Professional Documents
Culture Documents
Adquisicin y Configuracin de
Computadores Personales
Objetivos
Computadores personales
porttiles
Porttiles
Osborne 1
2009
2000
1.2 Kg
1981
1975$
11 Kg
Porttiles
Arquitectura de PC porttil
Procesadores
Intel
Core 2 Duo
Core 2 Solo
Pentium M
Atom (en netbooks)
AMD
Turion 64
Turion X2
Athlon X2
Sempron
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Reconocimiento No comercial Sin Obra Derivada
Chipset
Wireless
Core Duo
Core Solo
Pentium M
Intel PRO/Wireless
Connection
Centrino: http://www.intel.com/products/centrino/index.htm
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Memoria
Almacenamiento
Discos duros 2
Hasta 1000 GB
4200-7200 RPM
Otros:
Discos duros 1.8
Discos SSD
Laptop Storage: 640GB And 500GB Drives From WD And Fujitsu:
http://www.tomshardware.com/reviews/640gb-mobile-hdd,2451.html
1.8" Hard Drives: Small is Beautiful:
http://www.tomshardware.com/reviews/small-beautiful,1249.html
6 Gb/s SATA: Seagates Barracuda XT And Marvells SSD Controller:
http://www.tomshardware.com/reviews/6-gb-s-sata,2457.html
10
Pantalla
Estndar
Resolucin
Relacin de aspecto
VGA
640x480
4:3
SVGA
800x600
4:3
XGA
1024x768
4:3
WXGA+
1440x900
16:10
SXGA
1280x1024
5:4
SXGA+
1400x1050
4:3
WSXGA
1600x1024
25:16
WSXGA+
1680x1050
16:10
UXGA
1600x1200
4:3
HDTV
1920x1080
16:9
WUXGA
1920x1200
16:10
QXGA
2048x1536
4:3
11
Vdeo
Integrado en el chipset
ATI: RADEON Xpress 200M, RADEON Mobility FireGL V5000
Mobile Intel 945 Express (Intel Graphics Media Accelerator 950)
NVIDIA: GeForce Go 6100, nForce Go 430 MCP
Tarjetas NVIDIA
Quadro FX
Quadro NVS
SLI para porttiles
GeForce Go 7900 GPUs
Tarjetas ATI
Mobility RADEON X1800
Mobility RADEON 9800
12
Batera
Especificacin
NiCd
NiMH
Li-ion
Li-poly
60
90
140
120
1500
400
400
400
1.2
1.2
3.6V
3.6V
Efecto memoria
No
No
Coste relativo
1.2
Peligro de sobrecarga
Moderado
Alto
Muy alto
Alto
20%
30%
10%
10%
1950
1990
1991
1999
13
Interfaces de conexin
14
Porttiles
E
D
P
O
T
SK
RE
EM
C
LA
EN
15
Tablet PC
16
PDA:
Personal Digital Assistant
PDA
18
Procesador
XSCALE
Intel
OMAP
Texas Instruments
ARM
Samsung
19
Sistemas operativos
Palm OS
Windows Mobile
Linux
Android
Symbian
Palm: http://www.palm.com/us/
Windows Mobile: http://www.microsoft.com/windowsmobile/default.mspx
Android: http://www.android.com/
Symbian: http://www.symbian.org/
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20
PDA
21
Smartphone
22
Smartphone
Wearable Computing
23
Wearable computing
To date, personal computers have not lived up to their name. Most machines sit
on the desk and interact with their owners for only a small fraction of the day.
Smaller and faster notebook computers have made mobility less of an issue,
but the same staid user paradigm persists. Wearable computing hopes to
shatter this myth of how a computer should be used. A person's computer
should be worn, much as eyeglasses or clothing are worn, and interact with the
user based on the context of the situation. With heads-up displays, unobtrusive
input devices, personal wireless local area networks, and a host of other
context sensing and communication tools, the wearable computer can act as an
intelligent assistant, whether it be through a Remembrance Agent, augmented
reality, or intellectual collectives
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25
Displays
26
Displays
CONSUMER
MEDICAL
VGA and VIDEO
MILITARY
MicroOptical: http://www.microopticalcorp.com/
27
Displays
28
Teclados
Senseboard Technologies:
http://www.senseboard.com
L3 Systems:
http://www.l3sys.com/
Kitty Tech:
http://www.kittytech.com
Lightglove:
http://www.lightglove.com/
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29
Voz y vdeo
Vocera Communications:
http://www.vocera.com/
30
Ordenadores
Nokia 770:
http://europe.nokia.com/nokia/0,,74866,00.html
OQO: http://www.oqo.com/
Dallas Semiconductor:
http://www.maxim-ic.com/products/ibutton/
31
Moda
Direct MSN:
http://direct.msn.com/
ScotteVest:
http://www.scottevest.com/
TAO Electronics:
http://taoelectronics.com/
T-Shirt TV:
http://www.brandmarketers.com
32
Wearable computing
Neuromante (Neuromancer)
William Gibson (1984)
33
Ubiquitous Computing
Pervasive Computing
Ambient Intelligence
34
Pervasive Computing
Ubiquitous computing integrates computation into the
environment, rather than having computers which are
distinct objects. Other terms for ubiquitous computing
include pervasive computing, calm technology, and
things that think. Promoters of this idea hope that
embedding computation into the environment and
everyday objects would enable people to move around
and interact with information and computing more
naturally and casually than they currently do. One of the
goals of ubiquitous computing is to enable devices to
sense changes in their environment and to
automatically adapt and act based on these changes
based on user needs and preferences
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Escenario
35
Alice begins the day with a cup of coffee and her personalized
newspaper. When her carpool arrives, she switches to reading
the news on her handheld display, where she notices an
advertisement for a new 3-D digital camera. It looks like
something that would interest her shutterbug-friend Bob, so
Alice asks her address book to place the call.
Bob's home entertainment system softens the volume of his custom
music file as his phone rings. Alice begins telling Bob about the camera,
and forwards him a copy of the advertisement which pops up on his
home display. Bob is sold on the product, and after hanging up with her,
he asks his electronic shopping agent to check his favorite photography
stores for the lowest price and make the purchase.
When the camera arrives, Bob snaps some photos of his neighbor's
collection of antique Portuguese navigation instruments. After reviewing
the photo album generated automatically by a web-based service, Bob
directs a copy of his favorite image to the art display in his foyer. He also
sends a pointer to the photo album to Alice and instructs his scheduling
agent to set up a lunch date so that he can thank her for the suggestion.
36
Pervasive computing
37
Pervasive Computing
HawkTour: http://www.iit.edu/~ipro305s/
Invisible Media:
http://web.media.mit.edu/%7Edmerrill/invisible_media.html
Adaptative House:
http://www.cs.colorado.edu/~mozer/house/
Project AURA:
http://www.cs.cmu.edu/~aura/
38
El futuro?
39
Crditos
Autores:
40