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SLIDE
ILLUSTRATIONS/EXAMPLES (All versions)
Base Route
INTRODUCTION/PHILOSOPHY
INSTRUCTIONAL
“YOU DRAW IT”
VIDEO 1 VIDEO 2 VIDEO 3
VIDEO VIDEO
“Inside” Call
Main
INSTRUCTIONAL Summary
Menu Table
VIDEO: ‘INSIDE’ with ‘PEG’ CALL
6 Philosophy
6 Route:
“CHOICE”
•The Choice Route is one of the primary ways we have to
isolate an outside receiver! He runs a great Man-beater
route, a Out, or whatever tagged route we give him by game
plan!
•The 6 route provides an excellent “counter attack” vs.
defenses that overload to three receiver sides!
•Backside receivers are critical to this play…they are very much in the QB’s thought
process and must use good splits and make good decisions to make themselves
available! The combination of the In and Seam Read creates a “high-low” on the LBs!
•Play action is a tremendous way to vary this play, causing hesitation by the frontside
linebacker(s) we’re attacking and opening up throwing lanes for the frontside Out and
the backside Drag!
•This is one of our top ways to convert 3rd and long situations with easy throws! The
backside routes also make it a viable Red Zone option!
6 ROUTE: CHOICE
## S Lengthen depth to 12 if
on the side opposite the
QB’s throwing hand!
10 yds
•Drumroll
C “SEE DOWN THE RUNWAY”
Keep accelerating if it’s free… if pressed
•Speed brk
settle if it’s “invaded”
if CB off
‘Stairstep’ if being
chased!
V C
4-6 yd
O O
•Split top of #s
M I •Must attack outside
5 step Angle drop (Quick) eye on release
Out on anchor if LB doesn’t invade... Possible ‘Slant’ signal to QB if
“66” Shown you get a hard outside C
…Shuffle, Seam Read to Drag if he does!
BS OUTS: GO READ. READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS MID: SEAM READ.
READ. Just like an inside man on most even numbered routes! Pre-read safety, attack and be decisive!
BS INS:
INS: DRAG.
DRAG. MUST gain inside leverage quickly, explode across the field at a depth of about 4, avoiding and running
past any LB traffic. Your job is to replace the far LB, so keep running, working to the QB’s vision. If you’re being chased,
‘stairstep’ your route early to gain separation. As you approach the far tackle, ‘see the runway’ ahead of you, accelerating
flat if it’s free, settling beyond the FS LB if it’s closed or ‘invaded’
FS OUTS: OUT. OUT. Split top of #s, or on to 1 yd outside hash if on far hash. Use ‘Flat’ or ‘4’ route technique: Attack CB’s
outside eye, straighten, and break at 10. If he’s off, speed break. If he’s hip to hip & running, drumroll, lean, and stick him!
*If you get a HARD press CB outside you and you don’t think you can win, widen split to bottom of #s and signal ‘Slant’ to QB!
QB: 5 angle quick--Anchor to Out, shuffle everywhere else. Hit Out on time if no one threatens. If someone is underneath it,
SNAP back to find safety, work Seam Read to Drag. If “B” is called, go Seam Rd-Out-Drag. Alert for FS Outs ‘Slant’ signal.
- C l I c k h e r e t o r e t u r n t o M A I N
6 You Draw It
J
J
C M S R C C M C
N
W E T T E E T N T R E
J
R J
C C
M Z C W M N
C R
D N
E N E E T T E
“HORN” tag
J J
C
C
V V V
•Tells outside receiver on the frontside (or both sides in a mirrored 90/190)
to fake his normal route and break up the sideline, showing his hands.
•Also tells all frontside receivers middle or outside to run a Thin Post to
hold the near safety.
•Technique notes:
a) Use same technique as Fade on deep part of route--get to his outside hip, straighten if he’s
running with you, expect to fade to the ball
b) ANTICIPATE that a beaten defender will try to grab/buddy arm/collision you as you pass
him! Use an aggressive escape technique (Rip, Swim, Chop) on the move!
