Th e Pl8senl {jus l about
anywll e re Ihere is a pO l ential 101 con fl ict ).
28 - No q ues t io n
65 66 -
Quesl!oIJ G
Wha! (iid vou think abOIJ/ Ihe
Irmg rh nf the average game?
67 -
rhink of [he
74 -
34 35 36
37 -
38 39 4U 41 -
Quesl! o n A Imapsheet)
Ques l io n B (ru lesl
Quesl lo n C [C oun ters)
Ques tiofl D (ease 01 playl
QuesHo n E (co rnp le teness of ru les )
QueS tion F (ba lance)
Ques tion G I lengthl
Ques l ion H Iset-up ti mel
Question J {comp lex ilyl
Question K (rea li sm I
Ques tion L lo ve ra ll l
Ques l ion M (Ihen B now)
Iyes o r no on lyl
Que SIlon N [rnon ey 's wort h )
[yes or no o nlyl
France,1940
Barbarossa {SPII
42 - Ques ti o n A [m spsheet!
43 - Ques ti on 8 (rul es)
44 - Ques ti o n C (coun ters!
45 - Ques li o n 0 l ease 01 p lay)
46 - Question E (c o mpl eteness of rules)
47 - QueSTi on F Iba la nce!
48
Question G (length)
49 - Qu es ti on H (set -up t im e!
50 - QuesTi on J Icom plexit y)
51 - Qu es tion K (rea li sml
52 - Questio n L (ove rall !
53 - Questio n M (t hen & now)
(yes o r n o o n ly)
54 - QuosT lo n N (mo ney's worlh)
(yes or no o n ly)
Grunt (S&T)
55
56
57
58
59
60
61
62
63
64
Qu esTio n
Qu es li o n
Question
Ques tion
Questio n
Qu estion
Question
Queslion
Quest ion
Qu est ion
A [mapslleel )
B (ru les l
C (co unters)
D lease of p lay!
E [co mple te ness o f rules)
F [ba lance!
G lI eng th )
H (set -up lirnel
J (comp lexity!
K (rea lism l
4~