Professional Documents
Culture Documents
no spread):
Speedhack:
host_timescale 3.0 (default = 1)
2nd SpeedHack:
host_framerate 50
Sound esp:
snd_show 1
snd_visualize 1
wireframe wallhack:
r_drawothermodels 2 (default = 1)
Asus wallhack 1 and no flash:
Mat_fillrate 1
Asus wallhack 2:
mat_proxy 2 (Default=0)
Brushmodel:
r_drawbrushmodels 0
Chrome models:
r_showenvcubemap 1
White walls:
mat_fullbright 2
Blue walls:
mat_normalmaps 1
Wireframe Wallhack Menu (actually a video test menu):
perfui
Fullbright:
mat_fullbright 1
No smoke:
r_drawparticles 0
No flash:
snd_digital_surround 1
No fog:
fog_enable 0
Entity box:
mem_force_flush 1
Player Box ESP/wallhack (laggy
game might crash):
r_partition_level 0 (default = -1)
Player/weapon ESP:
r_drawmodelstatsoverlay 1
Enamy checker:
cl_leveloverview 2
Shadow ESP:
r_shadowwireframe 1
Impact ESP/tracer ESP:
r_visualizetraces 1
r_rainspeed 0
Fire / smoke ESP:
cl_particles_show_bbox 1
Tracer ESP:
r_visualizelighttraces 1
Hitlocation ESP:
r_modelwireframedecal 1
Random Player Hitbox tracer:
sv_showplayerhitboxes 1
Impact Marker:
sv_showimpacts 1
Consistency Bypass:
Sv_consistency 0
Events:
Fire beacon:
r_drawlights 1
Player boxes:
r_drawrenderboxes 1
Living/dead player indicator:
vcollide_wireframe 1
Luxels (squares on walls):
mat_luxels 1
Zoom:
_aspectratio 0.3 (Default= 0)
Unlock max down and up sight:
cl_pitchup 900
cl_pitchdown 900
No Bob:
cl_bobcycle 0
Low resolution images (celled walls):
mat_showlowresimage 1
Texture location:
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)
Memory Adress Finder:
vgui_drawtree 1