- C l I c k h e r e t o r e t u r n t o M A I N
6 ROUTE
ILLUSTRATIONS
-T o 6 R o u t e M A I N D I R E C T O R Y -
BA SE R OU TE “ HO RN ” CA LL
Q
MAX PAS S ME NU 6 ROUTE DI RE CT ORY
2 TRIPS LEFT 66
0
GO READ SEAM
READ
1 # #
5 Break
# at 12 #
w/
8 Lefty
1 -10 QB
OUT
0 1
0
DRAG 4-6
5
Settle if
runway closed
Stairstep v. Man
X Z
Y H
•Top #s •Top #s
•Hash +2 •OT+3 Hash +1
R
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Stop on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 TRIPS LEFT STUD 66
0
GO READ SEAM
READ
1 # #
5 Break
# at 12 #
w/
8 Lefty
1 -10 QB
OUT
0 1
0
DRAG 4-6
5
Settle if
runway closed
Stairstep v. Man
X Z
Y H R
•Top #s •Top #s
•Hash +2 •OT+3 Hash +1
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Stop on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 BRUIN FLEET 66
0
GO READ SEAM
READ
1 # #
5 Break
# at 12 #
w/
8 Lefty
1 -10 QB
OUT
0 1
0
DRAG 4-6
5
Settle if
runway closed
Stairstep v. Man
X Y
“Fleet” Z
Y R
•Top #s FS TE blocks!
•Hash +2 •OT+3 •Top #s
Hash +1
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Stop on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 66
0
GO READ SEAM
READ
1 # #
5 Break
# #
at 12
w/
8 Lefty
1 -10 QB
OUT
0 Widen to 2 1
yds outside 0
hash DRAG 4-6
5
Settle if
runway closed
Stairstep v. Man
Y Z
X H
•Top #s
•OT +3 Hash +1
R
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Stop on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 BUNCH LEFT STUD 66
0
GO READ SEAM
READ
1 # #
5 Break
# #
at 12
w/
8 Lefty
1 -10 QB
OUT
0 Widen to 2 1
yds outside 0
hash DRAG 4-6
5
Settle if
runway closed
Stairstep v. Man
Y Z
X H R
•Top #s
•OT +3 Hash +1
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Stop on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 TRIPS RIGHT 76
0
SEAM READ GO READ
1 # #
5
# #
OUT
1 8
1 -10
0
2*Drum Break
at 10
roll if w/
CB hip Lefty 4-6 DRAG
to hip Stairstep v. Man
5 QB
*Speed Settle if
break if runway closed
off
X Z
Y H
•Top #s •Top #s
•OT +3•Hash +2
Hash +1
QB THOUGHT PROCESS R
Drop: 5 Angle - Quick
Progression: Out on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
Drag
2 RIGHT WIDE 76
0
SEAM READ GO READ
1 # #
5
# #
OUT
1 8
1 -10
0
2*Drum Break
at 10
roll if w/
CB hip 4-6 DRAG
Lefty Stairstep v. Man
5 to hip QB
*Speed Settle if
break if runway closed
off
X Y
H Z
•Top #s
•Hash +2 •Top #s
Hash +1
QB THOUGHT PROCESS R
Drop: 5 Angle - Quick
Progression: Out on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
In
2 RIGHT OUT H6 76
0
SEAM READ GO READ
1 # #
5
# #
OUT
1 8
1 -10
0
2*Drum Break
at 10
roll if w/
CB hip 4-6 DRAG
Lefty Stairstep v. Man
5 to hip QB
*Speed Settle if
break if runway closed
off
X Y
H Z
•Top #s
•Hash +2 •Top #s
Hash +1
QB THOUGHT PROCESS R
Drop: 5 Angle - Quick
Progression: Out on rhythm to
BS Seam Read to 6 RTMENU PREVSLIDESUMM TA
In
2 SLOW
0
SEAM READ GO READ
1 # #
5
# #
OUT
1 8
1 -10
0
2*Drum Break
at 10
roll if w/
CB hip Lefty 4-6 DRAG
to hip Stairstep v. Man
5 QB
*Speed SLOW
break if Settle if Go underneath
