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MITHRIL!
MITHRIL MINE

Two rivalling lords have learned that there is a rich Mithril deposit in
the mountain range between their territories. Naturally, both rulers
strive to erect a mine there and secure the additional source of
income.

Map Used: 1. The mountain range is on hexes G4, G5, E5, E6, I5, and
I6.
Army A: All. Player A has a capital and a resource pool of 1,500 GP.
Player A has a treasury of 500 GP at the beginning of the game.
Army B: All. Player B has a capital and a resource pool of 1,500 GP.
Player B has a treasury of 500 GP at the beginning of the game.
The Mithril Mine is available as an additional model once, and is not
contained in the players resource pools.

100 GP (Scenario)

DEPLOYMENT
The rulers seats (capitals) are on hexes C2 and N8, or C8 and N2.

SPECIAL RULES
The following special rules apply.

The Mithril Mine


Site. Can only be erected on a
mountain hex. Cannot be destroyed and changes owners
if entered by the enemy. Can
hold one element. Does not
allow recruitment. Yields its
owner a revenue of 100 GP in
the recruitment phase if he
rolls a B with 1R.

The Mithril Mine has the attributes printed here (the resource card is
only intended for use in this scenario). To represent the Mine, you can
use the model of a Dwarven Gold Mine.

VICTORY CONDITIONS
In order to mine the Mithril deposit, one of the players has to erect a
Mithril Mine in the mountain range first. In order to do so, an element
must be present on the hex where the Mine is to be erected, and the
player has to pay 100 GP; it is not necessary to search for the Mine.
The player who has erected the Mine is automatically its owner; this
applies until the Mine has been conquered by the enemy.
The player who manages to work the Mine for five turns (i.e. who
owns the Mine at the end of five turns) has won the game.
In order to work the mine, a player must have an element on the hex
occupied by the Mine; it is not necessary for the Mine to yield a
revenue during that turn.
The five turns do not have to be consecutive, but may be interrupted
by a change of ownership. In this case, keep track of each players
turns separately.

Authors: Christian Reznicek/Patrick Glser/Ingo Martin

2003 HOBBY PRODUCTS GmbH. All rights reserved

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