Professional Documents
Culture Documents
Character Name
Bloodrager (4)
Character Class and Level
Half-Elf
Medium
Race
Size
Character Sheet
ability
score
ability name
STR
DEX
CON
INT
WIS
CHA
strength
dexterity
ability
modifier
15
+2
14
+2
Temp
Adjustment
Temp
modifier
HP
Total
land
intelligence
wisdom
charisma
16
+3
10
+0
14
+2
14
+2
AC
20
armor class
12
= 2
modifier
10 +
+ 0
+ 2
shield
bonus
FLAT-FOOTED
FORTITUDE
(C
)
REFLEX
(
)
WILL
(
)
onstitution
dexterity
wisdom
dex
modifier
base
save
misc
modifier
temporary
modifier
+ 0
+ 0
+ 0
base attack
bonus
WEAPON
Longsword
X
X
X
strength
modifier
2
strength
modifier
2
dexterity
modifier
X
modifiers
CMB: 0
size
modifier
CMD: 0
10
size
modifier
ATTACK BONUS
AMMUNITION
modifiers
+6
RANGE
misc
modifier
SPELL
RESISTANCE
base attack
bonus
TOTAL
TYPE
magic
modifier
18
+ 0
deflection
modifier
ability
modifier
TOTAL
+ 0
natural
armor
CMD
size
modifier
misc
modifier
modifiers
+ 0
+ 0
18
armor class
TOTAL
dex
modifier
CRITICAL
19-20/x2
DAMAGE
1d8 +2
WEAPON
Javelin
TYPE
ATTACK BONUS
+6
RANGE
AMMUNITION
CRITICAL
20/x2
DAMAGE
1d6 +2
WEAPON
TYPE
RANGE
TYPE
RANGE
RANGE
CRITICAL
DAMAGE
ATTACK BONUS
AMMUNITION
WEAPON
TYPE
ATTACK BONUS
AMMUNITION
WEAPON
190
Weight
ft.
maneuverability
30
sq.
ft.
swim
ft.
with armor
sq.
ft.
ft.
climb
burrow
SKILLS
INITIATIVE
armor
bonus
SAVING THROWS
ft.
base speed
Skill Names
TOTAL
TOUCH
24
Age
nonlethal damage
TOTAL
armor class
Player
Not set
Deity
5 11
Height
temp modifiers
40
wounds/current hp
fly
constitution
male
Gender
SPEED
DR
44
hit points
Chaotic Good
Alignment
CRITICAL
Class Skill
DAMAGE
ATTACK BONUS
AMMUNITION
2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
DAMAGE
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Craft
Diplomacy
Disable Device*
Disguise
Escape Artist
Fly
Handle Animal*
Heal
Intimidate
Knowledge (arcana)*
Knowledge (dungeoneering)*
Knowledge (engineering)*
Knowledge (geography)*
Knowledge (history)*
Knowledge (local)*
Knowledge (nature)*
Knowledge (nobility)*
Knowledge (planes)*
Knowledge (religion)*
Linguistics*
Perception
Perform
Perform
Profession*
Profession*
Ride
Sense Motive
Sleight of Hand*
Spellcraft*
Stealth
Survival
Swim
Use Magic Device*
* Trained Only
Conditional Modifiers:
CRITICAL
Languages:
Total
Bonus
4
0
2
4
0
0
0
7
2
-1
-1
2
2
5
8
2
2
-1
2
6
-1
11
3
Ability
Mod.
=Dex
=Int
=Cha
=Str
=Int
=Int
=Int
=Cha
=Dex
=Cha
=Dex
=Dex
=Cha
=Wis
=Cha
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Wis
=Cha
=Cha
=Wis
=Wis
=Dex
=Wis
=Dex
=Int
=Dex
=Wis
=Str
=Cha
2
0
2
2
0
0
0
2
2
2
2
2
2
0
2
2
2
2
2
0
2
2
2
Misc.
Mod.
Ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
2
0
0
2
0
0
0
2
0
0
0
0
0
2
1
0
0
0
0
3
0
3
1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
0
0
0
0
0
0
3
0
-3
-3
0
0
3
5
0
0
-3
0
3
-3
6
0
AC ITEMS
Breastplate +2
BONUS
TYPE
Armor
-3
WEIGHT
25%
SPELLS
PROPERTIES
30
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
13
1st
2nd
3rd
TOTALS
4th
GEAR
ITEM
5th
FEATS
6th
WT.
Kit, barbarian's
Arcane Strike
Shield Proficiency
Extra Rage
7th
8th
9th
Conditional Modifiers
Eschew Materials
DOMAINS/SPECIALTY SCHOOL
0
1st
SPECIAL ABILITIES
Fast Movement
Bloodrage
Disruptive Bloodrage
Adaptability
Elf Blood
Multitalented
Low-Light Vision
Keen Senses
Elven Immunities
Arcane
Uncanny Dodge
Blood Sanctuary
Blood Casting
Eschew Materials
2nd
3rd
Arcane Bloodrage
4th
TOTAL WEIGHT
Light
Load
Lift Over
Head
Medium
Load
Lift off
Ground
Heavy
Load
Drag or
Push
5th
6th
7th
MONEY
CP
8th
SP
GP
EXPERIENCE POINTS
PP
2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
NEXT LEVEL
9th
Level 0 Spells
Level 1 Spells
BURNING HANDS
School: Evocation
Level: sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, shaman 1, occultist 1
Casting Time: 1 standard action;
Components: V, S
Range: 15 ft.;
Area: cone-shaped burst;
Save: Reflex half
SR: yes
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes
1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the
flames touch them. A character can extinguish burning items as a full-round action.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
PHANTOM BLOOD
School: Necromancy
Level: alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, spiritualist 1
Casting Time: 1 standard action;
Components: V, S
Range: personal;
Targets: you;
You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies
your Constitution (such as barbarian's rage or bloodrager's bloodrage) would cause you to
become unconscious or kill you, you gain temporary hit points equal to your caster level
(maximum 10). Each casting of this spell grants you temporary hit points only once.
Pathfinder Roleplaying Game Advanced Class Guide Copyright 2014, Paizo Inc
Level 2 Spells
Level 3 Spells
Level 4 Spells