off runway closed Drag
X Z
Y H
•Top #s •Top #s
•OT +3•Hash +2
Hash +1
R
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Slow – Out-Seam-
Drag 6 RTMENU PREVSLIDESUMM TA
2 76
0
SEAM READ GO READ
1 # #
5
# #
OUT
1 8
1 -10
0
2*Drum Break
at 10
roll if w/
CB hip Lefty 4-6 DRAG
to hip Stairstep v. Man
5 QB
*Speed
break if Settle if
off runway closed
X H
Y Z
•Top #s
•OT +3
Hash +1
R
QB THOUGHT PROCESS
Drop: 5 Angle - Quick
Progression: Slow – Out-Seam-
Drag 6 RTMENU PREVSLIDESUMM TA
2 TRIPS RIGHT 76 DAGGER
0 SEAM:
•Outside release
•Must clear safety
1 # #
5 1
# DIG: #DIG
OUT •Come 4
1 UNDER the
1 Seam 1
2*Drum Break
0 at 10 •“Run 0
roll if w/ around the
CB hip Lefty 4-6 DRAG corner”
to hip Stairstep v. Man
5 QB •Don’t lose
speed/chop Burst
*Speed Settle if release
break if feet
runway closed v. Press
off
X Z
Y H
•Top #s •Mid #s
Hash +1 •OT +3•Hash +2
QB THOUGHT PROCESS R
Drop: 5 Angle - Quick
Progression: Out on rhythm to
Backside:
6 RTMENU PREVSLIDESUMM TA
Dig if saf high, Seam if
RIGHT WIDE SLUG 76
2 HORN
0
•Never SEAM READ GO READ
closer
than 4
1 # yds #
5
# from
sideline #
,
unless 8
1 you -10
0 have •toS
fade to
HORN how
ball hands 4-6 DRAG
6 Stairstep v. Man
5 Attack •Look
DB’s back Settle if
hands briefl runway closed
as y
you •Do
pass Xnot Y
him lose R H Z
•#sspeed
-2
! •Hash +2 •Top #s
Hash
QB THOUGHT PROCESS
Drop: 3 + 2 Angle 6 RTMENU PREVSLIDESUMM TA
Quick
Inside 6 Instructional
M O
•Split top of #s
O I •Must attack outside
eye on release
Possible ‘Slant’ signal to QB if
“Inside 66” Shown you get a hard outside C
BS MID: GO READ..
READ.. ‘Point man.’ Release first, get width in a HURRY, expand the defense, must avoid all contact!
BS INS: SEAM READ.
READ. Release second. Widen on release to get to hash, straighten, read safety as on normal Seam Read.
BS OUTS:
OUTS: DRAG.
DRAG. Release last, after Seam Read/Go Read clear. MUST gain inside leverage quickly, explode across the
field at a depth of about 4, avoiding and running past any LB traffic. Your job is to replace the far LB, so keep running,
working to the QB’s vision. If you’re being chased, ‘stairstep’ your route early to gain separation. As you approach the far
tackle, ‘see the runway’ ahead of you, accelerating flat if it’s free, settling beyond the FS LB if it’s closed or ‘invaded’
FS OUTS: OUT. OUT. Split top of #s, or on to 1 yd outside hash if on far hash. Use ‘Flat’ or ‘4’ route technique: Attack CB’s
outside eye, straighten, and break at 10. If he’s off, speed break. If he’s hip to hip & running, drumroll, lean, and stick him!
*If you get a HARD press CB outside you and you don’t think you can win, widen split to bottom of #s and signal ‘Slant’ to QB!
QB: 5 angle quick--Anchor to Out, shuffle everywhere else. Hit Out on time if no one threatens. If someone is underneath it,
SNAP back to find safety, work Seam Read to Drag. If “B” is called, go Seam Rd-Out-Drag. Alert for FS Outs ‘Slant’ signal.
- C l I c k h e r e t o r e t u r n t o M A I N